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Paragon Paragon Khyron1[BJTC] Khyron1
VS BR 197

KDR: 1.25

Score: 104.2m

Last Seen: Apr 14th, 2019 12:07 AM
- OFFLINE - 18.9 hour(s)

Prestige 1, Battle Rank 100 (197 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pandora VX25 Saron HRB Lasher X2 Pulsar C Sirius SX12 Serpent VE92 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $152,622 MLG Score: 122
Fun Score: N/A
Cheeseburgers Flipped: 524TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.06%16.531%34826100920,5670.4669440.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.227%-0.007C+-0.643D-1.718F-HEAD ++ (~6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.036C+15.2-0.062C+56.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.94%1.81%63103244257715340.076576683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.629%-1.945F--0.508D2.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.3-5.781T*54.9-3.377T*207.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.016%1.225%30819101613,060593967162.19902194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.872%0.356C**-0.796D-0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.308C*32.90.169C++49.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.059%58.776%30821033735437750.167885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.317%-0.896D---0.546D-1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.143C3.3-0.031C+8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.352%11.014%3083103223,24329963617.75801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.814%-0.257C-0.702D--0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.256C*3.80.224C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
104.2m380.8%343 (20.6k)308 (18.5k)1.24715116,18893,1631.5976197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035198716.816%6.317%10603:3815

28% Engineer13% Heavy Assault50% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 2:35 PMMar 9th, 2015 5:14 AMApr 16th, 2019 4:46 AM (6d) (PST)Apr 13th, 2019 8:08 PM (9d) (PST)Apr 13th, 2019 8:07 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831554280.3430.2750.0221.7090.106122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9639,30525,65821171103618,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5641.6h/235.1d 32,649 7,340 30,802 578.5k 6,991 18,346 35,724 197.2m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:22,877
Deaths:21,469
KDR:1.066
Accuracy:38.283% C+
HSR:10.985% D--
Pulsar C
D
Kills:3,478
Deaths:3,679
KDR:0.945
Accuracy:21.265% D
HSR:16.648% D*
Serpent VE92
C*
Kills:2,728
Deaths:3,349
KDR:0.815
Accuracy:24.860% C*
HSR:12.793% D*
Solstice SF
B
Kills:2,427
Deaths:3,006
KDR:0.807
Accuracy:25.858% B
HSR:11.784% D-
Eclipse VE3A
D-
Kills:1,292
Deaths:1,933
KDR:0.668
