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KiKurt[] KiKurt
VS BR 163

KDR: 1.65

Score: 64.1m

Last Seen: Sep 23rd, 2017 3:15 PM
- OFFLINE - 4060.2 hour(s)

Battle Rank 101 (163 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 74%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon C150 Dalton Maelstrom Turbo Laser C-4 C75 Viper NS-15M1 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 1138TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.052%19.63%35425101017,6261.104730.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.158%-0.594D-0.168C0.514B+HEAD ++ (~10.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.30.019C+13.20.074C+60.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.704%2.279%4195103015,183300587725.0509173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.02%-1.442D**0.625B+-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
267.7-0.66D63.4-0.197C204.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.867%2.124%297710285,932201715712.941377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.358%-1.173D*-0.306C-1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.506B+5.50.56B+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.966%0.919%245610294,245163825612.59157166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.703%-0.854D---0.873D---0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.783B++70.824B++18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.958%68.685%24531032677156030.433974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.683%-0.46D0.102C+-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.062C+3.4-0.055C+7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.336%12.138%245410313,3121294132.55753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.021%-0.175C-0.479D0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.304C*3.60.256C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.1m325.8%302 (18.1k)290 (17.4k)1.6463769,01641,9202.10344163 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103577019.677%8.326%16405:1622

42% Engineer14% Heavy Assault35% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 8:53 PMNov 5th, 2014 11:51 PMOct 21st, 2017 8:17 PM (547d) (PST)Sep 23rd, 2017 11:43 AM (575d) (PST)Sep 23rd, 2017 11:15 AM (575d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6021204820.3120.1900.0261.2830.082218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1347,17428,9601911277517,392

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3683.1h/153.5d 19,160 5,746 12,920 283.6k 4,492 7,219 18,022 133.1m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:1,350
Deaths:1,207
KDR:1.118
Accuracy:37.689% C+
HSR:11.407% D--
