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Keskit[R3ST] Keskit
VS BR 128

KDR: 2.34

Score: 34.7m

Last Seen: Jun 24th, 2019 7:38 AM
- OFFLINE - 1.8 hour(s)

Battle Rank 114 (128 total) - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 116
Level Progress (to 115): 90%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper VX6-7 Dual Photon Pods Orion VS54 L100 Python HESH Blueshift VM5 Blueshift VM5 L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $571,707 MLG Score: 457
Fun Score: N/A
Cheeseburgers Flipped: 794TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.83%23.998%66815119512,9931.331931.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.392%1.305A0.492B+-3.271T*HEAD ++ (~10.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+11.20.216C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.137%1.819%824312075,11485021296.01647240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.526%0.195C++0.213C++0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.50.41B37.40.296C*58.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.574%1.138%21997120318,4571456396012.6765466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.107%0.838B++-0.923D--0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.594B+7.80.38C**7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.654%4.845%3051012002,35311789261.99745254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.678%0.712B++-0.01C+1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.60.248C++39.10.011C+50.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.901%71.415%305312071,06786761.23068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.959%1.484A+0.291C*0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.429B2.50.204C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.62%23.667%3051120946985110.551116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.918B*1.793A++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.439B3.90.199C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 116
34.7m242.5%282 (16.9k)255 (15.3k)2.3439955,16123,5332.91476128 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210120821.15%10.506%22205:4710

67% Engineer12% Heavy Assault8% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:57 AMMay 17th, 2019 10:29 PMJun 24th, 2019 11:14 AM (12h) (PST)Jun 24th, 2019 3:56 AM (19h) (PST)Jun 24th, 2019 3:38 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6441225220.4050.1730.0431.1680.077457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6537,32131,3322410370515,290

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2269.5h/94.6d 13,432 5,795 15,259 159.1k 4,350 5,867 10,450 87.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:3,299
Deaths:1,834
KDR:1.799
Accuracy:26.792% B**
HSR:25.614% C++
SVA-88
B+
Kills:824
Deaths:676
KDR:1.219
Accuracy:26.269% B+
HSR:26.335% C++