Accuracy:19.949% D**
HSR:15.635% D-
Solstice VE3
C+
Kills:1,288
Deaths:1,311
KDR:0.982
Accuracy:22.345% C+
HSR:15.528% D
Zenith VX-5
C--
Kills:1,266
Deaths:1,724
KDR:0.734
Accuracy:22.923% C--
HSR:18.168% D
Eidolon VE33
B*
Kills:405
Deaths:349
KDR:1.160
Accuracy:22.250% D-
HSR:32.099% B*
Phobos VX86
D
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D*
HSR:13.016% D
VX6-7
C+
Kills:229
Deaths:273
KDR:0.839
Accuracy:23.521% C+
HSR:13.974% D*
NS Baron G5
C-
Kills:179
Deaths:285
KDR:0.628
Accuracy:39.191% C-
HSR:12.291% C--
NSX Tanto
D-
Kills:163
Deaths:246
KDR:0.663
Accuracy:21.597% D-
HSR:12.270% F-
NS-11C
D-
Kills:138
Deaths:251
KDR:0.550
Accuracy:19.193% D-
HSR:13.044% D--
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Deimos VA29
D
Kills:51
Deaths:54
KDR:0.944
Accuracy:53.529% D
HSR:11.765% D-
Kills:36,899
Deaths (as Engineer):38,384
Deaths (to Engineers):24,753
KDR:0.96131
Kill Difference:1,485
Playtime:1,607.218 hours
Usage:28%
Score:31.797m
Score/min:330
Accuracy (listed only):30.091%
HSR (listed only):14.317%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:3,953
Deaths:5,459
KDR:0.724
Accuracy:16.941% D*
HSR:3.542% C
Flare VE6
D**
Kills:848
Deaths:250
KDR:3.392
Accuracy:12.979% F
HSR:14.151% D**
NS-15M1
C
Kills:389
Deaths:575
KDR:0.677
Accuracy:12.215% F-
HSR:20.051% C
SVA-88
D-
Kills:385
Deaths:575
KDR:0.670
Accuracy:14.293% F-
HSR:18.701% D-
Ursa
C++
Kills:351
Deaths:449
KDR:0.782
Accuracy:12.509% F
HSR:25.071% C++
Pulsar LSW
D*
Kills:51
Deaths:
KDR:
Accuracy:11.426% F--
HSR:15.686% D*
Kills:5,977
Deaths (as Heavy Assault):7,308
Deaths (to Heavy Assaults):23,091
KDR:0.81787
Kill Difference:1,331
Playtime:757.917 hours
Usage:13%
Score:8.865m
Score/min:195
Accuracy (listed only):13.394%
HSR (listed only):16.200%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:22,877
Deaths:21,469
KDR:1.066
Accuracy:38.283% C+
HSR:10.985% D--
Pulsar C
D
Kills:3,478
Deaths:3,679
KDR:0.945
Accuracy:21.265% D
HSR:16.648% D*
Sirius SX12
C++
Kills:3,146
Deaths:3,588
KDR:0.877
Accuracy:24.974% C++
HSR:18.786% C++
Serpent VE92
C*
Kills:2,728
Deaths:3,349
KDR:0.815
Accuracy:24.860% C*
HSR:12.793% D*
Solstice SF
B
Kills:2,427
Deaths:3,006
KDR:0.807
Accuracy:25.858% B
HSR:11.784% D-
Eclipse VE3A
D-
Kills:1,292
Deaths:1,933
KDR:0.668
Accuracy:19.949% D**
HSR:15.635% D-
Solstice VE3
C+
Kills:1,288
Deaths:1,311
KDR:0.982
Accuracy:22.345% C+
HSR:15.528% D
Zenith VX-5
C--
Kills:1,266
Deaths:1,724
KDR:0.734
Accuracy:22.923% C--
HSR:18.168% D
VE-S Canis
C+
Kills:991
Deaths:1,414
KDR:0.701
Accuracy:26.888% C+
HSR:8.577% D**
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
Eridani SX5
D--
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D--
HSR:11.653% D*
Phobos VX86
D
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D*
HSR:13.016% D
