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Paragon Paragon Khyron1[BJTC] Khyron1
VS BR 193

KDR: 1.21

Score: 98.9m

Last Seen: Dec 10th, 2018 4:25 AM
- OFFLINE - 51.9 hour(s)

Prestige 1, Battle Rank 100 (193 total) - Vanu Sovereignty on Emerald - Outfit Leader of Blackjack Torture Club[BJTC] Blackjack Torture Club
VS outfit on Emerald

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pandora VX25 Saron HRB Lasher X2 Pulsar C Sirius SX12 Serpent VE92 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $140,112 MLG Score: 112
Fun Score: N/A
Cheeseburgers Flipped: 522TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.966%16.588%3482699620,1650.4766460.73

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.234%-0.013C+-0.622D-1.751F-HEAD ++ (~6.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.04C+15.1-0.056C+56.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.797%1.814%63101944154385070.081081187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.66%-1.958F--0.531D2.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
261.7-5.773T*54.4-3.345T*207.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.069%1.454%25719100310,388552353931.88086193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.764%0.273C*-0.739D-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.40.259C*34.10.128C++53.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.03%58.55%25721020731421850.173264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.303%-0.903D---0.567D-1.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.146C3.3-0.033C+8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.033%10.98%2572102021,63128803307.50816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.661%-0.278C-0.702D--0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.249C++3.80.223C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blackjack Torture Club[BJTC] Blackjack Torture Club
VS outfit on Emerald

Members: 13
98.9m388.7%344 (20.6k)308 (18.5k)1.20652107,76889,3211.53062193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022183416.256%6.561%10703:3514

27% Engineer14% Heavy Assault50% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 2:35 PMMar 9th, 2015 5:14 AMDec 10th, 2018 11:24 AM (2d) (PST)Dec 10th, 2018 12:40 AM (2d) (PST)Dec 10th, 2018 12:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5661584080.3360.2790.0221.7030.102112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9389,50524,43320171102618,507

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5343.5h/222.6d 28,949 7,071 28,748 546k 6,824 17,648 32,705 181.3m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:21,316
Deaths:20,229
KDR:1.054
Accuracy:37.968% C+
HSR:10.950% D--
Pulsar C
D
Kills:3,477
Deaths:3,678
KDR:0.945
