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Harbinger Harbinger Kelvin0354[TWC2] Kelvin0354
VS BR 90

KDR: 2.31

Score: 10.7m

Last Seen: Sep 15th, 2019 7:37 AM
- OFFLINE - 92.5 hour(s)

Battle Rank 90 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 770
Level Progress (to 91): 19%
Level 100 Progress: 57% 291h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC NSX Naginata NS-15M2 Sirius SX12 Supernova FPC VA39 Spectre Quasar VM1 L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.25%21.031%468712073,4521.247111.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.486%-0.422C--0.158C++-0.606DHEAD ++ (~9.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.014C+13.30.023C+46.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.392%0.325%3498412106,770321178221.0903380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.434%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.51B**41B**4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.106%2.332%306212123431882101.81482163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.251%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
701B**33.71B**36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.657%35.457%3061121336126641.35206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.438D**-1.995F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-1.19D*4.5-0.732D-11.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.167%18.367%306112139826710.365672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.31B**41B**7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 770
10.7m424.9%467 (28k)407 (24.4k)2.3064213,5415,8712.7872690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214101412.344%7.799%9604:293

67% Engineer21% Heavy Assault7% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2019 12:05 PMAug 25th, 2019 7:00 AMSep 17th, 2019 2:38 AM (2d) (PST)Sep 15th, 2019 4:17 AM (4d) (PST)Sep 15th, 2019 3:37 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7611316300.5150.2230.0402.5780.092249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,6447,83037,81431132155624,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
438.4h/18.3d 2,823 1,056 13,263 67.8k 955 1,132 2,415 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:1,187
Deaths:1,127
KDR:1.053
Accuracy:21.481% C+
HSR:24.768% C-
NS-15M2
C-
Kills:1,173
Deaths:1,242
KDR:0.944
Accuracy:19.039% D--
HSR:22.165% C-
Orion VS54
C*
Kills:244
Deaths:214
KDR:1.140
Accuracy:22.167% C*
HSR:22.541% C
Kills:2,604
Deaths (as Heavy Assault):2,583
Deaths (to Heavy Assaults):1,651
KDR:1.00813
Kill Difference:21
Playtime:92.362 hours
Usage:21%
Score:1.287m
Score/min:232
Accuracy (listed only):20.895%
HSR (listed only):23.158%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:177
Deaths:298
KDR:0.594
Accuracy:33.485% A*
HSR:12.994% D*
Thanatos VE70
B+
Kills:98
Deaths:137
KDR:0.715
Accuracy:35.167% C--
HSR:18.367% B+
Kills:275
Deaths (as Engineer):435
Deaths (to Engineers):1,054
KDR:0.63218
Kill Difference:160
Playtime:292.993 hours
Usage:67%
Score:8.628m
Score/min:491
Accuracy (listed only):34.326%
HSR (listed only):15.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:545
Deaths:566
KDR:0.963
Accuracy:29.350% B**
HSR:14.312% D