VX6-7
C+
Kills:229
Deaths:273
KDR:0.839
Accuracy:23.521% C+
HSR:13.974% D*
NSX Tengu
D-
Kills:223
Deaths:337
KDR:0.662
Accuracy:30.643% D-
HSR:14.798% D--
NS Baron G5
C-
Kills:179
Deaths:285
KDR:0.628
Accuracy:39.191% C-
HSR:12.291% C--
NSX Tanto
D-
Kills:163
Deaths:246
KDR:0.663
Accuracy:21.597% D-
HSR:12.270% F-
NS-11C
D-
Kills:138
Deaths:251
KDR:0.550
Accuracy:19.193% D-
HSR:13.044% D--
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Deimos VA29
D
Kills:51
Deaths:54
KDR:0.944
Accuracy:53.529% D
HSR:11.765% D-
Kills:42,145
Deaths (as Light Assault):45,250
Deaths (to Light Assaults):14,877
KDR:0.93138
Kill Difference:3,105
Playtime:2,823.069 hours
Usage:50%
Score:57.963m
Score/min:342
Accuracy (listed only):29.210%
HSR (listed only):13.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:22,877
Deaths:21,469
KDR:1.066
Accuracy:38.283% C+
HSR:10.985% D--
Sirius SX12
C++
Kills:3,146
Deaths:3,588
KDR:0.877
Accuracy:24.974% C++
HSR:18.786% C++
VE-S Canis
C+
Kills:991
Deaths:1,414
KDR:0.701
Accuracy:26.888% C+
HSR:8.577% D**
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
Eridani SX5
D--
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D--
HSR:11.653% D*
NS-11A
D--
Kills:350
Deaths:573
KDR:0.611
Accuracy:17.519% D**
HSR:13.714% D--
Phobos VX86
D
Kills:315
Deaths:350
KDR:0.900
Accuracy:45.494% D*
HSR:13.016% D
NSX Tengu
D-
Kills:223
Deaths:337
KDR:0.662
Accuracy:30.643% D-
HSR:14.798% D--
H-V45
D--
Kills:181
Deaths:204
KDR:0.887
Accuracy:18.975% D--
HSR:13.812% D--
NS Baron G5
C-
Kills:179
Deaths:285
KDR:0.628
Accuracy:39.191% C-
HSR:12.291% C--
NS Baron G5AE
B+
Kills:63
Deaths:105
KDR:0.600
Accuracy:51.111% B+
HSR:4.762% F-
Deimos VA29
D
Kills:51
Deaths:54
KDR:0.944
Accuracy:53.529% D
HSR:11.765% D-
Kills:29,667
Deaths (as Combat Medic):30,255
Deaths (to Combat Medics):10,113
KDR:0.98057
Kill Difference:588
Playtime:96.926 hours
Usage:2%
Score:1.816m
Score/min:312
Accuracy (listed only):32.497%
HSR (listed only):12.462%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:3,146
Deaths:3,588
KDR:0.877
Accuracy:24.974% C++
HSR:18.786% C++
VE-S Canis
C+
Kills:991
Deaths:1,414
KDR:0.701
Accuracy:26.888% C+
HSR:8.577% D**
NS-7 PDW
C
Kills:819
Deaths:1,201
KDR:0.682
Accuracy:22.706% C
HSR:15.385% C
Nyx VX31
B+
Kills:523
Deaths:343
KDR:1.525
Accuracy:25.404% D**
HSR:35.947% B+
Eridani SX5
D--
Kills:472
Deaths:675
KDR:0.699
Accuracy:20.651% D--
HSR:11.653% D*
Parallax VX3
F
Kills:411
Deaths:241
KDR:1.705
Accuracy:28.710% F
HSR:56.448% F*
Ghost
D
Kills:324
Deaths:156
KDR:2.077
Accuracy:29.607% D**
HSR:61.728% D
NS-61 Emissary
C+
Kills:297
Deaths:660
KDR:0.450
Accuracy:24.926% C--
HSR:16.498% C+
NS-44 Commissioner
D-
Kills:241
Deaths:637
KDR:0.378
Accuracy:29.720% D-
HSR:13.693% D*
NSX Tengu
D-
Kills:223
Deaths:337
KDR:0.662
