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Harbinger Legate KersanttiJarmoVS[SHIS] KersanttiJarmoVS
VS BR 92

KDR: 3.25

Score: 9.7m

Last Seen: Jun 8th, 2019 7:54 PM
- OFFLINE - 182.8 hour(s)

Battle Rank 92 - Vanu Sovereignty on Cobalt - Outfit Leader of Subhumans in spandex[SHIS] Subhumans in spandex
VS outfit on Cobalt

Members: 5
Level Progress (to 93): 16%
Level 100 Progress: 51% 321h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon Pulsar C NS-44 Commissioner Flare VE6 VE-S Canis SVA-88 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,023,216 MLG Score: 3216
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.943%25.283%83317119314,9233.51792-0.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.406%2.301A*0.683B+-0.389C-HEAD ++ (~8.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.619B+9.40.345C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.531%0.705%1267312073,40433495110.1916358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.643%-0.193C-0.819D-0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.20.466B+30.60.422B55.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.612%0.38%646112097893062932.57843268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.982M+-1.414D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++4.60.633B+1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.665%2.522%782612046741833183.68306211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.459%2.266A*-0.473D0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.631B+26.70.328C**17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.141%77.432%7823120799753081.88113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.692%2.426A**0.673B+-0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+20.357C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.932%15.695%7822120822336930.604336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.061%1.366A0.217C++0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.668B+2.50.478B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Subhumans in spandex[SHIS] Subhumans in spandex
VS outfit on Cobalt

Members: 5
9.7m234.4%478 (28.7k)418 (25.1k)3.2521825,0067,6893.5998292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210194529.693%19.479%57803:0011

34% Engineer39% Heavy Assault7% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2014 11:59 AMMar 3rd, 2018 12:07 PMJun 16th, 2019 1:10 AM (5h) (PST)Jun 8th, 2019 3:54 PM (8d) (PST)Jun 8th, 2019 3:54 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0562088481.0830.3330.2112.8000.1113216

