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Praetor Archon Kerome[YITG] Kerome
VS BR 82

KDR: 1.85

Score: 32.3m

Last Seen: Jul 17th, 2019 8:39 PM
- OFFLINE - 90.6 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt - Outfit Leader of Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
Level Progress (to 83): 61%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11C Serpent VE92 VE-S Canis Eridani SX5 Flare VE6 Pulsar C NS-7 PDW Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $555,444 MLG Score: 444
Fun Score: N/A
Cheeseburgers Flipped: 236TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.078%22.36%58332118223,3182.15031-0.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.242%0.958B*0.227C++-1.707F-HEAD ++ (~9.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.437B10.90.235C++31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.774%2.311%144312117796395461.21719142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.565%-0.377C-0.666B+-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.4-0.298C70.7-0.335C-138.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.152%3.469%265312111,64310889511.51011173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.738%0.89B*0.598B+-0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.50.639B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.568%3.158%88312114758623440.551044138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.601%0.87B*-0.314C-1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.70.112C+48.1-0.213C57.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.213%61.913%88412101,7251352171.27495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.479%0.635B+-0.336C--0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.254C*2.90.09C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.017%16.953%88412101,923919162.09249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.663%1.367A0.462B+0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.598B+3.10.368C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
32.3m351.5%348 (20.9k)317 (19k)1.8541241,03922,1342.2329982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214165814.661%18.066%26504:3613

29% Combat Medic39% Engineer12% Heavy Assault9% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 10:30 PMApr 27th, 2018 1:27 PMJul 19th, 2019 2:11 PM (2d) (PST)Jul 17th, 2019 6:11 PM (4d) (PST)Jul 17th, 2019 4:39 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4741543200.4020.2170.0731.5790.047444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4669,22119,2452413495319,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1701.5h/70.9d 8,386 7,414 17,253 161.2k 3,927 4,909 4,812 48.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B+
