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Centurion Keskit[R3ST] Keskit
VS BR 53

KDR: 2.29

Score: 39.5m

Last Seen: Feb 7th, 2020 9:36 AM
- OFFLINE - 59.7 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 65
Level Progress (to 54): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper VX6-7 Dual Photon Pods Orion VS54 L100 Python HESH L100 Python AP Blueshift VM5 L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $545,436 MLG Score: 436
Fun Score: N/A
Cheeseburgers Flipped: 806TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.081%23.797%66816121614,3211.280151.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.134%1.311A0.445B-3.036T-HEAD ++ (~9.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.454B+11.40.205C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.639%1.757%750312295,29495322195.54927238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.633%0.16C++0.196C++0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.10.395B38.30.285C*60.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.981%1.037%21207122520,8221718498912.1199417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.096%0.818B++-0.917D--0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.588B+7.80.372C**7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.464%5.185%2921012222,623136710421.9188251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.677%0.684B+0.113C+1.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.70.245C++39.40.016C+51.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.657%71.348%292312291,239103961.19249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.871%1.486A+0.261C*0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.419B2.60.19C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.547%24.082%2921123149097720.501535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.908B*1.879A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.434B3.90.194C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 65
39.5m259.2%286 (17.2k)258 (15.5k)2.2887661,60226,9152.8478253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232145820.775%10.307%21405:4112

67% Engineer12% Heavy Assault8% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:57 AMMay 17th, 2019 10:29 PMFeb 7th, 2020 9:56 AM (11d) (PST)Feb 7th, 2020 5:45 AM (11d) (PST)Feb 7th, 2020 5:36 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6641195450.4030.1760.0421.2530.080436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,8417,14832,6932411275515,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2545.4h/106.1d 15,047 6,349 19,249 191.3k 4,784 6,549 12,205 101.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:3,535
Deaths:2,076
KDR:1.703
Accuracy:26.711% B**
HSR:25.601% C++
SVA-88
B+
Kills:880
Deaths:742
KDR:1.186
Accuracy:26.345% B+
HSR:26.818% C++
Pulsar LSW
B+
Kills:585
Deaths:373
KDR:1.568
Accuracy:25.543% B+
HSR:20% D
Kills:5,000
Deaths (as Heavy Assault):3,191
Deaths (to Heavy Assaults):7,232
KDR:1.56691
Kill Difference:1,809
Playtime:295.755 hours
