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Paragon Paragon Khyron1[BJTC] Khyron1
VS BR 195

KDR: 1.23

Score: 102.3m

Last Seen: Feb 22nd, 2019 11:00 PM
- OFFLINE - 8.4 hour(s)

Prestige 1, Battle Rank 100 (195 total) - Vanu Sovereignty on Emerald - Outfit Leader of Blackjack Torture Club[BJTC] Blackjack Torture Club
VS outfit on Emerald

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pandora VX25 Saron HRB Lasher X2 Pulsar C Sirius SX12 Serpent VE92 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $147,618 MLG Score: 118
Fun Score: N/A
Cheeseburgers Flipped: 523TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.011%16.56%3482699620,4170.4714590.761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.225%-0.013C+-0.636D-1.726F-HEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.037C+15.1-0.06C+56.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.797%1.814%63101944156125160.078581685%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.66%-1.959F--0.514D2.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
261.7-5.772T*54.4-3.342T*207.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.937%1.294%29419100312,135577762622.10057194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.845%0.351C**-0.779D-0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.307C*32.80.169C++49.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.05%58.663%29421020733431350.169951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.311%-0.898D---0.556D-1.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.144C3.3-0.032C+8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.217%11.041%2942102022,49029483437.6289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.595%-0.267C-0.693D-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.253C*3.80.224C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blackjack Torture Club[BJTC] Blackjack Torture Club
VS outfit on Emerald

Members: 3
102.3m384.9%344 (20.6k)309 (18.5k)1.23217112,77391,5241.57446195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022191716.578%6.416%10603:3715

28% Engineer14% Heavy Assault50% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 2:35 PMMar 9th, 2015 5:14 AMFeb 22nd, 2019 5:08 PM (12h) (PST)Feb 22nd, 2019 7:00 PM (11h) (PST)Feb 22nd, 2019 7:00 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5771564210.3400.2760.0221.7120.104118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6379,37525,26220171103618,530

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5520.2h/230d 31,328 7,236 30,007 566.9k 6,916 18,035 34,500 191.2m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:22,175
Deaths:20,915
KDR:1.060
Accuracy:38.156% C+
HSR:11.012% D--
Pulsar C
D
Kills:3,478
Deaths:3,679
KDR:0.945
Accuracy:21.265% D
