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Paragon Warbringer Keviro[TFDN] Keviro
VS BR 104

KDR: 1.01

Score: 20.8m

Last Seen: Feb 11th, 2019 1:38 PM
- OFFLINE - 199.9 hour(s)

Prestige 1, Battle Rank 100 (104 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Terminus VX-9 NS Baron G5 C-4 Supernova PC H-V45 NS-30 Vandal Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.058%26.08%6532010025,9280.5571430.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.526%0.778B++0.819B++-1.219D*HEAD ++ (~13.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.17C++15.5-0.09C+46.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.473%0.49%148310198168004791.01873170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.492%0.426B-1.024D*-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.70.269C*48.80.078C+68.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.896%0.424%237510172,833158714471.78401196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.817%-0.293C-1.408D**0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.108C+13-0.042C+21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.949%16.344%333101936110974260.3287885%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.159%-0.669D3.036M++1.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.30.001C+34.20.131C++84

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.599%85.973%3321020221126610.174428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.784%-0.666D1.235B**1.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.272C*2.20.308C*5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.702%18.124%3311021469707180.663366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.943B*0.724B++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.601B+2.80.428B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
20.8m820.4%243 (14.6k)210 (12.6k)1.0056121,86121,7391.25056104 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102280419.184%10.86%20804:332

9% Combat Medic47% Engineer13% Heavy Assault15% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:39 PMFeb 23rd, 2018 12:44 PMFeb 17th, 2019 4:24 PM (2d) (PST)Feb 11th, 2019 11:45 AM (8d) (PST)Feb 11th, 2019 9:38 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3951432520.2210.2200.0242.3000.05995

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,6988,55815,14013131138412,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1648.7h/68.7d 5,325 2,374 10,846 227.5k 2,235 3,328 5,875 39.1m

