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Sentinel Kiatrys[YSBS] Kiatrys
NC BR 75

KDR: 1.7

Score: 4.9m

Last Seen: Apr 7th, 2019 8:39 AM
- OFFLINE - 18 hour(s)

Battle Rank 75 - New Conglomerate on Cobalt
Level Progress (to 76): 62%
Level 100 Progress: 26% 562h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R C85 Canister-H NS-15M AE NS-15M2 LA1 Anchor M96 Mjolnir-H NC6 Gauss SAW NSX Tomoe
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,257,255 MLG Score: 1005
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.032%26.879%7271113385,2681.7182-0.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.678%1.118B**0.867B*-0.56DHEAD ++ (~13.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.483B+10.40.274C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.953%9.889%893213471,5273043615.00656422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.23%1.361A1.296A-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.921B*4.80.88B*4.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.088%59.507%893213471,42037513.7766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.893%1.676A++-0.485D-0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+2.20.296C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.689%17.834%8931134815729010.541379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.064B**0.587B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+3.80.226C++3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m262.5%414 (24.8k)281 (16.9k)1.7025710,7796,3311.8771175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134959320.094%23.388%47002:464

36% Engineer31% Heavy Assault27% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2016 10:32 AMJan 2nd, 2018 8:57 AMApr 30th, 2019 9:11 AM (579d) (PST)Apr 7th, 2019 4:40 AM (602d) (PST)Apr 7th, 2019 4:39 AM (602d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6491854640.6150.3620.1441.8230.0791005

