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Paragon Paragon Khyron1[BJTC] Khyron1
VS BR 200

KDR: 1.27

Score: 107.9m

Last Seen: Jul 14th, 2019 10:30 PM
- OFFLINE - 102.1 hour(s)

Prestige 1, Battle Rank 100 (200 total) - Vanu Sovereignty on Emerald - Outfit Leader of Blackjack Torture Club[BJTC] Blackjack Torture Club
VS outfit on Emerald

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pandora VX25 Saron HRB Lasher X2 Pulsar C Sirius SX12 Serpent VE92 Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $156,375 MLG Score: 125
Fun Score: N/A
Cheeseburgers Flipped: 530TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.078%16.574%34927118720,7560.465350.803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.271%-0.015C+-0.653D-1.731F-HEAD ++ (~6.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.036C+15.1-0.06C+56.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.681%1.717%63121146659505750.078319381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.656%-1.972F--0.543D2.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
274.2-6.107T*56.7-3.531T*217.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.446%1.125%34019119514,665610875302.40056195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.84%0.395B-0.821D-0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.10.322C*32.80.178C++48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.059%58.776%34021212735442250.166177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.317%-0.892D---0.54D-1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.14C3.3-0.03C+8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.403%10.967%3403121123,58830483697.73631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.444%-0.26C-0.724D--0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.255C*3.80.224C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blackjack Torture Club[BJTC] Blackjack Torture Club
VS outfit on Emerald

Members: 6
107.9m382.1%345 (20.7k)309 (18.5k)1.26785120,07294,7051.63913200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214206517.025%6.2%10603:4115

30% Engineer13% Heavy Assault49% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 2:35 PMMar 9th, 2015 5:14 AMJul 18th, 2019 2:37 AM (21h) (PST)Jul 14th, 2019 8:46 PM (4d) (PST)Jul 14th, 2019 6:30 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931524410.3440.2720.0211.7230.107125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6089,13626,47221161103618,568

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5811.7h/242.2d 35,162 7,444 32,075 601k 7,080 18,622 37,205 206.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:23,216
Deaths:21,763
KDR:1.067
Accuracy:38.335% C+
HSR:10.936% D--
Pulsar C
D
Kills:3,478
Deaths:3,679
KDR:0.945
Accuracy:21.265% D
HSR:16.648% D*
Serpent VE92
C*
Kills:2,728
Deaths:3,349
KDR:0.815
