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Imperator KillerMoore[OJ8K] KillerMoore
NC BR 111

KDR: 2.37

Score: 24.6m

Last Seen: Mar 24th, 2018 1:04 PM
- OFFLINE - 2776 hour(s)

Battle Rank 120 (111 total) - New Conglomerate on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC6A GODSAW NC05 Jackhammer NSX Tomoe EM6 NSX Tanto GD-7F NC6S Gauss SAW S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,797,236 MLG Score: 2236
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.476%40.208%9842098417,5042.98194-0.611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.678%0.694B+3.117M++-1.409D**HEAD ++ (~27.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.502B+9.10.357C**28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.755%3.15%31210021273661050.346994120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.681%-1.24D*1.379A1.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
333.9-1.103D*86-0.642D247.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.465%2.376%110210025057293890.691781129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.822%0.464B+-0.222C0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+5.30.575B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.693%7.031%50210021284192700.30476247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.647%0.999B*0.742B++-1.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.897B*5.60.854B*6.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.154%81.093%50410002,03196022.11562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.583%0.902B*0.925B*-0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.533B+1.90.405B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.582%16%501100315044810.334076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.864B*0.341C**-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.522B+3.30.327C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.6m658.6%631 (37.9k)550 (33k)2.3708127,87611,7582.56574111 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1004134922.932%37.43%85803:4817

39% Engineer37% Heavy Assault13% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2016 10:29 AMMar 23rd, 2018 2:57 AMMar 24th, 2018 2:34 PM (115d) (PST)Mar 24th, 2018 3:18 PM (115d) (PST)Mar 24th, 2018 9:04 AM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791724070.6240.2630.2334.3830.0422236

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,74910,29324,456371614263332,988

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
745h/31d 2,292 10,434 28,948 195.9k 672 1,453 1,869 25.9m

EngineerCLASS DETAILS: Engineer
NSX Tanto
M++
Kills:1,165
Deaths:59
KDR:19.746
Accuracy:42.840% M++
HSR:19.485% D-
GD-7F
A++
Kills:1,164
Deaths:795
KDR:1.464
Accuracy:23.635% C+
HSR:28.780% A++
Mauler S6
A
Kills:150
Deaths:95
KDR:1.579
Accuracy:51.582% A
HSR:16% C++
Kills:2,479
Deaths (as Engineer):949
