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Immortal Archon Kerome[YITG] Kerome
VS BR 68

KDR: 1.82

Score: 29.6m

Last Seen: Apr 14th, 2019 10:50 AM
- OFFLINE - 106 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Cobalt - Outfit Leader of Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
Level Progress (to 69): 69%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11C Serpent VE92 Flare VE6 Pulsar C NS-7 PDW Terminus VX-9 Deimos VA29 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $511,659 MLG Score: 409
Fun Score: N/A
Cheeseburgers Flipped: 228TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.944%21.726%56430100520,6762.07778-0.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.357%0.942B*0.147C++-1.786F-HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.434B110.232C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.847%2.341%150310327696055411.26898142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.548%-0.366C-0.682B+-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.5-0.3C71.2-0.342C-139.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.138%3.54%277310321,61010208571.57843188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.749%0.906B*0.634B+-0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.765B++4.50.637B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.138%3.403%74310323828123320.470443115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.874%0.825B++-0.241C-1.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.8-0.026C+55-0.388C-66.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.281%61.905%74410311,7011222161.39198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.548%0.641B+-0.341C--0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.254C*2.90.09C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.748%16.771%74410311,759816132.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.553%1.352A0.446B0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.595B+3.10.365C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
29.6m335.8%336 (20.2k)307 (18.4k)1.8170437,12420,4312.2006868 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035141414.455%17.711%25604:4311

29% Combat Medic39% Engineer12% Heavy Assault9% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 10:30 PMApr 27th, 2018 1:27 PMApr 17th, 2019 8:04 AM (1d) (PST)Apr 14th, 2019 8:17 AM (4d) (PST)Apr 14th, 2019 6:50 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4631523110.3850.2120.0681.4500.047409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7589,10118,6572313487318,437

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1606.6h/66.9d 7,838 6,575 15,735 139.8k 3,736 4,538 4,496 44.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B+
Kills:1,170
Deaths:502
KDR:2.331
Accuracy:23.309% C++
HSR:27.436% B+
Orion VS54
C+
Kills:1,140
Deaths:591
KDR:1.929
Accuracy:19.769% C+
HSR:16.754% D*
SVA-88
C
Kills:339
Deaths:178
KDR:1.904
Accuracy:21.560% C
