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Lt. General Ki11Sw1tch[ZMBI] Ki11Sw1tch
TR BR 93

KDR: 3.24

Score: 13.1m

Last Seen: Aug 27th, 2019 9:19 AM
- OFFLINE - 9.9 hour(s)

Battle Rank 93 - Terran Republic on Cobalt
Level Progress (to 94): 26%
Level 100 Progress: 69% 552h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M NS-44L Blackhand Claymore Chainblade Tank Mine 99SV Orbital Strike Uplink Auraxium Chainblade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,686,348 MLG Score: 1348
Fun Score: N/A
Cheeseburgers Flipped: 198TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.865%51.457%2206412108,5432.202941.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.081%4.705S4.844S-5.914T*HEAD ++ (~30.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.861B*4.90.672B+6.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.098%6.098%221121382431690.189815117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.759D-2.278A*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.4-0.252C16-0.28C32.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.869%1.541%254412105193422251.51754230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.79%0.34C**-0.769D--0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.8-0.81D-100.9-1.162D*109.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.92%79.453%254212128,70252512516.5752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.304%0.134C++0.797B++-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.245C++2.70.158C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.131%15.493%25421212213278130.766187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.755%-1.706F-0.352C**0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.8-0.956D--4.8-0.114C+17.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m296.8%174 (10.4k)156 (9.4k)3.2430425,5007,8633.4635693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214249519.174%45.49%87210:453

13% Engineer81% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2017 7:10 PMAug 7th, 2019 10:07 AMAug 27th, 2019 6:46 AM (26d) (PST)Aug 27th, 2019 7:22 AM (26d) (PST)Aug 27th, 2019 5:19 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
272562160.3030.0930.1380.9580.0201348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,3063,38212,92418685819,336

