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Castellan Archon Kerome[YITG] Kerome
VS BR 64

KDR: 1.81

Score: 28.7m

Last Seen: Feb 18th, 2019 6:47 PM
- OFFLINE - 77.4 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Cobalt - Outfit Leader of Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
Level Progress (to 65): 19%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11C Serpent VE92 Pulsar C NS-11A Terminus VX-9 Deimos VA29 Pulsar VS1 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $497,898 MLG Score: 398
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.937%21.62%5612999319,7182.06363-0.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.324%0.949B*0.143C++-1.798F-HEAD ++ (~8.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.434B110.232C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.107%2.359%153310197635965321.2802143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.481%-0.348C-0.695B+-0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.3-0.287C70.7-0.335C-136.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.135%3.689%273310191,5459938271.55589187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.78%0.9B*0.69B+-0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++4.60.634B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.029%3.183%75310193777883190.478426118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.82%0.823B++-0.301C-1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.2-0.023C+54.6-0.384C-66.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.345%62.063%75410181,6581149141.44299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.656%0.648B+-0.333C--0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.254C*2.90.089C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.345%16.637%75310191,689778132.17095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.281%1.324A0.419B0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.591B+3.10.363C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
28.7m336.6%335 (20.1k)307 (18.4k)1.8105835,55819,6392.1999164 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022132714.389%17.54%25204:469

29% Combat Medic40% Engineer12% Heavy Assault9% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 10:30 PMApr 27th, 2018 1:27 PMFeb 19th, 2019 8:58 PM (2d) (PST)Feb 18th, 2019 3:58 PM (3d) (PST)Feb 18th, 2019 2:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4631513120.3800.2100.0671.4350.047398

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7509,06218,6882313486318,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1560.7h/65d 7,646 6,237 15,034 134.4k 3,652 4,389 4,366 43.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,140
Deaths:591
KDR:1.929
Accuracy:19.769% C+
HSR:16.754% D*
Flare VE6
B
Kills:1,057
Deaths:448
KDR:2.359