Usage:12%
Score:4.296m
Score/min:242
Accuracy (listed only):26.200%
HSR (listed only):24.140%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:4,674
Deaths:4,232
KDR:1.104
Accuracy:26.991% B
HSR:24.861% B+
Pulsar C
B*
Kills:1,202
Deaths:1,202
KDR:1
Accuracy:28.807% B*
HSR:22.463% C+
Solstice SF
A
Kills:1,122
Deaths:1,039
KDR:1.080
Accuracy:30.655% A
HSR:14.617% C
Thanatos VE70
A++
Kills:490
Deaths:488
KDR:1.004
Accuracy:52.547% A+
HSR:24.082% A++
VE-C Horizon
B+
Kills:331
Deaths:456
KDR:0.726
Accuracy:38.403% B+
HSR:19.033% D
Solstice VE3
C
Kills:152
Deaths:14
KDR:10.857
Accuracy:21.673% C
HSR:15.132% D-
NSX-P Tanto
C+
Kills:63
Deaths:80
KDR:0.788
Accuracy:25.642% C+
HSR:20.635% D
Kills:8,034
Deaths (as Engineer):7,511
Deaths (to Engineers):7,242
KDR:1.06963
Kill Difference:523
Playtime:1,713.683 hours
Usage:67%
Score:27.101m
Score/min:264
Accuracy (listed only):32.102%
HSR (listed only):20.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:4,674
Deaths:4,232
KDR:1.104
Accuracy:26.991% B
HSR:24.861% B+
Pulsar C
B*
Kills:1,202
Deaths:1,202
KDR:1
Accuracy:28.807% B*
HSR:22.463% C+
Solstice SF
A
Kills:1,122
Deaths:1,039
KDR:1.080
Accuracy:30.655% A
HSR:14.617% C
Thanatos VE70
A++
Kills:490
Deaths:488
KDR:1.004
Accuracy:52.547% A+
HSR:24.082% A++
Sirius SX12
B**
Kills:334
Deaths:329
KDR:1.015
Accuracy:28.960% B*
HSR:26.347% B**
VE-C Horizon
B+
Kills:331
Deaths:456
KDR:0.726
Accuracy:38.403% B+
HSR:19.033% D
Solstice VE3
C
Kills:152
Deaths:14
KDR:10.857
Accuracy:21.673% C
HSR:15.132% D-
NSX-P Tanto
C+
Kills:63
Deaths:80
KDR:0.788
Accuracy:25.642% C+
HSR:20.635% D
Kills:8,368
Deaths (as Light Assault):7,840
Deaths (to Light Assaults):4,252
KDR:1.06735
Kill Difference:528
Playtime:214.970 hours
Usage:8%
Score:3.235m
Score/min:251
Accuracy (listed only):31.710%
HSR (listed only):20.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:903
Deaths:746
KDR:1.210
Accuracy:27.995% B++
HSR:23.477% C**
Thanatos VE70
A++
Kills:490
Deaths:488
KDR:1.004
Accuracy:52.547% A+
HSR:24.082% A++
Sirius SX12
B**
Kills:334
Deaths:329
KDR:1.015
Accuracy:28.960% B*
HSR:26.347% B**
NS-11P
A+
Kills:154
Deaths:149
KDR:1.034
Accuracy:30.381% A+
HSR:23.377% B+
Pulsar VS1
B+
Kills:119
Deaths:92
KDR:1.293
Accuracy:25.737% B+
HSR:24.370% B+
Kills:2,000
Deaths (as Combat Medic):1,804
Deaths (to Combat Medics):2,476
KDR:1.10865
Kill Difference:196
Playtime:69.822 hours
Usage:3%
Score:1.118m
Score/min:267
Accuracy (listed only):33.124%
HSR (listed only):24.331%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,001
Deaths:1,621
KDR:0.618
Accuracy:43.282% B*
HSR:19.181% C-
Parallax VX3
B*
Kills:920
Deaths:283
KDR:3.251
Accuracy:45.415% B*
HSR:73.152% D
Sirius SX12
B**
Kills:334
Deaths:329
KDR:1.015
Accuracy:28.960% B*
HSR:26.347% B**
XM98
A
Kills:268
Deaths:123
KDR:2.179
Accuracy:46.118% A
HSR:70.149% C--
NSX Tomoe
B+
Kills:257
Deaths:269
KDR:0.955
Accuracy:30.961% B+
HSR:25.292% D*
NS-AM7 Archer
A+
Kills:210
Deaths:744
KDR:0.282
Accuracy:69.074% A+
HSR:5.238% D*
NS-30 Vandal
A
Kills:169
Deaths:149
KDR:1.134
