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Signifer A.S.P. Operative KhorneFlakez[D4RK] KhorneFlakez
VS BR 60

KDR: 1.57

Score: 87.6m

Last Seen: Jul 8th, 2018 2:28 AM
- OFFLINE - 3810.5 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Connery
Level Progress (to 61): 8%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Serpent VE92 Pulsar LSW Orion VS54 C-4 Flare VE6 H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $401,571 MLG Score: 321
Fun Score: N/A
Cheeseburgers Flipped: 787TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.813%21.167%4834597747,0981.81453-0.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.385%0.349C**0.087C+-0.39C-HEAD ++ (~9.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.39C**10.40.269C*35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.502%0.743%126410181,615150210641.07523152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.758%-0.415C---0.797D-0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164-0.021C+54.9-0.04C+109

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.832%2.032%339610163,789226317181.67359220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.17%1.658A++-0.391C--0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++4.80.613B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.285%3.199%841110111,31317716250.740971210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.07%-0.357C--0.292C0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.675B+12.40.684B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.758%71.022%84510171,370298910.458194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.409%0.557B+0.254C*1.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.431B2.20.315C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.865%12.789%84410181,642221590.740975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.612%-0.375C--0.339C-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.256C*3.60.253C*6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
87.6m574.8%448 (26.9k)387 (23.2k)1.5666682,89852,9141.8281460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022317816.569%15.812%26204:1624

15% Combat Medic33% Engineer37% Heavy Assault9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 7:59 PMMay 19th, 2017 4:19 AMAug 6th, 2018 10:53 AM (129d) (PST)Jul 7th, 2018 10:31 PM (159d) (PST)Jul 7th, 2018 10:28 PM (159d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3821402420.3660.2340.0582.3120.036321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8918,42114,47022143139223,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3776.8h/157.4d 13,836 13,108 64,421 523.8k 5,985 8,808 8,237 86.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:9,532
Deaths:4,369
KDR:2.182
Accuracy:23.229% D
HSR:24.748% D
SVA-88
C+
Kills:3,605
Deaths:1,736
KDR:2.077
Accuracy:21.846% C
HSR:23.939% C+
Pulsar LSW
C++
Kills:2,845
Deaths:1,469
KDR:1.937
Accuracy:21.270% C
HSR:24.288% C++
Orion VS54
B
Kills:2,591
Deaths:1,279
KDR:2.026
Accuracy:22.427% B
HSR:21.922% C
Flare VE6
D
Kills:2,119
Deaths:1,583
KDR:1.339
Accuracy:19.049% D
HSR:17.320% D--
NS-15M AE
C*
Kills:1,565
Deaths:730
KDR:2.144
Accuracy:25.121% C+
HSR:28.307% C*
NS-15M1
C--
Kills:1,538
Deaths:821
KDR:1.873
Accuracy:19.846% C--
HSR:18.466% C--
Lasher X2 AE
B**
Kills:1,214
Deaths:733
KDR:1.656
Accuracy:37.301% B**
HSR:2.883% C
Lasher X2
B+
Kills:1,197
Deaths:792
KDR:1.511
Accuracy:29.235% B+
HSR:3.676% C+
VX29 Polaris
C-
Kills:719
Deaths:350
KDR:2.054
