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Paragon Kerl2[DWHQ] Kerl2
VS BR 191

KDR: 1.14

Score: 96.5m

Last Seen: Dec 16th, 2018 9:06 PM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 100 (191 total) - Vanu Sovereignty on Miller - Outfit Leader of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 82
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS CAS30 Tank Buster C-4 M12 Kobalt Proton II PPA-H Solstice VE3 NS-15M2 Lasher X2 Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $250,200 MLG Score: 200
Fun Score: N/A
Cheeseburgers Flipped: 1516TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.097%28.983%7564897447,3141.004350.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.952%0.99B*1.297A-0.806D-HEAD ++ (~15.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B11.60.184C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.375%0.505%326410184,946294333811.68003146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.513%1.884A++-1.014D*0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.50.443B49.60.062C+39.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.473%0.952%60310191,47140536070.362852242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.569%0.646B+-1.082D*0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++4.70.623B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.222%5.781%2481710057,663370436932.06829207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.684%-0.177C0.369C**0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.20.32C*27.40.3C*52.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.733%58.743%248310191,8305383130.339959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.8%0.103C+-0.554D-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.18C++2.90.091C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.227%19.29%248610165,9983360901.78459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.174%0.071C+0.962B*0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.318C*3.80.217C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 82
96.5m464.7%349 (20.9k)261 (15.7k)1.14279102,80089,9551.41208191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022470516.184%18.588%30104:0754

20% Combat Medic50% Engineer16% Heavy Assault6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2014 2:59 AMSep 4th, 2017 8:31 PMDec 17th, 2018 8:26 AM (1d) (PST)Dec 16th, 2018 6:59 PM (2d) (PST)Dec 16th, 2018 5:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3561691870.2780.2430.0521.4850.042200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,33810,11611,2221715389315,650

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6166.7h/256.9d 24,224 19,108 76,188 549.4k 9,872 13,786 15,426 131.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:1,291
Deaths:926
KDR:1.394
Accuracy:28.153% B*
HSR:31.681% B*
Lasher X2
A+
Kills:1,287
Deaths:1,370
KDR:0.939
Accuracy:29.508% B+
HSR:6.760% A+
Betelgeuse 54-A
B+
Kills:1,250
Deaths:820
KDR:1.524
Accuracy:26.836% C*
HSR:32.960% B+
NSX Naginata
B*
Kills:1,181
Deaths:1,021
KDR:1.157
Accuracy:26.470% B*
HSR:29.043% C++
VX29 Polaris
B**
Kills:1,179
Deaths:737
KDR:1.600
Accuracy:28.422% B**
HSR:28.244% B++
VE-H Maw
B+
Kills:1,179
Deaths:805
KDR:1.465
Accuracy:27.282% B
HSR:31.043% B+
NS-15 Gallows
C++
Kills:1,176
Deaths:719
KDR:1.636
Accuracy:27.831% C++
HSR:32.313% C++
SVA-88
B*
Kills:1,175
Deaths:836
KDR:1.406
Accuracy:26.995% B*
HSR:27.830% B+
Pulsar LSW
B**
Kills:1,174
Deaths:871
KDR:1.348
Accuracy:27.646% B**
HSR:32.198% B**
Ursa
B*
Kills:1,171
Deaths:823
KDR:1.423
Accuracy:26.698% B*
HSR:29.291% B*
Orion VS54
B+
Kills:1,171
Deaths:1,138
KDR:1.029
Accuracy:22.525% B+
HSR:27.925% B+
Flare VE6
B+
Kills:1,164
Deaths:1,127
KDR:1.033
Accuracy:22.449% C+
HSR:27.320% B+
NSX-P Naginata
B++
Kills:547
Deaths:347
KDR:1.576
Accuracy:26.750% B++
HSR:27.788% C
Kills:14,945
Deaths (as Heavy Assault):11,540