HSR:16.648% D*
Serpent VE92
C*
Kills:2,721
Deaths:3,335
KDR:0.816
Accuracy:24.855% C*
HSR:12.716% D*
Solstice SF
B+
Kills:2,411
Deaths:2,989
KDR:0.807
Accuracy:25.942% B+
HSR:11.779% D-
Solstice VE3
C+
Kills:1,288
Deaths:1,311
KDR:0.982
Accuracy:22.345% C+
HSR:15.528% D
Eclipse VE3A
D
Kills:1,275
Deaths:1,878
KDR:0.679
Accuracy:19.814% F
HSR:15.608% D
Zenith VX-5
C--
Kills:1,266
Deaths:1,724
KDR:0.734
Accuracy:22.923% C--
HSR:18.168% C--
Eidolon VE33
B*
Kills:403
Deaths:349
KDR:1.155
Accuracy:22.228% D-
HSR:32.010% B*
Phobos VX86
C--
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D--
HSR:13.016% C--
VX6-7
C+
Kills:229
Deaths:273
KDR:0.839
Accuracy:23.521% C+
HSR:13.974% D*
NS Baron G5
C-
Kills:179
Deaths:285
KDR:0.628
Accuracy:39.191% C-
HSR:12.291% C--
NSX Tanto
D-
Kills:163
Deaths:246
KDR:0.663
Accuracy:21.597% D-
HSR:12.270% F-
NS-11C
D-
Kills:138
Deaths:251
KDR:0.550
Accuracy:19.193% D-
HSR:13.044% D--
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Kills:36,104
Deaths (as Engineer):37,690
Deaths (to Engineers):24,275
KDR:0.95792
Kill Difference:1,586
Playtime:1,553.402 hours
Usage:28%
Score:30.813m
Score/min:331
Accuracy (listed only):28.402%
HSR (listed only):14.487%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:3,936
Deaths:5,422
KDR:0.726
Accuracy:16.908% D*
HSR:3.557% C
Flare VE6
D**
Kills:848
Deaths:250
KDR:3.392
Accuracy:12.979% F
HSR:14.151% D**
NS-15M1
C
Kills:386
Deaths:568
KDR:0.680
Accuracy:12.209% F-
HSR:19.948% C
SVA-88
D-
Kills:385
Deaths:574
KDR:0.671
Accuracy:14.297% F-
HSR:18.701% D-
Ursa
C*
Kills:351
Deaths:449
KDR:0.782
Accuracy:12.509% F
HSR:25.071% C*
Pulsar LSW
D*
Kills:51
Deaths:
KDR:
Accuracy:11.426% F--
HSR:15.686% D*
Kills:5,957
Deaths (as Heavy Assault):7,263
Deaths (to Heavy Assaults):22,723
KDR:0.82018
Kill Difference:1,306
Playtime:752.288 hours
Usage:14%
Score:8.805m
Score/min:195
Accuracy (listed only):13.388%
HSR (listed only):16.186%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:22,175
Deaths:20,915
KDR:1.060
Accuracy:38.156% C+
HSR:11.012% D--
Pulsar C
D
Kills:3,478
Deaths:3,679
KDR:0.945
Accuracy:21.265% D
HSR:16.648% D*
Sirius SX12
C++
Kills:3,146
Deaths:3,588
KDR:0.877
Accuracy:24.974% C++
HSR:18.786% C++
Serpent VE92
C*
Kills:2,721
Deaths:3,335
KDR:0.816
Accuracy:24.855% C*
HSR:12.716% D*
Solstice SF
B+
Kills:2,411
Deaths:2,989
KDR:0.807
Accuracy:25.942% B+
HSR:11.779% D-
Solstice VE3
C+
Kills:1,288
Deaths:1,311
KDR:0.982
Accuracy:22.345% C+
HSR:15.528% D
Eclipse VE3A
D
Kills:1,275
Deaths:1,878
KDR:0.679
Accuracy:19.814% F
HSR:15.608% D
Zenith VX-5
C--
Kills:1,266
Deaths:1,724
KDR:0.734
Accuracy:22.923% C--
HSR:18.168% C--
VE-S Canis
C+
Kills:901
Deaths:1,253
KDR:0.719
Accuracy:26.389% C+
HSR:9.101% D*
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
