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Paragon Kerl2[DWHQ] Kerl2
VS BR 192

KDR: 1.16

Score: 98m

Last Seen: Feb 13th, 2019 5:05 PM
- OFFLINE - 12.5 hour(s)

Prestige 1, Battle Rank 100 (192 total) - Vanu Sovereignty on Miller - Outfit Leader of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS CAS30 Tank Buster C-4 M12 Kobalt Proton II PPA-H Solstice VE3 NS-15M2 Lasher X2 Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $255,204 MLG Score: 204
Fun Score: N/A
Cheeseburgers Flipped: 1584TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.157%28.9%7564897448,0491.004370.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.949%0.993B*1.265A-0.795D-HEAD ++ (~15.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B11.70.184C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.409%0.503%324410184,973297333941.67216146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.51%1.891A++-1.013D*0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.30.445B49.50.066C+39.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.621%0.951%60310191,47240946140.359463239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.366%0.656B+-1.07D*0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++4.80.621B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.23%5.888%2491710057,778373837172.08024209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.703%-0.179C0.386C**0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.50.328C**27.20.309C*52.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.731%58.824%249310191,8365449130.336881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.799%0.105C+-0.546D-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.184C++2.90.094C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.227%19.29%249610165,9983445901.74057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.174%0.067C+0.948B*0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.318C*3.80.217C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
98m469.2%349 (20.9k)257 (15.4k)1.15754105,69491,3091.42779192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022487516.256%18.525%30104:1056

20% Combat Medic49% Engineer16% Heavy Assault6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2014 2:59 AMSep 4th, 2017 8:31 PMFeb 17th, 2019 4:21 AM (21h) (PST)Feb 13th, 2019 1:06 PM (4d) (PST)Feb 13th, 2019 1:05 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3541691850.2770.2400.0511.4950.041204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,26210,11211,1501714390215,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6352.5h/264.7d 24,676 19,580 77,750 569.9k 10,026 14,077 15,757 135.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:1,291
Deaths:926
KDR:1.394
Accuracy:28.153% B*
HSR:31.681% B++
Lasher X2
A+
Kills:1,287
Deaths:1,370
KDR:0.939
Accuracy:29.339% B+
HSR:6.760% A+
Betelgeuse 54-A
C**
Kills:1,250
Deaths:820
KDR:1.524
Accuracy:26.836% C++
HSR:32.960% C**
NSX Naginata
B*
Kills:1,181
Deaths:1,021
KDR:1.157
Accuracy:26.470% B*
HSR:29.043% C++
VX29 Polaris
B*
Kills:1,179
Deaths:737
KDR:1.600
Accuracy:28.422% B*
HSR:28.244% B++
VE-H Maw
B+
Kills:1,179
Deaths:805
KDR:1.465
Accuracy:27.282% C**
HSR:31.043% B+
NS-15 Gallows
C++
Kills:1,176
Deaths:719
KDR:1.636
Accuracy:27.831% C+
HSR:32.313% C++
SVA-88
B++
Kills:1,175
Deaths:836
KDR:1.406
Accuracy:26.995% B++
HSR:27.830% B
NSX-P Naginata
B*
Kills:1,175
Deaths:671
KDR:1.751
Accuracy:27.022% B*
HSR:26.723% C
Pulsar LSW
B**
Kills:1,174
Deaths:871
KDR:1.348
Accuracy:27.646% B*
HSR:32.198% B**
Orion VS54
B+
Kills:1,171
Deaths:1,138
KDR:1.029
Accuracy:22.525% B
HSR:27.925% B+
Ursa
B++
Kills:1,171
Deaths:823
KDR:1.423
Accuracy:26.698% B++
HSR:29.291% B++
Flare VE6
B+
Kills:1,164
Deaths:1,127
KDR:1.033
Accuracy:22.449% C+
HSR:27.320% B+
Kills:15,573
Deaths (as Heavy Assault):11,864
Deaths (to Heavy Assaults):25,959
KDR:1.31263
