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Kemicallx[ZAPS] Kemicallx
VS BR 155

KDR: 2.64

Score: 56.7m

Last Seen: Mar 9th, 2019 9:31 PM
- OFFLINE - 973.5 hour(s)

Battle Rank 114 (155 total) - Vanu Sovereignty on Emerald
Level Progress (to 115): 66%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SVA-88 Orion VS54 Ghost Betelgeuse 54-A VX6-7 Pulsar C Sirius SX12 NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,030,373 MLG Score: 1623
Fun Score: N/A
Cheeseburgers Flipped: 1091TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.62%23.25%52637998107,1773.13557-0.499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.227%0.298C*0.39C**-0.992D--HEAD ++ (~11.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.432B9.60.327C**32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.576%1.78%319410314,327131013413.30305322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.811%-1.035D*0.164C++1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
940.417B25.90.511B+68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.325%2.158%592510305,56118176883.05886807%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.283%1.404A-0.288C-0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.88B*2.60.795B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.004%1.44%2111210233,05617236441.77365474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.824%-0.201C-0.742D--0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.823B++7.10.82B++13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.119%68.348%2114103112,5682409305.2171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.474%0.915B*0.08C+-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.519B+20.385C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.908%14.261%211410313,394332271.02137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.395%-0.376C--0.057C+0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.36C**3.10.358C**5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.7m144.7%316 (19k)276 (16.6k)2.63683162,88561,7732.76713155 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035576121.597%22.348%48303:1941

13% Engineer37% Heavy Assault14% Infiltrator27% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:50 AMJun 21st, 2014 10:58 AMApr 8th, 2019 7:44 AM (11d) (PST)Mar 9th, 2019 5:35 PM (40d) (PST)Mar 9th, 2019 5:31 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6032743290.7930.3010.1771.1860.0271623

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,16116,43819,72348181171216,542

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3425.1h/142.7d 8,049 36,402 29,290 243.7k 4,026 13,576 5,513 123.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:19,792
Deaths:6,189
KDR:3.198
Accuracy:20.367% D
HSR:20.134% D
Orion VS54
B++
Kills:14,478
Deaths:4,399
KDR:3.291
Accuracy:23.008% B+
HSR:29.942% B++
Betelgeuse 54-A
C*
Kills:10,306
Deaths:3,347
KDR:3.079
Accuracy:24.493% C-
HSR:32.214% C*
Flare VE6
C
Kills:3,108
