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Pyro Killerbee525[1] Killerbee525
NC BR 122

KDR: 1.39

Score: 31.1m

Last Seen: Oct 14th, 2018 4:58 PM
- OFFLINE - 882.8 hour(s)

Battle Rank 104 (122 total) - New Conglomerate on Cobalt
Level Progress (to 105): 9%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster AF-57 Piston C-4 AP30 Shredder GD-66 Claw M30 Mustang AH Breaker Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $212,670 MLG Score: 170
Fun Score: N/A
Cheeseburgers Flipped: 496TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.935%15.232%380229997,7600.5760520.818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.586%0.77B++-0.828D--0.546DHEAD (~2.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.362C**11.90.164C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.146%1.487%460510165,448178831263.04528174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.529%0.595B+-0.119C+0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.60.527B+32.60.38C**43

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.252%4.397%152510161,59214069741.13229163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.891%-0.251C1.112B**0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.312C*10.20.188C++16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.977%1.385%4371110107,147154435144.62589203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.268%-0.849D---0.758D--0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.656B+10.90.721B++29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.782%54.655%4373101833389500.372067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.487%-0.342C--0.827D--1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.055C+3.4-0.073C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.43%9.015%437510165,4911017445.39921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.431%0.675B+-1.093D*0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.535B+30.374C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.1m291.6%305 (18.3k)268 (16.1k)1.3938938,27927,4621.63218122 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102149722.168%6.756%15004:1315

7% Combat Medic38% Engineer13% Infiltrator34% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2013 8:17 PMApr 9th, 2016 5:40 PMNov 7th, 2018 6:50 PM (12d) (PST)Oct 14th, 2018 1:55 PM (37d) (PST)Oct 14th, 2018 12:58 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5711244470.3300.2370.0221.2320.092170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2417,41726,8242014174616,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1932.2h/80.5d 6,544 2,586 8,935 142.9k 4,535 4,200 10,713 66.2m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C++
