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Keskit[TWC2] Keskit
VS BR 126

KDR: 2.38

Score: 33.9m

Last Seen: Oct 14th, 2018 3:00 AM
- OFFLINE - 4651.5 hour(s)

Battle Rank 113 (126 total) - Vanu Sovereignty on Connery
Level Progress (to 114): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper VX6-7 Dual Photon Pods Orion VS54 L100 Python HESH Blueshift VM5 Blueshift VM5 L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $581,715 MLG Score: 465
Fun Score: N/A
Cheeseburgers Flipped: 793TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.764%24.1%66915103612,7511.36041.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.37%1.299A0.518B+-3.276T*HEAD ++ (~10.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.462B+11.20.219C++29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.375%1.831%856310485,08081721146.21027240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.416%0.208C++0.212C++0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.40.414B37.20.299C*57.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.602%1.147%22507104418,2251406385812.9623472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.167%0.845B*-0.934D--0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.597B+7.70.383C**7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.814%4.229%3021010412,22311299011.96726246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.699%0.709B++-0.042C+1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.20.25C++39.10.013C+50.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.956%71.221%302310481,03282361.25243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.981%1.493A+0.268C*0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.427B2.50.2C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.576%23.478%3021105046082210.558931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.927B*1.771A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.90.196C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.9m240%284 (17k)256 (15.4k)2.377154,00322,7182.95224126 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1051115621.223%10.505%22305:499

66% Engineer12% Heavy Assault8% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:57 AMJun 27th, 2017 7:04 PMNov 11th, 2018 9:44 AM (165d) (PST)Oct 13th, 2018 11:03 PM (194d) (PST)Oct 13th, 2018 11:00 PM (194d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6461235230.4090.1720.0431.1660.077465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,7847,37231,4122510370515,384

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2203h/91.8d 13,066 5,673 14,748 154.1k 4,258 5,707 10,209 85.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:3,281
Deaths:1,807
KDR:1.816
Accuracy:26.787% B**
HSR:25.663% C++
SVA-88
B+
Kills:770
Deaths:613
KDR:1.256