Solstice VE3
A*
Kills:177
Deaths:298
KDR:0.594
Accuracy:33.485% A*
HSR:12.994% D*
Thanatos VE70
B+
Kills:98
Deaths:137
KDR:0.715
Accuracy:35.167% C--
HSR:18.367% B+
Kills:820
Deaths (as Light Assault):1,001
Deaths (to Light Assaults):919
KDR:0.81918
Kill Difference:181
Playtime:9.101 hours
Usage:2%
Score:0.103m
Score/min:189
Accuracy (listed only):32.667%
HSR (listed only):15.225%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:545
Deaths:566
KDR:0.963
Accuracy:29.350% B**
HSR:14.312% D
Thanatos VE70
B+
Kills:98
Deaths:137
KDR:0.715
Accuracy:35.167% C--
HSR:18.367% B+
Pulsar VS1
C++
Kills:63
Deaths:78
KDR:0.808
Accuracy:24.202% C++
HSR:12.698% D*
Kills:706
Deaths (as Combat Medic):781
Deaths (to Combat Medics):521
KDR:0.90397
Kill Difference:75
Playtime:4.708 hours
Usage:1%
Score:0.089m
Score/min:314
Accuracy (listed only):29.573%
HSR (listed only):15.126%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:545
Deaths:566
KDR:0.963
Accuracy:29.350% B**
HSR:14.312% D
VA39 Spectre
C
Kills:361
Deaths:233
KDR:1.549
Accuracy:28.657% D
HSR:35.457% C
NS-61 Emissary
D
Kills:63
Deaths:122
KDR:0.516
Accuracy:23.931% D
HSR:12.698% D
Kills:969
Deaths (as Infiltrator):921
Deaths (to Infiltrators):693
KDR:1.05212
Kill Difference:48
Playtime:29.303 hours
Usage:7%
Score:0.305m
Score/min:173
Accuracy (listed only):27.312%
HSR (listed only):20.822%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:269
Deaths:162
KDR:1.660
Accuracy:14.894% C
HSR:19.703% C++
Quasar VM1
C
Kills:222
Deaths:97
KDR:2.289
Accuracy:16.814% C
HSR:13.063% D**
Kills:491
Deaths (as MAX Suit):129.500
Deaths (to MAX Suits):218
KDR:3.79151
Kill Difference:361.500
Playtime:7.808 hours
Usage:2%
Score:0.297m
Score/min:633
Accuracy (listed only):15.854%
HSR (listed only):16.383%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:265
V. Kills:52 N/A
Deaths:16
KDR:16.563
Accuracy:46.828% C
KPH:56.500 C**
VKPH:11.100 B++
Skyguard
B+
Kills:71
V. Kills:29 237%
Deaths:12
KDR:5.917
Accuracy:29.880% C++
KPH:17.600 B+
VKPH:7.200 D
C75 Viper
N/A
Kills:50
V. Kills:19 250%
Deaths:12
KDR:4.167
Accuracy:36.364% N/A
KPH:30.900 N/A
VKPH:11.700 N/A
Kills:386 (386 + 0)
Deaths:40
KDR:9.650
VKDR:2.500
Vehicle Kills:100
Kill Difference:346
Playtime:10.345 hours
Usage:2%
Score:0.117m
Score/min:188
Driving Accuracy:36.364%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:5,954
V. Kills:1,401 425%
Deaths:168
KDR:35.441
Accuracy:57.839% B*
KPH:49.100 C**
VKPH:11.500 B*
Supernova FPC
A
Kills:480
V. Kills:223 214%
Deaths:2
KDR:240
Accuracy:63.700% A
KPH:40.100 A
VKPH:18.600 B++
Saron HRB
A+
Kills:244
V. Kills:107 226%
Deaths:14
KDR:17.429
Accuracy:57.394% A+
KPH:35.200 B**
VKPH:15.500 C+
Supernova PC
C+
Kills:151
V. Kills:54 275%
Deaths:34
KDR:4.441
Accuracy:49.611% C+
KPH:21.700 C+
VKPH:7.800 C
Kills:6,829 (6,585 + 244)
Deaths:218
KDR:31.326
VKDR:8.188
Vehicle Kills:1,785
Kill Difference:6,611
Playtime:147.154 hours
Usage:34%
Score:2.078m
Score/min:235
Driving Accuracy:49.611%
Gunner Accuracy:57.394%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:67
V. Kills:33 197%
Deaths:2
KDR:33.500
Accuracy:49.794% B+
KPH:43.500 C++
VKPH:21.400 C--
Kills:67 (0 + 67)
Deaths:2
KDR:33.500
VKDR:16.500
Vehicle Kills:33
Kill Difference:65
