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Record Smasher KillSwitchWes[oTLo] KillSwitchWes
VS BR 160

KDR: 1.42

Score: 61.5m

Last Seen: Jul 26th, 2017 9:40 PM
- OFFLINE - 2502.6 hour(s)

Battle Rank 115 (160 total) - Vanu Sovereignty on Connery
Level Progress (to 116): 14%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Solstice SF C-4 Solstice Burst Betelgeuse 54-A Artemis VX26 NS-44 Commissioner Frag Grenade SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $552,942 MLG Score: 442
Fun Score: N/A
Cheeseburgers Flipped: 1281TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.616%18.156%4835097256,4601.43635-0.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.978%1.082B**-0.39C--0.815D-HEAD + (~4.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.456B+10.80.242C++29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.435%1.598%105310191,06414743950.721356269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.502%0.422B-0.005C+-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.567B+28.90.454B+40.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.534%2.255%141610163,282290014621.13172224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.165%-0.523D-0.231C0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.322C*9.30.257C*16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.924%2.388%1141110112,261248310130.910226223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.017%-0.022C+-0.502D0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.3C*29.80.245C++53.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.656%60.865%114510176,3322921272.16775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.611%1.146B**-0.411C---0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.36C**2.70.152C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.938%11.243%114610167,1782868362.50192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.677%0.791B++-0.655D0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+3.40.309C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.5m273.1%334 (20k)290 (17.4k)1.42254104,60973,5371.57425160 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022264321.238%16.089%34202:5363

12% Combat Medic21% Engineer28% Heavy Assault21% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:27 AMDec 17th, 2016 4:48 AMAug 25th, 2017 9:38 AM (547d) (PST)Jul 26th, 2017 5:51 PM (577d) (PST)Jul 26th, 2017 5:40 PM (577d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5092352740.4930.3470.0791.4440.035442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,51514,11116,4043021587217,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3533.7h/147.2d 11,157 16,831 24,816 306.2k 6,280 9,795 7,511 107.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,672
Deaths:1,047
KDR:1.597
Accuracy:22.995% D
HSR:22.189% D--
SVA-88
C*
Kills:1,533
Deaths:1,186
KDR:1.293
Accuracy:24.560% C*
HSR:15.851% D*
Orion VS54
C+
Kills:1,400
Deaths:684
KDR:2.047
Accuracy:20.857% C+
HSR:17.643% D--
Flare VE6
B+
Kills:1,366
Deaths:1,083
KDR:1.261
Accuracy:24.873% B+
HSR:15.886% D*
Lasher X2
B+
Kills:1,291
Deaths:1,652
KDR:0.781
Accuracy:29.435% B+
HSR:2.711% D
NS-15M1
D
Kills:1,179
Deaths:1,262
KDR:0.934
Accuracy:19.314% D
HSR:13.486% D*
VX29 Polaris
B+
Kills:1,167
Deaths:723
KDR:1.614
Accuracy:25.591% B+
HSR:20.908% C
NS-15M AE
C-
Kills:1,162
Deaths:788
KDR:1.475
Accuracy:23.092% C-
HSR:19.535% D-
Pulsar LSW
C+
Kills:1,160
Deaths:800
KDR:1.450
Accuracy:22.581% C+
HSR:14.052% D*
Ursa
B+
Kills:691
Deaths:531
KDR:1.301
Accuracy:24.738% B+
HSR:23.734% C+
NSX Naginata
C+
Kills:535
Deaths:403
KDR:1.328
Accuracy:21.435% C+
HSR:28.037% C+
