Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,491)players online:
dim_giant (14)  ascendancetv (9)  WOLF1617 (4)  Lyyti (3)  therealdamonight (3)  RealmOfTheBeardedBeard (2) 35
stats.dasanfall.com
Legate A.S.P. Operative KiddParK[SENT] KiddParK
VS BR 73

KDR: 1.12

Score: 19.7m

Last Seen: Feb 20th, 2019 1:52 AM
- OFFLINE - 3.8 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Emerald - Outfit Leader of Sentinels[SENT] Sentinels
VS outfit on Emerald

Members: 5
Level Progress (to 74): 24%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M40 Fury-F Proximity Mine Pandora VX25 NS-7 PDW Serpent VE92 S12 Renegade Sirius SX12 VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KiddParK



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $60,048 MLG Score: 48
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.949%13.849%3321410084,5780.4968530.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.458%0.512B+-0.982D---0.437C--HEAD (~1.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.251C*13.20.07C+42

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.515%76.692%01102113387520.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.569A+0.615B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.60.183C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.666%12.977%0310191,888843542.23962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.616%-0.811D--0.306C-0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.025C+4.30.117C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinels[SENT] Sentinels
VS outfit on Emerald

Members: 5
19.7m577%184 (11k)165 (9.9k)1.1204823,60321,0651.2706473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102232121.764%5.474%11905:393

9% Combat Medic7% Engineer9% Heavy Assault60% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:23 PMNov 20th, 2012 6:25 PMFeb 20th, 2019 5:48 PM (5h) (PST)Feb 20th, 2019 12:08 AM (22h) (PST)Feb 19th, 2019 9:52 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
206113930.1980.1770.0111.2640.02148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,3416,7815,560121117619,926