Deaths (to Engineers):2,308
KDR:2.61222
Kill Difference:1,530
Playtime:287.430 hours
Usage:39%
Score:16.139m
Score/min:936
Accuracy (listed only):39.353%
HSR (listed only):21.422%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M**
Kills:1,196
Deaths:732
KDR:1.634
Accuracy:21.388% C**
HSR:45.318% M**
NC6A GODSAW
C*
Kills:1,176
Deaths:676
KDR:1.740
Accuracy:23.553% D-
HSR:28.231% C*
NC05 Jackhammer
M**
Kills:1,173
Deaths:102
KDR:11.500
Accuracy:72.320% M*
HSR:29.497% M**
EM6
S
Kills:1,167
Deaths:158
KDR:7.386
Accuracy:22.991% C**
HSR:82.862% S
NC6S Gauss SAW S
A+
Kills:1,161
Deaths:708
KDR:1.640
Accuracy:21.762% C
HSR:34.195% A+
NS-15M AE
B+
Kills:1,161
Deaths:527
KDR:2.203
Accuracy:27.509% B+
HSR:28.252% C*
EM1
B**
Kills:1,161
Deaths:668
KDR:1.738
Accuracy:23.283% B+
HSR:28.768% B**
NC05 Jackhammer AE
B+
Kills:1,160
Deaths:428
KDR:2.710
Accuracy:52.432% B+
HSR:12.414% D
NS-15 Gallows
C
Kills:1,160
Deaths:709
KDR:1.636
Accuracy:23.069% D-
HSR:27.672% C
LA1 Anchor
S
Kills:1,160
Deaths:134
KDR:8.657
Accuracy:28.626% B*
HSR:69.310% S
NSX Naginata
C*
Kills:1,154
Deaths:559
KDR:2.064
Accuracy:20.791% C+
HSR:29.203% C*
GD-22S
A
Kills:241
Deaths:129
KDR:1.868
Accuracy:25.222% B+
HSR:32.780% A
Kills:13,070
Deaths (as Heavy Assault):5,530
Deaths (to Heavy Assaults):3,446
KDR:2.36347
Kill Difference:7,540
Playtime:279.036 hours
Usage:37%
Score:4.968m
Score/min:297
Accuracy (listed only):30.245%
HSR (listed only):37.375%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
M++
Kills:1,167
Deaths:260
KDR:4.488
Accuracy:36.331% A+
HSR:69.580% M++
AF-4AE Cyclone
C
Kills:1,160
Deaths:580
KDR:2
Accuracy:25.168% D
HSR:22.500% C
Blitz GD-10
S
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:34.002% A++
HSR:63.848% S
EM4-AE Longshot
C++
Kills:1,159
Deaths:298
KDR:3.889
Accuracy:41.586% C+
HSR:81.363% C++
NSX Tengu
U
Kills:854
Deaths:
KDR:
Accuracy:52.777% A**
HSR:95.785% U
NC14 Bolt Driver
B++
Kills:475
Deaths:246
KDR:1.931
Accuracy:39.716% B++
HSR:76.632% C**
EM4 Longshot
B**
Kills:283
Deaths:90
KDR:3.144
Accuracy:42.479% B+
HSR:85.512% B**
AF-4 Cyclone
B+
Kills:252
Deaths:162
KDR:1.556
Accuracy:23.615% C
HSR:22.222% B+
NS-61 Emissary
A*
Kills:243
Deaths:211
KDR:1.152
Accuracy:28.316% C++
HSR:29.218% A*
NC4 Mag-Shot
B*
Kills:155
Deaths:176
KDR:0.881
Accuracy:6.615% T
HSR:24.516% B*
AF-8 RailJack
B**
Kills:114
Deaths:34
KDR:3.353
Accuracy:40.890% B+
HSR:85.965% B**
NS-44 Commissioner AE
D-
Kills:108
Deaths:113
KDR:0.956
Accuracy:33.434% D--
HSR:17.593% D-
Kills:7,129
Deaths (as Infiltrator):2,396
Deaths (to Infiltrators):2,138
KDR:2.97538
Kill Difference:4,733
Playtime:93.881 hours
Usage:13%
Score:1.395m
Score/min:248
Accuracy (listed only):33.744%
HSR (listed only):56.228%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
M++
Kills:1,165
Deaths:59
KDR:19.746
Accuracy:42.840% M++
HSR:19.485% D-
GD-7F
A++
Kills:1,164
Deaths:795
