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Captain Kfresh[MERC] Kfresh
TR BR 56

KDR: 3.18

Score: 30.1m

Last Seen: May 25th, 2019 1:07 AM
- OFFLINE - 5.1 hour(s)

Prestige 1, Battle Rank 56 - Terran Republic on Connery - Outfit Member of Mercenaries[MERC] Mercenaries
TR outfit on Connery

Members: 91
Level Progress (to 57): 26%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 P2-120 HESH Hellfire Rocket Pods T9 CARV P2-120 AP PDW-16 Hailstorm MG-H1 Watchman RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $735,588 MLG Score: 588
Fun Score: N/A
Cheeseburgers Flipped: 565TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.208%16.577%35222117523,3283.080420.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.668%0.016C+-0.644D0.144C++HEAD + (~5.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.21C++12.50.125C++46.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.613%0.866%1550411936,583469172814.0064381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.158%-0.607D-0.671D0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.10.361C**32.60.385C**70.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.741%1.975%18267119012,813877276714.5934463%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.646%-0.506D-0.39C-0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.598B+5.50.557B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.791%4.359%82311943905283610.738636108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.891%-0.407C---0.016C+1.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.3-0.295C49-0.234C105.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.322%63.154%82111962,71488343.07361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.349C**-0.257C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.399B2.20.303C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.37%14.577%822119534365130.526074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.272%0.24C++-0.003C+0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.311C*40.17C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenaries[MERC] Mercenaries
TR outfit on Connery

Members: 91
30.1m235.9%300 (18k)249 (14.9k)3.1778758,61918,4463.7937856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1197201619.434%11.592%22506:3516

34% Engineer38% Heavy Assault9% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:37 AMMar 11th, 2015 5:12 AMMay 25th, 2019 4:55 PM (13h) (PST)May 24th, 2019 10:11 PM (1d) (PST)May 24th, 2019 9:07 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5971444530.4840.1520.0561.2830.060588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8028,62527,177299377414,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2018.9h/84.1d 11,361 6,795 12,967 155.5k 3,762 5,128 7,290 72.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:6,768
