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Paragon Dreadnaught KerberosTheHell[PSET] KerberosTheHell
VS BR 157

KDR: 1.85

Score: 58.7m

Last Seen: Mar 13th, 2019 8:26 PM
- OFFLINE - 963.5 hour(s)

Prestige 1, Battle Rank 100 (157 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MG NS-15M2 Proton II PPA-H SVA-88 C-4 Flare VE6 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $801,891 MLG Score: 641
Fun Score: N/A
Cheeseburgers Flipped: 1050TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.53%21.119%4973899753,0531.8210.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.147%0.474B+0.061C+-1.66F-HEAD ++ (~9.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.374C**110.229C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.13%1.029%81310321,16615165110.769129228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.676%-0.765D--0.525D0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.9-0.029C+500.057C+115.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.311%1.474%142610292,713243117561.116154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.662%-0.449C---0.724D-1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.08C+12.9-0.029C+22.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.498%3.654%6421910169,277199628744.64547323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.199%0.308C*-0.186C0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.658B+16.10.594B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.618%70.177%642610294,4732881221.55205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.447%0.54B+0.2C++-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.352C**2.50.223C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.362%13.113%642510304,7892077452.30462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.618%0.909B*-0.286C-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.479B+3.60.259C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.7m343.3%335 (20.1k)275 (16.5k)1.84627100,02054,1742.10656157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035635520.141%17.141%34503:5738

11% Combat Medic25% Engineer44% Heavy Assault11% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2014 4:51 PMJan 3rd, 2016 2:09 PMApr 11th, 2019 10:06 PM (11d) (PST)Mar 13th, 2019 4:36 PM (40d) (PST)Mar 13th, 2019 4:26 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4971643330.4680.2530.0801.7800.051641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8049,84519,95928155107316,475

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3563h/148.5d 14,101 17,144 35,699 380.6k 4,534 14,217 10,859 106.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:12,995
Deaths:6,753
KDR:1.924
Accuracy:23.372% D
HSR:23.440% D-
NS-15MG
C++
Kills:4,318
Deaths:1,778
KDR:2.429
Accuracy:23.907% C
HSR:31.936% C++
NS-15M2
C
Kills:3,381
Deaths:1,351
KDR:2.503
Accuracy:21.935% C
HSR:19.935% D
SVA-88
C--
Kills:2,320
Deaths:1,290
KDR:1.798
Accuracy:20.933% C--
HSR:18.319% D--
Flare VE6
D-
Kills:1,618
Deaths:1,689
KDR:0.958
Accuracy:17.676% D-
HSR:17.058% D--
Orion VS54
C+
Kills:1,376
Deaths:1,003
KDR:1.372
Accuracy:20.002% C+
HSR:17.224% D--
Lasher X2
C
Kills:1,186
Deaths:817
KDR:1.452
Accuracy:23.300% C
HSR:3.288% C
NSX Naginata
C*
Kills:1,173
Deaths:548
KDR:2.141
Accuracy:20.552% C
HSR:29.327% C*
VX29 Polaris
C
Kills:1,166
Deaths:727
KDR:1.604
Accuracy:21.521% C
HSR:17.839% D
Pulsar LSW
D
Kills:1,158
Deaths:828
KDR:1.399
Accuracy:19.838% D
HSR:15.630% D*
SVA-GG
C--
Kills:1,145
Deaths:721
KDR:1.588
Accuracy:22.632% D
HSR:25.240% C--