Accuracy:21.265% D
HSR:16.624% D*
Serpent VE92
C**
Kills:2,721
Deaths:3,335
KDR:0.816
Accuracy:24.855% C**
HSR:12.716% D*
Solstice SF
B+
Kills:2,371
Deaths:2,957
KDR:0.802
Accuracy:25.803% B+
HSR:11.852% D-
Solstice VE3
C+
Kills:1,288
Deaths:1,311
KDR:0.982
Accuracy:22.345% C+
HSR:15.528% D
Zenith VX-5
C--
Kills:1,266
Deaths:1,724
KDR:0.734
Accuracy:22.923% C--
HSR:18.168% C--
Eclipse VE3A
D
Kills:1,223
Deaths:1,771
KDR:0.691
Accuracy:19.554% F
HSR:15.781% D
Eidolon VE33
B**
Kills:395
Deaths:348
KDR:1.135
Accuracy:22.213% D-
HSR:32.405% B**
Phobos VX86
C--
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D--
HSR:13.016% C--
VX6-7
C+
Kills:229
Deaths:273
KDR:0.839
Accuracy:23.521% C+
HSR:13.974% D*
NS Baron G5
C
Kills:178
Deaths:285
KDR:0.625
Accuracy:38.943% C
HSR:12.360% C-
NSX Tanto
D-
Kills:163
Deaths:246
KDR:0.663
Accuracy:21.597% D-
HSR:12.270% F-
NS-11C
D-
Kills:138
Deaths:251
KDR:0.550
Accuracy:19.193% D-
HSR:13.044% D--
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Kills:35,143
Deaths (as Engineer):36,863
Deaths (to Engineers):23,638
KDR:0.95334
Kill Difference:1,720
Playtime:1,459.344 hours
Usage:27%
Score:28.627m
Score/min:327
Accuracy (listed only):28.342%
HSR (listed only):14.532%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:3,884
Deaths:5,367
KDR:0.724
Accuracy:16.807% D*
HSR:3.605% C+
Flare VE6
D**
Kills:848
Deaths:249
KDR:3.406
Accuracy:12.980% F
HSR:14.151% D**
NS-15M1
C
Kills:386
Deaths:567
KDR:0.681
Accuracy:12.209% F-
HSR:19.948% C
SVA-88
D-
Kills:378
Deaths:563
KDR:0.671
Accuracy:14.285% F-
HSR:18.783% D-
Ursa
C++
Kills:351
Deaths:449
KDR:0.782
Accuracy:12.509% F-
HSR:25.071% C++
Pulsar LSW
D*
Kills:51
Deaths:
KDR:
Accuracy:11.426% F--
HSR:15.686% D*
Kills:5,898
Deaths (as Heavy Assault):7,195
Deaths (to Heavy Assaults):22,272
KDR:0.81974
Kill Difference:1,297
Playtime:746.424 hours
Usage:14%
Score:8.755m
Score/min:195
Accuracy (listed only):13.369%
HSR (listed only):16.207%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:21,316
Deaths:20,229
KDR:1.054
Accuracy:37.968% C+
HSR:10.950% D--
Pulsar C
D
Kills:3,477
Deaths:3,678
KDR:0.945
Accuracy:21.265% D
HSR:16.624% D*
Sirius SX12
C++
Kills:3,146
Deaths:3,587
KDR:0.877
Accuracy:24.974% C++
HSR:18.786% C++
Serpent VE92
C**
Kills:2,721
Deaths:3,335
KDR:0.816
Accuracy:24.855% C**
HSR:12.716% D*
Solstice SF
B+
Kills:2,371
Deaths:2,957
KDR:0.802
Accuracy:25.803% B+
HSR:11.852% D-
Solstice VE3
C+
Kills:1,288
Deaths:1,311
KDR:0.982
Accuracy:22.345% C+
HSR:15.528% D
Zenith VX-5
C--
Kills:1,266
Deaths:1,724
KDR:0.734
Accuracy:22.923% C--
HSR:18.168% C--
Eclipse VE3A
D
Kills:1,223
Deaths:1,771
KDR:0.691
Accuracy:19.554% F
HSR:15.781% D
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
VE-S Canis
C+
Kills:756
Deaths:1,000
KDR:0.756
Accuracy:26.885% C+