Lasher X2 AE
C*
Kills:247
Deaths:185
KDR:1.335
Accuracy:31.594% C*
HSR:4.049% C++
Kills:13,403
Deaths (as Heavy Assault):10,344
Deaths (to Heavy Assaults):22,866
KDR:1.29573
Kill Difference:3,059
Playtime:972.152 hours
Usage:28%
Score:14.329m
Score/min:246
Accuracy (listed only):24.255%
HSR (listed only):16.507%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,017
Deaths:2,338
KDR:0.863
Accuracy:23.610% C+
HSR:8.280% D**
Solstice Burst
B
Kills:1,699
Deaths:1,533
KDR:1.108
Accuracy:28.478% B
HSR:20.836% C-
Pulsar C
B+
Kills:1,507
Deaths:1,284
KDR:1.174
Accuracy:26.720% B+
HSR:20.571% C-
Eclipse VE3A
C-
Kills:1,482
Deaths:966
KDR:1.534
Accuracy:25.120% C-
HSR:10.661% F
Chaos
B+
Kills:1,280
Deaths:767
KDR:1.669
Accuracy:56.047% B+
HSR:15.469% C++
Thanatos VE70
B*
Kills:1,272
Deaths:786
KDR:1.618
Accuracy:47.752% B*
HSR:11.164% D--
Zenith VX-5
B
Kills:1,241
Deaths:841
KDR:1.476
Accuracy:27.218% B
HSR:12.651% D**
Revenant
C--
Kills:1,222
Deaths:837
KDR:1.460
Accuracy:30.747% C--
HSR:19.394% D*
VX6-7
B++
Kills:1,198
Deaths:902
KDR:1.328
Accuracy:27.866% B++
HSR:15.609% D-
NS Baron G5AE
B+
Kills:1,190
Deaths:726
KDR:1.639
Accuracy:50.734% B+
HSR:13.866% C
Serpent VE92
B+
Kills:1,178
Deaths:896
KDR:1.315
Accuracy:26.242% B+
HSR:12.224% D**
Phobos VX86
B++
Kills:1,167
Deaths:798
KDR:1.462
Accuracy:66.791% B++
HSR:8.226% D*
Solstice VE3
B+
Kills:1,162
Deaths:805
KDR:1.443
Accuracy:25.985% B+
HSR:14.458% D-
Eidolon VE33
B+
Kills:1,161
Deaths:1,001
KDR:1.160
Accuracy:30.645% B+
HSR:16.538% D*
Pandora VX25
B++
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:45.757% B++
HSR:10.767% D--
NS Baron G5
B+
Kills:1,160
Deaths:1,034
KDR:1.122
Accuracy:47.512% B+
HSR:14.569% C+
Nova
C+
Kills:1,160
Deaths:795
KDR:1.459
Accuracy:43.022% C+
HSR:11.983% D
NS-11C
C*
Kills:1,154
Deaths:978
KDR:1.180
Accuracy:24.845% C*
HSR:20.277% C*
Deimos VA29
B*
Kills:1,138
Deaths:870
KDR:1.308
Accuracy:69.933% B*
HSR:9.402% D*
NSX Tanto
C++
Kills:393
Deaths:318
KDR:1.236
Accuracy:27.026% C++
HSR:22.646% C
Kills:24,942
Deaths (as Engineer):19,420
Deaths (to Engineers):14,738
KDR:1.28435
Kill Difference:5,522
Playtime:743.977 hours
Usage:21%
Score:12.434m
Score/min:279
Accuracy (listed only):37.602%
HSR (listed only):14.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,017
Deaths:2,338
KDR:0.863
Accuracy:23.610% C+
HSR:8.280% D**
Solstice Burst
B
Kills:1,699
Deaths:1,533
KDR:1.108
Accuracy:28.478% B
HSR:20.836% C-
Pulsar C
B+
Kills:1,507
Deaths:1,284
KDR:1.174
Accuracy:26.720% B+
HSR:20.571% C-
Eclipse VE3A
C-
Kills:1,482
Deaths:966
KDR:1.534
Accuracy:25.120% C-
HSR:10.661% F
Sirius SX12
B+
Kills:1,295
Deaths:1,170
KDR:1.107
Accuracy:26.470% B+
HSR:11.274% D--
Chaos
B+
Kills:1,280
Deaths:767
KDR:1.669
Accuracy:56.047% B+
HSR:15.469% C++
Thanatos VE70
B*
Kills:1,272
Deaths:786
KDR:1.618
Accuracy:47.752% B*
HSR:11.164% D--
Zenith VX-5
B
Kills:1,241
Deaths:841
KDR:1.476
Accuracy:27.218% B
HSR:12.651% D**
Eridani SX5G
C+
Kills:1,234
Deaths:942
KDR:1.310
Accuracy:27.442% C+
HSR:19.125% C+
Eridani SX5
C**
Kills:1,225
Deaths:840
KDR:1.458
Accuracy:27.961% C**
HSR:13.714% D-
Skorpios
C--
Kills:1,203
Deaths:845
KDR:1.424
Accuracy:25.549% C--
HSR:11.638% D*
VX6-7
B++
Kills:1,198
Deaths:902
KDR:1.328
Accuracy:27.866% B++
HSR:15.609% D-
NS Baron G5AE
B+
Kills:1,190
Deaths:726
KDR:1.639
Accuracy:50.734% B+
HSR:13.866% C
Serpent VE92
B+
Kills:1,178
Deaths:896
KDR:1.315
Accuracy:26.242% B+
HSR:12.224% D**
Phobos VX86
B++
Kills:1,167
Deaths:798
KDR:1.462
Accuracy:66.791% B++
HSR:8.226% D*
MKV Suppressed
B
Kills:1,164
Deaths:793
KDR:1.468
Accuracy:27.500% B
HSR:10.825% D**
NS-7 PDW
B++
Kills:1,164
