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Legate KenBlock[KRBR] KenBlock
VS BR 73

KDR: 2.22

Score: 25.4m

Last Seen: Oct 17th, 2019 4:07 PM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Cobalt
Level Progress (to 74): 76%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd-H NS-15M2 Supernova FPC Pulsar C Flare VE6 Ghost Proton II PPA-H C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $499,149 MLG Score: 399
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.071%22.454%54014121810,8311.800670.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.469%0.556B+0.225C++-0.42C--HEAD ++ (~10.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.378C**11.10.221C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.781%0.633%303312291,7376977182.48854242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.113%-0.265C-0.876D--0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1300.198C++45.20.15C++84.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.94%0.49%225312291,63314228131.14758201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.314%1.445A-1.315D**-0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++4.60.633B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.262%1.227%749812246,276147427934.2578225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.441%1.297A-0.796D-1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.83B++10.30.744B++10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.317%78.752%749112311,18650162.36726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.956B*0.757B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.80.441B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.509%15.76%74911231882392172.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.811M+0.203C++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.831B++1.70.654B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.4m312.2%416 (25k)374 (22.4k)2.2240234,41015,4722.5606373 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232275015.214%10.831%16504:2311

72% Engineer20% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2014 6:10 AMDec 8th, 2017 7:01 PMOct 19th, 2019 2:19 AM (126d) (PST)Oct 17th, 2019 2:18 PM (128d) (PST)Oct 17th, 2019 12:07 PM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
591974940.5070.2280.0551.9160.106399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4545,83429,62030143115622,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1130.2h/47.1d 5,208 3,727 13,200 129.9k 433 3,048 7,197 40.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:1,326
Deaths:642
KDR:2.065
Accuracy:23.965% C+
HSR:27.828% C*
Flare VE6
C*
Kills:1,189
Deaths:592
KDR:2.008
Accuracy:23.850% C*
HSR:16.821% D--
Orion VS54
C+
Kills:1,158
Deaths:774
KDR:1.496
Accuracy:20.675% C+
HSR:17.703% D--
SVA-88
C
Kills:1,157
Deaths:632
KDR:1.831
Accuracy:21.454% C-
HSR:22.645% C
Betelgeuse 54-A
D
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:21.074% D*
HSR:26.540% D
VX29 Polaris
C+
Kills:1,132
Deaths:566
KDR:2
Accuracy:23.348% C+
HSR:20.406% C
NS-15M1
B*
Kills:659
Deaths:215
KDR:3.065
Accuracy:27.347% B*
HSR:24.279% C*
Pulsar LSW
C*
Kills:164
Deaths:126
KDR:1.302
Accuracy:24.432% C*
HSR:23.171% C+
Kills:7,938