Solstice SF
D
Kills:1,239
Deaths:1,297
KDR:0.955
Accuracy:19.961% D
HSR:7.829% F
Serpent VE92
C++
Kills:1,197
Deaths:1,046
KDR:1.144
Accuracy:19.642% D-
HSR:20.301% C++
Deimos VA29
C
Kills:1,193
Deaths:1,161
KDR:1.028
Accuracy:57.511% C
HSR:10.813% D--
NS-11C
C
Kills:1,170
Deaths:1,289
KDR:0.908
Accuracy:18.499% D--
HSR:17.692% C
Pulsar C
C+
Kills:1,160
Deaths:1,401
KDR:0.828
Accuracy:18.338% D*
HSR:22.069% C+
VX6-7
C+
Kills:1,153
Deaths:1,264
KDR:0.912
Accuracy:17.426% D*
HSR:21.076% C+
Phobos VX86
D
Kills:398
Deaths:497
KDR:0.801
Accuracy:35.361% F-
HSR:12.814% D
Nova
B*
Kills:371
Deaths:448
KDR:0.828
Accuracy:29.918% D*
HSR:18.329% B*
NS Baron G5
B+
Kills:303
Deaths:319
KDR:0.950
Accuracy:44.321% C++
HSR:16.832% B+
Solstice VE3
C
Kills:227
Deaths:98
KDR:2.316
Accuracy:13.108% F-
HSR:18.062% C
Eclipse VE3A
D
Kills:199
Deaths:255
KDR:0.780
Accuracy:16.557% F--
HSR:16.583% D
Eidolon VE33
B+
Kills:53
Deaths:50
KDR:1.060
Accuracy:21.703% D--
HSR:28.302% B+
Kills:10,013
Deaths (as Engineer):10,332
Deaths (to Engineers):11,652
KDR:0.96913
Kill Difference:319
Playtime:1,551.279 hours
Usage:42%
Score:24.507m
Score/min:263
Accuracy (listed only):26.926%
HSR (listed only):17.085%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C-
Kills:1,580
Deaths:1,749
KDR:0.903
Accuracy:18.188% D
HSR:19.241% C-
Orion VS54
C+
Kills:1,499
Deaths:1,268
KDR:1.182
Accuracy:16.802% D
HSR:24.350% C+
Ursa
C+
Kills:1,159
Deaths:1,139
KDR:1.018
Accuracy:18.535% D
HSR:22.865% C+
Flare VE6
C+
Kills:1,156
Deaths:1,177
KDR:0.982
Accuracy:17.729% D-
HSR:22.924% C+
Pulsar LSW
D
Kills:1,151
Deaths:1,357
KDR:0.848
Accuracy:16.033% D*
HSR:18.853% D
Lasher X2
C++
Kills:646
Deaths:779
KDR:0.829
Accuracy:17.253% D*
HSR:4.025% C++
Betelgeuse 54-A
C-
Kills:412
Deaths:304
KDR:1.355
Accuracy:19.379% F
HSR:27.185% C-
VX29 Polaris
D
Kills:385
Deaths:390
KDR:0.987
Accuracy:15.977% D*
HSR:17.662% D
NS-15M2
D
Kills:237
Deaths:251
KDR:0.944
Accuracy:20.321% D
HSR:18.987% D-
SVA-88
D
Kills:148
Deaths:121
KDR:1.223
Accuracy:19.813% D
HSR:16.216% D*
Kills:8,373
Deaths (as Heavy Assault):8,535
Deaths (to Heavy Assaults):10,528
KDR:0.98102
Kill Difference:162
Playtime:508.790 hours
Usage:14%
Score:8.057m
Score/min:264
Accuracy (listed only):18.003%
HSR (listed only):19.231%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:1,350
Deaths:1,207
KDR:1.118
Accuracy:37.689% C+
HSR:11.407% D--
Solstice SF
D
Kills:1,239
Deaths:1,297
KDR:0.955
Accuracy:19.961% D
HSR:7.829% F
Serpent VE92
C++
Kills:1,197
Deaths:1,046
KDR:1.144
Accuracy:19.642% D-
HSR:20.301% C++
Deimos VA29
C
Kills:1,193
Deaths:1,161
KDR:1.028
Accuracy:57.511% C
HSR:10.813% D--
NS-11C
C
Kills:1,170
Deaths:1,289
KDR:0.908
Accuracy:18.499% D--
