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Colonel World Champion Killahs[WOHA] Killahs
TR BR 75

KDR: 2.3

Score: 72.8m

Last Seen: Oct 18th, 2018 5:18 PM
- OFFLINE - 663.5 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Miller - Outfit Leader of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 37
Level Progress (to 76): 87%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9A "Butcher" T9 CARV MSW-R NS-44 Commissioner NS-15M2 LC3 Jaguar TAR Cycler TRV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,024,016 MLG Score: 4016
Fun Score: N/A
Cheeseburgers Flipped: 234TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.423%39.609%116542972168,4743.32434-1.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.077%1.649A+2.963M+-0.91D--HEAD ++ (~24.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.594B+8.90.373C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.918%1.141%192410103,682194411461.89306321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.408%-0.898D---0.437C--0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.50.222C++360.316C*88.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.939%3.183%86310111,791299411180.597997160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.651%0.012C+0.335C**0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.498B+80.365C**11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.924%5.087%1081010042,06425305230.81581394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.43%0.168C++0.202C++0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.507B+220.437B35.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.817%73.597%10821012909475710.191047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.753%-0.186C0.424B-0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.405B20.376C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.231%17.014%108210121,869347940.537223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.326%0.992B*0.517B+-0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.494B+3.60.266C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 37
72.8m163.8%518 (31.1k)422 (25.3k)2.29594196,70785,6762.3831675 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10141312225.733%35.177%90502:0138

10% Combat Medic17% Engineer55% Heavy Assault14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 5:21 PMNov 9th, 2015 12:29 AMNov 14th, 2018 7:10 PM (8h) (PST)Oct 18th, 2018 2:13 PM (28d) (PST)Oct 18th, 2018 1:18 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8393255141.1400.4960.4011.9330.0404016

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,36219,47730,885683024116225,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2876.1h/119.8d 7,473 69,195 57,183 333.5k 4,184 7,042 6,943 144.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A*
Kills:91,698
Deaths:26,054
KDR:3.520
Accuracy:31.190% A++
HSR:43.194% A*
T9 CARV
M*
Kills:9,898