Accuracy:24.860% C*
HSR:12.793% D*
Solstice SF
B
Kills:2,509
Deaths:3,096
KDR:0.810
Accuracy:25.974% B
HSR:11.758% D-
Eclipse VE3A
D
Kills:1,316
Deaths:1,944
KDR:0.677
Accuracy:19.825% F
HSR:15.882% D
Solstice VE3
C+
Kills:1,288
Deaths:1,311
KDR:0.982
Accuracy:22.345% C+
HSR:15.528% D
Zenith VX-5
C--
Kills:1,266
Deaths:1,724
KDR:0.734
Accuracy:22.923% C--
HSR:18.168% D
Eidolon VE33
B*
Kills:406
Deaths:361
KDR:1.125
Accuracy:22.271% D--
HSR:32.266% B*
Phobos VX86
C--
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D*
HSR:13.016% C--
VX6-7
C+
Kills:229
Deaths:273
KDR:0.839
Accuracy:23.521% C+
HSR:13.974% D*
NS Baron G5
D
Kills:201
Deaths:332
KDR:0.605
Accuracy:33.905% D--
HSR:11.940% D
NSX Tanto
D-
Kills:169
Deaths:257
KDR:0.658
Accuracy:21.676% D-
HSR:11.834% F-
NS-11C
D--
Kills:138
Deaths:251
KDR:0.550
Accuracy:19.193% D--
HSR:13.044% D--
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Deimos VA29
D
Kills:57
Deaths:60
KDR:0.950
Accuracy:52.105% D
HSR:12.281% D
Kills:37,379
Deaths (as Engineer):38,855
Deaths (to Engineers):25,289
KDR:0.96201
Kill Difference:1,476
Playtime:1,722.483 hours
Usage:30%
Score:34.337m
Score/min:332
Accuracy (listed only):29.653%
HSR (listed only):14.322%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:848
Deaths:250
KDR:3.392
Accuracy:12.979% F
HSR:14.151% D**
NS-15M1
C
Kills:394
Deaths:583
KDR:0.676
Accuracy:12.260% F-
HSR:20.051% C
SVA-88
D-
Kills:389
Deaths:583
KDR:0.667
Accuracy:14.353% F-
HSR:18.766% D-
Ursa
C++
Kills:351
Deaths:449
KDR:0.782
Accuracy:12.509% F-
HSR:25.071% C++
Pulsar LSW
D*
Kills:51
Deaths:
KDR:
Accuracy:11.426% F--
HSR:15.686% D*
Kills:2,033
Deaths (as Heavy Assault):1,865
Deaths (to Heavy Assaults):23,373
KDR:1.09008
Kill Difference:168
Playtime:773.396 hours
Usage:13%
Score:9.140m
Score/min:197
Accuracy (listed only):12.705%
HSR (listed only):18.745%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:23,216
Deaths:21,763
KDR:1.067
Accuracy:38.335% C+
HSR:10.936% D--
Pulsar C
D
Kills:3,478
Deaths:3,679
KDR:0.945
Accuracy:21.265% D
HSR:16.648% D*
Sirius SX12
C++
Kills:3,148
Deaths:3,588
KDR:0.877
Accuracy:24.963% C++
HSR:18.774% C++
Serpent VE92
C*
Kills:2,728
Deaths:3,349
KDR:0.815
Accuracy:24.860% C*
HSR:12.793% D*
Solstice SF
B
Kills:2,509
Deaths:3,096
KDR:0.810
Accuracy:25.974% B
HSR:11.758% D-
Eclipse VE3A
D
Kills:1,316
Deaths:1,944
KDR:0.677
Accuracy:19.825% F
HSR:15.882% D
Solstice VE3
C+
Kills:1,288
Deaths:1,311
KDR:0.982
Accuracy:22.345% C+
HSR:15.528% D
Zenith VX-5
C--
Kills:1,266
Deaths:1,724
KDR:0.734
Accuracy:22.923% C--
HSR:18.168% D
VE-S Canis
C+
Kills:1,054
Deaths:1,506
KDR:0.700
Accuracy:26.826% C+
HSR:8.824% D**
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
Eridani SX5
D*
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D*
HSR:11.653% D*
Phobos VX86
C--
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D*