Eridani SX5
D--
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D--
HSR:11.653% D*
Phobos VX86
C--
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D--
HSR:13.016% C--
VX6-7
C+
Kills:229
Deaths:273
KDR:0.839
Accuracy:23.521% C+
HSR:13.974% D*
NSX Tengu
D--
Kills:209
Deaths:316
KDR:0.661
Accuracy:29.941% D--
HSR:14.354% D--
NS Baron G5
C-
Kills:179
Deaths:285
KDR:0.628
Accuracy:39.191% C-
HSR:12.291% C--
NSX Tanto
D-
Kills:163
Deaths:246
KDR:0.663
Accuracy:21.597% D-
HSR:12.270% F-
NS-11C
D-
Kills:138
Deaths:251
KDR:0.550
Accuracy:19.193% D-
HSR:13.044% D--
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Kills:41,248
Deaths (as Light Assault):44,374
Deaths (to Light Assaults):14,628
KDR:0.92955
Kill Difference:3,126
Playtime:2,760.877 hours
Usage:50%
Score:57.099m
Score/min:345
Accuracy (listed only):27.781%
HSR (listed only):13.338%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:22,175
Deaths:20,915
KDR:1.060
Accuracy:38.156% C+
HSR:11.012% D--
Sirius SX12
C++
Kills:3,146
Deaths:3,588
KDR:0.877
Accuracy:24.974% C++
HSR:18.786% C++
VE-S Canis
C+
Kills:901
Deaths:1,253
KDR:0.719
Accuracy:26.389% C+
HSR:9.101% D*
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
Eridani SX5
D--
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D--
HSR:11.653% D*
NS-11A
D--
Kills:350
Deaths:571
KDR:0.613
Accuracy:17.498% D**
HSR:13.714% D--
Phobos VX86
C--
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D--
HSR:13.016% C--
NSX Tengu
D--
Kills:209
Deaths:316
KDR:0.661
Accuracy:29.941% D--
HSR:14.354% D--
H-V45
D--
Kills:181
Deaths:204
KDR:0.887
Accuracy:18.975% D--
HSR:13.812% D--
NS Baron G5
C-
Kills:179
Deaths:285
KDR:0.628
Accuracy:39.191% C-
HSR:12.291% C--
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Kills:28,810
Deaths (as Combat Medic):29,463
Deaths (to Combat Medics):9,960
KDR:0.97784
Kill Difference:653
Playtime:96.669 hours
Usage:2%
Score:1.813m
Score/min:313
Accuracy (listed only):30.462%
HSR (listed only):12.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:3,146
Deaths:3,588
KDR:0.877
Accuracy:24.974% C++
HSR:18.786% C++
VE-S Canis
C+
Kills:901
Deaths:1,253
KDR:0.719
Accuracy:26.389% C+
HSR:9.101% D*
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
Nyx VX31
B++
Kills:495
Deaths:336
KDR:1.473
Accuracy:25.289% D**
HSR:36.364% B++
Eridani SX5
D--
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D--
HSR:11.653% D*
Parallax VX3
D**
Kills:411
Deaths:241
KDR:1.705
Accuracy:28.710% D**
HSR:56.448% F*
Ghost
D
Kills:322
Deaths:155
KDR:2.077
Accuracy:29.588% D**
HSR:61.491% D
NS-61 Emissary
C+
Kills:295
Deaths:653
KDR:0.452
Accuracy:24.893% C--
HSR:16.610% C+
NS-44 Commissioner
D
Kills:241
Deaths:633
KDR:0.381
Accuracy:29.791% D
HSR:13.693% D*
NSX Tengu
D--
Kills:209
Deaths:316