Deaths:3,627
KDR:2.729
Accuracy:27.799% A++
HSR:43.554% M*
MSW-R
M
Kills:9,364
Deaths:2,805
KDR:3.338
Accuracy:30.591% A++
HSR:42.439% M
NS-15M2
A+
Kills:5,067
Deaths:1,773
KDR:2.858
Accuracy:27.717% B*
HSR:35.662% A+
TMG-50
A**
Kills:2,317
Deaths:1,023
KDR:2.265
Accuracy:27.020% B**
HSR:38.369% A**
T7 Mini-Chaingun
B++
Kills:2,009
Deaths:1,071
KDR:1.876
Accuracy:17.951% C*
HSR:16.028% B++
T9 CARV-S
M
Kills:1,433
Deaths:455
KDR:3.149
Accuracy:24.292% B+
HSR:42.010% M
T32 Bull
B*
Kills:1,368
Deaths:554
KDR:2.469
Accuracy:26.430% B++
HSR:29.605% B*
NSX Naginata
A*
Kills:1,365
Deaths:430
KDR:3.174
Accuracy:29.181% A+
HSR:43.810% A*
MG-H1 Watchman
M+
Kills:1,292
Deaths:278
KDR:4.647
Accuracy:34.987% A*
HSR:48.065% M+
Kills:125,811
Deaths (as Heavy Assault):38,070
Deaths (to Heavy Assaults):28,336
KDR:3.30473
Kill Difference:87,741
Playtime:1,584.452 hours
Usage:55%
Score:45.547m
Score/min:479
Accuracy (listed only):27.716%
HSR (listed only):38.274%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:3,499
Deaths:1,877
KDR:1.864
Accuracy:26.582% B++
HSR:25.150% B**
TRAC-Shot
B*
Kills:2,331
Deaths:1,367
KDR:1.705
Accuracy:25.360% C++
HSR:22.222% B*
LC2 Lynx
B++
Kills:2,128
Deaths:1,336
KDR:1.593
Accuracy:26.353% B++
HSR:20.113% C+
T5 AMC
B**
Kills:1,629
Deaths:1,210
KDR:1.346
Accuracy:23.372% C+
HSR:25.353% B**
NS-7G PDW
C++
Kills:1,599
Deaths:1,081
KDR:1.479
Accuracy:24.564% C++
HSR:18.574% C++
HC1 Cougar
B
Kills:1,448
Deaths:1,008
KDR:1.437
Accuracy:23.986% C+
HSR:23.964% B
PDW-16 Hailstorm
B
Kills:1,347
Deaths:959
KDR:1.405
Accuracy:25.626% B
HSR:16.704% C++
SMG-46 Armistice
M++
Kills:1,339
Deaths:390
KDR:3.433
Accuracy:30.139% B*
HSR:33.906% M++
TRAC-5
C+
Kills:1,321
Deaths:994
KDR:1.329
Accuracy:21.442% C+
HSR:18.849% C+
TS4 Haymaker
A
Kills:1,299
Deaths:911
KDR:1.426
Accuracy:55.477% A
HSR:16.782% B*
TRAC-5 Burst
A++
Kills:1,231
Deaths:568
KDR:2.167
Accuracy:26.804% C**
HSR:33.875% A++
NSX Tanto
A*
Kills:1,168
Deaths:383
KDR:3.050
Accuracy:33.115% A
HSR:39.726% A*
NS-11C
M*
Kills:1,069
Deaths:327
KDR:3.269
Accuracy:31.522% A+
HSR:37.044% M*
FA1 Barrage
B**
Kills:570
Deaths:474
KDR:1.203
Accuracy:48.899% B**
HSR:17.544% B+
MG-S1 Jackal
M
Kills:322
Deaths:91
KDR:3.538
Accuracy:32.700% A
HSR:37.888% M
NSX Tengu
M*
Kills:163
Deaths:56
KDR:2.911
Accuracy:46.384% A+
HSR:41.718% M*
Kills:22,463
Deaths (as Light Assault):13,032
Deaths (to Light Assaults):14,891
KDR:1.72368
Kill Difference:9,431
Playtime:399.484 hours
Usage:14%
Score:8.282m
Score/min:346
Accuracy (listed only):31.395%
HSR (listed only):26.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:2,849
Deaths:1,337
KDR:2.131
Accuracy:27.264% B*
HSR:34.644% A*
Cycler TRV
A
Kills:2,724
Deaths:1,442
KDR:1.889
Accuracy:26.287% B*
HSR:27.496% A
NS-7G PDW
C++
Kills:1,599
Deaths:1,081
KDR:1.479
Accuracy:24.564% C++
HSR:18.574% C++
T1A Unity
A++
Kills:1,497
Deaths:734
KDR:2.040
Accuracy:25.687% C++
HSR:36.139% A++