Accuracy:30.643% D-
HSR:14.798% D--
NS-AM7B Archer
D
Kills:176
Deaths:447
KDR:0.394
Accuracy:53.640% D
HSR:3.409% F
Manticore SX40
C
Kills:164
Deaths:377
KDR:0.435
Accuracy:28.145% C
HSR:13.415% D*
NS-357 Underboss
D
Kills:128
Deaths:357
KDR:0.359
Accuracy:32.252% D
HSR:10.938% D*
NS-44L Blackhand
D
Kills:119
Deaths:183
KDR:0.650
Accuracy:36.489% D
HSR:33.613% D
Kills:8,034
Deaths (as Infiltrator):10,616
Deaths (to Infiltrators):12,326
KDR:0.75678
Kill Difference:2,582
Playtime:298.334 hours
Usage:5%
Score:2.577m
Score/min:144
Accuracy (listed only):29.625%
HSR (listed only):22.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:98
Deaths:102
KDR:0.961
Accuracy:19.129% F
HSR:5.102% C
NS-10 Burster
C-
Kills:98
Deaths:99
KDR:0.990
Accuracy:19.073% D**
HSR:5.102% C-
Blueshift VM5
D*
Kills:93
Deaths:69
KDR:1.348
Accuracy:13.517% D*
HSR:10.753% F-
Blueshift VM5
D**
Kills:88
Deaths:82
KDR:1.073
Accuracy:12.762% D**
HSR:12.500% F
Quasar VM1
D
Kills:59
Deaths:43
KDR:1.372
Accuracy:10.294% D*
HSR:15.254% D
Comet VM2
C
Kills:58
Deaths:112
KDR:0.518
Accuracy:27.904% F
HSR:3.448% C
Kills:494
Deaths (as MAX Suit):253.500
Deaths (to MAX Suits):4,783
KDR:1.94872
Kill Difference:240.500
Playtime:65.590 hours
Usage:1%
Score:1.206m
Score/min:306
Accuracy (listed only):17.113%
HSR (listed only):8.693%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:82
V. Kills:53 152%
Deaths:45
KDR:1.822
Accuracy:40.876% C**
KPH:295,200 U
VKPH:190,800 U
Kills:82 (0 + 82)
Deaths:45
KDR:1.822
VKDR:1.178
Vehicle Kills:53
Kill Difference:37
Playtime:0.001 hours
Usage:0%
Score:0.157m
Score/min:4,715,070
Piloting Accuracy:N/A%
Gunner Accuracy:40.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:225
V. Kills:203 110%
Deaths:184
KDR:1.223
Accuracy:56.483% C+
KPH:14.800 D*
VKPH:13.300 D
L100 Python HESH
D*
Kills:129
V. Kills:32 391%
Deaths:37
KDR:3.486
Accuracy:34.177% F
KPH:14.500 F
VKPH:3.600 D*
Skyguard
D**
Kills:110
V. Kills:122 89%
Deaths:77
KDR:1.429
Accuracy:19.534% F
KPH:3.500 F
VKPH:3.900 D**
C75 Viper
D--
Kills:70
V. Kills:25 269%
Deaths:54
KDR:1.296
Accuracy:33.215% D
KPH:10.400 D--
VKPH:3.700 D--
Kills:534 (534 + 0)
Deaths:352
KDR:1.517
VKDR:1.085
Vehicle Kills:382
Kill Difference:182
Playtime:62.488 hours
Usage:1%
Score:0.925m
Score/min:247
Driving Accuracy:33.215%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:7,600
V. Kills:4,492 169%
Deaths:1,731
KDR:4.391
Accuracy:54.511% A
KPH:24 C+
VKPH:14.200 C+
E540 Halberd
B++
Kills:1,553
V. Kills:790 196%
Deaths:308
KDR:5.042
Accuracy:53.175% B++
KPH:23.800 D
VKPH:12.100 D
Aphelion VEX-4
B+
Kills:859
V. Kills:486 176%
Deaths:215
KDR:3.995
Accuracy:37.489% B+
KPH:21.600 C
VKPH:12.200 D
Proton II PPA
C-
Kills:597
V. Kills:52 N/A
Deaths:94
KDR:6.351
Accuracy:27.081% B+
KPH:33.100 D
VKPH:2.900 C-
G40-F Ranger
B