HSR:8.466% D**
Eridani SX5
D--
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D--
HSR:11.653% D*
Phobos VX86
C--
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D--
HSR:13.016% C--
VX6-7
C+
Kills:229
Deaths:273
KDR:0.839
Accuracy:23.521% C+
HSR:13.974% D*
NSX Tengu
D--
Kills:181
Deaths:283
KDR:0.640
Accuracy:29.107% D--
HSR:13.812% D*
NS Baron G5
C
Kills:178
Deaths:285
KDR:0.625
Accuracy:38.943% C
HSR:12.360% C-
NSX Tanto
D-
Kills:163
Deaths:246
KDR:0.663
Accuracy:21.597% D-
HSR:12.270% F-
NS-11C
D-
Kills:138
Deaths:251
KDR:0.550
Accuracy:19.193% D-
HSR:13.044% D--
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Kills:40,122
Deaths (as Light Assault):43,261
Deaths (to Light Assaults):14,321
KDR:0.92744
Kill Difference:3,139
Playtime:2,688.101 hours
Usage:50%
Score:55.960m
Score/min:347
Accuracy (listed only):27.716%
HSR (listed only):13.286%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:21,316
Deaths:20,229
KDR:1.054
Accuracy:37.968% C+
HSR:10.950% D--
Sirius SX12
C++
Kills:3,146
Deaths:3,587
KDR:0.877
Accuracy:24.974% C++
HSR:18.786% C++
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
VE-S Canis
C+
Kills:756
Deaths:1,000
KDR:0.756
Accuracy:26.885% C+
HSR:8.466% D**
Eridani SX5
D--
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D--
HSR:11.653% D*
NS-11A
D--
Kills:350
Deaths:571
KDR:0.613
Accuracy:17.498% D**
HSR:13.714% D--
Phobos VX86
C--
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D--
HSR:13.016% C--
H-V45
D--
Kills:181
Deaths:204
KDR:0.887
Accuracy:18.975% D--
HSR:13.812% D--
NSX Tengu
D--
Kills:181
Deaths:283
KDR:0.640
Accuracy:29.107% D--
HSR:13.812% D*
NS Baron G5
C
Kills:178
Deaths:285
KDR:0.625
Accuracy:38.943% C
HSR:12.360% C-
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Kills:27,777
Deaths (as Combat Medic):28,490
Deaths (to Combat Medics):9,733
KDR:0.97497
Kill Difference:713
Playtime:96.664 hours
Usage:2%
Score:1.813m
Score/min:313
Accuracy (listed only):30.392%
HSR (listed only):12.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:3,146
Deaths:3,587
KDR:0.877
Accuracy:24.974% C++
HSR:18.786% C++
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
VE-S Canis
C+
Kills:756
Deaths:1,000
KDR:0.756
Accuracy:26.885% C+
HSR:8.466% D**
Eridani SX5
D--
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D--
HSR:11.653% D*
Nyx VX31
B*
Kills:462
Deaths:334
KDR:1.383
Accuracy:25.043% D**
HSR:37.229% B*
Parallax VX3
D**
Kills:411
Deaths:237
KDR:1.734
Accuracy:28.699% D**
HSR:56.448% F--
Ghost
D
Kills:320
Deaths:153
KDR:2.092
Accuracy:29.556% D**
HSR:61.250% D
NS-61 Emissary
C++
Kills:292
Deaths:650
KDR:0.449
Accuracy:24.812% C--
HSR:16.781% C++
NS-44 Commissioner
D
Kills:239
Deaths:623
KDR:0.384
Accuracy:30.023% D
HSR:13.808% D*
NSX Tengu
D--
Kills:181
