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Paragon Dreadnaught KhorneFlakez[D4RK] KhorneFlakez
VS BR 201

KDR: 1.56

Score: 109.5m

Last Seen: Jul 12th, 2020 6:01 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (201 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW SVA-88 Orion VS54 C-4 Serpent VE92 H-V45 AE Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $465,372 MLG Score: 372
Fun Score: N/A
Cheeseburgers Flipped: 848TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.528%21.938%51649130060,5241.8171-0.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.154%0.44B0.125C+-0.898D--HEAD ++ (~10.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.405B10.40.274C*33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.522%0.807%134413452,106189512751.11076165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.795%-0.286C-0.703D-0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.10.051C+53.20C+100.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.188%1.754%365613434,619262421011.75962220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.253%1.758A++-0.482D0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.70.626B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.145%3.431%761113381,42821106580.676457217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.934%-0.377C--0.264C0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.669B+12.80.682B+27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.015%73.003%76613431,778371440.478729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.424%0.761B++0.383C**1.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.469B+2.10.339C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.396%13.068%76513442,6172923320.895007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.491%-0.114C+-0.341C-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.333C**3.50.272C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109.5m648.2%475 (28.5k)409 (24.5k)1.56247105,12667,2821.81943201 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349413117.382%16.392%28503:5828

15% Combat Medic32% Engineer39% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 7:59 PMMay 9th, 2020 5:05 AMJul 12th, 2020 3:12 AM (28d) (PST)Jul 12th, 2020 2:06 AM (28d) (PST)Jul 12th, 2020 2:01 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4081492590.3930.2520.0642.8010.039372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4678,95415,51324154168224,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4457.7h/185.7d 17,289 17,232 87,218 749.1k 7,323 10,305 10,444 109.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:15,284
Deaths:7,570
KDR:2.019
Accuracy:23.858% D--
HSR:24.797% D*
Pulsar LSW
C
Kills:4,106
Deaths:2,140
KDR:1.919
Accuracy:22.630% D
HSR:24.744% C
SVA-88
C--
Kills:3,823
Deaths:1,871
KDR:2.043
Accuracy:22.041% D-
HSR:24.091% C--
Orion VS54
C
Kills:3,424
Deaths:1,760
KDR:1.945
Accuracy:23.319% C
HSR:23.657% D
Flare VE6
D*
Kills:2,172
Deaths:1,609
KDR:1.350
Accuracy:19.181% D*
HSR:17.680% D*
NS-15M AE
C
Kills:1,699
Deaths:806
KDR:2.108
Accuracy:25.068% D
HSR:28.311% C
NS-15M1
D-
Kills:1,668
Deaths:912
KDR:1.829
Accuracy:20.322% D--
HSR:19.305% D-
NSX Naginata
C-
Kills:1,053
Deaths:642
KDR:1.640
Accuracy:23.268% C-
HSR:28.015% C-
VE-H Maw
D-
Kills:874
Deaths:451
KDR:1.938
Accuracy:23.173% D*
HSR:23.799% D-
VX29 Polaris
D--
Kills:754
Deaths:388
KDR:1.943
Accuracy:21.043% D--
HSR:16.578% D*
Ursa
C--
Kills:475
Deaths:242
KDR:1.963
Accuracy:23.090% C--
HSR:22.316% D
Kills:35,332
Deaths (as Heavy Assault):18,391
Deaths (to Heavy Assaults):19,611
KDR:1.92116
Kill Difference:16,941
Playtime:1,718.597 hours
Usage:39%
Score:37.280m
Score/min:362
Accuracy (listed only):22.454%
HSR (listed only):23.027%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:3,036