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:1,102
Deaths:1,725
KDR:0.639
Accuracy:48.443% B+
HSR:16.515% B+
Phobos VX86
B
Kills:469
Deaths:536
KDR:0.875
Accuracy:52.702% C--
HSR:18.124% B
NS-11C
C+
Kills:380
Deaths:779
KDR:0.488
Accuracy:23.996% C+
HSR:12.105% D*
Solstice VE3
D-
Kills:229
Deaths:744
KDR:0.308
Accuracy:17.420% D--
HSR:14.847% D-
Solstice SF
D-
Kills:160
Deaths:417
KDR:0.384
Accuracy:19.504% D-
HSR:11.875% D-
NSX-P Tanto
A*
Kills:101
Deaths:167
KDR:0.605
Accuracy:27.492% B
HSR:39.604% A*
Zenith VX-5AE
B+
Kills:87
Deaths:205
KDR:0.424
Accuracy:24.110% D
HSR:27.586% B+
Kills:2,528
Deaths (as Engineer):4,573
Deaths (to Engineers):5,193
KDR:0.55281
Kill Difference:2,045
Playtime:775.821 hours
Usage:47%
Score:10.878m
Score/min:234
Accuracy (listed only):30.524%
HSR (listed only):20.094%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:313
Deaths:571
KDR:0.548
Accuracy:17.661% D-
HSR:17.891% D
Orion VS54
B+
Kills:258
Deaths:493
KDR:0.523
Accuracy:15.808% D--
HSR:27.519% B+
VE-H Maw
B++
Kills:222
Deaths:278
KDR:0.799
Accuracy:29.729% B++
HSR:22.523% C-
Lasher X2 AE
C+
Kills:202
Deaths:345
KDR:0.586
Accuracy:23.732% D
HSR:3.960% C+
Flare VE6
D
Kills:51
Deaths:105
KDR:0.486
Accuracy:15.584% D*
HSR:19.608% D
Kills:1,046
Deaths (as Heavy Assault):1,792
Deaths (to Heavy Assaults):5,456
KDR:0.58371
Kill Difference:746
Playtime:217.406 hours
Usage:13%
Score:1.507m
Score/min:116
Accuracy (listed only):20.503%
HSR (listed only):18.300%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B+
Kills:1,102
Deaths:1,725
KDR:0.639
Accuracy:48.443% B+
HSR:16.515% B+
Phobos VX86
B
Kills:469
Deaths:536
KDR:0.875
Accuracy:52.702% C--
HSR:18.124% B
NS-11C
C+
Kills:380
Deaths:779
KDR:0.488
Accuracy:23.996% C+
HSR:12.105% D*
NS-7 PDW
B+
Kills:318
Deaths:630
KDR:0.505
Accuracy:27.908% B+
HSR:15.094% C-
VE-S Canis
C*
Kills:266
Deaths:403
KDR:0.660
Accuracy:28.574% C*
HSR:18.421% C
Solstice VE3
D-
Kills:229
Deaths:744
KDR:0.308
Accuracy:17.420% D--
HSR:14.847% D-
Eridani SX5
B++
Kills:198
Deaths:364
KDR:0.544
Accuracy:29.763% B++
HSR:17.677% C
Solstice SF
D-
Kills:160
Deaths:417
KDR:0.384
Accuracy:19.504% D-
HSR:11.875% D-
NSX-P Tanto
A*
Kills:101
Deaths:167
KDR:0.605
Accuracy:27.492% B
HSR:39.604% A*
Zenith VX-5AE
B+
Kills:87
Deaths:205
KDR:0.424
Accuracy:24.110% D
HSR:27.586% B+
Kills:3,310
Deaths (as Light Assault):5,970
Deaths (to Light Assaults):3,283
KDR:0.55444
Kill Difference:2,660
Playtime:252.154 hours
Usage:15%
Score:2.992m
Score/min:198
Accuracy (listed only):29.991%
HSR (listed only):19.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:1,184
Deaths:1,522
KDR:0.778
Accuracy:25.380% C+
HSR:37.078% A+
NS Baron G5
B+
Kills:1,102
Deaths:1,725
KDR:0.639
Accuracy:48.443% B+
HSR:16.515% B+
H-V45
A+
Kills:593
Deaths:718
KDR:0.826
Accuracy:27.243% B++
HSR:32.041% A+
Phobos VX86
B
Kills:469
Deaths:536
KDR:0.875
Accuracy:52.702% C--
HSR:18.124% B
NS-7 PDW
B+
Kills:318
Deaths:630
KDR:0.505
Accuracy:27.908% B+
HSR:15.094% C-
VE-S Canis
C*
Kills:266
Deaths:403
KDR:0.660
Accuracy:28.574% C*
HSR:18.421% C
NS-11A
B++
Kills:247
Deaths:415
KDR:0.595
Accuracy:22.530% C
HSR:27.126% B++
NS-11A "Heatwave"
C
Kills:229
Deaths:450
KDR:0.509
Accuracy:23.448% D
HSR:22.271% C
Eridani SX5
B++
Kills:198
Deaths:364
KDR:0.544
Accuracy:29.763% B++
HSR:17.677% C
Pulsar VS1
B++
Kills:163
Deaths:210
KDR:0.776
Accuracy:26.915% B++
HSR:25.153% B+
Kills:4,769
Deaths (as Combat Medic):6,973
Deaths (to Combat Medics):2,157
KDR:0.68392
Kill Difference:2,204
Playtime:151.450 hours
Usage:9%
Score:2.017m
Score/min:222
