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Champion Kelvin0354[Cya9] Kelvin0354
VS BR 104

KDR: 3.13

Score: 20.8m

Last Seen: Jul 19th, 2020 1:15 AM
- OFFLINE - 604.2 hour(s)

Battle Rank 108 (104 total) - Vanu Sovereignty on Connery
Level Progress (to 109): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC NSX Naginata NS-15M2 M12 Kobalt Eidolon VE33 Orion VS54 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $287,730 MLG Score: 230
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.672%18.425%4361213375,3191.278911.849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.591%0.468B+-0.403C---2.628F**HEAD ++ (~6.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.342C**11.50.191C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.035%0.287%56514134518,118539434333.6141417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.284%0.678B+-1.431D**1.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.806B++3.60.713B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.633%2.032%210313464433593971.23398111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.594%1.147B**-0.602D-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.488B+29.90.256C*31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.202%32.511%2101134844644381.00451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.869D---2.221F---1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.4-0.555D4.5-0.413C--10.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.273%15.829%2102134739843280.921296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.671%0.453B+0.197C++1.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.557B+2.70.434B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.8m375.5%464 (27.8k)404 (24.2k)3.1274131,32110,0153.74478104 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349262612.227%5.476%6705:084

75% Engineer14% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2019 12:05 PMApr 26th, 2020 12:44 PMJul 27th, 2020 1:19 AM (66d) (PST)Jul 18th, 2020 11:10 PM (74d) (PST)Jul 18th, 2020 9:15 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9381128260.6090.1950.0332.6930.108230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2816,73749,54437122162624,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
857.2h/35.7d 6,183 1,715 19,705 138.5k 1,713 2,039 5,568 48.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D-
Kills:1,187
Deaths:1,127
KDR:1.053
Accuracy:21.481% D-
HSR:24.768% D-
NS-15M2
D--
Kills:1,173
Deaths:1,242
KDR:0.944
Accuracy:19.039% F
HSR:22.165% D--
Orion VS54
D
Kills:656
Deaths:531
KDR:1.235
Accuracy:21.666% D
HSR:20.579% D--
Kills:3,016
Deaths (as Heavy Assault):2,900
Deaths (to Heavy Assaults):2,558
KDR:1.04
Kill Difference:116
Playtime:120.009 hours
Usage:14%
Score:1.800m
Score/min:250
Accuracy (listed only):20.728%
HSR (listed only):22.504%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A
Kills:772
Deaths:796
KDR:0.970
Accuracy:39.605% A
HSR:7.124% F--
Solstice VE3
B**
Kills:293
Deaths:387
KDR:0.757
Accuracy:31.933% B**
HSR:13.993% D*
Deimos VA29
C++
Kills:245
Deaths:184
KDR:1.332
Accuracy:66.243% C++
HSR:12.245% D-
Thanatos VE70
B**
Kills:153
