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KevinRuddxoxo[FCLM] KevinRuddxoxo
VS BR 102

KDR: 1.87

Score: 19.6m

Last Seen: Jan 28th, 2019 4:50 AM
- OFFLINE - 1987.3 hour(s)

Battle Rank 114 (102 total) - Vanu Sovereignty on Briggs
Level Progress (to 115): 35%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A NS-44 Commissioner AE SVA-88 Solstice Burst Flare VE6 Serpent VE92 Damascus Edge
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,598,327 MLG Score: 2077
Fun Score: N/A
Cheeseburgers Flipped: 324TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.519%24.251%69228100729,0501.735880.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.67%1.446A0.541B+-1.313D**HEAD ++ (~9.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.54B+9.80.314C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.421%1.254%7821033319694910.459654347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.49%1.16B**-0.318C-1.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.826B++13.60.743B++14.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.524%3.719%231510301,963105610071.8589195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.546%-0.525D0.718B++1.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.1-0.037C+14.2-0.136C25.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.401%73.103%03103210,7522175104.94118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.178%2.01A*0.391B3.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.70.449B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.559%14.925%041031536132100.405753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.876%0.01C+0.074C+0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.376C**3.40.296C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.6m235.8%316 (19k)270 (16.2k)1.8660656,60730,3351.96868102 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035451327.289%28.002%76402:2418

7% Engineer57% Heavy Assault21% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 4:04 AMJan 11th, 2017 6:46 AMFeb 25th, 2019 5:51 PM (54d) (PST)Jan 28th, 2019 1:19 AM (83d) (PST)Jan 28th, 2019 12:50 AM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6652843810.7790.4170.2181.9240.0372077

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,87717,03622,841472513115216,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1211.4h/50.5d 3,113 15,851 15,242 139.9k 2,000 3,959 2,706 48.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:8,629
Deaths:3,556
KDR:2.427
Accuracy:27.733% C**
HSR:28.578% C
SVA-88
B+
Kills:1,934
Deaths:1,049
KDR:1.844
Accuracy:25.909% B+
HSR:29.938% B+
Flare VE6
B*
Kills:1,305
Deaths:881
KDR:1.481
Accuracy:27.201% B*
HSR:18.238% D-
Orion VS54
B+
Kills:1,178
Deaths:892
KDR:1.321