Deaths (to Heavy Assaults):25,535
KDR:1.29506
Kill Difference:3,405
Playtime:1,004.427 hours
Usage:16%
Score:14.311m
Score/min:237
Accuracy (listed only):26.736%
HSR (listed only):28.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,402
Deaths:3,322
KDR:0.422
Accuracy:18.612% D
HSR:22.111% B+
VE-S Canis
A+
Kills:1,201
Deaths:683
KDR:1.758
Accuracy:32.170% B*
HSR:33.722% A+
MKV Suppressed
A++
Kills:1,201
Deaths:1,343
KDR:0.894
Accuracy:24.133% C
HSR:29.642% A++
Eridani SX5
A++
Kills:1,183
Deaths:1,007
KDR:1.175
Accuracy:26.626% C++
HSR:31.615% A++
Skorpios
B+
Kills:1,182
Deaths:1,037
KDR:1.140
Accuracy:26.912% C+
HSR:25.381% B+
Solstice SF
A+
Kills:1,180
Deaths:1,540
KDR:0.766
Accuracy:26.412% B+
HSR:26.102% A+
Serpent VE92
M
Kills:1,180
Deaths:1,328
KDR:0.889
Accuracy:24.830% C**
HSR:34.576% M
Deimos VA29
B**
Kills:1,179
Deaths:1,514
KDR:0.779
Accuracy:60.827% C++
HSR:22.562% B**
Pulsar C
A*
Kills:1,178
Deaths:1,294
KDR:0.910
Accuracy:26.506% B+
HSR:34.635% A*
Nova
B**
Kills:1,176
Deaths:1,198
KDR:0.982
Accuracy:52.228% B++
HSR:19.643% B**
Sirius SX12
M
Kills:1,175
Deaths:984
KDR:1.194
Accuracy:27.009% B+
HSR:34.298% M
Thanatos VE70
B**
Kills:1,173
Deaths:1,432
KDR:0.819
Accuracy:48.950% B**
HSR:14.493% C
Phobos VX86
B*
Kills:1,171
Deaths:1,271
KDR:0.921
Accuracy:64.093% B+
HSR:21.008% B*
NSX Tanto
B+
Kills:1,170
Deaths:1,444
KDR:0.810
Accuracy:28.488% B+
HSR:28.633% B+
Zenith VX-5
A++
Kills:1,167
Deaths:1,104
KDR:1.057
Accuracy:26.243% C*
HSR:31.191% A++
NSX Tengu
B*
Kills:1,165
Deaths:1,006
KDR:1.158
Accuracy:38.015% C*
HSR:26.094% B*
Pandora VX25
B**
Kills:1,160
Deaths:1,962
KDR:0.591
Accuracy:24.789% D**
HSR:19.483% B**
NS-11C
A*
Kills:1,027
Deaths:1,008
KDR:1.019
Accuracy:27.284% B++
HSR:30.282% A*
NS-7 PDW
A+
Kills:757
Deaths:555
KDR:1.364
Accuracy:29.176% B*
HSR:27.081% A+
NS Baron G5
A
Kills:633
Deaths:615
KDR:1.029
Accuracy:51.521% B*
HSR:20.063% A
NSX-P Tanto
B+
Kills:429
Deaths:388
KDR:1.106
Accuracy:27.637% B+
HSR:23.077% C
VX6-7
A++
Kills:216
Deaths:195
KDR:1.108
Accuracy:27.739% B++
HSR:31.944% A++
The Little Helper
A
Kills:177
Deaths:135
KDR:1.311
Accuracy:56.776% B++
HSR:22.034% A
Chaos
B**
Kills:139
Deaths:113
KDR:1.230
Accuracy:59.471% B**
HSR:12.950% C-
Eclipse VE3A
A++
Kills:73
Deaths:57
KDR:1.281
Accuracy:33.727% A++
HSR:21.918% B+
Kills:23,694
Deaths (as Light Assault):26,535
Deaths (to Light Assaults):14,015
KDR:0.89293
Kill Difference:2,841
Playtime:322.743 hours
Usage:5%
Score:3.379m
Score/min:174
Accuracy (listed only):35.607%
HSR (listed only):25.781%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,402
Deaths:3,322
KDR:0.422
Accuracy:18.612% D
HSR:22.111% B+
VE-LR Obelisk
B+
Kills:1,199
Deaths:996
KDR:1.204
Accuracy:35.932% B+
HSR:28.107% C-
Solstice SF
A+
Kills:1,180
Deaths:1,540
KDR:0.766
Accuracy:26.412% B+
HSR:26.102% A+
Serpent VE92
M
Kills:1,180
Deaths:1,328
KDR:0.889
Accuracy:24.830% C**
HSR:34.576% M
Deimos VA29
B**
Kills:1,179
Deaths:1,514
KDR:0.779
Accuracy:60.827% C++
HSR:22.562% B**
Pulsar C
A*
Kills:1,178
Deaths:1,294
KDR:0.910
Accuracy:26.506% B+
HSR:34.635% A*
Nova
B**
Kills:1,176
Deaths:1,198
KDR:0.982
Accuracy:52.228% B++
HSR:19.643% B**
Thanatos VE70
B**
Kills:1,173
Deaths:1,432
KDR:0.819
Accuracy:48.950% B**
HSR:14.493% C
Phobos VX86
B*
Kills:1,171
Deaths:1,271
KDR:0.921
Accuracy:64.093% B+
HSR:21.008% B*
NSX Tanto
B+
Kills:1,170
Deaths:1,444
KDR:0.810
Accuracy:28.488% B+
HSR:28.633% B+
Zenith VX-5
A++
Kills:1,167
Deaths:1,104
KDR:1.057
Accuracy:26.243% C*
HSR:31.191% A++
Pandora VX25
B**
Kills:1,160
Deaths:1,962
KDR:0.591
Accuracy:24.789% D**
HSR:19.483% B**
Eidolon VE33
C++
Kills:1,156
Deaths:1,887
KDR:0.613
Accuracy:26.776% C+
HSR:25.952% C++
NS-11C
A*
Kills:1,027
Deaths:1,008
KDR:1.019
Accuracy:27.284% B++
HSR:30.282% A*
NS Baron G5
A
Kills:633
Deaths:615
KDR:1.029
Accuracy:51.521% B*
HSR:20.063% A
NSX-P Tanto
B+
Kills:429
Deaths:388
KDR:1.106
Accuracy:27.637% B+