Deaths:2,297
KDR:1.322
Accuracy:21.948% D--
HSR:14.690% D*
Pulsar C
C-
Kills:1,876
Deaths:1,272
KDR:1.475
Accuracy:25.566% C-
HSR:21.482% D
Solstice SF
C--
Kills:1,805
Deaths:2,114
KDR:0.854
Accuracy:21.153% D--
HSR:12.909% C--
Pandora VX25
D
Kills:1,777
Deaths:1,252
KDR:1.419
Accuracy:39.006% D
HSR:12.380% D-
NS Baron G5AE
C
Kills:1,217
Deaths:647
KDR:1.881
Accuracy:44.154% D
HSR:15.448% C
Solstice VE3
C
Kills:1,210
Deaths:815
KDR:1.485
Accuracy:23.540% C-
HSR:19.008% C
VX6-7
C
Kills:1,179
Deaths:750
KDR:1.572
Accuracy:25.584% C
HSR:18.745% D
Eidolon VE33
C-
Kills:706
Deaths:530
KDR:1.332
Accuracy:28.886% C-
HSR:19.972% D--
Eclipse VE3A
C
Kills:645
Deaths:710
KDR:0.908
Accuracy:23.755% D--
HSR:19.535% C
Deimos VA29
C--
Kills:476
Deaths:303
KDR:1.571
Accuracy:60.151% C--
HSR:14.286% D
NS-11C
D
Kills:367
Deaths:285
KDR:1.288
Accuracy:23.153% D
HSR:13.624% D*
Zenith VX-5
D
Kills:327
Deaths:269
KDR:1.216
Accuracy:24.781% D
HSR:19.572% D
NSX Tanto
C-
Kills:255
Deaths:221
KDR:1.154
Accuracy:26.895% C--
HSR:25.098% C-
VE-C Horizon
C--
Kills:236
Deaths:214
KDR:1.103
Accuracy:33.830% C--
HSR:17.797% D*
Solstice Burst
C+
Kills:205
Deaths:130
KDR:1.577
Accuracy:24.860% D--
HSR:26.342% C+
Thanatos VE70
B+
Kills:186
Deaths:220
KDR:0.845
Accuracy:35.515% D-
HSR:19.355% B+
Phobos VX86
D
Kills:116
Deaths:76
KDR:1.526
Accuracy:55.181% D
HSR:6.897% D**
VE-LR Obelisk
B
Kills:73
Deaths:82
KDR:0.890
Accuracy:31.668% D
HSR:38.356% B
Nova
C+
Kills:62
Deaths:46
KDR:1.348
Accuracy:39.752% D
HSR:16.129% C+
Kills:15,754
Deaths (as Engineer):12,233
Deaths (to Engineers):12,632
KDR:1.28783
Kill Difference:3,521
Playtime:1,410.619 hours
Usage:32%
Score:36.407m
Score/min:430
Accuracy (listed only):32.072%
HSR (listed only):18.506%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D--
Kills:3,036
Deaths:2,297
KDR:1.322
Accuracy:21.948% D--
HSR:14.690% D*
Pulsar C
C-
Kills:1,876
Deaths:1,272
KDR:1.475
Accuracy:25.566% C-
HSR:21.482% D
Solstice SF
C--
Kills:1,805
Deaths:2,114
KDR:0.854
Accuracy:21.153% D--
HSR:12.909% C--
Pandora VX25
D
Kills:1,777
Deaths:1,252
KDR:1.419
Accuracy:39.006% D
HSR:12.380% D-
NS Baron G5AE
C
Kills:1,217
Deaths:647
KDR:1.881
Accuracy:44.154% D
HSR:15.448% C
Solstice VE3
C
Kills:1,210
Deaths:815
KDR:1.485
Accuracy:23.540% C-
HSR:19.008% C
VX6-7
C
Kills:1,179
Deaths:750
KDR:1.572
Accuracy:25.584% C
HSR:18.745% D
Eclipse VE3A
C
Kills:645
Deaths:710
KDR:0.908
Accuracy:23.755% D--
HSR:19.535% C
NS-7 PDW
C
Kills:538
Deaths:446
KDR:1.206
Accuracy:20.535% D**
HSR:17.658% C
Sirius SX12
D
Kills:492
Deaths:327
KDR:1.505
Accuracy:19.373% D**
HSR:15.854% D
Deimos VA29
C--
Kills:476
Deaths:303
KDR:1.571
Accuracy:60.151% C--
HSR:14.286% D
NS-11C
D
Kills:367
Deaths:285
KDR:1.288
Accuracy:23.153% D
HSR:13.624% D*
Zenith VX-5
D
Kills:327
Deaths:269
KDR:1.216
Accuracy:24.781% D
HSR:19.572% D
VE-S Canis
D-
Kills:302
Deaths:208
KDR:1.452
Accuracy:25.588% D-
HSR:16.887% D-
NSX Tanto
C-
Kills:255
Deaths:221
KDR:1.154
Accuracy:26.895% C--
HSR:25.098% C-
VE-C Horizon
C--
Kills:236
Deaths:214
KDR:1.103
Accuracy:33.830% C--
HSR:17.797% D*
Solstice Burst
C+
Kills:205
Deaths:130
KDR:1.577
Accuracy:24.860% D--
HSR:26.342% C+
Thanatos VE70
B+
Kills:186
Deaths:220
KDR:0.845
Accuracy:35.515% D-
HSR:19.355% B+
NSX Tengu
D
Kills:184
Deaths:177
KDR:1.040
Accuracy:35.832% D
HSR:16.304% D--
Eridani SX5-AE
C
Kills:131
Deaths:110
KDR:1.191
Accuracy:25.576% D**
HSR:27.481% C
Phobos VX86
D
Kills:116
Deaths:76
KDR:1.526
Accuracy:55.181% D
HSR:6.897% D**
Eridani SX5
C**
Kills:73
Deaths:76
KDR:0.961
Accuracy:25.974% D
HSR:26.027% C**
Nova
C+
Kills:62
Deaths:46
KDR:1.348
Accuracy:39.752% D
HSR:16.129% C+
NS-66 Punisher
C++
Kills:57
Deaths:106
KDR:0.538
Accuracy:25.503% D
HSR:29.825% C++
Kills:16,752
Deaths (as Light Assault):13,071
Deaths (to Light Assaults):11,689
KDR:1.28162