HSR:17.692% C
Pulsar C
C+
Kills:1,160
Deaths:1,401
KDR:0.828
Accuracy:18.338% D*
HSR:22.069% C+
NS-7 PDW
C+
Kills:1,157
Deaths:1,279
KDR:0.905
Accuracy:18.178% D*
HSR:17.805% C+
VX6-7
C+
Kills:1,153
Deaths:1,264
KDR:0.912
Accuracy:17.426% D*
HSR:21.076% C+
Sirius SX12
C+
Kills:1,143
Deaths:993
KDR:1.151
Accuracy:23.613% C+
HSR:15.048% C--
Eridani SX5
D--
Kills:1,126
Deaths:1,349
KDR:0.835
Accuracy:17.215% F-
HSR:12.433% D--
Phobos VX86
D
Kills:398
Deaths:497
KDR:0.801
Accuracy:35.361% F-
HSR:12.814% D
Nova
B*
Kills:371
Deaths:448
KDR:0.828
Accuracy:29.918% D*
HSR:18.329% B*
NS Baron G5
B+
Kills:303
Deaths:319
KDR:0.950
Accuracy:44.321% C++
HSR:16.832% B+
MKV Suppressed
D
Kills:270
Deaths:331
KDR:0.816
Accuracy:19.143% D*
HSR:15.926% D
Solstice VE3
C
Kills:227
Deaths:98
KDR:2.316
Accuracy:13.108% F-
HSR:18.062% C
Eclipse VE3A
D
Kills:199
Deaths:255
KDR:0.780
Accuracy:16.557% F--
HSR:16.583% D
Kills:13,656
Deaths (as Light Assault):14,234
Deaths (to Light Assaults):7,136
KDR:0.95939
Kill Difference:578
Playtime:1,273.984 hours
Usage:35%
Score:25.746m
Score/min:337
Accuracy (listed only):25.405%
HSR (listed only):15.939%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:1,350
Deaths:1,207
KDR:1.118
Accuracy:37.689% C+
HSR:11.407% D--
Deimos VA29
C
Kills:1,193
Deaths:1,161
KDR:1.028
Accuracy:57.511% C
HSR:10.813% D--
NS-7 PDW
C+
Kills:1,157
Deaths:1,279
KDR:0.905
Accuracy:18.178% D*
HSR:17.805% C+
Sirius SX12
C+
Kills:1,143
Deaths:993
KDR:1.151
Accuracy:23.613% C+
HSR:15.048% C--
Eridani SX5
D--
Kills:1,126
Deaths:1,349
KDR:0.835
Accuracy:17.215% F-
HSR:12.433% D--
Phobos VX86
D
Kills:398
Deaths:497
KDR:0.801
Accuracy:35.361% F-
HSR:12.814% D
Nova
B*
Kills:371
Deaths:448
KDR:0.828
Accuracy:29.918% D*
HSR:18.329% B*
NS Baron G5
B+
Kills:303
Deaths:319
KDR:0.950
Accuracy:44.321% C++
HSR:16.832% B+
MKV Suppressed
D
Kills:270
Deaths:331
KDR:0.816
Accuracy:19.143% D*
HSR:15.926% D
NS-11A
D
Kills:237
Deaths:258
KDR:0.919
Accuracy:17.913% D*
HSR:17.300% D
H-V45
C
Kills:154
Deaths:192
KDR:0.802
Accuracy:16.527% D**
HSR:18.831% C
Terminus VX-9
D--
Kills:106
Deaths:126
KDR:0.841
Accuracy:20% D*
HSR:18.868% D--
Kills:7,808
Deaths (as Combat Medic):8,160
Deaths (to Combat Medics):3,743
KDR:0.95686
Kill Difference:352
Playtime:52.484 hours
Usage:1%
Score:1.049m
Score/min:333
Accuracy (listed only):28.116%
HSR (listed only):15.534%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,157
Deaths:1,279
KDR:0.905
Accuracy:18.178% D*
HSR:17.805% C+
Sirius SX12
C+
Kills:1,143
Deaths:993
KDR:1.151
Accuracy:23.613% C+
HSR:15.048% C--
Eridani SX5
D--
Kills:1,126
Deaths:1,349
KDR:0.835
Accuracy:17.215% F-
HSR:12.433% D--
NS-44 Commissioner
C-
Kills:460
Deaths:686
KDR:0.671
