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Adept KhadrasVS[VCBC] KhadrasVS
VS BR 22

KDR: 2.17

Score: 10.6m

Last Seen: Jul 15th, 2019 6:51 PM
- OFFLINE - 25.4 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Miller
Level Progress (to 23): 47%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python AP VE-H Maw VE-S Canis Skyguard Solstice VE3 C-4 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 300TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.725%15.028%3421112033,3470.9002151.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.636%0.305C*-0.888D---0.553DHEAD + (~3.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.8-0.138C19.3-0.349C-65.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.93%0.386%22503121111,651615296718.9447393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.691%-0.695D-1.396D**1.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.29C*9.20.26C*18

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.727%88.71%0112136249400.125506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.164B**1.405A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.30.286C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m572.6%272 (16.3k)209 (12.5k)2.171918,3338,4412.8243122 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214105620.074%4.506%9006:012

12% Combat Medic56% Engineer19% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 9:29 AMDec 31st, 2018 10:17 PMJul 16th, 2019 8:17 AM (32d) (PST)Jul 15th, 2019 3:50 PM (33d) (PST)Jul 15th, 2019 2:51 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
713946190.3600.1660.0162.4800.073167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,8015,65337,14822101149412,531

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
847.7h/35.3d 5,507 826 5,434 126.1k 927 1,697 3,694 36.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D-
Kills:1,064
Deaths:1,389
KDR:0.766
Accuracy:21.008% D-
HSR:16.917% D--
VX29 Polaris
D*
Kills:151
Deaths:201
KDR:0.751
Accuracy:14.899% D**
HSR:14.570% D*
Orion VS54
D
Kills:82
Deaths:119
KDR:0.689
Accuracy:16.590% D-
HSR:20.732% D
Kills:1,297
Deaths (as Heavy Assault):1,709
Deaths (to Heavy Assaults):2,019
KDR:0.75892
Kill Difference:412
Playtime:158.183 hours
Usage:19%
Score:1.511m
Score/min:159
Accuracy (listed only):17.499%
HSR (listed only):17.406%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:451
Deaths:522
KDR:0.864
Accuracy:26.773% B++
HSR:15.078% D-
Zenith VX-5AE
D--
Kills:227
Deaths:337
KDR:0.674
Accuracy:22.344% D--
HSR:14.978% D**
VE-C Horizon
C
Kills:75
Deaths:115
KDR:0.652
Accuracy:26.755% D*
HSR:21.333% C
Kills:753
Deaths (as Engineer):974
Deaths (to Engineers):1,904
KDR:0.7731
Kill Difference:221
Playtime:474.929 hours
Usage:56%
Score:6.292m
Score/min:221
Accuracy (listed only):25.290%
HSR (listed only):17.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B
Kills:730
Deaths:1,020
KDR:0.716
Accuracy:29.147% B
HSR:9.726% D*
Terminus VX-9
D-
Kills:278
Deaths:575
KDR:0.483
Accuracy:20.447% D*
HSR:19.425% D-
Corvus VA55
D
Kills:122
Deaths:277
KDR:0.440
Accuracy:21.042% D
HSR:18.033% D
Pulsar VS1
D
Kills:120
Deaths:235
KDR:0.511
Accuracy:20.680% D
HSR:12.500% D*
Kills:1,250
Deaths (as Combat Medic):2,107
Deaths (to Combat Medics):780
KDR:0.59326
Kill Difference:857
Playtime:97.719 hours
Usage:12%
Score:1.669m
Score/min:285
Accuracy (listed only):22.829%
HSR (listed only):14.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B
Kills:730
Deaths:1,020
KDR:0.716
Accuracy:29.147% B
HSR:9.726% D*
Solstice VE3
B++
Kills:451
Deaths:522
KDR:0.864
Accuracy:26.773% B++
HSR:15.078% D-
Zenith VX-5AE
D--
Kills:227
Deaths:337
KDR:0.674
Accuracy:22.344% D--
HSR:14.978% D**
VE-C Horizon
C
Kills:75
Deaths:115
KDR:0.652
Accuracy:26.755% D*
HSR:21.333% C
Kills:1,483
Deaths (as Light Assault):1,994
Deaths (to Light Assaults):1,286
KDR:0.74373
Kill Difference:511
Playtime:67.542 hours
Usage:8%
Score:0.549m
Score/min:136
Accuracy (listed only):26.255%
HSR (listed only):15.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B
Kills:730
Deaths:1,020
KDR:0.716
Accuracy:29.147% B
HSR:9.726% D*
Beamer VS3
C++
Kills:66
Deaths:141
KDR:0.468
Accuracy:27.924% C++
HSR:21.212% C+
Parallax VX3
A
Kills:62
Deaths:11
KDR:5.636
Accuracy:42.727% B+
HSR:88.710% A
NS-44 Commissioner AE
D*
Kills:56
Deaths:145