Kills:537
V. Kills:301 178%
Deaths:203
KDR:2.645
Accuracy:33.164% B
KPH:15.700 D*
VKPH:8.800 D*
G30 Walker
A*
Kills:243
V. Kills:123 196%
Deaths:78
KDR:3.115
Accuracy:41.159% A*
KPH:18.800 C+
VKPH:9.500 C
M20 Basilisk
C+
Kills:227
V. Kills:102 220%
Deaths:72
KDR:3.153
Accuracy:37.684% B**
KPH:15.100 C
VKPH:6.800 C+
Supernova FPC
C+
Kills:122
V. Kills:67 179%
Deaths:72
KDR:1.694
Accuracy:52.973% C+
KPH:13 D*
VKPH:7.100 F
Supernova PC
D*
Kills:107
V. Kills:58 181%
Deaths:49
KDR:2.184
Accuracy:28.594% F--
KPH:7.700 D**
VKPH:4.100 D*
Supernova VPC
N/A
Kills:50
V. Kills:13 357%
Deaths:6
KDR:8.333
Accuracy:36.929% N/A
KPH:12.700 N/A
VKPH:3.300 N/A
Kills:11,895 (279 + 11,616)
Deaths:2,828
KDR:4.206
VKDR:2.293
Vehicle Kills:6,484
Kill Difference:9,067
Playtime:529.488 hours
Usage:9%
Score:10.579m
Score/min:333
Driving Accuracy:36.929%
Gunner Accuracy:37.684%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:239
V. Kills:149 159%
Deaths:111
KDR:2.153
Accuracy:46.796% C++
KPH:28.400 D
VKPH:17.700 D-
Saron HRB-H
D-
Kills:166
V. Kills:135 122%
Deaths:90
KDR:1.844
Accuracy:55.351% C+
KPH:18.100 D*
VKPH:14.700 D-
Proton II PPA-H
D
Kills:74
V. Kills:7 N/A
Deaths:20
KDR:3.700
Accuracy:43.350% B++
KPH:36.800 D*
VKPH:3.500 D
E540 Halberd-H
C+
Kills:71
V. Kills:38 182%
Deaths:34
KDR:2.088
Accuracy:57.016% C+
KPH:22.100 D--
VKPH:11.800 D*
M12 Kobalt-H
D--
Kills:56
V. Kills:2 N/A
Deaths:12
KDR:4.667
Accuracy:20.857% C-
KPH:64.500 D--
VKPH:2.300 D--
Kills:606 (0 + 606)
Deaths:267
KDR:2.270
VKDR:1.240
Vehicle Kills:331
Kill Difference:339
Playtime:23.656 hours
Usage:0%
Score:0.460m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:20.857%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:421
V. Kills:92 453%
Deaths:125
KDR:3.368
Accuracy:32.956% C+
KPH:20.300 C--
VKPH:4.400 C-
M60-G Bulldog
C
Kills:388
V. Kills:86 446%
Deaths:75
KDR:5.173
Accuracy:33.488% C
KPH:27.300 C--
VKPH:6 C
M20 Basilisk
D-
Kills:267
V. Kills:120 221%
Deaths:224
KDR:1.192
Accuracy:35.367% C-
KPH:9.700 D-
VKPH:4.400 D-
M40 Fury
D
Kills:212
V. Kills:45 461%
Deaths:106
KDR:2
Accuracy:29.541% D
KPH:25.600 D
VKPH:5.400 D
M12 Kobalt
D-
Kills:203
V. Kills:12 N/A
Deaths:51
KDR:3.980
Accuracy:10.685% D**
KPH:21.900 D*
VKPH:1.300 D-
M20 Basilisk
D-
Kills:154
V. Kills:65 233%
Deaths:114
KDR:1.351
Accuracy:31.465% D-
KPH:9.500 D--
VKPH:4 D--
M40 Fury
D-
Kills:143
V. Kills:34 409%
Deaths:40
KDR:3.575
Accuracy:29.280% D-
KPH:26.200 D--
VKPH:6.200 D-
G30 Walker
D*
Kills:71
V. Kills:42 165%
Deaths:66
KDR:1.076
Accuracy:24.470% D
KPH:6.500 D*
VKPH:3.900 D*
M12 Kobalt
D
Kills:69
V. Kills:4 N/A
Deaths:13
KDR:5.308
Accuracy:9.231% F-
KPH:21.500 D*
VKPH:1.200 D
G30 Walker
N/A
Kills:50
V. Kills:32 152%
Deaths:47
KDR:1.064
Accuracy:26.280% N/A
KPH:7.300 N/A
VKPH:4.700 N/A
Kills:1,978 (0 + 1,978)