Deaths:1,003
KDR:1.161
Accuracy:28.383% B++
HSR:10.911% D*
Solstice VE3
B+
Kills:1,162
Deaths:805
KDR:1.443
Accuracy:25.985% B+
HSR:14.458% D-
Pandora VX25
B++
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:45.757% B++
HSR:10.767% D--
NS Baron G5
B+
Kills:1,160
Deaths:1,034
KDR:1.122
Accuracy:47.512% B+
HSR:14.569% C+
Nova
C+
Kills:1,160
Deaths:795
KDR:1.459
Accuracy:43.022% C+
HSR:11.983% D
NS-11C
C*
Kills:1,154
Deaths:978
KDR:1.180
Accuracy:24.845% C*
HSR:20.277% C*
Deimos VA29
B*
Kills:1,138
Deaths:870
KDR:1.308
Accuracy:69.933% B*
HSR:9.402% D*
NSX Tanto
C++
Kills:393
Deaths:318
KDR:1.236
Accuracy:27.026% C++
HSR:22.646% C
Kills:29,844
Deaths (as Light Assault):23,175
Deaths (to Light Assaults):12,365
KDR:1.28777
Kill Difference:6,669
Playtime:457.499 hours
Usage:13%
Score:7.875m
Score/min:287
Accuracy (listed only):35.582%
HSR (listed only):13.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:1,340
Deaths:963
KDR:1.391
Accuracy:26.016% C++
HSR:22.313% C--
H-V45
B++
Kills:1,335
Deaths:1,108
KDR:1.205
Accuracy:27.336% B++
HSR:13.034% D--
Sirius SX12
B+
Kills:1,295
Deaths:1,170
KDR:1.107
Accuracy:26.470% B+
HSR:11.274% D--
Chaos
B+
Kills:1,280
Deaths:767
KDR:1.669
Accuracy:56.047% B+
HSR:15.469% C++
Thanatos VE70
B*
Kills:1,272
Deaths:786
KDR:1.618
Accuracy:47.752% B*
HSR:11.164% D--
Eridani SX5G
C+
Kills:1,234
Deaths:942
KDR:1.310
Accuracy:27.442% C+
HSR:19.125% C+
Eridani SX5
C**
Kills:1,225
Deaths:840
KDR:1.458
Accuracy:27.961% C**
HSR:13.714% D-
Skorpios
C--
Kills:1,203
Deaths:845
KDR:1.424
Accuracy:25.549% C--
HSR:11.638% D*
NS Baron G5AE
B+
Kills:1,190
Deaths:726
KDR:1.639
Accuracy:50.734% B+
HSR:13.866% C
NS-11P
C++
Kills:1,174
Deaths:965
KDR:1.217
Accuracy:23.327% C++
HSR:14.992% D
Phobos VX86
B++
Kills:1,167
Deaths:798
KDR:1.462
Accuracy:66.791% B++
HSR:8.226% D*
MKV Suppressed
B
Kills:1,164
Deaths:793
KDR:1.468
Accuracy:27.500% B
HSR:10.825% D**
NS-7 PDW
B++
Kills:1,164
Deaths:1,003
KDR:1.161
Accuracy:28.383% B++
HSR:10.911% D*
Corvus VA55
B+
Kills:1,163
Deaths:883
KDR:1.317
Accuracy:26.166% B+
HSR:20.206% C
Pandora VX25
B++
Kills:1,161
Deaths:945
KDR:1.229
Accuracy:45.757% B++
HSR:10.767% D--
NS Baron G5
B+
Kills:1,160
Deaths:1,034
KDR:1.122
Accuracy:47.512% B+
HSR:14.569% C+
Nova
C+
Kills:1,160
Deaths:795
KDR:1.459
Accuracy:43.022% C+
HSR:11.983% D
Equinox VE2
C+
Kills:1,159
Deaths:1,010
KDR:1.148
Accuracy:25.963% C+
HSR:17.601% C-
Darkstar
C
Kills:1,159
Deaths:829
KDR:1.398
Accuracy:25.783% C
HSR:16.997% D--
Pulsar VS1
B+
Kills:1,156
Deaths:849
KDR:1.362
Accuracy:25.993% B+
HSR:16.869% C--
Equinox VE2 Burst
B+
Kills:1,155
Deaths:787
KDR:1.468
Accuracy:29.627% B+
HSR:18.268% D--
Deimos VA29
B*
Kills:1,138
Deaths:870
KDR:1.308
Accuracy:69.933% B*
HSR:9.402% D*
CME
C+
Kills:334
Deaths:247
KDR:1.352
Accuracy:26.606% C+
HSR:15.868% D-
Kills:26,788
Deaths (as Combat Medic):19,955
Deaths (to Combat Medics):8,592
KDR:1.34242
Kill Difference:6,833
Playtime:432.262 hours
Usage:12%
Score:9.533m
Score/min:368
Accuracy (listed only):35.986%
HSR (listed only):14.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B+
Kills:1,669
Deaths:1,128
KDR:1.480
Accuracy:29.976% B+
HSR:16.836% D-
NS-44 Commissioner
B*
Kills:1,640
Deaths:1,547
KDR:1.060
Accuracy:43.212% B*
HSR:17.683% D
NS-30 Vandal
B+
Kills:1,521
Deaths:946
KDR:1.608
Accuracy:36.798% B+
HSR:18.343% D--
Parsec VX3-A
C+
Kills:1,428
Deaths:313
KDR:4.562
Accuracy:41.513% C+
HSR:71.919% D--
Ghost
B*
Kills:1,418
Deaths:687
KDR:2.064
Accuracy:44.650% B*
HSR:56.065% D*
Nyx VX31
B
Kills:1,307
Deaths:858
KDR:1.523
Accuracy:36.224% B
HSR:18.439% D*
Sirius SX12
B+
Kills:1,295
Deaths:1,170
KDR:1.107