Deaths:283
KDR:0.640
Accuracy:29.107% D--
HSR:13.812% D*
NS-AM7B Archer
D
Kills:176
Deaths:447
KDR:0.394
Accuracy:53.628% D
HSR:3.409% F
Manticore SX40
C
Kills:163
Deaths:374
KDR:0.436
Accuracy:28.104% C
HSR:13.497% D--
NS-357 Underboss
C-
Kills:128
Deaths:353
KDR:0.363
Accuracy:32.250% C-
HSR:10.938% D*
NS-44L Blackhand
D
Kills:118
Deaths:177
KDR:0.667
Accuracy:36.529% D
HSR:33.051% D
Kills:7,683
Deaths (as Infiltrator):10,094
Deaths (to Infiltrators):11,892
KDR:0.76115
Kill Difference:2,411
Playtime:289.955 hours
Usage:5%
Score:2.532m
Score/min:146
Accuracy (listed only):29.498%
HSR (listed only):22.465%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:98
Deaths:102
KDR:0.961
Accuracy:19.129% F
HSR:5.102% C
NS-10 Burster
C--
Kills:98
Deaths:99
KDR:0.990
Accuracy:19.073% D**
HSR:5.102% C--
Blueshift VM5
D*
Kills:91
Deaths:66
KDR:1.379
Accuracy:13.497% D*
HSR:10.989% F-
Blueshift VM5
D**
Kills:88
Deaths:82
KDR:1.073
Accuracy:12.762% D**
HSR:12.500% F
Quasar VM1
D
Kills:59
Deaths:43
KDR:1.372
Accuracy:10.294% D*
HSR:15.254% D
Comet VM2
C-
Kills:58
Deaths:112
KDR:0.518
Accuracy:27.904% F
HSR:3.448% C-
Kills:492
Deaths (as MAX Suit):252
Deaths (to MAX Suits):4,657
KDR:1.95238
Kill Difference:240
Playtime:65.393 hours
Usage:1%
Score:1.204m
Score/min:307
Accuracy (listed only):17.110%
HSR (listed only):8.733%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:73
V. Kills:47 152%
Deaths:45
KDR:1.622
Accuracy:40.014% C++
KPH:262,800 U
VKPH:169,200 U
Kills:73 (0 + 73)
Deaths:45
KDR:1.622
VKDR:1.044
Vehicle Kills:47
Kill Difference:28
Playtime:0.001 hours
Usage:0%
Score:0.140m
Score/min:4,204,980
Piloting Accuracy:N/A%
Gunner Accuracy:40.014%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:225
V. Kills:203 110%
Deaths:184
KDR:1.223
Accuracy:56.483% C+
KPH:14.800 D*
VKPH:13.300 D
L100 Python HESH
D*
Kills:129
V. Kills:32 391%
Deaths:37
KDR:3.486
Accuracy:34.177% F
KPH:14.500 D**
VKPH:3.600 D*
Skyguard
D**
Kills:109
V. Kills:122 89%
Deaths:73
KDR:1.493
Accuracy:19.377% F
KPH:3.500 D**
VKPH:3.900 D**
C75 Viper
D--
Kills:70
V. Kills:25 269%
Deaths:54
KDR:1.296
Accuracy:33.215% D
KPH:10.400 D--
VKPH:3.700 D--
Kills:533 (533 + 0)
Deaths:348
KDR:1.532
VKDR:1.098
Vehicle Kills:382
Kill Difference:185
Playtime:62.345 hours
Usage:1%
Score:0.885m
Score/min:236
Driving Accuracy:33.215%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:5,814
V. Kills:3,571 163%
Deaths:1,430
KDR:4.066
Accuracy:53.947% A
KPH:22.600 C+
VKPH:13.900 C
E540 Halberd
C**
Kills:972
V. Kills:509 191%
Deaths:206
KDR:4.718
Accuracy:50.177% C**
KPH:22.200 D-
VKPH:11.600 D-
Aphelion VEX-4
C**
Kills:701
V. Kills:398 176%
Deaths:166
KDR:4.223
Accuracy:37.346% C**
KPH:21.100 C
VKPH:12 D-
Proton II PPA
C--
Kills:519
V. Kills:46 N/A
Deaths:85
KDR:6.106
Accuracy:26.354% B+