Accuracy:40.974% A
HSR:18.935% D--
Beamer VS3
C
Kills:83
Deaths:72
KDR:1.153
Accuracy:13.365% F--
HSR:20.482% C
VA39 Spectre
B++
Kills:51
Deaths:16
KDR:3.188
Accuracy:35.838% B++
HSR:45.098% B+
Kills:3,293
Deaths (as Infiltrator):3,606
Deaths (to Infiltrators):3,234
KDR:0.9132
Kill Difference:313
Playtime:130.252 hours
Usage:5%
Score:1.719m
Score/min:220
Accuracy (listed only):39.332%
HSR (listed only):33.764%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,678
Deaths:574
KDR:2.923
Accuracy:22.684% B+
HSR:25.030% B++
Blueshift VM5
B**
Kills:1,325
Deaths:501
KDR:2.645
Accuracy:23.174% B++
HSR:26.566% B**
Quasar VM1
B**
Kills:1,080
Deaths:333
KDR:3.243
Accuracy:20.785% B**
HSR:22.130% B+
Comet VM2
B**
Kills:291
Deaths:239
KDR:1.218
Accuracy:52.154% B**
HSR:3.436% C
NS-10 Burster
A++
Kills:184
Deaths:188
KDR:0.979
Accuracy:40.187% A+
HSR:14.674% A++
Comet VM2
A+
Kills:122
Deaths:96
KDR:1.271
Accuracy:60.192% A+
HSR:5.738% B++
NS-10 Burster
A*
Kills:57
Deaths:72
KDR:0.792
Accuracy:45.854% A*
HSR:12.281% A*
Kills:4,737
Deaths (as MAX Suit):1,001.500
Deaths (to MAX Suits):1,271
KDR:4.72991
Kill Difference:3,735.500
Playtime:100.942 hours
Usage:4%
Score:2.004m
Score/min:331
Accuracy (listed only):37.861%
HSR (listed only):15.693%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:4,056
V. Kills:1,117 363%
Deaths:656
KDR:6.183
Accuracy:61.122% B**
KPH:64.100 C
VKPH:17.700 C+
Maelstrom Turbo Laser
C
Kills:861
V. Kills:754 114%
Deaths:906
KDR:0.950
Accuracy:30.749% C+
KPH:9.100 C--
VKPH:7.900 C
Saron Laser Cannon
C-
Kills:377
V. Kills:305 123%
Deaths:401
KDR:0.940
Accuracy:31.707% C+
KPH:8.500 C-
VKPH:6.800 C-
Kills:5,294 (1,238 + 0)
Deaths:1,963
KDR:2.697
VKDR:1.109
Vehicle Kills:2,176
Kill Difference:3,331
Playtime:202.915 hours
Usage:8%
Score:2.380m
Score/min:195
Piloting Accuracy:31.707%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:200
V. Kills:63 313%
Deaths:28
KDR:7.143
Accuracy:53.413% A++
KPH:32.800 C
VKPH:10.300 D*
AP30 Shredder
U
Kills:199
V. Kills:59 332%
Deaths:22
KDR:9.045
Accuracy:19.207% F--
KPH:716,400 U
VKPH:212,400 U
L105 Zephyr
D
Kills:99
V. Kills:13 N/A
Deaths:12
KDR:8.250
Accuracy:38.350% D
KPH:32.700 D
VKPH:4.300 D
Kills:498 (0 + 498)
Deaths:62
KDR:8.032
VKDR:2.177
Vehicle Kills:135
Kill Difference:436
Playtime:9.124 hours
Usage:0%
Score:0.239m
Score/min:436
Piloting Accuracy:N/A%
Gunner Accuracy:38.350%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:12,956
V. Kills:2,151 N/A
Deaths:767
KDR:16.892
Accuracy:53.847% A+
KPH:64.600 A++
VKPH:10.700 B+
L100 Python HESH
A
Kills:2,946
V. Kills:339 N/A
Deaths:167
KDR:17.641
Accuracy:60.895% A
KPH:48.200 C+
VKPH:5.500 D
L100 Python AP
C*
Kills:1,783
V. Kills:1,170 152%
Deaths:240
KDR:7.429
Accuracy:62.704% B++
KPH:29.900 C+
VKPH:19.600 C*
L100 Python HEAT
A+
Kills:1,416
V. Kills:618 229%
Deaths:58
KDR:24.414
Accuracy:65.668% A+
KPH:46.400 B**
VKPH:20.300 A+
Skyguard
B*
Kills:326
V. Kills:199 163%
Deaths:75
KDR:4.347
Accuracy:34.645% B*
KPH:18.200 B+
VKPH:11.100 B+
Kills:19,427 (19,427 + 0)
Deaths:1,307