Accuracy:26.470% B+
HSR:11.274% D--
Eridani SX5G
C+
Kills:1,234
Deaths:942
KDR:1.310
Accuracy:27.442% C+
HSR:19.125% C+
Eridani SX5
C**
Kills:1,225
Deaths:840
KDR:1.458
Accuracy:27.961% C**
HSR:13.714% D-
Skorpios
C--
Kills:1,203
Deaths:845
KDR:1.424
Accuracy:25.549% C--
HSR:11.638% D*
Spiker
B++
Kills:1,194
Deaths:1,084
KDR:1.101
Accuracy:34.651% B++
HSR:20.603% C+
Phantom VA23
B*
Kills:1,180
Deaths:731
KDR:1.614
Accuracy:41.129% B*
HSR:28.898% C+
Beamer VS3-FB
B++
Kills:1,167
Deaths:851
KDR:1.371
Accuracy:35.943% B++
HSR:26.393% C**
NS-44L Blackhand
B++
Kills:1,167
Deaths:712
KDR:1.639
Accuracy:47.392% B++
HSR:35.133% C--
Parallax VX3
B+
Kills:1,164
Deaths:400
KDR:2.910
Accuracy:42.015% B+
HSR:75% C
MKV Suppressed
B
Kills:1,164
Deaths:793
KDR:1.468
Accuracy:27.500% B
HSR:10.825% D**
NS-7 PDW
B++
Kills:1,164
Deaths:1,003
KDR:1.161
Accuracy:28.383% B++
HSR:10.911% D*
NS-357 Underboss
B+
Kills:1,163
Deaths:1,190
KDR:0.977
Accuracy:40.723% B+
HSR:17.455% C--
VA39 Spectre
A++
Kills:1,162
Deaths:569
KDR:2.042
Accuracy:42.296% A++
HSR:29.088% D-
XM98
B*
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:43.054% B*
HSR:70.776% C-
Cerberus
B*
Kills:1,157
Deaths:1,032
KDR:1.121
Accuracy:37.765% B*
HSR:21.781% C+
NSX Tomoe
C++
Kills:670
Deaths:450
KDR:1.489
Accuracy:29.665% C++
HSR:35.373% C+
The Immortal
D
Kills:521
Deaths:652
KDR:0.799
Accuracy:30.154% D-
HSR:23.800% D
NS-61 Emissary
B*
Kills:421
Deaths:306
KDR:1.376
Accuracy:33.249% B*
HSR:19.715% B+
Beamer VS3
C
Kills:163
Deaths:307
KDR:0.531
Accuracy:21.055% D--
HSR:20.245% C
Manticore SX40
C+
Kills:157
Deaths:255
KDR:0.616
Accuracy:28.246% C+
HSR:15.924% D
Kills:28,714
Deaths (as Infiltrator):19,883
Deaths (to Infiltrators):9,515
KDR:1.44415
Kill Difference:8,831
Playtime:749.476 hours
Usage:21%
Score:13.946m
Score/min:310
Accuracy (listed only):34.731%
HSR (listed only):27.575%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,456
Deaths:761
KDR:1.913
Accuracy:19.312% C+
HSR:15.110% D*
Blueshift VM5
C+
Kills:1,419
Deaths:758
KDR:1.872
Accuracy:18.931% C+
HSR:16.350% D-
Comet VM2
B*
Kills:736
Deaths:833
KDR:0.884
Accuracy:50.044% B*
HSR:2.717% D
Comet VM2
B*
Kills:588
Deaths:638
KDR:0.922
Accuracy:52.547% B*
HSR:4.592% C++
Nebula VM20
C+
Kills:295
Deaths:167
KDR:1.766
Accuracy:17.981% C+
HSR:20.678% C+
Nebula VM20
B+
Kills:281
Deaths:167
KDR:1.683
Accuracy:18.395% C+
HSR:23.843% B+
Quasar VM1
C**
Kills:200
Deaths:191
KDR:1.047
Accuracy:16.835% C**
HSR:13% D*
Vortex VM21
B+
Kills:87
Deaths:111
KDR:0.784
Accuracy:44.399% B+
HSR:1.149% D--
NS-10 Burster
A+
Kills:87
Deaths:88
KDR:0.989
Accuracy:38.920% A+
HSR:3.448% D-
NS-10 Burster
A
Kills:76
Deaths:90
KDR:0.844
Accuracy:38.337% A
HSR:5.263% C
Vortex VM21
B*
Kills:66
Deaths:112
KDR:0.589
Accuracy:44.256% B+
HSR:6.061% B*
Kills:5,291
Deaths (as MAX Suit):1,958
Deaths (to MAX Suits):5,113
KDR:2.70225
Kill Difference:3,333
Playtime:160.475 hours
Usage:5%
Score:3.375m
Score/min:351
Accuracy (listed only):32.723%
HSR (listed only):10.201%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:572
V. Kills:37 N/A
Deaths:394
KDR:1.452
Accuracy:45.856% B++
KPH:34.400 C
VKPH:2.200 D
Dual Photon Pods
B**
Kills:437
V. Kills:178 244%
Deaths:94
KDR:4.649
Accuracy:53.276% C++
KPH:73.700 C+
VKPH:30 B**
Maelstrom Turbo Laser
D--
Kills:55
V. Kills:85 64%
Deaths:384
KDR:0.143
Accuracy:31.622% C++
KPH:2.100 D--
VKPH:3.200 D--
Kills:1,064 (627 + 0)
Deaths:872
KDR:1.220
VKDR:0.344
Vehicle Kills:300
Kill Difference:192
Playtime:49.050 hours
Usage:1%
Score:0.477m
Score/min:162
Piloting Accuracy:31.622%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:123
V. Kills:24 N/A
Deaths:29
KDR:4.241