Kills:1,170
Deaths:502
KDR:2.331
Accuracy:23.309% C++
HSR:27.436% B+
Orion VS54
C
Kills:1,140
Deaths:591
KDR:1.929
Accuracy:19.769% C
HSR:16.754% D*
Pulsar LSW
C
Kills:443
Deaths:198
KDR:2.237
Accuracy:21.381% C
HSR:18.962% D
SVA-88
C
Kills:339
Deaths:178
KDR:1.904
Accuracy:21.560% C
HSR:15.339% D*
NSX-P Naginata
B+
Kills:87
Deaths:52
KDR:1.673
Accuracy:20.906% C
HSR:32.184% B+
Kills:3,179
Deaths (as Heavy Assault):1,521
Deaths (to Heavy Assaults):5,997
KDR:2.09007
Kill Difference:1,658
Playtime:205.331 hours
Usage:12%
Score:3.893m
Score/min:316
Accuracy (listed only):21.385%
HSR (listed only):22.135%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:1,193
Deaths:569
KDR:2.097
Accuracy:27.299% B++
HSR:27.494% A+
Serpent VE92
B+
Kills:1,178
Deaths:616
KDR:1.912
Accuracy:26.278% B+
HSR:21.647% C**
VE-S Canis
B+
Kills:1,176
Deaths:672
KDR:1.750
Accuracy:26.825% C+
HSR:23.554% B+
Eridani SX5
B+
Kills:1,173
Deaths:620
KDR:1.892
Accuracy:28.366% B+
HSR:22.251% B
Pulsar C
B+
Kills:1,165
Deaths:624
KDR:1.867
Accuracy:27.208% B+
HSR:24.464% C*
NS-7 PDW
B**
Kills:1,163
Deaths:691
KDR:1.683
Accuracy:26.598% B
HSR:25.022% B**
Deimos VA29
B++
Kills:1,162
Deaths:664
KDR:1.750
Accuracy:68.352% B++
HSR:17.900% C*
Zenith VX-5
C*
Kills:1,150
Deaths:750
KDR:1.533
Accuracy:26.503% C*
HSR:20.174% C
Solstice VE3
B
Kills:1,148
Deaths:737
KDR:1.558
Accuracy:24.763% B
HSR:17.247% C-
Sirius SX12
A+
Kills:1,068
Deaths:530
KDR:2.015
Accuracy:27.040% B+
HSR:27.996% A+
Pandora VX25
B**
Kills:368
Deaths:176
KDR:2.091
Accuracy:49.643% B**
HSR:14.402% C
Phobos VX86
B+
Kills:231
Deaths:118
KDR:1.958
Accuracy:63.793% B+
HSR:18.615% B
NS Baron G5AE
B**
Kills:175
Deaths:113
KDR:1.549
Accuracy:48.480% C++
HSR:21.143% B**
Thanatos VE70
B+
Kills:162
Deaths:82
KDR:1.976
Accuracy:44.494% B+
HSR:13.580% D
VE-C Horizon
C++
Kills:144
Deaths:64
KDR:2.250
Accuracy:31.146% C--
HSR:24.306% C++
NSX-P Tanto
B+
Kills:73
Deaths:32
KDR:2.281
Accuracy:25.558% C+
HSR:28.767% B+
Kills:12,729
Deaths (as Light Assault):7,058
Deaths (to Light Assaults):3,844
KDR:1.80349
Kill Difference:5,671
Playtime:145.838 hours
Usage:9%
Score:2.831m
Score/min:324
Accuracy (listed only):35.772%
HSR (listed only):21.785%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:1,193
Deaths:569
KDR:2.097
Accuracy:27.299% B++
HSR:27.494% A+
Serpent VE92
B+
Kills:1,178
Deaths:616
KDR:1.912
Accuracy:26.278% B+
HSR:21.647% C**
Pulsar C
B+
Kills:1,165
Deaths:624
KDR:1.867
Accuracy:27.208% B+
HSR:24.464% C*
Deimos VA29
B++
Kills:1,162
Deaths:664
KDR:1.750
Accuracy:68.352% B++
HSR:17.900% C*
Zenith VX-5
C*
Kills:1,150
Deaths:750
KDR:1.533
Accuracy:26.503% C*
HSR:20.174% C
Solstice VE3
B
Kills:1,148
Deaths:737
KDR:1.558
