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Paragon Dreadnaught KhorneFlakez[R3ST] KhorneFlakez
VS BR 191

KDR: 1.57

Score: 96m

Last Seen: Aug 20th, 2019 2:47 AM
- OFFLINE - 16.4 hour(s)

Prestige 1, Battle Rank 100 (191 total) - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 142
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW SVA-88 Orion VS54 Serpent VE92 C-4 Flare VE6 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $435,348 MLG Score: 348
Fun Score: N/A
Cheeseburgers Flipped: 808TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.12%21.624%50046116852,7701.83964-0.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.432%0.357C**0.107C+-0.35C-HEAD ++ (~10.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.394B10.40.273C*34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.661%0.773%123412101,682161610921.0402154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.749%-0.392C---0.751D-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.8-0.005C+54.5-0.029C+107.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.408%1.887%354612084,134238718741.73188220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.228%1.682A++-0.427C--0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.789B++4.70.621B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.19%3.292%811112031,36718906420.72328213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.166%-0.365C--0.295C0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.674B+12.50.685B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.605%72.964%81612081,535325220.472017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.516%0.582B+0.284C*1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.438B2.10.321C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.541%12.423%81412101,7872484120.719404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.506%-0.365C--0.387C-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.258C*3.70.252C*6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 142
96m601.2%462 (27.7k)398 (23.9k)1.5735291,19857,9581.82955191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214357916.928%16.256%27504:1026

15% Combat Medic32% Engineer38% Heavy Assault9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 7:59 PMAug 18th, 2019 5:51 AMAug 20th, 2019 8:46 AM (1d) (PST)Aug 20th, 2019 1:03 AM (2d) (PST)Aug 19th, 2019 10:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3871452420.3780.2400.0622.4970.037348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2458,67214,57323144150223,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4017.3h/167.4d 14,839 14,825 73,054 601.9k 6,447 9,443 8,911 93.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:11,438
Deaths:5,345
KDR:2.140
Accuracy:23.422% D
HSR:25.101% D
Pulsar LSW
C+
Kills:3,771
Deaths:1,953
KDR:1.931
Accuracy:22.146% C+
HSR:24.635% C+
SVA-88
C+
Kills:3,733
Deaths:1,796
KDR:2.079
Accuracy:21.927% C
HSR:24.002% C+
Orion VS54
B+
Kills:3,090
Deaths:1,521
KDR:2.032
Accuracy:22.960% B+
HSR:22.913% C
Flare VE6
D
Kills:2,167
Deaths:1,606
KDR:1.349
Accuracy:19.172% D
HSR:17.674% D--
NS-15M AE
C++
Kills:1,678
Deaths:790
KDR:2.124
Accuracy:25.104% C+
HSR:28.129% C++
NS-15M1
C-
Kills:1,635
Deaths:880
KDR:1.858
Accuracy:20.215% C-
HSR:19.205% C-
VE-H Maw
C
Kills:754
Deaths:368
KDR:2.049
Accuracy:22.909% C--
HSR:24.005% C
NSX Naginata
C*
Kills:747
Deaths:404
KDR:1.849
Accuracy:22.388% C+
HSR:29.451% C*
VX29 Polaris
C-
Kills:731
Deaths:360
KDR:2.031
Accuracy:20.875% C-
HSR:16.826% D-
Ursa
C++
Kills:458
Deaths:211
KDR:2.171
