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Legate A.S.P. Operative KiddParK[SENT] KiddParK
VS BR 75

KDR: 1.11

Score: 20.2m

Last Seen: Apr 3rd, 2019 8:58 PM
- OFFLINE - 386.2 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Emerald - Outfit Leader of Sentinels[SENT] Sentinels
VS outfit on Emerald

Members: 3
Level Progress (to 76): 40%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M40 Fury-F Proximity Mine Pandora VX25 NS-7 PDW Serpent VE92 VE-S Canis S12 Renegade Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $62,550 MLG Score: 50
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.008%14.408%3461510205,0180.5199460.593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.447%0.572B+-1D*-0.534DHEAD (~2.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.274C*12.90.087C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.232%76.471%01103413692420.147186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.533A+0.612B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.60.187C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.664%12.977%0310321,888878542.15034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.617%-0.813D--0.312C-0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.025C+4.30.118C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinels[SENT] Sentinels
VS outfit on Emerald

Members: 3
20.2m571.7%183 (11k)164 (9.8k)1.1129924,28121,8161.2601875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103534521.819%5.758%12605:393

8% Combat Medic7% Engineer8% Heavy Assault60% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:23 PMNov 20th, 2012 6:25 PMApr 18th, 2019 3:21 PM (1d) (PST)Apr 3rd, 2019 5:37 PM (16d) (PST)Apr 3rd, 2019 4:58 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
203112910.1970.1770.0111.2450.02050