HSR:13.016% C--
NSX Tengu
D
Kills:245
Deaths:396
KDR:0.619
Accuracy:31.144% D
HSR:14.694% D--
VX6-7
C+
Kills:229
Deaths:273
KDR:0.839
Accuracy:23.521% C+
HSR:13.974% D*
NS Baron G5
D
Kills:201
Deaths:332
KDR:0.605
Accuracy:33.905% D--
HSR:11.940% D
NSX Tanto
D-
Kills:169
Deaths:257
KDR:0.658
Accuracy:21.676% D-
HSR:11.834% F-
NS-11C
D--
Kills:138
Deaths:251
KDR:0.550
Accuracy:19.193% D--
HSR:13.044% D--
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Deimos VA29
D
Kills:57
Deaths:60
KDR:0.950
Accuracy:52.105% D
HSR:12.281% D
Kills:42,711
Deaths (as Light Assault):45,860
Deaths (to Light Assaults):15,100
KDR:0.93133
Kill Difference:3,149
Playtime:2,854.767 hours
Usage:49%
Score:58.716m
Score/min:343
Accuracy (listed only):28.885%
HSR (listed only):13.257%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:23,216
Deaths:21,763
KDR:1.067
Accuracy:38.335% C+
HSR:10.936% D--
Sirius SX12
C++
Kills:3,148
Deaths:3,588
KDR:0.877
Accuracy:24.963% C++
HSR:18.774% C++
VE-S Canis
C+
Kills:1,054
Deaths:1,506
KDR:0.700
Accuracy:26.826% C+
HSR:8.824% D**
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
Eridani SX5
D*
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D*
HSR:11.653% D*
NS-11A
D--
Kills:351
Deaths:573
KDR:0.613
Accuracy:17.502% D**
HSR:13.960% D--
Phobos VX86
C--
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D*
HSR:13.016% C--
NSX Tengu
D
Kills:245
Deaths:396
KDR:0.619
Accuracy:31.144% D
HSR:14.694% D--
NS Baron G5
D
Kills:201
Deaths:332
KDR:0.605
Accuracy:33.905% D--
HSR:11.940% D
H-V45
D--
Kills:181
Deaths:204
KDR:0.887
Accuracy:18.975% D--
HSR:13.812% D--
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Deimos VA29
D
Kills:57
Deaths:60
KDR:0.950
Accuracy:52.105% D
HSR:12.281% D
Kills:30,122
Deaths (as Combat Medic):30,753
Deaths (to Combat Medics):10,214
KDR:0.97948
Kill Difference:631
Playtime:97.284 hours
Usage:2%
Score:1.827m
Score/min:313
Accuracy (listed only):31.976%
HSR (listed only):12.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:3,148
Deaths:3,588
KDR:0.877
Accuracy:24.963% C++
HSR:18.774% C++
VE-S Canis
C+
Kills:1,054
Deaths:1,506
KDR:0.700
Accuracy:26.826% C+
HSR:8.824% D**
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
Nyx VX31
B++
Kills:536
Deaths:352
KDR:1.523
Accuracy:25.464% D**
HSR:36.754% B++
Eridani SX5
D*
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D*
HSR:11.653% D*
Parallax VX3
F
Kills:411
Deaths:241
KDR:1.705
Accuracy:28.710% F
HSR:56.448% F*
Ghost
D
Kills:324
Deaths:156
KDR:2.077
Accuracy:29.607% D**
HSR:61.728% D
NS-61 Emissary
C+
Kills:303
Deaths:665
KDR:0.456
Accuracy:25.453% C-
HSR:16.502% C+
NSX Tengu
D
Kills:245
Deaths:396
KDR:0.619
Accuracy:31.144% D
HSR:14.694% D--
NS-44 Commissioner
D
Kills:241
Deaths:638
KDR:0.378
Accuracy:29.712% D
HSR:13.693% D*
NS-AM7B Archer
D
Kills:176
Deaths:449
KDR:0.392
Accuracy:53.512% D