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,33412,46850,866652013168725,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
384.8h/16d 2,673 4,871 6,732 64.6k 644 1,286 2,569 24.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:2,022
Deaths:575
KDR:3.517
Accuracy:32.617% A+
HSR:31.009% C++
Flare VE6
A++
Kills:1,173
Deaths:322
KDR:3.643
Accuracy:32.377% A++
HSR:27.451% B+
SVA-88
A+
Kills:1,171
Deaths:406
KDR:2.884
Accuracy:30.840% A+
HSR:28.181% B+
VE-H Maw
A
Kills:1,170
Deaths:418
KDR:2.799
Accuracy:32.618% A
HSR:24.530% C+
Pulsar LSW
A+
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:31.122% A+
HSR:27.397% B+
Orion VS54
A*
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:30.448% A*
HSR:22.414% C
VE-H Maw AE
B**
Kills:442
Deaths:127
KDR:3.480
Accuracy:33.306% B**
HSR:24.887% C
VX29 Polaris
A*
Kills:389
Deaths:134
KDR:2.903
Accuracy:35.189% A*
HSR:29.563% B**
Lasher X2
B**
Kills:116
Deaths:52
KDR:2.231
Accuracy:33.956% B**
HSR:0.862% F
Kills:8,811
Deaths (as Heavy Assault):2,879
Deaths (to Heavy Assaults):2,110
KDR:3.06044
Kill Difference:5,932
Playtime:150.863 hours
Usage:39%
Score:3.803m
Score/min:420
Accuracy (listed only):32.497%
HSR (listed only):24.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,207
Deaths:504
KDR:2.395
Accuracy:33.762% A++
HSR:18.641% D
VE-S Canis
B**
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B**
HSR:28.645% B**
Solstice VE3
A*
Kills:1,166
Deaths:421
KDR:2.770
Accuracy:34.921% A*
HSR:17.496% C
Zenith VX-5AE
A+
Kills:546
Deaths:228
KDR:2.395
Accuracy:35.384% A+
HSR:16.300% D*
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
Phobos VX86
B*
Kills:160
Deaths:88
KDR:1.818
Accuracy:67.520% B*
HSR:18.125% B
Serpent VE92
A++
Kills:112
Deaths:35
KDR:3.200
Accuracy:31.981% A++
HSR:23.214% B++
NS Baron G5
A**
Kills:100
Deaths:27
KDR:3.704
Accuracy:68.750% A**
HSR:14% C+
Thanatos VE70
B*
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B*
HSR:9.524% D*
Kills:4,727
Deaths (as Light Assault):1,707
Deaths (to Light Assaults):1,366
KDR:2.76919
Kill Difference:3,020
Playtime:53.640 hours
Usage:14%
Score:1.390m
Score/min:432
Accuracy (listed only):43.105%
HSR (listed only):17.994%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,207
Deaths:504
KDR:2.395
Accuracy:33.762% A++
HSR:18.641% D
Solstice VE3
A*
Kills:1,166
Deaths:421
KDR:2.770
Accuracy:34.921% A*
HSR:17.496% C
Zenith VX-5AE
A+
Kills:546
Deaths:228
KDR:2.395
Accuracy:35.384% A+
HSR:16.300% D*
Phobos VX86
B*
Kills:160
Deaths:88
KDR:1.818
Accuracy:67.520% B*
HSR:18.125% B
Serpent VE92
A++
Kills:112
Deaths:35
KDR:3.200
Accuracy:31.981% A++
HSR:23.214% B++
NS Baron G5
A**
Kills:100
Deaths:27
KDR:3.704
Accuracy:68.750% A**
HSR:14% C+
Thanatos VE70
B*
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B*
HSR:9.524% D*
Kills:3,354
Deaths (as Engineer):1,325
Deaths (to Engineers):1,247
KDR:2.53132
Kill Difference:2,029
Playtime:130.620 hours
Usage:34%
Score:3.125m
Score/min:399
Accuracy (listed only):45.695%
HSR (listed only):16.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B**
HSR:28.645% B**
H-V45
A++
Kills:811
Deaths:297
KDR:2.731
Accuracy:32.277% A++
HSR:32.429% A++
Pulsar VS1
A++
Kills:222
Deaths:128
KDR:1.734
Accuracy:32.842% A++
HSR:18.469% C
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
Phobos VX86
B*
Kills:160
Deaths:88
KDR:1.818
Accuracy:67.520% B*
HSR:18.125% B
NS Baron G5
A**
Kills:100
Deaths:27
KDR:3.704
Accuracy:68.750% A**
HSR:14% C+
Thanatos VE70
B*
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B*
HSR:9.524% D*
Kills:2,729
Deaths (as Combat Medic):944
Deaths (to Combat Medics):840
KDR:2.89089
Kill Difference:1,785
Playtime:16.661 hours
Usage:4%
Score:0.516m
Score/min:516
Accuracy (listed only):45.289%
HSR (listed only):19.599%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,181
