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Harbinger Legate KersanttiJarmoVS[SHIS] KersanttiJarmoVS
VS BR 90

KDR: 3.25

Score: 9.1m

Last Seen: Apr 7th, 2019 9:48 AM
- OFFLINE - 7.9 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Leader of Subhumans in spandex[SHIS] Subhumans in spandex
VS outfit on Cobalt

Members: 3
Level Progress (to 91): 32%
Level 100 Progress: 48% 346h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon Pulsar C Flare VE6 VE-S Canis SVA-88 VE-H Maw Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,063,248 MLG Score: 3248
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.935%25.362%83516101914,6363.58462-0.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.421%2.307A*0.712B++-0.404C--HEAD ++ (~8.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.619B+9.40.343C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.486%0.657%1308310323,34831894310.5283355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.722%-0.202C-0.867D--0.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.46B+30.90.417B56.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.591%0.401%640110347482932802.5529266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.986M+-1.413D**-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++4.70.625B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.609%2.658%710510306021762953.40113203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.602%2.174A*-0.436C---0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.616B+27.20.313C*18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.993%77.463%7103103295451781.8417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.678%2.4A*0.677B+-0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+20.356C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.041%14.737%7102103319035830.530726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.524%1.216B**0.036C+0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.654B+2.60.472B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Subhumans in spandex[SHIS] Subhumans in spandex
VS outfit on Cobalt

Members: 3
9.1m229.3%469 (28.1k)411 (24.7k)3.2496624,0287,3943.5954890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035187329.901%19.606%58603:0110

34% Engineer40% Heavy Assault7% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2014 11:59 AMMar 3rd, 2018 12:07 PMApr 19th, 2019 9:43 AM (2d) (PST)Apr 7th, 2019 7:36 AM (14d) (PST)Apr 7th, 2019 5:48 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0502008501.0790.3320.2122.7310.1123248

