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Comm. Sgt. Major Ki11Sw1tch[ZMBI] Ki11Sw1tch
TR BR 34

KDR: 3.75

Score: 20.8m

Last Seen: Mar 19th, 2020 1:58 PM
- ONLINE NOW

Prestige 1, Battle Rank 34 - Terran Republic on Cobalt
Level Progress (to 35): 54%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand RAMS .50M Claymore Orbital Strike Uplink Tank Mine Chainblade C-4 Auraxium Chainblade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,261,008 MLG Score: 1008
Fun Score: N/A
Cheeseburgers Flipped: 321TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.181%51.044%22044127213,0752.628671.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.038%4.259S4.532S-5.801T*HEAD ++ (~29.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.854B*4.70.671B+6.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.458%6.522%191127592584850.157534107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.638D2.585A**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47-0.224C16.2-0.299C30.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.76%1.762%345412729084583421.98253265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.102%1.251A-0.666D0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.8-0.468D88-1.184D*88.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.805%79.777%3452127411,20565517117.0808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.217%0.127C++0.822B++-0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.256C*2.60.171C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.856%15.303%34521274281350190.80057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.58%-1.723F-0.104C+-0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.9-0.67D4.60.058C+17.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.8m324.5%175 (10.5k)156 (9.4k)3.7478638,48310,2684.0126634 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1276371015.556%41.522%64612:593

11% Engineer83% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2017 7:10 PMAug 7th, 2019 10:07 AMMar 19th, 2020 1:57 PM (16d) (PST)Mar 19th, 2020 10:56 AM (16d) (PST)Mar 19th, 2020 9:58 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
362493130.2900.0770.1201.0170.0231008