HSR:3.409% D**
Manticore SX40
C+
Kills:164
Deaths:378
KDR:0.434
Accuracy:28.140% C+
HSR:13.415% D*
NS-357 Underboss
C--
Kills:128
Deaths:358
KDR:0.358
Accuracy:32.252% C--
HSR:10.938% D*
NS-44L Blackhand
D
Kills:119
Deaths:183
KDR:0.650
Accuracy:36.489% D
HSR:33.613% D
NS-45 Pilot
B+
Kills:64
Deaths:52
KDR:1.231
Accuracy:34.644% B+
HSR:17.188% D--
Kills:8,204
Deaths (as Infiltrator):10,838
Deaths (to Infiltrators):12,484
KDR:0.75697
Kill Difference:2,634
Playtime:304.133 hours
Usage:5%
Score:2.676m
Score/min:147
Accuracy (listed only):30.018%
HSR (listed only):22.201%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:100
Deaths:103
KDR:0.971
Accuracy:19.148% F
HSR:5% C
NS-10 Burster
C-
Kills:98
Deaths:100
KDR:0.980
Accuracy:19.095% D**
HSR:5.102% C-
Blueshift VM5
D*
Kills:95
Deaths:71
KDR:1.338
Accuracy:13.785% D*
HSR:10.526% F-
Blueshift VM5
D**
Kills:88
Deaths:83
KDR:1.060
Accuracy:12.769% D**
HSR:12.500% F
Comet VM2
C-
Kills:60
Deaths:113
KDR:0.531
Accuracy:27.910% F
HSR:3.333% C-
Quasar VM1
D
Kills:59
Deaths:43
KDR:1.372
Accuracy:10.294% D*
HSR:15.254% D
Kills:500
Deaths (as MAX Suit):256.500
Deaths (to MAX Suits):4,815
KDR:1.94932
Kill Difference:243.500
Playtime:66.344 hours
Usage:1%
Score:1.214m
Score/min:305
Accuracy (listed only):17.167%
HSR (listed only):8.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:82
V. Kills:53 152%
Deaths:45
KDR:1.822
Accuracy:40.876% C**
KPH:295,200 U
VKPH:190,800 U
Kills:82 (0 + 82)
Deaths:45
KDR:1.822
VKDR:1.178
Vehicle Kills:53
Kill Difference:37
Playtime:0.001 hours
Usage:0%
Score:0.163m
Score/min:4,897,140
Piloting Accuracy:N/A%
Gunner Accuracy:40.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:225
V. Kills:203 110%
Deaths:184
KDR:1.223
Accuracy:56.483% C+
KPH:14.700 D*
VKPH:13.300 D-
L100 Python HESH
D*
Kills:146
V. Kills:41 348%
Deaths:42
KDR:3.476
Accuracy:34.740% F
KPH:15.100 D**
VKPH:4.200 D*
Skyguard
F
Kills:134
V. Kills:134 99%
Deaths:86
KDR:1.558
Accuracy:19.399% F
KPH:3.900 F
VKPH:3.900 F
C75 Viper
D--
Kills:70
V. Kills:25 269%
Deaths:54
KDR:1.296
Accuracy:33.215% D
KPH:10.400 D--
VKPH:3.700 D--
Kills:575 (575 + 0)
Deaths:366
KDR:1.571
VKDR:1.101
Vehicle Kills:403
Kill Difference:209
Playtime:65.730 hours
Usage:1%
Score:0.970m
Score/min:246
Driving Accuracy:33.215%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:8,921
V. Kills:5,171 172%
Deaths:1,951
KDR:4.573
Accuracy:54.066% A
KPH:24.300 C+
VKPH:14.100 C+
E540 Halberd
D
Kills:1,642
V. Kills:835 196%
Deaths:324
KDR:5.068
Accuracy:52.778% B++
KPH:23.800 D
VKPH:12.100 D
Aphelion VEX-4
B+
Kills:931
V. Kills:525 177%
Deaths:235
KDR:3.962
Accuracy:37.589% B+
KPH:21.800 C
VKPH:12.300 D
Proton II PPA
C
Kills:643
V. Kills:59 N/A
Deaths:98
KDR:6.561
Accuracy:26.956% B+
KPH:33.800 D
VKPH:3.100 C
G40-F Ranger
B
Kills:637
V. Kills:354 179%
Deaths:233
KDR:2.734
Accuracy:33.178% B
