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Paragon Kenzan[TROL] Kenzan
VS BR 151

KDR: 1.75

Score: 53.5m

Last Seen: Mar 25th, 2018 10:56 AM
- OFFLINE - 9531.6 hour(s)

Battle Rank 103 (151 total) - Vanu Sovereignty on Briggs
Level Progress (to 104): 9%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A SVA-88 NS-11A Terminus VX-9 Flare VE6 NS-11C H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $779,373 MLG Score: 623
Fun Score: N/A
Cheeseburgers Flipped: 444TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.093%18.54%42835107450,3242.07873-0.327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.049%0.389C**-0.335C--0.134CHEAD ++ (~6.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.382C**10.70.254C*35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.725%1.026%784110587710904340.80385202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.347%-1.019D*-0.528D-0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.7-0.213C54.3-0.023C+141.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.618%1.732%196411052,19415105561.45202394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.339%-0.224C-0.558D1.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++4.20.666B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.911%1.277%180711022,19214005611.56571390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.978%-0.303C-0.783D-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.751B++9.70.754B++19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.476%64.319%180211072,5842590120.997683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.639%0.369C**-0.183C-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.427B2.10.333C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.415%10.034%180311063,4982096261.66889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.497%0.664B+-0.897D--0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.473B+3.40.292C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.5m283.1%503 (30.2k)412 (24.7k)1.7520779,53045,3921.90382151 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1109304219.23%15.88%30502:5237

27% Combat Medic20% Engineer30% Heavy Assault12% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:28 PMMay 11th, 2013 6:49 AMApr 24th, 2018 10:44 AM (367d) (PST)Mar 25th, 2018 7:26 AM (397d) (PST)Mar 25th, 2018 6:56 AM (397d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5262203060.6120.3490.0971.8240.033623

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,53813,19218,34637216109224,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2166.4h/90.3d 6,888 12,629 26,843 237.1k 4,310 7,493 4,242 68.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:7,201
Deaths:2,759
KDR:2.610
Accuracy:23.573% B+