Kills:1,761
Deaths:1,581
KDR:1.114
Accuracy:40.902% C++
HSR:10.789% D-
GD-66 Claw
C+
Kills:1,261
Deaths:1,240
KDR:1.017
Accuracy:58.494% C+
HSR:8.327% D--
Mauler S6
A++
Kills:1,162
Deaths:1,081
KDR:1.075
Accuracy:56.857% A++
HSR:9.294% D*
NS Baron G5
B**
Kills:1,160
Deaths:1,262
KDR:0.919
Accuracy:54.290% B**
HSR:9.224% D*
LA39 Bruiser
B*
Kills:1,159
Deaths:1,068
KDR:1.085
Accuracy:69.343% B*
HSR:6.471% F
GD-7F
B
Kills:275
Deaths:307
KDR:0.896
Accuracy:25.888% B
HSR:14.182% D--
AF-19 Mercenary
C--
Kills:164
Deaths:663
KDR:0.247
Accuracy:19.421% C--
HSR:14.634% D*
The Brawler
D
Kills:148
Deaths:221
KDR:0.670
Accuracy:38.743% F--
HSR:11.487% D
Gauss Compact S
D
Kills:105
Deaths:357
KDR:0.294
Accuracy:20.360% D
HSR:13.333% D-
Razor GD-23
C**
Kills:74
Deaths:84
KDR:0.881
Accuracy:25.424% C**
HSR:18.919% C
NS-11C
C
Kills:62
Deaths:176
KDR:0.352
Accuracy:22.230% C
HSR:16.129% C--
Kills:7,331
Deaths (as Engineer):8,040
Deaths (to Engineers):7,528
KDR:0.91182
Kill Difference:709
Playtime:732.753 hours
Usage:38%
Score:13.463m
Score/min:306
Accuracy (listed only):39.268%
HSR (listed only):12.072%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C++
Kills:358
Deaths:280
KDR:1.279
Accuracy:22.156% C++
HSR:17.877% D
NC05 Jackhammer
C+
Kills:286
Deaths:197
KDR:1.452
Accuracy:43.593% C+
HSR:11.189% D-
NS-15M1
C
Kills:160
Deaths:199
KDR:0.804
Accuracy:20.860% C
HSR:12.500% D*
NC6 Gauss SAW
C-
Kills:145
Deaths:266
KDR:0.545
Accuracy:14.572% D--
HSR:20.690% C-
Kills:949
Deaths (as Heavy Assault):942
Deaths (to Heavy Assaults):7,030
KDR:1.00743
Kill Difference:7
Playtime:101.765 hours
Usage:5%
Score:1.212m
Score/min:198
Accuracy (listed only):25.295%
HSR (listed only):15.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C++
Kills:1,761
Deaths:1,581
KDR:1.114
Accuracy:40.902% C++
HSR:10.789% D-
GD-66 Claw
C+
Kills:1,261
Deaths:1,240
KDR:1.017
Accuracy:58.494% C+
HSR:8.327% D--
Blitz GD-10
B+
Kills:1,182
Deaths:1,267
KDR:0.933
Accuracy:26.189% B+
HSR:16.075% C+
NS-7 PDW
C+
Kills:1,165
Deaths:1,785
KDR:0.653
Accuracy:24.217% C+
HSR:12.275% D-
AF-4 Cyclone
C++
Kills:1,163
Deaths:1,065
KDR:1.092
Accuracy:25.913% C++
HSR:13.500% D
Mauler S6
A++
Kills:1,162
Deaths:1,081
KDR:1.075
Accuracy:56.857% A++
HSR:9.294% D*
NS Baron G5
B**
Kills:1,160
Deaths:1,262
KDR:0.919
Accuracy:54.290% B**
HSR:9.224% D*
MKV Suppressed
B**
Kills:1,159
Deaths:805
KDR:1.440
Accuracy:31.430% B**
HSR:16.911% C
LA39 Bruiser
B*
Kills:1,159
Deaths:1,068
KDR:1.085
Accuracy:69.343% B*
HSR:6.471% F
AF-4G Cyclone
C+
Kills:381
