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Executor KhellenNC[TENC] KhellenNC
NC BR 179

KDR: 3.2

Score: 81.6m

Last Seen: Nov 2nd, 2018 9:46 PM
- OFFLINE - 301.4 hour(s)

Prestige 1, Battle Rank 100 (179 total) - New Conglomerate on Emerald - Outfit Leader of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 59
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH L100 Python AP Titan-150 AP L105 Zephyr E540 Halberd Vortek Rotary Breaker Rocket Pods AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $460,368 MLG Score: 368
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.941%31.079%775310115470.7030852.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.712%0.771B++1.636A+0.102C+HEAD ++ (~18.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.465B+100.299C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.08%0.894%1020310111,2301643787.45455325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.404%0.169C++-0.663D0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.703B++18.60.647B+28.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.454%0.8%776510091,2502005176.25241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.99%-0.524D-1.191D*1.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.423B7.90.369C**14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.585%6.157%930710071,2831387869.2971163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.454%-0.7D0.479B+1.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.384C**20.70.469B+51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.831%77.143%930110137010810.648148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.784D-0.658B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.224C++2.30.282C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.374%21.005%930110132196653.31818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.83D-1.32A-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.029C+4.30.121C+9.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 59
81.6m12347%5333 (320k)4795 (287.7k)3.203187,4572,3284.32517179 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101440819.417%6.839%13307:180

92% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 11:07 PMNov 15th, 2017 10:35 PMNov 13th, 2018 7:12 AM (2d) (PST)Nov 2nd, 2018 5:51 PM (13d) (PST)Nov 2nd, 2018 5:46 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
811587530.4380.1370.03069.8620.127368

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,6803,48345,19726824,1928287,716

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
283.5h/11.8d 2,612 510 2,137 1188.1k 123 409 2,165 13.8m