HSR:15.339% D**
Pulsar LSW
C
Kills:249
Deaths:122
KDR:2.041
Accuracy:21.077% C
HSR:14.458% D*
Lasher X2
B+
Kills:158
Deaths:101
KDR:1.564
Accuracy:29.114% B+
HSR:3.797% C+
Kills:3,056
Deaths (as Heavy Assault):1,494
Deaths (to Heavy Assaults):5,507
KDR:2.04552
Kill Difference:1,562
Playtime:190.909 hours
Usage:12%
Score:3.471m
Score/min:303
Accuracy (listed only):22.966%
HSR (listed only):15.557%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:1,193
Deaths:569
KDR:2.097
Accuracy:27.299% B++
HSR:27.494% A+
Serpent VE92
B+
Kills:1,178
Deaths:616
KDR:1.912
Accuracy:26.278% B+
HSR:21.647% B
Pulsar C
B+
Kills:1,165
Deaths:624
KDR:1.867
Accuracy:27.208% B+
HSR:24.464% C**
NS-7 PDW
B**
Kills:1,163
Deaths:691
KDR:1.683
Accuracy:26.598% B
HSR:25.022% B**
Deimos VA29
B++
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:68.366% B++
HSR:17.774% C*
Zenith VX-5
C**
Kills:1,150
Deaths:750
KDR:1.533
Accuracy:26.503% C**
HSR:20.174% C+
Solstice VE3
B+
Kills:1,148
Deaths:737
KDR:1.558
Accuracy:24.763% B+
HSR:17.247% C-
VE-S Canis
C**
Kills:1,018
Deaths:592
KDR:1.720
Accuracy:27.095% C+
HSR:22.692% C**
Eridani SX5
B+
Kills:592
Deaths:361
KDR:1.640
Accuracy:28.696% B+
HSR:20.101% C++
Pandora VX25
B**
Kills:368
Deaths:176
KDR:2.091
Accuracy:49.643% B**
HSR:14.402% C+
NS Baron G5AE
B**
Kills:175
Deaths:113
KDR:1.549
Accuracy:48.480% C*
HSR:21.143% B**
Thanatos VE70
B+
Kills:162
Deaths:82
KDR:1.976
Accuracy:44.494% B+
HSR:13.580% C--
VE-C Horizon
C**
Kills:87
Deaths:43
KDR:2.023
Accuracy:29.580% D--
HSR:26.437% C**
Phobos VX86
B**
Kills:70
Deaths:27
KDR:2.593
Accuracy:70.486% B**
HSR:20% B+
Kills:10,628
Deaths (as Light Assault):6,043
Deaths (to Light Assaults):3,540
KDR:1.75873
Kill Difference:4,585
Playtime:132.476 hours
Usage:8%
Score:2.485m
Score/min:313
Accuracy (listed only):37.535%
HSR (listed only):20.870%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:1,193
Deaths:569
KDR:2.097
Accuracy:27.299% B++
HSR:27.494% A+
Serpent VE92
B+
Kills:1,178
Deaths:616
KDR:1.912
Accuracy:26.278% B+
HSR:21.647% B
Pulsar C
B+
Kills:1,165
Deaths:624
KDR:1.867
Accuracy:27.208% B+
HSR:24.464% C**
Deimos VA29
B++
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:68.366% B++
HSR:17.774% C*
Zenith VX-5
C**
Kills:1,150
Deaths:750
KDR:1.533
Accuracy:26.503% C**
HSR:20.174% C+
Solstice VE3
B+
Kills:1,148
Deaths:737
KDR:1.558
Accuracy:24.763% B+
HSR:17.247% C-
Pandora VX25
B**
Kills:368
Deaths:176
KDR:2.091
Accuracy:49.643% B**
HSR:14.402% C+
VE-LR Obelisk
C++
Kills:364
Deaths:88
KDR:4.136
Accuracy:32.469% C++
HSR:26.648% D
Eidolon VE33
B*
Kills:310
Deaths:155
KDR:2
Accuracy:32.754% B*
HSR:20.323% D
NS Baron G5AE
B**
Kills:175
Deaths:113
KDR:1.549
Accuracy:48.480% C*
HSR:21.143% B**
Thanatos VE70
B+
Kills:162
Deaths:82
KDR:1.976
Accuracy:44.494% B+
HSR:13.580% C--
VE-C Horizon
C**
Kills:87
Deaths:43
KDR:2.023
Accuracy:29.580% D--
HSR:26.437% C**
Phobos VX86
B**
Kills:70
Deaths:27
KDR:2.593
Accuracy:70.486% B**
