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Paragon Chosen KgZn[] KgZn
VS BR 139

KDR: 2.37

Score: 43.3m

Last Seen: Nov 1st, 2018 4:05 AM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS C-4 ARX Ghost L100 Python HESH Betelgeuse 54-A NS-44 Commissioner Phobos VX86 Deimos VA29 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,206,764 MLG Score: 1764
Fun Score: N/A
Cheeseburgers Flipped: 278TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.791%30.906%8903799640,8761.977070.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.848%1.507A+1.571A+-1.45FHEAD ++ (~16.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+10.20.287C*25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.308%0.718%120210318367383921.13126213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.052%-0.748D--0.815D-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
253.6-0.574D76.9-0.451D176.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.158%1.073%722610278,949169725805.27032347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.503%-0.169C-0.99D--2.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.349C**9.80.214C++15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.333%6.272%1005102886111496070.748696142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.113%0.202C++0.48B+0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158-0.334C-60.6-0.536D97.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.714%71.714%100610276,9471747323.97653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.836%0.854B*0.3C*-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.50.204C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.71%14.944%100410294,9922337322.13516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.285%1.937A++0.082C+0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.745B++2.20.552B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.3m276%399 (23.9k)353 (21.2k)2.3671791,05338,4652.68088139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1033502024.134%22.023%53203:1142

6% Combat Medic29% Engineer30% Heavy Assault20% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2013 10:09 AMAug 1st, 2016 2:58 PMNov 13th, 2018 2:28 AM (128d) (PST)Nov 1st, 2018 5:48 AM (140d) (PST)Nov 1st, 2018 12:05 AM (140d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7311805510.7430.3140.1642.2470.0711764

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,85810,78733,071451910135421,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2042.4h/85.1d 12,067 20,053 28,263 275.3k 3,654 5,554 8,684 89.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:2,875
Deaths:1,161
KDR:2.476
Accuracy:28.652% B+
HSR:32.974% B
NS-15M2
B**
Kills:1,874
Deaths:933
KDR:2.009
Accuracy:25.335% C**
HSR:33.405% B**
NS-15M AE
C*
Kills:1,564
Deaths:697
KDR:2.244
Accuracy:26.809% C*
HSR:28.964% C*
NSX Naginata
B**
Kills:1,373
Deaths:563
KDR:2.439
Accuracy:27.751% B**
HSR:33.649% B*
SVA-88
B**
Kills:1,326
Deaths:549
KDR:2.415
Accuracy:28.862% B**
HSR:31.523% B*
Orion VS54
A
Kills:1,258
Deaths:567