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,00412,00051,004652013164724,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
371h/15.5d 2,557 4,711 6,492 60.8k 616 1,238 2,487 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:1,999
Deaths:565
KDR:3.538
Accuracy:32.650% A+
HSR:30.865% C++
Flare VE6
A++
Kills:1,173
Deaths:322
KDR:3.643
Accuracy:32.377% A++
HSR:27.451% B+
SVA-88
A+
Kills:1,171
Deaths:406
KDR:2.884
Accuracy:30.840% A+
HSR:28.181% B
VE-H Maw
A
Kills:1,170
Deaths:418
KDR:2.799
Accuracy:32.618% A
HSR:24.530% C+
Pulsar LSW
A+
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:31.122% A+
HSR:27.397% B+
Orion VS54
A++
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:30.448% A++
HSR:22.414% C
VX29 Polaris
A*
Kills:389
Deaths:134
KDR:2.903
Accuracy:35.189% A*
HSR:29.563% B**
VE-H Maw AE
B**
Kills:367
Deaths:105
KDR:3.495
Accuracy:33.815% B**
HSR:26.431% C+
Lasher X2
B*
Kills:76
Deaths:35
KDR:2.171
Accuracy:31.378% B*
HSR:1.316% D**
Kills:8,673
Deaths (as Heavy Assault):2,830
Deaths (to Heavy Assaults):2,023
KDR:3.06466
Kill Difference:5,843
Playtime:148.520 hours
Usage:40%
Score:3.715m
Score/min:417
Accuracy (listed only):32.271%
HSR (listed only):24.239%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,191
Deaths:499
KDR:2.387
Accuracy:33.770% A++
HSR:18.640% D
VE-S Canis
B**
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B*
HSR:28.645% B**
Solstice VE3
A*
Kills:1,166
Deaths:421
KDR:2.770
Accuracy:34.921% A*
HSR:17.496% C
Zenith VX-5AE
A+
Kills:500
Deaths:202
KDR:2.475
Accuracy:35.568% A+
HSR:15.800% D**
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
Phobos VX86
B+
Kills:127
Deaths:65
KDR:1.954
Accuracy:66% B+
HSR:17.323% C++
NS Baron G5
A**
Kills:100
Deaths:27
KDR:3.704
Accuracy:68.750% A**
HSR:14% C+
Serpent VE92
A++
Kills:88
Deaths:27
KDR:3.259
Accuracy:32.080% A++
HSR:20.455% C++
Thanatos VE70
B*
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B*
HSR:9.524% D**
Kills:4,608
Deaths (as Light Assault):1,645
Deaths (to Light Assaults):1,300
KDR:2.80122
Kill Difference:2,963
Playtime:51.253 hours
Usage:14%
Score:1.313m
Score/min:427
Accuracy (listed only):42.969%
HSR (listed only):17.542%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,191
Deaths:499
KDR:2.387
Accuracy:33.770% A++
HSR:18.640% D
Solstice VE3
A*
Kills:1,166
Deaths:421
KDR:2.770
Accuracy:34.921% A*
HSR:17.496% C
Zenith VX-5AE
A+
Kills:500
Deaths:202
KDR:2.475
Accuracy:35.568% A+
HSR:15.800% D**
Phobos VX86
B+
Kills:127
Deaths:65
KDR:1.954
Accuracy:66% B+
HSR:17.323% C++
NS Baron G5
A**
Kills:100
Deaths:27
KDR:3.704
Accuracy:68.750% A**
HSR:14% C+
Serpent VE92
A++
Kills:88
Deaths:27
KDR:3.259
Accuracy:32.080% A++
HSR:20.455% C++
Thanatos VE70
B*
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B*
HSR:9.524% D**
Kills:3,235
Deaths (as Engineer):1,263
Deaths (to Engineers):1,202
KDR:2.56136
Kill Difference:1,972
Playtime:126.057 hours
Usage:34%
Score:2.980m
Score/min:394
Accuracy (listed only):45.520%
HSR (listed only):16.177%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B*
HSR:28.645% B**
H-V45
A++
Kills:749
Deaths:255
KDR:2.937
Accuracy:32.201% A++
HSR:33.378% A++
Pulsar VS1
A++
Kills:222
Deaths:128
KDR:1.734
Accuracy:32.842% A++
HSR:18.469% C
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
Phobos VX86
B+
Kills:127
Deaths:65
KDR:1.954
Accuracy:66% B+
HSR:17.323% C++
NS Baron G5
A**
Kills:100
Deaths:27
KDR:3.704
Accuracy:68.750% A**