HSR:20% B+
Kills:8,529
Deaths (as Engineer):4,642
Deaths (to Engineers):4,164
KDR:1.83735
Kill Difference:3,887
Playtime:630.478 hours
Usage:39%
Score:10.208m
Score/min:270
Accuracy (listed only):39.102%
HSR (listed only):20.872%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,163
Deaths:691
KDR:1.683
Accuracy:26.598% B
HSR:25.022% B**
NS-44 Commissioner
B++
Kills:1,154
Deaths:1,097
KDR:1.052
Accuracy:41.693% B++
HSR:20.711% C+
VE-S Canis
C**
Kills:1,018
Deaths:592
KDR:1.720
Accuracy:27.095% C+
HSR:22.692% C**
Parallax VX3
B+
Kills:730
Deaths:134
KDR:5.448
Accuracy:42.280% B+
HSR:67.534% D*
NS-44L Blackhand
C++
Kills:664
Deaths:448
KDR:1.482
Accuracy:42.881% C++
HSR:28.163% D--
Eridani SX5
B+
Kills:592
Deaths:361
KDR:1.640
Accuracy:28.696% B+
HSR:20.101% C++
Phaseshift VX-S
C+
Kills:455
Deaths:140
KDR:3.250
Accuracy:36.447% C+
HSR:56.484% D*
NS-30 Vandal
B*
Kills:436
Deaths:153
KDR:2.850
Accuracy:38.204% B*
HSR:27.982% C*
V10
C++
Kills:428
Deaths:133
KDR:3.218
Accuracy:40.611% C++
HSR:65.888% D*
NS-AM7 Archer
B+
Kills:256
Deaths:346
KDR:0.740
Accuracy:63.056% B+
HSR:14.063% C
Spiker
B+
Kills:207
Deaths:183
KDR:1.131
Accuracy:32.613% B+
HSR:19.324% C+
Phantom VA23
C+
Kills:185
Deaths:109
KDR:1.697
Accuracy:30.450% D
HSR:29.189% C+
Manticore SX40
C*
Kills:160
Deaths:135
KDR:1.185
Accuracy:31.264% C*
HSR:23.125% C*
Beamer VS3
C**
Kills:126
Deaths:90
KDR:1.400
Accuracy:28.589% C*
HSR:24.603% C**
VA39 Spectre
B++
Kills:88
Deaths:45
KDR:1.956
Accuracy:36% B++
HSR:23.864% D*
NS-357 Underboss
B+
Kills:53
Deaths:45
KDR:1.178
Accuracy:40.209% B+
HSR:11.321% D*
Kills:7,715
Deaths (as Infiltrator):4,702
Deaths (to Infiltrators):3,316
KDR:1.64079
Kill Difference:3,013
Playtime:144.263 hours
Usage:9%
Score:1.778m
Score/min:205
Accuracy (listed only):36.668%
HSR (listed only):30.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,163
Deaths:691
KDR:1.683
Accuracy:26.598% B
HSR:25.022% B**
Terminus VX-9
C*
Kills:1,159
Deaths:614
KDR:1.888
Accuracy:26.536% C*
HSR:23.814% C
Deimos VA29
B++
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:68.366% B++
HSR:17.774% C*
NS-11A
C+
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:24.279% C+
HSR:16.480% D
Pulsar VS1
C**
Kills:1,155
Deaths:635
KDR:1.819
Accuracy:24.798% C**
HSR:19.307% C+
Equinox VE2
C++
Kills:1,153
Deaths:817
KDR:1.411
Accuracy:26.522% C++
HSR:15.265% D-
H-V45
C
Kills:1,150
Deaths:521
KDR:2.207
Accuracy:22.618% C
HSR:16.957% D
VE-S Canis
C**
Kills:1,018
Deaths:592
KDR:1.720
Accuracy:27.095% C+
HSR:22.692% C**
Eridani SX5
B+
Kills:592
Deaths:361
KDR:1.640
Accuracy:28.696% B+
HSR:20.101% C++
Pandora VX25
B**
Kills:368
Deaths:176
KDR:2.091
Accuracy:49.643% B**
HSR:14.402% C+
NSX Yumi
C+
Kills:325
Deaths:163
KDR:1.994
Accuracy:26.864% C+
HSR:24.308% C+
Corvus VA55
C**
Kills:227
Deaths:98
KDR:2.316
Accuracy:24.797% C++
HSR:24.670% C**
NS Baron G5AE
B**
Kills:175
Deaths:113
KDR:1.549
Accuracy:48.480% C*
HSR:21.143% B**
Thanatos VE70
B+
Kills:162
Deaths:82