Kill Difference:3,709
Playtime:1,026.370 hours
Usage:16%
Score:14.584m
Score/min:237
Accuracy (listed only):26.744%
HSR (listed only):27.949%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,402
Deaths:3,322
KDR:0.422
Accuracy:18.612% D
HSR:22.111% B+
MKV Suppressed
A++
Kills:1,201
Deaths:1,343
KDR:0.894
Accuracy:24.133% C
HSR:29.642% A++
VE-S Canis
A+
Kills:1,201
Deaths:683
KDR:1.758
Accuracy:32.170% B*
HSR:33.722% A+
Eridani SX5
A++
Kills:1,183
Deaths:1,007
KDR:1.175
Accuracy:26.626% C++
HSR:31.615% A++
Skorpios
B+
Kills:1,182
Deaths:1,037
KDR:1.140
Accuracy:26.912% C+
HSR:25.381% B+
Serpent VE92
M
Kills:1,180
Deaths:1,328
KDR:0.889
Accuracy:24.830% C*
HSR:34.576% M
Solstice SF
A+
Kills:1,180
Deaths:1,540
KDR:0.766
Accuracy:26.412% B+
HSR:26.102% A+
Deimos VA29
B**
Kills:1,179
Deaths:1,514
KDR:0.779
Accuracy:60.827% C+
HSR:22.562% B**
Pulsar C
A*
Kills:1,178
Deaths:1,294
KDR:0.910
Accuracy:26.506% B+
HSR:34.635% A*
Nova
B*
Kills:1,176
Deaths:1,198
KDR:0.982
Accuracy:52.228% B+
HSR:19.643% B*
Sirius SX12
M
Kills:1,175
Deaths:984
KDR:1.194
Accuracy:27.009% B+
HSR:34.298% M
Thanatos VE70
B**
Kills:1,173
Deaths:1,432
KDR:0.819
Accuracy:48.950% B**
HSR:14.493% C
Phobos VX86
B*
Kills:1,171
Deaths:1,271
KDR:0.921
Accuracy:64.093% B+
HSR:21.008% B*
NSX Tanto
B+
Kills:1,170
Deaths:1,444
KDR:0.810
Accuracy:28.488% B+
HSR:28.633% B+
Zenith VX-5
A++
Kills:1,167
Deaths:1,104
KDR:1.057
Accuracy:26.243% C++
HSR:31.191% A++
NSX Tengu
B*
Kills:1,165
Deaths:1,006
KDR:1.158
Accuracy:38.015% C*
HSR:26.094% B*
Pandora VX25
B**
Kills:1,160
Deaths:1,962
KDR:0.591
Accuracy:24.789% D**
HSR:19.483% B**
NSX-P Tanto
B++
Kills:1,046
Deaths:810
KDR:1.291
Accuracy:29.034% B++
HSR:22.753% C
NS-11C
A*
Kills:1,027
Deaths:1,008
KDR:1.019
Accuracy:27.284% B++
HSR:30.282% A*
NS-7 PDW
A+
Kills:783
Deaths:596
KDR:1.314
Accuracy:29.240% B*
HSR:26.948% A+
NS Baron G5
A
Kills:633
Deaths:615
KDR:1.029
Accuracy:51.521% B++
HSR:20.063% A
The Little Helper
A+
Kills:357
Deaths:269
KDR:1.327
Accuracy:48.614% C+
HSR:25.770% A+
VX6-7
A++
Kills:216
Deaths:195
KDR:1.108
Accuracy:27.739% B++
HSR:31.944% A++
Chaos
B*
Kills:139
Deaths:113
KDR:1.230
Accuracy:59.471% B*
HSR:12.950% C-
Eclipse VE3A
A+
Kills:104
Deaths:63
KDR:1.651
Accuracy:33.575% A+
HSR:19.231% C+
Kills:24,548
Deaths (as Light Assault):27,138
Deaths (to Light Assaults):14,279
KDR:0.90456
Kill Difference:2,590
Playtime:325.357 hours
Usage:5%
Score:3.392m
Score/min:174
Accuracy (listed only):35.333%
HSR (listed only):25.805%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,402
Deaths:3,322
KDR:0.422
Accuracy:18.612% D
HSR:22.111% B+
VE-LR Obelisk
B+
Kills:1,202
Deaths:997
KDR:1.206
Accuracy:35.912% B+
HSR:28.120% C-
Serpent VE92
M
Kills:1,180
Deaths:1,328
KDR:0.889
Accuracy:24.830% C*
HSR:34.576% M
Solstice SF
A+
Kills:1,180
Deaths:1,540
KDR:0.766
Accuracy:26.412% B+
HSR:26.102% A+
Deimos VA29
B**
Kills:1,179
Deaths:1,514
KDR:0.779
Accuracy:60.827% C+
HSR:22.562% B**
Pulsar C
A*
Kills:1,178
Deaths:1,294
KDR:0.910
Accuracy:26.506% B+
HSR:34.635% A*
Nova
B*
Kills:1,176
Deaths:1,198
KDR:0.982
Accuracy:52.228% B+
HSR:19.643% B*
Thanatos VE70
B**
Kills:1,173
Deaths:1,432
KDR:0.819
Accuracy:48.950% B**
HSR:14.493% C
Phobos VX86
B*
Kills:1,171
Deaths:1,271
KDR:0.921
Accuracy:64.093% B+
HSR:21.008% B*
NSX Tanto
B+
Kills:1,170
Deaths:1,444
KDR:0.810
Accuracy:28.488% B+
HSR:28.633% B+
Zenith VX-5
A++
Kills:1,167
Deaths:1,104
KDR:1.057
Accuracy:26.243% C++
HSR:31.191% A++
Pandora VX25
B**
Kills:1,160
Deaths:1,962
KDR:0.591
Accuracy:24.789% D**
HSR:19.483% B**
Eidolon VE33
C+
Kills:1,156
Deaths:1,887
KDR:0.613
Accuracy:26.776% C+
HSR:25.952% C+
NSX-P Tanto
B++
Kills:1,046
Deaths:810
KDR:1.291
Accuracy:29.034% B++
HSR:22.753% C
NS-11C
A*
Kills:1,027
Deaths:1,008
KDR:1.019
Accuracy:27.284% B++
HSR:30.282% A*
NS Baron G5
A
Kills:633
Deaths:615
KDR:1.029
Accuracy:51.521% B++
HSR:20.063% A
The Little Helper
A+
