Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,708)players online:
VTGone (9)  francistech94 (5)  GlitchDiecy (4)  XMANN123 (2)  zemmoplays (2) 22
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (148 days). The data shown below may not be accurate.

Immortal Khuntai[VCBC] Khuntai
VS BR 110

KDR: 1.21

Score: 24.2m

Last Seen: Nov 20th, 2018 7:15 PM
- OFFLINE - 3567.9 hour(s)

Battle Rank 101 (110 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 63%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Serpent VE92 Phaseshift VX-S Lasher X2 Spear Anti-Vehicle Phalanx Turret Parsec VX3-A Sirius SX12 Solstice VE3 Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Khuntai



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $392,814 MLG Score: 314
Fun Score: N/A
Cheeseburgers Flipped: 1034TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.355%19.725%46127100815,1280.9829760.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.814%0.442B-0.151C-1.42D**HEAD ++ (~8.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.253C*130.087C+42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.278%1.626%191103412310242350.12011752%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.723B++0.023C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
870.46B+38.50.273C*48.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.318%2.352%1033103297817058240.573271119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.306%1.014B**-0.164C-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.662B+6.70.465B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.203%1.867%259910263,642129114022.81889260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.035%-0.924D---0.634D0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.526B+14.70.627B+41.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.707%80.19%259610297,6882044133.76125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.735%1.905A++0.855B*-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+2.10.336C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.084%10.707%25921033495947110.522703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.105%-0.362C--0.763D--1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.13C5.5-0.139C9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.2m232.4%219 (13.1k)177 (10.6k)1.2061739,86433,0501.41843110 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103567316.962%26.096%44304:0813

37% Engineer9% Heavy Assault28% Infiltrator16% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 12:23 AMSep 8th, 2018 7:21 PMDec 19th, 2018 10:49 AM (120d) (PST)Nov 20th, 2018 3:57 PM (149d) (PST)Nov 20th, 2018 3:15 PM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4401652750.2920.2420.0760.7840.045314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4159,91316,5021815547310,640

