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Captain Builder Ki11Sw1tch[ZMBI] Ki11Sw1tch
TR BR 58

KDR: 3.98

Score: 23.1m

Last Seen: Apr 14th, 2020 4:51 PM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 58 - Terran Republic on Cobalt
Level Progress (to 59): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand RAMS .50M Claymore Tank Mine Orbital Strike Uplink Chainblade C-4 Auraxium Chainblade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,312,299 MLG Score: 1049
Fun Score: N/A
Cheeseburgers Flipped: 348TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.753%51.186%22404134515,5572.984840.991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.064%4.357S4.521S-5.803T*HEAD ++ (~29.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.859B*4.60.681B+5.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.458%6.522%181134892615850.149351107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.638D2.601M-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47-0.223C16.2-0.3C30.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.377%1.616%380413451,0524793742.19624281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.729%1.215B**-0.702D-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.5-0.326C-78.8-0.957D--80.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.947%80.029%3802134711,77271317916.5105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.268%0.148C++0.835B++-0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.265C*2.60.178C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.454%15.878%38021347296372190.793566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.676%-1.758F-0.206C++-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-0.717D-4.60.051C+17.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.1m337.9%180 (10.8k)161 (9.7k)3.9762343,16210,8554.2481858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349417815.565%41.152%64113:205

11% Engineer84% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2017 7:10 PMAug 7th, 2019 10:07 AMApr 14th, 2020 2:27 PM (227d) (PST)Apr 14th, 2020 2:48 PM (227d) (PST)Apr 14th, 2020 12:51 PM (227d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
381483330.3000.0750.1231.0950.0241049

