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Paragon Warbringer Keviro[TFDN] Keviro
VS BR 104

KDR: 1.01

Score: 20.9m

Last Seen: Apr 18th, 2019 8:02 PM
- OFFLINE - 146.4 hour(s)

Prestige 1, Battle Rank 100 (104 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Terminus VX-9 NS Baron G5 C-4 Supernova PC H-V45 NS-30 Vandal Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 160TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.068%26.186%6562010156,0070.5617170.453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.482%0.772B++0.823B++-1.207D*HEAD ++ (~13.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.17C++15.5-0.088C+46.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.466%0.488%146310328198134801.00738170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.483%0.429B-1.021D*-0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.40.27C*48.70.079C+68.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.079%0.469%249510302,988160015231.8675196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.785%-0.293C-1.4D**0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.114C+12.6-0.035C+20.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.949%16.344%333103236111034290.32699384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.159%-0.67D3M+1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.30.005C+34.20.135C++84

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.58%85.973%3321033221127610.173062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.763%-0.664D1.233B**1.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.273C*2.20.309C*5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.941%18.125%3311034480712190.674157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.958B*0.678B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.597B+2.80.42B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
20.9m816%243 (14.6k)210 (12.6k)1.0148722,18821,8631.26158104 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103582719.169%10.844%20804:342

9% Combat Medic47% Engineer13% Heavy Assault15% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:39 PMFeb 23rd, 2018 12:44 PMApr 23rd, 2019 6:21 AM (1d) (PST)Apr 18th, 2019 6:32 PM (6d) (PST)Apr 18th, 2019 4:02 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3991422570.2220.2190.0242.3020.06098

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9598,51215,44713131138412,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1664.4h/69.3d 5,394 2,406 10,938 229.9k 2,241 3,350 5,984 39.9m

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:1,102
Deaths:1,725
KDR:0.639
Accuracy:48.443% B+
HSR:16.515% B+
Phobos VX86
C**
Kills:480
Deaths:545
KDR:0.881
Accuracy:52.941% C--
HSR:18.125% C**
NS-11C
C+
Kills:380
Deaths:779
KDR:0.488
Accuracy:23.996% C+
HSR:12.105% D*
Solstice VE3
D-
Kills:229
Deaths:744
KDR:0.308
Accuracy:17.420% D--
HSR:14.847% D-
Solstice SF
D-
Kills:160
Deaths:417
KDR:0.384
Accuracy:19.504% D-
HSR:11.875% D-
NSX-P Tanto
A*
Kills:101
Deaths:167