HSR:23.077% C
VX6-7
A++
Kills:216
Deaths:195
KDR:1.108
Accuracy:27.739% B++
HSR:31.944% A++
The Little Helper
A
Kills:177
Deaths:135
KDR:1.311
Accuracy:56.776% B++
HSR:22.034% A
Chaos
B**
Kills:139
Deaths:113
KDR:1.230
Accuracy:59.471% B**
HSR:12.950% C-
Eclipse VE3A
A++
Kills:73
Deaths:57
KDR:1.281
Accuracy:33.727% A++
HSR:21.918% B+
Kills:18,185
Deaths (as Engineer):22,803
Deaths (to Engineers):16,537
KDR:0.79748
Kill Difference:4,618
Playtime:3,076.806 hours
Usage:50%
Score:51.770m
Score/min:280
Accuracy (listed only):37.442%
HSR (listed only):24.538%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B+
Kills:1,247
Deaths:1,167
KDR:1.069
Accuracy:27.361% C++
HSR:26.464% B+
NSX Yumi
B
Kills:1,208
Deaths:1,249
KDR:0.967
Accuracy:28.171% B
HSR:29.056% B
VE-S Canis
A+
Kills:1,201
Deaths:683
KDR:1.758
Accuracy:32.170% B*
HSR:33.722% A+
MKV Suppressed
A++
Kills:1,201
Deaths:1,343
KDR:0.894
Accuracy:24.133% C
HSR:29.642% A++
Eridani SX5
A++
Kills:1,183
Deaths:1,007
KDR:1.175
Accuracy:26.626% C++
HSR:31.615% A++
Terminus VX-9
B++
Kills:1,183
Deaths:899
KDR:1.316
Accuracy:27.358% B+
HSR:31.446% B++
Skorpios
B+
Kills:1,182
Deaths:1,037
KDR:1.140
Accuracy:26.912% C+
HSR:25.381% B+
NS-11A
B*
Kills:1,181
Deaths:935
KDR:1.263
Accuracy:28.129% B*
HSR:25.741% B+
Deimos VA29
B**
Kills:1,179
Deaths:1,514
KDR:0.779
Accuracy:60.827% C++
HSR:22.562% B**
Corvus VA55
C**
Kills:1,177
Deaths:3,231
KDR:0.364
Accuracy:16.992% D**
HSR:24.724% C**
Pulsar VS1
B+
Kills:1,177
Deaths:1,469
KDR:0.801
Accuracy:24.175% C++
HSR:24.469% B+
Nova
B**
Kills:1,176
Deaths:1,198
KDR:0.982
Accuracy:52.228% B++
HSR:19.643% B**
Sirius SX12
M
Kills:1,175
Deaths:984
KDR:1.194
Accuracy:27.009% B+
HSR:34.298% M
Thanatos VE70
B**
Kills:1,173
Deaths:1,432
KDR:0.819
Accuracy:48.950% B**
HSR:14.493% C
Phobos VX86
B*
Kills:1,171
Deaths:1,271
KDR:0.921
Accuracy:64.093% B+
HSR:21.008% B*
Equinox VE2 Burst
B+
Kills:1,170
Deaths:893
KDR:1.310
Accuracy:27.918% C*
HSR:30.684% B+
H-V45
C++
Kills:1,167
Deaths:1,458
KDR:0.800
Accuracy:24.327% C++
HSR:19.966% C+
Equinox VE2
B+
Kills:1,166
Deaths:1,755
KDR:0.664
Accuracy:25.791% C+
HSR:23.671% B+
NSX Tengu
B*
Kills:1,165
Deaths:1,006
KDR:1.158
Accuracy:38.015% C*
HSR:26.094% B*
Pandora VX25
B**
Kills:1,160
Deaths:1,962
KDR:0.591
Accuracy:24.789% D**
HSR:19.483% B**
CME
B*
Kills:1,138
Deaths:1,471
KDR:0.774
Accuracy:24.029% C-
HSR:28.647% B*
NS-7 PDW
A+
Kills:757
Deaths:555
KDR:1.364
Accuracy:29.176% B*
HSR:27.081% A+
NS Baron G5
A
Kills:633
Deaths:615
KDR:1.029
Accuracy:51.521% B*
HSR:20.063% A
The Little Helper
A
Kills:177
Deaths:135
KDR:1.311
Accuracy:56.776% B++
HSR:22.034% A
Chaos
B**
Kills:139
Deaths:113
KDR:1.230
Accuracy:59.471% B**
HSR:12.950% C-
Kills:26,486
Deaths (as Combat Medic):29,382
Deaths (to Combat Medics):9,790
KDR:0.90144
Kill Difference:2,896
Playtime:1,217.111 hours
Usage:20%
Score:19.615m
Score/min:269
Accuracy (listed only):35.078%
HSR (listed only):24.997%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A+
Kills:1,201
Deaths:683
KDR:1.758
Accuracy:32.170% B*
HSR:33.722% A+
MKV Suppressed
A++
Kills:1,201
Deaths:1,343
KDR:0.894
Accuracy:24.133% C
HSR:29.642% A++
Eridani SX5
A++
Kills:1,183
Deaths:1,007
KDR:1.175
Accuracy:26.626% C++
HSR:31.615% A++
Skorpios
B+
Kills:1,182
Deaths:1,037
KDR:1.140
Accuracy:26.912% C+
HSR:25.381% B+
Sirius SX12
M
Kills:1,175
Deaths:984
KDR:1.194
Accuracy:27.009% B+
HSR:34.298% M
NSX Tomoe
B++
Kills:1,170
Deaths:1,033
KDR:1.133
Accuracy:32.531% B++
HSR:33.761% C
NS-44 Commissioner
B+
Kills:1,169
Deaths:1,939
KDR:0.603
Accuracy:36.217% C++
HSR:24.551% B+
Nyx VX31
C++
Kills:1,166
Deaths:812
KDR:1.436
Accuracy:32.150% C
HSR:30.189% C++
NSX Tengu
B*
Kills:1,165
Deaths:1,006
KDR:1.158
Accuracy:38.015% C*
HSR:26.094% B*
Ghost
C+
Kills:1,164
Deaths:731
KDR:1.592
Accuracy:38.992% C+
HSR:62.113% D
Artemis VX26
A+
Kills:1,161
Deaths:885
KDR:1.312
Accuracy:29.671% B+
HSR:32.128% A+