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2271.5h/94.6d 7,015 10,403 9,011 106.9k 3,667 5,903 6,120 60m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,464
Deaths:2,084
KDR:0.702
Accuracy:25.168% C+
HSR:3.757% C+
Orion VS54
C
Kills:328
Deaths:219
KDR:1.498
Accuracy:19.673% C
HSR:18.902% D-
Pulsar LSW
C
Kills:258
Deaths:317
KDR:0.814
Accuracy:20.917% C
HSR:14.729% D*
SVA-88
C
Kills:178
Deaths:229
KDR:0.777
Accuracy:17.548% D*
HSR:23.034% C
VX29 Polaris
D
Kills:170
Deaths:219
KDR:0.776
Accuracy:19.873% D
HSR:12.353% D**
Flare VE6
D--
Kills:165
Deaths:141
KDR:1.170
Accuracy:16.933% D--
HSR:16.970% D--
VE-H Maw
C++
Kills:115
Deaths:166
KDR:0.693
Accuracy:20.346% D--
HSR:26.957% C++
Kills:2,678
Deaths (as Heavy Assault):3,375
Deaths (to Heavy Assaults):8,423
KDR:0.79348
Kill Difference:697
Playtime:201.894 hours
Usage:9%
Score:1.915m
Score/min:158
Accuracy (listed only):20.065%
HSR (listed only):16.672%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:2,325
Deaths:2,270
KDR:1.024
Accuracy:21.393% C-
HSR:14.237% D--
Solstice VE3
C
Kills:1,172
Deaths:1,889
KDR:0.620
Accuracy:21.356% C
HSR:17.406% C
VX6-7
C
Kills:1,166
Deaths:1,237
KDR:0.943
Accuracy:22.304% C
HSR:13.122% D*
Pulsar C
C
Kills:1,161
Deaths:1,283
KDR:0.905
Accuracy:23.052% C
HSR:18.777% D
Zenith VX-5
C
Kills:1,135
Deaths:1,128
KDR:1.006
Accuracy:23.994% C
HSR:17.357% D
Eclipse VE3A
C+
Kills:1,035
Deaths:1,229
KDR:0.842
Accuracy:26.586% C+
HSR:13.527% D*
Thanatos VE70
C-
Kills:260
Deaths:331
KDR:0.785
Accuracy:35.478% C-
HSR:11.539% D--
Pandora VX25
C+
Kills:235
Deaths:276
KDR:0.851
Accuracy:38.603% C+
HSR:9.787% D*
Eidolon VE33
C
Kills:92
Deaths:184
KDR:0.500
Accuracy:25.713% C
HSR:20.652% D
Kills:8,581
Deaths (as Engineer):9,827
Deaths (to Engineers):7,916
KDR:0.87321
Kill Difference:1,246
Playtime:845.178 hours
Usage:37%
Score:10.254m
Score/min:202
Accuracy (listed only):26.498%
HSR (listed only):15.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,796
Deaths:483
KDR:3.718
Accuracy:44.563% B**
HSR:91.036% B**
Parsec VX3-A
B**
Kills:1,252
Deaths:392
KDR:3.194
Accuracy:49.093% B**
HSR:80.351% C*
Sirius SX12
C+
Kills:1,188
Deaths:1,428
KDR:0.832
Accuracy:24.610% C+
HSR:11.364% D*
Parallax VX3
A++
Kills:1,171
Deaths:488
KDR:2.400
Accuracy:50.926% A++
HSR:83.775% B++
Ghost
A+
Kills:1,161
Deaths:562
KDR:2.066
Accuracy:49.222% A+
HSR:80.190% B**
VA39 Spectre
A*
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:44.897% A*
HSR:55.565% A+
Phantom VA23
S
Kills:1,159
Deaths:872
KDR:1.329
Accuracy:42.757% B**
HSR:65.746% S
XM98
A**
Kills:1,149
Deaths:429
KDR:2.678
Accuracy:53.523% A**
HSR:84.247% B**
Artemis VX26
B++
Kills:844
Deaths:977
KDR:0.864
Accuracy:30.888% B++
