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Primarch Primarch KersanttiJarmoVS[SHIS] KersanttiJarmoVS
VS BR 99

KDR: 3.25

Score: 12.8m

Last Seen: Mar 8th, 2020 3:59 PM
- OFFLINE - 99.5 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 57%
Level 100 Progress: 68% 207h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon NS-44 Commissioner Light PPA Pulsar C Orion VS54 Dual Photon Pods H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,954,411 MLG Score: 3161
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.828%25.689%84322132418,2183.35321-0.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.463%2.243A*0.69B+-2.539F*HEAD ++ (~9.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.616B+9.30.346C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.68%0.676%1171313433,99642610679.38028374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.336%-0.165C-0.827D-0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.60.504B+28.70.46B+51.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.736%0.315%664113459523553662.68169259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.878M+-1.414D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++4.50.642B+1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.498%2.255%697613407542285183.29258145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%2.243A*-0.548D0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.628B+27.10.327C**17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.38%78.105%697313431,25665791.90882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.755%2.476A**0.712B++-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+20.387C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.89%16.116%6972134424249730.485944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.176%1.412A0.254C*0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.665B+2.60.467B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m244.8%489 (29.3k)427 (25.6k)3.2470532,2019,9173.6346799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346250629.578%19.167%56703:0214

36% Engineer37% Heavy Assault7% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2014 11:59 AMMar 3rd, 2018 12:07 PMMar 8th, 2020 11:38 AM (119d) (PST)Mar 8th, 2020 12:31 PM (119d) (PST)Mar 8th, 2020 11:59 AM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0992108891.0730.3300.2062.9260.1233161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,93512,60553,330642012176725,603

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
500.3h/20.8d 3,844 6,172 8,750 87.8k 834 1,547 3,678 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,607
Deaths:817
KDR:3.191
Accuracy:32.291% B**
HSR:31.185% C+
Orion VS54
A+
Kills:1,195
Deaths:496
KDR:2.409
Accuracy:30.531% A+
HSR:22.427% C--
Flare VE6
A
Kills:1,173
Deaths:322
KDR:3.643
Accuracy:32.377% A
HSR:27.451% C++
SVA-88
B**
Kills:1,171
Deaths:406
KDR:2.884
Accuracy:30.840% B**
HSR:28.181% C++
VE-H Maw
B**
Kills:1,170
Deaths:418
KDR:2.799
Accuracy:32.618% B**
HSR:24.530% C-
Pulsar LSW
B**
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:31.122% B**
HSR:27.397% C++
VX29 Polaris
A
Kills:1,087
Deaths:457
KDR:2.379
Accuracy:32.474% A
