Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (19,040)players online:
wintergaming (446)  Project_Incursus (25)  CAMIKAZE78 (13)  Lyyti (10)  druzinko (8)  jboLtz (7) 509
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (15 days). The data shown below may not be accurate.

Paragon Warbringer Keviro[TFDN] Keviro
VS BR 107

KDR: 1.03

Score: 22.1m

Last Seen: Aug 3rd, 2019 3:06 PM
- OFFLINE - 373.2 hour(s)

Prestige 1, Battle Rank 100 (107 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 256
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Terminus VX-9 H-V45 NS Baron G5 C-4 Supernova PC NS-30 Vandal Supernova FPC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Keviro



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $136,359 MLG Score: 109
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.278%26.94%6812011946,7150.6015410.429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.463%0.805B++0.925B*-1.147D*HEAD ++ (~14.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.198C++15.1-0.058C+44.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.063%0.47%149312118518394971.0131171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.611%0.498B+-1.033D*-0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.10.268C*49.70.063C+68.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.292%0.452%253512093,095164115671.8849197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.753%-0.262C-1.358D**0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.164C++12.30.013C+19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.18%14.651%384121043011414520.37686295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.602%-0.641D2.476A**0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.80.14C++300.246C++72.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.321%84.255%3821212235132110.177761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.097%-0.552D1.116B**1.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.281C*2.20.3C*4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.722%18.2%3811213511751200.680426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.011B**0.703B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+2.80.422B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 256
22.1m821.8%248 (14.9k)213 (12.8k)1.0307923,47022,7691.27963107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121488319.262%11.44%22004:333

10% Combat Medic47% Engineer13% Heavy Assault14% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:39 PMFeb 23rd, 2018 12:44 PMAug 18th, 2019 3:17 PM (8h) (PST)Aug 3rd, 2019 12:28 PM (15d) (PST)Aug 3rd, 2019 11:06 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4031462570.2270.2200.0262.3530.060109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1628,76415,39814132141412,779

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1726h/71.9d 5,666 2,685 11,581 243.7k 2,318 3,461 6,185 41.7m

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:1,102
Deaths:1,725
KDR:0.639
Accuracy:48.443% B+
HSR:16.515% B+
Phobos VX86
C**
Kills:511
Deaths:573
KDR:0.892
Accuracy:53.722% C-
HSR:18.200% C**