Accuracy:23.206% C++
HSR:22.926% C+
Kills:30,202
Deaths (as Heavy Assault):15,234
Deaths (to Heavy Assaults):16,850
KDR:1.98254
Kill Difference:14,968
Playtime:1,546.218 hours
Usage:38%
Score:32.533m
Score/min:351
Accuracy (listed only):22.211%
HSR (listed only):23.170%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:2,942
Deaths:2,216
KDR:1.328
Accuracy:21.825% C
HSR:14.752% D--
Pulsar C
C*
Kills:1,862
Deaths:1,253
KDR:1.486
Accuracy:25.532% C*
HSR:21.429% C
Solstice SF
D
Kills:1,688
Deaths:1,952
KDR:0.865
Accuracy:20.605% D
HSR:12.737% D
Pandora VX25
C
Kills:1,248
Deaths:836
KDR:1.493
Accuracy:36.467% C
HSR:11.058% D--
Solstice VE3
C++
Kills:1,204
Deaths:789
KDR:1.526
Accuracy:23.547% C++
HSR:19.020% C+
NS Baron G5AE
C+
Kills:1,199
Deaths:625
KDR:1.918
Accuracy:44.182% C
HSR:15.430% C+
VX6-7
C*
Kills:1,179
Deaths:749
KDR:1.574
Accuracy:25.584% C*
HSR:18.745% C
Eidolon VE33
C++
Kills:705
Deaths:526
KDR:1.340
Accuracy:28.887% C++
HSR:20% D-
Eclipse VE3A
C+
Kills:503
Deaths:516
KDR:0.975
Accuracy:23.493% D
HSR:19.881% C+
NS-11C
C
Kills:351
Deaths:274
KDR:1.281
Accuracy:22.817% C
HSR:13.105% D--
Deimos VA29
C
Kills:298
Deaths:188
KDR:1.585
Accuracy:57.451% C
HSR:13.087% D
Zenith VX-5
C+
Kills:294
Deaths:242
KDR:1.215
Accuracy:24.826% C+
HSR:19.388% C
Solstice Burst
C**
Kills:205
Deaths:129
KDR:1.589
Accuracy:24.871% C
HSR:26.342% C**
NSX Tanto
C++
Kills:196
Deaths:145
KDR:1.352
Accuracy:26.657% C++
HSR:26.531% C++
Thanatos VE70
B++
Kills:186
Deaths:220
KDR:0.845
Accuracy:35.515% C-
HSR:19.355% B++
VE-C Horizon
D
Kills:94
Deaths:79
KDR:1.190
Accuracy:30.484% D
HSR:19.149% D
Nova
B
Kills:55
Deaths:34
KDR:1.618
Accuracy:34.477% D-
HSR:16.364% B
Kills:14,209
Deaths (as Engineer):10,773
Deaths (to Engineers):11,117
KDR:1.31895
Kill Difference:3,436
Playtime:1,275.567 hours
Usage:32%
Score:32.216m
Score/min:421
Accuracy (listed only):29.836%
HSR (listed only):18.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:2,942
Deaths:2,216
KDR:1.328
Accuracy:21.825% C
HSR:14.752% D--
Pulsar C
C*
Kills:1,862
Deaths:1,253
KDR:1.486
Accuracy:25.532% C*
HSR:21.429% C
Solstice SF
D
Kills:1,688
Deaths:1,952
KDR:0.865
Accuracy:20.605% D
HSR:12.737% D
Pandora VX25
C
Kills:1,248
Deaths:836
KDR:1.493
Accuracy:36.467% C
HSR:11.058% D--
Solstice VE3
C++
Kills:1,204
Deaths:789
KDR:1.526
Accuracy:23.547% C++
HSR:19.020% C+
NS Baron G5AE
C+
Kills:1,199
Deaths:625
KDR:1.918
Accuracy:44.182% C
HSR:15.430% C+
VX6-7
C*
Kills:1,179
Deaths:749
KDR:1.574
Accuracy:25.584% C*
HSR:18.745% C
NS-7 PDW
C+
Kills:538
Deaths:446
KDR:1.206
Accuracy:20.535% D
HSR:17.658% C+
Eclipse VE3A
C+
Kills:503
Deaths:516
KDR:0.975
Accuracy:23.493% D
HSR:19.881% C+
Sirius SX12
C
Kills:478
Deaths:322
KDR:1.484
Accuracy:19.250% D--
HSR:15.690% C
NS-11C
C
Kills:351
Deaths:274
KDR:1.281
Accuracy:22.817% C
HSR:13.105% D--
Deimos VA29
C
Kills:298
Deaths:188
KDR:1.585
Accuracy:57.451% C
HSR:13.087% D
Zenith VX-5
C+
Kills:294
Deaths:242
KDR:1.215
Accuracy:24.826% C+
HSR:19.388% C
VE-S Canis
C+
Kills:228
Deaths:158
KDR:1.443
Accuracy:25.849% C+
HSR:18.860% C+
Solstice Burst
C**
Kills:205
Deaths:129
KDR:1.589
Accuracy:24.871% C
HSR:26.342% C**
NSX Tanto
C++
Kills:196
Deaths:145
KDR:1.352
Accuracy:26.657% C++
HSR:26.531% C++
Thanatos VE70
B++
Kills:186
Deaths:220
KDR:0.845
Accuracy:35.515% C-
HSR:19.355% B++
NSX Tengu
C+
Kills:166
Deaths:148
KDR:1.122
Accuracy:36.015% C+
HSR:15.060% D-
Eridani SX5-AE
C++
Kills:129
Deaths:105
KDR:1.229
Accuracy:25.355% D-
HSR:27.132% C++
VE-C Horizon
D
Kills:94
Deaths:79
KDR:1.190
Accuracy:30.484% D
HSR:19.149% D
