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Primarch Primarch Kelvin0354[TWC2] Kelvin0354
VS BR 94

KDR: 2.41

Score: 11.9m

Last Seen: Dec 1st, 2019 8:40 AM
- OFFLINE - 9.7 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 70%
Level 100 Progress: 63% 249h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC NSX Naginata NS-15M2 Supernova FPC Sirius SX12 VA39 Spectre Orion VS54 L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $298,989 MLG Score: 239
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.475%20.81%468812243,6041.226691.183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.893%0.201C++0.011C+-0.415C--HEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.199C++13.20.073C+45.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.324%0.337%3659412288,005370207121.6351386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.144%0.667B+-1.414D**1.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.787B++3.90.686B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.49%2.192%284212303652182351.67431155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.437%1.138B**-0.557D0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.436B330.182C++35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.713%34.86%2841123139329241.3413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.943D---2.086F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.57D4.5-0.402C--11.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.62%19.82%2841123111128910.384083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.535D0.714B++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.14C++40.181C++6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m420.8%463 (27.8k)403 (24.2k)2.4093715,4856,4272.9153694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232118612.043%7.388%8904:363

69% Engineer19% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2019 12:05 PMAug 25th, 2019 7:00 AMDec 6th, 2019 9:20 AM (53d) (PST)Dec 1st, 2019 4:49 AM (58d) (PST)Dec 1st, 2019 4:40 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7821246580.5230.2170.0392.5940.094239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,9167,42739,48931132156624,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
493.6h/20.6d 3,252 1,144 13,953 76.8k 1,048 1,255 2,775 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C+
Kills:1,187
Deaths:1,127
KDR:1.053
Accuracy:21.481% C+
HSR:24.768% C-
NS-15M2
C--
Kills:1,173
Deaths:1,242
KDR:0.944
Accuracy:19.039% D--
HSR:22.165% C--
Orion VS54
C*
Kills:302
Deaths:257
KDR:1.175
Accuracy:22.031% C*
HSR:22.517% C
Kills:2,662
Deaths (as Heavy Assault):2,626
Deaths (to Heavy Assaults):1,761
KDR:1.01371
Kill Difference:36
Playtime:95.473 hours
Usage:19%
Score:1.338m
Score/min:234
Accuracy (listed only):20.850%
HSR (listed only):23.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:182
Deaths:305
KDR:0.597
Accuracy:33.263% A++
HSR:13.187% D*
Thanatos VE70
B++
Kills:111
Deaths:147
KDR:0.755
Accuracy:36.620% C
HSR:19.820% B++
Kills:293
Deaths (as Engineer):452
Deaths (to Engineers):1,184
KDR:0.64823
Kill Difference:159
Playtime:341.223 hours
Usage:69%
Score:9.763m
Score/min:477
Accuracy (listed only):34.941%
HSR (listed only):16.503%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:547
Deaths:573
KDR:0.955
Accuracy:29.329% B*