Pulsar LSW
B+
Kills:585
Deaths:373
KDR:1.568
Accuracy:25.543% B+
HSR:20% D
Kills:4,708
Deaths (as Heavy Assault):2,883
Deaths (to Heavy Assaults):6,499
KDR:1.63302
Kill Difference:1,825
Playtime:271.508 hours
Usage:12%
Score:3.884m
Score/min:238
Accuracy (listed only):26.201%
HSR (listed only):23.983%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:4,453
Deaths:4,006
KDR:1.112
Accuracy:26.990% B+
HSR:25.129% B++
Solstice SF
A
Kills:1,039
Deaths:939
KDR:1.107
Accuracy:30.906% A
HSR:14.052% C-
Pulsar C
B**
Kills:993
Deaths:948
KDR:1.047
Accuracy:29.461% B**
HSR:21.954% C
Thanatos VE70
A+
Kills:469
Deaths:459
KDR:1.022
Accuracy:52.620% A
HSR:23.667% A+
Solstice VE3
C
Kills:152
Deaths:14
KDR:10.857
Accuracy:21.673% C
HSR:15.132% D-
VE-C Horizon
B+
Kills:88
Deaths:147
KDR:0.599
Accuracy:37.471% B+
HSR:18.182% D
Kills:7,194
Deaths (as Engineer):6,513
Deaths (to Engineers):6,398
KDR:1.10456
Kill Difference:681
Playtime:1,511.179 hours
Usage:67%
Score:23.481m
Score/min:259
Accuracy (listed only):33.187%
HSR (listed only):19.686%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:4,453
Deaths:4,006
KDR:1.112
Accuracy:26.990% B+
HSR:25.129% B++
Solstice SF
A
Kills:1,039
Deaths:939
KDR:1.107
Accuracy:30.906% A
HSR:14.052% C-
Pulsar C
B**
Kills:993
Deaths:948
KDR:1.047
Accuracy:29.461% B**
HSR:21.954% C
Thanatos VE70
A+
Kills:469
Deaths:459
KDR:1.022
Accuracy:52.620% A
HSR:23.667% A+
Sirius SX12
A
Kills:301
Deaths:295
KDR:1.020
Accuracy:29.041% B*
HSR:25.914% A
Solstice VE3
C
Kills:152
Deaths:14
KDR:10.857
Accuracy:21.673% C
HSR:15.132% D-
VE-C Horizon
B+
Kills:88
Deaths:147
KDR:0.599
Accuracy:37.471% B+
HSR:18.182% D
Kills:7,495
Deaths (as Light Assault):6,808
Deaths (to Light Assaults):3,723
KDR:1.10091
Kill Difference:687
Playtime:189.516 hours
Usage:8%
Score:2.844m
Score/min:250
Accuracy (listed only):32.594%
HSR (listed only):20.576%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:856
Deaths:697
KDR:1.228
Accuracy:28.369% B*
HSR:23.715% B
Thanatos VE70
A+
Kills:469
Deaths:459
KDR:1.022
Accuracy:52.620% A
HSR:23.667% A+
Sirius SX12
A
Kills:301
Deaths:295
KDR:1.020
Accuracy:29.041% B*
HSR:25.914% A
NS-11P
A+
Kills:154
Deaths:149
KDR:1.034
Accuracy:30.381% A+
HSR:23.377% B+
Pulsar VS1
B+
Kills:119
Deaths:92
KDR:1.293
Accuracy:25.737% B+
HSR:24.370% B+
Kills:1,899
Deaths (as Combat Medic):1,692
Deaths (to Combat Medics):2,160
KDR:1.12234
Kill Difference:207
Playtime:66.475 hours
Usage:3%
Score:1.042m
Score/min:261
Accuracy (listed only):33.230%
HSR (listed only):24.208%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:748
Deaths:226
KDR:3.310
Accuracy:46.057% B**
HSR:73.663% C--
NS-44 Commissioner
B*
Kills:729
Deaths:1,163
KDR:0.627
Accuracy:43.234% B*
HSR:19.204% C
Sirius SX12
A
Kills:301
Deaths:295
KDR:1.020
Accuracy:29.041% B*
HSR:25.914% A
XM98
A
Kills:268
Deaths:123
KDR:2.179
Accuracy:46.118% A
HSR:70.149% C--