Deaths:2,630
KDR:2.573
Accuracy:20.193% D
HSR:20.183% D
T9 CARV
C*
Kills:3,288
Deaths:787
KDR:4.178
Accuracy:20.057% C*
HSR:12.835% D**
MG-H1 Watchman
C+
Kills:2,857
Deaths:1,122
KDR:2.546
Accuracy:22.954% C+
HSR:23.206% C
T7 Mini-Chaingun
C
Kills:678
Deaths:444
KDR:1.527
Accuracy:13.915% D
HSR:11.504% C
TMG-50
D-
Kills:519
Deaths:252
KDR:2.060
Accuracy:16.442% D-
HSR:17.534% D-
T16 Rhino
C+
Kills:424
Deaths:216
KDR:1.963
Accuracy:20.272% C+
HSR:14.623% D*
T9 CARV-S
C
Kills:329
Deaths:165
KDR:1.994
Accuracy:20.349% C
HSR:12.766% F
MSW-R
D
Kills:275
Deaths:171
KDR:1.608
Accuracy:18.972% D
HSR:14.909% D*
Kills:15,138
Deaths (as Heavy Assault):5,787
Deaths (to Heavy Assaults):5,206
KDR:2.61586
Kill Difference:9,351
Playtime:773.648 hours
Usage:38%
Score:10.156m
Score/min:219
Accuracy (listed only):19.144%
HSR (listed only):15.945%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C-
Kills:1,200
Deaths:875
KDR:1.371
Accuracy:21.162% C-
HSR:16.500% D
LC3 Jaguar
D
Kills:1,163
Deaths:693
KDR:1.678
Accuracy:20.652% D
HSR:14.273% D--
NS-11C
B+
Kills:518
Deaths:314
KDR:1.650
Accuracy:23.263% C+
HSR:21.236% B+
FA1 Barrage
C+
Kills:215
Deaths:137
KDR:1.569
Accuracy:40.825% C+
HSR:13.488% C
TRAC-5
C
Kills:189
Deaths:44
KDR:4.295
Accuracy:20.370% C
HSR:14.286% D-
LC2 Lynx
B
Kills:172
Deaths:80
KDR:2.150
Accuracy:20.783% C--
HSR:23.256% B
TRS-12 Uppercut
C**
Kills:128
Deaths:97
KDR:1.320
Accuracy:55.736% C+
HSR:16.406% C**
HC1 Cougar
C+
Kills:79
Deaths:52
KDR:1.519
Accuracy:23.388% C+
HSR:16.456% D--
Kills:3,664
Deaths (as Engineer):2,292
Deaths (to Engineers):4,365
KDR:1.5986
Kill Difference:1,372
Playtime:689.577 hours
Usage:34%
Score:11.911m
Score/min:288
Accuracy (listed only):28.272%
HSR (listed only):16.988%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C
Kills:3,003
Deaths:1,328
KDR:2.261
Accuracy:21.994% C
HSR:8.625% D*
NS-7 PDW
C++
Kills:1,520
Deaths:835
KDR:1.820
Accuracy:25.398% C++
HSR:14.737% C-
T5 AMC
C-
Kills:1,200
Deaths:875
KDR:1.371
Accuracy:21.162% C-
HSR:16.500% D
LC3 Jaguar
D
Kills:1,163
Deaths:693
KDR:1.678
Accuracy:20.652% D
HSR:14.273% D--
NS-11C
B+
Kills:518
Deaths:314
KDR:1.650
Accuracy:23.263% C+
HSR:21.236% B+
FA1 Barrage
C+
Kills:215
Deaths:137
KDR:1.569
Accuracy:40.825% C+
HSR:13.488% C
TRAC-5
C
Kills:189
Deaths:44
KDR:4.295
Accuracy:20.370% C
HSR:14.286% D-
LC2 Lynx
B
Kills:172
Deaths:80
KDR:2.150
Accuracy:20.783% C--
HSR:23.256% B
TRS-12 Uppercut
C**
Kills:128
Deaths:97
KDR:1.320
Accuracy:55.736% C+
HSR:16.406% C**
SMG-46 Armistice
C+
Kills:99
Deaths:53
KDR:1.868
Accuracy:25.490% C+
HSR:15.152% C+
HC1 Cougar
C+
Kills:79
Deaths:52
KDR:1.519
Accuracy:23.388% C+
HSR:16.456% D--
MG-S1 Jackal
C+
Kills:57
Deaths:34
KDR:1.676
