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Ki11uminati[R3ST] Ki11uminati
VS BR 151

KDR: 2.04

Score: 52.8m

Last Seen: Dec 5th, 2018 3:38 AM
- OFFLINE - 3414.5 hour(s)

Battle Rank 120 (151 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Proximity Mine Tank Mine Lasher X2 Blueshift VM5 Quasar VM1 SVA-88 Blueshift VM5 Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 1288TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.765%20.402%46434107321,7091.719390.319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.316%0.325C*-0.049C+-0.328C-HEAD ++ (~9.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.234C++130.087C+44.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.118%2.292%49211053497701520.452659228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.318%-0.662D0.637B+-0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.3-1.172D*109-1.056D*241.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.203%1.6%297411032,93713929742.1084301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.798%-0.07C+-0.643D1.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++4.50.64B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.926%4.992%185910982,58410239042.5259286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.556%-1.414D**0.15C++-0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.9-0.985D--49.4-0.246C186.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.028%16.139%185411032,8751180322.43438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.824%-0.117C+0.315C*0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.245C++40.179C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.8m473.5%394 (23.6k)332 (19.9k)2.0387557,71928,3112.45586151 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1107300217.26%13.02%22505:3723

47% Engineer22% Heavy Assault17% Infiltrator6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 4:44 AMDec 2nd, 2018 4:31 AMJan 3rd, 2019 9:04 PM (112d) (PST)Dec 5th, 2018 12:39 AM (142d) (PST)Dec 4th, 2018 11:38 PM (142d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4861323540.3630.1780.0471.9460.048374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1507,89021,26022113117319,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2647.3h/110.3d 11,809 7,515 23,786 309.1k 7,500 6,330 7,550 77.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:1,239
Deaths:1,156
KDR:1.072
Accuracy:18.126% D--
HSR:4.923% B+
SVA-88
B+
Kills:1,167
Deaths:464
KDR:2.515
Accuracy:26.651% B+
HSR:28.021% B
Flare VE6
B+
Kills:1,161
Deaths:500
KDR:2.322
Accuracy:24.699% B+
HSR:22.739% C
Orion VS54
C++
Kills:1,155
Deaths:695
KDR:1.662
Accuracy:21.190% C++
HSR:20.693% D
Pulsar LSW
C
Kills:1,154
Deaths:622
KDR:1.855
Accuracy:21.182% C
HSR:21.750% C
NS-15M1
C+
Kills:1,151
Deaths:720
KDR:1.599
Accuracy:22.192% C+
HSR:20.851% C
NSX Naginata
C+
Kills:331
Deaths:189
KDR:1.751
Accuracy:20.783% C