Deaths:1,123
KDR:2.768
Accuracy:18.598% D
HSR:22.844% C
NS-15M1
D
Kills:1,956
Deaths:1,124
KDR:1.740
Accuracy:17.312% D--
HSR:17.382% D
NS-15M2
B+
Kills:1,240
Deaths:410
KDR:3.024
Accuracy:24.559% C++
HSR:29.032% B+
VX29 Polaris
D-
Kills:1,210
Deaths:419
KDR:2.888
Accuracy:18.265% D-
HSR:13.471% D*
Ursa
C--
Kills:1,189
Deaths:418
KDR:2.845
Accuracy:19.461% C--
HSR:17.241% D--
Pulsar LSW
D--
Kills:1,176
Deaths:410
KDR:2.868
Accuracy:17.189% D--
HSR:16.327% D--
Lasher X2
B+
Kills:120
Deaths:96
KDR:1.250
Accuracy:27.522% C**
HSR:5% B+
NSX Naginata
B++
Kills:117
Deaths:43
KDR:2.721
Accuracy:26.029% B++
HSR:32.479% B++
Kills:54,692
Deaths (as Heavy Assault):17,978
Deaths (to Heavy Assaults):17,715
KDR:3.04216
Kill Difference:36,714
Playtime:1,270.153 hours
Usage:37%
Score:21.238m
Score/min:279
Accuracy (listed only):21.528%
HSR (listed only):21.461%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:8,546
Deaths:2,871
KDR:2.977
Accuracy:25.627% C*
HSR:20.618% C+
Pulsar C
B++
Kills:7,689
Deaths:2,582
KDR:2.978
Accuracy:28.208% B++
HSR:26.505% B+
Sirius SX12
C
Kills:6,882
Deaths:3,287
KDR:2.094
Accuracy:21.280% D
HSR:15.664% C
Serpent VE92
C*
Kills:4,547
Deaths:1,716
KDR:2.650
Accuracy:22.487% C
HSR:21.113% C*
NS-11C
B+
Kills:2,366
Deaths:879
KDR:2.692
Accuracy:26.358% B+
HSR:22.358% B+
Solstice VE3
C+
Kills:2,042
Deaths:225
KDR:9.076
Accuracy:18.632% D
HSR:18.462% C+
MKV Suppressed
C*
Kills:1,930
Deaths:783
KDR:2.465
Accuracy:25.558% C+
HSR:20.466% C*
Eridani SX5
B++
Kills:1,813
Deaths:724
KDR:2.504
Accuracy:25.723% C+
HSR:24.710% B++
NS-7 PDW
C
Kills:1,311
Deaths:605
KDR:2.167
Accuracy:23.085% C
HSR:15.256% C-
Nova
D
Kills:1,184
Deaths:648
KDR:1.827
Accuracy:30.023% D*
HSR:12.331% D
Thanatos VE70
C++
Kills:1,166
Deaths:535
KDR:2.179
Accuracy:40.733% C++
HSR:13.808% C-
Solstice SF
C++
Kills:1,163
Deaths:434
KDR:2.680
Accuracy:24.662% C++
HSR:12.296% D-
Zenith VX-5
C
Kills:1,163
Deaths:427
KDR:2.724
Accuracy:23.842% C
HSR:17.541% D
Deimos VA29
C++
Kills:587
Deaths:481
KDR:1.220
Accuracy:38.430% F-
HSR:17.377% C++
Phobos VX86
B+
Kills:457
Deaths:223
KDR:2.049
Accuracy:64.507% B+
HSR:16.411% C+
Skorpios
B+
Kills:273
Deaths:133
KDR:2.053
Accuracy:24.196% D
HSR:25.641% B+
NSX Tanto
B++
Kills:203
Deaths:77
KDR:2.636
Accuracy:28.646% B+
HSR:30.049% B++
NSX Tengu
B**
Kills:51
Deaths:12
KDR:4.250
Accuracy:41.587% B++
HSR:27.451% B**
Kills:43,373
Deaths (as Light Assault):16,642
Deaths (to Light Assaults):13,291
KDR:2.60624
Kill Difference:26,731
Playtime:913.524 hours
Usage:27%
Score:14.527m
Score/min:265
Accuracy (listed only):29.644%
HSR (listed only):19.892%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:6,882
Deaths:3,287
KDR:2.094
Accuracy:21.280% D
HSR:15.664% C
MKV Suppressed
C*
Kills:1,930
Deaths:783
KDR:2.465
Accuracy:25.558% C+
HSR:20.466% C*
H-V45
C+
Kills:1,923
Deaths:881
KDR:2.183
Accuracy:22.510% C
HSR:20.177% C+
Eridani SX5
B++
Kills:1,813
Deaths:724
KDR:2.504
Accuracy:25.723% C+
HSR:24.710% B++
Terminus VX-9