KDR:2.219
Accuracy:26.584% B**
HSR:33.943% A
Lasher X2
A+
Kills:1,240
Deaths:672
KDR:1.845
Accuracy:36.048% A+
HSR:4.032% C+
VE-H Maw
B+
Kills:1,181
Deaths:448
KDR:2.636
Accuracy:28.804% B+
HSR:22.439% C-
Flare VE6
B*
Kills:1,164
Deaths:521
KDR:2.234
Accuracy:26.814% B*
HSR:30.241% B*
Pulsar LSW
A
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:27.649% B*
HSR:33.621% A
Kills:15,012
Deaths (as Heavy Assault):6,613
Deaths (to Heavy Assaults):12,067
KDR:2.27007
Kill Difference:8,399
Playtime:610.569 hours
Usage:30%
Score:13.842m
Score/min:378
Accuracy (listed only):28.331%
HSR (listed only):28.479%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B**
Kills:2,261
Deaths:1,245
KDR:1.816
Accuracy:70.207% B**
HSR:16.320% C+
Deimos VA29
B**
Kills:2,018
Deaths:1,127
KDR:1.791
Accuracy:72.776% B**
HSR:12.389% D
Eclipse VE3A
B++
Kills:1,439
Deaths:868
KDR:1.658
Accuracy:27.341% C++
HSR:23.767% B++
NSX Tanto
B**
Kills:1,190
Deaths:541
KDR:2.200
Accuracy:26.351% C+
HSR:32.017% B**
VE-S Canis
A
Kills:1,185
Deaths:529
KDR:2.240
Accuracy:26.351% C+
HSR:30.633% A
Pulsar C
B**
Kills:1,177
Deaths:650
KDR:1.811
Accuracy:30.144% B**
HSR:29.057% B**
Solstice VE3
A
Kills:1,177
Deaths:837
KDR:1.406
Accuracy:29.003% B**
HSR:27.273% A
Sirius SX12
A*
Kills:1,176
Deaths:484
KDR:2.430
Accuracy:28.183% B++
HSR:32.313% A*
PS1-AV Suppressor
B**
Kills:1,170
Deaths:492
KDR:2.378
Accuracy:27.519% C
HSR:30.598% B**
NSX Tengu
B*
Kills:1,169
Deaths:654
KDR:1.787
Accuracy:38.202% C*
HSR:26.091% B*
Eridani SX5-AE
B++
Kills:1,165
Deaths:584
KDR:1.995
Accuracy:27.541% C
HSR:32.103% B++
Serpent VE92
A
Kills:1,164
Deaths:711
KDR:1.637
Accuracy:26.323% B+
HSR:26.976% A
VX6-7
B**
Kills:1,163
Deaths:728
KDR:1.598
Accuracy:29.615% B**
HSR:26.225% B*
Zenith VX-5
B**
Kills:1,156
Deaths:770
KDR:1.501
Accuracy:28.619% B++
HSR:27.076% B**
NS Baron G5AE
B**
Kills:1,150
Deaths:629
KDR:1.828
Accuracy:44.842% C+
HSR:21.130% B**
NSX-P Tanto
B**
Kills:522
Deaths:331
KDR:1.577
Accuracy:28.776% B+
HSR:31.801% B**
Pandora VX25
B++
Kills:375
Deaths:231
KDR:1.623
Accuracy:46.520% B++
HSR:16.800% B+
Thanatos VE70
A+
Kills:338
Deaths:246
KDR:1.374
Accuracy:54.608% A+
HSR:18.935% B+
NS Baron G5
B**
Kills:334
Deaths:193
KDR:1.731
Accuracy:53.487% B**
HSR:17.365% B++
Kills:21,329
Deaths (as Light Assault):11,850
Deaths (to Light Assaults):6,418
KDR:1.79992
Kill Difference:9,479
Playtime:275.324 hours
Usage:13%
Score:6.575m
Score/min:398
Accuracy (listed only):37.706%
HSR (listed only):25.204%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B**
Kills:2,261
Deaths:1,245
KDR:1.816
Accuracy:70.207% B**
HSR:16.320% C+
Deimos VA29
B**
Kills:2,018
Deaths:1,127
KDR:1.791
Accuracy:72.776% B**
HSR:12.389% D
Eclipse VE3A
B++
Kills:1,439
Deaths:868
KDR:1.658
Accuracy:27.341% C++
HSR:23.767% B++
VE-LR Obelisk
B++
Kills:1,273
Deaths:315
KDR:4.041
Accuracy:36.440% B+
HSR:38.570% B++
NSX Tanto
B**
Kills:1,190
Deaths:541
KDR:2.200
Accuracy:26.351% C+
HSR:32.017% B**
Pulsar C
B**
Kills:1,177
Deaths:650
KDR:1.811
Accuracy:30.144% B**
HSR:29.057% B**
Solstice VE3
A