Lasher X2 AE
C--
Kills:1,103
Deaths:702
KDR:1.571
Accuracy:24.977% D
HSR:2.539% C--
VE-H Maw
C*
Kills:715
Deaths:319
KDR:2.241
Accuracy:25.795% C+
HSR:28.392% C*
NS-15M1
A++
Kills:154
Deaths:61
KDR:2.525
Accuracy:27.294% B*
HSR:35.065% A++
NSX-P Naginata
B+
Kills:83
Deaths:51
KDR:1.627
Accuracy:23.614% C++
HSR:33.735% B+
Kills:33,891
Deaths (as Heavy Assault):18,638
Deaths (to Heavy Assaults):15,370
KDR:1.81838
Kill Difference:15,253
Playtime:1,570.817 hours
Usage:44%
Score:24.254m
Score/min:257
Accuracy (listed only):22.490%
HSR (listed only):21.264%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C-
Kills:1,460
Deaths:1,154
KDR:1.265
Accuracy:22.077% C-
HSR:10.137% D*
Solstice Burst
C+
Kills:1,263
Deaths:723
KDR:1.747
Accuracy:26.441% C+
HSR:20.428% C--
NS Baron G5
C+
Kills:1,207
Deaths:829
KDR:1.456
Accuracy:42.145% C+
HSR:11.433% D
Phobos VX86
B**
Kills:1,186
Deaths:791
KDR:1.499
Accuracy:69.929% B**
HSR:13.406% C--
Sirius SX12
C*
Kills:1,185
Deaths:681
KDR:1.740
Accuracy:25.550% C*
HSR:12.236% D--
Pandora VX25
B+
Kills:1,184
Deaths:522
KDR:2.268
Accuracy:45.224% B+
HSR:15.118% C+
Thanatos VE70
A
Kills:1,171
Deaths:534
KDR:2.193
Accuracy:51.516% A
HSR:11.785% D-
Eridani SX5
B*
Kills:1,169
Deaths:559
KDR:2.091
Accuracy:30.491% B*
HSR:20.702% C++
Nova
B*
Kills:1,162
Deaths:543
KDR:2.140
Accuracy:54.541% B*
HSR:11.962% D
MKV Suppressed
C**
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:24.826% C+
HSR:21.103% C**
Pulsar C
C*
Kills:1,145
Deaths:1,130
KDR:1.013
Accuracy:25.575% C*
HSR:16.419% D*
Solstice VE3
B++
Kills:861
Deaths:747
KDR:1.153
Accuracy:26.830% B++
HSR:21.719% B
Eridani SX5-AE
C
Kills:768
Deaths:311
KDR:2.469
Accuracy:28.726% C
HSR:19.662% D
NSX-P Tanto
C*
Kills:659
Deaths:404
KDR:1.631
Accuracy:26.954% C*
HSR:24.583% C+
NSX Tengu
C**
Kills:400
Deaths:270
KDR:1.481
Accuracy:38.370% C**
HSR:13.500% D*
VE-S Canis
B+
Kills:204
Deaths:132
KDR:1.545
Accuracy:30.774% B+
HSR:12.745% D-
Chaos
C+
Kills:86
Deaths:55
KDR:1.564
Accuracy:51.627% C
HSR:15.116% C+
The Little Helper
B++
Kills:68
Deaths:58
KDR:1.172
Accuracy:39.320% D--
HSR:19.118% B++
Kills:16,339
Deaths (as Light Assault):10,192
Deaths (to Light Assaults):10,053
KDR:1.60312
Kill Difference:6,147
Playtime:241.969 hours
Usage:7%
Score:3.086m
Score/min:213
Accuracy (listed only):36.718%
HSR (listed only):16.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C+
Kills:1,263
Deaths:723
KDR:1.747
Accuracy:26.441% C+
HSR:20.428% C--
NS Baron G5
C+
Kills:1,207
Deaths:829
KDR:1.456
Accuracy:42.145% C+
HSR:11.433% D
Phobos VX86
B**
Kills:1,186
Deaths:791
KDR:1.499
Accuracy:69.929% B**
HSR:13.406% C--
Pandora VX25
B+
Kills:1,184
Deaths:522
KDR:2.268
Accuracy:45.224% B+
HSR:15.118% C+
Thanatos VE70
A
Kills:1,171
Deaths:534
KDR:2.193
Accuracy:51.516% A
HSR:11.785% D-
Nova
B*
Kills:1,162
Deaths:543
KDR:2.140
Accuracy:54.541% B*
HSR:11.962% D
Pulsar C
C*
Kills:1,145
Deaths:1,130
KDR:1.013
Accuracy:25.575% C*
HSR:16.419% D*
Solstice VE3
B++
Kills:861
Deaths:747
KDR:1.153
Accuracy:26.830% B++
HSR:21.719% B
NSX-P Tanto
C*
Kills:659
Deaths:404
KDR:1.631
Accuracy:26.954% C*
HSR:24.583% C+
Eidolon VE33
B++
Kills:507
Deaths:245
KDR:2.069
Accuracy:31.929% B++
HSR:15.187% D**
Chaos
C+
Kills:86
Deaths:55
KDR:1.564
Accuracy:51.627% C
HSR:15.116% C+
The Little Helper
B++
Kills:68
Deaths:58
KDR:1.172
Accuracy:39.320% D--
HSR:19.118% B++
VE-LR Obelisk
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:32.765% N/A
HSR:18% N/A
Kills:10,549
Deaths (as Engineer):6,606
Deaths (to Engineers):9,709
KDR:1.59688
Kill Difference:3,943