C+
Kills:1,717
Deaths:817
KDR:2.102
Accuracy:23.159% C--
HSR:25.859% C+
NS-7 PDW
C
Kills:1,311
Deaths:605
KDR:2.167
Accuracy:23.085% C
HSR:15.256% C-
Nova
D
Kills:1,184
Deaths:648
KDR:1.827
Accuracy:30.023% D*
HSR:12.331% D
Thanatos VE70
C++
Kills:1,166
Deaths:535
KDR:2.179
Accuracy:40.733% C++
HSR:13.808% C-
CME
C+
Kills:1,164
Deaths:536
KDR:2.172
Accuracy:25.193% C
HSR:21.306% C+
Pulsar VS1
C-
Kills:631
Deaths:229
KDR:2.755
Accuracy:21.151% C-
HSR:14.897% D-
Deimos VA29
C++
Kills:587
Deaths:481
KDR:1.220
Accuracy:38.430% F-
HSR:17.377% C++
NS-11A
C**
Kills:517
Deaths:241
KDR:2.145
Accuracy:24.368% C+
HSR:23.791% C**
Phobos VX86
B+
Kills:457
Deaths:223
KDR:2.049
Accuracy:64.507% B+
HSR:16.411% C+
Corvus VA55
C-
Kills:427
Deaths:221
KDR:1.932
Accuracy:21.882% C-
HSR:18.501% D
Skorpios
B+
Kills:273
Deaths:133
KDR:2.053
Accuracy:24.196% D
HSR:25.641% B+
Equinox VE2
B+
Kills:60
Deaths:27
KDR:2.222
Accuracy:29.279% B+
HSR:25% B+
NSX Tengu
B**
Kills:51
Deaths:12
KDR:4.250
Accuracy:41.587% B++
HSR:27.451% B**
Kills:22,093
Deaths (as Combat Medic):10,383
Deaths (to Combat Medics):7,769
KDR:2.12781
Kill Difference:11,710
Playtime:174.349 hours
Usage:5%
Score:3.124m
Score/min:299
Accuracy (listed only):29.568%
HSR (listed only):19.920%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:8,546
Deaths:2,871
KDR:2.977
Accuracy:25.627% C*
HSR:20.618% C+
Pulsar C
B++
Kills:7,689
Deaths:2,582
KDR:2.978
Accuracy:28.208% B++
HSR:26.505% B+
Serpent VE92
C*
Kills:4,547
Deaths:1,716
KDR:2.650
Accuracy:22.487% C
HSR:21.113% C*
NS-11C
B+
Kills:2,366
Deaths:879
KDR:2.692
Accuracy:26.358% B+
HSR:22.358% B+
Solstice VE3
C+
Kills:2,042
Deaths:225
KDR:9.076
Accuracy:18.632% D
HSR:18.462% C+
Nova
D
Kills:1,184
Deaths:648
KDR:1.827
Accuracy:30.023% D*
HSR:12.331% D
Thanatos VE70
C++
Kills:1,166
Deaths:535
KDR:2.179
Accuracy:40.733% C++
HSR:13.808% C-
Solstice SF
C++
Kills:1,163
Deaths:434
KDR:2.680
Accuracy:24.662% C++
HSR:12.296% D-
Zenith VX-5
C
Kills:1,163
Deaths:427
KDR:2.724
Accuracy:23.842% C
HSR:17.541% D
Deimos VA29
C++
Kills:587
Deaths:481
KDR:1.220
Accuracy:38.430% F-
HSR:17.377% C++
Phobos VX86
B+
Kills:457
Deaths:223
KDR:2.049
Accuracy:64.507% B+
HSR:16.411% C+
NSX Tanto
B++
Kills:203
Deaths:77
KDR:2.636
Accuracy:28.646% B+
HSR:30.049% B++
Kills:31,113
Deaths (as Engineer):11,098
Deaths (to Engineers):11,204
KDR:2.80348
Kill Difference:20,015
Playtime:447.906 hours
Usage:13%
Score:5.888m
Score/min:219
Accuracy (listed only):31.013%
HSR (listed only):19.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:10,388
Deaths:2,845
KDR:3.651
Accuracy:42.364% B+
HSR:67.077% C+
Sirius SX12
C
Kills:6,882
Deaths:3,287
KDR:2.094
Accuracy:21.280% D
HSR:15.664% C
NS-44 Commissioner
C++
Kills:4,967
Deaths:3,923
KDR:1.266
Accuracy:33.455% C
HSR:22.690% C++
MKV Suppressed
C*
Kills:1,930
Deaths:783
KDR:2.465
Accuracy:25.558% C+
HSR:20.466% C*
Eridani SX5
B++
Kills:1,813
Deaths:724
KDR:2.504
Accuracy:25.723% C+
HSR:24.710% B++
NS-7 PDW
C
Kills:1,311