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,93311,09527,83837229109516,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
291.9h/12.2d 1,105 2,521 3,002 31.9k 208 805 1,380 11.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C-
Kills:1,171
Deaths:684
KDR:1.712
Accuracy:26.422% C-
HSR:27.413% C-
NS-15M2
C
Kills:1,160
Deaths:698
KDR:1.662
Accuracy:26.193% C
HSR:28.966% C
LA1 Anchor
C++
Kills:1,005
Deaths:475
KDR:2.116
Accuracy:25.536% C--
HSR:30.547% C++
NC6 Gauss SAW
B+
Kills:562
Deaths:298
KDR:1.886
Accuracy:27.489% B+
HSR:22.242% D
Kills:3,898
Deaths (as Heavy Assault):2,155
Deaths (to Heavy Assaults):1,673
KDR:1.80882
Kill Difference:1,743
Playtime:91.220 hours
Usage:31%
Score:1.531m
Score/min:280
Accuracy (listed only):26.410%
HSR (listed only):27.292%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C++
Kills:241
Deaths:179
KDR:1.346
Accuracy:51.024% C++
HSR:14.108% C--
Mauler S6
B**
Kills:157
Deaths:112
KDR:1.402
Accuracy:54.689% B**
HSR:17.834% B+
AF-19 Mercenary
B+
Kills:155
Deaths:214
KDR:0.724
Accuracy:28.639% B+
HSR:13.548% D**
Kills:553
Deaths (as Engineer):505
Deaths (to Engineers):1,060
KDR:1.09505
Kill Difference:48
Playtime:104.778 hours
Usage:36%
Score:2.155m
Score/min:343
Accuracy (listed only):44.784%
HSR (listed only):15.164%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:249
Deaths:200
KDR:1.245
Accuracy:29.108% C++
HSR:12.851% D*
NS Baron G5AE
C++
Kills:241
Deaths:179
KDR:1.346
Accuracy:51.024% C++
HSR:14.108% C--
Mauler S6
B**
Kills:157
Deaths:112
KDR:1.402
Accuracy:54.689% B**
HSR:17.834% B+
AF-19 Mercenary
B+
Kills:155
Deaths:214
KDR:0.724
Accuracy:28.639% B+
HSR:13.548% D**
Kills:802
Deaths (as Light Assault):705
Deaths (to Light Assaults):975
KDR:1.13759
Kill Difference:97
Playtime:9.464 hours
Usage:3%
Score:0.158m
Score/min:278
Accuracy (listed only):40.865%
HSR (listed only):14.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,194
Deaths:841
KDR:1.420
Accuracy:46.464% B++
HSR:56.365% F-
NSX Tomoe
C+
Kills:352
Deaths:309
KDR:1.139
Accuracy:30.659% C+
HSR:42.046% C+
AF-4 Cyclone
C++
Kills:249
Deaths:200
KDR:1.245
Accuracy:29.108% C++
HSR:12.851% D*
NC14 Bolt Driver
B++
Kills:226
Deaths:100
KDR:2.260
Accuracy:43.938% B++
HSR:76.106% C+
NS-44 Commissioner
C++
Kills:215
Deaths:241
KDR:0.892
Accuracy:40.867% C++
HSR:17.674% D-
Impetus
B
Kills:205
Deaths:127
KDR:1.614
Accuracy:38.707% B
HSR:22.927% D-
NC4 Mag-Shot
B+
Kills:64
Deaths:104
KDR:0.615
Accuracy:32.562% B+
HSR:23.438% B+
Kills:2,505
Deaths (as Infiltrator):1,922
Deaths (to Infiltrators):1,030
KDR:1.30333
Kill Difference:583
Playtime:78.037 hours
Usage:27%
Score:0.960m
Score/min:205
Accuracy (listed only):37.472%
HSR (listed only):35.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:249
Deaths:200
KDR:1.245
Accuracy:29.108% C++
HSR:12.851% D*
NS Baron G5AE
C++
Kills:241
Deaths:179
KDR:1.346
Accuracy:51.024% C++
HSR:14.108% C--
Mauler S6
B**
Kills:157
Deaths:112
KDR:1.402
Accuracy:54.689% B**
HSR:17.834% B+
NC1 Gauss Rifle
C
Kills:130
Deaths:138
KDR:0.942
Accuracy:24.536% C
HSR:20% D
Kills:777
Deaths (as Combat Medic):629
Deaths (to Combat Medics):558
KDR:1.23529
Kill Difference:148
Playtime:5.682 hours
Usage:2%
Score:0.116m
Score/min:339
Accuracy (listed only):39.839%
HSR (listed only):16.198%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,189
V. Kills:92 N/A
Deaths:114
KDR:10.430
Accuracy:47.792% D
KPH:123.200 C+
VKPH:9.500 C**
M96 Mjolnir-H
B++
Kills:562
V. Kills:693 81%
Deaths:161
KDR:3.491
Accuracy:61.020% A
KPH:36.600 D-
VKPH:45.100 B++
E540 Halberd-H
C*
Kills:338
V. Kills:165 204%
Deaths:45
KDR:7.511
Accuracy:59.755% C*
KPH:51.500 C+
VKPH:25.100 C*
Kills:2,089 (0 + 2,089)
Deaths:320
KDR:6.528
VKDR:2.969
Vehicle Kills:950
Kill Difference:1,769
Playtime:31.566 hours
Usage:11%
Score:0.681m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:59.755%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:58
V. Kills:3 N/A
Deaths:10
KDR:5.800
Accuracy:30.658% D
KPH:67 C
VKPH:3.500 D-
Kills:58 (0 + 58)
Deaths:10
KDR:5.800
VKDR:0.300
Vehicle Kills:3
Kill Difference:48
Playtime:0.866 hours
Usage:0%
Score:0.010m
Score/min:190
Piloting Accuracy:N/A%
Gunner Accuracy:30.658%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,1951,1948411.42D0.2846.464%B++56.365%F-38.5DN/A8831h2.3D4.9C++
C85 Canister-H 1,2811,18911410.43C8.7347.792%D12.111%C**123.9C+9.6B3049.6h4.3B*9B++
NS-15M AE 1,1791,1716841.712C0.0126.422%C-27.413%C-60.7CN/A13019.3h10.8C+40.8C+
NS-15M2 1,1721,1606981.662C0.0426.193%C28.966%C58.3CN/A13319.9h12C45.9C+
LA1 Anchor 1,0171,0054752.116C0.4125.536%C--30.547%C++54.3CN/A12418.5h10.2D39.9C
M96 Mjolnir-H 1,2555621613.491C1.7961.02%AN/A36.5D-45B++42715.4h45D-73.8C+
NC6 Gauss SAW 5675622981.886C+0.1827.489%B+22.242%D72.1B+N/A2077.8h8.7C++31.7B
NSX Tomoe 3543523091.139C0.5630.659%C+42.046%C+37.1DN/A889.5h12.8C+41.6C++
E540 Halberd-H 503338457.511C5.8159.755%C*2.071%B+51.2C+25C*2856.6h6.8C+11.4C+
AF-4 Cyclone 2552492001.245C0.4629.108%C++12.851%D*46.1C1.1B+1195.4h10C+34.4C++
NS Baron G5AE 2412411791.346C0.3651.024%C++14.108%C--51.3CN/A1194.7h4.1C+8.1C+
NC14 Bolt Driver 2262261002.26C+0.5643.938%B++76.106%C+53.8B++N/A1384.2h2B+4.6B+
NS-44 Commissioner 2172152410.892C0.8140.867%C++17.674%D-35.8C-N/A876h3.5C+8.5C*
Impetus 2052051271.614C0.0938.707%B22.927%D-47.7CN/A1044.3h4.1C**10.6B+
Hardlight Dagger 1721613,3940.047C+1.6645.38%B**13.665%B**1.2C+N/A3131.2h2.4D5.3B
Mauler S6 1581571121.402C++0.3054.689%B**17.834%B+62.8B++N/A1682.5h3.8B+6.9B*
AF-19 Mercenary 1571552140.724C-0.9828.639%B+13.548%D**12.4DN/A5012.5h14.9D52C+
Frag Grenade 1471441144N/A142.3060.741%A+N/A720B+15C++20980.2h2.8B+4.7B++
NC1 Gauss Rifle 1311301380.942C0.7624.536%C20%D32.5CN/A1004h11.9C48.5C+
Shrike 1491111250.888C+0.8166.634%B**N/A38.3B+13.1C2372.9h6.2C+9.3B
NS Decimator 130103551.873C*0.1770.687%B**N/A44.8C+11.7D2172.3h4.5C+6.4C++
NC05 Jackhammer 7473521.404C+0.3057.437%B**16.438%C+91.3B+1.3B++3120.8h5.3D--9.3C++
Tank Mine 9667242.792C1.0958.59%B**N/A134C++58C11040.5h2C+3.4A
NC4 Mag-Shot 65641040.615C1.0932.562%B+23.438%B+35.6C+N/A1011.8h6.4B+19.6B+
CAS 14-E 6158105.8D4.1030.658%DN/A64.4C3.3D-1900.9h22.2B+72.4B
C-4 7556252.24C*0.5436.41%B**N/A70D23.8C-9870.8h1.3C+3.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit205211,40024.5h
Spawn Beacon41700.2h
Nanite Revive Grenade0930h
Medical Kit1331,64322.1h
Recon Detection Device542,5605.4h
Shield Recharging Field1740h
Ammunition Package41420.5h
Medical Applicator5718,4501.5h

Check the help document for the dictionary if you want to learn more about words used here.


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