Accuracy:38.477% C--
KPH:442,800 U
VKPH:86,400 U
C150 Dalton
U
Kills:70
V. Kills:44 156%
Deaths:28
KDR:2.500
Accuracy:42.185% B+
KPH:252,000 U
VKPH:158,400 U
Kills:193 (0 + 193)
Deaths:57
KDR:3.386
VKDR:1.193
Vehicle Kills:68
Kill Difference:136
Playtime:0.001 hours
Usage:0%
Score:0.106m
Score/min:2,121,100
Piloting Accuracy:N/A%
Gunner Accuracy:42.185%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:796
V. Kills:504 158%
Deaths:200
KDR:3.980
Accuracy:54.859% C+
KPH:33.600 B
VKPH:21.300 B+
C75 Viper
B+
Kills:510
V. Kills:114 443%
Deaths:95
KDR:5.368
Accuracy:41.981% C**
KPH:35.900 B+
VKPH:8 C++
L100 Python HESH
C--
Kills:455
V. Kills:82 N/A
Deaths:81
KDR:5.617
Accuracy:48.011% C+
KPH:35.100 D
VKPH:6.300 C--
Skyguard
D
Kills:84
V. Kills:66 125%
Deaths:40
KDR:2.100
Accuracy:25.818% D
KPH:8.100 D-
VKPH:6.300 D-
Kills:1,845 (1,845 + 0)
Deaths:416
KDR:4.435
VKDR:1.841
Vehicle Kills:766
Kill Difference:1,429
Playtime:61.275 hours
Usage:2%
Score:0.978m
Score/min:266
Driving Accuracy:25.818%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,105
V. Kills:445 248%
Deaths:275
KDR:4.018
Accuracy:51.221% C*
KPH:20.800 C+
VKPH:8.400 C+
Saron HRB
C
Kills:439
V. Kills:266 164%
Deaths:120
KDR:3.658
Accuracy:40.098% C-
KPH:21.600 C
VKPH:13.100 C
Proton II PPA
C**
Kills:344
V. Kills:23 N/A
Deaths:23
KDR:14.957
Accuracy:28.671% B++
KPH:62.100 C*
VKPH:4.200 C**
Supernova FPC
C
Kills:332
V. Kills:251 132%
Deaths:142
KDR:2.338
Accuracy:48.399% D
KPH:17.800 D
VKPH:13.500 C
M20 Basilisk
C+
Kills:61
V. Kills:18 321%
Deaths:10
KDR:6.100
Accuracy:24.219% D-
KPH:16.700 C+
VKPH:4.900 D
Kills:2,281 (1,437 + 844)
Deaths:570
KDR:4.002
VKDR:1.760
Vehicle Kills:1,003
Kill Difference:1,711
Playtime:101.314 hours
Usage:3%
Score:1.287m
Score/min:212
Driving Accuracy:48.399%
Gunner Accuracy:24.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:277
V. Kills:22 N/A
Deaths:46
KDR:6.022
Accuracy:37.028% C+
KPH:62.400 D
VKPH:5 C
E540 Halberd-H
D-
Kills:234
V. Kills:169 138%
Deaths:80
KDR:2.925
Accuracy:55.694% C
KPH:20.200 D*
VKPH:14.600 D-
M40 Fury-H
D-
Kills:110
V. Kills:9 N/A
Deaths:7
KDR:15.714
Accuracy:36.595% D
KPH:53.200 D-
VKPH:4.400 D-
Saron HRB-H
D
Kills:88
V. Kills:50 173%
Deaths:26
KDR:3.385
Accuracy:49.420% D
KPH:26.500 D
VKPH:15 D-
Kills:709 (0 + 709)
Deaths:159
KDR:4.459
VKDR:1.572
Vehicle Kills:250
Kill Difference:550
Playtime:21.398 hours
Usage:1%
Score:0.361m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:49.420%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:314
V. Kills:128 243%
Deaths:86
KDR:3.651
Accuracy:37.644% C+
KPH:14.800 C-
VKPH:6 C-
M20 Basilisk
D
Kills:228
V. Kills:109 207%
Deaths:76
KDR:3
Accuracy:35.707% C
KPH:14 D
VKPH:6.700 D
M40 Fury
D--
Kills:141
V. Kills:26 N/A
Deaths:36
KDR:3.917
Accuracy:25.817% D*
KPH:19.300 D--
VKPH:3.600 D*
M60-G Bulldog
D-
Kills:65
V. Kills:19 325%
Deaths:21
KDR:3.095
Accuracy:26.609% D-
KPH:9.400 D*
VKPH:2.700 D-
M40 Fury
D*
Kills:51
V. Kills:12 392%
Deaths:11
KDR:4.636
Accuracy:31.335% D
KPH:18.200 D*
VKPH:4.300 D*
Kills:799 (0 + 799)
Deaths:230
KDR:3.474
VKDR:1.278
Vehicle Kills:294
Kill Difference:569
Playtime:54.612 hours
Usage:2%
Score:0.551m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:31.335%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:111
V. Kills:1 N/A
Deaths:56
KDR:1.982
Accuracy:37.442% D
KPH:29.600 D
VKPH:0.300 D*
M40 Fury-F
D
Kills:94
V. Kills:22 409%
Deaths:79
KDR:1.190
Accuracy:37.062% D--
KPH:9.900 D
VKPH:2.300 D-
M12 Kobalt-F
B+
Kills:65
V. Kills:2 N/A
Deaths:34
KDR:1.912
Accuracy:25.489% B+
KPH:9.400 D
VKPH:0.300 D-
Kills:270 (270 + 0)
Deaths:169
KDR:1.598
VKDR:0.148
Vehicle Kills:25