Deaths:418
KDR:0.911
Accuracy:24.894% C-
HSR:18.635% C+
GD-7F
B
Kills:275
Deaths:307
KDR:0.896
Accuracy:25.888% B
HSR:14.182% D--
AF-19 Mercenary
C--
Kills:164
Deaths:663
KDR:0.247
Accuracy:19.421% C--
HSR:14.634% D*
The Brawler
D
Kills:148
Deaths:221
KDR:0.670
Accuracy:38.743% F--
HSR:11.487% D
Gauss Compact S
D
Kills:105
Deaths:357
KDR:0.294
Accuracy:20.360% D
HSR:13.333% D-
Razor GD-23
C**
Kills:74
Deaths:84
KDR:0.881
Accuracy:25.424% C**
HSR:18.919% C
NS-11C
C
Kills:62
Deaths:176
KDR:0.352
Accuracy:22.230% C
HSR:16.129% C--
Kills:12,381
Deaths (as Light Assault):13,380
Deaths (to Light Assaults):5,255
KDR:0.92534
Kill Difference:999
Playtime:660.123 hours
Usage:34%
Score:12.062m
Score/min:305
Accuracy (listed only):35.287%
HSR (listed only):13.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,182
Deaths:1,267
KDR:0.933
Accuracy:26.189% B+
HSR:16.075% C+
NS-7 PDW
C+
Kills:1,165
Deaths:1,785
KDR:0.653
Accuracy:24.217% C+
HSR:12.275% D-
AF-4 Cyclone
C++
Kills:1,163
Deaths:1,065
KDR:1.092
Accuracy:25.913% C++
HSR:13.500% D
MKV Suppressed
B**
Kills:1,159
Deaths:805
KDR:1.440
Accuracy:31.430% B**
HSR:16.911% C
AF-4G Cyclone
C+
Kills:381
Deaths:418
KDR:0.911
Accuracy:24.894% C-
HSR:18.635% C+
AF-18 Stalker
C+
Kills:243
Deaths:772
KDR:0.315
Accuracy:26.294% C+
HSR:11.934% D*
NS-44 Commissioner
B
Kills:236
Deaths:326
KDR:0.724
Accuracy:29.583% D
HSR:24.153% B
SAS-R
D-
Kills:175
Deaths:212
KDR:0.825
Accuracy:32.711% D-
HSR:57.143% D*
NS-357B Underboss
D**
Kills:115
Deaths:205
KDR:0.561
Accuracy:23.707% D**
HSR:8.696% D**
NS-30 Vandal
A
Kills:95
Deaths:135
KDR:0.704
Accuracy:40.181% A
HSR:24.211% C
NC14 Bolt Driver
C*
Kills:85
Deaths:181
KDR:0.470
Accuracy:33.986% C+
HSR:76.471% C*
Gauss SPR
C+
Kills:73
Deaths:104
KDR:0.702
Accuracy:32.071% C+
HSR:23.288% D*
NC4 Mag-Shot
C
Kills:68
Deaths:244
KDR:0.279
Accuracy:22.990% D
HSR:17.647% C
NS Patriot Flare Gun
U
Kills:60
Deaths:80
KDR:0.750
Accuracy:13.732% C--
HSR:0% U
NS CandyCannon 3000
C
Kills:59
Deaths:248
KDR:0.238
Accuracy:30.429% C-
HSR:32.203% C
LA3 Desperado
B**
Kills:57
Deaths:92
KDR:0.620
Accuracy:31.585% B+
HSR:26.316% B**
Kills:6,316
Deaths (as Infiltrator):7,939
Deaths (to Infiltrators):3,094
KDR:0.79557
Kill Difference:1,623
Playtime:244.080 hours
Usage:13%
Score:2.473m
Score/min:169
Accuracy (listed only):28.119%
HSR (listed only):23.716%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C++
Kills:1,761
Deaths:1,581
KDR:1.114
Accuracy:40.902% C++
HSR:10.789% D-
GD-66 Claw
C+
Kills:1,261
Deaths:1,240
KDR:1.017
Accuracy:58.494% C+
HSR:8.327% D--
Blitz GD-10
B+
Kills:1,182
Deaths:1,267
KDR:0.933
Accuracy:26.189% B+