EngineerCLASS DETAILS: Engineer
Mauler S6
B**
Kills:219
Deaths:269
KDR:0.814
Accuracy:31.374% D-
HSR:21.005% B**
AF-19 Mercenary
B**
Kills:198
Deaths:172
KDR:1.151
Accuracy:26.966% B**
HSR:23.737% B+
Kills:417
Deaths (as Engineer):441
Deaths (to Engineers):661
KDR:0.94558
Kill Difference:24
Playtime:260.623 hours
Usage:92%
Score:15.093m
Score/min:965
Accuracy (listed only):29.170%
HSR (listed only):22.371%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:257
Deaths:321
KDR:0.801
Accuracy:22.944% B+
HSR:23.735% C++
Kills:257
Deaths (as Heavy Assault):321
Deaths (to Heavy Assaults):431
KDR:0.80062
Kill Difference:64
Playtime:6.418 hours
Usage:2%
Score:0.074m
Score/min:193
Accuracy (listed only):22.944%
HSR (listed only):23.735%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B**
Kills:219
Deaths:269
KDR:0.814
Accuracy:31.374% D-
HSR:21.005% B**
AF-19 Mercenary
B**
Kills:198
Deaths:172
KDR:1.151
Accuracy:26.966% B**
HSR:23.737% B+
Kills:417
Deaths (as Light Assault):441
Deaths (to Light Assaults):311
KDR:0.94558
Kill Difference:24
Playtime:3.023 hours
Usage:1%
Score:0.032m
Score/min:175
Accuracy (listed only):29.170%
HSR (listed only):22.371%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B**
Kills:219
Deaths:269
KDR:0.814
Accuracy:31.374% D-
HSR:21.005% B**
NC1 Gauss Rifle
S
Kills:92
Deaths:65
KDR:1.415
Accuracy:29.755% A+
HSR:67.391% S
Kills:311
Deaths (as Combat Medic):334
Deaths (to Combat Medics):161
KDR:0.93114
Kill Difference:23
Playtime:4.870 hours
Usage:2%
Score:66.091m
Score/min:226,197
Accuracy (listed only):30.565%
HSR (listed only):44.198%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B
Kills:70
Deaths:21
KDR:3.333
Accuracy:29.831% D-
HSR:77.143% B
Kills:70
Deaths (as Infiltrator):21
Deaths (to Infiltrators):291
KDR:3.33333
Kill Difference:49
Playtime:5.004 hours
Usage:2%
Score:0.042m
Score/min:140
Accuracy (listed only):29.831%
HSR (listed only):77.143%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:117
Deaths:51
KDR:2.294
Accuracy:25.521% D*
HSR:17.949% C++
AF-34 Mattock
D*
Kills:102
Deaths:51
KDR:2
Accuracy:22.616% D*
HSR:9.804% F
Kills:219
Deaths (as MAX Suit):51
Deaths (to MAX Suits):97
KDR:4.29412
Kill Difference:168
Playtime:4.755 hours
Usage:2%
Score:0.221m
Score/min:773
Accuracy (listed only):24.069%
HSR (listed only):13.876%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:566
V. Kills:59 N/A
Deaths:164
KDR:3.451
Accuracy:54.455% C+
KPH:44.100 C+
VKPH:4.600 C+
Vortek Rotary
B**
Kills:332
V. Kills:164 201%
Deaths:124
KDR:2.677
Accuracy:32.682% B
KPH:27.500 B**
VKPH:13.600 B+
Breaker Rocket Pods
B++
Kills:332
V. Kills:50 N/A
Deaths:69
KDR:4.812
Accuracy:55.258% B++
KPH:51.300 C-
VKPH:7.700 D
Tomcat A2AM Pods
C++
Kills:142
V. Kills:76 184%
Deaths:29
KDR:4.897
Accuracy:80.184% C++
KPH:49.500 C+
VKPH:26.500 D
Coyote Missiles
C**
Kills:73
V. Kills:38 187%
Deaths:29
KDR:2.517
Accuracy:54.953% C**
KPH:19.400 D-
VKPH:10.100 D--
Kills:1,445 (898 + 0)
Deaths:415
KDR:3.482
VKDR:0.933
Vehicle Kills:387
Kill Difference:1,030
Playtime:37.996 hours
Usage:13%
Score:0.354m
Score/min:155
Piloting Accuracy:32.682%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:397
V. Kills:196 202%
Deaths:21
KDR:18.905
Accuracy:45.003% B
KPH:48.900 C+
VKPH:24.200 M+
AP30 Shredder
C*
Kills:283
V. Kills:161 175%
Deaths:23
KDR:12.304
Accuracy:28.779% C+
KPH:32.200 C*
VKPH:18.300 C+
C150 Dalton
B+
Kills:138
V. Kills:83 164%
Deaths:7
KDR:19.714
Accuracy:37.244% C+
KPH:37.700 B+
VKPH:22.700 C+
Kills:818 (0 + 818)
Deaths:51
KDR:16.039
VKDR:8.627
Vehicle Kills:440
Kill Difference:767
Playtime:20.563 hours
Usage:7%
Score:0.397m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:37.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:440
V. Kills:177 247%
Deaths:54
KDR:8.148
Accuracy:53.841% C+
KPH:41.500 B**
VKPH:16.700 C
L100 Python HESH
A++
Kills:182
V. Kills:46 387%
Deaths:21
KDR:8.667
Accuracy:65.231% A*
KPH:56.200 C++
VKPH:14.200 A++
Skyguard
B+
Kills:67
V. Kills:36 181%
Deaths:11
KDR:6.091
Accuracy:27.305% C
KPH:17.900 B+
VKPH:9.600 C+
Kills:689 (689 + 0)
Deaths:86
KDR:8.012
VKDR:3.012
Vehicle Kills:259
Kill Difference:603
Playtime:17.583 hours
Usage:6%
Score:0.253m
Score/min:239
Driving Accuracy:27.305%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:437
V. Kills:189 230%
Deaths:46
KDR:9.500
Accuracy:54.086% B+
KPH:32.500 B**
VKPH:14 C+
E540 Halberd
B++
Kills:368
V. Kills:166 220%
Deaths:25
KDR:14.720
Accuracy:45.043% C+