HSR:15.995% D--
NS-44 Commissioner
A+
Kills:310
Deaths:432
KDR:0.718
Accuracy:49.633% A+
HSR:30.323% B**
NS-7 PDW
C+
Kills:296
Deaths:342
KDR:0.865
Accuracy:24.174% C+
HSR:14.865% C--
Beamer VS3
B+
Kills:255
Deaths:353
KDR:0.722
Accuracy:29.934% B+
HSR:14.902% D--
Eridani SX5
C
Kills:204
Deaths:266
KDR:0.767
Accuracy:25.217% C
HSR:14.706% D
Cerberus
B*
Kills:200
Deaths:361
KDR:0.554
Accuracy:37.731% B*
HSR:12.500% D*
Manticore SX40
B+
Kills:172
Deaths:277
KDR:0.621
Accuracy:32.757% B+
HSR:19.186% C
Kills:12,316
Deaths (as Infiltrator):8,239
Deaths (to Infiltrators):5,422
KDR:1.49484
Kill Difference:4,077
Playtime:628.106 hours
Usage:28%
Score:5.169m
Score/min:137
Accuracy (listed only):39.328%
HSR (listed only):44.983%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C-
Kills:2,325
Deaths:2,270
KDR:1.024
Accuracy:21.393% C-
HSR:14.237% D--
Sirius SX12
C+
Kills:1,188
Deaths:1,428
KDR:0.832
Accuracy:24.610% C+
HSR:11.364% D*
Solstice VE3
C
Kills:1,172
Deaths:1,889
KDR:0.620
Accuracy:21.356% C
HSR:17.406% C
VX6-7
C
Kills:1,166
Deaths:1,237
KDR:0.943
Accuracy:22.304% C
HSR:13.122% D*
Pulsar C
C
Kills:1,161
Deaths:1,283
KDR:0.905
Accuracy:23.052% C
HSR:18.777% D
Zenith VX-5
C
Kills:1,135
Deaths:1,128
KDR:1.006
Accuracy:23.994% C
HSR:17.357% D
Eclipse VE3A
C+
Kills:1,035
Deaths:1,229
KDR:0.842
Accuracy:26.586% C+
HSR:13.527% D*
NS-7 PDW
C+
Kills:296
Deaths:342
KDR:0.865
Accuracy:24.174% C+
HSR:14.865% C--
Thanatos VE70
C-
Kills:260
Deaths:331
KDR:0.785
Accuracy:35.478% C-
HSR:11.539% D--
Pandora VX25
C+
Kills:235
Deaths:276
KDR:0.851
Accuracy:38.603% C+
HSR:9.787% D*
Eridani SX5
C
Kills:204
Deaths:266
KDR:0.767
Accuracy:25.217% C
HSR:14.706% D
Kills:10,177
Deaths (as Light Assault):11,679
Deaths (to Light Assaults):5,429
KDR:0.87139
Kill Difference:1,502
Playtime:360.231 hours
Usage:16%
Score:3.588m
Score/min:166
Accuracy (listed only):26.070%
HSR (listed only):14.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,188
Deaths:1,428
KDR:0.832
Accuracy:24.610% C+
HSR:11.364% D*
Terminus VX-9
D
Kills:424
Deaths:426
KDR:0.995
Accuracy:21.909% D
HSR:17.689% D*
NS-7 PDW
C+
Kills:296
Deaths:342
KDR:0.865
Accuracy:24.174% C+
HSR:14.865% C--
Thanatos VE70
C-
Kills:260
Deaths:331
KDR:0.785
Accuracy:35.478% C-
HSR:11.539% D--
H-V45
D
Kills:250
Deaths:338
KDR:0.740
Accuracy:19.904% D-
HSR:16.800% D
Pandora VX25
C+
Kills:235
Deaths:276
KDR:0.851
Accuracy:38.603% C+
HSR:9.787% D*
Eridani SX5
C
Kills:204
Deaths:266
KDR:0.767
Accuracy:25.217% C
HSR:14.706% D
CME
D
Kills:189
Deaths:239
KDR:0.791
Accuracy:22.686% D
HSR:13.228% D*
Corvus VA55
D
Kills:173
Deaths:251
KDR:0.689
Accuracy:21.358% D
HSR:17.919% D
Pulsar VS1
C+
Kills:164
Deaths:150
KDR:1.093
Accuracy:22.898% C+
HSR:19.512% C+
Kills:3,383
Deaths (as Combat Medic):4,047