KDR:14.864
VKDR:3.425
Vehicle Kills:4,477
Kill Difference:18,120
Playtime:369.708 hours
Usage:15%
Score:5.492m
Score/min:248
Driving Accuracy:34.645%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,081
V. Kills:294 366%
Deaths:65
KDR:16.631
Accuracy:56.594% B*
KPH:27.600 B+
VKPH:7.500 C
Saron HRB
B+
Kills:384
V. Kills:260 147%
Deaths:24
KDR:16
Accuracy:54.998% A
KPH:30.300 B+
VKPH:20.500 B+
Supernova FPC
C+
Kills:314
V. Kills:216 145%
Deaths:69
KDR:4.551
Accuracy:55.202% C*
KPH:22.900 C
VKPH:15.800 C+
E540 Halberd
B**
Kills:62
V. Kills:39 155%
Deaths:6
KDR:10.333
Accuracy:60.057% A++
KPH:35.600 B
VKPH:22.400 B**
Kills:1,841 (1,395 + 446)
Deaths:164
KDR:11.226
VKDR:4.933
Vehicle Kills:809
Kill Difference:1,677
Playtime:67.301 hours
Usage:3%
Score:1.243m
Score/min:308
Driving Accuracy:55.202%
Gunner Accuracy:60.057%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:132
V. Kills:16 N/A
Deaths:5
KDR:26.400
Accuracy:42.948% B++
KPH:77.900 C+
VKPH:9.400 B*
M40 Fury-H
B++
Kills:80
V. Kills:8 N/A
Deaths:4
KDR:20
Accuracy:49.030% B++
KPH:70.500 C
VKPH:7 D
E540 Halberd-H
B*
Kills:66
V. Kills:30 213%
Deaths:9
KDR:7.333
Accuracy:64.838% B*
KPH:42.500 C+
VKPH:19.300 C
Saron HRB-H
B**
Kills:54
V. Kills:32 164%
Deaths:14
KDR:3.857
Accuracy:64.881% B**
KPH:37.300 C+
VKPH:22.100 C+
Kills:332 (0 + 332)
Deaths:32
KDR:10.375
VKDR:2.688
Vehicle Kills:86
Kill Difference:300
Playtime:5.833 hours
Usage:0%
Score:0.149m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:64.881%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:513
V. Kills:192 266%
Deaths:37
KDR:13.865
Accuracy:49.297% B**
KPH:53.600 A**
VKPH:20 A*
M20 Basilisk
A*
Kills:470
V. Kills:139 336%
Deaths:29
KDR:16.207
Accuracy:48.485% B**
KPH:47.500 A*
VKPH:14 A++
M12 Kobalt
A++
Kills:316
V. Kills:8 N/A
Deaths:7
KDR:45.143
Accuracy:20.510% C**
KPH:134.200 A++
VKPH:3.400 C++
M40 Fury
M**
Kills:296
V. Kills:104 282%
Deaths:21
KDR:14.095
Accuracy:59.381% A**
KPH:74.800 A
VKPH:26.300 M**
M60-G Bulldog
A++
Kills:72
V. Kills:13 N/A
Deaths:3
KDR:24
Accuracy:50.315% B**
KPH:73.800 A++
VKPH:13.300 B++
Kills:1,667 (0 + 1,667)
Deaths:97
KDR:17.186
VKDR:4.701
Vehicle Kills:456
Kill Difference:1,570
Playtime:26.767 hours
Usage:1%
Score:0.604m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:50.315%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:68
V. Kills:16 400%
Deaths:77
KDR:0.883
Accuracy:53.943% B+
KPH:12 D
VKPH:2.800 D
Kills:68 (68 + 0)
Deaths:77
KDR:0.883
VKDR:0.208
Vehicle Kills:16
Kill Difference:9
Playtime:5.681 hours
Usage:0%
Score:0.029m
Score/min:85
Driving Accuracy:53.943%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 15,10712,95676716.892M++14.6053.847%A+N/A64.6A++10.7B+266200.5h7.5B**14B**
VX6-7 4,7224,6744,2321.104C+1.1826.991%B24.861%B+12.5DN/A44373.6h11.8C**43.8B+
Dual Photon Pods 5,1734,0566566.183C+3.8961.122%B**1.627%B+64.1C17.6C+34163.3h19.9B32.6B+
Orion VS54 3,5593,5352,0761.703C*0.5926.711%B**25.601%C++30.8C+N/A104114.8h10.3B*38.4C*
L100 Python HESH 3,2852,94616717.641B+15.3560.895%A1.392%C+48.2C+5.5D18761.1h2.9B+4.8B*
