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Signifer KhadrasVS[ARH] KhadrasVS
VS BR 56

KDR: 2.53

Score: 13m

Last Seen: Dec 2nd, 2019 8:20 PM
- OFFLINE - 187.1 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Miller
Level Progress (to 57): 54%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP VE-H Maw Skyguard VE-S Canis C-4 Solstice VE3 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 358TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.966%15.129%3471212153,6420.9201621.607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.76%0.327C**-0.883D---0.623DHEAD + (~3.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.1-0.111C+18.8-0.323C63.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.802%0.357%25933122415,687737402921.2849389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.44%-0.624D-1.394D**1.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.291C*9.30.245C++17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.442%89.063%0112266452400.121905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.125B**1.422A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.459B+2.30.286C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13m523.5%275 (16.5k)211 (12.7k)2.5275623,4339,2713.2699856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227141520.845%3.977%8306:372

10% Combat Medic60% Engineer17% Heavy Assault7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 9:29 AMJul 17th, 2019 5:07 AMDec 4th, 2019 3:58 AM (9d) (PST)Dec 2nd, 2019 7:21 PM (11d) (PST)Dec 2nd, 2019 4:20 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
767866810.3810.1510.0152.4130.080175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,0395,18640,8532391145512,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1023.9h/42.7d 6,883 932 6,567 148.2k 1,099 2,101 4,887 47.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D-
Kills:1,065
Deaths:1,391
KDR:0.766
Accuracy:21.051% D-
HSR:16.901% D--
VX29 Polaris
D--
Kills:193
Deaths:260
KDR:0.742
Accuracy:15.865% D*
HSR:16.062% D--
Orion VS54
D
Kills:82
Deaths:119
KDR:0.689
Accuracy:16.590% D-
HSR:20.732% D
Kills:1,340
Deaths (as Heavy Assault):1,770
Deaths (to Heavy Assaults):2,167
KDR:0.75706
Kill Difference:430
Playtime:177.478 hours
Usage:17%
Score:1.640m
Score/min:154
Accuracy (listed only):17.835%
HSR (listed only):17.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:451
Deaths:522
KDR:0.864
Accuracy:26.773% B++
HSR:15.078% D-
Zenith VX-5AE
D*
Kills:227
Deaths:341
KDR:0.666
Accuracy:22.340% D*
HSR:14.978% F
VE-C Horizon
D
Kills:131
Deaths:144
KDR:0.910
Accuracy:28.040% D--
HSR:18.321% D
Kills:809
Deaths (as Engineer):1,007
Deaths (to Engineers):2,217
KDR:0.80338
Kill Difference:198
Playtime:615.766 hours
Usage:60%
Score:8.287m
Score/min:224
Accuracy (listed only):25.718%
HSR (listed only):16.125%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:906
Deaths:1,423
KDR:0.637
Accuracy:29.537% B+
HSR:10.596% D*
Terminus VX-9
D-
Kills:278
