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General Ki11Sw1tch[ZMBI] Ki11Sw1tch
TR BR 99

KDR: 3.47

Score: 16.3m

Last Seen: Oct 17th, 2019 7:26 PM
- OFFLINE - 23.5 hour(s)

Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 80%
Level 100 Progress: 86% 247h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand RAMS .50M Claymore Orbital Strike Uplink Tank Mine Chainblade 99SV C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,299,789 MLG Score: 1039
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.708%50.831%2171412229,4472.260051.207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.138%4.176S4.522S-5.887T*HEAD ++ (~29.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.848B*4.80.662B+6.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.048%6.977%221122586476770.180672110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.678D2.863M+-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.8-0.268C16.6-0.329C-32.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.365%1.531%320412226533672801.77929232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.772%1.399A-0.722D-0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.4-0.748D-108.1-1.684F-102.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.89%79.303%320212249,33055814016.7204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.279%0.139C++0.792B++-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.252C*2.70.164C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.348%15.116%32021224258296190.868687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.476%-1.682F-0.077C+-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.6-0.638D4.60.053C+17


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.3m319.2%175 (10.5k)157 (9.4k)3.4668829,6218,5443.7165399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1226287816.314%42.267%69012:033

11% Engineer83% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2017 7:10 PMAug 7th, 2019 10:07 AMOct 18th, 2019 7:44 PM (34d) (PST)Oct 17th, 2019 4:12 PM (36d) (PST)Oct 17th, 2019 3:26 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
269512180.2860.0830.1210.9870.0231039