Playtime:885.299 hours
Usage:25%
Score:17.906m
Score/min:337
Accuracy (listed only):40.369%
HSR (listed only):16.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C-
Kills:1,460
Deaths:1,154
KDR:1.265
Accuracy:22.077% C-
HSR:10.137% D*
Parallax VX3
C++
Kills:1,392
Deaths:350
KDR:3.977
Accuracy:39.887% C++
HSR:74.497% C
Sirius SX12
C*
Kills:1,185
Deaths:681
KDR:1.740
Accuracy:25.550% C*
HSR:12.236% D--
Eridani SX5
B*
Kills:1,169
Deaths:559
KDR:2.091
Accuracy:30.491% B*
HSR:20.702% C++
NS-30 Vandal
C
Kills:1,162
Deaths:666
KDR:1.745
Accuracy:30.539% C
HSR:17.126% D*
MKV Suppressed
C**
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:24.826% C+
HSR:21.103% C**
Ghost
C++
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:39.528% C++
HSR:62.931% D
NS-44 Commissioner AE
C+
Kills:1,154
Deaths:1,146
KDR:1.007
Accuracy:42.236% C+
HSR:14.298% D*
NS-45 Pilot
C+
Kills:853
Deaths:775
KDR:1.101
Accuracy:30.699% C+
HSR:19.344% D
Eridani SX5-AE
C
Kills:768
Deaths:311
KDR:2.469
Accuracy:28.726% C
HSR:19.662% D
NS-44 Commissioner
C+
Kills:714
Deaths:892
KDR:0.800
Accuracy:35.953% C+
HSR:14.146% D*
Phaseshift VX-S
C*
Kills:585
Deaths:149
KDR:3.926
Accuracy:37.833% C*
HSR:48.718% F
NSX Daimyo
C+
Kills:537
Deaths:172
KDR:3.122
Accuracy:41.487% C+
HSR:91.620% D
Parallax VX3-AE
C+
Kills:476
Deaths:57
KDR:8.351
Accuracy:36.282% D
HSR:79.832% C+
NSX Tomoe
C+
Kills:416
Deaths:242
KDR:1.719
Accuracy:26.435% D
HSR:34.856% C+
NSX Tengu
C**
Kills:400
Deaths:270
KDR:1.481
Accuracy:38.370% C**
HSR:13.500% D*
XM98
D
Kills:323
Deaths:142
KDR:2.275
Accuracy:33.431% D
HSR:66.564% D-
VE-S Canis
B+
Kills:204
Deaths:132
KDR:1.545
Accuracy:30.774% B+
HSR:12.745% D-
Artemis VX26
C++
Kills:162
Deaths:86
KDR:1.884
Accuracy:28.119% C++
HSR:23.457% C++
NS-AM7 Archer
A
Kills:95
Deaths:142
KDR:0.669
Accuracy:67.854% A
HSR:12.632% C--
Beamer VS3
C++
Kills:60
Deaths:92
KDR:0.652
Accuracy:24.783% C
HSR:23.333% C++
Kills:15,436
Deaths (as Infiltrator):9,247
Deaths (to Infiltrators):7,845
KDR:1.6693
Kill Difference:6,189
Playtime:374.401 hours
Usage:11%
Score:5.197m
Score/min:231
Accuracy (listed only):34.090%
HSR (listed only):33.021%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:1,460
Deaths:1,154
KDR:1.265
Accuracy:22.077% C-
HSR:10.137% D*
NS Baron G5
C+
Kills:1,207
Deaths:829
KDR:1.456
Accuracy:42.145% C+
HSR:11.433% D
Phobos VX86
B**
Kills:1,186
Deaths:791
KDR:1.499
Accuracy:69.929% B**
HSR:13.406% C--
Sirius SX12
C*
Kills:1,185
Deaths:681
KDR:1.740
Accuracy:25.550% C*
HSR:12.236% D--
Pandora VX25
B+
Kills:1,184
Deaths:522
KDR:2.268
Accuracy:45.224% B+
HSR:15.118% C+
Equinox VE2 Burst
C
Kills:1,178
Deaths:949
KDR:1.241
Accuracy:26.498% C
HSR:16.554% D*
H-V45
C
Kills:1,172
Deaths:970
KDR:1.208
Accuracy:22.754% C
HSR:15.358% D-
Thanatos VE70
A
Kills:1,171
Deaths:534
KDR:2.193
Accuracy:51.516% A
HSR:11.785% D-
Eridani SX5
B*
Kills:1,169
Deaths:559
KDR:2.091
Accuracy:30.491% B*
HSR:20.702% C++
Nova
B*
Kills:1,162
Deaths:543
KDR:2.140
Accuracy:54.541% B*
HSR:11.962% D
MKV Suppressed
C**
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:24.826% C+
HSR:21.103% C**
Corvus VA55
C+
Kills:1,158
Deaths:1,085
KDR:1.067
Accuracy:23.277% C+
HSR:18.567% D
Terminus VX-9
D
Kills:1,158
Deaths:1,088
KDR:1.064
Accuracy:21.264% D-
HSR:21.934% D
Pulsar VS1
C+
Kills:1,142
Deaths:989
KDR:1.155
Accuracy:23.575% C+
HSR:18.827% C
Eridani SX5-AE
C
Kills:768
Deaths:311
KDR:2.469
Accuracy:28.726% C
HSR:19.662% D
H-V45 AE
C-
Kills:575
Deaths:351
KDR:1.638
Accuracy:26.009% C--
HSR:24% C-
NSX Tengu
C**
Kills:400