HSR:14.260% D
Solstice VE3
A++
Kills:182
Deaths:305
KDR:0.597
Accuracy:33.263% A++
HSR:13.187% D*
Thanatos VE70
B++
Kills:111
Deaths:147
KDR:0.755
Accuracy:36.620% C
HSR:19.820% B++
Kills:840
Deaths (as Light Assault):1,025
Deaths (to Light Assaults):987
KDR:0.81951
Kill Difference:185
Playtime:9.910 hours
Usage:2%
Score:0.115m
Score/min:193
Accuracy (listed only):33.071%
HSR (listed only):15.755%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:547
Deaths:573
KDR:0.955
Accuracy:29.329% B*
HSR:14.260% D
Thanatos VE70
B++
Kills:111
Deaths:147
KDR:0.755
Accuracy:36.620% C
HSR:19.820% B++
Pulsar VS1
C++
Kills:77
Deaths:86
KDR:0.895
Accuracy:24.579% C++
HSR:12.987% D*
Kills:735
Deaths (as Combat Medic):806
Deaths (to Combat Medics):561
KDR:0.91191
Kill Difference:71
Playtime:5.371 hours
Usage:1%
Score:0.100m
Score/min:309
Accuracy (listed only):30.176%
HSR (listed only):15.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:547
Deaths:573
KDR:0.955
Accuracy:29.329% B*
HSR:14.260% D
VA39 Spectre
C
Kills:393
Deaths:245
KDR:1.604
Accuracy:28.713% D
HSR:34.860% C
NS-61 Emissary
D
Kills:76
Deaths:148
KDR:0.514
Accuracy:23.623% D
HSR:10.526% D--
NS-AM7 Archer
B+
Kills:60
Deaths:158
KDR:0.380
Accuracy:61.564% B+
HSR:13.333% C-
Kills:1,076
Deaths (as Infiltrator):1,124
Deaths (to Infiltrators):758
KDR:0.9573
Kill Difference:48
Playtime:31.356 hours
Usage:6%
Score:0.325m
Score/min:173
Accuracy (listed only):35.808%
HSR (listed only):18.245%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:275
Deaths:170
KDR:1.618
Accuracy:14.837% C
HSR:20% C*
Quasar VM1
C
Kills:228
Deaths:105
KDR:2.171
Accuracy:16.619% C
HSR:13.158% F
Kills:503
Deaths (as MAX Suit):137.500
Deaths (to MAX Suits):237
KDR:3.65818
Kill Difference:365.500
Playtime:8.035 hours
Usage:2%
Score:0.300m
Score/min:623
Accuracy (listed only):15.728%
HSR (listed only):16.579%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:298
V. Kills:54 N/A
Deaths:16
KDR:18.625
Accuracy:47.230% C+
KPH:57.100 C*
VKPH:10.400 B+
Skyguard
B+
Kills:71
V. Kills:29 237%
Deaths:12
KDR:5.917
Accuracy:29.880% C+
KPH:17.600 B+
VKPH:7.200 D
C75 Viper
N/A
Kills:50
V. Kills:19 250%
Deaths:12
KDR:4.167
Accuracy:36.364% N/A
KPH:30.900 N/A
VKPH:11.700 N/A
Kills:419 (419 + 0)
Deaths:40
KDR:10.475
VKDR:2.550
Vehicle Kills:102
Kill Difference:379
Playtime:10.869 hours
Usage:2%
Score:0.128m
Score/min:196
Driving Accuracy:36.364%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:6,878
V. Kills:1,589 433%
Deaths:168
KDR:40.941
Accuracy:57.538% B++
KPH:50 C**
VKPH:11.600 B*
Supernova FPC
A+
Kills:758
V. Kills:322 235%
Deaths:2
KDR:379
Accuracy:62.074% B**
KPH:43.800 A+
VKPH:18.600 B+
Saron HRB
A++
Kills:266
V. Kills:116 227%
Deaths:14
KDR:19
Accuracy:57.849% A++
KPH:36.400 B**
VKPH:15.900 C+
Supernova PC
C+
Kills:151
V. Kills:54 275%
Deaths:34
KDR:4.441
Accuracy:49.611% C+
KPH:21.700 C+
VKPH:7.800 C
Kills:8,053 (7,787 + 266)
Deaths:218
KDR:36.940
VKDR:9.546
Vehicle Kills:2,081
Kill Difference:7,835
Playtime:168.995 hours
Usage:34%
Score:2.463m
Score/min:243
Driving Accuracy:49.611%
Gunner Accuracy:57.849%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:67
V. Kills:33 197%
Deaths:2
KDR:33.500
Accuracy:49.698% B+
KPH:43.100 C++
VKPH:21.200 C--
Kills:67 (0 + 67)
Deaths:2
KDR:33.500
VKDR:16.500
Vehicle Kills:33
Kill Difference:65