NS-7 PDW
A+
Kills:757
Deaths:555
KDR:1.364
Accuracy:29.176% B*
HSR:27.081% A+
NS-44L Blackhand
C
Kills:573
Deaths:671
KDR:0.854
Accuracy:39.103% C
HSR:30.716% D-
XM98
D
Kills:504
Deaths:555
KDR:0.908
Accuracy:33.072% D
HSR:60.119% F
NS-357 IA
C*
Kills:380
Deaths:652
KDR:0.583
Accuracy:47.633% C*
HSR:32.105% C+
Beamer VS3
C**
Kills:354
Deaths:612
KDR:0.578
Accuracy:28.543% C*
HSR:24.294% C**
NS-61 Emissary
B*
Kills:232
Deaths:394
KDR:0.589
Accuracy:30.098% C**
HSR:21.552% B*
NS-30 Vandal
C+
Kills:209
Deaths:174
KDR:1.201
Accuracy:32.970% C+
HSR:20.096% D
NS-AM7 Archer
D
Kills:180
Deaths:846
KDR:0.213
Accuracy:51.134% D--
HSR:11.667% D
VA39 Spectre
C+
Kills:162
Deaths:192
KDR:0.844
Accuracy:32.483% C+
HSR:30.247% D
Manticore SX40
B**
Kills:65
Deaths:119
KDR:0.546
Accuracy:31.440% C**
HSR:29.231% B**
Kills:16,353
Deaths (as Infiltrator):16,230
Deaths (to Infiltrators):13,030
KDR:1.00758
Kill Difference:123
Playtime:375.898 hours
Usage:6%
Score:4.639m
Score/min:206
Accuracy (listed only):33.337%
HSR (listed only):30.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B
Kills:794
Deaths:430
KDR:1.847
Accuracy:29.159% B
HSR:21.033% C*
NS-20 Gorgon
B+
Kills:753
Deaths:429
KDR:1.755
Accuracy:29.424% C**
HSR:22.709% B+
Quasar VM1
B+
Kills:568
Deaths:465
KDR:1.222
Accuracy:12.528% D*
HSR:23.416% B+
Nebula VM20
C**
Kills:546
Deaths:266
KDR:2.053
Accuracy:19.076% C++
HSR:21.978% C**
Quasar VM1
B++
Kills:529
Deaths:474
KDR:1.116
Accuracy:12.946% D
HSR:22.117% B++
Comet VM2
C**
Kills:527
Deaths:723
KDR:0.729
Accuracy:43.522% C++
HSR:4.934% C**
Nebula VM20
C*
Kills:514
Deaths:266
KDR:1.932
Accuracy:18.518% C++
HSR:21.595% C*
Comet VM2
B+
Kills:467
Deaths:714
KDR:0.654
Accuracy:44.305% C+
HSR:5.567% B+
NS-10 Burster
C*
Kills:150
Deaths:99
KDR:1.515
Accuracy:30.420% C*
HSR:5.333% C-
NS-10 Burster
C++
Kills:127
Deaths:99
KDR:1.283
Accuracy:30.242% C++
HSR:6.299% C++
Kills:4,975
Deaths (as MAX Suit):1,982.500
Deaths (to MAX Suits):3,601
KDR:2.50946
Kill Difference:2,992.500
Playtime:189.841 hours
Usage:3%
Score:2.794m
Score/min:245
Accuracy (listed only):27.014%
HSR (listed only):15.498%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:592
V. Kills:38 N/A
Deaths:109
KDR:5.431
Accuracy:52.474% A+
KPH:46.400 C+
VKPH:3 C+
Saron Laser Cannon
B*
Kills:141
V. Kills:96 145%
Deaths:185
KDR:0.762
Accuracy:37.223% B*
KPH:6.900 D
VKPH:4.700 D
Coyote Missiles
B++
Kills:99
V. Kills:57 171%
Deaths:38
KDR:2.605
Accuracy:58.838% B++
KPH:17.900 D-
VKPH:10.300 D-
Maelstrom Turbo Laser
C*
Kills:54
V. Kills:39 135%
Deaths:30
KDR:1.800
Accuracy:32.181% C*
KPH:9.800 C
VKPH:7.100 C-
Kills:886 (787 + 0)
Deaths:362
KDR:2.448
VKDR:0.635
Vehicle Kills:230
Kill Difference:524
Playtime:44.191 hours
Usage:1%
Score:0.607m
Score/min:229
Piloting Accuracy:32.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:4,159
V. Kills:3,116 133%
Deaths:3,376
KDR:1.232
Accuracy:60.146% A+
KPH:7.700 C+
VKPH:5.800 C
C150 Dalton
C++
Kills:1,224
V. Kills:1,434 85%
Deaths:372
KDR:3.290
Accuracy:38.405% C+
KPH:21.900 D
VKPH:25.700 C++
Dual-75 Duster
C*
Kills:401
V. Kills:91 436%
Deaths:34
KDR:11.794
Accuracy:34.362% C-
KPH:48.400 D
VKPH:11 C*
AP30 Shredder
C+
Kills:365
V. Kills:353 103%
Deaths:112
KDR:3.259
Accuracy:32.953% C
KPH:21.600 C-
VKPH:20.900 C+
L105 Zephyr
B+
Kills:301
V. Kills:86 346%
Deaths:39
KDR:7.718
Accuracy:45.752% B
KPH:47.800 C+
VKPH:13.700 B+
L-30R Vektor
C*
Kills:155
V. Kills:83 185%
Deaths:80
KDR:1.938
Accuracy:41.308% C++
KPH:12.900 C*
VKPH:6.900 C+
Kills:6,605 (4,314 + 2,291)
Deaths:4,013
KDR:1.646
VKDR:1.287
Vehicle Kills:5,163
Kill Difference:2,592
Playtime:638.561 hours
Usage:10%
Score:5.245m
Score/min:137
Piloting Accuracy:41.308%
Gunner Accuracy:45.752%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A
Kills:539
V. Kills:136 393%
Deaths:27
KDR:19.963
Accuracy:52.646% D
KPH:74.300 A
VKPH:18.800 C
L100 Python AP
D
Kills:200
V. Kills:122 163%