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,1586,7425,416121117519,832

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2049.6h/85.4d 3,211 1,398 8,279 153.1k 5,848 4,665 2,495 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:468
Deaths:265
KDR:1.766
Accuracy:18.648% D
HSR:17.521% D--
Lasher X2
B+
Kills:105
Deaths:128
KDR:0.820
Accuracy:18.296% D--
HSR:4.762% B+
Kills:573
Deaths (as Heavy Assault):393
Deaths (to Heavy Assaults):5,902
KDR:1.45802
Kill Difference:180
Playtime:170.484 hours
Usage:8%
Score:1.074m
Score/min:105
Accuracy (listed only):18.472%
HSR (listed only):11.142%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C-
Kills:1,592
Deaths:2,415
KDR:0.659
Accuracy:30.720% D-
HSR:13.442% C-
Serpent VE92
C**
Kills:722
Deaths:1,262
KDR:0.572
Accuracy:25.237% C**
HSR:17.036% C--
Pulsar C
C
Kills:332
Deaths:404
KDR:0.822
Accuracy:22.895% C
HSR:19.277% D
Nova
D
Kills:245
Deaths:469
KDR:0.522
Accuracy:36.359% D
HSR:11.020% D-
NSX-P Tanto
C+
Kills:112
Deaths:225
KDR:0.498
Accuracy:25.480% C+
HSR:17.857% D--
Solstice VE3
B**
Kills:80
Deaths:122
KDR:0.656
Accuracy:28.128% B**
HSR:12.500% D*
VE-LR Obelisk
C
Kills:62
Deaths:144
KDR:0.431
Accuracy:29.881% C
HSR:17.742% F
Deimos VA29
D**
Kills:51
Deaths:100
KDR:0.510
Accuracy:41.177% F
HSR:7.843% D**
Kills:3,196
Deaths (as Engineer):5,141
Deaths (to Engineers):5,581
KDR:0.62167
Kill Difference:1,945
Playtime:137.268 hours
Usage:7%
Score:1.243m
Score/min:151
Accuracy (listed only):29.984%
HSR (listed only):14.590%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C-
Kills:1,592
Deaths:2,415
KDR:0.659
Accuracy:30.720% D-
HSR:13.442% C-
NS-7 PDW
B+
Kills:955
Deaths:1,537
KDR:0.621
Accuracy:26.699% B+
HSR:12.670% D-
VE-S Canis
C+
Kills:635
Deaths:855
KDR:0.743
Accuracy:27.022% C+
HSR:8.504% D**
Sirius SX12
C
Kills:521
Deaths:1,209
KDR:0.431
Accuracy:22.278% C
HSR:12.860% D-
Eridani SX5
D
Kills:383
Deaths:832
KDR:0.460
Accuracy:22.386% D
HSR:12.794% D--
H-V45
D-
Kills:322
Deaths:604
KDR:0.533
Accuracy:18.649% D--
HSR:15.528% D-
Nova
D
Kills:245
Deaths:469
KDR:0.522
Accuracy:36.359% D
HSR:11.020% D-
Deimos VA29
D**
Kills:51
Deaths:100
KDR:0.510
Accuracy:41.177% F
HSR:7.843% D**
Kills:4,704
Deaths (as Combat Medic):8,021
Deaths (to Combat Medics):2,340
KDR:0.58646
Kill Difference:3,317
Playtime:170.385 hours
Usage:8%
Score:1.642m
Score/min:161
Accuracy (listed only):28.161%
HSR (listed only):11.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:955
Deaths:1,537
KDR:0.621
Accuracy:26.699% B+
HSR:12.670% D-
VE-S Canis
C+
Kills:635
Deaths:855
KDR:0.743
Accuracy:27.022% C+
HSR:8.504% D**
Sirius SX12
C
Kills:521
Deaths:1,209
KDR:0.431
Accuracy:22.278% C
HSR:12.860% D-
Eridani SX5
D
Kills:383
Deaths:832
KDR:0.460
Accuracy:22.386% D
HSR:12.794% D--
NS-44B Commissioner
C+
Kills:193
Deaths:382
KDR:0.505
Accuracy:39.129% C+
HSR:21.244% C
Parallax VX3
B*
Kills:136
Deaths:125
KDR:1.088
Accuracy:45.232% B*
HSR:76.471% C+
NS-61 Emissary
C**
Kills:122
Deaths:372
KDR:0.328
Accuracy:30.025% C**
HSR:9.836% D*
Soldier Soaker
A*
Kills:115
Deaths:202
KDR:0.569
Accuracy:53.251% A*
HSR:8.696% D--
Artemis VX26
C-
Kills:59
Deaths:19
KDR:3.105
Accuracy:25.155% C-
HSR:10.170% F-
NS-44L Blackhand
C*
Kills:52
Deaths:107
KDR:0.486
Accuracy:44.056% C*
HSR:25% D*
Kills:3,171
Deaths (as Infiltrator):5,640
Deaths (to Infiltrators):2,959
KDR:0.56223
Kill Difference:2,469
Playtime:1,236.197 hours
Usage:60%
Score:12.292m
Score/min:166
Accuracy (listed only):33.523%
HSR (listed only):19.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C-
Kills:1,592
Deaths:2,415
KDR:0.659
Accuracy:30.720% D-
HSR:13.442% C-
NS-7 PDW
B+
Kills:955
Deaths:1,537
KDR:0.621
Accuracy:26.699% B+
HSR:12.670% D-
Serpent VE92
C**
Kills:722
Deaths:1,262
KDR:0.572
Accuracy:25.237% C**
HSR:17.036% C--
VE-S Canis
C+
Kills:635
Deaths:855
KDR:0.743
Accuracy:27.022% C+
HSR:8.504% D**
Sirius SX12
C
Kills:521
Deaths:1,209
KDR:0.431
Accuracy:22.278% C
HSR:12.860% D-
Eridani SX5
D
Kills:383
Deaths:832
KDR:0.460
Accuracy:22.386% D
HSR:12.794% D--
Pulsar C