Accuracy:22.380% F
HSR:18.913% C-
MKV Suppressed
D
Kills:270
Deaths:331
KDR:0.816
Accuracy:19.143% D*
HSR:15.926% D
Parallax VX3
C--
Kills:260
Deaths:102
KDR:2.549
Accuracy:30.978% D*
HSR:73.462% C--
XM98
D
Kills:246
Deaths:107
KDR:2.299
Accuracy:33.368% D
HSR:65.854% D--
Ghost
C
Kills:171
Deaths:80
KDR:2.138
Accuracy:31.025% D*
HSR:65.497% C
Manticore SX40
C+
Kills:87
Deaths:128
KDR:0.680
Accuracy:14.985% F--
HSR:21.839% C+
Kills:4,920
Deaths (as Infiltrator):5,055
Deaths (to Infiltrators):4,342
KDR:0.97329
Kill Difference:135
Playtime:144.346 hours
Usage:4%
Score:1.876m
Score/min:217
Accuracy (listed only):23.432%
HSR (listed only):34.086%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:909
Deaths:440
KDR:2.066
Accuracy:18.652% C+
HSR:20.132% C+
Nebula VM20
C++
Kills:880
Deaths:438
KDR:2.009
Accuracy:18.595% C++
HSR:19.432% C
Comet VM2
C+
Kills:474
Deaths:453
KDR:1.046
Accuracy:28.918% D**
HSR:4.008% C+
Comet VM2
C+
Kills:418
Deaths:388
KDR:1.077
Accuracy:30.195% F
HSR:3.828% C+
Cosmos VM3
C**
Kills:318
Deaths:149
KDR:2.134
Accuracy:13.887% D
HSR:20.755% C**
Cosmos VM3
C-
Kills:313
Deaths:149
KDR:2.101
Accuracy:14.295% C-
HSR:17.252% C-
Quasar VM1
D
Kills:227
Deaths:178
KDR:1.275
Accuracy:8.582% D**
HSR:14.978% D
Blueshift VM5
C
Kills:156
Deaths:72
KDR:2.167
Accuracy:18.483% C
HSR:16.667% D-
Blueshift VM5
C+
Kills:150
Deaths:72
KDR:2.083
Accuracy:18.998% C+
HSR:12% F
Quasar VM1
D
Kills:136
Deaths:110
KDR:1.236
Accuracy:9.706% F-
HSR:17.647% D
NS-10 Burster
C+
Kills:122
Deaths:153
KDR:0.797
Accuracy:20.284% D*
HSR:7.377% C+
NS-10 Burster
C
Kills:114
Deaths:148
KDR:0.770
Accuracy:20.058% D**
HSR:5.263% C
Kills:4,217
Deaths (as MAX Suit):1,375
Deaths (to MAX Suits):4,193
KDR:3.06691
Kill Difference:2,842
Playtime:142.502 hours
Usage:4%
Score:2.820m
Score/min:330
Accuracy (listed only):18.388%
HSR (listed only):13.278%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:5,945
V. Kills:1,546 384%
Deaths:1,220
KDR:4.873
Accuracy:41.016% D*
KPH:37.100 D
VKPH:9.700 D
Saron Laser Cannon
C+
Kills:4,064
V. Kills:3,343 122%
Deaths:2,448
KDR:1.660
Accuracy:22.380% F
KPH:10.800 C
VKPH:8.900 C+
Maelstrom Turbo Laser
C--
Kills:2,680
V. Kills:2,073 129%
Deaths:2,315
KDR:1.158
Accuracy:21.257% F
KPH:8.300 C--
VKPH:6.400 D
Light PPA
C+
Kills:1,066
V. Kills:160 N/A
Deaths:419
KDR:2.544
Accuracy:28.433% F
KPH:19.800 D-
VKPH:3 C+
Antares LC
C
Kills:1,048
V. Kills:1,017 103%
Deaths:824
KDR:1.272
Accuracy:21.030% F
KPH:10.200 D
VKPH:9.900 C
Photon A2A Missile Pods
D-
Kills:327
V. Kills:340 96%
Deaths:104
KDR:3.144
Accuracy:71.279% D**
KPH:18.300 D-
VKPH:19 D-
Coyote Missiles
C-
Kills:286
V. Kills:242 118%
Deaths:112
KDR:2.554
Accuracy:43.981% D*
KPH:18.500 D-