HSR:25.441% C++
Betelgeuse 54-A
C
Kills:5,094
Deaths:2,146
KDR:2.374
Accuracy:25.039% C
HSR:25.422% D
SVA-88
C**
Kills:3,901
Deaths:1,605
KDR:2.431
Accuracy:24.979% C**
HSR:22.225% C-
Flare VE6
C+
Kills:1,801
Deaths:794
KDR:2.268
Accuracy:22.508% C+
HSR:19.267% D
NS-15M1
C+
Kills:1,385
Deaths:659
KDR:2.102
Accuracy:21.773% C+
HSR:12.274% D*
Pulsar LSW
C
Kills:1,327
Deaths:899
KDR:1.476
Accuracy:21.163% C
HSR:18.387% D
NS-15M2
C+
Kills:1,314
Deaths:541
KDR:2.429
Accuracy:23.609% C+
HSR:23.744% C
VX29 Polaris
C
Kills:1,160
Deaths:654
KDR:1.774
Accuracy:22.087% C
HSR:15.690% D--
Lasher X2
C**
Kills:1,158
Deaths:865
KDR:1.339
Accuracy:27.911% C**
HSR:2.073% D--
Ursa
C++
Kills:100
Deaths:29
KDR:3.448
Accuracy:22.724% C++
HSR:14% D**
Kills:24,441
Deaths (as Heavy Assault):10,951
Deaths (to Heavy Assaults):13,160
KDR:2.23185
Kill Difference:13,490
Playtime:645.288 hours
Usage:30%
Score:17.272m
Score/min:446
Accuracy (listed only):23.536%
HSR (listed only):17.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D-
Kills:1,691
Deaths:1,373
KDR:1.232
Accuracy:19.113% D--
HSR:14.370% D-
Pulsar C
C+
Kills:1,375
Deaths:849
KDR:1.620
Accuracy:23.928% C+
HSR:18.400% D-
Solstice VE3
C+
Kills:1,357
Deaths:745
KDR:1.821
Accuracy:22.246% C+
HSR:17.170% C-
NS-7 PDW
D
Kills:1,243
Deaths:827
KDR:1.503
Accuracy:19.207% D--
HSR:14.159% D
Eridani SX5
C
Kills:1,234
Deaths:678
KDR:1.820
Accuracy:25.010% C
HSR:15.073% D
Serpent VE92
B
Kills:1,192
Deaths:791
KDR:1.507
Accuracy:25.499% B
HSR:14.430% D--
Solstice SF
B+
Kills:1,173
Deaths:844
KDR:1.390
Accuracy:25.983% B+
HSR:12.021% D-
Pandora VX25
B+
Kills:1,173
Deaths:947
KDR:1.239
Accuracy:44.589% B+
HSR:8.951% D**
Deimos VA29
B**
Kills:1,165
Deaths:709
KDR:1.643
Accuracy:71.576% B**
HSR:9.957% D*
Sirius SX12
C+
Kills:1,161
Deaths:772
KDR:1.504
Accuracy:24.568% C+
HSR:11.025% D*
Thanatos VE70
B++
Kills:1,160
Deaths:844
KDR:1.374
Accuracy:46.757% B++
HSR:11.207% D--
MKV Suppressed
C**
Kills:1,156
Deaths:869
KDR:1.330
Accuracy:27.168% C**
HSR:11.505% D*
NS Baron G5
B++
Kills:1,000
Deaths:627
KDR:1.595
Accuracy:50.980% B++
HSR:11% D
Zenith VX-5
C
Kills:144
Deaths:112
KDR:1.286
Accuracy:23.478% C
HSR:17.361% D
Skorpios
C+
Kills:79
Deaths:71
KDR:1.113
Accuracy:26.696% C+
HSR:6.329% F-
Eclipse VE3A
B*
Kills:70
Deaths:52
KDR:1.346
Accuracy:23.988% D
HSR:24.286% B*
Kills:16,373
Deaths (as Light Assault):11,110
Deaths (to Light Assaults):8,343
KDR:1.47372
Kill Difference:5,263
Playtime:187.829 hours
Usage:9%
Score:4.759m
Score/min:422
Accuracy (listed only):31.299%
HSR (listed only):13.578%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:2,443
Deaths:1,778
KDR:1.374
Accuracy:21.713% D
HSR:12.485% D*
Terminus VX-9
D
Kills:1,816
Deaths:993
KDR:1.829
Accuracy:22.975% D