KDR:0.605
Accuracy:27.492% B
HSR:39.604% A*
Zenith VX-5AE
B+
Kills:87
Deaths:205
KDR:0.424
Accuracy:24.110% D
HSR:27.586% B+
Kills:2,539
Deaths (as Engineer):4,582
Deaths (to Engineers):5,222
KDR:0.55412
Kill Difference:2,043
Playtime:786.637 hours
Usage:47%
Score:11.006m
Score/min:233
Accuracy (listed only):30.558%
HSR (listed only):20.094%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:326
Deaths:532
KDR:0.613
Accuracy:16.983% D
HSR:29.448% B++
NS-15M1
D
Kills:313
Deaths:571
KDR:0.548
Accuracy:17.661% D-
HSR:17.891% D
VE-H Maw
B++
Kills:222
Deaths:278
KDR:0.799
Accuracy:29.729% B++
HSR:22.523% C
Lasher X2 AE
C++
Kills:203
Deaths:348
KDR:0.583
Accuracy:23.766% D
HSR:3.941% C++
Flare VE6
D
Kills:51
Deaths:105
KDR:0.486
Accuracy:15.584% D*
HSR:19.608% D
Kills:1,115
Deaths (as Heavy Assault):1,834
Deaths (to Heavy Assaults):5,484
KDR:0.60796
Kill Difference:719
Playtime:219.148 hours
Usage:13%
Score:1.534m
Score/min:117
Accuracy (listed only):20.745%
HSR (listed only):18.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B+
Kills:1,102
Deaths:1,725
KDR:0.639
Accuracy:48.443% B+
HSR:16.515% B+
Phobos VX86
C**
Kills:480
Deaths:545
KDR:0.881
Accuracy:52.941% C--
HSR:18.125% C**
NS-11C
C+
Kills:380
Deaths:779
KDR:0.488
Accuracy:23.996% C+
HSR:12.105% D*
NS-7 PDW
B+
Kills:318
Deaths:630
KDR:0.505
Accuracy:27.908% B+
HSR:15.094% C-
VE-S Canis
C*
Kills:266
Deaths:403
KDR:0.660
Accuracy:28.574% C*
HSR:18.421% C
Solstice VE3
D-
Kills:229
Deaths:744
KDR:0.308
Accuracy:17.420% D--
HSR:14.847% D-
Eridani SX5
B++
Kills:198
Deaths:364
KDR:0.544
Accuracy:29.763% B++
HSR:17.677% C
Solstice SF
D-
Kills:160
Deaths:417
KDR:0.384
Accuracy:19.504% D-
HSR:11.875% D-
NSX-P Tanto
A*
Kills:101
Deaths:167
KDR:0.605
Accuracy:27.492% B
HSR:39.604% A*
Zenith VX-5AE
B+
Kills:87
Deaths:205
KDR:0.424
Accuracy:24.110% D
HSR:27.586% B+
Kills:3,321
Deaths (as Light Assault):5,979
Deaths (to Light Assaults):3,303
KDR:0.55544
Kill Difference:2,658
Playtime:253.387 hours
Usage:15%
Score:2.998m
Score/min:197
Accuracy (listed only):30.015%
HSR (listed only):19.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:1,184
Deaths:1,522
KDR:0.778
Accuracy:25.380% C+
HSR:37.078% A+
NS Baron G5
B+
Kills:1,102
Deaths:1,725
KDR:0.639
Accuracy:48.443% B+
HSR:16.515% B+
H-V45
A+
Kills:604
Deaths:728
KDR:0.830
Accuracy:27.124% B+
HSR:31.788% A+
Phobos VX86
C**
Kills:480
Deaths:545
KDR:0.881
Accuracy:52.941% C--
HSR:18.125% C**
NS-7 PDW
B+
Kills:318
Deaths:630
KDR:0.505
Accuracy:27.908% B+
HSR:15.094% C-
VE-S Canis
C*
Kills:266
Deaths:403
KDR:0.660
Accuracy:28.574% C*
HSR:18.421% C
NS-11A
B++
Kills:247
Deaths:415
KDR:0.595
Accuracy:22.530% C
HSR:27.126% B++
NS-11A "Heatwave"
C
Kills:229
Deaths:450
KDR:0.509
Accuracy:23.448% D
HSR:22.271% C
Eridani SX5
B++
Kills:198
Deaths:364
KDR:0.544
Accuracy:29.763% B++
HSR:17.677% C
Pulsar VS1
B++
Kills:163
Deaths:210
KDR:0.776
Accuracy:26.915% B++
HSR:25.153% B++
Kills:4,791
Deaths (as Combat Medic):6,992
Deaths (to Combat Medics):2,167
KDR:0.68521
Kill Difference:2,201