Accuracy:25.856% C+
HSR:15.790% D
Kills:8,343
Deaths (as Light Assault):4,542
Deaths (to Light Assaults):3,052
KDR:1.83686
Kill Difference:3,801
Playtime:274.887 hours
Usage:14%
Score:3.874m
Score/min:235
Accuracy (listed only):27.076%
HSR (listed only):15.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:3,003
Deaths:1,328
KDR:2.261
Accuracy:21.994% C
HSR:8.625% D*
RAMS .50M
C
Kills:2,714
Deaths:508
KDR:5.343
Accuracy:37.322% C
HSR:63.154% F-
NS-7 PDW
C++
Kills:1,520
Deaths:835
KDR:1.820
Accuracy:25.398% C++
HSR:14.737% C-
TX2 Emperor
C+
Kills:318
Deaths:266
KDR:1.195
Accuracy:28.427% C+
HSR:13.522% D--
NS-44 Commissioner
D-
Kills:240
Deaths:212
KDR:1.132
Accuracy:27.085% D--
HSR:15.833% D-
NS-61 Emissary
D
Kills:189
Deaths:159
KDR:1.189
Accuracy:24.033% D
HSR:12.698% D
SMG-46 Armistice
C+
Kills:99
Deaths:53
KDR:1.868
Accuracy:25.490% C+
HSR:15.152% C+
SOAS-20
C--
Kills:61
Deaths:28
KDR:2.179
Accuracy:25.389% C--
HSR:9.836% F
TX1 Repeater
D*
Kills:60
Deaths:47
KDR:1.277
Accuracy:14.994% F
HSR:13.333% D*
MG-S1 Jackal
C+
Kills:57
Deaths:34
KDR:1.676
Accuracy:25.856% C+
HSR:15.790% D
Kills:8,261
Deaths (as Infiltrator):3,470
Deaths (to Infiltrators):2,509
KDR:2.38069
Kill Difference:4,791
Playtime:190.050 hours
Usage:9%
Score:2.447m
Score/min:215
Accuracy (listed only):25.599%
HSR (listed only):18.268%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,893
Deaths:617
KDR:3.068
Accuracy:15.829% C+
HSR:18.225% C
M1 Heavy Cycler
C++
Kills:1,820
Deaths:624
KDR:2.917
Accuracy:14.338% C+
HSR:18.187% C++
M3 Pounder HEG
C
Kills:74
Deaths:38
KDR:1.947
Accuracy:33.734% D
HSR:2.703% C
M3 Pounder HEG
B+
Kills:51
Deaths:31
KDR:1.645
Accuracy:36.688% C
HSR:3.922% B+
Kills:3,838
Deaths (as MAX Suit):655
Deaths (to MAX Suits):1,129
KDR:5.85954
Kill Difference:3,183
Playtime:70.761 hours
Usage:4%
Score:1.647m
Score/min:388
Accuracy (listed only):25.147%
HSR (listed only):10.759%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:4,987
V. Kills:756 N/A
Deaths:432
KDR:11.544
Accuracy:53.696% B++
KPH:75.200 C+
VKPH:11.400 C
M14 Banshee
C
Kills:653
V. Kills:48 N/A
Deaths:147
KDR:4.442
Accuracy:24.854% D-
KPH:35.700 C
VKPH:2.600 C
M18 Needler
C-
Kills:539
V. Kills:464 116%
Deaths:314
KDR:1.717
Accuracy:28.470% D
KPH:7.300 C--
VKPH:6.300 C-
M18 Rotary
C+
Kills:404
V. Kills:459 88%
Deaths:392
KDR:1.031
Accuracy:22.968% D**
KPH:8 C-
VKPH:9.100 C+
Coyote Missiles
B+
Kills:134
V. Kills:90 147%
Deaths:22
KDR:6.091
Accuracy:46.025% D*
KPH:46.400 C++
VKPH:31.200 B+
Kills:6,717 (1,596 + 0)
Deaths:1,307
KDR:5.139
VKDR:1.390
Vehicle Kills:1,817
Kill Difference:5,410
Playtime:212.011 hours
Usage:11%
Score:2.334m
Score/min:183
Piloting Accuracy:22.968%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:91
V. Kills:8 N/A
Deaths:11
KDR:8.273