KDR:0.661
Accuracy:29.941% D--
HSR:14.354% D--
NS-AM7B Archer
D
Kills:176
Deaths:447
KDR:0.394
Accuracy:53.640% D
HSR:3.409% F
Manticore SX40
C+
Kills:163
Deaths:375
KDR:0.435
Accuracy:28.104% C+
HSR:13.497% D*
NS-357 Underboss
C--
Kills:128
Deaths:356
KDR:0.360
Accuracy:32.252% C--
HSR:10.938% D*
NS-44L Blackhand
D
Kills:119
Deaths:183
KDR:0.650
Accuracy:36.489% D
HSR:33.613% D
Kills:7,897
Deaths (as Infiltrator):10,412
Deaths (to Infiltrators):12,135
KDR:0.75845
Kill Difference:2,515
Playtime:295.091 hours
Usage:5%
Score:2.558m
Score/min:144
Accuracy (listed only):29.530%
HSR (listed only):22.524%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:98
Deaths:102
KDR:0.961
Accuracy:19.129% F
HSR:5.102% C
NS-10 Burster
C--
Kills:98
Deaths:99
KDR:0.990
Accuracy:19.073% D**
HSR:5.102% C--
Blueshift VM5
D*
Kills:93
Deaths:68
KDR:1.368
Accuracy:13.513% D*
HSR:10.753% F-
Blueshift VM5
D**
Kills:88
Deaths:82
KDR:1.073
Accuracy:12.762% D**
HSR:12.500% F
Quasar VM1
D
Kills:59
Deaths:43
KDR:1.372
Accuracy:10.294% D*
HSR:15.254% D
Comet VM2
C
Kills:58
Deaths:112
KDR:0.518
Accuracy:27.904% F
HSR:3.448% C
Kills:494
Deaths (as MAX Suit):253
Deaths (to MAX Suits):4,747
KDR:1.95257
Kill Difference:241
Playtime:65.448 hours
Usage:1%
Score:1.205m
Score/min:307
Accuracy (listed only):17.113%
HSR (listed only):8.693%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:73
V. Kills:47 152%
Deaths:45
KDR:1.622
Accuracy:40.014% C*
KPH:262,800 U
VKPH:169,200 U
Kills:73 (0 + 73)
Deaths:45
KDR:1.622
VKDR:1.044
Vehicle Kills:47
Kill Difference:28
Playtime:0.001 hours
Usage:0%
Score:0.145m
Score/min:4,350,600
Piloting Accuracy:N/A%
Gunner Accuracy:40.014%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:225
V. Kills:203 110%
Deaths:184
KDR:1.223
Accuracy:56.483% C+
KPH:14.800 D*
VKPH:13.300 D-
L100 Python HESH
D*
Kills:129
V. Kills:32 391%
Deaths:37
KDR:3.486
Accuracy:34.177% F
KPH:14.500 D**
VKPH:3.600 D*
Skyguard
D**
Kills:109
V. Kills:122 89%
Deaths:73
KDR:1.493
Accuracy:19.377% F
KPH:3.500 D**
VKPH:3.900 D**
C75 Viper
D--
Kills:70
V. Kills:25 269%
Deaths:54
KDR:1.296
Accuracy:33.215% D
KPH:10.400 D--
VKPH:3.700 D--
Kills:533 (533 + 0)
Deaths:348
KDR:1.532
VKDR:1.098
Vehicle Kills:382
Kill Difference:185
Playtime:62.345 hours
Usage:1%
Score:0.911m
Score/min:244
Driving Accuracy:33.215%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:7,025
V. Kills:4,198 167%
Deaths:1,619
KDR:4.339
Accuracy:54.141% A
KPH:23.600 C+
VKPH:14.100 C+
E540 Halberd
B+
Kills:1,392
V. Kills:714 195%
Deaths:269
KDR:5.175
Accuracy:52.366% B+
KPH:23.600 D
VKPH:12.100 D
Aphelion VEX-4
B+
Kills:841
V. Kills:474 177%
Deaths:205
KDR:4.102
Accuracy:37.481% B+
KPH:21.600 C
VKPH:12.200 D
Proton II PPA
C-
Kills:556
V. Kills:48 N/A
Deaths:90
KDR:6.178
Accuracy:26.473% B+