VKPH:15.600 C-
Hornet Missiles
C+
Kills:133
V. Kills:65 202%
Deaths:34
KDR:3.912
Accuracy:53.559% D--
KPH:53.300 C+
VKPH:26.100 C--
Kills:15,549 (8,858 + 0)
Deaths:7,476
KDR:2.080
VKDR:1.175
Vehicle Kills:8,786
Kill Difference:8,073
Playtime:1,049.648 hours
Usage:28%
Score:13.315m
Score/min:211
Piloting Accuracy:21.030%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,640
V. Kills:2,103 173%
Deaths:792
KDR:4.596
Accuracy:34.768% C
KPH:13,104,000 U
VKPH:7,570,800 U
CAS30 Tank Buster
C
Kills:1,428
V. Kills:1,284 111%
Deaths:1,257
KDR:1.136
Accuracy:24.364% F--
KPH:6.600 C
VKPH:5.900 C
L105 Zephyr
U
Kills:363
V. Kills:37 N/A
Deaths:51
KDR:7.118
Accuracy:31.745% D*
KPH:1,306,800 U
VKPH:133,200 U
AP30 Shredder
U
Kills:155
V. Kills:100 153%
Deaths:44
KDR:3.523
Accuracy:17.948% F--
KPH:558,000 U
VKPH:360,000 U
Kills:5,586 (1,428 + 4,158)
Deaths:2,144
KDR:2.605
VKDR:1.644
Vehicle Kills:3,524
Kill Difference:3,442
Playtime:217.543 hours
Usage:6%
Score:5.995m
Score/min:459
Piloting Accuracy:24.364%
Gunner Accuracy:17.948%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:2,416
V. Kills:342 N/A
Deaths:166
KDR:14.554
Accuracy:26.362% D**
KPH:39.200 B+
VKPH:5.600 D
L100 Python HESH
D--
Kills:1,018
V. Kills:159 N/A
Deaths:119
KDR:8.555
Accuracy:33.748% F
KPH:26.700 D--
VKPH:4.200 D*
L100 Python HEAT
C
Kills:937
V. Kills:277 337%
Deaths:134
KDR:6.993
Accuracy:31.842% F-
KPH:24.100 C
VKPH:7.100 D--
L100 Python AP
D
Kills:510
V. Kills:275 185%
Deaths:65
KDR:7.846
Accuracy:30.665% T
KPH:21 D
VKPH:11.300 D*
Skyguard
D**
Kills:94
V. Kills:91 102%
Deaths:41
KDR:2.293
Accuracy:17.825% F-
KPH:4.300 D**
VKPH:4.200 D**
Kills:4,975 (4,975 + 0)
Deaths:525
KDR:9.476
VKDR:2.179
Vehicle Kills:1,144
Kill Difference:4,450
Playtime:184.692 hours
Usage:5%
Score:1.993m
Score/min:180
Driving Accuracy:17.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:379
V. Kills:61 N/A
Deaths:78
KDR:4.859
Accuracy:34.022% F-
KPH:15.900 D**
VKPH:2.600 D*
Supernova FPC
D--
Kills:342
V. Kills:233 146%
Deaths:107
KDR:3.196
Accuracy:29.426% T
KPH:14 D--
VKPH:9.600 D*
Supernova PC
D--
Kills:330
V. Kills:133 246%
Deaths:42
KDR:7.857
Accuracy:32.815% F-
KPH:11.700 D--
VKPH:4.700 D*
Saron HRB
D
Kills:131
V. Kills:84 154%
Deaths:25
KDR:5.240
Accuracy:27.491% F-
KPH:17.300 D
VKPH:11.100 D
E540 Halberd
D
Kills:86
V. Kills:36 232%
Deaths:21
KDR:4.095
Accuracy:30.199% F--
KPH:23.100 D
VKPH:9.700 D*
Kills:1,268 (1,051 + 217)
Deaths:273
KDR:4.645
VKDR:2.004
Vehicle Kills:547
Kill Difference:995
Playtime:87.627 hours
Usage:2%
Score:1.234m
Score/min:235
Driving Accuracy:32.815%
Gunner Accuracy:30.199%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:98
V. Kills:57 169%
Deaths:12
KDR:8.167
Accuracy:39.709% F-