C
Kills:332
Deaths:404
KDR:0.822
Accuracy:22.895% C
HSR:19.277% D
Nova
D
Kills:245
Deaths:469
KDR:0.522
Accuracy:36.359% D
HSR:11.020% D-
NSX-P Tanto
C+
Kills:112
Deaths:225
KDR:0.498
Accuracy:25.480% C+
HSR:17.857% D--
Solstice VE3
B**
Kills:80
Deaths:122
KDR:0.656
Accuracy:28.128% B**
HSR:12.500% D*
Deimos VA29
D**
Kills:51
Deaths:100
KDR:0.510
Accuracy:41.177% F
HSR:7.843% D**
Kills:5,628
Deaths (as Light Assault):9,430
Deaths (to Light Assaults):2,989
KDR:0.59682
Kill Difference:3,802
Playtime:332.418 hours
Usage:16%
Score:3.888m
Score/min:195
Accuracy (listed only):28.035%
HSR (listed only):13.255%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:10,144
V. Kills:1,198 N/A
Deaths:3,752
KDR:2.704
Accuracy:47.121% C
KPH:24.300 C++
VKPH:2.900 D
S12 Renegade
D
Kills:609
V. Kills:41 N/A
Deaths:455
KDR:1.338
Accuracy:35.913% D
KPH:16.200 D*
VKPH:1.100 D
V30-F Starfall
D**
Kills:304
V. Kills:210 144%
Deaths:343
KDR:0.886
Accuracy:62.407% C+
KPH:8.800 D**
VKPH:6.100 D**
Kills:11,057 (11,057 + 0)
Deaths:4,550
KDR:2.430
VKDR:0.318
Vehicle Kills:1,449
Kill Difference:6,507
Playtime:490.267 hours
Usage:24%
Score:3.110m
Score/min:106
Driving Accuracy:62.407%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 11,34210,1443,7522.704B++1.5947.121%CN/A24.3C++2.9D115417.9h6B*12.7B*
Proximity Mine 2,3752,3744655.105B+3.9945.169%B+N/A125.6C++N/A46818.9h1.6B**3.6B*
Pandora VX25 1,6391,5922,4150.659C--0.4530.72%D-13.442%C-10.5D--N/A36151.8h4.2B13.5C+
NS-7 PDW 9689551,5370.621C0.4926.699%B+12.67%D-7.5D-N/A27127.9h13B+48.5B+
Serpent VE92 7507221,2620.572C-0.5425.237%C**17.036%C--10D-N/A3172.2h13.7C+54.3C**
VE-S Canis 6546358550.743C0.3727.022%C+8.504%D**10.9D-N/A3158.5h13.2C+48.7C++
S12 Renegade 6506094551.338C0.2335.913%D8.539%B**16.2D*1.1D4837.7h4.3D11.8D
Sirius SX12 5275211,2090.431C--0.6822.278%C12.86%D-4D*N/A19130.2h14.9C++66.8C++
Ursa 4704682651.766B++0.6518.648%D17.521%D--7.6D*N/A9661.4h12.1C+64.8C+
Eridani SX5 3893838320.46D0.6522.386%D12.794%D--4.2D*N/A1692.2h12.1C*54.2C+
Pulsar C 3393324040.822C0.2922.895%C19.277%D10.3DN/A5332.2h10.6B+46.4C**
Lumine Edge 3303308,7300.038C1.0727.039%C+28.788%A*0.6C--N/A1588.6h1.1B++4.2B+
H-V45 3253226040.533C-0.5818.649%D--15.528%D-5.3D*N/A5160.4h14.3C76.6C--
Tank Mine 458313694.536B**3.4228.627%CN/A97.8C+45.3D7383.2h1.6B+5.7B+
V30-F Starfall 5143043430.886C-0.2362.407%C+N/A8.8D**6.1D**5534.7h21.3D34.1D
C-4 3762521301.938B+0.8323.344%C-N/A50.4D24.8C5655h1.5C++6.5C+
Frag Grenade 2652511251N/A249.8932.725%FN/A502C++28A*17220.5h3.3B+10C+
Nova 2492454690.522D0.5936.359%D11.02%D-7.9D*N/A3831.1h5.4C-14.9C--
NS-44B Commissioner 1971933820.505D-0.6139.129%C+21.244%C4D--N/A1147.8h4.6D11.8C+
Parallax VX3 1371361251.088C--0.0245.232%B*76.471%C+6.9D*N/A3219.6h2.6C-5.7C*
Rocklet Rifle 2321271950.651C+0.4646.029%DN/A14.8D--12.2D--1708.6h30.9B+67.1C**
NS-61 Emissary 1281223720.328D0.7830.025%C**9.836%D*3.1D*N/A1139.8h21.6D72.1C
Soldier Soaker 1181152020.569C--0.5453.251%A*8.696%D--12.1D*N/A339.5h7.5D-14B++
NSX-P Tanto 1151122250.498C-0.6125.48%C+17.857%D--7.7D-N/A2914.5h15.2C++59.5C*
Lasher X2 1071051280.82C+0.2918.296%D--4.762%B+6.4D*N/A8316.3h17.6B+96C+
Solstice VE3 83801220.656C+0.4628.128%B**12.5%D*8.2DN/A719.8h13.3B+47.2B+
VE-LR Obelisk 62621440.431D0.6829.881%C17.742%F7.7D--N/A238.1h9.7D--32.4D
Artemis VX26 6159193.105A+1.9925.155%C-10.17%F-3D**N/A11619.6h14.4D57.3C
NS-44L Blackhand 52521070.486D0.6344.056%C*25%D*4.6D--N/A1011.4h4.8C+11C*
Deimos VA29 54511000.51D0.6041.177%F7.843%D**10D*N/A345.1h2.7C6.7D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit61670.2h
Spawn Beacon191,2852.4h
Nano-Armor Kit189101,18417.8h
Cortium Silo0760.2h
Nanite Revive Grenade01,3050.4h
Medical Applicator522156,58221.5h
Spitfire Auto-Turret42360.3h
Welding Device03,9870.5h
Xiphos Anti-Personnel Phalanx Tower01040h
M12 Kobalt01480.3h
Medical Kit122611.5h
Nano-Repair Grenade02000.1h
Router111481h
Shield Recharging Field451,8511.7h
Recon Detection Device41125,17274.6h
Ammunition Package42030.1h

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