KPH:31.300 D-
VKPH:2.800 C--
G40-F Ranger
B
Kills:379
V. Kills:217 174%
Deaths:154
KDR:2.461
Accuracy:33.695% B
KPH:15.300 D*
VKPH:8.700 D**
G30 Walker
A*
Kills:221
V. Kills:113 194%
Deaths:70
KDR:3.157
Accuracy:42.409% A*
KPH:18.600 C+
VKPH:9.500 C
M20 Basilisk
C+
Kills:220
V. Kills:100 218%
Deaths:67
KDR:3.284
Accuracy:37.627% B**
KPH:15.200 C
VKPH:6.900 C+
Supernova PC
D*
Kills:107
V. Kills:58 181%
Deaths:49
KDR:2.184
Accuracy:28.594% F--
KPH:7.700 D**
VKPH:4.100 D*
Supernova FPC
C+
Kills:72
V. Kills:43 164%
Deaths:52
KDR:1.385
Accuracy:52.269% C+
KPH:10.200 D*
VKPH:6.100 F-
Supernova VPC
N/A
Kills:50
V. Kills:13 357%
Deaths:5
KDR:10
Accuracy:36.929% N/A
KPH:12.700 N/A
VKPH:3.300 N/A
Kills:9,055 (229 + 8,826)
Deaths:2,284
KDR:3.965
VKDR:2.219
Vehicle Kills:5,068
Kill Difference:6,771
Playtime:426.770 hours
Usage:8%
Score:8.424m
Score/min:329
Driving Accuracy:36.929%
Gunner Accuracy:37.627%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:239
V. Kills:149 159%
Deaths:110
KDR:2.173
Accuracy:46.906% C++
KPH:28.500 D
VKPH:17.800 D-
Saron HRB-H
D-
Kills:164
V. Kills:134 121%
Deaths:90
KDR:1.822
Accuracy:55.330% C+
KPH:18.100 D--
VKPH:14.800 D-
Proton II PPA-H
D
Kills:74
V. Kills:7 N/A
Deaths:20
KDR:3.700
Accuracy:43.203% B++
KPH:37.100 D*
VKPH:3.500 D
E540 Halberd-H
C+
Kills:68
V. Kills:37 179%
Deaths:34
KDR:2
Accuracy:56.594% C+
KPH:21.400 D--
VKPH:11.600 D*
M12 Kobalt-H
D-
Kills:56
V. Kills:2 N/A
Deaths:12
KDR:4.667
Accuracy:20.857% C-
KPH:64.500 D--
VKPH:2.300 D-
Kills:601 (0 + 601)
Deaths:266
KDR:2.259
VKDR:1.237
Vehicle Kills:329
Kill Difference:335
Playtime:23.522 hours
Usage:0%
Score:0.431m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:20.857%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:421
V. Kills:92 453%
Deaths:124
KDR:3.395
Accuracy:32.945% C
KPH:20.300 D
VKPH:4.400 C-
M60-G Bulldog
C
Kills:384
V. Kills:86 441%
Deaths:74
KDR:5.189
Accuracy:33.441% C
KPH:27.100 D
VKPH:6.100 C
M20 Basilisk
C-
Kills:262
V. Kills:118 220%
Deaths:219
KDR:1.196
Accuracy:35.025% C-
KPH:9.700 D-
VKPH:4.400 D-
M40 Fury
D
Kills:212
V. Kills:45 461%
Deaths:106
KDR:2
Accuracy:29.335% D
KPH:25.700 D
VKPH:5.500 D
M12 Kobalt
D-
Kills:189
V. Kills:10 N/A
Deaths:50
KDR:3.780
Accuracy:10.294% D**
KPH:21.900 D*
VKPH:1.200 D-
M20 Basilisk
D--
Kills:152
V. Kills:65 230%
Deaths:113
KDR:1.345
Accuracy:31.350% D-
KPH:9.400 D--
VKPH:4 D--
M40 Fury
D-
Kills:143
V. Kills:34 409%
Deaths:40
KDR:3.575
Accuracy:29.309% D-
KPH:26.300 D--
VKPH:6.200 D-
G30 Walker
D--
Kills:70
V. Kills:42 163%
Deaths:66
KDR:1.061
Accuracy:24.455% D
KPH:6.600 D*
VKPH:4 D--
M12 Kobalt
D-
Kills:69
V. Kills:4 N/A
Deaths:13
KDR:5.308
Accuracy:9.231% F
KPH:21.500 D*
VKPH:1.200 D-
G30 Walker
N/A
Kills:50
V. Kills:32 152%
Deaths:47
KDR:1.064
Accuracy:26.280% N/A