Deaths:861
KDR:2.297
VKDR:0.618
Vehicle Kills:532
Kill Difference:1,117
Playtime:122.475 hours
Usage:2%
Score:1.681m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:26.280%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:112
V. Kills:57 193%
Deaths:42
KDR:2.667
Accuracy:28.123% D*
KPH:18 C
VKPH:9.100 D
Kills:112 (0 + 112)
Deaths:42
KDR:2.667
VKDR:1.357
Vehicle Kills:57
Kill Difference:70
Playtime:6.238 hours
Usage:0%
Score:0.070m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:28.123%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 54,72534,63214,7672.345B++1.1024.475%CN/A69.1C40.1B++790501.3h1.1B*4.3B++
Pandora VX25 23,23422,87721,4691.066C+0.1838.283%C+10.985%D--21.8DN/A861049.6h3.8B+9.9B+
Saron HRB 12,0927,6001,7314.391C+3.1454.511%AN/A24C+14.2C+207317h26.3C--48.3B
Lasher X2 4,0853,9535,4590.724C0.5216.941%D*3.542%C16.7DN/A81236.2h31.1F--183.4F
Pulsar C 3,5433,4783,6790.945C+0.3021.265%D16.648%D*9.8DN/A74354.6h13.5C+63.6C+
Sirius SX12 3,1963,1463,5880.877C+0.3724.974%C++18.786%C++17C--N/A98185.3h16C+64C++
Serpent VE92 2,7672,7283,3490.815C+0.4324.86%C*12.793%D*15.2DN/A73179.6h13.1C++52.5C**
Solstice SF 2,5472,4273,0060.807C+0.4425.858%B11.784%D-13.9CN/A59174.8h10.7C**41.2B+
Rocklet Rifle 3,6001,7813,0900.576C0.6764.124%AN/A38.2B*39A51846.6h32.4B+50.5B++
E540 Halberd 2,3431,5533085.042C3.7953.175%B++N/A23.8D12.1D18365.2h6.9D12.9C+
Proximity Mine 1,3761,3751568.814A+7.5737.155%DN/A114.6C+N/A42312h1.6B**4.2B+
Eclipse VE3A 1,3321,2921,9330.668C0.5819.949%D**15.635%D-11.9D--N/A40108.8h18.7F-93.5F--
Solstice VE3 1,3171,2881,3110.982B0.2722.345%C+15.528%D10.3C--N/A77124.8h13B+58.4B+
Zenith VX-5 1,2911,2661,7240.734C-0.5122.923%C--18.168%D12.5D-N/A39101h14.3C+62.5C+
Force-Blade 1,1861,17841,5260.028C++1.2239.353%B++N/A0.5C+N/A22333h2B+5.1B+
The Slasher 1,0631,04017,9810.058C++1.1950.712%A2.212%D--1.6CN/A8663.6h2B+4B+
VE-S Canis 1,0299911,4140.701C-0.5526.888%C+8.577%D**25.5C-1B++8038.8h14C52.2C+
Aphelion VEX-4 1,3458592153.995C+2.7537.489%B+N/A21.6C12.2D17139.8h70.3C187.6C+
Flare VE6 8708482503.392A*2.1412.979%F14.151%D**9.4D*N/A8390h16.5F-127.1F-
NS-7 PDW 8318191,2010.682C0.5722.706%C15.385%C11.8DN/A6969.7h17.2C75.9C+
Tank Mine 1,3868172533.229B1.9832.335%C+N/A71.7D49.9C-134811.4h1.9C++5.9C**
NS Annihilator 1,3627141,0210.699C**0.5578.207%DN/A8.6C7.8C17983.3h11.3C**14.5C++
Frag Grenade 7207081708N/A706.7550.988%B++N/A472C+8C+24341.5h3.8C++7.5B+
Lumine Edge 65462323,9560.026C1.2234.092%B+3.692%F-0.6C--N/A21088.1h1.9D5.7C*
Proton II PPA 649597946.351C-5.1027.081%B+1.508%C--33.2D2.9C-13618h15.9D**58.6C-
G40-F Ranger 8385372032.645D-1.4033.164%BN/A15.7D*8.8D*13234.2h111D*334.7D
Nyx VX31 5395233431.525C0.2825.404%D**35.947%B+12.9D--N/A5640.6h11.2T*44.2T
Hunter QCX 1,3744874,9180.099D-1.1569.349%A+4.723%D**8.3D15A*24959h42.2T60.9D*