Deaths:83
KDR:2.410
Accuracy:49.700% D
KPH:18.800 D-
VKPH:11.500 D--
C75 Viper
D
Kills:100
V. Kills:27 357%
Deaths:70
KDR:1.429
Accuracy:33.418% D
KPH:15.300 D
VKPH:4.100 D-
L100 Python HESH
C
Kills:79
V. Kills:14 N/A
Deaths:9
KDR:8.778
Accuracy:51.312% B
KPH:39.300 C--
VKPH:7 C
Kills:918 (918 + 0)
Deaths:189
KDR:4.857
VKDR:1.582
Vehicle Kills:299
Kill Difference:729
Playtime:26.432 hours
Usage:0%
Score:0.425m
Score/min:268
Driving Accuracy:51.312%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,171
V. Kills:284 411%
Deaths:104
KDR:11.260
Accuracy:54.726% B+
KPH:48.600 B
VKPH:11.800 B**
Saron HRB
B+
Kills:748
V. Kills:472 158%
Deaths:106
KDR:7.057
Accuracy:47.541% B+
KPH:26.800 C*
VKPH:16.900 C++
Supernova FPC
B*
Kills:327
V. Kills:138 235%
Deaths:54
KDR:6.056
Accuracy:52.383% C+
KPH:31.200 B*
VKPH:13.200 C
E540 Halberd
C+
Kills:139
V. Kills:95 145%
Deaths:31
KDR:4.484
Accuracy:46.430% C+
KPH:24.600 D
VKPH:16.800 C+
Kills:2,385 (1,498 + 887)
Deaths:295
KDR:8.085
VKDR:3.353
Vehicle Kills:989
Kill Difference:2,090
Playtime:68.110 hours
Usage:1%
Score:1.435m
Score/min:351
Driving Accuracy:52.383%
Gunner Accuracy:46.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,519
V. Kills:133 N/A
Deaths:175
KDR:8.680
Accuracy:34.606% C
KPH:73.500 C
VKPH:6.400 C+
Aphelion VEX-4H
C
Kills:1,103
V. Kills:923 119%
Deaths:384
KDR:2.872
Accuracy:39.124% D
KPH:29.600 D
VKPH:24.800 C
M12 Kobalt-H
A
Kills:203
V. Kills:8 N/A
Deaths:11
KDR:18.455
Accuracy:28.894% A
KPH:108.500 C
VKPH:4.300 C
M40 Fury-H
C++
Kills:173
V. Kills:40 422%
Deaths:31
KDR:5.581
Accuracy:41.499% C+
KPH:66.300 D
VKPH:15.300 C++
E540 Halberd-H
B**
Kills:101
V. Kills:44 224%
Deaths:15
KDR:6.733
Accuracy:66.941% B**
KPH:52.900 B+
VKPH:23.100 C++
Saron HRB-H
C--
Kills:68
V. Kills:49 136%
Deaths:24
KDR:2.833
Accuracy:55.108% C+
KPH:26.400 D
VKPH:19 C--
Kills:3,167 (0 + 3,167)
Deaths:640
KDR:4.948
VKDR:1.870
Vehicle Kills:1,197
Kill Difference:2,527
Playtime:66.865 hours
Usage:1%
Score:1.035m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:55.108%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,001
V. Kills:49 N/A
Deaths:54
KDR:18.537
Accuracy:20.946% B+
KPH:65.400 C+
VKPH:3.200 C+
M20 Basilisk
B+
Kills:566
V. Kills:238 237%
Deaths:97
KDR:5.835
Accuracy:43.508% B+
KPH:24 B
VKPH:10.100 B+
M12 Kobalt
B+
Kills:472
V. Kills:33 N/A
Deaths:33
KDR:14.303
Accuracy:21.360% B++
KPH:64.700 C+
VKPH:4.500 B+
M20 Basilisk
C*
Kills:313
V. Kills:170 183%
Deaths:62
KDR:5.048
Accuracy:42.441% B+
KPH:20.300 C+
VKPH:11 C*
M60-G Bulldog
C++
Kills:286
V. Kills:68 414%
Deaths:73
KDR:3.918
Accuracy:36.130% C++
KPH:26.600 C+
VKPH:6.300 C++
G40-F Ranger
D
Kills:91
V. Kills:87 103%
Deaths:47
KDR:1.936
Accuracy:24.161% D--
KPH:7.200 D-
VKPH:6.900 D
M40 Fury
C--
Kills:81
V. Kills:23 338%
Deaths:17
KDR:4.765
Accuracy:29.914% D
KPH:23.900 D-
VKPH:6.800 C--
M60-G Bulldog
C+
Kills:80
V. Kills:23 333%
Deaths:12
KDR:6.667
Accuracy:36.982% C+
KPH:27 D
VKPH:7.700 C+
M40 Fury
D
Kills:72
V. Kills:17 400%
Deaths:11
KDR:6.545
Accuracy:29.744% D
KPH:29.200 D-
VKPH:6.900 D
Kills:2,962 (0 + 2,962)
Deaths:406
KDR:7.296
VKDR:1.744
Vehicle Kills:708
Kill Difference:2,556
Playtime:93.839 hours
Usage:2%
Score:1.176m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:29.744%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D--
Kills:701
V. Kills:78 N/A
Deaths:67
KDR:10.463
Accuracy:41.622% A
KPH:28.600 D--
VKPH:3.200 D--
M20 Wyvern
B
Kills:75
V. Kills:43 170%
Deaths:31
KDR:2.419
Accuracy:40.113% B
KPH:9.500 D--
VKPH:5.500 D--
Kills:776 (0 + 776)
Deaths:98
KDR:7.918
VKDR:1.235
Vehicle Kills:121
Kill Difference:678
Playtime:32.339 hours
Usage:1%
Score:0.172m
Score/min:89
Piloting Accuracy:N/A%
Gunner Accuracy:40.113%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 7,2754,1593,3761.232C+0.0960.146%A+N/A7.7C+5.8C68539.3h49.9B+83B++
C-4 3,0132,1691,6841.288C+0.1528.006%B+N/A67.2C26.1C+49832.3h1.2B+4.3B++