Deaths (to Combat Medics):3,263
KDR:0.83593
Kill Difference:664
Playtime:94.724 hours
Usage:4%
Score:1.329m
Score/min:234
Accuracy (listed only):25.684%
HSR (listed only):14.741%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:679
Deaths:429
KDR:1.583
Accuracy:16.033% D
HSR:16.642% D-
Blueshift VM5
D
Kills:670
Deaths:437
KDR:1.533
Accuracy:16.245% D
HSR:13.881% D*
Cosmos VM3
C
Kills:474
Deaths:303
KDR:1.564
Accuracy:14.831% C
HSR:16.034% D
Comet VM2
C+
Kills:342
Deaths:486
KDR:0.704
Accuracy:42.678% C+
HSR:3.801% C
Cosmos VM3
C*
Kills:326
Deaths:208
KDR:1.567
Accuracy:17.383% C*
HSR:16.564% D
Comet VM2
C++
Kills:295
Deaths:474
KDR:0.622
Accuracy:44.213% C+
HSR:4.407% C++
Quasar VM1
C-
Kills:181
Deaths:117
KDR:1.547
Accuracy:12.781% D
HSR:16.575% C-
Nebula VM20
D-
Kills:96
Deaths:80
KDR:1.200
Accuracy:14.692% D-
HSR:13.542% D*
NS-10 Burster
B+
Kills:79
Deaths:92
KDR:0.859
Accuracy:33.718% B+
HSR:3.797% D
Nebula VM20
C--
Kills:72
Deaths:74
KDR:0.973
Accuracy:13.840% D-
HSR:18.056% C--
NS-10 Burster
B++
Kills:53
Deaths:116
KDR:0.457
Accuracy:33.600% B++
HSR:7.547% C++
Kills:3,267
Deaths (as MAX Suit):1,408
Deaths (to MAX Suits):2,220
KDR:2.32031
Kill Difference:1,859
Playtime:129.459 hours
Usage:6%
Score:1.913m
Score/min:246
Accuracy (listed only):23.638%
HSR (listed only):11.895%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:123
V. Kills:69 176%
Deaths:139
KDR:0.885
Accuracy:44.278% B+
KPH:11.600 D--
VKPH:6.500 A
Kills:123 (123 + 0)
Deaths:139
KDR:0.885
VKDR:0.496
Vehicle Kills:69
Kill Difference:16
Playtime:10.607 hours
Usage:0%
Score:0.068m
Score/min:107
Piloting Accuracy:44.278%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:749
V. Kills:202 369%
Deaths:47
KDR:15.936
Accuracy:40.282% C
KPH:2,696,400 U
VKPH:727,200 U
C150 Dalton
U
Kills:470
V. Kills:259 181%
Deaths:72
KDR:6.528
Accuracy:57.808% A*
KPH:1,692,000 U
VKPH:932,400 U
AP30 Shredder
U
Kills:193
V. Kills:103 186%
Deaths:47
KDR:4.106
Accuracy:24.907% D*
KPH:694,800 U
VKPH:370,800 U
Kills:1,412 (0 + 1,412)
Deaths:166
KDR:8.506
VKDR:3.398
Vehicle Kills:564
Kill Difference:1,246
Playtime:0.001 hours
Usage:0%
Score:0.637m
Score/min:9,554,790
Piloting Accuracy:N/A%
Gunner Accuracy:24.907%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:145
V. Kills:59 242%
Deaths:59
KDR:2.458
Accuracy:58.226% B++
KPH:28.800 C+
VKPH:11.700 C+
Kills:145 (145 + 0)
Deaths:59
KDR:2.458
VKDR:1
Vehicle Kills:59
Kill Difference:86
Playtime:5.034 hours
Usage:0%
Score:0.064m
Score/min:212
Driving Accuracy:58.226%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A+
Kills:904
V. Kills:114 N/A
Deaths:89
KDR:10.157
Accuracy:20.932% C-
KPH:52.800 C+
VKPH:6.700 A+
Supernova FPC
C
Kills:637
V. Kills:636 100%
Deaths:313
KDR:2.035
Accuracy:50.348% C