Deaths:605
KDR:2.167
Accuracy:23.085% C
HSR:15.256% C-
Artemis VX26
C**
Kills:1,297
Deaths:559
KDR:2.320
Accuracy:28.071% C++
HSR:24.518% C**
XM98
B
Kills:1,161
Deaths:190
KDR:6.111
Accuracy:36.392% C+
HSR:77.606% B
Parallax VX3
C--
Kills:695
Deaths:182
KDR:3.819
Accuracy:35.917% C--
HSR:71.367% D
NS-44L Blackhand
C++
Kills:402
Deaths:260
KDR:1.546
Accuracy:42.907% C++
HSR:35.075% C--
V10
C
Kills:324
Deaths:88
KDR:3.682
Accuracy:38.812% C
HSR:69.444% D-
Skorpios
B+
Kills:273
Deaths:133
KDR:2.053
Accuracy:24.196% D
HSR:25.641% B+
Beamer VS3
D
Kills:239
Deaths:160
KDR:1.494
Accuracy:13.553% F-
HSR:16.736% D
NS-30 Vandal
B**
Kills:199
Deaths:65
KDR:3.062
Accuracy:39.044% B**
HSR:31.156% B+
NS-357 Underboss
B
Kills:114
Deaths:69
KDR:1.652
Accuracy:39.515% B
HSR:16.667% D
Phantom VA23
C+
Kills:95
Deaths:56
KDR:1.696
Accuracy:16.530% F**
HSR:29.474% C+
NSX Tomoe
A
Kills:86
Deaths:27
KDR:3.185
Accuracy:34.917% A
HSR:36.047% C+
Manticore SX40
D-
Kills:62
Deaths:65
KDR:0.954
Accuracy:24.250% D-
HSR:11.290% D**
NSX Tengu
B**
Kills:51
Deaths:12
KDR:4.250
Accuracy:41.587% B++
HSR:27.451% B**
Kills:32,289
Deaths (as Infiltrator):14,033
Deaths (to Infiltrators):7,602
KDR:2.30093
Kill Difference:18,256
Playtime:467.160 hours
Usage:14%
Score:8.285m
Score/min:296
Accuracy (listed only):30.903%
HSR (listed only):33.597%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:3,475
Deaths:938
KDR:3.705
Accuracy:18.092% C
HSR:17.468% D
Blueshift VM5
C
Kills:3,295
Deaths:903
KDR:3.649
Accuracy:18.687% C
HSR:16.783% D-
Nebula VM20
C++
Kills:1,270
Deaths:327
KDR:3.884
Accuracy:19.120% C++
HSR:18.740% C
Nebula VM20
C++
Kills:1,267
Deaths:327
KDR:3.875
Accuracy:18.668% C++
HSR:18.469% C
Quasar VM1
C-
Kills:299
Deaths:149
KDR:2.007
Accuracy:13.654% C-
HSR:12.709% D*
Comet VM2
C
Kills:142
Deaths:165
KDR:0.861
Accuracy:40.378% C
HSR:2.113% D--
Comet VM2
M+
Kills:100
Deaths:83
KDR:1.205
Accuracy:41.066% C-
HSR:10% M+
NS-10 Burster
C++
Kills:81
Deaths:61
KDR:1.328
Accuracy:29.772% C++
HSR:6.173% C
Kills:9,929
Deaths (as MAX Suit):1,476.500
Deaths (to MAX Suits):3,433
KDR:6.72469
Kill Difference:8,452.500
Playtime:136.591 hours
Usage:4%
Score:3.594m
Score/min:439
Accuracy (listed only):24.930%
HSR (listed only):12.807%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:2,934
V. Kills:484 N/A
Deaths:257
KDR:11.416
Accuracy:59.240% B*
KPH:68.300 C+
VKPH:11.300 D
Maelstrom Turbo Laser
D
Kills:698
V. Kills:601 116%
Deaths:837
KDR:0.834
Accuracy:18.318% F--
KPH:6.900 D
VKPH:5.900 D
Light PPA
A+
Kills:615
V. Kills:20 N/A
Deaths:83
KDR:7.410
Accuracy:52.805% A+
KPH:56.600 B
VKPH:1.800 D
Photon A2A Missile Pods
C
Kills:98
V. Kills:104 93%
Deaths:20
KDR:4.900
Accuracy:70.437% D**
KPH:29.500 D
VKPH:31.300 C
Saron Laser Cannon
D-
Kills:80
V. Kills:99 80%
Deaths:61
KDR:1.311
Accuracy:27.678% D
KPH:2.800 D--
VKPH:3.500 D-
Kills:4,425 (1,393 + 0)
Deaths:1,258
KDR:3.517
VKDR:1.040
Vehicle Kills:1,308
Kill Difference:3,167
Playtime:186.584 hours
Usage:5%