KPH:32.200 D-
VKPH:2.800 C-
G40-F Ranger
B+
Kills:439
V. Kills:243 180%
Deaths:180
KDR:2.439
Accuracy:34.047% B+
KPH:15.500 D*
VKPH:8.600 D**
M20 Basilisk
C+
Kills:224
V. Kills:101 220%
Deaths:70
KDR:3.200
Accuracy:37.674% B**
KPH:15.100 C
VKPH:6.800 C+
G30 Walker
A*
Kills:222
V. Kills:114 193%
Deaths:74
KDR:3
Accuracy:41.747% A*
KPH:18.300 C+
VKPH:9.400 C
Supernova PC
D*
Kills:107
V. Kills:58 181%
Deaths:49
KDR:2.184
Accuracy:28.594% F--
KPH:7.700 D**
VKPH:4.100 D*
Supernova FPC
C+
Kills:90
V. Kills:52 170%
Deaths:60
KDR:1.500
Accuracy:53.491% C+
KPH:11.300 D*
VKPH:6.500 F-
Supernova VPC
N/A
Kills:50
V. Kills:13 357%
Deaths:5
KDR:10
Accuracy:36.929% N/A
KPH:12.700 N/A
VKPH:3.300 N/A
Kills:10,946 (247 + 10,699)
Deaths:2,621
KDR:4.176
VKDR:2.295
Vehicle Kills:6,015
Kill Difference:8,325
Playtime:494.354 hours
Usage:9%
Score:9.922m
Score/min:335
Driving Accuracy:36.929%
Gunner Accuracy:41.747%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:239
V. Kills:149 159%
Deaths:111
KDR:2.153
Accuracy:46.796% C++
KPH:28.400 D
VKPH:17.700 D-
Saron HRB-H
D--
Kills:164
V. Kills:134 121%
Deaths:90
KDR:1.822
Accuracy:55.340% C+
KPH:18 D*
VKPH:14.700 D--
Proton II PPA-H
D-
Kills:74
V. Kills:7 N/A
Deaths:20
KDR:3.700
Accuracy:43.350% B++
KPH:36.800 D*
VKPH:3.500 D-
E540 Halberd-H
C+
Kills:70
V. Kills:38 179%
Deaths:34
KDR:2.059
Accuracy:56.980% C+
KPH:21.900 D--
VKPH:11.900 D*
M12 Kobalt-H
C-
Kills:56
V. Kills:2 N/A
Deaths:12
KDR:4.667
Accuracy:20.857% C-
KPH:64.500 D--
VKPH:2.300 D--
Kills:603 (0 + 603)
Deaths:267
KDR:2.258
VKDR:1.236
Vehicle Kills:330
Kill Difference:336
Playtime:23.573 hours
Usage:0%
Score:0.449m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:20.857%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:421
V. Kills:92 453%
Deaths:124
KDR:3.395
Accuracy:32.945% C
KPH:20.300 C--
VKPH:4.400 C-
M60-G Bulldog
C
Kills:384
V. Kills:86 441%
Deaths:74
KDR:5.189
Accuracy:33.441% C
KPH:27.100 C--
VKPH:6.100 C
M20 Basilisk
D-
Kills:267
V. Kills:120 221%
Deaths:221
KDR:1.208
Accuracy:35.241% C-
KPH:9.800 D-
VKPH:4.400 D-
M40 Fury
D
Kills:212
V. Kills:45 461%
Deaths:106
KDR:2
Accuracy:29.335% D
KPH:25.700 D
VKPH:5.500 D-
M12 Kobalt
D-
Kills:196
V. Kills:12 N/A
Deaths:50
KDR:3.920
Accuracy:10.452% D**
KPH:22 D*
VKPH:1.300 D-
M20 Basilisk
D-
Kills:152
V. Kills:65 230%
Deaths:113
KDR:1.345
Accuracy:31.437% D-
KPH:9.400 D--
VKPH:4 D--
M40 Fury
D-
Kills:143
V. Kills:34 409%
Deaths:40
KDR:3.575
Accuracy:29.280% D-
KPH:26.200 D--
VKPH:6.200 D-
G30 Walker
D*
Kills:70
V. Kills:42 163%
Deaths:66
KDR:1.061
Accuracy:24.461% D
KPH:6.500 D*
VKPH:3.900 D*
M12 Kobalt
D--
Kills:69
V. Kills:4 N/A
Deaths:13
KDR:5.308
Accuracy:9.231% F
KPH:21.500 D*
VKPH:1.200 D--
G30 Walker
N/A
Kills:50
V. Kills:32 152%
Deaths:47
KDR:1.064
Accuracy:26.280% N/A