KPH:35.200 B++
VKPH:15.900 C*
M96 Mjolnir
B+
Kills:165
V. Kills:85 192%
Deaths:19
KDR:8.684
Accuracy:36.553% C+
KPH:42.100 B+
VKPH:21.700 C*
Titan-150 HEAT
A*
Kills:124
V. Kills:49 248%
Deaths:18
KDR:6.889
Accuracy:52.179% B++
KPH:41.400 A*
VKPH:16.400 A*
C85 Canister
M++
Kills:68
V. Kills:24 272%
Deaths:4
KDR:17
Accuracy:67.048% M++
KPH:51.900 C-
VKPH:18.300 M++
Enforcer ML85
M
Kills:51
V. Kills:27 182%
Deaths:2
KDR:25.500
Accuracy:46.005% B+
KPH:47.600 M
VKPH:25.200 A
Kills:1,213 (561 + 652)
Deaths:114
KDR:10.640
VKDR:4.737
Vehicle Kills:540
Kill Difference:1,099
Playtime:33.218 hours
Usage:12%
Score:0.722m
Score/min:362
Driving Accuracy:52.179%
Gunner Accuracy:46.005%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C**
Kills:276
V. Kills:16 N/A
Deaths:9
KDR:30.667
Accuracy:17.354% D-
KPH:89.100 C-
VKPH:5.200 C**
C85 Canister-H
M
Kills:139
V. Kills:18 N/A
Deaths:7
KDR:19.857
Accuracy:57.382% B*
KPH:158.800 B**
VKPH:20.600 M
M96 Mjolnir-H
B+
Kills:122
V. Kills:67 179%
Deaths:15
KDR:8.133
Accuracy:54.811% B+
KPH:57.900 B+
VKPH:31.800 C+
E540 Halberd-H
B+
Kills:69
V. Kills:33 203%
Deaths:5
KDR:13.800
Accuracy:51.916% C--
KPH:49.700 B+
VKPH:23.800 B
Kills:606 (0 + 606)
Deaths:36
KDR:16.833
VKDR:3.722
Vehicle Kills:134
Kill Difference:570
Playtime:7.466 hours
Usage:3%
Score:0.208m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:51.916%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6255661643.451C+0.2554.455%C+1.237%C+44.2C+4.6C+12012.8h9.1C++16.8C++
L100 Python AP 617440548.148B**4.9453.841%C+N/A41.5B**16.7C21910.6h4B**7.4B**
Titan-150 AP 626437469.5B++6.3054.086%B+N/A32.4B**14C+32913.5h3.8B+7.1B++
L105 Zephyr 5933972118.905B*15.7045.003%BN/A49C+24.2M+3258.1h6.3C++14C**
E540 Halberd 5343682514.72B**11.5245.043%C+N/A35B+15.8C*20910.5h4.5B**9.9B*
Vortek Rotary 4963321242.677B+0.5332.682%BN/A27.4B**13.6B+16612.1h40.9B*125.1B*
Breaker Rocket Pods 382332694.812C1.6155.258%B++N/A51.1C-7.7D1476.5h12.3B++22.3B+
AP30 Shredder 4442832312.304B**9.1028.779%C+N/A32.2C*18.3C+2408.8h61.2B+212.7B+
M12 Kobalt-H 292276930.667B++27.4617.354%D-21.739%B**89C-5.2C**3713.1h13.9B+80.4C+
NC6 Gauss SAW 2682573210.801C2.4022.944%B+23.735%C++11.6D-N/A4122.2h11C+47.8B
Mauler S6 2242192690.814C+2.3931.374%D-21.005%B**23.1CN/A899.5h4.3B+13.6C++
AF-19 Mercenary 2061981721.151B+2.0526.966%B**23.737%B+12.7CN/A251915.6h10.7B++39.6B++
L100 Python HESH 228182218.667C+5.4665.231%A*N/A56.9C++14.4A++3533.2h3.6C5.5B+
M96 Mjolnir 250165198.684B*5.4836.553%C+N/A42.3B+21.8C*6833.9h22.8B**62.4B*
Tomcat A2AM Pods 218142294.897C++1.6980.184%C++N/A49C+26.2D3402.9h7.4B+9.2B+
C85 Canister-H 157139719.857B16.6557.382%B*9.353%D154.4B*20A**7480.9h8.1C14.2C++
C150 Dalton 221138719.714A*16.5137.244%C+N/A37.3B22.4C+5083.7h2.9B**7.8B**
MANA Anti-Personnel Turret 128124711.746N/A1.4621.883%UN/A1240U40U2273400.1h24.6T*112.4T*
Titan-150 HEAT 173124186.889B+3.6952.179%B++N/A41.3A*16.3A*6923h3.5B**6.7B**
M96 Mjolnir-H 189122158.133A+4.9354.811%B+N/A58.1B+31.9C+5242.1h29.7B+54.3B*
AF-34 Mattock 119117512.294C0.9125.521%D*17.949%C++30.8C--N/A4133.8h6.2C*24.2C--
AF-34 Mattock 103102512C1.2022.616%D*9.804%F26.8DN/A1773.8h6.3C28D*
NC1 Gauss Rifle 9292651.415B+1.7929.755%A+67.391%S24.9C++N/A1054613.7h5.8A**19.5A+
Coyote Missiles 11173292.517C+0.6954.953%C**N/A19.2D-10D--1133.8h32.2B+58.6B+
Orbital Strike Uplink 9071171N/A67.804100%UN/A710U190U398020.1h1.2T*0T*
NC14 Bolt Driver 7170213.333B**0.1329.831%D-77.143%B19.4CN/A763.6h2.3B+7.6C*
E540 Halberd-H 10269513.8B**10.6051.916%C--1.449%C49.3B+23.6C**3951.4h3.9B*7.6B*
C85 Canister 9268417C++13.8067.048%M++1.471%T52.3C-18.5M++1661.3h16.4F--24.4C+
Skyguard 10367116.091A+2.8927.305%C2.985%B++18.1B+9.7C+1993.7h80.4B**294.6B*
Spear Anti-Vehicle Phalanx Tower 8964232B*28.8038.585%D*6.25%B**58.2B+22.7C2621.1h4.5B**11.7B*
Hyena Missile Launcher 9561115.545M**2.3435.907%B+N/A14.5C8.1C-2504.2h32.5B+90.4B++
Enforcer ML85 7851225.5S22.3046.005%B+1.961%C+46.4M24.5B**4231.1h7A15.2A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade03240.1h
Spawn Beacon0620.1h
Nano-Armor Kit150222,88718.9h
Medical Applicator145,2300.4h
Deconstruction Tool03,8700.4h
Spitfire Auto-Turret31150.2h
Rampart Wall1640.9h
Recon Detection Device1830.1h
Anti-Infantry MANA Turret82720.4h
Ammunition Package57120.4h
Xiphos Anti-Personnel Phalanx Turret0890h

Check the help document for the dictionary if you want to learn more about words used here.


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