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Primarch Primarch KersanttiJarmoVS[SHIS] KersanttiJarmoVS
VS BR 95

KDR: 3.23

Score: 11m

Last Seen: Oct 18th, 2019 7:19 PM
- OFFLINE - 4.6 hour(s)

Battle Rank 95 - Vanu Sovereignty on Cobalt
Level Progress (to 96): 42%
Level 100 Progress: 58% 273h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon NS-44 Commissioner Pulsar C Light PPA Orion VS54 Dual Photon Pods VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,067,001 MLG Score: 3251
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.974%25.412%83820120616,3743.39147-0.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.73%2.286A*0.673B+-2.744F**HEAD ++ (~8.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.62B+9.30.348C**18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.956%0.708%1325312233,81136299210.5276384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.317%-0.141C-0.806D-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.513B+28.40.466B+50.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.436%0.34%677112258833253392.70859260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.947M+-1.412D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.835B++4.50.637B+1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.473%2.371%782612207171933563.69588201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.462%2.24A*-0.517D0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.627B+27.10.326C**17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.522%77.788%782312231,12159591.88403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.756%2.492A**0.695B+-0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+20.376C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.745%15.9%7822122423943930.544419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.144%1.42A0.23C++0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.666B+2.60.468B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11m233.6%484 (29k)423 (25.4k)3.232928,3178,7593.5885495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1226222229.926%19.331%57902:5813

34% Engineer38% Heavy Assault8% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2014 11:59 AMMar 3rd, 2018 12:07 PMOct 19th, 2019 4:29 PM (33d) (PST)Oct 18th, 2019 5:04 PM (34d) (PST)Oct 18th, 2019 3:19 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0722148581.0940.3380.2112.8220.1143251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,31612,81951,497662013169725,391

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
431.4h/18d 3,115 5,474 7,652 73.1k 739 1,402 2,960 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:2,312
Deaths:693
KDR:3.336
Accuracy:32.437% A
HSR:30.580% C+
Orion VS54
A++
Kills:1,195
Deaths:496
KDR:2.409
Accuracy:30.531% A++
HSR:22.427% C
Flare VE6
A++
Kills:1,173
Deaths:322
KDR:3.643
Accuracy:32.377% A++
HSR:27.451% B
SVA-88
A
Kills:1,171
Deaths:406
KDR:2.884
Accuracy:30.840% A
HSR:28.181% B
VE-H Maw
A
Kills:1,170
Deaths:418
KDR:2.799
Accuracy:32.618% A
HSR:24.530% C+
Pulsar LSW
A+