T1 Cycler
B+
Kills:1,392
Deaths:822
KDR:1.693
Accuracy:22.798% C*
HSR:24.354% B+
PDW-16 Hailstorm
B
Kills:1,347
Deaths:959
KDR:1.405
Accuracy:25.626% B
HSR:16.704% C++
SMG-46 Armistice
M++
Kills:1,339
Deaths:390
KDR:3.433
Accuracy:30.139% B*
HSR:33.906% M++
TS4 Haymaker
A
Kills:1,299
Deaths:911
KDR:1.426
Accuracy:55.477% A
HSR:16.782% B*
NS-11P
B*
Kills:1,279
Deaths:736
KDR:1.738
Accuracy:25.282% B+
HSR:23.612% B*
T1B Cycler
A
Kills:1,163
Deaths:453
KDR:2.567
Accuracy:28.049% B+
HSR:36.371% A
TORQ-9
A*
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:26.939% B+
HSR:38.535% A*
FA1 Barrage
B**
Kills:570
Deaths:474
KDR:1.203
Accuracy:48.899% B**
HSR:17.544% B+
SABR-13
A*
Kills:491
Deaths:200
KDR:2.455
Accuracy:30.664% B**
HSR:40.937% A*
MG-S1 Jackal
M
Kills:322
Deaths:91
KDR:3.538
Accuracy:32.700% A
HSR:37.888% M
NSX Tengu
M*
Kills:163
Deaths:56
KDR:2.911
Accuracy:46.384% A+
HSR:41.718% M*
Kills:19,194
Deaths (as Combat Medic):10,210
Deaths (to Combat Medics):9,302
KDR:1.87992
Kill Difference:8,984
Playtime:289.823 hours
Usage:10%
Score:7.439m
Score/min:428
Accuracy (listed only):31.784%
HSR (listed only):29.680%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:3,499
Deaths:1,877
KDR:1.864
Accuracy:26.582% B++
HSR:25.150% B**
TRAC-Shot
B*
Kills:2,331
Deaths:1,367
KDR:1.705
Accuracy:25.360% C++
HSR:22.222% B*
LC2 Lynx
B++
Kills:2,128
Deaths:1,336
KDR:1.593
Accuracy:26.353% B++
HSR:20.113% C+
T5 AMC
B**
Kills:1,629
Deaths:1,210
KDR:1.346
Accuracy:23.372% C+
HSR:25.353% B**
HC1 Cougar
B
Kills:1,448
Deaths:1,008
KDR:1.437
Accuracy:23.986% C+
HSR:23.964% B
TRAC-5
C+
Kills:1,321
Deaths:994
KDR:1.329
Accuracy:21.442% C+
HSR:18.849% C+
TS4 Haymaker
A
Kills:1,299
Deaths:911
KDR:1.426
Accuracy:55.477% A
HSR:16.782% B*
TRAC-5 Burst
A++
Kills:1,231
Deaths:568
KDR:2.167
Accuracy:26.804% C**
HSR:33.875% A++
NSX Tanto
A*
Kills:1,168
Deaths:383
KDR:3.050
Accuracy:33.115% A
HSR:39.726% A*
NS-11C
M*
Kills:1,069
Deaths:327
KDR:3.269
Accuracy:31.522% A+
HSR:37.044% M*
AMR-66
A++
Kills:741
Deaths:334
KDR:2.219
Accuracy:35.933% A++
HSR:35.493% A+
FA1 Barrage
B**
Kills:570
Deaths:474
KDR:1.203
Accuracy:48.899% B**
HSR:17.544% B+
MG-HBR1 Dragoon
A++
Kills:71
Deaths:12
KDR:5.917
Accuracy:44.074% A++
HSR:29.578% C+
Kills:18,505
Deaths (as Engineer):10,801
Deaths (to Engineers):13,461
KDR:1.71327
Kill Difference:7,704
Playtime:484.156 hours
Usage:17%
Score:9.222m
Score/min:317
Accuracy (listed only):32.532%
HSR (listed only):26.592%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M+
Kills:6,128
Deaths:4,297
KDR:1.426
Accuracy:44.417% B**
HSR:41.074% M+
NS-7G PDW
C++
Kills:1,599
Deaths:1,081
KDR:1.479
Accuracy:24.564% C++
HSR:18.574% C++
PDW-16 Hailstorm
B
Kills:1,347
Deaths:959
KDR:1.405
Accuracy:25.626% B
HSR:16.704% C++
SMG-46 Armistice
M++
Kills:1,339
Deaths:390
KDR:3.433
Accuracy:30.139% B*
HSR:33.906% M++
NSX Tomoe
A++
Kills:1,290
Deaths:461
KDR:2.798
Accuracy:33.043% B*