Deaths:270
KDR:1.481
Accuracy:38.370% C**
HSR:13.500% D*
VE-S Canis
B+
Kills:204
Deaths:132
KDR:1.545
Accuracy:30.774% B+
HSR:12.745% D-
Darkstar
C
Kills:153
Deaths:195
KDR:0.785
Accuracy:25.466% C
HSR:15.033% D*
Chaos
C+
Kills:86
Deaths:55
KDR:1.564
Accuracy:51.627% C
HSR:15.116% C+
The Little Helper
B++
Kills:68
Deaths:58
KDR:1.172
Accuracy:39.320% D--
HSR:19.118% B++
Kills:18,947
Deaths (as Combat Medic):12,815
Deaths (to Combat Medics):5,972
KDR:1.4785
Kill Difference:6,132
Playtime:375.789 hours
Usage:11%
Score:5.674m
Score/min:252
Accuracy (listed only):34.474%
HSR (listed only):16.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,303
Deaths:482
KDR:2.703
Accuracy:18.512% C+
HSR:19.187% C
Nebula VM20
B*
Kills:1,205
Deaths:419
KDR:2.876
Accuracy:21.685% B*
HSR:18.755% C
Blueshift VM5
C+
Kills:1,195
Deaths:480
KDR:2.490
Accuracy:18.976% C+
HSR:18.243% D
Nebula VM20
B++
Kills:1,185
Deaths:419
KDR:2.828
Accuracy:22.029% B++
HSR:19.241% C
Comet VM2
B++
Kills:375
Deaths:280
KDR:1.339
Accuracy:48.485% B++
HSR:1.867% D*
Comet VM2
B+
Kills:234
Deaths:198
KDR:1.182
Accuracy:49.583% B+
HSR:4.701% C**
NS-10 Burster
B**
Kills:167
Deaths:111
KDR:1.505
Accuracy:35.503% B**
HSR:4.790% D
NS-10 Burster
B**
Kills:143
Deaths:89
KDR:1.607
Accuracy:36.289% B**
HSR:3.497% D
Quasar VM1
C++
Kills:104
Deaths:108
KDR:0.963
Accuracy:15.939% C++
HSR:15.385% D
Kills:5,911
Deaths (as MAX Suit):1,293
Deaths (to MAX Suits):2,771
KDR:4.57154
Kill Difference:4,618
Playtime:131.449 hours
Usage:4%
Score:2.584m
Score/min:328
Accuracy (listed only):29.667%
HSR (listed only):11.740%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:605
V. Kills:144 417%
Deaths:218
KDR:2.775
Accuracy:55.863% B+
KPH:40.100 D
VKPH:9.500 D
Light PPA
C++
Kills:314
V. Kills:18 N/A
Deaths:134
KDR:2.343
Accuracy:41.762% C++
KPH:36.800 C
VKPH:2.100 D
Saron Laser Cannon
D-
Kills:247
V. Kills:277 89%
Deaths:711
KDR:0.347
Accuracy:25.193% D*
KPH:3.400 D-
VKPH:3.800 D-
Hornet Missiles
C++
Kills:83
V. Kills:55 148%
Deaths:35
KDR:2.371
Accuracy:63.090% C++
KPH:25.200 D
VKPH:16.700 D-
Kills:1,249 (561 + 0)
Deaths:1,098
KDR:1.138
VKDR:0.450
Vehicle Kills:494
Kill Difference:151
Playtime:99.467 hours
Usage:3%
Score:0.838m
Score/min:140
Piloting Accuracy:25.193%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:281
V. Kills:22 N/A
Deaths:20
KDR:14.050
Accuracy:48.224% B+
KPH:67.100 B++
VKPH:5.300 C--
C150 Dalton
D-
Kills:68
V. Kills:107 63%
Deaths:66
KDR:1.030
Accuracy:33.048% C--
KPH:9 D*
VKPH:14.100 D-
AP30 Shredder
C--
Kills:66
V. Kills:50 129%
Deaths:20
KDR:3.300
Accuracy:31.109% C-
KPH:20.400 D
VKPH:15.500 C--
Kills:415 (0 + 415)
Deaths:106
KDR:3.915
VKDR:1.689
Vehicle Kills:179
Kill Difference:309
Playtime:15.016 hours
Usage:0%
Score:0.217m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:31.109%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:642
V. Kills:65 N/A
Deaths:40
KDR:16.050
Accuracy:44.159% C--
KPH:57.700 C**
VKPH:5.800 D
L100 Python HEAT
D
Kills:217
V. Kills:96 224%
Deaths:86
KDR:2.523
Accuracy:58.860% B++
KPH:19.500 D
VKPH:8.600 D
L100 Python AP
C+
Kills:155
V. Kills:130 118%
Deaths:44
KDR:3.523
Accuracy:64.911% B**
KPH:20.900 D
VKPH:17.500 C+
Skyguard
C
Kills:148
V. Kills:132 111%
Deaths:60
KDR:2.467
Accuracy:29.705% C++
KPH:9.700 D
VKPH:8.600 C
Kills:1,162 (1,162 + 0)
Deaths:230
KDR:5.052
VKDR:1.839
Vehicle Kills:423
Kill Difference:932
Playtime:45.040 hours
Usage:1%
Score:0.586m
Score/min:217
Driving Accuracy:29.705%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,416
V. Kills:1,267 112%
Deaths:429