Playtime:151.451 hours
Usage:9%
Score:2.017m
Score/min:222
Accuracy (listed only):31.303%
HSR (listed only):22.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B++
Kills:590
Deaths:573
KDR:1.030
Accuracy:37.273% B++
HSR:26.102% C+
Artemis VX26 AE
A++
Kills:383
Deaths:540
KDR:0.709
Accuracy:38.203% A++
HSR:32.376% B+
NS-7 PDW
B+
Kills:318
Deaths:630
KDR:0.505
Accuracy:27.908% B+
HSR:15.094% C-
VE-S Canis
C*
Kills:266
Deaths:403
KDR:0.660
Accuracy:28.574% C*
HSR:18.421% C
Eridani SX5
B++
Kills:198
Deaths:364
KDR:0.544
Accuracy:29.763% B++
HSR:17.677% C
Soldier Soaker
B**
Kills:159
Deaths:204
KDR:0.779
Accuracy:26.091% D-
HSR:22.013% B**
Parallax VX3
A++
Kills:153
Deaths:78
KDR:1.962
Accuracy:36.916% C
HSR:92.811% A++
Ectoblaster
C+
Kills:126
Deaths:190
KDR:0.663
Accuracy:39.235% C+
HSR:5.556% D-
XM98
C-
Kills:68
Deaths:156
KDR:0.436
Accuracy:26.271% F
HSR:70.588% C-
NS-44 Commissioner AE
C+
Kills:60
Deaths:109
KDR:0.550
Accuracy:41.478% C+
HSR:16.667% D--
NS-44 Commissioner
D*
Kills:56
Deaths:94
KDR:0.596
Accuracy:23.712% D**
HSR:12.500% D*
Kills:2,377
Deaths (as Infiltrator):3,341
Deaths (to Infiltrators):3,150
KDR:0.71146
Kill Difference:964
Playtime:242.757 hours
Usage:15%
Score:3.088m
Score/min:212
Accuracy (listed only):32.311%
HSR (listed only):29.982%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 "Heatwave" Gorgon
C
Kills:155
Deaths:136
KDR:1.140
Accuracy:27.888% C
HSR:14.194% F
NS-20 "Heatwave" Gorgon
C
Kills:146
Deaths:137
KDR:1.066
Accuracy:27.345% C
HSR:19.863% C-
Kills:301
Deaths (as MAX Suit):136.500
Deaths (to MAX Suits):678
KDR:2.20513
Kill Difference:164.500
Playtime:20.033 hours
Usage:1%
Score:0.290m
Score/min:241
Accuracy (listed only):27.616%
HSR (listed only):17.028%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:422
V. Kills:141 297%
Deaths:95
KDR:4.442
Accuracy:48.842% C
KPH:49.100 C--
VKPH:16.400 C+
Hornet Missiles
C++
Kills:417
V. Kills:284 146%
Deaths:113
KDR:3.690
Accuracy:61.572% C+
KPH:57.900 C+
VKPH:39.400 C++
Antares LC
C
Kills:412
V. Kills:237 173%
Deaths:443
KDR:0.930
Accuracy:29.732% C
KPH:14.400 C
VKPH:8.300 D
Maelstrom Turbo Laser
B+
Kills:112
V. Kills:72 153%
Deaths:280
KDR:0.400
Accuracy:33.498% B+
KPH:5.200 D
VKPH:3.300 D--
Kills:1,363 (524 + 0)
Deaths:931
KDR:1.464
VKDR:0.788
Vehicle Kills:734
Kill Difference:432
Playtime:65.900 hours
Usage:4%
Score:0.626m
Score/min:158
Piloting Accuracy:33.498%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:285
V. Kills:171 166%
Deaths:180
KDR:1.583
Accuracy:49.210% B
KPH:10.900 B+
VKPH:6.500 C
L105 Zephyr
C**
Kills:95
V. Kills:27 339%
Deaths:7
KDR:13.571
Accuracy:28.538% F
KPH:38.900 C
VKPH:11.100 C**
Kills:380 (285 + 95)
Deaths:187
KDR:2.032
VKDR:1.059
Vehicle Kills:198
Kill Difference:193
Playtime:28.666 hours
Usage:2%
Score:0.141m
Score/min:82
Piloting Accuracy:49.210%
Gunner Accuracy:28.538%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,408
V. Kills:667 211%
Deaths:230
KDR:6.122
Accuracy:57.250% C++
KPH:39.600 B*
VKPH:18.700 C++
Skyguard
B+