HSR:16.075% C+
NS-7 PDW
C+
Kills:1,165
Deaths:1,785
KDR:0.653
Accuracy:24.217% C+
HSR:12.275% D-
AF-4 Cyclone
C++
Kills:1,163
Deaths:1,065
KDR:1.092
Accuracy:25.913% C++
HSR:13.500% D
Mauler S6
A++
Kills:1,162
Deaths:1,081
KDR:1.075
Accuracy:56.857% A++
HSR:9.294% D*
NS Baron G5
B**
Kills:1,160
Deaths:1,262
KDR:0.919
Accuracy:54.290% B**
HSR:9.224% D*
MKV Suppressed
B**
Kills:1,159
Deaths:805
KDR:1.440
Accuracy:31.430% B**
HSR:16.911% C
LA39 Bruiser
B*
Kills:1,159
Deaths:1,068
KDR:1.085
Accuracy:69.343% B*
HSR:6.471% F
AF-4G Cyclone
C+
Kills:381
Deaths:418
KDR:0.911
Accuracy:24.894% C-
HSR:18.635% C+
NC1 Gauss Rifle
C
Kills:271
Deaths:881
KDR:0.308
Accuracy:21.307% C
HSR:9.594% F
GR-22
C--
Kills:168
Deaths:268
KDR:0.627
Accuracy:20.771% D
HSR:15.476% C--
The Brawler
D
Kills:148
Deaths:221
KDR:0.670
Accuracy:38.743% F--
HSR:11.487% D
Carnage AR
B++
Kills:130
Deaths:122
KDR:1.066
Accuracy:27.739% B++
HSR:8.462% F
NS-11P
C++
Kills:89
Deaths:126
KDR:0.706
Accuracy:23.362% C++
HSR:16.854% C
Kills:12,359
Deaths (as Combat Medic):13,190
Deaths (to Combat Medics):2,950
KDR:0.937
Kill Difference:831
Playtime:127.939 hours
Usage:7%
Score:1.130m
Score/min:147
Accuracy (listed only):36.297%
HSR (listed only):12.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:462
Deaths:248
KDR:1.863
Accuracy:43.738% A
HSR:14.719% C++
NCM1 Scattercannon
C+
Kills:190
Deaths:184
KDR:1.033
Accuracy:34.933% C+
HSR:11.579% D-
AF-41 Hacksaw
B**
Kills:182
Deaths:81
KDR:2.247
Accuracy:43.338% B**
HSR:14.286% C
AF-23 Grinder
C
Kills:129
Deaths:71
KDR:1.817
Accuracy:34.049% C
HSR:9.302% F-
NCM3 Raven
B**
Kills:127
Deaths:165
KDR:0.770
Accuracy:48.317% B**
HSR:1.575% D-
NCM3 Raven
A
Kills:90
Deaths:95
KDR:0.947
Accuracy:48.943% A
HSR:2.222% C
Kills:1,180
Deaths (as MAX Suit):422
Deaths (to MAX Suits):1,412
KDR:2.79621
Kill Difference:758
Playtime:62.122 hours
Usage:3%
Score:0.739m
Score/min:198
Accuracy (listed only):42.219%
HSR (listed only):8.947%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,251
V. Kills:177 N/A
Deaths:448
KDR:2.792
Accuracy:64.562% B**
KPH:35.700 C
VKPH:5.100 C+
Breaker Rocket Pods
C+
Kills:1,187
V. Kills:221 N/A
Deaths:161
KDR:7.373
Accuracy:54.434% B++
KPH:80.200 C+
VKPH:14.900 C+
Coyote Missiles
A++
Kills:945
V. Kills:394 239%
Deaths:148
KDR:6.385
Accuracy:56.907% B+
KPH:94.500 A++
VKPH:39.400 B*
Vortek Rotary
C+
Kills:848
V. Kills:783 108%
Deaths:812
KDR:1.044
Accuracy:37.036% B**
KPH:11.700 C
VKPH:10.800 C+
M20 Mustang
B
Kills:195
V. Kills:128 151%
Deaths:291
KDR:0.670
Accuracy:32.506% B
KPH:6.200 D
VKPH:4.100 D-
Hornet Missiles
B++
Kills:170
V. Kills:130 130%
Deaths:39
KDR:4.359