M12 Kobalt 1,6961,6124436.636B+35.4924.996%B+18.114%C*113.5C++5.9C*26614.2h16.1C**64.3B+
Proton II PPA-H 1,6521,5191758.68C7.5434.606%C2.238%B+73.4C6.4C+18420.7h9.8C++28.4C++
Solstice VE3 1,4401,4023,3220.422C--0.7218.612%D22.111%B+5.7D-N/A27244.5h20D107.3C
NS-15M2 1,3121,2919261.394C+0.2528.153%B*31.681%B*31.3CN/A10041.2h11.3B+40.1B+
Lasher X2 1,3121,2871,3700.939C+0.2029.508%B+6.76%A+27C+N/A9147.7h15.3B**51.7B++
Betelgeuse 54-A 1,2661,2508201.524C0.3826.836%C*32.96%B+40.2DN/A17431.1h11.2C+41.9C++
Darkstar 1,2681,2471,1671.069C0.0727.361%C++26.464%B+24.5D-N/A8850.8h12.4C**45.5C**
C150 Dalton 2,6581,2243723.29C2.1538.405%C+N/A21.9D25.7C++67455.8h4.5C++11.8C*
NSX Yumi 1,2281,2081,2490.967C0.1828.171%B29.056%B21.2DN/A5257h13C+46C*
VE-S Canis 1,2121,2016831.758B+0.6232.17%B*33.722%A+35.9C+N/A12733.5h10B+31B+
MKV Suppressed 1,2181,2011,3430.894C0.2524.133%C29.642%A++18.2DN/A4765.9h14.3C++59.2C++
VE-LR Obelisk 1,2211,1999961.204C0.0635.932%B+28.107%C-17.3DN/A4669.3h7.1C+19.7C**
Proximity Mine 1,1991,1952884.149C++3.0144.886%C**N/A86DN/A24013.9h2.1D4.6C++
Sticky Grenade 1,2151,18811188N/A1,186.8661.914%B**N/A1080C**24.5A+30211.1h2.1C*3.3B+
Eridani SX5 1,1961,1831,0071.175C++0.0326.626%C++31.615%A++29.4C+N/A8240.2h11.5C**43.1C**
Terminus VX-9 1,2021,1838991.316C+0.1727.358%B+31.446%B++24.6DN/A7548h11.7B42.6B+
Skorpios 1,1991,1821,0371.14C0.0026.912%C+25.381%B+26.1DN/A6445.3h11.6C+43.2C+
NS-11A 1,2041,1819351.263C+0.1228.129%B*25.741%B+22.4CN/A8052.7h12B++42.6B++
NSX Naginata 1,1981,1811,0211.157C+0.0126.47%B*29.043%C++28.9C-N/A9040.8h11.7C*44.1B+
Solstice SF 1,2231,1801,5400.766C+0.3826.412%B+26.102%A+19.7C+N/A5459.9h12.4C++47.1B
Serpent VE92 1,2091,1801,3280.889C+0.2524.83%C**34.576%M20.3CN/A6158h12.4B49.9B
VX29 Polaris 1,2031,1797371.6C++0.4628.422%B**28.244%B++32.8CN/A10835.9h11.3B+39.6B+
Deimos VA29 1,1921,1791,5140.779C0.3660.827%C++22.562%B**16.9D--N/A4569.9h2.8C--4.6C+
VE-H Maw 1,2021,1798051.465C+0.3227.282%B31.043%B+29.2DN/A9740.4h10.1B37.2B+
Pulsar C 1,2001,1781,2940.91C+0.2326.506%B+34.635%A*20.3CN/A9658h9.9B++37.2B+
Corvus VA55 1,2001,1773,2310.364D-0.7816.992%D**24.724%C**7.7D*N/A25153.4h15.8D*92.9D**
Pulsar VS1 1,1991,1771,4690.801C+0.3424.175%C++24.469%B+15.3C--N/A6176.9h14B58B+
Nova 1,1931,1761,1980.982C0.1652.228%B++19.643%B**26.2CN/A6944.9h4.4C*8.4B+
NS-15 Gallows 1,1931,1767191.636C0.4927.831%C++32.313%C++28D-N/A6542h11C+39.5C*
SVA-88 1,1891,1758361.406C+0.2626.995%B*27.83%B+28.4DN/A10841.4h11B+40.9B+
Sirius SX12 1,1961,1759841.194C++0.0527.009%B+34.298%M33.8BN/A13334.8h13.2B+49B+
Pulsar LSW 1,1911,1748711.348C+0.2127.646%B**32.198%B**27.5C--N/A9842.7h11.8C**42.6B+
Thanatos VE70 1,1931,1731,4320.819C+0.3248.95%B**14.493%C20.4CN/A5957.5h4.7C*9.5B+
Supernova VPC 1,4551,17110411.26C+10.1254.726%B+N/A48.6B11.8B**22824.1h3.6C6.5C*
Phobos VX86 1,1871,1711,2710.921C0.2264.093%B+21.008%B*26.7DN/A6743.9h2.3B3.6B+
Ursa 1,1881,1718231.423C*0.2826.698%B*29.291%B*32.3C+N/A8936.3h10B+37.6B+
Orion VS54 1,1821,1711,1381.029C+0.1122.525%B+27.925%B+21.1C-N/A12555.4h11.2B+49.9C*
NSX Tomoe 1,1811,1701,0331.133C0.0132.531%B++33.761%C23.5DN/A5849.8h13.6C*41.9B+
Equinox VE2 Burst 1,1921,1708931.31C+0.1727.918%C*30.684%B+22.9DN/A5851.1h12.9C++46.2C*
NSX Tanto 1,1881,1701,4440.81C0.3328.488%B+28.633%B+19.8C--N/A5159.1h13.4C*47.1C*
NS-44 Commissioner 1,1871,1691,9390.603C0.5436.217%C++24.551%B+20.1C--N/A6258.1h4C+11C*
Zenith VX-5 1,1811,1671,1041.057C+0.0926.243%C*31.191%A++24.9CN/A6346.9h11.6B+44.3B+
H-V45 1,1791,1671,4580.8C0.3424.327%C++19.966%C+17.7DN/A5866h13.8C+56.7C*
Nyx VX31 1,1731,1668121.436C0.2932.15%C30.189%C++26.7C-N/A10143.7h5.7C+17.8C++
Equinox VE2 1,2001,1661,7550.664C--0.4825.791%C+23.671%B+14.2D-N/A3681.9h14.8C--57.5C+
NSX Tengu 1,1741,1651,0061.158C+0.0238.015%C*26.094%B*26.7CN/A6843.6h11.8B+31.1B+
Flare VE6 1,1841,1641,1271.033C0.1122.449%C+27.32%B+22.1DN/A6552.7h10.8C++48C*