Kill Difference:101
Playtime:20.161 hours
Usage:1%
Score:0.078m
Score/min:65
Driving Accuracy:25.489%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,0812,0172,3380.863C+0.5623.61%C+8.28%D**10.8DN/A42186.2h10.2B43.2B+
C-4 2,4451,9821,0531.882B0.4621.394%DN/A116.6B*27.2C+94717h1.3B+6.2C++
Solstice Burst 1,7181,6991,5331.108C0.3128.478%B20.836%C-30.8CN/A13055.2h13.5C++47.5C**
Betelgeuse 54-A 1,6751,6721,0471.597C0.1722.995%D22.189%D--49.5C-N/A25833.8h11.2C+48.5C
Artemis VX26 1,6741,6691,1281.48C++0.0629.976%B+16.836%D-30C+N/A11155.7h11.9C*39.6B+
NS-44 Commissioner 1,6451,6401,5471.06C++0.3643.212%B*17.683%D60.7B**N/A22527h3.5B+8.2B++
Frag Grenade 1,6351,62711627N/A1,625.5848.102%B+N/A625.8B++3.1D-24522.6h2.9B*6.1B++
SVA-88 1,5401,5331,1861.293C0.1324.56%C*15.851%D*27.1DN/A10256.6h13.1C53.2C++
NS-30 Vandal 1,5261,5219461.608C+0.1936.798%B+18.343%D--44.7C**N/A17734h5.4B14.7B+
Pulsar C 1,5121,5071,2841.174C+0.2526.72%B+20.571%C-25.7C+N/A12558.6h12.3C++45.9C**
Eclipse VE3A 1,4831,4829661.534C++0.1125.12%C-10.661%F46.6C**N/A12331.8h11.3B45C*
Blueshift VM5 1,4691,4567611.913C+0.4919.312%C+15.11%D*25.7C-N/A9456.7h15.7C*81.4C*
Parsec VX3-A 1,4371,4283134.562C+3.1441.513%C+71.919%D--43.1CN/A16333.1h2.1D5C+
Blueshift VM5 1,4341,4197581.872C+0.4518.931%C+16.35%D-24.9C-N/A9356.9h15.8C++83.6C*
Ghost 1,4211,4186872.064C+0.6444.65%B*56.065%D*37.2C+N/A16938.1h2.3C++5.1B+
Orion VS54 1,4151,4006842.047B+0.6220.857%C+17.643%D--14.5DN/A11996.5h13.9C+66.4C+
Flare VE6 1,3741,3661,0831.261C+0.1624.873%B+15.886%D*28.8CN/A13547.5h11.3C+45.3C**
Terminus VX-9 1,3461,3409631.391C+0.0326.016%C++22.313%C--40.4C++N/A16233.2h12.2C*47.1C**
H-V45 1,3471,3351,1081.205C+0.2227.336%B++13.034%D--23.9CN/A9155.9h13.9C+50.7B
Nyx VX31 1,3121,3078581.523C+0.1036.224%B18.439%D*39.8C++N/A13332.8h5.2C**14.4B+
Sirius SX12 1,3041,2951,1701.107C++0.3226.47%B+11.274%D--22.5CN/A9257.6h14.6C*55.1B
Lasher X2 1,3071,2911,6520.781C+0.6429.435%B+2.711%D16.8DN/A6276.8h19.1C*64.9B+
Chaos 1,2971,2807671.669C++0.2556.047%B+15.469%C++52.7C*N/A15824.3h3.4B**6.1B*
Thanatos VE70 1,2761,2727861.618B*0.2047.752%B*11.164%D--46.1B**N/A21527.6h3.6B**7.6B*
Zenith VX-5 1,2411,2418411.476C**0.0527.218%B12.651%D**34.5C++N/A12136h12.3B+45.2B+
Eridani SX5G 1,2491,2349421.31C+0.1127.442%C+19.125%C+34.9CN/A19035.4h12.8C46.6C+
Eridani SX5 1,2311,2258401.458C**0.0427.961%C**13.714%D-33C+N/A13137.1h11.4B40.9B
Revenant 1,2281,2228371.46C0.0430.747%C--19.394%D*47.9C++N/A14825.5h6.8C**22C++
Sticky Grenade 1,2131,20911209N/A1,207.5855.042%BN/A1209B+4D-52501h1.6B++2.9B++
Skorpios 1,2051,2038451.424C+0.0025.549%C--11.638%D*44.2C+N/A12427.2h12.2C47.6C
VX6-7 1,2041,1989021.328C++0.0927.866%B++15.609%D-37.1C*N/A18832.3h12.4C*44.4B+
Spiker 1,1981,1941,0841.101C++0.3234.651%B++20.603%C+43.7C**N/A17027.3h8.4C**24.3B+
NS Baron G5AE 1,2061,1907261.639C**0.2250.734%B+13.866%C50.6C**N/A19623.5h3.9B+7.7C+
Phantom VA23 1,1921,1807311.614C+0.1941.129%B*28.898%C+37.7C+N/A15331.3h4.8C+11.8B
NS-15M1 1,1861,1791,2620.934C0.4919.314%D13.486%D*15.7D-N/A5774.9h14.2C73.7C
Serpent VE92 1,1801,1788961.315C**0.1126.242%B+12.224%D**32.4C*N/A13836.4h12.8C*48.9B+
NS-11P 1,1801,1749651.217C++0.2123.327%C++14.992%D26.9C+N/A10943.6h14.5C+62.4C*
Phobos VX86 1,1671,1677981.462C++0.0466.791%B++8.226%D*49.2C*N/A15123.7h2.5C++3.7B
Beamer VS3-FB 1,1741,1678511.371C++0.0535.943%B++26.393%C**87.1B**N/A28713.4h7.4B+20.5B+
NS-44L Blackhand 1,1691,1677121.639B+0.2247.392%B++35.133%C--33.3B+N/A9435h3.7B+7.7B++
VX29 Polaris 1,1751,1677231.614C++0.1925.591%B+20.908%C47.1C*N/A18424.8h11.9C**46.5B
Proximity Mine 1,1691,1653233.607C+2.1858.237%A++N/A184.9AN/A8146.3h1.7B++2.9A