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7042,96118,74317576119,379

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2212.4h/92.2d 2,719 15,979 20,542 134.9k 1,780 4,394 3,101 48m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B++
Kills:12,704
Deaths:3,245
KDR:3.915
Accuracy:47.405% B+
HSR:52.228% B++
RAMS .50M
B+
Kills:10,733
Deaths:868
KDR:12.365
Accuracy:36.155% C--
HSR:81.645% B+
99SV
C++
Kills:472
Deaths:106
KDR:4.453
Accuracy:32.714% C++
HSR:37.288% C++
NS-AM7 Archer
C*
Kills:211
Deaths:324
KDR:0.651
Accuracy:60.222% C*
HSR:3.318% F
NS-61 Emissary
C+
Kills:95
Deaths:301
KDR:0.316
Accuracy:20.791% D*
HSR:16.842% C+
TX1 Repeater
B+
Kills:65
Deaths:217
KDR:0.300
Accuracy:19.713% D-
HSR:24.615% B+
Kills:24,280
Deaths (as Infiltrator):5,061
Deaths (to Infiltrators):2,060
KDR:4.79747
Kill Difference:19,219
Playtime:1,844.183 hours
Usage:83%
Score:16.635m
Score/min:150
Accuracy (listed only):36.167%
HSR (listed only):35.989%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,016
KDR:0
Kill Difference:UNR
Playtime:16.169 hours
Usage:1%
Score:0.123m
Score/min:127
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:226
Deaths:379
KDR:0.596
Accuracy:18.455% F--
HSR:16.814% B+
FA1 Barrage
D--
Kills:55
Deaths:110
KDR:0.500
Accuracy:31.409% D--
HSR:9.091% D*
Kills:281
Deaths (as Engineer):489
Deaths (to Engineers):1,946
KDR:0.57464
Kill Difference:208
Playtime:241.128 hours
Usage:11%
Score:2.847m
Score/min:197
Accuracy (listed only):24.932%
HSR (listed only):12.953%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:226
Deaths:379
KDR:0.596
Accuracy:18.455% F--
HSR:16.814% B+
FA1 Barrage
D--
Kills:55
Deaths:110
KDR:0.500
Accuracy:31.409% D--
HSR:9.091% D*
Kills:281
Deaths (as Light Assault):489
Deaths (to Light Assaults):1,841
KDR:0.57464
Kill Difference:208
Playtime:60.154 hours
Usage:3%
Score:0.523m
Score/min:145
Accuracy (listed only):24.932%
HSR (listed only):12.953%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:198
Deaths:248
KDR:0.798
Accuracy:9.921% D**
HSR:25.253% B*
MRC3 Mercy
C++
Kills:175
Deaths:245
KDR:0.714
Accuracy:10.203% D**
HSR:21.143% C++
MR1 Fracture
C-
Kills:69
Deaths:64
KDR:1.078
Accuracy:32.802% C-
HSR:0% F-
MR1 Fracture
C-
Kills:59
Deaths:64
KDR:0.922
Accuracy:33.063% C-
HSR:0% F-
Kills:501
Deaths (as MAX Suit):310.500
Deaths (to MAX Suits):299
KDR:1.61353
Kill Difference:190.500
Playtime:40.168 hours
Usage:2%
Score:0.504m
Score/min:209
Accuracy (listed only):21.497%
HSR (listed only):11.599%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:92
V. Kills:57 159%
Deaths:30
KDR:3.067
Accuracy:34.458% D-
KPH:11.300 D*
VKPH:7 D
Kills:92 (92 + 0)
Deaths:30
KDR:3.067
VKDR:1.900
Vehicle Kills:57
Kill Difference:62
Playtime:8.127 hours
Usage:0%
Score:0.048m
Score/min:99
Driving Accuracy:34.458%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:341
V. Kills:206 165%
Deaths:15
KDR:22.733
Accuracy:55.102% B*
KPH:63.600 B**
VKPH:38.400 B**
Kills:341 (0 + 341)
Deaths:15
KDR:22.733
VKDR:13.733
Vehicle Kills:206
Kill Difference:326
Playtime:5.359 hours
Usage:0%
Score:0.164m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:55.102%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:307
V. Kills:39 N/A
Deaths:2
KDR:153.500
Accuracy:27.506% D-
KPH:36.600 C*
VKPH:4.600 C-
M60-G Bulldog
B+
Kills:184
V. Kills:22 N/A
Deaths:2
KDR:92
Accuracy:31.934% D
KPH:53.800 B+
VKPH:6.400 C--
M20 Basilisk
B++
Kills:76
V. Kills:16 447%
Deaths:5
KDR:15.200
Accuracy:35.032% C-
KPH:28.700 B++
VKPH:6 C--
Kills:567 (0 + 567)
Deaths:9
KDR:63