Eridani SX5 4824726750.699C0.5520.651%D--11.653%D*7.7D--N/A3961.5h12.9C+62.3C
M60-G Bulldog 5134211253.368C2.1232.956%C+1.425%D--20.2C--4.4C-33220.8h6.9B21B
Parallax VX3 4144112411.705C0.4628.71%F56.448%F*9D*N/A5645.7h3.5F-12.3F--
Eidolon VE33 4194053491.16C++0.0922.25%D-32.099%B*10.4DN/A4038.9h14.2D*63.8D*
NS-15M1 4063895750.677D0.5712.215%F-20.051%C10.7D--N/A6936.3h24.3T-199.1T-
M60-G Bulldog 474388755.173C+3.9333.488%C2.062%D27.3C--6.1C41914.2h6.1B+18.3C**
SVA-88 4003855750.67C--0.5814.293%F-18.701%D-11.8D*N/A7432.6h19.9F*138.9F--
Spear Anti-Vehicle Phalanx Turret 685374596.339C+5.0937.747%D1.07%D**20.5D--17.1C35018.2h14.1D*37.3D*
Ursa 3643514490.782C--0.4712.509%F25.071%C++11.2D--N/A7331.3h24.3T*194.4T*
NS-11A 3533505730.611D0.6417.519%D**13.714%D--9.9D--N/A5135.2h20.7F-118.3F-
Ghost 3253241562.077C+0.8329.607%D**61.728%D16.4D-N/A12719.8h3D--10D*
Phobos VX86 3193153500.9C0.3545.494%D*13.016%D15.1D--N/A7520.9h2.7C5.8C
NS-61 Emissary 3032976600.45C-0.8024.926%C--16.498%C+13.2DN/A4922.5h16.8C+67.5C
Nemesis VSH9 5732884090.704C+0.5452.814%D**2.083%C5.8D5.8D20249.3h12D**22.8F--
M20 Basilisk 3872672241.192D0.0635.367%C-5.243%C+9.7D-4.4D-14027.4h97.8C++276.5C++
G30 Walker 366243783.115C-1.8741.159%A*2.058%D18.7C+9.5C15813h192C++466.4B+
NS-44 Commissioner 2422416370.378C--0.8729.72%D-13.693%D*19DN/A10312.7h4.5C15.1C-
Aphelion VEX-4H 3882391112.153C0.9146.796%C++N/A28.5D17.7D-2888.4h62.6C++133.8C++
VX6-7 2352292730.839C0.4123.521%C+13.974%D*16DN/A8814.3h10.8B+46.1B+
M20 Basilisk 329227723.153B+1.9137.684%B**3.084%D-15C6.8C+13515.1h87.9C233.2B+
L100 Python AP 4282251841.223D0.0256.483%C+2.222%C14.8D*13.4D39315.2h9.9D*17.5D--
NSX Tengu 2272233370.662C--0.5930.643%D-14.798%D--12.6D--N/A3617.7h13.8C++45C+
Hades VSH4 5262162630.821B+0.4367.192%C+N/A7.4C-10.6C+15829.3h16F--23.8F--
M40 Fury 2572121062D0.7529.541%D1.887%C++25.5D5.4D3378.3h12.1B+40.9C*
MANA Anti-Personnel Turret 2242091201.742N/A0.495.688%UN/A2090U150U10835700.1h37.1T*652.6T*
M12 Kobalt 215203513.98D-2.7310.685%D**19.212%C**21.8D*1.3D-1309.3h22.8C-213.7D--
MANA Anti-Vehicle Turret 6511812590.699D-0.5542.514%D-4.42%B++1810C-4700B+575190.1h22.2T*52.1T*
H-V45 1821812040.887C0.3618.975%D--13.812%D--12D-N/A11715.1h15C-79.1D
NS Baron G5 1831792850.628D0.6239.191%C-12.291%C--12.4D--N/A8614.4h6.2D--15.7C+
NS-AM7B Archer 2901764470.394C+0.8553.64%D3.409%F2.8C1.8C2662.5h41.7D-77.7D-
Saron HRB-H 301166901.844D0.6055.351%C+1.807%C**18D*14.7D-3309.2h32.1D57.9C-
Manticore SX40 1711643770.435C--0.8128.145%C13.415%D*13.2D-N/A8812.4h13.2F-47D*
NSX Tanto 1691632460.663C-0.5821.597%D-12.27%F-11.8DN/A3613.8h15.6C+72.4C
M20 Basilisk 2191541141.351D-0.1031.465%D-7.792%B*9.5D--4D--14516.2h97.3C**309.4C+
NS-R3 Swarm 3111452890.502C+0.7558.434%D**N/A5.1D5.9C+7228.2h29.9C+51.2C