KPH:13.500 D--
VKPH:13.500 C
Saron HRB
C-
Kills:571
V. Kills:370 154%
Deaths:138
KDR:4.138
Accuracy:37.420% D
KPH:18.700 D
VKPH:12.100 C-
Supernova PC
B+
Kills:196
V. Kills:124 157%
Deaths:74
KDR:2.649
Accuracy:50.133% C++
KPH:16 D
VKPH:10.100 B+
E540 Halberd
C++
Kills:143
V. Kills:131 108%
Deaths:45
KDR:3.178
Accuracy:49.354% C*
KPH:18.700 D*
VKPH:17.200 C++
Kills:2,451 (833 + 1,618)
Deaths:659
KDR:3.719
VKDR:2.086
Vehicle Kills:1,375
Kill Difference:1,792
Playtime:114.771 hours
Usage:5%
Score:1.459m
Score/min:212
Driving Accuracy:50.133%
Gunner Accuracy:49.354%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:104
V. Kills:9 N/A
Deaths:19
KDR:5.474
Accuracy:24.289% D**
KPH:45.800 D--
VKPH:4 D
Kills:104 (0 + 104)
Deaths:19
KDR:5.474
VKDR:0.474
Vehicle Kills:9
Kill Difference:85
Playtime:2.273 hours
Usage:0%
Score:0.021m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:24.289%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:269
V. Kills:39 N/A
Deaths:69
KDR:3.899
Accuracy:27.505% D
KPH:21.300 C-
VKPH:3.100 D
M12 Kobalt
C+
Kills:267
V. Kills:21 N/A
Deaths:30
KDR:8.900
Accuracy:14.249% D
KPH:35 D--
VKPH:2.800 C+
M20 Basilisk
D
Kills:91
V. Kills:36 246%
Deaths:33
KDR:2.758
Accuracy:29.066% D*
KPH:11.800 D
VKPH:4.700 D-
M40 Fury
D
Kills:76
V. Kills:15 N/A
Deaths:19
KDR:4
Accuracy:26.992% D--
KPH:26.200 D
VKPH:5.200 D-
Kills:703 (0 + 703)
Deaths:151
KDR:4.656
VKDR:0.735
Vehicle Kills:111
Kill Difference:552
Playtime:30.833 hours
Usage:1%
Score:0.191m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:26.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 2,3492,3252,2701.024C+0.1821.393%C-14.237%D--12.6DN/A65184.8h14.8C+69.1C+
Phaseshift VX-S 1,7981,7964833.718C**2.5144.563%B**91.036%B**35.9B+N/A9550h1.7B*3.9B*
Lasher X2 1,4791,4642,0840.702C0.5025.168%C+3.757%C+19.3DN/A5275.8h19.4C*77.1C**
Spear Anti-Vehicle Phalanx Turret 2,0811,3192435.428C4.2246.28%C*6.444%A35.9C+20.8C+28736.7h8.4B18.1B+
Parsec VX3-A 1,2591,2523923.194C-1.9949.093%B**80.351%C*38.1C-N/A9932.9h1.8C**3.7B++
Sirius SX12 1,2001,1881,4280.832C+0.3724.61%C+11.364%D*14.9DN/A5479.7h16C+65.1C++
Solstice VE3 1,1951,1721,8890.62C+0.5921.356%C17.406%C9.3DN/A34125.8h16.5C+77.4C++
Parallax VX3 1,1721,1714882.4C+1.1950.926%A++83.775%B++24.9C+N/A8847.1h1.8B*3.5B**
VX6-7 1,1701,1661,2370.943C+0.2622.304%C13.122%D*15.3DN/A4776.3h14.3C+64.3C+
Pulsar C 1,1711,1611,2830.905C+0.3023.052%C18.777%D16.4C--N/A4570.6h11.7C*50.6C*
Ghost 1,1621,1615622.066C+0.8649.222%A+80.19%B**21.1DN/A5055.1h2B+4.2B++
VA39 Spectre 1,1611,1595772.009B+0.8044.897%A*55.565%A+21.1C+N/A7354.9h3.7A8.3A
Phantom VA23 1,1631,1598721.329C0.1242.757%B**65.746%S16.9D--N/A5568.5h3.7B*8.7B++
XM98 1,1491,1494292.678C**1.4753.523%A**84.247%B**26.2C+N/A6143.8h1.8B**3.3A