HSR:28.097% C+
Betelgeuse 54-A
C+
Kills:193
Deaths:73
KDR:2.644
Accuracy:24.186% C--
HSR:30.052% C+
Kills:7,551
Deaths (as Heavy Assault):4,419
Deaths (to Heavy Assaults):7,955
KDR:1.70876
Kill Difference:3,132
Playtime:592.779 hours
Usage:22%
Score:11.852m
Score/min:333
Accuracy (listed only):22.376%
HSR (listed only):22.141%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:1,165
Deaths:765
KDR:1.523
Accuracy:37.439% C
HSR:14.936% C+
NS-11C
D
Kills:1,165
Deaths:1,027
KDR:1.134
Accuracy:20.588% D
HSR:12.446% D*
NS Baron G5
B+
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:39.419% C-
HSR:16.652% B+
Thanatos VE70
C**
Kills:1,155
Deaths:665
KDR:1.737
Accuracy:40.812% C++
HSR:17.403% C**
Solstice VE3
C+
Kills:1,151
Deaths:726
KDR:1.585
Accuracy:22.518% C+
HSR:16.334% D
Pulsar C
C+
Kills:1,150
Deaths:814
KDR:1.413
Accuracy:24.390% C+
HSR:21.826% C
Serpent VE92
C++
Kills:1,130
Deaths:932
KDR:1.212
Accuracy:23.346% C+
HSR:20.531% C++
VX6-7
B
Kills:1,099
Deaths:645
KDR:1.704
Accuracy:25.613% C*
HSR:22.839% B
Deimos VA29
C++
Kills:315
Deaths:218
KDR:1.445
Accuracy:61.815% C++
HSR:16.825% C+
Nova
C+
Kills:240
Deaths:105
KDR:2.286
Accuracy:37.887% D
HSR:15% C+
Eidolon VE33
B**
Kills:170
Deaths:73
KDR:2.329
Accuracy:33.515% B**
HSR:19.412% D-
NSX Tanto
B**
Kills:66
Deaths:35
KDR:1.886
Accuracy:32.177% B**
HSR:19.697% D-
Kills:9,965
Deaths (as Engineer):6,657
Deaths (to Engineers):6,030
KDR:1.49692
Kill Difference:3,308
Playtime:1,232.459 hours
Usage:47%
Score:23.798m
Score/min:322
Accuracy (listed only):33.293%
HSR (listed only):17.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:1,165
Deaths:765
KDR:1.523
Accuracy:37.439% C
HSR:14.936% C+
NS-11C
D
Kills:1,165
Deaths:1,027
KDR:1.134
Accuracy:20.588% D
HSR:12.446% D*
NS-7 PDW
C+
Kills:1,160
Deaths:894
KDR:1.298
Accuracy:21.800% C--
HSR:16.638% C+
NS Baron G5
B+
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:39.419% C-
HSR:16.652% B+
Thanatos VE70
C**
Kills:1,155
Deaths:665
KDR:1.737
Accuracy:40.812% C++
HSR:17.403% C**
Solstice VE3
C+
Kills:1,151
Deaths:726
KDR:1.585
Accuracy:22.518% C+
HSR:16.334% D
Pulsar C
C+
Kills:1,150
Deaths:814
KDR:1.413
Accuracy:24.390% C+
HSR:21.826% C
Eridani SX5
B++
Kills:1,147
Deaths:975
KDR:1.176
Accuracy:21.631% D-
HSR:24.150% B++
Sirius SX12
C--
Kills:1,143
Deaths:1,013
KDR:1.128
Accuracy:19.619% D-
HSR:15.048% C--
MKV Suppressed
C+
Kills:1,142
Deaths:1,124
KDR:1.016
Accuracy:19.157% D*
HSR:19.265% C+
Serpent VE92
C++
Kills:1,130
Deaths:932
KDR:1.212
Accuracy:23.346% C+
HSR:20.531% C++
VX6-7
B
Kills:1,099
Deaths:645
KDR:1.704
Accuracy:25.613% C*
HSR:22.839% B
VE-S Canis
C
Kills:660
Deaths:272
KDR:2.426
Accuracy:25.898% C
HSR:17.424% C
Deimos VA29
C++
Kills:315
Deaths:218
KDR:1.445
Accuracy:61.815% C++
HSR:16.825% C+
Nova
C+
Kills:240
Deaths:105
KDR:2.286
Accuracy:37.887% D
HSR:15% C+
Skorpios
C
Kills:188
Deaths:152
KDR:1.237
Accuracy:26.226% C