Kills:357
Deaths:269
KDR:1.327
Accuracy:48.614% C+
HSR:25.770% A+
VX6-7
A++
Kills:216
Deaths:195
KDR:1.108
Accuracy:27.739% B++
HSR:31.944% A++
Chaos
B*
Kills:139
Deaths:113
KDR:1.230
Accuracy:59.471% B*
HSR:12.950% C-
Eclipse VE3A
A+
Kills:104
Deaths:63
KDR:1.651
Accuracy:33.575% A+
HSR:19.231% C+
Kills:19,016
Deaths (as Engineer):23,366
Deaths (to Engineers):16,718
KDR:0.81383
Kill Difference:4,350
Playtime:3,113.853 hours
Usage:49%
Score:52.222m
Score/min:280
Accuracy (listed only):37.095%
HSR (listed only):24.575%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B
Kills:1,249
Deaths:1,169
KDR:1.068
Accuracy:27.386% C+
HSR:26.421% B
NSX Yumi
B
Kills:1,208
Deaths:1,249
KDR:0.967
Accuracy:28.171% C**
HSR:29.056% B
MKV Suppressed
A++
Kills:1,201
Deaths:1,343
KDR:0.894
Accuracy:24.133% C
HSR:29.642% A++
VE-S Canis
A+
Kills:1,201
Deaths:683
KDR:1.758
Accuracy:32.170% B*
HSR:33.722% A+
Terminus VX-9
B++
Kills:1,183
Deaths:899
KDR:1.316
Accuracy:27.358% B
HSR:31.446% B++
Eridani SX5
A++
Kills:1,183
Deaths:1,007
KDR:1.175
Accuracy:26.626% C++
HSR:31.615% A++
Skorpios
B+
Kills:1,182
Deaths:1,037
KDR:1.140
Accuracy:26.912% C+
HSR:25.381% B+
NS-11A
B*
Kills:1,181
Deaths:935
KDR:1.263
Accuracy:28.129% B*
HSR:25.741% B+
Deimos VA29
B**
Kills:1,179
Deaths:1,514
KDR:0.779
Accuracy:60.827% C+
HSR:22.562% B**
Corvus VA55
C**
Kills:1,177
Deaths:3,231
KDR:0.364
Accuracy:16.992% D**
HSR:24.724% C**
Pulsar VS1
B+
Kills:1,177
Deaths:1,469
KDR:0.801
Accuracy:24.175% C++
HSR:24.469% B+
Nova
B*
Kills:1,176
Deaths:1,198
KDR:0.982
Accuracy:52.228% B+
HSR:19.643% B*
Sirius SX12
M
Kills:1,175
Deaths:984
KDR:1.194
Accuracy:27.009% B+
HSR:34.298% M
Thanatos VE70
B**
Kills:1,173
Deaths:1,432
KDR:0.819
Accuracy:48.950% B**
HSR:14.493% C
Phobos VX86
B*
Kills:1,171
Deaths:1,271
KDR:0.921
Accuracy:64.093% B+
HSR:21.008% B*
Equinox VE2 Burst
B
Kills:1,170
Deaths:893
KDR:1.310
Accuracy:27.918% C++
HSR:30.684% B
H-V45
C++
Kills:1,167
Deaths:1,458
KDR:0.800
Accuracy:24.327% C++
HSR:19.966% C+
Equinox VE2
B
Kills:1,166
Deaths:1,755
KDR:0.664
Accuracy:25.791% C+
HSR:23.671% B
NSX Tengu
B*
Kills:1,165
Deaths:1,006
KDR:1.158
Accuracy:38.015% C*
HSR:26.094% B*
Pandora VX25
B**
Kills:1,160
Deaths:1,962
KDR:0.591
Accuracy:24.789% D**
HSR:19.483% B**
CME
B*
Kills:1,138
Deaths:1,471
KDR:0.774
Accuracy:24.029% C-
HSR:28.647% B*
NS-7 PDW
A+
Kills:783
Deaths:596
KDR:1.314
Accuracy:29.240% B*
HSR:26.948% A+
NS Baron G5
A
Kills:633
Deaths:615
KDR:1.029
Accuracy:51.521% B++
HSR:20.063% A
The Little Helper
A+
Kills:357
Deaths:269
KDR:1.327
Accuracy:48.614% C+
HSR:25.770% A+
Chaos
B*
Kills:139
Deaths:113
KDR:1.230
Accuracy:59.471% B*
HSR:12.950% C-
Kills:26,694
Deaths (as Combat Medic):29,559
Deaths (to Combat Medics):9,935
KDR:0.90308
Kill Difference:2,865
Playtime:1,253.748 hours
Usage:20%
Score:20.186m
Score/min:268
Accuracy (listed only):34.755%
HSR (listed only):25.140%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A++
Kills:1,201
Deaths:1,343
KDR:0.894
Accuracy:24.133% C
HSR:29.642% A++
VE-S Canis
A+
Kills:1,201
Deaths:683
KDR:1.758
Accuracy:32.170% B*
HSR:33.722% A+
Eridani SX5
A++
Kills:1,183
Deaths:1,007
KDR:1.175
Accuracy:26.626% C++
HSR:31.615% A++
Skorpios
B+
Kills:1,182
Deaths:1,037
KDR:1.140
Accuracy:26.912% C+
HSR:25.381% B+
Sirius SX12
M
Kills:1,175
Deaths:984
KDR:1.194
Accuracy:27.009% B+
HSR:34.298% M
NSX Tomoe
B++
Kills:1,170
Deaths:1,033
KDR:1.133
Accuracy:32.531% B++
HSR:33.761% C
NS-44 Commissioner
B
Kills:1,169
Deaths:1,939
KDR:0.603
Accuracy:36.217% C+
HSR:24.551% B
Nyx VX31
C++
Kills:1,166
Deaths:812
KDR:1.436
Accuracy:32.150% C
HSR:30.189% C++
NSX Tengu
B*
Kills:1,165
Deaths:1,006
KDR:1.158
Accuracy:38.015% C*
HSR:26.094% B*
Ghost
C+
Kills:1,164
Deaths:731
KDR:1.592
Accuracy:38.992% C+
HSR:62.113% D
Artemis VX26
A
Kills:1,161
Deaths:885
KDR:1.312
Accuracy:29.671% B+
HSR:32.128% A
NS-7 PDW
A+
Kills:783
Deaths:596
KDR:1.314