NSX Tomoe
B+
Kills:173
Deaths:187
KDR:0.925
Accuracy:31.400% B+
HSR:22.543% D**
NS-30 Vandal
A
Kills:169
Deaths:149
KDR:1.134
Accuracy:40.974% A
HSR:18.935% D-
NS-AM7 Archer
A+
Kills:103
Deaths:360
KDR:0.286
Accuracy:69.923% A+
HSR:4.854% D**
Beamer VS3
C
Kills:83
Deaths:72
KDR:1.153
Accuracy:13.365% F--
HSR:20.482% C
VA39 Spectre
B+
Kills:51
Deaths:16
KDR:3.188
Accuracy:35.838% B+
HSR:45.098% B+
Kills:2,625
Deaths (as Infiltrator):2,591
Deaths (to Infiltrators):2,757
KDR:1.01312
Kill Difference:34
Playtime:112.835 hours
Usage:5%
Score:1.478m
Score/min:218
Accuracy (listed only):39.550%
HSR (listed only):33.427%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,653
Deaths:549
KDR:3.011
Accuracy:22.675% B++
HSR:24.985% B++
Blueshift VM5
B**
Kills:1,300
Deaths:476
KDR:2.731
Accuracy:23.166% B++
HSR:26.692% B**
Quasar VM1
B**
Kills:1,080
Deaths:333
KDR:3.243
Accuracy:20.785% B**
HSR:22.130% B++
Comet VM2
B**
Kills:290
Deaths:238
KDR:1.218
Accuracy:52.124% B**
HSR:3.448% C
NS-10 Burster
A++
Kills:184
Deaths:187
KDR:0.984
Accuracy:40.209% A++
HSR:14.674% A++
Comet VM2
A+
Kills:122
Deaths:95
KDR:1.284
Accuracy:60.148% A+
HSR:5.738% B++
NS-10 Burster
A**
Kills:57
Deaths:71
KDR:0.803
Accuracy:45.917% A**
HSR:12.281% A++
Kills:4,686
Deaths (as MAX Suit):974.500
Deaths (to MAX Suits):1,198
KDR:4.80862
Kill Difference:3,711.500
Playtime:99.390 hours
Usage:4%
Score:1.971m
Score/min:331
Accuracy (listed only):37.860%
HSR (listed only):15.707%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:4,006
V. Kills:1,104 363%
Deaths:651
KDR:6.154
Accuracy:61.092% B**
KPH:64.200 C
VKPH:17.700 C+
Maelstrom Turbo Laser
C
Kills:845
V. Kills:746 113%
Deaths:906
KDR:0.933
Accuracy:30.709% C+
KPH:9 C-
VKPH:7.900 C
Saron Laser Cannon
C-
Kills:263
V. Kills:244 107%
Deaths:376
KDR:0.699
Accuracy:32.487% C++
KPH:6.900 D
VKPH:6.400 C-
Kills:5,114 (1,108 + 0)
Deaths:1,933
KDR:2.646
VKDR:1.083
Vehicle Kills:2,094
Kill Difference:3,181
Playtime:194.771 hours
Usage:9%
Score:2.301m
Score/min:197
Piloting Accuracy:32.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:199
V. Kills:59 332%
Deaths:22
KDR:9.045
Accuracy:19.214% F--
KPH:716,400 U
VKPH:212,400 U
C150 Dalton
A++
Kills:198
V. Kills:61 319%
Deaths:28
KDR:7.071
Accuracy:54.497% A++
KPH:33.500 C+
VKPH:10.300 D--
L105 Zephyr
C-
Kills:94
V. Kills:11 N/A
Deaths:12
KDR:7.833
Accuracy:38.882% C-
KPH:32 D
VKPH:3.700 D-
Kills:491 (0 + 491)
Deaths:62
KDR:7.919
VKDR:2.113
Vehicle Kills:131
Kill Difference:429
Playtime:8.853 hours
Usage:0%
Score:0.230m
Score/min:432
Piloting Accuracy:N/A%
Gunner Accuracy:38.882%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:12,202
V. Kills:1,852 N/A
Deaths:745
KDR:16.379
Accuracy:53.455% A+
KPH:65.500 A++
VKPH:9.900 B+
L100 Python HESH
A
Kills:2,839
V. Kills:311 N/A
Deaths:166
KDR:17.102
Accuracy:60.921% A
KPH:47.700 C+
VKPH:5.200 D-
L100 Python AP
C+