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:31.122% A+
HSR:27.397% B
VE-H Maw AE
B**
Kills:459
Deaths:138
KDR:3.326
Accuracy:33.186% B**
HSR:25.272% C
VX29 Polaris
A*
Kills:400
Deaths:150
KDR:2.667
Accuracy:34.961% A*
HSR:30% B**
Kills:9,048
Deaths (as Heavy Assault):2,993
Deaths (to Heavy Assaults):2,417
KDR:3.02305
Kill Difference:6,055
Playtime:163.574 hours
Usage:38%
Score:4.117m
Score/min:419
Accuracy (listed only):32.259%
HSR (listed only):26.980%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,207
Deaths:504
KDR:2.395
Accuracy:33.762% A++
HSR:18.641% D-
VE-S Canis
B**
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B**
HSR:28.645% B**
Solstice VE3
A*
Kills:1,166
Deaths:421
KDR:2.770
Accuracy:34.921% A*
HSR:17.496% C-
Zenith VX-5AE
A+
Kills:562
Deaths:254
KDR:2.213
Accuracy:35.481% A+
HSR:16.548% D**
Sirius SX12
A++
Kills:293
Deaths:136
KDR:2.154
Accuracy:33.454% A++
HSR:29.693% A++
Serpent VE92
B**
Kills:281
Deaths:118
KDR:2.381
Accuracy:29.710% B**
HSR:25.979% B**
VE-C Horizon
B++
Kills:231
Deaths:98
KDR:2.357
Accuracy:39.038% B++
HSR:25.541% C*
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
Phobos VX86
B++
Kills:176
Deaths:108
KDR:1.630
Accuracy:67.753% B++
HSR:18.182% C*
NS Baron G5
A**
Kills:111
Deaths:30
KDR:3.700
Accuracy:68.979% A**
HSR:14.414% C+
Thanatos VE70
B*
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B*
HSR:9.524% D**
Kills:5,463
Deaths (as Light Assault):2,073
Deaths (to Light Assaults):1,592
KDR:2.63531
Kill Difference:3,390
Playtime:61.793 hours
Usage:14%
Score:1.653m
Score/min:446
Accuracy (listed only):41.703%
HSR (listed only):20.060%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,207
Deaths:504
KDR:2.395
Accuracy:33.762% A++
HSR:18.641% D-
Solstice VE3
A*
Kills:1,166
Deaths:421
KDR:2.770
Accuracy:34.921% A*
HSR:17.496% C-
Zenith VX-5AE
A+
Kills:562
Deaths:254
KDR:2.213
Accuracy:35.481% A+
HSR:16.548% D**
Serpent VE92
B**
Kills:281
Deaths:118
KDR:2.381
Accuracy:29.710% B**
HSR:25.979% B**
VE-C Horizon
B++
Kills:231
Deaths:98
KDR:2.357
Accuracy:39.038% B++
HSR:25.541% C*
Eidolon VE33
A+
Kills:194
Deaths:69
KDR:2.812
Accuracy:36.614% A+
HSR:21.650% D
Phobos VX86
B++
Kills:176
Deaths:108
KDR:1.630
Accuracy:67.753% B++
HSR:18.182% C*
NS Baron G5
A**
Kills:111
Deaths:30
KDR:3.700
Accuracy:68.979% A**
HSR:14.414% C+
Thanatos VE70
B*
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B*
HSR:9.524% D**
Kills:3,991
Deaths (as Engineer):1,624
Deaths (to Engineers):1,372
KDR:2.45751
Kill Difference:2,367
Playtime:147.017 hours
Usage:34%
Score:3.563m
Score/min:404
Accuracy (listed only):43.756%
HSR (listed only):18.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B**
HSR:28.645% B**
H-V45
A+
Kills:1,090
Deaths:433
KDR:2.517
Accuracy:32.050% A+
HSR:31.743% A
Sirius SX12
A++
Kills:293
Deaths:136
KDR:2.154
Accuracy:33.454% A++
HSR:29.693% A++
Pulsar VS1
A++
Kills:222
Deaths:128
KDR:1.734
Accuracy:32.842% A++
HSR:18.469% C
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
Phobos VX86
B++
Kills:176
Deaths:108
KDR:1.630
Accuracy:67.753% B++
HSR:18.182% C*
NS Baron G5
A**
Kills:111
