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Centurion KhadrasVS[ARH] KhadrasVS
VS BR 51

KDR: 2.43

Score: 12.3m

Last Seen: Oct 11th, 2019 6:21 PM
- OFFLINE - 22.1 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Miller - Outfit Leader of Armor Regiment Helios[ARH] Armor Regiment Helios
VS outfit on Miller

Members: 1
Level Progress (to 52): 90%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP VE-H Maw Skyguard VE-S Canis C-4 Solstice VE3 Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $216,423 MLG Score: 173
Fun Score: N/A
Cheeseburgers Flipped: 350TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.892%15.083%3451212043,5470.9155911.518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.749%0.305C*-0.888D---0.553DHEAD + (~3.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83-0.138C19-0.349C-64

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.577%0.365%24843121314,533708374920.5268388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.516%-0.695D-1.396D**1.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.29C*9.40.26C*17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.442%89.063%0112156451200.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.164B**1.405A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.462B+2.30.286C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armor Regiment Helios[ARH] Armor Regiment Helios
VS outfit on Miller

Members: 1
12.3m540.7%275 (16.5k)211 (12.7k)2.4340821,9539,0193.1534551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216130020.709%4.095%8506:272

10% Combat Medic59% Engineer17% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 9:29 AMJul 17th, 2019 5:07 AMOct 12th, 2019 12:50 PM (2d) (PST)Oct 11th, 2019 4:18 PM (3d) (PST)Oct 11th, 2019 2:21 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
757886690.3760.1550.0152.4570.078173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,3935,30940,0842391147512,635