Accuracy:24.763% B
HSR:17.247% C-
VE-LR Obelisk
C+
Kills:608
Deaths:143
KDR:4.252
Accuracy:31.779% C+
HSR:28.125% C-
Pandora VX25
B**
Kills:368
Deaths:176
KDR:2.091
Accuracy:49.643% B**
HSR:14.402% C
Eidolon VE33
B*
Kills:310
Deaths:155
KDR:2
Accuracy:32.754% B*
HSR:20.323% D
Phobos VX86
B+
Kills:231
Deaths:118
KDR:1.958
Accuracy:63.793% B+
HSR:18.615% B
NS Baron G5AE
B**
Kills:175
Deaths:113
KDR:1.549
Accuracy:48.480% C++
HSR:21.143% B**
Thanatos VE70
B+
Kills:162
Deaths:82
KDR:1.976
Accuracy:44.494% B+
HSR:13.580% D
VE-C Horizon
C++
Kills:144
Deaths:64
KDR:2.250
Accuracy:31.146% C--
HSR:24.306% C++
NSX-P Tanto
B+
Kills:73
Deaths:32
KDR:2.281
Accuracy:25.558% C+
HSR:28.767% B+
Kills:9,067
Deaths (as Engineer):4,843
Deaths (to Engineers):4,421
KDR:1.87219
Kill Difference:4,224
Playtime:661.933 hours
Usage:39%
Score:10.974m
Score/min:276
Accuracy (listed only):37.718%
HSR (listed only):21.299%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,176
Deaths:672
KDR:1.750
Accuracy:26.825% C+
HSR:23.554% B+
Eridani SX5
B+
Kills:1,173
Deaths:620
KDR:1.892
Accuracy:28.366% B+
HSR:22.251% B
NS-7 PDW
B**
Kills:1,163
Deaths:691
KDR:1.683
Accuracy:26.598% B
HSR:25.022% B**
NS-44 Commissioner
B++
Kills:1,154
Deaths:1,097
KDR:1.052
Accuracy:41.693% B++
HSR:20.711% C+
Sirius SX12
A+
Kills:1,068
Deaths:530
KDR:2.015
Accuracy:27.040% B+
HSR:27.996% A+
Parallax VX3
B+
Kills:745
Deaths:139
KDR:5.360
Accuracy:41.957% B+
HSR:67.920% D*
NS-44L Blackhand
C++
Kills:731
Deaths:479
KDR:1.526
Accuracy:42.119% C++
HSR:28.454% D--
NS-30 Vandal
B+
Kills:574
Deaths:198
KDR:2.899
Accuracy:35.765% B+
HSR:29.617% B
Phaseshift VX-S
C++
Kills:464
Deaths:144
KDR:3.222
Accuracy:36.523% C++
HSR:55.819% D*
V10
C++
Kills:428
Deaths:133
KDR:3.218
Accuracy:40.611% C++
HSR:65.888% D**
NS-AM7 Archer
B+
Kills:270
Deaths:362
KDR:0.746
Accuracy:63.123% B+
HSR:13.704% C
Spiker
B+
Kills:207
Deaths:183
KDR:1.131
Accuracy:32.613% B+
HSR:19.324% C
Phantom VA23
C+
Kills:185
Deaths:109
KDR:1.697
Accuracy:30.450% D
HSR:29.189% C+
Manticore SX40
C**
Kills:160
Deaths:135
KDR:1.185
Accuracy:31.264% C**
HSR:23.125% C*
NS-357 Underboss
B++
Kills:158
Deaths:115
KDR:1.374
Accuracy:42.972% B++
HSR:17.722% C--
Beamer VS3
C**
Kills:126
Deaths:90
KDR:1.400
Accuracy:28.589% C*
HSR:24.603% C**
VA39 Spectre
B++
Kills:88
Deaths:45
KDR:1.956
Accuracy:36% B++
HSR:23.864% D*
Kills:9,870
Deaths (as Infiltrator):5,742
Deaths (to Infiltrators):3,612
KDR:1.71891
Kill Difference:4,128
Playtime:150.706 hours
Usage:9%
Score:1.922m
Score/min:213
Accuracy (listed only):36.030%
HSR (listed only):30.515%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,176
Deaths:672
KDR:1.750
Accuracy:26.825% C+
HSR:23.554% B+
Eridani SX5
B+
Kills:1,173
Deaths:620