Deaths:30
KDR:3.700
Accuracy:68.979% A**
HSR:14.414% C+
Thanatos VE70
B*
Kills:63
Deaths:22
KDR:2.864
Accuracy:47.548% B*
HSR:9.524% D**
Kills:3,328
Deaths (as Combat Medic):1,239
Deaths (to Combat Medics):959
KDR:2.68604
Kill Difference:2,089
Playtime:21.164 hours
Usage:5%
Score:0.649m
Score/min:511
Accuracy (listed only):43.838%
HSR (listed only):20.834%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,289
Deaths:836
KDR:1.542
Accuracy:51.022% A++
HSR:23.972% C*
VE-S Canis
B**
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:33.127% B**
HSR:28.645% B**
Ghost
A*
Kills:772
Deaths:122
KDR:6.328
Accuracy:52.423% A*
HSR:86.140% A++
Sirius SX12
A++
Kills:293
Deaths:136
KDR:2.154
Accuracy:33.454% A++
HSR:29.693% A++
MKV Suppressed
A++
Kills:200
Deaths:78
KDR:2.564
Accuracy:34.956% A++
HSR:16% D
VA39 Spectre
M++
Kills:184
Deaths:44
KDR:4.182
Accuracy:49.872% M++
HSR:33.696% C-
XM98
A*
Kills:165
Deaths:21
KDR:7.857
Accuracy:52.556% A*
HSR:87.879% A+
Cerberus
C+
Kills:56
Deaths:45
KDR:1.244
Accuracy:31.383% C+
HSR:17.857% D
NS-AM7 Archer
M++
Kills:52
Deaths:33
KDR:1.576
Accuracy:81.203% M++
HSR:17.308% C+
Kills:4,184
Deaths (as Infiltrator):1,619
Deaths (to Infiltrators):1,331
KDR:2.58431
Kill Difference:2,565
Playtime:32.366 hours
Usage:8%
Score:0.782m
Score/min:403
Accuracy (listed only):46.666%
HSR (listed only):37.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:223
Deaths:32
KDR:6.969
Accuracy:22.461% B*
HSR:19.283% C++
Cosmos VM3
B**
Kills:220
Deaths:35
KDR:6.286
Accuracy:22.187% B**
HSR:20.909% B+
Quasar VM1
A++
Kills:59
Deaths:23
KDR:2.565
Accuracy:24.582% A++
HSR:16.949% C-
Kills:502
Deaths (as MAX Suit):45
Deaths (to MAX Suits):328
KDR:11.15556
Kill Difference:457
Playtime:4.930 hours
Usage:1%
Score:0.190m
Score/min:642
Accuracy (listed only):23.076%
HSR (listed only):19.047%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:1,438
V. Kills:802 179%
Deaths:299
KDR:4.809
Accuracy:32.860% C*
KPH:40.900 A**
VKPH:22.800 A*
Light PPA
A++
Kills:1,196
V. Kills:79 N/A
Deaths:89
KDR:13.438
Accuracy:46.289% B++
KPH:106.300 A++
VKPH:7 A+
Dual Photon Pods
A*
Kills:1,177
V. Kills:85 N/A
Deaths:36
KDR:32.694
Accuracy:65.935% A+
KPH:197.100 A*
VKPH:14.200 C
Antares LC
A
Kills:585
V. Kills:318 183%
Deaths:62
KDR:9.435
Accuracy:34.248% B
KPH:39 A
VKPH:21.200 B*
Photon A2A Missile Pods
A**
Kills:53
V. Kills:26 196%
Deaths:3
KDR:17.667
Accuracy:74.324% D
KPH:146.100 A**
VKPH:71.700 B**
Kills:4,449 (3,219 + 0)
Deaths:489
KDR:9.098
VKDR:2.679
Vehicle Kills:1,310
Kill Difference:3,960
Playtime:67.764 hours
Usage:16%
Score:1.199m
Score/min:295
Piloting Accuracy:34.248%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:51
V. Kills:28 176%
Deaths:3
KDR:17
Accuracy:27.434% D--
KPH:36.900 C+
VKPH:20.300 C
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:9.333
Vehicle Kills:28
Kill Difference:48
Playtime:1.381 hours
Usage:0%
Score:0.026m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:27.434%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M*
Kills:883
V. Kills:325 271%
Deaths:52
KDR:16.981
Accuracy:71.436% A**