HSR:19.149% C
NSX Tanto
B**
Kills:66
Deaths:35
KDR:1.886
Accuracy:32.177% B**
HSR:19.697% D-
Kills:15,235
Deaths (as Light Assault):11,014
Deaths (to Light Assaults):4,394
KDR:1.38324
Kill Difference:4,221
Playtime:108.687 hours
Usage:4%
Score:1.661m
Score/min:255
Accuracy (listed only):29.431%
HSR (listed only):18.010%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:1,165
Deaths:765
KDR:1.523
Accuracy:37.439% C
HSR:14.936% C+
NS-7 PDW
C+
Kills:1,160
Deaths:894
KDR:1.298
Accuracy:21.800% C--
HSR:16.638% C+
NS Baron G5
B+
Kills:1,159
Deaths:652
KDR:1.778
Accuracy:39.419% C-
HSR:16.652% B+
Thanatos VE70
C**
Kills:1,155
Deaths:665
KDR:1.737
Accuracy:40.812% C++
HSR:17.403% C**
Eridani SX5
B++
Kills:1,147
Deaths:975
KDR:1.176
Accuracy:21.631% D-
HSR:24.150% B++
Sirius SX12
C--
Kills:1,143
Deaths:1,013
KDR:1.128
Accuracy:19.619% D-
HSR:15.048% C--
MKV Suppressed
C+
Kills:1,142
Deaths:1,124
KDR:1.016
Accuracy:19.157% D*
HSR:19.265% C+
VE-S Canis
C
Kills:660
Deaths:272
KDR:2.426
Accuracy:25.898% C
HSR:17.424% C
Deimos VA29
C++
Kills:315
Deaths:218
KDR:1.445
Accuracy:61.815% C++
HSR:16.825% C+
NS-11A "Heatwave"
B
Kills:294
Deaths:120
KDR:2.450
Accuracy:29.103% B
HSR:21.429% C-
Nova
C+
Kills:240
Deaths:105
KDR:2.286
Accuracy:37.887% D
HSR:15% C+
H-V45
C*
Kills:233
Deaths:191
KDR:1.220
Accuracy:21.040% D
HSR:23.176% C*
Equinox VE2
B+
Kills:224
Deaths:89
KDR:2.517
Accuracy:28.675% B+
HSR:19.196% C
NS-11A
C*
Kills:205
Deaths:147
KDR:1.395
Accuracy:20.013% D-
HSR:23.415% C*
Skorpios
C
Kills:188
Deaths:152
KDR:1.237
Accuracy:26.226% C
HSR:19.149% C
Corvus VA55
C
Kills:181
Deaths:121
KDR:1.496
Accuracy:21.823% C-
HSR:20.442% C
Pulsar VS1
B**
Kills:175
Deaths:85
KDR:2.059
Accuracy:28.400% B**
HSR:18.286% C
NS-11P
C
Kills:162
Deaths:124
KDR:1.306
Accuracy:21.670% C
HSR:14.815% D
Kills:10,948
Deaths (as Combat Medic):7,712
Deaths (to Combat Medics):2,502
KDR:1.41961
Kill Difference:3,236
Playtime:86.828 hours
Usage:3%
Score:2.469m
Score/min:474
Accuracy (listed only):29.024%
HSR (listed only):18.514%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,160
Deaths:894
KDR:1.298
Accuracy:21.800% C--
HSR:16.638% C+
NS-30 Vandal
C+
Kills:1,158
Deaths:630
KDR:1.838
Accuracy:32.582% C+
HSR:19.948% D
Eridani SX5
B++
Kills:1,147
Deaths:975
KDR:1.176
Accuracy:21.631% D-
HSR:24.150% B++
Sirius SX12
C--
Kills:1,143
Deaths:1,013
KDR:1.128
Accuracy:19.619% D-
HSR:15.048% C--
MKV Suppressed
C+
Kills:1,142
Deaths:1,124
KDR:1.016
Accuracy:19.157% D*
HSR:19.265% C+
VE-S Canis
C
Kills:660
Deaths:272
KDR:2.426
Accuracy:25.898% C
HSR:17.424% C
Artemis VX26
C**
Kills:340
Deaths:168
KDR:2.024
Accuracy:28.855% C**
HSR:24.412% C*
Nyx VX31
B+
Kills:330
Deaths:136
KDR:2.426
Accuracy:36.832% B+
HSR:21.212% D-
NS-44B Commissioner
C+
Kills:227
Deaths:243
KDR:0.934
Accuracy:34.434% C--
HSR:22.908% C+
NS-61 Emissary
C**
Kills:208
Deaths:222
KDR:0.937
Accuracy:21.894% D--
HSR:17.789% C**