Eridani SX5
B*
Kills:60
Deaths:68
KDR:0.882
Accuracy:25.868% C+
HSR:26.667% B*
Nova
B
Kills:55
Deaths:34
KDR:1.618
Accuracy:34.477% D-
HSR:16.364% B
Kills:15,103
Deaths (as Light Assault):11,494
Deaths (to Light Assaults):10,378
KDR:1.31399
Kill Difference:3,609
Playtime:349.913 hours
Usage:9%
Score:6.707m
Score/min:319
Accuracy (listed only):28.691%
HSR (listed only):18.520%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:2,049
Deaths:1,748
KDR:1.172
Accuracy:24.154% C+
HSR:15.032% D-
Terminus VX-9
C
Kills:1,765
Deaths:1,245
KDR:1.418
Accuracy:24.540% C
HSR:21.360% D
H-V45 AE
C+
Kills:1,414
Deaths:819
KDR:1.727
Accuracy:27.760% C+
HSR:21.570% D-
Pandora VX25
C
Kills:1,248
Deaths:836
KDR:1.493
Accuracy:36.467% C
HSR:11.058% D--
NS Baron G5AE
C+
Kills:1,199
Deaths:625
KDR:1.918
Accuracy:44.182% C
HSR:15.430% C+
NS-11P
C++
Kills:1,184
Deaths:891
KDR:1.329
Accuracy:21.221% C
HSR:20.270% C++
Corvus VA55
C*
Kills:1,067
Deaths:876
KDR:1.218
Accuracy:25.355% C*
HSR:21.650% C
CME
C+
Kills:845
Deaths:637
KDR:1.327
Accuracy:26.360% C+
HSR:20.710% C
NS-7 PDW
C+
Kills:538
Deaths:446
KDR:1.206
Accuracy:20.535% D
HSR:17.658% C+
Sirius SX12
C
Kills:478
Deaths:322
KDR:1.484
Accuracy:19.250% D--
HSR:15.690% C
Deimos VA29
C
Kills:298
Deaths:188
KDR:1.585
Accuracy:57.451% C
HSR:13.087% D
Equinox VE2
D
Kills:271
Deaths:222
KDR:1.221
Accuracy:22.723% D
HSR:12.177% D*
VE-S Canis
C+
Kills:228
Deaths:158
KDR:1.443
Accuracy:25.849% C+
HSR:18.860% C+
Pulsar VS1
C
Kills:200
Deaths:173
KDR:1.156
Accuracy:22.119% C
HSR:15.500% D
Thanatos VE70
B++
Kills:186
Deaths:220
KDR:0.845
Accuracy:35.515% C-
HSR:19.355% B++
NSX Tengu
C+
Kills:166
Deaths:148
KDR:1.122
Accuracy:36.015% C+
HSR:15.060% D-
Eridani SX5-AE
C++
Kills:129
Deaths:105
KDR:1.229
Accuracy:25.355% D-
HSR:27.132% C++
Equinox VE2 Burst
C
Kills:126
Deaths:87
KDR:1.448
Accuracy:25.887% C
HSR:24.603% C
Eridani SX5
B*
Kills:60
Deaths:68
KDR:0.882
Accuracy:25.868% C+
HSR:26.667% B*
Nova
B
Kills:55
Deaths:34
KDR:1.618
Accuracy:34.477% D-
HSR:16.364% B
Kills:13,506
Deaths (as Combat Medic):9,848
Deaths (to Combat Medics):6,012
KDR:1.37145
Kill Difference:3,658
Playtime:600.291 hours
Usage:15%
Score:18.874m
Score/min:524
Accuracy (listed only):29.054%
HSR (listed only):18.462%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C+
Kills:834
Deaths:946
KDR:0.882
Accuracy:36.020% C+
HSR:16.067% D
Parallax VX3
B+
Kills:673
Deaths:219
KDR:3.073
Accuracy:41.795% B+
HSR:77.563% C+
NS-7 PDW
C+
Kills:538
Deaths:446
KDR:1.206
Accuracy:20.535% D
HSR:17.658% C+
Ghost
B+
Kills:509
Deaths:262
KDR:1.943
Accuracy:42.840% B+
HSR:63.851% C-
NS-44 Commissioner
C--
Kills:502
Deaths:558
KDR:0.900
Accuracy:32.224% C--
HSR:12.948% D*
Sirius SX12
C
Kills:478
Deaths:322
KDR:1.484
Accuracy:19.250% D--
HSR:15.690% C
NS-44 Commissioner AE
C++
Kills:363
Deaths:331
KDR:1.097
Accuracy:43.243% C++
HSR:19.008% D
NSX Tomoe
B**
Kills:289
Deaths:165
KDR:1.752
Accuracy:33.967% B**
HSR:25.606% D*
VE-S Canis
C+
Kills:228
Deaths:158
KDR:1.443
Accuracy:25.849% C+
HSR:18.860% C+
Beamer VS3
D-
Kills:216
Deaths:350
KDR:0.617
Accuracy:20.284% D--
HSR:15.741% D-
NS-30 Vandal
C+
Kills:169
Deaths:89
KDR:1.899
Accuracy:32.335% C+
HSR:21.894% D
NSX Tengu
C+
Kills:166
Deaths:148
KDR:1.122
Accuracy:36.015% C+
HSR:15.060% D-
Artemis VX26
D*
Kills:161
Deaths:157
KDR:1.025
Accuracy:21.086% D*
HSR:9.317% F-
Manticore SX40
D
Kills:158
Deaths:193
KDR:0.819
Accuracy:21.711% D*
HSR:16.456% D
Spiker
D
Kills:151
Deaths:141
KDR:1.071
Accuracy:24.702% D
HSR:11.921% D*
NSX Daimyo
A
Kills:131
Deaths:67
KDR:1.955