Accuracy:26.382% B+
HSR:26.623% C++
Pulsar LSW
B+
Kills:585
Deaths:372
KDR:1.573
Accuracy:25.584% B+
HSR:20% D
Lasher X2
C+
Kills:505
Deaths:543
KDR:0.930
Accuracy:24.938% C+
HSR:2.574% D
Kills:5,141
Deaths (as Heavy Assault):3,335
Deaths (to Heavy Assaults):6,291
KDR:1.54153
Kill Difference:1,806
Playtime:264.662 hours
Usage:12%
Score:3.803m
Score/min:240
Accuracy (listed only):25.922%
HSR (listed only):18.715%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:4,424
Deaths:3,988
KDR:1.109
Accuracy:26.982% B+
HSR:25.226% B++
Solstice SF
A
Kills:1,031
Deaths:927
KDR:1.112
Accuracy:30.948% A
HSR:14.064% C--
Pulsar C
B**
Kills:937
Deaths:897
KDR:1.045
Accuracy:29.639% B**
HSR:22.412% C+
Thanatos VE70
A+
Kills:460
Deaths:452
KDR:1.018
Accuracy:52.576% A
HSR:23.478% A+
Solstice VE3
C+
Kills:152
Deaths:14
KDR:10.857
Accuracy:21.673% C+
HSR:15.132% D-
Kills:7,004
Deaths (as Engineer):6,278
Deaths (to Engineers):6,215
KDR:1.11564
Kill Difference:726
Playtime:1,462.008 hours
Usage:66%
Score:22.910m
Score/min:261
Accuracy (listed only):32.364%
HSR (listed only):20.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:4,424
Deaths:3,988
KDR:1.109
Accuracy:26.982% B+
HSR:25.226% B++
Solstice SF
A
Kills:1,031
Deaths:927
KDR:1.112
Accuracy:30.948% A
HSR:14.064% C--
Pulsar C
B**
Kills:937
Deaths:897
KDR:1.045
Accuracy:29.639% B**
HSR:22.412% C+
Thanatos VE70
A+
Kills:460
Deaths:452
KDR:1.018
Accuracy:52.576% A
HSR:23.478% A+
Sirius SX12
A
Kills:296
Deaths:282
KDR:1.050
Accuracy:29.017% B*
HSR:26.014% A
Solstice VE3
C+
Kills:152
Deaths:14
KDR:10.857
Accuracy:21.673% C+
HSR:15.132% D-
Kills:7,300
Deaths (as Light Assault):6,560
Deaths (to Light Assaults):3,596
KDR:1.1128
Kill Difference:740
Playtime:184.481 hours
Usage:8%
Score:2.752m
Score/min:249
Accuracy (listed only):31.806%
HSR (listed only):21.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:849
Deaths:679
KDR:1.250
Accuracy:28.470% B*
HSR:23.675% C**
Thanatos VE70
A+
Kills:460
Deaths:452
KDR:1.018
Accuracy:52.576% A
HSR:23.478% A+
Sirius SX12
A
Kills:296
Deaths:282
KDR:1.050
Accuracy:29.017% B*
HSR:26.014% A
NS-11P
A+
Kills:154
Deaths:149
KDR:1.034
Accuracy:30.381% A+
HSR:23.377% B++
Pulsar VS1
B+
Kills:119
Deaths:92
KDR:1.293
Accuracy:25.737% B+
HSR:24.370% B+
Kills:1,878
Deaths (as Combat Medic):1,654
Deaths (to Combat Medics):2,087
KDR:1.13543
Kill Difference:224
Playtime:65.274 hours
Usage:3%
Score:1.021m
Score/min:261
Accuracy (listed only):33.236%
HSR (listed only):24.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:713
Deaths:216
KDR:3.301
Accuracy:46.214% B**
HSR:73.492% C--
NS-44 Commissioner
B*
Kills:681
Deaths:1,078
KDR:0.632
Accuracy:42.991% B*
HSR:18.502% C--
Sirius SX12
A
Kills:296
Deaths:282
KDR:1.050
Accuracy:29.017% B*
HSR:26.014% A
XM98
A
Kills:268
Deaths:123
KDR:2.179
Accuracy:46.118% A