KPH:15.600 D*
VKPH:8.700 D*
M20 Basilisk
C+
Kills:255
V. Kills:111 228%
Deaths:77
KDR:3.312
Accuracy:36.691% B*
KPH:15.600 C
VKPH:6.800 C+
G30 Walker
A++
Kills:249
V. Kills:127 195%
Deaths:79
KDR:3.152
Accuracy:40.987% A++
KPH:18.600 C+
VKPH:9.500 C
Supernova FPC
C-
Kills:169
V. Kills:87 192%
Deaths:89
KDR:1.899
Accuracy:50.206% C-
KPH:15 D--
VKPH:7.700 F
Supernova PC
D*
Kills:107
V. Kills:58 181%
Deaths:49
KDR:2.184
Accuracy:28.594% F--
KPH:7.700 D**
VKPH:4.100 D*
Supernova VPC
N/A
Kills:50
V. Kills:13 357%
Deaths:6
KDR:8.333
Accuracy:36.929% N/A
KPH:12.700 N/A
VKPH:3.300 N/A
Kills:13,604 (326 + 13,278)
Deaths:3,141
KDR:4.331
VKDR:2.337
Vehicle Kills:7,340
Kill Difference:10,463
Playtime:598.062 hours
Usage:10%
Score:12.017m
Score/min:335
Driving Accuracy:36.929%
Gunner Accuracy:40.987%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:268
V. Kills:164 162%
Deaths:116
KDR:2.310
Accuracy:46.900% C++
KPH:29.500 D
VKPH:18.100 D-
Saron HRB-H
D-
Kills:174
V. Kills:140 123%
Deaths:93
KDR:1.871
Accuracy:55.415% C+
KPH:18.500 D*
VKPH:14.900 D-
Proton II PPA-H
D-
Kills:75
V. Kills:7 N/A
Deaths:20
KDR:3.750
Accuracy:43.278% B++
KPH:36.600 D*
VKPH:3.400 D-
E540 Halberd-H
C+
Kills:71
V. Kills:38 182%
Deaths:34
KDR:2.088
Accuracy:57.016% C+
KPH:22.100 D*
VKPH:11.800 D*
M12 Kobalt-H
D-
Kills:56
V. Kills:2 N/A
Deaths:12
KDR:4.667
Accuracy:20.857% C
KPH:64.500 D-
VKPH:2.300 D-
Kills:644 (0 + 644)
Deaths:275
KDR:2.342
VKDR:1.276
Vehicle Kills:351
Kill Difference:369
Playtime:24.605 hours
Usage:0%
Score:0.482m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:20.857%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:421
V. Kills:92 453%
Deaths:125
KDR:3.368
Accuracy:32.874% C+
KPH:20.100 D
VKPH:4.400 C-
M60-G Bulldog
C
Kills:388
V. Kills:86 446%
Deaths:75
KDR:5.173
Accuracy:33.436% C
KPH:27.300 C--
VKPH:6 C
M20 Basilisk
C
Kills:271
V. Kills:120 224%
Deaths:228
KDR:1.189
Accuracy:35.626% C
KPH:9.800 D--
VKPH:4.300 D--
M40 Fury
D
Kills:212
V. Kills:45 461%
Deaths:106
KDR:2
Accuracy:29.382% D
KPH:25.400 D
VKPH:5.400 D
M12 Kobalt
D-
Kills:206
V. Kills:12 N/A
Deaths:52
KDR:3.962
Accuracy:10.668% D**
KPH:21.800 D*
VKPH:1.300 D-
M20 Basilisk
D-
Kills:154
V. Kills:65 233%
Deaths:115
KDR:1.339
Accuracy:31.482% D-
KPH:9.500 D--
VKPH:4 D*
M40 Fury
D-
Kills:143
V. Kills:34 409%
Deaths:40
KDR:3.575
Accuracy:29.280% D-
KPH:26.200 D--
VKPH:6.200 D-
G30 Walker
D--
Kills:71
V. Kills:42 165%
Deaths:66
KDR:1.076
Accuracy:24.476% D
KPH:6.500 D*
VKPH:3.800 D--
M12 Kobalt
D--
Kills:69
V. Kills:4 N/A
Deaths:13
KDR:5.308
Accuracy:9.221% F
KPH:21.400 D*
VKPH:1.200 D--
G30 Walker
N/A
Kills:50
V. Kills:32 152%
Deaths:48
KDR:1.042
Accuracy:26.370% N/A
KPH:7.300 N/A
VKPH:4.700 N/A
Kills:1,985 (0 + 1,985)
Deaths:868
KDR:2.287
VKDR:0.613
Vehicle Kills:532
Kill Difference:1,117
Playtime:123.312 hours
Usage:2%