NS-11C
C+
Kills:380
Deaths:779
KDR:0.488
Accuracy:23.996% C+
HSR:12.105% D*
Solstice VE3
D-
Kills:229
Deaths:744
KDR:0.308
Accuracy:17.420% D--
HSR:14.847% D-
Solstice SF
D-
Kills:160
Deaths:417
KDR:0.384
Accuracy:19.504% D-
HSR:11.875% D-
NSX-P Tanto
A*
Kills:101
Deaths:167
KDR:0.605
Accuracy:27.492% B
HSR:39.604% A*
Zenith VX-5AE
B
Kills:87
Deaths:205
KDR:0.424
Accuracy:24.110% D
HSR:27.586% B
Kills:2,570
Deaths (as Engineer):4,610
Deaths (to Engineers):5,377
KDR:0.55748
Kill Difference:2,040
Playtime:817.956 hours
Usage:47%
Score:11.547m
Score/min:235
Accuracy (listed only):30.670%
HSR (listed only):20.105%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:339
Deaths:549
KDR:0.617
Accuracy:17.013% D
HSR:30.089% B++
NS-15M1
D
Kills:313
Deaths:571
KDR:0.548
Accuracy:17.661% D--
HSR:17.891% D
VE-H Maw
B++
Kills:222
Deaths:278
KDR:0.799
Accuracy:29.729% B++
HSR:22.523% C-
Flare VE6
D
Kills:51
Deaths:107
KDR:0.477
Accuracy:15.529% D*
HSR:19.608% D
Kills:925
Deaths (as Heavy Assault):1,505
Deaths (to Heavy Assaults):5,752
KDR:0.61462
Kill Difference:580
Playtime:221.770 hours
Usage:13%
Score:1.555m
Score/min:117
Accuracy (listed only):19.983%
HSR (listed only):22.528%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B+
Kills:1,102
Deaths:1,725
KDR:0.639
Accuracy:48.443% B+
HSR:16.515% B+
Phobos VX86
C**
Kills:511
Deaths:573
KDR:0.892
Accuracy:53.722% C-
HSR:18.200% C**
NS-11C
C+
Kills:380
Deaths:779
KDR:0.488
Accuracy:23.996% C+
HSR:12.105% D*
NS-7 PDW
B+
Kills:318
Deaths:630
KDR:0.505
Accuracy:27.908% B+
HSR:15.094% C-
VE-S Canis
C*
Kills:266
Deaths:403
KDR:0.660
Accuracy:28.574% C*
HSR:18.421% C
Solstice VE3
D-
Kills:229
Deaths:744
KDR:0.308
Accuracy:17.420% D--
HSR:14.847% D-
Eridani SX5
B++
Kills:198
Deaths:364
KDR:0.544
Accuracy:29.763% B++
HSR:17.677% C
Solstice SF
D-
Kills:160
Deaths:417
KDR:0.384
Accuracy:19.504% D-
HSR:11.875% D-
NSX-P Tanto
A*
Kills:101
Deaths:167
KDR:0.605
Accuracy:27.492% B
HSR:39.604% A*
Zenith VX-5AE
B
Kills:87
Deaths:205
KDR:0.424
Accuracy:24.110% D
HSR:27.586% B
Kills:3,352
Deaths (as Light Assault):6,007
Deaths (to Light Assaults):3,464
KDR:0.55802
Kill Difference:2,655
Playtime:255.021 hours
Usage:15%
Score:3.062m
Score/min:200
Accuracy (listed only):30.093%
HSR (listed only):19.192%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,184
Deaths:1,522
KDR:0.778
Accuracy:25.380% C+
HSR:37.078% A
H-V45
A+
Kills:1,174
Deaths:1,190
KDR:0.987
Accuracy:27.669% B++
HSR:32.794% A+
NS Baron G5
B+
Kills:1,102
Deaths:1,725
KDR:0.639
Accuracy:48.443% B+
HSR:16.515% B+
Phobos VX86
C**
Kills:511
Deaths:573
KDR:0.892
Accuracy:53.722% C-
HSR:18.200% C**
NS-11A
B*
Kills:368
Deaths:536
KDR:0.687
Accuracy:23.712% C+
HSR:27.717% B*
NS-7 PDW
B+
Kills:318
Deaths:630
KDR:0.505
Accuracy:27.908% B+
HSR:15.094% C-
VE-S Canis
C*
Kills:266
Deaths:403
KDR:0.660
Accuracy:28.574% C*
HSR:18.421% C
NS-11A "Heatwave"
C
Kills:229
Deaths:450
KDR:0.509
Accuracy:23.448% D
HSR:22.271% C
Eridani SX5
B++
Kills:198
Deaths:364
KDR:0.544
Accuracy:29.763% B++
HSR:17.677% C
Pulsar VS1
B++
Kills:163
Deaths:210
KDR:0.776
Accuracy:26.915% B++
HSR:25.153% B+
Kills:5,513