Accuracy:29.425% F
KPH:47.400 C+
VKPH:4.200 D-
Kills:91 (0 + 91)
Deaths:11
KDR:8.273
VKDR:0.727
Vehicle Kills:8
Kill Difference:80
Playtime:1.919 hours
Usage:0%
Score:0.026m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:29.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,933
V. Kills:241 N/A
Deaths:83
KDR:23.289
Accuracy:36.394% C
KPH:65.300 A*
VKPH:8.100 C++
L100 Python HESH
B*
Kills:661
V. Kills:46 N/A
Deaths:15
KDR:44.067
Accuracy:48.273% C+
KPH:70.600 B*
VKPH:4.900 D-
L100 Python AP
C++
Kills:195
V. Kills:88 219%
Deaths:26
KDR:7.500
Accuracy:43.825% D**
KPH:32.100 C++
VKPH:14.500 D
Skyguard
C++
Kills:60
V. Kills:43 136%
Deaths:5
KDR:12
Accuracy:25.145% D
KPH:13.200 C+
VKPH:9.500 C++
Kills:2,849 (2,849 + 0)
Deaths:129
KDR:22.085
VKDR:3.240
Vehicle Kills:418
Kill Difference:2,720
Playtime:49.562 hours
Usage:2%
Score:0.813m
Score/min:273
Driving Accuracy:25.145%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:5,575
V. Kills:437 N/A
Deaths:193
KDR:28.886
Accuracy:38.519% C
KPH:67 B*
VKPH:5.300 D
P2-120 AP
B*
Kills:3,160
V. Kills:1,652 191%
Deaths:256
KDR:12.344
Accuracy:37.694% D-
KPH:39.400 B*
VKPH:20.600 B+
P2-120 HEAT
B++
Kills:1,229
V. Kills:260 471%
Deaths:50
KDR:24.580
Accuracy:34.567% D
KPH:33.400 B++
VKPH:7.100 D
E540 Halberd
M*
Kills:84
V. Kills:67 124%
Deaths:5
KDR:16.800
Accuracy:39.824% C+
KPH:33.100 B*
VKPH:26.400 M*
Kills:10,048 (9,964 + 84)
Deaths:504
KDR:19.937
VKDR:4.794
Vehicle Kills:2,416
Kill Difference:9,544
Playtime:202.816 hours
Usage:10%
Score:3.240m
Score/min:266
Driving Accuracy:34.567%
Gunner Accuracy:39.824%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:253
V. Kills:7 N/A
Deaths:5
KDR:50.600
Accuracy:30.574% D
KPH:95.500 C+
VKPH:2.600 D--
G20 Vulcan-H
C+
Kills:250
V. Kills:120 207%
Deaths:16
KDR:15.625
Accuracy:34.362% F
KPH:40.300 C+
VKPH:19.300 D
MR11 Gatekeeper-H
C--
Kills:58
V. Kills:31 181%
Deaths:10
KDR:5.800
Accuracy:43.863% D*
KPH:24.900 C--
VKPH:13.300 D**
E540 Halberd-H
C+
Kills:56
V. Kills:32 170%
Deaths:6
KDR:9.333
Accuracy:52.168% D
KPH:36 C
VKPH:20.600 C+
Kills:617 (0 + 617)
Deaths:37
KDR:16.676
VKDR:5.135
Vehicle Kills:190
Kill Difference:580
Playtime:12.742 hours
Usage:1%
Score:0.305m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:52.168%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:92
V. Kills:19 460%
Deaths:2
KDR:46
Accuracy:31.976% C--
KPH:45.100 C
VKPH:9.300 C
M40 Fury
D
Kills:90
V. Kills:11 N/A
Deaths:12
KDR:7.500
Accuracy:23.829% D*
KPH:28.400 D
VKPH:3.500 D*
M12 Kobalt
C+
Kills:56
V. Kills:2 N/A
Deaths:2
KDR:28
Accuracy:10.171% D**
KPH:56.400 C+
VKPH:2 D
Kills:238 (0 + 238)
Deaths:16
KDR:14.875
VKDR:2
Vehicle Kills:32
Kill Difference:222
Playtime:6.199 hours
Usage:0%