Accuracy:20.869% C-
HSR:16.690% D-
VE-H Maw
C++
Kills:496
Deaths:253
KDR:1.960
Accuracy:21.558% D
HSR:26.815% C++
Ursa
C+
Kills:421
Deaths:193
KDR:2.181
Accuracy:22.653% C+
HSR:23.278% C+
NSX Naginata
B+
Kills:407
Deaths:253
KDR:1.609
Accuracy:20.570% C
HSR:32.678% B+
Kills:28,249
Deaths (as Heavy Assault):14,561
Deaths (to Heavy Assaults):15,413
KDR:1.94005
Kill Difference:13,688
Playtime:1,403.101 hours
Usage:37%
Score:27.592m
Score/min:328
Accuracy (listed only):23.459%
HSR (listed only):20.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:2,868
Deaths:2,172
KDR:1.320
Accuracy:21.686% C
HSR:14.540% D-
Pulsar C
C**
Kills:1,824
Deaths:1,219
KDR:1.496
Accuracy:25.479% C**
HSR:21.162% C
Solstice SF
D
Kills:1,678
Deaths:1,945
KDR:0.863
Accuracy:20.585% D
HSR:12.694% D
Solstice VE3
C++
Kills:1,204
Deaths:789
KDR:1.526
Accuracy:23.547% C++
HSR:19.020% C+
VX6-7
C*
Kills:1,179
Deaths:749
KDR:1.574
Accuracy:25.584% C*
HSR:18.745% C
NS Baron G5AE
C+
Kills:1,174
Deaths:608
KDR:1.931
Accuracy:43.993% C
HSR:15.332% C+
Pandora VX25
C
Kills:1,119
Deaths:746
KDR:1.500
Accuracy:35.630% C
HSR:11.528% D-
Eidolon VE33
C*
Kills:701
Deaths:522
KDR:1.343
Accuracy:28.837% C*
HSR:20.114% D
Eclipse VE3A
C+
Kills:492
Deaths:497
KDR:0.990
Accuracy:23.475% D
HSR:19.716% C+
NS-11C
C+
Kills:351
Deaths:274
KDR:1.281
Accuracy:22.817% C+
HSR:13.105% D--
Zenith VX-5
C+
Kills:294
Deaths:242
KDR:1.215
Accuracy:24.826% C+
HSR:19.388% C
Deimos VA29
C
Kills:286
Deaths:183
KDR:1.563
Accuracy:56.907% C
HSR:13.287% C--
Solstice Burst
B
Kills:205
Deaths:129
KDR:1.589
Accuracy:24.871% C
HSR:26.342% B
Thanatos VE70
B++
Kills:186
Deaths:219
KDR:0.849
Accuracy:35.456% C-
HSR:19.355% B++
NSX Tanto
B++
Kills:156
Deaths:111
KDR:1.405
Accuracy:26.182% C+
HSR:29.487% B++
Nova
C
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.755% D--
HSR:13.726% C
Kills:13,768
Deaths (as Engineer):10,433
Deaths (to Engineers):10,362
KDR:1.31966
Kill Difference:3,335
Playtime:1,235.918 hours
Usage:33%
Score:30.677m
Score/min:414
Accuracy (listed only):29.539%
HSR (listed only):17.971%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:2,868
Deaths:2,172
KDR:1.320
Accuracy:21.686% C
HSR:14.540% D-
Pulsar C
C**
Kills:1,824
Deaths:1,219
KDR:1.496
Accuracy:25.479% C**
HSR:21.162% C
Solstice SF
D
Kills:1,678
Deaths:1,945
KDR:0.863
Accuracy:20.585% D
HSR:12.694% D
Solstice VE3
C++
Kills:1,204
Deaths:789
KDR:1.526
Accuracy:23.547% C++
HSR:19.020% C+
VX6-7
C*
Kills:1,179
Deaths:749
KDR:1.574
Accuracy:25.584% C*
HSR:18.745% C
NS Baron G5AE
C+
Kills:1,174
Deaths:608
KDR:1.931
Accuracy:43.993% C
HSR:15.332% C+
Pandora VX25
C
Kills:1,119
Deaths:746
KDR:1.500
Accuracy:35.630% C
HSR:11.528% D-
NS-7 PDW
C+
Kills:538
Deaths:446
KDR:1.206
Accuracy:20.535% D
HSR:17.658% C+
Eclipse VE3A
C+
Kills:492
Deaths:497
KDR:0.990
Accuracy:23.475% D
HSR:19.716% C+
Sirius SX12
C
Kills:478
Deaths:322
KDR:1.484
Accuracy:19.250% D--
HSR:15.690% C
NS-11C
C+
Kills:351
Deaths:274
KDR:1.281
Accuracy:22.817% C+
HSR:13.105% D--
Zenith VX-5
C+
Kills:294
Deaths:242
KDR:1.215
Accuracy:24.826% C+
HSR:19.388% C
Deimos VA29
C
Kills:286
Deaths:183
KDR:1.563
Accuracy:56.907% C
HSR:13.287% C--
Solstice Burst
B
Kills:205
Deaths:129
KDR:1.589
Accuracy:24.871% C
HSR:26.342% B
Thanatos VE70
B++
Kills:186
Deaths:219
KDR:0.849
Accuracy:35.456% C-
HSR:19.355% B++
VE-S Canis
C+
Kills:174
Deaths:112
KDR:1.554
Accuracy:25.584% C
HSR:18.966% C+
NSX Tanto
B++
Kills:156
Deaths:111
KDR:1.405
Accuracy:26.182% C+
HSR:29.487% B++
Eridani SX5-AE