Parallax VX3 1,1661,1644002.91C+1.4942.015%B+75%C29.3C++N/A11939.7h2.3C+5.4B
MKV Suppressed 1,1651,1647931.468B+0.0527.5%B10.825%D**47.5B++N/A18424.5h13.6C*49.5B
NS-7 PDW 1,1671,1641,0031.161B0.2628.383%B++10.911%D*32.2BN/A13936.1h13.1B+46.3B+
NS-357 Underboss 1,1681,1631,1900.977C+0.4540.723%B+17.455%C--43.1C++N/A15327h4.3C+10.6B+
Corvus VA55 1,1691,1638831.317B0.1126.166%B+20.206%C37.4B+N/A17731.1h11.7B44.8B+
NS-15M AE 1,1701,1627881.475C0.0523.092%C-19.535%D-39.8CN/A17229.2h11.9C+51.7C+
VA39 Spectre 1,1721,1625692.042B0.6242.296%A++29.088%D-38.6B**N/A20430.1h4.8B++11.2B*
Solstice VE3 1,1641,1628051.443B**0.0225.985%B+14.458%D-17C+N/A11868.2h12.9B+49.8B
Force-Blade 1,2331,16150,3000.023C+1.4029.388%C+5.168%C0.6C+N/A22064.2h2.4C**8B
Eidolon VE33 1,1631,1611,0011.16C++0.2630.645%B+16.538%D*29.3BN/A10439.6h7.4B++24B++
Pandora VX25 1,1661,1619451.229C++0.1945.757%B++10.767%D--28.2CN/A9741.2h4.7C+10.3B+
XM98 1,1631,1602724.265B**2.8443.054%B*70.776%C-33.3C**N/A14834.8h2.3B+5.3B+
NS Baron G5 1,1601,1601,0341.122C++0.3047.512%B+14.569%C+37.9C**N/A12730.6h4B+8.5C++
Pulsar LSW 1,1651,1608001.45C+0.0322.581%C+14.052%D*47.3C*N/A18624.5h12.3C++54.5C*
Nova 1,1611,1607951.459C++0.0443.022%C+11.983%D37.9C++N/A10830.6h3.8B+8.7B+
Equinox VE2 1,1651,1591,0101.148C+0.2725.963%C+17.601%C-34.2C+N/A15133.9h12B46.4C**
Darkstar 1,1751,1598291.398C+0.0225.783%C16.997%D--47.5C++N/A16324.4h13.9C53.9C+
Cerberus 1,1591,1571,0321.121C++0.3037.765%B*21.781%C+44.7C**N/A18025.9h5.3B+13.9B++
Pulsar VS1 1,1631,1568491.362B+0.0625.993%B+16.869%C--34.2B+N/A18433.8h11.9B*45.8B++
Equinox VE2 Burst 1,1731,1557871.468C+0.0529.627%B+18.268%D--43.8C+N/A11326.4h11.8B+39.7B+
NS-11C 1,1791,1549781.18C**0.2424.845%C*20.277%C*30.6C*N/A13637.7h13.5B54.3B+
Deimos VA29 1,1471,1388701.308C++0.1169.933%B*9.402%D*53.9B+N/A15621.1h2.1B+3B+
Supernova PC 1,5501,1052754.018C+2.6051.221%C*1.538%D20.8C+8.4C+17153.2h4.3B++8.5B++
S1 1,4821,1011,4670.751C++0.6762.749%B++2.18%C27.2C++9.4C-23740.5h5.1B*8.1B*
C-4 ARX 1,0918895471.625C+0.2018.893%F-N/A118.5C++26.9C-8147.5h1.3C+7D--
L100 Python AP 1,3007962003.98C+2.5654.859%C+3.894%B+33.6B21.3B+34323.7h5.7B+10.4B+
Nemesis VSH9 1,1807759660.802C*0.6266.417%B+2.452%C+17.5C++9.2C+21344.2h7.4B+11.2B+
Comet VM2 1,0727368330.884C+0.5450.044%B*2.717%D13.8B+6.3B**15153.4h17.6B+35.2B++
Ursa 6996915311.301C++0.1224.738%B+23.734%C+34.4C+N/A13220.1h11.2C++45.2B
Anti-Vehicle Grenade 7236721672N/A670.5858.46%B*N/A560B*42.5D33781.2h4B*6.8B*
NSX Tomoe 6716704501.489C+0.0729.665%C++35.373%C+31.3CN/A9721.4h13.9C*46.9C**
Comet VM2 8845886380.922C+0.5052.547%B*4.592%C++15.7B++7.9A+16337.4h20B++38.1B++
Light PPA 6095723941.452C-0.0345.856%B++1.748%B++34.5C2.2D16316.6h10B+21.9B+
NSX Naginata 5415354031.328C+0.0921.435%C+28.037%C+37.9C+N/A10914.1h11.1B+51.6C**
The Immortal 5265216520.799C-0.6230.154%D-23.8%D56C++N/A1549.3h8.4C+28D
C75 Viper 624510955.368C**3.9541.981%C**1.176%C35.9B+8C++25514.2h10.1B++24.2B++
MANA Anti-Personnel Turret 4794701772.655N/A1.2318.248%UN/A4700U90U15269700.1h18.1T*99.2T*
L100 Python HESH 537455815.617C-4.1948.011%C+2.637%B**35D6.3C--22413h3.2B6.7B
Saron HRB 7054391203.658C2.2440.098%C-1.367%C21.6C13.1C27420.3h17B*42.3B+
Dual Photon Pods 615437944.649C3.2353.276%C++N/A74.1C+30.2B**6735.9h31D58.2C
Lancer VS22 9164309210.467C0.9665.35%B+1.395%C+10.8C12.2C+17639.9h18.2B+27.8B+
NS-61 Emissary 4234213061.376B*0.0533.249%B*19.715%B+42.5B*N/A1069.9h11B+33B++
NSX Tanto 3953933181.236C++0.1927.026%C++22.646%C39.3C**N/A11410h12.4B46C*
Proton II PPA 3673442314.957C++13.5328.671%B++1.453%D62.5C*4.2C**2575.5h8.6B+30B++
CME 3393342471.352C+0.0726.606%C+15.868%D-29.8CN/A8511.2h14C+52.5C++