Deaths (as Heavy Assault):4,156
Deaths (to Heavy Assaults):3,524
KDR:1.91001
Kill Difference:3,782
Playtime:229.961 hours
Usage:20%
Score:6.086m
Score/min:441
Accuracy (listed only):23.268%
HSR (listed only):22.424%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,235
Deaths:1,111
KDR:1.112
Accuracy:29.018% B*
HSR:24.453% C*
Deimos VA29
B**
Kills:882
Deaths:269
KDR:3.279
Accuracy:75.509% B**
HSR:15.760% C
Solstice VE3
B*
Kills:485
Deaths:782
KDR:0.620
Accuracy:27.452% B*
HSR:17.113% C--
Kills:2,602
Deaths (as Engineer):2,162
Deaths (to Engineers):4,823
KDR:1.20352
Kill Difference:440
Playtime:810.608 hours
Usage:72%
Score:17.658m
Score/min:363
Accuracy (listed only):43.993%
HSR (listed only):19.109%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,235
Deaths:1,111
KDR:1.112
Accuracy:29.018% B*
HSR:24.453% C*
Deimos VA29
B**
Kills:882
Deaths:269
KDR:3.279
Accuracy:75.509% B**
HSR:15.760% C
Eridani SX5G
C**
Kills:652
Deaths:372
KDR:1.753
Accuracy:29.697% C**
HSR:24.540% C**
Solstice VE3
B*
Kills:485
Deaths:782
KDR:0.620
Accuracy:27.452% B*
HSR:17.113% C--
Kills:3,254
Deaths (as Light Assault):2,534
Deaths (to Light Assaults):2,387
KDR:1.28414
Kill Difference:720
Playtime:31.102 hours
Usage:3%
Score:0.575m
Score/min:308
Accuracy (listed only):40.419%
HSR (listed only):20.467%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,186
Deaths:452
KDR:2.624
Accuracy:41.317% C**
HSR:78.752% B*
Eridani SX5G
C**
Kills:652
Deaths:372
KDR:1.753
Accuracy:29.697% C**
HSR:24.540% C**
NS-44 Commissioner
C*
Kills:374
Deaths:252
KDR:1.484
Accuracy:38.236% C*
HSR:18.449% D
Soldier Soaker
B**
Kills:96
Deaths:28
KDR:3.429
Accuracy:45.107% B**
HSR:11.458% C
Beamer VS3
A*
Kills:77
Deaths:114
KDR:0.675
Accuracy:18.965% D*
HSR:38.961% A*
Kills:2,385
Deaths (as Infiltrator):1,218
Deaths (to Infiltrators):1,776
KDR:1.95813
Kill Difference:1,167
Playtime:50.610 hours
Usage:4%
Score:0.828m
Score/min:273
Accuracy (listed only):34.664%
HSR (listed only):34.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:109
Deaths:59
KDR:1.847
Accuracy:22.368% B*
HSR:25.688% A+
Cosmos VM3
A**
Kills:93
Deaths:65
KDR:1.431
Accuracy:20.659% B+
HSR:29.032% A**
Kills:202
Deaths (as MAX Suit):62
Deaths (to MAX Suits):500
KDR:3.25806
Kill Difference:140
Playtime:6.743 hours
Usage:1%
Score:0.185m
Score/min:457
Accuracy (listed only):21.513%
HSR (listed only):27.360%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:871
V. Kills:233 372%
Deaths:102
KDR:8.539
Accuracy:61.788% B**
KPH:90.600 C++
VKPH:24.200 B+
Saron Laser Cannon
B++
Kills:434
V. Kills:419 103%
Deaths:289
KDR:1.502
Accuracy:30.283% C
KPH:14.700 C++
VKPH:14.200 B++
Light PPA
C++
Kills:432
V. Kills:30 N/A
Deaths:126
KDR:3.429
Accuracy:39.294% C
KPH:53.500 C++
VKPH:3.700 C++
Kills:1,737 (866 + 0)
Deaths:517
KDR:3.360
VKDR:1.319
Vehicle Kills:682
Kill Difference:1,220
Playtime:47.183 hours
Usage:4%
Score:0.605m
Score/min:214
Piloting Accuracy:39.294%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:184
V. Kills:49 368%
Deaths:20
KDR:9.200
Accuracy:49.719% B**
KPH:53.700 B**
VKPH:14.300 A
Kills:184 (184 + 0)
Deaths:20
KDR:9.200
VKDR:2.450
Vehicle Kills:49
Kill Difference:164
Playtime:3.427 hours
Usage:0%
Score:0.071m
Score/min:344