Accuracy:23.296% C++
HSR:26.869% B
SVA-88
C
Kills:334
Deaths:172
KDR:1.942
Accuracy:21.606% C
HSR:15.270% D**
Pulsar LSW
C-
Kills:222
Deaths:107
KDR:2.075
Accuracy:20.583% C-
HSR:13.964% D**
Lasher X2
B+
Kills:157
Deaths:100
KDR:1.570
Accuracy:29.333% B+
HSR:3.822% C+
Kills:2,910
Deaths (as Heavy Assault):1,418
Deaths (to Heavy Assaults):5,287
KDR:2.05219
Kill Difference:1,492
Playtime:187.198 hours
Usage:12%
Score:3.399m
Score/min:303
Accuracy (listed only):22.917%
HSR (listed only):15.336%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:1,193
Deaths:569
KDR:2.097
Accuracy:27.299% B++
HSR:27.494% A+
Serpent VE92
B+
Kills:1,178
Deaths:616
KDR:1.912
Accuracy:26.278% B+
HSR:21.647% B
Pulsar C
B+
Kills:1,165
Deaths:624
KDR:1.867
Accuracy:27.208% B+
HSR:24.464% C**
Deimos VA29
B++
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:68.366% B++
HSR:17.774% C*
Zenith VX-5
C*
Kills:1,150
Deaths:750
KDR:1.533
Accuracy:26.503% C*
HSR:20.174% C+
Solstice VE3
B
Kills:1,148
Deaths:737
KDR:1.558
Accuracy:24.763% B
HSR:17.247% C-
NS-7 PDW
B**
Kills:860
Deaths:529
KDR:1.626
Accuracy:27.119% B+
HSR:24.419% B**
VE-S Canis
B
Kills:740
Deaths:419
KDR:1.766
Accuracy:27.923% C++
HSR:23.378% B
Eridani SX5
B+
Kills:592
Deaths:361
KDR:1.640
Accuracy:28.696% B+
HSR:20.101% C++
Pandora VX25
B**
Kills:368
Deaths:176
KDR:2.091
Accuracy:49.643% B**
HSR:14.402% C+
NS Baron G5AE
B**
Kills:175
Deaths:113
KDR:1.549
Accuracy:48.480% C++
HSR:21.143% B**
Thanatos VE70
B+
Kills:162
Deaths:82
KDR:1.976
Accuracy:44.494% B+
HSR:13.580% C--
Kills:9,890
Deaths (as Light Assault):5,638
Deaths (to Light Assaults):3,389
KDR:1.75417
Kill Difference:4,252
Playtime:122.621 hours
Usage:8%
Score:2.277m
Score/min:309
Accuracy (listed only):35.564%
HSR (listed only):20.485%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:1,193
Deaths:569
KDR:2.097
Accuracy:27.299% B++
HSR:27.494% A+
Serpent VE92
B+
Kills:1,178
Deaths:616
KDR:1.912
Accuracy:26.278% B+
HSR:21.647% B
Pulsar C
B+
Kills:1,165
Deaths:624
KDR:1.867
Accuracy:27.208% B+
HSR:24.464% C**
Deimos VA29
B++
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:68.366% B++
HSR:17.774% C*
Zenith VX-5
C*
Kills:1,150
Deaths:750
KDR:1.533
Accuracy:26.503% C*
HSR:20.174% C+
Solstice VE3
B
Kills:1,148
Deaths:737
KDR:1.558
Accuracy:24.763% B
HSR:17.247% C-
Pandora VX25
B**
Kills:368
Deaths:176
KDR:2.091
Accuracy:49.643% B**
HSR:14.402% C+
Eidolon VE33
B*
Kills:310
Deaths:155
KDR:2
Accuracy:32.754% B*
HSR:20.323% D
VE-LR Obelisk
C+
Kills:243
Deaths:54
KDR:4.500
Accuracy:32.406% C+
HSR:30.453% C+
NS Baron G5AE
B**
Kills:175
Deaths:113
KDR:1.549
Accuracy:48.480% C++
HSR:21.143% B**
Thanatos VE70
B+
Kills:162
Deaths:82
KDR:1.976
Accuracy:44.494% B+
HSR:13.580% C--
Kills:8,251
Deaths (as Engineer):4,538
Deaths (to Engineers):4,064
KDR:1.8182
Kill Difference:3,713
Playtime:617.098 hours