Score:1.693m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:26.370%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D
Kills:272
V. Kills:105 257%
Deaths:42
KDR:6.476
Accuracy:46.916% D
KPH:40.200 D
VKPH:15.500 D
M20 Wyvern
C
Kills:115
V. Kills:57 198%
Deaths:43
KDR:2.674
Accuracy:27.931% D*
KPH:18.300 C
VKPH:9.100 D
Kills:387 (0 + 387)
Deaths:85
KDR:4.553
VKDR:1.906
Vehicle Kills:162
Kill Difference:302
Playtime:13.042 hours
Usage:0%
Score:0.234m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:27.931%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 55,69535,29814,9032.369B++1.1024.512%CN/A69.3C40.1B++789509h1.1B*4.3B++
Pandora VX25 23,58123,21621,7631.067C+0.2038.335%C+10.936%D--21.8DN/A861067h3.8B+9.9B+
Saron HRB 14,0928,9211,9514.573C+3.3154.066%AN/A24.3C+14.1C+204367.5h26.6D49.1C**
Lasher X2 4,1484,0125,5150.727C0.5417.031%D*3.589%C+16.7DN/A81240.4h31F--182.3F-
Pulsar C 3,5433,4783,6790.945C+0.3221.265%D16.648%D*9.8D-N/A74354.6h13.5C63.6C
Sirius SX12 3,1983,1483,5880.877C+0.3924.963%C++18.774%C++17DN/A98185.4h16C+64C++
Serpent VE92 2,7672,7283,3490.815C0.4524.86%C*12.793%D*15.2DN/A73179.7h13.1C++52.5C**
Solstice SF 2,6352,5093,0960.81C+0.4625.974%B11.758%D-14.1C-N/A60178.4h10.6C**40.8B+
Rocklet Rifle 3,7261,8463,2080.575C0.6964.077%AN/A38.1B*38.8A52248.4h32.5B+50.8B++
E540 Halberd 2,4771,6423245.068C3.8052.778%B++N/A23.8D12.1D18369.1h6.8D12.9C+
Proximity Mine 1,3801,3791608.619A+7.3537.205%DN/A114C+N/A42312.1h1.6B*4.2B+
Eclipse VE3A 1,3561,3161,9440.677C0.5919.825%F15.882%D11.9D--N/A40110.4h18.6F-93.7F--
Solstice VE3 1,3171,2881,3110.982C**0.2922.345%C+15.528%D10.3DN/A77125.2h13B+58.4C*
Zenith VX-5 1,2911,2661,7240.734C-0.5322.923%C--18.168%D12.5D-N/A39101h14.3C62.5C+
Force-Blade 1,1871,17941,8860.028C++1.2439.167%B++N/A0.5CN/A22363.5h2B+5.1B+
VE-S Canis 1,0971,0541,5060.7C-0.5726.826%C+8.824%D**25.7C-1B++8241h14C52C+
The Slasher 1,0631,04017,9950.058C++1.2150.7%A2.212%D--1.6CN/A8664.7h2B+4C++
Aphelion VEX-4 1,4569312353.962C+2.6937.589%B+N/A21.8C12.3D17042.7h69.9C185.9C++
Flare VE6 8708482503.392A*2.1212.979%F14.151%D**9.4D*N/A8390h16.5F-127.1F--
Tank Mine 1,4258452603.25B1.9832.73%C+N/A72.8D50C-134811.6h1.9C++5.9C**
NS-7 PDW 8318191,2010.682C0.5922.706%C15.385%C11.8DN/A6969.7h17.2C75.9C+
NS Annihilator 1,4097451,0400.716C**0.5578.203%DN/A8.7C7.7C18186h11.1C**14.2C++
Frag Grenade 7337211721N/A719.7351.08%B++N/A480.7C+8C+24691.5h3.8C++7.5B
Proton II PPA 702643986.561C-5.2926.956%B+1.4%D33.8D3.1C13519h15.6D**57.9C--
G40-F Ranger 9916372332.734D-1.4733.178%BN/A15.7D*8.7D*13340.7h109.3D**329.3D
Lumine Edge 66863624,7860.026C1.2433.697%B+3.774%F-0.6C--N/A21139.1h1.9D5.8C*
Nyx VX31 5525363521.523C+0.2625.464%D**36.754%B++12.9D--N/A5641.5h11.2F**43.8T-
Hunter QCX 1,3754884,9200.099D-1.1769.341%A++4.713%D**8.3D15A*25059.1h42.1T-60.7D*
Eridani SX5 4824726750.699C-0.5720.651%D*11.653%D*7.7D--N/A3961.5h12.9C+62.3C