Score:1.850m
Score/min:165
Piloting Accuracy:27.678%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:384
V. Kills:218 175%
Deaths:106
KDR:3.623
Accuracy:51.053% A
KPH:1,382,400 U
VKPH:784,800 U
L105 Zephyr
U
Kills:143
V. Kills:13 N/A
Deaths:30
KDR:4.767
Accuracy:41.429% C+
KPH:514,800 U
VKPH:46,800 U
Kills:527 (0 + 527)
Deaths:136
KDR:3.875
VKDR:1.699
Vehicle Kills:231
Kill Difference:391
Playtime:0.001 hours
Usage:0%
Score:0.281m
Score/min:5,623,780
Piloting Accuracy:N/A%
Gunner Accuracy:41.429%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,947
V. Kills:241 N/A
Deaths:158
KDR:18.652
Accuracy:55.649% B*
KPH:47.200 C+
VKPH:3.900 D*
L100 Python AP
C**
Kills:116
V. Kills:70 163%
Deaths:14
KDR:8.286
Accuracy:53.392% C
KPH:31.900 C*
VKPH:19.300 C**
C75 Viper
B+
Kills:66
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:43.514% B+
KPH:19.400 C--
VKPH:1.800 D**
Kills:3,129 (3,129 + 0)
Deaths:172
KDR:18.192
VKDR:1.843
Vehicle Kills:317
Kill Difference:2,957
Playtime:69.505 hours
Usage:2%
Score:0.739m
Score/min:177
Driving Accuracy:43.514%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M+
Kills:1,845
V. Kills:258 N/A
Deaths:152
KDR:12.138
Accuracy:54.888% B+
KPH:50.900 M+
VKPH:7.100 C
Proton II PPA
B++
Kills:580
V. Kills:21 N/A
Deaths:34
KDR:17.059
Accuracy:28.097% B++
KPH:72.600 B+
VKPH:2.600 D
Saron HRB
B*
Kills:572
V. Kills:156 364%
Deaths:45
KDR:12.711
Accuracy:37.316% D
KPH:33 B*
VKPH:9 D-
Supernova VPC
A**
Kills:501
V. Kills:26 N/A
Deaths:20
KDR:25.050
Accuracy:61.957% A
KPH:90.700 A**
VKPH:4.700 D-
Supernova FPC
C+
Kills:152
V. Kills:86 175%
Deaths:43
KDR:3.535
Accuracy:49.346% C--
KPH:24.200 C+
VKPH:13.700 C
E540 Halberd
C+
Kills:119
V. Kills:46 253%
Deaths:19
KDR:6.263
Accuracy:42.757% D
KPH:30.700 C+
VKPH:11.900 D
Kills:3,769 (2,498 + 1,271)
Deaths:313
KDR:12.042
VKDR:1.895
Vehicle Kills:593
Kill Difference:3,456
Playtime:77.241 hours
Usage:2%
Score:1.125m
Score/min:243
Driving Accuracy:49.346%
Gunner Accuracy:42.757%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B++
Kills:664
V. Kills:26 N/A
Deaths:31
KDR:21.419
Accuracy:36.432% D
KPH:118.500 B++
VKPH:4.600 D
E540 Halberd-H
D
Kills:164
V. Kills:51 315%
Deaths:21
KDR:7.810
Accuracy:51.686% D
KPH:29.500 D
VKPH:9.200 D**
Saron HRB-H
B
Kills:95
V. Kills:15 N/A
Deaths:8
KDR:11.875
Accuracy:43.106% D**
KPH:44 B
VKPH:6.900 F
Proton II PPA-H
C+
Kills:75
V. Kills: N/A
Deaths:7
KDR:10.714
Accuracy:36.465% C+
KPH:78.100 C
VKPH:0 F
Kills:998 (0 + 998)
Deaths:67
KDR:14.896
VKDR:1.373
Vehicle Kills:92
Kill Difference:931
Playtime:14.279 hours
Usage:0%
Score:0.255m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:36.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:125
V. Kills:11 N/A
Deaths:7
KDR:17.857
Accuracy:32.383% C-
KPH:49.900 C**
VKPH:4.400 D--
M60-G Bulldog
C*
Kills:107
V. Kills:12 N/A
Deaths:11
KDR:9.727
Accuracy:36.736% C*
KPH:18.900 D
VKPH:2.100 D--
M20 Basilisk
D
Kills:80
V. Kills:19 400%
Deaths:10
KDR:8
Accuracy:26.589% D**
KPH:13.100 D