Kill Difference:3,681
Playtime:378.151 hours
Usage:8%
Score:7.435m
Score/min:328
Accuracy (listed only):30.300%
HSR (listed only):18.472%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C
Kills:2,406
Deaths:1,643
KDR:1.464
Accuracy:28.789% C
HSR:21.862% D*
H-V45
D
Kills:2,106
Deaths:1,794
KDR:1.174
Accuracy:24.272% D
HSR:15.290% D*
Terminus VX-9
D
Kills:1,910
Deaths:1,363
KDR:1.401
Accuracy:24.767% D
HSR:21.780% D-
Pandora VX25
D
Kills:1,777
Deaths:1,252
KDR:1.419
Accuracy:39.006% D
HSR:12.380% D-
NS Baron G5AE
C
Kills:1,217
Deaths:647
KDR:1.881
Accuracy:44.154% D
HSR:15.448% C
NS-11P
D
Kills:1,188
Deaths:896
KDR:1.326
Accuracy:21.230% D*
HSR:20.286% D
Corvus VA55
C
Kills:1,171
Deaths:975
KDR:1.201
Accuracy:25.751% C
HSR:21.349% D
CME
C
Kills:1,031
Deaths:816
KDR:1.263
Accuracy:27.356% C
HSR:21.824% C-
NS-7 PDW
C
Kills:538
Deaths:446
KDR:1.206
Accuracy:20.535% D**
HSR:17.658% C
Sirius SX12
D
Kills:492
Deaths:327
KDR:1.505
Accuracy:19.373% D**
HSR:15.854% D
Deimos VA29
C--
Kills:476
Deaths:303
KDR:1.571
Accuracy:60.151% C--
HSR:14.286% D
VE-S Canis
D-
Kills:302
Deaths:208
KDR:1.452
Accuracy:25.588% D-
HSR:16.887% D-
Equinox VE2
D*
Kills:281
Deaths:234
KDR:1.201
Accuracy:22.657% D*
HSR:12.811% D*
Pulsar VS1
D-
Kills:200
Deaths:174
KDR:1.149
Accuracy:22.140% D-
HSR:15.500% D--
Thanatos VE70
B+
Kills:186
Deaths:220
KDR:0.845
Accuracy:35.515% D-
HSR:19.355% B+
NSX Tengu
D
Kills:184
Deaths:177
KDR:1.040
Accuracy:35.832% D
HSR:16.304% D--
Eridani SX5-AE
C
Kills:131
Deaths:110
KDR:1.191
Accuracy:25.576% D**
HSR:27.481% C
Equinox VE2 Burst
D
Kills:126
Deaths:87
KDR:1.448
Accuracy:25.887% D-
HSR:24.603% D
Phobos VX86
D
Kills:116
Deaths:76
KDR:1.526
Accuracy:55.181% D
HSR:6.897% D**
Eridani SX5
C**
Kills:73
Deaths:76
KDR:0.961
Accuracy:25.974% D
HSR:26.027% C**
Nova
C+
Kills:62
Deaths:46
KDR:1.348
Accuracy:39.752% D
HSR:16.129% C+
NS-66 Punisher
C++
Kills:57
Deaths:106
KDR:0.538
Accuracy:25.503% D
HSR:29.825% C++
VE-A Lacerta
D-
Kills:53
Deaths:53
KDR:1
Accuracy:25.405% D-
HSR:3.774% F--
Kills:16,083
Deaths (as Combat Medic):12,029
Deaths (to Combat Medics):7,230
KDR:1.33702
Kill Difference:4,054
Playtime:683.038 hours
Usage:15%
Score:22.159m
Score/min:541
Accuracy (listed only):30.452%
HSR (listed only):17.983%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C-
Kills:1,035
Deaths:1,156
KDR:0.895
Accuracy:37.187% C-
HSR:18.454% D
Ghost
C++
Kills:734
Deaths:365
KDR:2.011
Accuracy:43.035% C++
HSR:66.213% D
Parallax VX3
C++
Kills:678
Deaths:222
KDR:3.054
Accuracy:41.698% C++
HSR:77.581% C
NS-44 Commissioner
D-
Kills:561
Deaths:646
KDR:0.868
Accuracy:32.827% D-
HSR:14.795% D*
NS-7 PDW
C
Kills:538
Deaths:446
KDR:1.206
Accuracy:20.535% D**
HSR:17.658% C
Sirius SX12
D
Kills:492
Deaths:327
KDR:1.505
Accuracy:19.373% D**
HSR:15.854% D
NS-44 Commissioner AE
C+
Kills:434
Deaths:390
KDR:1.113
Accuracy:43.715% C+
HSR:20.277% D-
VE-S Canis
D-
Kills:302
Deaths:208
KDR:1.452
Accuracy:25.588% D-
HSR:16.887% D-
NSX Tomoe
B+
Kills:298
Deaths:177
KDR:1.684
Accuracy:33.865% B+
HSR:24.832% F
Beamer VS3
D
Kills:245
Deaths:394
KDR:0.622
Accuracy:21.139% D--
HSR:17.959% D
NSX Tengu
D
Kills:184
Deaths:177
KDR:1.040
Accuracy:35.832% D
HSR:16.304% D--
Artemis VX26
F
Kills:171
Deaths:163
KDR:1.049
Accuracy:21.254% F
HSR:9.942% F-
NS-30 Vandal
D
Kills:169
Deaths:89
KDR:1.899
Accuracy:32.335% D
HSR:21.894% D-
Manticore SX40
D-
Kills:158
Deaths:193
KDR:0.819
Accuracy:21.711% F
HSR:16.456% D-
Spiker
D--
Kills:155
Deaths:146
KDR:1.062
Accuracy:24.812% D--
HSR:12.258% D**
NSX Daimyo
B*
Kills:143
Deaths:73
KDR:1.959
Accuracy:49.826% B*
HSR:90.210% D--
NS-45 Pilot
C--
Kills:142
Deaths:166
KDR:0.855
Accuracy:28.052% D-
HSR:26.761% C--
Eridani SX5-AE
C
Kills:131
Deaths:110
KDR:1.191
Accuracy:25.576% D**
HSR:27.481% C
Parallax VX3-AE
B+
Kills:95
Deaths:30
KDR:3.167