Deaths:746
KDR:1.583
Accuracy:51.446% A++
HSR:24.301% B
VE-S Canis
B**
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B**
HSR:28.645% B**
Ghost
A*
Kills:648
Deaths:102
KDR:6.353
Accuracy:51.800% A*
HSR:87.191% A++
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
VA39 Spectre
M+
Kills:184
Deaths:44
KDR:4.182
Accuracy:49.872% M+
HSR:33.696% C
XM98
A*
Kills:165
Deaths:21
KDR:7.857
Accuracy:52.556% A*
HSR:87.879% A+
Cerberus
C+
Kills:52
Deaths:43
KDR:1.209
Accuracy:30.169% C+
HSR:17.308% D
Kills:3,603
Deaths (as Infiltrator):1,338
Deaths (to Infiltrators):1,167
KDR:2.69283
Kill Difference:2,265
Playtime:28.783 hours
Usage:7%
Score:0.693m
Score/min:402
Accuracy (listed only):43.418%
HSR (listed only):42.146%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:141
Deaths:20
KDR:7.050
Accuracy:22.004% B**
HSR:17.021% C--
Cosmos VM3
B**
Kills:126
Deaths:17
KDR:7.412
Accuracy:22.610% B**
HSR:17.460% C
Quasar VM1
A++
Kills:59
Deaths:23
KDR:2.565
Accuracy:24.582% A++
HSR:16.949% C
Kills:326
Deaths (as MAX Suit):30
Deaths (to MAX Suits):299
KDR:10.86667
Kill Difference:296
Playtime:3.655 hours
Usage:1%
Score:0.123m
Score/min:563
Accuracy (listed only):23.065%
HSR (listed only):17.144%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M
Kills:1,438
V. Kills:802 179%
Deaths:299
KDR:4.809
Accuracy:32.860% C++
KPH:40.900 M
VKPH:22.800 A*
Light PPA
A++
Kills:1,050
V. Kills:64 N/A
Deaths:84
KDR:12.500
Accuracy:47.066% B*
KPH:105 A++
VKPH:6.400 A
Dual Photon Pods
A*
Kills:916
V. Kills:73 N/A
Deaths:32
KDR:28.625
Accuracy:67.258% A++
KPH:183 A*
VKPH:14.600 C
Antares LC
A++
Kills:290
V. Kills:163 177%
Deaths:49
KDR:5.918
Accuracy:33.437% C*
KPH:40.300 A++
VKPH:22.600 B**
Kills:3,694 (2,778 + 0)
Deaths:464
KDR:7.961
VKDR:2.375
Vehicle Kills:1,102
Kill Difference:3,230
Playtime:57.376 hours
Usage:15%
Score:0.985m
Score/min:286
Piloting Accuracy:33.437%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M*
Kills:789
V. Kills:284 277%
Deaths:52
KDR:15.173
Accuracy:71.612% A**
KPH:55.800 M++
VKPH:20.100 M*
E540 Halberd
A++
Kills:240
V. Kills:105 226%
Deaths:16
KDR:15
Accuracy:62.132% A++
KPH:44.900 A
VKPH:19.700 B+
Saron HRB
A*
Kills:196
V. Kills:89 218%
Deaths:28
KDR:7
Accuracy:60.895% A*
KPH:34.500 B**
VKPH:15.700 C+
Proton II PPA
M
Kills:53
V. Kills:1 N/A
Deaths:2
KDR:26.500
Accuracy:40.780% M
KPH:47.100 C
VKPH:0.900 D**
Kills:1,278 (789 + 489)
Deaths:98
KDR:13.041
VKDR:4.888
Vehicle Kills:479
Kill Difference:1,180
Playtime:26.289 hours
Usage:7%
Score:0.445m
Score/min:282
Driving Accuracy:71.612%
Gunner Accuracy:40.780%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:172
V. Kills:10 N/A
Deaths:11
KDR:15.636
Accuracy:54.238% A*
KPH:100.900 C**
VKPH:5.900 C+
Saron HRB-H
A*
Kills:63
V. Kills:29 210%
Deaths:6
KDR:10.500
Accuracy:73.437% A*
KPH:67.100 A++
VKPH:30.900 B++
Kills:235 (0 + 235)
Deaths:17
KDR:13.824
VKDR:2.294
Vehicle Kills:39
Kill Difference:218
Playtime:2.643 hours
Usage:1%
Score:0.059m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:73.437%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:107
V. Kills:21 N/A
Deaths:6
KDR:17.833
Accuracy:63.167% M
KPH:86.600 S
VKPH:17 A**
M20 Basilisk
S
Kills:83
V. Kills:22 361%
Deaths:4
KDR:20.750
Accuracy:62.482% A**
KPH:79.600 S
VKPH:21.100 A*
Kills:190 (0 + 190)
Deaths:10
KDR:19
VKDR:4.300
Vehicle Kills:43
Kill Difference:180
Playtime:2.278 hours
Usage:1%
Score:0.050m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:62.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,0462,0225753.517C*0.2632.617%A+31.009%C++100.6B**1.2B*24520.1h9.2B*28.2B**
Saron Laser Cannon 2,2401,4382994.809B**1.5632.86%C++N/A40.9M22.8A*26835.2h58.9B**179.3B**
Pulsar C 1,2221,2075042.395B*0.8633.762%A++18.641%D67.1A++N/A16218h10.4B+30.7B*