B+
Kills:103
Deaths:85
KDR:1.212
Accuracy:25.837% D
HSR:29.126% B+
NSX Tengu
C+
Kills:64
Deaths:74
KDR:0.865
Accuracy:36.242% C+
HSR:17.188% D
Eridani SX5
B**
Kills:60
Deaths:68
KDR:0.882
Accuracy:25.868% C+
HSR:26.667% B**
Nova
C
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.755% D--
HSR:13.726% C
Kills:14,484
Deaths (as Light Assault):11,018
Deaths (to Light Assaults):9,509
KDR:1.31458
Kill Difference:3,466
Playtime:340.907 hours
Usage:9%
Score:6.449m
Score/min:315
Accuracy (listed only):28.434%
HSR (listed only):18.701%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:2,012
Deaths:1,713
KDR:1.175
Accuracy:24.037% C++
HSR:14.761% D-
Terminus VX-9
C
Kills:1,667
Deaths:1,170
KDR:1.425
Accuracy:24.427% C
HSR:21.356% D
H-V45 AE
C++
Kills:1,255
Deaths:691
KDR:1.816
Accuracy:27.940% C++
HSR:21.673% D
NS-11P
C*
Kills:1,179
Deaths:887
KDR:1.329
Accuracy:21.213% C
HSR:20.356% C*
NS Baron G5AE
C+
Kills:1,174
Deaths:608
KDR:1.931
Accuracy:43.993% C
HSR:15.332% C+
Pandora VX25
C
Kills:1,119
Deaths:746
KDR:1.500
Accuracy:35.630% C
HSR:11.528% D-
Corvus VA55
C++
Kills:893
Deaths:763
KDR:1.170
Accuracy:24.574% C++
HSR:20.941% C
CME
C+
Kills:840
Deaths:627
KDR:1.340
Accuracy:26.390% C+
HSR:20.714% C
NS-7 PDW
C+
Kills:538
Deaths:446
KDR:1.206
Accuracy:20.535% D
HSR:17.658% C+
Sirius SX12
C
Kills:478
Deaths:322
KDR:1.484
Accuracy:19.250% D--
HSR:15.690% C
Deimos VA29
C
Kills:286
Deaths:183
KDR:1.563
Accuracy:56.907% C
HSR:13.287% C--
Equinox VE2
D
Kills:255
Deaths:202
KDR:1.262
Accuracy:22.481% D
HSR:11.765% D*
Pulsar VS1
C
Kills:194
Deaths:166
KDR:1.169
Accuracy:22.008% C
HSR:14.949% D-
Thanatos VE70
B++
Kills:186
Deaths:219
KDR:0.849
Accuracy:35.456% C-
HSR:19.355% B++
VE-S Canis
C+
Kills:174
Deaths:112
KDR:1.554
Accuracy:25.584% C
HSR:18.966% C+
Equinox VE2 Burst
C
Kills:120
Deaths:87
KDR:1.379
Accuracy:25.907% C
HSR:24.167% C
Eridani SX5-AE
B+
Kills:103
Deaths:85
KDR:1.212
Accuracy:25.837% D
HSR:29.126% B+
NSX Tengu
C+
Kills:64
Deaths:74
KDR:0.865
Accuracy:36.242% C+
HSR:17.188% D
Eridani SX5
B**
Kills:60
Deaths:68
KDR:0.882
Accuracy:25.868% C+
HSR:26.667% B**
Nova
C
Kills:51
Deaths:28
KDR:1.821
Accuracy:32.755% D--
HSR:13.726% C
Kills:12,648
Deaths (as Combat Medic):9,197
Deaths (to Combat Medics):5,335
KDR:1.37523
Kill Difference:3,451
Playtime:564.421 hours
Usage:15%
Score:17.617m
Score/min:520
Accuracy (listed only):28.852%
HSR (listed only):18.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C+
Kills:733
Deaths:830
KDR:0.883
Accuracy:35.867% C+
HSR:15.689% D
Parallax VX3
B+
Kills:660
Deaths:219
KDR:3.014
Accuracy:41.736% B+
HSR:77.121% C+
NS-7 PDW
C+
Kills:538
Deaths:446
KDR:1.206
Accuracy:20.535% D
HSR:17.658% C+
Ghost
B+
Kills:488
Deaths:254
KDR:1.921
Accuracy:42.604% B+
HSR:63.115% C-
Sirius SX12
C
Kills:478
Deaths:322
KDR:1.484
Accuracy:19.250% D--
HSR:15.690% C
NS-44 Commissioner
D
Kills:392
Deaths:449
KDR:0.873
Accuracy:30.331% D
HSR:11.735% D**
NS-44 Commissioner AE
C*
Kills:309
Deaths:280
KDR:1.104
Accuracy:43.509% C*
HSR:17.476% D--
Beamer VS3
D-
Kills:214
Deaths:346
KDR:0.618
Accuracy:20.221% D--
HSR:15.888% D-
VE-S Canis
C+
Kills:174
Deaths:112
KDR:1.554
Accuracy:25.584% C
HSR:18.966% C+
NS-30 Vandal
C+
Kills:169
Deaths:89
KDR:1.899
Accuracy:32.335% C+
HSR:21.894% D
Artemis VX26
D*
Kills:161
Deaths:157
KDR:1.025
Accuracy:21.086% D*
HSR:9.317% F-
Manticore SX40
D
Kills:158
Deaths:191
KDR:0.827
Accuracy:21.743% D*
HSR:16.456% D
Spiker
D
Kills:147
Deaths:136
KDR:1.081
Accuracy:25.017% D