M60-G Bulldog 5134211253.368C2.1032.874%C+1.425%D--20.1D4.4C-33020.9h7B21.2C**
Parallax VX3 4144112411.705C0.4428.71%F56.448%F*9D*N/A5645.7h3.5F-12.3F-
Eidolon VE33 4204063611.125C++0.1422.271%D--32.266%B*10.4DN/A4039.1h14.2D**63.7D*
NS-15M1 4113945830.676D0.5912.26%F-20.051%C10.6D--N/A6837.2h24.3T*198.5T*
SVA-88 4043895830.667C--0.6014.353%F-18.766%D-11.8D*N/A7433h19.8F**137.8F**
M60-G Bulldog 474388755.173C+3.9133.436%C2.062%D27.3C--6.1C41914.2h6.1B+18.4B
Spear Anti-Vehicle Phalanx Turret 690377606.283C+5.0237.774%D1.061%D**20.6D--17.1C-35218.3h14D--37D*
Ursa 3643514490.782C--0.4912.509%F-25.071%C++11.2D--N/A7331.3h24.3T*194.4T*
NS-11A 3543515730.613C-0.6517.502%D**13.96%D--9.9D--N/A5135.4h20.7F--118.1F-
Ghost 3253241562.077C+0.8129.607%D**61.728%D16.4D-N/A12819.8h3D--10D*
Phobos VX86 3193153500.9C0.3745.494%D*13.016%C--15.1D--N/A7520.9h2.7C5.8C
NS-61 Emissary 3093036650.456C-0.8125.453%C-16.502%C+13.2DN/A4922.9h17.1C67.3C
Nemesis VSH9 5732884090.704C+0.5652.814%D*2.083%C5.8C--5.8C20249.3h12D**22.8F--
VLG Missile Launcher 377272426.476D5.2146.916%DN/A40D15.4D4016.8h5.5C*11.8C++
M20 Basilisk 3912712281.189D-0.0835.626%C5.166%C9.8D--4.3D--14227.7h99.3C+278.7C+
Aphelion VEX-4H 4322681162.31C1.0446.9%C++1.119%D*29.5D18D-2899.1h61.9C+132C++
M20 Basilisk 366255773.312C**2.0436.691%B*3.137%D-15.5C6.8C+13016.4h83.4C+227.2B+
G30 Walker 376249793.152C-1.8840.987%A++2.008%D18.6C+9.5C15713.4h189.8C+463B+
NSX Tengu 2522453960.619D0.6531.144%D14.694%D--10.2D--N/A3124h15C48.2C
NS-44 Commissioner 2422416380.378C--0.8929.712%D13.693%D*18.8DN/A10312.8h4.5C15.1C-
VX6-7 2352292730.839C0.4323.521%C+13.974%D*16DN/A9014.3h10.8B++46.1B+
L100 Python AP 4282251841.223D0.0456.483%C+2.222%C+14.7D*13.3D-41015.3h9.9D**17.5D--
Hades VSH4 5262162630.821B+0.4567.192%C+N/A7.4C-10.6C+15929.3h16F--23.8F--
M40 Fury 2572121062D0.7329.382%D1.887%C*25.5D5.4D3368.3h12.1B+41.1C*
MANA Anti-Personnel Turret 2242091201.742N/A0.475.688%UN/A2090U150U10924000.1h37.1T*652.6T*
M12 Kobalt 218206523.962D-2.6910.668%D**18.932%C*21.9D*1.3D-1309.4h22.7C-212.8D--
NS Baron G5 2072013320.605D0.6633.905%D--11.94%D8.7D*N/A5723.1h6.9F20.3C
MANA Anti-Vehicle Turret 6511812600.696D-0.5742.509%D--4.42%B+1810B+4700M+576440.1h22.2D--52.2F--
H-V45 1821812040.887C0.3818.975%D--13.812%D--12D-N/A11815.1h15C-79.1D
NS-AM7B Archer 2901764490.392C+0.8853.512%D3.409%D**2.8C1.8C2663h41.7D*78D*
Saron HRB-H 314174931.871D0.6055.415%C+1.724%C*18.5D*14.9D-3299.4h31.9D57.6C-
NS-R3 Swarm 3531713080.555C++0.7158.725%D*N/A5.5D5.9C8731h27.3C++46.5C+
NSX Tanto 1751692570.658C-0.6121.676%D-11.834%F-11.7D-N/A3614.4h15.6C+72C+
Supernova FPC 256169891.899D0.6350.206%C-N/A15D--7.7F754111.3h4.3B++8.6B+
Manticore SX40 1711643780.434C--0.8328.14%C+13.415%D*13.1D-N/A8712.5h13.2F-47D*
M20 Basilisk 2191541151.339D0.0731.482%D-7.792%B*9.5D--4D*14716.2h98C*311.2C+