L100 Python AP 2,9531,7832407.429B5.1462.704%B++1.683%C--29.9C+19.6C*25159.7h6.2C++9.9C**
Blueshift VM5 1,6831,6785742.923C*0.6322.684%B+25.03%B++38.5C*N/A11643.6h11.9A52.6B++
L100 Python HEAT 2,0341,4165824.414S22.1365.668%A+N/A46.4B**20.3A+25030.5h6.1C++9.4B+
Tank Mine 2,3781,3863783.667B+1.3825.613%DN/A101.9C+72.9B101113.6h1.7B6.7C+
Blueshift VM5 1,3331,3255012.645C++0.3623.174%B++26.566%B**36.3C++N/A10936.5h12.9B**55.7B*
Proximity Mine 1,2941,2941578.242A5.9541.62%C+N/A129.4C++N/A35710h1.8B4.4C**
Pulsar C 1,2221,2021,2021C+1.2928.807%B*22.463%C+13DN/A3892.8h13.5C46.7C**
Solstice SF 1,1421,1221,0391.08C++1.2130.655%A14.617%C9.6DN/A29116.7h7.8B+25.6B**
Supernova PC 1,3751,0816516.631A++14.3456.594%B*2.313%C+27.6B+7.5C20839.2h3.8B*6.7B**
Quasar VM1 1,0841,0803333.243B**0.9520.785%B**22.13%B+28.3BN/A10238.1h10.5A50.3B+
NS-44 Commissioner 1,0171,0011,6210.618C1.6743.282%B*19.181%C-22.2C-N/A6445.1h4C+9.2B+
Parallax VX3 9249202833.251C+0.9645.415%B*73.152%D30.1C+N/A7730.6h2.4C+5.2B
H-V45 9129037461.21C+1.0827.995%B++23.477%C**24.3CN/A7137.1h11.5B++41.2B++
SVA-88 8928807421.186C1.1026.345%B+26.818%C++23.7D-N/A8837.2h13.2C50C*
Maelstrom Turbo Laser 1,6158619060.95C1.3430.749%C+2.671%C++9.1C--7.9C12895.1h94.3C**306.6C**
C-4 1,2528465511.535C++0.7523.282%C-N/A87.2C++41.9B*9389.7h1.3B+5.4C**
Lasher X2 7036887330.939C+1.3523.82%C2.907%D30.3C+N/A9222.7h22.8C--95.5C+
Pulsar LSW 5865853731.568C++0.7225.543%B+20%D26.8DN/A8821.8h11.6B45.3B+
M20 Basilisk 7055133713.865S11.5849.297%B**6.043%C++53.4A**20A*3539.6h82.9B+168.2B*
Thanatos VE70 4924904881.004C++1.2852.547%A+24.082%A++21.8CN/A8022.5h3.9B*7.5B*
MANA Anti-Vehicle Turret 8164752471.923C0.3762.828%C*1.263%D*4750A++3410M*16835200.1h8.9C++14.2C**
M20 Basilisk 6094702916.207S13.9248.485%B**5.745%C+47.5A*14A++3629.9h74.2B+153.1B*
S1 5463963371.175B**1.1168.042%A1.263%D-25.9C++9.8C-31015.3h4.9B**7.2B**
MANA Anti-Personnel Turret 3943871392.784N/A0.5023.982%UN/A3870U70U7441700.1h20.5T*85.6T*
Saron HRB 6443842416A*13.7154.998%A2.083%B+30.2B+20.5B+43912.7h17.5B*31.9B**
Saron Laser Cannon 6823774010.94C1.3531.707%C+1.061%D8.5C-6.9C-13344.5h107.9B+340.2B+
Force-Blade 35635620,5940.017C+2.2735.681%B+1.966%D0.3C-N/A11325.5h1.7B+4.8B+
Sirius SX12 3413343291.015C+1.2728.96%B*26.347%B**16.9DN/A7019.8h13.4B+46.4B+
VE-C Horizon 3413314560.726C1.5638.403%B+19.033%D17.2DN/A5019.2h18.4C47.8C++
Skyguard 525326754.347B+2.0634.645%B*1.227%D18.2B+11.1B+22617.9h93.5B*269.8B**
Sticky Grenade 3223181318N/A315.7145.988%DN/A530D-6.7D15070.6h3.2D7D
M12 Kobalt 324316745.143M42.8520.51%C**19.304%C*131.7A++3.3C+3792.4h12.4A60.5B+
Supernova FPC 530314694.551C2.2655.202%C*2.229%C+22.9C15.8C+43913.7h5.6C+10.1C++
M40 Fury 4002962114.095A11.8159.381%A**N/A74A26M**4694h22.4D--37.7C**
Comet VM2 3852912391.218B1.0752.154%B**3.436%C12C+3.9C+13124.3h13.9B*26.6B++
XM98 2692681232.179C++0.1146.118%A70.149%C--17.5DN/A6815.3h2.9C--6.3C**
NSX Tomoe 2622572690.955C1.3330.961%B+25.292%D*17D-N/A4415.1h18D58.3C+
Lancer VS22 4722303580.642C1.6575.06%A++N/A11.6C12.2C20719.8h27C+36C*