Accuracy:29.240% B*
HSR:26.948% A+
NS-44L Blackhand
C
Kills:593
Deaths:686
KDR:0.864
Accuracy:39.181% C
HSR:31.029% D
XM98
D
Kills:510
Deaths:555
KDR:0.919
Accuracy:33.080% D
HSR:60.392% F
NS-357 IA
C++
Kills:416
Deaths:705
KDR:0.590
Accuracy:47.613% C++
HSR:32.933% C+
Beamer VS3
C*
Kills:354
Deaths:612
KDR:0.578
Accuracy:28.543% C++
HSR:24.294% C*
NS-61 Emissary
B*
Kills:232
Deaths:394
KDR:0.589
Accuracy:30.098% C**
HSR:21.552% B*
NS-30 Vandal
C+
Kills:209
Deaths:174
KDR:1.201
Accuracy:32.970% C+
HSR:20.096% D
NS-AM7 Archer
D
Kills:180
Deaths:850
KDR:0.212
Accuracy:51.103% D--
HSR:11.667% D
VA39 Spectre
C+
Kills:162
Deaths:192
KDR:0.844
Accuracy:32.483% C+
HSR:30.247% D
Manticore SX40
B**
Kills:65
Deaths:119
KDR:0.546
Accuracy:31.440% C**
HSR:29.231% B**
Kills:16,441
Deaths (as Infiltrator):16,343
Deaths (to Infiltrators):13,193
KDR:1.006
Kill Difference:98
Playtime:377.940 hours
Usage:6%
Score:4.673m
Score/min:206
Accuracy (listed only):33.342%
HSR (listed only):31.042%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C**
Kills:890
Deaths:467
KDR:1.906
Accuracy:28.807% C**
HSR:20.787% C++
NS-20 Gorgon
B+
Kills:834
Deaths:466
KDR:1.790
Accuracy:29.062% C*
HSR:22.542% B+
Quasar VM1
B+
Kills:568
Deaths:465
KDR:1.222
Accuracy:12.528% D*
HSR:23.416% B+
Nebula VM20
C**
Kills:563
Deaths:273
KDR:2.062
Accuracy:19.158% C++
HSR:22.380% C**
Nebula VM20
C**
Kills:534
Deaths:273
KDR:1.956
Accuracy:18.596% C++
HSR:22.097% C**
Quasar VM1
B++
Kills:529
Deaths:474
KDR:1.116
Accuracy:12.946% D
HSR:22.117% B++
Comet VM2
B
Kills:527
Deaths:723
KDR:0.729
Accuracy:43.519% C++
HSR:4.934% B
Comet VM2
B+
Kills:469
Deaths:714
KDR:0.657
Accuracy:44.301% C+
HSR:5.544% B+
NS-10 Burster
C*
Kills:159
Deaths:109
KDR:1.459
Accuracy:30.472% C*
HSR:5.031% C--
NS-10 Burster
C++
Kills:145
Deaths:109
KDR:1.330
Accuracy:30.277% C++
HSR:5.517% C+
Kills:5,218
Deaths (as MAX Suit):2,036.500
Deaths (to MAX Suits):3,642
KDR:2.56224
Kill Difference:3,181.500
Playtime:198.334 hours
Usage:3%
Score:2.918m
Score/min:245
Accuracy (listed only):26.967%
HSR (listed only):15.436%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:598
V. Kills:38 N/A
Deaths:112
KDR:5.339
Accuracy:52.365% A+
KPH:46.600 C+
VKPH:3 C
Saron Laser Cannon
B*
Kills:141
V. Kills:96 145%
Deaths:185
KDR:0.762
Accuracy:37.223% B*
KPH:6.900 D
VKPH:4.700 D
Coyote Missiles
B++
Kills:99
V. Kills:57 171%
Deaths:38
KDR:2.605
Accuracy:58.792% B++
KPH:17.900 D
VKPH:10.300 D
Maelstrom Turbo Laser
C++
Kills:54
V. Kills:39 135%
Deaths:31
KDR:1.742
Accuracy:32.181% C++
KPH:9.800 C
VKPH:7.100 C-
Kills:892 (793 + 0)
Deaths:366
KDR:2.437
VKDR:0.628
Vehicle Kills:230
Kill Difference:526
Playtime:44.311 hours
Usage:1%
Score:0.609m
Score/min:229
Piloting Accuracy:32.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:4,180
V. Kills:3,129 134%
Deaths:3,380
KDR:1.237
Accuracy:60.179% A+
KPH:7.700 C+
VKPH:5.800 C
C150 Dalton
C++
Kills:1,244
V. Kills:1,444 86%
Deaths:372
KDR:3.344
Accuracy:38.314% C+
KPH:22.200 D
VKPH:25.700 C++
Dual-75 Duster
A
Kills:401
V. Kills:91 436%
Deaths:34
KDR:11.794
Accuracy:34.362% C--
KPH:48.400 D
VKPH:11 A
AP30 Shredder
C+
Kills:365
V. Kills:353 103%
Deaths:112
KDR:3.259
Accuracy:32.953% C
KPH:21.600 C--
VKPH:20.900 C+
L105 Zephyr
B*
Kills:301
V. Kills:86 346%
Deaths:39
KDR:7.718
Accuracy:45.752% B+
KPH:47.700 C+
VKPH:13.600 B*
L-30R Vektor
C**
Kills:155
V. Kills:83 185%
Deaths:80
KDR:1.938
Accuracy:41.308% C**
KPH:12.900 C++
VKPH:6.900 C+
Kills:6,646 (4,335 + 2,311)
Deaths:4,017
KDR:1.654
VKDR:1.291
Vehicle Kills:5,186
Kill Difference:2,629
Playtime:640.285 hours
Usage:10%
Score:5.263m
Score/min:137
Piloting Accuracy:41.308%
Gunner Accuracy:45.752%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C++
Kills:1,190
V. Kills:324 366%
Deaths:84
KDR:14.167
Accuracy:56.147% C
KPH:55 C++
VKPH:15 D-
L100 Python AP
D
Kills:200
V. Kills:122 163%
Deaths:83
KDR:2.410
Accuracy:49.700% D