Skorpios
C
Kills:188
Deaths:152
KDR:1.237
Accuracy:26.226% C
HSR:19.149% C
NS-357 Underboss
D--
Kills:187
Deaths:251
KDR:0.745
Accuracy:27.897% D--
HSR:13.369% D--
Manticore SX40
D
Kills:165
Deaths:116
KDR:1.422
Accuracy:25.204% D
HSR:16.970% D
Beamer VS3
B*
Kills:161
Deaths:146
KDR:1.103
Accuracy:25.461% C
HSR:29.193% B*
NS CandyCannon 3000
C+
Kills:63
Deaths:107
KDR:0.589
Accuracy:33.015% C+
HSR:34.921% C+
Kills:8,279
Deaths (as Infiltrator):6,449
Deaths (to Infiltrators):4,107
KDR:1.28376
Kill Difference:1,830
Playtime:457.016 hours
Usage:17%
Score:8.164m
Score/min:298
Accuracy (listed only):26.700%
HSR (listed only):20.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,186
Deaths:421
KDR:2.817
Accuracy:17.803% C
HSR:21.585% C++
Quasar VM1
C
Kills:1,186
Deaths:362
KDR:3.276
Accuracy:15.676% C--
HSR:19.393% C
Blueshift VM5
C+
Kills:1,166
Deaths:434
KDR:2.687
Accuracy:15.936% D
HSR:19.983% C+
Cosmos VM3
C++
Kills:1,163
Deaths:336
KDR:3.461
Accuracy:16.882% C++
HSR:19.519% C+
Cosmos VM3
C*
Kills:1,161
Deaths:335
KDR:3.466
Accuracy:17.411% C*
HSR:19.638% C++
Quasar VM1
C+
Kills:1,156
Deaths:365
KDR:3.167
Accuracy:14.499% C
HSR:18.253% C+
NS-20 "Heatwave" Gorgon
C
Kills:807
Deaths:271
KDR:2.978
Accuracy:25.913% C--
HSR:21.685% C
NS-20 "Heatwave" Gorgon
C**
Kills:677
Deaths:257
KDR:2.634
Accuracy:25.594% D
HSR:24.225% C**
NS-10 Burster
C-
Kills:204
Deaths:118
KDR:1.729
Accuracy:24.494% D
HSR:5.392% C-
Comet VM2
C++
Kills:177
Deaths:125
KDR:1.416
Accuracy:46.455% C++
HSR:2.825% D
Comet VM2
C++
Kills:176
Deaths:101
KDR:1.743
Accuracy:43.436% C++
HSR:2.841% D
NS-10 Burster
D
Kills:160
Deaths:98
KDR:1.633
Accuracy:25.839% D
HSR:3.750% D
Nebula VM20
C*
Kills:129
Deaths:43
KDR:3
Accuracy:17.703% C+
HSR:21.705% C*
Nebula VM20
C*
Kills:121
Deaths:43
KDR:2.814
Accuracy:17.185% C
HSR:21.488% C*
Kills:9,469
Deaths (as MAX Suit):1,654.500
Deaths (to MAX Suits):1,714
KDR:5.72318
Kill Difference:7,814.500
Playtime:161.299 hours
Usage:6%
Score:4.821m
Score/min:498
Accuracy (listed only):23.202%
HSR (listed only):15.877%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:182
V. Kills:129 140%
Deaths:776
KDR:0.235
Accuracy:30.522% C
KPH:3.300 D-
VKPH:2.300 D--
Light PPA
D
Kills:167
V. Kills:23 N/A
Deaths:138
KDR:1.210
Accuracy:39.907% C+
KPH:13.400 D--
VKPH:1.800 D
Hornet Missiles
C-
Kills:118
V. Kills:80 146%
Deaths:56
KDR:2.107
Accuracy:46.463% F-
KPH:34.400 C-
VKPH:23.300 D
Coyote Missiles
D
Kills:79
V. Kills:64 122%
Deaths:77
KDR:1.026
Accuracy:51.469% C
KPH:15.500 D-
VKPH:12.600 D
Kills:546 (349 + 0)
Deaths:1,047
KDR:0.521
VKDR:0.283
Vehicle Kills:296
Kill Difference:501
Playtime:76.893 hours
Usage:3%
Score:0.558m
Score/min:121
Piloting Accuracy:39.907%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:59
V. Kills:13 421%
Deaths:13
KDR:4.538
Accuracy:36.415% D
KPH:24.400 D--
VKPH:5.400 C--
Kills:59 (0 + 59)
Deaths:13
KDR:4.538
VKDR:1