KDR:3.301
Accuracy:62.691% B**
KPH:17.400 D
VKPH:15.600 C++
Saron HRB
C**
Kills:1,083
V. Kills:769 141%
Deaths:223
KDR:4.857
Accuracy:52.096% B**
KPH:25.600 C++
VKPH:18.200 C**
E540 Halberd
B+
Kills:529
V. Kills:292 181%
Deaths:64
KDR:8.266
Accuracy:60.524% A++
KPH:35.200 B
VKPH:19.400 B+
Aphelion VEX-4
B**
Kills:135
V. Kills:60 221%
Deaths:14
KDR:9.643
Accuracy:41.845% B**
KPH:36 B*
VKPH:16 C+
Supernova PC
C+
Kills:135
V. Kills:58 229%
Deaths:61
KDR:2.213
Accuracy:53.173% B+
KPH:18.800 C
VKPH:8.100 C+
Proton II PPA
C+
Kills:97
V. Kills:9 N/A
Deaths:14
KDR:6.929
Accuracy:28.480% B++
KPH:36.200 D
VKPH:3.400 C+
Kills:3,395 (1,551 + 1,844)
Deaths:805
KDR:4.217
VKDR:3.050
Vehicle Kills:2,455
Kill Difference:2,590
Playtime:152.098 hours
Usage:4%
Score:2.764m
Score/min:303
Driving Accuracy:53.173%
Gunner Accuracy:28.480%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:2,547
V. Kills:167 N/A
Deaths:182
KDR:13.995
Accuracy:48.932% A
KPH:96 C++
VKPH:6.300 C+
E540 Halberd-H
A
Kills:1,283
V. Kills:439 292%
Deaths:120
KDR:10.692
Accuracy:63.895% B++
KPH:71.500 A
VKPH:24.500 C**
M12 Kobalt-H
B+
Kills:1,246
V. Kills:42 N/A
Deaths:45
KDR:27.689
Accuracy:25.055% B+
KPH:118.500 C+
VKPH:4 C
Saron HRB-H
D
Kills:853
V. Kills:572 149%
Deaths:164
KDR:5.201
Accuracy:61.960% B++
KPH:27.500 D
VKPH:18.500 D
Aphelion VEX-4H
B+
Kills:275
V. Kills:140 195%
Deaths:43
KDR:6.395
Accuracy:49.899% B+
KPH:50 B+
VKPH:25.500 C+
G40-F Ranger
B+
Kills:82
V. Kills:47 171%
Deaths:9
KDR:9.111
Accuracy:36.803% B+
KPH:24 D-
VKPH:13.800 D--
M40 Fury-H
B+
Kills:76
V. Kills:25 292%
Deaths:16
KDR:4.750
Accuracy:53.634% B**
KPH:72 C-
VKPH:23.700 B+
M20 Basilisk-H
B++
Kills:68
V. Kills:6 N/A
Deaths:6
KDR:11.333
Accuracy:38.591% D
KPH:74.500 B++
VKPH:6.600 D-
Kills:6,430 (0 + 6,430)
Deaths:585
KDR:10.991
VKDR:2.458
Vehicle Kills:1,438
Kill Difference:5,845
Playtime:96.846 hours
Usage:3%
Score:1.903m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:38.591%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:272
V. Kills:59 453%
Deaths:47
KDR:5.787
Accuracy:37.449% C++
KPH:31.800 C--
VKPH:6.900 C--
M12 Kobalt
C+
Kills:229
V. Kills:9 N/A
Deaths:25
KDR:9.160
Accuracy:18.185% C+
KPH:36.700 D
VKPH:1.400 D-
M20 Basilisk
B
Kills:197
V. Kills:68 286%
Deaths:85
KDR:2.318
Accuracy:42.370% B
KPH:14 C--
VKPH:4.800 D
M40 Fury
D
Kills:124
V. Kills:28 428%
Deaths:20
KDR:6.200
Accuracy:39.977% B
KPH:35.100 D
VKPH:7.900 D
M20 Basilisk
C
Kills:100
V. Kills:61 161%
Deaths:44
KDR:2.273
Accuracy:41.834% C**
KPH:13 D
VKPH:7.900 C
M60-G Bulldog
C
Kills:78
V. Kills:19 390%
Deaths:21
KDR:3.714
Accuracy:35.757% C++
KPH:21.400 C-
VKPH:5.200 C
M12 Kobalt
C
Kills:78
V. Kills:5 N/A
Deaths:11
KDR:7.091
Accuracy:11.687% D*
KPH:38.800 D-
VKPH:2.500 C
Kills:1,078 (0 + 1,078)
Deaths:253
KDR:4.261
VKDR:0.984
Vehicle Kills:249
Kill Difference:825
Playtime:45.761 hours
Usage:1%
Score:0.467m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:11.687%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:122
V. Kills:6 N/A
Deaths:45
KDR:2.711
Accuracy:43.958% C*
KPH:48.900 C+
VKPH:2.400 B
M40 Fury-F
B+
Kills:83
V. Kills:45 180%
Deaths:81
KDR:1.025
Accuracy:69.240% A++
KPH:16.500 C
VKPH:9 B+
Kills:205 (205 + 0)
Deaths:126
KDR:1.627
VKDR:0.405
Vehicle Kills:51
Kill Difference:79
Playtime:7.520 hours
Usage:0%
Score:0.046m
Score/min:102
Driving Accuracy:69.240%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B++
Kills:99
V. Kills:36 268%
Deaths:8
KDR:12.375
Accuracy:45.172% C+
KPH:70.700 B
VKPH:25.700 B++
Kills:99 (0 + 99)
Deaths:8
KDR:12.375
VKDR:4.500