Usage:40%
Score:9.955m
Score/min:269
Accuracy (listed only):37.108%
HSR (listed only):20.791%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:1,154
Deaths:1,097
KDR:1.052
Accuracy:41.693% B++
HSR:20.711% C+
NS-7 PDW
B**
Kills:860
Deaths:529
KDR:1.626
Accuracy:27.119% B+
HSR:24.419% B**
VE-S Canis
B
Kills:740
Deaths:419
KDR:1.766
Accuracy:27.923% C++
HSR:23.378% B
Parallax VX3
B+
Kills:702
Deaths:133
KDR:5.278
Accuracy:42.754% B+
HSR:67.664% D*
NS-44L Blackhand
C++
Kills:628
Deaths:421
KDR:1.492
Accuracy:42.917% C++
HSR:27.707% D--
Eridani SX5
B+
Kills:592
Deaths:361
KDR:1.640
Accuracy:28.696% B+
HSR:20.101% C++
Phaseshift VX-S
C+
Kills:440
Deaths:139
KDR:3.165
Accuracy:36.307% C+
HSR:57.045% D*
V10
C+
Kills:428
Deaths:133
KDR:3.218
Accuracy:40.611% C+
HSR:65.888% D**
NS-30 Vandal
B*
Kills:421
Deaths:149
KDR:2.826
Accuracy:38.482% B*
HSR:27.791% C++
NS-AM7 Archer
B+
Kills:249
Deaths:333
KDR:0.748
Accuracy:63.072% B+
HSR:14.458% C
Spiker
B+
Kills:207
Deaths:183
KDR:1.131
Accuracy:32.613% B+
HSR:19.324% C+
Phantom VA23
C+
Kills:185
Deaths:109
KDR:1.697
Accuracy:30.450% D
HSR:29.189% C+
Manticore SX40
C**
Kills:160
Deaths:135
KDR:1.185
Accuracy:31.264% C**
HSR:23.125% C*
Beamer VS3
C**
Kills:126
Deaths:90
KDR:1.400
Accuracy:28.589% C++
HSR:24.603% C**
VA39 Spectre
B+
Kills:88
Deaths:45
KDR:1.956
Accuracy:36% B+
HSR:23.864% D*
Kills:6,980
Deaths (as Infiltrator):4,276
Deaths (to Infiltrators):3,165
KDR:1.63237
Kill Difference:2,704
Playtime:137.188 hours
Usage:9%
Score:1.708m
Score/min:208
Accuracy (listed only):36.566%
HSR (listed only):31.284%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:24.279% C+
HSR:16.480% D
Terminus VX-9
C*
Kills:1,159
Deaths:614
KDR:1.888
Accuracy:26.536% C*
HSR:23.814% C
Deimos VA29
B++
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:68.366% B++
HSR:17.774% C*
Pulsar VS1
C*
Kills:1,155
Deaths:635
KDR:1.819
Accuracy:24.798% C*
HSR:19.307% C+
Equinox VE2
C++
Kills:1,153
Deaths:817
KDR:1.411
Accuracy:26.522% C++
HSR:15.265% D
H-V45
C
Kills:1,150
Deaths:521
KDR:2.207
Accuracy:22.618% C
HSR:16.957% D
NS-7 PDW
B**
Kills:860
Deaths:529
KDR:1.626
Accuracy:27.119% B+
HSR:24.419% B**
VE-S Canis
B
Kills:740
Deaths:419
KDR:1.766
Accuracy:27.923% C++
HSR:23.378% B
Eridani SX5
B+
Kills:592
Deaths:361
KDR:1.640
Accuracy:28.696% B+
HSR:20.101% C++
Pandora VX25
B**
Kills:368
Deaths:176
KDR:2.091
Accuracy:49.643% B**
HSR:14.402% C+
NSX Yumi
C+
Kills:325
Deaths:162
KDR:2.006
Accuracy:26.797% C+
HSR:24.308% C+
Corvus VA55
C**
Kills:227
Deaths:98
KDR:2.316
Accuracy:24.797% C++
HSR:24.670% C**
NS Baron G5AE
B**
Kills:175
Deaths:113
KDR:1.549
Accuracy:48.480% C++
HSR:21.143% B**
Thanatos VE70
B+
Kills:162
Deaths:82
KDR:1.976
Accuracy:44.494% B+
HSR:13.580% C--
Darkstar
C**
Kills:81
Deaths:47
KDR:1.723
Accuracy:22.013% D*
HSR:25.926% C**