HSR:70.149% C--
NS-30 Vandal
A
Kills:169
Deaths:149
KDR:1.134
Accuracy:40.974% A
HSR:18.935% D-
NSX Tomoe
B+
Kills:169
Deaths:179
KDR:0.944
Accuracy:31.496% B+
HSR:22.485% D**
Beamer VS3
C
Kills:83
Deaths:72
KDR:1.153
Accuracy:13.365% F--
HSR:20.482% C
NS-AM7 Archer
A+
Kills:82
Deaths:325
KDR:0.252
Accuracy:69.818% A+
HSR:4.878% D**
VA39 Spectre
B+
Kills:51
Deaths:16
KDR:3.188
Accuracy:35.838% B+
HSR:45.098% B+
Kills:2,512
Deaths (as Infiltrator):2,440
Deaths (to Infiltrators):2,645
KDR:1.02951
Kill Difference:72
Playtime:109.124 hours
Usage:5%
Score:1.436m
Score/min:219
Accuracy (listed only):39.537%
HSR (listed only):33.337%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,652
Deaths:546
KDR:3.026
Accuracy:22.671% B++
HSR:25% B++
Blueshift VM5
B**
Kills:1,299
Deaths:473
KDR:2.746
Accuracy:23.164% B++
HSR:26.713% B**
Quasar VM1
B**
Kills:1,080
Deaths:333
KDR:3.243
Accuracy:20.785% B**
HSR:22.130% B++
Comet VM2
B**
Kills:290
Deaths:238
KDR:1.218
Accuracy:52.124% B**
HSR:3.448% C
NS-10 Burster
A++
Kills:184
Deaths:187
KDR:0.984
Accuracy:40.209% A++
HSR:14.674% A++
Comet VM2
A++
Kills:122
Deaths:95
KDR:1.284
Accuracy:60.148% A++
HSR:5.738% B++
NS-10 Burster
A**
Kills:57
Deaths:71
KDR:0.803
Accuracy:45.917% A**
HSR:12.281% A++
Kills:4,684
Deaths (as MAX Suit):971.500
Deaths (to MAX Suits):1,177
KDR:4.82141
Kill Difference:3,712.500
Playtime:99.269 hours
Usage:5%
Score:1.969m
Score/min:331
Accuracy (listed only):37.860%
HSR (listed only):15.712%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:3,994
V. Kills:1,102 362%
Deaths:639
KDR:6.250
Accuracy:61.114% B**
KPH:64.600 C
VKPH:17.800 C+
Maelstrom Turbo Laser
C
Kills:845
V. Kills:746 113%
Deaths:905
KDR:0.934
Accuracy:30.719% C+
KPH:9 C-
VKPH:7.900 C
Saron Laser Cannon
C-
Kills:241
V. Kills:231 104%
Deaths:352
KDR:0.685
Accuracy:33.386% C*
KPH:6.600 D
VKPH:6.300 C-
Kills:5,080 (1,086 + 0)
Deaths:1,896
KDR:2.679
VKDR:1.097
Vehicle Kills:2,079
Kill Difference:3,184
Playtime:192.609 hours
Usage:9%
Score:2.288m
Score/min:198
Piloting Accuracy:33.386%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:199
V. Kills:59 332%
Deaths:22
KDR:9.045
Accuracy:19.214% F-
KPH:716,400 U
VKPH:212,400 U
C150 Dalton
A++
Kills:198
V. Kills:61 319%
Deaths:28
KDR:7.071
Accuracy:54.497% A++
KPH:33.500 C+
VKPH:10.300 D*
L105 Zephyr
C--
Kills:92
V. Kills:11 N/A
Deaths:12
KDR:7.667
Accuracy:38.659% C--
KPH:32.500 D
VKPH:3.900 D
Kills:489 (0 + 489)
Deaths:62
KDR:7.887
VKDR:2.113
Vehicle Kills:131
Kill Difference:427
Playtime:8.739 hours
Usage:0%
Score:0.226m
Score/min:430
Piloting Accuracy:N/A%
Gunner Accuracy:38.659%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:12,121
V. Kills:1,817 N/A
Deaths:731
KDR:16.581
Accuracy:53.451% A
KPH:65.600 A*
VKPH:9.800 B+
L100 Python HESH
A
Kills:2,836
V. Kills:309 N/A