L100 Python HESH 187146423.476D2.2134.74%FN/A15.1D**4.2D*2489.7h4.8D--14F-
NS Decimator 2131453240.448D0.8247.405%F3.448%B**12.3D**5.8D*35011.8h7.5F15.8F--
M40 Fury 177143403.575C--2.3129.28%D-N/A26.5D--6.3D3615.4h13.3C++45.4C+
NS-11C 1461382510.55C--0.7219.193%D--13.044%D--6.1D--N/A5922.8h19.7D--102.7D-
Skyguard 268134861.558D0.2919.399%F1.493%C-3.9F3.9F14034h176.5D*909.7F--
NS-357 Underboss 1291283580.358D0.9132.252%C--10.938%D*14.4D-N/A1048.9h5.3D--16.4D
S1 230126751.68A++0.4138.406%F--N/A8.9D*7.3D-47514.2h8C-20.9D**
NS-44L Blackhand 1211191830.65C0.6236.489%D33.613%D11DN/A3610.8h5.8D15.9C--
M20 Wyvern 172115432.674C1.4127.931%D*N/A18.3C9D1886.3h53.1B*190.1B+
Supernova PC 165107492.184C-0.9228.594%F--N/A7.6D**4.1D*33314h5.1C*17.9D*
Aspis Anti-Aircraft Phalanx Turret 206105422.5C1.2322.026%DN/A7.9D7.6D24913.3h162.8C+739.1C+
NS-10 Burster 1851001030.971C+0.3019.148%F5%C3D*2.5D--10633.7h186.5D-973.9F-
NS-10 Burster 180981000.98C+0.2919.095%D**5.102%C-2.8D*2.4D-10734.5h194.4D*1018.2F--
Blueshift VM5 9995711.338C-0.0713.785%D*10.526%F-17.6D--N/A1515.4h16.5C+119.6D
Blueshift VM5 9088831.06D0.2112.769%D**12.5%F12.8D*N/A1096.9h19.6D-153.8D**
C150 Dalton 13582451.822D0.5540.876%C**1.22%B820U530U16323800.1h7.6F-18.6D*
Proton II PPA-H 8275203.75D2.4843.278%B++N/A35.7D*3.3D-2602.1h18.2F-42.1D
E540 Halberd-H 10971342.088D0.8257.016%C+2.817%B++22.2D--11.9D*5033.2h6.4C+11.1C++
G30 Walker 11371661.076D--0.1924.476%D4.225%C+6.5D*3.9D--13810.9h269.3D1100.4D-
C75 Viper 9570541.296D0.0333.215%DN/A10.4D--3.7D--4076.7h38.7T*116.6T*
M12 Kobalt 7369135.308D4.049.221%F18.841%C++21.6D*1.3D-1843.2h20.9C226.6D*
NS-45 Pilot 6464521.231C+0.0434.644%B+17.188%D--24.6DN/A3082.6h6.6B+19.1B+
NS Baron G5AE 63631050.6D0.6751.111%B+4.762%F-15.4D--N/A864.1h5.8D*11.4C+
Comet VM2 86601130.531C-0.7427.91%F3.333%C-5.2D--2.2D--24511.6h25.9C+92.8D-
Quasar VM1 5959431.372C+0.1010.294%D*15.254%D13.7D-N/A2444.3h15C++145.7C
Deimos VA29 5757600.95C0.3252.105%D12.281%D17.3D--N/A1153.3h1.7B**3.3B+
M12 Kobalt-H 5856124.667D-3.4020.857%C14.286%C--62.2D--2.2D-1930.9h17.2C82.5C+
Spear Anti-Vehicle Phalanx Tower 705295.778D--4.5129.601%F--1.923%D-17.9D--6.2D*1202.9h9.4C*31.8D--
Pulsar LSW 5351151U49.7311.426%F--15.686%D*6D*N/A1068.5h15.7D--137.6F--
Supernova VPC 635068.333C7.0736.929%FN/A12.8F3.3D--8463.9h4D10.9D*
G30 Walker 8250481.042D--0.2326.37%D10%M7.2D*4.6D--1386.9h273.2D-1036D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2433,85313.3h
Anti-Vehicle MANA Turret565135.3h
Nano-Armor Kit2,0343,205,210233.9h
Nanite Revive Grenade01760.1h
Medical Applicator626197,28223.1h
Spitfire Auto-Turret973,4625.1h
Smoke Grenade03130.1h
Ammunition Package696,3577h
Anti-Infantry MANA Turret248133.5h
Hardlight Barrier152340.7h
Nano-Repair Grenade03,7031h
VE-C Horizon04650.1h
Recon Detection Device13021,17933.5h

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