KPH:18.800 D-
VKPH:11.500 D*
C75 Viper
D
Kills:101
V. Kills:28 348%
Deaths:70
KDR:1.443
Accuracy:34.140% D
KPH:15.400 D
VKPH:4.300 D-
L100 Python HESH
C
Kills:79
V. Kills:14 N/A
Deaths:9
KDR:8.778
Accuracy:51.312% C**
KPH:39.300 C--
VKPH:7 C
Kills:1,570 (1,570 + 0)
Deaths:246
KDR:6.382
VKDR:1.984
Vehicle Kills:488
Kill Difference:1,324
Playtime:40.875 hours
Usage:1%
Score:0.560m
Score/min:228
Driving Accuracy:51.312%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,171
V. Kills:284 411%
Deaths:104
KDR:11.260
Accuracy:54.726% B+
KPH:48.600 C**
VKPH:11.800 B**
Saron HRB
B+
Kills:759
V. Kills:476 159%
Deaths:107
KDR:7.093
Accuracy:47.577% B+
KPH:27 C*
VKPH:16.900 C++
Supernova FPC
B++
Kills:340
V. Kills:144 234%
Deaths:56
KDR:6.071
Accuracy:52.602% C+
KPH:31.800 B++
VKPH:13.500 C
E540 Halberd
C+
Kills:139
V. Kills:95 145%
Deaths:31
KDR:4.484
Accuracy:46.430% C+
KPH:24.600 D
VKPH:16.800 C+
Kills:2,409 (1,511 + 898)
Deaths:298
KDR:8.084
VKDR:3.352
Vehicle Kills:999
Kill Difference:2,111
Playtime:68.532 hours
Usage:1%
Score:1.453m
Score/min:353
Driving Accuracy:52.602%
Gunner Accuracy:46.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,523
V. Kills:136 N/A
Deaths:175
KDR:8.703
Accuracy:34.954% C
KPH:73.400 C
VKPH:6.600 C++
Aphelion VEX-4H
C
Kills:1,103
V. Kills:923 119%
Deaths:384
KDR:2.872
Accuracy:39.124% D
KPH:29.600 D
VKPH:24.800 C
M12 Kobalt-H
B**
Kills:270
V. Kills:10 N/A
Deaths:15
KDR:18
Accuracy:28.193% B**
KPH:124.900 C+
VKPH:4.600 C
M40 Fury-H
C+
Kills:173
V. Kills:40 422%
Deaths:31
KDR:5.581
Accuracy:41.499% C+
KPH:66.300 D
VKPH:15.300 C+
E540 Halberd-H
B**
Kills:101
V. Kills:44 224%
Deaths:15
KDR:6.733
Accuracy:66.941% B**
KPH:52.900 B+
VKPH:23.100 C++
Saron HRB-H
C--
Kills:68
V. Kills:49 136%
Deaths:24
KDR:2.833
Accuracy:55.108% C+
KPH:26.400 D
VKPH:19 C--
Kills:3,238 (0 + 3,238)
Deaths:644
KDR:5.028
VKDR:1.866
Vehicle Kills:1,202
Kill Difference:2,594
Playtime:67.255 hours
Usage:1%
Score:1.046m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:55.108%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,004
V. Kills:49 N/A
Deaths:54
KDR:18.593
Accuracy:20.956% B+
KPH:65.100 C+
VKPH:3.200 C+
M20 Basilisk
B+
Kills:571
V. Kills:242 235%
Deaths:99
KDR:5.768
Accuracy:43.556% B+
KPH:24 C**
VKPH:10.200 B+
M12 Kobalt
B+
Kills:472
V. Kills:33 N/A
Deaths:33
KDR:14.303
Accuracy:21.379% B++
KPH:64.600 C+
VKPH:4.500 B+
M20 Basilisk
B
Kills:318
V. Kills:171 185%
Deaths:62
KDR:5.129
Accuracy:42.437% B
KPH:20.600 C+
VKPH:11.100 B
M60-G Bulldog
C++
Kills:286
V. Kills:68 414%
Deaths:73
KDR:3.918
Accuracy:36.130% C++
KPH:26.600 C+
VKPH:6.300 C++
G40-F Ranger
D-
Kills:91
V. Kills:87 103%
Deaths:47
KDR:1.936
Accuracy:24.160% D--
KPH:7.200 D*
VKPH:6.900 D-
M40 Fury
D
Kills:81
V. Kills:23 338%
Deaths:17
KDR:4.765
Accuracy:29.751% D
KPH:23.700 D-
VKPH:6.700 D
M60-G Bulldog
C+
Kills:80
V. Kills:23 333%
Deaths:12
KDR:6.667
Accuracy:36.982% C+
KPH:27 C--
VKPH:7.700 C+
M40 Fury
D
Kills:72
V. Kills:17 400%
Deaths:11
KDR:6.545
Accuracy:29.744% D
KPH:29.200 D-
VKPH:6.900 D
Kills:2,975 (0 + 2,975)
Deaths:408
KDR:7.292
VKDR:1.748
Vehicle Kills:713
Kill Difference:2,567
Playtime:94.145 hours
Usage:1%
Score:1.183m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:29.744%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:715
V. Kills:79 N/A
Deaths:67
KDR:10.672
Accuracy:41.522% A
KPH:28.800 D--
VKPH:3.200 D-
M20 Wyvern
C**
Kills:75
V. Kills:43 170%
Deaths:32
KDR:2.344
Accuracy:40.113% C**
KPH:9.500 D-
VKPH:5.400 D--
Kills:790 (0 + 790)
Deaths:99
KDR:7.980
VKDR:1.232
Vehicle Kills:122
Kill Difference:691
Playtime:32.688 hours
Usage:1%
Score:0.175m
Score/min:89
Piloting Accuracy:N/A%
Gunner Accuracy:40.113%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 7,3094,1803,3801.237C+0.0860.179%A+N/A7.7C+5.8C68540.7h49.9B82.9B++
C-4 3,0162,1721,6841.29C+0.1328.059%B+N/A67.2C26.1C+50032.3h1.2B+4.3B++