Deaths:165
KDR:17.188
Accuracy:60.913% A
KPH:47.700 C+
VKPH:5.200 D-
L100 Python AP
C++
Kills:1,214
V. Kills:873 139%
Deaths:224
KDR:5.420
Accuracy:61.820% B+
KPH:25.300 C
VKPH:18.200 C++
L100 Python HEAT
A
Kills:556
V. Kills:245 226%
Deaths:46
KDR:12.087
Accuracy:67.479% A++
KPH:38.900 B++
VKPH:17.200 A
Skyguard
B*
Kills:260
V. Kills:168 154%
Deaths:69
KDR:3.768
Accuracy:35.032% B*
KPH:16.200 C**
VKPH:10.500 C*
Kills:16,987 (16,987 + 0)
Deaths:1,235
KDR:13.755
VKDR:2.763
Vehicle Kills:3,412
Kill Difference:15,752
Playtime:322.564 hours
Usage:15%
Score:4.708m
Score/min:243
Driving Accuracy:35.032%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:994
V. Kills:262 378%
Deaths:65
KDR:15.292
Accuracy:55.537% B++
KPH:26.400 B+
VKPH:7 C-
Saron HRB
B+
Kills:357
V. Kills:245 145%
Deaths:22
KDR:16.227
Accuracy:54.245% A
KPH:30.200 B+
VKPH:20.700 B+
Supernova FPC
C+
Kills:244
V. Kills:182 133%
Deaths:66
KDR:3.697
Accuracy:53.242% C+
KPH:20.300 C
VKPH:15.100 C+
Kills:1,595 (1,238 + 357)
Deaths:153
KDR:10.425
VKDR:4.503
Vehicle Kills:689
Kill Difference:1,442
Playtime:61.479 hours
Usage:3%
Score:1.069m
Score/min:290
Driving Accuracy:53.242%
Gunner Accuracy:54.245%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:86
V. Kills:6 N/A
Deaths:5
KDR:17.200
Accuracy:41.316% B+
KPH:72.200 C
VKPH:5 C
M40 Fury-H
B+
Kills:78
V. Kills:8 N/A
Deaths:3
KDR:26
Accuracy:49.171% B+
KPH:70.400 C-
VKPH:7.200 D
E540 Halberd-H
B++
Kills:53
V. Kills:25 204%
Deaths:8
KDR:6.625
Accuracy:63.777% B++
KPH:44.800 C+
VKPH:21.100 C+
Kills:217 (0 + 217)
Deaths:16
KDR:13.563
VKDR:2.438
Vehicle Kills:39
Kill Difference:201
Playtime:3.483 hours
Usage:0%
Score:0.078m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:63.777%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:430
V. Kills:168 254%
Deaths:36
KDR:11.944
Accuracy:49.713% B**
KPH:52 A**
VKPH:20.300 A*
M20 Basilisk
A*
Kills:388
V. Kills:119 323%
Deaths:28
KDR:13.857
Accuracy:48.746% B**
KPH:45.800 A*
VKPH:14 A++
M40 Fury
M**
Kills:276
V. Kills:92 297%
Deaths:19
KDR:14.526
Accuracy:59.171% A**
KPH:79.100 A+
VKPH:26.400 M**
M12 Kobalt
A
Kills:152
V. Kills:3 N/A
Deaths:7
KDR:21.714
Accuracy:19.498% C*
KPH:112.600 A
VKPH:2.200 C--
Kills:1,246 (0 + 1,246)
Deaths:90
KDR:13.844
VKDR:4.244
Vehicle Kills:382
Kill Difference:1,156
Playtime:21.583 hours
Usage:1%
Score:0.490m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:19.498%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:64
V. Kills:15 400%
Deaths:70
KDR:0.914
Accuracy:53.878% B+
KPH:12.300 D
VKPH:2.900 D
Kills:64 (64 + 0)
Deaths:70
KDR:0.914
VKDR:0.214
Vehicle Kills:15
Kill Difference:6
Playtime:5.196 hours
Usage:0%
Score:0.026m
Score/min:83
Driving Accuracy:53.878%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 13,93812,12173116.581M+14.2053.451%AN/A65.6A*9.8B+267184.8h7.3A13.6A