HSR:53.643% A++
T4 AMP
M
Kills:1,162
Deaths:816
KDR:1.424
Accuracy:29.434% B+
HSR:34.854% M
TX1 Repeater
B+
Kills:767
Deaths:823
KDR:0.932
Accuracy:23.469% C+
HSR:24.772% B+
TSAR-42
B++
Kills:697
Deaths:271
KDR:2.572
Accuracy:34.453% C--
HSR:74.749% B++
TX1-FB Repeater
A**
Kills:358
Deaths:250
KDR:1.432
Accuracy:33.979% B*
HSR:38.268% A**
NS-45 Pilot
M+
Kills:330
Deaths:208
KDR:1.587
Accuracy:34.638% B+
HSR:49.091% M+
TS2 Inquisitor
A**
Kills:323
Deaths:179
KDR:1.804
Accuracy:35.347% B**
HSR:34.985% A**
MG-S1 Jackal
M
Kills:322
Deaths:91
KDR:3.538
Accuracy:32.700% A
HSR:37.888% M
NS-30 Vandal
A*
Kills:259
Deaths:88
KDR:2.943
Accuracy:44.529% A*
HSR:40.927% A++
M77-B
D
Kills:212
Deaths:120
KDR:1.767
Accuracy:32.323% D
HSR:69.811% D
NSX Tengu
M*
Kills:163
Deaths:56
KDR:2.911
Accuracy:46.384% A+
HSR:41.718% M*
NS-AM7 Archer
A++
Kills:131
Deaths:158
KDR:0.829
Accuracy:44.413% F-
HSR:34.351% A++
NS-44L Blackhand
B++
Kills:126
Deaths:68
KDR:1.853
Accuracy:38.826% C
HSR:52.381% B++
NS CandyCannon 3000
C+
Kills:72
Deaths:206
KDR:0.350
Accuracy:17.222% D**
HSR:36.111% C+
Kills:16,625
Deaths (as Infiltrator):10,522
Deaths (to Infiltrators):12,278
KDR:1.58002
Kill Difference:6,103
Playtime:92.320 hours
Usage:3%
Score:1.500m
Score/min:271
Accuracy (listed only):33.639%
HSR (listed only):40.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:426
Deaths:160
KDR:2.663
Accuracy:45.264% B*
HSR:3.052% C+
M1 Heavy Cycler
C*
Kills:410
Deaths:219
KDR:1.872
Accuracy:13.887% C+
HSR:18.781% C*
M2 Mutilator
B**
Kills:395
Deaths:178
KDR:2.219
Accuracy:13.382% C
HSR:22.785% B**
M3 Pounder HEG
B**
Kills:346
Deaths:122
KDR:2.836
Accuracy:49.211% B**
HSR:3.179% C+
MRC3 Mercy
M
Kills:83
Deaths:16
KDR:5.188
Accuracy:19.897% B++
HSR:33.735% M
MRC3 Mercy
B++
Kills:79
Deaths:19
KDR:4.158
Accuracy:19.002% B++
HSR:20.253% C+
Kills:1,739
Deaths (as MAX Suit):357
Deaths (to MAX Suits):4,695
KDR:4.87115
Kill Difference:1,382
Playtime:29.255 hours
Usage:1%
Score:0.848m
Score/min:483
Accuracy (listed only):26.774%
HSR (listed only):16.964%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,576
V. Kills:62 N/A
Deaths:499
KDR:3.158
Accuracy:25.512% D
KPH:53.600 B+
VKPH:2.100 D
Hellfire Rocket Pods
B**
Kills:1,274
V. Kills:326 390%
Deaths:300
KDR:4.247
Accuracy:55.600% B*
KPH:91.400 C**
VKPH:23.400 B**
M18 Needler
B+
Kills:655
V. Kills:580 113%
Deaths:667
KDR:0.982
Accuracy:25.736% D--
KPH:14.500 C*
VKPH:12.900 B+
M18 Rotary
C++
Kills:177
V. Kills:174 101%
Deaths:268
KDR:0.660
Accuracy:26.715% D
KPH:10.600 C
VKPH:10.400 C++
Hornet Missiles
C+
Kills:71
V. Kills:68 103%
Deaths:42
KDR:1.690
Accuracy:58.081% C
KPH:32.800 D
VKPH:31.400 C+
Kills:3,753 (2,408 + 0)
Deaths:1,776
KDR:2.113
VKDR:0.681
Vehicle Kills:1,210
Kill Difference:1,977
Playtime:107.193 hours
Usage:4%
Score:1.721m
Score/min:268
Piloting Accuracy:26.715%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:161
V. Kills:26 N/A
Deaths:30