KPH:7.300 N/A
VKPH:4.700 N/A
Kills:1,952 (0 + 1,952)
Deaths:852
KDR:2.291
VKDR:0.620
Vehicle Kills:528
Kill Difference:1,100
Playtime:121.160 hours
Usage:2%
Score:1.663m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:26.280%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:112
V. Kills:57 193%
Deaths:41
KDR:2.732
Accuracy:28.188% D*
KPH:18.300 C
VKPH:9.300 D
Kills:112 (0 + 112)
Deaths:41
KDR:2.732
VKDR:1.390
Vehicle Kills:57
Kill Difference:71
Playtime:6.134 hours
Usage:0%
Score:0.069m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:28.188%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 50,87231,97714,1522.26B++1.0524.302%C+N/A68.5C40.5B*817466.6h1.1B++4.5B+
Pandora VX25 21,64221,31620,2291.054C+0.1537.968%C+10.95%D--21.9DN/A89973h3.8B+10B+
Saron HRB 9,3855,8141,4304.066C+2.8653.947%AN/A22.6C+13.9C210257h26.4C--48.9C**
Lasher X2 4,0103,8845,3670.724C0.4816.807%D*3.605%C+16.7DN/A81232.9h31F--184.3F-
Pulsar C 3,5423,4773,6780.945C+0.2621.265%D16.624%D*9.8DN/A74354.6h13.5C63.6C+
Sirius SX12 3,1963,1463,5870.877C+0.3324.974%C++18.786%C++17DN/A98185.3h16C+64C++
Serpent VE92 2,7602,7213,3350.816C0.3924.855%C**12.716%D*15.2DN/A73179.3h13.1C++52.6C**
Solstice SF 2,4822,3712,9570.802C+0.4025.803%B+11.852%D-13.8CN/A59171.8h10.7C**41.5B+
Rocklet Rifle 3,0451,4632,5540.573C0.6364.642%AN/A38.5B*41.6A54938h31.7B+49.1B++
Proximity Mine 1,3671,3661538.928A++7.7237.135%DN/A114.8C+N/A42611.9h1.5B**4.2B+
Solstice VE3 1,3171,2881,3110.982C**0.2222.345%C+15.528%D10.4C--N/A77124.4h13B+58.4C**
Zenith VX-5 1,2911,2661,7240.734C-0.4722.923%C--18.168%C--12.5D-N/A38101h14.3C62.5C+
Eclipse VE3A 1,2551,2231,7710.691C0.5219.554%F15.781%D13.6D--N/A4689.8h17.7F90.3F--
Force-Blade 1,1811,17341,2440.028C++1.1839.503%B++N/A0.5C+N/A22311.2h2B+5B+
The Slasher 1,0611,03917,9170.058C++1.1550.664%A2.214%D--1.6CN/A8660.5h2B+4B+
E540 Halberd 1,4819722064.718C3.5150.177%C**N/A22.2D-11.6D-17543.8h6.6C-13.1C+
Flare VE6 8708482493.406A*2.2012.98%F14.151%D**9.4D*N/A8389.9h16.5F-127F-
NS-7 PDW 8318191,2010.682C0.5222.706%C15.385%C11.8DN/A6869.7h17.2C75.9C+
Tank Mine 1,3587972473.227B2.0231.779%C+N/A72.5D51C136611h1.9C++5.9C**
VE-S Canis 7787561,0000.756C0.4526.885%C+8.466%D**24.8C-N/A8230.5h12.8C+47.7C++
Aphelion VEX-4 1,0997011664.223C+3.0237.346%C**0.999%D**21.1C12D-16733.2h71.1C190.3C+
Frag Grenade 7026921692N/A690.7950.809%B++N/A494.3C+7.1C+24271.4h3.9C+7.6B
NS Annihilator 1,3026779960.68C*0.5378.301%DN/A8.5C-7.8C18279.8h11.4C++14.6C++
Lumine Edge 58856120,7840.027C1.1834.93%B++4.1%F-0.6DN/A2922.1h2D--5.6C*
Proton II PPA 565519856.106C--4.9026.354%B+1.349%D31.3D-2.8C--13016.6h16F60.6D
Hunter QCX 1,3714854,8910.099D-1.1169.458%A++4.742%D**8.3C--15.2M25158.4h42.3T-60.9D**
Eridani SX5 4824726750.699C-0.5120.651%D--11.653%D*7.7D--N/A3861.5h12.9C+62.3C
