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Archon A.S.P. Operative KiddParK[SENT] KiddParK
VS BR 81

KDR: 1.12

Score: 21.8m

Last Seen: Aug 19th, 2019 4:11 AM
- OFFLINE - 91.1 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Emerald - Outfit Leader of Sentinels[SENT] Sentinels
VS outfit on Emerald

Members: 5
Level Progress (to 82): 58%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M40 Fury-F Proximity Mine Pandora VX25 NSX Amaterasu NS-7 PDW VE-S Canis Serpent VE92 S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.16%17.247%4171611986,0010.5460420.578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.965%0.583B+-0.574D-1.522FHEAD + (~5.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.322C*12.10.146C++38.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.232%76.471%011213136100720.134921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.541A+0.61B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.423B2.60.189C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.434%12.645%0312111,985982552.02138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.397%-0.839D--0.415C---0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.024C+4.20.127C++9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinels[SENT] Sentinels
VS outfit on Emerald

Members: 5
21.8m537.9%182 (10.9k)161 (9.7k)1.124326,96323,9821.2646681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121447921.642%6.906%14905:373

8% Combat Medic6% Engineer8% Heavy Assault62% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:23 PMNov 20th, 2012 6:25 PMAug 22nd, 2019 8:13 AM (10h) (PST)Aug 19th, 2019 12:27 AM (4d) (PST)Aug 19th, 2019 12:11 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
197110870.2000.1780.0141.1780.01961

