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Hater Killerbee525VS[0O9] Killerbee525VS
VS BR 98

KDR: 1.69

Score: 17.8m

Last Seen: Oct 24th, 2018 5:06 PM
- OFFLINE - 529.7 hour(s)

Battle Rank 104 (98 total) - Vanu Sovereignty on Cobalt - Outfit Officer of OmNomNom BKNE[0O9] OmNomNom BKNE
VS outfit on Cobalt

Members: 0
Level Progress (to 105): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Blackheart Orion VS54 NS-15M AE NS Baron G5AE NS-11P Eridani SX5G
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $821,907 MLG Score: 657
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.642%20.034%574189977,7571.265830.42

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.6%1.496A+-0.081C+-0.557DHEAD + (~5.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.515B+10.40.269C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.704%1.124%353410112,847128923752.20698120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.496%0.863B*-0.452D-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.40.341C**48.20.085C+57.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.48%2.924%171110146847635240.895288130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.335A0.169C++-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++4.90.609B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.683%0.875%637610093,88784634294.58914113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.715%0.331C**-0.891D--0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.863B*6.40.836B++9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.605%67.544%6372101322857910.393104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.05%0.682B+0.024C+1.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.434B2.20.305C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OmNomNom BKNE[0O9] OmNomNom BKNE
VS outfit on Cobalt

Members: 0
17.8m332.8%501 (30.1k)426 (25.6k)1.6859722,76913,5052.0175598 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1015112524.732%11.318%28003:068

52% Engineer17% Heavy Assault12% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2014 4:17 PMJun 11th, 2016 3:42 PMNov 9th, 2018 7:24 AM (6d) (PST)Oct 24th, 2018 3:22 PM (22d) (PST)Oct 24th, 2018 1:06 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0351448910.5440.3230.0622.4120.181657