Deaths:191
KDR:0.801
Accuracy:38.889% C--
HSR:21.569% B**
Kills:1,463
Deaths (as Engineer):1,558
Deaths (to Engineers):1,865
KDR:0.93902
Kill Difference:95
Playtime:644.775 hours
Usage:75%
Score:17.135m
Score/min:443
Accuracy (listed only):44.168%
HSR (listed only):13.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:635
Deaths:636
KDR:0.998
Accuracy:29.424% B+
HSR:15.118% D
Solstice VE3
B**
Kills:293
Deaths:387
KDR:0.757
Accuracy:31.933% B**
HSR:13.993% D*
Deimos VA29
C++
Kills:245
Deaths:184
KDR:1.332
Accuracy:66.243% C++
HSR:12.245% D-
Thanatos VE70
B**
Kills:153
Deaths:191
KDR:0.801
Accuracy:38.889% C--
HSR:21.569% B**
Eridani SX5
B++
Kills:105
Deaths:92
KDR:1.141
Accuracy:32.319% B++
HSR:16.191% D-
Kills:1,431
Deaths (as Light Assault):1,490
Deaths (to Light Assaults):1,446
KDR:0.9604
Kill Difference:59
Playtime:18.769 hours
Usage:2%
Score:0.294m
Score/min:261
Accuracy (listed only):39.761%
HSR (listed only):15.823%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:635
Deaths:636
KDR:0.998
Accuracy:29.424% B+
HSR:15.118% D
Deimos VA29
C++
Kills:245
Deaths:184
KDR:1.332
Accuracy:66.243% C++
HSR:12.245% D-
Thanatos VE70
B**
Kills:153
Deaths:191
KDR:0.801
Accuracy:38.889% C--
HSR:21.569% B**
Pulsar VS1
C
Kills:113
Deaths:130
KDR:0.869
Accuracy:24.495% C
HSR:16.814% D-
Eridani SX5
B++
Kills:105
Deaths:92
KDR:1.141
Accuracy:32.319% B++
HSR:16.191% D-
Kills:1,251
Deaths (as Combat Medic):1,233
Deaths (to Combat Medics):825
KDR:1.0146
Kill Difference:18
Playtime:13.414 hours
Usage:2%
Score:0.661m
Score/min:822
Accuracy (listed only):38.274%
HSR (listed only):16.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:635
Deaths:636
KDR:0.998
Accuracy:29.424% B+
HSR:15.118% D
VA39 Spectre
D
Kills:446
Deaths:266
KDR:1.677
Accuracy:29.202% D-
HSR:32.511% D
NS-44 Commissioner
D
Kills:117
Deaths:137
KDR:0.854
Accuracy:34.363% D
HSR:17.094% D--
Eridani SX5
B++
Kills:105
Deaths:92
KDR:1.141
Accuracy:32.319% B++
HSR:16.191% D-
NS-61 Emissary
C--
Kills:102
Deaths:172
KDR:0.593
Accuracy:24.479% D
HSR:15.686% C--
NS-AM7 Archer
C*
Kills:89
Deaths:241
KDR:0.369
Accuracy:60.285% C*
HSR:13.483% D
NS-357 Underboss
D
Kills:77
Deaths:89
KDR:0.865
Accuracy:35.714% D
HSR:19.481% D
Kills:1,571
Deaths (as Infiltrator):1,633
Deaths (to Infiltrators):1,163
KDR:0.96203
Kill Difference:62
Playtime:44.675 hours
Usage:5%
Score:0.483m
Score/min:180
Accuracy (listed only):35.112%
HSR (listed only):18.509%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:374
Deaths:244
KDR:1.533
Accuracy:14.396% D-
HSR:21.658% C*
Quasar VM1
D-
Kills:330
Deaths:168
KDR:1.964
Accuracy:15.304% D*
HSR:18.182% D-
Kills:704
Deaths (as MAX Suit):206
Deaths (to MAX Suits):362
KDR:3.41748
Kill Difference:498
Playtime:11.427 hours
Usage:1%
Score:0.388m
Score/min:565
Accuracy (listed only):14.850%
HSR (listed only):19.920%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:103
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:43.864% C++
KPH:31.100 D-
VKPH:2.100 D
Dual Photon Pods
D-
Kills:84
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:48.672% D-
KPH:48.300 D-
VKPH:6.300 D*
Kills:187 (103 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:18