Kills:1,258
V. Kills:899 140%
Deaths:229
KDR:5.493
Accuracy:61.925% B+
KPH:25.400 C-
VKPH:18.200 C+
L100 Python HEAT
B**
Kills:636
V. Kills:273 232%
Deaths:55
KDR:11.564
Accuracy:66.767% A++
KPH:39.600 B++
VKPH:17 B**
Skyguard
B*
Kills:267
V. Kills:171 155%
Deaths:70
KDR:3.814
Accuracy:35.003% B*
KPH:16.200 C**
VKPH:10.400 C*
Kills:17,202 (17,202 + 0)
Deaths:1,265
KDR:13.598
VKDR:2.772
Vehicle Kills:3,506
Kill Difference:15,937
Playtime:327.902 hours
Usage:14%
Score:4.782m
Score/min:243
Driving Accuracy:35.003%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:994
V. Kills:262 378%
Deaths:65
KDR:15.292
Accuracy:55.537% B++
KPH:26.400 B
VKPH:7 C-
Saron HRB
B+
Kills:359
V. Kills:247 145%
Deaths:22
KDR:16.318
Accuracy:54.104% A
KPH:30.100 B+
VKPH:20.700 B+
Supernova FPC
C+
Kills:261
V. Kills:190 137%
Deaths:69
KDR:3.783
Accuracy:53.442% C+
KPH:21.100 C
VKPH:15.300 C+
Kills:1,614 (1,255 + 359)
Deaths:156
KDR:10.346
VKDR:4.481
Vehicle Kills:699
Kill Difference:1,458
Playtime:61.930 hours
Usage:3%
Score:1.083m
Score/min:291
Driving Accuracy:53.442%
Gunner Accuracy:54.104%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:87
V. Kills:6 N/A
Deaths:5
KDR:17.400
Accuracy:41.114% B+
KPH:68.500 C-
VKPH:4.700 C-
M40 Fury-H
B++
Kills:80
V. Kills:8 N/A
Deaths:4
KDR:20
Accuracy:49.322% B++
KPH:70.800 C-
VKPH:7.100 D
E540 Halberd-H
B*
Kills:53
V. Kills:25 204%
Deaths:8
KDR:6.625
Accuracy:63.777% B*
KPH:44.700 C++
VKPH:21.100 C+
Kills:220 (0 + 220)
Deaths:17
KDR:12.941
VKDR:2.294
Vehicle Kills:39
Kill Difference:203
Playtime:3.586 hours
Usage:0%
Score:0.079m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:63.777%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:463
V. Kills:179 257%
Deaths:36
KDR:12.861
Accuracy:49.590% B**
KPH:53 A**
VKPH:20.500 A*
M20 Basilisk
A*
Kills:411
V. Kills:122 334%
Deaths:28
KDR:14.679
Accuracy:48.742% B**
KPH:46.600 A*
VKPH:13.800 A++
M40 Fury
M**
Kills:281
V. Kills:96 290%
Deaths:21
KDR:13.381
Accuracy:59.216% A**
KPH:77.700 A
VKPH:26.500 M**
M12 Kobalt
A++
Kills:215
V. Kills:6 N/A
Deaths:7
KDR:30.714
Accuracy:19.635% C*
KPH:125.900 A++
VKPH:3.500 C++
M60-G Bulldog
A+
Kills:51
V. Kills:7 N/A
Deaths:3
KDR:17
Accuracy:52.284% A+
KPH:71.700 A+
VKPH:9.800 B
Kills:1,421 (0 + 1,421)
Deaths:95
KDR:14.958
VKDR:4.316
Vehicle Kills:410
Kill Difference:1,326
Playtime:23.593 hours
Usage:1%
Score:0.534m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:52.284%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:67
V. Kills:16 394%
Deaths:76
KDR:0.882
Accuracy:54.678% B+
KPH:12.400 D
VKPH:3 D
Kills:67 (67 + 0)
Deaths:76
KDR:0.882
VKDR:0.211
Vehicle Kills:16
Kill Difference:9
Playtime:5.397 hours
Usage:0%
Score:0.028m
Score/min:87
Driving Accuracy:54.678%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 14,05412,20274516.379M14.0453.455%A+N/A65.5A++9.9B+267186.4h7.3B**13.7A