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,0888,63153,457331941451125,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
697.5h/29.1d 4,478 2,577 7,172 100.9k 557 1,571 7,558 43.3m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B**
Kills:1,154
Deaths:868
KDR:1.329
Accuracy:56.621% B**
HSR:16.031% C*
Pulsar C
C-
Kills:432
Deaths:349
KDR:1.238
Accuracy:21.758% C-
HSR:18.056% D-
Solstice VE3
A*
Kills:161
Deaths:125
KDR:1.288
Accuracy:33.435% A*
HSR:21.118% C**
Serpent VE92
B*
Kills:92
Deaths:60
KDR:1.533
Accuracy:27.810% B*
HSR:10.870% F
Kills:1,839
Deaths (as Engineer):1,402
Deaths (to Engineers):3,727
KDR:1.3117
Kill Difference:437
Playtime:365.186 hours
Usage:52%
Score:10.197m
Score/min:465
Accuracy (listed only):34.906%
HSR (listed only):16.519%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,169
Deaths:852
KDR:1.372
Accuracy:26.227% B**
HSR:15.141% D*
NS-15M AE
B++
Kills:1,156
Deaths:844
KDR:1.370
Accuracy:28.503% B++
HSR:24.654% C+
Lasher X2
A*
Kills:747
Deaths:626
KDR:1.193
Accuracy:41.502% A*
HSR:1.473% D*
Flare VE6
B++
Kills:561
Deaths:428
KDR:1.311
Accuracy:26.160% B++
HSR:21.747% C
Pulsar LSW
B++
Kills:532
Deaths:354
KDR:1.503
Accuracy:26.082% B++
HSR:20.301% C-
SVA-88
B*
Kills:339
Deaths:245
KDR:1.384
Accuracy:27.504% B*
HSR:17.404% D--
VX29 Polaris
C*
Kills:282
Deaths:255
KDR:1.106
Accuracy:24.343% C*
HSR:15.248% D--
Kills:4,786
Deaths (as Heavy Assault):3,604
Deaths (to Heavy Assaults):3,173
KDR:1.32797
Kill Difference:1,182
Playtime:119.815 hours
Usage:17%
Score:2.892m
Score/min:402
Accuracy (listed only):28.617%
HSR (listed only):16.567%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B**
Kills:1,154
Deaths:868
KDR:1.329
Accuracy:56.621% B**
HSR:16.031% C*
Eridani SX5G
A
Kills:1,151
Deaths:896
KDR:1.285
Accuracy:34.155% A
HSR:20.417% C+
Pulsar C
C-
Kills:432
Deaths:349
KDR:1.238
Accuracy:21.758% C-
HSR:18.056% D-
Solstice VE3
A*
Kills:161
Deaths:125
KDR:1.288
Accuracy:33.435% A*
HSR:21.118% C**
Serpent VE92
B*
Kills:92
Deaths:60
KDR:1.533
Accuracy:27.810% B*
HSR:10.870% F
Sirius SX12
B+
Kills:51
Deaths:50
KDR:1.020
Accuracy:23.963% C+
HSR:21.569% B+
Kills:3,041
Deaths (as Light Assault):2,348
Deaths (to Light Assaults):2,913
KDR:1.29514
Kill Difference:693
Playtime:86.248 hours
Usage:12%
Score:1.993m
Score/min:385
Accuracy (listed only):32.957%
HSR (listed only):18.010%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A
Kills:1,151
Deaths:896
KDR:1.285
Accuracy:34.155% A
HSR:20.417% C+
NS-44 Commissioner
A+
Kills:295
Deaths:364
KDR:0.810
Accuracy:36.479% C++
HSR:31.525% A+
XM98
C+
Kills:143
Deaths:75
KDR:1.907
Accuracy:36.988% C+
HSR:57.343% F-
NS-44P Commissioner
B+
Kills:109
Deaths:93
KDR:1.172
Accuracy:41.648% C*
HSR:29.358% B+
Ghost
A++
Kills:85
Deaths:23
KDR:3.696
Accuracy:48.443% A+
HSR:84.706% A++
Artemis VX26
A+
Kills:66
Deaths:55
KDR:1.200
Accuracy:34.132% A+
HSR:19.697% C-
Sirius SX12
B+
Kills:51
Deaths:50
KDR:1.020
Accuracy:23.963% C+