Accuracy:49.721% A
HSR:89.313% D*
Eridani SX5-AE
C++
Kills:129
Deaths:105
KDR:1.229
Accuracy:25.355% D-
HSR:27.132% C++
Parallax VX3-AE
B**
Kills:94
Deaths:29
KDR:3.241
Accuracy:49.201% B**
HSR:82.979% B
Cerberus
D-
Kills:81
Deaths:100
KDR:0.810
Accuracy:20.433% F
HSR:14.815% D-
Nyx VX31
B+
Kills:68
Deaths:41
KDR:1.659
Accuracy:35.388% C*
HSR:33.824% B+
XM98
B+
Kills:68
Deaths:29
KDR:2.345
Accuracy:35.698% C
HSR:79.412% B+
Eridani SX5
B*
Kills:60
Deaths:68
KDR:0.882
Accuracy:25.868% C+
HSR:26.667% B*
VA39 Spectre
C++
Kills:60
Deaths:87
KDR:0.690
Accuracy:25.748% D--
HSR:40% C++
NS-61 Emissary
D
Kills:52
Deaths:72
KDR:0.722
Accuracy:22.142% D--
HSR:13.462% D
Kills:6,178
Deaths (as Infiltrator):5,083
Deaths (to Infiltrators):7,530
KDR:1.21542
Kill Difference:1,095
Playtime:128.916 hours
Usage:3%
Score:2.342m
Score/min:303
Accuracy (listed only):30.892%
HSR (listed only):31.885%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,453
Deaths:572
KDR:2.540
Accuracy:19.274% C+
HSR:19.477% C
Blueshift VM5
C+
Kills:1,354
Deaths:496
KDR:2.730
Accuracy:19.796% C+
HSR:19.424% C
Cosmos VM3
C+
Kills:737
Deaths:352
KDR:2.094
Accuracy:16.912% C+
HSR:15.061% D-
Cosmos VM3
C+
Kills:624
Deaths:266
KDR:2.346
Accuracy:17.198% C+
HSR:15.865% D
Comet VM2
A++
Kills:295
Deaths:232
KDR:1.272
Accuracy:59.375% A++
HSR:2.373% D-
Comet VM2
A++
Kills:239
Deaths:177
KDR:1.350
Accuracy:62.786% A++
HSR:2.929% D
Nebula VM20
B++
Kills:180
Deaths:56
KDR:3.214
Accuracy:17.414% C
HSR:23.889% B++
Nebula VM20
C
Kills:168
Deaths:55
KDR:3.055
Accuracy:16.566% C
HSR:19.048% C
Quasar VM1
D
Kills:93
Deaths:46
KDR:2.022
Accuracy:12.455% D
HSR:11.828% D**
NS-10 Burster
B++
Kills:69
Deaths:54
KDR:1.278
Accuracy:34.129% B++
HSR:10.145% B+
NS-10 Burster
M*
Kills:57
Deaths:33
KDR:1.727
Accuracy:39.656% A+
HSR:17.544% M*
Kills:5,269
Deaths (as MAX Suit):1,169.500
Deaths (to MAX Suits):3,443
KDR:4.50534
Kill Difference:4,099.500
Playtime:101.190 hours
Usage:3%
Score:3.375m
Score/min:556
Accuracy (listed only):28.687%
HSR (listed only):14.326%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:526
V. Kills:119 438%
Deaths:102
KDR:5.157
Accuracy:56.957% B+
KPH:60.800 C
VKPH:13.800 C
Saron Laser Cannon
C--
Kills:347
V. Kills:318 109%
Deaths:533
KDR:0.651
Accuracy:25.935% D--
KPH:6.600 D
VKPH:6 C--
Light PPA
C--
Kills:300
V. Kills:20 N/A
Deaths:143
KDR:2.098
Accuracy:35.077% D
KPH:29.200 C--
VKPH:1.900 D
Hornet Missiles
C-
Kills:135
V. Kills:62 214%
Deaths:47
KDR:2.872
Accuracy:54.891% D-
KPH:37.500 C-
VKPH:17.200 D
Maelstrom Turbo Laser
C
Kills:81
V. Kills:61 131%
Deaths:65
KDR:1.246
Accuracy:30.046% C+
KPH:11.800 C
VKPH:8.900 C
Antares LC
D-
Kills:57
V. Kills:63 89%
Deaths:95
KDR:0.600
Accuracy:25.420% D--
KPH:5.800 D--
VKPH:6.400 D-
Kills:1,446 (785 + 0)
Deaths:985
KDR:1.468
VKDR:0.653
Vehicle Kills:643
Kill Difference:461
Playtime:92.181 hours
Usage:2%
Score:1.031m
Score/min:186
Piloting Accuracy:25.420%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:509
V. Kills:524 97%
Deaths:564
KDR:0.902
Accuracy:46.473% C++
KPH:6.100 C
VKPH:6.300 C+
L105 Zephyr
C+
Kills:254
V. Kills:43 N/A
Deaths:38
KDR:6.684
Accuracy:42.577% C+
KPH:41.700 C
VKPH:7.100 C
C150 Dalton
B**
Kills:212
V. Kills:131 161%
Deaths:51
KDR:4.157
Accuracy:47.333% B**
KPH:23.800 D
VKPH:14.700 D
AP30 Shredder
U
Kills:100
V. Kills:40 244%
Deaths:28
KDR:3.571
Accuracy:16.666% F*
KPH:360,000 U
VKPH:144,000 U
L-24R Spur
C++
Kills:69
V. Kills:7 N/A
Deaths:15
KDR:4.600
Accuracy:45.991% B*
KPH:30.100 C
VKPH:3 C++
Kills:1,144 (578 + 566)
Deaths:696
KDR:1.644
VKDR:1.070
Vehicle Kills:745