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1982.5h/82.6d 3,163 1,292 7,910 150.4k 5,716 4,436 2,460 24.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:463
Deaths:255
KDR:1.816
Accuracy:18.695% D
HSR:17.495% D-
Lasher X2
B+
Kills:105
Deaths:128
KDR:0.820
Accuracy:18.296% D--
HSR:4.762% B+
Kills:568
Deaths (as Heavy Assault):383
Deaths (to Heavy Assaults):5,661
KDR:1.48303
Kill Difference:185
Playtime:170.067 hours
Usage:9%
Score:1.072m
Score/min:105
Accuracy (listed only):18.495%
HSR (listed only):11.128%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:1,592
Deaths:2,413
KDR:0.660
Accuracy:30.723% D-
HSR:13.442% C
Serpent VE92
B
Kills:722
Deaths:1,262
KDR:0.572
Accuracy:25.237% B
HSR:17.036% C--
Nova
D
Kills:245
Deaths:469
KDR:0.522
Accuracy:36.359% D
HSR:11.020% D
Pulsar C
C+
Kills:192
Deaths:240
KDR:0.800
Accuracy:24.439% C+
HSR:18.229% D-
NSX-P Tanto
C+
Kills:112
Deaths:225
KDR:0.498
Accuracy:25.480% C+
HSR:17.857% D--
Solstice VE3
B**
Kills:80
Deaths:122
KDR:0.656
Accuracy:28.128% B**
HSR:12.500% D*
VE-LR Obelisk
C
Kills:62
Deaths:141
KDR:0.440
Accuracy:29.955% C
HSR:17.742% F
Deimos VA29
D**
Kills:51
Deaths:100
KDR:0.510
Accuracy:41.177% F
HSR:7.843% D**
Kills:3,056
Deaths (as Engineer):4,972
Deaths (to Engineers):5,470
KDR:0.61464
Kill Difference:1,916
Playtime:136.021 hours
Usage:7%
Score:1.241m
Score/min:152
Accuracy (listed only):30.187%
HSR (listed only):14.459%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,592
Deaths:2,413
KDR:0.660
Accuracy:30.723% D-
HSR:13.442% C
NS-7 PDW
B+
Kills:951
Deaths:1,535
KDR:0.620
Accuracy:26.685% B+
HSR:12.724% D-
Sirius SX12
C
Kills:521
Deaths:1,208
KDR:0.431
Accuracy:22.291% C
HSR:12.860% D-
VE-S Canis
C+
Kills:472
Deaths:617
KDR:0.765
Accuracy:27.456% C+
HSR:6.144% F
Eridani SX5
D
Kills:383
Deaths:832
KDR:0.460
Accuracy:22.386% D
HSR:12.794% D--
H-V45
D
Kills:322
Deaths:604
KDR:0.533
Accuracy:18.649% D*
HSR:15.528% D
Nova
D
Kills:245
Deaths:469
KDR:0.522
Accuracy:36.359% D
HSR:11.020% D
Deimos VA29
D**
Kills:51
Deaths:100
KDR:0.510
Accuracy:41.177% F
HSR:7.843% D**
Kills:4,537
Deaths (as Combat Medic):7,778
Deaths (to Combat Medics):2,268
KDR:0.58331
Kill Difference:3,241
Playtime:169.011 hours
Usage:9%
Score:1.631m
Score/min:161
Accuracy (listed only):28.216%
HSR (listed only):11.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:951
Deaths:1,535
KDR:0.620
Accuracy:26.685% B+
HSR:12.724% D-
Sirius SX12
C
Kills:521
Deaths:1,208
KDR:0.431
Accuracy:22.291% C
HSR:12.860% D-
VE-S Canis
C+
Kills:472
Deaths:617
KDR:0.765
Accuracy:27.456% C+
HSR:6.144% F
Eridani SX5
D
Kills:383
Deaths:832
KDR:0.460
Accuracy:22.386% D
HSR:12.794% D--
Parallax VX3
B**
Kills:133
Deaths:122
KDR:1.090
Accuracy:45.515% B**
HSR:76.692% C+
NS-61 Emissary
C**
Kills:122
Deaths:372
KDR:0.328
Accuracy:30.039% C**
HSR:9.836% D*
NS-44B Commissioner
C
Kills:117
Deaths:286
KDR:0.409
Accuracy:37.704% C
HSR:17.094% D-
Soldier Soaker
A*
Kills:115
Deaths:202
KDR:0.569
Accuracy:53.251% A*
HSR:8.696% D--
Artemis VX26
C-
Kills:59
Deaths:19
KDR:3.105
Accuracy:25.155% C-
HSR:10.170% F-
Kills:2,873
Deaths (as Infiltrator):5,193
Deaths (to Infiltrators):2,840
KDR:0.55324
Kill Difference:2,320
Playtime:1,185.063 hours
Usage:60%
Score:11.926m
Score/min:168
Accuracy (listed only):32.276%
HSR (listed only):18.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:1,592
Deaths:2,413
KDR:0.660
Accuracy:30.723% D-
HSR:13.442% C
NS-7 PDW
B+
Kills:951
Deaths:1,535
KDR:0.620
Accuracy:26.685% B+
HSR:12.724% D-
Serpent VE92
B
Kills:722
Deaths:1,262
KDR:0.572
Accuracy:25.237% B
HSR:17.036% C--
Sirius SX12
C
Kills:521
Deaths:1,208
KDR:0.431
Accuracy:22.291% C
HSR:12.860% D-
VE-S Canis
C+
Kills:472
Deaths:617
KDR:0.765
Accuracy:27.456% C+
HSR:6.144% F
Eridani SX5
D
Kills:383
Deaths:832
KDR:0.460
Accuracy:22.386% D
HSR:12.794% D--
Nova
D
Kills:245
Deaths:469
KDR:0.522
Accuracy:36.359% D
HSR:11.020% D
Pulsar C
C+
Kills:192
Deaths:240