Accuracy:47.988% B+
HSR:83.158% C++
Cerberus
D*
Kills:92
Deaths:124
KDR:0.742
Accuracy:21.245% F-
HSR:15.217% D*
Eridani SX5
C**
Kills:73
Deaths:76
KDR:0.961
Accuracy:25.974% D
HSR:26.027% C**
Nyx VX31
C**
Kills:68
Deaths:41
KDR:1.659
Accuracy:35.388% C
HSR:33.824% C**
XM98
B
Kills:68
Deaths:29
KDR:2.345
Accuracy:35.698% D
HSR:79.412% B
VA39 Spectre
C++
Kills:60
Deaths:87
KDR:0.690
Accuracy:25.748% D**
HSR:40% C++
NS-AM7 Archer
C+
Kills:59
Deaths:265
KDR:0.223
Accuracy:53.452% D
HSR:18.644% C+
NS-66 Punisher
C++
Kills:57
Deaths:106
KDR:0.538
Accuracy:25.503% D
HSR:29.825% C++
NS-61 Emissary
D-
Kills:52
Deaths:72
KDR:0.722
Accuracy:22.142% D--
HSR:13.462% D-
Kills:7,194
Deaths (as Infiltrator):6,278
Deaths (to Infiltrators):8,585
KDR:1.14591
Kill Difference:916
Playtime:142.923 hours
Usage:3%
Score:2.660m
Score/min:310
Accuracy (listed only):31.537%
HSR (listed only):31.533%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,558
Deaths:622
KDR:2.505
Accuracy:19.368% D
HSR:19.833% D
Blueshift VM5
C--
Kills:1,458
Deaths:546
KDR:2.670
Accuracy:19.967% C--
HSR:20.165% D
Cosmos VM3
D
Kills:743
Deaths:359
KDR:2.070
Accuracy:16.962% D
HSR:15.074% D--
Cosmos VM3
D
Kills:631
Deaths:273
KDR:2.311
Accuracy:17.229% D
HSR:15.848% D-
Comet VM2
A
Kills:307
Deaths:235
KDR:1.306
Accuracy:59.400% A
HSR:2.280% D--
Nebula VM20
B+
Kills:267
Deaths:95
KDR:2.811
Accuracy:17.057% D-
HSR:25.468% B+
Comet VM2
A+
Kills:251
Deaths:180
KDR:1.394
Accuracy:62.688% A+
HSR:2.789% D-
Nebula VM20
C
Kills:233
Deaths:94
KDR:2.479
Accuracy:16.147% D--
HSR:20.601% C
Quasar VM1
D*
Kills:93
Deaths:46
KDR:2.022
Accuracy:12.455% D*
HSR:11.828% D**
NS-10 Burster
B**
Kills:78
Deaths:59
KDR:1.322
Accuracy:35.333% B+
HSR:10.256% B**
NS-10 Burster
M**
Kills:65
Deaths:38
KDR:1.711
Accuracy:40.885% B**
HSR:15.385% M**
Kills:5,684
Deaths (as MAX Suit):1,273.500
Deaths (to MAX Suits):3,838
KDR:4.46329
Kill Difference:4,410.500
Playtime:106.211 hours
Usage:2%
Score:3.580m
Score/min:562
Accuracy (listed only):28.863%
HSR (listed only):14.502%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:562
V. Kills:124 450%
Deaths:102
KDR:5.510
Accuracy:57.111% C*
KPH:63.400 D
VKPH:14 C--
Saron Laser Cannon
D
Kills:448
V. Kills:369 121%
Deaths:533
KDR:0.841
Accuracy:25.970% D--
KPH:7.600 D
VKPH:6.300 D
Light PPA
D
Kills:400
V. Kills:27 N/A
Deaths:143
KDR:2.797
Accuracy:36.545% D--
KPH:34.400 D
VKPH:2.300 D
Hornet Missiles
D-
Kills:151
V. Kills:70 213%
Deaths:47
KDR:3.213
Accuracy:54.954% D*
KPH:39.300 D-
VKPH:18.200 D*
V26 Maelstrom Turbo Laser
C-
Kills:134
V. Kills:90 147%
Deaths:65
KDR:2.062
Accuracy:29.567% C-
KPH:11.800 D
VKPH:7.900 D
Antares LC
D*
Kills:78
V. Kills:72 107%
Deaths:95
KDR:0.821
Accuracy:25.185% D**
KPH:6.700 D*
VKPH:6.200 D*
Photon A2A Missile Pods
D
Kills:51
V. Kills:47 106%
Deaths:19
KDR:2.684
Accuracy:73.549% D
KPH:33.600 D
VKPH:31 D
Twin-Saron LC
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:28.355% N/A
KPH:29.500 N/A
VKPH:14.200 N/A
Kills:1,874 (1,110 + 0)
Deaths:1,004
KDR:1.867
VKDR:0.820
Vehicle Kills:823
Kill Difference:870
Playtime:109.042 hours
Usage:2%
Score:1.277m
Score/min:195
Piloting Accuracy:28.355%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:696
V. Kills:608 114%
Deaths:564
KDR:1.234
Accuracy:48.253% C+
KPH:7.100 C
VKPH:6.200 C
L105 Zephyr
C--
Kills:254
V. Kills:43 N/A
Deaths:38
KDR:6.684
Accuracy:42.704% C
KPH:41.600 C--
VKPH:7 C--
L-24R Spur
C+
Kills:240
V. Kills:22 N/A
Deaths:15
KDR:16
Accuracy:42.606% C*
KPH:25.800 D
VKPH:2.400 C+
C150 Dalton
B**
Kills:219
V. Kills:134 162%
Deaths:51
KDR:4.294
Accuracy:46.978% B**
KPH:24.500 D--
VKPH:15 D--
AP30 Shredder
U
Kills:103
V. Kills:41 245%
Deaths:28
KDR:3.679
Accuracy:16.542% T
KPH:370,800 U
VKPH:147,600 U
Kills:1,512 (936 + 576)
Deaths:696
KDR:2.172
VKDR:1.218
Vehicle Kills:848