KPH:56.600 M++
VKPH:20.800 M*
E540 Halberd
A*
Kills:271
V. Kills:118 228%
Deaths:16
KDR:16.938
Accuracy:62.669% A*
KPH:45.200 A
VKPH:19.700 B++
Saron HRB
A*
Kills:199
V. Kills:92 214%
Deaths:28
KDR:7.107
Accuracy:60.620% A*
KPH:33.500 B*
VKPH:15.500 C+
Proton II PPA
A**
Kills:53
V. Kills:1 N/A
Deaths:2
KDR:26.500
Accuracy:40.780% A**
KPH:47 C
VKPH:0.900 D**
Kills:1,406 (883 + 523)
Deaths:98
KDR:14.347
VKDR:5.469
Vehicle Kills:536
Kill Difference:1,308
Playtime:28.649 hours
Usage:7%
Score:0.490m
Score/min:285
Driving Accuracy:71.436%
Gunner Accuracy:40.780%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:199
V. Kills:11 N/A
Deaths:11
KDR:18.091
Accuracy:53.912% A++
KPH:107 B+
VKPH:5.900 C+
Saron HRB-H
A*
Kills:63
V. Kills:29 210%
Deaths:6
KDR:10.500
Accuracy:73.437% A*
KPH:67.100 A++
VKPH:30.900 B++
Kills:262 (0 + 262)
Deaths:17
KDR:15.412
VKDR:2.353
Vehicle Kills:40
Kill Difference:245
Playtime:2.799 hours
Usage:1%
Score:0.064m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:73.437%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:112
V. Kills:23 467%
Deaths:6
KDR:18.667
Accuracy:63.576% M
KPH:85.100 S
VKPH:17.500 M
M20 Basilisk
S
Kills:91
V. Kills:22 396%
Deaths:6
KDR:15.167
Accuracy:61.631% A**
KPH:74.600 S
VKPH:18 A++
Kills:203 (0 + 203)
Deaths:12
KDR:16.917
VKDR:3.750
Vehicle Kills:45
Kill Difference:191
Playtime:2.536 hours
Usage:1%
Score:0.056m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:61.631%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,3382,3126933.336C*0.1032.437%A30.58%C+98.8B*1.1B+24223.4h9.2B*28.4B**
Saron Laser Cannon 2,2401,4382994.809B*1.5832.86%C*N/A40.9A**22.8A*27335.2h58.9B*179.3B**
NS-44 Commissioner 1,3051,2898361.542B+1.6951.022%A++23.972%C*54.2B++N/A14923.8h3.2B++6.3B*
Pulsar C 1,2221,2075042.395B++0.8433.762%A++18.641%D-67.1A+N/A16318h10.4B+30.7B++
Light PPA 1,2751,1968913.438A++10.2146.289%B++N/A105.8A++7A+27311.3h9.7B+21B+
Orion VS54 1,2051,1954962.409B*0.8230.531%A++22.427%C75.6A++N/A21915.8h10.1B*33.1C**
Dual Photon Pods 1,2621,1773632.694S29.4665.935%A+N/A196.2A*14.2C5286h10.1A15.3B**
VE-S Canis 1,1861,1733043.859M0.6333.127%B**28.645%B**101.1A++1.1B*25511.6h8.9B*26.7B++
Flare VE6 1,1871,1733223.643A**0.4132.377%A++27.451%B85A1B*18913.8h8.8B++27.3B++
SVA-88 1,1831,1714062.884B*0.3530.84%A28.181%B76.5B**N/A23815.3h10.2B++33.2B++
VE-H Maw 1,1811,1704182.799A0.4332.618%A24.53%C+90AN/A23613h8.8B++27.1B++
Pulsar LSW 1,1791,1683703.157A++0.0831.122%A+27.397%B77.9B**N/A18215h11.3B+36.5B++
Solstice VE3 1,1751,1664212.77M*0.4634.921%A*17.496%C-76.2M*N/A21315.3h10.2B**29.2B+
H-V45 1,1111,0904332.517B++0.7232.05%A+31.743%A86.5A++1.7M23012.6h9.7A30.3B**
Supernova PC 1,2088835216.981A++13.7571.436%A**N/A56.6M++20.8M*29815.6h4.5B+6.3B**
Ghost 7747721226.328A3.1052.423%A*86.14%A++81.3A++N/A2059.5h1.6A3B**
Antares LC 903585629.435S6.2034.248%BN/A39A21.2B*25115h67.2B++196.2B++
Zenith VX-5AE 5745622542.213B++1.0235.481%A+16.548%D**48C*1C++13511.7h11.7B+33B++
VE-H Maw AE 4664591383.326A0.0933.186%B**25.272%C91.8B*1.4C**2245h8.3B*25.1B*