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1404.3h/58.5d 1,734 11,600 13,581 80.8k 1,321 3,036 1,713 22.9m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:8,230
Deaths:685
KDR:12.015
Accuracy:36.403% C
HSR:81.871% B+
NS-44L Blackhand
B*
Kills:8,230
Deaths:1,988
KDR:4.140
Accuracy:47.825% B++
HSR:53.050% B*
99SV
C*
Kills:472
Deaths:106
KDR:4.453
Accuracy:32.714% C*
HSR:37.288% C*
NS-AM7 Archer
C++
Kills:183
Deaths:261
KDR:0.701
Accuracy:59.760% C++
HSR:3.279% D**
NS-61 Emissary
D
Kills:67
Deaths:206
KDR:0.325
Accuracy:20.203% D*
HSR:13.433% D
TX1 Repeater
B+
Kills:63
Deaths:212
KDR:0.297
Accuracy:19.617% D-
HSR:23.810% B+
Kills:17,245
Deaths (as Infiltrator):3,458
Deaths (to Infiltrators):1,586
KDR:4.98699
Kill Difference:13,787
Playtime:1,143.404 hours
Usage:81%
Score:10.028m
Score/min:146
Accuracy (listed only):36.087%
HSR (listed only):35.455%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,588
KDR:0
Kill Difference:UNR
Playtime:9.652 hours
Usage:1%
Score:0.070m
Score/min:121
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B*
Kills:158
Deaths:286
KDR:0.552
Accuracy:17.958% F--
HSR:17.722% B*
FA1 Barrage
D-
Kills:55
Deaths:110
KDR:0.500
Accuracy:31.409% D-
HSR:9.091% D*
Kills:213
Deaths (as Engineer):396
Deaths (to Engineers):1,436
KDR:0.53788
Kill Difference:183
Playtime:177.988 hours
Usage:13%
Score:2.221m
Score/min:208
Accuracy (listed only):24.684%
HSR (listed only):13.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B*
Kills:158
Deaths:286
KDR:0.552
Accuracy:17.958% F--
HSR:17.722% B*
FA1 Barrage
D-
Kills:55
Deaths:110
KDR:0.500
Accuracy:31.409% D-
HSR:9.091% D*
Kills:213
Deaths (as Light Assault):396
Deaths (to Light Assaults):1,450
KDR:0.53788
Kill Difference:183
Playtime:37.004 hours
Usage:3%
Score:0.365m
Score/min:164
Accuracy (listed only):24.684%
HSR (listed only):13.406%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:131
Deaths:165
KDR:0.794
Accuracy:9.694% D**
HSR:20.611% C+
MRC3 Mercy
B++
Kills:111
Deaths:162
KDR:0.685
Accuracy:10.169% D**
HSR:24.324% B++
Kills:242
Deaths (as MAX Suit):163.500
Deaths (to MAX Suits):235
KDR:1.48012
Kill Difference:78.500
Playtime:24.773 hours
Usage:2%
Score:0.331m
Score/min:222
Accuracy (listed only):9.931%
HSR (listed only):22.468%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D-
Kills:82
V. Kills:49 164%
Deaths:30
KDR:2.733
Accuracy:33.098% D--
KPH:10.800 D*
VKPH:6.500 D-
Kills:82 (82 + 0)
Deaths:30
KDR:2.733
VKDR:1.633
Vehicle Kills:49
Kill Difference:52
Playtime:7.574 hours
Usage:1%
Score:0.038m
Score/min:84
Driving Accuracy:33.098%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:225
V. Kills:134 167%
Deaths:15
KDR:15
Accuracy:52.963% B++
KPH:63.500 B*
VKPH:37.800 B**
Kills:225 (0 + 225)
Deaths:15
KDR:15
VKDR:8.933
Vehicle Kills:134
Kill Difference:210
Playtime:3.546 hours
Usage:0%
Score:0.110m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:52.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:126
V. Kills:18 N/A
Deaths:2
KDR:63
Accuracy:25.758% D-
KPH:33.100 C*
VKPH:4.700 C
M60-G Bulldog
B*
Kills:93
V. Kills:6 N/A
Deaths:2
KDR:46.500
Accuracy:32.720% C--
KPH:57.300 B*
VKPH:3.700 D-
M20 Basilisk
B*
Kills:75
V. Kills:15 469%
Deaths:5
KDR:15
Accuracy:35.211% C-
KPH:29.700 B*
VKPH:5.900 D
Kills:294 (0 + 294)
Deaths:9
KDR:32.667
VKDR:4.333
Vehicle Kills:39
Kill Difference:285
Playtime:7.960 hours
Usage:1%
Score:0.075m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:35.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 8,3498,23068512.015M8.7736.403%C81.871%B+32C*N/A78257.5h2.5C6.8C+
NS-44L Blackhand 8,2638,2301,9884.14A*0.9047.825%B++53.05%B*20.1CN/A51410.3h3.7B+7.7B+
Claymore 1,8961,89317610.756B++7.5121.032%D*N/A74.5D--N/A17325.4h1.2C++5.8D-
Chainblade 6806184,8220.128M*3.1233.307%B13.107%B**1.2B*N/A3518.9h2.7C++8.1B
Tank Mine 8085781932.995C*0.2526.293%C--N/A88.9C35.4D--4566.5h1.6B+6C*
99SV 4784721064.453A++1.2132.714%C*37.288%C*21.9C+N/A6521.6h5.9C+17.9C*
Orbital Strike Uplink 5513931393N/A389.76576.238%UN/A786U316U44310.5h1.5T*0.3T*
Auraxium Chainblade 4053782,6820.141M3.1028.748%C+17.196%A++0.6CN/A2618.7h3.1D*10.7C+
C-4 4803643351.087C2.1623.399%C-N/A54.3D17.3D-3326.7h1.2B+5.1B+
Spear Anti-Vehicle Phalanx Turret 3792301912.105B*8.8655.691%A1.304%D**41.8C*27.1B+2745.5h12.7D-22.8C+
G20 Vulcan-H 3592251515M+11.7652.963%B++1.778%D64.3B**38.3B**5183.5h191F*360.6D**
NS-AM7 Archer 2861832610.701B+2.5459.76%C++3.279%D**6C3.4B+3730.5h39D*65.2D*
AS16 NightHawk 1691582860.552C--2.6917.958%F--17.722%B*11.6D--N/A3413.6h4.2B23.4D**
MRC3 Mercy 1391311650.794C--2.459.694%D**20.611%C+15.4D--N/A428.5h25.1D**258.7F
M60-G Bulldog 144126263U59.7625.758%D-N/A33.2C*4.7C1253.8h10.8D--41.9D*
MRC3 Mercy 1161111620.685D2.5610.169%D**24.324%B++13.1D--N/A388.5h30.9F--304.1F--
M60-G Bulldog 9993246.5U43.2632.72%C--1.075%D*58.1B*3.8D-2171.6h8C+24.5C+
P2-120 HEAT 13182302.733C0.5133.098%D--6.098%A++10.8D*6.4D-847.6h16T-48.4T*
M20 Basilisk 9075515S11.7635.211%C-2.667%D*30B*6C--1672.5h97.2C+276C+
Rocklet Rifle 128712000.355D2.8936.877%F-N/A7F5.6F11110.1h70.5F--191.3T-
NS-61 Emissary 71672060.325D2.9220.203%D*13.433%D6.6D--N/A2410.2h38F**188.2T*
M20 Basilisk 9766166S62.7659.513%B*1.515%D*47.1C++22.1C++2961.4h178.8D--300.5C--
TX1 Repeater 64632120.297D2.9519.617%D-23.81%B+6.8D--N/A269.2h30.7T156.5F*
FA1 Barrage 57551100.5C2.7431.409%D-9.091%D*13.1D-N/A454.2h6.5D-20.8D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon315,2056.7h
Repair Module03631h
Turret AI Module01540.4h
Structure Shield Module02050.6h
Skywall Shield Emitter2920.3h
Bunker11181h
Cortium Silo01540.7h
Spitfire Auto-Turret111,7121.3h
Rampart Wall03292.4h
Xiphos Anti-Personnel Tower11230.4h
Medical Applicator7921,1902.5h
Welding Device01,5050.5h
Spear Anti-Vehicle Tower0860.3h
G30 Walker0560h
Ammunition Package271,7281.6h
NS-10 Burster0530h
Nano-Armor Kit372303,82133.7h
Anti-Infantry MANA Turret101170.2h
Router12410.6h
Nano-Repair Grenade01870.1h
Orbital Strike Target Designator92353.3h
Hardlight Barrier355341h
Flail Targeting Dart82371.6h
Pain Spire03091.2h
Routing Spire01080.3h
The Flail0530.4h
Pillbox0530.4h
Recon Detection Device10214,61829.3h
Alarm Module0530.1h
WLT-Howler Mining Laser0137,20922.8h
Elysium Spawn Tube0770.4h
A30 Walker0750.1h

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