Kills:1,177
Deaths:837
KDR:1.406
Accuracy:29.003% B**
HSR:27.273% A
Serpent VE92
A
Kills:1,164
Deaths:711
KDR:1.637
Accuracy:26.323% B+
HSR:26.976% A
VX6-7
B**
Kills:1,163
Deaths:728
KDR:1.598
Accuracy:29.615% B**
HSR:26.225% B*
Zenith VX-5
B**
Kills:1,156
Deaths:770
KDR:1.501
Accuracy:28.619% B++
HSR:27.076% B**
NS Baron G5AE
B**
Kills:1,150
Deaths:629
KDR:1.828
Accuracy:44.842% C+
HSR:21.130% B**
NSX-P Tanto
B**
Kills:522
Deaths:331
KDR:1.577
Accuracy:28.776% B+
HSR:31.801% B**
Eidolon VE33
A*
Kills:405
Deaths:161
KDR:2.516
Accuracy:32.352% B*
HSR:40.494% A*
Pandora VX25
B++
Kills:375
Deaths:231
KDR:1.623
Accuracy:46.520% B++
HSR:16.800% B+
Thanatos VE70
A+
Kills:338
Deaths:246
KDR:1.374
Accuracy:54.608% A+
HSR:18.935% B+
NS Baron G5
B**
Kills:334
Deaths:193
KDR:1.731
Accuracy:53.487% B**
HSR:17.365% B++
Kills:17,142
Deaths (as Engineer):9,583
Deaths (to Engineers):6,147
KDR:1.78879
Kill Difference:7,559
Playtime:602.254 hours
Usage:29%
Score:12.608m
Score/min:349
Accuracy (listed only):39.838%
HSR (listed only):25.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B**
Kills:2,261
Deaths:1,245
KDR:1.816
Accuracy:70.207% B**
HSR:16.320% C+
Deimos VA29
B**
Kills:2,018
Deaths:1,127
KDR:1.791
Accuracy:72.776% B**
HSR:12.389% D
VE-S Canis
A
Kills:1,185
Deaths:529
KDR:2.240
Accuracy:26.351% C+
HSR:30.633% A
Sirius SX12
A*
Kills:1,176
Deaths:484
KDR:2.430
Accuracy:28.183% B++
HSR:32.313% A*
H-V45 AE
C++
Kills:1,176
Deaths:612
KDR:1.922
Accuracy:28.810% C++
HSR:27.126% C+
PS1-AV Suppressor
B**
Kills:1,170
Deaths:492
KDR:2.378
Accuracy:27.519% C
HSR:30.598% B**
NSX Tengu
B*
Kills:1,169
Deaths:654
KDR:1.787
Accuracy:38.202% C*
HSR:26.091% B*
Eridani SX5-AE
B++
Kills:1,165
Deaths:584
KDR:1.995
Accuracy:27.541% C
HSR:32.103% B++
NS Baron G5AE
B**
Kills:1,150
Deaths:629
KDR:1.828
Accuracy:44.842% C+
HSR:21.130% B**
NSX Yumi
C
Kills:946
Deaths:463
KDR:2.043
Accuracy:25.690% C
HSR:19.767% D
Pulsar VS1
B**
Kills:692
Deaths:431
KDR:1.606
Accuracy:29.456% B**
HSR:23.555% B+
Pandora VX25
B++
Kills:375
Deaths:231
KDR:1.623
Accuracy:46.520% B++
HSR:16.800% B+
Thanatos VE70
A+
Kills:338
Deaths:246
KDR:1.374
Accuracy:54.608% A+
HSR:18.935% B+
NS Baron G5
B**
Kills:334
Deaths:193
KDR:1.731
Accuracy:53.487% B**
HSR:17.365% B++
Equinox VE2 Burst
A
Kills:147
Deaths:65
KDR:2.262
Accuracy:24.610% C--
HSR:38.776% A
Kills:15,302
Deaths (as Combat Medic):7,985
Deaths (to Combat Medics):3,397
KDR:1.91634
Kill Difference:7,317
Playtime:114.157 hours
Usage:6%
Score:2.699m
Score/min:394
Accuracy (listed only):39.920%
HSR (listed only):24.260%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,931
Deaths:704
KDR:4.163
Accuracy:42.044% B+
HSR:75.674% B++
NS-44 Commissioner
A+
Kills:2,617
Deaths:2,280
KDR:1.148
Accuracy:42.068% B++
HSR:32.213% A+
Parallax VX3-AE
C+
Kills:1,244
Deaths:264
KDR:4.712
Accuracy:41.149% C+
HSR:77.733% C--
Phaseshift VX-S
B++
Kills:1,191
Deaths:218
KDR:5.463
Accuracy:41.729% B++
HSR:77.498% C*
VE-S Canis
A
Kills:1,185
Deaths:529
KDR:2.240
Accuracy:26.351% C+
HSR:30.633% A
Sirius SX12
A*
Kills:1,176