M40 Fury 177143403.575D2.3329.28%D-N/A26.5D--6.3D3615.4h13.3C++45.4C+
NS-11C 1461382510.55C-0.7019.193%D-13.044%D--6.1D--N/A5922.8h19.7D-102.7D
NS Decimator 1941333080.432D0.8245.926%F-3.759%A12D**5.5D*35211.1h7.6F16.5F*
L100 Python HESH 161129373.486D2.2434.177%FN/A14.5F3.6D*2578.9h4.8D--14.1F-
NS-357 Underboss 1291283570.359D0.8932.252%D10.938%D*14.4D-N/A1038.9h5.3D--16.4D
S1 230126751.68A++0.4338.406%F-N/A8.9D*7.3D46414.2h8C-20.9D**
Supernova FPC 189122721.694D0.4552.973%C+N/A13D*7.1F77869.4h4.8B+9.1B+
NS-44L Blackhand 1211191830.65C-0.6036.489%D33.613%D11DN/A3610.8h5.8D15.9C--
M20 Wyvern 169112422.667C1.4228.123%D*N/A18.1C9.2C--1876.2h54.4B*193.5B+
Skyguard 232110771.429D0.1819.534%F1.818%C+3.5F3.9D**14231.6h195.4D**1000.5F*
Supernova PC 165107492.184C-0.9428.594%F--N/A7.6D**4.1D*32814h5.1C**17.9D*
Aspis Anti-Aircraft Phalanx Turret 206105422.5C1.2522.002%C--N/A7.9C--7.6D24813.3h162.4C+738.3C+
NS-10 Burster 182981020.961C+0.2919.129%F5.102%C2.9D*2.5D-10733.3h189.2D-989.2F
NS-10 Burster 18098990.99C++0.2619.073%D**5.102%C-2.9D*2.4D10834.1h193.9D*1016.9F-
Blueshift VM5 9793691.348C0.1013.517%D*10.753%F-17.5D--N/A1475.3h16.3C+120.4C--
Blueshift VM5 9088821.073C--0.1712.762%D**12.5%F12.9D*N/A1106.8h19.5D152.4D*
C150 Dalton 13582451.822D0.5740.876%C**1.22%B+820U530U15716900.1h7.6F-18.6D*
Proton II PPA-H 8174203.7D2.4543.35%B++N/A37D*3.5D2562h18F-41.6D
E540 Halberd-H 10971342.088D0.8457.016%C+2.817%B++22.2D--11.9D*4813.2h6.4C+11.1C++
G30 Walker 11371661.076D--0.1724.47%D4.225%C++6.6D*3.9D*13710.8h268D1095.2D-
C75 Viper 9570541.296D0.0533.215%DN/A10.4D--3.7D--3916.7h38.7T*116.6T*
M12 Kobalt 7369135.308C--4.069.231%F-18.841%C*21.6D*1.3C--1833.2h20.9C226.4D*
NS Baron G5AE 63631050.6D0.6551.111%B+4.762%F-15.4D--N/A864.1h5.8D*11.4C+
Quasar VM1 5959431.372C+0.1210.294%D*15.254%D13.7DN/A2434.3h15C*145.7C
Comet VM2 84581120.518C-0.7327.904%F3.448%C5D*2.2D--24611.6h26.7C95.6D--
M12 Kobalt-H 5856124.667D-3.4220.857%C-14.286%C-62.2D--2.2D--1900.9h17.2C+82.5C+
Pulsar LSW 5351151U49.7511.426%F--15.686%D*6D*N/A1048.5h15.7D-137.6F-
Deimos VA29 5151540.944C0.3053.529%D11.765%D-15.9D--N/A1053.2h1.8B**3.3B+
G30 Walker 8250471.064D*0.1826.28%D10%M7.4D--4.7D--1376.8h270.4D1028.8D-
Supernova VPC 635068.333C7.0936.929%FN/A12.8F3.3D*8163.9h4D10.9D*

Consumables
  Name Deaths Consumed Time Equipped
VE-C Horizon04650.1h
Nano-Armor Kit1,9503,050,497219.8h
Anti-Vehicle MANA Turret565125.3h
Spawn Beacon2413,75013.1h
Nanite Revive Grenade01760.1h
Medical Applicator623197,04123h
Spitfire Auto-Turret873,1694.7h
Ammunition Package686,2136.9h
Anti-Infantry MANA Turret248133.5h
Nano-Repair Grenade03,1300.9h
Hardlight Barrier152340.7h
Recon Detection Device13021,10233.4h
Smoke Grenade03130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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