KPH:31.100 C
VKPH:18.100 D
Kills:98 (0 + 98)
Deaths:12
KDR:8.167
VKDR:4.750
Vehicle Kills:57
Kill Difference:86
Playtime:3.148 hours
Usage:0%
Score:0.088m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:39.709%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:69
V. Kills:9 N/A
Deaths:9
KDR:7.667
Accuracy:13.356% F--
KPH:12.700 D--
VKPH:1.700 D*
Kills:69 (0 + 69)
Deaths:9
KDR:7.667
VKDR:1
Vehicle Kills:9
Kill Difference:60
Playtime:5.438 hours
Usage:0%
Score:0.032m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:13.356%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 7,4915,9451,2204.873C+3.2341.016%D*1.43%C**37.1D9.7D279160.1h22.5C++54.9C+
Saron Laser Cannon 7,4074,0642,4481.66C+0.0122.38%F3.273%B++10.8C8.9C+193374.6h112.3B+501.8C+
C150 Dalton 5,7433,6407924.596C2.9534.768%CN/A36400U21030U323402600.1h4.4C+12.6C+
Maelstrom Turbo Laser 4,7532,6802,3151.158C+0.4921.257%F3.507%B+8.3C--6.4D166322.7h110.4C++519.2C-
C-4 3,3412,5861,9481.328C+0.3219.864%D--N/A54.6D15.9D-53447.4h1.3B+6.6C+
C75 Viper 2,7582,41616614.554A**12.9126.362%D**N/A39.2B+5.6D21761.6h7A26.5B++
NS-15M1 1,5881,5801,7490.903C0.7418.188%D19.241%C-27.8CN/A12256.9h14.6C-80.4C
Orion VS54 1,5091,4991,2681.182C+0.4616.802%D24.35%C+26.6C+N/A14856.3h13.4C+79.7C+
CAS30 Tank Buster 2,7121,4281,2571.136C+0.5124.364%F--1.751%B+6.6C5.9C185217.5h41.9B+172C
Pandora VX25 1,3521,3501,2071.118C+0.5337.689%C+11.407%D--32.1C+N/A11442h4.5C++11.8C*
Frag Grenade 1,2961,28811288N/A1,286.3547.718%BN/A677.9B*4.2C-31981.9h3.1B++6.4B++
Solstice SF 1,2651,2391,2970.955C+0.6919.961%D7.829%F17.5C+N/A7970.6h9.2B+45.9B+
Serpent VE92 1,2011,1971,0461.144C++0.5019.642%D-20.301%C++12.5DN/A5195.9h12.9C*65.9C+
Deimos VA29 1,1941,1931,1611.028C+0.6257.511%C10.813%D--23.4DN/A10051h2.5C+4.4C+
NS-11C 1,1771,1701,2890.908C+0.7418.499%D--17.692%C9.3D-N/A40126.4h14.8C++79.7C
Anti-Vehicle Grenade 1,2371,16711167N/A1,165.3564.628%A+N/A729.4A++43.8D41011.6h3.4A5.3B**
Pulsar C 1,1621,1601,4010.828C0.8218.338%D*22.069%C+13.2DN/A7187.7h11.5C**63C+
Ursa 1,1771,1591,1391.018C0.6318.535%D22.865%C+28.8CN/A12240.2h12C+64.7C+
NS-7 PDW 1,1591,1571,2790.905C+0.7418.178%D*17.805%C+16.7C-N/A8869.2h14.1C**77.7C+
Flare VE6 1,1641,1561,1770.982C0.6617.729%D-22.924%C+27.3C-N/A13042.3h11.5C+65.1C
VX6-7 1,1641,1531,2640.912C0.7317.426%D*21.076%C+16.8DN/A8468.6h13.3C+76.2C-
Pulsar LSW 1,1621,1511,3570.848C--0.8016.033%D*18.853%D25.3DN/A10245.5h14.5C--90.7D
Sirius SX12 1,1471,1439931.151C++0.5023.613%C+15.048%C--26.5C+N/A11343.2h13.6B+57.4C**
Eridani SX5 1,1451,1261,3490.835C0.8117.215%F-12.433%D--13.7D-N/A4582.1h13.5C+78.3D
NS Decimator 1,3881,0861,7800.61C--1.0445.407%F-2.762%B+22.3D6.2D*19748.8h4.3B9.4C