Ghost 1,1701,1647311.592C0.4538.992%C+62.113%D31.1CN/A8837.4h2.3C++5.9C*
Artemis VX26 1,1651,1618851.312C+0.1729.671%B+32.128%A+35.8C++N/A8832.4h10.4B++35B++
Pandora VX25 1,1831,1601,9620.591D0.5524.789%D**19.483%B**10.9D--N/A30106.2h4.7C+19.1D-
Eidolon VE33 1,2131,1561,8870.613C0.5326.776%C+25.952%C++7.6D-N/A26152h9.7C+36.2C++
CME 1,1661,1381,4710.774C--0.3724.029%C-28.647%B*14.8D-N/A5376.9h15.3C-63.8C
Aphelion VEX-4H 2,0261,1033842.872C1.7339.124%D3.626%B29.7D24.8C27037.2h62C++158.4C+
NS-11C 1,0511,0271,0081.019C++0.1227.284%B++30.282%A*15.8C--N/A5064.9h13.4B49.3B+
M12 Kobalt 1,0501,0015418.537B++17.3920.946%B+21.179%B++65.4C+3.2C+22915.3h16.8B+80.2B+
Auraxium Force-Blade 96893745,8010.02C1.1249.099%A+1.601%D-0.5C-N/A12058.1h1.9B+3.9B+
Tank Mine 1,4368664132.097C0.9532.964%C+N/A45.8D*30.2D*45418.9h2.1C6.4C++
Nemesis VSH9 1,3928417601.107B++0.0470.53%B**N/A17.9C++11.7C*16247h6.4B*9.1B**
NS-20 Gorgon 8537944301.847B++0.7029.159%B21.033%C*18.1C+1.3C5143.9h38.9C**133.2B+
NS-7 PDW 7717575551.364B+0.2229.176%B*27.081%A+23.4C+N/A7532.4h13.4B+46B+
NS-20 Gorgon 8227534291.755B++0.6129.424%C**22.709%B+17.2C+1.6C++4943.7h41.3C**140.5B+
Saron HRB 1,2207481067.057B+5.9147.541%B+N/A26.8C*16.9C++27927.9h23.2C+48.8C**
NS Decimator 1,0497486171.212C**0.0767.289%B*N/A30.4C+12.2C20924.6h3.9B++5.8B*
CAS 14-E 7797016710.463C+9.3241.622%A1.854%C++28.6D--3.2D--8924.5h29.7C*71.3B+
NS Baron G5 6396336151.029C+0.1151.521%B*20.063%A36.4C*N/A10617.4h3.9B++7.6C+
Light PPA 6305921095.431C++4.2952.474%A+N/A46.3C+3C+20112.8h12.7C*24.1B+
NS-44L Blackhand 5765736710.854C0.2939.103%C30.716%D-25.1C++N/A6522.8h4.5C++11.4C++
Quasar VM1 5765684651.222C-0.0812.528%D*23.416%B+17.2D--N/A5933.1h14.5C115.9D
M20 Basilisk 804566975.835A+4.6943.508%B+5.83%C+24B10.1B+22823.6h85.5B+196.5B+
NSX-P Naginata 5555473471.576C++0.4326.75%B++27.788%C33.2C-N/A8216.5h10.7B++39.9B++
Nebula VM20 5585462662.053C+0.9119.076%C++21.978%C**29CN/A8918.8h13.6B*71.3B+
LB00 Python AP 6755392719.963B**18.8252.646%D1.484%B*74.9A18.9C2497.2h2.8A5.3B**
Quasar VM1 5415294741.116C0.0312.946%D22.117%B++15.7DN/A6633.8h16.4C126.4C+
Comet VM2 8085277230.729C+0.4143.522%C++4.934%C**7.8D4.1C+6667.8h27.9C-64.1C+
Nebula VM20 5255142661.932C+0.7918.518%C++21.595%C*27.3CN/A8718.8h13.9B++75.2B+
XM98 5105045550.908D0.2333.072%D60.119%F11.9D-N/A3542.5h3.4D*10.4D--
M12 Kobalt 5054723314.303C+13.1621.36%B++17.161%C+64.7C+4.5B+2597.3h18.1C++84.5B+
Comet VM2 7064677140.654C-0.4944.305%C+5.567%B+7D-3.6D5267h32.4C73.1C+
NSX-P Tanto 4344293881.106C*0.0427.637%B+23.077%C19.9CN/A6621.6h12.8B+46.4B+
Dual-75 Duster 4924013411.794C++10.6534.362%C-N/A48.3D11C*2708.3h6.1C+17.9C+
NS-357 IA 3823806520.583C-0.5647.633%C*32.105%C+30.4CN/A8512.5h3.5C7.4C*
AP30 Shredder 7183651123.259C2.1232.953%C1.096%D21.6C-20.9C+45316.9h94.2C*285.8C*
Beamer VS3 3543546120.578C+0.5628.543%C*24.294%C**24.8C+N/A9714.3h8.1B+28.5C++
Supernova FPC 465327546.056C++4.9152.383%C+N/A31.1B++13.1C79510.5h4.2B*8B++
Frag Grenade 3213141314N/A312.8650.594%B++N/A523.3C++11.7B*26170.6h3.5C**7B+
M20 Basilisk 483313625.048B**3.9142.441%B+2.556%D*20.3C+11C*24415.4h113.7C267.8C*
L105 Zephyr 387301397.718C+6.5845.752%BN/A47.8C+13.7B+3326.3h6B13B+
M60-G Bulldog 354286733.918C+2.7836.13%C++3.497%B26.5C+6.3C++14210.8h8.1C+22.3C*
NS Annihilator 3932432700.9B*0.2483.071%B++N/A13.7B++8.5C+14717.7h9.8B++11.7B++
NS-61 Emissary 2422323940.589C0.5530.098%C**21.552%B*10.5DN/A4122h15.2C+50.5C*
VX6-7 2212161951.108C+0.0327.739%B++31.944%A++20.8C-N/A8910.4h13.1C++47.2B+
NS-30 Vandal 2112091741.201C0.0632.97%C+20.096%D30.7CN/A996.8h5.7C++17.1C*
M12 Kobalt-H 2112031118.455C+17.3128.894%A19.212%B+106.8C4.2C2921.9h16.8C+58B+
L100 Python AP 322200832.41C-1.2749.7%D4%B+18.9D-11.5D--25010.6h6.6C++13.3C+
Force-Blade 22518826,7210.007C--1.1443.361%B**2.128%D0.1C-N/A01704h3.6D8.3C*
NS-AM7 Archer 2841808460.213D0.9351.134%D--11.667%D0.8D**N/A8219.5h19.8C++38.7C+
The Little Helper 1801771351.311C+0.1756.776%B++22.034%A30DN/A725.9h5.4D9.5C+