KDR:1.892
Accuracy:28.366% B+
HSR:22.251% B
NS-7 PDW
B**
Kills:1,163
Deaths:691
KDR:1.683
Accuracy:26.598% B
HSR:25.022% B**
Deimos VA29
B++
Kills:1,162
Deaths:664
KDR:1.750
Accuracy:68.352% B++
HSR:17.900% C*
NS-11A
C+
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:24.279% C+
HSR:16.480% D
Terminus VX-9
C++
Kills:1,159
Deaths:614
KDR:1.888
Accuracy:26.536% C++
HSR:23.814% C
Pulsar VS1
C*
Kills:1,155
Deaths:635
KDR:1.819
Accuracy:24.798% C*
HSR:19.307% C
Equinox VE2
C++
Kills:1,153
Deaths:817
KDR:1.411
Accuracy:26.522% C++
HSR:15.265% D
H-V45
C
Kills:1,150
Deaths:521
KDR:2.207
Accuracy:22.618% C
HSR:16.957% D
Sirius SX12
A+
Kills:1,068
Deaths:530
KDR:2.015
Accuracy:27.040% B+
HSR:27.996% A+
Pandora VX25
B**
Kills:368
Deaths:176
KDR:2.091
Accuracy:49.643% B**
HSR:14.402% C
NSX Yumi
C++
Kills:325
Deaths:163
KDR:1.994
Accuracy:26.864% C++
HSR:24.308% C+
Phobos VX86
B+
Kills:231
Deaths:118
KDR:1.958
Accuracy:63.793% B+
HSR:18.615% B
Corvus VA55
C*
Kills:227
Deaths:98
KDR:2.316
Accuracy:24.797% C++
HSR:24.670% C*
NS Baron G5AE
B**
Kills:175
Deaths:113
KDR:1.549
Accuracy:48.480% C++
HSR:21.143% B**
Thanatos VE70
B+
Kills:162
Deaths:82
KDR:1.976
Accuracy:44.494% B+
HSR:13.580% D
Darkstar
C*
Kills:81
Deaths:47
KDR:1.723
Accuracy:22.013% D*
HSR:25.926% C*
Kills:13,087
Deaths (as Combat Medic):7,256
Deaths (to Combat Medics):2,331
KDR:1.80361
Kill Difference:5,831
Playtime:498.478 hours
Usage:29%
Score:12.060m
Score/min:403
Accuracy (listed only):34.236%
HSR (listed only):20.658%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:338
Deaths:65
KDR:5.200
Accuracy:19.879% C++
HSR:20.414% C+
Blueshift VM5
C++
Kills:335
Deaths:65
KDR:5.154
Accuracy:20.368% C++
HSR:22.090% C++
Quasar VM1
C*
Kills:256
Deaths:59
KDR:4.339
Accuracy:16.613% C*
HSR:18.359% C+
Cosmos VM3
C*
Kills:146
Deaths:41
KDR:3.561
Accuracy:18.087% C*
HSR:15.753% D
Comet VM2
B++
Kills:107
Deaths:48
KDR:2.229
Accuracy:41.971% C+
HSR:5.607% B++
Comet VM2
C+
Kills:63
Deaths:35
KDR:1.800
Accuracy:43.725% C+
HSR:1.587% D*
Kills:1,245
Deaths (as MAX Suit):156.500
Deaths (to MAX Suits):1,024
KDR:7.95527
Kill Difference:1,088.500
Playtime:29.582 hours
Usage:2%
Score:0.658m
Score/min:371
Accuracy (listed only):26.774%
HSR (listed only):13.969%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:293
V. Kills:166 175%
Deaths:128
KDR:2.289
Accuracy:31.291% C+
KPH:9.700 C-
VKPH:5.500 D
Dual Photon Pods
C--
Kills:282
V. Kills:75 371%
Deaths:32
KDR:8.813
Accuracy:51.813% C+
KPH:43.800 D
VKPH:11.600 C--
Saron Laser Cannon
B+
Kills:204
V. Kills:142 143%
Deaths:141
KDR:1.447
Accuracy:34.087% B+
KPH:8.100 C--
VKPH:5.600 D
Photon A2A Missile Pods
A**
Kills:127
V. Kills:104 121%
Deaths:6
KDR:21.167
Accuracy:73.090% D-
KPH:140.100 A*