Kill Difference:448
Playtime:100.969 hours
Usage:3%
Score:1.063m
Score/min:175
Piloting Accuracy:45.991%
Gunner Accuracy:16.666%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:454
V. Kills:152 297%
Deaths:90
KDR:5.044
Accuracy:61.177% B**
KPH:37.500 B+
VKPH:12.600 C++
C75 Viper
B*
Kills:450
V. Kills:56 N/A
Deaths:69
KDR:6.522
Accuracy:45.981% B+
KPH:45.400 B*
VKPH:5.600 D
L100 Python AP
C+
Kills:252
V. Kills:175 143%
Deaths:55
KDR:4.582
Accuracy:66.453% B**
KPH:26.200 C
VKPH:18.200 C+
L100 Python HESH
A+
Kills:251
V. Kills:67 369%
Deaths:33
KDR:7.606
Accuracy:66.822% A*
KPH:52.700 C++
VKPH:14.100 A+
Skyguard
C-
Kills:72
V. Kills:59 120%
Deaths:23
KDR:3.130
Accuracy:27.671% C
KPH:10 D
VKPH:8.200 C-
Kills:1,479 (1,479 + 0)
Deaths:270
KDR:5.478
VKDR:1.885
Vehicle Kills:509
Kill Difference:1,209
Playtime:43.590 hours
Usage:1%
Score:0.895m
Score/min:342
Driving Accuracy:27.671%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,523
V. Kills:1,012 150%
Deaths:243
KDR:6.267
Accuracy:63.469% B**
KPH:25.600 C+
VKPH:17 B
Supernova PC
B++
Kills:1,155
V. Kills:292 394%
Deaths:175
KDR:6.600
Accuracy:56.171% B++
KPH:29.200 B+
VKPH:7.400 C
Supernova VPC
B++
Kills:300
V. Kills:61 484%
Deaths:23
KDR:13.044
Accuracy:69.620% A*
KPH:51.200 B
VKPH:10.400 B++
Saron HRB
C+
Kills:193
V. Kills:136 141%
Deaths:51
KDR:3.784
Accuracy:47.794% B+
KPH:20.200 C-
VKPH:14.200 C+
Proton II PPA
C**
Kills:136
V. Kills:2 N/A
Deaths:8
KDR:17
Accuracy:22.445% C
KPH:64.700 C**
VKPH:1 D**
E540 Halberd
B++
Kills:63
V. Kills:43 143%
Deaths:14
KDR:4.500
Accuracy:59.400% A+
KPH:30.500 C+
VKPH:20.800 B++
Kills:3,370 (2,978 + 392)
Deaths:514
KDR:6.556
VKDR:3.008
Vehicle Kills:1,546
Kill Difference:2,856
Playtime:118.659 hours
Usage:3%
Score:2.374m
Score/min:333
Driving Accuracy:69.620%
Gunner Accuracy:59.400%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:89
V. Kills:7 N/A
Deaths:14
KDR:6.357
Accuracy:27.123% D*
KPH:53.300 D
VKPH:4.200 D
Kills:89 (0 + 89)
Deaths:14
KDR:6.357
VKDR:0.500
Vehicle Kills:7
Kill Difference:75
Playtime:1.670 hours
Usage:0%
Score:0.025m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:27.123%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:214
V. Kills:28 N/A
Deaths:13
KDR:16.462
Accuracy:45.771% B**
KPH:100.900 A*
VKPH:13.200 B*
M40 Fury
A*
Kills:152
V. Kills:33 447%
Deaths:8
KDR:19
Accuracy:49.558% A+
KPH:106 A*
VKPH:23 A++
M12 Kobalt
B**
Kills:94
V. Kills:3 N/A
Deaths:2
KDR:47
Accuracy:17.323% C+
KPH:106.700 B**
VKPH:3.400 C+
M12 Kobalt
A+
Kills:86
V. Kills:3 N/A
Deaths:7
KDR:12.286
Accuracy:14.865% D
KPH:125.800 A+
VKPH:4.400 B+
M60-G Bulldog
A
Kills:83
V. Kills:15 N/A
Deaths:8
KDR:10.375
Accuracy:47.989% A
KPH:35.900 B+
VKPH:6.500 C++
M20 Basilisk
C--
Kills:56
V. Kills:20 267%
Deaths:13
KDR:4.308
Accuracy:34.295% C--
KPH:13.700 D
VKPH:4.900 D
Kills:685 (0 + 685)
Deaths:51
KDR:13.431
VKDR:2
Vehicle Kills:102
Kill Difference:634
Playtime:11.521 hours
Usage:0%
Score:0.449m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:34.295%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:141
V. Kills:14 N/A
Deaths:93
KDR:1.516
Accuracy:43.433% C--
KPH:24.300 C++
VKPH:2.400 D-
Kills:141 (141 + 0)
Deaths:93
KDR:1.516
VKDR:0.151
Vehicle Kills:14
Kill Difference:48
Playtime:5.795 hours
Usage:0%
Score:0.058m
Score/min:167
Driving Accuracy:43.433%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,57811,4385,3452.14C+0.5723.422%D25.101%D32.6D--N/A121350.7h10.3C**44.2C+
Pulsar LSW 3,8233,7711,9531.931B+0.3622.146%C+24.635%C+31.2CN/A126120.7h11.1B+50.2B