Kill Difference:816
Playtime:121.983 hours
Usage:3%
Score:1.222m
Score/min:167
Piloting Accuracy:42.606%
Gunner Accuracy:16.542%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:456
V. Kills:58 N/A
Deaths:69
KDR:6.609
Accuracy:46.251% C**
KPH:45.300 C++
VKPH:5.800 C--
L100 Python HEAT
B++
Kills:454
V. Kills:152 297%
Deaths:90
KDR:5.044
Accuracy:61.177% B++
KPH:37.500 C+
VKPH:12.600 C
L100 Python AP
C--
Kills:306
V. Kills:199 153%
Deaths:55
KDR:5.564
Accuracy:67.045% B**
KPH:27.800 D-
VKPH:18.100 C--
L100 Python HESH
A
Kills:266
V. Kills:71 369%
Deaths:33
KDR:8.061
Accuracy:68.070% A*
KPH:52.800 C--
VKPH:14.100 A
Skyguard
D
Kills:87
V. Kills:66 130%
Deaths:23
KDR:3.783
Accuracy:27.569% D
KPH:11.500 D
VKPH:8.700 D
Kills:1,569 (1,569 + 0)
Deaths:270
KDR:5.811
VKDR:2.022
Vehicle Kills:546
Kill Difference:1,299
Playtime:45.770 hours
Usage:1%
Score:0.965m
Score/min:351
Driving Accuracy:27.569%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,948
V. Kills:1,202 162%
Deaths:243
KDR:8.016
Accuracy:64.217% A
KPH:26.800 C-
VKPH:16.500 C
Supernova PC
B+
Kills:1,155
V. Kills:292 394%
Deaths:175
KDR:6.600
Accuracy:56.171% B+
KPH:29.200 C+
VKPH:7.400 C--
Supernova VPC
C**
Kills:300
V. Kills:61 484%
Deaths:23
KDR:13.044
Accuracy:69.620% A++
KPH:51.200 C+
VKPH:10.400 C**
Saron HRB
C
Kills:195
V. Kills:137 141%
Deaths:51
KDR:3.824
Accuracy:48.154% C++
KPH:20.300 D
VKPH:14.300 C
Proton II PPA
C+
Kills:142
V. Kills:2 N/A
Deaths:8
KDR:17.750
Accuracy:23.169% D
KPH:66.400 C+
VKPH:0.900 F
E540 Halberd
C++
Kills:66
V. Kills:44 147%
Deaths:14
KDR:4.714
Accuracy:58.674% B**
KPH:28.800 D
VKPH:19.200 C++
Kills:3,806 (3,403 + 403)
Deaths:514
KDR:7.405
VKDR:3.381
Vehicle Kills:1,738
Kill Difference:3,292
Playtime:132.054 hours
Usage:3%
Score:2.596m
Score/min:328
Driving Accuracy:69.620%
Gunner Accuracy:58.674%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:105
V. Kills:8 N/A
Deaths:14
KDR:7.500
Accuracy:27.304% F
KPH:58.100 D--
VKPH:4.400 D
Kills:105 (0 + 105)
Deaths:14
KDR:7.500
VKDR:0.571
Vehicle Kills:8
Kill Difference:91
Playtime:1.806 hours
Usage:0%
Score:0.030m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:27.304%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:214
V. Kills:28 N/A
Deaths:13
KDR:16.462
Accuracy:45.688% B++
KPH:100.800 A++
VKPH:13.200 B+
M40 Fury
A+
Kills:152
V. Kills:33 447%
Deaths:8
KDR:19
Accuracy:49.439% A
KPH:104.800 A+
VKPH:22.800 A+
M12 Kobalt
B+
Kills:109
V. Kills:4 N/A
Deaths:2
KDR:54.500
Accuracy:18.831% C
KPH:109.600 B+
VKPH:4 C++
M12 Kobalt
B**
Kills:99
V. Kills:3 N/A
Deaths:7
KDR:14.143
Accuracy:15.842% D-
KPH:124.700 B**
VKPH:3.800 C+
M60-G Bulldog
B*
Kills:85
V. Kills:16 N/A
Deaths:8
KDR:10.625
Accuracy:48.401% B*
KPH:36.400 C+
VKPH:6.900 C+
M20 Basilisk
D
Kills:60
V. Kills:21 273%
Deaths:13
KDR:4.615
Accuracy:35.019% D-
KPH:14.400 D
VKPH:5 D-
Kills:719 (0 + 719)
Deaths:51
KDR:14.098
VKDR:2.059
Vehicle Kills:105
Kill Difference:668
Playtime:11.858 hours
Usage:0%
Score:0.474m
Score/min:666
Driving Accuracy:N/A%
Gunner Accuracy:35.019%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:143
V. Kills:15 N/A
Deaths:93
KDR:1.538
Accuracy:43.553% D
KPH:24.400 C+
VKPH:2.600 D
Kills:143 (143 + 0)
Deaths:93
KDR:1.538
VKDR:0.161
Vehicle Kills:15
Kill Difference:50
Playtime:5.861 hours
Usage:0%
Score:0.059m
Score/min:169
Driving Accuracy:43.553%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,55615,2847,5702.019C0.4623.858%D--24.797%D*35D*N/A126436.2h10.4C+43.5C--
Pulsar LSW 4,1754,1062,1401.919C+0.3622.63%D24.744%C32D-N/A130128.3h11.1C+49.2C+
SVA-88 3,8513,8231,8712.043C+0.4822.041%D-24.091%C--30D-N/A113127.3h10.8C++48.8C+
Orion VS54 3,4603,4241,7601.945C+0.3823.319%C23.657%D26DN/A131131.5h10.6C++45.5C+
C-4 3,9763,2242,1901.472C0.0926.479%CN/A87.4C20.4D75636.9h1.2C**4.4C*