VKPH:114.700 A**
Light PPA
B+
Kills:70
V. Kills:2 N/A
Deaths:14
KDR:5
Accuracy:44.565% B+
KPH:47.200 C++
VKPH:1.300 D-
Kills:976 (567 + 0)
Deaths:321
KDR:3.040
VKDR:1.523
Vehicle Kills:489
Kill Difference:655
Playtime:64.358 hours
Usage:4%
Score:0.592m
Score/min:153
Piloting Accuracy:44.565%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:64
V. Kills:55 114%
Deaths:97
KDR:0.660
Accuracy:24.412% F-
KPH:1.700 D*
VKPH:1.500 D*
Kills:64 (64 + 0)
Deaths:97
KDR:0.660
VKDR:0.567
Vehicle Kills:55
Kill Difference:33
Playtime:36.951 hours
Usage:2%
Score:0.082m
Score/min:37
Piloting Accuracy:24.412%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:258
V. Kills:113 226%
Deaths:15
KDR:17.200
Accuracy:62.426% B++
KPH:40.400 B++
VKPH:17.700 C+
L100 Python HEAT
D
Kills:167
V. Kills:86 192%
Deaths:22
KDR:7.591
Accuracy:51.348% C+
KPH:16.500 D--
VKPH:8.500 D
C75 Viper
C+
Kills:111
V. Kills:22 N/A
Deaths:7
KDR:15.857
Accuracy:35.422% C-
KPH:26.300 C+
VKPH:5.200 D
Skyguard
B
Kills:80
V. Kills:51 154%
Deaths:6
KDR:13.333
Accuracy:28.489% C+
KPH:17 B
VKPH:10.900 C**
Kills:616 (616 + 0)
Deaths:50
KDR:12.320
VKDR:5.440
Vehicle Kills:272
Kill Difference:566
Playtime:25.439 hours
Usage:1%
Score:0.380m
Score/min:249
Driving Accuracy:28.489%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:818
V. Kills:441 185%
Deaths:116
KDR:7.052
Accuracy:52.748% C+
KPH:30.400 B+
VKPH:16.400 C**
Supernova PC
C+
Kills:658
V. Kills:225 291%
Deaths:59
KDR:11.153
Accuracy:46.150% C
KPH:21.700 C+
VKPH:7.400 C
Saron HRB
A
Kills:79
V. Kills:44 176%
Deaths:11
KDR:7.182
Accuracy:54.485% A
KPH:20.300 C-
VKPH:11.300 C--
Proton II PPA
B*
Kills:72
V. Kills:4 N/A
Deaths:8
KDR:9
Accuracy:29.142% B*
KPH:46.900 C
VKPH:2.600 D
Supernova VPC
C+
Kills:65
V. Kills:13 464%
Deaths:9
KDR:7.222
Accuracy:55.417% B+
KPH:39.300 C
VKPH:7.900 C+
Kills:1,692 (1,541 + 151)
Deaths:203
KDR:8.335
VKDR:3.581
Vehicle Kills:727
Kill Difference:1,489
Playtime:64.213 hours
Usage:4%
Score:0.899m
Score/min:233
Driving Accuracy:55.417%
Gunner Accuracy:29.142%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:249
V. Kills:21 N/A
Deaths:11
KDR:22.636
Accuracy:45.789% B**
KPH:59 D
VKPH:5 C
Saron HRB-H
B++
Kills:153
V. Kills:77 196%
Deaths:15
KDR:10.200
Accuracy:61.891% B++
KPH:41.800 C**
VKPH:21 C
Kills:402 (0 + 402)
Deaths:26
KDR:15.462
VKDR:3.769
Vehicle Kills:98
Kill Difference:376
Playtime:7.879 hours
Usage:0%
Score:0.107m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:61.891%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:122
V. Kills:48 249%
Deaths:11
KDR:11.091
Accuracy:42.401% B
KPH:23.100 C*
VKPH:9.100 B
M20 Basilisk
A+
Kills:104
V. Kills:57 179%
Deaths:16
KDR:6.500
Accuracy:48.801% B**
KPH:31.200 B*
VKPH:17.100 A+