SVA-88 3,7583,7331,7962.079C++0.5121.927%C24.002%C+30DN/A113124.4h10.7B+48.9C*
Orion VS54 3,1203,0901,5212.032B+0.4622.96%B+22.913%C25.8CN/A130119.8h10.5B*45.8C*
Serpent VE92 2,9642,9422,2161.328C*0.2521.825%C14.752%D--21.2CN/A79138.6h11B++50.6B
C-4 3,2402,6031,8701.392C+0.1825.782%C+N/A80.3C+19.7D74932.4h1.2B+4.7B+
Flare VE6 2,1832,1671,6061.349C+0.2219.172%D17.674%D--21.8DN/A8699.3h10.4C*54.3C+
H-V45 2,0742,0491,7481.172C+0.4024.154%C+15.032%D-20.7C--N/A8698.8h10.8B**44.8B+
Pulsar C 1,8831,8621,2531.486C++0.0925.532%C*21.429%C21.7CN/A9785.7h10.1B+39.5B+
Terminus VX-9 1,7841,7651,2451.418C+0.1624.54%C21.36%D25.8DN/A11068.3h10.6B++43.3B+
Solstice SF 1,7041,6881,9520.865C+0.7120.605%D12.737%D12DN/A44140.1h12.5C+60.6C+
NS-15M AE 1,6951,6787902.124C+0.5525.104%C+28.129%C++31.9DN/A9452.6h10.3B+41B
NS-15M1 1,6491,6358801.858C**0.2820.215%C-19.205%C-29.3CN/A11855.8h11.5B+56.7C*
NS Decimator 2,0711,5501,1321.369B+0.2073.013%A+1.29%D39.9C**13.4C37238.8h4.4C**6B++
Supernova FPC 2,5351,5232436.267C+4.6963.469%B**2.298%C+25.6C+17B33759.6h4.9B7.7B++
Blueshift VM5 1,4751,4535722.54C++0.9719.274%C+19.477%C36.1C++N/A16340.3h13.6B++70.8B+
H-V45 AE 1,4271,4148191.726C+0.1527.76%C+21.57%D-31.3DN/A10045.2h10.1B++36.4B+
Blueshift VM5 1,3761,3544962.73C++1.1619.796%C+19.424%C38.1C**N/A18035.5h13.8B++69.5B+
Lasher X2 AE 1,2931,2697641.661C*0.0937.282%B**2.837%C-40.2C+N/A10331.6h14.1B**37.7B*
Pandora VX25 1,2571,2488361.493C*0.0836.467%C11.058%D--34.9C+N/A14335.8h3.9B+10.7C**
Solstice VE3 1,2201,2047891.526B**0.0523.547%C++19.02%C+21.7C++N/A13655.5h11.7B*49.9B
Lasher X2 1,2141,2047951.514B*0.0629.272%B+3.654%C+31.1C+N/A15538.7h17.1B+58.3B+
NS Baron G5AE 1,2161,1996251.918B+0.3444.182%C15.43%C+43C+N/A12027.9h3.8B+8.5C+
NS-11P 1,1901,1848911.329C*0.2421.221%C20.27%C++24.8C+N/A9347.8h11.5B*54.1B+
VX6-7 1,1941,1797491.574C*0.0025.584%C*18.745%C25.1CN/A10447h10.8B+42.2B+
Supernova PC 1,4471,1551756.6C*5.0356.171%B++1.991%C+29.2B+7.4C20239.5h3.4B**6.1B**
MANA Anti-Personnel Turret 1,1421,1345112.219N/A0.6517.986%UN/A11340U80U30541400.1h18T*100.3T*
Corvus VA55 1,0771,0678761.218C*0.3625.355%C*21.65%C24CN/A9244.5h9.8B**38.5B++
CME 8528456371.327C+0.2526.36%C+20.71%C23.5C--N/A9135.9h11B*41.8B+
Tank Mine 1,3698455791.459D0.1133.556%C+N/A93.9C58.2C+13359h1.7B+5.1B++
NS-357 Underboss 8428349460.882C+0.6936.02%C+16.067%D70.1B**N/A29611.9h3.3B**9.3B+
VE-H Maw 7727543682.049B+0.4822.909%C--24.005%C31.7DN/A11323.8h9B++39.4C**
NSX Naginata 7587474041.849B+0.2822.388%C+29.451%C*35.4CN/A11921.1h10.1B+45.3B+
Cosmos VM3 7417373522.094C*0.5216.912%C+15.061%D-27.8C+N/A10026.5h12.2B++72C*
S1 9667346491.131B++0.4473.541%A++1.771%D29.7B9.4C--41724.7h5.6B+7.6B*
VX29 Polaris 7367313602.031B+0.4620.875%C-16.826%D-27.8DN/A12726.3h10.8B+51.7C*
Eidolon VE33 7167055261.34C*0.2328.887%C++20%D-16.5CN/A8242.8h7.7B+26.6B+
Parallax VX3 6736732193.073C+1.5041.795%B+77.563%C+34.5B+N/A14019.5h1.8B*4.3B++
Sticky Grenade 6406391639N/A637.4357.543%B+N/A1278B++2D*52820.5h1.6B++2.9B+
Cosmos VM3 6266242662.346C**0.7717.198%C+15.865%D30.6C+N/A12120.4h11.3B*65.9B+
NS-7 PDW 5425384461.206B0.3720.535%D17.658%C+18.1C-N/A9829.8h12.9B+62.7C++
Dual Photon Pods 6455261025.157C+3.5856.957%B+N/A61.2C13.8C4388.6h20.2B35.4B+
Ghost 5105092621.943C0.3742.84%B+63.851%C-25.3DN/A11620.1h2.1B+5B+
CAS30 Tank Buster 1,0335095640.902C0.6746.473%C++N/A6.1C6.3C+10883.7h64.2C+138.2C++
Eclipse VE3A 5095035160.975C+0.6023.493%D19.881%C+11.5D--N/A4243.6h12.4C+52.6C+
NS-44 Commissioner 5085025580.9C+0.6732.224%C--12.948%D*49.2B+N/A25010.2h3.1B*9.5B+
Frag Grenade 4994911491N/A489.4355.347%AN/A701.4B*11.4C**40170.7h2.9B*5.2B*