Vehicle Kills:13
Kill Difference:46
Playtime:2.417 hours
Usage:0%
Score:0.032m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:36.415%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:146
V. Kills:38 374%
Deaths:31
KDR:4.710
Accuracy:23.418% F
KPH:25 C
VKPH:6.500 C
Kills:146 (146 + 0)
Deaths:31
KDR:4.710
VKDR:1.226
Vehicle Kills:38
Kill Difference:115
Playtime:5.833 hours
Usage:0%
Score:0.123m
Score/min:351
Driving Accuracy:23.418%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:1,151
V. Kills:284 404%
Deaths:151
KDR:7.623
Accuracy:37.073% D*
KPH:35.200 A
VKPH:8.700 C++
Supernova VPC
C+
Kills:971
V. Kills:217 445%
Deaths:146
KDR:6.651
Accuracy:44.017% D
KPH:35.700 C
VKPH:8 C+
Supernova FPC
B+
Kills:669
V. Kills:400 167%
Deaths:143
KDR:4.678
Accuracy:55.968% C**
KPH:28.600 B+
VKPH:17.100 B+
Saron HRB
C
Kills:116
V. Kills:72 159%
Deaths:25
KDR:4.640
Accuracy:36.986% D
KPH:22 C
VKPH:13.700 C
Kills:2,907 (2,791 + 116)
Deaths:465
KDR:6.252
VKDR:2.092
Vehicle Kills:973
Kill Difference:2,442
Playtime:88.562 hours
Usage:3%
Score:1.614m
Score/min:304
Driving Accuracy:55.968%
Gunner Accuracy:36.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:266
V. Kills:142 186%
Deaths:37
KDR:7.189
Accuracy:38.539% F--
KPH:34.400 C-
VKPH:18.400 C
Proton II PPA-H
D
Kills:225
V. Kills:8 N/A
Deaths:12
KDR:18.750
Accuracy:24.956% D**
KPH:55.700 D
VKPH:2 D*
Aphelion VEX-4H
D
Kills:59
V. Kills:51 113%
Deaths:24
KDR:2.458
Accuracy:39.654% D
KPH:23.100 D-
VKPH:20 D
Kills:550 (0 + 550)
Deaths:73
KDR:7.534
VKDR:2.753
Vehicle Kills:201
Kill Difference:477
Playtime:14.314 hours
Usage:1%
Score:0.259m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:39.654%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:617
V. Kills:84 N/A
Deaths:51
KDR:12.098
Accuracy:15.336% F-
KPH:25.900 C+
VKPH:3.500 D
M20 Basilisk
C++
Kills:369
V. Kills:121 302%
Deaths:61
KDR:6.049
Accuracy:32.646% D
KPH:21.800 C++
VKPH:7.100 C+
M40 Fury
C
Kills:336
V. Kills:48 N/A
Deaths:32
KDR:10.500
Accuracy:15.691% F--
KPH:34.200 C
VKPH:4.900 D-
M12 Kobalt
C
Kills:299
V. Kills:14 N/A
Deaths:16
KDR:18.688
Accuracy:10.015% D**
KPH:49.600 C
VKPH:2.300 C-
G30 Walker
C
Kills:258
V. Kills:216 119%
Deaths:56
KDR:4.607
Accuracy:19.327% D**
KPH:9.600 D
VKPH:8.100 C
M20 Basilisk
C-
Kills:125
V. Kills:44 278%
Deaths:35
KDR:3.571
Accuracy:26.945% D*
KPH:16.300 C-
VKPH:5.700 D
M40 Fury
D-
Kills:89
V. Kills:10 N/A
Deaths:9
KDR:9.889
Accuracy:18.657% F-
KPH:30.200 D-
VKPH:3.400 D*
Kills:2,093 (0 + 2,093)
Deaths:260
KDR:8.050
VKDR:2.065
Vehicle Kills:537
Kill Difference:1,833
Playtime:93.960 hours
Usage:4%
Score:0.992m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:18.657%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 2,6952,69423911.272A*9.2339.49%CN/A142.5B+N/A53818.9h1.8B+4.7C++
Tank Mine 3,9132,3354155.627A+3.5923.029%DN/A77.8D52.6C82130h2C+8.7D*
Lasher X2 1,2751,2391,1561.072C*0.9718.126%D--4.923%B+21.4C-N/A8857.8h23.1D127.7D