VX6-7 4,4594,4243,9881.109C+1.2726.982%B+25.226%B++12.2DN/A44362.4h11.8B43.7B+
Dual Photon Pods 5,0963,9946396.25C+3.8761.114%B**1.652%B+64.6C17.8C+34561.8h19.7B+32.2B+
Orion VS54 3,3013,2811,8071.816C**0.5626.787%B**25.663%C++31.2C+N/A104105.2h10.2B*38.1B++
L100 Python HESH 3,1452,83616517.188B+14.8160.913%A1.446%C+47.7C+5.2D-18459.4h2.9B+4.7B*
Blueshift VM5 1,6551,6525463.026B+0.6522.671%B++25%B++39.2B+N/A11742.1h11.7A51.4B*
Blueshift VM5 1,3071,2994732.746C*0.3723.164%B++26.713%B**37C**N/A11035.1h12.6B**54.3B*
L100 Python AP 2,0871,2142245.42C*3.0461.82%B+2.224%C25.3C18.2C++23548h7.1C+11.5C*
Tank Mine 2,1221,2073383.571B+1.1925.446%DN/A99.8C+75.6B+105212.1h1.7B+6.5C+
Proximity Mine 1,0921,0921358.089A5.7142.058%C+N/A127C++N/A3488.6h1.8B+4.3B+
Quasar VM1 1,0841,0803333.243A0.8720.785%B**22.13%B++28.3B+N/A10138.1h10.5A50.3B+
Solstice SF 1,0491,0319271.112C++1.2730.948%A14.064%C--9.2DN/A27111.5h7.6B+24.5B**
Supernova PC 1,2569946515.292A++12.9155.537%B++2.515%C++26.4B+7C-20137.6h3.7B**6.6B**
Pulsar C 9539378971.045C+1.3329.639%B**22.412%C+12.5DN/A3574.7h13.1C+44.1B
H-V45 8568496791.25C+1.1328.47%B*23.675%C**24.7CN/A7134.4h11.3B*39.7B++
Maelstrom Turbo Laser 1,5918459050.934C1.4430.719%C+2.722%C++9C-7.9C12894.2h94.1B306.5B
SVA-88 7787706131.256C1.1226.382%B+26.623%C++24.4DN/A9331.5h12.6C+47.7C**
Parallax VX3 7177132163.301C++0.9246.214%B**73.492%C--29.7C++N/A7624h2.2C*4.8B+
C-4 1,0607134801.485C++0.8922.857%C--N/A81C+39.4B++9158.8h1.3B+5.6C**
NS-44 Commissioner 6916811,0780.632C1.7542.991%B*18.502%C--24.2CN/A7128.1h3.7C**8.7B+
Pulsar LSW 5865853721.573C++0.8025.584%B+20%D27C--N/A8721.7h11.6B45.2B+
L100 Python HEAT 8015564612.087A++9.7167.479%A++N/A38.9B++17.1B**23114.3h7.1C10.6B+
Lasher X2 5145055430.93C+1.4524.938%C+2.574%D28.1C+N/A8418h22C88C++
Thanatos VE70 4614604521.018C*1.3652.576%A23.478%A+22.1CN/A8220.8h3.9B++7.4B*
M20 Basilisk 5984303611.944S9.5749.713%B**6.047%C*51.8A**20.2A*3548.3h84.3B+169.6B*
S1 5463963361.179B*1.2068.129%A1.263%D-25.9C++9.8C-30015.3h4.9B*7.1B**
M20 Basilisk 5073882813.857S11.4848.746%B**6.186%C*45.6A*14A++3628.5h74.2B++152.2B**
Saron HRB 6023572216.227A*13.8554.245%A2.241%B++30.3B+20.8B+44411.8h16.5B**30.5B**
MANA Anti-Vehicle Turret 6243502111.659C0.7261.994%B1.714%D*3500C++2740C+9606670.1h9.8D15.8C+
MANA Anti-Personnel Turret 3163121013.089N/A0.7124.559%UN/A3120U40U6467200.1h21.7T*88.2T*
Sirius SX12 3012962821.05C++1.3329.017%B*26.014%A17C--N/A7317.4h12.9B+44.3B+
Force-Blade 29529516,6560.018C+2.3638.473%B++1.695%D0.3C-N/A11131.5h1.8B*4.6B++
Sticky Grenade 2972941294N/A291.6246.802%DN/A490D-5D-15950.6h3.1D6.7C--
Comet VM2 3842902381.218B+1.1652.124%B**3.448%C11.9C*3.9C+12924.3h13.9B**26.6B*
M40 Fury 3682761914.526A12.1559.171%A**N/A78.9A+26.3M**4853.5h20.5D34.6B+
XM98 2692681232.179C+0.2046.118%A70.149%C--17.5C--N/A6715.3h2.9C-6.3B