HSR:16.575% D*
H-V45
D
Kills:1,671
Deaths:1,388
KDR:1.204
Accuracy:20.165% D
HSR:12.867% D*
NS-7 PDW
D
Kills:1,243
Deaths:827
KDR:1.503
Accuracy:19.207% D--
HSR:14.159% D
Eridani SX5
C
Kills:1,234
Deaths:678
KDR:1.820
Accuracy:25.010% C
HSR:15.073% D
CME
D
Kills:1,218
Deaths:931
KDR:1.308
Accuracy:22.864% D
HSR:13.383% D*
Corvus VA55
D
Kills:1,183
Deaths:1,011
KDR:1.170
Accuracy:21.290% D
HSR:10.989% F-
Pulsar VS1
C--
Kills:1,175
Deaths:663
KDR:1.772
Accuracy:20.799% C--
HSR:13.277% D--
Pandora VX25
B+
Kills:1,173
Deaths:947
KDR:1.239
Accuracy:44.589% B+
HSR:8.951% D**
Deimos VA29
B**
Kills:1,165
Deaths:709
KDR:1.643
Accuracy:71.576% B**
HSR:9.957% D*
Sirius SX12
C+
Kills:1,161
Deaths:772
KDR:1.504
Accuracy:24.568% C+
HSR:11.025% D*
Equinox VE2
C-
Kills:1,161
Deaths:811
KDR:1.432
Accuracy:23.678% C-
HSR:11.714% D*
Thanatos VE70
B++
Kills:1,160
Deaths:844
KDR:1.374
Accuracy:46.757% B++
HSR:11.207% D--
MKV Suppressed
C**
Kills:1,156
Deaths:869
KDR:1.330
Accuracy:27.168% C**
HSR:11.505% D*
NS Baron G5
B++
Kills:1,000
Deaths:627
KDR:1.595
Accuracy:50.980% B++
HSR:11% D
Equinox VE2 Burst
B*
Kills:742
Deaths:366
KDR:2.027
Accuracy:26.702% C+
HSR:34.501% B*
Darkstar
F
Kills:673
Deaths:482
KDR:1.396
Accuracy:20.264% F
HSR:11.441% F-
Skorpios
C+
Kills:79
Deaths:71
KDR:1.113
Accuracy:26.696% C+
HSR:6.329% F-
Kills:21,453
Deaths (as Combat Medic):14,767
Deaths (to Combat Medics):6,125
KDR:1.45277
Kill Difference:6,686
Playtime:592.881 hours
Usage:27%
Score:14.616m
Score/min:411
Accuracy (listed only):29.833%
HSR (listed only):13.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:1,691
Deaths:1,373
KDR:1.232
Accuracy:19.113% D--
HSR:14.370% D-
Pulsar C
C+
Kills:1,375
Deaths:849
KDR:1.620
Accuracy:23.928% C+
HSR:18.400% D-
Solstice VE3
C+
Kills:1,357
Deaths:745
KDR:1.821
Accuracy:22.246% C+
HSR:17.170% C-
Serpent VE92
B
Kills:1,192
Deaths:791
KDR:1.507
Accuracy:25.499% B
HSR:14.430% D--
Solstice SF
B+
Kills:1,173
Deaths:844
KDR:1.390
Accuracy:25.983% B+
HSR:12.021% D-
Pandora VX25
B+
Kills:1,173
Deaths:947
KDR:1.239
Accuracy:44.589% B+
HSR:8.951% D**
Deimos VA29
B**
Kills:1,165
Deaths:709
KDR:1.643
Accuracy:71.576% B**
HSR:9.957% D*
Eidolon VE33
C+
Kills:1,161
Deaths:637
KDR:1.823
Accuracy:27.463% C+
HSR:18.260% D--
Thanatos VE70
B++
Kills:1,160
Deaths:844
KDR:1.374
Accuracy:46.757% B++
HSR:11.207% D--
NS Baron G5
B++
Kills:1,000
Deaths:627
KDR:1.595
Accuracy:50.980% B++
HSR:11% D
Zenith VX-5
C
Kills:144
Deaths:112
KDR:1.286
Accuracy:23.478% C
HSR:17.361% D
Eclipse VE3A
B*
Kills:70
Deaths:52
KDR:1.346
Accuracy:23.988% D
HSR:24.286% B*
Kills:12,661
Deaths (as Engineer):8,530
Deaths (to Engineers):8,246
KDR:1.48429
Kill Difference:4,131
Playtime:422.983 hours
Usage:20%
Score:9.514m
Score/min:375