Kills:10,465
Deaths (as Combat Medic):5,931
Deaths (to Combat Medics):2,109
KDR:1.76446
Kill Difference:4,534
Playtime:458.816 hours
Usage:29%
Score:10.797m
Score/min:392
Accuracy (listed only):32.872%
HSR (listed only):20.102%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:307
Deaths:56
KDR:5.482
Accuracy:20.378% C++
HSR:21.173% C+
Blueshift VM5
C++
Kills:296
Deaths:56
KDR:5.286
Accuracy:19.711% C++
HSR:19.257% C
Quasar VM1
C*
Kills:256
Deaths:59
KDR:4.339
Accuracy:16.613% C*
HSR:18.359% C+
Cosmos VM3
B+
Kills:146
Deaths:41
KDR:3.561
Accuracy:18.087% B+
HSR:15.753% D-
Comet VM2
B++
Kills:107
Deaths:48
KDR:2.229
Accuracy:41.992% C+
HSR:5.607% B++
Comet VM2
C+
Kills:62
Deaths:35
KDR:1.771
Accuracy:43.734% C+
HSR:1.613% D*
Kills:1,174
Deaths (as MAX Suit):147.500
Deaths (to MAX Suits):957
KDR:7.95932
Kill Difference:1,026.500
Playtime:28.396 hours
Usage:2%
Score:0.582m
Score/min:342
Accuracy (listed only):26.752%
HSR (listed only):13.627%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:288
V. Kills:162 177%
Deaths:123
KDR:2.341
Accuracy:31.518% C++
KPH:9.800 C
VKPH:5.500 D
Dual Photon Pods
C--
Kills:280
V. Kills:74 373%
Deaths:32
KDR:8.750
Accuracy:51.841% C+
KPH:43.500 D
VKPH:11.500 C--
Saron Laser Cannon
B+
Kills:195
V. Kills:138 140%
Deaths:136
KDR:1.434
Accuracy:34.559% B+
KPH:8.400 C-
VKPH:5.900 D
Photon A2A Missile Pods
M++
Kills:119
V. Kills:99 119%
Deaths:4
KDR:29.750
Accuracy:72.903% D*
KPH:158.600 M++
VKPH:132 M++
Light PPA
B+
Kills:58
V. Kills:2 N/A
Deaths:11
KDR:5.273
Accuracy:45.041% B+
KPH:51.500 C*
VKPH:1.800 D
Kills:940 (541 + 0)
Deaths:306
KDR:3.072
VKDR:1.552
Vehicle Kills:475
Kill Difference:634
Playtime:61.099 hours
Usage:4%
Score:0.572m
Score/min:156
Piloting Accuracy:45.041%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:64
V. Kills:55 114%
Deaths:97
KDR:0.660
Accuracy:24.412% F--
KPH:1.700 D--
VKPH:1.500 D*
Kills:64 (64 + 0)
Deaths:97
KDR:0.660
VKDR:0.567
Vehicle Kills:55
Kill Difference:33
Playtime:36.951 hours
Usage:2%
Score:0.082m
Score/min:37
Piloting Accuracy:24.412%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:158
V. Kills:83 188%
Deaths:19
KDR:8.316
Accuracy:51.365% C+
KPH:16 D-
VKPH:8.400 D
C75 Viper
C+
Kills:111
V. Kills:22 N/A
Deaths:7
KDR:15.857
Accuracy:35.422% C-
KPH:26.300 C+
VKPH:5.200 D
L100 Python AP
A++
Kills:88
V. Kills:41 210%
Deaths:4
KDR:22
Accuracy:70.486% A++
KPH:34.400 B+
VKPH:16 C
Skyguard
B+
Kills:65
V. Kills:44 144%
Deaths:4
KDR:16.250
Accuracy:28.103% C+
KPH:16.700 B+
VKPH:11.300 B+
Kills:422 (422 + 0)
Deaths:34
KDR:12.412
VKDR:5.588
Vehicle Kills:190
Kill Difference:388
Playtime:20.532 hours
Usage:1%
Score:0.284m
Score/min:231
Driving Accuracy:28.103%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:729
V. Kills:401 181%
Deaths:108
KDR:6.750
Accuracy:52.954% C+
KPH:28.800 B+
VKPH:15.800 C*