KDR:5.367
Accuracy:30.269% D-
KPH:32.300 C*
VKPH:5.200 D
Kills:161 (161 + 0)
Deaths:30
KDR:5.367
VKDR:0.867
Vehicle Kills:26
Kill Difference:131
Playtime:4.984 hours
Usage:0%
Score:0.072m
Score/min:242
Driving Accuracy:30.269%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:940
V. Kills:815 115%
Deaths:200
KDR:4.700
Accuracy:44.735% C+
KPH:26.900 C+
VKPH:23.400 B**
P2-120 HEAT
B**
Kills:690
V. Kills:218 315%
Deaths:114
KDR:6.053
Accuracy:39.234% C
KPH:39.500 B**
VKPH:12.500 B+
E540 Halberd
A+
Kills:102
V. Kills:70 144%
Deaths:16
KDR:6.375
Accuracy:40.824% C+
KPH:28.200 C**
VKPH:19.300 A+
P525 Marauder
B++
Kills:58
V. Kills:3 N/A
Deaths:7
KDR:8.286
Accuracy:17.450% C--
KPH:86.700 B++
VKPH:4.500 B
Kills:1,790 (1,630 + 160)
Deaths:337
KDR:5.312
VKDR:3.282
Vehicle Kills:1,106
Kill Difference:1,453
Playtime:56.637 hours
Usage:2%
Score:1.259m
Score/min:370
Driving Accuracy:39.234%
Gunner Accuracy:17.450%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:479
V. Kills:14 N/A
Deaths:31
KDR:15.452
Accuracy:38.101% B+
KPH:224.900 M
VKPH:6.600 C+
G20 Vulcan-H
B+
Kills:116
V. Kills:86 133%
Deaths:35
KDR:3.314
Accuracy:49.807% B
KPH:41.300 C+
VKPH:30.600 B+
MR11 Gatekeeper-H
C+
Kills:68
V. Kills:51 131%
Deaths:17
KDR:4
Accuracy:51.826% C+
KPH:26.700 C
VKPH:20 D
Kills:663 (0 + 663)
Deaths:83
KDR:7.988
VKDR:1.819
Vehicle Kills:151
Kill Difference:580
Playtime:7.488 hours
Usage:0%
Score:0.245m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:51.826%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:519
V. Kills:82 N/A
Deaths:35
KDR:14.829
Accuracy:40.593% B+
KPH:106.200 A*
VKPH:16.800 B**
M40 Fury
A+
Kills:242
V. Kills:31 N/A
Deaths:28
KDR:8.643
Accuracy:41.699% B*
KPH:79.900 A+
VKPH:10.200 C*
M12 Kobalt
M+
Kills:185
V. Kills:3 N/A
Deaths:9
KDR:20.556
Accuracy:19.213% B+
KPH:167.500 M+
VKPH:2.700 C
M12 Kobalt
B+
Kills:132
V. Kills:2 N/A
Deaths:11
KDR:12
Accuracy:15.233% C
KPH:76 B+
VKPH:1.200 D-
M60-G Bulldog
A++
Kills:126
V. Kills:19 N/A
Deaths:12
KDR:10.500
Accuracy:42.137% B++
KPH:60.400 A++
VKPH:9.100 B++
M20 Basilisk
B**
Kills:107
V. Kills:29 357%
Deaths:32
KDR:3.344
Accuracy:39.709% C*
KPH:30.400 B**
VKPH:8.300 C++
G30 Walker
M+
Kills:61
V. Kills:49 122%
Deaths:13
KDR:4.692
Accuracy:38.998% A+
KPH:32.800 A**
VKPH:26.300 M+
M20 Basilisk
B**
Kills:56
V. Kills:13 400%
Deaths:17
KDR:3.294
Accuracy:41.781% B+
KPH:34.700 B**
VKPH:8.100 C
Kills:1,428 (0 + 1,428)
Deaths:157
KDR:9.096
VKDR:1.452
Vehicle Kills:228
Kill Difference:1,271
Playtime:19.832 hours
Usage:1%
Score:0.540m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:41.781%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:152
V. Kills:1 N/A
Deaths:62
KDR:2.452
Accuracy:40.349% C+
KPH:49.100 C+
VKPH:0.300 D*
Kills:152 (152 + 0)
Deaths:62
KDR:2.452
VKDR:0.016
Vehicle Kills:1
Kill Difference:90
Playtime:3.097 hours
Usage:0%
Score:0.019m
Score/min:101
Driving Accuracy:40.349%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:81