Accuracy (listed only):33.800%
HSR (listed only):14.784%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,404
Deaths:863
KDR:1.627
Accuracy:39.652% C++
HSR:56.766% D*
NS-7 PDW
D
Kills:1,243
Deaths:827
KDR:1.503
Accuracy:19.207% D--
HSR:14.159% D
Eridani SX5
C
Kills:1,234
Deaths:678
KDR:1.820
Accuracy:25.010% C
HSR:15.073% D
Artemis VX26
B++
Kills:1,192
Deaths:873
KDR:1.365
Accuracy:30.943% B++
HSR:17.618% D
Parallax VX3
C--
Kills:1,180
Deaths:510
KDR:2.314
Accuracy:35.015% D
HSR:73.305% C--
NS-30 Vandal
C
Kills:1,172
Deaths:602
KDR:1.947
Accuracy:30.775% C
HSR:16.382% D*
Sirius SX12
C+
Kills:1,161
Deaths:772
KDR:1.504
Accuracy:24.568% C+
HSR:11.025% D*
MKV Suppressed
C**
Kills:1,156
Deaths:869
KDR:1.330
Accuracy:27.168% C**
HSR:11.505% D*
NS-44 Commissioner
D
Kills:884
Deaths:931
KDR:0.950
Accuracy:30.080% D
HSR:13.009% D*
Beamer VS3
D-
Kills:714
Deaths:650
KDR:1.098
Accuracy:21.867% D-
HSR:14.566% D--
Nyx VX31
C++
Kills:200
Deaths:112
KDR:1.786
Accuracy:34.192% C++
HSR:23% D
NS-357 Underboss
C+
Kills:95
Deaths:96
KDR:0.990
Accuracy:37.165% C+
HSR:14.737% D-
NS-AM7 Archer
B++
Kills:88
Deaths:170
KDR:0.518
Accuracy:64.492% B++
HSR:19.318% C**
Skorpios
C+
Kills:79
Deaths:71
KDR:1.113
Accuracy:26.696% C+
HSR:6.329% F-
Kills:11,802
Deaths (as Infiltrator):8,024
Deaths (to Infiltrators):6,433
KDR:1.47084
Kill Difference:3,778
Playtime:256.567 hours
Usage:12%
Score:5.593m
Score/min:363
Accuracy (listed only):31.916%
HSR (listed only):21.914%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:558
Deaths:217
KDR:2.571
Accuracy:20.736% B**
HSR:17.563% C-
Blueshift VM5
C
Kills:523
Deaths:200
KDR:2.615
Accuracy:17.869% C
HSR:18.738% C-
Cosmos VM3
B**
Kills:494
Deaths:218
KDR:2.266
Accuracy:21.324% B**
HSR:16.599% D
Blueshift VM5
C+
Kills:410
Deaths:176
KDR:2.330
Accuracy:19.171% C+
HSR:19.512% C
Quasar VM1
C
Kills:407
Deaths:296
KDR:1.375
Accuracy:13.997% C
HSR:11.057% F
Comet VM2
B+
Kills:277
Deaths:368
KDR:0.753
Accuracy:47.627% B+
HSR:1.805% D*
Comet VM2
B*
Kills:94
Deaths:95
KDR:0.989
Accuracy:52.848% B*
HSR:5.319% B+
Nebula VM20
B++
Kills:78
Deaths:31
KDR:2.516
Accuracy:18.205% C+
HSR:24.359% B++
Nebula VM20
B**
Kills:69
Deaths:31
KDR:2.226
Accuracy:18.271% C++
HSR:26.087% B**
NS-10 Burster
A
Kills:55
Deaths:42
KDR:1.310
Accuracy:37.361% A
HSR:0% F
Kills:2,965
Deaths (as MAX Suit):837
Deaths (to MAX Suits):2,998
KDR:3.54241
Kill Difference:2,128
Playtime:55.582 hours
Usage:3%
Score:1.775m
Score/min:532
Accuracy (listed only):26.741%
HSR (listed only):14.104%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:403
V. Kills:17 N/A
Deaths:86
KDR:4.686
Accuracy:41.840% C++
KPH:62.300 B+
VKPH:2.600 C
Dual Photon Pods
C**
Kills:221
V. Kills:33 N/A
Deaths:22
KDR:10.046
Accuracy:46.760% D
KPH:91 C**