Accuracy (listed only):31.291%
HSR (listed only):22.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B++
Kills:590
Deaths:572
KDR:1.031
Accuracy:37.282% B++
HSR:26.102% C+
Artemis VX26 AE
A++
Kills:383
Deaths:540
KDR:0.709
Accuracy:38.203% A++
HSR:32.376% B+
NS-7 PDW
B+
Kills:318
Deaths:630
KDR:0.505
Accuracy:27.908% B+
HSR:15.094% C-
VE-S Canis
C*
Kills:266
Deaths:403
KDR:0.660
Accuracy:28.574% C*
HSR:18.421% C
Eridani SX5
B++
Kills:198
Deaths:364
KDR:0.544
Accuracy:29.763% B++
HSR:17.677% C
Soldier Soaker
B**
Kills:159
Deaths:204
KDR:0.779
Accuracy:26.091% D-
HSR:22.013% B**
Parallax VX3
A++
Kills:153
Deaths:78
KDR:1.962
Accuracy:36.974% C
HSR:92.811% A++
Ectoblaster
C+
Kills:126
Deaths:190
KDR:0.663
Accuracy:39.347% C+
HSR:5.556% D-
XM98
C-
Kills:68
Deaths:156
KDR:0.436
Accuracy:26.271% F
HSR:70.588% C-
NS-44 Commissioner AE
C+
Kills:60
Deaths:109
KDR:0.550
Accuracy:41.478% C+
HSR:16.667% D--
NS-44 Commissioner
D*
Kills:56
Deaths:94
KDR:0.596
Accuracy:23.712% D**
HSR:12.500% D*
Kills:2,377
Deaths (as Infiltrator):3,340
Deaths (to Infiltrators):3,125
KDR:0.71168
Kill Difference:963
Playtime:240.965 hours
Usage:15%
Score:3.078m
Score/min:213
Accuracy (listed only):32.327%
HSR (listed only):29.982%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 "Heatwave" Gorgon
C+
Kills:155
Deaths:136
KDR:1.140
Accuracy:27.888% C+
HSR:14.194% D**
NS-20 "Heatwave" Gorgon
C
Kills:146
Deaths:137
KDR:1.066
Accuracy:27.345% C
HSR:19.863% C-
Kills:301
Deaths (as MAX Suit):136.500
Deaths (to MAX Suits):677
KDR:2.20513
Kill Difference:164.500
Playtime:19.964 hours
Usage:1%
Score:0.287m
Score/min:240
Accuracy (listed only):27.616%
HSR (listed only):17.028%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:422
V. Kills:141 297%
Deaths:95
KDR:4.442
Accuracy:48.842% C
KPH:49.100 C--
VKPH:16.400 C+
Hornet Missiles
C+
Kills:408
V. Kills:277 147%
Deaths:111
KDR:3.676
Accuracy:61.505% C+
KPH:57.100 C+
VKPH:38.800 C+
Antares LC
C
Kills:402
V. Kills:232 173%
Deaths:431
KDR:0.933
Accuracy:29.860% C
KPH:14.400 C
VKPH:8.300 D
Maelstrom Turbo Laser
B+
Kills:112
V. Kills:72 153%
Deaths:280
KDR:0.400
Accuracy:33.498% B+
KPH:5.200 D
VKPH:3.300 D--
Kills:1,344 (514 + 0)
Deaths:917
KDR:1.466
VKDR:0.787
Vehicle Kills:722
Kill Difference:427
Playtime:65.260 hours
Usage:4%
Score:0.618m
Score/min:158
Piloting Accuracy:33.498%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:282
V. Kills:170 165%
Deaths:180
KDR:1.567
Accuracy:49.267% B+
KPH:10.800 B+
VKPH:6.500 C+
L105 Zephyr
B+
Kills:95
V. Kills:27 339%
Deaths:7
KDR:13.571
Accuracy:28.538% F
KPH:38.900 C
VKPH:11.100 B+
Kills:377 (282 + 95)
Deaths:187
KDR:2.016
VKDR:1.053
Vehicle Kills:197
Kill Difference:190
Playtime:28.626 hours
Usage:2%
Score:0.140m
Score/min:81
Piloting Accuracy:49.267%
Gunner Accuracy:28.538%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,392
V. Kills:658 211%
Deaths:229
KDR:6.079
Accuracy:57.192% C++
KPH:39.400 B*
VKPH:18.600 C++
Skyguard
B+
Kills:236
V. Kills:146 161%
Deaths:65
KDR:3.631
Accuracy:32.304% B+
KPH:13.800 C+
VKPH:8.500 C
L100 Python HEAT
C--
Kills:143
V. Kills:73 193%
Deaths:42
KDR:3.405
Accuracy:50.125% C+
KPH:17.700 D-
VKPH:9 C--
C75 Viper
D*
Kills:71
V. Kills:24 284%
Deaths:46
KDR:1.543
Accuracy:19.217% F-
KPH:7.700 D*
VKPH:2.600 D*
Kills:1,842 (1,842 + 0)
Deaths:382
KDR:4.822
VKDR:2.359
Vehicle Kills:901
Kill Difference:1,460
Playtime:69.834 hours
Usage:4%
Score:0.759m
Score/min:181
Driving Accuracy:19.217%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:717
V. Kills:356 201%
Deaths:195
KDR:3.677