Blueshift VM5 1,2071,1864212.817C**0.7817.803%C21.585%C++37.2C**N/A13231.9h14.9B+83.4C*
Quasar VM1 1,2051,1863623.276B++1.2415.676%C--19.393%C38.9B+N/A13330.5h13.1C**83.3C++
SVA-88 1,1811,1674642.515B+0.4826.651%B+28.021%B46.3C++N/A14325.2h12.4C+46.4B
Blueshift VM5 1,1771,1664342.687C*0.6515.936%D19.983%C+33.3C++N/A14135h13.4B*84.3C*
Pandora VX25 1,1771,1657651.523B+0.5237.439%C14.936%C+32.4C+N/A9536h4.5C++12.1C++
NS-11C 1,1831,1651,0271.134C*0.9020.588%D12.446%D*11.1DN/A54105.2h15.1C++73.4C+
Cosmos VM3 1,1771,1633363.461B*1.4216.882%C++19.519%C+48.9A++N/A15923.8h10.6A62.6B++
Frag Grenade 1,1641,16111161N/A1,158.9645.144%C+N/A446.5C+1.2D14792.6h3.9C+8.5C++
Flare VE6 1,1751,1615002.322B**0.2824.699%B+22.739%C37C+N/A10931.4h11.2C+45.2B
Cosmos VM3 1,1751,1613353.466B**1.4317.411%C*19.638%C++48A+N/A15924.2h10.8A62.2B++
NS-7 PDW 1,1711,1608941.298B+0.7421.8%C--16.638%C+12.5DN/A6192.6h14.1C**64.6C++
NS Baron G5 1,1701,1596521.778B*0.2639.419%C-16.652%B+34.8C++N/A9533.3h4.1B+10.5C+
NS-30 Vandal 1,1731,1586301.838C++0.2032.582%C+19.948%D25DN/A7846.3h6.4C19.6C+
Quasar VM1 1,1651,1563653.167B**1.1314.499%C18.253%C+32.3B*N/A15735.8h12.7B++87.5C**
Orion VS54 1,1731,1556951.662C*0.3821.19%C++20.693%D30.3C+N/A15338.1h13.3C++62.8C*
Thanatos VE70 1,1661,1556651.737B**0.3040.812%C++17.403%C**39.2B++N/A12229.5h3.7B*9.2B++
Pulsar LSW 1,1681,1546221.855B0.1821.182%C21.75%C29.1C-N/A10339.6h12.5C++59C++
NS-15M1 1,1671,1517201.599C++0.4422.192%C+20.851%C24.8C--N/A8846.4h13.9C62.8C++
Solstice VE3 1,1761,1517261.585A0.4522.518%C+16.334%D15.7C+N/A8973.5h13.8B+61.5B
Supernova PC 1,4351,1511517.623B+5.5837.073%D*1.825%C35.2A8.7C++28032.7h3.4B**9.3B+
Pulsar C 1,1671,1508141.413C*0.6324.39%C+21.826%C18.4CN/A6862.5h12.6C+51.6C++
Eridani SX5 1,1801,1479751.176C+0.8621.631%D-24.15%B++14.9DN/A4376.9h13.6C63C
Sirius SX12 1,1671,1431,0131.128C++0.9119.619%D-15.048%C--12.3DN/A6693h16.6C84.7C
MKV Suppressed 1,1771,1421,1241.016C+1.0219.157%D*19.265%C+11.4D-N/A40100h16.1C+83.9C-
Serpent VE92 1,1591,1309321.212C++0.8323.346%C+20.531%C++13.4DN/A5484.2h16.4D70.4C+
VX6-7 1,1151,0996451.704B+0.3325.613%C*22.839%B22CN/A7249.9h13.6C+53C*
Supernova VPC 1,1889711466.651C4.6144.017%D1.442%C+35.7C8C+19827.2h4D9.1D
Spear Anti-Vehicle Phalanx Turret 1,3909478311.41B++9.3736.435%D-5.597%B*46.4B+21.7C+42920.4h6.9B++18.9B+
Nemesis VSH9 1,1978385381.558A+0.4864.119%C*3.819%B*20.9C**9C+18640.1h6.9B+10.8B++
NS-20 "Heatwave" Gorgon 8428072712.978B++0.9425.913%C--21.685%C42A1.8C+11719.2h18.8C*72.6B+
NS-20 "Heatwave" Gorgon 7036772572.634B+0.6025.594%D24.225%C**37.8B*1.5C+9717.9h19.8C*77.3B+
Auraxium Slasher 6776715,9890.112A++1.9323.972%C--15.499%B*1.8C+N/A4365.6h2.1C**9C++
Supernova FPC 1,0696691434.678C+2.6455.968%C**1.644%C--28.6B+17.1B+36623.4h5.8C+10.4C++
VE-S Canis 6736602722.426B**0.3925.898%C17.424%C39.8C+N/A9916.6h11.6C*44.7C*