Accuracy:23.142% B+
HSR:14.686% D**
NS-15M1
C+
Kills:1,163
Deaths:837
KDR:1.389
Accuracy:22.020% C+
HSR:13.586% D*
NS-15M AE
B++
Kills:1,162
Deaths:446
KDR:2.605
Accuracy:29.724% B++
HSR:23.752% C
Lasher X2 AE
A++
Kills:1,157
Deaths:614
KDR:1.884
Accuracy:44.592% A++
HSR:1.988% D
Lasher X2
B*
Kills:1,157
Deaths:1,102
KDR:1.050
Accuracy:31.500% B*
HSR:1.296% D**
VX29 Polaris
B+
Kills:1,156
Deaths:737
KDR:1.569
Accuracy:26.244% B+
HSR:15.311% D--
Pulsar LSW
B+
Kills:166
Deaths:136
KDR:1.221
Accuracy:25.730% B+
HSR:9.036% F-
NS-15M2
C++
Kills:57
Deaths:36
KDR:1.583
Accuracy:24.253% C++
HSR:21.053% D
Kills:19,064
Deaths (as Heavy Assault):10,286
Deaths (to Heavy Assaults):8,980
KDR:1.85339
Kill Difference:8,778
Playtime:690.013 hours
Usage:57%
Score:11.025m
Score/min:266
Accuracy (listed only):28.004%
HSR (listed only):16.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
A++
Kills:1,435
Deaths:338
KDR:4.246
Accuracy:34.974% A++
HSR:35.261% A++
Serpent VE92
A++
Kills:1,193
Deaths:455
KDR:2.622
Accuracy:32.804% A++
HSR:24.979% B*
VX6-7
A*
Kills:1,163
Deaths:301
KDR:3.864
Accuracy:35.281% A*
HSR:22.012% C*
NS Baron G5AE
A
Kills:1,163
Deaths:534
KDR:2.178
Accuracy:59.239% A
HSR:13.844% C
NS-11C
B++
Kills:1,161
Deaths:561
KDR:2.070
Accuracy:27.632% B++
HSR:21.705% B+
Solstice VE3
A++
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:31.939% A++
HSR:29.224% A++
Sirius SX12
A++
Kills:1,104
Deaths:557
KDR:1.982
Accuracy:34.499% A++
HSR:12.047% D--
Eclipse VE3A
A+
Kills:359
Deaths:83
KDR:4.325
Accuracy:34.083% A+
HSR:25.348% B**
Thanatos VE70
B**
Kills:220
Deaths:147
KDR:1.497
Accuracy:49.693% B**
HSR:18.182% B+
NS-7 PDW
C++
Kills:161
Deaths:182
KDR:0.885
Accuracy:25.164% C++
HSR:4.969% F-
Pandora VX25
C-
Kills:156
Deaths:109
KDR:1.431
Accuracy:35.054% C-
HSR:10.897% D--
VE-S Canis
A++
Kills:133
Deaths:30
KDR:4.433
Accuracy:37.899% A++
HSR:20.301% C+
Nova
D--
Kills:86
Deaths:72
KDR:1.194
Accuracy:32.961% D--
HSR:5.814% F-
Deimos VA29
A
Kills:74
Deaths:66
KDR:1.121
Accuracy:57.426% C
HSR:24.324% A
Pulsar C
A+
Kills:56
Deaths:10
KDR:5.600
Accuracy:32.248% A+
HSR:23.214% C+
Kills:9,624
Deaths (as Light Assault):3,799
Deaths (to Light Assaults):5,560
KDR:2.5333
Kill Difference:5,825
Playtime:116.512 hours
Usage:10%
Score:2.089m
Score/min:299
Accuracy (listed only):37.393%
HSR (listed only):19.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:10,243
Deaths:3,625
KDR:2.826
Accuracy:49.397% A+
HSR:72.518% B+
NS-44 Commissioner AE
B**
Kills:2,562
Deaths:1,874
KDR:1.367
Accuracy:51.544% B**
HSR:22.014% C-
Sirius SX12
A++
Kills:1,104
Deaths:557
KDR:1.982
Accuracy:34.499% A++
HSR:12.047% D--
NS-30 Vandal
A*
Kills:1,021
Deaths:433
KDR:2.358
Accuracy:46.393% A*
HSR:30.069% B+
XM98
B**
Kills:387