Accuracy:50.771% C*
KPH:19.500 C
VKPH:9.700 B+
Supernova FPC
A++
Kills:345
V. Kills:173 198%
Deaths:46
KDR:7.500
Accuracy:53.598% C+
KPH:42.900 A++
VKPH:21.500 A+
Kills:1,062 (1,062 + 0)
Deaths:241
KDR:4.407
VKDR:2.195
Vehicle Kills:529
Kill Difference:821
Playtime:44.902 hours
Usage:3%
Score:0.448m
Score/min:166
Driving Accuracy:53.598%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:121
V. Kills:57 209%
Deaths:16
KDR:7.563
Accuracy:56.482% C+
KPH:59.900 B*
VKPH:28.200 B++
Proton II PPA-H
A
Kills:117
V. Kills:17 N/A
Deaths:22
KDR:5.318
Accuracy:49.234% A
KPH:74.900 C
VKPH:10.900 A
Saron HRB-H
C+
Kills:54
V. Kills:27 193%
Deaths:17
KDR:3.176
Accuracy:45.883% D*
KPH:37.100 C+
VKPH:18.600 D
Kills:292 (0 + 292)
Deaths:55
KDR:5.309
VKDR:1.836
Vehicle Kills:101
Kill Difference:237
Playtime:5.036 hours
Usage:0%
Score:0.131m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:45.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:162
V. Kills:7 N/A
Deaths:16
KDR:10.125
Accuracy:20.600% B+
KPH:45.200 D
VKPH:2 D
M12 Kobalt
C++
Kills:148
V. Kills:4 N/A
Deaths:14
KDR:10.571
Accuracy:17.696% C+
KPH:78 C++
VKPH:2.100 C--
M40 Fury
A**
Kills:100
V. Kills:52 189%
Deaths:24
KDR:4.167
Accuracy:49.457% A+
KPH:40.500 C+
VKPH:21.100 A**
G40-F Ranger
B**
Kills:91
V. Kills:57 157%
Deaths:37
KDR:2.459
Accuracy:39.808% B**
KPH:19 C++
VKPH:11.900 C+
G30 Walker
A*
Kills:51
V. Kills:20 243%
Deaths:8
KDR:6.375
Accuracy:47.298% A*
KPH:27.300 B**
VKPH:10.700 C*
Kills:552 (0 + 552)
Deaths:99
KDR:5.576
VKDR:1.414
Vehicle Kills:140
Kill Difference:453
Playtime:14.621 hours
Usage:1%
Score:0.197m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:47.298%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C-
Kills:142
V. Kills:92 153%
Deaths:104
KDR:1.365
Accuracy:68.924% B*
KPH:21.700 D
VKPH:14.100 C-
Kills:142 (142 + 0)
Deaths:104
KDR:1.365
VKDR:0.885
Vehicle Kills:92
Kill Difference:38
Playtime:6.538 hours
Usage:0%
Score:0.100m
Score/min:254
Driving Accuracy:68.924%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,0501,3922296.079B+5.0757.192%C++N/A39.4B*18.6C++23035.3h4.9B*8.7B++
Terminus VX-9 1,2101,1841,5220.778C0.2325.38%C+37.078%A+13.8D--N/A3985.8h12.8C+50.4C++
NS Baron G5 1,1391,1021,7250.639D0.3748.443%B+16.515%B+13.9D-N/A4579.5h6.3D*13.1C+
C-4 1,4949959181.084C+0.0819.57%D--N/A38.7D-19.4D36825.7h1.3B+6.4C+
Supernova PC 1,0737171953.677C+2.6750.771%C*N/A19.4C9.6B+11936.9h6C11.8C+
H-V45 6065937180.826C0.1827.243%B++32.041%A+12.8DN/A4246.5h14.7C53.8C**
NS-30 Vandal 5995905721.031C0.0337.282%B++26.102%C+12.5D*N/A5247.2h7.7D*20.8C+
Tank Mine 8175222112.474C+1.4727.73%C-N/A69.6D39.3D-5537.5h1.4B*5.1B++
Phobos VX86 4874695360.875C0.1352.702%C--18.124%B17.7D-N/A6526.5h2.8C5.3C+
Dual Photon Pods 563422954.442C3.4448.842%CN/A49.1C--16.4C+3248.6h24.4C+50C+
Proximity Mine 4164151103.773C+2.7734.859%D-N/A88.3DN/A2984.7h2C5.7D
Hornet Missiles 6854081113.676C2.6761.505%C+N/A57.5C+39C+4507.1h8.8C**14.2B+
Antares LC 6344024310.933C0.0729.86%C1.99%C++14.4C8.3D10828h71.1B+238B++
Artemis VX26 AE 3983835400.709D0.3038.203%A++32.376%B+13.7D*N/A6128h21.2T-55.6D
NS-11C 4023807790.488D0.5223.996%C+12.105%D*9D-N/A3242.2h19D79C
Supernova FPC 518345467.5B6.4953.598%C+N/A43.1A++21.6A+3838h4.5B++8.3B++
NS-7 PDW 3363186300.505C--0.5027.908%B+15.094%C-12DN/A4026.6h20D--71.8C+
NS-15M1 3243135710.548D0.4617.661%D-17.891%D11.2D--N/A4227.9h17.2D*97.7D-
CAS30 Tank Buster 4522821801.567C*0.5649.267%B+N/A10.8B+6.5C+6626.2h49B99.4B+
Rocklet Rifle 4922804680.598C+0.4149.56%CN/A19.7D14.9D-28714.2h35.2C**71C++