M12 Kobalt 1,6981,6144436.682B+35.5224.993%B+18.092%C++113.7C++5.9C++26714.2h16.1C**64.3B+
Proton II PPA-H 1,6591,5231758.703C7.5534.954%C2.232%B+73.2C6.5C++18420.8h10C++28.6C++
Solstice VE3 1,4401,4023,3220.422C--0.7418.612%D22.111%B+5.7D-N/A27244.6h20D107.3C
NS-15M2 1,3121,2919261.394C+0.2428.153%B*31.681%B++31.3CN/A10141.2h11.3B+40.1B+
Lasher X2 1,3121,2871,3700.939C+0.2229.339%B+6.76%A+26.7C+N/A9048.2h15.3B**52B++
Betelgeuse 54-A 1,2661,2508201.524C0.3726.836%C++32.96%C**40.2DN/A17631.1h11.2C+41.9C++
Darkstar 1,2701,2491,1691.068C0.0927.386%C+26.421%B24.5D-N/A8850.9h12.4C**45.5C**
C150 Dalton 2,6881,2443723.344C2.1938.314%C+N/A22.2D25.7C++67456.1h4.5C+11.7C++
NSX Yumi 1,2281,2081,2490.967C0.1928.171%C**29.056%B21.2DN/A5257h13C+46C*
VE-LR Obelisk 1,2241,2029971.206C0.0535.912%B+28.12%C-17.3DN/A4769.3h7.1C+19.7B
MKV Suppressed 1,2181,2011,3430.894C+0.2624.133%C29.642%A++18.2DN/A4765.9h14.3C++59.2C++
VE-S Canis 1,2121,2016831.758B+0.6032.17%B*33.722%A+35.9C+N/A12833.5h10B+31B+
Proximity Mine 1,2001,1962884.153C++3.0044.87%BN/A86DN/A24113.9h2.1C--4.6C++
LB00 Python AP 1,5141,1908414.167C*13.0156.147%C1.429%B*55.1C++15D-18521.6h3.2B**5.7B*
Sticky Grenade 1,2151,18811188N/A1,186.8461.914%B**N/A1080C**24.5A+30231.1h2.1C**3.3B+
Terminus VX-9 1,2021,1838991.316C+0.1627.358%B31.446%B++24.6DN/A7648h11.7B42.6B+
Eridani SX5 1,1961,1831,0071.175C++0.0226.626%C++31.615%A++29.4C+N/A8240.2h11.5C**43.1C**
Skorpios 1,1991,1821,0371.14C0.0226.912%C+25.381%B+26.1DN/A6445.3h11.6C+43.2C+
NS-11A 1,2041,1819351.263C+0.1128.129%B*25.741%B+22.4C-N/A8052.7h12B++42.6B++
NSX Naginata 1,1981,1811,0211.157C+0.0026.47%B*29.043%C++28.9C-N/A9040.8h11.7C*44.1B+
Serpent VE92 1,2091,1801,3280.889C+0.2724.83%C*34.576%M20.3CN/A6158h12.4B49.9B
Solstice SF 1,2231,1801,5400.766C+0.3926.412%B+26.102%A+19.7C+N/A5459.9h12.4C++47.1B
VX29 Polaris 1,2031,1797371.6C++0.4428.422%B*28.244%B++32.8CN/A10835.9h11.3B+39.6B+
Deimos VA29 1,1921,1791,5140.779C0.3860.827%C+22.562%B**16.9D-N/A4669.9h2.8C--4.6C+
VE-H Maw 1,2021,1798051.465C+0.3127.282%C**31.043%B+29.2DN/A9840.4h10.1B37.2B
Pulsar C 1,2001,1781,2940.91C+0.2526.506%B+34.635%A*20.3CN/A9658h9.9B+37.2B+
Corvus VA55 1,2001,1773,2310.364D-0.7916.992%D**24.724%C**7.7D--N/A25153.4h15.8D*92.9D**
Pulsar VS1 1,1991,1771,4690.801C+0.3624.175%C++24.469%B+15.3DN/A6176.9h14B58B
NS-15 Gallows 1,1931,1767191.636C0.4827.831%C+32.313%C++28D-N/A6542h11C+39.5C+
Nova 1,1931,1761,1980.982C0.1852.228%B+19.643%B*26.2CN/A6944.9h4.4C*8.4B+
SVA-88 1,1891,1758361.406C+0.2526.995%B++27.83%B28.4DN/A10841.4h11B+40.9B+
NSX-P Naginata 1,1921,1756711.751C*0.5927.022%B*26.723%C35.6CN/A8433h10.5B++38.8B++
Sirius SX12 1,1961,1759841.194C*0.0427.009%B+34.298%M33.8C**N/A13334.8h13.2B+49B+
Pulsar LSW 1,1911,1748711.348C+0.1927.646%B*32.198%B**27.5C--N/A9942.7h11.8C**42.6B+
Thanatos VE70 1,1931,1731,4320.819C+0.3448.95%B**14.493%C20.4CN/A5957.5h4.7C*9.5B+
Supernova VPC 1,4551,17110411.26C+10.1054.726%B+N/A48.6C**11.8B**22924.1h3.6C6.5C++
Phobos VX86 1,1871,1711,2710.921C0.2464.093%B+21.008%B*26.7DN/A6743.9h2.3B3.6B+
Orion VS54 1,1821,1711,1381.029C+0.1322.525%B27.925%B+21.1C-N/A12655.4h11.2B+49.9C*
Ursa 1,1881,1718231.423C*0.2726.698%B++29.291%B++32.3C+N/A9036.3h10B+37.6B+
NSX Tomoe 1,1811,1701,0331.133C0.0232.531%B++33.761%C23.5DN/A5949.8h13.6C**41.9B+
NSX Tanto 1,1881,1701,4440.81C0.3528.488%B+28.633%B+19.8C--N/A5159.1h13.4C*47.1C*
Equinox VE2 Burst 1,1921,1708931.31C+0.1527.918%C++30.684%B22.9DN/A5851.1h12.9C++46.2C*
NS-44 Commissioner 1,1871,1691,9390.603C0.5536.217%C+24.551%B20.1C--N/A6258.1h4C+11C*
Zenith VX-5 1,1811,1671,1041.057C+0.1026.243%C++31.191%A++24.9CN/A6346.9h11.6B+44.3B+
H-V45 1,1791,1671,4580.8C0.3624.327%C++19.966%C+17.7DN/A5866h13.8C+56.7C++
Equinox VE2 1,2001,1661,7550.664C--0.4925.791%C+23.671%B14.2DN/A3681.9h14.8C--57.5C+
Nyx VX31 1,1731,1668121.436C0.2832.15%C30.189%C++26.7C--N/A10143.7h5.7C+17.8C+
NSX Tengu 1,1741,1651,0061.158C+0.0038.015%C*26.094%B*26.7CN/A6843.6h11.8B+31.1B+