KDR:1.464
Accuracy:23.635% C+
HSR:28.780% A++
AF-4AE Cyclone
C
Kills:1,160
Deaths:580
KDR:2
Accuracy:25.168% D
HSR:22.500% C
Blitz GD-10
S
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:34.002% A++
HSR:63.848% S
NSX Tengu
U
Kills:854
Deaths:
KDR:
Accuracy:52.777% A**
HSR:95.785% U
AF-4 Cyclone
B+
Kills:252
Deaths:162
KDR:1.556
Accuracy:23.615% C
HSR:22.222% B+
Mauler S6
A
Kills:150
Deaths:95
KDR:1.579
Accuracy:51.582% A
HSR:16% C++
Kills:5,904
Deaths (as Light Assault):1,917
Deaths (to Light Assaults):1,658
KDR:3.07981
Kill Difference:3,987
Playtime:49.913 hours
Usage:7%
Score:1.081m
Score/min:361
Accuracy (listed only):36.231%
HSR (listed only):38.374%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C
Kills:1,160
Deaths:580
KDR:2
Accuracy:25.168% D
HSR:22.500% C
Blitz GD-10
S
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:34.002% A++
HSR:63.848% S
NSX Tengu
U
Kills:854
Deaths:
KDR:
Accuracy:52.777% A**
HSR:95.785% U
AF-4 Cyclone
B+
Kills:252
Deaths:162
KDR:1.556
Accuracy:23.615% C
HSR:22.222% B+
NC1 Gauss Rifle
C+
Kills:194
Deaths:201
KDR:0.965
Accuracy:21.507% C+
HSR:19.588% C+
Mauler S6
A
Kills:150
Deaths:95
KDR:1.579
Accuracy:51.582% A
HSR:16% C++
Kills:3,769
Deaths (as Combat Medic):1,264
Deaths (to Combat Medics):893
KDR:2.9818
Kill Difference:2,505
Playtime:13.434 hours
Usage:2%
Score:0.335m
Score/min:415
Accuracy (listed only):34.775%
HSR (listed only):39.990%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:467
Deaths:169
KDR:2.763
Accuracy:40.795% B+
HSR:14.561% C+
NCM1 Scattercannon
B++
Kills:431
Deaths:170
KDR:2.535
Accuracy:44.727% B++
HSR:14.617% C+
NCM2 Falcon
B+
Kills:147
Deaths:86
KDR:1.709
Accuracy:44.607% B+
HSR:6.122% B+
NS-20 Gorgon
A++
Kills:92
Deaths:56
KDR:1.643
Accuracy:25.823% C**
HSR:28.261% A++
NS-20 Gorgon
C**
Kills:84
Deaths:56
KDR:1.500
Accuracy:25.863% C**
HSR:20.238% C*
NCM2 Falcon
B+
Kills:72
Deaths:85
KDR:0.847
Accuracy:47.262% B+
HSR:4.167% C
NS-10 Burster
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:35.606% N/A
HSR:2% N/A
Kills:1,343
Deaths (as MAX Suit):337.500
Deaths (to MAX Suits):446
KDR:3.97926
Kill Difference:1,005.500
Playtime:25.294 hours
Usage:3%
Score:0.657m
Score/min:433
Accuracy (listed only):37.812%
HSR (listed only):12.852%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:75
V. Kills:40 183%
Deaths:23
KDR:3.261
Accuracy:53.659% B+
KPH:48.800 C--
VKPH:26 B*
M20 Mustang
D-
Kills:52
V. Kills:60 85%
Deaths:208
KDR:0.250
Accuracy:23.447% D*
KPH:3.800 D-
VKPH:4.400 D-
Kills:127 (52 + 0)
Deaths:231
KDR:0.550
VKDR:0.433
Vehicle Kills:100
Kill Difference:104
Playtime:15.116 hours
Usage:2%
Score:0.120m
Score/min:132
Piloting Accuracy:23.447%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:185
V. Kills:59 308%
Deaths:17
KDR:10.882
Accuracy:55.281% B+
KPH:45.800 B**
VKPH:14.600 B*
C75 Viper
A+
Kills:81
V. Kills:26 300%
Deaths:13
KDR:6.231