V. Kills:1 N/A
Deaths:11
KDR:7.364
Accuracy:25.564% D**
KPH:67.400 C+
VKPH:0.800 F
Kills:81 (0 + 81)
Deaths:11
KDR:7.364
VKDR:0.091
Vehicle Kills:1
Kill Difference:70
Playtime:1.203 hours
Usage:0%
Score:0.012m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:25.564%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 92,35891,69826,0543.52B*1.2231.19%A++43.194%A*131M+N/A316700.2h8.8A+28.1A
T9 CARV 9,9569,8983,6272.729A0.4327.799%A++43.554%M*93.6M**N/A258105.8h9.2A33.2B**
MSW-R 9,4179,3642,8053.338B+1.0430.591%A++42.439%M111.6M++N/A32583.9h8.9A29.1B**
NS-44 Commissioner 6,1536,1284,2971.426B+0.8744.417%B**41.074%M+79A++N/A21877.6h3B*6.7B*
NS-15M2 5,0955,0671,7732.858B++0.5627.717%B*35.662%A+87.1A++N/A24958.2h9.6B**34.8B*
LC3 Jaguar 3,5153,4991,8771.864B+0.4326.582%B++25.15%B**56.1AN/A16062.4h10.1B*37.9B++
TAR 2,8702,8491,3372.131B+0.1627.264%B*34.644%A*80.9A**N/A25335.2h10A36.6B**
Cycler TRV 2,7362,7241,4421.889B++0.4126.287%B*27.496%A58.7A+N/A19446.4h10.5B**39.9B*
TRAC-Shot 2,3462,3311,3671.705B0.5925.36%C++22.222%B*61AN/A17638.2h9B**35.3B++
C-4 2,9942,3171,9911.164C+1.1318.317%D*N/A48.1D14D--38048.2h1.3B+6.8C+
TMG-50 2,3402,3171,0232.265B**0.0327.02%B**38.369%A**74.3A++N/A23031.2h8.4B**31.1B*
LC2 Lynx 2,1392,1281,3361.593B+0.7026.353%B++20.113%C+54.8A+N/A19038.8h11.4B**43.1B*
NS Decimator 2,7452,0261,6751.21C**1.0966.103%B++1.826%C40.9B+14.5C+32249.5h4.3B+6.5B+
T7 Mini-Chaingun 2,0232,0091,0711.876B**0.4217.951%C*16.028%B++74.1A*N/A34427.1h10.9B**60.6B+
T5 AMC 1,6331,6291,2101.346B+0.9523.372%C+25.353%B**32B++N/A10750.9h12B++51.4B+
NS-7G PDW 1,6061,5991,0811.479B**0.8224.564%C++18.574%C++48AN/A13333.3h11.8B*48.1B+
M14 Banshee 1,6381,5764993.158C+0.8625.512%D1.015%C53.6B+2.1D18329.4h13.3B++52B+
T1A Unity 1,5121,4977342.04B*0.2625.687%C++36.139%A++69.6AN/A18621.5h10A38.9B*
HC1 Cougar 1,4541,4481,0081.437B+0.8623.986%C+23.964%B42.5B*N/A13634.1h9.1B**38.1B+
T9 CARV-S 1,4431,4334553.149A0.8524.292%B+42.01%M84.8A++N/A24616.9h8.8A36B++
Auraxium Slasher 1,4461,43252,2070.027C+2.2720.506%D8.799%C+1CN/A31410h2B+9.7C++
T1 Cycler 1,3971,3928221.693B++0.6022.798%C*24.354%B+57.3A*N/A28724.3h11.4B**49.8B++
T32 Bull 1,3771,3685542.469B*0.1726.43%B++29.605%B*62.2B**N/A21822h9.9B**37.4B++
NSX Naginata 1,3761,3654303.174A++0.8829.181%A+43.81%A*95.5A*N/A46014.3h9.2B*31.4B*
PDW-16 Hailstorm 1,3521,3479591.405B+0.8925.626%B16.704%C++59.6A++N/A20722.6h12.3B++47.9B+
SMG-46 Armistice 1,3421,3393903.433A**1.1430.139%B*33.906%M++103M**N/A30513h10.1A33.6B*
TRAC-5 1,3231,3219941.329B++0.9721.442%C+18.849%C+31B**N/A15442.6h11.1B**51.7B++
TS4 Haymaker 1,3021,2999111.426C**0.8755.477%A16.782%B*71.4A*N/A23518.2h3.5B*6.3B**
MG-H1 Watchman 1,2961,2922784.647A*2.3534.987%A*48.065%M+187.2SN/A5946.9h9.6A27.3B**
NSX Tomoe 1,2931,2904612.798B+0.5033.043%B*53.643%A++85.4A*N/A21215.1h10.1B**30.6B**
NS-11P 1,2861,2797361.738B+0.5625.282%B+23.612%B*60.6A*N/A19821.1h11.5B**45.6B++