Deaths:484
KDR:2.430
Accuracy:28.183% B++
HSR:32.313% A*
PS1-AV Suppressor
B**
Kills:1,170
Deaths:492
KDR:2.378
Accuracy:27.519% C
HSR:30.598% B**
NSX Tengu
B*
Kills:1,169
Deaths:654
KDR:1.787
Accuracy:38.202% C*
HSR:26.091% B*
Eridani SX5-AE
B++
Kills:1,165
Deaths:584
KDR:1.995
Accuracy:27.541% C
HSR:32.103% B++
VA39 Spectre
B**
Kills:1,163
Deaths:403
KDR:2.886
Accuracy:38.735% B**
HSR:45.142% B+
NS-357 Underboss
A
Kills:1,162
Deaths:1,264
KDR:0.919
Accuracy:38.502% C*
HSR:30.981% A
NSX Tomoe
C+
Kills:1,149
Deaths:585
KDR:1.964
Accuracy:29.246% C+
HSR:36.641% C+
NS-30 Vandal
M
Kills:990
Deaths:272
KDR:3.640
Accuracy:33.976% C++
HSR:48.687% M
NS-AM7 VS/AE Archer
C**
Kills:672
Deaths:542
KDR:1.240
Accuracy:64.753% C**
HSR:18.750% C+
NS-45 Pilot
A
Kills:654
Deaths:568
KDR:1.151
Accuracy:27.988% D
HSR:36.697% A
NS-61 Emissary
B*
Kills:614
Deaths:686
KDR:0.895
Accuracy:30.195% B
HSR:21.661% B*
Beamer VS3
B**
Kills:421
Deaths:491
KDR:0.857
Accuracy:30.433% B+
HSR:30.404% B**
NS-357 IA
B++
Kills:343
Deaths:366
KDR:0.937
Accuracy:47.939% C++
HSR:40.233% B++
XM98
B+
Kills:256
Deaths:35
KDR:7.314
Accuracy:39.176% C**
HSR:79.688% B+
NSX Daimyo
C*
Kills:162
Deaths:29
KDR:5.586
Accuracy:42.969% C*
HSR:89.506% D*
NS-44L Blackhand
B++
Kills:159
Deaths:112
KDR:1.420
Accuracy:43.097% C++
HSR:51.572% B++
Soldier Soaker
C++
Kills:115
Deaths:86
KDR:1.337
Accuracy:35.233% C++
HSR:13.044% C
NS CandyCannon 3000
B
Kills:55
Deaths:103
KDR:0.534
Accuracy:35.685% C+
HSR:40% B
Ectoblaster
A
Kills:53
Deaths:26
KDR:2.038
Accuracy:51.730% A
HSR:9.434% C++
Kills:21,816
Deaths (as Infiltrator):11,777
Deaths (to Infiltrators):4,950
KDR:1.85242
Kill Difference:10,039
Playtime:402.112 hours
Usage:20%
Score:6.560m
Score/min:272
Accuracy (listed only):37.685%
HSR (listed only):41.971%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:483
Deaths:119
KDR:4.059
Accuracy:22.757% B*
HSR:23.395% B+
Nebula VM20
B**
Kills:437
Deaths:119
KDR:3.672
Accuracy:22.274% B*
HSR:25.858% B**
Comet VM2
M*
Kills:184
Deaths:72
KDR:2.556
Accuracy:53.827% A
HSR:10.870% M*
Vortex VM21
C**
Kills:149
Deaths:35
KDR:4.257
Accuracy:43.480% C**
HSR:1.342% D--
Comet VM2
B**
Kills:119
Deaths:42
KDR:2.833
Accuracy:55.767% B**
HSR:5.882% B*
Vortex VM21
B+
Kills:113
Deaths:35
KDR:3.229
Accuracy:44.510% B+
HSR:1.770% D--
NS-10 Burster
B*
Kills:67
Deaths:21
KDR:3.190
Accuracy:34.218% B*
HSR:4.478% D
Kills:1,552
Deaths (as MAX Suit):221.500
Deaths (to MAX Suits):2,089
KDR:7.00677
Kill Difference:1,330.500
Playtime:34.850 hours
Usage:2%
Score:0.974m
Score/min:466
Accuracy (listed only):39.548%
HSR (listed only):10.514%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:644
V. Kills:358 179%
Deaths:415
KDR:1.552
Accuracy:29.790% C
KPH:16.100 C**
VKPH:9 C+
Light PPA
B*
Kills:192
V. Kills:14 N/A
Deaths:41
KDR:4.683
Accuracy:46.908% B*
KPH:43.300 C+
VKPH:3.200 C+
Hornet Missiles
B+
Kills:76
V. Kills:41 181%
Deaths:11
KDR:6.909
Accuracy:66.270% B+
KPH:33.100 C--
VKPH:17.900 D-
Kills:912 (836 + 0)
Deaths:467
KDR:1.953
VKDR:0.884
Vehicle Kills:413
Kill Difference:445
