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Major Kfresh[MERC] Kfresh
TR BR 63

KDR: 3.16

Score: 30.9m

Last Seen: Oct 19th, 2019 1:02 AM
-

Prestige 1, Battle Rank 63 - Terran Republic on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 P2-120 HESH Hellfire Rocket Pods T9 CARV P2-120 AP PDW-16 Hailstorm MG-H1 Watchman RAMS .50M
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $746,847 MLG Score: 597
Fun Score: N/A
Cheeseburgers Flipped: 566TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.276%16.699%35522119724,1043.065890.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.676%0.017C+-0.643D0.141C++HEAD ++ (~6.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.21C++12.50.125C+46.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.642%0.846%1544412156,735482175213.9441384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.163%-0.605D-0.674D0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.80.361C**32.50.385C**70.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.811%1.951%18237121213,016895281114.543463%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.695%-0.507D-0.384C-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.599B+5.50.558B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.097%4.326%83312163935323640.737336108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.91%-0.407C---0.022C+1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.6-0.291C51.9-0.229C109.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.365%63.509%83112182,77692343.00758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.356C**-0.239C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.401B2.20.305C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.779%14.986%832121736767640.542098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.985%0.269C*0.023C+0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.313C*4.10.165C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.9m242.4%302 (18.1k)249 (14.9k)3.1583360,16319,0493.7662963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1219209819.542%11.685%22806:3016

34% Engineer39% Heavy Assault9% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:37 AMMar 11th, 2015 5:12 AMOct 19th, 2019 5:33 AM (23d) (PST)Oct 18th, 2019 11:33 PM (24d) (PST)Oct 18th, 2019 9:02 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5961444520.4860.1540.0571.3230.060597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,7748,61927,155299379414,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2063.4h/86d 11,581 7,030 13,417 163.8k 3,841 5,239 7,426 73.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:7,514
Deaths:3,025
KDR:2.484
Accuracy:20.476% D
HSR:20.242% D
T9 CARV
C++
Kills:3,288
Deaths:787