Supernova FPC 5833321422.338C--0.9248.399%D2.108%C17.8D13.4C26318.7h5.8C+11.9C
M20 Basilisk 442314863.651B2.2337.644%C+5.732%C+14.7C--6C-19721.3h82.4B+218.9B+
Nebula VM20 2992951671.766C+0.3417.981%C+20.678%C+40.4B+N/A1737.3h15.5C**86.1C**
Nebula VM20 2852811671.683C+0.2618.395%C+23.843%B+38.5BN/A1587.3h16.6C++90.2C*
Proton II PPA-H 299277466.022C-4.6037.028%C+1.444%C63D5C2554.4h9B+24.4B+
Lasher X2 AE 2492471851.335C++0.0931.594%C*4.049%C++47.5C**N/A1425.2h12.9A40.9B*
Lumine Edge 24724311,0350.022C1.4026.833%C+9.465%D--0.6C--N/A2377.1h1.6C5.8C*
Tank Mine 403240663.636B+2.2157.567%A++N/A126.3B+85.8B*20371.9h2.6D--4.5B**
E540 Halberd-H 403234802.925C-1.5055.694%CN/A20.2D*14.6D-26011.6h8D14.4D
M20 Basilisk 337228763C++1.5835.707%C3.509%D-14D6.7D18516.3h85.2B+238.5B+
MAX Punch 2232171,9670.11C+1.3130.202%D--N/A1.6C+N/A6138.8h1.7C++5.7C++
Quasar VM1 2022001911.047C0.3816.835%C**13%D*12.5D-N/A11016h18.9D-112.2C+
Beamer VS3 1661633070.531C0.8921.055%D--20.245%C20.6CN/A1627.9h10.5C+49.9C+
M60-A Bulldog 1821601610C8.5836.679%D--2.5%C++16.2D-2.2D949.9h5.8C*15.9C+
Manticore SX40 1591572550.616C0.8128.246%C+15.924%D33.4C++N/A1694.7h8.3C+29.4C+
Spear Anti-Vehicle Phalanx Turret 251153285.464C4.0438.774%D6.536%A39.2C++25.1B6003.9h7.5B+19.3B
Hades VSH4 2441412350.6C++0.8270.588%B2.837%C*12.9C9.4C+18210.9h9.4C+13.4C++
M40 Fury 167141363.917C2.4925.817%D*1.418%C19.3D--3.6D*1257.3h9.9B+38.2C**
Lancer AE 2421321860.71C0.7161.964%C++1.515%C+16.1C+13.4C+2848.2h11.7B+18.9B+
L105 Zephyr 147123294.241C-2.8238.477%C--N/A1230U240U4560900.1h6.2C**16.1C++
S12 Renegade 112111561.982C+0.5637.442%D5.405%C+30DN/A1063.7h2.9B+7.8C**
M40 Fury-H 119110715.714C*14.2936.595%DN/A52.4D-4.3D-3302.1h7.6C*20.7C++
MANA Anti-Vehicle Turret 211102761.342D0.0842.891%D**3.922%B++1020D1090C-1429720.1h8.9B+20.8C++
M60-A Bulldog 11696244C-2.5838.808%D1.042%D--12.6D-2.6C-1067.6h8.3D21.5D-
M40 Fury-F 11694791.19C+0.2337.062%D--N/A9.9D2.3D-689.5h8.1B+21.9C**
Saron HRB-H 13888263.385C1.9649.42%D3.409%A++26.7D15.2D-3583.3h17.9B*36.3B+
Vortex VM21 161871110.784C0.6444.399%B+1.149%D--7.8C6.7C*10911.1h37.4C**84.3B
NS-10 Burster 15687880.989C++0.4338.92%A+3.448%D-5.4C+4.3B+12116.2h188.2D--483.6C++
Skyguard 15084402.1C0.6825.818%D1.19%D8.1D-6.3D-15810.4h150.5C-583.1D
NS Decimator 10682970.845C+0.5861.433%C++2.439%C++28.3C8.3D-7402.9h4.9C+8C++
NS-10 Burster 13676900.844C0.5838.337%A5.263%C4.7C3.7C+10416.2h208.5D*543.9C+
C150 Dalton 11470282.5C--1.0842.185%B+1.429%B++700U440U6044600.1h6.8D*16.1D
Vortex VM21 121661120.589C0.8344.256%B+6.061%B*5.3C--4.4C8212.4h50.3C++113.7B
M12 Kobalt-F 6765341.912C++0.4925.489%B+13.846%B+9.4DN/A386.9h14.6C++57.5B+
M60-G Bulldog 8465213.095C1.6726.609%D-1.538%D-9.4D*2.8D-906.9h8.1C+30.4C
M20 Basilisk 7961106.1A4.6824.219%D-6.557%B++16.5C+4.9D1273.7h54.4B**224.7B+
Maelstrom Turbo Laser 140553840.143C--1.2831.622%C++5.455%A++2.1D--3.2D--4726.5h208.8D*660.4D-
NSX Masamune 6553481.104B+0.3256.675%C+1.887%C+37.9B+8.6C-2421.4h8.5B+15B+
M40 Fury 6351114.636C3.2131.335%DN/A18.2D*4.3D*1562.8h16.2C+51.7C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter387,3813.4h
Nano-Armor Kit468854,75460.7h
Anti-Vehicle MANA Turret212781.6h
Spawn Beacon441,1402.7h
Nanite Revive Grenade03980.1h
Medical Applicator837412,69431.3h
AE Medical Applicator3017,8781h
Deconstruction Tool14240.2h
Spitfire Auto-Turret2550.1h
Ammunition Package732,7201.9h
Medical Kit3626,5748.6h
Anti-Infantry MANA Turret358703h
Recon Detection Device14110,14215.6h
Shield Recharging Field301,5380.6h

Check the help document for the dictionary if you want to learn more about words used here.


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