Vehicle Kills:36
Kill Difference:91
Playtime:1.401 hours
Usage:0%
Score:0.024m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:45.172%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,16212,9956,7531.924C0.0823.372%D23.44%D-36.2D-N/A114358.8h11.3C48.3C
NS-15MG 4,3734,3181,7782.429B+0.5823.907%C31.936%C++35.4DN/A88122.1h11.1C*46.5C++
NS-15M2 3,4173,3811,3512.503B+0.6621.935%C19.935%D38.5C+N/A11687.8h11.7B+53.5C*
Proton II PPA-H 2,7142,54718213.995C**12.1548.932%AN/A96.1C++6.3C+34326.5h9.5C**19.5B++
SVA-88 2,3412,3201,2901.798C+0.0520.933%C--18.319%D--34CN/A10268.2h11.4C**54.7C++
C-4 2,3921,6641,1911.397C+0.4525.351%C+N/A77C+33.7C**65021.6h1.6C+6.2C++
Flare VE6 1,6191,6181,6890.958C0.8917.676%D-17.058%D--20.7DN/A7178h10.2B57.6C+
NS-7 PDW 1,4721,4601,1541.265B+0.5822.077%C-10.137%D*24.1C+N/A7560.7h12.7B+57.4C**
Supernova FPC 2,6831,4164293.301C1.4562.691%B**1.271%D17.4D15.6C++30881.2h5.6C+9B+
Parallax VX3 1,3981,3923503.977C**2.1339.887%C++74.497%C25.8C+N/A7153.9h2.1B5.3B
Orion VS54 1,3821,3761,0031.372C+0.4720.002%C+17.224%D--25.6CN/A15253.7h11.1B++55.3B+
Blueshift VM5 1,3251,3034822.703C*0.8618.512%C+19.187%C32.8C+N/A9739.7h13.4B*72.5B+
E540 Halberd-H 1,7221,28312010.692C*8.8563.895%B++N/A71.7A24.5C**37517.9h3.5A5.5A+
Solstice Burst 1,2731,2637231.747C**0.1026.441%C+20.428%C--30.7C+N/A7241.1h11.2B++42.2B+
M12 Kobalt-H 1,2881,2464527.689B++25.8425.055%B+15.811%C+118.7C+4C30510.5h13.9B55.6B+
NS Baron G5 1,2201,2078291.456B+0.3942.145%C+11.433%D33.5C+N/A8436h3.9B++9.4C++
Nebula VM20 1,2251,2054192.876B+1.0321.685%B*18.755%C34.6C++N/A10034.8h14.3B++65.8B++
Blueshift VM5 1,2131,1954802.49C++0.6418.976%C+18.243%D29.8C+N/A9040.1h14.8B+78B
Lasher X2 1,2031,1868171.452B*0.3923.3%C3.288%C29.6C+N/A9540.1h16.9B++72.7B
Phobos VX86 1,2001,1867911.499C++0.3569.929%B**13.406%C--35.9CN/A9733h2.2B+3.2B+
Nebula VM20 1,2061,1854192.828B+0.9822.029%B++19.241%C34C++N/A9834.9h14.6B+66.4B++
Sirius SX12 1,1951,1856811.74B++0.1125.55%C*12.236%D--27.8C+N/A9042.7h12.9B+50.5B+
Pandora VX25 1,1961,1845222.268A0.4245.224%B+15.118%C+41C*N/A10728.9h4.2C**9.3B+
Equinox VE2 Burst 1,1901,1789491.241C0.6126.498%C16.554%D*24.9DN/A5747.4h11.6B+43.8C**
NSX Naginata 1,1901,1735482.141B*0.2920.552%C29.327%C*35.4C+N/A8433.1h11.4C**55.6C*
H-V45 1,1871,1729701.208C+0.6422.754%C15.358%D-20.3C--N/A6857.7h12.3B+54.2C*
Thanatos VE70 1,1791,1715342.193A++0.3551.516%A11.785%D-40.8B++N/A13828.7h3.7B*7.2B*
Eridani SX5 1,1801,1695592.091B*0.2430.491%B*20.702%C++35C++N/A9933.4h10.6B+34.8B+
Frag Grenade 1,1781,16711167N/A1,165.1541.003%DN/A466.8C+4.4C-15432.5h3.3B+8.1C**
VX29 Polaris 1,1761,1667271.604C++0.2421.521%C17.839%D29.3C--N/A9539.8h10.9B+50.7C**
NS-30 Vandal 1,1761,1626661.745C++0.1030.539%C17.126%D*30.1CN/A7738.6h5.3B+17.3C*
Nova 1,1711,1625432.14B++0.2954.541%B*11.962%D33.4C+N/A10534.8h4.2C**7.8B+
MKV Suppressed 1,1791,1617491.55B++0.3024.826%C+21.103%C**26.6CN/A7043.6h12.3B+49.7B
Ghost 1,1671,1604802.417C+0.5739.528%C++62.931%D25.5C--N/A7445.5h2.2C**5.5C**
Corvus VA55 1,1751,1581,0851.067C+0.7823.277%C+18.567%D20.4C-N/A5556.9h10.9B++46.7B+
Pulsar LSW 1,1731,1588281.399C+0.4519.838%D15.63%D*26.8DN/A10643.2h12.4C++62.4C+
Terminus VX-9 1,1671,1581,0881.064C0.7821.264%D-21.934%D21.4DN/A5754.2h10.8B++50.9C++
NS-44 Commissioner AE 1,1621,1541,1461.007C+0.8442.236%C+14.298%D*32.9DN/A9135.1h4.1D9.6C+
SVA-GG 1,1591,1457211.588C0.2622.632%D25.24%C--33.2DN/A8234.5h11.6C+51.3C+
Pulsar C 1,1671,1451,1301.013C+0.8325.575%C*16.419%D*12.1DN/A4694.4h12.8C+49.9C*
Pulsar VS1 1,1611,1429891.155C*0.6923.575%C+18.827%C22.7C+N/A8250.3h13B+55.2B+