VE-S Canis 2742664030.66C-0.3528.574%C*18.421%C11.5D-N/A3923.1h16.9D--59.2C+
Lumine Edge 2612593,2600.079C+0.9316.389%D--20.463%B++1.3C-N/A5199h1.3B7.7C+
Orion VS54 2642584930.523C--0.4815.808%D--27.519%B+9.5D--N/A5027.1h13.4C+84.7C+
NS-11A 2532474150.595C-0.4122.53%C27.126%B++8.9D--N/A3827.6h16D70.9C
Skyguard 382236653.631B+2.6332.304%B+N/A13.8C+8.5C13517.1h99.3B++307.3B*
NS-11A "Heatwave" 2342294500.509D0.5023.448%D22.271%C12.9D--N/A4117.8h20.2F86D--
Solstice VE3 2382297440.308D0.7017.42%D--14.847%D-4.4D-N/A3052.1h22.1D-127D
Orbital Strike Uplink 3172241224U222.99806.667%UN/A560U232.5U31660.4h1.6T*0.2T*
VE-H Maw 2292222780.799D0.2129.729%B++22.523%C-13.8D*N/A4716.1h16.8F-56.4C
Lasher X2 AE 2102023450.586D0.4223.732%D3.96%C+16D--N/A4512.6h24D--101.3D
Eridani SX5 2061983640.544D0.4629.763%B++17.677%C9.4D--N/A3521.1h18.6D**62.4C
NS Decimator 3461836470.283D-0.7243.324%F-1.639%C--7.1F6.3D--8625.8h7.5F17.4F**
Spear Anti-Vehicle Phalanx Turret 304178434.14C-3.1342.504%C+2.247%D--32.4C22.9C++2905.5h9.5C+22.3C++
Pulsar VS1 1751632100.776C+0.2326.915%B++25.153%B+17.2C-1.3A*669.5h16.6C-61.5C**
M12 Kobalt 1691621610.125C9.1220.6%B+19.136%C**45D1.9D1883.6h20.2C+98B
Solstice SF 1701604170.384D0.6219.504%D-11.875%D-7.5D-N/A2721.3h15.3C78.4D
Soldier Soaker 1591592040.779C0.2326.091%D-22.013%B**11.8D*N/A5713.5h5.9C*22.8C
NS-20 "Heatwave" Gorgon 1691551361.14C0.1327.888%C+14.194%D**16D--1.4C629.7h39.4C+141.3C
Parallax VX3 153153781.962C0.9636.974%C92.811%A++17.2DN/A808.9h1.5A4.2B++
M12 Kobalt 1521481410.571C9.5717.696%C+16.216%C-77.9C++2.1C--2651.9h14.5B++82.1B+
NS-20 "Heatwave" Gorgon 1511461371.066C-0.0627.345%C19.863%C-14.7D*N/A629.9h43.2C+157.8C
L100 Python HEAT 216143423.405C2.4050.125%C+1.399%D-17.7D-9C--1918.1h5.6B+11.2B
V30-F Starfall 2341421041.365C+0.3668.924%B*N/A21.8D14.2C2546.5h15.5C*22.5B+
NS "Jackpot" Decimator 2121331740.764D0.2456.342%D*N/A13.3F7.9D-11910h6.9T12.2T-
Ectoblaster 1261261900.663C+0.3439.347%C+5.556%D-15.2D-N/A318.3h18.6C+47.2C*
E540 Halberd-H 178121167.563C+6.5656.482%C+N/A60.5B*28.5B*5052h5.5B+9.8B+
Hunter QCX 1561183370.35C--0.6668.708%A+11.017%D--8.3C--2.7C+12314.2h28.9F-42.1D
Proton II PPA-H 134117225.318C--4.3149.234%AN/A73.1C10.6A3991.6h19F-38.5C-
Maelstrom Turbo Laser 1841122800.4C-0.6133.498%B+1.786%C--5.2D3.3D--5921.6h140.3C418.8C+
NSX-P Tanto 1061011670.605C0.4027.492%B39.604%A*5.1D--N/A2220h16.8C+61.2C++
M40 Fury 152100244.167C3.1649.457%A+N/A40C+20.8A**3022.5h31F62.7D
L105 Zephyr 12295713.571B+12.5728.538%FN/A39.6C11.3B+2472.4h5.1B*17.9C+
G40-F Ranger 14891372.459D1.4539.808%B**N/A19C++11.9C+2134.8h115.1B+289.1B++
Zenith VX-5AE 91872050.424D-0.5824.11%D27.586%B+5.5D*N/A2415.7h20.8F-86.2D**
C75 Viper 9571461.543C--0.5419.217%F-N/A7.6D*2.6D*699.3h16.6C86.3F-
NS "Heatwave" Decimator 103711020.696C--0.3147.674%F-1.408%C17.3D**7.8D*1374.1h5.2D*10.9F
XM98 69681560.436D-0.5726.271%F70.588%C-6.4D-N/A2210.6h3.6D**13.9F-
Icikill 73636,7840.009D-1.0018.168%D--7.937%C0.1CN/A0420.4h5.6T*30.8F--
MANA Anti-Vehicle Turret 140621080.574D*0.4339.389%F3.226%C*620D-780D675660.1h11C**28C
NS-44 Commissioner AE 64601090.55D0.4641.478%C+16.667%D--11.5D*N/A415.2h8T*19.2F*
Force-Blade 62588,8490.007C--1.0023.916%C--1.724%D0.1DN/A0443.8h2.9C+12.3C+
NS-44 Commissioner 5956940.596C0.4123.712%D**12.5%D*8.9D--N/A426.3h6F25.3F-
Nemesis VSH9 94561560.359D0.6547.322%F--3.571%B+5.7D3.8D*929.9h7.7C**16.3D
Saron HRB-H 8154173.176C2.1745.883%D*N/A36C+18D3661.5h17.9B*38.9B+
Flare VE6 56511050.486D-0.5215.584%D*19.608%D10.4D--1A504.9h13.1D84.2D
G30 Walker 715186.375B++5.3747.298%A*7.843%A++26.8B**10.5C*1781.9h136.1B**287.7A