Accuracy:58.036% C+
KPH:75.800 C**
VKPH:58 B++
Kills:4,596 (2,294 + 0)
Deaths:1,899
KDR:2.420
VKDR:0.965
Vehicle Kills:1,833
Kill Difference:2,697
Playtime:166.138 hours
Usage:9%
Score:2.182m
Score/min:219
Piloting Accuracy:32.506%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:2,654
V. Kills:1,587 167%
Deaths:354
KDR:7.497
Accuracy:39.140% C+
KPH:45.200 B*
VKPH:27 C**
CAS30 Tank Buster
B+
Kills:1,967
V. Kills:1,808 109%
Deaths:1,060
KDR:1.856
Accuracy:50.487% B+
KPH:10.300 B+
VKPH:9.500 B+
AP30 Shredder
B+
Kills:1,346
V. Kills:653 206%
Deaths:144
KDR:9.347
Accuracy:22.479% D--
KPH:37.800 B+
VKPH:18.300 C+
L105 Zephyr
B*
Kills:605
V. Kills:88 N/A
Deaths:33
KDR:18.333
Accuracy:45.526% B+
KPH:73.300 B*
VKPH:10.700 B+
Kills:6,572 (1,967 + 4,605)
Deaths:1,591
KDR:4.131
VKDR:2.600
Vehicle Kills:4,136
Kill Difference:4,981
Playtime:293.711 hours
Usage:15%
Score:4.958m
Score/min:281
Piloting Accuracy:50.487%
Gunner Accuracy:45.526%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:195
V. Kills:69 279%
Deaths:41
KDR:4.756
Accuracy:53.515% C**
KPH:28.400 C+
VKPH:10 C
C75 Viper
B+
Kills:132
V. Kills:35 367%
Deaths:23
KDR:5.739
Accuracy:42.743% B+
KPH:19.600 D
VKPH:5.200 D
Skyguard
B*
Kills:70
V. Kills:58 119%
Deaths:40
KDR:1.750
Accuracy:34.522% B*
KPH:5.800 D*
VKPH:4.800 D**
Kills:397 (397 + 0)
Deaths:104
KDR:3.817
VKDR:1.558
Vehicle Kills:162
Kill Difference:293
Playtime:25.788 hours
Usage:1%
Score:0.251m
Score/min:162
Driving Accuracy:34.522%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:965
V. Kills:636 151%
Deaths:200
KDR:4.825
Accuracy:44.365% D
KPH:23.700 C++
VKPH:15.600 C*
E540 Halberd
C+
Kills:579
V. Kills:384 150%
Deaths:87
KDR:6.655
Accuracy:43.541% C+
KPH:21.400 D
VKPH:14.200 C+
Titan-150 HEAT
B+
Kills:230
V. Kills:144 159%
Deaths:87
KDR:2.644
Accuracy:52.471% B++
KPH:17 C-
VKPH:10.600 B+
Enforcer ML85
B
Kills:218
V. Kills:196 111%
Deaths:35
KDR:6.229
Accuracy:41.593% C+
KPH:21.400 C+
VKPH:19.200 B
Kills:1,992 (1,195 + 797)
Deaths:409
KDR:4.870
VKDR:3.325
Vehicle Kills:1,360
Kill Difference:1,583
Playtime:91.530 hours
Usage:5%
Score:1.782m
Score/min:324
Driving Accuracy:52.471%
Gunner Accuracy:41.593%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D--
Kills:91
V. Kills:89 101%
Deaths:24
KDR:3.792
Accuracy:52.076% D
KPH:17.300 D--
VKPH:16.900 D--
C85 Canister-H
B+
Kills:78
V. Kills:4 N/A
Deaths:9
KDR:8.667
Accuracy:53.152% B+
KPH:106.400 C+
VKPH:5.500 C--
E540 Halberd-H
D
Kills:71
V. Kills:50 139%
Deaths:20
KDR:3.550
Accuracy:52.049% C--
KPH:22.400 D-
VKPH:15.800 D
M40 Fury-H
D--
Kills:65
V. Kills:6 N/A
Deaths:12
KDR:5.417
Accuracy:40.410% C++