Supernova PC
C+
Kills:658
V. Kills:225 291%
Deaths:59
KDR:11.153
Accuracy:46.150% C
KPH:21.800 C+
VKPH:7.400 C
Saron HRB
A
Kills:79
V. Kills:44 176%
Deaths:10
KDR:7.900
Accuracy:54.940% A
KPH:20.900 C
VKPH:11.600 C--
Kills:1,466 (1,387 + 79)
Deaths:177
KDR:8.282
VKDR:3.785
Vehicle Kills:670
Kill Difference:1,289
Playtime:59.330 hours
Usage:4%
Score:0.794m
Score/min:223
Driving Accuracy:46.150%
Gunner Accuracy:54.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:169
V. Kills:16 N/A
Deaths:10
KDR:16.900
Accuracy:43.677% B++
KPH:55.600 D
VKPH:5.300 C
Saron HRB-H
B++
Kills:144
V. Kills:72 197%
Deaths:15
KDR:9.600
Accuracy:61.539% B++
KPH:41.900 C**
VKPH:21 C
Kills:313 (0 + 313)
Deaths:25
KDR:12.520
VKDR:3.520
Vehicle Kills:88
Kill Difference:288
Playtime:6.476 hours
Usage:0%
Score:0.089m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:61.539%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:118
V. Kills:47 246%
Deaths:11
KDR:10.727
Accuracy:41.841% C**
KPH:23.400 C**
VKPH:9.300 B+
M20 Basilisk
A+
Kills:90
V. Kills:53 167%
Deaths:16
KDR:5.625
Accuracy:48.858% B**
KPH:29.100 B++
VKPH:17.100 A+
Kills:208 (0 + 208)
Deaths:27
KDR:7.704
VKDR:3.704
Vehicle Kills:100
Kill Difference:181
Playtime:8.146 hours
Usage:1%
Score:0.148m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:48.858%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:76
V. Kills:20 362%
Deaths:131
KDR:0.580
Accuracy:37.139% D--
KPH:3.100 D*
VKPH:0.800 D*
Kills:76 (76 + 0)
Deaths:131
KDR:0.580
VKDR:0.153
Vehicle Kills:20
Kill Difference:55
Playtime:24.776 hours
Usage:2%
Score:0.027m
Score/min:18
Driving Accuracy:37.139%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 1,2391,1935692.097A0.2927.299%B++27.494%A+39.2B++1.5M++11530.4h15C++55B
Serpent VE92 1,2021,1786161.912B*0.1026.278%B+21.647%B44.1B++N/A16226.7h11.4B+43.5B+
Pulsar C 1,1861,1656241.867B+0.0627.208%B+24.464%C**26.2C+N/A8144.5h11.2B41.2B+
NS-11A 1,1631,1596951.668C**0.1424.279%C+16.48%D20.2C--N/A5857.4h11.9B++49.1B+
Terminus VX-9 1,1741,1596141.888B+0.0826.536%C*23.814%C37.8C+N/A16930.7h10.7B++40.2B+
Deimos VA29 1,1651,1596621.751B+0.0668.366%B++17.774%C*38.5C+N/A10530.1h2.5C+3.6B
Pulsar VS1 1,1671,1556351.819B*0.0124.798%C*19.307%C+28.6C*N/A12040.4h12B*48.4B++
NS-44 Commissioner 1,1591,1541,0971.052C++0.7641.693%B++20.711%C+51.3B++N/A17222.5h3.2B++7.7B++
Equinox VE2 1,1841,1538171.411C*0.4026.522%C++15.265%D22.9CN/A11350.3h11.5B+43.4B+
Zenith VX-5 1,1701,1507501.533B0.2826.503%C*20.174%C+26.4CN/A8343.6h12.1B+45.6B+
H-V45 1,1531,1505212.207B+0.4022.618%C16.957%D24.1CN/A8747.7h12.6B55.9C*
Solstice VE3 1,1631,1487371.558B**0.2524.763%B17.247%C-15.2CN/A6875.6h14.1B+56.9C**
Orion VS54 1,1521,1405911.929B+0.1219.769%C+16.754%D*29.7C+N/A13938.4h11.8B+59.6C++
Flare VE6 1,0901,0574482.359B**0.5523.296%C++26.869%B41C+1.3A*11925.8h10B+42.7B