HSR:12.245% D*
Eridani SX5-AE
B+
Kills:103
Deaths:85
KDR:1.212
Accuracy:25.837% D
HSR:29.126% B+
Parallax VX3-AE
B**
Kills:94
Deaths:29
KDR:3.241
Accuracy:49.201% B**
HSR:82.979% C**
Cerberus
D*
Kills:70
Deaths:83
KDR:0.843
Accuracy:20.210% D**
HSR:11.429% D*
Nyx VX31
B+
Kills:68
Deaths:41
KDR:1.659
Accuracy:35.388% C**
HSR:33.824% B+
XM98
B+
Kills:68
Deaths:29
KDR:2.345
Accuracy:35.698% C
HSR:79.412% B+
NSX Tengu
C+
Kills:64
Deaths:74
KDR:0.865
Accuracy:36.242% C+
HSR:17.188% D
VA39 Spectre
C++
Kills:60
Deaths:87
KDR:0.690
Accuracy:25.748% D--
HSR:40% C++
Eridani SX5
B**
Kills:60
Deaths:68
KDR:0.882
Accuracy:25.868% C+
HSR:26.667% B**
NS-61 Emissary
C--
Kills:52
Deaths:72
KDR:0.722
Accuracy:22.142% D-
HSR:13.462% C--
Kills:5,260
Deaths (as Infiltrator):4,399
Deaths (to Infiltrators):6,938
KDR:1.19573
Kill Difference:861
Playtime:119.593 hours
Usage:3%
Score:2.016m
Score/min:281
Accuracy (listed only):29.825%
HSR (listed only):29.424%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,419
Deaths:552
KDR:2.571
Accuracy:19.148% C+
HSR:19.591% C
Blueshift VM5
C+
Kills:1,315
Deaths:476
KDR:2.763
Accuracy:19.659% C+
HSR:19.240% C
Cosmos VM3
C+
Kills:671
Deaths:320
KDR:2.097
Accuracy:16.576% C+
HSR:15.052% D-
Cosmos VM3
C++
Kills:569
Deaths:234
KDR:2.432
Accuracy:16.807% C++
HSR:15.993% D
Comet VM2
A++
Kills:288
Deaths:230
KDR:1.252
Accuracy:59.337% A++
HSR:2.431% D-
Comet VM2
A++
Kills:235
Deaths:175
KDR:1.343
Accuracy:62.975% A++
HSR:2.979% D
Nebula VM20
B++
Kills:173
Deaths:55
KDR:3.145
Accuracy:17.637% C+
HSR:24.278% B++
Nebula VM20
C
Kills:158
Deaths:54
KDR:2.926
Accuracy:16.701% C
HSR:18.987% C
Quasar VM1
D
Kills:93
Deaths:46
KDR:2.022
Accuracy:12.455% D
HSR:11.828% D**
NS-10 Burster
B++
Kills:68
Deaths:53
KDR:1.283
Accuracy:34.064% B++
HSR:10.294% B++
NS-10 Burster
M*
Kills:56
Deaths:32
KDR:1.750
Accuracy:39.579% A+
HSR:17.857% M*
Kills:5,045
Deaths (as MAX Suit):1,113.500
Deaths (to MAX Suits):3,220
KDR:4.53076
Kill Difference:3,931.500
Playtime:98.595 hours
Usage:3%
Score:3.280m
Score/min:555
Accuracy (listed only):28.631%
HSR (listed only):14.412%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:505
V. Kills:116 432%
Deaths:102
KDR:4.951
Accuracy:56.873% B+
KPH:59.700 C
VKPH:13.700 C
Saron Laser Cannon
D
Kills:320
V. Kills:305 105%
Deaths:521
KDR:0.614
Accuracy:25.698% D--
KPH:6.200 D
VKPH:5.900 D
Light PPA
C--
Kills:300
V. Kills:20 N/A
Deaths:142
KDR:2.113
Accuracy:35.077% D
KPH:29.200 C--
VKPH:1.900 D
Hornet Missiles
C-
Kills:134
V. Kills:61 216%
Deaths:45
KDR:2.978
Accuracy:54.692% D-
KPH:37.400 C-
VKPH:17 D
Maelstrom Turbo Laser
C+
Kills:76
V. Kills:58 129%
Deaths:62
KDR:1.226
Accuracy:30.122% C+
KPH:12 C+
VKPH:9.100 C+
Antares LC
D
Kills:57
V. Kills:63 89%
Deaths:93
KDR:0.613
Accuracy:24.901% D--
KPH:6.100 D-
VKPH:6.800 D
Kills:1,392 (753 + 0)
Deaths:965
KDR:1.442
VKDR:0.646
Vehicle Kills:623
Kill Difference:427
Playtime:89.394 hours
Usage:2%
Score:1.005m
Score/min:187
Piloting Accuracy:24.901%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:490
V. Kills:515 95%
Deaths:561
KDR:0.873
Accuracy:46.182% C++
KPH:5.900 C
VKPH:6.200 C
L105 Zephyr
C+
Kills:254
V. Kills:43 N/A
Deaths:38
KDR:6.684
Accuracy:42.577% C+
KPH:41.700 C
VKPH:7.100 C+
C150 Dalton
B*
Kills:212
V. Kills:131 161%
Deaths:51
KDR:4.157
Accuracy:47.333% B*
KPH:23.800 C-
VKPH:14.700 D
AP30 Shredder
U
Kills:100
V. Kills:40 244%
Deaths:28
KDR:3.571
Accuracy:16.666% F*
KPH:360,000 U
VKPH:144,000 U
Kills:1,056 (490 + 566)
Deaths:678
KDR:1.558