Kills:226 (0 + 226)
Deaths:27
KDR:8.370
VKDR:3.889
Vehicle Kills:105
Kill Difference:199
Playtime:8.626 hours
Usage:1%
Score:0.158m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:48.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:76
V. Kills:20 362%
Deaths:131
KDR:0.580
Accuracy:37.139% D*
KPH:3.100 D*
VKPH:0.800 D*
Kills:76 (76 + 0)
Deaths:131
KDR:0.580
VKDR:0.153
Vehicle Kills:20
Kill Difference:55
Playtime:24.776 hours
Usage:1%
Score:0.027m
Score/min:18
Driving Accuracy:37.139%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 1,2391,1935692.097A0.2427.299%B++27.494%A+39.1B+1.5M+11730.5h15C+55B
Serpent VE92 1,2021,1786161.912B++0.0626.278%B+21.647%C**44.1B+N/A16526.7h11.4B+43.5B+
VE-S Canis 1,1991,1766721.75B+0.1026.825%C+23.554%B+39.2C+N/A10830h11.9C++44.2C*
Eridani SX5 1,2021,1736201.892B++0.0428.366%B+22.251%B36.5C++N/A12232.1h11.7C*41.3B
Flare VE6 1,2031,1705022.331B**0.4823.309%C++27.436%B+42.4C+1.2A++12227.6h10B43B
Pulsar C 1,1861,1656241.867B+0.0127.208%B+24.464%C*26.2C+N/A8244.5h11.2C**41.2B+
NS-7 PDW 1,1711,1636911.683B*0.1726.598%B25.022%B**34.5B+N/A11633.7h12.4B++46.7B+
Deimos VA29 1,1681,1626641.75B+0.1068.352%B++17.9%C*38.5C+N/A10630.2h2.5C+3.6C**
NS-11A 1,1631,1596951.668C**0.1924.279%C+16.48%D20.2DN/A5857.4h11.9B++49.1B+
Terminus VX-9 1,1741,1596141.888C*0.0326.536%C++23.814%C37.8C+N/A17030.7h10.7B++40.2B+
Pulsar VS1 1,1671,1556351.819B**0.0424.798%C*19.307%C28.6C*N/A12340.4h12B*48.4B+
NS-44 Commissioner 1,1591,1541,0971.052C++0.8041.693%B++20.711%C+51.3B++N/A17422.5h3.2B++7.7B++
Equinox VE2 1,1841,1538171.411C*0.4426.522%C++15.265%D22.9CN/A11450.3h11.5B+43.4B+
Zenith VX-5 1,1701,1507501.533B0.3226.503%C*20.174%C26.4CN/A8343.6h12.1B+45.6B+
H-V45 1,1531,1505212.207B+0.3522.618%C16.957%D24.1CN/A8947.7h12.6B55.9C*
Solstice VE3 1,1631,1487371.558B**0.3024.763%B17.247%C-15.2CN/A7175.7h14.1B56.9C**
Orion VS54 1,1521,1405911.929B0.0719.769%C16.754%D*29.6C+N/A14538.5h11.8B+59.6C++
Sirius SX12 1,0801,0685302.015B**0.1627.04%B+27.996%A+49B**N/A22721.8h13B+48B+
C-4 1,5101,0645331.996B+0.1422.571%DN/A120.9B*50.7A+11898.8h1.4C*6C++
Supernova FPC 1,2598181167.052C*5.2052.748%C+3.667%B*30.4B+16.4C**28526.9h4.6B+8.8B+
Parallax VX3 7547451395.36B++3.5141.957%B+67.92%D*30.4C++N/A9924.5h2.3C+5.5C**
NS-44L Blackhand 7367314791.526C**0.3342.119%C++28.454%D--43.8B**N/A13316.7h4.4C++10.4C**
Supernova PC 8836585911.153B*9.3046.15%C3.191%B++21.7C+7.4C14330.3h3.7B**8.1B++
Lancer VS22 1,2026474321.498B*0.3665.193%B+N/A16.3C**13.9C++20639.8h14B+21.5B+
VE-LR Obelisk 6236081434.252A+2.4031.779%C+28.125%C-56.8B**1.4B**17410.7h6.1B+19B+
NS-30 Vandal 5875741982.899B++1.0435.765%B+29.617%B36.3C+N/A11715.8h5.6C*15.6B+
Force-Blade 5785498,2980.066A1.7947.734%A+N/A1B+N/A3547h2.8C+5.9B+