Kill Difference:187
Playtime:5.050 hours
Usage:1%
Score:0.046m
Score/min:153
Piloting Accuracy:43.864%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:373
V. Kills:64 N/A
Deaths:16
KDR:23.313
Accuracy:48.186% C-
KPH:61.300 C+
VKPH:10.500 C**
Skyguard
B*
Kills:149
V. Kills:63 233%
Deaths:12
KDR:12.417
Accuracy:27.721% D
KPH:23.800 B*
VKPH:10.100 C
C75 Viper
C++
Kills:57
V. Kills:21 259%
Deaths:12
KDR:4.750
Accuracy:36.802% D
KPH:33.400 C
VKPH:12.300 C++
Kills:579 (579 + 0)
Deaths:40
KDR:14.475
VKDR:3.700
Vehicle Kills:148
Kill Difference:539
Playtime:14.043 hours
Usage:2%
Score:0.211m
Score/min:251
Driving Accuracy:36.802%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:15,313
V. Kills:3,217 476%
Deaths:168
KDR:91.149
Accuracy:55.687% C**
KPH:60.800 C**
VKPH:12.800 B*
Supernova FPC
A
Kills:2,283
V. Kills:915 249%
Deaths:2
KDR:1,141.500
Accuracy:60.901% B*
KPH:50.500 A
VKPH:20.200 B+
Saron HRB
A
Kills:281
V. Kills:126 221%
Deaths:14
KDR:20.071
Accuracy:58.775% A
KPH:36.500 B+
VKPH:16.400 C+
Supernova PC
C+
Kills:173
V. Kills:59 288%
Deaths:34
KDR:5.088
Accuracy:49.608% C+
KPH:23.600 C
VKPH:8 C
E540 Halberd
C++
Kills:60
V. Kills:19 300%
Deaths:4
KDR:15
Accuracy:44.262% D--
KPH:39.500 C++
VKPH:12.500 D-
Kills:18,110 (17,769 + 341)
Deaths:222
KDR:81.577
VKDR:19.532
Vehicle Kills:4,336
Kill Difference:17,888
Playtime:313.498 hours
Usage:37%
Score:4.898m
Score/min:260
Driving Accuracy:49.608%
Gunner Accuracy:44.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:88
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:22.094% C--
KPH:124.700 C
VKPH:4.300 C-
Aphelion VEX-4H
C*
Kills:80
V. Kills:40 195%
Deaths:2
KDR:40
Accuracy:49.076% C*
KPH:43.300 C
VKPH:21.700 D
Kills:168 (0 + 168)
Deaths:2
KDR:84
VKDR:21.500
Vehicle Kills:43
Kill Difference:166
Playtime:2.553 hours
Usage:0%
Score:0.061m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:49.076%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,100
V. Kills:75 N/A
Deaths:
KDR:
Accuracy:19.250% C
KPH:98.300 C**
VKPH:6.700 A
M12 Kobalt
C*
Kills:271
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:15.231% D--
KPH:92.400 C*
VKPH:3.800 C+
M20 Basilisk
A**
Kills:102
V. Kills:36 276%
Deaths:2
KDR:51
Accuracy:41.757% C+
KPH:48.700 A+
VKPH:17.200 A**
G40-F Ranger
C++
Kills:66
V. Kills:39 165%
Deaths:
KDR:
Accuracy:30.886% D
KPH:23.500 C++
VKPH:13.900 C+
Kills:1,539 (0 + 1,539)
Deaths:2
KDR:769.500
VKDR:80.500
Vehicle Kills:161
Kill Difference:1,537
Playtime:19.025 hours
Usage:2%
Score:0.392m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:30.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 18,53015,31316891.149M**88.0255.687%C**N/A60.8C**12.8B*239251.7h3C+5.3C**
Supernova FPC 3,1982,28321141.5U1,138.3760.901%B*N/A50.4A20.2B+28745.3h3.3B**5.4B**
NSX Naginata 1,2131,1871,1271.053D2.0721.481%D-24.768%D-34.5D-N/A10834.4h12C56C
NS-15M2 1,1901,1731,2420.944C-2.1819.039%F22.165%D--32D-N/A7536.6h13.4D-70.2D*
M12 Kobalt 1,1751,10011100U1,096.8719.25%C16.455%D98.2C**6.7A34011.2h18.6C+96.5C+
Eidolon VE33 8407727960.97C--2.1639.605%A7.124%F--20.5D1.8B**6737.7h5.5B*13.8B*
Orion VS54 6656565311.235C1.8921.666%D20.579%D--36.6C-N/A14517.9h11.9C+54.9C+