Playtime:46.708 hours
Usage:2%
Score:0.505m
Score/min:180
Piloting Accuracy:46.908%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:152
V. Kills:95 158%
Deaths:7
KDR:21.714
Accuracy:35.489% C++
KPH:33.400 C++
VKPH:20.900 C+
Kills:152 (0 + 152)
Deaths:7
KDR:21.714
VKDR:13.571
Vehicle Kills:95
Kill Difference:145
Playtime:4.553 hours
Usage:0%
Score:0.071m
Score/min:260
Piloting Accuracy:N/A%
Gunner Accuracy:35.489%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,904
V. Kills:414 N/A
Deaths:164
KDR:17.707
Accuracy:51.551% C**
KPH:64.900 B+
VKPH:9.300 C**
L100 Python AP
A+
Kills:1,698
V. Kills:664 255%
Deaths:145
KDR:11.710
Accuracy:63.035% B++
KPH:48.100 A+
VKPH:18.800 C*
L100 Python HEAT
A**
Kills:1,232
V. Kills:404 304%
Deaths:109
KDR:11.303
Accuracy:75.639% A**
KPH:39.300 B++
VKPH:12.900 B
C75 Viper
A
Kills:1,084
V. Kills:190 N/A
Deaths:99
KDR:10.950
Accuracy:40.559% C++
KPH:52 A
VKPH:9.100 B
Skyguard
A*
Kills:556
V. Kills:273 203%
Deaths:40
KDR:13.900
Accuracy:27.611% C
KPH:29.400 A*
VKPH:14.400 A
LB00 Python AP
C-
Kills:266
V. Kills:87 302%
Deaths:23
KDR:11.565
Accuracy:50.923% D--
KPH:44.800 C-
VKPH:14.700 D-
Kills:7,740 (7,740 + 0)
Deaths:580
KDR:13.345
VKDR:3.503
Vehicle Kills:2,032
Kill Difference:7,160
Playtime:157.119 hours
Usage:8%
Score:2.181m
Score/min:231
Driving Accuracy:50.923%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:1,475
V. Kills:635 232%
Deaths:118
KDR:12.500
Accuracy:58.598% B+
KPH:50.200 M
VKPH:21.600 A+
Saron HRB
A
Kills:239
V. Kills:134 177%
Deaths:49
KDR:4.878
Accuracy:47.920% B+
KPH:36.700 A
VKPH:20.600 B+
E540 Halberd
A**
Kills:53
V. Kills:24 212%
Deaths:4
KDR:13.250
Accuracy:50.125% C**
KPH:59.300 A**
VKPH:26.900 A++
Kills:1,767 (1,475 + 292)
Deaths:171
KDR:10.333
VKDR:4.637
Vehicle Kills:793
Kill Difference:1,596
Playtime:36.753 hours
Usage:2%
Score:0.895m
Score/min:406
Driving Accuracy:58.598%
Gunner Accuracy:50.125%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
M**
Kills:169
V. Kills:100 167%
Deaths:16
KDR:10.563
Accuracy:76.068% M**
KPH:28.900 D
VKPH:17.100 D-
E540 Halberd-H
B+
Kills:77
V. Kills:39 193%
Deaths:8
KDR:9.625
Accuracy:70.641% A++
KPH:52.200 B+
VKPH:26.400 B+
Kills:246 (0 + 246)
Deaths:24
KDR:10.250
VKDR:5.792
Vehicle Kills:139
Kill Difference:222
Playtime:7.321 hours
Usage:0%
Score:0.261m
Score/min:594
Driving Accuracy:N/A%
Gunner Accuracy:70.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:260
V. Kills:97 265%
Deaths:40
KDR:6.500
Accuracy:45.767% B++
KPH:30.200 B*
VKPH:11.200 B*
M12 Kobalt
B++
Kills:157
V. Kills:13 N/A
Deaths:7
KDR:22.429
Accuracy:20.532% B+
KPH:60.900 C+
VKPH:5 B++
M40 Fury
B+
Kills:111
V. Kills:10 N/A
Deaths:10
KDR:11.100
Accuracy:27.636% D--
KPH:56.700 B+
VKPH:5.100 D-
G40-F Ranger
C+
Kills:59
V. Kills:31 184%
Deaths:5
KDR:11.800
Accuracy:28.007% C--
KPH:18.200 C+
VKPH:9.600 C-
Kills:587 (0 + 587)
Deaths:62
KDR:9.468
VKDR:2.435
Vehicle Kills:151
Kill Difference:525
Playtime:16.396 hours
Usage:1%
Score:0.242m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:28.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 3,6313,1911,0752.968B+0.6033.784%A++N/A156.4B*21.6D59420.4h0.9B*2.7B**