NS Annihilator 1,2776258520.734B+1.3079.154%CN/A7.9C--8.2C+15979.1h12.9C16.3C
M60-G Bulldog 7016175112.098M+10.0615.336%F-2.269%C-25.9C+3.5D15623.8h7B45.6D**
NS Decimator 4633812751.385B+0.6553.178%D-3.937%A+28.2C6.1D*21813.5h4.9C+9.1C
M20 Basilisk 490369616.049A4.0132.646%D6.504%C**21.7C++7.1C+16517h85.7B+262.5C++
Artemis VX26 3453401682.024B+0.0128.855%C**24.412%C*27.9CN/A8512.2h11.4B+39.4B+
M40 Fury 3843363210.5B++8.4615.691%F--1.488%C34.3C4.9D-1839.8h9.9B*63D
NSX Naginata 3383311891.751B+0.2920.783%C28.097%C+28.5C--N/A11311.6h15.9D76.3C
Nyx VX31 3353301362.426C**0.3936.832%B+21.212%D-37.5C+N/A1148.8h5.6C++15.3B
Deimos VA29 3193152181.445C*0.5961.815%C++16.825%C+28.4C--N/A8311.1h3D4.9C+
M12 Kobalt 3132991618.688B+16.6510.015%D**20.067%B+49.8C2.3C-2066h21.8C217.2D--
NS-11A "Heatwave" 2962941202.45B++0.4129.103%B21.429%C-41.4C++N/A927.1h14.9C51.1C*
C-4 3712911372.124B+0.0920.7%D-N/A69.3C19D10064.2h1.4C**6.9C+
E540 Halberd-H 408266377.189C+5.1538.539%F--1.128%C--34.5C-18.4C3647.7h8.4D-21.7F--
G30 Walker 474258564.607B+2.5719.327%D**2.713%D9.7D8.1C18026.7h248.1C1283.6D**
NS "Heatwave" Decimator 348257862.988B++0.9568.117%B+1.167%D48.5C++17.2C2205.3h4.1C+6C**
Nova 2452401052.286B++0.2537.887%D15%C+37.5C++N/A886.4h3.9B+10.2C*
H-V45 2342331911.22C+0.8221.04%D23.176%C*21.4C-N/A11310.9h15.7D74.7C-
NS-44B Commissioner 2332272430.934C+1.1034.434%C--22.908%C+23.6DN/A689.6h4.7D-13.6C-
Proton II PPA-H 2332251218.75B++16.7124.956%D**1.778%C++56.3D2D*1914h12.5C-50.2D--
Equinox VE2 229224892.517A0.4828.675%B+19.196%C38.6BN/A1655.8h11.3B+39.5B+
Anti-Vehicle Grenade 2692141214N/A211.9642.91%D-N/A267.5C-68.8C14610.8h5.9C+13.8C+
NS-61 Emissary 2132082220.937C*1.1021.894%D--17.789%C**25.1C+N/A798.3h10.7B+48.9C**
NS-11A 2072051471.395C++0.6420.013%D-23.415%C*21.4C-N/A1129.6h15.5C-77.5C--
NS-10 Burster 3402041181.729A0.3124.494%D5.392%C-8B**5.3B**13725.5h104.6B*426.9B
Betelgeuse 54-A 193193732.644C+0.6124.186%C--30.052%C+47.1C--N/A3614.1h12D49.5C
Skorpios 1931881521.237C+0.8026.226%C19.149%C21.6D-N/A748.7h15.7F-59.9D*
NS-357 Underboss 1961872510.745C1.2927.897%D--13.369%D--13D-N/A7814.4h4.7C16.8D
Saron Laser Cannon 3111827760.235C-1.8030.522%C2.198%C+3.3D-2.3D--7555.9h192C-629.1C-
Corvus VA55 1831811211.496B+0.5421.823%C-20.442%C23.5CN/A1177.7h13.6C62.2C
Comet VM2 2421771251.416B+0.6246.455%C++2.825%D14.5B+5.3C*11612.2h28C++60.2C*
Comet VM2 2501761011.743B**0.3043.436%C++2.841%D12.6B5.3B+18814h27.5C63.2C+
Pulsar VS1 178175852.059B**0.0228.4%B**18.286%C31.3B+N/A3215.6h13.8B+48.7B++
Eidolon VE33 173170732.329B**0.2933.515%B**19.412%D-26.2C++N/A1136.5h7.9B+23.7B++
Light PPA 1901671381.21C--0.8339.907%C+2.395%A++13.4D--1.8D17012.5h18.5C46.4C+
Manticore SX40 1701651161.422B+0.6225.204%D16.97%D31.1C++N/A945.3h6B++23.7B+
NS-11P 1661621241.306C++0.7321.67%C14.815%D21.3CN/A1257.6h18.1D--83.4C-
Beamer VS3 1711611461.103B+0.9425.461%C29.193%B*20.6C1.3B**1197.8h8.4B33C++