VX6-7 4,4894,4534,0061.112C+1.2326.99%B+25.129%B++12.2DN/A44363.6h11.8C**43.6B+
Dual Photon Pods 5,1104,0066516.154C+3.8161.092%B**1.648%B+64.2C17.7C+34262.4h19.8B+32.4B+
Orion VS54 3,3193,2991,8341.799C*0.5426.792%B**25.614%C++31C+N/A104106.4h10.2B*38.2B
L100 Python HESH 3,1502,83916617.102B+14.7660.921%A1.444%C+47.7C+5.2D-18559.5h2.9B+4.7B*
Blueshift VM5 1,6561,6535493.011C**0.6722.675%B++24.985%B++39.2BN/A11742.2h11.7A51.4B*
Blueshift VM5 1,3081,3004762.731C++0.3923.166%B++26.692%B**37C*N/A11035.1h12.6B**54.3B*
L100 Python AP 2,1571,2582295.493C*3.1561.925%B+2.146%C25.4C-18.2C+23549.5h7.1C11.5C++
Tank Mine 2,1701,2403473.573B+1.2324.921%DN/A99.2C+74.4B+103312.5h1.6B+6.6C+
Proximity Mine 1,1651,1651467.979A5.6442.13%C+N/A129.4C++N/A3559h1.8C**4.2B
Quasar VM1 1,0841,0803333.243B**0.9020.785%B**22.13%B++28.3B+N/A10138.1h10.5A50.3B++
Solstice SF 1,0571,0399391.106C++1.2430.906%A14.052%C-9.3DN/A27112.1h7.6B++24.7B**
Supernova PC 1,2569946515.292A+12.9555.537%B++2.515%C++26.4B7C-20237.6h3.7B*6.6B**
Pulsar C 1,0099939481.047C+1.3029.461%B**21.954%C12.7DN/A3778h13.1C+44.4B
H-V45 8638566971.228C+1.1228.369%B*23.715%B24.4CN/A7035.1h11.4B++40.1B++
Maelstrom Turbo Laser 1,5918459060.933C1.4130.709%C+2.722%C++9C-7.9C12894.2h94.3C**307.1B
SVA-88 8328246761.219C1.1226.269%B+26.335%C++24DN/A9034.3h12.7C48.3C**
Parallax VX3 7527482263.31C++0.9746.057%B**73.663%C--29.8C++N/A7625.1h2.2C++4.9B+
C-4 1,0957364981.478C++0.8722.801%C--N/A81.8C+39.9B++9239h1.3B+5.6C**
NS-44 Commissioner 7407291,1630.627C1.7243.234%B*19.204%C23.2CN/A6831.4h3.8C*8.7B+
L100 Python HEAT 9096365511.564A++9.2266.767%A++N/A39.5B++17B**22816.1h7C10.4B+
Pulsar LSW 5865853731.568C++0.7825.543%B+20%D27DN/A8721.7h11.6B45.3B+
Lasher X2 5245145730.897C+1.4524.84%C+2.529%D27.6C+N/A8318.6h22.5C--90.5C+
Thanatos VE70 4704694591.022C++1.3252.62%A23.667%A+22.1CN/A8221.2h3.9B++7.4B*
M20 Basilisk 6424633612.861S10.5249.59%B**6.264%C**53.2A**20.6A*3538.7h83.3B+168B*
M20 Basilisk 5334112814.679S12.3448.742%B**5.839%C+46.7A*13.9A++3618.8h74.2B+152.3B*
S1 5463963361.179B*1.1668.129%A1.263%D--25.9C++9.8C-30215.3h4.9B*7.1B**
MANA Anti-Vehicle Turret 6653782251.68C--0.6662.083%C+1.587%D3780A++2870A*14942950.1h9.5C*15.4C**
Saron HRB 6063592216.318A*13.9754.104%A2.228%B+30.2B+20.8B+44411.9h16.6B*30.7B**
MANA Anti-Personnel Turret 3383331192.798N/A0.4524.402%UN/A3330U50U6728400.1h21.4T*87.7T*
Force-Blade 30830817,3320.018C+2.3337.414%B+1.948%D0.3C-N/A11171h1.8B++4.7B+
Sirius SX12 3073012951.02C+1.3229.041%B*25.914%A16.5DN/A7018.2h13.3B+45.7B+
Sticky Grenade 3033001300N/A297.6646.383%DN/A500D--5D15930.6h3.1D6.7D
Comet VM2 3842902381.218B+1.1352.124%B**3.448%C11.9C++3.9C+12924.3h13.9B*26.6B*
M40 Fury 3772812113.381A11.0459.216%A**N/A78.1A26.7M**4813.6h21.2D-35.8B
XM98 2692681232.179C++0.1646.118%A70.149%C--17.5DN/A6715.3h2.9C--6.3C**
Skyguard 438267703.814B1.4735.003%B*1.498%C-16.2C**10.4C*22216.5h102.8B+293.8B*