VKPH:3.100 D*
M40 Fury
B*
Kills:73
V. Kills:3 N/A
Deaths:2
KDR:36.500
Accuracy:41.996% B+
KPH:73.300 B*
VKPH:3 D*
Kills:385 (0 + 385)
Deaths:30
KDR:12.833
VKDR:1.500
Vehicle Kills:45
Kill Difference:355
Playtime:15.272 hours
Usage:0%
Score:0.128m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:41.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:236
V. Kills:10 N/A
Deaths:121
KDR:1.950
Accuracy:39.213% D-
KPH:40.900 A
VKPH:1.700 D--
Kills:236 (236 + 0)
Deaths:121
KDR:1.950
VKDR:0.083
Vehicle Kills:10
Kill Difference:115
Playtime:5.768 hours
Usage:0%
Score:0.043m
Score/min:124
Driving Accuracy:39.213%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 19,82419,7926,1893.198B++0.5620.367%D20.134%D53.2BN/A152372.2h9.9B++48.4C**
Orion VS54 14,52314,4784,3993.291A0.6523.008%B+29.942%B++63A+N/A192229.9h9.5B**41.4B++
Ghost 10,41810,3882,8453.651B1.0142.364%B+67.077%C+65.2B**N/A167159.3h1.9B++4.5B++
Betelgeuse 54-A 10,36010,3063,3473.079C++0.4424.493%C-32.214%C*76.3B+N/A193135h9.3B*37.9B
VX6-7 8,5918,5462,8712.977A+0.3425.627%C*20.618%C+64AN/A181133.5h10.1B++39.5B+
Pulsar C 7,7297,6892,5822.978A0.3428.208%B++26.505%B+67.9A++N/A179113.2h9.3B*33.1B++
Sirius SX12 6,8906,8823,2872.094B**0.5421.28%D15.664%C32.3C*N/A100212.8h11.2B*52.7B
NS-44 Commissioner 4,9884,9673,9231.266B1.3733.455%C22.69%C++60.4B**N/A17082.2h2.7B**8.2B+
Serpent VE92 4,5804,5471,7162.65A+0.0122.487%C21.113%C*41.6B++N/A128109.2h10.4B++46.3B+
Blueshift VM5 3,4863,4759383.705B++1.0718.092%C17.468%D43.9B++N/A16479.2h11.4A+63B+
NS Decimator 4,2223,3461,7001.968B**0.6763.306%B3.347%B**51B**13.4C28265.6h3.3B**5.2B**
Blueshift VM5 3,3213,2959033.649B++1.0118.687%C16.783%D-44B++N/A16674.9h11.8A63B++
Flare VE6 3,1173,1081,1232.768A+0.1318.598%D22.844%C45.1C*N/A19368.9h8.8B*47.4C**
L100 Python HESH 3,1882,94715818.652B+16.0255.649%B*2.138%B+47.2C+3.9D*16262.5h2.5B**4.6B**
Dual Photon Pods 3,4182,93425711.416B++8.7859.24%B*1.602%B+68.2C+11.3D33343h14.2B**24B*
NS-11C 2,3742,3668792.692A*0.0626.358%B+22.358%B+60.4A++N/A19239.2h10.9B*41.4B++
C-4 2,5792,2786543.483A+0.8521.187%D-N/A145.1A+19.2D79415.7h1B**4.9B+
Force-Blade 2,1572,12730,3810.07A+2.5737.632%B++N/A1.2B++N/A41703.5h1.7B*4.5B++
Solstice VE3 2,0472,0422259.076U6.4418.632%D18.462%C+23.4BN/A13387.1h11.4B*61B
NS-15M1 1,9651,9561,1241.74C**0.9017.312%D--17.382%D24.1C--N/A7981.3h11.4B+65.9C+
MKV Suppressed 1,9331,9307832.465A++0.1725.558%C+20.466%C*82.5A**N/A22323.4h10.7B*42B+
H-V45 1,9351,9238812.183B+0.4522.51%C20.177%C+43.5B+N/A14644.2h10.5B**46.5B+
Supernova PC 2,1031,84515212.138B**9.5054.888%B+2.168%C+51M+7.1C21036.2h2.5A++4.6A+
Eridani SX5 1,8171,8137242.504B**0.1325.723%C+24.71%B++72.2A+N/A23325.1h9.4B*36.5B+
Terminus VX-9 1,7271,7178172.102B++0.5323.159%C--25.859%C+46.5B+N/A13736.9h10.7B++46.3C**
Frag Grenade 1,5891,58011580N/A1,577.3650.503%B++N/A1053.3A**6C27551.5h2A++4B**
NS-7 PDW 1,3141,3116052.167A++0.4723.085%C15.256%C-47.7B**N/A14427.5h11.9B++51.4B+