HSR:29.899% B+
VE-H Maw AE
B*
Kills:525
Deaths:160
KDR:3.281
Accuracy:33.133% B*
HSR:25.333% D
Kills:10,096
Deaths (as Heavy Assault):3,446
Deaths (to Heavy Assaults):2,761
KDR:2.92977
Kill Difference:6,650
Playtime:185.109 hours
Usage:37%
Score:4.635m
Score/min:417
Accuracy (listed only):31.923%
HSR (listed only):27.050%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:1,207
Deaths:504
KDR:2.395
Accuracy:33.762% A+
HSR:18.641% D-
VE-S Canis
B++
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B++
HSR:28.645% B++
Solstice VE3
A*
Kills:1,166
Deaths:421
KDR:2.770
Accuracy:34.921% A*
HSR:17.496% C--
Zenith VX-5AE
A
Kills:571
Deaths:310
KDR:1.842
Accuracy:35.123% A
HSR:16.813% D**
Sirius SX12
A+
Kills:446
Deaths:187
KDR:2.385
Accuracy:32.892% A+
HSR:26.457% B**
Serpent VE92
B**
Kills:407
Deaths:203
KDR:2.005
Accuracy:30.250% B**
HSR:25.307% B++
VE-C Horizon
B+
Kills:231
Deaths:98
KDR:2.357
Accuracy:39.038% B+
HSR:25.541% C+
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
Phobos VX86
B+
Kills:179
Deaths:109
KDR:1.642
Accuracy:67.845% B+
HSR:18.436% C*
NS Baron G5
A**
Kills:114
Deaths:31
KDR:3.677
Accuracy:69.057% A**
HSR:14.912% C+
Thanatos VE70
B+
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B+
HSR:9.524% D*
Kills:5,757
Deaths (as Light Assault):2,267
Deaths (to Light Assaults):1,797
KDR:2.53948
Kill Difference:3,490
Playtime:68.757 hours
Usage:14%
Score:1.847m
Score/min:448
Accuracy (listed only):41.683%
HSR (listed only):19.797%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:1,207
Deaths:504
KDR:2.395
Accuracy:33.762% A+
HSR:18.641% D-
Solstice VE3
A*
Kills:1,166
Deaths:421
KDR:2.770
Accuracy:34.921% A*
HSR:17.496% C--
Zenith VX-5AE
A
Kills:571
Deaths:310
KDR:1.842
Accuracy:35.123% A
HSR:16.813% D**
Serpent VE92
B**
Kills:407
Deaths:203
KDR:2.005
Accuracy:30.250% B**
HSR:25.307% B++
Eidolon VE33
A+
Kills:294
Deaths:110
KDR:2.673
Accuracy:38.235% A+
HSR:23.469% C-
VE-C Horizon
B+
Kills:231
Deaths:98
KDR:2.357
Accuracy:39.038% B+
HSR:25.541% C+
Phobos VX86
B+
Kills:179
Deaths:109
KDR:1.642
Accuracy:67.845% B+
HSR:18.436% C*
NS Baron G5
A**
Kills:114
Deaths:31
KDR:3.677
Accuracy:69.057% A**
HSR:14.912% C+
Thanatos VE70
B+
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B+
HSR:9.524% D*
Kills:4,232
Deaths (as Engineer):1,808
Deaths (to Engineers):1,566
KDR:2.34071
Kill Difference:2,424
Playtime:178.246 hours
Usage:36%
Score:4.466m
Score/min:418
Accuracy (listed only):43.975%
HSR (listed only):18.904%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:1,182
Deaths:465
KDR:2.542
Accuracy:31.988% A
HSR:31.303% B**
VE-S Canis
B++
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B++
HSR:28.645% B++
Sirius SX12
A+
Kills:446
Deaths:187
KDR:2.385
Accuracy:32.892% A+
HSR:26.457% B**
Pulsar VS1
A++
Kills:222
Deaths:128
KDR:1.734
Accuracy:32.842% A++
HSR:18.469% C--
Terminus VX-9
B+
Kills:205
Deaths:93
KDR:2.204
Accuracy:28.855% B+
HSR:30.732% B
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
Phobos VX86
B+
Kills:179
Deaths:109
KDR:1.642
Accuracy:67.845% B+
HSR:18.436% C*
NS Baron G5
A**
Kills:114
Deaths:31
KDR:3.677
Accuracy:69.057% A**
HSR:14.912% C+
Thanatos VE70
B+
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B+