Light PPA 1,2261,0664192.544C0.9028.433%FN/A19.9D-3C+13853.7h16.3C+57.4C
Antares LC 2,0651,0488241.272C+0.3721.03%F1.622%C10.2D9.9C258102.6h113.8C*541C
L100 Python HESH 1,1771,0181198.555C6.9133.748%F1.572%C+26.7D--4.2D*11938.1h4.1C-12.1D*
L100 Python HEAT 1,2149371346.993B+5.3531.842%F-3.202%B+24.1C7.1D--16338.9h4.4B*13.9C+
Nebula VM20 9189094402.066C++0.4218.652%C+20.132%C+32.5C+N/A15128h20.8D--111.3C+
Nebula VM20 8828804382.009C+0.3618.595%C++19.432%C31.9C+N/A14727.6h21.3D*114.7C
Lasher X2 6556467790.829C+0.8217.253%D*4.025%C++25.1CN/A13325.7h22.8C--132D
L100 Python AP 785510657.846B++6.2030.665%T6.471%A*21D11.3D*22424.3h5.1B++16.6D-
Comet VM2 5894744531.046C*0.6028.918%D**4.008%C+10.9C+2.6D10143.5h18.3B+63.3C+
Proximity Mine 4734721313.603C+1.9644.571%C**N/A107.3CN/A4754.4h1.5A3.3B**
NS-44 Commissioner 4624606860.671C0.9822.38%F18.913%C-13.6DN/A5833.8h4.1C+18.4D--
Comet VM2 4954183881.077C++0.5730.195%F3.828%C+11.8C++2.2D**9535.4h19.8B++65.4C++
Betelgeuse 54-A 4144123041.355C-0.2919.379%F27.185%C-43.8DN/A1279.4h11.9C--61.5D*
Phobos VX86 4033984970.801C0.8535.361%F-12.814%D11.8D*N/A4533.8h3.1D-8.8D**
VX29 Polaris 3873853900.987C0.6615.977%D*17.662%D24.5DN/A11015.7h14.5C--90.8D
Supernova VPC 440379784.859D3.2134.022%F-1.055%C--15.9D**2.6D*7723.9h4.3D-12.6F-
Nova 3763714480.828C0.8229.918%D*18.329%B*11.4D--N/A4032.5h4.6C+15.5D
L105 Zephyr 400363517.118C+5.4731.745%D*N/A3630U370U17597200.1h6.4C++20.1C-
Supernova FPC 5753421073.196C1.5529.426%T4.678%A+14D--9.5D*30924.4h5.4C++18.4F-
Supernova PC 463330427.857B+6.2132.815%F-1.212%D-11.7D--4.7D*18028.1h4.5B+13.8C
Photon A2A Missile Pods 6673271043.144C1.5071.279%D**N/A18.3D-19D-48717.9h7.7B+10.8C++
Cosmos VM3 3223181492.134C++0.4913.887%D20.755%C**25.6CN/A11812.4h18.2D*130.9D
Cosmos VM3 3153131492.101C*0.4514.295%C-17.252%C-25C+N/A10512.5h19.1D**133.4C--
NS Baron G5 3063033190.95C+0.7044.321%C++16.832%B+32.6C+N/A1339.3h4.2B+9.5C++
Force-Blade 29429123,4310.012C1.6320.757%DN/A0.2DN/A11269.2h2.1B+9.9C*
Coyote Missiles 5282861122.554C+0.9143.981%D*N/A18.5D-15.6C-41815.5h43.4C++98.8C+
MKV Suppressed 2722703310.816C0.8319.143%D*15.926%D11.1D-N/A3924.4h15.3C+79.9C
Parallax VX3 2602601022.549C+0.9030.978%D*73.462%C--20.8C-N/A12512.5h3D--9.6D*
Sticky Grenade 2582581258N/A256.3552.857%C++N/A860C+N/A44370.3h2.4C+4.6C++
Tank Mine 4772561351.896C0.2527.764%C-N/A42.7D*36.8D-7086h1.8C**6.5C+
XM98 2492461072.299C++0.6533.368%D65.854%D--20CN/A9612.3h3.9F-11.7D*
NS-11A 2382372580.919C0.7317.913%D*17.3%D17.6DN/A7513.5h14.3C+79.6D
NS-15M2 2372372510.944C0.7020.321%D18.987%D-25.5DN/A799.3h15.7D77.4C-
Solstice VE3 229227982.316A*0.6713.108%F-18.062%C7.5DN/A13630.2h16.7C+127.4D-
Quasar VM1 2302271781.275C+0.378.582%D**14.978%D11.5D--N/A9719.8h20.1D*234.5D*