VKPH:13.600 C
Saron Laser Cannon
C
Kills:190
V. Kills:227 83%
Deaths:347
KDR:0.548
Accuracy:25.122% D*
KPH:6.200 D
VKPH:7.300 C
Photon A2A Missile Pods
D
Kills:69
V. Kills:77 88%
Deaths:29
KDR:2.379
Accuracy:76.687% D
KPH:19.700 D-
VKPH:22 D
Maelstrom Turbo Laser
D-
Kills:63
V. Kills:80 78%
Deaths:221
KDR:0.285
Accuracy:27.213% D
KPH:3.200 D-
VKPH:4.100 D-
Kills:946 (656 + 0)
Deaths:705
KDR:1.342
VKDR:0.616
Vehicle Kills:434
Kill Difference:241
Playtime:62.713 hours
Usage:3%
Score:0.733m
Score/min:195
Piloting Accuracy:27.213%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:122
V. Kills:68 177%
Deaths:43
KDR:2.837
Accuracy:46.936% B*
KPH:439,200 U
VKPH:244,800 U
L105 Zephyr
A++
Kills:54
V. Kills:1 N/A
Deaths:11
KDR:4.909
Accuracy:58.810% A++
KPH:85 A+
VKPH:1.600 D--
Kills:176 (0 + 176)
Deaths:54
KDR:3.259
VKDR:1.278
Vehicle Kills:69
Kill Difference:122
Playtime:0.636 hours
Usage:0%
Score:0.162m
Score/min:4,238
Piloting Accuracy:N/A%
Gunner Accuracy:58.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,167
V. Kills:96 N/A
Deaths:82
KDR:14.232
Accuracy:42.540% D
KPH:50.300 C+
VKPH:4.100 D*
C75 Viper
B+
Kills:386
V. Kills:48 N/A
Deaths:55
KDR:7.018
Accuracy:28.474% D*
KPH:37.600 B+
VKPH:4.700 D
L100 Python AP
B*
Kills:106
V. Kills:96 109%
Deaths:36
KDR:2.944
Accuracy:64.157% B*
KPH:25.200 C
VKPH:22.900 B*
Skyguard
C-
Kills:61
V. Kills:50 120%
Deaths:24
KDR:2.542
Accuracy:24.986% D
KPH:9.600 D
VKPH:7.900 C-
Kills:1,720 (1,720 + 0)
Deaths:197
KDR:8.731
VKDR:1.472
Vehicle Kills:290
Kill Difference:1,523
Playtime:44.039 hours
Usage:2%
Score:0.677m
Score/min:256
Driving Accuracy:24.986%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:535
V. Kills:218 244%
Deaths:131
KDR:4.084
Accuracy:45.516% C-
KPH:21.600 C+
VKPH:8.800 C++
Saron HRB
C-
Kills:260
V. Kills:171 151%
Deaths:59
KDR:4.407
Accuracy:36.092% D-
KPH:18.100 D
VKPH:11.900 C-
Proton II PPA
C**
Kills:245
V. Kills:11 N/A
Deaths:20
KDR:12.250
Accuracy:25.969% C**
KPH:49.500 C+
VKPH:2.200 D
E540 Halberd
C--
Kills:76
V. Kills:54 138%
Deaths:10
KDR:7.600
Accuracy:49.011% C++
KPH:19 D*
VKPH:13.500 C--
Kills:1,116 (535 + 581)
Deaths:220
KDR:5.073
VKDR:2.064
Vehicle Kills:454
Kill Difference:896
Playtime:48.059 hours
Usage:2%
Score:0.870m
Score/min:302
Driving Accuracy:45.516%
Gunner Accuracy:49.011%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B
Kills:572
V. Kills:21 N/A
Deaths:24
KDR:23.833
Accuracy:35.215% D
KPH:104.700 B
VKPH:3.800 D-
Proton II PPA-H
C+
Kills:394
V. Kills:18 N/A
Deaths:19
KDR:20.737
Accuracy:20.058% F-
KPH:92 C+
VKPH:4.200 D
Kills:966 (0 + 966)
Deaths:43
KDR:22.465
VKDR:0.907
Vehicle Kills:39
Kill Difference:923
Playtime:9.749 hours
Usage:0%
Score:0.221m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:20.058%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:399