Phaseshift VX-S 4704641443.222C++1.3736.523%C++55.819%D*23.6CN/A6919.7h3.4C+9.3C++
Pulsar LSW 4494431982.237B++0.3821.381%C18.962%D43C+N/A20110.3h10.6B++49.4B
V10 4294281333.218C+1.3640.611%C++65.888%D**19.9DN/A8121.5h2.9D-7.2C
Tank Mine 672398944.234B*2.3826.767%C--N/A128.4B+88.4B*13143.1h1.8C*6.5C+
Proximity Mine 375375428.929A++7.0737.519%DN/A144.2B+N/A4942.6h2C5.3C
Pandora VX25 3733681762.091B++0.2449.643%B**14.402%C49.7B+N/A1467.4h4.5C++9.1B+
SVA-88 3453391781.904C++0.0521.56%C15.339%D*33.2C-N/A14610.2h11.6C*53.9C++
Blueshift VM5 346338655.2B**3.3519.879%C++20.414%C+38.9BN/A1528.7h14.9C**74.8B
Blueshift VM5 342335655.154B**3.3020.368%C++22.09%C++39BN/A1528.6h15.2B74.8B
NSX Yumi 3323251631.994B+0.1426.864%C++24.308%C+24.8C-N/A6513.1h14.7D54.8C+
Eidolon VE33 3163101552B*0.1532.754%B*20.323%D25.8C++N/A8412h8.8C*26.9B+
Frag Grenade 3033011301N/A299.1545.556%C+N/A602B+4C--28230.5h2.9B*6.3B++
Maelstrom Turbo Laser 4592931282.289C**0.4331.291%C+3.754%B++9.7C-5.5D9430.3h88.8B+283.7B+
Nemesis VSH9 5352862631.087B++0.7763.14%C++N/A9.7C8.4C+18729.5h9.7D15.3C
Dual Photon Pods 357282328.813B+6.9651.813%C+N/A44.1D11.7C--2266.4h18.8B+36.3B+
NS-AM7 Archer 3722703620.746B+1.1163.123%B+13.704%C5.1C-1.9C--3452.7h17.4B27.5B+
The Slasher 2682627,3400.036C1.8231.978%C+5.344%D0.6CN/A1403.7h2.7C-8.4C+
L100 Python AP 3712581517.2M+15.3562.426%B++N/A40.3B++17.7C+3336.4h6.1C++9.8B
Quasar VM1 260256594.339A++2.4816.613%C*18.359%C+22.9C+N/A12711.2h13.6B+82B
Proton II PPA-H 2702491122.636B*20.7845.789%B**1.606%C+59.3D5C1944.2h11.7C25.5B
Phobos VX86 2342311181.958B+0.1063.793%B+18.615%B43.6C+N/A1795.3h2.9C--4.5C++
Corvus VA55 228227982.316A+0.4624.797%C++24.67%C*28.7C+N/A1257.9h12C*48.3C**
Spiker 2082071831.131C++0.7232.613%B+19.324%C51.8B++N/A1474h8.1C**24.8B+
Saron Laser Cannon 3462041411.447C+0.4134.087%B+2.941%B+8.1C--5.6D15525.2h116.7B342.2B+
Lasher X2 2021971231.602B*0.2529.268%B+4.061%C++43.8B++1.1C**1984.5h18.9C*64.4B+
Phantom VA23 1851851091.697C+0.1630.45%D29.189%C+18.9D-N/A749.8h4.7C+15.5C+
S1 2781841081.704A++0.1553.633%C2.717%C+21.6C11.1C3348.5h5.8B+10.8B
NS Decimator 2261811101.645B++0.2160.485%C+2.21%C+39.3C**9.8D3544.6h3.9B+6.4B+
NS Baron G5AE 1781751131.549C*0.3148.48%C++21.143%B**34.3CN/A1675.1h4.7C9.8C+
L100 Python HEAT 253167227.591B++5.7451.348%C+3.593%B*16.5D--8.5D15310.1h7C13.6C+
Thanatos VE70 164162821.976A0.1244.494%B+13.58%D42.6B++N/A1893.8h4.3B+9.7B+
Manticore SX40 1601601351.185C**0.6731.264%C**23.125%C*44.4B++N/A1283.6h6.1B*19.6B++
NS-357 Underboss 1581581151.374B+0.4842.972%B++17.722%C--51BN/A2393.1h4.1C*9.5B+
Rocklet Rifle 282154931.656A++0.2056.441%B+N/A37.6B++31.2B+5744.1h33.9B60.1B+
Saron HRB-H 2301531510.2B**8.3561.891%B++N/A41.4C**20.8C2643.7h19.3B++31.1B*