Nyx VX31 4734623341.383C0.1825.043%D**37.229%B*12.6D*N/A5836.6h11.4F**45.5T-
M60-G Bulldog 5134211243.395C2.1932.945%C1.425%D--20.3D4.4C-33220.7h6.9C**21C**
Parallax VX3 4144112371.734C0.5328.699%D**56.448%F--9D*N/A5645.6h3.5F-12.3F-
Eidolon VE33 4053953481.135C++0.0722.213%D-32.405%B**10.3DN/A3938.3h14.2D*64D*
NS-15M1 4033865670.681D0.5312.209%F-19.948%C10.8D--N/A6935.9h24.4T*199.8T*
M60-G Bulldog 470384745.189C+3.9833.441%C2.083%D27D6.1C41914.2h6.2B+18.5C**
G40-F Ranger 5963791542.461D--1.2533.695%BN/A15.3D*8.8D**13124.8h112.5D--334C-
SVA-88 3933785630.671C--0.5414.285%F-18.783%D-12D*N/A7531.6h19.5F*136.6F--
Spear Anti-Vehicle Phalanx Turret 672363586.259C+5.0537.575%D1.102%F20.1D--17.1C-34518.1h14.3D*38D*
Ursa 3643514490.782C--0.4212.509%F-25.071%C++11.2D--N/A7331.3h24.3T*194.4T*
NS-11A 3533505710.613C--0.5917.498%D**13.714%D--10D--N/A5135h20.6F-118F-
Ghost 3213201532.092C+0.8929.556%D**61.25%D16.6D-N/A12919.3h2.9D-9.9D*
Phobos VX86 3193153500.9C0.3145.494%D--13.016%C--15.1D--N/A7520.9h2.7C+5.8C
NS-61 Emissary 2982926500.449C--0.7624.812%C--16.781%C++13.2DN/A4922.2h16.8C67.8C
Nemesis VSH9 5732884090.704C+0.5052.814%D*2.083%C5.8D-5.8D20149.3h12D**22.8F--
M20 Basilisk 3802622191.196D0.0135.025%C-5.344%C+9.7D-4.4D-13727.1h96.7C++276C+
NS-44 Commissioner 2402396230.384C--0.8230.023%D13.808%D*20.1C--N/A10911.9h4.5C14.8C
Aphelion VEX-4H 3882391102.173C0.9746.906%C++N/A28.5D17.7D-2788.4h62.4C++133.1C*
VX6-7 2352292730.839C0.3723.521%C+13.974%D*16DN/A8814.3h10.8B++46.1B+
L100 Python AP 4282251841.223D0.0256.483%C+2.222%C-14.8D*13.4D37415.2h9.9D--17.5D
G30 Walker 334221703.157C1.9542.409%A*2.262%C--18.6C+9.5C16211.9h197.3C+465.2B+
M20 Basilisk 320220673.284C++2.0837.627%B**2.273%D*15.3C6.9C+13814.4h84.9C+225.7B+
Hades VSH4 5262162630.821B+0.3967.192%C+N/A7.4D10.6C+15729.3h16F--23.8F--
M40 Fury 2572121062D0.7929.335%D1.887%C++25.5D5.4D-3388.3h11.9B+40.7C++
MANA Anti-Personnel Turret 2242091201.742N/A0.545.688%UN/A2090U150U10761200.1h37.1T*652.6T*
M12 Kobalt 199189503.78D-2.5710.294%D**20.106%B+22D*1.2D-1348.6h22.1C-214.4D--
H-V45 1821812040.887C0.3218.975%D--13.812%D--12D-N/A11515.1h15C--79.1D
NSX Tengu 1851812830.64C--0.5729.107%D--13.812%D*12.1D--N/A3714.9h14.1C+48.3C
NS Baron G5 1821782850.625D0.5838.943%C12.36%C-12.5D--N/A8814.2h6.1D--15.6C+
MANA Anti-Vehicle Turret 6461782580.69D0.5242.538%F4.494%B+1780C*4680M**2066350.1h22.4D52.6F--
NS-AM7B Archer 2901764470.394C+0.8153.628%D3.409%F2.8C-1.8C2662.1h41.4D--77.1D--
Saron HRB-H 298164901.822D0.6255.33%C+1.829%C**18D*14.7D-3219.1h32.1D58C-
NSX Tanto 1691632460.663C-0.5421.597%D-12.27%F-11.8D-N/A3613.8h15.6C+72.4C+
Manticore SX40 1701633740.436C--0.7728.104%C13.497%D--13.1D-N/A8812.4h13.3F-47.2D*
M20 Basilisk 2171521131.345D-0.1431.35%D-7.895%B*9.4D--4D--14116.1h97.8C*312C+