HSR:21.569% B+
Kills:1,900
Deaths (as Infiltrator):1,556
Deaths (to Infiltrators):1,671
KDR:1.22108
Kill Difference:344
Playtime:80.644 hours
Usage:12%
Score:1.730m
Score/min:358
Accuracy (listed only):36.544%
HSR (listed only):37.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B**
Kills:1,154
Deaths:868
KDR:1.329
Accuracy:56.621% B**
HSR:16.031% C*
NS-11P
A**
Kills:1,152
Deaths:899
KDR:1.281
Accuracy:33.736% A**
HSR:18.142% C+
Eridani SX5G
A
Kills:1,151
Deaths:896
KDR:1.285
Accuracy:34.155% A
HSR:20.417% C+
Corvus VA55
B*
Kills:75
Deaths:94
KDR:0.798
Accuracy:27.104% B++
HSR:28% B*
H-V45
C*
Kills:74
Deaths:63
KDR:1.175
Accuracy:24.660% C*
HSR:13.514% D--
Terminus VX-9
B++
Kills:60
Deaths:50
KDR:1.200
Accuracy:29.011% B++
HSR:23.333% C
Sirius SX12
B+
Kills:51
Deaths:50
KDR:1.020
Accuracy:23.963% C+
HSR:21.569% B+
Kills:3,717
Deaths (as Combat Medic):2,920
Deaths (to Combat Medics):1,265
KDR:1.27295
Kill Difference:797
Playtime:37.884 hours
Usage:5%
Score:0.761m
Score/min:335
Accuracy (listed only):32.750%
HSR (listed only):20.144%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:269
Deaths:75
KDR:3.587
Accuracy:27.686% A++
HSR:24.907% B*
Blueshift VM5
A++
Kills:267
Deaths:69
KDR:3.870
Accuracy:28.005% A++
HSR:16.479% D-
Comet VM2
B+
Kills:52
Deaths:45
KDR:1.156
Accuracy:48.186% B+
HSR:1.923% D*
Kills:588
Deaths (as MAX Suit):94.500
Deaths (to MAX Suits):644
KDR:6.22222
Kill Difference:493.500
Playtime:7.835 hours
Usage:1%
Score:0.268m
Score/min:570
Accuracy (listed only):34.625%
HSR (listed only):14.437%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M*
Kills:815
V. Kills:382 213%
Deaths:98
KDR:8.316
Accuracy:60.561% B**
KPH:119.900 B*
VKPH:56.200 M*
Saron Laser Cannon
A*
Kills:612
V. Kills:682 90%
Deaths:397
KDR:1.542
Accuracy:36.603% B*
KPH:20.700 B*
VKPH:23 A*
Antares LC
B*
Kills:176
V. Kills:202 87%
Deaths:129
KDR:1.364
Accuracy:35.227% B+
KPH:17.900 C+
VKPH:20.500 B*
Maelstrom Turbo Laser
A*
Kills:171
V. Kills:130 131%
Deaths:63
KDR:2.714
Accuracy:36.137% B*
KPH:33.100 A++
VKPH:25.100 A*
Light PPA
A*
Kills:156
V. Kills:13 N/A
Deaths:29
KDR:5.379
Accuracy:52.872% A++
KPH:101.800 A++
VKPH:8.500 A*
Kills:1,930 (1,115 + 0)
Deaths:716
KDR:2.696
VKDR:1.968
Vehicle Kills:1,409
Kill Difference:1,214
Playtime:52.961 hours
Usage:8%
Score:1.448m
Score/min:456
Piloting Accuracy:52.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:2,550
V. Kills:2,687 95%
Deaths:813
KDR:3.137
Accuracy:25.997% D*
KPH:38.800 B
VKPH:40.900 B**
CAS30 Tank Buster
B++
Kills:1,264
V. Kills:1,168 108%
Deaths:830
KDR:1.523
Accuracy:59.192% A+
KPH:12.200 B++
VKPH:11.300 B++
L105 Zephyr
A+
Kills:418
V. Kills:91 454%
Deaths:34
KDR:12.294
Accuracy:54.344% A
KPH:84.800 A+
VKPH:18.500 A
Kills:4,232 (1,264 + 2,968)
Deaths:1,677
KDR:2.524
VKDR:2.353
Vehicle Kills:3,946
Kill Difference:2,555
Playtime:173.946 hours
Usage:25%
Score:3.647m
Score/min:349
Piloting Accuracy:59.192%