C-4 1,3169134631.972B+0.1621.888%DN/A114.1B*50.4A+11708h1.4C**6.4C+
NS-7 PDW 8668605291.626B**0.1827.119%B+24.419%B**31.9C**N/A11427h12.4B++45.8B+
VE-S Canis 7517404191.766B+0.0427.923%C++23.378%B38.7C+N/A10019.1h11.8C*42.4C**
Supernova FPC 1,1307291086.75C*4.9452.954%C+4.115%B**28.8B+15.8C*27325.3h4.8B+9B+
Parallax VX3 7107021335.278B++3.4742.754%B+67.664%D*31.1C*N/A10022.6h2.3C+5.3B
Supernova PC 8836585911.153B*9.3446.15%C3.191%B+21.8C+7.5C14130.2h3.7B**8.1B++
NS-44L Blackhand 6336284211.492B0.3242.917%C++27.707%D--45.5AN/A13313.8h4.2C**9.9B
Eridani SX5 6025923611.64B+0.1728.696%B+20.101%C++28.3CN/A8720.9h12.6C++43.7C**
Lancer VS22 1,0745644041.396B**0.4164.616%B+N/A15.3C*13.8C++19536.9h14.6B+22.5B+
Force-Blade 5785498,2910.066A1.7447.734%A+N/A1BN/A3546.3h2.8C+5.9B+
Phaseshift VX-S 4444401393.165C++1.3536.307%C+57.045%D*23.2CN/A6719h3.4C+9.4C++
V10 4294281333.218C++1.4140.611%C+65.888%D**19.9DN/A8021.5h2.9D-7.2C-
NS-30 Vandal 4284211492.826B++1.0238.482%B*27.791%C++36.9C+N/A10511.4h5.2B+13.6B+
Pandora VX25 3733681762.091B*0.2849.643%B**14.402%C+49.7B+N/A1397.4h4.5C++9.1B+
Tank Mine 617359894.034B*2.2226.18%DN/A133B+95.6B**13982.7h1.8C**6.8C+
Proximity Mine 342342398.769A++6.9637.189%DN/A142.5B+N/A4662.4h2C5.3C
SVA-88 3403341721.942C++0.1321.606%C15.27%D**33.7CN/A1429.9h11.6C*53.7C++
NSX Yumi 3323251622.006B+0.2026.797%C+24.308%C+25C-N/A6413h14.7D54.7C+
Eidolon VE33 3163101552B*0.1932.754%B*20.323%D25.8C++N/A8212h8.8C**26.9B+
Blueshift VM5 314307565.482A+3.6720.378%C++21.173%C+39.4B+N/A1467.8h15B+73.5B+
Frag Grenade 3033011301N/A299.1945.561%C++N/A752.5A5C--26240.4h2.8B**6.2B++
Blueshift VM5 303296565.286A3.4819.711%C++19.257%C37.5C**N/A1297.9h15.2C**76.9B
Maelstrom Turbo Laser 4502881232.341C*0.5331.518%C++3.819%B++9.8C5.5D9529.4h88.1B+279.4B+
Dual Photon Pods 354280328.75B+6.9451.841%C+N/A43.8D11.6C--2226.4h18.6B+35.8B+
Nemesis VSH9 5042652431.091B++0.7262.927%C++N/A9.3C-8.4C18428.4h9.8D15.6C-
Quasar VM1 260256594.339A*2.5316.613%C*18.359%C+22.9C+N/A12411.2h13.6B+82C**
The Slasher 2582536,7910.037C1.7732.059%C+4.743%D0.7CN/A2375.9h2.7C8.4C+
NS-AM7 Archer 3402493330.748B++1.0663.072%B+14.458%C5.3C1.9C-3547.1h17.3B27.4B+
VE-LR Obelisk 251243544.5A++2.6932.406%C+30.453%C+54B*1.8A++1554.5h6.2B19.2B+
Corvus VA55 228227982.316A+0.5124.797%C++24.67%C**28.7C+N/A1217.9h12C*48.3B
Pulsar LSW 2242221072.075B+0.2620.583%C-13.964%D**35.2CN/A1996.3h9.9B*48.2B+
Spiker 2082071831.131C++0.6832.613%B+19.324%C+54.5B+N/A1513.8h8.1B24.8B+
Saron Laser Cannon 3331951361.434C+0.3834.559%B+3.077%B+8.4C-5.9D16023.3h120B347.3B+
Phantom VA23 1851851091.697C+0.1130.45%D29.189%C+18.9DN/A749.8h4.7C+15.5C+
NS Baron G5AE 1781751131.549C++0.2648.48%C++21.143%B**34.3CN/A1675.1h4.7C9.8C+
S1 2551711001.71A++0.1053.355%C2.924%C++20.9C10.2C3178.2h5.8B+10.8B
Proton II PPA-H 1851691016.9B+15.0943.677%B++1.775%C+56.3D5.3C1843h12.2C27.8C*