VKDR:1.075
Vehicle Kills:729
Kill Difference:378
Playtime:97.835 hours
Usage:3%
Score:1.030m
Score/min:176
Piloting Accuracy:46.182%
Gunner Accuracy:16.666%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:449
V. Kills:56 N/A
Deaths:68
KDR:6.603
Accuracy:45.866% B++
KPH:45.500 B*
VKPH:5.700 C--
L100 Python HEAT
B**
Kills:448
V. Kills:148 301%
Deaths:89
KDR:5.034
Accuracy:61.197% B**
KPH:37.200 B+
VKPH:12.300 C*
L100 Python HESH
A+
Kills:248
V. Kills:67 365%
Deaths:33
KDR:7.515
Accuracy:66.980% A*
KPH:53.200 C++
VKPH:14.400 A+
L100 Python AP
C+
Kills:200
V. Kills:150 132%
Deaths:50
KDR:4
Accuracy:65.206% B**
KPH:22.800 C--
VKPH:17.100 C+
Skyguard
C
Kills:70
V. Kills:58 119%
Deaths:21
KDR:3.333
Accuracy:27.871% C
KPH:9.900 D
VKPH:8.200 C
Kills:1,415 (1,415 + 0)
Deaths:261
KDR:5.421
VKDR:1.835
Vehicle Kills:479
Kill Difference:1,154
Playtime:42.413 hours
Usage:1%
Score:0.851m
Score/min:335
Driving Accuracy:27.871%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:1,268
V. Kills:899 141%
Deaths:228
KDR:5.561
Accuracy:62.811% B**
KPH:22.500 C+
VKPH:16 C*
Supernova PC
B++
Kills:1,133
V. Kills:283 399%
Deaths:173
KDR:6.549
Accuracy:56.098% B++
KPH:28.900 B++
VKPH:7.200 C
Supernova VPC
B++
Kills:291
V. Kills:57 N/A
Deaths:23
KDR:12.652
Accuracy:69.821% A*
KPH:51.800 B+
VKPH:10.100 B++
Saron HRB
C
Kills:173
V. Kills:126 136%
Deaths:49
KDR:3.531
Accuracy:46.323% C**
KPH:18.900 D
VKPH:13.800 C
Proton II PPA
C**
Kills:136
V. Kills:2 N/A
Deaths:8
KDR:17
Accuracy:22.445% C
KPH:64.700 C**
VKPH:1 D**
E540 Halberd
B+
Kills:60
V. Kills:41 143%
Deaths:14
KDR:4.286
Accuracy:58.943% A+
KPH:29.900 C+
VKPH:20.500 B+
Kills:3,061 (2,692 + 369)
Deaths:495
KDR:6.184
VKDR:2.844
Vehicle Kills:1,408
Kill Difference:2,566
Playtime:114.324 hours
Usage:3%
Score:2.213m
Score/min:323
Driving Accuracy:69.821%
Gunner Accuracy:58.943%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:89
V. Kills:7 N/A
Deaths:14
KDR:6.357
Accuracy:27.165% D*
KPH:53.600 D
VKPH:4.200 D
Kills:89 (0 + 89)
Deaths:14
KDR:6.357
VKDR:0.500
Vehicle Kills:7
Kill Difference:75
Playtime:1.662 hours
Usage:0%
Score:0.025m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:27.165%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:214
V. Kills:28 N/A
Deaths:13
KDR:16.462
Accuracy:45.728% B**
KPH:101.700 A*
VKPH:13.300 B*
M40 Fury
A*
Kills:150
V. Kills:32 455%
Deaths:7
KDR:21.429
Accuracy:49.645% A+
KPH:106.900 A*
VKPH:22.800 A++
M60-G Bulldog
A
Kills:83
V. Kills:15 N/A
Deaths:8
KDR:10.375
Accuracy:47.989% A
KPH:35.900 B+
VKPH:6.500 C++
M12 Kobalt
B**
Kills:79
V. Kills:2 N/A
Deaths:2
KDR:39.500
Accuracy:17.443% C+
KPH:101.200 B**
VKPH:2.600 C
M12 Kobalt
A
Kills:70
V. Kills:3 N/A
Deaths:7
KDR:10
Accuracy:14.694% D
KPH:116 A
VKPH:5 B*
M20 Basilisk
C--
Kills:56
V. Kills:20 267%
Deaths:13
KDR:4.308
Accuracy:34.151% C--
KPH:14 D
VKPH:5 D
Kills:652 (0 + 652)
Deaths:50
KDR:13.040
VKDR:2
Vehicle Kills:100
Kill Difference:602
Playtime:11.196 hours
Usage:0%
Score:0.434m
Score/min:646
Driving Accuracy:N/A%
Gunner Accuracy:34.151%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:141
V. Kills:14 N/A
Deaths:93
KDR:1.516
Accuracy:43.433% C--
KPH:24.300 C++
VKPH:2.400 D-
Kills:141 (141 + 0)
Deaths:93
KDR:1.516
VKDR:0.151
Vehicle Kills:14
Kill Difference:48
Playtime:5.795 hours
Usage:0%
Score:0.057m
Score/min:165
Driving Accuracy:43.433%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,6349,5324,3692.182C+0.6223.229%D24.748%D31D--N/A114307.1h10.3C**44.5C+