Kills:236
V. Kills:146 161%
Deaths:65
KDR:3.631
Accuracy:32.304% B+
KPH:13.800 C+
VKPH:8.500 C
L100 Python HEAT
D
Kills:143
V. Kills:73 193%
Deaths:42
KDR:3.405
Accuracy:50.125% C+
KPH:17.700 D-
VKPH:9 D
C75 Viper
D*
Kills:71
V. Kills:24 284%
Deaths:46
KDR:1.543
Accuracy:19.217% F-
KPH:7.700 D*
VKPH:2.600 D*
Kills:1,858 (1,858 + 0)
Deaths:383
KDR:4.851
VKDR:2.376
Vehicle Kills:910
Kill Difference:1,475
Playtime:70.087 hours
Usage:4%
Score:0.763m
Score/min:182
Driving Accuracy:19.217%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:717
V. Kills:356 201%
Deaths:195
KDR:3.677
Accuracy:50.771% C++
KPH:19.500 C
VKPH:9.700 B
Supernova FPC
A+
Kills:484
V. Kills:235 205%
Deaths:60
KDR:8.067
Accuracy:52.959% C+
KPH:40.700 A+
VKPH:19.800 B**
Kills:1,201 (1,201 + 0)
Deaths:255
KDR:4.710
VKDR:2.318
Vehicle Kills:591
Kill Difference:946
Playtime:48.743 hours
Usage:3%
Score:0.489m
Score/min:167
Driving Accuracy:52.959%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:121
V. Kills:57 209%
Deaths:16
KDR:7.563
Accuracy:56.482% C+
KPH:59.900 B++
VKPH:28.200 B++
Proton II PPA-H
B**
Kills:117
V. Kills:17 N/A
Deaths:22
KDR:5.318
Accuracy:49.234% A
KPH:74.900 C
VKPH:10.900 B**
Saron HRB-H
C+
Kills:54
V. Kills:27 193%
Deaths:17
KDR:3.176
Accuracy:45.883% D*
KPH:37.100 C+
VKPH:18.600 D
Kills:292 (0 + 292)
Deaths:55
KDR:5.309
VKDR:1.836
Vehicle Kills:101
Kill Difference:237
Playtime:5.036 hours
Usage:0%
Score:0.131m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:45.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:162
V. Kills:7 N/A
Deaths:16
KDR:10.125
Accuracy:20.600% B+
KPH:45.200 C--
VKPH:2 D
M12 Kobalt
C*
Kills:148
V. Kills:4 N/A
Deaths:14
KDR:10.571
Accuracy:17.696% C+
KPH:78 C*
VKPH:2.100 C
M40 Fury
A**
Kills:103
V. Kills:54 187%
Deaths:24
KDR:4.292
Accuracy:50.219% A+
KPH:41.300 C+
VKPH:21.700 A**
G40-F Ranger
B**
Kills:91
V. Kills:57 157%
Deaths:37
KDR:2.459
Accuracy:39.954% B**
KPH:19 C+
VKPH:11.900 C+
G30 Walker
A**
Kills:51
V. Kills:20 243%
Deaths:8
KDR:6.375
Accuracy:47.298% A**
KPH:27.300 B**
VKPH:10.700 C*
Kills:555 (0 + 555)
Deaths:99
KDR:5.606
VKDR:1.434
Vehicle Kills:142
Kill Difference:456
Playtime:14.649 hours
Usage:1%
Score:0.198m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:47.298%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C
Kills:142
V. Kills:92 153%
Deaths:104
KDR:1.365
Accuracy:68.924% B*
KPH:21.700 C--
VKPH:14.100 C
Kills:142 (142 + 0)
Deaths:104
KDR:1.365
VKDR:0.885
Vehicle Kills:92
Kill Difference:38
Playtime:6.538 hours
Usage:0%
Score:0.100m
Score/min:254
Driving Accuracy:68.924%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,0751,4082306.122B5.1157.25%C++N/A39.6B*18.7C++23135.6h4.9B*8.6B*
Terminus VX-9 1,2101,1841,5220.778C--0.2425.38%C+37.078%A+13.8D--N/A3985.8h12.8C+50.4C++
NS Baron G5 1,1391,1021,7250.639C--0.3848.443%B+16.515%B+13.9D--N/A4579.5h6.3D*13.1C+
C-4 1,5011,0009231.083C0.0719.63%D--N/A38.8D-19.4D36825.8h1.3B+6.4C+
Supernova PC 1,0737171953.677C2.6650.771%C++N/A19.4C9.6B11936.9h6C11.8C+