KPH:7.300 N/A
VKPH:4.700 N/A
Kills:1,964 (0 + 1,964)
Deaths:854
KDR:2.300
VKDR:0.623
Vehicle Kills:532
Kill Difference:1,110
Playtime:121.724 hours
Usage:2%
Score:1.675m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:26.280%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:112
V. Kills:57 193%
Deaths:41
KDR:2.732
Accuracy:28.188% D*
KPH:18.200 C
VKPH:9.200 D
Kills:112 (0 + 112)
Deaths:41
KDR:2.732
VKDR:1.390
Vehicle Kills:57
Kill Difference:71
Playtime:6.168 hours
Usage:0%
Score:0.070m
Score/min:188
Piloting Accuracy:N/A%
Gunner Accuracy:28.188%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 52,99233,45214,4862.309B++1.0824.4%C+N/A68.9C40.3B*803485.2h1.1B*4.4B++
Pandora VX25 22,51422,17520,9151.06C+0.1738.156%C+11.012%D--21.9DN/A881013.8h3.8B+9.9B+
Saron HRB 11,2237,0251,6194.339C+3.1154.141%AN/A23.6C+14.1C+208297.9h26.2C--48.4B
Lasher X2 4,0673,9365,4220.726C0.5116.908%D*3.557%C16.8DN/A81234.4h31F--183.1F
Pulsar C 3,5433,4783,6790.945C+0.2921.265%D16.648%D*9.8DN/A74354.6h13.5C63.6C+
Sirius SX12 3,1963,1463,5880.877C+0.3624.974%C++18.786%C++17C--N/A98185.3h16C+64C++
Serpent VE92 2,7602,7213,3350.816C+0.4224.855%C*12.716%D*15.2DN/A73179.3h13.1C++52.6C**
Solstice SF 2,5272,4112,9890.807C+0.4325.942%B+11.779%D-13.9C-N/A59173.4h10.7C**41.2B+
Rocklet Rifle 3,3241,6212,8250.574C0.6664.421%AN/A38.1B*40A53142.6h32.2B+49.9B++
E540 Halberd 2,1061,3922695.175C3.9452.366%B+N/A23.6D12.1D18659.1h6.8D12.9C+
Proximity Mine 1,3731,3721558.852A++7.6237.197%DN/A114.3C+N/A42412h1.6B**4.2B+
Solstice VE3 1,3171,2881,3110.982B0.2522.345%C+15.528%D10.3C--N/A77124.6h13B+58.4C**
Eclipse VE3A 1,3121,2751,8780.679C0.5519.814%F15.608%D12.5D--N/A42101.8h18.2F-92F--
Zenith VX-5 1,2911,2661,7240.734C-0.5022.923%C--18.168%C--12.5D-N/A39101h14.3C+62.5C+
Force-Blade 1,1821,17441,4180.028C++1.2039.337%B*N/A0.5C+N/A22323.5h2B+5.1B+
The Slasher 1,0631,04017,9640.058C++1.1750.712%A2.212%D--1.6CN/A8662.7h2B4B+
VE-S Canis 9329011,2530.719C-0.5126.389%C+9.101%D*24.8C-N/A7936.3h13.6C+51.5C+
Flare VE6 8708482503.392A*2.1612.979%F14.151%D**9.4D*N/A8390h16.5F-127.1F-
Aphelion VEX-4 1,3158412054.102C+2.8737.481%B+N/A21.6C12.2D17239h70.2C187.4C++
NS-7 PDW 8318191,2010.682C0.5522.706%C15.385%C11.8DN/A6869.7h17.2C75.9C+
Tank Mine 1,3678042523.19B1.9632.159%C+N/A71.2D49.8C-135211.3h1.9C++5.9C**
Frag Grenade 7127001700N/A698.7750.919%B*N/A500C++8.6C*24321.4h3.8C++7.5B+
NS Annihilator 1,3246911,0070.686C**0.5578.28%DN/A8.5C7.8C18281h11.4C*14.6C++
Lumine Edge 63560522,5510.027C1.2134.82%B++3.802%F-0.6C--N/A21014.2h1.9D-5.6C*
Proton II PPA 604556906.178C--4.9526.473%B+1.619%C-32.3D-2.8C-13617.2h15.7D**59.3D
Nyx VX31 5074953361.473C0.2425.289%D**36.364%B++12.7D--N/A5739.1h11.5F**45.3T-
Hunter QCX 1,3714854,9090.099D-1.1369.374%A++4.742%D**8.2C--15.1A**25058.8h42.3T61D*