SVA-88 3,6263,6051,7362.077C*0.5121.846%C23.939%C+29.5DN/A110122h10.7B+49.1C**
Serpent VE92 2,8832,8682,1721.32C**0.2521.686%C14.54%D-20.9CN/A77137h11B++50.8B
Pulsar LSW 2,8782,8451,4691.937B+0.3721.27%C24.288%C++28C--N/A119101.5h11.5B+54.1C*
Orion VS54 2,6122,5911,2792.026B+0.4622.427%B21.922%C23.9CN/A125108.2h10.6B++47.4C*
C-4 3,0212,4241,7561.38C+0.1925.63%C++N/A79.2C+19.5D74230.6h1.2B+4.7B+
Flare VE6 2,1332,1191,5831.339C+0.2319.049%D17.32%D--21.6DN/A8498h10.4C**54.9C+
H-V45 2,0352,0121,7131.175C+0.3924.037%C++14.761%D-20.7C-N/A8597.4h10.8B**45B+
Pulsar C 1,8431,8241,2191.496C*0.0725.479%C**21.162%C21.5CN/A9684.7h10.1B+39.6B+
Solstice SF 1,6931,6781,9450.863C+0.7020.585%D12.694%D12C--N/A43139.8h12.5C+60.7C+
Terminus VX-9 1,6821,6671,1701.425C+0.1424.427%C21.356%D26.1C--N/A11163.8h10.6B++43.4B+
NS-15M AE 1,5771,5657302.144C++0.5825.121%C+28.307%C*31.6DN/A9149.6h10.4B+41.4B+
NS-15M1 1,5501,5388211.873B0.3119.846%C--18.466%C--29.9CN/A12251.4h11.5B+57.8C*
Blueshift VM5 1,4401,4195522.571C++1.0019.148%C+19.591%C36C*N/A16439.4h13.6B++71.2B+
Blueshift VM5 1,3351,3154762.763C*1.2019.659%C+19.24%C37.9BN/A18134.7h13.8B++70.2B+
Supernova FPC 2,1671,2682285.561C+3.9962.811%B**2.681%C++22.5C+16C*32356.3h5.3C*8.5B+
H-V45 AE 1,2661,2556911.816C++0.2527.94%C++21.673%D33.6C--N/A10737.3h10B*35.9B+
Lasher X2 AE 1,2381,2147331.656B+0.0937.301%B**2.883%C40.5C+N/A10030h14B**37.5B*
Solstice VE3 1,2201,2047891.526B**0.0423.547%C++19.02%C+21.7C*N/A13455.4h11.7B++49.9B+
Lasher X2 1,2061,1977921.511B*0.0629.235%B+3.676%C+31C++N/A15238.6h17.1B+58.4B+
VX6-7 1,1941,1797491.574C*0.0125.584%C*18.745%C25.1CN/A10347h10.8B++42.2B+
NS-11P 1,1851,1798871.329C++0.2421.213%C20.356%C*24.8C+N/A9247.6h11.5B*54B+
NS Baron G5AE 1,1901,1746081.931B+0.3643.993%C15.332%C+42.4C+N/A11827.7h3.7B++8.5C+
NS Decimator 1,5471,1528511.354B+0.2172.04%A+N/A38.9B13.3C35829.6h4.4B6.1B++
Supernova PC 1,4161,1331736.549C*4.9856.098%B++2.03%C29B++7.2C19739.1h3.4B**6.1B**
Pandora VX25 1,1261,1197461.5B+0.0735.63%C11.528%D-32.7C+N/A13334.2h3.8B+10.7B
MANA Anti-Personnel Turret 1,1241,1165022.223N/A0.6618.032%UN/A11160U80U29819500.1h18.1T*100.4T*
Corvus VA55 8968937631.17C++0.4024.574%C++20.941%C22CN/A8840.5h9.7B**39.5B++
CME 8478406271.34C+0.2326.39%C+20.714%C23.9C--N/A9135.2h11B*41.6B+
Tank Mine 1,3118005611.426D0.1433.005%C+N/A93C59.4C+13498.6h1.7B+5.2B++
S1 9667346491.131B++0.4473.541%A++1.771%D29.7B9.4C--40924.7h5.6B+7.6B*
NS-357 Underboss 7397338300.883C+0.6835.867%C+15.689%D69.8B**N/A28910.5h3.4B*9.4B+
VX29 Polaris 7247193502.054B+0.4920.869%C-16.69%D-27.8DN/A12525.9h10.7B+51.5C*
Eidolon VE33 7117015221.343C**0.2228.837%C*20.114%D16.4CN/A8142.7h7.7B+26.6B+
Cosmos VM3 6746713202.097C*0.5316.576%C+15.052%D-26.4C+N/A9625.4h12.5B+75.3C*
Parallax VX3 6606602193.014C+1.4541.736%B+77.121%C+34.2B+N/A13719.3h1.8B*4.4B++
Sticky Grenade 6236221622N/A620.4357.521%B++N/A1244B+2D--52980.5h1.6B++2.9B++
Cosmos VM3 5705692342.432C**0.8716.807%C++15.993%D29.5C+N/A11619.3h11.4B++67.8B+
NS-7 PDW 5425384461.206B0.3620.535%D17.658%C+18.1CN/A9629.8h12.9B+62.7C++
Dual Photon Pods 6215051024.951C+3.3856.873%B+N/A59.4C13.6C4378.5h20.5B36B+
VE-H Maw 5014962531.96C**0.3921.558%D26.815%C++28.7DN/A10717.3h8.7B*40.4C**
Eclipse VE3A 4984924970.99C+0.5823.475%D19.716%C+11.5D--N/A4242.9h12.3C++52.2C+
CAS30 Tank Buster 1,0054905610.873C0.6946.182%C++1.02%C5.9C6.2C10882.8h65.3C+141.3C++
Ghost 4894882541.921C+0.3542.604%B+63.115%C-24.9C--N/A11319.6h2.2C**5.1B+
Sirius SX12 4844783221.484B+0.0819.25%D--15.69%C25.4C+N/A17318.8h12.5B+64.9C++