NS Decimator 3552182790.781C1.5168.714%B**N/A29.5C-18.5C**3787.4h5.4C7.9C+
NS-AM7 Archer 3412107440.282C-2.0169.074%A+5.238%D*1.9D--1.2D--15111.4h30D43.4C
C150 Dalton 263200287.143C+4.8553.413%A++N/A32.8C10.3D*2886.1h5.2D9.7B
AP30 Shredder 258199229.045C++6.7619.207%F--1.508%C-1990U590U9955000.1h30.9A++160.9B**
NS-10 Burster 2431841880.979C++1.3140.187%A+14.674%A++7.2B+2.3D-9225.6h71.2A+177.2A
Spear Anti-Vehicle Phalanx Turret 300183237.957C++5.6750.707%B+5.464%B*42.6C**27.2B+6044.3h8.8C++17.4B+
NS-30 Vandal 1731691491.134C1.1540.974%A18.935%D--16.4D--N/A4910.3h6.3C15.3B+
NS-11P 1541541491.034C+1.2530.381%A+23.377%B+23.3CN/A866.6h12.3B+40.5B*
Solstice VE3 1521521410.857U8.5721.673%C15.132%D-8.6DN/A11417.6h9.7B**44.7C**
MAX Punch 1511511,0070.15C*2.1450.202%C*N/A1.8C++N/A485.3h1.6C++3.3C++
Proton II PPA-H 148132526.4A24.1142.948%B++N/A77.6C+9.4B*2971.7h12.8C29.8C++
Comet VM2 181122961.271C*1.0260.192%A+5.738%B++12.7C++6.1B+1609.6h20B+33.3B*
Pulsar VS1 119119921.293B1.0025.737%B+24.37%B+16.8C--N/A1397.1h12.3B++47.9B++
NS Annihilator 2131121830.612C+1.6876.474%D*N/A6.6D-6D-12916.9h13C17C--
Rocklet Rifle 2141021160.879B+1.4159.556%B*N/A24.9C+27.3B3914.1h33.7B+56.5B+
M20 Basilisk 137102251S48.7154.134%C++3.922%C68A23.3C**3471.5h105.3B194.5B+
L105 Zephyr 11299128.25C+5.9638.35%D1.01%C++33D4.3D1853h6.2C**16C++
Plasma Grenade 8686186N/A83.7123.493%F**N/A860A++N/A43820.1h1.8A++7.5B
Beamer VS3 8383721.153B+1.1413.365%F--20.482%C13.4DN/A1036.2h4.1A+30.5B+
M40 Fury-H 8880420B++17.7149.03%B++1.25%C+72.7C7.3D2111.1h6B++12.2B**
M60-G Bulldog 8572324M**21.7150.315%B**N/A72A+13B++3601h6.7C**13.3B+
M40 Fury-F 8468770.883C1.4153.943%B+N/A11.9D2.8D855.7h10.8C*20B+
E540 Halberd-H 966697.333C+5.0464.838%B*1.515%C+41.3C+18.8C5591.6h7C10.8C++
NSX-P Tanto 6563800.788C+1.5025.642%C+20.635%D12.4DN/A465.1h13.6B53.2B
E540 Halberd 10162610.333C+8.0460.057%A++N/A36.5B+22.9A5651.7h6.8D11.4B
NS-10 Burster 9857720.792C1.5045.854%A*12.281%A*6C++4.3B1389.5h128.9B+281.2B**
Saron HRB-H 8654143.857C1.5764.881%B**N/A38.6C++22.9C+6041.4h23.8C**36.6B+
VA39 Spectre 5251163.188B*0.9035.838%B++45.098%B+13.1DN/A1343.9h4.9B++13.6B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret563,7085.2h
Spawn Beacon103,7563.9h
Nano-Armor Kit1,5171,635,341119.3h
Nanite Revive Grenade02480.1h
Repair Module0820.3h
Turret AI Module0710.3h
Cortium Silo0550.4h
Restoration Kit221990.4h
Spitfire Auto-Turret202,4192.3h
Motion Spotter51,1890.7h
Rampart Wall31521.1h
Hoplon Anti-Aircraft Phalanx Tower0760.4h
Medical Applicator22367,1486.9h
Welding Device01,1250h
Spear Anti-Vehicle Tower1680.3h
Smoke Grenade04990.1h
Recon Detection Device554,64010.3h
Shield Recharging Field287510.4h
Ammunition Package261,2900.9h
Medical Kit969551.9h
Anti-Infantry MANA Turret231,7702.7h
Pain Spire0580.2h
Flail Targeting Dart1960.3h
Hardlight Barrier3870.1h
Nano-Repair Grenade06930.2h
Elysium Spawn Tube0620.2h

Check the help document for the dictionary if you want to learn more about words used here.


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