Score:0.095m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:10.171%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 6,8436,7682,6302.573B+0.6020.193%D20.183%D34.7CN/A87195.2h12.1C**59.9C+
P2-120 HESH 6,0125,57519328.886A25.7138.519%CN/A67B*5.3D24483.2h3.9B++10B+
Hellfire Rocket Pods 5,7434,98743211.544B+8.3753.696%B++N/A75.2C+11.4C31266.3h15.3B+28.5B+
T9 CARV 3,2953,2887874.178A++1.0020.057%C*12.835%D**25.2C+N/A96130.4h12.6B+62.6B+
P2-120 AP 4,8123,16025612.344B*9.1737.694%D-4.304%B+39.4B*20.6B+29780.2h6B+15.9C*
PDW-16 Hailstorm 3,0173,0031,3282.261A0.9221.994%C8.625%D*22.4CN/A74133.9h13.2B+59.9C**
MG-H1 Watchman 2,9222,8571,1222.546B++0.6322.954%C+23.206%C40.2C+N/A10471.1h14.3B62.4B
RAMS .50M 2,7182,7145085.343B++2.1737.322%C63.154%F-35.5B+N/A9176.5h2.2C++5.9C++
C75 Viper 2,1741,9338323.289M**20.1136.394%C1.19%C65.3A*8.1C++25429.6h7.3B**20B**
MRC3 Mercy 1,9051,8936173.068B+0.1115.829%C+18.225%C34.5B+N/A12154.8h18.7C*117.9C*
M1 Heavy Cycler 1,8391,8206242.917A0.2614.338%C+18.187%C++31.4B**N/A11158h17.6C*122.8C**
NS-7 PDW 1,5331,5208351.82B**1.3625.398%C++14.737%C-27.5C++N/A7555.3h12.1B++47.6B+
P2-120 HEAT 1,4891,2295024.58A**21.4034.567%D2.604%C33.4B++7.1D18736.8h4.8B**13.8B++
T5 AMC 1,2081,2008751.371B+1.8121.162%C-16.5%D15.1C-N/A4979.5h13.6B+64.3C++
LC3 Jaguar 1,1691,1636931.678C**1.5020.652%D14.273%D--15.4DN/A5875.7h11.3B+54.7C*
NS Decimator 1,1188675601.548B+1.6355.117%D2.884%B+32.8C+9.5D22826.4h4.2B+7.6C**
Frag Grenade 7597461746N/A742.8243.054%CN/A678.2B*11.8B++20291.1h2.6B**6B*
C-4 9296842842.408B++0.7726.948%C**N/A67.1C24C60410.2h1.4C**5.2B+
T7 Mini-Chaingun 6846784441.527B+1.6513.915%D11.504%C36.6C*N/A13018.5h12B++86.6C**
L100 Python HESH 7076611544.067M+40.8948.273%C+N/A70.3B++4.9D-2889.4h2.9B+6B+
M14 Banshee 7016531474.442C+1.2624.854%D-1.072%C+35.7C2.6C13218.3h18B+72.6B
M18 Needler 1,0035393141.717C+1.4628.47%DN/A7.3C--6.3C-8873.8h136.1C**478C++
ASP-30 Grounder 8575273051.728A++1.4551.462%D**2.467%C12C--7.5C-11643.9h7.1B+13.9C+
TMG-50 5215192522.06B*1.1216.442%D-17.534%D-25.2CN/A9820.6h11.7C++71.3C+
NS-11C 5255183141.65B++1.5323.263%C+21.236%B+11.9DN/A3243.5h13.6C**58.6C**
Claymore 4874871004.87C1.6942.983%B**N/A143.2C+N/A3903.4h1.2C++2.8B++
Tank Mine 692430755.733A++2.5633.148%C+N/A107.5C++65.5C++11184h1.8C*5.4B+
T16 Rhino 4264242161.963B++1.2120.272%C+14.623%D*33.1C+N/A15112.8h12.2B+60.1B
M18 Rotary 8634043921.031C2.1522.968%D**N/A8C-9.1C+15550.7h131.8C++573.9C
Sticky Grenade 3623611361N/A357.8260.308%B**N/A1805A++5D51590.2h1.4B*2.3B*
T9 CARV-S 3323291651.994B+1.1820.349%C12.766%F18.7D-N/A7017.6h12.7C+62.6C+
TX2 Emperor 3193182661.195C**1.9828.427%C+13.522%D--29.4C+N/A8010.8h8.2B+29C**
ML-7 3832761122.464M++0.7148.715%D-2.174%C24C++9.3C-29211.5h4.9B**10.2B+
MSW-R 2752751711.608C+1.5718.972%D14.909%D*34C+N/A2148.1h11.7C**61.6C+