Serpent VE92 3,0603,0362,2971.322C+0.2421.948%D--14.69%D*21.5DN/A80141.3h11C**50.2C+
H-V45 AE 2,4512,4061,6431.464C0.1028.789%C21.862%D*32D--N/A9975.3h10.1C**35C++
Flare VE6 2,1892,1721,6091.35C-0.2119.181%D*17.68%D*21.8D--N/A8799.8h10.4C54.2D
H-V45 2,1332,1061,7941.174C0.3924.272%D15.29%D*21D-N/A89100.4h10.8B+44.6C++
NS Decimator 2,7162,0491,4751.389C+0.1773.339%A+1.367%D42.4C+13.8D37048.3h4.2C+5.7B+
Supernova FPC 3,1501,9482438.016C6.4564.217%A1.899%C+26.8C-16.5C31972.7h4.7C+7.3B+
Terminus VX-9 1,9351,9101,3631.401C+0.1624.767%D21.78%D-26.1D-N/A11073.3h10.7B+43.1C++
Pulsar C 1,8981,8761,2721.475C+0.0925.566%C-21.482%D21.7DN/A9886.5h10.1C*39.6C++
Solstice SF 1,8261,8052,1140.854C0.7121.153%D--12.909%C--12.3DN/A45147.3h12.7C+59.9C-
Pandora VX25 1,8021,7771,2521.419C+0.1439.006%D12.38%D-40.6C-N/A16143.8h3.9C*9.9C+
NS-15M AE 1,7171,6998062.108C+0.5525.068%D28.311%C31.5D--N/A9454h10.3C*41.1C+
NS-15M1 1,6841,6689121.829C+0.2720.322%D--19.305%D-29.3D-N/A12056.9h11.5C+56.7C-
Blueshift VM5 1,5841,5586222.505C+0.9419.368%D19.833%D36.5CN/A16242.7h13.5B+69.9C++
Blueshift VM5 1,4811,4585462.67C+1.1119.967%C--20.165%D38.4CN/A17938h13.7B+68.7C++
Lasher X2 AE 1,4111,3878461.639C+0.0837.094%B+3.028%C+41.3DN/A10733.6h13.9B**37.5B*
NS Baron G5AE 1,2351,2176471.881C*0.3244.154%D15.448%C42.4C--N/A11928.7h3.8B8.5C+
Solstice VE3 1,2261,2108151.485B+0.0823.54%C-19.008%C21.4CN/A13656.6h11.7B+49.8C+
Lasher X2 1,2141,2047951.514C++0.0529.272%C+3.654%C+31.1DN/A15938.7h17.1B58.3C**
NS-11P 1,1941,1888961.326C0.2421.23%D*20.286%D24.6D-N/A9548.2h11.5C**54.2C
MANA Anti-Personnel Turret 1,1911,1815372.199N/A0.6417.938%UN/A11810U100U31843300.1h18T*100.2T*
VX6-7 1,1941,1797501.572C+0.0125.584%C18.745%D25.1DN/A10547h10.8C**42.2C++
Corvus VA55 1,1861,1719751.201C0.3625.751%C21.349%D24.5DN/A9347.8h10B+38.9C**
Supernova PC 1,4471,1551756.6C5.0456.171%B+1.991%C+29.2C+7.4C--20439.5h3.4B*6.1B**
NSX Naginata 1,0751,0536421.64C0.0823.268%C-28.015%C-36.2DN/A12529.1h10.4C*44.6C++
NS-357 Underboss 1,0461,0351,1560.895C0.6737.187%C-18.454%D71.4C*N/A29314.5h3.3B++8.9C**
CME 1,0421,0318161.263C0.3027.356%C21.824%C-24.4D-N/A9342.2h11.2B+41C*
Tank Mine 1,5729936321.571D-0.0133.866%CN/A99.3C-57.9C131410h1.7B4.9B
VE-H Maw 8928744511.938C+0.3823.173%D*23.799%D-31.8D--N/A12127.5h9.1C*39.2C+
VX29 Polaris 7597543881.943C+0.3821.043%D--16.578%D*27.7D-N/A12827.2h10.8C*51.4C+
Cosmos VM3 7477433592.07C+0.5116.962%D15.074%D--27.7DN/A10026.8h12.2B+72.2C+
S1 9667346491.131C++0.4373.541%A+1.771%D29.7C+9.4D42924.7h5.6C*7.6C**
Ghost 7367343652.011C--0.4543.035%C++66.213%D29.2D-N/A13225.1h2.1C+4.8C++
Eidolon VE33 7177065301.332C0.2328.886%C-19.972%D--16.3DN/A8343.2h7.7C++26.5C+
CAS30 Tank Buster 1,3046965641.234C0.3348.253%C+1.006%C+7.1C6.2C10597.6h63.8C-132.2C+
Parallax VX3 6786782223.054C1.4941.698%C++77.581%C34.4CN/A14019.7h1.8B+4.4B+
Sticky Grenade 6536521652N/A650.4457.196%BN/A1304B+2D*52010.5h1.7B+2.9B+
Eclipse VE3A 6566457100.908C-0.6523.755%D--19.535%C12.6D--N/A4551.2h12.1C50.9D
Cosmos VM3 6336312732.311C+0.7517.229%D15.848%D-30.6C--N/A12220.6h11.4B++66C*
Plasma Grenade 5945831583N/A581.4455.719%B++N/A728.8B+13.8C+41160.8h2.7B+4.9B++
Dual Photon Pods 6865621025.51C--3.9557.111%C*N/A63.1D13.9C--4518.9h19.9C+34.8C++
NS-44 Commissioner 5695616460.868C0.6932.827%D-14.795%D*47.5C+N/A23811.8h3.1B+9.4C++
NS-7 PDW 5425384461.206C+0.3620.535%D**17.658%C18.1D-N/A9929.8h12.9C++62.7C-
Sirius SX12 4984923271.505C++0.0619.373%D**15.854%D25.9DN/A17919h12.4C+63.9C
Deimos VA29 4784763031.571C+0.0160.151%C--14.286%D54.1CN/A2628.8h2B+3.3C++
Ursa 4794752421.963C*0.4023.09%C--22.316%D28.8DN/A14316.5h10.4C+45.2C+
C75 Viper 514456696.609C+5.0546.251%C**1.096%C45.1C++5.7C--35110.1h7.5B*16.1B+
L100 Python HEAT 606454905.044C3.4861.177%B++1.982%C+37.5C+12.6C32312.1h4.7B+7.6C*
Nemesis VSH9 6694534660.972C+0.5970.951%B++2.649%C+20.7C+9.9C30621.9h6.1B++8.6B*