KDR:1.976
Accuracy:44.494% B+
HSR:13.580% C--
Darkstar
C**
Kills:81
Deaths:47
KDR:1.723
Accuracy:22.013% D*
HSR:25.926% C**
Phobos VX86
B**
Kills:70
Deaths:27
KDR:2.593
Accuracy:70.486% B**
HSR:20% B+
Kills:11,116
Deaths (as Combat Medic):6,294
Deaths (to Combat Medics):2,171
KDR:1.76613
Kill Difference:4,822
Playtime:470.632 hours
Usage:29%
Score:11.086m
Score/min:393
Accuracy (listed only):35.143%
HSR (listed only):20.090%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:313
Deaths:58
KDR:5.397
Accuracy:20.497% C++
HSR:21.725% C++
Blueshift VM5
C++
Kills:307
Deaths:58
KDR:5.293
Accuracy:19.885% C++
HSR:19.870% C
Quasar VM1
C*
Kills:256
Deaths:59
KDR:4.339
Accuracy:16.613% C*
HSR:18.359% C+
Cosmos VM3
B+
Kills:146
Deaths:41
KDR:3.561
Accuracy:18.087% B+
HSR:15.753% D-
Comet VM2
B++
Kills:107
Deaths:48
KDR:2.229
Accuracy:42.119% C+
HSR:5.607% B++
Comet VM2
C+
Kills:63
Deaths:35
KDR:1.800
Accuracy:43.902% C+
HSR:1.587% D*
Kills:1,192
Deaths (as MAX Suit):149.500
Deaths (to MAX Suits):983
KDR:7.97324
Kill Difference:1,042.500
Playtime:28.591 hours
Usage:2%
Score:0.593m
Score/min:346
Accuracy (listed only):26.850%
HSR (listed only):13.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:293
V. Kills:166 175%
Deaths:128
KDR:2.289
Accuracy:31.291% C+
KPH:9.700 C-
VKPH:5.500 D
Dual Photon Pods
C--
Kills:280
V. Kills:74 373%
Deaths:32
KDR:8.750
Accuracy:51.841% C+
KPH:43.500 D
VKPH:11.500 C--
Saron Laser Cannon
B+
Kills:196
V. Kills:138 141%
Deaths:138
KDR:1.420
Accuracy:34.314% B+
KPH:7.800 C--
VKPH:5.500 D
Photon A2A Missile Pods
M
Kills:127
V. Kills:104 121%
Deaths:5
KDR:25.400
Accuracy:73.001% D*
KPH:145.700 M
VKPH:119.300 M
Light PPA
B+
Kills:58
V. Kills:2 N/A
Deaths:11
KDR:5.273
Accuracy:45.041% B+
KPH:51.500 C*
VKPH:1.800 D
Kills:954 (547 + 0)
Deaths:314
KDR:3.038
VKDR:1.541
Vehicle Kills:484
Kill Difference:640
Playtime:63.782 hours
Usage:4%
Score:0.580m
Score/min:152
Piloting Accuracy:45.041%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:64
V. Kills:55 114%
Deaths:97
KDR:0.660
Accuracy:24.412% F--
KPH:1.700 D*
VKPH:1.500 D*
Kills:64 (64 + 0)
Deaths:97
KDR:0.660
VKDR:0.567
Vehicle Kills:55
Kill Difference:33
Playtime:36.951 hours
Usage:2%
Score:0.082m
Score/min:37
Piloting Accuracy:24.412%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:158
V. Kills:83 188%
Deaths:19
KDR:8.316
Accuracy:51.365% C+
KPH:16 D--
VKPH:8.400 D
C75 Viper
C+
Kills:111
V. Kills:22 N/A
Deaths:7
KDR:15.857
Accuracy:35.422% C-
KPH:26.300 C+
VKPH:5.200 D
L100 Python AP
A++
Kills:88
V. Kills:41 210%
Deaths:4
KDR:22
Accuracy:70.486% A++
KPH:34.400 B+
VKPH:16 C
Skyguard
B+
Kills:65
V. Kills:44 144%
Deaths:4
KDR:16.250
Accuracy:27.922% C
KPH:16.500 B
VKPH:11.200 B+
Kills:422 (422 + 0)
Deaths:34
KDR:12.412
VKDR:5.588
Vehicle Kills:190
Kill Difference:388
Playtime:20.581 hours
Usage:1%
Score:0.287m
Score/min:232
Driving Accuracy:27.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:794
V. Kills:431 184%
Deaths:112