KDR:4.178
Accuracy:20.057% C++
HSR:12.835% D**
MG-H1 Watchman
C+
Kills:2,857
Deaths:1,122
KDR:2.546
Accuracy:22.954% C+
HSR:23.206% C
TMG-50
D-
Kills:519
Deaths:252
KDR:2.060
Accuracy:16.442% D-
HSR:17.534% D-
T16 Rhino
C+
Kills:424
Deaths:216
KDR:1.963
Accuracy:20.272% C+
HSR:14.623% D*
T9 CARV-S
C
Kills:329
Deaths:165
KDR:1.994
Accuracy:20.349% C
HSR:12.766% F
MSW-R
D
Kills:275
Deaths:171
KDR:1.608
Accuracy:18.972% D
HSR:14.909% D*
Kills:15,206
Deaths (as Heavy Assault):5,738
Deaths (to Heavy Assaults):5,409
KDR:2.65005
Kill Difference:9,468
Playtime:804.140 hours
Usage:39%
Score:10.651m
Score/min:221
Accuracy (listed only):19.932%
HSR (listed only):16.588%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C-
Kills:1,200
Deaths:875
KDR:1.371
Accuracy:21.162% C-
HSR:16.500% D
LC3 Jaguar
D
Kills:1,163
Deaths:693
KDR:1.678
Accuracy:20.652% D
HSR:14.273% D--
NS-11C
B
Kills:518
Deaths:314
KDR:1.650
Accuracy:23.263% C+
HSR:21.236% B
FA1 Barrage
C++
Kills:239
Deaths:142
KDR:1.683
Accuracy:41.634% C++
HSR:14.226% C
TRAC-5
C
Kills:189
Deaths:44
KDR:4.295
Accuracy:20.370% C
HSR:14.286% D-
LC2 Lynx
C**
Kills:172
Deaths:80
KDR:2.150
Accuracy:20.783% D
HSR:23.256% C**
TRS-12 Uppercut
C++
Kills:128
Deaths:97
KDR:1.320
Accuracy:55.736% C+
HSR:16.406% C++
HC1 Cougar
C+
Kills:85
Deaths:56
KDR:1.518
Accuracy:24.442% C+
HSR:16.471% D--
Kills:3,694
Deaths (as Engineer):2,301
Deaths (to Engineers):4,430
KDR:1.60539
Kill Difference:1,393
Playtime:694.465 hours
Usage:34%
Score:12.031m
Score/min:289
Accuracy (listed only):28.505%
HSR (listed only):17.082%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C
Kills:3,003
Deaths:1,328
KDR:2.261
Accuracy:21.994% C
HSR:8.625% D*
NS-7 PDW
C++
Kills:1,520
Deaths:835
KDR:1.820
Accuracy:25.398% C++
HSR:14.737% C--
T5 AMC
C-
Kills:1,200
Deaths:875
KDR:1.371
Accuracy:21.162% C-
HSR:16.500% D
LC3 Jaguar
D
Kills:1,163
Deaths:693
KDR:1.678
Accuracy:20.652% D
HSR:14.273% D--
NS-11C
B
Kills:518
Deaths:314
KDR:1.650
Accuracy:23.263% C+
HSR:21.236% B
FA1 Barrage
C++
Kills:239
Deaths:142
KDR:1.683
Accuracy:41.634% C++
HSR:14.226% C
TRAC-5
C
Kills:189
Deaths:44
KDR:4.295
Accuracy:20.370% C
HSR:14.286% D-
LC2 Lynx
C**
Kills:172
Deaths:80
KDR:2.150
Accuracy:20.783% D
HSR:23.256% C**
TRS-12 Uppercut
C++
Kills:128
Deaths:97
KDR:1.320
Accuracy:55.736% C+
HSR:16.406% C++
SMG-46 Armistice
C+
Kills:99
Deaths:53
KDR:1.868
Accuracy:25.490% C+
HSR:15.152% C
HC1 Cougar
C+
Kills:85
Deaths:56
KDR:1.518
Accuracy:24.442% C+
HSR:16.471% D--
MG-S1 Jackal
C+
Kills:78
Deaths:73
KDR:1.068
Accuracy:25.678% C+
HSR:12.821% D--
Kills:8,394
Deaths (as Light Assault):4,590
Deaths (to Light Assaults):3,132
KDR:1.82876
Kill Difference:3,804
Playtime:281.471 hours
Usage:14%
Score:3.954m