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8442,90919,93518576619,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2397h/99.9d 2,952 17,762 22,417 157.5k 1,940 4,732 3,449 54.8m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B++
Kills:15,162
Deaths:3,602
KDR:4.209
Accuracy:47.447% B+
HSR:52.256% B++
RAMS .50M
C**
Kills:11,300
Deaths:901
KDR:12.542
Accuracy:36.299% D-
HSR:81.814% C**
99SV
C++
Kills:472
Deaths:106
KDR:4.453
Accuracy:32.714% C
HSR:37.288% C++
NS-AM7 Archer
C*
Kills:228
Deaths:342
KDR:0.667
Accuracy:60.587% C*
HSR:3.509% D**
NS-61 Emissary
C--
Kills:102
Deaths:308
KDR:0.331
Accuracy:21.197% D*
HSR:15.686% C--
TX1 Repeater
C*
Kills:65
Deaths:219
KDR:0.297
Accuracy:19.666% D*
HSR:24.615% C*
Kills:27,329
Deaths (as Infiltrator):5,478
Deaths (to Infiltrators):2,217
KDR:4.98886
Kill Difference:21,851
Playtime:2,009.142 hours
Usage:84%
Score:18.645m
Score/min:155
Accuracy (listed only):36.318%
HSR (listed only):35.861%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,113
KDR:0
Kill Difference:UNR
Playtime:17.625 hours
Usage:1%
Score:0.133m
Score/min:126
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:241
Deaths:414
KDR:0.582
Accuracy:18.184% F**
HSR:17.427% B+
FA1 Barrage
D*
Kills:55
Deaths:110
KDR:0.500
Accuracy:31.409% D*
HSR:9.091% D*
Kills:296
Deaths (as Engineer):524
Deaths (to Engineers):2,040
KDR:0.56489
Kill Difference:228
Playtime:257.771 hours
Usage:11%
Score:3.093m
Score/min:200
Accuracy (listed only):24.796%
HSR (listed only):13.259%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:241
Deaths:414
KDR:0.582
Accuracy:18.184% F**
HSR:17.427% B+
FA1 Barrage
D*
Kills:55
Deaths:110
KDR:0.500
Accuracy:31.409% D*
HSR:9.091% D*
Kills:296
Deaths (as Light Assault):524
Deaths (to Light Assaults):1,944
KDR:0.56489
Kill Difference:228
Playtime:62.924 hours
Usage:3%
Score:0.556m
Score/min:147
Accuracy (listed only):24.796%
HSR (listed only):13.259%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:206
Deaths:255
KDR:0.808
Accuracy:9.884% F-
HSR:24.757% C**
MRC3 Mercy
C
Kills:184
Deaths:252
KDR:0.730
Accuracy:10.182% F-
HSR:21.739% C
MR1 Fracture
D-
Kills:84
Deaths:70
KDR:1.200
Accuracy:32.709% D-
HSR:0% F
MR1 Fracture
D-
Kills:76
Deaths:70
KDR:1.086
Accuracy:32.622% D-
HSR:1.316% D*
Kills:550
Deaths (as MAX Suit):323.500
Deaths (to MAX Suits):304
KDR:1.70015
Kill Difference:226.500
Playtime:43.567 hours
Usage:2%
Score:0.544m
Score/min:208
Accuracy (listed only):21.349%
HSR (listed only):11.953%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D--
Kills:92
V. Kills:57 159%
Deaths:30
KDR:3.067
Accuracy:34.458% D--
KPH:11.300 D**
VKPH:7 D--
Kills:92 (92 + 0)
Deaths:30
KDR:3.067
VKDR:1.900
Vehicle Kills:57
Kill Difference:62
Playtime:8.127 hours
Usage:0%
Score:0.049m
Score/min:101
Driving Accuracy:34.458%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:359
V. Kills:214 167%
Deaths:15
KDR:23.933
Accuracy:54.626% B+
KPH:64.100 B+
VKPH:38.200 B+
Kills:359 (0 + 359)
Deaths:15
KDR:23.933
VKDR:14.267
Vehicle Kills:214
Kill Difference:344
Playtime:5.605 hours
Usage:0%
Score:0.172m
Score/min:513
Driving Accuracy:N/A%
Gunner Accuracy:54.626%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:378
V. Kills:50 N/A
Deaths:2
KDR:189
Accuracy:28.708% D*
KPH:39.800 C+
VKPH:5.300 C--
M60-G Bulldog
C+
Kills:238
V. Kills:33 N/A
Deaths:2
KDR:119
Accuracy:33.317% D--
KPH:56.200 C+
VKPH:7.800 C--
M20 Basilisk
C**
Kills:77
V. Kills:16 453%
Deaths:5
KDR:15.400
Accuracy:34.973% D-
KPH:28.900 C**
VKPH:6 D
Kills:693 (0 + 693)
Deaths:9
KDR:77
VKDR:11
Vehicle Kills:99
Kill Difference:684