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
972.8h/40.5d 6,488 899 6,258 143.4k 1,047 1,973 4,574 44.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D-
Kills:1,064
Deaths:1,389
KDR:0.766
Accuracy:21.008% D-
HSR:16.917% D--
VX29 Polaris
D*
Kills:170
Deaths:241
KDR:0.705
Accuracy:15.543% D**
HSR:14.706% D*
Orion VS54
D
Kills:82
Deaths:119
KDR:0.689
Accuracy:16.590% D-
HSR:20.732% D
Kills:1,316
Deaths (as Heavy Assault):1,749
Deaths (to Heavy Assaults):2,129
KDR:0.75243
Kill Difference:433
Playtime:170.123 hours
Usage:17%
Score:1.591m
Score/min:156
Accuracy (listed only):17.714%
HSR (listed only):17.452%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:451
Deaths:522
KDR:0.864
Accuracy:26.773% B++
HSR:15.078% D-
Zenith VX-5AE
D--
Kills:227
Deaths:339
KDR:0.670
Accuracy:22.340% D--
HSR:14.978% D**
VE-C Horizon
D
Kills:108
Deaths:140
KDR:0.771
Accuracy:27.184% D*
HSR:18.519% D
Kills:786
Deaths (as Engineer):1,001
Deaths (to Engineers):2,129
KDR:0.78521
Kill Difference:215
Playtime:575.675 hours
Usage:59%
Score:7.725m
Score/min:224
Accuracy (listed only):25.433%
HSR (listed only):16.191%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:843
Deaths:1,292
KDR:0.652
Accuracy:29.462% B+
HSR:10.439% D*
Terminus VX-9
D-
Kills:278
Deaths:575
KDR:0.483
Accuracy:20.447% D--
HSR:19.425% D-
Corvus VA55
D
Kills:135
Deaths:288
KDR:0.469
Accuracy:20.991% D
HSR:17.778% D-
Pulsar VS1
D
Kills:120
Deaths:235
KDR:0.511
Accuracy:20.680% D
HSR:12.500% D*
Kills:1,376
Deaths (as Combat Medic):2,390
Deaths (to Combat Medics):815
KDR:0.57573
Kill Difference:1,014
Playtime:99.736 hours
Usage:10%
Score:1.705m
Score/min:285
Accuracy (listed only):22.895%
HSR (listed only):15.035%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:843
Deaths:1,292
KDR:0.652
Accuracy:29.462% B+
HSR:10.439% D*
Solstice VE3
B++
Kills:451
Deaths:522
KDR:0.864
Accuracy:26.773% B++
HSR:15.078% D-
Zenith VX-5AE
D--
Kills:227
Deaths:339
KDR:0.670
Accuracy:22.340% D--
HSR:14.978% D**
VE-C Horizon
D
Kills:108
Deaths:140
KDR:0.771
Accuracy:27.184% D*
HSR:18.519% D
Kills:1,629
Deaths (as Light Assault):2,293
Deaths (to Light Assaults):1,346
KDR:0.71042
Kill Difference:664
Playtime:71.789 hours
Usage:7%
Score:0.596m
Score/min:138
Accuracy (listed only):26.440%
HSR (listed only):14.753%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:843
Deaths:1,292
KDR:0.652
Accuracy:29.462% B+
HSR:10.439% D*
Beamer VS3
C++
Kills:66
Deaths:141
KDR:0.468
Accuracy:27.924% C++
HSR:21.212% C+
Parallax VX3
A+
Kills:64
Deaths:11
KDR:5.818
Accuracy:42.442% B+
HSR:89.063% A+
NS-44 Commissioner AE
D*
Kills:57
Deaths:148
KDR:0.385
Accuracy:31.763% D*
HSR:12.281% D**
NS-357 Underboss
D
Kills:54
Deaths:118
KDR:0.458
Accuracy:31.031% D
HSR:16.667% D
Kills:1,084
Deaths (as Infiltrator):1,710
Deaths (to Infiltrators):1,123
KDR:0.63392
Kill Difference:626
Playtime:14.049 hours
Usage:1%
Score:0.113m
Score/min:134
Accuracy (listed only):32.524%
HSR (listed only):29.932%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:242
Deaths:196
KDR:1.235
Accuracy:12.850% D**
HSR:16.529% D-
Blueshift VM5
B+
Kills:239
Deaths:194
KDR:1.232
Accuracy:12.982% D**
HSR:24.268% B+
Nebula VM20
B**
Kills:119
Deaths:103
KDR:1.155
Accuracy:17.112% C
HSR:26.050% B**
Quasar VM1
B+
Kills:105
Deaths:92
KDR:1.141
Accuracy:11.106% D--
HSR:21.905% B+
Nebula VM20
C
Kills:102
Deaths:105
KDR:0.971
Accuracy:17.081% C
HSR:18.627% C
Comet VM2
C++
Kills:78
Deaths:95
KDR:0.821
Accuracy:44.234% C++
HSR:2.564% D-
Kills:885
Deaths (as MAX Suit):392.500
Deaths (to MAX Suits):335
KDR:2.25478
Kill Difference:492.500
Playtime:43.880 hours