Lasher X2 AE 1,1571,1037021.571C++0.2824.977%D2.539%C--42.4C++2.1A12026h23.2D92.7C-
Saron HRB 1,8521,0832234.857C+3.0152.096%B**N/A25.6C++18.2C**29942.3h21.3C**40.8B++
NS Decimator 1,4721,0275561.847B**0.0066.962%B++1.947%C35.3C++15.3C+23929.1h4.3B6.5B+
Solstice VE3 8918617471.153B+0.6926.83%B++21.719%B14.8CN/A9558h12.2B++45.6B++
Saron HRB-H 1,4258531645.201C+3.3561.96%B++N/A27.5D18.5D29731h21.5B+34.8B++
NS-45 Pilot 8638537751.101C+0.7530.699%C+19.344%D44C+N/A13019.4h7.5C++24.3C++
Tank Mine 1,2127691634.718B**2.8748.616%B**N/A128.2B+73.8B+11446h2.4D4.9B*
Eridani SX5-AE 7747683112.469B++0.6228.726%C19.662%D36.2C-N/A8321.2h11C++38.3C++
Nemesis VSH9 1,2677307970.916B+0.9372.981%A+2.329%C+18.3C++13.5B+21139.8h8C++10.9B++
VE-H Maw 7247153192.241B++0.3925.795%C+28.392%C*37CN/A11519.3h10.1B39B
NS-44 Commissioner 7267148920.8C+1.0535.953%C+14.146%D*21.9C-N/A8032.6h4.3C11.9C++
Hades VSH4 1,2647129430.755B+1.0977.782%A2.388%C+20C+15.5B+20835.6h8B10.3B++
NSX-P Tanto 6676594041.631B*0.2226.954%C*24.583%C+26.8C+N/A7424.6h11.9B++44.3B+
L100 Python HESH 7076424016.05B+14.2044.159%C--N/A57.8C**5.9D20811.1h2.8B++6.3B+
Dual Photon Pods 7496052182.775C--0.9355.863%B+N/A40.1D9.5D18915.1h24.3C+43.5C*
Phaseshift VX-S 5935851493.926B2.0837.833%C*48.718%F25.2CN/A6123.2h3.9C10.3C+
H-V45 AE 5825753511.638C+0.2126.009%C--24%C-29.2DN/A9619.7h11.5C**44.3C++
MANA Anti-Personnel Turret 5795721873.059N/A1.2122.001%UN/A5720U70U11971100.1h18.8T*85.3T*
S1 9035714621.236B**0.6166.177%B**2.277%C37.8B**22A70015.1h5.7B+8.6B*
NSX Daimyo 5375371723.122C+1.2841.487%C+91.62%D25.5D-N/A6821.1h2.6C+6.4C++
E540 Halberd 821529648.266C+6.4260.524%A++1.323%D35.3B19.5B+31515h5.1B++8.4B**
M12 Kobalt 5355133614.25D12.4021.731%C+14.62%D75.4D3.2D2936.8h14.6B+67.2B+
Eidolon VE33 5155072452.069B*0.2231.929%B++15.187%D**31.5B+N/A10816.1h6.7B*21.1B*
Parallax VX3-AE 477476578.351B**6.5036.282%D79.832%C+32.4DN/A59614.7h2C+5.6C-
Lumine Edge 4744724001.18S0.6736.06%B*24.576%A24.3A*N/A5919.4h1.1B++3B+
NSX Tomoe 4194162421.719C++0.1326.435%D34.856%C+25.5DN/A6916.3h14.4C++54.6C+
NSX Tengu 4064002701.481C**0.3738.37%C**13.5%D*23.8C--N/A6316.8h11.2B+29.3B+
Auraxium Force-Blade 41938721,8570.018C-1.8322.83%D2.067%D-0.3DN/A11173.8h2.4C10.5C+
Comet VM2 5523752801.339B+0.5148.485%B++1.867%D*14.1B+6.7A12526.6h20.8B42.9B+
XM98 3233231422.275C++0.4333.431%D66.564%D-14.4DN/A5122.4h2.8C8.4C
Light PPA 3323141342.343C0.5041.762%C++1.274%C+36.9C2.1D1398.5h11.8B28.3B
L105 Zephyr 3032812014.05B+12.2048.224%B+N/A66.9B++5.2C--2844.2h4.7B**9.7B*
Aphelion VEX-4H 415275436.395C++4.5549.899%B+2.909%C+50B+25.5C+3295.5h45B+90.1B++
M40 Fury 331272475.787C+3.9437.449%C++2.206%B+31.6C--6.9C--1928.6h14.9C++39.8C*
Saron Laser Cannon 5242477110.347C1.5025.193%D*1.215%D3.4D-3.8D-12472.6h161.4C+640.5C-
Proximity Mine 247247633.921C+2.0749.539%B*N/A137.2BN/A4941.8h2C+4B+
Comet VM2 3782341981.182C*0.6649.583%B+4.701%C**10.9C+6.7B**10821.4h30.2C+61C*
M12 Kobalt 238229259.16C7.3118.185%C+14.847%D36.9D1.5D1486.2h20.3C+111.6C*
L100 Python HEAT 313217862.523C-0.6858.86%B++3.687%B*19.4D8.6D18911.2h5.7B9.6B++
Force-Blade 24020722,9980.009C-1.8414.746%D*2.415%D0.2DN/A11272.7h3.6D24.6D*
VE-S Canis 2112041321.545C**0.3030.774%B+12.745%D-34.6C+1.2B**1475.9h10.5B+34.2B+
M60-A Bulldog 223203219.667C7.8252.945%B++2.463%C++31.2C+3.1C1676.5h7.8D14.7C+
M20 Basilisk 265197852.318C0.4742.37%B5.076%C14C--4.8D13014.1h102.3C+241.5C**
Spear Anti-Vehicle Phalanx Turret 259171394.385C2.5448.451%B+5.263%B++33.5C17.3C2995.1h8.3B17.2B+