VX29 Polaris 4094001502.667B**0.5734.961%A*30%B**78.4A1.8A**1755.1h11.2B+32B++
Plasma Grenade 3583491349N/A345.7753.684%B**N/A581.7B+15B+18110.6h3.4B+6.3B++
S1 5743471751.983A**1.2567.589%AN/A51A*33.4M+4276.8h5.3B*7.9B*
Sirius SX12 2962931362.154B**1.0833.454%A++29.693%A++101M++1A+2752.9h10.7B**32.1B*
NS Decimator 3762841441.972B**1.2668.31%B*N/A59.2A+19.2B+3784.8h3.3B**4.9B**
Serpent VE92 2872811182.381B**0.8529.71%B**25.979%B**82.6A*1.8M++2553.4h8.9B**29.8B*
E540 Halberd 3892711616.938B+13.7162.669%A*N/A45.2A19.7B++2656h4.8B*7.6A
The Slasher 2992626,3930.041C+3.1919.373%D*9.542%C1.1C-N/A3238.8h2.3C++11.7C+
VE-C Horizon 235231982.357B*0.8839.038%B++25.541%C*92.4A1.6B+3312.5h10.2B**26.2B*
Cosmos VM3 227223326.969M**3.7422.461%B*19.283%C++69.7A*1.3A+2223.2h12.4B++55B
Pulsar VS1 2252221281.734B*1.5032.842%A++18.469%C60A*N/A2453.7h12.4B*37.9B*
Cosmos VM3 222220356.286M3.0522.187%B**20.909%B+66.7A*N/A2193.3h13B+58.7B++
MKV Suppressed 204200782.564A*0.6734.956%A++16%D95.2M+1.9M**3762.1h10.7B*30.6B++
Saron HRB 291199287.107B3.8760.62%A*1.005%C--33.7B*15.6C+3045.9h21.9C*36.2B**
Proton II PPA-H 2101991118.091B+14.8653.912%A++N/A104.7B+5.8C+2681.9h8.9B+16.4B*
Eidolon VE33 195194692.812A0.4236.614%A+21.65%D77.6M+N/A2152.5h5.9B**16.1B**
VA39 Spectre 191184444.182A+0.9549.872%M++33.696%C-65.7M2.5S1822.8h4.2B**8.5B**
Phobos VX86 1781761081.63C**1.6067.753%B++18.182%C*70.4B*N/A2432.5h2.2B+3.3B+
Lasher X2 178171901.9A1.3334.97%A1.17%F53.4B**2.2B**2083.2h20.2C++57.9B+
XM98 165165217.857M*4.6252.556%A*87.879%A+75A*N/A3182.2h1.6A3A
C-4 167135235.87M++2.640.332%T*N/A192.9A*45.7B**16180.7h0M+2.2A
M20 Basilisk 135112618.667S15.4363.576%M8.036%B*86.2S17.7M4071.3h48.3A76A+
NS Baron G5 112111303.7M**0.4768.979%A**14.414%C+100.9M++N/A2971.1h3.2A4.7C++
M20 Basilisk 11391615.167S11.9361.631%A**3.297%D-75.8S18.3A++3181.2h65.9B**107A
Rocklet Rifle 11464312.065M+1.1754.797%C**N/A32B25C++4032h41.5C+75.7C++
Saron HRB-H 9263610.5B**7.2773.437%A*1.587%C++70A++32.2B*5980.9h18.1B*24.6A
Thanatos VE70 6463222.864A*0.3747.548%B*9.524%D**63A++1A2511h3.5B**7.4B*
Tank Mine 8663231.5U28.2799.379%SN/A315S115A++16810.2h2.5D--2.6A*
Force-Blade 64591,6880.035B+3.2029.474%C+N/A1B+N/A359.2h1.9B++6.4B+
Quasar VM1 6059232.565B++0.6724.582%A++16.949%C-34.7B*N/A1341.7h14.9C**60.7B+
Cerberus 5656451.244C*1.9931.383%C+17.857%D26.7CN/A752.1h6.6C+21.1C+
Photon A2A Missile Pods 7953317.667M14.4374.324%DN/A132.5A*65B*11100.4h8.3C*11.2C+
Proton II PPA 5453226.5B++23.2740.78%A**1.887%C+48.2CN/A1211.1h14.6D--35.8B+
NS-AM7 Archer 7052331.576M1.6681.203%M++17.308%C+13B**4.5A1014h12.5B++15.3B**
C150 Dalton 7951317B**13.7727.434%D--N/A36.4C+20C3081.4h1.8A+6.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon441,6551.4h
Nano-Armor Kit109165,73714.7h
Medical Applicator4222,3441.2h
Spitfire Auto-Turret24160.3h
Motion Spotter1740h
Ammunition Package67880.4h
Medical Kit3924,0866.4h
Nano-Repair Grenade02580.1h
M20 Drake0500h
Recon Detection Device201,7122.5h

Check the help document for the dictionary if you want to learn more about words used here.


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