NS Decimator 2061671061.575B++0.2461.364%C++2.395%C++39.8B9.3D3174.2h3.9B+6.3B++
Thanatos VE70 164162821.976A0.1744.494%B+13.58%C--42.6B*N/A1733.8h4.3B+9.7B+
Manticore SX40 1601601351.185C*0.6331.264%C**23.125%C*44.4B+N/A1273.6h6.1B++19.6B++
L100 Python HEAT 241158198.316B**6.5151.365%C+3.797%B*16D-8.4D1509.9h7.1C13.9C+
Lasher X2 1611571001.57B**0.2429.333%B+3.822%C+42.4B+1.1B1933.7h19.7C++67.2B+
Cosmos VM3 147146413.561B*1.7518.087%B+15.753%D-35.6B+N/A1464.1h10.9B**60.5B++
Saron HRB-H 216144159.6B**7.7961.539%B++N/A42.4C**21.2C2693.4h18.9B++30.8B*
Beamer VS3 126126901.4B*0.4128.589%C++24.603%C**38.2B+N/A2213.3h9.2C*32C++
Photon A2A Missile Pods 218119429.75S27.9472.903%D*N/A148.8M123.8M15870.8h6.6B**9.1B*
M20 Basilisk 1651181110.727M*8.9241.841%C**2.542%D*23.1C**9.2B2605.1h76.1B+181.9B++
Rocklet Rifle 218117761.539A++0.2757.185%B+N/A37.7B*32.6B++5233.1h34.6C**60.5B+
M60-A Bulldog 124113337.667B**35.8650.308%B+1.77%C--35.3C+3.4C1033.2h6.5C+12.9C**
C75 Viper 133111715.857A**14.0535.422%C-N/A26.4C+5.2D2974.2h10.4B++29.5B+
Comet VM2 146107482.229A++0.4241.992%C+5.607%B++11.4C++4.1C+1319.4h14.7B*35B++
MANA Anti-Vehicle Turret 209107432.488C+0.6856.791%C-1.869%D-1070D1020C--5010850.1h9.3B+16.3B+
M20 Basilisk 14390165.625A+3.8148.858%B**6.667%B+29B++17.1A+3743.1h106C+217B+
L100 Python AP 12988422M**20.1970.486%A++N/A33.8B+15.8C3382.6h9.2D-13.1C+
VA39 Spectre 8988451.956B0.1536%B+23.864%D*14.4C-N/A906.1h5B++13.9B++
Darkstar 8181471.723C*0.0922.013%D*25.926%C**27DN/A953h13C+59.1C--
Damascus Edge 89812,2990.035C+1.7826.381%C6.173%C+0.8CN/A4107.7h2.9D11C+
Saron HRB 12379107.9B+6.0954.94%AN/A20.8C11.6C--5423.8h28.9D-52.5C++
M40 Fury-F 96761310.58C--1.2337.139%D--N/A3.1D*N/A1824.8h7.6B+20.5B
Sticky Grenade 7473173N/A71.1948.458%CN/A730C-10C19760.1h3D6.2C
Skyguard 10965416.25S14.4428.103%C+N/A16.7B+11.3B+2913.9h107.4B+382.2B+
CAS30 Tank Buster 11964970.66C1.1524.412%F--N/A1.7D--1.5D*3737h56.8C++232.6D-
Comet VM2 8762351.771B*0.0443.734%C+1.613%D*11.1C+4.5C1365.6h19.4B++44.4B+
Light PPA 6058115.273C*3.4645.041%B+N/A52.7C*1.8D3321.1h9.6B+21.2B+
Hunter QCX 5454740.73C++1.0834.689%D31.482%B9.5CN/A415.7h2.7B+7.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter28010.5h
Restoration Kit91350.2h
Nano-Armor Kit577832,25455.6h
Snowman Soldier1630.1h
Spawn Beacon111,8392h
Anti-Vehicle MANA Turret175581.2h
Nanite Revive Grenade03100.1h
Medical Applicator1,148617,13046.7h
Deconstruction Tool05780h
Spitfire Auto-Turret171,1111.5h
Ammunition Package325,1342.7h
Medical Kit831,3231.5h
Anti-Infantry MANA Turret1500.2h
WLT-Howler Mining Laser12440.2h
Recon Detection Device202,2363.4h
Shield Recharging Field262,6880.9h

Check the help document for the dictionary if you want to learn more about words used here.


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