V. Kills:79 N/A
Deaths:43
KDR:9.279
Accuracy:41.871% B+
KPH:70.800 B**
VKPH:14 B**
M40 Fury
B*
Kills:246
V. Kills:45 N/A
Deaths:22
KDR:11.182
Accuracy:41.997% B+
KPH:73.300 B*
VKPH:13.400 C**
Kills:645 (0 + 645)
Deaths:65
KDR:9.923
VKDR:1.908
Vehicle Kills:124
Kill Difference:580
Playtime:8.993 hours
Usage:0%
Score:0.310m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:41.997%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7,2597,2012,7592.61B*0.8623.573%B+25.441%C++57.9AN/A226124.4h9.9B**42.1B++
Betelgeuse 54-A 5,1375,0942,1462.374C+0.6225.039%C25.422%D65C+N/A22178.4h9.9B+39.4C**
SVA-88 3,9213,9011,6052.431B0.6824.979%C**22.225%C-58.8B+N/A21466.4h10B++40.1B+
NS-11A 2,4582,4431,7781.374C++0.3821.713%D12.485%D*26.3CN/A9692.9h12.9B+59.4C++
Terminus VX-9 1,8221,8169931.829B+0.0822.975%D16.575%D*47B+N/A19938.6h10.8B++47.1C*
Flare VE6 1,8091,8017942.268B**0.5222.508%C+19.267%D56.6B++N/A25031.8h8.8B*38.9B+
NS-11C 1,7121,6911,3731.232B0.5219.113%D--14.37%D-23.8C+N/A9371.1h15.2C+79.5C
H-V45 1,6871,6711,3881.204C+0.5520.165%D12.867%D*22.7CN/A10373.6h12.7C**62.9C+
Ghost 1,4151,4048631.627C0.1339.652%C++56.766%D*32.3CN/A11543.5h2.2C**5.5B
NS-15M1 1,3911,3856592.102B+0.3521.773%C+12.274%D*46.2C**N/A22730h12.2C**55.9C*
Pulsar C 1,3811,3758491.62B0.1323.928%C+18.4%D-51.5B**N/A26126.7h9.7B++40.5B+
Solstice VE3 1,3611,3577451.821A+0.0722.246%C+17.17%C-37B**N/A25636.7h11.4B*51.1B+
Pulsar LSW 1,3381,3278991.476C+0.2821.163%C18.387%D37.6C+N/A19235.3h11.5B+54.2C*
NS-15M2 1,3271,3145412.429B+0.6823.609%C+23.744%C67.4B*N/A23119.5h10.4B++44.1B+
NS-7 PDW 1,2481,2438271.503B*0.2519.207%D--14.159%D29.4C++N/A13842.3h13.9B72.6C+
Eridani SX5 1,2341,2346781.82B+0.0725.01%C15.073%D56.9B**N/A24021.7h9.6B*38.5B+
CME 1,2321,2189311.308C+0.4422.864%D13.383%D*27.6CN/A11144.2h13.6C++59.5C+
Sticky Grenade 1,2141,20511205N/A1,203.2558.21%B++N/A1506.3A11.3C+42200.8h1.4B**2.3B*
Serpent VE92 1,2301,1927911.507B+0.2525.499%B14.43%D--38.5B+1.2A*14331h12B+47.1B+
Artemis VX26 1,1991,1928731.365C++0.3930.943%B++17.618%D34.1C++N/A10235h10.2B*33.1B++
Corvus VA55 1,1951,1831,0111.17C++0.5821.29%D10.989%F-19.4C-N/A8761.1h12.6C+59.2C+
Parallax VX3 1,1811,1805102.314C+0.5635.015%D73.305%C--31.3C*N/A14337.7h2B+5.8C*
Anti-Vehicle Grenade 1,2331,17811178N/A1,176.2569.504%A*N/A906.2A**42.3D53321.3h2.9A+4.2A
Pulsar VS1 1,1791,1756631.772B*0.0220.799%C--13.277%D--38.4B*N/A17730.6h11.8B**56.5B+
Solstice SF 1,1941,1738441.39B+0.3625.983%B+12.021%D-33.2B*N/A14235.3h10.8C**41.7B+
Pandora VX25 1,1831,1739471.239C++0.5144.589%B+8.951%D**28.6CN/A13041h4.3C*9.6B+
NS-30 Vandal 1,1751,1726021.947C*0.1930.775%C16.382%D*43.9C**N/A16026.7h5.2B+16.9C**