Playtime:1.555 hours
Usage:0%
Score:0.028m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:49.698%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:266
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:19.457% C++
KPH:84.800 B+
VKPH:6.100 A+
M12 Kobalt
B+
Kills:160
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:14.089% D-
KPH:93.500 B+
VKPH:2.300 C-
M20 Basilisk
M++
Kills:99
V. Kills:36 268%
Deaths:2
KDR:49.500
Accuracy:42.471% B
KPH:49.300 A**
VKPH:17.900 M++
Kills:525 (0 + 525)
Deaths:2
KDR:262.500
VKDR:29.500
Vehicle Kills:59
Kill Difference:523
Playtime:6.856 hours
Usage:1%
Score:0.142m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:42.471%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 8,4676,87816840.94A*38.5357.538%B++N/A50.1C**11.6B*215137.4h3.1C*5.4B+
NSX Naginata 1,2131,1871,1271.053C1.3621.481%C+24.768%C-34.5CN/A10634.4h12C*56C*
NS-15M2 1,1901,1731,2420.944C1.4719.039%D--22.165%C--32CN/A7336.6h13.4C+70.2C
Supernova FPC 1,0807582379U376.5962.074%B**N/A43.8A+18.6B+35217.3h3.5B**5.6A
Sirius SX12 5525475730.955C+1.4529.329%B*14.26%D33.8C++N/A7916.2h12.6B+43.1B+
VA39 Spectre 3973932451.604C++0.8128.713%D34.86%C39.3B**N/A10310h4.5B*15.6B+
Orion VS54 3073022571.175C+1.2322.031%C*22.517%C33.2C+N/A1429.1h12B+54.3C++
L100 Python HESH 3522981618.625B+16.2247.23%C+N/A57.3C*10.4B+2195.2h2.8B++5.9B+
Quasar VM1 2822751701.618C+0.7914.837%C20%C*35.7B**N/A1437.7h17.7C-119C+
M12 Kobalt 2852661266U263.5919.457%C++15.79%D85.8B+6.1A+3083.1h20.9C+107.5C*
Saron HRB 3822661419M16.5957.849%A++N/A36.4B**15.9C+6077.3h21.2C*36.6B*
Quasar VM1 2372281052.171C+0.2416.619%C13.158%F47.5B++1.9A*1964.8h14.5C+87.5C+
Tank Mine 2872121119.273S16.8663.705%A*N/A265M++93.8B**17420.8h2C+3.1A++
Solstice VE3 1951823050.597C1.8133.263%A++13.187%D*11.8C-N/A5715.4h22.6D--67.8C++
NS Decimator 2111641870.877C1.5362.625%C*1.22%D-34.9C+10D1954.7h4.6C++7.3C*
M12 Kobalt 1641601160S157.5914.089%D-23.125%B**94.1B+2.4C-2951.7h15.8B+112.1C++
Supernova PC 205151344.441C+2.0349.611%C+N/A21.6C+7.7C1327h7.2D--14.5D
Thanatos VE70 1121111470.755C+1.6536.62%C19.82%B++37B+N/A1483h4B++10.9B+
M20 Basilisk 13599249.5U47.0942.471%B7.071%B+49.5A**18M++4442h64.9B*152.9B*
C-4 10684392.154B+0.2677.852%SN/A140B**36.7B+15830.6h1.4C*1.8A+
S1 12978820.951B+1.4656.314%C+2.564%C+33.9B++22.2A3472.3h7.1C+12.6C++
Pulsar VS1 8077860.895C+1.5124.579%C++12.987%D*30.8C*1.2A++1422.5h15.4C+62.5C*
Plasma Grenade 7976176N/A73.5943.531%CN/A253.3D--10C+13530.3h5.2D*12D
NS-61 Emissary 77761480.514C1.9023.623%D10.526%D--11.3DN/A416.7h13C++55.2C++
Skyguard 10071125.917B**3.5129.88%C+1.408%C-17.8B+7.3D1334h90.3B*302.3B++
Aphelion VEX-4H 10067233.5M31.0949.698%B+1.493%D--41.9C++20.6D3021.6h65.1C+130.9C*
NS-AM7 Archer 90601580.38C2.0361.564%B+13.333%C-4.6D2.3C+3413.1h12.2B++19.8B++
C75 Viper 6950124.167C+1.7636.364%CN/A31.3C+11.9B*2741.6h12.5C**34.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22540.2h
Nano-Armor Kit1,011636,39863.4h
Medical Applicator6221,4392.4h
Spitfire Auto-Turret129660.9h
Aphelion VEX01610h
Welding Device1760h
Shield Recharging Field31020h
Ammunition Package76070.2h
Medical Kit1920.1h
Nano-Repair Grenade01000h
Recon Detection Device55130.8h

Check the help document for the dictionary if you want to learn more about words used here.


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