HSR:14% C+
Thanatos VE70
B*
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B*
HSR:9.524% D**
Kills:2,634
Deaths (as Combat Medic):879
Deaths (to Combat Medics):813
KDR:2.99659
Kill Difference:1,755
Playtime:15.543 hours
Usage:4%
Score:0.478m
Score/min:512
Accuracy (listed only):45.060%
HSR (listed only):19.620%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B*
HSR:28.645% B**
NS-44 Commissioner
A++
Kills:1,117
Deaths:700
KDR:1.596
Accuracy:51.318% A++
HSR:24.978% B+
Ghost
A++
Kills:605
Deaths:91
KDR:6.648
Accuracy:51.544% A++
HSR:87.934% A++
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
VA39 Spectre
M+
Kills:184
Deaths:44
KDR:4.182
Accuracy:49.872% M+
HSR:33.696% C
XM98
A*
Kills:165
Deaths:21
KDR:7.857
Accuracy:52.556% A*
HSR:87.879% A+
Kills:3,444
Deaths (as Infiltrator):1,238
Deaths (to Infiltrators):1,131
KDR:2.78191
Kill Difference:2,206
Playtime:27.559 hours
Usage:7%
Score:0.629m
Score/min:380
Accuracy (listed only):45.562%
HSR (listed only):46.522%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:1,433
V. Kills:799 179%
Deaths:299
KDR:4.793
Accuracy:32.880% C++
KPH:41 A**
VKPH:22.900 A*
Light PPA
A++
Kills:1,020
V. Kills:63 N/A
Deaths:79
KDR:12.911
Accuracy:46.860% B*
KPH:103.700 A++
VKPH:6.400 A
Dual Photon Pods
A++
Kills:895
V. Kills:71 N/A
Deaths:31
KDR:28.871
Accuracy:67.550% A++
KPH:182.400 A++
VKPH:14.500 C
Antares LC
A++
Kills:259
V. Kills:146 176%
Deaths:44
KDR:5.886
Accuracy:33.636% C**
KPH:40.700 A++
VKPH:22.900 B**
Kills:3,607 (2,712 + 0)
Deaths:453
KDR:7.962
VKDR:2.382
Vehicle Kills:1,079
Kill Difference:3,154
Playtime:56.076 hours
Usage:15%
Score:0.951m
Score/min:283
Piloting Accuracy:33.636%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M*
Kills:748
V. Kills:274 272%
Deaths:52
KDR:14.385
Accuracy:71.591% A**
KPH:54.400 M++
VKPH:19.900 M*
E540 Halberd
A++
Kills:225
V. Kills:99 225%
Deaths:16
KDR:14.063
Accuracy:62.057% A++
KPH:44.700 A
VKPH:19.700 B+
Saron HRB
A*
Kills:190
V. Kills:87 216%
Deaths:27
KDR:7.037
Accuracy:60.907% A*
KPH:34.600 B**
VKPH:15.800 C+
Proton II PPA
M
Kills:53
V. Kills:1 N/A
Deaths:2
KDR:26.500
Accuracy:40.780% M
KPH:47.100 C
VKPH:0.900 D**
Kills:1,216 (748 + 468)
Deaths:97
KDR:12.536
VKDR:4.753
Vehicle Kills:461
Kill Difference:1,119
Playtime:25.414 hours
Usage:7%
Score:0.425m
Score/min:279
Driving Accuracy:71.591%
Gunner Accuracy:40.780%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:172
V. Kills:10 N/A
Deaths:11
KDR:15.636
Accuracy:54.238% A*
KPH:100.900 C*
VKPH:5.900 C+
Kills:172 (0 + 172)
Deaths:11
KDR:15.636
VKDR:0.909
Vehicle Kills:10
Kill Difference:161
Playtime:1.705 hours
Usage:0%
Score:0.026m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:54.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:105
V. Kills:20 N/A
Deaths:6
KDR:17.500
Accuracy:62.918% M
KPH:85.700 S
VKPH:16.300 A*
M20 Basilisk
S
Kills:82
V. Kills:22 357%
Deaths:4
KDR:20.500
Accuracy:61.676% A**
KPH:80.700 S
VKPH:21.700 A**
Kills:187 (0 + 187)
Deaths:10
KDR:18.700
VKDR:4.200
Vehicle Kills:42
Kill Difference:177
Playtime:2.241 hours
Usage:1%
Score:0.049m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:61.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,0231,9995653.538C*0.2932.65%A+30.865%C++100.5B**1.2B**24419.9h9.2B*28.2B**
Saron Laser Cannon 2,2321,4332994.793B*1.5432.88%C++N/A40.9A**22.8A*26935h59B**179.4B**
Pulsar C 1,2051,1914992.387B*0.8633.77%A++18.64%D66.5A++N/A16117.9h10.4B+30.9B++