NS-10 Burster 273160981.633B++0.4125.839%D3.75%D7.3B*5.2B**13521.9h128.2B+496C*
C75 Viper 184146314.71C*2.6723.418%FN/A25.2C+6.6C3515.8h10.5B++44.7C
MAX Punch 1461431,6970.084C+1.9541.06%CN/A0.9CN/A3153.1h1.7C++4.2C*
Nebula VM20 131129433B+0.9617.703%C+21.705%C*41.6B+N/A1583.1h13.2B**74.6B+
M20 Basilisk 169125353.571B+1.5326.945%D*7.2%B++16.2C-5.7D2067.7h87.7B+325.6C+
S1 1831241270.976B+1.0649.49%D-N/A20.7C9.8C-6336h6.3C**12.6C++
Nebula VM20 123121432.814B+0.7817.185%C21.488%C*39BN/A1443.1h13.2B**76.6B+
Hornet Missiles 198118562.107C--0.0746.463%F-1.695%C++34.7C-23.5D6043.4h12.1C+26.1C-
Saron HRB 188116254.64C+2.6036.986%DN/A21.9C13.6C7235.3h22C++59.5C+
MANA Anti-Personnel Turret 119115492.347N/A0.319.085%UN/A1150U40U5875600.1h29.6T*325.6T*
Aspis Anti-Aircraft Phalanx Turret 207108234.696B+2.6621.926%C--4.63%A++13.2B+12.1C*3258.2h134.4B+613C*
C-4 ARX 12490442.045C+0.0118.082%F-N/A69.2D-26.2C--4361.3h1.5D8.1F
M40 Fury 998999.889B+7.8518.657%F-3.371%A+30.7D-3.4D*2052.9h19.8D106.1T
Coyote Missiles 14379771.026D1.0151.469%CN/A15.5D-12.5D1785.1h99.1F*192.6F--
MANA Anti-Vehicle Turret 14170491.429C-0.6152.372%C4.286%B+700D710D4993830.1h15.5F--29.5F
Blackheart 72701070.654C--1.3836.725%D18.571%D13.2DN/A375.3h3.3C*9C++
NSX Tanto 6766351.886B*0.1532.177%B**19.697%D-34.7C++N/A1581.9h14.2C++44.1B+
NS CandyCannon 3000 63631070.589C+1.4533.015%C+34.921%C+10.5CN/A436h7.1D**21.6D
Aphelion VEX-4H 11059242.458C0.4239.654%D6.78%A*23.6D-20.4D2882.5h93.6D-236D--
L105 Zephyr 7259134.538C-2.5036.415%DN/A24.6D--5.4C--2222.4h9.8F26.9D*
M60-A Bulldog 6258115.273C-3.2327.036%F-N/A11.6D--N/A695h7C25.8F
Xiphos Anti-Personnel Phalanx Tower 6456156C+53.9625.771%CN/A35D5D1381.6h89.2F--346.2F-
Force-Blade 565611,6760.005D2.039.365%F7.143%C++0.1DN/A0965.7h2.6C++27.3D**
M12 Kobalt 5855155A52.9617.161%D--18.182%C++55D-3D1371h15.9B+92.5C+
Spear Anti-Vehicle Phalanx Tower 8953317.667C15.6349.149%C+5.66%B++26.5D18C--2142h13.1D26.6C--
Lancer AE 137501230.407D1.6360.47%C+N/A6D*10.5D1148.3h37.6C-62.2C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret122931.9h
Spawn Beacon322,9896.1h
Nano-Armor Kit750988,81991.8h
Structure Shield Module11060.7h
Repair Module11380.8h
Turret AI Module11220.8h
Skywall Shield Emitter0810.7h
Nanite Revive Grenade06370.2h
Nanite Healing Grenade0960h
Spitfire Auto-Turret673,7397.6h
Restoration Kit101570.8h
Motion Spotter183,4582.9h
Rampart Wall21343h
Xiphos Anti-Personnel Tower3620.7h
Hoplon Anti-Aircraft Phalanx Tower1670.5h
Spear Anti-Vehicle Tower1590.7h
Deconstruction Tool02,8800.4h
Ammunition Package896,7246.4h
Shield Recharging Field231,6900.8h
Medical Kit1482,1285.7h
Anti-Infantry MANA Turret132361.7h
Medical Applicator234151,39810.4h
Snowman Soldier31060.2h
Recon Detection Device28728,85950h
Smoke Grenade08470.2h

Check the help document for the dictionary if you want to learn more about words used here.


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