Ghost 2,9412,9317044.163B+1.8042.044%B+75.674%B++51.3B+N/A13257.1h2B+4.7B+
L100 Python HESH 3,3182,90416417.707B+15.3451.551%C**1.343%C65B++9.3C**28344.7h3.1B+5.9B+
Betelgeuse 54-A 2,9122,8751,1612.476C+0.1128.652%B+32.974%B74.1B1B+26538.8h10.9C+38B
NS-44 Commissioner 2,6312,6172,2801.148C*1.2242.068%B++32.213%A+45.2B+N/A12557.9h3.3B++7.8B++
Phobos VX86 2,2702,2611,2451.816B+0.5570.207%B**16.32%C+76.6AN/A25229.5h2B*2.8B++
Deimos VA29 2,0322,0181,1271.791B+0.5872.776%B**12.389%D66.2B*N/A24230.5h1.9B*2.6B++
Tank Mine 2,7161,9914174.775B**2.4132.683%C+N/A145.3B*52.9C93413.7h1.4B*4.3B**
NS-15M2 1,8961,8749332.009C**0.3625.335%C**33.405%B**61B++N/A16830.7h11.5B+45.3B+
L100 Python AP 2,3621,69814511.71A+9.3463.035%B++N/A48.1A+18.8C*23435.3h5.8B+9.2B++
NS-15M AE 1,5991,5646972.244C++0.1226.809%C*28.964%C*56.9C++1.3A+14827.5h11.7C++43.6C**
C-4 1,8181,5614143.771A++1.4035.171%A++N/A164.3A++27.1C+9999.5h1.1B*3.2B**
Supernova FPC 2,1101,47511812.5B**10.1358.598%B+N/A50.2M21.6A+34729.4h3.6A6.1A
Eclipse VE3A 1,4531,4398681.658C++0.7127.341%C++23.767%B++42.3C*N/A11634h10.3B++37.7B+
NSX Naginata 1,3891,3735632.439B**0.0727.751%B**33.649%B*61.8B*N/A21522.2h10.6B+38.3B+
Sticky Grenade 1,3671,34811348N/A1,345.6366.444%A++N/A1225.5B++17.3B+37711.1h1.9B+2.9B++
SVA-88 1,3341,3265492.415B+0.0528.862%B**31.523%B*70.5B**N/A20218.8h11.6C*40.1B+
Frag Grenade 1,3371,32211322N/A1,319.6354.682%AN/A826.3A+9.4B29271.6h2.4A4.3B**
VE-LR Obelisk 1,2831,2733154.041A+1.6736.44%B+38.57%B++83.2A*N/A18315.3h4.7B**12.9B*
Orion VS54 1,2751,2585672.219B+0.1526.584%B**33.943%A61.7AN/A28820.4h11.1B+41.9C**
Parallax VX3-AE 1,2461,2442644.712C++2.3441.149%C+77.733%C--42.3C+N/A14029.4h1.9C++4.7C++
Lasher X2 1,2691,2406721.845A+0.5236.048%A+4.032%C+66A*1.5B*20418.8h16.3B*45.1B*
L100 Python HEAT 1,6361,23210911.303A++8.9475.639%A**N/A39.2B++12.9B16631.4h12.6F*16.6D
Phaseshift VX-S 1,1961,1912185.463B*3.1041.729%B++77.498%C*42.7B*N/A11827.9h2.3B+5.6B++
Lumine Edge 1,2121,1906,4580.184B2.1846.323%A++18.403%B+4.2C+N/A12282h1.2B+2.6B++
NSX Tanto 1,2151,1905412.2B**0.1726.351%C+32.017%B**51.5B*1.1A+14723.1h12.2B+46.3C*
VE-S Canis 1,2041,1855292.24B**0.1326.351%C+30.633%A60.8B++1B*21619.5h10.2B+38.8B+
VE-H Maw 1,1961,1814482.636B*0.2728.804%B+22.439%C-78.2B*1B30515.1h10.9C++38B
Pulsar C 1,1931,1776501.811B+0.5630.144%B**29.057%B**49.9B**N/A13223.6h11.2B37.2B+
Solstice VE3 1,1961,1778371.406B**0.9629.003%B**27.273%A39AN/A15230.2h12.2B++42B+
Sirius SX12 1,1951,1764842.43A0.0628.183%B++32.313%A*70.8A*1.1A*21516.6h11.8B*41.9B+
H-V45 AE 1,1941,1766121.922C++0.4528.81%C++27.126%C+51.6C++N/A12522.8h12.2C+42.5C*
PS1-AV Suppressor 1,1811,1704922.378B+0.0127.519%C30.598%B**71.3B*N/A26816.4h11.9B+43.3C*
NSX Tengu 1,1861,1696541.787B+0.5838.202%C*26.091%B*49.3B+N/A11923.7h13.6C++35.6C*
Eridani SX5-AE 1,1701,1655841.995B0.3727.541%C32.103%B++50C+N/A16023.3h10.2B37C*
Serpent VE92 1,1761,1647111.637B+0.7326.323%B+26.976%A39.3B+N/A11829.6h12B+45.8B+