HSR:9.524% D*
Kills:3,784
Deaths (as Combat Medic):1,417
Deaths (to Combat Medics):1,076
KDR:2.67043
Kill Difference:2,367
Playtime:26.238 hours
Usage:5%
Score:0.787m
Score/min:500
Accuracy (listed only):42.123%
HSR (listed only):21.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,289
Deaths:837
KDR:1.540
Accuracy:51.022% A+
HSR:23.972% C++
VE-S Canis
B++
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B++
HSR:28.645% B++
Ghost
A++
Kills:907
Deaths:145
KDR:6.255
Accuracy:51.980% A++
HSR:85.336% A+
Sirius SX12
A+
Kills:446
Deaths:187
KDR:2.385
Accuracy:32.892% A+
HSR:26.457% B**
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
VA39 Spectre
M
Kills:184
Deaths:44
KDR:4.182
Accuracy:49.872% M
HSR:33.696% C
XM98
A*
Kills:165
Deaths:21
KDR:7.857
Accuracy:52.800% A*
HSR:87.879% A+
NS-357 Underboss
B*
Kills:164
Deaths:109
KDR:1.505
Accuracy:45.166% B*
HSR:17.073% D
NS-AM7 Archer
M+
Kills:61
Deaths:40
KDR:1.525
Accuracy:79.805% M+
HSR:16.393% C
Cerberus
C++
Kills:60
Deaths:45
KDR:1.333
Accuracy:33.228% C++
HSR:18.333% D
Kills:4,649
Deaths (as Infiltrator):1,810
Deaths (to Infiltrators):1,484
KDR:2.56851
Kill Difference:2,839
Playtime:35.664 hours
Usage:7%
Score:0.849m
Score/min:397
Accuracy (listed only):46.485%
HSR (listed only):35.378%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:286
Deaths:46
KDR:6.217
Accuracy:22.946% B*
HSR:21.678% B+
Cosmos VM3
B*
Kills:276
Deaths:43
KDR:6.419
Accuracy:23.353% B*
HSR:22.101% B++
Quasar VM1
A++
Kills:59
Deaths:23
KDR:2.565
Accuracy:24.582% A++
HSR:16.949% C-
Kills:621
Deaths (as MAX Suit):56
Deaths (to MAX Suits):368
KDR:11.08929
Kill Difference:565
Playtime:5.994 hours
Usage:1%
Score:0.226m
Score/min:629
Accuracy (listed only):23.627%
HSR (listed only):20.243%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:1,525
V. Kills:850 179%
Deaths:299
KDR:5.100
Accuracy:32.677% C*
KPH:40.900 A*
VKPH:22.800 A++
Light PPA
A
Kills:1,285
V. Kills:84 N/A
Deaths:89
KDR:14.438
Accuracy:46.043% B+
KPH:108.200 A
VKPH:7.100 A
Dual Photon Pods
A+
Kills:1,186
V. Kills:85 N/A
Deaths:36
KDR:32.944
Accuracy:65.813% A+
KPH:198.300 A+
VKPH:14.200 C
Antares LC
B**
Kills:1,112
V. Kills:579 192%
Deaths:62
KDR:17.936
Accuracy:32.632% C++
KPH:42.700 B**
VKPH:22.200 B+
Hornet Missiles
C**
Kills:171
V. Kills:104 163%
Deaths:
KDR:
Accuracy:72.237% B**
KPH:84.100 C*
VKPH:51.200 C**
Photon A2A Missile Pods
A
Kills:77
V. Kills:37 203%
Deaths:3
KDR:25.667
Accuracy:73.848% C
KPH:121.500 A
VKPH:58.400 B
Kills:5,356 (3,922 + 0)
Deaths:489
KDR:10.953
VKDR:3.556
Vehicle Kills:1,739
Kill Difference:4,867
Playtime:83.839 hours
Usage:17%
Score:1.549m
Score/min:308
Piloting Accuracy:32.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:218
V. Kills:112 193%
Deaths:3
KDR:72.667
Accuracy:36.872% C+
KPH:54.300 B+
VKPH:27.900 C+
Kills:218 (0 + 218)
Deaths:3
KDR:72.667
VKDR:37.333
Vehicle Kills:112
Kill Difference:215
Playtime:4.013 hours
Usage:1%
Score:0.135m
Score/min:559
Piloting Accuracy:N/A%
Gunner Accuracy:36.872%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:952
V. Kills:350 271%
Deaths:52
KDR:18.308
Accuracy:70.736% A*
KPH:55.400 A*
VKPH:20.400 A**
E540 Halberd
A++
Kills:347