Frag Grenade 4634571457N/A455.4354.953%AN/A761.7B**10B+40660.6h2.8B*5.2B*
C75 Viper 505449686.603B+5.0445.866%B++1.114%C-45.4B*5.7C--3429.9h7.3B**15.8B**
L100 Python HEAT 596448895.034C++3.4761.197%B**2.009%C-37.3B+12.3C*30612h4.7B++7.6B**
Nemesis VSH9 6614474580.976B+0.5970.963%B**2.685%C+20.5B+9.8C+29221.8h6.1B*8.6A
Ursa 4244211932.181B**0.6122.653%C+23.278%C+28.8CN/A13914.6h10.2B+44.9B
NSX Naginata 4094072531.609C*0.0420.57%C32.678%B+26.8DN/A8215.2h10.1B+49B
NS-44 Commissioner 3953924490.873C+0.6930.331%D11.735%D**47.2B+N/A2478.3h3.1B*10.1B
NS-11C 3633512741.281B0.2922.817%C+13.105%D--19.1CN/A12618.4h12.9B+56.4B
Anti-Vehicle Grenade 4213511351N/A349.4359.467%B**N/A438.8C**87.5C+39760.8h4.8B+8B++
Hades VSH4 5223423860.886B++0.6875.74%B**2.339%C+22.5C*11.8C+26915.2h6.2B**8.2B**
Proximity Mine 3263261222.672C1.1153.944%AN/A112.4C+N/A5482.9h2C3.6B*
Saron Laser Cannon 6253205210.614C0.9525.698%D--N/A6.2D5.9D12051.4h135.5C*527.3C+
NS-44 Commissioner AE 3113092801.104C+0.4643.509%C*17.476%D--73.6B++N/A2204.2h3.1B+7.2B+
Force-Blade 30330117,1060.018C+1.5523.167%DN/A0.3CN/A1940.4h2.3B+9.9C++
Light PPA 3203001422.113C0.5535.077%DN/A29.1C--1.9D16510.3h10.1B+28.9B
Zenith VX-5 3002942421.215C+0.3524.826%C+19.388%C17.1DN/A9917.2h12B+48.2C**
Supernova VPC 3482912312.652C++11.0969.821%A*N/A52B+10.2B++3125.6h2.9B+4.2B*
Comet VM2 4202882301.252B+0.3159.337%A++2.431%D-17.3B**8A++25316.6h19.3B+32.6B++
Deimos VA29 2862861831.563C**0.0056.907%C13.287%C--46.1C*N/A2456.2h2B++3.6B
Lancer VS22 6042724270.637C+0.9373.08%A+1.103%C11.1C13.6C++36924.4h36.2C49.5C+
Equinox VE2 2572552021.262C++0.3022.481%D11.765%D*20.1DN/A9412.7h11.6B+51.5C++
L105 Zephyr 297254386.684C+5.1242.577%C+N/A41.6C7C4406.1h5.1B*12B++
L100 Python HESH 315248337.515C5.9566.98%A*N/A52.8C++14.3A+3484.7h3.4C++5.1B++
Comet VM2 3432351751.343B+0.2262.975%A++2.979%D18.8A8.6A++25312.5h21.7B+34.5B*
MANA Anti-Vehicle Turret 4012332231.045D0.5263.713%C-3.863%C*2330B+1680B++4311380.1h7.4B11.7C**
M40 Fury 2422141316.462A++14.9045.728%B**1.869%C++101.9A*13.3B*10382.1h10.4B++22.7B*
Beamer VS3 2182143460.618C+0.9520.221%D--15.888%D-28.9C++N/A1747.4h9.1C*45.2C+
C150 Dalton 343212514.157C2.5947.333%B*N/A23.8C-14.7D4368.9h4.6C+9.7B+
Solstice Burst 2062051291.589C++0.0224.871%C26.342%B26.6CN/A967.7h11.7B+47.1B
L100 Python AP 350200504C+2.4365.206%B**2%D22.7C--17C+4278.8h7.6C11.6C*
Pulsar VS1 1961941661.169C*0.4022.008%C14.949%D-17.5CN/A20811.1h12.6B++57.4B+
Thanatos VE70 1861862190.849C+0.7235.456%C-19.355%B++27.4C+N/A2256.8h4.9C++13.8C+
M60-A Bulldog 2021801512C+10.4356.775%B**3.333%B++36C+4.4C+2315h4.3B*7.5B**
VE-S Canis 1741741121.554C**0.0125.584%C18.966%C+22.6C--N/A847.7h10.1B+39.6B
Nebula VM20 176173553.145B+1.5817.637%C+24.278%B++46.8B*N/A2843.7h11.9A67.7B+
Saron HRB 299173493.531C1.9646.323%C**N/A18.8D13.7C6689.2h19.3B+41.7B+
NS-30 Vandal 170169891.899C++0.3332.335%C+21.894%D36C+N/A1924.7h5.1B+15.8B
Artemis VX26 1611611571.025C0.5421.086%D*9.317%F-17.5DN/A909.2h10.2B++48.6C+
Nebula VM20 159158542.926B+1.3616.701%C18.987%C42.7B+N/A2313.7h12.3B**73.6B+
Manticore SX40 1591581910.827C+0.7421.743%D*16.456%D37.6BN/A1564.2h7.1B+32.8C
NSX Tanto 1581561111.405C**0.1626.182%C+29.487%B++20C--N/A807.8h11.6B+44.2C**
M60-A Bulldog 168156236.783C5.2254.056%B*2.564%C*20.8D1.6D1327.5h5B+9.2B*
M40 Fury 182150721.429A++19.8649.645%A+N/A107.1A*22.9A++12351.4h14C+28.2B+
Spiker 1531471361.081C++0.4925.017%D12.245%D*58.8B**2.4A**3032.5h7.7B+30.9C*
M40 Fury-F 155141931.516C+0.0543.433%C--N/A24.3C++2.4D-1655.8h8.9B+20.4B