NS-44 Commissioner 1,1951,1817461.583B+1.6751.446%A++24.301%B53.9B*N/A14921.9h3.2B++6.3B**
Flare VE6 1,1871,1733223.643A**0.3932.377%A++27.451%B+85A++1A18813.8h8.8B*27.3B*
VE-S Canis 1,1861,1733043.859A**0.6133.127%B**28.645%B**101.1A*1.1B*25411.6h8.9B*26.7B*
SVA-88 1,1831,1714062.884B+0.3730.84%A+28.181%B+76.5B**N/A23715.3h10.2B++33.2B++
VE-H Maw 1,1811,1704182.799B**0.4532.618%A24.53%C+90AN/A23413h8.8B++27.1B++
Pulsar LSW 1,1791,1683703.157A0.1031.122%A+27.397%B+77.9AN/A18015h11.3B+36.5B++
Solstice VE3 1,1751,1664212.77M+0.4834.921%A*17.496%C76.2M**N/A21015.3h10.2B**29.2B++
Orion VS54 1,1701,1604752.442B+0.8130.448%A*22.414%C75.3A*N/A21515.4h10B*32.9B+
Light PPA 1,1141,0508412.5B*9.2547.066%B*N/A105A++6.4A26410h9.7B+20.5B+
Dual Photon Pods 9899163228.625M*25.3767.258%A++N/A183.2A*14.6C4815h10.2A15.1A
H-V45 8268112972.731B*0.5232.277%A++32.429%A++88.2M+1.6M*2379.2h9.6A+29.8A
Supernova PC 1,0737895215.173A+11.9271.612%A**N/A56M++20.1M*29614.1h4.6B+6.4B**
Ghost 6496481026.353B**3.1051.8%A*87.191%A++79A++N/A2008.2h1.6A3B**
Zenith VX-5AE 5585462282.395B*0.8635.384%A+16.3%D*49.2B+1.1B+14011.1h11.8B33.2B++
VE-H Maw AE 4494421273.48B*0.2333.306%B**24.887%C92.1B**1.5B+2214.8h8.2B**24.6B*
VX29 Polaris 3983891342.903A0.3535.189%A*29.563%B**81A+1.9M*1804.8h11B+31.2B++
S1 5743471751.983A*1.2767.589%AN/A51A++33.4M+4216.8h5.3B++7.9B*
Frag Grenade 3133091309N/A305.7553.223%B**N/A618B+8C+18420.5h3.3B+6.3B++
Antares LC 453290495.918A**2.6733.437%C*N/A40.3A++22.6B**2687.2h61.4B++183.5B*
The Slasher 2792435,3480.045C+3.2119.626%D--10.288%C+1.2CN/A3210h2.3C+11.7C+
E540 Halberd 3452401615B++11.7562.132%A++N/A45.3A19.8B+2645.3h4.8B*7.8A
NS Decimator 3032291161.974B**1.2869.933%B**N/A65.4A*21.1B++4213.5h3.2B**4.5A
Pulsar VS1 2252221281.734B*1.5232.842%A++18.469%C60A*N/A2393.7h12.4B++37.9B**
MKV Suppressed 204200782.564A++0.6934.956%A++16%D95.2M+1.9S3732.1h10.7B*30.6B*
Saron HRB 285196287B3.7560.895%A*1.02%D34.4B**15.6C+2985.7h21.6C++35.5B*
VA39 Spectre 191184444.182A+0.9349.872%M+33.696%C65.7M+2.5S1792.8h4.2B**8.5A
Proton II PPA-H 1821721115.636B12.3854.238%A*N/A101.2C**5.9C+2491.7h9.2B17B*
XM98 165165217.857M++4.6052.556%A*87.879%A+75M++N/A3182.2h1.6A+3A
Phobos VX86 162160881.818B+1.4367.52%B*18.125%B76.2A1B++2602.1h2.1B++3.2B+
Cosmos VM3 142141207.05M+3.8022.004%B**17.021%C--67.1MN/A2252.1h12.4B+56.2B++
Cosmos VM3 128126177.412M**4.1622.61%B**17.46%C66.3M1.1A2071.9h13B+57.5B
Lasher X2 121116522.231A++1.0233.956%B**N/A58A2.5A++2442h19.8C++58.2B+
Serpent VE92 114112353.2A++0.0531.981%A++23.214%B++93.3M++1.7M**3441.2h9.5B**29.7B**
C-4 139110186.111M*2.8637.402%A*N/A183.3A**48.3A16800.6h0.9A2.3A
M20 Basilisk 128107617.833S14.5863.167%M8.411%B**89.2S17.5M3931.2h46.9B**74.2A+
NS Baron G5 101100273.704M*0.4568.75%A**14%C+100M*1A2921h3.3B**4.8C++
M20 Basilisk 10583420.75S17.5062.482%A**3.614%D83S22A**3391h63.3B**101.3A+
Thanatos VE70 6463222.864A*0.3947.548%B*9.524%D*63A++1A+2431h3.5B**7.4B*
Saron HRB-H 9263610.5B**7.2573.437%A*1.587%C+70A*32.2B*5970.9h18.1B*24.6A
Quasar VM1 6059232.565B++0.6924.582%A++16.949%C34.7B**N/A1291.7h14.9C++60.7B+
Force-Blade 64591,6880.035B3.2229.474%C+N/A1BN/A359.2h1.9B++6.4B
Rocklet Rifle 10056262.154M+1.1054.296%C++N/A32.9B+25.9C++4111.7h41.8C76.9C+
Proton II PPA 5453226.5B*23.2540.78%M1.887%C+48.2CN/A1181.1h14.6D*35.8B+
Cerberus 5252431.209C*2.0430.169%C+17.308%D24.8CN/A742.1h6.5C+21.7C+
Tank Mine 7052152U48.75114.286%SN/A260M*90B**17230.2h2.8D**2.4A*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon311,2511h
Nano-Armor Kit77153,08913.7h
Medical Applicator3318,8761h
Motion Spotter1700h
Spitfire Auto-Turret13500.3h
Ammunition Package47300.4h
Medical Kit3563,6315.8h
Nano-Repair Grenade02440.1h
Recon Detection Device151,4702.2h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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