KDR:7.089
Accuracy:52.795% C+
KPH:30.300 B+
VKPH:16.500 C**
Supernova PC
C+
Kills:658
V. Kills:225 291%
Deaths:59
KDR:11.153
Accuracy:46.150% C
KPH:21.700 C+
VKPH:7.400 C
Saron HRB
A
Kills:79
V. Kills:44 176%
Deaths:11
KDR:7.182
Accuracy:54.611% A
KPH:20.500 C
VKPH:11.400 C--
Kills:1,531 (1,452 + 79)
Deaths:182
KDR:8.412
VKDR:3.846
Vehicle Kills:700
Kill Difference:1,349
Playtime:60.298 hours
Usage:4%
Score:0.822m
Score/min:227
Driving Accuracy:46.150%
Gunner Accuracy:54.611%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:169
V. Kills:16 N/A
Deaths:10
KDR:16.900
Accuracy:43.677% B++
KPH:55.600 D
VKPH:5.300 C
Saron HRB-H
B++
Kills:150
V. Kills:76 195%
Deaths:15
KDR:10
Accuracy:61.696% B++
KPH:43 C**
VKPH:21.800 C
Kills:319 (0 + 319)
Deaths:25
KDR:12.760
VKDR:3.680
Vehicle Kills:92
Kill Difference:294
Playtime:6.528 hours
Usage:0%
Score:0.091m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:61.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:119
V. Kills:47 248%
Deaths:11
KDR:10.818
Accuracy:41.810% C**
KPH:23.400 C**
VKPH:9.200 B+
M20 Basilisk
A+
Kills:94
V. Kills:55 168%
Deaths:16
KDR:5.875
Accuracy:49.029% B**
KPH:29.400 B++
VKPH:17.200 A+
Kills:213 (0 + 213)
Deaths:27
KDR:7.889
VKDR:3.778
Vehicle Kills:102
Kill Difference:186
Playtime:8.285 hours
Usage:1%
Score:0.152m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:49.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:76
V. Kills:20 362%
Deaths:131
KDR:0.580
Accuracy:37.139% D--
KPH:3.100 D*
VKPH:0.800 D*
Kills:76 (76 + 0)
Deaths:131
KDR:0.580
VKDR:0.153
Vehicle Kills:20
Kill Difference:55
Playtime:24.776 hours
Usage:2%
Score:0.027m
Score/min:18
Driving Accuracy:37.139%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 1,2391,1935692.097A0.2827.299%B++27.494%A+39.1B++1.5M+11630.5h15C++55B+
Serpent VE92 1,2021,1786161.912B*0.0926.278%B+21.647%B44.1B++N/A16326.7h11.4B+43.5B+
Flare VE6 1,2031,1705022.331B**0.5123.309%C++27.436%B+42.4C++1.2A++12127.6h10B+43B+
Pulsar C 1,1861,1656241.867B+0.0527.208%B+24.464%C**26.2C+N/A8244.5h11.2B41.2B+
NS-7 PDW 1,1711,1636911.683B**0.1326.598%B25.022%B**34.5B+N/A11533.7h12.4B++46.7B+
Terminus VX-9 1,1741,1596141.888B+0.0726.536%C*23.814%C37.8C+N/A16930.7h10.7B++40.2B+
Deimos VA29 1,1651,1596621.751B+0.0768.366%B++17.774%C*38.5C+N/A10530.1h2.5C+3.6B
NS-11A 1,1631,1596951.668B+0.1524.279%C+16.48%D20.2C--N/A5857.4h11.9B++49.1B+
Pulsar VS1 1,1671,1556351.819B*0.0024.798%C**19.307%C+28.6C**N/A12140.4h12B*48.4B++
NS-44 Commissioner 1,1591,1541,0971.052C++0.7741.693%B++20.711%C+51.3B++N/A17322.5h3.2B++7.7B++
Equinox VE2 1,1841,1538171.411C*0.4126.522%C++15.265%D-22.9C-N/A11350.3h11.5B+43.4B
H-V45 1,1531,1505212.207B+0.3922.618%C16.957%D24.1CN/A8747.7h12.6B55.9C*
Zenith VX-5 1,1701,1507501.533B0.2826.503%C**20.174%C+26.4CN/A8343.6h12.1B+45.6B+
Solstice VE3 1,1631,1487371.558B**0.2624.763%B+17.247%C-15.2C+N/A6975.7h14.1B+56.9B+
Orion VS54 1,1521,1405911.929B+0.1119.769%C+16.754%D*29.6C+N/A14038.5h11.8B+59.6C**