Score/min:234
Accuracy (listed only):27.217%
HSR (listed only):15.666%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:3,003
Deaths:1,328
KDR:2.261
Accuracy:21.994% C
HSR:8.625% D*
RAMS .50M
C+
Kills:2,776
Deaths:518
KDR:5.359
Accuracy:37.365% C+
HSR:63.509% F-
NS-7 PDW
C++
Kills:1,520
Deaths:835
KDR:1.820
Accuracy:25.398% C++
HSR:14.737% C--
TX2 Emperor
C+
Kills:318
Deaths:266
KDR:1.195
Accuracy:28.427% C+
HSR:13.522% D--
NS-44 Commissioner
D-
Kills:240
Deaths:212
KDR:1.132
Accuracy:27.085% D*
HSR:15.833% D-
NS-61 Emissary
D
Kills:192
Deaths:166
KDR:1.157
Accuracy:24.247% D
HSR:13.021% D
SMG-46 Armistice
C+
Kills:99
Deaths:53
KDR:1.868
Accuracy:25.490% C+
HSR:15.152% C
MG-S1 Jackal
C+
Kills:78
Deaths:73
KDR:1.068
Accuracy:25.678% C+
HSR:12.821% D--
SOAS-20
C--
Kills:61
Deaths:28
KDR:2.179
Accuracy:25.389% C--
HSR:9.836% F
TX1 Repeater
D*
Kills:60
Deaths:47
KDR:1.277
Accuracy:14.994% F
HSR:13.333% D*
Kills:8,347
Deaths (as Infiltrator):3,526
Deaths (to Infiltrators):2,579
KDR:2.36727
Kill Difference:4,821
Playtime:192.161 hours
Usage:9%
Score:2.479m
Score/min:215
Accuracy (listed only):25.607%
HSR (listed only):18.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,906
Deaths:620
KDR:3.074
Accuracy:15.830% C+
HSR:18.101% C--
M1 Heavy Cycler
C++
Kills:1,836
Deaths:627
KDR:2.928
Accuracy:14.351% C+
HSR:18.137% C++
M3 Pounder HEG
C
Kills:74
Deaths:38
KDR:1.947
Accuracy:33.734% D
HSR:2.703% C
M3 Pounder HEG
B+
Kills:51
Deaths:31
KDR:1.645
Accuracy:36.688% C-
HSR:3.922% B+
Kills:3,867
Deaths (as MAX Suit):658
Deaths (to MAX Suits):1,147
KDR:5.8769
Kill Difference:3,209
Playtime:70.945 hours
Usage:3%
Score:1.660m
Score/min:390
Accuracy (listed only):25.151%
HSR (listed only):10.716%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:5,103
V. Kills:762 N/A
Deaths:434
KDR:11.758
Accuracy:53.709% B++
KPH:76.400 C+
VKPH:11.400 C
M14 Banshee
C
Kills:655
V. Kills:48 N/A
Deaths:147
KDR:4.456
Accuracy:24.864% D-
KPH:35.400 C
VKPH:2.600 C
M18 Needler
C-
Kills:573
V. Kills:482 119%
Deaths:321
KDR:1.785
Accuracy:28.408% D
KPH:7.500 C--
VKPH:6.300 C-
M18 Rotary
C+
Kills:404
V. Kills:459 88%
Deaths:392
KDR:1.031
Accuracy:22.968% D**
KPH:8 C-
VKPH:9.100 C+
Coyote Missiles
B+
Kills:134
V. Kills:90 147%
Deaths:22
KDR:6.091
Accuracy:46.111% D--
KPH:45.700 C++
VKPH:30.700 B+
Kills:6,869 (1,632 + 0)
Deaths:1,316
KDR:5.220
VKDR:1.399
Vehicle Kills:1,841
Kill Difference:5,553
Playtime:215.195 hours
Usage:10%
Score:2.371m
Score/min:184
Piloting Accuracy:22.968%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:91
V. Kills:8 N/A
Deaths:11
KDR:8.273
Accuracy:29.425% F
KPH:47.400 C+
VKPH:4.200 D-
Kills:91 (0 + 91)
Deaths:11
KDR:8.273
VKDR:0.727
Vehicle Kills:8
Kill Difference:80
Playtime:1.919 hours