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit488152h
NS Patriot Flare Gun31310.3h
Motion Spotter23201.5h
Nano-Armor Kit338276,99727.6h
Pain Spire0510.2h
Welding Device01,5580.1h
Snowman Soldier101690.3h
Flail Targeting Dart213605.3h
Spawn Beacon401,7165h
Anti-Vehicle MANA Turret252031.9h
Turret AI Module11240.6h
Repair Module12150.9h
Skywall Shield Emitter1910.5h
Structure Shield Module01430.6h
Cortium Silo12110.7h
AE Medical Applicator22243,4345.2h
AE Nano-Armor Kit268349,31935.6h
Blast Wall0840.5h
Nanite Revive Grenade01,4740.4h
Medical Applicator17229,4805.4h
Deconstruction Tool36,3580.5h
Spear Anti-Vehicle Tower1600.3h
Spitfire Auto-Turret279432h
Rampart Wall31541.5h
Xiphos Anti-Personnel Tower1570.2h
Hoplon Anti-Aircraft Phalanx Tower02910.3h
Anti-Infantry MANA Turret17761h
Ammunition Package251,0041.4h
Medical Kit303941h
Alarm Module0570.2h
Lumifiber Rampart Wall0650.5h
Elysium Spawn Tube31140.6h
Hardlight Barrier101340.4h
Router41830.4h
Nano-Repair Grenade02,8710.8h
IPC Targeting Dart4640.4h
Vehicle Gate1820.9h
Orbital Strike Target Designator481483.2h
Shield Recharging Field62630.2h
Smoke Grenade08700.2h
Recon Detection Device521,6975h

Check the help document for the dictionary if you want to learn more about words used here.


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