Deaths:227
KDR:1.705
Accuracy:32.745% D
HSR:83.721% B**
NS-357 Underboss
B++
Kills:175
Deaths:99
KDR:1.768
Accuracy:42.757% B++
HSR:18.857% C
NS-7 PDW
C++
Kills:161
Deaths:182
KDR:0.885
Accuracy:25.164% C++
HSR:4.969% F-
VE-S Canis
A++
Kills:133
Deaths:30
KDR:4.433
Accuracy:37.899% A++
HSR:20.301% C+
NSX Daimyo
A*
Kills:122
Deaths:40
KDR:3.050
Accuracy:56.886% A*
HSR:88.525% F
NS-44 Commissioner
C-
Kills:110
Deaths:184
KDR:0.598
Accuracy:19.721% F-
HSR:19.091% C-
Artemis VX26
A+
Kills:78
Deaths:31
KDR:2.516
Accuracy:34.994% A+
HSR:32.051% A+
Kills:16,096
Deaths (as Infiltrator):7,282
Deaths (to Infiltrators):5,474
KDR:2.21038
Kill Difference:8,814
Playtime:252.639 hours
Usage:21%
Score:4.796m
Score/min:316
Accuracy (listed only):39.273%
HSR (listed only):36.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A
Kills:1,163
Deaths:534
KDR:2.178
Accuracy:59.239% A
HSR:13.844% C
Sirius SX12
A++
Kills:1,104
Deaths:557
KDR:1.982
Accuracy:34.499% A++
HSR:12.047% D--
Thanatos VE70
B**
Kills:220
Deaths:147
KDR:1.497
Accuracy:49.693% B**
HSR:18.182% B+
NS-7 PDW
C++
Kills:161
Deaths:182
KDR:0.885
Accuracy:25.164% C++
HSR:4.969% F-
H-V45
B+
Kills:159
Deaths:157
KDR:1.013
Accuracy:26.534% B+
HSR:13.208% D*
Pandora VX25
C-
Kills:156
Deaths:109
KDR:1.431
Accuracy:35.054% C-
HSR:10.897% D--
Pulsar VS1
B++
Kills:137
Deaths:122
KDR:1.123
Accuracy:26.721% B++
HSR:16.788% D
VE-S Canis
A++
Kills:133
Deaths:30
KDR:4.433
Accuracy:37.899% A++
HSR:20.301% C+
Nova
D--
Kills:86
Deaths:72
KDR:1.194
Accuracy:32.961% D--
HSR:5.814% F-
Deimos VA29
A
Kills:74
Deaths:66
KDR:1.121
Accuracy:57.426% C
HSR:24.324% A
Equinox VE2 Burst
C-
Kills:65
Deaths:71
KDR:0.915
Accuracy:25.428% C-
HSR:20% D-
Kills:3,458
Deaths (as Combat Medic):2,047
Deaths (to Combat Medics):3,218
KDR:1.6893
Kill Difference:1,411
Playtime:24.654 hours
Usage:2%
Score:0.347m
Score/min:235
Accuracy (listed only):37.329%
HSR (listed only):14.579%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
A++
Kills:1,435
Deaths:338
KDR:4.246
Accuracy:34.974% A++
HSR:35.261% A++
Serpent VE92
A++
Kills:1,193
Deaths:455
KDR:2.622
Accuracy:32.804% A++
HSR:24.979% B*
VX6-7
A*
Kills:1,163
Deaths:301
KDR:3.864
Accuracy:35.281% A*
HSR:22.012% C*
NS Baron G5AE
A
Kills:1,163
Deaths:534
KDR:2.178
Accuracy:59.239% A
HSR:13.844% C
NS-11C
B++
Kills:1,161
Deaths:561
KDR:2.070
Accuracy:27.632% B++
HSR:21.705% B+
Solstice VE3
A++
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:31.939% A++
HSR:29.224% A++
Eclipse VE3A
A+
Kills:359
Deaths:83
KDR:4.325
Accuracy:34.083% A+
HSR:25.348% B**
Thanatos VE70
B**
Kills:220
Deaths:147
KDR:1.497
Accuracy:49.693% B**
HSR:18.182% B+
Pandora VX25
C-
Kills:156
Deaths:109
KDR:1.431
Accuracy:35.054% C-
HSR:10.897% D--
Nova
D--
Kills:86