Usage:5%
Score:0.562m
Score/min:214
Accuracy (listed only):19.228%
HSR (listed only):18.324%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:12,297
V. Kills:2,566 479%
Deaths:878
KDR:14.006
Accuracy:52.360% B+
KPH:50.600 C+
VKPH:10.600 B+
L100 Python AP
C++
Kills:1,317
V. Kills:679 194%
Deaths:203
KDR:6.488
Accuracy:55.820% C+
KPH:33.400 C++
VKPH:17.200 C+
Skyguard
B**
Kills:919
V. Kills:489 188%
Deaths:109
KDR:8.431
Accuracy:28.229% C+
KPH:21.600 B**
VKPH:11.500 B+
Kills:14,533 (14,533 + 0)
Deaths:1,190
KDR:12.213
VKDR:3.138
Vehicle Kills:3,734
Kill Difference:13,343
Playtime:325.136 hours
Usage:33%
Score:3.572m
Score/min:183
Driving Accuracy:28.229%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 14,86312,29787814.006C**11.5752.36%B+N/A50.6C+10.6B+180243.2h3.7C+7.1C**
L100 Python AP 1,9961,3172036.488B4.0555.82%C+N/A33.3C++17.2C+21739.5h6.2C++11C++
VE-H Maw 1,0911,0641,3890.766D1.6721.008%D-16.917%D--12.8D*N/A4083.4h17.6F-83.7D*
Skyguard 1,4089191098.431A*6.0028.229%C+N/A21.6B**11.5B+16942.5h90.4B*320.3B++
VE-S Canis 8718431,2920.652C--1.7829.462%B+10.439%D*4.9D--N/A16170.6h19.9F67.4C
C-4 7395243481.506C++0.9325.166%C+N/A52.4D21.5C--39210h0.9A3.7B*
Solstice VE3 4574515220.864C*1.5726.773%B++15.078%D-10.3C--N/A4143.9h19.4C--72.4C++
Terminus VX-9 2852785750.483C--1.9520.447%D--19.425%D-8.2D*N/A2833.8h22.7T*111F--
Blueshift VM5 2492421961.235C-1.2012.85%D**16.529%D-13.7D*N/A4417.7h21.4D**166.2F
Blueshift VM5 2472391941.232C-1.2012.982%D**24.268%B+13.6D*N/A4217.6h21.8D**167.7F
Zenith VX-5AE 2342273390.67D1.7622.34%D--14.978%D**6.1D*N/A1937.5h25.1T-112.2F--
Frag Grenade 1751741174N/A171.5746.376%C++N/A580B+3.3D22510.3h3.4B+7.4B+
VX29 Polaris 1761702410.705D1.7315.543%D**14.706%D*9.7D*N/A3417.6h18F115.5D*
Tank Mine 174138178.118M+5.68153.763%SN/A345S90B**24510.4h3.1F-2A**
Corvus VA55 1361352880.469D1.9720.991%D17.778%D-8D--N/A4216.8h18.5F-88D*
Pulsar VS1 1201202350.511C-1.9220.68%D12.5%D*9D-N/A4713.3h21.8F-105.4D--
Nebula VM20 1211191031.155C-1.2817.112%C26.05%B**13.5D*N/A428.8h21.6D*126.5C-
Nemesis VSH9 2031191141.044B++1.3964.151%C**N/A12.4C8.8C1569.6h9.4C-14.7C
VE-C Horizon 1121081400.771C-1.6627.184%D*18.519%D8.3D--N/A3113h24D**88.4D**
Quasar VM1 105105921.141C1.2911.106%D--21.905%B+14.4DN/A457.3h18.4D166.1C--
Nebula VM20 1051021050.971D1.4617.081%C18.627%C11.5D*N/A418.9h25.5F--149.2D-
Lasher X2 AE 9087871C1.4319.006%D*1.149%D*13.6D*N/A376.4h33F*173.4F--
Orion VS54 85821190.689C-1.7516.59%D-20.732%D7.3D--N/A6511.2h23.3F--140.6D
Lancer VS22 137801490.537C1.9067.944%B*N/A8C--5.7D10310h85.6F--125.9F-
Comet VM2 10878950.821C+1.6144.234%C++2.564%D-7.3D2.8D6010.7h38.7D*87.4D
Lasher X2 69661220.541D1.8912.889%F-4.545%C*12.5D--N/A515.3h24D186.1F-
Beamer VS3 69661410.468C1.9727.924%C++21.212%C+24.4C+1.1B++1212.7h9.2C*32.8C++
Parallax VX3 6464115.818B++3.3842.442%B+89.063%A+17.3DN/A633.7h2.3C+5.4B
NS-44 Commissioner AE 58571480.385D2.0531.763%D*12.281%D**14.6D--N/A533.9h4.1D13D*
NS-357 Underboss 55541180.458C--1.9831.031%D16.667%D18DN/A683h5.2D-16.9C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73130.4h
Nano-Armor Kit46170,5029.4h
Anti-Vehicle MANA Turret184150.9h
AE Nano-Armor Kit2075,0603.7h
AE Medical Applicator19143,0404.1h
Nanite Revive Grenade02,1200.6h
Medical Applicator16446,7314.1h
Spitfire Auto-Turret2580.1h
Welding Device03830h
Ammunition Package65580.4h
Shield Recharging Field323,0521.2h
Anti-Infantry MANA Turret3620.1h
Artemis VX26 AE0750.2h
Recon Detection Device31890.6h

Check the help document for the dictionary if you want to learn more about words used here.


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