Hellfire Rocket Pods 1,6001,2743004.247C1.9555.6%B*N/A91.7C**23.5B**55813.9h20.5B36.9B+
TRAC-5 Burst 1,2381,2315682.167B0.1326.804%C**33.875%A++64.8B**N/A18419h10.2B*37.9B++
NSX Tanto 1,1731,1683833.05A++0.7533.115%A39.726%A*110.2M*N/A26010.6h9.2B*27.8B*
T1B Cycler 1,1691,1634532.567B+0.2728.049%B+36.371%A73.1AN/A18415.9h10.3B**36.6B++
T4 AMP 1,1671,1628161.424B+0.8729.434%B+34.854%M96M+N/A23612.1h10.8B*36.8B++
TORQ-9 1,1701,1605242.214B++0.0826.939%B+38.535%A*71.2A*N/A21616.3h10.7A+39.6B**
NS-11C 1,0721,0693273.269M0.9731.522%A+37.044%M*98.1M**N/A30910.9h9.9B**31.3B**
Ripper 1,0521,04917,5530.06C+2.2426.92%C++19.828%B+2.1CN/A6507.9h1.3B+4.7B
P2-120 AP 1,7559402004.7C+2.4044.735%C+2.766%C26.9C+23.4B**39634.9h9.2D20.6C
TX1 Repeater 7697678230.932C*1.3623.469%C+24.772%B+36B+N/A13921.3h9.9B*42.2C**
AMR-66 7467413342.219A+0.0835.933%A++35.493%A+72.6M*N/A25110.2h6.1B**17.1B**
TSAR-42 6986972712.572C+0.2834.453%C--74.749%B++45B+N/A22315.5h1.8B**5.3B+
P2-120 HEAT 9086901146.053C++3.7639.234%C4.058%B+39.4B**12.5B+28417.5h5.8B++14.8B++
NSX Masamune 8166805011.357B++0.9467.096%B**1.912%C+57.1A+11.4C+34611.9h5.6B*8.3B*
M18 Needler 1,2356556670.982C1.3125.736%D--1.985%C+14.6C*12.9B+24445h100.1B++389.1B+
FA1 Barrage 5715704741.203C*1.0948.899%B**17.544%B+54.3A++N/A23110.5h3.7B**7.5B*
Frag Grenade 5605591559N/A556.7048.668%B+N/A508.2C++N/A28411.1h3.4B+6.9B+
M40 Fury 6015193514.829B**12.5340.593%B+1.349%C--105.9A*16.7B*5264.9h11.7B28.8B+
SABR-13 4914912002.455B+0.1630.664%B**40.937%A*69.2A++N/A2037.1h8.2A26.8B**
P525 Marauder-H 4934793115.452C++13.1638.101%B+N/A228.1M6.7C+6442.1h4.9B*13B*
M3 Pounder HEG 4634261602.663B++0.3745.264%B*3.052%C+33A++2.9C18712.9h10.2B**22.5B*
M1 Heavy Cycler 4124102191.872B+0.4213.887%C+18.781%C*32.8AN/A14312.5h14.6B**105.5B+
M2 Mutilator 3993951782.219B+0.0813.382%C22.785%B**41.6A+N/A1809.5h12.6A93.8B+
TX1-FB Repeater 3593582501.432C++0.8633.979%B*38.268%A**105.3A+N/A3203.4h10B+29.3B++
M3 Pounder HEG 3783461222.836B++0.5449.211%B**3.179%C+31.7A+2.9D18510.9h12.1B**24.5B*
MANA Anti-Personnel Turret 3323311841.799N/A0.5018.221%UN/A3310U10U7530200.1h19.6T*107.7T*
NS-45 Pilot 3343302081.587C**0.7134.638%B+49.091%M+113.8A*1.4A+2842.9h5.4B**15.5B*
TS2 Inquisitor 3243231791.804B+0.4935.347%B**34.985%A**92.3A*N/A2553.5h7.9B*22.2B*
MG-S1 Jackal 324322913.538A*1.2432.7%A37.888%M153.3S1B**4932.1h7.7B+23.6B**
Tank Mine 5263191911.67C-0.6335.601%C++N/A39.4D*25.6D*5098.1h1.9C++5.3B++
NS-30 Vandal 262259882.943B++0.6544.529%A*40.927%A++112.6M**1.3M5172.3h4.3B**9.6B**
ML-7 3632582910.887B1.4161.18%B+4.651%B*27.7B11.3C+4889.3h5.7B+9.4B++
M40 Fury 273242288.643C*6.3541.699%B*1.24%D80.7A+10.3C**4883h12.1B+28.9B++
M60-A Bulldog 239214923.778C++21.4846.712%C++2.804%C**35.7C++4.2C+1646h5.8C++12.5C**
M77-B 2122121201.767C+0.5332.323%D69.811%D29.9C**N/A1437.1h2.4C*7.5C+
M12 Kobalt 188185920.556B+18.2619.213%B+17.838%C168.2M+2.7C5331.1h11.2A58.2B*