Deaths:72
KDR:1.194
Accuracy:32.961% D--
HSR:5.814% F-
Deimos VA29
A
Kills:74
Deaths:66
KDR:1.121
Accuracy:57.426% C
HSR:24.324% A
Eidolon VE33
B++
Kills:68
Deaths:78
KDR:0.872
Accuracy:31.064% B+
HSR:30.882% B++
Pulsar C
A+
Kills:56
Deaths:10
KDR:5.600
Accuracy:32.248% A+
HSR:23.214% C+
Kills:8,294
Deaths (as Engineer):3,108
Deaths (to Engineers):4,656
KDR:2.6686
Kill Difference:5,186
Playtime:83.880 hours
Usage:7%
Score:0.753m
Score/min:150
Accuracy (listed only):38.030%
HSR (listed only):21.976%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:534
Deaths:334
KDR:1.599
Accuracy:17.318% B
HSR:15.356% D
Quasar VM1
C+
Kills:471
Deaths:304
KDR:1.549
Accuracy:17.320% C+
HSR:18.471% C-
Kills:1,005
Deaths (as MAX Suit):319
Deaths (to MAX Suits):1,676
KDR:3.15047
Kill Difference:686
Playtime:40.576 hours
Usage:3%
Score:0.609m
Score/min:250
Accuracy (listed only):17.319%
HSR (listed only):16.914%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:178
V. Kills:53 330%
Deaths:35
KDR:5.086
Accuracy:48.103% C-
KPH:63.700 C
VKPH:19 C++
Light PPA
B**
Kills:141
V. Kills:3 N/A
Deaths:59
KDR:2.390
Accuracy:49.490% B**
KPH:45.500 C+
VKPH:1 D--
Kills:319 (141 + 0)
Deaths:94
KDR:3.394
VKDR:0.596
Vehicle Kills:56
Kill Difference:225
Playtime:5.892 hours
Usage:0%
Score:0.092m
Score/min:260
Piloting Accuracy:49.490%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:97
V. Kills:11 N/A
Deaths:8
KDR:12.125
Accuracy:49.311% B++
KPH:69 B*
VKPH:7.800 C+
Kills:97 (0 + 97)
Deaths:8
KDR:12.125
VKDR:1.375
Vehicle Kills:11
Kill Difference:89
Playtime:1.406 hours
Usage:0%
Score:0.020m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:49.311%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:992
V. Kills:708 140%
Deaths:172
KDR:5.767
Accuracy:60.588% B+
KPH:33 C**
VKPH:23.500 B**
L100 Python HESH
C**
Kills:695
V. Kills:85 N/A
Deaths:99
KDR:7.020
Accuracy:51.263% C**
KPH:49.500 C+
VKPH:6.100 D
Skyguard
C+
Kills:159
V. Kills:126 125%
Deaths:64
KDR:2.484
Accuracy:30.485% C*
KPH:11.500 C
VKPH:9.100 C+
Kills:1,846 (1,846 + 0)
Deaths:335
KDR:5.510
VKDR:2.743
Vehicle Kills:919
Kill Difference:1,511
Playtime:57.944 hours
Usage:5%
Score:0.739m
Score/min:212
Driving Accuracy:30.485%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:65
V. Kills:32 197%
Deaths:20
KDR:3.250
Accuracy:62.979% A+
KPH:25.300 B
VKPH:12.400 B**
Supernova FPC
B+
Kills:52
V. Kills:32 158%
Deaths:16
KDR:3.250
Accuracy:57.426% B+
KPH:20.700 C
VKPH:12.700 C--
Kills:117 (117 + 0)
Deaths:36
KDR:3.250
VKDR:1.778
Vehicle Kills:64
Kill Difference:81
Playtime:5.092 hours
Usage:0%
Score:0.093m
Score/min:305
Driving Accuracy:57.426%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 10,25110,2433,6252.826C++0.9649.397%A+72.518%B+83.3A++N/A193123h1.7B**3.5B**