Cosmos VM3 147146413.561B*1.7118.087%C*15.753%D35.6C**N/A1474.1h10.9B**60.5B++
VE-C Horizon 148144642.25B+0.4031.146%C--24.306%C++40C+1.1C++1043.6h13.6B+43.7C**
Photon A2A Missile Pods 231127621.167M*19.3173.09%D-N/A141.1A**115.6M13720.9h6.8B*9.3B++
Beamer VS3 126126901.4B*0.4528.589%C*24.603%C**38.2B+N/A2283.3h9.2C*32C++
M20 Basilisk 1701221111.091S9.2442.401%B3.279%D--23C*9.1B2605.3h77.7B+183.3B++
M60-A Bulldog 124113337.667B*35.8150.308%B+1.77%C-35.3C+3.4C1033.2h6.5C+12.9C*
MANA Anti-Vehicle Turret 217112442.545B+0.6957.497%C+1.786%D-1120C+1050C+1721270.1h9.3C++16.2C*
C75 Viper 133111715.857M14.0035.422%C-N/A26.4C+5.2D3034.2h10.4B++29.5B+
Comet VM2 146107482.229A++0.3741.971%C+5.607%B++11.4C++4.1C+1339.4h14.8B*35.3B++
M20 Basilisk 161104166.5A++4.6548.801%B**6.731%B+31.5B*17.3A+3753.3h100.8C++206.5B++
Fatestealer 100100801.25S0.6040.437%B+34%A24.4C+N/A564.1h2.2B+5.5B+
VA39 Spectre 8988451.956B+0.1036%B++23.864%D*14.2DN/A966.2h5B+13.9B++
NSX-P Naginata 8887521.673C*0.1820.906%C32.184%B+36.3CN/A2622.4h11.2B+53.6C**
Sticky Grenade 8886186N/A84.1549.608%CN/A860C+20B++20420.1h2.9D5.9C
Damascus Edge 89812,2990.035C+1.8226.381%C+6.173%C0.8CN/A4107.7h2.9D-11C+
Darkstar 8181471.723C++0.1322.013%D*25.926%C*24.5D-N/A933.3h13C+59.1C-
Skyguard 13180613.333S11.4828.489%C+N/A17B10.9C**2914.7h105B+368.5B+
Saron HRB 12379117.182B+5.3354.485%AN/A20.3C-11.3C--5503.9h30.1D--55.2C+
M40 Fury-F 96761310.58C--1.2737.139%D*N/A3.1D*N/A1824.8h7.6B++20.5B+
NSX-P Tanto 7473322.281A+0.4325.558%C+28.767%B+48.7B**N/A4431.5h12.1B++47.3B+
Proton II PPA 767289C7.1529.142%B*N/A48C2.7C--1891.5h9.4C*32.4B+
Light PPA 7270145C++3.1544.565%B+N/A46.7C+1.3D-2811.5h9.4B+21.2B+
Supernova VPC 786597.222C5.3755.417%B+N/A38.2C7.6C+3431.7h4.1D7.4C+
CAS30 Tank Buster 11964970.66C-1.1924.412%F-N/A1.7D*1.5D*3737h56.8C++232.6D-
Comet VM2 8963351.8B**0.0543.725%C+1.587%D*11.1C+4.6C1395.7h19.3B++44.1B+
Hunter QCX 5454740.73C++1.1234.689%C--31.482%B+9.5C-N/A445.7h2.7B+7.7B+
Spear Anti-Vehicle Phalanx Turret 8653153S51.1557.24%A1.887%D--58.9A36.7A+9220.9h8B13.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132,1262.2h
Anti-Vehicle MANA Turret185981.2h
Nano-Armor Kit609899,37359h
Nanite Revive Grenade04580.1h
Medical Applicator1,263681,61950.5h
Spitfire Auto-Turret201,6281.9h
Restoration Kit91350.2h
Motion Spotter21,1980.7h
Deconstruction Tool05780h
Shield Recharging Field262,8380.9h
Recon Detection Device202,3453.5h
Ammunition Package365,7572.9h
Medical Kit891,3911.6h
Anti-Infantry MANA Turret2710.2h
Snowman Soldier1630.1h
WLT-Howler Mining Laser12440.2h

Check the help document for the dictionary if you want to learn more about words used here.


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