M40 Fury-H 213173315.581C--4.4441.499%C+1.734%B+66.5D15.4C++2382.6h11.2C--27C--
MANA Anti-Personnel Turret 174171852.012N/A0.8716.819%UN/A1710U30U5028600.1h19.6T*116.8T*
VA39 Spectre 1631621920.844C0.3032.483%C+30.247%D13DN/A7912.5h5.3B+16.2B+
L-30R Vektor 238155801.938C**0.8041.308%C++N/A12.9C*6.9C+9012h55.9B135.3B+
Spear Anti-Vehicle Phalanx Turret 2081551311.923B*10.7858.11%A+5.161%B+55.4B**18.9C5422.8h7B+12B**
C-4 ARX 1981501201.25C0.1129.021%B++N/A60D--19.2D--5382.5h1.1B+3.8B++
NS-10 Burster 238150991.515B*0.3730.42%C*5.333%C-8.6A5.1B**7917.4h96.8B**318.2B++
Hyena Missile Launcher 2761491371.088C0.0534.292%C*N/A9.2D7.8C-41316.2h40.9C119.2C++
Saron Laser Cannon 2371411850.762C0.3837.223%B*N/A6.9D4.7D21320.4h169C+454.1C++
E540 Halberd 234139314.484C3.3446.43%C+N/A24.8D17C+4075.6h7.1D-15.2C--
Chaos 1401391131.23C+0.0959.471%B**12.95%C-15.4D**N/A869h5.2D*8.7C+
NS-10 Burster 192127991.283C**0.1430.242%C++6.299%C++7.3B*3.7C+6817.5h113.9B*376.5B++
Xiphos Anti-Personnel Phalanx Tower 1341251125A+123.8631.985%C**N/A208.3C+15B+6790.6h13.4C**41.7B
Hades VSH4 1981063020.351C-0.7973.008%B++2.83%C**7.9D6.8C8813.5h11.6D-15.9C--
E540 Halberd-H 145101156.733C+5.5966.941%B**1.98%C+53.2B+23.2C++5181.9h7.2C10.8C*
M60-A Bulldog 154101531.906D0.7629.329%D-N/A13.6D--7.2C*3427.4h9.9F*33.8F-
C75 Viper 127100701.429D0.2933.418%D2%B++15.4D4.2D-2386.5h14.5C+43.5C+
Coyote Missiles 15699382.605C+1.4658.838%B++N/A18D-10.4D-1335.5h40.8C*69.4B+
Spear Anti-Vehicle Phalanx Tower 17199333B*31.8659.126%B*1.01%D**45C*32.7B+3522.2h7.8B+13.2B*
Rocklet Rifle 186981200.817C**0.3359.344%B++N/A19.6D17.6D4705h33.1B+55.7B+
G40-F Ranger 17891471.936D--0.7924.161%D--1.099%C7.2D-6.9D12912.6h171.8C--711D-
M40 Fury 10481174.765C3.6229.914%D1.235%D23.8D-6.8C--2283.4h15.5C+51.8C
M60-G Bulldog 10380126.667B+5.5236.982%C+5%A26.7D7.7C+1823h8.4C22.6C+
L100 Python HESH 937998.778C+7.6451.312%BN/A39.5C-7C5222h4C7.7C+
Hunter QCX 77771550.497C0.6539.604%C+19.481%C-9.7CN/A417.9h3.1B+7.9B+
M20 Wyvern 11875312.419C1.2840.113%B1.333%D--9.5D--5.4D--877.9h78.7C++196.2B
Eclipse VE3A 7673571.281C+0.1433.727%A++21.918%B+19.2DN/A1063.8h12.9C+38.3B+
M40 Fury 8972116.545C+5.4029.744%DN/A28.8D-6.8D2342.5h13.5C++45.5C+
Saron HRB-H 11768242.833C1.6955.108%C+N/A26.2D18.8C--4792.6h28.8C52.3C+
Manticore SX40 65651190.546C0.6031.44%C**29.231%B**34.2C*N/A1141.9h7.2B22.8B+
Lancer VS22 109631030.612C+0.5356.355%DN/A12.9C+9.4D2764.9h13.3B+23.6B+
Lumine Edge 66625,5670.011C-1.1314.669%D--6.452%D**0.2DN/A1269.2h1.7C--11.4C--
S1 85582890.201D-0.9453.156%C-6.897%A**7.6D*3.6D*3197.6h10D**18.8D*
Maelstrom Turbo Laser 9354301.8C+0.6632.181%C*1.852%C--9.8C7.1C-4485.5h113.9C++354C*
M20 Drake 9751182.833B*1.6934.54%B**N/A14.6C-13.1C++1893.5h81.9C+237.2B
MAX Punch 51501,9920.025D1.1247.938%C++N/A0.3DN/A1181.6h1.9C++3.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter395,1003.4h
Restoration Kit1402,7162.7h
Nano-Armor Kit3,0003,638,462356.7h
V30-F Starfall0600h
Anti-Vehicle MANA Turret123832.1h
Hellion G01130.1h
Spawn Beacon10511,8167.6h
Turret AI Module03201.2h
Repair Module03000.9h
Structure Shield Module02700.9h
Cortium Silo12580.6h
Skywall Shield Emitter01680.8h
Medical Applicator2,806882,11182.3h
Nanite Revive Grenade03,8311.1h
Deconstruction Tool02,8440.5h
Welding Device03640h
Spear Anti-Vehicle Tower21560.8h
Spitfire Auto-Turret2468,77313.8h
Rampart Wall42623.1h
Sunderer Garage0840.5h
Xiphos Anti-Personnel Tower21810.8h
Hoplon Anti-Aircraft Phalanx Tower01800.7h
Ammunition Package40115,43911.7h
Shield Recharging Field32918,0819.1h
Medical Kit3564,3246.9h
Anti-Infantry MANA Turret254101.1h
Elysium Spawn Tube0960.3h
WLT-Howler Mining Laser36,7141.2h
Alarm Module0850.2h
Nano-Repair Grenade08960.2h
Snowman Soldier133790.5h
Hardlight Barrier61540.3h
Router23740.5h
Recon Detection Device571,3275h
Routing Spire0560.1h

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