L100 Python HESH 1,2631,1678214.232C*12.4842.54%D2.228%B+50.3C+4.1D*22323.2h2.7B*6.2B+
Deimos VA29 1,1721,1657091.643B+0.1171.576%B**9.957%D*61B++N/A26919.1h2.2B+3.1B+
Sirius SX12 1,1651,1617721.504B+0.2524.568%C+11.025%D*43.6B++N/A23626.6h12.4B++50.5B+
Eidolon VE33 1,1701,1616371.823B+0.0727.463%C+18.26%D--37.3B++N/A12531.1h7B*25.5B+
Equinox VE2 1,1611,1618111.432C**0.3223.678%C-11.714%D*42.8B+N/A19627.1h11.8B+49.9C++
Thanatos VE70 1,1691,1608441.374B++0.3846.757%B++11.207%D--34.6B+N/A14233.5h3.8B*8.2B*
VX29 Polaris 1,1641,1606541.774C**0.0222.087%C15.69%D--47.3C*N/A20424.5h11.6B52.4C*
MANA Anti-Personnel Turret 1,1731,1604022.886N/A1.1320.319%UN/A11600U130U21285400.1h15.7T*77.5T*
Lasher X2 1,1691,1588651.339B++0.4127.911%C**2.073%D--35.2C**N/A17832.9h15.7B**56.4B++
MKV Suppressed 1,1741,1568691.33B0.4227.168%C**11.505%D*37.2C**N/A11631.1h12.4B+45.7B+
NS Decimator 1,3031,0181,0900.934C+0.8258.6%C2.947%B+32.5C+9.1D-31231.3h3.5B*6B++
NS Baron G5 1,0141,0006271.595B++0.1650.98%B++11%D57.5AN/A19617.4h3.9B++7.7C++
C-4 1,3079695781.676C*0.0824.089%CN/A105.3B+36.7B+12749.2h1.4C**5.6C**
NS-44 Commissioner 8888849310.95C+0.8030.08%D13.009%D*38.1C*N/A15023.2h3.2B++10.6C**
Equinox VE2 Burst 7497423662.027C*0.2726.702%C+34.501%B*55.8B+N/A16113.3h10.2B**38.3B+
Beamer VS3 7197146501.098B+0.6521.867%D-14.566%D--40.1B++N/A19517.8h7.4B+33.6C++
Darkstar 6776734821.396C+0.3620.264%F11.441%F-35.2CN/A21219.1h13.5C+66.4D-
Frag Grenade 6546501650N/A648.2550.552%B++N/A590.9B+3.6C--27961.1h3.2B+6.3B++
Proximity Mine 6396391066.028B++4.2846.954%B+N/A145.2B+N/A5644.4h1.9C++4B+
M40 Fury-H 5935722423.833B**22.0835.215%DN/A104C**3.8D-4035.5h4.3B**12.3B*
Cosmos VM3 5675582172.571B+0.8220.736%B**17.563%C-43.9AN/A20312.7h12.7B+61.2B++
Supernova PC 7535351314.084C+2.3345.516%C-1.495%D21.7C+8.8C++26424.7h4.3B++9.3B+
Blueshift VM5 5275232002.615C*0.8617.869%C18.738%C-45.5B*N/A20611.5h12A67.3B+
Nemesis VSH9 9134955180.956B+0.8072.744%A+2.02%C22.1B18.7A+35622.4h8.1C++11.1B+
Cosmos VM3 5024942182.266C**0.5121.324%B**16.599%D37.7B*N/A15713.1h14.9C+69.9B+
Blueshift VM5 4114101762.33C+0.5819.171%C+19.512%C43.6B++N/A1949.4h14.3B++74.4B+
Quasar VM1 4104072961.375C+0.3813.997%C11.057%F24.8C*N/A14616.4h14.7C**105.1C++
Light PPA 420403864.686C++2.9341.84%C++1.489%B62B+2.6C2496.5h9.9B+23.7B+
M40 Fury 478399439.279B+7.5341.871%B+1.003%D-71.3B**14.1B**5455.6h12.4B+29.5B++
Proton II PPA-H 4123941920.737B*18.9820.058%F-2.538%B*91.6C+4.2D3444.3h7.2B*36C
C75 Viper 434386557.018B++5.2728.474%D*N/A37.5B+4.7D25910.3h7.4B**25.9B++
Comet VM2 3752773680.753C+1.0047.627%B+1.805%D*12.6B4.5C++14821.9h18.1B+38B+
Saron HRB 431260594.407C+2.6536.092%D-2.308%B++18.1D11.9C-32314.4h19.1B+52.8C++
M40 Fury 2912462211.182B+9.4341.997%B+1.626%C72.4B++13.2C**6233.4h13C*31.1B+