Accuracy:39.599% C*
KPH:37.500 B+
VKPH:12 A+
Kills:266 (266 + 0)
Deaths:30
KDR:8.867
VKDR:2.833
Vehicle Kills:85
Kill Difference:236
Playtime:6.201 hours
Usage:1%
Score:0.083m
Score/min:223
Driving Accuracy:39.599%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:320
V. Kills:276 116%
Deaths:94
KDR:3.404
Accuracy:41.641% D--
KPH:18.900 C
VKPH:16.300 B
E540 Halberd
C++
Kills:68
V. Kills:29 227%
Deaths:14
KDR:4.857
Accuracy:45.844% C++
KPH:29.800 C++
VKPH:12.700 C--
Enforcer ML85
C
Kills:58
V. Kills:45 126%
Deaths:20
KDR:2.900
Accuracy:37.400% C-
KPH:19.200 C-
VKPH:14.900 C
Kills:446 (320 + 126)
Deaths:128
KDR:3.484
VKDR:2.734
Vehicle Kills:350
Kill Difference:318
Playtime:22.212 hours
Usage:3%
Score:0.400m
Score/min:300
Driving Accuracy:41.641%
Gunner Accuracy:37.400%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:119
V. Kills:119 99%
Deaths:41
KDR:2.902
Accuracy:51.499% C*
KPH:32.300 D
VKPH:32.300 C+
C85 Canister-H
C+
Kills:60
V. Kills:3 N/A
Deaths:16
KDR:3.750
Accuracy:47.673% C+
KPH:76.300 D
VKPH:3.800 D-
Kills:179 (0 + 179)
Deaths:57
KDR:3.140
VKDR:2.140
Vehicle Kills:122
Kill Difference:122
Playtime:4.473 hours
Usage:1%
Score:0.088m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:47.673%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,2051,1967321.634B+0.7421.388%C**45.318%M**58.3A+N/A17020.5h7.3B**34.1B++
NC6A GODSAW 1,1931,1766761.74C+0.6323.553%D-28.231%C*47CN/A14725h10.7C+45.3C--
NC05 Jackhammer 1,1771,17310211.5S9.1372.32%M*29.497%M**213.3SN/A3995.5h2.3A*3.2A+
NSX Tomoe 1,1701,1672604.488A+2.1236.331%A+69.58%M++109.1M++N/A10810.7h8.2A++22.5A
EM6 1,1681,1671587.386M**5.0222.991%C**82.862%S128.2M*N/A2049.1h4.1M17.8B**
NSX Tanto 1,1651,1655919.746U17.3842.84%M++19.485%D-197.5SN/A3805.9h4.7A++10.9A
GD-7F 1,1801,1647951.464B+0.9123.635%C+28.78%A++22.7CN/A8051.2h12.7C**53.9C*
NC6S Gauss SAW S 1,1661,1617081.64C++0.7321.762%C34.195%A+43.3C+N/A10826.8h10.3C**47.5C++
NS-15M AE 1,1761,1615272.203C++0.1727.509%B+28.252%C*55.3C++N/A12121h12C+43.7C**
EM1 1,1631,1616681.738B+0.6323.283%B+28.768%B**48.2B+N/A10724.1h12.5B53.5B+
AF-4AE Cyclone 1,1711,1605802B0.3725.168%D22.5%C50.4C+N/A11623h10.4C+41.3C
NC05 Jackhammer AE 1,1641,1604282.71B*0.3452.432%B+12.414%D89.2B**N/A22913h3.4B**6.5B++
NS-15 Gallows 1,1731,1607091.636C0.7323.069%D-27.672%C47.2C-N/A13824.6h12.3D53.4D
LA1 Anchor 1,1621,1601348.657M6.2928.626%B*69.31%S95.9A++N/A22912.1h3.7M+12.8A
Blitz GD-10 1,1611,1592265.128S2.7634.002%A++63.848%S112.5SN/A11910.3h8.7A+25.6B**
EM4-AE Longshot 1,1601,1592983.889C+1.5241.586%C+81.363%C++37.9CN/A8530.6h1.9C++4.5C*
NSX Naginata 1,1611,1545592.064B++0.3120.791%C+29.203%C*60.1B*N/A14419.2h9.7B++46.6B+
NSX Tengu 8548541854U851.6352.777%A**95.785%U711.7UN/A14651.2h2.1A**4A+
NS Decimator 1,0628245261.567B++0.8075.31%A++2.549%C++47.1B*13.6C29217.5h4.9C++6.5B++
NC14 Bolt Driver 4754752461.931C++0.4439.716%B++76.632%C**37.7B**N/A11912.6h2.1B*5.2B*