Eclipse VE3A 2021992550.78C0.8716.557%F--16.583%D9.6D*N/A2520.8h15.1D-91.3F--
S1 2751892920.647C+1.0044.391%D**1.587%D15.2D6.9D-35912.4h6.3C**14.3C
Ghost 171171802.138C+0.4931.025%D*65.497%C23.1DN/A1097.4h3.1D*10D*
Blueshift VM5 156156722.167C+0.5218.483%C16.667%D-28.9CN/A1895.4h17C+91.8C+
AP30 Shredder 255155443.523C1.8817.948%F--5.161%A*1550U1000U17310100.1h54.2B**302.1C+
H-V45 1541541920.802C0.8416.527%D**18.831%C16.9DN/A1319.1h16.2D-98.3D*
Blueshift VM5 151150722.083C+0.4418.998%C+12%F28.3CN/A2145.3h18C--94.6C+
SVA-88 1491481211.223C0.4219.813%D16.216%D*28.5DN/A2315.2h13.9D70.3C
Quasar VM1 1381361101.236C-0.419.706%F-17.647%D17.7D--N/A767.7h18.6D**191.2F--
M60-A Bulldog 153135284.821C+3.1727.409%D--2.222%B*1350U180U41119600.1h5.8C++21.3C
Nemesis VSH9 2481352530.534C1.1154.189%D*1.481%D7.6D6.4D29817.7h9.2C17D
Hornet Missiles 198133343.912C2.2753.559%D--N/A53.2C+26C--8562.5h7.9B+14.7B+
Saron HRB 215131255.24C+3.5927.491%F-2.29%B++17.2D11.1D5157.6h17.3B*63.1C
NS-10 Burster 2071221530.797C+0.8520.284%D*7.377%C+3.7D-2.6D10533.1h156.8C772.9D--
NS-10 Burster 2141141480.77C0.8820.058%D**5.263%C4D3.5C10928.7h153.2C+763.8D-
Terminus VX-9 1061061260.841C-0.8120%D*18.868%D--27.2C-N/A1593.9h12.8C+64C
Spear Anti-Vehicle Phalanx Turret 167106166.625C+4.9833.048%D*4.717%B28.6C--16.5C-6373.7h9.5C+28.6C-
Saron HRB-H 15598128.167B+6.5239.709%F-2.041%B+31.6C18.4D4643.1h17B**42.8C**
Skyguard 18594412.293C0.6517.825%F-N/A4.3D**4.2D**16321.8h202.2F1134.5T-
Manticore SX40 87871280.68C0.9714.985%F--21.839%C+10.1D--N/A558.6h8C++53.1F
E540 Halberd 12286214.095C2.4530.199%F--3.488%B++23.2D9.7D*6033.7h5.3B+17.6D*
NS Annihilator 193801790.447C1.2069.52%TN/A4.7D*6.6C--12317.2h16.7D**24F--
MAX Punch 78781,4060.055C1.5925.514%D*N/A0.6CN/A2127.5h1.6C++6.2C+
M60-G Bulldog 786997.667A6.0213.356%F--N/A12.8D--1.7D*975.4h7.3C*54.6F--
The Slasher 66667,3150.009D-1.6416.742%D*1.515%D*0.2C-N/A1289.8h2.8D16.7D-
Aspis Anti-Aircraft Phalanx Turret 1246187.625A++5.9816.122%D**N/A9C9.3C4466.8h135B+837.6C
Eidolon VE33 5353501.06C+0.5921.703%D--28.302%B+13.9C--N/A1233.8h11.8D54.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,0271h
Restoration Kit153121.1h
Nano-Armor Kit552835,86288.2h
Spawn Beacon394254h
Equinox VE2 Burst0680h
Anti-Vehicle MANA Turret441915.7h
Nanite Revive Grenade04570.1h
Deconstruction Tool03560.1h
Spitfire Auto-Turret41080.2h
Ammunition Package179871.2h
Medical Kit1301,8054.1h
Anti-Infantry MANA Turret142251.8h
Medical Applicator24389,9119.5h
Recon Detection Device664,7858.9h
Shield Recharging Field2730h

Check the help document for the dictionary if you want to learn more about words used here.


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