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,8346,6305,204121117119,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2250.8h/93.8d 3,366 1,862 9,498 159.1k 6,211 5,490 2,606 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:473
Deaths:274
KDR:1.726
Accuracy:18.742% D
HSR:17.759% D-
Kills:473
Deaths (as Heavy Assault):274
Deaths (to Heavy Assaults):6,630
KDR:1.72628
Kill Difference:199
Playtime:171.061 hours
Usage:8%
Score:1.081m
Score/min:105
Accuracy (listed only):18.742%
HSR (listed only):17.759%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:1,682
Deaths:2,510
KDR:0.670
Accuracy:30.497% D-
HSR:13.080% D
Serpent VE92
C**
Kills:752
Deaths:1,321
KDR:0.569
Accuracy:25.002% C**
HSR:16.755% D
Pulsar C
C
Kills:496
Deaths:617
KDR:0.804
Accuracy:22.426% C
HSR:20.161% D
Nova
D
Kills:245
Deaths:469
KDR:0.522
Accuracy:36.359% D
HSR:11.020% D-
NSX-P Tanto
C+
Kills:112
Deaths:225
KDR:0.498
Accuracy:25.480% C+
HSR:17.857% D*
Solstice VE3
B**
Kills:80
Deaths:122
KDR:0.656
Accuracy:28.128% B**
HSR:12.500% D*
VE-LR Obelisk
C+
Kills:78
Deaths:169
KDR:0.462
Accuracy:30.648% C+
HSR:16.667% F
Deimos VA29
F
Kills:58
Deaths:112
KDR:0.518
Accuracy:40% F-
HSR:6.897% F
Kills:3,503
Deaths (as Engineer):5,545
Deaths (to Engineers):5,882
KDR:0.63174
Kill Difference:2,042
Playtime:145.088 hours
Usage:6%
Score:1.314m
Score/min:151
Accuracy (listed only):29.818%
HSR (listed only):14.367%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:1,682
Deaths:2,510
KDR:0.670
Accuracy:30.497% D-
HSR:13.080% D
NS-7 PDW
B+
Kills:956
Deaths:1,541
KDR:0.620
Accuracy:26.699% B+
HSR:12.762% D-
VE-S Canis
C+
Kills:814
Deaths:1,050
KDR:0.775
Accuracy:26.511% C+
HSR:9.951% D*
Sirius SX12
C-
Kills:545
Deaths:1,251
KDR:0.436
Accuracy:22.359% C-
HSR:12.661% D-
Eridani SX5
D
Kills:404
Deaths:852
KDR:0.474
Accuracy:22.668% D
HSR:12.624% D--
H-V45
D
Kills:328
Deaths:633
KDR:0.518
Accuracy:18.637% D*
HSR:15.549% D
Nova
D
Kills:245
Deaths:469
KDR:0.522
Accuracy:36.359% D
HSR:11.020% D-
CME
B+
Kills:91
Deaths:192
KDR:0.474
Accuracy:19.560% D*
HSR:26.374% B+
Deimos VA29
F
Kills:58
Deaths:112
KDR:0.518
Accuracy:40% F-
HSR:6.897% F
Kills:5,123
Deaths (as Combat Medic):8,610
Deaths (to Combat Medics):2,597
KDR:0.59501
Kill Difference:3,487
Playtime:185.384 hours
Usage:8%
Score:1.799m
Score/min:162
Accuracy (listed only):27.032%
HSR (listed only):13.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:956
Deaths:1,541
KDR:0.620
Accuracy:26.699% B+
HSR:12.762% D-
VE-S Canis
C+
Kills:814
Deaths:1,050
KDR:0.775
Accuracy:26.511% C+
HSR:9.951% D*
Sirius SX12
C-
Kills:545
Deaths:1,251
KDR:0.436
Accuracy:22.359% C-
HSR:12.661% D-
NS-44L Blackhand
B*
Kills:496
Deaths:324
KDR:1.531
Accuracy:49.507% B*
HSR:45.161% C**
Eridani SX5
D
Kills:404
Deaths:852
KDR:0.474
Accuracy:22.668% D
HSR:12.624% D--
NS-44B Commissioner
C+
Kills:195
Deaths:383
KDR:0.509
Accuracy:39.195% C+
HSR:21.539% C
Parallax VX3
B*
Kills:136
Deaths:125
KDR:1.088
Accuracy:45.232% B*
HSR:76.471% C+
NS-61 Emissary
C**
Kills:122
Deaths:373
KDR:0.327
Accuracy:29.997% C**
HSR:9.836% D*
Soldier Soaker
A*
Kills:118
Deaths:206
KDR:0.573
Accuracy:53.093% A*
HSR:9.322% D-
Artemis VX26
C-
Kills:59
Deaths:19
KDR:3.105
Accuracy:25.155% C-
HSR:10.170% F-
Kills:3,845
Deaths (as Infiltrator):6,124
Deaths (to Infiltrators):3,263
KDR:0.62786
Kill Difference:2,279
Playtime:1,389.387 hours
Usage:62%
Score:13.496m
Score/min:162
Accuracy (listed only):34.042%
HSR (listed only):22.049%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:1,682
Deaths:2,510
KDR:0.670
Accuracy:30.497% D-
HSR:13.080% D
NS-7 PDW
B+
Kills:956
Deaths:1,541
KDR:0.620
Accuracy:26.699% B+
HSR:12.762% D-
VE-S Canis
C+
Kills:814
Deaths:1,050
KDR:0.775
Accuracy:26.511% C+
HSR:9.951% D*
Serpent VE92
C**
Kills:752
Deaths:1,321
KDR:0.569
Accuracy:25.002% C**
HSR:16.755% D
Sirius SX12
C-
Kills:545
Deaths:1,251
KDR:0.436
Accuracy:22.359% C-
HSR:12.661% D-
Pulsar C
C
Kills:496
Deaths:617
KDR:0.804
Accuracy:22.426% C
HSR:20.161% D
Eridani SX5
D
Kills:404
Deaths:852
KDR:0.474
Accuracy:22.668% D
HSR:12.624% D--
Nova
D
Kills:245
Deaths:469
KDR:0.522
Accuracy:36.359% D