M18 Rotary 3511772680.66C1.6426.715%D3.39%B++10.6C10.4C++20316.7h112.7B421.8C*
NSX Tengu 163163562.911A++0.6246.384%A+41.718%M*101.9M+N/A3221.6h9B**19.5B*
C75 Viper 187161305.367C*3.0730.269%D-1.863%B32.2C++5.2D2425h9.9B+32.6B
Sticky Grenade 1581581158N/A155.7062.435%B**N/A1580AN/A68200.1h1.5B*2.4B++
S12 Renegade 153152622.452C+0.1640.349%C+5.263%C+49C+N/A1013.1h2.9B+7.2B+
Anti-Vehicle Grenade 1841471147N/A144.7049.473%C+N/A367.5C+92.5C+31520.4h4.8B+9.7B+
M60-A Bulldog 149138527.6C*25.3048.63%C++1.449%D44.5B3.5C+1753.1h5B+10.3B+
M12 Kobalt 1341321112C+9.7015.233%C23.485%B**77.6B+1.2D-2671.7h16B+104.9C**
NS-AM7 Archer 1451311580.829B*1.4744.413%F-34.351%A++10.9B*1.2D7412h6.1B**13.7B**
M60-G Bulldog 1451261210.5A8.2042.137%B++3.968%B+60A++9B+4972.1h7.3C++17.3B+
NS-44L Blackhand 128126681.853B+0.4438.826%C52.381%B++57.3A*N/A1732.2h3.8B9.9B
G20 Vulcan-H 202116353.314C+1.0249.807%B3.448%B41.4C+30.7B+6422.8h125.7D252.3C+
M20 Basilisk 136107323.344C++1.0539.709%C*6.542%C*30.6B**8.3C++3243.5h77.2B+194.4B+
Spear Anti-Vehicle Phalanx Turret 161107244.458C-2.1643.605%C+3.738%C62.9A+31.8B**7481.7h6.1B+14.1B++
T2 Striker 2261061820.582C++1.7155.955%B+N/A14.1C++16B+2787.5h50.4C90.1C++
E540 Halberd 172102166.375C+4.0840.824%C+3.922%C*28.3B19.4A+5333.6h6.4C15.7C+
Chainblade 99998,6020.012C2.2820.468%D1.01%D-0.3C-N/A2324.4h3.1C+15.1C+
The Slasher 96962,3600.041C2.2549.385%B**N/A2CN/A849.1h2.5C+5.1B+
MRC3 Mercy 8483165.188A+2.8919.897%B++33.735%M69.2M++N/A5291.2h14.4A72.6B*
M9 SKEP Launcher 156821760.466C+1.8374.977%B*1.22%D-14.4C13C++2365.7h10C13.4C+
CAS 14-E 8281117.364C5.0725.564%D**N/A67.5C+N/A1721.2h16.4B**64.1B++
MRC3 Mercy 7979194.158B**1.8619.002%B++20.253%C+46.5A+N/A3851.7h16.4B++86.5B++
NS CandyCannon 3000 72722060.35C-1.9517.222%D**36.111%C+13.8CN/A485.2h3.8B+22.1D
MG-HBR1 Dragoon 7171125.917M++3.6244.074%A++29.578%C+177.5SN/A5850.4h3.7A+8.4A
Hornet Missiles 13971421.69C--0.6158.081%C1.408%C+32.3D30.9C+5222.2h13.2C22.7C
MR11 Gatekeeper-H 11968174C+1.7051.826%C+2.941%B**27.2C20.4D3542.5h50.7B+97.8B+
G30 Walker 11061134.692C++2.4038.998%A+N/A32.1A*25.8M4951.9h162.1B*415.7B**
P525 Marauder 615878.286C5.9917.45%C--N/A82.9B+4.3C**4010.7h6.5C+37.1C+
M20 Basilisk 6956173.294C++1.0041.781%B+14.286%M++35B**8.1C4961.6h95.9C++229.6B+
A30 Walker 10850172.941C+0.6526.248%C+N/A7.6C8.8C+1376.6h219.6C836.8C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6523,38215.4h
Motion Spotter201,7291.9h
Nano-Armor Kit535672,45054.5h
Decoy Grenade0620h
Anti-Vehicle MANA Turret194292.1h
Spawn Beacon19816,10731.1h
Nanite Revive Grenade01,7240.5h
Medical Applicator426180,55716.1h
Nanite Healing Grenade03940.1h
Welding Device12,9070.2h
Shield Recharging Field483,2602.5h
Ammunition Package522,4776.1h
Medical Kit8,18241,951146.2h
Anti-Infantry MANA Turret597173.9h
Hardlight Barrier01530.2h
Recon Detection Device123510.9h
Smoke Grenade08280.2h

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