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Commissar Ki11Sw1tch[TRXF] Ki11Sw1tch
TR BR 81

KDR: 3.16

Score: 8.6m

Last Seen: Jun 25th, 2019 10:22 PM
- OFFLINE - 6.1 hour(s)

Battle Rank 81 - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 1161
Level Progress (to 82): 65%
Level 100 Progress: 46% 1121h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M NS-44L Blackhand Claymore Chainblade 99SV Tank Mine Auraxium Chainblade C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,861,488 MLG Score: 1488
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
45.301%52.738%2389312106,7582.147441.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.191%4.666S4.894S-6.078T*HEAD ++ (~30.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.864B*4.70.679B+5.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.165%6.098%301121282317690.257862117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.757D-2.267A*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.3-0.252C16-0.28C32.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.425%1.399%156312102862601511.1188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.026%-0.097C+-0.579D-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.7-0.283C87.2-0.351C-128.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.871%79.039%156212117,3474419816.6222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.318%0.153C++0.758B++-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.245C++2.70.155C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.356%16.031%1562121113122260.587444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.396%-1.574F0.308C*-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.6-0.816D-5.5-0.111C+20.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 1161
8.6m260.6%152 (9.1k)136 (8.2k)3.1594719,6936,2333.3526481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1213195719.729%48.784%96210:123

12% Engineer83% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2017 7:10 PMMar 23rd, 2019 3:35 PMJun 26th, 2019 12:04 AM (22h) (PST)Jun 25th, 2019 8:29 PM (1d) (PST)Jun 25th, 2019 6:22 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
256571990.3090.0980.1510.8480.0171488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,3413,41011,93119695118,134