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1553,06213,09317575919,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1726h/71.9d 2,133 12,520 16,065 102.2k 1,456 3,421 2,398 27.9m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B*
Kills:9,118
Deaths:2,357
KDR:3.868
Accuracy:47.842% B++
HSR:52.292% B*
RAMS .50M
B+
Kills:8,858
Deaths:729
KDR:12.151
Accuracy:36.330% C
HSR:81.542% B+
99SV
C*
Kills:472
Deaths:106
KDR:4.453
Accuracy:32.714% C*
HSR:37.288% C*
NS-AM7 Archer
C++
Kills:191
Deaths:280
KDR:0.682
Accuracy:59.684% C++
HSR:3.665% D**
NS-61 Emissary
C
Kills:74
Deaths:232
KDR:0.319
Accuracy:19.737% D*
HSR:14.865% C
TX1 Repeater
B+
Kills:64
Deaths:212
KDR:0.302
Accuracy:19.576% D-
HSR:25% B+
Kills:18,777
Deaths (as Infiltrator):3,916
Deaths (to Infiltrators):1,717
KDR:4.79494
Kill Difference:14,861
Playtime:1,433.414 hours
Usage:83%
Score:12.907m
Score/min:150
Accuracy (listed only):35.981%
HSR (listed only):35.775%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,705
KDR:0
Kill Difference:UNR
Playtime:11.297 hours
Usage:1%
Score:0.079m
Score/min:117
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:203
Deaths:330
KDR:0.615
Accuracy:18.747% F--
HSR:16.749% B+
FA1 Barrage
D-
Kills:55
Deaths:110
KDR:0.500
Accuracy:31.409% D-
HSR:9.091% D*
Kills:258
Deaths (as Engineer):440
Deaths (to Engineers):1,590
KDR:0.58636
Kill Difference:182
Playtime:190.569 hours
Usage:11%
Score:2.349m
Score/min:205
Accuracy (listed only):25.078%
HSR (listed only):12.920%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:203
Deaths:330
KDR:0.615
Accuracy:18.747% F--
HSR:16.749% B+
FA1 Barrage
D-
Kills:55
Deaths:110
KDR:0.500
Accuracy:31.409% D-
HSR:9.091% D*
Kills:258
Deaths (as Light Assault):440
Deaths (to Light Assaults):1,563
KDR:0.58636
Kill Difference:182
Playtime:52.280 hours
Usage:3%
Score:0.454m
Score/min:145
Accuracy (listed only):25.078%
HSR (listed only):12.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:160
Deaths:186
KDR:0.860
Accuracy:10.150% D**
HSR:21.250% C+
MRC3 Mercy
C*
Kills:136
Deaths:183
KDR:0.743
Accuracy:10.491% D*
HSR:22.059% C*
MR1 Fracture
C+
Kills:51
Deaths:45
KDR:1.133
Accuracy:36.301% C+
HSR:0% F-
Kills:347
Deaths (as MAX Suit):207
Deaths (to MAX Suits):250
KDR:1.67633
Kill Difference:140
Playtime:29.848 hours
Usage:2%
Score:0.392m
Score/min:219
Accuracy (listed only):18.981%
HSR (listed only):14.436%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D-
Kills:86
V. Kills:52 162%
Deaths:30
KDR:2.867
Accuracy:34.048% D-
KPH:10.800 D*
VKPH:6.600 D-
Kills:86 (86 + 0)
Deaths:30
KDR:2.867
VKDR:1.733
Vehicle Kills:52
Kill Difference:56
Playtime:7.936 hours
Usage:0%
Score:0.043m
Score/min:91
Driving Accuracy:34.048%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:294
V. Kills:180 162%
Deaths:15
KDR:19.600
Accuracy:56.695% B**
KPH:62.800 B**
VKPH:38.500 B**
Kills:294 (0 + 294)
Deaths:15
KDR:19.600
VKDR:12
Vehicle Kills:180
Kill Difference:279
Playtime:4.681 hours
Usage:0%
Score:0.142m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:56.695%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:156
V. Kills:21 N/A
Deaths:2
KDR:78
Accuracy:25.664% D-
KPH:33.300 C*
VKPH:4.500 C-
M60-G Bulldog
A
Kills:128
V. Kills:9 N/A
Deaths:2
KDR:64
Accuracy:31.453% D
KPH:63.100 A
VKPH:4.400 D
M20 Basilisk
B++
Kills:75
V. Kills:15 469%
Deaths:5
KDR:15
Accuracy:35.149% C-
KPH:28.800 B++
VKPH:5.800 C--
Kills:359 (0 + 359)
Deaths:9
KDR:39.889
VKDR:5
Vehicle Kills:45
Kill Difference:350
Playtime:9.316 hours
Usage:1%
Score:0.086m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:35.149%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 9,1559,1182,3573.868A**0.4047.842%B++52.292%B*17.5CN/A45522.1h3.7B+7.7B++
RAMS .50M 8,9928,85872912.151A**8.6836.33%C81.542%B+31.6C++N/A78280.6h2.5C6.9C+
Claymore 2,1802,17620010.88B++7.4121.254%D--N/A67.6D*N/A15732.2h1.2C++5.8D
Orbital Strike Uplink 1,2358692434.5N/A431.03610.648%UN/A869U366U45321h1.5T*0.2T*
Tank Mine 9236572083.159C**0.3125.631%DN/A88.8C35.9D-4557.4h1.6B+6.3C+
Chainblade 6806184,9950.124M*3.3433.207%B13.107%B**1.1B++N/A3541.9h2.7C++8.1B
99SV 4784721064.453A++0.9932.714%C*37.288%C*21.4C+N/A6422.1h5.9C+17.9C*
C-4 6184593581.282C+2.1824.011%CN/A55.3D19.2D3378.3h1.2B+4.8B+
Auraxium Chainblade 4384083,2100.127A++3.3427.849%C+16.667%A+0.5C-N/A1812.9h3.1D*11.1C+
G20 Vulcan-H 4742941519.6M*16.1356.695%B**2.041%C--62.6B**38.3B**5074.7h205.9F*363.2D**
Spear Anti-Vehicle Phalanx Turret 4112502012.5B**9.0357.029%A1.2%D**42.4C**27.3B+2795.9h13.2D23.2C+
Xiphos Anti-Personnel Phalanx Tower 2282161216M+212.5347.505%A++N/A270C++15B**7800.8h21.9C++46.2B
AS16 NightHawk 2202033300.615C-2.8518.747%F--16.749%B+10D--N/A2820.2h4.1B+21.8D**
M20 Basilisk 3032001200U196.5367.733%A++3%D48.8B25.1B+3584.1h211.6D**312.4C--
NS-AM7 Archer 2981912800.682B+2.7859.684%C++3.665%D**5.9C3.3B+3632.5h38.6D*64.6D*
MRC3 Mercy 1691601860.86C--2.6110.15%D**21.25%C+15.4D-N/A4410.4h27.2F267.5F
M60-G Bulldog 177156278U74.5325.664%D-N/A33.2C++4.5C-1194.7h10.8D--42.2D*
MRC3 Mercy 1421361830.743D2.7210.491%D*22.059%C*13.2D--N/A3710.3h33F*314.3F--
M60-G Bulldog 137128264U60.5331.453%DN/A64A4.5D2232h7.1C*22.6C+
Rocklet Rifle 173952210.43C--3.0436.635%F-N/A7.7F6.3F11112.4h61.4F167.5F*
P2-120 HEAT 13886302.867C-0.6034.048%D-6.977%A**10.9D*6.6D-917.9h16.6T*48.8T*
M20 Basilisk 9075515S11.5335.149%C-2.667%D*28.8B++5.8C--1652.6h98.9C+281.5C+
NS-61 Emissary 79742320.319D3.1519.737%D*14.865%C5.5D--N/A1913.5h39.1F-198.4T-
Spear Anti-Vehicle Phalanx Tower 10567167A*63.5348.781%C+N/A95.7A+54.3B**6150.7h3.9A+8B**
TX1 Repeater 65642120.302D3.1619.576%D-25%B+6.5D--N/A269.8h30.6T156.2F*
FA1 Barrage 57551100.5C2.9731.409%D-9.091%D*13.1D-N/A474.2h6.5D-20.8D-
MR1 Fracture 8451451.133B++2.3336.301%C+N/A5D-3.3D5710.1h101.5F-279.7D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon365,6287.7h
Turret AI Module05971.9h
Skywall Shield Emitter22941h
Structure Shield Module15111.8h
Repair Module19553h
Medical Applicator8321,6632.6h
Blast Wall02161.4h
Cortium Silo24142h
Bunker12071.8h
Spitfire Auto-Turret121,9241.5h
Hoplon Anti-Aircraft Phalanx Tower01970.9h
Rampart Wall16935.9h
Xiphos Anti-Personnel Tower13731.5h
Welding Device110,2603.7h
Spear Anti-Vehicle Tower02571.2h
G30 Walker0560h
Ammunition Package281,7851.7h
NS-10 Burster0530h
Nano-Armor Kit399330,15636.3h
Anti-Infantry MANA Turret101170.2h
Nano-Repair Grenade01900.1h
Router16081.1h
Orbital Strike Target Designator184254.9h
IPC Targeting Dart01361.3h
Hardlight Barrier365361h
Routing Spire02410.6h
Pain Spire18083h
The Flail01941.4h
Flail Targeting Dart241,1966.9h
Solid Wall02142.2h
Vehicle Gate12962.8h
Recon Detection Device11416,48835.2h
Glaive IPC01220.8h
Alarm Module02430.5h
Pillbox02481.8h
Elysium Spawn Tube03301.4h
Infantry Tower02001.9h
WLT-Howler Mining Laser1576,77097.9h
A30 Walker0750.1h

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