Betelgeuse 54-A 8,6848,6293,5562.427C+0.5627.733%C**28.578%C62.7C+N/A146137.7h10.5C*38B
NS-44 Commissioner AE 2,5722,5621,8741.367C++0.5051.544%B**22.014%C-79.3B++N/A17832.3h3B+5.9B*
SVA-88 1,9411,9341,0491.844C++0.0225.909%B+29.938%B+58.6B+N/A14233h10.9B+42B+
Solstice Burst 1,4381,4353384.246A*2.3834.974%A++35.261%A++144.9SN/A2979.9h9A25.6B**
Flare VE6 1,3111,3058811.481C++0.3927.201%B*18.238%D-45.3C*N/A10728.8h10.4C**38.3B+
Serpent VE92 1,1961,1934552.622A+0.7632.804%A++24.979%B*89M+N/A21613.4h9.6B**29.2B**
Damascus Edge 1,1911,1896,4580.184M**1.6850.61%A++5.803%C5.7A+N/A12207.4h1.9B+3.8B+
Orion VS54 1,1861,1788921.321C+0.5523.142%B+14.686%D**31.8C+N/A12737.1h12.6C**54.4B+
VX6-7 1,1661,1633013.864A*2.0035.281%A*22.012%C*132.2SN/A3058.8h8.9B**25.3B**
NS-15M1 1,1631,1638371.389C+0.4822.02%C+13.586%D*28.6CN/A9540.7h12.6C++57.1C*
NS Baron G5AE 1,1681,1635342.178B++0.3159.239%A13.844%C57.6B+N/A12920.2h3.9B+6.6C++
NS-15M AE 1,1641,1624462.605C**0.7429.724%B++23.752%C71.3B+N/A16016.3h10.4B+35B+
NS-11C 1,1661,1615612.07A0.2027.632%B++21.705%B+37.9B++N/A9030.6h11.4B*41.2B++
Solstice VE3 1,1641,1603543.277M**1.4131.939%A++29.224%A++64.8M+N/A20417.9h9.5B**29.6B*
Lasher X2 AE 1,1671,1576141.884B+0.0244.592%A++1.988%D58.4B++N/A13319.8h13A29.1B**
Lasher X2 1,1701,1571,1021.05C*0.8231.5%B*1.296%D**27.5C+N/A6842h16.6B++52.6B++
VX29 Polaris 1,1701,1567371.569C++0.3026.244%B+15.311%D--38.2C+N/A9130.3h13.4C+51.2C**
Hades VSH4 1,1701,1367291.558A*0.3180.903%A++3.697%B++62.1A+1.9D--14718.3h1.9A**2.3A**
NS Decimator-B 1,1701,1285981.886C++0.0276.169%A+4.344%A+67.1B2.5D--16016.8h1.8B+2.3B*
Sirius SX12 1,1091,1045571.982B*0.1234.499%A++12.047%D--60.7A++N/A15218.2h11.5B*33.3B*
S1 1,1871,0927391.478A+0.3967.164%B**5.678%A++51.5A*4.5D*17921.2h2.4A*3.6A++
Nemesis VSH9 1,1651,0547921.331B**0.5474.184%A++4.744%A+53.5A*5.6D19319.7h2.5A**3.3A**
NS-30 Vandal 1,0301,0214332.358B+0.4946.393%A*30.069%B+69.9A+N/A16414.6h4.5B*9.8B**
L100 Python AP 1,7009921725.767C**3.9060.588%B+4.435%B**33C**23.5B**26930.1h5.8B+9.6B++
NS Decimator 1,2539221,0560.873C+0.9964.748%B+3.579%B**33C+11.9C-22127.9h4.8C++7.5C**
L100 Python HESH 780695997.02C5.1551.263%C**2.302%B++49.6C+6.1D17414h2.9B+5.7B+
Quasar VM1 5395343341.599C++0.2717.318%B15.356%D24.1C++N/A7022.2h15.7C+90.6C**
Quasar VM1 4734713041.549C0.3217.32%C+18.471%C-24.5C--N/A6519.2h16.1D93C+
XM98 3883872271.705C+0.1632.745%D83.721%B**27.1C++N/A7214.3h2.2B+6.6C*
Eclipse VE3A 362359834.325A2.4634.083%A+25.348%B**149.6S1.3A3972.4h10B*29.2B**
Frag Grenade 2872861286N/A284.1336.876%D--N/A357.5C--1.3D11550.8h3.6C**9.8C+
The Kraken 2552201111.982C*0.1257.414%C--2.727%B**56.4B++9D2153.9h3.2B*5.5B+
Thanatos VE70 2202201471.497B*0.3749.693%B**18.182%B+52.4AN/A1914.2h3.7B*7.4B*