Playtime:16.410 hours
Usage:1%
Score:0.162m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:34.973%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 15,22415,1623,6024.209A+0.2347.447%B+52.256%B++17.7D-N/A47854.8h3.7C*7.8B
RAMS .50M 11,47311,30090112.542A*8.5736.299%D-81.814%C**32.4CN/A80348.5h2.5D-6.9D
Claymore 3,0753,07029310.478C*6.5021.487%D**N/A69D**N/A16344.5h1.2C+5.7D*
Tank Mine 1,8411,3072704.841B++0.8625.265%D-N/A114.6C+46.8D57211.4h1.3B**5.3C++
Orbital Strike Uplink 1,8011,2662633N/A629.02642.336%UN/A904.3U382.1U45271.4h1.4T*0.2T*
Chainblade 6816195,6370.11A*3.8732.468%C++13.086%A1C*N/A2606.2h2.7C+8.3C**
C-4 8306093911.558C+2.4225.028%C-N/A62.8D22.8C--3839.7h1.1B+4.3C*
Auraxium Chainblade 6045694,8500.117A+3.8631.439%C+14.411%A0.5CN/A11259.8h3D**9.5C+
99SV 4784721064.453A+0.4832.714%C37.288%C++19.8DN/A6423.8h5.9D17.9C
M60-G Bulldog 4283782189U185.0228.708%D*1.587%D39.8C+5.3C--1349.5h9.7D**33.9D**
G20 Vulcan-H 5733591523.933A*19.9654.626%B+1.95%D64.1B+38.2B+5135.6h194.2F**355.4F--
Xiphos Anti-Personnel Phalanx Tower 3473331333A**329.0246.298%A+N/A333C*14B+9371h17C*36.7B
Spear Anti-Vehicle Phalanx Turret 5423322712.296C**8.3257.487%B*N/A45.5C28.8C++2957.3h12.2D*21.3C
M20 Basilisk 4773171317U313.0268.523%A++2.208%D*53.7C++27.1B+3985.9h200F--291.9D
AS16 NightHawk 2582414140.582D3.3918.184%F**17.427%B+8.2D*N/A2529.3h4.2C+22.9F--
M60-G Bulldog 2712382119S115.0233.317%D--N/A56.7C+7.9C--2224.2h8.5D**25.4F
NS-AM7 Archer 3572283420.667C*3.3160.587%C*3.509%D**5.3C--3C*3442.9h38.2F--63F-
MRC3 Mercy 2172062550.808D3.179.884%F-24.757%C**14.3D*N/A4114.4h27.3F*276T
MRC3 Mercy 1931842520.73D3.2510.182%F-21.739%C12.9D**N/A3814.3h31.8T*312.6T*
Rocklet Rifle 2171192470.482D3.4937.226%F-N/A8.2F-6.7F11614.6h56.1F-150.8T-
Spear Anti-Vehicle Phalanx Tower 1731091109A*105.0245.904%DN/A109B**64B*6991h3.2A7.1B**
NS-61 Emissary 1091023080.331D--3.6521.197%D*15.686%C--4.8D*N/A1721.2h40F--188.5T*
P2-120 HEAT 14992303.067D0.9134.458%D--6.522%A*11.4D**7D--1018.1h16.2T-47T*
MR1 Fracture 13784701.2B2.7832.709%D-N/A5.2D--3.3D*5316.2h94.8F-289.9D**
M20 Basilisk 9377515.4A*11.4234.973%D-2.597%D**28.5C**5.9D1772.7h97.2C278C-
MR1 Fracture 12576701.086C+2.8932.622%D-1.316%D*4.7D*3D*5716.2h100.4F--307.8F-
TX1 Repeater 66652190.297D3.6819.666%D*24.615%C*6.4D*N/A3110.2h30.8T*156.4T*
FA1 Barrage 57551100.5C--3.4831.409%D*9.091%D*13.1D--N/A534.2h6.5D**20.8D**
NS-R3 Swarm 9054451.2B++2.7864.829%C*N/A6.5D4.3D*808.3h33.3D-51.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit609427,06048.7h
Spawn Beacon479,09412.2h
Structure Shield Module16902.4h
Repair Module41,3064.3h
Skywall Shield Emitter34321.5h
Sunderer Garage0540.5h
Bunker22772.4h
Rampart Wall18387.1h
Turret AI Module08342.8h
Medical Applicator9325,2943h
Blast Wall14062.5h
Cortium Silo25772.5h
Xiphos Anti-Personnel Tower25342h
Welding Device214,4564.9h
Spear Anti-Vehicle Tower03711.7h
Hoplon Anti-Aircraft Phalanx Tower02831.3h
Spitfire Auto-Turret212,8832.2h
G30 Walker0560h
Recon Detection Device16124,06351.2h
Ammunition Package362,2162h
NS-10 Burster0530h
Anti-Infantry MANA Turret101170.2h
The Flail02491.7h
Routing Spire03240.9h
Solid Wall14164h
Pain Spire21,0704h
Nano-Repair Grenade02970.1h
Flail Targeting Dart261,5318.7h
WLT-Howler Mining Laser1893,933150.3h
A30 Walker0750.1h
Infantry Tower03212.7h
IPC Targeting Dart11891.5h
Orbital Strike Target Designator245325.6h
Router17761.2h
Hardlight Barrier365391.1h
Glaive IPC01701.1h
Alarm Module03620.8h
Vehicle Gate24654.1h
Pillbox03742.6h
Elysium Spawn Tube04672h

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