Playtime:1.541 hours
Usage:0%
Score:0.026m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:49.794%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:188
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:21.095% B+
KPH:79.300 B+
VKPH:5.100 B++
M20 Basilisk
M+
Kills:99
V. Kills:36 268%
Deaths:2
KDR:49.500
Accuracy:42.542% B
KPH:50.200 A**
VKPH:18.200 M+
M12 Kobalt
B++
Kills:60
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:16.146% C
KPH:93.100 B++
VKPH:3.100 C+
Kills:347 (0 + 347)
Deaths:2
KDR:173.500
VKDR:25
Vehicle Kills:50
Kill Difference:345
Playtime:4.988 hours
Usage:1%
Score:0.099m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:16.146%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 7,3555,95416835.44A*33.1357.839%B*N/A49.1C**11.5B*208121.3h3.1C**5.3B+
NSX Naginata 1,2131,1871,1271.053C1.2521.481%C+24.768%C-34.5CN/A10534.4h12C++56C*
NS-15M2 1,1901,1731,2420.944C1.3619.039%D--22.165%C-32CN/A7236.6h13.4C+70.2C
Sirius SX12 5505455660.963C+1.3429.35%B**14.312%D34.1C**N/A8016h12.6B+43B+
Supernova FPC 7034802240U237.6963.7%AN/A40A18.6B++38412h3.8B**6B**
VA39 Spectre 3653612331.549C++0.7628.657%D35.457%C38B**N/A999.5h4.5B*15.8B+
Quasar VM1 2762691621.66C++0.6514.894%C19.703%C++35.4B**N/A1437.6h17.7D118.8C+
L100 Python HESH 3172651616.563B+14.2646.828%CN/A56.4C**11.1B++2154.7h2.7B*5.8B+
Saron HRB 3512441417.429A**15.1257.394%A+N/A35.4B**15.5C+5636.9h21.2C**36.9B*
Orion VS54 2472442141.14C+1.1722.167%C*22.541%C32.1C+N/A1317.6h12.3C**55.3C++
Quasar VM1 230222972.289C++0.0216.814%C13.063%D**48.3B**1.7A++2024.6h14.5C+86.5C+
Tank Mine 262193727.571U25.2660.616%A*N/A275.7M*98.6A17420.7h1.9C+3.2A++
M12 Kobalt 2001881188U185.6921.095%B+16.489%C78.3B+5B++2402.4h21.8C103.2C**
Solstice VE3 1901772980.594C1.7133.485%A*12.994%D*11.7C-N/A5515.1h22.9D*68.5C++
Supernova PC 205151344.441C+2.1349.611%C+N/A21.6C+7.7C1287h7.2D-14.5D
NS Decimator 1711261400.9C+1.4162.951%C*N/A34.1C+12.2C-2043.7h4.7C++7.5C*
M20 Basilisk 13599249.5U47.1942.542%B7.071%B+49.5A**18M+4442h64.6B++151.8B*
Thanatos VE70 99981370.715C+1.5935.167%C--18.367%B+37.7B+N/A1402.6h4B++11.3B
C-4 10179372.135B+0.1776.515%SN/A131.7B**36.7B+15100.6h1.3B+1.7A+
S1 12978820.951B+1.3656.314%C+2.564%C+33.9B++22.2A3342.3h7.1C+12.6C+
Frag Grenade 7875175N/A72.6943.459%CN/A250D--10C++12440.3h5.2D*12D
Skyguard 10071125.917B**3.6129.88%C++1.408%C-17.8B+7.3D1284h90.3B*302.3B++
Aphelion VEX-4H 10067233.5M+31.1949.794%B+1.493%D--44.7C*22C-2821.5h65C+130.5C*
Pulsar VS1 6463780.808C+1.5024.202%C++12.698%D*30C**N/A1492.1h16.1C66.6C++
NS-61 Emissary 64631220.516C1.7923.931%D12.698%D11.1DN/A415.7h13.6C++56.8C+
M12 Kobalt 6260160A*57.6916.146%C20%B+100B*3.3C+3220.6h16.8B+104C**
C75 Viper 6950124.167C+1.8636.364%CN/A31.3C++11.9B++2581.6h12.5B34.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22500.2h
Nano-Armor Kit812549,71954.6h
Medical Applicator5618,7592.1h
Welding Device1760h
Spitfire Auto-Turret87620.7h
Aphelion VEX01610h
Ammunition Package54270.1h
Medical Kit1890.1h
Shield Recharging Field31020h
Nano-Repair Grenade0620h
Recon Detection Device55000.7h

Check the help document for the dictionary if you want to learn more about words used here.


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