Skyguard 428260693.768B+1.3935.032%B*1.538%C16.3B10.5C*22116h102.9B+293.6B*
Supernova FPC 426244663.697C1.3253.242%C+2.869%B20.3C15.2C+41612h6C11.3C+
Saron Laser Cannon 4722413520.685C1.6933.386%C*1.66%C6.6D6.3C-13136.6h127.8C*382.9B
AP30 Shredder 258199229.045B+6.6719.214%F-1.508%C--1990U590U9653900.1h30.9A++160.8B**
C150 Dalton 259198287.071C*4.6954.497%A++N/A33.6C+10.3D*2755.9h5.1C9.4B+
NS-10 Burster 2431841870.984C++1.3940.209%A++14.674%A++7.2B++2.3D-9125.6h71.2A+177A
Spear Anti-Vehicle Phalanx Turret 283171227.773C++5.4050.685%B+5.848%B**41.7C**27.3B+6054.1h8.9C*17.5B+
Lancer VS22 3751693150.537C1.8475.68%A++N/A9.7C-11.8C20317.4h31.4C+41.6C++
NS-30 Vandal 1731691491.134C1.2440.974%A18.935%D-16.4D--N/A4710.3h6.3C15.3B+
NSX Tomoe 1721691790.944C1.4331.496%B+22.485%D**17.4D-N/A449.7h16.4C52C++
NS-11P 1541541491.034C+1.3430.381%A+23.377%B++23.3CN/A866.6h12.3B++40.5B*
Solstice VE3 1521521410.857U8.4821.673%C+15.132%D-9.2DN/A11316.5h9.7B**44.7B++
M12 Kobalt 155152721.714B*19.3419.498%C*17.763%C+108.6A2.1C--3531.4h11.7A60B++
MAX Punch 1491499770.153C**2.2250.208%C*N/A1.8C+N/A483.8h1.6C++3.2C**
NS Decimator 2431472300.639C-1.7468.235%B*N/A24.1D15.7C+3536.1h6.3D-9.3C
Comet VM2 181122951.284B1.0960.148%A++5.738%B++12.8C*6.2B++1589.5h20B++33.2B*
Pulsar VS1 119119921.293B1.0825.737%B+24.37%B+17.2CN/A1346.9h12.3B*47.9B++
NS Annihilator 1971021630.626C++1.7575.522%D**N/A6.5D-6.1D12715.7h12.8C16.9C-
L105 Zephyr 10392127.667C+5.2938.659%C--1.087%C**32.9D3.9D1862.8h6.2C**16.1C++
Proton II PPA-H 9286517.2B+14.8241.316%B+N/A71.7C5C2791.2h11.2C+27C*
Beamer VS3 8383721.153B+1.2213.365%F--20.482%C13.4DN/A1006.2h4.1A30.5C++
NS-AM7 Archer 136823250.252D2.1369.818%A+4.878%D**1.3D*N/A1164h36.6D--52.4D
Frag Grenade 7979179N/A76.6222.01%TN/A790AN/A48870.1h1.6A*7.3B+
M40 Fury-H 8678326A23.6249.171%B+1.282%C+70.9C-7.3D2031.1h5.7B++11.6B**
M40 Fury-F 7964700.914C1.4653.878%B+N/A12.3D2.9D835.2h10.1B18.7B+
NS-10 Burster 9857710.803C1.5745.917%A**12.281%A++6.1C**4.4B+1359.4h128.8B+280.6B**
E540 Halberd-H 785386.625C+4.2563.777%B++1.887%C+44.2C+20.8C+6271.2h6.2C++9.8B+
VA39 Spectre 5251163.188A0.8135.838%B+45.098%B+13.8C--N/A1323.7h4.9B++13.6B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret462,6104.4h
Restoration Kit221990.4h
Motion Spotter51,0790.7h
Spawn Beacon102,8723.1h
Nano-Armor Kit1,0511,319,00099.5h
Nanite Revive Grenade02080.1h
Medical Applicator20563,9366.5h
Spitfire Auto-Turret161,2701.5h
Ammunition Package188740.6h
Shield Recharging Field195040.3h
Medical Kit848531.7h
Anti-Infantry MANA Turret181,4422.5h
Hardlight Barrier3600.1h
Recon Detection Device383,3477.7h
Smoke Grenade01740h

Check the help document for the dictionary if you want to learn more about words used here.


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