KPH:30.200 D*
VKPH:2.800 D--
Kills:305 (0 + 305)
Deaths:65
KDR:4.692
VKDR:2.292
Vehicle Kills:149
Kill Difference:240
Playtime:11.316 hours
Usage:1%
Score:0.144m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:40.410%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:445
V. Kills:78 N/A
Deaths:34
KDR:13.088
Accuracy:43.361% B**
KPH:53.500 C**
VKPH:9.400 C++
M60-G Bulldog
C+
Kills:118
V. Kills:17 N/A
Deaths:21
KDR:5.619
Accuracy:34.307% C+
KPH:15.700 D-
VKPH:2.300 D-
M40 Fury
C+
Kills:100
V. Kills:21 455%
Deaths:3
KDR:33.333
Accuracy:39.357% B+
KPH:47.300 C
VKPH:9.900 C+
Kills:663 (0 + 663)
Deaths:58
KDR:11.431
VKDR:2
Vehicle Kills:116
Kill Difference:605
Playtime:17.946 hours
Usage:1%
Score:0.264m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:39.357%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:127
V. Kills:61 205%
Deaths:129
KDR:0.984
Accuracy:57.801% B++
KPH:11.500 D
VKPH:5.500 C+
Kills:127 (127 + 0)
Deaths:129
KDR:0.984
VKDR:0.473
Vehicle Kills:61
Kill Difference:2
Playtime:11.038 hours
Usage:1%
Score:0.065m
Score/min:99
Driving Accuracy:57.801%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,2412,6543547.497C*6.1039.14%C+N/A45.1B*27C**50958.8h3.4B++8.6B*
CAS30 Tank Buster 3,7751,9671,0601.856B+0.4650.487%B+1.423%C**10.3B+9.5B+173191h39.5C*78.3B+
AF-57 Piston 1,7811,7611,5811.114C+0.2840.902%C++10.789%D-18.9DN/A5893.2h4B+9.8B
C-4 2,4981,5911,1711.359C+0.0328.395%B+N/A58.3C-33.2C**58927.3h1.4C**4.9B+
AP30 Shredder 1,9991,3461449.347B+7.9522.479%D--2.006%C+37.8B+18.3C+47235.6h36.2B**161.1B*
GD-66 Claw 1,2681,2611,2401.017C+0.3858.494%C+8.327%D--20.4D-N/A5261.9h2.2B+3.7B+
M30 Mustang AH 1,4281,2514482.792C1.4064.562%B**1.359%C+35.7C5.1C+15835h5.2B++8.1B++
Breaker Rocket Pods 1,4081,1871617.373C++5.9854.434%B++N/A80.2C+14.9C+35014.8h11.3B*20.7B++
Blitz GD-10 1,1971,1821,2670.933C+0.4626.189%B+16.075%C+15.9DN/A5874.3h13.2B+50.4B+
NS-7 PDW 1,1801,1651,7850.653C0.7424.217%C+12.275%D-13.9DN/A3883.9h14.7C*60.7C*
AF-4 Cyclone 1,1671,1631,0651.092C+0.3025.913%C++13.5%D44.2B+N/A12726.3h8.8B*33.8B+
Mauler S6 1,1701,1621,0811.075C**0.3256.857%A++9.294%D*44B*N/A13326.4h3.4B**6.1B**
NS Baron G5 1,1711,1601,2620.919C+0.4754.29%B**9.224%D*31.9C+N/A8536.4h3.8B++6.9C+
MKV Suppressed 1,1711,1598051.44B+0.0531.43%B**16.911%C49.7B*N/A16223.3h10.9B*34.7B++
LA39 Bruiser 1,1681,1591,0681.085C+0.3169.343%B*6.471%F50.8B+N/A13322.8h2B*2.9B++
M60-A Bulldog 1,1629681287.563B+6.1735.139%C+N/A42.3B+8.5B++37522.9h4.3B**12.2B++
Titan-150 AP 1,6019652004.825C+3.4344.365%D5.078%A23.7C++15.6C*41440.8h3.7B+8.3B+
Coyote Missiles 1,3399451486.385A4.9956.907%B+N/A94.5A++39.4B*66510h18.9A33.1A