NCM1 Scattercannon 4734671692.763C++0.3940.795%B+14.561%C+59.1A+N/A1807.9h5.4B13.1B++
NCM1 Scattercannon 4374311702.535B+0.1644.727%B++14.617%C+53.9A**N/A1648h6.4B+14.3B++
Titan-150 AP 596320943.404C1.0341.641%D--2.813%C+18.9C16.3B28516.9h5.5C+13.3D
EM4 Longshot 283283903.144C+0.7742.479%B+85.512%B**47.2B**N/A1896h1.6B**3.7B*
Shrike 3852522121.189B*1.1863.227%B++6.746%A*35.5B**18.7B**2667.1h5.1B++8.1B*
AF-4 Cyclone 2542521621.556C**0.8123.615%C22.222%B+41.3B+N/A1266.1h11.8C+50C+
NS-61 Emissary 2442432111.152B+1.2228.316%C++29.218%A*38.6B++N/A976.3h11.1B+39.1B+
GD-22S 2442411291.868C*0.5025.222%B+32.78%A44.6BN/A1375.4h11.2C++44.3B
NC1 Gauss Rifle 1951942010.965C+1.4121.507%C+19.588%C+29B+N/A1386.7h10.3B**48.1B+
L100 Python HEAT 2441851710.882B**8.5155.281%B+1.622%D-46.3B**14.8B*2044h5B+9B+
NC4 Mag-Shot 1551551760.881C*1.496.615%T24.516%B*13.6DN/A4111.4h7.8C*117.6D-
Mauler S6 151150951.579B+0.7951.582%A16%C++50B**N/A2443h3.3A6.3B**
NCM2 Falcon 218147861.709B+0.6644.607%B+6.122%B+26.3A++12.7M*1695.6h8.1B++18.2B++
C-4 1901391081.287C+1.0816.322%FN/A86.9C*31.9C*9171.6h1.6C+9.7D-
M96 Mjolnir-H 238119412.902C0.5351.499%C*N/A32.2D32.2C+3483.7h50.7D98.4C-
Frag Grenade 1181181118N/A115.6351.724%B*N/A393.3CN/A18850.3h4.1C+7.9C**
AF-8 RailJack 114114343.353C**0.9840.89%B+85.965%B**30.8B+N/A843.7h1.7B**4.1B*
NS-44 Commissioner AE 1091081130.956C1.4133.434%D--17.593%D-32.7DN/A923.3h4.1D12.2D
The Slasher 96937,2800.013D-2.3610.88%F32.258%A*0.3CN/A1331.4h1.7B*16D
NS-20 Gorgon 10292561.643B++0.7325.823%C**28.261%A++24.2B**2.6A*1043.8h39.6C++153.2B+
NS-20 Gorgon 9284561.5B+0.8725.863%C**20.238%C*22.1B++2.1B**893.8h42.9C+165.8C**
C75 Viper 10781136.231B+3.8639.599%C*N/A36.8B+11.8A2572.2h11.4B28.9B+
Breaker Rocket Pods 11575233.261C-0.8953.659%B+4%S50C--26.7B**4121.5h23.2D-43.2C+
Tank Mine 12672352.057C0.3134.679%C++N/A80C-60C+9780.9h2.6D--7.6C--
NCM2 Falcon 11272850.847C+1.5247.262%B+4.167%C12.9C*7.1B**935.6h17.5C37C*
E540 Halberd 9768144.857C2.4945.844%C++2.941%C29.6C++12.6C--2702.3h5.5C**12B+
C85 Canister-H 6360163.75C-1.3847.673%C+11.667%C+75D3.8D-2350.8h5.6B11.8B
Enforcer ML85 10358202.9C0.5337.4%C-N/A19.3C15C4043h15.3C--40.8D
M20 Mustang 112522080.25C--2.1223.447%D*1.923%C+3.8D-4.4D-10013.6h176.6D753.2D*
NS-10 Burster 8750530.943C++1.4335.606%B**2%D*8.8A++6.5A++975.7h117.2B*329.2B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01590.3h
Motion Spotter21360.2h
Nano-Armor Kit3137,8723h
Spawn Beacon45060.5h
AE Nano-Armor Kit4960,8414.6h
AE Medical Applicator08350.1h
Nanite Revive Grenade03480.1h
Medical Kit882,6322.2h
Spitfire Auto-Turret61060.3h
M20 Basilisk0500h
Recon Detection Device533,0134.6h
Ammunition Package133,8771.4h
Medical Applicator18041,2003.8h
WLT-Howler Mining Laser01890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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