Usage:0%
Score:0.026m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:29.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,933
V. Kills:241 N/A
Deaths:83
KDR:23.289
Accuracy:36.394% C
KPH:65.300 A*
VKPH:8.100 C+
L100 Python HESH
B*
Kills:773
V. Kills:60 N/A
Deaths:15
KDR:51.533
Accuracy:48.668% C+
KPH:73.900 B*
VKPH:5.700 D
L100 Python AP
C++
Kills:205
V. Kills:91 223%
Deaths:26
KDR:7.885
Accuracy:43.838% D**
KPH:32.500 C++
VKPH:14.400 D
Skyguard
C+
Kills:60
V. Kills:43 136%
Deaths:5
KDR:12
Accuracy:25.145% D
KPH:13.200 C+
VKPH:9.500 C+
Kills:2,971 (2,971 + 0)
Deaths:129
KDR:23.031
VKDR:3.372
Vehicle Kills:435
Kill Difference:2,842
Playtime:50.901 hours
Usage:2%
Score:0.846m
Score/min:277
Driving Accuracy:25.145%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:5,656
V. Kills:464 N/A
Deaths:193
KDR:29.306
Accuracy:38.559% C
KPH:66.800 B*
VKPH:5.500 D
P2-120 AP
B++
Kills:3,160
V. Kills:1,652 191%
Deaths:256
KDR:12.344
Accuracy:37.694% D--
KPH:39.400 B++
VKPH:20.600 B+
P2-120 HEAT
B++
Kills:1,229
V. Kills:260 471%
Deaths:50
KDR:24.580
Accuracy:34.567% D-
KPH:33.400 B++
VKPH:7.100 D
E540 Halberd
A**
Kills:84
V. Kills:67 124%
Deaths:5
KDR:16.800
Accuracy:39.824% C+
KPH:33.100 B+
VKPH:26.400 A**
Kills:10,129 (10,045 + 84)
Deaths:504
KDR:20.097
VKDR:4.847
Vehicle Kills:2,443
Kill Difference:9,625
Playtime:204.226 hours
Usage:10%
Score:3.261m
Score/min:266
Driving Accuracy:34.567%
Gunner Accuracy:39.824%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:255
V. Kills:7 N/A
Deaths:5
KDR:51
Accuracy:30.636% D
KPH:95.700 C+
VKPH:2.600 D*
G20 Vulcan-H
C
Kills:253
V. Kills:121 207%
Deaths:16
KDR:15.813
Accuracy:34.557% F
KPH:38.800 C
VKPH:18.600 D
E540 Halberd-H
C
Kills:59
V. Kills:33 174%
Deaths:6
KDR:9.833
Accuracy:52.449% D
KPH:36.500 C-
VKPH:20.400 C
MR11 Gatekeeper-H
C--
Kills:58
V. Kills:31 181%
Deaths:10
KDR:5.800
Accuracy:43.863% D--
KPH:24.800 C--
VKPH:13.300 D**
Kills:625 (0 + 625)
Deaths:37
KDR:16.892
VKDR:5.189
Vehicle Kills:192
Kill Difference:588
Playtime:13.139 hours
Usage:1%
Score:0.312m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:43.863%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:92
V. Kills:19 460%
Deaths:2
KDR:46
Accuracy:31.976% C-
KPH:45.100 C
VKPH:9.300 C
M40 Fury
D
Kills:90
V. Kills:11 N/A
Deaths:12
KDR:7.500
Accuracy:23.829% D*
KPH:28.400 D
VKPH:3.500 D*
M12 Kobalt
C+
Kills:56
V. Kills:2 N/A
Deaths:2
KDR:28
Accuracy:10.171% D**
KPH:56.400 C+
VKPH:2 D
Kills:238 (0 + 238)
Deaths:16
KDR:14.875
VKDR:2
Vehicle Kills:32
Kill Difference:222
Playtime:6.199 hours
Usage:0%
Score:0.095m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:10.171%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 7,6097,5143,0252.484B+0.6720.476%D20.242%D34.6CN/A89217.1h12.2C*59.5C+