Deaths:575
KDR:0.483
Accuracy:20.447% D*
HSR:19.425% D-
Corvus VA55
D
Kills:141
Deaths:306
KDR:0.461
Accuracy:20.822% D
HSR:17.731% D-
Pulsar VS1
D
Kills:120
Deaths:235
KDR:0.511
Accuracy:20.680% D
HSR:12.500% D*
Kills:1,445
Deaths (as Combat Medic):2,539
Deaths (to Combat Medics):833
KDR:0.56912
Kill Difference:1,094
Playtime:100.789 hours
Usage:10%
Score:1.728m
Score/min:286
Accuracy (listed only):22.872%
HSR (listed only):15.063%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:906
Deaths:1,423
KDR:0.637
Accuracy:29.537% B+
HSR:10.596% D*
Solstice VE3
B++
Kills:451
Deaths:522
KDR:0.864
Accuracy:26.773% B++
HSR:15.078% D-
Zenith VX-5AE
D*
Kills:227
Deaths:341
KDR:0.666
Accuracy:22.340% D*
HSR:14.978% F
VE-C Horizon
D
Kills:131
Deaths:144
KDR:0.910
Accuracy:28.040% D--
HSR:18.321% D
Kills:1,715
Deaths (as Light Assault):2,430
Deaths (to Light Assaults):1,380
KDR:0.70576
Kill Difference:715
Playtime:73.215 hours
Usage:7%
Score:0.610m
Score/min:139
Accuracy (listed only):26.673%
HSR (listed only):14.743%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:906
Deaths:1,423
KDR:0.637
Accuracy:29.537% B+
HSR:10.596% D*
Beamer VS3
C++
Kills:66
Deaths:141
KDR:0.468
Accuracy:27.924% C++
HSR:21.212% C+
Parallax VX3
A
Kills:64
Deaths:11
KDR:5.818
Accuracy:42.442% B+
HSR:89.063% A
NS-44 Commissioner AE
D*
Kills:58
Deaths:153
KDR:0.379
Accuracy:31.788% D*
HSR:12.069% F
NS-357 Underboss
C--
Kills:55
Deaths:120
KDR:0.458
Accuracy:31.426% D
HSR:18.182% C--
Kills:1,149
Deaths (as Infiltrator):1,848
Deaths (to Infiltrators):1,153
KDR:0.62175
Kill Difference:699
Playtime:14.057 hours
Usage:1%
Score:0.113m
Score/min:134
Accuracy (listed only):32.623%
HSR (listed only):30.224%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:246
Deaths:198
KDR:1.242
Accuracy:13.034% D**
HSR:24.797% B+
Blueshift VM5
D-
Kills:244
Deaths:200
KDR:1.220
Accuracy:12.891% D**
HSR:16.393% D-
Nebula VM20
B**
Kills:126
Deaths:107
KDR:1.178
Accuracy:16.717% C
HSR:26.191% B**
Nebula VM20
C
Kills:114
Deaths:109
KDR:1.046
Accuracy:16.670% C-
HSR:19.298% C
Quasar VM1
B+
Kills:105
Deaths:92
KDR:1.141
Accuracy:11.106% D--
HSR:21.905% B+
Comet VM2
C*
Kills:79
Deaths:95
KDR:0.832
Accuracy:44.724% C*
HSR:2.532% D-
Kills:914
Deaths (as MAX Suit):400.500
Deaths (to MAX Suits):343
KDR:2.28215
Kill Difference:513.500
Playtime:44.786 hours
Usage:4%
Score:0.588m
Score/min:219
Accuracy (listed only):19.190%
HSR (listed only):18.519%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:13,400
V. Kills:2,819 475%
Deaths:878
KDR:15.262
Accuracy:52.130% B
KPH:50.300 C+
VKPH:10.600 B+
L100 Python AP
C++
Kills:1,326
V. Kills:682 194%
Deaths:203
KDR:6.532
Accuracy:55.818% C+
KPH:33.500 C++
VKPH:17.200 C+
Skyguard
B**
Kills:961
V. Kills:513 187%
Deaths:109
KDR:8.817
Accuracy:28.401% C+
KPH:21.400 B**
VKPH:11.400 B+
Kills:15,687 (15,687 + 0)
Deaths:1,190
KDR:13.182
VKDR:3.373
Vehicle Kills:4,014
Kill Difference:14,497
Playtime:350.606 hours
Usage:34%
Score:3.849m
Score/min:183