H-V45 6176047280.83C0.1827.124%B+31.788%A+12D-N/A3950.3h14.7C54.2C*
NS-30 Vandal 5995905731.03C-0.0237.273%B++26.102%C+12.4D*N/A5247.5h7.7D*20.8C+
Tank Mine 8205242132.46C+1.4527.749%C-N/A68.9D38.9D-5467.6h1.4B*5.1B++
Supernova FPC 719484608.067B+7.0552.959%C+N/A40.7A+19.7B**31711.9h4.4B++8.4B+
Phobos VX86 4994805450.881C0.1352.941%C--18.125%C**17.3D-N/A6327.8h2.8C5.3C+
Dual Photon Pods 563422954.442C3.4348.842%CN/A49.1C--16.4C+3258.6h24.4C+50C+
Hornet Missiles 7014171133.69C2.6861.572%C+N/A57.9C+39.4C++4547.2h8.7B14.1B+
Proximity Mine 4174161113.748C+2.7334.856%D-N/A88.5DN/A2984.7h2C+5.7D
Antares LC 6494124430.93C0.0829.732%C1.942%C+14.5C8.3D10828.5h70.6B++237.6B++
Artemis VX26 AE 3983835400.709D0.3138.203%A++32.376%B+13.7D*N/A6128h21.2T-55.6D
NS-11C 4023807790.488C--0.5323.996%C+12.105%D*9D-N/A3242.2h19D79C+
Orion VS54 3333265320.613C-0.4016.983%D29.448%B++11.5D-N/A5428.3h12.6C**74.5C+
NS-7 PDW 3363186300.505D0.5127.908%B+15.094%C-12DN/A4026.6h20D-71.8C+
NS-15M1 3243135710.548D0.4717.661%D-17.891%D11.2D--N/A4227.9h17.2D*97.7D
CAS30 Tank Buster 4562851801.583C**0.5749.21%BN/A10.9B+6.5C6626.2h48.6B+98.8B+
Rocklet Rifle 4942814690.599C+0.4249.584%CN/A19.8D15D-28714.2h35.2C**71C*
VE-S Canis 2742664030.66C-0.3528.574%C*18.421%C11.5D-N/A3923.1h16.9D-59.2C+
Lumine Edge 2612593,3450.077C+0.9416.407%D--20.463%B++1.3C-N/A5206.6h1.3C**7.7C+
NS-11A 2532474150.595D0.4222.53%C27.126%B++8.9D--N/A3827.6h16D70.9C
Skyguard 382236653.631B2.6232.304%B+N/A13.8C+8.5C13517.1h99.3B++307.3B*
NS-11A "Heatwave" 2342294500.509D0.5123.448%D22.271%C12.9D--N/A4117.8h20.2F86D--
Solstice VE3 2382297440.308D0.7117.42%D--14.847%D-4.4D-N/A2952.5h22.1D-127D-
Orbital Strike Uplink 3172241224U222.99806.667%UN/A560U232.5U31660.4h1.6T*0.2T*
VE-H Maw 2292222780.799D0.2229.729%B++22.523%C13.8D--N/A4716.1h16.8F56.4C
Lasher X2 AE 2112033480.583C--0.4323.766%D3.941%C++16.1D--N/A4512.6h24D-101.2D
Eridani SX5 2061983640.544C--0.4729.763%B++17.677%C9.4D--N/A3521.1h18.6D**62.4C
NS Decimator 3461836470.283D-0.7343.324%F--1.639%C-7.1F6.3D*8625.8h7.5F17.4F**
Spear Anti-Vehicle Phalanx Turret 304178434.14C-3.1342.504%C+2.247%D-32.4C22.9C++2905.5h9.5C+22.3C++
Pulsar VS1 1751632100.776C+0.2426.915%B++25.153%B++17.2C1.3A*669.5h16.6C61.5C**
M12 Kobalt 1691621610.125C9.1120.6%B+19.136%C**45C--1.9D1883.6h20.2C+98B
Solstice SF 1701604170.384D0.6319.504%D-11.875%D-7.5D-N/A2721.3h15.3C78.4C--
Soldier Soaker 1591592040.779C0.2426.091%D-22.013%B**11.8D*N/A5713.5h5.9C*22.8C
NS-20 "Heatwave" Gorgon 1691551361.14C-0.1327.888%C14.194%F16D*1.4C--629.7h39.4C+141.3C
Parallax VX3 153153781.962C0.9536.916%C92.811%A++17.2DN/A808.9h1.5A4.2B++
M12 Kobalt 1521481410.571C9.5617.696%C+16.216%C77.9C*2.1C2651.9h14.5B*82.1B+
NS-20 "Heatwave" Gorgon 1511461371.066C-0.0527.345%C19.863%C-14.7D*N/A629.9h43.2C+157.8C
L100 Python HEAT 216143423.405C2.3950.125%C+1.399%D17.7D-9D1928.1h5.6B+11.2B
V30-F Starfall 2341421041.365C+0.3568.924%B*N/A21.8C--14.2C2546.5h15.5C*22.5B+
NS "Jackpot" Decimator 2121331740.764D0.2556.342%D*N/A13.3F7.9D-11910h6.9T12.2F**