V. Kills:150 230%
Deaths:16
KDR:21.688
Accuracy:62.073% A++
KPH:44.900 B*
VKPH:19.400 B+
Saron HRB
A++
Kills:223
V. Kills:108 205%
Deaths:28
KDR:7.964
Accuracy:60.639% A++
KPH:35.300 B++
VKPH:17.100 C+
Proton II PPA
A**
Kills:53
V. Kills:1 N/A
Deaths:2
KDR:26.500
Accuracy:40.780% A**
KPH:47 C--
VKPH:0.900 F
Kills:1,575 (952 + 623)
Deaths:98
KDR:16.071
VKDR:6.214
Vehicle Kills:609
Kill Difference:1,477
Playtime:32.368 hours
Usage:6%
Score:0.579m
Score/min:298
Driving Accuracy:70.736%
Gunner Accuracy:40.780%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:199
V. Kills:11 N/A
Deaths:11
KDR:18.091
Accuracy:53.912% A++
KPH:107 C++
VKPH:5.900 C+
Saron HRB-H
A*
Kills:70
V. Kills:31 219%
Deaths:6
KDR:11.667
Accuracy:72.947% A*
KPH:69.700 A+
VKPH:30.900 B+
Kills:269 (0 + 269)
Deaths:17
KDR:15.824
VKDR:2.471
Vehicle Kills:42
Kill Difference:252
Playtime:2.865 hours
Usage:1%
Score:0.065m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:72.947%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:114
V. Kills:24 456%
Deaths:6
KDR:19
Accuracy:63.403% A**
KPH:84.900 S
VKPH:17.900 A**
M20 Basilisk
M**
Kills:95
V. Kills:23 396%
Deaths:6
KDR:15.833
Accuracy:61.586% A**
KPH:73.400 M**
VKPH:17.800 A
Kills:209 (0 + 209)
Deaths:12
KDR:17.417
VKDR:3.917
Vehicle Kills:47
Kill Difference:197
Playtime:2.638 hours
Usage:1%
Score:0.058m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:61.586%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,6342,6078173.191C+0.0632.291%B**31.185%C+98B+1C+24226.6h9.2B++28.6B*
Saron Laser Cannon 2,3751,5252995.1B+1.8532.677%C*N/A40.9A*22.8A++28337.3h59.3B*181.4B**
NS-44 Commissioner 1,3051,2898371.54B+1.7151.022%A+23.972%C++53.9B+N/A14923.9h3.2B+6.3B*
Light PPA 1,3691,2858914.438A11.1946.043%B+N/A108A7.1A27911.9h9.7B+21.1B+
Pulsar C 1,2221,2075042.395C**0.8533.762%A+18.641%D-67.1B**N/A16418h10.4B30.7B++
Orion VS54 1,2051,1954962.409C**0.8430.531%A+22.427%C--75.6B**N/A22415.8h10.1B++33.1C++
Dual Photon Pods 1,2711,1863632.944M**29.7065.813%A+N/A197.7A+14.2C5396h10.1A15.4B**
H-V45 1,2041,1824652.542B+0.7131.988%A31.303%B**85.7A++1.6A++23113.8h9.7B**30.5B**
VE-S Canis 1,1861,1733043.859A++0.6133.127%B++28.645%B++101.1A1.1C*25711.6h8.9B++26.7B+
Flare VE6 1,1871,1733223.643A++0.4032.377%A27.451%C++85B*1B+19013.8h8.8B+27.3B++
SVA-88 1,1831,1714062.884B+0.3630.84%B**28.181%C++76.5B+N/A23915.3h10.2B+33.2B++
VE-H Maw 1,1811,1704182.799B++0.4532.618%B**24.53%C-90B++N/A23713h8.8B+27.1B+
Pulsar LSW 1,1791,1683703.157B**0.0931.122%B**27.397%C++77.9B++N/A18215h11.3C*36.5B+
Solstice VE3 1,1751,1664212.77M0.4834.921%A*17.496%C--76.2A*N/A21615.3h10.2B**29.2B
Antares LC 1,6911,1126217.935S14.6932.632%C++1.349%C42.6B**22.2B+26926.1h60.8B++186.2B+
VX29 Polaris 1,1081,0874572.379B+0.8732.474%A29.899%B+83.6B*1.6A18613h10.6B+32.6B+
Supernova PC 1,3029525218.308A+15.0670.736%A*N/A55.3A*20.3A**30817.2h4.5C**6.3B**
Ghost 9099071456.255B*3.0151.98%A++85.336%A+80.3B**N/A20411.3h1.6B**3B**
Zenith VX-5AE 5865713101.842C+1.4135.123%A16.813%D**44.3C+1.2C++12812.9h11.7C++33.4B+
VE-H Maw AE 5325251603.281B*0.0333.133%B*25.333%D93.8B+1.3C2265.6h8.3B++25B++
Sirius SX12 4504461872.385B*0.8632.892%A+26.457%B**97A*N/A3014.6h10.6B*32.2B++