Flare VE6 1,1871,1733223.643A*0.3932.377%A++27.451%B+85A++1A18813.8h8.8B*27.3B*
VE-S Canis 1,1861,1733043.859A*0.6133.127%B*28.645%B**101.1A++1.1B*25311.6h8.9B*26.7B++
SVA-88 1,1831,1714062.884B+0.3730.84%A+28.181%B76.5B**N/A23715.3h10.2B++33.2B++
VE-H Maw 1,1811,1704182.799B**0.4532.618%A24.53%C+90AN/A23313h8.8B++27.1B++
Pulsar LSW 1,1791,1683703.157A+0.0931.122%A+27.397%B+77.9AN/A18015h11.3B+36.5B++
Solstice VE3 1,1751,1664212.77M+0.4834.921%A*17.496%C76.2M**N/A20915.3h10.2B**29.2B*
Orion VS54 1,1701,1604752.442B++0.8130.448%A++22.414%C75.3A*N/A21215.4h10B*32.9B*
NS-44 Commissioner 1,1311,1177001.596B++1.6551.318%A++24.978%B+53.7B*N/A14220.8h3.2B++6.3B*
Light PPA 1,0831,0207912.911A+9.6646.86%B*N/A104.1A++6.4A2569.8h9.6B+20.5B+
Dual Photon Pods 9668953128.871M++25.6267.55%A++N/A182.7A++14.5C4744.9h10.2A15.1B**
H-V45 7647492552.937B*0.3132.201%A++33.378%A++89.2M1.8M**2358.4h9.5A29.4B**
Supernova PC 1,0227485214.385A+11.1471.591%A**N/A54.2M++19.9M*29013.8h4.7B+6.6B**
Ghost 606605916.648A3.4051.544%A++87.934%A++79.6A++N/A1957.6h1.5A2.9B**
Zenith VX-5AE 5125002022.475B*0.7735.568%A+15.8%D**48.5B+1.2B++13110.3h11.8B+33.3B++
VX29 Polaris 3983891342.903A0.3535.189%A*29.563%B**81A+1.9M++1804.8h11B+31.2B++
VE-H Maw AE 3743671053.495B**0.2533.815%B**26.431%C+91.8A1.8B*1914h8.3B**24.7B*
S1 5743471751.983A**1.2767.589%B**N/A51A*33.4M4196.8h5.3B++7.9B**
Frag Grenade 3083041304N/A300.7552.891%B**N/A608B+8C+18090.5h3.3B+6.2B++
Antares LC 405259445.886A**2.6433.636%C**N/A40.5A++22.8B**2536.4h62.1B++184.7B*
E540 Halberd 3242251614.063B+10.8162.057%A++N/A45A19.8B+2665h4.8B*7.8A
Pulsar VS1 2252221281.734B*1.5232.842%A++18.469%C60A*N/A2363.7h12.4B*37.9B**
The Slasher 2542205,0930.043C+3.2121.323%D--10.455%C+1.1CN/A3202.3h2.2C++10.4C+
NS Decimator 2842141002.14A1.1169.28%B**N/A66.9A*21.9B++4153.2h3B**4.4A
MKV Suppressed 204200782.564A*0.6934.956%A++16%D95.2M+1.9S3712.1h10.7B*30.6B++
Saron HRB 277190277.037B+3.7960.907%A*1.053%C--34.5B*15.8C+2965.5h21.4C**35.1B**
VA39 Spectre 191184444.182A*0.9349.872%M+33.696%C65.7M++2.5S1772.8h4.2B**8.5B**
Proton II PPA-H 1821721115.636B+12.3954.238%A*N/A101.2C*5.9C+2491.7h9.2B17B*
XM98 165165217.857M4.6152.556%A*87.879%A+75M++N/A3162.2h1.6A3A
Phobos VX86 129127651.954B+1.3066%B+17.323%C++70.6B**1.1B++2181.8h2.1B++3.1B+
M20 Basilisk 125105617.5S14.2562.918%M8.571%B**87.5S16.7A**3771.2h47A+74.7A+
NS Baron G5 101100273.704M*0.4568.75%A**14%C+100M*1A+2891h3.3B**4.8C**
C-4 12498147M**3.7539.286%A**N/A196M52A+16950.5h0.9B**2.3A
Serpent VE92 9088273.259A*0.0132.08%A++20.455%C++97.8M++2.2S3970.9h9.8B*30.5B*
M20 Basilisk 10482420.5U17.2561.676%A**3.659%D82S22A**3471h61.4B**99.5A+
Lasher X2 8076352.171A++1.0831.378%B*1.316%D**47.5B**2.5M+2081.6h20.8C+66.4B+
Thanatos VE70 6463222.864A**0.3947.548%B*9.524%D**63A++1A+2421h3.5B**7.4B*
Force-Blade 64591,6880.035B+3.2129.474%C+N/A1B+N/A359.1h1.9B++6.4B+
Rocklet Rifle 9754232.348M*0.9055.5%C**N/A33.8B+26.9C*4301.6h41.1C+74.1C++
Proton II PPA 5453226.5B*23.2540.78%M1.887%C+48.2CN/A1181.1h14.6D*35.8B+
Tank Mine 7052152U48.75120.87%SN/A260M++90B**18910.2h2.7D*2.2A*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3018,0271h
Motion Spotter1690h
Spawn Beacon301,1411h
Nano-Armor Kit77144,48513.1h
Spitfire Auto-Turret13120.2h
Ammunition Package46890.4h
Medical Kit3493,5505.7h
Nano-Repair Grenade02380.1h
Recon Detection Device151,3902.1h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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