Deaths (as Combat Medic):7,603
Deaths (to Combat Medics):2,257
KDR:0.72511
Kill Difference:2,090
Playtime:174.404 hours
Usage:10%
Score:2.458m
Score/min:235
Accuracy (listed only):31.553%
HSR (listed only):23.092%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B++
Kills:594
Deaths:582
KDR:1.021
Accuracy:37.166% B++
HSR:26.263% C+
Artemis VX26 AE
A++
Kills:383
Deaths:540
KDR:0.709
Accuracy:38.203% A++
HSR:32.376% B+
NS-7 PDW
B+
Kills:318
Deaths:630
KDR:0.505
Accuracy:27.908% B+
HSR:15.094% C-
VE-S Canis
C*
Kills:266
Deaths:403
KDR:0.660
Accuracy:28.574% C*
HSR:18.421% C
Eridani SX5
B++
Kills:198
Deaths:364
KDR:0.544
Accuracy:29.763% B++
HSR:17.677% C
Soldier Soaker
B**
Kills:176
Deaths:224
KDR:0.786
Accuracy:26.745% D
HSR:20.455% B**
Parallax VX3
A+
Kills:167
Deaths:78
KDR:2.141
Accuracy:37.860% C+
HSR:89.820% A+
Ectoblaster
C+
Kills:128
Deaths:191
KDR:0.670
Accuracy:39.056% C+
HSR:6.250% D
XM98
C-
Kills:68
Deaths:156
KDR:0.436
Accuracy:26.271% F
HSR:70.588% C-
NS-44 Commissioner AE
C+
Kills:60
Deaths:109
KDR:0.550
Accuracy:41.406% C+
HSR:16.667% D--
NS-44 Commissioner
D*
Kills:56
Deaths:94
KDR:0.596
Accuracy:23.712% D**
HSR:12.500% D*
Kills:2,414
Deaths (as Infiltrator):3,371
Deaths (to Infiltrators):3,276
KDR:0.71611
Kill Difference:957
Playtime:244.671 hours
Usage:14%
Score:3.122m
Score/min:213
Accuracy (listed only):32.424%
HSR (listed only):29.646%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 "Heatwave" Gorgon
C+
Kills:155
Deaths:136
KDR:1.140
Accuracy:27.888% C+
HSR:14.194% D**
NS-20 "Heatwave" Gorgon
C
Kills:146
Deaths:137
KDR:1.066
Accuracy:27.345% C
HSR:19.863% C
Blueshift VM5
A+
Kills:55
Deaths:37
KDR:1.486
Accuracy:19.968% C++
HSR:29.091% A+
Kills:356
Deaths (as MAX Suit):155
Deaths (to MAX Suits):693
KDR:2.29677
Kill Difference:201
Playtime:21.218 hours
Usage:1%
Score:0.313m
Score/min:245
Accuracy (listed only):25.067%
HSR (listed only):21.049%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C+
Kills:441
V. Kills:301 146%
Deaths:115
KDR:3.835
Accuracy:61.447% C+
KPH:59.200 C+
VKPH:40.400 C+
Dual Photon Pods
C+
Kills:422
V. Kills:141 297%
Deaths:95
KDR:4.442
Accuracy:48.842% C
KPH:49.100 C--
VKPH:16.400 C+
Antares LC
C
Kills:416
V. Kills:239 173%
Deaths:460
KDR:0.904
Accuracy:29.930% C
KPH:13.900 C
VKPH:8 D
Maelstrom Turbo Laser
B+
Kills:112
V. Kills:72 153%
Deaths:280
KDR:0.400
Accuracy:33.498% B+
KPH:5.200 D
VKPH:3.300 D-
Kills:1,391 (528 + 0)
Deaths:950
KDR:1.464
VKDR:0.793
Vehicle Kills:753
Kill Difference:441
Playtime:67.643 hours
Usage:4%
Score:0.638m
Score/min:157
Piloting Accuracy:33.498%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:317
V. Kills:188 168%
Deaths:198
KDR:1.601
Accuracy:50.034% B+
KPH:10.300 B+
VKPH:6.100 C
L105 Zephyr
B
Kills:95
V. Kills:27 339%
Deaths:7
KDR:13.571
Accuracy:28.538% F
KPH:38.900 C
VKPH:11.100 B
C150 Dalton
U
Kills:58
V. Kills:43 132%
Deaths:17
KDR:3.412
Accuracy:32.236% D
KPH:208,800 U
VKPH:154,800 U
Kills:470 (317 + 153)
Deaths:222
KDR:2.117
VKDR:1.162
Vehicle Kills:258
Kill Difference:248
Playtime:33.277 hours
Usage:2%
Score:0.246m
Score/min:123
Piloting Accuracy:50.034%