Sirius SX12 4844783221.484B+0.0919.25%D--15.69%C25.4C+N/A17618.8h12.5B++64.9C++
Ursa 4614582112.171B**0.6023.206%C++22.926%C+29.5CN/A14515.5h10.3B+44.3B+
L100 Python HEAT 606454905.044C++3.4761.177%B**1.982%C37.5B+12.6C++31312.1h4.7B++7.6B**
Nemesis VSH9 6694534660.972B+0.6070.935%B**2.649%C+20.7C++9.9C+29721.9h6.1B**8.6A
C75 Viper 506450696.522B+4.9545.981%B+1.111%C45.5B*5.7D3469.9h7.4B**16B**
Anti-Vehicle Grenade 4423661366N/A364.4359.277%B*N/A457.5B+95C+39370.8h4.8B+8.2B++
NS-44 Commissioner AE 3683633311.097C+0.4843.243%C++19.008%D74.1B+1B++2324.9h3.1B+7.1B+
NS-11C 3633512741.281B0.2922.817%C13.105%D--19.1CN/A13118.4h12.9B+56.4C**
Saron Laser Cannon 6653475330.651C0.9225.935%D--N/A6.5D6C--12153h130.4C*502.7C+
Hades VSH4 5233433880.884B++0.6975.73%B**2.332%C+22.6C+11.8C+26915.2h6.2B**8.2B**
Proximity Mine 3343341242.694C1.1253.11%AN/A111.3CN/A5473h1.9C++3.7B++
Force-Blade 30330117,1060.018C+1.5623.167%DN/A0.3C-N/A2940.8h2.3B9.9C*
Supernova VPC 3613002313.043C++11.4769.62%A*N/A50.8B10.3B+3185.9h3.1C**4.5B*
Light PPA 3203001432.098C0.5235.077%DN/A29.1C--1.9D16710.3h10.1B+28.9B
Deimos VA29 2992981881.585B0.0157.451%C13.087%D47.3C++N/A2586.3h2.1B+3.6C**
Comet VM2 4332952321.272B+0.3059.375%A++2.373%D-17.6B**8.2A*25516.8h19.2B+32.3B++
Zenith VX-5 3002942421.215C+0.3624.826%C+19.388%C17.1DN/A10117.2h12B+48.2C**
NSX Tomoe 2982891651.752C++0.1833.967%B**25.606%D*57.8B*1.8S2835h13.2B38.8B+
Lancer VS22 6262854420.645C+0.9372.967%A+1.053%C11.3C13.5C+37025.2h35.4C48.5C+
Equinox VE2 2732712221.221C+0.3522.723%D12.177%D*19.8DN/A9513.7h11.6B+51C++
L105 Zephyr 297254386.684C5.1142.577%C+N/A41.6C7C4426.1h5.1B*12B++
L100 Python AP 427252554.582C+3.0166.453%B**1.587%D26.3C18.2C+4429.6h7C+10.5C*
L100 Python HESH 318251337.606C6.0366.822%A*N/A52.3C++14A+3474.8h3.4C++5.1B++
Comet VM2 3492391771.35B+0.2262.786%A++2.929%D18.8B**8.7A*25112.7h21.7B+34.6B*
MANA Anti-Vehicle Turret 4112392261.058D0.5263.831%B+3.766%C+2390A*1720B**13099800.1h7.4C**11.6B++
VE-S Canis 2342281581.443C**0.1325.849%C+18.86%C+24.8C-N/A1029.2h10.4B+40.4C**
Beamer VS3 2202163500.617C+0.9620.284%D--15.741%D-28.8C++N/A1787.5h9.1C*45C+
M40 Fury 2422141316.462A++14.8945.771%B**1.869%C++101.9A*13.3B*10392.1h10.5B++22.9B*
C150 Dalton 343212514.157C2.5847.333%B**N/A23.8D14.7D4448.9h4.6C+9.7B+
Solstice Burst 2062051291.589C++0.0224.871%C26.342%C**25.9C-N/A967.9h11.7B+47.1C**
Pulsar VS1 2022001731.156C*0.4222.119%C15.5%D17.2C-N/A21711.6h12.5B++56.7B
NSX Tanto 2011961451.352C**0.2226.657%C++26.531%C++20.4C-N/A909.6h11.4B+42.8C**
Saron HRB 329193513.784C2.2147.794%B+N/A20.3C-14.3C+6609.5h19.7B+41.2B++
Thanatos VE70 1861862200.845C+0.7335.515%C-19.355%B++27.4C+N/A2316.8h4.9C++13.9C+
M60-A Bulldog 2031811611.313C+9.7456.977%B**3.315%B*36.2C+4.4C++2295h4.3B**7.6B**
Nebula VM20 184180563.214B+1.6417.414%C23.889%B++45B++1B++2744h12.3A70.6B+
NS-30 Vandal 170169891.899C++0.3332.335%C+21.894%D36C+N/A1994.7h5.1B+15.8B+
Nebula VM20 170168553.055B+1.4816.566%C19.048%C43.1B+N/A2233.9h12.5B**75.2B+
NSX Tengu 1721661481.122C+0.4536.015%C+15.06%D-25.9C-N/A966.4h10.8B++30B+
Artemis VX26 1611611571.025C0.5521.086%D*9.317%F-17.5DN/A919.2h10.2B*48.6C+
M60-A Bulldog 172159236.913C5.3454.552%B*2.516%C*21.2D1.7D1357.5h5B++9.1B*
Manticore SX40 1591581930.819C+0.7521.711%D*16.456%D37.6BN/A1574.2h7.2B33C
M40 Fury 185152819A++17.4349.558%A+N/A108.6A*23.6A++12211.4h14C++28.3B+
Spiker 1581511411.071C++0.5024.702%D11.921%D*58.1B*2.7M3022.6h7.7B+31.1C*
M40 Fury-F 155141931.516C+0.0643.433%C--N/A24.3C++2.4D-1675.8h8.9B+20.4B+