Ectoblaster 1261261900.663C+0.3539.235%C+5.556%D-15.2DN/A318.3h18.6C+47.3C*
E540 Halberd-H 178121167.563C+6.5556.482%C+N/A60.5B++28.5B++5062h5.5B+9.8B+
Hunter QCX 1561183380.349C--0.6768.659%A+11.017%D--8.3D2.7C+12314.2h28.9F-42.1D
Proton II PPA-H 134117225.318C--4.3049.234%AN/A73.1C10.6B**4011.6h19F-38.5C-
Maelstrom Turbo Laser 1841122800.4C-0.6133.498%B+1.786%C-5.2D3.3D--6021.6h140.3C418.8C+
M40 Fury 157103244.292C3.2850.219%A+N/A41.2C+21.6A**3062.5h31.2F--62D
NSX-P Tanto 1061011670.605C0.4127.492%B39.604%A*5.1D--N/A2220h16.8C+61.2C++
L105 Zephyr 12295713.571B+12.5628.538%FN/A39.6C11.3C**2472.4h5.1B*17.9C+
G40-F Ranger 14891372.459D1.4439.954%B**N/A19C+11.9C+2134.8h115.8C**289.9B++
Zenith VX-5AE 91872050.424D-0.5924.11%D27.586%B+5.5D*N/A2415.7h20.8F-86.2D**
NS "Heatwave" Decimator 103711020.696C--0.3247.674%F-1.408%C17.3D**7.8D*1374.1h5.2D*10.9F-
C75 Viper 9571461.543C--0.5319.217%F-N/A7.6D*2.6D*699.3h16.6C86.3F--
XM98 69681560.436D0.5826.271%F70.588%C-6.4D*N/A2210.6h3.6D**13.9F-
Icikill 73636,7950.009D-1.0118.149%D--7.937%C0.1C+N/A0422.3h5.6T*30.9F*
MANA Anti-Vehicle Turret 140621090.569D-0.4539.575%D--3.226%C+620D-780D675660.1h11.1D--28.1D**
NS-44 Commissioner AE 64601090.55D0.4641.478%C+16.667%D--11.5D*N/A415.2h8T*19.2F*
Nemesis VSH9 100591590.371D0.6447.225%F--3.39%B+5.8D4D--9210.2h7.6B16.2D
Force-Blade 62588,8490.007C--1.0123.916%C--1.724%D0.1DN/A0444.3h2.9C+12.3C+
NS-44 Commissioner 5956940.596C0.4223.712%D**12.5%D*8.9D--N/A426.3h6F25.3F-
Saron HRB-H 8154173.176C2.1645.883%D*N/A36C+18D3661.5h17.9B*38.9B+
Flare VE6 56511050.486D-0.5315.584%D*19.608%D10.4D*1A504.9h13.1D84.2D-
G30 Walker 715186.375B*5.3647.298%A**7.843%A++26.8B**10.5C*1781.9h136.1B**287.7A+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit488152h
NS Patriot Flare Gun31310.3h
Motion Spotter23201.5h
Anti-Vehicle MANA Turret252071.9h
Nano-Armor Kit338276,99727.6h
Pain Spire0510.2h
Flail Targeting Dart213605.3h
Welding Device01,5580.1h
Snowman Soldier101690.3h
Spawn Beacon401,7265h
Repair Module12150.9h
Turret AI Module11240.6h
Skywall Shield Emitter1910.5h
Structure Shield Module01430.6h
Cortium Silo12110.7h
AE Medical Applicator22243,4515.2h
AE Nano-Armor Kit271356,69536.5h
Blast Wall0840.5h
Nanite Revive Grenade01,4740.4h
Medical Applicator17229,4805.4h
Spear Anti-Vehicle Tower1600.3h
Spitfire Auto-Turret279432h
Deconstruction Tool36,3580.5h
Rampart Wall31541.5h
Hoplon Anti-Aircraft Phalanx Tower02910.3h
Xiphos Anti-Personnel Tower1570.2h
Anti-Infantry MANA Turret17761h
Ammunition Package251,0081.4h
Medical Kit324161h
Lumifiber Rampart Wall0650.5h
Alarm Module0570.2h
Elysium Spawn Tube31140.6h
Router41830.4h
Nano-Repair Grenade02,9240.8h
Orbital Strike Target Designator481483.2h
IPC Targeting Dart4640.4h
Vehicle Gate1820.9h
Hardlight Barrier101380.4h
Shield Recharging Field62630.2h
Smoke Grenade08730.2h
Recon Detection Device521,7055h

Check the help document for the dictionary if you want to learn more about words used here.


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