NS-10 Burster 2731671111.505B*0.3435.503%B**4.79%D6.9B+4.4B+8224.1h133.5C++376.1B+
Artemis VX26 163162861.884B+0.0428.119%C++23.457%C++26.1CN/A1226.2h14.3D50.7C+
L100 Python AP 285155443.523C+1.6864.911%B**2.581%C+20.9D17.6C+3817.4h8.4D13C+
NS-15M1 155154612.525B*0.6827.294%B*35.065%A++45.3C*N/A2463.4h11.4B+41.9B+
Darkstar 1561531950.785D1.0625.466%C15.033%D*19.4D--N/A877.9h13C++50.9C+
Skyguard 280148602.467C+0.6229.705%C++N/A9.7D8.6C16415.3h149.4C-503C+
NS-10 Burster 239143891.607B++0.2436.289%B**3.497%D6.5B+4.4B+7722h151.9C+418.5B+
Hunter QCX 2021371261.087B+0.7663.233%A1.46%F29.8A++14.1A*2394.6h7.5C+11.8C**
Aphelion VEX-4 195135149.643A++7.8041.845%B**5.926%B**36.5B**16.2C+3073.7h41.8B*99.9B**
Supernova PC 193135612.213C-0.3753.173%B+2.222%C+18.8C8.1C+3247.2h4.6B+8.6B++
M40 Fury 152124206.2C+4.3539.977%BN/A35.4D8C--2723.5h16.7C41.9C+
S12 Renegade 128122452.711C+0.8643.958%C*1.639%D*48.8C+2.4B1142.5h2.7B++6.2B+
M60-A Bulldog 129112323.5C1.6534.863%C1.786%B26.7C-4D1524.2h6.4C18.3C+
Rocklet Rifle 2301081220.885B+0.9654.398%C++N/A23C26C++4464.7h44.5C81.8C+
Quasar VM1 1061041080.963C0.8815.939%C++15.385%D15.1DN/A1446.9h18D113C++
M20 Basilisk 161100442.273C0.4341.834%C**3%D--13D7.9C1907.7h112.2C+268.2C*
Pelter Rocket Pod 13599812.375C+10.5345.172%C+N/A70.7B25.7B++2881.4h12.2B**27B++
Proton II PPA 10697146.929C5.0828.48%B++1.031%D--35.9D3.3C962.7h11.1C+38.8B
NS-AM7 Archer 137951420.669B+1.1867.854%A12.632%C--5.5C2.4C+5917.4h16.2B+23.9B+
Chaos 8786551.564C++0.2851.627%C15.116%C+33.1DN/A1052.6h4.2C+8.2C+
The Slasher 84843,6130.023D1.8229.006%C4.762%D0.4C-N/A1234.7h2.2C++7.4C++
NSX-P Naginata 8583511.627C++0.2223.614%C++33.735%B+37.7C+N/A962.2h11.7B49.7B
M40 Fury-F 12883811.025C0.8269.24%A++N/A16.6C9B+975h20.9D*30.1C
Hornet Missiles 13883352.371C--0.5263.09%C++2.41%B++25.2D16.7D-2753.3h13C+20.7C+
G40-F Ranger 1298299.111C+7.2636.803%B+1.22%C++24.1D-13.8D--2753.4h68.8C+187B+
MANA Anti-Vehicle Turret 12580711.127D0.7256.234%C+1.25%F800D450D-1142980.1h8.1C+14.3C++
M60-G Bulldog 9778213.714C+1.8735.757%C++3.846%B+21.7C-5.3C+1473.6h6.9B19.4B+
M12 Kobalt 8378117.091C-5.2411.687%D*23.077%B**39D-2.5C2102h20.6C+176.6D
M40 Fury-H 10176164.75D2.9053.634%B**2.632%A++69.1C--22.7B+4701.1h11.3C--21C++
The Little Helper 7068581.172C+0.6739.32%D--19.118%B++26.2DN/A552.6h4.8C+12.1C
C150 Dalton 17568661.03D-0.8233.048%C--N/A8.9D*14.1D-2107.6h6.3D--18.9D*
M20 Basilisk-H 7468611.333B++9.4938.591%D13.235%M75.6B++6.7D-2830.9h18.2A47.2B**
AP30 Shredder 11666203.3C1.4531.109%C-1.515%C--20.6D15.6C--2573.2h85.8B275.9C*
Sticky Grenade 6565165N/A63.1544.889%DN/A650DN/A31520.1h3.1D6.9D
MAX Punch 71651,2940.05C-1.8045.575%C+N/A0.5C-N/A2124.6h3.2C+7C+
Beamer VS3 6060920.652C+1.1924.783%C23.333%C++10.5DN/A1075.7h11.9C48C+
VE-LR Obelisk 5050252C++0.1532.765%C++18%D**31.3C+N/A841.6h5.8B+17.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter99750.6h
Restoration Kit432190.6h
Nano-Armor Kit388449,43355.6h
Anti-Vehicle MANA Turret126031h
Spawn Beacon283,1762.6h
AE Medical Applicator398208,10814.8h
AE Nano-Armor Kit482683,37985.1h
Nanite Revive Grenade02,0410.6h
Medical Applicator335153,43513h
Welding Device0980h
Deconstruction Tool03990.1h
Spitfire Auto-Turret181,0571h
Xiphos Anti-Personnel Phalanx Tower0710h
Ammunition Package874,8723.4h
Shield Recharging Field209480.5h
Medical Kit1,79518,53531.8h
Anti-Infantry MANA Turret299201.5h
WLT-Howler Mining Laser01,5090.3h
Snowman Soldier1770.1h
Recon Detection Device7712,07115.7h
Smoke Grenade02420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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