Serpent VE92 4144072032.005B+1.2430.25%B**25.307%B++65.6B*1.1B++1976.2h9.4B**30.9B*
Plasma Grenade 4124011401N/A397.7554.987%B**N/A572.9C+15.7C**18850.7h3.3C++6B+
E540 Halberd 4973471621.688B++18.4462.073%A++N/A45.1B*19.5B+2857.7h4.7B++7.5B**
S1 5743471751.983A++1.2667.589%B**N/A51A+33.4A**4286.8h5.3B+7.9B+
NS Decimator 4653451771.949B++1.3067.19%B++N/A54.8B++19C++3536.3h3.3B*5B*
Eidolon VE33 2962941102.673B++0.5738.235%A+23.469%C-73.5A++N/A2074h6.4B++16.8B*
The Slasher 3292927,5570.039C3.2118.716%D*8.562%C1.1CN/A3277h2.2C+11.8C+
Cosmos VM3 290286466.217A*2.9722.946%B*21.678%B+65A++N/A2054.4h13C**56.5B+
Cosmos VM3 280276436.419M++3.1723.353%B*22.101%B++65.7A++1B+1974.2h13.2B56.7C++
VE-C Horizon 235231982.357B+0.8939.038%B+25.541%C+92.4B*1.6C*3352.5h10.2B**26.2B++
Saron HRB 331223287.964B+4.7260.639%A++N/A35.4B++17.1C+3196.3h20.8C++34.4B*
Pulsar VS1 2252221281.734B+1.5132.842%A++18.469%C--60AN/A2533.7h12.4B+37.9B*
C150 Dalton 330218372.667S69.4236.872%C+N/A54.5B+28C+5594h1.8B**4.8B**
Terminus VX-9 207205932.204C++1.0428.855%B+30.732%B70.7B*N/A1862.9h10.4B++35.9B+
MKV Suppressed 204200782.564A+0.6834.956%A++16%D95.2A*1.9M++3782.1h10.7B++30.6B++
Proton II PPA-H 2101991118.091C**14.8453.912%A++N/A104.7C++5.8C2681.9h8.9C**16.4B*
VA39 Spectre 191184444.182B*0.9349.872%M33.696%C65.7A*2.5M**1892.8h4.2B*8.5B**
Lasher X2 189180921.957B++1.2935.075%B*1.111%F54.5B+2.7A+2133.3h20.4C58.2B+
Phobos VX86 1811791091.642C*1.6167.845%B+18.436%C*71.6B+N/A2452.5h2.3C*3.3B+
C-4 219174247.25M**4.0036.041%A+N/A174A++45B**14581h0.8A2.3A
Hornet Missiles 2751711171U167.7572.237%B**N/A85.5C*52B5592h8.2B++11.4B*
XM98 165165217.857M+4.6152.8%A*87.879%A+71.7A*N/A3152.3h1.6A3A
NS-357 Underboss 1661641091.505B1.7445.166%B*17.073%D44.3C+N/A1293.7h3.5B+7.7B++
NS Baron G5 115114313.677M*0.4369.057%A**14.912%C+103.6A**N/A2961.1h3.2A4.6C**
M20 Basilisk 138114619S15.7563.403%A**7.895%B*87.7S18.5M4171.3h48.7B+76.8A
M20 Basilisk 11895615.833S12.5961.586%A**3.158%D--73.1M**17.7A3151.3h67.9B++110.3A
Tank Mine 10777515.4S12.1585.854%M**N/A256.7M+100A13620.3h2.3D2.7A++
Photon A2A Missile Pods 11477325.667M22.4273.848%CN/A128.3A61.7B+9160.6h8.3C+11.3C+
Rocklet Rifle 12872391.846A++1.4052.921%C+N/A30C+23.3C+3832.4h39.1C+73.9C+
Saron HRB-H 10170611.667B**8.4272.947%A*1.429%C+70A+31B+5791h17.6B++24.2B**
Thanatos VE70 6463222.864A++0.3847.548%B+9.524%D*63B**1B*2671h3.5B**7.4B*
M60-A Bulldog 8461161S57.7543.695%B+N/A50.8C*19.2A*3941.2h4B**9.2B*
NS-AM7 Archer 8361401.525A*1.7279.805%M+16.393%C13.3B*4.8A+1024.6h12B+15.1B*
Cerberus 6060451.333C++1.9133.228%C++18.333%D25C--N/A722.4h7D21C+
Force-Blade 64591,6880.035C*3.2129.474%C+N/A1C++N/A359.5h1.9B+6.4B
Quasar VM1 6059232.565B+0.6824.582%A++16.949%C-34.7B+N/A1381.7h14.9C+60.7B
Proton II PPA 5453226.5B+23.2540.78%A**1.887%C+48.2C-N/A1211.1h14.6D**35.8C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit195194,30517.7h
Spawn Beacon512,3242h
Medical Applicator4325,5981.4h
Motion Spotter1790h
Spitfire Auto-Turret24910.3h
Recon Detection Device201,8262.6h
Ammunition Package68490.4h
Medical Kit4684,6497.5h
Nano-Repair Grenade02760.1h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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