Eridani SX5 4824726750.699C0.5320.651%D--11.653%D*7.7D--N/A3861.5h12.9C+62.3C
G40-F Ranger 6824391802.439D-1.2134.047%B+N/A15.5D*8.6D**13328.3h112.5F330.3D
M60-G Bulldog 5134211243.395C2.1632.945%C1.425%D--20.2C--4.4C-33220.8h6.9B21B
Parallax VX3 4144112411.705C0.4728.71%D**56.448%F*9D*N/A5645.7h3.5F-12.3F-
Eidolon VE33 4174033491.155C++0.0822.228%D-32.01%B*10.4DN/A3938.8h14.2D*63.8D*
NS-15M1 4033865680.68D0.5512.209%F-19.948%C10.7D--N/A6936h24.4T*199.8T*
SVA-88 4003855740.671D0.5614.297%F-18.701%D-11.8D*N/A7432.5h19.8F*138.7F--
M60-G Bulldog 470384745.189C++3.9633.441%C2.083%D27C--6.1C41914.2h6.2B+18.5C**
Spear Anti-Vehicle Phalanx Turret 682372596.305C+5.0737.662%D1.075%D**20.4D--17C34718.2h14.1D*37.4D*
Ursa 3643514490.782C--0.4512.509%F25.071%C*11.2D--N/A7331.3h24.3T*194.4T*
NS-11A 3533505710.613C-0.6217.498%D**13.714%D--10D--N/A5135h20.6F-118F-
Ghost 3233221552.077C+0.8429.588%D**61.491%D16.5D-N/A12919.5h2.9D-10D*
Phobos VX86 3193153500.9C0.3345.494%D--13.016%C--15.1D--N/A7520.9h2.7C5.8C
NS-61 Emissary 3012956530.452C-0.7824.893%C--16.61%C+13.2DN/A4922.3h16.8C67.5C
Nemesis VSH9 5732884090.704C++0.5352.814%D**2.083%C5.8D5.8D-20149.3h12D**22.8F--
M20 Basilisk 3872672211.208D0.0235.241%C-5.243%C9.8D-4.4D-13927.3h96.5C++273.8C++
NS-44 Commissioner 2422416330.381C--0.8529.791%D13.693%D*19.3DN/A10412.5h4.5C15.1C-
Aphelion VEX-4H 3882391112.153C0.9246.796%C++N/A28.5D17.7D-2838.4h62.6C++133.8C++
VX6-7 2352292730.839C0.3923.521%C+13.974%D*16DN/A8814.3h10.8B+46.1B+
L100 Python AP 4282251841.223D0.0156.483%C+2.222%C14.8D*13.4D38615.2h9.9D*17.5D-
M20 Basilisk 325224703.2C++1.9737.674%B**2.679%D--15.1C6.8C+13614.8h87.1C+231.1B+
G30 Walker 336222743C-1.7741.747%A*2.252%C-18.3C+9.4C16012.1h200.9C+481.2B+
Hades VSH4 5262162630.821B+0.4167.192%C+N/A7.4C-10.6C+15829.3h16F--23.8F--
M40 Fury 2572121062D0.7729.335%D1.887%C++25.5D5.4D-3388.3h11.9B40.7C*
MANA Anti-Personnel Turret 2242091201.742N/A0.515.688%UN/A2090U150U10795500.1h37.1T*652.6T*
NSX Tengu 2132093160.661C--0.5729.941%D--14.354%D--12.7D-N/A3716.4h13.8C++46C+
M12 Kobalt 208196503.92D-2.6910.452%D**19.898%B+22D*1.3D-1338.9h22.1C211.1D--
MANA Anti-Vehicle Turret 6511812590.699D--0.5342.514%D**4.42%B**1810C4700B**574120.1h22.2C--52.1F-
H-V45 1821812040.887C0.3518.975%D--13.812%D--12DN/A11615.1h15C--79.1D
NS Baron G5 1831792850.628D0.6039.191%C-12.291%C--12.5D--N/A8714.3h6.2D--15.7C+
NS-AM7B Archer 2901764470.394C+0.8453.64%D3.409%F2.8C-1.8C2662.5h41.7D-77.7D-
Saron HRB-H 298164901.822D0.5955.34%C+1.829%C**18D*14.7D--3309.1h32.1D58C-
NSX Tanto 1691632460.663C-0.5721.597%D-12.27%F-11.8D-N/A3613.8h15.6C+72.4C+
Manticore SX40 1701633750.435C--0.8028.104%C+13.497%D*13.1DN/A8812.4h13.3F-47.2D*
M20 Basilisk 2171521131.345D-0.1131.437%D-7.895%B*9.4D--4D--14516.2h98.3C*312.6C+