Flare VE6 1,1731,1645212.234B*0.1326.814%B*30.241%B*56B+N/A15320.8h10.4C**38.8B+
VA39 Spectre 1,1761,1634032.886B**0.5238.735%B**45.142%B+40.7AN/A11428.6h4.7B*12.3B*
VX6-7 1,1731,1637281.598B0.7729.615%B**26.225%B*39.6BN/A11329.4h12.1C**40.8B+
NS-357 Underboss 1,1681,1621,2640.919C+1.4538.502%C*30.981%A44.9C*N/A12825.9h3.8B+9.9B+
Pulsar LSW 1,1651,1575022.305B++0.0627.649%B*33.621%A70.1B**N/A21716.5h11.6B41.9B+
Zenith VX-5 1,1741,1567701.501C**0.8728.619%B++27.076%B**40.4C**N/A12528.6h11.7B+40.7B+
NS Baron G5AE 1,1571,1506291.828B+0.5444.842%C+21.13%B**52.8BN/A13621.8h4.1B9.1C+
NSX Tomoe 1,1571,1495851.964C**0.4029.246%C+36.641%C+45.4C**N/A13525.3h13B+44.6B
C75 Viper 1,2741,0849910.949A+8.5840.559%C++1.937%B++51.9A9.1B19020.9h10.5B++26B++
NS Decimator 1,3521,0504732.22A+0.1566.87%B*3.143%B++56.8A+16.3C++37718.5h3.7B++5.5B*
S1 1,2431,0186951.465A0.9065.108%B*2.259%C49.4A*10.9C29920.6h4.5B**6.8B**
NS-30 Vandal 9979902723.64A1.2733.976%C++48.687%M56.6B*N/A17217.5h5B+14.8B+
NS "Jackpot" Decimator 1,3379642983.235B*0.8769.674%B+2.178%C**69.4B*26.8B39413.9h3.3B+4.7B++
NSX Yumi 9989464632.043B+0.3225.69%C19.767%D38.9C++2.1A*9924.3h10.8B+42B+
Pulsar VS1 7016924311.606B++0.7629.456%B**23.555%B+40.5B**N/A16317.1h13.2B+44.7B*
Proximity Mine 6736721893.556C+1.1945.726%B+N/A92.1DN/A2937.3h1.8B+3.9B++
NS-AM7 VS/AE Archer 9016725421.24B1.1364.753%C**18.75%C+10.9C+3.7C+6461.8h17.2C+26.6C++
NS-45 Pilot 6576545681.151C+1.2227.988%D36.697%A41.9C+N/A11115.6h6.4B+22.9C**
Saron Laser Cannon 1,0026444151.552C+0.8229.79%CN/A16.1C**9C+17840h95.1B+319.2B+
NS-61 Emissary 6276146860.895C++1.4730.195%B21.661%B*54.8A+1.2A21911.2h11.3B+37.5B+
Skyguard 8295564013.9S11.5327.611%CN/A29.4A*14.4A23118.9h66.7A+241.6B**
NSX-P Tanto 5305223311.577B++0.7928.776%B+31.801%B**46.6B**N/A13911.2h13B+45.3B+
Spear Anti-Vehicle Phalanx Turret 7205174312.023B*9.6655.387%B**3.868%C+60.8A+23.9C**3848.5h6.9B++12.5B**
Nebula VM20 4914831194.059B**1.6922.757%B*23.395%B+52.5AN/A2009.2h13.7B*60.1B++
Nebula VM20 4494371193.672B*1.3022.274%B*25.858%B**47.5B**1.3A+1899.2h14.6B+65.7B++
Beamer VS3 4254214910.857C*1.5130.433%B+30.404%B**31.9C**N/A10413.2h9.2C*30.3C++
Eidolon VE33 4134051612.516A0.1532.352%B*40.494%A*46AN/A1788.8h8B+24.8B++
The Slasher 40838816,7420.023D2.3441.082%B+6.186%D0.6C-N/A3698.2h2.6C6.4C*
Pandora VX25 3783752311.623B+0.7446.52%B++16.8%B+68.2AN/A2445.5h3.6B*7.8B*
Anti-Vehicle Grenade 4343561356N/A353.6351.735%C++N/A356C+78C18911h5.1B+9.9B+
NS-357 IA 3443433660.937C+1.4347.939%C++40.233%B++39C+N/A1278.8h3.3C*6.9C**
Thanatos VE70 3443382461.374B+0.9954.608%A+18.935%B+49.7B**N/A2476.8h3.8B*6.9B**
NS Baron G5 3363341931.731B*0.6453.487%B**17.365%B++46.4B++N/A1617.2h4.2B+7.9C++
NSX Masamune 4183071931.591B**0.7853.463%C--2.932%B*37.4B+13.5C+2218.2h9.7B+18.1B
Nemesis VSH9 3632841691.68A++0.6975.672%A++4.225%B**24.9B+6.9D31711.4h7.9C*10.5B++
Lancer VS22 4792811242.266A*0.1062.394%C++N/A19.2B++13.6C++27314.6h11.6B++18.5B+
Rocklet Rifle 4802732161.264B**1.1055.259%C**1.832%A+41.4B**31.4B+5246.6h22.3A40.3B*
LB00 Python AP 3532662311.565C+9.2050.923%D--N/A45.1C-14.7D-3185.9h3.7B++7.3C*