VKDR:8.556
Vehicle Kills:77
Kill Difference:558
Playtime:14.463 hours
Usage:1%
Score:0.131m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:35.032%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 12,75012,7043,2453.915A*0.1747.405%B+52.228%B++17DN/A44746.5h3.7B+7.8B+
RAMS .50M 10,89810,73386812.365M8.6236.155%C--81.645%B+31.9C++N/A78336.1h2.5C-6.9C
Claymore 2,8082,80326410.617B+6.8721.471%D*N/A68.4D*N/A15841h1.2C++5.8D*
Orbital Strike Uplink 1,5701,0922546N/A542.25633.206%UN/A840U367.7U45021.3h1.5T*0.2T*
Tank Mine 1,4761,0532584.081B++0.3325.412%DN/A101.3C+40.7D-50110.4h1.4B*5.7C*
Chainblade 6806185,4680.113M+3.6332.53%C*13.107%B**1.1B+N/A2578.7h2.7C++8.3B
C-4 7835773871.491C+2.2624.523%C+N/A62C--22.2C-3669.3h1.1B++4.4B+
Auraxium Chainblade 5765444,4600.122A++3.6330.909%C+15.074%A+0.5CN/A11144.4h3D--9.7C+
99SV 4784721064.453A++0.7132.714%C++37.288%C++20CN/A6323.6h5.9C17.9C++
G20 Vulcan-H 5473411522.733M**18.9955.102%B*2.053%D63.1B**38.1B**5095.4h198.6F**360.3F
Spear Anti-Vehicle Phalanx Turret 5073102512.4B*8.6557.383%AN/A44.3C*28.1B++2857h12.6D*21.9C+
M60-G Bulldog 3463072153.5U149.7527.506%D-1.629%D36.5C*4.6C-1208.4h10.2D--37.1D--
Xiphos Anti-Personnel Phalanx Tower 3082951295M++291.2546.667%A++N/A295B+13B**8511h18.2C**39.1B
M20 Basilisk 4172741274U270.2569.258%A*2.19%D--49.8B26B+3855.5h218.5F315.5D
AS16 NightHawk 2432263790.596C-3.1518.455%F--16.814%B+8.5D--N/A2526.6h4.1B+22.2D**
NS-AM7 Archer 3292113240.651B3.1060.222%C*3.318%F5.3C-2.9C++3340.1h39.1F64.9D**
MRC3 Mercy 2091982480.798C--2.959.921%D**25.253%B*14.5D--N/A4113.7h27.6F-278.1F--
M60-G Bulldog 206184292U88.2531.934%D1.087%D--54.1B+6.5C-2063.4h8.6C--26.9D
MRC3 Mercy 1841752450.714D3.0310.203%D**21.143%C++12.9D*N/A3813.6h32.5T318.3F**
Rocklet Rifle 2021112440.455C--3.2937.012%F-N/A8F6.5F11413.9h57.5D**155.4F--
NS-61 Emissary 101953010.316D3.4320.791%D*16.842%C+4.7D*N/A1720.1h40.7T196T*
P2-120 HEAT 14992303.067C-0.6834.458%D-6.522%A*11.4D*7D998.1h16.2T*47T*
Spear Anti-Vehicle Phalanx Tower 14792192M88.2546.338%CN/A102.2A++61.1A++6060.9h3.6A+7.7A+
M20 Basilisk 9276515.2S11.4535.032%C-2.632%D*28.1B+5.9C--1772.7h98.4C+281C+
MR1 Fracture 11469641.078B+2.6732.802%C-N/A4.9D--3.2D-5314.2h98.4F-300.1F
TX1 Repeater 66652170.3D3.4519.713%D-24.615%B+6.4D*N/A2810.1h30.7T*155.7T-
MR1 Fracture 9959640.922C++2.8333.063%C-N/A4.2D*2.8D*5214.2h111.2F**336.4F-
FA1 Barrage 57551100.5C-3.2531.409%D--9.091%D*13.1D-N/A504.2h6.5D--20.8D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit561406,46445.6h
Spawn Beacon428,10910.8h
Repair Module31,2154h
Turret AI Module07782.6h
Skywall Shield Emitter33971.4h
Structure Shield Module16402.2h
Bunker22552.2h
Medical Applicator9324,7163h
Blast Wall13602.3h
Cortium Silo25312.4h
Rampart Wall18076.9h
Welding Device213,8944.7h
Xiphos Anti-Personnel Tower24941.9h
Hoplon Anti-Aircraft Phalanx Tower02621.2h
Spitfire Auto-Turret162,6322h
Spear Anti-Vehicle Tower03371.6h
G30 Walker0560h
Recon Detection Device15121,73646.7h
Ammunition Package352,1041.9h
NS-10 Burster0530h
Anti-Infantry MANA Turret101170.2h
The Flail02421.7h
Routing Spire03010.8h
Flail Targeting Dart261,4998.5h
Pain Spire21,0173.8h
Hardlight Barrier365391.1h
Nano-Repair Grenade02310.1h
Router17321.2h
Solid Wall13613.6h
Pillbox03422.3h
Elysium Spawn Tube04311.8h
Vehicle Gate14303.8h
Orbital Strike Target Designator225035.4h
IPC Targeting Dart11821.5h
WLT-Howler Mining Laser1827,107138.9h
A30 Walker0750.1h
Alarm Module03330.7h
Glaive IPC01601h
Infantry Tower02892.5h

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