Sirius SX12 6426356360.998C2.1329.424%B+15.118%D34.9CN/A8918.2h12.5C+42.5C**
VA39 Spectre 4544462661.677C1.4529.202%D-32.511%D39.5C*N/A11711.3h4.5B+15.4C++
Tank Mine 5313912217.773S14.6563.909%A+N/A230A++82.4B+14921.7h2.1C3.2A+
Lasher X2 3973813551.073C2.0531.307%C++3.937%C+56C++2.4B*2296.8h23.5D--75.1C+
Quasar VM1 3863742441.533C1.5914.396%D-21.658%C*36.3C**1.2B**14010.3h18.1D--125.9C
L100 Python HESH 4373731623.313C++20.1948.186%C-N/A61.1C+10.5C**2716.1h2.8B+5.8C*
NS Decimator 4153473690.94C-2.1962.432%C+1.441%C--34.4D6.7D*17910.1h4.3C+6.9C+
Quasar VM1 3413301681.964C-1.1615.304%D*18.182%D-46.5C++1.5B*1727.1h15.5D-101.3D*
Solstice VE3 3102933870.757C2.3731.933%B**13.993%D*16C--N/A7918.3h18.5D58C+
Saron HRB 4072811420.071A*16.9458.775%AN/A36.5B+16.4C+8757.7h22.9C38.9B+
M12 Kobalt 2822711271S267.8715.231%D--18.45%C93.4C*3.8C+3472.9h17.6C+115.3C
C-4 303251783.218B*0.0961.746%SN/A179.3B**37.1B14131.4h1.2C**1.9B**
Deimos VA29 2512451841.332C+1.8066.243%C++12.245%D-48C-1.2B+1565.1h1.9B+2.9B+
Supernova PC 232173345.088C1.9649.608%C+N/A23.7C8.1C1747.3h6.9D**14D*
Thanatos VE70 1551531910.801C2.3338.889%C--21.569%B**38.3C+N/A1514h4.1C*10.5C++
Skyguard 2121491212.417B**9.2927.721%D1.342%C23.7B*10C1916.3h71.9B**259.3B*
Plasma Grenade 1401341134N/A130.8746.81%C-N/A446.7D-20C**22960.3h3.9D--8.3D
NS-44 Commissioner 1181171370.854C2.2734.363%D17.094%D--16D--N/A687.3h3.8C11.1C
Pulsar VS1 1171131300.869C-2.2624.495%C16.814%D-34.2C+1.2B**1803.3h14.9D60.9C
Eridani SX5 107105921.141C1.9932.319%B++16.191%D-29.2DN/A1173.6h10.5C++32.5B+
Light PPA 1101031103U99.8743.864%C++N/A31.2D-2.1D1243.3h14.4C32.9C+
M20 Basilisk 138102251U47.8741.757%C+6.863%B48.6A+17.1A*4892.1h64.6B+154.8B+
NS-61 Emissary 1031021720.593D2.5324.479%D15.686%C--13.1D-N/A477.8h12.8C++52.2C+
NS-03 Thumper 99961510.636C-2.4929.772%D1.042%D34.3C-1.1C1262.8h7.2C+24.2C+
NS-AM7 Archer 130892410.369C2.7660.285%C*13.483%D4.5D2.1C3419.7h12.8B+21.3B+
M12 Kobalt-H 9188188A*84.8722.094%C--14.773%D125.7C4.3C-4200.7h15.8C71.6C
Dual Photon Pods 9584184U80.8748.672%D-N/A49.4D6.5D*2081.7h14.8B+30.5B
S1 13381880.92C+2.2156.331%C-2.469%C+33.8C++21.7B+4322.4h7C-12.4C+
Aphelion VEX-4H 12080240A++36.8749.076%C*1.25%D*44.4C22.2D3881.8h68C+138.6C+
NS-357 Underboss 7877890.865C2.2635.714%D19.481%D16.7D--N/A704.6h4.4D12.4C--
G40-F Ranger 10566166S62.8730.886%DN/A23.6C++13.9C+2432.8h114.5C*370.8C+
E540 Halberd 7960415C+11.8744.262%D--1.667%C+40C*12.7D-3601.5h4.1B**9.2B+
M12 Kobalt 6058158C+54.8725.299%B8.621%F--145C++5C+5800.4h20.1D79.4C+
C75 Viper 7857124.75C-1.6236.802%DN/A33.5C12.4C++3961.7h11.8C+32C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,8701,068,827110.6h
Spawn Beacon42770.3h
Medical Applicator21190,2717.7h
Motion Spotter2940.2h
Welding Device12200h
VS Triumph Flare Gun01680.2h
Spitfire Auto-Turret322,3132.4h
Aphelion VEX01610h
Recon Detection Device75770.9h
Shield Recharging Field72200.1h
Ammunition Package152,1410.7h
Medical Kit51530.2h
Nano-Repair Grenade05080.1h
WLT-Howler Mining Laser04352.3h

Check the help document for the dictionary if you want to learn more about words used here.


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