Saron Laser Cannon 8174485330.841C-0.7225.97%D--N/A7.6D6.3D12658.6h117.1C+450.8C
NS-44 Commissioner AE 4394343901.113C+0.4543.715%C+20.277%D-74.8C**N/A2465.8h3B+6.9C**
Light PPA 4274001432.797C-1.2336.545%D--N/A34.5D2.3D17811.6h10B27.4C++
Anti-Vehicle Grenade 4743911391N/A389.4458.943%B++N/A434.4C++92.2C+39300.9h4.8C**8.1B+
NS-11C 3793672851.288C+0.2723.153%D13.624%D*19.6DN/A13818.7h12.9C+55.6C+
Proximity Mine 3463461272.724C--1.1653.465%B*N/A111.6C-N/A5533.1h2C-3.7B+
Hades VSH4 5233433880.884C+0.6875.73%B++2.332%C+22.6C11.8C27115.2h6.2B+8.2B+
Zenith VX-5 3333272691.216C0.3524.781%D19.572%D18.4D-N/A10417.8h11.9C+47.8C+
Lancer VS22 6603074610.666C-0.9072.572%A+N/A11.7C--13.5C+36626.2h33.9D-46.7C-
Comet VM2 4493072351.306C++0.2659.4%A2.28%D--17.8B8.3A+25517.2h19C*32C**
L100 Python AP 505306555.564C4.0067.045%B**1.634%C27.8D-18.1C--43711h6.8D10.1C+
VE-S Canis 3133022081.452C+0.1125.588%D-16.887%D-27.5D-1C+11611h9.7C++38C+
Force-Blade 30330117,1070.018C1.5423.167%DN/A0.3C-N/A2941h2.3C++9.9C+
Supernova VPC 3613002313.043C11.4869.62%A++N/A50.8C+10.3C**3265.9h3.1C+4.5B+
NSX Tomoe 3082981771.684C0.1233.865%B+24.832%F52.3C+1.8A**2545.7h13.3C+39.3C*
Equinox VE2 2832812341.201C0.3622.657%D*12.811%D*20.2D-N/A9913.9h11.4C++50.4C--
Nebula VM20 272267952.811C+1.2517.057%D-25.468%B+49.4C++N/A2505.4h11.1B+64.9B
L100 Python HESH 337266338.061C-6.5068.07%A*N/A53.2C-14.2A3605h3.6C--5.4B
MANA Anti-Vehicle Turret 4472622351.115D0.4563.914%C--3.817%M**2620A+1850B++3904710.1h7.3C+11.4C+
NSX Tanto 2652552211.154C-0.4126.895%C--25.098%C-18.6D--N/A7913.7h11.8C*43.8C++
L105 Zephyr 297254386.684C5.1242.704%CN/A41.6C--7C--4556.1h5.2B+12.1B+
Comet VM2 3642511801.394C++0.1762.688%A+2.789%D-19.2B+8.6A+24913.1h21.4C**34.1B++
Beamer VS3 2512453940.622C-0.9421.139%D--17.959%D30.6CN/A1808h9C+42.5C
L-24R Spur 2622401516C+14.4442.606%C*2.083%C**25.8D2.4C+809.3h30C+70.4C+
VE-C Horizon 2442362141.103C--0.4633.83%C--17.797%D*25.7D-N/A1189.2h13.5C+39.8C+
Nebula VM20 235233942.479C+0.9216.147%D--20.601%C44C+N/A2045.3h11.9B**73.7C++
C150 Dalton 353219514.294C-2.7346.978%B**N/A24.3D--14.9D--5319h4.5D-9.6C+
M40 Fury 2422141316.462B**14.9045.688%B++1.869%B+101.9A++13.3B+10382.1h10.5B+23B++
Solstice Burst 2062051301.577C0.0124.86%D--26.342%C+25.3DN/A948.1h11.7C++47.2C
Pulsar VS1 2022001741.149C+0.4122.14%D-15.5%D--17.2D-N/A22811.6h12.6C++57C+
Saron HRB 332195513.824D2.2648.154%C++N/A20.3D14.3C6729.6h19.9C*41.4C**
Thanatos VE70 1861862200.845C0.7235.515%D-19.355%B+27.4C-N/A2416.8h4.9C13.9C--
NSX Tengu 1911841771.04D0.5235.832%D16.304%D--26.3D-1C++1027h10.8C*30C++
M60-A Bulldog 2031811611.313C9.7556.977%B++3.315%B**35.5C4.3C2305.1h4.3B*7.6B++
Artemis VX26 1711711631.049C--0.5121.254%F9.942%F-18.2D--N/A949.4h10B+46.8C
NSX Amaterasu 1721718,5690.02D1.5415.947%D4.678%D**0.5C--N/A2326.5h2.1C*12.9C**
NS-30 Vandal 170169891.899C0.3432.335%D21.894%D-36DN/A2024.7h5.1C++15.8C+
NS Annihilator 2771611541.045B+0.5281.171%C++N/A15.8B++11.4B+28610.2h7.9B**9.8B**
M60-A Bulldog 172159236.913C5.3554.552%B+2.516%C*20.9D1.7D-1357.6h5B+9.1B+
Manticore SX40 1591581930.819C0.7421.711%F16.456%D-37.6C+N/A1584.2h7.2C++33D
Spiker 1621551461.062C0.5024.812%D--12.258%D**59.6C**2.7A*3012.6h7.7B30.9C+
The Slasher 1541548,9060.017D-1.5511.115%F13.636%B+0.4C--N/A2363.3h2.1C++18.8D*
M40 Fury 185152819B+17.4449.439%AN/A101.3A22A+12071.5h14.2C28.7B
Hornet Missiles 221151473.213D1.6554.954%D*3.974%M39.7D-18.4D--6353.8h7.5B++13.6B+
Auraxium Force-Blade 14614515,5650.009D1.557.465%F4.828%C0.2DN/A1809.4h2.2C28.9D**
M40 Fury-F 158143931.538C0.0243.553%DN/A24.2C+2.5D1695.9h8.8C**20.2C++
NSX Daimyo 144143731.959D0.4049.826%B*90.21%D--46.1DN/A1853.1h2B+4B++
Proton II PPA 144142817.75C+16.1923.169%D1.408%C--67.6C+1D**3252.1h7.1B*30.8B+
NS-45 Pilot 1471421660.855C-0.7128.052%D-26.761%C--54.6C--1.9B++2282.6h5.4B++19.2C++