Artemis VX26 1,2971,2975592.32B*0.3228.071%C++24.518%C**60.3AN/A18721.5h10.4B++37B+
Nebula VM20 1,2701,2703273.884B**1.2519.12%C++18.74%C58.8A+N/A18021.6h11.3A+59.1B++
Nebula VM20 1,2681,2673273.875B**1.2418.668%C++18.469%C58.4A++N/A18721.7h11.3A+60.3B*
NS-15M2 1,2491,2404103.024B*0.3924.559%C++29.032%B+81.6AN/A27815.2h9.4B**38.2B+
VX29 Polaris 1,2121,2104192.888A0.2518.265%D-13.471%D*35.6CN/A12034h10.6B++57.8C++
Ursa 1,1891,1894182.844A++0.2119.461%C--17.241%D--52.6B++N/A16722.6h8.8B*45.3B
Nova 1,1871,1846481.827B+0.8130.023%D*12.331%D39.1C++N/A12730.3h3.4B*11.2C+
Pulsar LSW 1,1791,1764102.868A0.2317.189%D--16.327%D--31.8CN/A13737h10.3B++60.1C++
Thanatos VE70 1,1681,1665352.179A+0.4640.733%C++13.808%C-57.7A++N/A19020.2h3.4B**8.3B*
CME 1,1651,1645362.172B*0.4625.193%C21.306%C+62.9A+N/A19418.5h10B**39.7B++
S1 1,5131,1646381.824A*0.8156.82%C+2.406%C35.6B*10.7C29732.7h3.9A6.8B**
Solstice SF 1,1781,1634342.68A++0.0424.662%C++12.296%D-44.6A+N/A18826.1h7.2B++29.2B*
Zenith VX-5 1,1661,1634272.724A+0.0923.842%C17.541%D38.5C**N/A13030.2h11.1B++46.7B
XM98 1,1611,1611906.111A++3.4736.392%C+77.606%B30.7BN/A12937.8h2.1B++5.8B+
Maelstrom Turbo Laser 1,2996988370.834C1.8018.318%F--3.152%B6.9D5.9D106101.2h69.6B++379.8C++
Parallax VX3 6956951823.819C*1.1835.917%C--71.367%D27.7C+N/A9625.1h2.3C+6.3C+
M40 Fury-H 6906643121.419B*18.7836.432%DN/A118.6B++4.6D3775.6h4.2B**11.5B**
Pulsar VS1 6326312292.755A++0.1221.151%C-14.897%D-34.3B+N/A21218.4h11.3B**53.7B+
Light PPA 635615837.41B+4.7752.805%A+1.138%C+56.4B1.8D21810.9h7.4B++14B++
Proximity Mine 6106095211.712A**9.0868.543%M++N/A243.6MN/A9312.5h1.4A+2A++
Deimos VA29 5885874811.22C+1.4238.43%F-17.377%C++28.1C--N/A8520.9h2.6C+6.7D-
Proton II PPA 6015803417.059C*14.4228.097%B++1.207%D-72.5B+2.6D2188h7.9B++28.1B*
Saron HRB 7285724512.711A+10.0737.316%D1.049%C--33.1B*9D-22217.3h7.5A*20.2A++
NS-11A 5175172412.145B*0.4924.368%C+23.791%C**46.6B++N/A18411.1h10.6B**43.4B++
Supernova VPC 5275012025.05A22.4161.957%A1.397%C+91.1A**4.7D-3725.5h1.8A++2.9A
Phobos VX86 4574572232.049B+0.5964.507%B+16.411%C+70.3B**N/A3196.5h2.5C++3.8B
Corvus VA55 4294272211.932B**0.7021.882%C-18.501%D35.6B+N/A13912h9.5B**43.3B+
NS-44L Blackhand 4054022601.546B1.0942.907%C++35.075%C--64.8A*N/A1676.2h3.4B++7.9B+
Lumine Edge 3973898,6290.045C2.5932.257%B+10.026%D-1.2C-N/A3314.4h1.7C5.2C**
C150 Dalton 6023841063.623C0.9951.053%AN/A3840U2180U24206400.1h4.7C+9.3B+
Anti-Vehicle Grenade 3853571357N/A354.3656.056%B+N/A446.3B35D18520.8h4.5B++8B++
V10 324324883.682C**1.0538.812%C69.444%D-51.4B*N/A2046.3h1.9B++4.9B+
Quasar VM1 3012991492.007B0.6313.654%C-12.709%D*17.9CN/A11816.7h12.8B++93.5C**
The Slasher 3212998,2040.036C2.6037.725%C**2.341%D--1.1CN/A3280.2h2.2C++5.9C**
Skorpios 2732731332.053B0.5824.196%D25.641%B+88.1A*N/A2653.1h9.5B*39.4C**
Beamer VS3 2412391601.494B**1.1413.553%F-16.736%D21.2CN/A14111.3h8.9C**65.8C-
M40 Fury-F 2462361211.95C*0.6939.213%D-N/A40.7A1.7D--1245.8h5.4B**13.7B*
Icikill 2282197,3920.03C-2.6136.105%B2.74%D--0.8C+N/A2280.1h2.1C*5.9B+