Ghost 1,1701,1647311.592C0.4338.992%C+62.113%D31.1CN/A8937.4h2.3C++5.9C*
Flare VE6 1,1841,1641,1271.033C0.1222.449%C+27.32%B+22.1DN/A6552.7h10.8C++48C*
Artemis VX26 1,1651,1618851.312C+0.1529.671%B+32.128%A35.8C++N/A8832.4h10.4B++35B++
Pandora VX25 1,1831,1601,9620.591D0.5724.789%D**19.483%B**10.9D--N/A30106.2h4.7C+19.1D-
Eidolon VE33 1,2131,1561,8870.613C0.5426.776%C+25.952%C+7.6D-N/A26152h9.7C+36.2C++
CME 1,1661,1381,4710.774C--0.3824.029%C-28.647%B*14.8D-N/A5376.9h15.3C63.8C
Aphelion VEX-4H 2,0261,1033842.872C1.7139.124%D3.626%C**29.7D24.8C27037.2h62C++158.4C+
NSX-P Tanto 1,0611,0468101.291B+0.1329.034%B++22.753%C19.6CN/A5453.3h12.9B+44.4B+
NS-11C 1,0511,0271,0081.019C++0.1427.284%B++30.282%A*15.6C--N/A5065.8h13.4B49.3B+
M12 Kobalt 1,0531,0045418.593B+17.4420.956%B+21.315%B++65.2C+3.2C+22915.4h16.8B+80B+
Auraxium Force-Blade 1,01398246,9650.021C1.1449.316%A+1.629%D-0.5C-N/A12131.2h1.9B+3.9B+
NS-20 Gorgon 9608904671.906B++0.7528.807%C**20.787%C++18.3C+1.4C5248.6h39.3C**136.5B+
Tank Mine 1,4468734152.104C0.9533.454%C+N/A45D*29.5D*44719.4h2.1C6.3C++
Nemesis VSH9 1,3928417601.107B*0.0570.53%B**N/A17.9C++11.7C**16347h6.4B*9.1B**
NS-20 Gorgon 9108344661.79B++0.6329.062%C*22.542%B+17.2C+1.6C++5048.4h42.3C**145.6B+
NS Decimator 1,1177966421.24C**0.0867.286%B*N/A30.6C12.3C20926h3.9B+5.8B*
NS-7 PDW 7977835961.314B+0.1629.24%B*26.948%A+23C+N/A7334h13.5B+46.1B+
Saron HRB 1,2357591077.093B+5.9447.577%B+N/A27C*16.9C++28028.1h23C+48.4B
CAS 14-E 7947156710.672C+9.5141.522%A1.818%C++28.8D--3.2D-9024.8h29.5C*71.2B+
NS Baron G5 6396336151.029C+0.1351.521%B++20.063%A36.4C++N/A10617.4h3.9B++7.6C++
Light PPA 6365981125.339C*4.1852.365%A+N/A46.7C+3C20112.8h12.7C*24.2B+
NS-44L Blackhand 5965936860.864C0.2939.181%C31.029%D25.2C++N/A6523.5h4.5C++11.4C++
M20 Basilisk 813571995.768A4.6143.556%B+5.779%C+24C**10.2B+22923.8h85.2B195.7B+
Quasar VM1 5765684651.222C-0.0612.528%D*23.416%B+17.2D--N/A5933.1h14.5C+115.9D
Nebula VM20 5755632732.062C+0.9019.158%C++22.38%C**28.9CN/A8919.5h13.5B*70.7B+
Nebula VM20 5455342731.956C+0.8018.596%C++22.097%C**27.4CN/A8719.5h13.8B++74B+
Quasar VM1 5415294741.116C0.0412.946%D22.117%B++15.7DN/A6633.8h16.4C+126.4C+
Comet VM2 8085277230.729C+0.4343.519%C++4.934%B7.8D4.1C+6767.9h27.9C64.2C+
XM98 5165105550.919D0.2433.08%D60.392%F12DN/A3642.6h3.4D*10.3D-
M12 Kobalt 5054723314.303C+13.1521.379%B++17.161%C64.7C+4.5B+2597.3h18.1C++84.7B+
Comet VM2 7104697140.657C0.5044.301%C+5.544%B+7D-3.6D5267h32.3C72.8C+
NS-357 IA 4184167050.59C-0.5747.613%C++32.933%C+29.9CN/A8313.9h3.5C+7.4C++
Dual-75 Duster 4924013411.794C++10.6434.362%C--N/A48.3D11A2708.3h6.1C+17.9C+
AP30 Shredder 7183651123.259C2.1032.953%C1.096%D21.6C--20.9C+45316.9h94.2C++285.8C++
The Little Helper 3613572691.327C+0.1748.614%C+25.77%A+25.9DN/A6613.8h4.6C*9.4C*
Beamer VS3 3543546120.578C+0.5828.543%C++24.294%C*24.8C+N/A9714.3h8.1B+28.5C*
Supernova FPC 484340566.071C++4.9152.602%C+N/A31.8B++13.5C79610.7h4.1B*7.9B*
M20 Basilisk 489318625.129A3.9742.437%B2.83%D--20.5C+11C**24615.5h112.1C+264.2C*
Frag Grenade 3223151315N/A313.8450.616%B++N/A525C++11.7B+26470.6h3.5B7B+
L105 Zephyr 387301397.718C+6.5645.752%B+N/A47.8C+13.7B*3366.3h6B13B+
M60-G Bulldog 354286733.918C+2.7636.13%C++3.497%B26.5C+6.3C++14210.8h8.1C+22.3C*
M12 Kobalt-H 2802701518C+16.8428.193%B**18.889%B+122.7C+4.5C3132.2h14.9C*53B+
NS Annihilator 4212612770.942B*0.2282.857%B+N/A14.3B**8.8C++15018.2h9.4B*11.4B*
NS-61 Emissary 2422323940.589C0.5730.098%C**21.552%B*10.5DN/A4222h15.2C+50.5C*
VX6-7 2212161951.108C+0.0527.739%B++31.944%A++20.8C-N/A8910.4h13.1C++47.2B
NS-30 Vandal 2112091741.201C0.0432.97%C+20.096%D30.7CN/A1006.8h5.7C++17.1C*
L100 Python AP 322200832.41C-1.2549.7%D4%B++18.9D-11.5D*25210.6h6.6C++13.3C+
Force-Blade 22518826,7210.007C--1.1543.361%B**2.128%D0.1DN/A01704.1h3.6D8.3B
NS-AM7 Archer 2841808500.212D0.9551.103%D--11.667%D0.8D*N/A8221.9h19.8C++38.8C+