Vortek Rotary 1,6318488121.044C+0.3537.036%B**2.123%C+11.6C10.8C+18372.8h72.7C**196.2B+
Bouncing Betty 6256251125.58B+4.1954.656%AN/A138.9BN/A3894.5h1.8B+3.3B**
L105 Zephyr 6936053318.333B*16.9445.526%B+N/A72.9B*10.6B+3488.3h4.5B**9.8B*
E540 Halberd 963579876.655C+5.2643.541%C+5.354%B**21.4D14.2C+26527h6.3C14.4C+
AF-41 Hacksaw 4634622481.863C+0.4743.738%A14.719%C++26.6CN/A7917.4h5.8B+13.2B**
M40 Fury 5234453413.088A11.6943.361%B**N/A53.6C**9.4C++3048.3h10.6B+24.5B*
AF-4G Cyclone 3883814180.911C0.4824.894%C-18.635%C+16.7D-N/A5122.8h10.9C+43.9C+
EM1 3603582801.279C++0.1122.156%C++17.877%D29.8CN/A11512h9.8B+44.4B+
Hunter QCX 4233347440.449C0.9445.965%C*28.144%C++12.5C+3.3C++5226.7h7.2C+15.7C++
Mag-Cutter 37033121,7330.015C+1.3847.931%A++N/A0.3CN/A1979h3.8D8B+
NC05 Jackhammer 2862861971.452C*0.0643.593%C+11.189%D-28.3C--N/A9710.1h3.5B**8.1B++
GD-7F 2782753070.896C+0.5025.888%B14.182%D--22.5CN/A8912.2h10.9B*42B+
NC1 Gauss Rifle 2882718810.308D1.0921.307%C9.594%F5.9D*N/A2246.3h17D*79.7C--
AF-18 Stalker 2472437720.315D-1.0826.294%C+11.934%D*6.1D*N/A2239.7h15.6D-59.3C
NS-44 Commissioner 2392363260.724C+0.6729.583%D24.153%B19.8C--N/A9011.9h4.2C+14.3C
Titan-150 HEAT 374230872.644C1.2552.471%B++3.478%C**17C-10.7B+22613.5h4B++7.6B**
Tank Mine 4992211411.567C--0.1731.882%C+N/A67D84.2B++14853.3h2C+6.1C*
Enforcer ML85 414218356.229B4.8441.593%C+1.835%C21.4C+19.2B25310.2h12.5C++30.1B
Frag Grenade 2052051205N/A203.6149.14%B+N/A512.5C++N/A16200.4h3.6C**7.4B+
L100 Python HEAT 264195414.756C+3.3653.515%C**3.077%C*28.3C+10C2566.9h4.1B*7.7B*
M20 Mustang 3231952910.67C0.7232.506%B5.128%A*6.2D4.1D-11631.3h95.1B292.5B+
NCM1 Scattercannon 1951901841.033C0.3634.933%C+11.579%D-7D*N/A2227h5.9B*16.8B+
AF-41 Hacksaw 184182812.247C+0.8543.338%B**14.286%C39.6B+N/A1084.6h5.4B*12.4B**
SAS-R 1751752120.825C--0.5732.711%D-57.143%D*22.2DN/A887.9h2.3C++7C
Hornet Missiles 300170394.359C+2.9758.036%C+N/A77.3C**59.1B++9052.2h9.2B+15.8B+
GR-22 1701682680.627C-0.7720.771%D15.476%C--10.2D--N/A4116.4h13.8C+66.4C+
AF-19 Mercenary 1671646630.247D1.1519.421%C--14.634%D*3.6D--N/A2945.1h16.1C-83C
NS-15M1 1611601990.804C-0.5920.86%C12.5%D*19.3DN/A898.3h13.3C+63.9C+
The Brawler 1481482210.67C--0.7238.743%F--11.487%D8.2F-N/A2418.1h3.8C++9.8D--
NC6 Gauss SAW 1471452660.545C--0.8514.572%D--20.69%C-12.6D-N/A10011.5h9.6C**65.8C+
C75 Viper 167132235.739C**4.3542.743%B+3.03%A++19.7D5.2D1736.7h7.7B**18B**
The Slasher 1361318210.16A*1.2338.045%C**3.053%D-4.3C+N/A1130.4h1.9B+5.1B+
Carnage AR 1321301221.066C+0.3327.739%B++8.462%F33.3C++N/A1453.9h12.8B46.2B+
AF-23 Grinder 129129711.817C+0.4234.049%C9.302%F-24.8C--N/A685.2h4.7A13.7B++