M40 Fury 177143403.575C--2.3729.309%D-N/A26.5D--6.3D-3615.4h13.3C++45.4C+
NS-R3 Swarm 3011392880.483C+0.7258.288%D*N/A5D5.9C6927.6h30.3C+52C
NS-11C 1461382510.55C-0.6619.193%D-13.044%D--6.1D--N/A5822.8h19.7D--102.7D-
L100 Python HESH 161129373.486D2.2834.177%FN/A14.5D**3.6D*2448.9h4.8D14.1F
NS-357 Underboss 1291283530.363D0.8432.25%C-10.938%D*14.5D-N/A1038.8h5.3D-16.4C-
S1 230126751.68A++0.4738.406%F-N/A8.9D*7.3D45414.2h8C--20.9D**
NS Decimator 1821252840.44D0.7745.152%F-4%A11.9D*5.4D--34710.5h7.6F16.8F*
NS-44L Blackhand 1201181770.667C-0.5436.529%D33.051%D11.1DN/A3510.6h5.8D15.8C-
M20 Wyvern 169112412.732C1.5328.188%D*N/A18.4C9.3D1866.1h54B*191.6B+
Skyguard 231109731.493D0.2919.377%F1.835%C+3.5D**3.9D**13931.5h194.8D**1005.1F*
Supernova PC 165107492.184C0.9828.594%F--N/A7.6D**4.1D*31514h5.1C*17.9D*
Aspis Anti-Aircraft Phalanx Turret 200101422.405C1.2022.065%C-N/A7.7D7.5D24813.2h167.4C758.9C+
NS-10 Burster 182981020.961C+0.2519.129%F5.102%C2.9D*2.5D-10733.3h189.2D-989.2F
NS-10 Burster 18098990.99C++0.2219.073%D**5.102%C--2.9D*2.4D10734.1h193.9D*1016.9F-
Blueshift VM5 9591661.379C0.1713.497%D*10.989%F-17.8D--N/A1515.1h16.4C+121.2D
Blueshift VM5 9088821.073D0.1312.762%D**12.5%F12.9D*N/A1086.8h19.5D-152.4D*
Proton II PPA-H 8174203.7D2.4943.203%B++N/A37D*3.5D2452h17.9F-41.4D
C150 Dalton 12073451.622D0.4240.014%C++1.37%B+730U470U14016600.1h7.7F19.2D*
Supernova FPC 11572521.385D0.1852.269%C+N/A10.1D*6.1F-79977.1h5B+9.5B+
G30 Walker 11270661.061D--0.1524.455%D4.286%C++6.6D*4D--13910.6h267.6D1094.1D
C75 Viper 9570541.296D0.0933.215%DN/A10.4D--3.7D--3706.7h38.7T*116.6T*
M12 Kobalt 7369135.308C-4.109.231%F18.841%C++21.6D*1.3D-1803.2h20.9C226.4D*
E540 Halberd-H 10568342D0.7956.594%C+2.941%B+21.3D--11.6D*4013.2h6.5C+11.5C+
NS Baron G5AE 63631050.6D0.6151.111%B+4.762%F-15.4D--N/A854.1h5.8D*11.4C+
Quasar VM1 5959431.372C+0.1710.294%D*15.254%D13.7D-N/A2404.3h15C++145.7C
Comet VM2 84581120.518C-0.6927.904%F3.448%C-5D*2.2D-24411.6h26.7C95.6D--
M12 Kobalt-H 5856124.667D3.4620.857%C-14.286%C62.2D--2.2D--1830.9h17.2C82.5C+
Pulsar LSW 5351151U49.7911.426%F--15.686%D*6D*N/A1028.5h15.7D-137.6F--
G30 Walker 8250471.064D--0.1426.28%D10%M+7.4D--4.7D--1366.8h270.4D1028.8D
Supernova VPC 6350510C+8.7936.929%D**N/A12.8D**3.3D--7333.9h4D10.9D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,8202,877,737204.7h
Anti-Vehicle MANA Turret565005.2h
Spawn Beacon2333,44312.5h
Nanite Revive Grenade01750.1h
Medical Applicator621196,40322.9h
Spitfire Auto-Turret842,7854.4h
Ammunition Package675,9916.7h
Anti-Infantry MANA Turret248113.5h
Nano-Repair Grenade02,4360.7h
Hardlight Barrier152250.7h
Recon Detection Device12720,61132.6h
Smoke Grenade03120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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