Gunner Accuracy:54.344%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:684
V. Kills:500 137%
Deaths:121
KDR:5.653
Accuracy:54.480% C++
KPH:28.600 B+
VKPH:20.900 A
Saron HRB
B+
Kills:396
V. Kills:273 145%
Deaths:66
KDR:6
Accuracy:53.224% B**
KPH:29.500 B+
VKPH:20.400 B+
E540 Halberd
B**
Kills:74
V. Kills:44 164%
Deaths:6
KDR:12.333
Accuracy:53.189% B++
KPH:40.200 B*
VKPH:23.900 B**
Proton II PPA
C+
Kills:63
V. Kills:5 N/A
Deaths:4
KDR:15.750
Accuracy:32.468% A
KPH:46.900 C
VKPH:3.700 C+
Kills:1,217 (684 + 533)
Deaths:197
KDR:6.178
VKDR:4.173
Vehicle Kills:822
Kill Difference:1,020
Playtime:40.532 hours
Usage:6%
Score:0.980m
Score/min:403
Driving Accuracy:54.480%
Gunner Accuracy:32.468%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C**
Kills:180
V. Kills:140 128%
Deaths:38
KDR:4.737
Accuracy:64.980% B**
KPH:35.200 C+
VKPH:27.400 C**
Proton II PPA-H
A++
Kills:157
V. Kills:11 N/A
Deaths:13
KDR:12.077
Accuracy:51.405% A++
KPH:121.800 B++
VKPH:8.500 B+
Aphelion VEX-4H
C+
Kills:61
V. Kills:60 100%
Deaths:17
KDR:3.588
Accuracy:56.026% A
KPH:25.600 D
VKPH:25.200 C+
E540 Halberd-H
A
Kills:54
V. Kills:42 126%
Deaths:21
KDR:2.571
Accuracy:65.554% B**
KPH:41.800 C+
VKPH:32.500 A
Kills:452 (0 + 452)
Deaths:89
KDR:5.079
VKDR:2.843
Vehicle Kills:253
Kill Difference:363
Playtime:10.071 hours
Usage:1%
Score:0.253m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:65.554%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,2372,5508133.137C1.4525.997%D*N/A38.8B40.9B**58665.7h3.4B++12.9C+
CAS30 Tank Buster 2,4321,2648301.523C**0.1659.192%A+1.187%C+12.2B++11.3B++181103.3h44.1B+74.4B++
Blackheart 1,2181,2141,0391.168C++0.5241.134%C+26.606%C37.8B+N/A13032.1h2.1B+5B+
Orion VS54 1,1781,1698521.372C++0.3126.227%B**15.141%D*54.1B**N/A22521.6h10.1B*38.6B
NS-15M AE 1,1671,1568441.37C0.3228.503%B++24.654%C+53.8C++N/A13821.5h10.5B+36.8B+
NS Baron G5AE 1,1711,1548681.329C+0.3656.621%B**16.031%C*42C++N/A10427.5h3.6B*6.3C++
NS-11P 1,1651,1528991.281C++0.4033.736%A**18.142%C+53.3A+N/A11921.6h12.2B++36.1B**
Eridani SX5G 1,1671,1518961.285C+0.4034.155%A20.417%C+54.3C**N/A20921.2h9.9B+29.1B+
Dual Photon Pods 1,197815988.316B6.6360.561%B**N/A119.9B*56.2M*9396.8h17.3B++28.6B++
Lasher X2 7637476261.193B+0.4941.502%A*1.473%D*48.8B**1C+19715.3h13.1A+31.5B**
Supernova FPC 1,1846841215.653C++3.9754.48%C++2.924%C**28.6B+20.9A41023.9h4.9B+9B+
Saron Laser Cannon 1,2946123971.542C+0.1436.603%B*N/A20.7B*23A*39129.6h107.5B+293.7B++
Flare VE6 5655614281.311C+0.3726.16%B++21.747%C48.4BN/A14111.6h9.8B+37.5B+
Pulsar LSW 5345323541.503C++0.1826.082%B++20.301%C-55.4B+N/A1999.6h10.6B++40.6B+
Pulsar C 4494323491.238C++0.4521.758%C-18.056%D-18.4CN/A6923.5h11.8C*54.2C++
L105 Zephyr 5094183412.294B+10.6154.344%AN/A85.3A+18.6A7304.9h5.6B+10.2B*
Saron HRB 669396666C*4.3153.224%B**1.01%D29.6B+20.4B+38513.4h19.2B+36.1B*
SVA-88 3413392451.384C+0.3027.504%B*17.404%D--57.5B+N/A2135.9h10.1B++36.8B++
NS-44 Commissioner 2992953640.81C+0.8836.479%C++31.525%A+24.2CN/A7212.2h5D-13.7C+