Driving Accuracy:49.719%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,243
V. Kills:698 178%
Deaths:185
KDR:6.719
Accuracy:58.345% B+
KPH:37.800 B**
VKPH:21.200 B**
E540 Halberd
A++
Kills:978
V. Kills:420 232%
Deaths:42
KDR:23.286
Accuracy:53.376% B++
KPH:51.900 A++
VKPH:22.300 B**
Saron HRB
B+
Kills:402
V. Kills:291 138%
Deaths:58
KDR:6.931
Accuracy:50.301% B++
KPH:29.500 B+
VKPH:21.400 B+
Supernova VPC
B++
Kills:206
V. Kills:33 N/A
Deaths:25
KDR:8.240
Accuracy:56.941% B++
KPH:46.700 C++
VKPH:7.500 C+
Supernova PC
C++
Kills:56
V. Kills:28 193%
Deaths:37
KDR:1.514
Accuracy:53.630% B+
KPH:17.900 C-
VKPH:9 C++
Kills:2,885 (1,505 + 1,380)
Deaths:347
KDR:8.314
VKDR:4.236
Vehicle Kills:1,470
Kill Difference:2,538
Playtime:72.873 hours
Usage:6%
Score:1.658m
Score/min:379
Driving Accuracy:53.630%
Gunner Accuracy:50.301%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:2,629
V. Kills:1,078 244%
Deaths:127
KDR:20.701
Accuracy:63.717% B*
KPH:101.600 M+
VKPH:41.700 A**
Proton II PPA-H
A+
Kills:1,178
V. Kills:103 N/A
Deaths:79
KDR:14.911
Accuracy:47.114% B**
KPH:138.400 B**
VKPH:12.100 A+
Saron HRB-H
M**
Kills:782
V. Kills:704 111%
Deaths:119
KDR:6.571
Accuracy:64.355% B**
KPH:68.200 A++
VKPH:61.400 M**
Aphelion VEX-4H
M++
Kills:369
V. Kills:358 103%
Deaths:41
KDR:9
Accuracy:51.436% B++
KPH:61.400 B**
VKPH:59.600 M++
M12 Kobalt-H
C**
Kills:139
V. Kills:3 N/A
Deaths:9
KDR:15.444
Accuracy:19.128% D-
KPH:148 C**
VKPH:3.200 D
G40-F Ranger
C+
Kills:110
V. Kills:67 162%
Deaths:5
KDR:22
Accuracy:35.854% C*
KPH:34.500 C+
VKPH:21 C+
Kills:5,207 (0 + 5,207)
Deaths:380
KDR:13.703
VKDR:6.087
Vehicle Kills:2,313
Kill Difference:4,827
Playtime:55.988 hours
Usage:5%
Score:1.870m
Score/min:557
Driving Accuracy:N/A%
Gunner Accuracy:35.854%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:58
V. Kills:35 161%
Deaths:18
KDR:3.222
Accuracy:52.512% A+
KPH:39.900 A++
VKPH:24.100 S
Kills:58 (0 + 58)
Deaths:18
KDR:3.222
VKDR:1.944
Vehicle Kills:35
Kill Difference:40
Playtime:1.452 hours
Usage:0%
Score:0.055m
Score/min:630
Driving Accuracy:N/A%
Gunner Accuracy:52.512%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:84
V. Kills:32 255%
Deaths:51
KDR:1.647
Accuracy:61.015% B**
KPH:27.500 C*
VKPH:10.500 B*
Kills:84 (84 + 0)
Deaths:51
KDR:1.647
VKDR:0.627
Vehicle Kills:32
Kill Difference:33
Playtime:3.058 hours
Usage:0%
Score:0.028m
Score/min:155
Driving Accuracy:61.015%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,7072,62912720.701B*18.4863.717%B*N/A101.5M+41.6A**52025.9h4B**6.3B**
NS-15M2 1,3681,3266422.065C*0.1623.965%C+27.828%C*53.5C**1.7A++13124.8h11.5B+48.1B
Supernova FPC 1,9411,2431856.719C+4.4958.345%B+N/A37.8B**21.2B**44332.9h4.1B*7B*
Pulsar C 1,2571,2351,1111.112C+1.1129.018%B*24.453%C*21.3CN/A6258h11.6C*40B+
Flare VE6 1,2221,1895922.008B*0.2223.85%C*16.821%D--51C**1.4A++35823.3h10.2B42.9B+
Ghost 1,1921,1864522.624C+0.4041.317%C**78.752%B*52.9B+N/A12522.4h1.8B*4.3B++
Proton II PPA-H 1,2811,1787914.911C**12.6947.114%B**N/A138.6B**12.1A+3618.5h9.1B+19.3B++
C-4 1,8521,1785901.997B+0.2315.247%FN/A39.7D--22.7C-29829.7h0.9B**5.7C++
Orion VS54 1,1731,1587741.496C++0.7320.675%C+17.703%D--44B+N/A15326.3h10.8B++52.3C++
SVA-88 1,1771,1576321.831C++0.3921.454%C-22.645%C53.3C**N/A37121.7h10.5B+48.8C*