Gunner Accuracy:32.236%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,447
V. Kills:686 211%
Deaths:242
KDR:5.979
Accuracy:57.330% C++
KPH:39.300 B+
VKPH:18.600 C++
Skyguard
B+
Kills:238
V. Kills:147 161%
Deaths:66
KDR:3.606
Accuracy:32.470% B+
KPH:13.900 C+
VKPH:8.600 C
L100 Python HEAT
D
Kills:143
V. Kills:73 193%
Deaths:42
KDR:3.405
Accuracy:50.125% C+
KPH:17.700 D-
VKPH:9 D
C75 Viper
D*
Kills:71
V. Kills:24 284%
Deaths:46
KDR:1.543
Accuracy:19.217% F-
KPH:7.700 D*
VKPH:2.600 D*
Kills:1,899 (1,899 + 0)
Deaths:396
KDR:4.795
VKDR:2.348
Vehicle Kills:930
Kill Difference:1,503
Playtime:71.329 hours
Usage:4%
Score:0.791m
Score/min:185
Driving Accuracy:19.217%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:718
V. Kills:357 201%
Deaths:196
KDR:3.663
Accuracy:50.794% C*
KPH:19.500 C
VKPH:9.700 C**
Supernova FPC
A
Kills:549
V. Kills:258 212%
Deaths:71
KDR:7.732
Accuracy:52.838% C+
KPH:41 A
VKPH:19.300 B++
Kills:1,267 (1,267 + 0)
Deaths:267
KDR:4.745
VKDR:2.303
Vehicle Kills:615
Kill Difference:1,000
Playtime:50.280 hours
Usage:3%
Score:0.516m
Score/min:171
Driving Accuracy:52.838%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:121
V. Kills:57 209%
Deaths:17
KDR:7.118
Accuracy:56.593% C+
KPH:57.100 B++
VKPH:26.900 B++
Proton II PPA-H
A
Kills:119
V. Kills:18 N/A
Deaths:22
KDR:5.409
Accuracy:49.507% A
KPH:72 C
VKPH:10.900 A
Saron HRB-H
C+
Kills:54
V. Kills:27 193%
Deaths:17
KDR:3.176
Accuracy:45.883% D*
KPH:37.100 C+
VKPH:18.600 C--
Kills:294 (0 + 294)
Deaths:56
KDR:5.250
VKDR:1.821
Vehicle Kills:102
Kill Difference:238
Playtime:5.226 hours
Usage:0%
Score:0.133m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:45.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:169
V. Kills:7 N/A
Deaths:17
KDR:9.941
Accuracy:21.194% B+
KPH:45.800 C--
VKPH:1.900 D
M12 Kobalt
C**
Kills:152
V. Kills:5 N/A
Deaths:14
KDR:10.857
Accuracy:18.097% C++
KPH:79.200 C**
VKPH:2.600 C
M40 Fury
M
Kills:114
V. Kills:61 184%
Deaths:26
KDR:4.385
Accuracy:52.291% A++
KPH:42.500 C+
VKPH:22.700 M
G40-F Ranger
B**
Kills:94
V. Kills:59 157%
Deaths:38
KDR:2.474
Accuracy:40.190% B**
KPH:19.400 C++
VKPH:12.200 C+
G30 Walker
A*
Kills:51
V. Kills:20 243%
Deaths:8
KDR:6.375
Accuracy:47.298% A*
KPH:27.200 B**
VKPH:10.700 C*
Kills:580 (0 + 580)
Deaths:103
KDR:5.631
VKDR:1.476
Vehicle Kills:152
Kill Difference:477
Playtime:15.012 hours
Usage:1%
Score:0.207m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:47.298%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C
Kills:142
V. Kills:92 153%
Deaths:104
KDR:1.365
Accuracy:68.924% B*
KPH:21.700 C-
VKPH:14.100 C
Kills:142 (142 + 0)
Deaths:104
KDR:1.365
VKDR:0.885
Vehicle Kills:92
Kill Difference:38
Playtime:6.543 hours
Usage:0%
Score:0.100m
Score/min:254
Driving Accuracy:68.924%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,1331,4472425.979B4.9557.33%C++N/A39.3B+18.6C++23436.8h4.9B+8.5B+
Terminus VX-9 1,2101,1841,5220.778C0.2525.38%C+37.078%A13.8D--N/A3986h12.8C+50.4C++
H-V45 1,1981,1741,1900.987C+0.0427.669%B++32.794%A+16.7DN/A4970.3h13.2C++47.7B+
NS Baron G5 1,1391,1021,7250.639D0.3948.443%B+16.515%B+13.9D--N/A4579.5h6.3D*13.1C+
C-4 1,5311,0199251.102C0.0719.788%D--N/A39.3D--19.8D37625.9h1.3B+6.4C+