Saron Laser Cannon 5072633760.699C1.6432.487%C++1.521%C--6.9D6.4C-13038.2h122.6C**377.5B
Supernova FPC 451261693.783C1.4453.442%C+2.682%C++21C15.3C+41612.4h5.9C11C+
M12 Kobalt 221215730.714A++28.3719.635%C*20.465%B+126.5A++3.5C++3731.7h11.3A+57.8B++
AP30 Shredder 258199229.045B+6.7019.214%F--1.508%C1990U590U9829500.1h30.9A++160.8B**
C150 Dalton 259198287.071C++4.7354.497%A++N/A33.6C+10.3D--2785.9h5.1C9.4B+
NS-10 Burster 2431841870.984C+1.3640.209%A++14.674%A++7.2B+2.3D-9125.6h71.2A+177A
Lancer VS22 3951813320.545C1.8075.597%A++N/A10C-11.8C20218.1h30.8C+40.7C++
NSX Tomoe 1761731870.925C1.4231.4%B+22.543%D**16.6D-N/A4110.4h16.5C-52.6C+
Spear Anti-Vehicle Phalanx Turret 283171227.773C++5.4350.651%B+5.848%B**41.7C*27.3B+6084.1h8.9C++17.5B+
NS-30 Vandal 1731691491.134C1.2140.974%A18.935%D-16.4D--N/A4710.3h6.3C15.3B+
NS Decimator 2641612420.665C-1.6868.188%B*N/A25.2D16.1C+3566.4h6.1D-9C
NS-11P 1541541491.034C+1.3130.381%A+23.377%B+23.3CN/A866.6h12.3B++40.5B*
Solstice VE3 1521521410.857U8.5121.673%C15.132%D-9.2DN/A11416.6h9.7B**44.7B+
MAX Punch 1491499800.152C**2.1950.208%C**N/A1.8C++N/A483.8h1.6C++3.2C**
Comet VM2 181122951.284B1.0660.148%A+5.738%B++12.8C++6.2B+1589.5h20B+33.2B*
Pulsar VS1 119119921.293B1.0525.737%B+24.37%B+17.2C-N/A1376.9h12.3B*47.9B++
NS Annihilator 2001041690.615C+1.7375.657%D*N/A6.5D-6D--12715.9h12.7C16.8C-
NS-AM7 Archer 1671033600.286C--2.0669.923%A+4.854%D**1.4D*N/A1174.9h35.4D--50.7D
L105 Zephyr 10594127.833C+5.4938.882%C-1.064%C*32.4D3.8D-1852.9h6.3C*16.2C++
VE-C Horizon 91881470.599D1.7437.471%B+18.182%D12.6D--N/A347h18.2C48.6C++
Proton II PPA-H 9387517.4B+15.0641.114%B+N/A66.9C--4.6C-2631.3h11.2C+27.2C*
Beamer VS3 8383721.153B+1.1913.365%F--20.482%C13.4DN/A1016.2h4.1A+30.5C++
Frag Grenade 8181181N/A78.6622.559%TN/A810A+N/A47300.1h1.7A++7.3B+
M40 Fury-H 8880420B++17.6649.322%B++1.25%C+72.7C7.3D2031.1h5.9B+12B*
M40 Fury-F 8367760.882C1.4654.678%B+N/A12.4D3D875.4h10.6C*19.5B+
NS-10 Burster 9857710.803C1.5445.917%A**12.281%A++6.1C*4.4B1369.4h128.8B+280.6B**
E540 Halberd-H 785386.625C+4.2863.777%B*1.887%C+44.2C+20.8C+6371.2h6.2C++9.8B+
VA39 Spectre 5251163.188A0.8435.838%B+45.098%B+13.8DN/A1323.7h4.9B++13.6B++
M60-G Bulldog 5851317M*14.6652.284%A+N/A72.9A++10B+3590.7h6.5C**12.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102,9823.2h
Anti-Vehicle MANA Turret472,8464.5h
Nano-Armor Kit1,0931,370,454102.9h
Motion Spotter51,1230.7h
Nanite Revive Grenade02130.1h
Medical Applicator21164,4516.6h
Spitfire Auto-Turret161,4691.7h
Restoration Kit221990.4h
Rampart Wall1580.6h
Recon Detection Device393,4287.9h
Smoke Grenade01740h
Shield Recharging Field205140.3h
Ammunition Package209400.6h
Medical Kit878841.8h
Anti-Infantry MANA Turret211,5312.5h
Nano-Repair Grenade0560h
Hardlight Barrier3650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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