Betelgeuse 54-A 1,1801,1536091.893C0.3321.074%D*26.54%D40.3DN/A11028.6h11.5C54.6D-
VX29 Polaris 1,1651,1325662B+0.2223.348%C+20.406%C50.8C*1.5A++14722.3h11.5B+49.3B
E540 Halberd 1,3989784223.286B**21.0653.376%B++N/A52A++22.3B**33418.8h4.4B**8.2B**
Deimos VA29 8968822693.279A++1.0575.509%B**15.76%C102.6A++1.6A*2328.6h1.7B**2.2B++
Dual Photon Pods 1,1048711028.539C**6.3161.788%B**N/A90.7C++24.3B+3959.6h20.6C**33.4B+
Saron HRB-H 1,4867821196.571C**4.3564.355%B**1.407%C+68A++61.2M**74011.5h21.4B+33.3B++
NS-15M1 6656592153.065B**0.8427.347%B*24.279%C*83.4A+N/A2037.9h9.7B**35.5B++
Eridani SX5G 6556523721.753B0.4729.697%C**24.54%C**63.9B+N/A15810.2h9.6B+32.2B+
Tank Mine 8145041752.88C++0.6665.115%A*N/A157.5B**96.9B**13353.2h2.3D3.5A+
Solstice VE3 5194857820.62C1.6027.452%B*17.113%C--10.5DN/A4946.4h20.1D73.1C+
Saron Laser Cannon 8534342891.502C+0.7230.283%CN/A14.7C++14.2B++16029.5h129.6C++427.9C++
Light PPA 4624321263.429C+1.2039.294%CN/A53.3C++3.7C++1948.1h10B25.5B
Saron HRB 693402586.931C**4.7150.301%B++N/A29.6B+21.4B+33813.6h18.3B++36.4B*
S1 8443784310.877B+1.3557.661%C++1.587%D23.5C+28.9A*38016.1h7.2C+12.5C++
NS-44 Commissioner 4083742521.484B+0.7438.236%C*18.449%D41.6C**3.8S1129h4.6C--12.1C+
Aphelion VEX-4H 727369419B6.7851.436%B++2.981%C+61.5B**59.7M++8116h55C**106.9B+
Supernova VPC 239206258.24C6.0256.941%B++N/A46.8C++7.5C+2394.4h2.9B+5.1B++
Proximity Mine 202198643.094C0.8745.106%BN/A180A3.6S4161.1h1.1A**2.4A++
C75 Viper 233184209.2A6.9849.719%B**1.63%C**54.1B**14.4A+3443.4h9.6B++19.3B*
Force-Blade 1791767,8320.022C+2.2018.475%D--1.136%D-0.6C+N/A2308.5h3C+16C
Pulsar LSW 1711641261.302C+0.9224.432%C*23.171%C+32.2C1.4A++1195.1h12.5C++51.3C**
M12 Kobalt-H 142139915.444C13.2219.128%D-10.791%D*154.4B+3.3D4470.9h11.8B++61.9C**
G40-F Ranger 177110522A19.7835.854%C*N/A34.4C+20.9C+2703.2h68.1C++189.9B
Cosmos VM3 112109591.847C++0.3822.368%B*25.688%A+45.4B*1.3A1712.4h13.9C**62.1C**
Hunter QCX 1571031200.858C**1.3750.901%B+1.942%D**25.8A13.5A*1524h7.4C++14.6C*
Soldier Soaker 9696283.429A*1.2045.107%B**11.458%C87.3AN/A1791.1h5.3B+11.7B*
Cosmos VM3 9493651.431C0.7920.659%B+29.032%A**34.4C++N/A1522.7h16.5D79.7C*
M40 Fury-F 11684511.647C+0.5861.015%B**N/A27.1C*10.3B*1553.1h11.3C++18.5B+
M12 Kobalt 8382327.333C+25.1121.337%C+19.512%B273.3M++3.3D6420.3h8.7A40.7B**
Plasma Grenade 7979179N/A76.7846.396%C++N/A395C-N/A19140.2h3.9C+8.4C++
Beamer VS3 83771140.675C+1.5518.965%D*38.961%A*19.7C1.5A1013.9h10.4C+54.7D
Terminus VX-9 7070481.458C+0.7722.987%D24.286%C46.7C**N/A1551.5h12.1C*52.5C+
M20 Basilisk 9358183.222C++1.0052.512%A+5.172%C38.7A+23.3S6301.5h100C+190.5B+
Supernova PC 8456371.514D0.7153.63%B+N/A18.1C-9C++3563.1h5.8C+10.8C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8101,164,96398.1h
Spawn Beacon65320.3h
Medical Applicator125,3170.4h
Spitfire Auto-Turret83380.3h
VS Patriot Flare Gun11100.1h
Motion Spotter24290.3h
Xiphos Anti-Personnel Phalanx Tower0550h
Ammunition Package61,2950.6h
Medical Kit5942,1964.8h
Anti-Infantry MANA Turret2770.2h
Nano-Repair Grenade04810.1h
Flail Targeting Dart21611.4h

Check the help document for the dictionary if you want to learn more about words used here.


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