Supernova PC 1,0757181963.663C2.6350.794%C*N/A19.5C9.7C**12036.9h6C11.7C+
NS-30 Vandal 6035945821.021C-0.0137.166%B++26.263%C+12.3D*N/A5248.2h7.7D*20.8C+
Supernova FPC 807549717.732C*6.7052.838%C+N/A41A19.3B++31213.4h4.3B++8.1B+
Tank Mine 8525452232.444C+1.4126.874%C--N/A66.5D-37.4D-5308.2h1.4B*5.3B+
Phobos VX86 5315115730.892C0.1453.722%C-18.2%C**17.6D--N/A6729h2.8C-5.2C+
Hornet Missiles 7424411153.835C+2.8061.447%C+N/A58.8C+40.1C+4617.5h8.9B14.5B+
Dual Photon Pods 563422954.442C3.4148.842%CN/A49.1C--16.4C+3268.6h24.4C+50C+
Proximity Mine 4214201123.75C+2.7234.859%D-N/A87.5DN/A3004.8h2C5.7D
Antares LC 6554164600.904C0.1329.93%C1.923%C++13.9C8D10430h72.8B++243.2B+
Artemis VX26 AE 3983835400.709D0.3238.203%A++32.376%B+13.7D**N/A6128h21.2T55.6D
NS-11C 4023807790.488D0.5423.996%C+12.105%D*9D-N/A3342.2h19D-79C
NS-11A 3783685360.687C0.3423.712%C+27.717%B*10.3D--N/A4635.9h14.9C62.6C+
Orion VS54 3483395490.617C-0.4117.013%D30.089%B++11.3D-N/A5330h12.6C*74.3C+
NS-7 PDW 3363186300.505C--0.5327.908%B+15.094%C-12DN/A4026.6h20D--71.8C+
CAS30 Tank Buster 5053171981.601C**0.5750.034%B+N/A10.3B+6.1C6130.8h51.2B102.3B+
NS-15M1 3243135710.548D0.4817.661%D--17.891%D11.2D--N/A4227.9h17.2D**97.7D--
Rocklet Rifle 5082894820.6C+0.4349.934%CN/A19.8D15D-29114.6h35.2C**70.5C++
VE-S Canis 2742664030.66C--0.3728.574%C*18.421%C11.5D-N/A4023.1h16.9D--59.2C+
Lumine Edge 2612593,5220.074C+0.9616.187%D--20.463%B++1.2C-N/A5221.3h1.3B7.8C+
Skyguard 385238663.606C**2.5832.47%B+N/A13.8C+8.5C13617.2h99.5B+306.4B*
Solstice VE3 2382297440.308D0.7217.42%D--14.847%D-4.4D-N/A3052.6h22.1D--127D
NS-11A "Heatwave" 2342294500.509D0.5223.448%D22.271%C12.9D--N/A4117.8h20.2F-86D*
Orbital Strike Uplink 3172241224U222.97806.667%UN/A560U232.5U31660.4h1.6T*0.2T*
VE-H Maw 2292222780.799D0.2329.729%B++22.523%C-13.8D*N/A4716.1h16.8F-56.4C
Lasher X2 AE 2112033480.583C--0.4523.766%D3.941%C++16.1D--N/A4512.6h24D-101.2D
Eridani SX5 2061983640.544D0.4929.763%B++17.677%C9.4D--N/A3621.1h18.6D**62.4C
NS Decimator 3461836490.282D-0.7543.339%F--1.639%C-7.1F-6.3D*8825.9h7.6F17.5T
Spear Anti-Vehicle Phalanx Turret 305179444.068C-3.0442.549%C2.235%D-32.5C22.9C++2905.5h9.5C+22.3C+
Soldier Soaker 1761762240.786C0.2426.745%D20.455%B**12.6D*N/A6114h6.1C++22.9C
M12 Kobalt 176169179.941C8.9121.194%B+19.527%C**45.7C--1.9D1893.7h20.6C+97.2B
Parallax VX3 167167782.141C1.1137.86%C+89.82%A+18.2DN/A989.2h1.7B**4.4B++
Pulsar VS1 1751632100.776C+0.2526.915%B++25.153%B+17.2C-1.3A*689.5h16.6C61.5C*
Solstice SF 1701604170.384D0.6519.504%D-11.875%D-7.5D-N/A2721.3h15.3C78.4D
NS-20 "Heatwave" Gorgon 1691551361.14C-0.1127.888%C+14.194%D**16D--1.4C--629.7h39.4D-141.3D
M12 Kobalt 1571521410.857C+9.8318.097%C++16.447%C80C**2.6C2671.9h14.7B++81.3B+
NS-20 "Heatwave" Gorgon 1511461371.066C-0.0427.345%C19.863%C14.7D--N/A629.9h43.2D-157.8D
L100 Python HEAT 216143423.405C2.3750.125%C+1.399%D17.7D-9D1958.1h5.6B11.2B
V30-F Starfall 2341421041.365C+0.3368.924%B*N/A21.8C-14.2C2546.5h15.5C**22.5B+
NS "Jackpot" Decimator 2121331770.751D0.2856.338%D*N/A13.3F-7.9D*11910h6.9F**12.3F**
Ectoblaster 1281281910.67C+0.3639.056%C+6.25%D15.4D-N/A318.3h18.4C++47C*