Zenith VX-5 1,1551,1351,1281.006C+0.2023.994%C17.357%D21.5C-N/A5852.8h13.8C+57.7C+
Eclipse VE3A 1,0641,0351,2290.842C0.3626.586%C+13.527%D*23.1DN/A5744.9h14.3D53.6C
Proton II PPA 1,0189048910.157C+8.9520.932%C-1.991%C+52.9C+6.7A+16517.1h8.4B+39.9B
Artemis VX26 8538449770.864C0.3430.888%B++15.995%D--18.7DN/A5245.1h12.8C+41.5B
Hunter QCX 7957921,0920.725C++0.4852.317%B+56.313%A*13.8C+N/A3557.4h2.8B+5.3B+
L105 Zephyr 9517494715.936B*14.7340.282%CN/A7490U2020U27011200.1h7.4C18.5C
C-4 1,0386946301.102C+0.1024.808%C+N/A49.6D24.6C50014h1.6C+6.4C+
Blueshift VM5 6896794291.583C0.3816.033%D16.642%D-21.6DN/A7531.5h17.4C108.3C
Blueshift VM5 6836704371.533C0.3316.245%D13.881%D*20.3DN/A6833h17.6C108.5C
Supernova FPC 1,2736373132.035D0.8350.348%C2.826%C**13.5D--13.4C21047.3h7D-14D
Saron HRB 9415711384.138C+2.9337.42%D1.576%C+18.7D12.1C-22130.5h18.3B++48.9B
MANA Anti-Vehicle Turret 9115094141.229D0.0259.398%C*2.358%D-5090B+4020B11792800.1h9.7D16.3C+
Cosmos VM3 4814743031.564C+0.3614.831%C16.034%D21.6DN/A6621.9h16.4D110.3C
Tank Mine 9894733091.531C--0.3236.006%C++N/A71.7D78.2B+11056.6h2.1C5.9C**
C150 Dalton 729470726.528C++5.3257.808%A*N/A4700U2590U25104400.1h7.6F-13.1C+
Terminus VX-9 4284244260.995C0.2121.909%D17.689%D*28.3CN/A7515h13.3C+60.8C
Comet VM2 5523424860.704C+0.5042.678%C+3.801%C8C--4.9B7542.7h28.5C66.8C+
Orion VS54 3293282191.498C++0.2919.673%C18.902%D-24.3CN/A17313.5h13.2C++67.2C++
Cosmos VM3 3333262081.567C+0.3617.383%C*16.564%D26.7C+N/A7912.2h14.1C*81.2B
NS-44 Commissioner 3133104320.718C+0.4949.633%A+30.323%B**20.4C--N/A6515.2h4.1C+8.3B+
Frag Grenade 3063041304N/A302.7939.95%DN/A1013.3A*6.7C+23320.3h2.1A+5.3B*
NS-7 PDW 2982963420.865C+0.3424.174%C+14.865%C--20.1CN/A7314.7h16.7C69.1C+
Comet VM2 4782954740.622C-0.5844.213%C+4.407%C++7.4D4.6C+6240h33.3C75.3C+
Force-Blade 35129427,5540.011C1.2056.453%A*N/A0.2DN/A11510h3.4C--6B+
M60-G Bulldog 308269693.899C+2.6927.505%D1.487%D--21.3C-3.1D9212.6h6.5B+23.7C++
M12 Kobalt 288267308.9C7.6914.249%D8.614%F-35.1D--2.8C+1107.6h21.9C-153.9C
Thanatos VE70 2662603310.785C+0.4235.478%C-11.539%D--18.7C-N/A7013.9h4.9C++13.8C++
Pulsar LSW 2612583170.814D0.3920.917%C14.729%D*21.3DN/A7612.1h14.7D70.5C
Beamer VS3 2682553530.722C+0.4829.934%B+14.902%D--14.2DN/A7118h10.8C+36.1C+
H-V45 2502503380.74C0.4719.904%D-16.8%D14.7DN/A5717h15.7D78.8D
Proximity Mine 238238683.5C+2.2952.584%AN/A88.1DN/A2722.7h2C+3.7B*
Pandora VX25 2402352760.851C0.3638.603%C+9.787%D*23C--N/A7210.2h6.2D--16.1C-
MANA Anti-Personnel Turret 2282171002.17N/A0.9621.21%UN/A2170U110U8170300.1h39.4T*185.7T*
Eridani SX5 2072042660.767C0.4425.217%C14.706%D15.8DN/A5312.9h14.9D59.2C+
Cerberus 2012003610.554C-0.6537.731%B*12.5%D*17.7DN/A5111.3h7.8D--20.5C++
Supernova PC 320196742.649C1.4450.133%C++1.02%D--16.1D10.2B+25612.2h5.8C+11.5C++