M20 Basilisk 357260406.5A+4.1345.767%B++7.308%B+30.2B*11.3B*2428.6h93.6C*204.4B+
XM98 257256357.314A**4.9539.176%C**79.688%B+53.3A++N/A1704.8h2B*5.2B++
Saron HRB 373239494.878C+2.5147.92%B+N/A36.8A20.6B+6086.5h24.4C50.9C*
Light PPA 206192414.683C++2.3246.908%B*1.042%C43.6C+3.2C+1314.4h15.7C+33.4C*
Comet VM2 215184722.556A*0.1953.827%A10.87%M*32.9S5.5B++2205.6h14.4B*26.8B*
Aphelion VEX-4H 2691691610.563B+8.2076.068%M**1.183%D*29.1D17.2D-2935.8h275.8T*362.6F*
NSX Daimyo 163162295.586B+3.2242.969%C*89.506%D*37.7C-N/A1004.3h3C-7.1C+
NS-44L Blackhand 1601591121.42C**0.9543.097%C++51.572%B++45.4AN/A1463.5h3.6B++8.2B+
M12 Kobalt 170157722.429B**20.0620.532%B+19.745%B+60.4C+5B++3622.6h27.7D*134.8C+
AP30 Shredder 247152721.714M++19.3535.489%C++N/A33C++20.7C+2604.6h114.8C-323.5C+
NSX Fujin 1501501150N/A147.6332.966%D--68%B+300D-N/A9000.5h2.8C++8.5C
Vortex VM21 263149354.257M++1.8943.48%C**1.342%D--12.2B+9.3A14012.2h19.9B*45.9B++
Equinox VE2 Burst 152147652.262B0.1124.61%C--38.776%A58.8B+2M+1752.5h12.1C**49.2C++
Force-Blade 1261266,4930.019C+2.3529.157%C+3.968%C0.5C+N/A2246.8h1.9B++6.6B+
Comet VM2 140119422.833A*0.4755.767%B**5.882%B*25.9A**4.6C+1674.6h20.2B++36.2B*
Soldier Soaker 116115861.337C*1.0335.233%C++13.044%C71.9B++N/A2391.6h5.3B+15.1B+
Vortex VM21 180113353.229M0.8644.51%B+1.77%D--9.3B+5.5C**8812.2h26.9B*60.4B++
M40 Fury 1211111011.1B*8.7327.636%D--N/A55.5B+5D-2862h6.9A25B*
M12 Kobalt 122110427.5C+25.1332.477%A++16.364%C+110C+12A*3831h34.4F-105.8C
Hunter QCX 86791090.725C++1.6445.74%C++13.924%D-14.1C+1.3C705.6h7C++15.3C++
E540 Halberd-H 1167789.625C++7.2670.641%A++N/A51.3B26B+17861.5h10.3F14.6D
Hornet Missiles 11776116.909B4.5466.27%B+N/A33C--17.8D-3202.3h11.7C+17.7C*
Damascus Edge 77733,0330.024C2.3433.824%B+15.069%A0.7CN/A299.7h1.9B+5.6B+
Aspis Anti-Aircraft Phalanx Turret 12269116.273B**3.9131.271%B*N/A18.6A+14.3B++2943.7h96A+306.9B**
NS-10 Burster 10767213.19M*0.8234.218%B*4.478%D9.7A++5.8A+1106.9h112.9B+330B++
G40-F Ranger 9059511.8A++9.4328.007%C--N/A18.4C+9.7C-1403.2h97.3B++347.3B+
NS CandyCannon 3000 56551030.534C+1.8335.685%C+40%B11.7C-N/A324.7h6.3D17.5C+
Ectoblaster 5453262.038A*0.3351.73%A9.434%C++21.2DN/A512.5h12.4B+24B*
E540 Halberd 7753413.25B+10.8850.125%C**3.774%B*58.9A**26.7A+8550.9h3.8A++7.6A
MANA Anti-Personnel Turret 5252153.467N/A1.1026.304%UN/A520UN/A2994400.1h23.1T*87.7T*
Auraxium Slasher 55512,6530.019C--2.3544.751%B**3.922%D0.5C-N/A4108h3.2D*7.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8713,05920.7h
Nano-Armor Kit516821,15660.3h
Spawn Beacon59140.6h
Nanite Revive Grenade01,1290.3h
Medical Applicator309194,34416.4h
Spitfire Auto-Turret423,3403h
Restoration Kit1901,64611.9h
Ammunition Package237,4832.1h
Shield Recharging Field343,0031.1h
Medical Kit6056,22438.8h
Anti-Infantry MANA Turret41440.2h
Nano-Repair Grenade08760.2h
Snowman Soldier43360.5h
Hardlight Barrier83480.4h
Recon Detection Device23231.1h

Check the help document for the dictionary if you want to learn more about words used here.


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