Proton II PPA 138136817C*15.4322.445%C1.471%D64.8C**1D**3232.1h7B*31.2B++
Hornet Missiles 197135472.872C1.3054.891%D-4.444%M++37.5C-17.2D6233.6h7.5B+13.6B+
NSX Daimyo 132131671.955C0.3849.721%A89.313%D*46.8C+N/A1872.8h2B*4.1B*
The Slasher 1301308,1970.016D1.569.8%F-10.769%C+0.4C-N/A1342.6h2B+20.7C-
Eridani SX5-AE 1301291051.229C0.3425.355%D-27.132%C++23.9DN/A745.4h10.5C*41.5C+
Equinox VE2 Burst 127126871.448C+0.1325.887%C24.603%C30.7C--N/A884.1h10.9B++42.1B+
Lumine Edge 1101105,7890.019C1.553.917%F--10%D--0.3DN/A2318.5h1.9D-48.5T*
AP30 Shredder 140100283.571C2.0016.666%F*N/A1000U400U10406400.1h38.5A+230.9B+
M60-A Bulldog 11499462.152D0.5830.816%D1.01%C--23D3.5D-3294.3h5.6C*18.3C+
VE-C Horizon 9694791.19C+0.3830.484%D19.149%D22.4DN/A1064.2h12B*39.3B+
Parallax VX3-AE 9494293.241C1.6749.201%B**82.979%B28.5DN/A693.3h1.6B++3.3B++
M12 Kobalt 9794247M*45.4317.323%C+12.766%D*104.4B**3.3C+7050.9h13.7B**79.2B+
Quasar VM1 9393462.022B0.4512.455%D11.828%D**21.1C+N/A2664.4h12.8B++102.4C++
NS Annihilator 173901170.769B0.8081.67%C*N/A11.5C*10.6B++2927.8h10B++12.2B++
Auraxium Force-Blade 919011,7500.008D1.575.416%F-2.222%D-0.1C+N/A1684.4h2.2C+40.2F*
Proton II PPA-H 9689146.357C4.7827.123%D*4.494%M+52.4D-4.1D2511.7h7.8B++28.6C++
M12 Kobalt 8986712.286C+10.7114.865%D12.791%D*122.9A+4.3B+7420.7h11.9A80.3B+
M60-G Bulldog 9883810.375A++8.8047.989%A1.205%D--36.1B+6.5C++3612.3h6.3B+13.2B*
Cerberus 85811000.81C+0.7620.433%F14.815%D-32.4C+1.6A+1582.5h6.3C+30.8D--
Maelstrom Turbo Laser 14281651.246C+0.3330.046%C+N/A11.7C8.8C2586.9h76B+252.8B+
NSX Masamune 11280960.833C+0.7461.735%B+2.5%B+29.6C+11.9C+3022.7h10.9C**17.6B+
Skyguard 13172233.13C++1.5627.671%CN/A10D8.2C-2497.2h132.8C+479.9C+
L-24R Spur 7669154.6C3.0345.991%B*N/A30C3C++1082.3h31.8C++69C*
NS-10 Burster 10269541.278B+0.3034.129%B++10.145%B+7.3B+3.5C+1429.4h110.2B+323B++
Nyx VX31 7068411.659C+0.0935.388%C*33.824%B+32.4C1A1632.1h4.9B+13.8B+
XM98 6868292.345C*0.7735.698%C79.412%B+22.7CN/A1503h2.4C*6.6C*
NSX Amaterasu 65655,1120.013D-1.5615.042%D-1.538%F0.3DN/A1227.7h2.2C++14.8C**
E540 Halberd 10663144.5C2.9359.4%A+4.762%A+30C+20.5B++12842.1h7.2D--12.2C++
Eridani SX5 6060680.882C0.6925.868%C+26.667%B*18.8DN/A3083.2h12.7C+49C++
VA39 Spectre 6060870.69C--0.8825.748%D--40%C++9.4D-N/A916.4h6.6C25.6C--
Spear Anti-Vehicle Phalanx Turret 9159159S57.4352.218%B++3.39%C53.6B*29.1B++10451.1h7B+13.4B++
Antares LC 12057950.6D0.9725.42%D--N/A5.8D--6.4D-1309.8h138.4C+544.3C
NS-10 Burster 9857331.727B*0.1539.656%A+17.544%M*10.6A*7.6M2205.4h104B**262.2B**
M20 Basilisk 7656134.308B++2.7334.295%C--7.143%B+13.7D4.9D3804.1h76.8B+224B+
Nova 5755341.618C*0.0434.477%D-16.364%B34.4C+1.3A*1921.6h3.5B++10.1C*
MAX Punch 55541,2270.044C-1.5329.06%D--N/A0.6C-N/A393.2h1.9C++6.5C+
NS-61 Emissary 5352720.722C+0.8522.142%D--13.462%D34.7B+N/A1981.5h13C*58.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon18421,08015.9h
Anti-Vehicle MANA Turret412,1503.5h
Nano-Armor Kit1,1401,102,42089.7h
Decoy Grenade0580h
AE Nano-Armor Kit298243,60320.5h
NS-20 Gorgon01600.3h
AE Medical Applicator1,375256,83930.1h
Nanite Revive Grenade09,2892.6h
Nanite Healing Grenade0920h
Medical Applicator1,301322,76136.9h
Spitfire Auto-Turret32290.5h
Motion Spotter57220.7h
Restoration Kit1661,3475.6h
Deconstruction Tool04560.1h
M12 Kobalt0710h
Shield Recharging Field611,8311.3h
Recon Detection Device552,0014h
Ammunition Package1034,1082.7h
Medical Kit1,26410,21147.4h
Anti-Infantry MANA Turret1092,4995.2h
Nano-Repair Grenade03350.1h
WLT-Howler Mining Laser33710.8h
Hardlight Barrier412320.5h

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