P525 Marauder-H 260253550.6M+47.4230.574%DN/A93.7C+2.6D--3492.7h5.4B++17.7B
G20 Vulcan-H 3702501615.625M++12.4534.362%F2.8%C+40.3C+19.4D4146.2h71.8B**209C*
NS-44 Commissioner 2412402121.132C*2.0527.085%D--15.833%D-19DN/A6512.6h3.7C**13.7C
Chainblade 2422409,7900.025C++3.1511.26%D**1.25%D-0.3C--N/A1844.4h1.8B++15.8C
FA1 Barrage 2182151371.569B+1.6140.825%C+13.488%C23.6CN/A799.1h4.5B+11.1B+
L100 Python AP 283195267.5B+4.3243.825%D**2.051%C-32C++14.4D3066.1h5B+11.5C++
TRAC-5 190189444.295S1.1220.37%C14.286%D-3.7D--N/A4151.5h12.1B++59.2B+
NS-61 Emissary 1921891591.189B+1.9924.033%D12.698%D31.5C**N/A776h10.6B+43.9B+
T2 Striker 3781841191.546A**1.6352.729%C+N/A12.7C++13.4B+30814.5h33.9B++64.3B+
LC2 Lynx 175172802.15B**1.0320.783%C--23.256%B19.8CN/A938.7h14B67.3C++
Coyote Missiles 224134226.091B*2.9146.025%D*N/A46.2C++31B+5132.9h43.2C+93.8C
TRS-12 Uppercut 128128971.32C++1.8655.736%C+16.406%C**25.6DN/A1065h3.2D-5.8C
M60-A Bulldog 117108715.429C+12.2536.03%D*3.704%B**16.9D1.4D-756.4h6.6C18.4D
SMG-46 Armistice 10299531.868B++1.3125.49%C+15.152%C+23CN/A1294.3h14.2C*55.6C*
MANA Anti-Vehicle Turret 19899531.868C*1.3146.624%DN/A28.3C28.3C++6773.5h9.6C++20.5C+
M40 Fury 11192246S42.8231.976%C--N/A46C9.5C3432h14.5C+45.4C
L105 Zephyr 9991118.273C+5.1029.425%FN/A47.9C+4.2D-2241.9h4.2B**14.3C*
M40 Fury 10190127.5C++4.3223.829%D*N/A28.1D3.4D*2093.2h11.9B+49.8C
E540 Halberd 15184516.8A+13.6239.824%C+3.571%C+33.6B*26.8M*11822.5h5.9C+14.9C++
M60-A Bulldog 9382145.857C2.6835.212%D*N/A10.6D--1.4D-507.7h7.7D--21.9D**
HC1 Cougar 7979521.519B+1.6623.388%C+16.456%D--11D-N/A677.2h9.7B*41.6B+
M3 Pounder HEG 8674381.947B1.2333.734%D2.703%C16.1C+2.6C-1884.6h15.9C*47.3C++
SOAS-20 6361282.179B+1.0025.389%C--9.836%F24.4C--N/A1002.5h12.9C+50.6C+
Skyguard 10360512S8.8225.145%D3.333%B*13.3C+9.6C++3254.5h129.2C+514C
TX1 Repeater 6060471.277B++1.9014.994%F13.333%D*21.4CN/A1502.8h9.6B*63.9C+
MR11 Gatekeeper-H 8958105.8C**2.6243.863%D*N/A25.2C--13.5D**2892.3h48.4B+110.4C++
MG-S1 Jackal 5757341.676B+1.5025.856%C+15.79%D21.9C-N/A972.6h9.7B+37.4B+
M12 Kobalt 5856228B**24.8210.171%D**12.5%D*56C2D2151h12.1A119.2C++
E540 Halberd-H 885669.333C*6.1652.168%DN/A35C-20C5841.6h6.9C+13.2C
M3 Pounder HEG 5751311.645C+1.5336.688%C3.922%B+17.6C+2.1D--1722.9h20.2C54.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon134370.6h
Anti-Vehicle MANA Turret186191.8h
Nano-Armor Kit331777,68882h
Nanite Revive Grenade0830h
Medical Applicator169,2550.9h
Spitfire Auto-Turret0520.1h
Motion Spotter133,3182.3h
Ammunition Package198210.8h
Medical Kit8887,95516.7h
Anti-Infantry MANA Turret1540.3h
Shield Recharging Field1780.1h
Recon Detection Device182,7464.7h

Check the help document for the dictionary if you want to learn more about words used here.


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