Auraxium Force-Blade 2202199,3370.023C1.8428.301%C+5.936%C+0.9C+N/A2232.5h2C**7C**
Dual Photon Pods 231178355.086C+3.2248.103%C-1.685%B++63.6C18.9C++3842.8h18.7B+38.8B
NS-357 Underboss 175175991.768B*0.1042.757%B++18.857%C159.1M**N/A3991.1h2.8A+6.5B**
Pulsar LSW 1661661361.221C+0.6525.73%B+9.036%F-30.2C-N/A1265.5h14C54.4C*
NS-7 PDW 1611611820.885C+0.9825.164%C++4.969%F-15.8C--N/A7510.2h15.7C+62.5C++
C-4 2161601271.26C+0.6127.89%B+N/A64C22.4C-6242.5h1.4C**5B+
Skyguard 285159642.484C+0.6230.485%C*4.403%A*11.5C9.1C+12813.8h123.3C++404.5C**
H-V45 1611591571.013C+0.8526.534%B+13.208%D*24.1CN/A826.6h14.3C53.8C**
Pandora VX25 1561561091.431B0.4435.054%C-10.897%D--39C++N/A1334h3.6B++10.2B+
Hunter QCX 1451445630.256D1.6157.566%B*25%C+8.5DN/A2316.9h5.9C++10.3C**
Light PPA 144141592.39C0.5249.49%B**N/A45.5C+1D--1473.1h7.2B++14.6B++
Pulsar VS1 1391371221.123C*0.7426.721%B++16.788%D28C*N/A1754.9h13.9B52B+
VE-S Canis 136133304.433M+2.5737.899%A++20.301%C+147.8M*3.3S4570.9h8.7B*22.8B*
NSX Daimyo 122122403.05C+1.1856.886%A*88.525%F81.3B**N/A1661.5h2.3B+4.1B*
NS-44 Commissioner 1101101840.598C1.2719.721%F-19.091%C-11.7D-N/A619.4h4.1C+20.9D*
Lancer VS22 10499147.071S5.2067.107%B++7.071%A**82.5S4.2D**6991.2h4.1B*6.1B*
L105 Zephyr 10897812.125B+10.2649.311%B++N/A69.3B*7.9C+2411.4h5.5B+11.2B++
NS Annihilator 213892360.377C--1.4979.738%CN/A7.7D10.7B+15911.6h15D--18.9D--
Lumine Edge 88874,2830.02C1.857.486%F-3.448%F-0.5DN/A3164.4h2.7F--35.6T*
Nova 8686721.194C+0.6732.961%D--5.814%F-34.4C+N/A972.5h3.4B*10.4C++
Anti-Vehicle Grenade 11281181N/A79.1339.923%D*N/A202.5D77.5C16520.4h6.4C+16C--
Artemis VX26 7878312.516B**0.6534.994%A+32.051%A+33.9C+N/A1322.3h8A+22.9A
Deimos VA29 7474661.121C+0.7557.426%C24.324%A21.8DN/A743.4h2.4C++4.1C++
Eidolon VE33 6968780.872C+0.9931.064%B+30.882%B++20.6C+N/A1173.3h9.1C*29.2B+
Equinox VE2 Burst 6565710.915C-0.9525.428%C-20%D-18.6D-N/A503.5h14.4C-56.6C
Supernova PC 9765203.25C1.3862.979%A+4.615%A++25C**12.3B**2332.6h4.6B+7.2B**
NS-15M2 5957361.583C++0.2824.253%C++21.053%D43.8C++1.5A*3021.3h13C+53.5C*
Pulsar C 5656105.6M++3.7332.248%A+23.214%C+62.2A+N/A4770.9h7.6B**23.6B*
Supernova FPC 8452163.25C1.3857.426%B+5.769%A*20.8C12.8C--3792.5h5.6C+9.7C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter307,7793.9h
Nano-Armor Kit8263,6687.5h
Spawn Beacon61,5141.6h
G30 Walker0920h
AE Medical Applicator36,9600.3h
AE Nano-Armor Kit2535,7202.2h
Nanite Revive Grenade03400.1h
Medical Applicator16661,7795.2h
M20 Basilisk-F3920.4h
Medical Kit1,86716,21625.4h
Shield Recharging Field25380.3h
Xiphos Anti-Personnel Phalanx Turret0890h

Check the help document for the dictionary if you want to learn more about words used here.


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