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1062.7h/44.3d 1,204 9,607 8,787 54.1k 1,075 2,340 1,064 16.3m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:6,875
Deaths:577
KDR:11.915
Accuracy:36.442% C
HSR:81.905% B+
NS-44L Blackhand
B*
Kills:6,549
Deaths:1,473
KDR:4.446
Accuracy:47.722% B++
HSR:54.146% B*
99SV
C*
Kills:472
Deaths:106
KDR:4.453
Accuracy:32.714% C*
HSR:37.288% C*
NS-AM7 Archer
C++
Kills:146
Deaths:197
KDR:0.741
Accuracy:59.240% C++
HSR:2.055% F
TX1 Repeater
B+
Kills:63
Deaths:212
KDR:0.297
Accuracy:19.617% D-
HSR:23.810% B+
Kills:14,105
Deaths (as Infiltrator):2,565
Deaths (to Infiltrators):1,308
KDR:5.49903
Kill Difference:11,540
Playtime:881.289 hours
Usage:83%
Score:6.840m
Score/min:129
Accuracy (listed only):39.147%
HSR (listed only):39.841%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,256
KDR:0
Kill Difference:UNR
Playtime:6.517 hours
Usage:1%
Score:0.036m
Score/min:91
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A++
Kills:76
Deaths:166
KDR:0.458
Accuracy:16.145% F--
HSR:21.053% A++
FA1 Barrage
D--
Kills:55
Deaths:110
KDR:0.500
Accuracy:31.409% D--
HSR:9.091% D*
Kills:131
Deaths (as Engineer):276
Deaths (to Engineers):1,070
KDR:0.47464
Kill Difference:145
Playtime:127.057 hours
Usage:12%
Score:1.293m
Score/min:170
Accuracy (listed only):23.777%
HSR (listed only):15.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
A++
Kills:76
Deaths:166
KDR:0.458
Accuracy:16.145% F--
HSR:21.053% A++
FA1 Barrage
D--
Kills:55
Deaths:110
KDR:0.500
Accuracy:31.409% D--
HSR:9.091% D*
Kills:131
Deaths (as Light Assault):276
Deaths (to Light Assaults):1,188
KDR:0.47464
Kill Difference:145
Playtime:26.557 hours
Usage:2%
Score:0.233m
Score/min:146
Accuracy (listed only):23.777%
HSR (listed only):15.072%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:79
Deaths:125
KDR:0.632
Accuracy:8.797% F
HSR:22.785% B+
MRC3 Mercy
B+
Kills:77
Deaths:122
KDR:0.631
Accuracy:9.291% F
HSR:23.377% B+
Kills:156
Deaths (as MAX Suit):123.500
Deaths (to MAX Suits):197
KDR:1.26316
Kill Difference:32.500
Playtime:15.605 hours
Usage:1%
Score:0.196m
Score/min:210
Accuracy (listed only):9.044%
HSR (listed only):23.081%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D-
Kills:82
V. Kills:49 164%
Deaths:30
KDR:2.733
Accuracy:33.165% D--
KPH:10.900 D*
VKPH:6.500 D-
Kills:82 (82 + 0)
Deaths:30
KDR:2.733
VKDR:1.633
Vehicle Kills:49
Kill Difference:52
Playtime:7.542 hours
Usage:1%
Score:0.033m
Score/min:74
Driving Accuracy:33.165%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:128
V. Kills:74 171%
Deaths:13
KDR:9.846
Accuracy:43.924% C-
KPH:70.400 A
VKPH:40.700 A
Kills:128 (0 + 128)
Deaths:13
KDR:9.846
VKDR:5.692
Vehicle Kills:74
Kill Difference:115
Playtime:1.820 hours
Usage:0%
Score:0.054m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:43.924%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:86
V. Kills:11 N/A
Deaths:2
KDR:43
Accuracy:23.999% D*
KPH:34.700 C**
VKPH:4.400 C-
M20 Basilisk
B**
Kills:72
V. Kills:15 450%
Deaths:5
KDR:14.400
Accuracy:36.275% C
KPH:32 B**
VKPH:6.700 C
Kills:158 (0 + 158)
Deaths:7
KDR:22.571
VKDR:3.714
Vehicle Kills:26
Kill Difference:151
Playtime:4.728 hours
Usage:0%
Score:0.041m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:36.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 6,9676,87557711.915M8.7636.442%C81.905%B+31.3C*N/A73219.4h2.5C6.8C+
NS-44L Blackhand 6,5736,5491,4734.446M1.2947.722%B++54.146%B*21.9C+N/A53299.5h3.7B+7.7B++
Claymore 1,5091,50714010.764B++7.6020.792%D*N/A81D--N/A18218.6h1.2C++5.9D--
Chainblade 6786174,1170.15S3.0134.124%B+13.128%B*1.3B**N/A3479.3h2.7C++7.9B+
99SV 4784721064.453A++1.2932.714%C*37.288%C*22.3C+N/A6421.2h5.9C+17.9C++
Tank Mine 4723351212.769C++0.390.05%F--N/A74.4D30.4D*3854.5h0M++6C*
Auraxium Chainblade 2982761,8130.152M3.0132.417%C++16.667%A+0.7CN/A2415.7h3.1D**9.5C++
C-4 3132402401C2.1624.199%CN/A52.2D15.9D-2984.6h1.3B+5.5C**
Spear Anti-Vehicle Phalanx Turret 3161901711.176B++8.0253.538%B**1.579%D*41.3C++27.4B+2554.6h12.5D23.4C+
NS-AM7 Archer 2281461970.741B+2.4259.24%C++2.055%F6.5C+3.6B++3922.6h38.2D*64.5D*
G20 Vulcan-H 202128139.846A+6.6943.924%C-N/A71.1A41.1A4951.8h133.7D-304.5D-
M60-G Bulldog 9786243S39.8423.999%D*1.163%D*34.4C*4.4C-1212.5h9.5D39.8D*
P2-120 HEAT 13182302.733C0.4333.165%D--6.098%A++10.9D*6.5D-747.5h16T-48.3T*
MRC3 Mercy 83791250.632D2.538.797%F22.785%B+12.7D*N/A316.2h26.3F298.4F--
MRC3 Mercy 81771220.631D2.539.291%F23.377%B+12.4D*N/A336.2h28.2F-303.8F--
AS16 NightHawk 80761660.458D2.7016.145%F--21.053%A++9.5D*N/A278h4.7C++29F--
M20 Basilisk 8772514.4S11.2436.275%C2.778%D*31.3B**6.5C1732.3h97.3C+268.2C+
TX1 Repeater 64632120.297D2.8619.617%D-23.81%B+6.8D--N/A259.2h30.7T156.5F*
FA1 Barrage 57551100.5C2.6631.409%D--9.091%D*13.1D-N/A414.2h6.5D-20.8D-
Rocklet Rifle 92511420.359D2.8036.741%F-N/A7.2F5.8F1087.1h76F**207T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon193,8544.6h
Medical Applicator4710,6781.3h
Spitfire Auto-Turret59180.7h
G30 Walker0560h
Ammunition Package231,3581.2h
NS-10 Burster0530h
Nano-Armor Kit245222,87724.2h
Anti-Infantry MANA Turret101170.2h
Nano-Repair Grenade01610h
Hardlight Barrier275010.9h
Recon Detection Device8212,16223.3h
A30 Walker0750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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