Proton II PPA 2562452012.25C+10.5025.969%C**N/A49C2.2D2425h10.2C+39.4B
Dual Photon Pods 2542212210.045B+8.2946.76%DN/A92.1C**13.8C8312.4h18.5B+39.6B
Spear Anti-Vehicle Phalanx Turret 274217297.483C++5.7333.63%D--5.53%B*52.9B*13.9D5324.1h4.7A14B*
Nyx VX31 2012001121.786C+0.0334.192%C++23%D39.2C++N/A1315.1h5B+14.6B+
Saron Laser Cannon 4171903470.548C1.2025.122%D*N/A6.1D7.3C14930.9h140.8C++560.5C
Tank Mine 292180563.214B1.4652.005%AN/A128.6B+80B+21361.4h2.5D-4.7B**
NS Annihilator 3511643020.543C+1.2175.453%D**N/A7.5D8.5C+18222h11.4C*15.2C+
S1 2021532130.718C++1.0359.93%B3.268%C**27.8C**8.9C--7485.5h4.5B**7.5B**
Zenith VX-5 1471441121.286C++0.4723.478%C17.361%D36C++N/A2454h11.6B+49.5C**
C150 Dalton 190122432.837C--1.0846.936%B*N/A1220U680U14195500.1h5.5D11.8C++
M60-A Bulldog 1291161011.6C+9.8539.32%D1.724%C--32.2C+3.6C1643.6h5.6B14.2C+
L100 Python AP 202106362.944C1.1964.157%B*1.887%C--25.2C22.9B*4124.2h9.1D-14.2C
Ursa 101100293.448M1.7022.724%C++14%D**71.4A+N/A8311.4h8.8B*38.6B+
NS-357 Underboss 9595960.99C+0.7637.165%C+14.737%D-59.4B+N/A2411.6h3.1B**8.2B++
Comet VM2 16194950.989C+0.7652.848%B*5.319%B+13.1C**9.3A*2677.2h25.8C**48.8B+
NS-AM7 Archer 107881700.518C++1.2364.492%B++19.318%C**8.7B+1.9C-5610.1h11.9B++18.5B*
M60-A Bulldog 9383117.545C5.7936.802%D--1.205%D--21.3D2.6C--1553.9h5.8C*15.7C+
Skorpios 8079711.113C0.6426.696%C+6.329%F-43.9C++N/A2001.8h13.3D-49.6C-
Nebula VM20 7978312.516B0.7618.205%C+24.359%B++52B**N/A2951.5h13.8B*75.8B+
E540 Halberd 13076107.6C+5.8549.011%C++1.316%D19D*13.5C--5274h5.9C+12C*
Eclipse VE3A 7270521.346C+0.4123.988%D24.286%B*31.8C+N/A1662.2h11.3B+46.9C++
MANA Anti-Vehicle Turret 14270701D0.7546.817%D1.429%D**700D720D2298270.1h8.3C+17.7C
Photon A2A Missile Pods 14669292.379C-0.6376.687%DN/A19.7D-22D5143.5h9.1C+11.8C
Nebula VM20 7069312.226C++0.4718.271%C++26.087%B**43.1B++N/A2901.6h16.2C++88.8C**
Maelstrom Turbo Laser 143632210.285C--1.4727.213%D1.587%D3.2D-4.1D-11119.4h202.3D*743.2D*
Skyguard 11161242.542C+0.7924.986%DN/A9.5D7.8C--2716.4h138.4C+554C-
NS-10 Burster 8355421.31C**0.4437.361%AN/A8.3A4.2C**1546.6h145.1C++388.5B++
L105 Zephyr 5554114.909C3.1658.81%A++N/A90A++1.7D--5180.6h4.8B**8.1B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret111821.2h
Motion Spotter446,8304.9h
Spawn Beacon553,7273.4h
Nano-Armor Kit569503,53832.2h
Nanite Revive Grenade02,7440.8h
Medical Applicator1,638407,22742.6h
Spitfire Auto-Turret93380.4h
Restoration Kit1483,3633.1h
Ammunition Package632,1112.4h
Shield Recharging Field383,0531.1h
Medical Kit4295,2345.9h
Anti-Infantry MANA Turret381,3551.5h
Recon Detection Device312,2114.2h
Smoke Grenade01,3210.4h

Check the help document for the dictionary if you want to learn more about words used here.


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