P2-120 HESH 6,1205,65619329.306A26.1538.559%CN/A66.9B*5.5D24384.6h3.9B++10B+
Hellfire Rocket Pods 5,8655,10343411.758B+8.6053.709%B++N/A76.4C+11.4C31566.8h15.3B+28.4B+
T9 CARV 3,2953,2887874.178A*1.0220.057%C++12.835%D**25.2C+N/A96130.4h12.6B+62.6B+
P2-120 AP 4,8123,16025612.344B++9.1937.694%D--4.304%B+39.4B++20.6B+29880.2h6B+15.9C++
PDW-16 Hailstorm 3,0173,0031,3282.261A+0.9021.994%C8.625%D*22.4CN/A74133.9h13.2B+59.9C**
MG-H1 Watchman 2,9222,8571,1222.546B++0.6122.954%C+23.206%C40.2C+N/A10471.1h14.3C**62.4C**
RAMS .50M 2,7802,7765185.359B++2.2037.365%C+63.509%F-35.7B+N/A9177.8h2.2C++5.9C++
C75 Viper 2,1741,9338323.289M**20.1336.394%C1.19%C65.3A*8.1C+25429.6h7.3B*20B**
MRC3 Mercy 1,9191,9066203.074B+0.0815.83%C+18.101%C--34.7B+N/A12254.9h18.6C*117.6C*
M1 Heavy Cycler 1,8581,8366272.928A0.2314.351%C+18.137%C++31.5B**N/A11158.2h17.5C**122.2C**
NS-7 PDW 1,5331,5208351.82B**1.3425.398%C++14.737%C--27.5C+N/A7555.3h12.1B++47.6B+
P2-120 HEAT 1,4891,2295024.58A**21.4234.567%D-2.604%C33.4B++7.1D18736.8h4.8B**13.8B++
T5 AMC 1,2081,2008751.371B+1.7921.162%C-16.5%D15.1C-N/A4979.5h13.6B+64.3C++
LC3 Jaguar 1,1691,1636931.678C**1.4820.652%D14.273%D--15.4DN/A5875.7h11.3B+54.7C*
NS Decimator 1,2319515931.604B++1.5555.756%D2.629%B+33.6C+9.9D22928.3h4.1B+7.4C*
Frag Grenade 8107971797N/A793.8443.877%C+N/A724.5B**11.8B+20991.1h2.6B**5.9B*
L100 Python HESH 8337731551.533M*48.3748.668%C+N/A73.6B*5.7D30310.5h2.8B+5.8B+
T7 Mini-Chaingun 7587504991.503B+1.6614.203%D11.867%C38.9C**N/A14019.3h11.9B*83.5B
C-4 9406932852.432B++0.7327.001%C++N/A67.3C24C60910.3h1.4C*5.2B
M14 Banshee 7036551474.456C+1.3024.864%D-1.069%C+35.4C2.6C13118.5h18.1B+72.9C**
M18 Needler 1,0555733211.785C+1.3728.408%DN/A7.5C--6.3C-8876.3h132.7C**467.1C*
ASP-30 Grounder 8575273051.728A++1.4351.462%F2.467%C12C7.5C11643.9h7.1B+13.9C+
TMG-50 5215192522.06B*1.1016.442%D-17.534%D-25.2CN/A10020.6h11.7C++71.3C+
NS-11C 5255183141.65B++1.5123.263%C+21.236%B11.9DN/A3243.5h13.6C**58.6C**
Claymore 4874871004.87C1.7142.952%AN/A143.2C++N/A3893.4h1.2C++2.8B*
Tank Mine 694432755.76A++2.6033.446%C+N/A105.4C+63.9C++11074.1h1.8C*5.5B+
T16 Rhino 4264242161.963B*1.2020.272%C+14.623%D*33.1C+N/A15412.8h12.2B+60.1B
M18 Rotary 8634043921.031C2.1322.968%D**N/A8C-9.1C+15550.7h131.8C++573.9C
Sticky Grenade 3623611361N/A357.8460.308%B*N/A1805A++5D-51960.2h1.4B*2.3B*
T9 CARV-S 3323291651.994B+1.1620.349%C12.766%F18.7D-N/A7117.6h12.7C+62.6C+
TX2 Emperor 3193182661.195C**1.9628.427%C+13.522%D--29.4C+N/A8010.8h8.2B+29C**
ML-7 3832761122.464M0.6948.715%D-2.174%C24C++9.3C-29411.5h4.9B**10.2B+
MSW-R 2752751711.608C+1.5518.972%D14.909%D*34CN/A2198.1h11.7C**61.6C+
P525 Marauder-H 262255551M*47.8430.636%DN/A94.4C+2.6D*3512.7h5.4B++17.7B+