NCM3 Raven 1941271650.77C+0.6248.317%B**1.575%D-9.3C+4.9C--12313.7h15.7A+32.5A
M40 Fury-F 1881271290.984C+0.4157.801%B++1.575%B++11.5D5.5C+9911h12.3C+21.2C**
M60-G Bulldog 135118215.619B4.2334.307%C+2.542%C15.7D-2.3D-777.5h5.9B+17.1B+
NS-357B Underboss 1221152050.561C-0.8323.707%D**8.696%D**19.8D1.2A++525.8h5.5D*23F
Shrike 1811063780.28D1.1160.205%B+2.83%C+12.3D--8.7D2618.6h6.1C**10.1B+
Gauss Compact S 1061053570.294D1.1020.36%D13.333%D-2.8D*N/A1137.1h13C64C
Hawk GD-68 1881032190.47C-0.9265.534%B+2.913%C++12.9C10.6C++2258h7.7C**11.7B+
M40 Fury 121100333.333S31.9439.357%B+N/A47.6C10C+6122.1h11.8C**29.9B+
NS-30 Vandal 96951350.704D0.6940.181%A24.211%C16.7D--N/A1415.7h7.5D*18.6C++
Enforcer ML65-H 18091243.792C+2.4052.076%DN/A17.2D--16.8D--1735.3h13.9B+26.7C**
M60-A Bulldog 10591422.75C**21.3645.725%C++2.198%C+27.6C4.2C*1453.3h5.4B+11.8B+
NCM3 Raven 12990950.947C+0.4548.943%A2.222%C13B++5.7C1576.9h14.9A+30.5A
NS-11P 89891260.706C0.6923.362%C++16.854%C20.2CN/A804.4h12.7B+54.2B+
NC14 Bolt Driver 85851810.47D0.9233.986%C+76.471%C*8.5D--N/A5210h3.5D--10.2C--
C85 Canister-H 827898.667C+7.2753.152%B+16.667%A+111.4C++5.7C-3140.7h4.8B++8.9B*
Razor GD-23 7474840.881C+0.5125.424%C**18.919%C20C+N/A1463.7h10.5B++41.5B+
Gauss SPR 73731040.702D0.6932.071%C+23.288%D*15.5DN/A444.7h5.9C+18.5C+
E540 Halberd-H 12171203.55C-2.1652.049%C--4.225%A+22.2D-15.6D3033.2h6.6C+12.7C+
Skyguard 12870401.75C0.3634.522%B*4.286%A++5.7D*4.8D**10212.2h141.9C411C**
NC4 Mag-Shot 86682440.279D1.1122.99%D17.647%C5.8D--1.5A+3211.7h20.6F--89.8D
M40 Fury-H 7165125.417C--4.0240.41%C++1.538%B29.5D*2.7D--1382.2h10C--24.8C
NS-11C 67621760.352D1.0422.23%C16.129%C--4.4D--N/A2814h25.2F-113.4D--
NS Patriot Flare Gun 6060800.75C++0.6413.732%C--N/A20.7CN/A852.9h2B+14.2B
NS CandyCannon 3000 59592480.238D1.1630.429%C-32.203%C8.3C--N/A237.1h4B13C**
M60-A Bulldog 6558229B+27.6147.612%C++5.172%A*32.2C+3.9C++2541.8h5.2B+10.8B+
LA3 Desperado 5757920.62C0.7731.585%B+26.316%B**17.3DN/A793.3h10C31.8C++
NS Decimator 124511100.464D0.9349.402%D**1.961%C13.8D*19.7B+3393.7h4.9C+9.8C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit8800.5h
Motion Spotter31580.3h
Nano-Armor Kit794659,81887.2h
Spawn Beacon275151.5h
Anti-Vehicle MANA Turret302391.4h
Nanite Revive Grenade01880.1h
Medical Applicator46074,41511.6h
Auraxium Slasher56783.8h
Hoplon Anti-Aircraft Phalanx Tower0500h
Recon Detection Device271,1102.2h
Shield Recharging Field201920.2h
Ammunition Package104390.4h
Smoke Grenade0910h

Check the help document for the dictionary if you want to learn more about words used here.


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