KDR:0.800
Accuracy:24.439% C+
HSR:18.229% D-
NSX-P Tanto
C+
Kills:112
Deaths:225
KDR:0.498
Accuracy:25.480% C+
HSR:17.857% D--
Solstice VE3
B**
Kills:80
Deaths:122
KDR:0.656
Accuracy:28.128% B**
HSR:12.500% D*
Deimos VA29
D**
Kills:51
Deaths:100
KDR:0.510
Accuracy:41.177% F
HSR:7.843% D**
Kills:5,321
Deaths (as Light Assault):9,023
Deaths (to Light Assaults):2,864
KDR:0.58972
Kill Difference:3,702
Playtime:318.919 hours
Usage:16%
Score:3.796m
Score/min:198
Accuracy (listed only):28.214%
HSR (listed only):12.950%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:10,142
V. Kills:1,197 N/A
Deaths:3,752
KDR:2.703
Accuracy:47.120% C+
KPH:24.300 C++
VKPH:2.900 D
S12 Renegade
D
Kills:598
V. Kills:40 N/A
Deaths:432
KDR:1.384
Accuracy:35.839% D
KPH:17 D--
VKPH:1.100 D
V30-F Starfall
D**
Kills:299
V. Kills:206 144%
Deaths:330
KDR:0.906
Accuracy:63.211% C+
KPH:9.100 F
VKPH:6.300 D**
Kills:11,039 (11,039 + 0)
Deaths:4,514
KDR:2.446
VKDR:0.320
Vehicle Kills:1,443
Kill Difference:6,525
Playtime:485.881 hours
Usage:25%
Score:3.104m
Score/min:106
Driving Accuracy:63.211%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 11,33910,1423,7522.703B++1.5847.12%C+N/A24.3C++2.9D115417.7h6B*12.7B*
Proximity Mine 2,3032,3024605.004B+3.8845.399%B+N/A124.4C++N/A46518.5h1.6B*3.5B*
Pandora VX25 1,6391,5922,4130.66D0.4630.723%D-13.442%C10.5D--N/A36151.8h4.2C**13.5C+
NS-7 PDW 9649511,5350.62C0.5026.685%B+12.724%D-7.4D--N/A27127.8h12.9B+48.5B+
Serpent VE92 7507221,2620.572C-0.5525.237%B17.036%C--10D-N/A3172.2h13.7C+54.3C*
S12 Renegade 6385984321.384C0.2635.839%D8.696%B**16.9D--1.1D5035.3h4.2D11.7D
Sirius SX12 5275211,2080.431C--0.6922.291%C12.86%D-4D*N/A19130.1h14.8C++66.4C++
VE-S Canis 4894726170.765C0.3627.456%C+6.144%F11.9D-N/A3539.8h13.5C+49.1C++
Ursa 4654632551.816B++0.7018.695%D17.495%D-7.6D*N/A9661.1h12.1C+64.6C+
Eridani SX5 3893838320.46D0.6622.386%D12.794%D--4.2D*N/A1692.2h12.1C++54.2C+
H-V45 3253226040.533C-0.5918.649%D*15.528%D5.3D--N/A5160.4h14.3C76.6D
Tank Mine 440301684.426B**3.3128.819%CN/A97.1C+44.8D7303.1h1.7B+5.7B+
V30-F Starfall 5052993300.906C-0.2163.211%C+N/A9.1F6.3D**5732.9h21.1D33.4D
Lumine Edge 2982988,0170.037C1.0827.065%C+30.537%A*0.6DN/A1528.5h1.2B+4.3B+
Frag Grenade 2612471247N/A245.8832.716%FN/A494C+28A*17200.5h3.3B+10C+
Nova 2492454690.522D0.6036.359%D11.02%D7.9D*N/A3831.1h5.4C-14.9C--
C-4 3632441241.968B+0.8523.454%CN/A50.8D24.8C5814.8h1.5C++6.4C+
Pulsar C 1981922400.8C0.3224.439%C+18.229%D-8.8D-N/A6321.7h10.7B+43.9B
Parallax VX3 1341331221.09C--0.0345.515%B**76.692%C+6.8D*N/A3119.5h2.6C-5.7C*
NS-61 Emissary 1281223720.328D0.7930.039%C**9.836%D*3.1D*N/A1139.8h21.6D-72.1C-
Rocklet Rifle 2211211900.637C+0.4846.082%DN/A14.4D--11.9D*1678.4h31.2B+67.8C*
NS-44B Commissioner 1201172860.409D--0.7137.704%C17.094%D-3.1D*N/A937.3h4.7D-12.6C
Soldier Soaker 1181152020.569D0.5553.251%A*8.696%D--12.1D*N/A339.5h7.5D--14B++
NSX-P Tanto 1151122250.498C-0.6225.48%C+17.857%D--7.7D-N/A2914.5h15.2C++59.5C*
Lasher X2 1071051280.82C+0.3018.296%D--4.762%B+6.4D--N/A8316.3h17.6B+96C+
Solstice VE3 83801220.656C+0.4628.128%B**12.5%D*8.2DN/A709.8h13.3B+47.2B+
VE-LR Obelisk 62621410.44D0.6829.955%C17.742%F7.9D--N/A247.8h9.7D*32.3D
Artemis VX26 6159193.105A+1.9825.155%C-10.17%F-3D**N/A11619.5h14.4D57.3C-
Deimos VA29 54511000.51D0.6141.177%F7.843%D**10D*N/A345.1h2.7C6.7D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit61580.2h
Nano-Repair Grenade01950.1h
Spawn Beacon171,2752.4h
Nano-Armor Kit189100,37017.7h
Cortium Silo0760.2h
Nanite Revive Grenade01,2850.4h
Medical Applicator519155,40321.4h
Welding Device03,9870.5h
Spitfire Auto-Turret42310.3h
Xiphos Anti-Personnel Phalanx Tower01040h
M12 Kobalt01480.3h
Medical Kit122581.5h
Router111481h
Shield Recharging Field431,8061.7h
Recon Detection Device39522,94570.2h
Ammunition Package42000.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 2.10s on queries, 1.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.