AP30 Shredder 296193474.106C+2.9024.907%D*1.554%C-1930U1030U11583000.1h86.4B346.9C
CME 1951892390.791C--0.4222.686%D13.228%D*17D-N/A8611.1h14.2C+62.8C+
Quasar VM1 1851811171.547C++0.3412.781%D16.575%C-13.2D-N/A6013.7h19.9D--156C-
SVA-88 1791782290.777C-0.4317.548%D*23.034%C17D--N/A7210.5h13.4C76.4D
Corvus VA55 1741732510.689C-0.5221.358%D17.919%D13.2D-N/A4913.1h15D-70.2C--
Manticore SX40 1781722770.621C0.5932.757%B+19.186%C14.8DN/A5311.6h9.5C-28.9C++
VX29 Polaris 1741702190.776D0.4319.873%D12.353%D**22.1DN/A737.7h12.3C++61.9C+
Flare VE6 1661651411.17C+0.0416.933%D--16.97%D--27.5C-N/A996h10B+58.8C+
Pulsar VS1 1651641501.093C++0.1122.898%C+19.512%C+23.1C+N/A1177.1h12.5B++54.5B+
L100 Python HEAT 204145592.458C--1.2558.226%B++2.069%C29C+11.8C++2125h6.6C+11.3B
E540 Halberd 274143453.178C-1.9749.354%C*2.797%C*18.8D*17.2C++2257.6h8F16.2D
M60-A Bulldog 1511391112.636C+11.4335.572%D--2.878%B+27.3C2.4D855.1h4.6B++13C**
Nemesis VSH9 2461384020.343D0.8663.645%C++3.623%B++8.4C--6.6D12516.4h10.2D16.1D
Light PPA 1921231390.885D0.3244.278%B+1.626%B+11.6D--6.5A10710.6h38.5F-87D*
VE-H Maw 1161151660.693D0.5120.346%D--26.957%C++19.5D-N/A475.9h12.7C62.4C-
M60-A Bulldog 125113138.692C7.4936.677%D--1.77%C-19.5D2.1D705.8h5.5B+14.9C+
Proton II PPA-H 113104195.474C--4.2724.289%D**N/A45.2D--3.9D1552.3h9.4B38.5C
Nebula VM20 9696801.2C-0.0114.692%D-13.542%D*21.8DN/A654.4h15.7B106.9C+
Eidolon VE33 95921840.5C-0.7125.713%C20.652%D9.6DN/A359.6h9.6C+37.4C+
M20 Basilisk 12791332.758C+1.5529.066%D*N/A11.8D4.7D-1007.7h75.2B++258.6C*
Lancer VS22 178812070.391C-0.8255.121%D-N/A7.7D9.2D19210.5h25C++45.4C++
NS-10 Burster 14579920.859C0.3533.718%B+3.797%D5.8C++4.8B++8413.7h135.5B+401.9B+
M40 Fury 9176194C2.7926.992%D--1.316%C--26.2D5.2D-1412.9h14.6C++54C
Nebula VM20 7372740.973D0.2313.84%D-18.056%C--18D-N/A624h16.8C+121.1C
M60-A Bulldog 8671262.731C-1.5225.017%D*N/A710U150U3004300.1h5.1B+20.5C
Hades VSH4 128672430.276D0.9370.292%BN/A8.1C-7.3C-1228.3h13.3D**18.9D*
Aspis Anti-Aircraft Phalanx Turret 12565331.97C--0.7631.6%B**1.538%C-12.7B+11.8C*2365.1h136.8B+432.8B++
S1 122641590.403C--0.8059.43%C**N/A9.7D*8.8D3246.6h11.7F-19.7D*
NS-10 Burster 93531160.457D0.7533.6%B++7.547%C++3.2D--2.4D6216.7h232.9F-693.2D
MAX Punch 52501,4490.035C--1.1738.889%C-N/A0.4C-N/A1120.4h1.7C++4.3C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter521,8823.4h
Nano-Armor Kit825828,641106.1h
Spawn Beacon431,5075.4h
Anti-Vehicle MANA Turret531,0525.8h
Nanite Revive Grenade02150.1h
Medical Applicator409122,71714.4h
Ammunition Package131,0140.9h
Anti-Infantry MANA Turret543822.3h
Shield Recharging Field21160.1h
Recon Detection Device482,0325.4h
Smoke Grenade01480h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.05s on queries, 1.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.