Driving Accuracy:28.401%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 16,21913,40087815.262B12.7352.13%BN/A50.3C+10.6B+180266.2h3.7C+7.2C*
L100 Python AP 2,0081,3262036.532C**4.0055.818%C+N/A33.6C++17.3C+21939.5h6.1C++11C++
VE-H Maw 1,0921,0651,3910.766D1.7621.051%D-16.901%D--12.7D*N/A4084h17.7F-84.1D*
Skyguard 1,4749611098.817A*6.2928.401%C+N/A21.5B**11.5B+16744.8h90.8B*319.7B++
VE-S Canis 9369061,4230.637C--1.8929.537%B+10.596%D*4.9D--N/A16183.3h19.4D**65.6C
C-4 7605393541.523C++1.0025.537%C+N/A52.8D21.7C--39910.2h0.9B**3.7B*
Solstice VE3 4574515220.864C*1.6626.773%B++15.078%D-10.3C--N/A4144h19.4C--72.4C++
Terminus VX-9 2852785750.483C-2.0420.447%D*19.425%D-8.2D*N/A2833.8h22.7T*111F--
Blueshift VM5 2542461981.242C-1.2913.034%D**24.797%B+13.7D*N/A4318h21.7D*166.7F
Blueshift VM5 2512442001.22C-1.3112.891%D**16.393%D-13.5D*N/A4418.1h21.7D**168.6F
Zenith VX-5AE 2342273410.666D1.8622.34%D*14.978%F6D*N/A1937.6h25.1T112.2F*
VX29 Polaris 2001932600.742D1.7915.865%D*16.062%D--10.6D--N/A3618.2h16.9D*106.8D*
Plasma Grenade 1821811181N/A178.4746.58%C++N/A603.3B+3.3D23810.3h3.3B+7.2B+
Tank Mine 180143178.412M++5.88159.14%SN/A357.5S92.5B**25300.4h3.1F-2A*
Corvus VA55 1431413060.461D2.0720.822%D17.731%D-8.1D--N/A4217.4h18F-86.7D--
VE-C Horizon 1371311440.91C1.6228.04%D--18.321%D9.2D--N/A3414.3h23.4D*83.5D--
Nemesis VSH9 2181281181.085B++1.4464.961%BN/A12.1C8.5C15410.6h9.7C--15C
Nebula VM20 1281261071.178C-1.3516.717%C26.191%B**13.7D*N/A449.2h21.8D*130.4C--
Pulsar VS1 1201202350.511C-2.0220.68%D12.5%D*9D-N/A4713.3h21.8F105.4D--
Lasher X2 AE 1191141071.065C+1.4619.654%D*N/A13.1D*N/A388.7h33.8F*171.7F-
Nebula VM20 1171141091.046D1.4816.67%C-19.298%C12.4D*N/A449.2h24.3F145.5D
Quasar VM1 105105921.141C1.3911.106%D--21.905%B+14.4DN/A467.3h18.4D166.1C-
Orion VS54 85821190.689C1.8416.59%D-20.732%D7.3D--N/A6711.2h23.3F--140.6D
Lancer VS22 137801490.537C1.9967.9%B*N/A7.9D5.6D-10410.1h86.2F--127F
Comet VM2 11079950.832C+1.7044.724%C*2.532%D-7.2D2.8D6310.9h39.2D**87.7D
Lasher X2 69661220.541C--1.9912.889%F4.545%B12.5D-N/A525.3h24D186.1F-
Beamer VS3 69661410.468C2.0627.924%C++21.212%C+24.4C+1.1B+1222.7h9.2C*32.8C++
Parallax VX3 6464115.818B++3.2942.442%B+89.063%A17.3DN/A633.7h2.3C+5.4C**
NS-44 Commissioner AE 59581530.379D2.1531.788%D*12.069%F13.5D--N/A484.3h4.1D13D--
NS-357 Underboss 56551200.458C--2.0731.426%D18.182%C--18.3DN/A693h5.3D--16.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73150.4h
Nano-Armor Kit46170,5029.4h
Anti-Vehicle MANA Turret235021.1h
AE Nano-Armor Kit2786,2944.2h
AE Medical Applicator19644,8644.2h
Nanite Revive Grenade02,1510.6h
Medical Applicator16446,7314.1h
Spitfire Auto-Turret2580.1h
Welding Device03830h
Ammunition Package75950.4h
Shield Recharging Field323,1021.2h
Anti-Infantry MANA Turret3620.1h
Artemis VX26 AE0750.2h
Recon Detection Device31890.6h

Check the help document for the dictionary if you want to learn more about words used here.


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