NS-R3 Swarm 3111452890.502C+0.7358.434%D*N/A5.1D5.9C+7128.2h29.9C+51.2C
M40 Fury 177143403.575C--2.3429.28%D-N/A26.5D--6.3D3615.4h13.3C++45.4C+
NS-11C 1461382510.55C-0.6819.193%D-13.044%D--6.1D-N/A5922.8h19.7D-102.7D
NS Decimator 1941333070.433D0.8045.923%F-3.759%B**12D*5.5D*34511.1h7.6F16.5F*
L100 Python HESH 161129373.486D2.2534.177%FN/A14.5D**3.6D*2538.9h4.8D--14.1F-
NS-357 Underboss 1291283560.36D0.8732.252%C--10.938%D*14.4D-N/A1038.9h5.3D-16.4D
S1 230126751.68A++0.4538.406%F-N/A8.9D--7.3D46114.2h8C--20.9D**
NS-44L Blackhand 1211191830.65C-0.5836.489%D33.613%D11DN/A3510.8h5.8D15.9C-
M20 Wyvern 169112412.732C1.5028.188%D*N/A18.1C9.2D1886.2h54B*191.6B+
Skyguard 231109731.493D0.2619.377%F1.835%C+3.5D**3.9D**14231.5h194.8D**1005.1F*
Supernova PC 165107492.184C-0.9528.594%F--N/A7.6D**4.1D*32414h5.1C*17.9D*
Aspis Anti-Aircraft Phalanx Turret 203103422.452C1.2222.017%C--N/A7.7D7.5D24813.3h165.3C+750.6C+
NS-10 Burster 182981020.961C+0.2719.129%F5.102%C2.9D*2.5D-10733.3h189.2D-989.2F-
NS-10 Burster 18098990.99C++0.2419.073%D**5.102%C--2.9D*2.4D10834.1h193.9D*1016.9F-
Blueshift VM5 9793681.368C0.1413.513%D*10.753%F-17.9D-N/A1515.2h16.2C+119.5C--
Supernova FPC 14290601.5D0.2753.491%C+N/A11.3D*6.5F-85518h5B+9.4B+
Blueshift VM5 9088821.073C--0.1612.762%D**12.5%F12.9D*N/A1086.8h19.5D-152.4D*
Proton II PPA-H 8174203.7D2.4743.35%B++N/A37D*3.5D-2512h18F41.6D
C150 Dalton 12073451.622D0.3940.014%C*1.37%B+730U470U14502000.1h7.7F-19.2D*
C75 Viper 9570541.296D0.0633.215%DN/A10.4D--3.7D--3866.7h38.7T*116.6T*
G30 Walker 11270661.061D--0.1724.461%D4.286%C+6.5D*3.9D*13810.7h267.8D1094.9D
E540 Halberd-H 10870342.059C--0.8356.98%C+2.857%B++21.9D--11.9D*4503.2h6.4C+11.3C+
M12 Kobalt 7369135.308C-4.089.231%F18.841%C++21.6D*1.3D-1813.2h20.9C226.4D*
NS Baron G5AE 63631050.6D0.6351.111%B+4.762%F-15.4D--N/A854.1h5.8D*11.4C+
Quasar VM1 5959431.372C+0.1410.294%D*15.254%D13.7DN/A2434.3h15C++145.7C
Comet VM2 84581120.518C-0.7127.904%F3.448%C5D--2.2D--24611.6h26.7C95.6D-
M12 Kobalt-H 5856124.667D3.4320.857%C-14.286%C-62.2D--2.2D--1870.9h17.2C82.5C
Pulsar LSW 5351151U49.7711.426%F--15.686%D*6D*N/A1038.5h15.7D-137.6F-
G30 Walker 8250471.064D--0.1726.28%D10%M7.4D--4.7D--1366.8h270.4D1028.8D
Supernova VPC 6350510C+8.7736.929%D**N/A12.8D**3.3D*7803.9h4D10.9D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9102,992,239213.9h
Anti-Vehicle MANA Turret565115.3h
Spawn Beacon2363,60712.7h
Nanite Revive Grenade01750.1h
Medical Applicator621196,40322.9h
Spitfire Auto-Turret873,0264.6h
Ammunition Package676,1396.8h
Anti-Infantry MANA Turret248133.5h
Nano-Repair Grenade02,8830.8h
Hardlight Barrier152290.7h
Recon Detection Device12820,88933h
Smoke Grenade03130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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