HSR:11.020% D-
NSX-P Tanto
C+
Kills:112
Deaths:225
KDR:0.498
Accuracy:25.480% C+
HSR:17.857% D*
Solstice VE3
B**
Kills:80
Deaths:122
KDR:0.656
Accuracy:28.128% B**
HSR:12.500% D*
Deimos VA29
F
Kills:58
Deaths:112
KDR:0.518
Accuracy:40% F-
HSR:6.897% F
Kills:6,144
Deaths (as Light Assault):10,070
Deaths (to Light Assaults):3,336
KDR:0.61013
Kill Difference:3,926
Playtime:356.142 hours
Usage:16%
Score:4.067m
Score/min:190
Accuracy (listed only):27.830%
HSR (listed only):13.297%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:10,304
V. Kills:1,262 N/A
Deaths:3,844
KDR:2.681
Accuracy:47.157% C+
KPH:23.500 C+
VKPH:2.900 D
S12 Renegade
D
Kills:616
V. Kills:41 N/A
Deaths:463
KDR:1.330
Accuracy:35.836% D
KPH:15.900 D*
VKPH:1.100 D
V30-F Starfall
D**
Kills:304
V. Kills:210 144%
Deaths:343
KDR:0.886
Accuracy:62.335% C+
KPH:8.700 F
VKPH:6 D**
Kills:11,224 (11,224 + 0)
Deaths:4,650
KDR:2.414
VKDR:0.325
Vehicle Kills:1,513
Kill Difference:6,574
Playtime:511.958 hours
Usage:23%
Score:3.174m
Score/min:103
Driving Accuracy:62.335%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 11,56610,3043,8442.681B++1.5647.157%C+N/A23.5C+2.9D112438.4h6.1B*12.9B*
Proximity Mine 2,4392,4384735.154B+4.0344.656%C**N/A125.7C++N/A46319.4h1.6B*3.6B*
Pandora VX25 1,7301,6822,5100.67C-0.4530.497%D-13.08%D10.8D--N/A36156.1h4.1B+13.5C+
NSX Amaterasu 1,0281,0271,8100.567U0.5642.88%A13.437%C6.8C*N/A20150.4h3.1C++7.2B+
NS-7 PDW 9699561,5410.62C0.5026.699%B+12.762%D-7.5D--N/A27128h13B+48.6B+
VE-S Canis 8358141,0500.775C0.3526.511%C+9.951%D*11D-N/A3073.9h12.6C+47.5C++
Serpent VE92 7827521,3210.569C-0.5625.002%C**16.755%D10D-N/A3175.2h13.7C+54.8C*
S12 Renegade 6576164631.33C0.2135.836%D8.442%B**15.9D*1.1D4738.7h4.2D11.8D
Sirius SX12 5515451,2510.436C--0.6922.359%C-12.661%D-4.1D*N/A19132.3h14.8C++66.4C++
NS-44L Blackhand 4974963241.531C**0.4149.507%B*45.161%C**10.4D-N/A3147.6h4B+8.2B+
Pulsar C 5054966170.804C0.3222.426%C20.161%D12DN/A5241.5h10.6B+47.3C*
Ursa 4754732741.726B+0.6018.742%D17.759%D-7.7D--N/A9661.5h12.1C+64.8C
Eridani SX5 4104048520.474D0.6522.668%D12.624%D--4.3D*N/A1693.9h12C++53.1C+
Lumine Edge 3493498,9820.039C1.0927.273%C+29.226%A*0.6C--N/A2606.8h1.2B+4.2B+
Tank Mine 490336734.603B**3.4828.459%CN/A98.8C+45.3D7273.4h1.6B+5.7B
H-V45 3313286330.518C-0.6118.637%D*15.549%D5.3D*N/A5061.8h14.5C77.6D
V30-F Starfall 5143043430.886C0.2462.335%C+N/A8.7F6D**5534.8h21.3D34.1D
Frag Grenade 2772631263N/A261.8833.295%FN/A526C++28A*17370.5h3.3B+10C
C-4 3882621461.795C**0.6723.347%C-N/A49.4D23.8C5455.3h1.5C++6.6C+
Nova 2492454690.522D0.6036.359%D11.02%D-7.9D*N/A3831.1h5.4C14.9D
NS-44B Commissioner 1991953830.509D0.6239.195%C+21.539%C4D*N/A1148.6h4.6D11.7C+
Parallax VX3 1371361251.088C--0.0445.232%B*76.471%C+6.9D*N/A3219.8h2.6C-5.7C*
Rocklet Rifle 2401322010.657C+0.4746.109%DN/A14.8D--12.1D--1728.9h31.5B+68.3C*
NS-61 Emissary 1281223730.327D0.8029.997%C**9.836%D*3.1D*N/A1139.9h21.7D-72.2C-
Soldier Soaker 1211182060.573C-0.5553.093%A*9.322%D-12.3D*N/A349.6h7.5D14.1B++
NSX-P Tanto 1151122250.498C--0.6325.48%C+17.857%D*7.7D-N/A3014.5h15.2C++59.5C++
Lasher X2 1091071320.811C+0.3118.231%D--4.673%B+6.5D*N/A8316.5h17.9B+98.1C+
CME 91911920.474D-0.6519.56%D*26.374%B+6.7D*N/A4213.5h14.5C+73.9D
Solstice VE3 83801220.656C+0.4728.128%B**12.5%D*8.2DN/A789.8h13.3B+47.2B+
VE-LR Obelisk 78781690.462D0.6630.648%C+16.667%F8.1D*N/A269.6h9.7D*31.7D
Artemis VX26 6159193.105A+1.9825.155%C-10.17%F-3D**N/A11619.6h14.4D57.3C-
Deimos VA29 61581120.518D0.6140%F-6.897%F10.4D*N/A375.6h2.7C6.7D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon191,3552.5h
Nano-Armor Kit196110,22318.3h
Nanite Revive Grenade01,5460.4h
Medical Applicator584176,16123.8h
Xiphos Anti-Personnel Phalanx Tower01040h
Cortium Silo0800.2h
Restoration Kit61810.2h
Welding Device03,9870.5h
Spitfire Auto-Turret43380.4h
M12 Kobalt01480.3h
Ammunition Package42660.2h
Medical Kit122611.5h
Router111581h
Nano-Repair Grenade02030.1h
Shield Recharging Field482,0491.9h
Recon Detection Device44628,62282h

Check the help document for the dictionary if you want to learn more about words used here.


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