S1 5502935170.567C1.1249.899%D-2.389%C24.4C+21.4A32712h5.9B+11.8C++
VX29 Polaris 2892822551.106C0.5824.343%C*15.248%D--42.7C+1.1B**1696.6h10.2B*42B+
Blueshift VM5 274269753.587B+1.9027.686%A++24.907%B*52.7A1B**1775.1h14B+50.6B*
M60-A Bulldog 310269426.405C*4.7241.695%B+1.487%C+49.8B+7.6B+3825.4h5B++11.9B++
Blueshift VM5 270267693.87B++2.1828.005%A++16.479%D-54.5A+N/A1714.9h13.7B*49B*
C-4 3362531801.406C+0.2829.363%B++N/A64.9C21.3C--7153.9h1.4C**4.8C++
Saron HRB-H 320180384.737C+3.0564.98%B**1.667%C++35.3C+27.5C**4005.1h25.5C++39.2B+
Antares LC 3781761291.364C+0.3235.227%B+N/A17.8C+20.4B*3759.9h117.7C*334.1B+
Maelstrom Turbo Laser 301171632.714B1.0336.137%B*N/A32.9A++25A*3415.2h67.5B++186.9B*
Solstice VE3 1631611251.288B++0.4033.435%A*21.118%C**19.9C++N/A1228.1h13.6B+40.7B+
Proton II PPA-H 1681571312.077C+10.3951.405%A++N/A120.8B++8.5B+4921.3h10.6C+20.6B+
Light PPA 169156295.379C++3.6952.872%A++1.923%B**104A++8.7A*4771.5h9.9B+18.6B+
XM98 143143751.907C+0.2236.988%C+57.343%F-43.3B**N/A1203.3h2.5C++6.8C++
Anti-Vehicle Grenade 1701301130N/A128.3151.517%C+N/A325C100C++29460.4h5.5C*10.6C**
Frag Grenade 1221201120N/A118.3152.817%B**N/A600B+10B+31050.2h3.1B++5.9B++
NS-44P Commissioner 109109931.172C+0.5141.648%C*29.358%B+36.3CN/A893h3.5C*8.3B
Proximity Mine 9392214.381C*2.7053.828%AN/A131.4C*1.4C++5700.7h2.4D**4.5C*
Serpent VE92 9292601.533B+0.1527.81%B*10.87%F32.9C**N/A1912.8h10.6B++38.1B++
Ghost 8685233.696B2.0148.443%A+84.706%A++70.8A+N/A2481.2h1.6A3.4B**
Corvus VA55 7675940.798C0.8927.104%B++28%B*28.8C++N/A982.6h13.4C49.4C**
H-V45 7474631.175C+0.5124.66%C*13.514%D--32.2C++N/A1512.3h11.5B++46.7B+
E540 Halberd 11874612.333B+10.6553.189%B++4.054%B*41.1B*24.4B**6151.8h5.3B+10B++
Lumine Edge 70692970.232B+1.4522.472%C13.044%C--2.6CN/A626.3h1.2B+5.2C**
The Slasher 72682,7170.025D1.6633.118%C+8.824%C0.8CN/A281.9h2.3C++6.8C*
Artemis VX26 6666551.2C+0.4934.132%A+19.697%C-41.3B+N/A1571.6h10.8B+31.6B*
Proton II PPA 6863415.75C++14.0632.468%AN/A48.5C3.8C++1531.3h9.9C+30.6B++
Aphelion VEX-4H 12161173.588C+1.9056.026%AN/A25.4D25C3662.4h70.5C+125.8C**
Tank Mine 1096196.778A*5.0952.189%A+N/A152.5B**120A*27970.4h2.5D-4.9B*
Terminus VX-9 6060501.2C+0.4929.011%B++23.333%C37.5C+N/A1771.6h10.1B**34.7B*
E540 Halberd-H 9654212.571C--0.8965.554%B**N/A41.5C+32.3A5171.3h8D12.2C+
Comet VM2 6652451.156B0.5348.186%B+1.923%D*20.8A++5.6B+2402.5h11B**22.8B**
Damascus Edge 83524,2720.012D1.6722.862%C-5.769%C0.4CN/A2147.1h8.6T*37.8F--
Sirius SX12 5151501.02C+0.6723.963%C+21.569%B+23.2C+N/A1422.2h12.7B+52.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret61780.3h
Medical Applicator11734,7992.5h
Nano-Armor Kit575429,02764.4h
Spawn Beacon64200.4h
Nanite Revive Grenade04600.1h
Medical Kit191050.7h
Ammunition Package114410.3h
Recon Detection Device81330.3h

Check the help document for the dictionary if you want to learn more about words used here.


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