VE-S Canis 1,0381,0185921.72B+0.1027.095%C+22.692%C**38.1C+N/A10726.7h12C*44.2C**
C-4 1,4009824902.004B+0.1922.27%DN/A118.3B*50.4A+11808.3h1.4C**6.2C++
Supernova FPC 1,2257941127.089C*5.2752.795%C+3.778%B**30.3B+16.5C**28126.2h4.7B+8.8B+
Parallax VX3 7397301345.448B++3.6342.28%B+67.534%D*30.8C*N/A9823.7h2.3C+5.5C**
NS-44L Blackhand 6696644481.482C**0.3442.881%C++28.163%D--45.2AN/A13214.7h4.3C*9.9B
Supernova PC 8836585911.153B**9.3446.15%C3.191%B++21.7C+7.4C14130.3h3.7B**8.1B*
Eridani SX5 6025923611.64B+0.1828.696%B+20.101%C++28.3CN/A8720.9h12.6C+43.7C**
Lancer VS22 1,0905744111.397B*0.4264.655%B+N/A15.3C*13.8C++19537.4h14.6B+22.5B+
Force-Blade 5785498,2980.066A1.7547.734%A+N/A1B+N/A3547h2.8C+5.9B+
Phaseshift VX-S 4604551403.25C++1.4336.447%C+56.484%D*23.5CN/A6819.4h3.4C+9.3C++
NS-30 Vandal 4434361532.85B*1.0338.204%B*27.982%C*36.3C+N/A10412h5.3B+13.9B+
V10 4294281333.218C++1.4040.611%C++65.888%D*19.9DN/A8121.5h2.9D-7.2C
Tank Mine 633370914.066B*2.2525.979%DN/A132.1B+93.9B**13912.8h1.8C**6.8C+
Pandora VX25 3733681762.091B**0.2749.643%B**14.402%C+49.7B+N/A1417.4h4.5C++9.1B+
VE-LR Obelisk 375364884.136A+2.3232.469%C++26.648%D54.3B*1.6A1506.7h6.4C**19.6B
Proximity Mine 357357418.707A+6.8937.387%C--N/A142.8B+N/A4672.5h2C+5.3C
SVA-88 3453391781.904C++0.0921.56%C15.339%D**33.2CN/A14010.2h11.6C*53.9C++
NSX Yumi 3323251631.994B+0.1826.864%C+24.308%C+24.8C-N/A6413.1h14.7D54.8C+
Blueshift VM5 320313585.397A+3.5820.497%C++21.725%C++39.1B+N/A1468h15.3B+74.6B+
Eidolon VE33 3163101552B++0.1832.754%B*20.323%D25.8C++N/A8212h8.8C**26.9B+
Blueshift VM5 314307585.293A3.4819.885%C++19.87%C37.9BN/A1338.1h15.3C**76.8B
Frag Grenade 3033011301N/A299.1845.546%C+N/A602B+4C--26380.5h2.9B*6.3B++
Maelstrom Turbo Laser 4592931282.289C*0.4731.291%C+3.754%B++9.7C-5.5D9430.3h88.8B+283.7B+
Dual Photon Pods 354280328.75B6.9351.841%C+N/A43.8D11.6C--2226.4h18.6B+35.8B+
Nemesis VSH9 5182752521.091B++0.7362.861%C+N/A9.6C-8.5C18428.7h9.7C--15.4C
The Slasher 2622577,2830.035C1.7831.909%C+4.669%D0.6CN/A1400.2h2.7C-8.4C+
Quasar VM1 260256594.339A++2.5216.613%C*18.359%C+22.9C++N/A12411.2h13.6B+82B+
NS-AM7 Archer 3502563460.74B+1.0863.056%B+14.063%C5.2C1.9C--3448.8h17.3B27.4B+
Pulsar LSW 2522491222.041B+0.2221.077%C14.458%D*37.2C+N/A1976.7h10.2B*48.3B
Corvus VA55 228227982.316A++0.5024.797%C++24.67%C**28.7C++N/A1217.9h12C*48.3B
Spiker 2082071831.131C++0.6932.613%B+19.324%C+51.8B++N/A1464h8.1B24.8B+
Saron Laser Cannon 3341961381.42C+0.4034.314%B+3.061%B+7.8C--5.5D15125h120.3C**350.6B+
Phantom VA23 1851851091.697C+0.1230.45%D29.189%C+18.9D-N/A749.8h4.7C+15.5C+
NS Baron G5AE 1781751131.549C*0.2748.48%C*21.143%B**34.3CN/A1675.1h4.7C9.8C++
S1 2551711011.693A++0.1253.373%C2.924%C++20.9C10.2C3198.2h5.8B+10.8B+
NS Decimator 2101701061.604B++0.2161.184%C++2.353%C++39.5B9.3D3184.3h3.8B++6.3B++
Proton II PPA-H 1851691016.9B+15.0843.677%B++1.775%C+56.3D5.3C1843h12.2C27.8C*
Thanatos VE70 164162821.976A0.1644.494%B+13.58%C--42.6B*N/A1733.8h4.3B+9.7B+