KDR:0.386
Accuracy:31.651% D*
HSR:10.714% F
Kills:914
Deaths (as Infiltrator):1,317
Deaths (to Infiltrators):1,076
KDR:0.694
Kill Difference:403
Playtime:13.683 hours
Usage:2%
Score:0.110m
Score/min:134
Accuracy (listed only):32.862%
HSR (listed only):32.591%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:229
Deaths:180
KDR:1.272
Accuracy:13.004% D**
HSR:16.157% D-
Blueshift VM5
B
Kills:224
Deaths:178
KDR:1.258
Accuracy:13.127% D**
HSR:23.214% B
Quasar VM1
B+
Kills:105
Deaths:92
KDR:1.141
Accuracy:11.106% D--
HSR:21.905% B+
Comet VM2
C+
Kills:69
Deaths:90
KDR:0.767
Accuracy:42.073% C+
HSR:2.899% D
Nebula VM20
A
Kills:66
Deaths:62
KDR:1.065
Accuracy:17.187% C
HSR:27.273% A
Nebula VM20
C
Kills:55
Deaths:63
KDR:0.873
Accuracy:17.095% C
HSR:14.545% D*
Kills:748
Deaths (as MAX Suit):332.500
Deaths (to MAX Suits):320
KDR:2.24962
Kill Difference:415.500
Playtime:37.611 hours
Usage:4%
Score:0.491m
Score/min:218
Accuracy (listed only):18.932%
HSR (listed only):17.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:9,634
V. Kills:1,894 N/A
Deaths:846
KDR:11.388
Accuracy:51.437% C**
KPH:49.700 C+
VKPH:9.800 B+
L100 Python AP
C++
Kills:1,291
V. Kills:665 194%
Deaths:202
KDR:6.391
Accuracy:55.937% C+
KPH:33.100 C++
VKPH:17 C+
Skyguard
B**
Kills:726
V. Kills:394 184%
Deaths:104
KDR:6.981
Accuracy:27.332% C
KPH:22.200 B**
VKPH:12 B++
Kills:11,651 (11,651 + 0)
Deaths:1,152
KDR:10.114
VKDR:2.563
Vehicle Kills:2,953
Kill Difference:10,499
Playtime:265.639 hours
Usage:31%
Score:2.862m
Score/min:180
Driving Accuracy:27.332%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 11,5289,63484611.388C++9.2251.437%C**N/A49.7C+9.8B+176193.9h3.7C+7.2C++
L100 Python AP 1,9561,2912026.391B+4.2255.937%C+N/A33.1C++17.1C+20939h6.2C++11.1C++
VE-H Maw 1,0911,0641,3890.766D1.4121.008%D-16.917%D--12.8D*N/A4083.4h17.6F-83.7D*
VE-S Canis 7537301,0200.716C-1.4629.147%B9.726%D*5.3D--N/A17137.4h20.4F-70.1C-
Skyguard 1,1207261046.981A++4.8127.332%CN/A22.2B**12B++16832.7h87.7B*320.7B++
Solstice VE3 4574515220.864C++1.3126.773%B++15.078%D-10.5C--N/A4142.8h19.4D72.4C++
C-4 6134353161.377C+0.7924.645%C+N/A51.8D21.2D3898.4h1B**4B++
Terminus VX-9 2852785750.483C-1.6920.447%D*19.425%D-8.2D*N/A2833.8h22.7T*111F*
Blueshift VM5 2362291801.272C-0.9013.004%D**16.157%D-14.3D*N/A4716h21D**161.4D**
Zenith VX-5AE 2342273370.674D1.5022.344%D--14.978%D**6.1D*N/A2037.3h25.1T-112.2F--
Blueshift VM5 2322241781.258C-0.9113.127%D**23.214%B14.1D*N/A4415.9h21.6D**164.4F
Frag Grenade 1631621162N/A159.8346.482%C++N/A540C*3.3D21380.3h3.4B+7.4B+
VX29 Polaris 1561512010.751D1.4214.899%D**14.57%D*12D*N/A3912.6h16.5D*110.4D**
Corvus VA55 1231222770.44D1.7321.042%D18.033%D8D*N/A4415.3h19.1F--90.8D**
Tank Mine 151120177.059A*4.89129.032%SN/A300M**77.5B+20440.4h3F-2.3A*
Pulsar VS1 1201202350.511C-1.6620.68%D12.5%D*9D-N/A4513.3h21.8F-105.4D--
Nemesis VSH9 1931131071.056B++1.1263.789%C++N/A15.1C+10.7C+1827.5h8.8C+13.7C+
Quasar VM1 105105921.141C1.0311.106%D--21.905%B+14.4DN/A447.3h18.4D166.1C--
Orion VS54 85821190.689C-1.4816.59%D-20.732%D7.3D--N/A5911.2h23.3F*140.6D
VE-C Horizon 78751150.652C--1.5226.755%D*21.333%C8.1D--N/A289.3h24.1D**90.1D**
Lancer VS22 127741470.503C1.6768.002%B*N/A7.7D5.5D-999.6h89.5F*131.6F--
Comet VM2 9669900.767C+1.4042.073%C+2.899%D6.9D2.7D5310h37.5D*89.2D
Nebula VM20 6766621.065C--1.1117.187%C27.273%A12.9D*N/A435.1h25.3F--147.5D-
Lasher X2 69661220.541D1.6312.889%F-4.545%B12.5D--N/A495.3h24D-186.1F-
Beamer VS3 69661410.468C1.7027.924%C++21.212%C+24.4C+1.1B+1202.7h9.2C*32.8C++
Parallax VX3 6262115.636B++3.4642.727%B+88.71%A17.2DN/A603.6h2.3C+5.3B
NS-44 Commissioner AE 57561450.386D1.7931.651%D*10.714%F14.7D--N/A533.8h4.1D13.1D*
Nebula VM20 5655630.873D1.3017.095%C14.545%D*11D**N/A415h30.2T*176.8D*
Lasher X2 AE 5251630.81C1.3616.571%FN/A11.6D*N/A324.4h28.7F-173.2F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73130.4h
Nano-Armor Kit46170,5029.4h
Anti-Vehicle MANA Turret122450.5h
AE Nano-Armor Kit1441,9082.3h
AE Medical Applicator18440,9783.9h
Spitfire Auto-Turret2580.1h
Nanite Revive Grenade02,0700.6h
Medical Applicator16446,7314.1h
Welding Device01420h
Ammunition Package54870.4h
Shield Recharging Field312,9821.2h
Anti-Infantry MANA Turret3600.1h
Artemis VX26 AE0750.2h
Recon Detection Device31890.6h

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