G20 Vulcan-H 3742531615.813M++12.6534.557%F2.767%C+38.9C18.6D4046.5h75.9B*219.7C++
NS-44 Commissioner 2412402121.132C*2.0327.085%D*15.833%D-19DN/A6512.6h3.7C**13.7C+
Chainblade 2422409,7900.025C++3.1311.26%D**1.25%D-0.3C--N/A1844.7h1.8B++15.8C
FA1 Barrage 2432391421.683B++1.4841.634%C++14.226%C24.9C+N/A819.6h4.5B+10.8B+
L100 Python AP 296205267.885B+4.7343.838%D**1.951%C32.5C++14.4D3056.3h5B+11.4C+
NS-61 Emissary 1951921661.157B+2.0024.247%D13.021%D30C*N/A746.4h10.7B+44.3B+
TRAC-5 190189444.295S1.1420.37%C14.286%D-3.7D--N/A4251.5h12.1B++59.2B+
T2 Striker 3801851201.542A**1.6252.866%C++N/A12.5C+13.2C++30814.8h34.5B+65.3B+
LC2 Lynx 175172802.15B*1.0120.783%D23.256%C**19.8CN/A968.7h14B67.3C++
Coyote Missiles 224134226.091B**2.9346.111%D--N/A46.2C++31B+5052.9h43.6C+94.5C+
TRS-12 Uppercut 128128971.32C++1.8455.736%C+16.406%C++25.6DN/A1075h3.2D5.8C
M60-A Bulldog 117108715.429C+12.2735.515%D*3.704%B*16.4D1.4D-726.6h6.7C19D
MANA Anti-Vehicle Turret 201101531.906C*1.2546.755%DN/A28.9C28.6C++6813.5h9.4C*20.1C+
SMG-46 Armistice 10299531.868B++1.2925.49%C+15.152%C23CN/A1334.3h14.2C**55.6C*
M40 Fury 11192246S42.8431.976%C-N/A46C9.5C3432h14.5C+45.4C+
L105 Zephyr 9991118.273C+5.1129.425%FN/A47.9C+4.2D-2241.9h4.2B**14.3C**
M40 Fury 10190127.5C++4.3423.829%D*N/A28.1D3.4D*2093.2h11.9B+49.8C+
HC1 Cougar 8585561.518B+1.6424.442%C+16.471%D--10.4D-N/A648.2h10B++41.1B+
E540 Halberd 15184516.8A+13.6439.824%C+3.571%C++33.6B++26.8A**11992.5h5.9C++14.9C++
M60-A Bulldog 9483145.929C2.7734.904%D*N/A10.5D--1.4D-497.9h7.7D--22D**
MG-S1 Jackal 7878731.068C+2.0925.678%C+12.821%D--13.2D-N/A575.9h11.1C++43C**
M3 Pounder HEG 8674381.947B1.2133.734%D2.703%C16.1C+2.6C-1884.6h15.9C**47.3C++
SOAS-20 6361282.179B+0.9825.389%C--9.836%F24.4DN/A1002.5h12.9C+50.6C+
TX1 Repeater 6060471.277B++1.8814.994%F13.333%D*21.4CN/A1532.8h9.6B*63.9C+
Skyguard 10360512S8.8425.145%D3.333%B**13.3C+9.6C++3264.5h129.2C+514C
E540 Halberd-H 925969.833C**6.6752.449%DN/A36.9C20.6C+5831.6h6.9C+13.2C
MR11 Gatekeeper-H 8958105.8C**2.6443.863%D--N/A25.2C--13.5D*2932.3h48.4B+110.4C++
M12 Kobalt 5856228B*24.8410.171%D**12.5%D*56C+2D2171h12.1A119.2C++
M3 Pounder HEG 5751311.645C+1.5136.688%C-3.922%B+17.6C+2.1D--1742.9h20.2C+54.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon134650.6h
Anti-Vehicle MANA Turret186241.8h
Nano-Armor Kit333782,97482.3h
Nanite Revive Grenade0830h
Medical Applicator169,2550.9h
Spitfire Auto-Turret0520.1h
Motion Spotter133,3732.3h
Ammunition Package198210.8h
Medical Kit9118,16717.4h
Anti-Infantry MANA Turret1540.3h
Shield Recharging Field1780.1h
Recon Detection Device182,7464.7h

Check the help document for the dictionary if you want to learn more about words used here.


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