V26 Maelstrom Turbo Laser 224134652.062C+0.5029.567%C-N/A11.9D8D19911.3h72.7B246C**
Eridani SX5-AE 1321311101.191D0.3725.576%D**27.481%C23.8D*N/A775.5h10.7C--41.8D--
Equinox VE2 Burst 127126871.448C0.1125.887%D-24.603%D30.7D--N/A944.1h10.9C**42.1C+
Lumine Edge 1231236,1060.02C1.544.193%F-9.756%D-0.4C--N/A2328h1.9D**44.2T*
Phobos VX86 119116761.526C+0.0455.181%D6.897%D**41.4D1.1B*2122.8h2B+3.6C++
M12 Kobalt 113109254.5A52.9418.831%C12.844%D*109B+4C++7701h15B+79.6C++
Proton II PPA-H 113105147.5C--5.9427.304%F3.81%A**58.3D--4.4D2781.8h7.7B++28.1C+
AP30 Shredder 144103283.679D2.1216.542%TN/A1030U410U11288800.1h37.6A+227.3C+
M12 Kobalt 10299714.143C12.5815.842%D-13.131%D*123.8B**3.8C+7660.8h13.1B*82.4C**
M60-A Bulldog 11499462.152D0.5930.82%D--1.01%C23D--3.5D*3494.3h5.7C-18.4D
NSX Masamune 132951140.833C0.7361.926%C*2.105%C+30.6C11.9C2943.1h10.2C*16.5C*
Parallax VX3-AE 9595303.167C--1.6047.988%B+83.158%C++27.9D*N/A673.4h1.6B++3.4B++
Quasar VM1 9393462.022C+0.4612.455%D*11.828%D**21.1DN/A2794.4h12.8B102.4C+
Cerberus 97921240.742D0.8221.245%F-15.217%D*34.1C-1.9M+1582.7h6.1C28.8D*
Skyguard 15387233.783C2.2227.569%DN/A11.4D8.7D2687.6h114.5C+415.2C+
M60-G Bulldog 10185810.625B**9.0648.401%B*1.176%D--37C+7C+3812.3h6.4C*13.2B+
Rocklet Rifle 147801200.667C-0.9065.831%A+N/A32C+26.8C+7342.5h30.2B+45.9B+
NS-10 Burster 11478591.322C+0.2435.333%B+10.256%B**8B3.7C-1469.8h107.7B++304.8B+
Antares LC 15078950.821D0.7425.185%D**N/A6.7D*6.2D*12911.6h116.5C+462.5D
VE-LR Obelisk 7373820.89D0.6731.668%D38.356%B16.6D--N/A814.4h5.6C++17.8C+
Eridani SX5 7473760.961C-0.6025.974%D26.027%C**19.7D-N/A3013.7h12.2C-46.8C
Nyx VX31 7068411.659C0.1035.388%C33.824%C**32.4D1B++1692.1h4.9C*13.8C++
XM98 6868292.345C0.7835.698%D79.412%B22.7DN/A1573h2.4C6.6C
E540 Halberd 11066144.714D3.1558.674%B**4.545%A++28.7D19.1C++12902.3h7D**11.9C
NS-10 Burster 11065381.711C++0.1540.885%B**15.385%M**11.2A+7.8A*2215.8h103.4B**252.9B**
Nova 6462461.348C+0.2139.752%D16.129%C+34.4C1.1B+1901.8h4.7C11.7C-
Spear Anti-Vehicle Phalanx Turret 9461161S59.4452.619%C**3.279%C55.5C++30C**10901.1h6.9B+13.1C*
MAX Punch 62611,3310.046D1.5229.839%D--N/A0.6DN/A398.1h1.8C*6.1C++
VA39 Spectre 6060870.69D0.8725.748%D**40%C++9.4D--N/A996.4h6.6D-25.6D*
M20 Basilisk 8160134.615C++3.0535.019%D-6.667%C*14.3D5D-4034.2h75.5C**215.6C++
NS-AM7 Archer 73592650.223D1.3453.452%D18.644%C+3.2DN/A3418.2h9.7B++18.2B++
NS-66 Punisher 57571060.538D-1.0225.503%D29.825%C++15.8D-N/A683.6h15.8D*61.9D--
VE-A Lacerta 5753531D0.5625.405%D-3.774%F--21.2D--1.6C++1142.5h12.1C47.8C--
NS-61 Emissary 5352720.722C-0.8422.142%D--13.462%D-34.7C+N/A2081.5h13C+58.9C
Photon A2A Missile Pods 9851192.684D1.1273.549%DN/A34D31.3D8191.5h10.7D--14.5D*
Twin-Saron LC 7450150N/A48.4428.355%D*2%C**29.4D*14.1D*2251.7h57.2C+201.8C

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0820h
Anti-Vehicle MANA Turret462,2843.8h
Spawn Beacon21524,10818.6h
Hardlight Canopy61770.3h
Nano-Armor Kit1,1411,103,10089.8h
AE Medical Applicator1,871342,68639.8h
AE Nano-Armor Kit574346,04928.8h
Nanite Healing Grenade01170h
NS-20 Gorgon01600.3h
Motion Spotter57220.7h
Restoration Kit1741,3945.9h
Medical Applicator1,301322,76136.9h
Nanite Revive Grenade011,2063.1h
Welding Device05250h
Deconstruction Tool04560.1h
WLT-Mandible Mining Laser12,8934.8h
VS Triumph Flare Gun0600.1h
Spitfire Auto-Turret32480.5h
M12 Kobalt0710h
Ammunition Package1164,6252.9h
Recon Detection Device742,4124.7h
Shield Recharging Field611,8311.3h
Medical Kit1,52911,82456.7h
Anti-Infantry MANA Turret1132,6035.4h
Smoke Grenade0790h
WLT-Howler Mining Laser31,7725h
Nano-Repair Grenade08220.2h
Router83580.5h
Hardlight Barrier824571.2h

Check the help document for the dictionary if you want to learn more about words used here.


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