NSX Tanto 204203772.636A++0.0028.646%B+30.049%B++72.5A++N/A1762.8h11.6B+40.5B+
NS-30 Vandal 199199653.062B*0.4339.044%B**31.156%B+60.3B**N/A2053.3h5B+12.8B++
E540 Halberd-H 215164217.81C+5.1751.686%D3.659%A29.3D9.1D**2015.6h4.6B*8.9B+
Supernova FPC 238152433.535C0.9049.346%C--3.947%B**24.1C+13.7C3686.3h4.5B++9.1B+
L105 Zephyr 156143304.767C-2.1341.429%C+1.399%B++1430U130U3912500.1h4.3A10.3B*
Comet VM2 1691421650.861C+1.7840.378%C2.113%D--11.2C++2.1D--12812.7h17B++42.1B+
Tank Mine 191135314.355B**1.7292.83%SN/A103.8C+43.1D11291.3h3.5F--3.8A+
MANA Anti-Personnel Turret 128127343.735N/A1.1016.99%UN/A1270U10U5893000.1h18.4T*108.4T*
M40 Fury 136125717.857A++15.2232.383%C-N/A50C**4.4D--2262.5h6.5A20.2B**
Spear Anti-Vehicle Phalanx Turret 1631221111.091B+8.4537.582%D2.459%D-39.4C++13.2D4793.1h5.2B**13.8B*
Lasher X2 122120961.25B+1.3927.522%C**5%B+44.4B*N/A5612.7h19.1C**69.4B+
MAX Punch 1221191,5430.077C2.5618.198%FN/A0.9CN/A3126.9h1.7C++9.4C
E540 Halberd 165119196.263C+3.6342.757%D6.723%M30.5C+11.8D3013.9h4.6B**10.8B+
NSX Naginata 117117432.721A0.0826.029%B++32.479%B++73.1AN/A2261.6h9.1B*34.9B++
L100 Python AP 186116148.286B++5.6553.392%C3.448%B+32.2C*19.4C**3243.6h5.2B++9.8B+
NS-357 Underboss 114114691.652B++0.9839.515%B16.667%D60B++N/A2551.9h3.7B+9.4B+
M60-G Bulldog 119107119.727A+7.0936.736%C*N/A18.8D2.1D--925.7h5.6B*15.3B++
Comet VM2 117100831.205C**1.4341.066%C-10%M+14.9B+2.5D*1366.7h18.1B*44.1B+
Photon A2A Missile Pods 20298204.9C+2.2670.437%D**N/A29.7D31.5C5273.3h6.4B**9.1B++
Saron HRB-H 11095811.875A9.2443.106%D**3.158%A+43.2B6.8F2772.2h7.6A*17.6A+
Phantom VA23 9595561.696C+0.9416.53%F**29.474%C+18.6D-N/A665.1h5.1C30.9F-
NSX Tomoe 8686273.185B++0.5534.917%A36.047%C+95.6A**N/A2620.9h9.8B**28.1B**
Hunter QCX 8383761.092B+1.5425.052%D*21.687%C19.8B++N/A514.2h2.9B+11.7C**
NS-10 Burster 11681611.328B+1.3129.772%C++6.173%C7.6B*3.3C+9310.7h100.9B*338.9B++
Saron Laser Cannon 17980611.311C+1.3327.678%D1.25%D2.8D--3.5D-6128.3h216.9D783.7D--
M20 Basilisk 9980108A*5.3626.589%D**6.25%C*13.1D3.1D*1126.1h46.9A+176.4B*
Proton II PPA-H 7575710.714C+8.0836.465%C+4%A*75CN/A4421h9.6C**26.4C**
M40 Fury 7673236.5S33.8641.996%B+1.37%C--73B++3D*3571h8B*19.1B**
C75 Viper 7266166U63.3643.514%B+1.515%C++19.4C--1.8D**2953.4h13.5C*31B+
Manticore SX40 6262650.954C+1.6824.25%D-11.29%D**31C++N/A1432h6B*24.7B
Equinox VE2 6060272.222B**0.4129.279%B+25%B+54.5B**N/A2571.1h10B**34B++
NSX Tengu 5251124.25M+1.6141.587%B++27.451%B**72.9A+1.4A++1830.7h11.9B+28.7B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit357061h
Motion Spotter204,3383.2h
Nano-Armor Kit204345,54636.8h
Spawn Beacon161,0652.4h
Nanite Revive Grenade04020.1h
Medical Applicator302134,75913.7h
Deconstruction Tool05630.1h
Ammunition Package11690.2h
Medical Kit5,25324,703113.1h
Anti-Infantry MANA Turret62901.3h
Recon Detection Device15615,39626.1h

Check the help document for the dictionary if you want to learn more about words used here.


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