Proton II PPA 138136817C*15.4322.445%C1.471%D64.8C**1D**3232.1h7B*31.2B++
Hornet Missiles 195134452.978C1.4154.692%D-4.478%M+37.2C-16.9D6153.6h7.4B+13.4B+
Equinox VE2 Burst 120120871.379C+0.1925.907%C24.167%C30C-N/A844h10.8B++41.8B+
Eridani SX5-AE 103103851.212C0.3525.837%D29.126%B+21.5DN/A524.8h11.1C++42.9C+
AP30 Shredder 140100283.571C2.0016.666%F*N/A1000U400U10106600.1h38.5A+230.9B+
M60-A Bulldog 11499462.152D0.5930.816%D1.01%C-23D3.5D-3224.3h5.6C*18.3C+
Lumine Edge 97975,6940.017C1.553.647%F-11.34%D0.3DN/A2316h2D--54T*
Parallax VX3-AE 9494293.241C1.6749.201%B**82.979%C**28.5DN/A683.3h1.6B++3.3B*
Quasar VM1 9393462.022B0.4612.455%D11.828%D**21.1C+N/A2604.4h12.8B++102.4C++
Proton II PPA-H 9689146.357C4.7927.165%D*4.494%M52.4D-4.1D2521.7h7.8B++28.5C++
M60-G Bulldog 9883810.375A+8.8147.989%A1.205%D*36.1B+6.5C++3592.3h6.3B+13.2B*
M12 Kobalt 8179239.5M+37.9317.443%C+13.924%D-98.8B**2.5C6810.8h13.8B**79.1B+
Maelstrom Turbo Laser 13476621.226C+0.3430.122%C+N/A11.9C9.1C+2676.4h77.2B+256.4B+
NS Annihilator 15075990.758B+0.8181.084%C*N/A10.9C++10.9B*2996.9h10.2B+12.5B+
NSX Masamune 9871870.816C+0.7561.268%B+1.408%C--28.4C+10.8C2632.5h11C*18B
Cerberus 7470830.843C+0.7220.21%D**11.429%D*30.4C+1.7A*1522.3h6.6C+32.6D--
Skyguard 12870213.333C**1.7727.871%CN/A9.9D8.2C2487.1h133.2C+478.1C+
M12 Kobalt 7370710C8.4314.694%D12.857%D*116.7A5B*7110.6h12.8B**87.4B+
Nyx VX31 7068411.659C+0.0935.388%C**33.824%B+32.4C+1A++1612.1h4.9B+13.8B+
NS-10 Burster 10168531.283B+0.2834.064%B++10.294%B++7.3B++3.5C+1419.3h111.1B++326B++
XM98 6868292.345C++0.7835.698%C79.412%B+22.7C+N/A1443h2.4C*6.6C*
Auraxium Force-Blade 686710,0840.007D1.564.326%F-1.493%D-0.1DN/A0618.1h2.1C++49.7T
The Slasher 65655,4790.012D-1.556.785%F-6.154%D0.3C--N/A1250.3h2B+29.5F
NSX Amaterasu 65654,7780.014D1.5517.452%D1.538%D*0.3DN/A1216.1h2.1C++12.1B+
NSX Tengu 6664740.865C0.7036.242%C+17.188%D17.8DN/A823.6h11.9B+32.8B
VA39 Spectre 6060870.69C-0.8825.748%D--40%C++9.4D-N/A876.4h6.6C+25.6C-
E540 Halberd 10160144.286C2.7258.943%A+5%A+30C+20.5B+12032h7.3D--12.3C++
Eridani SX5 6060680.882C0.6825.868%C+26.667%B**18.8DN/A2873.2h12.7C+49C++
Spear Anti-Vehicle Phalanx Turret 8958158S56.4351.895%B*3.448%C58B**31B*10461h6.8B++13.2B*
Antares LC 12057930.613C--0.9524.901%D--N/A6.1D-6.8D1369.3h132.9C+533.8C
M20 Basilisk 7656134.308B++2.7434.151%C--7.143%B+14D5D3814h75.3B++220.6B+
NS-10 Burster 9756321.75B**0.1839.579%A+17.857%M*10.6A*7.7M2215.3h104.8B**264.8B**
MAX Punch 55541,1710.046C--1.5231.193%D--N/A0.6DN/A390.7h1.9C++6.1C+
NS-61 Emissary 5352720.722C+0.8422.142%D-13.462%C--34.7B+N/A1861.5h13C*58.9C+
Nova 5351281.821B+0.2532.755%D--13.726%C31.9C+1.3A*1871.6h3.3B*10.2C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1481,2685.3h
Motion Spotter57220.7h
Anti-Vehicle MANA Turret392,1103.5h
Spawn Beacon16219,05714.7h
Nano-Armor Kit1,1401,101,97489.7h
NS-20 Gorgon01600.3h
AE Medical Applicator1,198224,42026.8h
AE Nano-Armor Kit242201,82517.2h
Nanite Revive Grenade08,5472.4h
Medical Applicator1,301322,76136.9h
Deconstruction Tool04560.1h
Spitfire Auto-Turret32060.4h
M12 Kobalt0710h
Ammunition Package923,9082.6h
Medical Kit1,0698,74042h
Anti-Infantry MANA Turret1012,4585.1h
WLT-Howler Mining Laser23710.2h
Nano-Repair Grenade01860.1h
Hardlight Barrier51180.2h
Recon Detection Device431,6843.5h
Shield Recharging Field611,8151.3h

Check the help document for the dictionary if you want to learn more about words used here.


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