M40 Fury-H 213173315.581C--4.4241.499%C+1.734%B+66.5D15.4C+2392.6h11.2C--27C--
MANA Anti-Personnel Turret 174171852.012N/A0.8516.819%UN/A1710U30U5033500.1h19.6T*116.8T*
VA39 Spectre 1631621920.844C0.3132.483%C+30.247%D13C--N/A8012.5h5.3B+16.2B+
NS-10 Burster 2521591091.459B*0.3030.472%C*5.031%C--7.9B**4.6B++7220.1h103.9B*341.1B++
L-30R Vektor 238155801.938C++0.7841.308%C**N/A12.9C++6.9C+9012h55.9B+135.3B+
Spear Anti-Vehicle Phalanx Turret 2081551311.923B*10.7758.11%A+5.161%B+55.4B**18.9C5462.8h7B++12B**
C-4 ARX 2021531201.275C0.1228.966%B++N/A58.8D--18.8D--5542.6h1.1B+3.8B++
Hyena Missile Launcher 2761491371.088C-0.0734.292%C*N/A9.2D7.8C-41316.2h40.9C119.2C+
NS-10 Burster 2181451091.33B+0.1730.277%C++5.517%C+7.2B++3.6C+6620.1h113.4B*374.6B++
Saron Laser Cannon 2371411850.762C0.4037.223%B*N/A6.9D4.7D21420.4h169C+454.1C++
E540 Halberd 234139314.484C3.3346.43%C+N/A24.8D17C+4115.6h7.1D-15.2D
Chaos 1401391131.23C+0.0759.471%B*12.95%C-15.4D**N/A869h5.2D*8.7C
Xiphos Anti-Personnel Phalanx Tower 1341251125A123.8431.985%C*N/A208.3C+15B**6790.6h13.4C**41.7B
Hades VSH4 1981063020.351C0.8173.008%B++2.83%C*7.9C-6.8C8813.5h11.6D-15.9C--
Eclipse VE3A 110104631.651B0.4933.575%A+19.231%C+25.4C--1.5A+1144.1h12.5C+37.1B+
C75 Viper 129101701.443C--0.2934.14%D1.98%B+15.3D4.2D-2426.6h14.9C+43.8C+
M60-A Bulldog 154101531.906D0.7529.329%D-N/A13.6D--7.2C*3457.4h9.9F*33.8F-
E540 Halberd-H 145101156.733C+5.5866.941%B**1.98%C++53.2B+23.2C++5241.9h7.2C10.8C++
Spear Anti-Vehicle Phalanx Tower 17199333B*31.8459.126%B*1.01%D**45C++32.7B3522.2h7.8B+13.2B*
Coyote Missiles 15699382.605C+1.4558.792%B++N/A18D10.4D1335.5h40.9C*69.6B+
Rocklet Rifle 186981200.817C**0.3459.344%B++N/A19.6D17.6D4755h33.1B+55.7B+
G40-F Ranger 17891471.936D--0.7824.16%D--1.099%C-7.2D*6.9D-13012.6h171.8D711.1D--
M40 Fury 10481174.765C3.6129.751%D1.235%D23.8D-6.8C--2273.4h15.5C+52C
M60-G Bulldog 10380126.667B+5.5136.982%C+5%A26.7C--7.7C+1823h8.4C22.6C+
L100 Python HESH 937998.778C+7.6251.312%C**N/A39.5C--7C5262h4C7.7C+
Hunter QCX 77771550.497C0.6639.604%C19.481%C-9.7CN/A417.9h3.1B+7.9B+
M20 Wyvern 11875322.344C1.1940.113%C**1.333%D9.5D-5.4D--877.9h78.7C++196.2B+
M40 Fury 8972116.545C+5.3929.744%DN/A28.8D-6.8D2342.5h13.5C++45.5C+
Saron HRB-H 11768242.833C1.6855.108%C+N/A26.2D18.8C--4812.6h28.8C52.3C+
Manticore SX40 65651190.546C-0.6131.44%C**29.231%B**34.2C++N/A1141.9h7.2B22.8B+
Lumine Edge 68645,5970.011C1.1514.825%D*6.25%D**0.2DN/A1271.5h1.7C-11.2D
Lancer VS22 109631030.612C+0.5556.355%DN/A12.9C+9.4D2794.9h13.3B+23.6B+
S1 85582890.201D-0.9653.156%C-6.897%A*7.6D*3.6D*3247.6h10D**18.8D*
Maelstrom Turbo Laser 9354311.742C+0.5832.181%C++1.852%C-9.8C7.1C-4445.5h113.9C++354C*
M20 Drake 9751182.833C+1.6834.54%B**N/A14.6D13.1C+1893.5h81.9C237.2C++
MAX Punch 51502,0520.024D1.1347.938%C++N/A0.3CN/A1189.8h1.9C++3.9C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter405,1663.4h
Restoration Kit1482,8342.8h
Nano-Armor Kit3,0273,675,201362.1h
V30-F Starfall0600h
Anti-Vehicle MANA Turret123832.1h
Hellion G01130.1h
Spawn Beacon10612,1007.7h
Turret AI Module03211.2h
Repair Module03010.9h
Structure Shield Module02710.9h
Cortium Silo12610.6h
Skywall Shield Emitter01690.8h
Medical Applicator2,854903,99084.3h
Nanite Revive Grenade03,9811.1h
Deconstruction Tool02,8440.5h
Welding Device03640h
Spear Anti-Vehicle Tower21570.8h
Spitfire Auto-Turret2468,87513.9h
Rampart Wall42623.1h
Sunderer Garage0840.5h
Xiphos Anti-Personnel Tower21820.8h
Hoplon Anti-Aircraft Phalanx Tower01810.7h
Ammunition Package40815,50411.7h
Shield Recharging Field33018,0899.1h
Medical Kit4034,8757.5h
Anti-Infantry MANA Turret254101.1h
Elysium Spawn Tube0960.3h
WLT-Howler Mining Laser36,7141.2h
Alarm Module0860.2h
Nano-Repair Grenade09130.3h
Snowman Soldier133790.5h
Hardlight Barrier61540.3h
Router23920.5h
Recon Detection Device571,3275h
Routing Spire0590.1h

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