E540 Halberd-H 178121177.118C+6.0956.593%C+N/A57.6B++27.1B++4862.1h5.7C**10.1C**
Hunter QCX 1581203420.351C--0.6868.616%A+10.833%D--8.5C--2.7C+12314.2h28.5F-41.5D
Proton II PPA-H 137119225.409C--4.3849.507%AN/A70C10.6A3861.7h19F-38.3C
M40 Fury 175114264.385C3.3552.291%A++N/A42.2C+22.6M3162.7h33.2F*63.6D
Maelstrom Turbo Laser 1841122800.4C--0.6333.498%B+1.786%C-5.2D3.3D-6021.6h140.3C418.8C+
NSX-P Tanto 1061011670.605C0.4327.492%B39.604%A*5.1D--N/A2220h16.8C61.2C++
L105 Zephyr 12295713.571B+12.5428.538%FN/A39.6C11.3B2472.4h5.1B*17.9C+
G40-F Ranger 15394382.474D-1.4440.19%B**N/A19.6C*12.3C++2204.8h114.9B+285.8B++
Zenith VX-5AE 91872050.424D-0.6124.11%D27.586%B5.5D*N/A2415.7h20.8F-86.2D**
C75 Viper 9571461.543C--0.5119.217%F-N/A7.6D*2.6D*719.3h16.6C86.3F--
NS "Heatwave" Decimator 103711020.696D0.3347.613%F-1.408%C17.3D**7.8D*1374.1h5.2D*10.9F
MANA Anti-Vehicle Turret 152701100.636D--0.3940.034%D2.857%D700C820C++1247900.1h10.1D25.2D-
XM98 69681560.436D-0.5926.271%F70.588%C-6.4D*N/A2210.6h3.6D**13.9F-
Icikill 76667,4080.009D-1.0218.477%D--7.576%C0.1C+N/A0445h5.5T*29.8F--
NS-44 Commissioner AE 64601090.55D0.4841.406%C+16.667%D--11.5D*N/A415.2h8T*19.2F**
Nemesis VSH9 100591630.362D0.6747.79%F-3.39%B+5.7C--4C9310.3h7.9C*16.5D
C150 Dalton 10158173.412C2.3832.236%D1.724%B**580U430U9641800.1h4.1C++12.6C+
Force-Blade 62588,8490.007C--1.0223.916%C--1.724%D0.1DN/A0444.5h2.9C+12.3C+
NS-44 Commissioner 5956940.596C0.4323.712%D**12.5%D*8.9D--N/A426.3h6F25.3F-
Blueshift VM5 5555371.486C0.4619.968%C++29.091%A+22DN/A622.5h13.6B++68.3B+
Saron HRB-H 8154173.176C2.1545.883%D*N/A36C+18D3731.5h17.9B*38.9B+
Flare VE6 56511070.477D-0.5515.529%D*19.608%D10.2D--1A505h13.3D85.6D-
G30 Walker 715186.375B+5.3447.298%A*7.843%A++26.8B*10.5C*1781.9h136.1B**287.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon401,7625.1h
Anti-Vehicle MANA Turret262222h
Nano-Armor Kit338277,01927.6h
AE Nano-Armor Kit283381,03139.2h
Skywall Shield Emitter1920.5h
Turret AI Module11260.6h
Structure Shield Module01450.6h
Repair Module12170.9h
AE Medical Applicator24150,3715.8h
Reinforcements Module0500.2h
Nanite Revive Grenade01,6950.5h
Medical Applicator17229,4995.4h
Blast Wall0840.5h
Cortium Silo12120.7h
Spitfire Auto-Turret289612h
Restoration Kit488152h
NS Patriot Flare Gun31570.3h
Motion Spotter23201.5h
Hoplon Anti-Aircraft Phalanx Tower02910.3h
Xiphos Anti-Personnel Tower1570.2h
Rampart Wall31541.5h
Welding Device01,6660.1h
Deconstruction Tool36,3580.5h
Spear Anti-Vehicle Tower1600.3h
Shield Recharging Field62630.2h
Smoke Grenade08730.2h
Ammunition Package271,0751.5h
Medical Kit627591.5h
Anti-Infantry MANA Turret17761h
Nano-Repair Grenade03,0350.8h
Router41830.4h
Pain Spire0520.2h
Flail Targeting Dart213605.3h
Snowman Soldier101690.3h
IPC Targeting Dart4640.4h
Orbital Strike Target Designator481483.2h
Hardlight Barrier111540.5h
Vehicle Gate1820.9h
Recon Detection Device521,7245h
Lumifiber Rampart Wall0670.5h
Alarm Module0580.2h
Elysium Spawn Tube31140.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.71s
Server spent 1.44s on queries, 0.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.