Manticore SX40 1601601351.185C*0.6331.264%C*23.125%C*44.4B++N/A1273.6h6.1B++19.6B++
Lasher X2 1631581011.564B**0.2529.114%B+3.797%C+41.6B++1.3B*1953.8h19.8C++68B+
L100 Python HEAT 241158198.316B*6.5051.365%C+3.797%B*16D--8.4D1519.9h7.1C13.9C+
Saron HRB-H 2261501510B**8.1861.696%B++N/A42.9C**21.7C2743.5h18.5B*30B*
Cosmos VM3 147146413.561B*1.7418.087%B+15.753%D-35.6B+N/A1464.1h10.9B**60.5B++
Rocklet Rifle 246133811.642A++0.1856.626%B+N/A36.9B++31.4B+5603.6h33.6B+59.4B+
Photon A2A Missile Pods 231127525.4S23.5873.001%D*N/A141.1A**115.6A**14270.9h6.7B*9.2B++
Beamer VS3 126126901.4B*0.4228.589%C*24.603%C**38.2B++N/A2233.3h9.2C*32C++
M20 Basilisk 1661191110.818M*9.0041.81%C**2.521%D*23.3C**9.2B+2655.1h75.9B++181.5B++
M60-A Bulldog 124113337.667B*35.8550.308%B+1.77%C-35.3C+3.4C1033.2h6.5C+12.9C**
C75 Viper 133111715.857M14.0435.422%C-N/A26.4C+5.2D2994.2h10.4B++29.5B+
MANA Anti-Vehicle Turret 214110432.558C++0.7457.054%C+1.818%D*1100D1040D5073350.1h9.2C-16C+
Comet VM2 146107482.229A++0.4142.119%C+5.607%B++11.4C++4.1C+1339.4h14.8B*35.1B++
Fatestealer 100100801.25M++0.5740.437%B+34%A24.4CN/A564.1h2.2B5.5B+
M20 Basilisk 14994165.875A++4.0649.029%B**7.447%B++29.4B++17.2A+3733.2h105.6C++215.3B+
L100 Python AP 12988422M**20.1870.486%A++N/A33.8B15.8C3492.6h9.2D--13.1C+
VA39 Spectre 8988451.956B+0.1436%B++23.864%D*14.2C--N/A916.2h5B++13.9B++
VE-C Horizon 8887432.023C**0.2129.58%D--26.437%C**33.5C--N/A802.6h15.7C++53.1C-
Damascus Edge 89812,2990.035C+1.7826.381%C6.173%C+0.8CN/A4107.7h2.9D11C+
Darkstar 8181471.723C++0.0922.013%D*25.926%C**26.1D-N/A913.1h13C++59.1C--
Saron HRB 12379117.182B+5.3654.611%AN/A20.3C-11.3D5453.9h29.7D--54.4C++
Sticky Grenade 7978178N/A76.1848.922%CN/A780C10C20120.1h2.9C--5.9C
M40 Fury-F 96761310.58C--1.2437.139%D--N/A3.1D*N/A1824.8h7.6B++20.5B+
Phobos VX86 7070272.593B**0.7870.486%B**20%B+36.8CN/A1921.9h2.9C--4.1C*
Skyguard 10965416.25S14.4327.922%CN/A16.7B+11.3B+2883.9h107.9B+386.4B+
CAS30 Tank Buster 11964970.66C-1.1624.412%F--N/A1.7D*1.5D*3737h56.8C++232.6D-
Comet VM2 8963351.8B**0.0243.902%C+1.587%D*11.3C+4.6C+1385.6h19.3B++43.9B++
Light PPA 6058115.273C*3.4645.041%B+N/A52.7C*1.8D3351.1h9.6B+21.2B+
Hunter QCX 5454740.73C++1.0934.689%D31.482%B9.5C-N/A415.7h2.7B+7.7B+
NS-357 Underboss 5353451.178C*0.6440.209%B+11.321%D*29.4CN/A1061.8h5.1D12.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter29610.6h
Restoration Kit91350.2h
Snowman Soldier1630.1h
Nano-Armor Kit588849,63056.6h
Anti-Vehicle MANA Turret175691.2h
Spawn Beacon121,9112.1h
Nanite Revive Grenade03640.1h
Medical Applicator1,176637,53047.9h
Deconstruction Tool05780h
Spitfire Auto-Turret171,2141.6h
Ammunition Package345,2952.7h
Medical Kit851,3431.5h
Anti-Infantry MANA Turret1560.2h
WLT-Howler Mining Laser12440.2h
Shield Recharging Field262,6940.9h
Recon Detection Device202,3083.5h

Check the help document for the dictionary if you want to learn more about words used here.


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