Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,493)players online:
Faber0ne (16)  kibersquirrel (4)  LoneSunflower (1)  Fisheyed (1) 22
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (34 days). The data shown below may not be accurate.

Primus Space Killerxp100[D4RK] Killerxp100
VS BR 49

KDR: 1.92

Score: 50.8m

Last Seen: Jan 20th, 2019 7:45 AM
- OFFLINE - 821.3 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Connery
Level Progress (to 50): 15%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA VX6-7 Betelgeuse 54-A C-4 Pulsar LSW NS-15M1 Pulsar C CME
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Killerxp100



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 678TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.889%19.655%4893299031,3812.0421-0.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.352%0.745B++-0.159C-0.358C-HEAD ++ (~7.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.419B10.80.242C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.839%1.457%23523101910,08768884714.66131190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.115%0.886B*-0.134C0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.862B*10.20.807B++12.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.748%2.731%653101976913492980.56963257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.099%-0.794D-0.074C+2.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.1-0.71D-21.6-0.726D-44.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.111%4.15%2801110112,67510416432.56964415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.013%-0.469D-0.057C+0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.482B+19.10.516B+42.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.571%11.828%28011021279129820.214781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.179C++-0.538D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.288C*4.10.157C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.8m493.9%431 (25.9k)347 (20.8k)1.9213962,01332,2752.1540849 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022307017.917%11.591%20804:3317

16% Combat Medic49% Engineer12% Heavy Assault19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2013 2:10 AMSep 12th, 2017 5:46 AMFeb 17th, 2019 5:06 AM (6d) (PST)Jan 20th, 2019 3:48 AM (34d) (PST)Jan 20th, 2019 3:45 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4301312990.4230.2200.0492.2950.041347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,8307,84117,98925133138220,824

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2441.5h/101.7d 7,510 7,188 23,043 336.2k 5,355 5,579 6,063 63.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:3,144
Deaths:780
KDR:4.031
Accuracy:27.259% C*
HSR:25.509% D
Pulsar LSW
B*
Kills:1,305
Deaths:398
KDR:3.279
Accuracy:27.821% B*
HSR:20.383% C--
NS-15M1
B++
Kills:1,300
Deaths:442
KDR:2.941
Accuracy:26.284% B++
HSR:24% C*
SVA-88
B**
Kills:1,165
Deaths:322
KDR:3.618
Accuracy:28.151% B**
HSR:23.090% C
Orion VS54
A++
Kills:1,165
Deaths:313
KDR:3.722
Accuracy:30.180% A++
HSR:22.403% C
NS-15M2
B**
Kills:1,165
Deaths:275
KDR:4.236
Accuracy:30.035% B**
HSR:24.721% C+
Ursa
B*
Kills:1,137
Deaths:272
KDR:4.180
Accuracy:27.808% B*
HSR:24.802% C++
Lasher X2
C+
Kills:276
Deaths:339
KDR:0.814
Accuracy:24.420% C+
HSR:2.536% D
VE-H Maw
B+
Kills:231
Deaths:58
KDR:3.983
Accuracy:28.188% B+
HSR:17.749% D--
Flare VE6
B+
Kills:87
Deaths:91
KDR:0.956
Accuracy:16.076% D*
HSR:27.586% B+
VX29 Polaris
B**
Kills:72
Deaths:24
KDR:3
Accuracy:29.303% B**
HSR:18.056% D
NS-15M AE
C*
Kills:51
Deaths:12
KDR:4.250
Accuracy:26.680% C*
HSR:15.686% D*
Kills:11,098
Deaths (as Heavy Assault):3,326
Deaths (to Heavy Assaults):9,374
KDR:3.33674
Kill Difference:7,772
Playtime:282.018 hours
Usage:12%
Score:6.162m
Score/min:364
Accuracy (listed only):26.850%
HSR (listed only):20.543%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:6,249
Deaths:4,107
KDR:1.522
Accuracy:24.055% C+
HSR:15.475% D-
Pulsar C
C
Kills:1,195
Deaths:1,254
KDR:0.953
Accuracy:22.387% C
HSR:20.335% C-
Serpent VE92
C++
Kills:1,159
Deaths:1,023
KDR:1.133
Accuracy:23.897% C++
HSR:13.978% D--
NS-11C
C
Kills:1,158
Deaths:1,309
KDR:0.885
Accuracy:22.506% C
HSR:13.040% D--
Zenith VX-5
C+
Kills:1,153
Deaths:1,243
KDR:0.928
Accuracy:24.550% C+
HSR:16.652% D
Eclipse VE3A
D
Kills:769
Deaths:1,000
KDR:0.769
Accuracy:24.474% D
HSR:15.215% D-
Thanatos VE70
B+
Kills:279
Deaths:256
KDR:1.090
Accuracy:43.571% B+
HSR:11.828% D-
Eidolon VE33
C
Kills:168
Deaths:133
KDR:1.263
Accuracy:25.611% C
HSR:17.262% D*
NS Baron G5
C++
Kills:125
Deaths:95
KDR:1.316
Accuracy:44.490% C++
HSR:9.600% D--
VE-LR Obelisk
B++
Kills:85
Deaths:17
KDR:5
Accuracy:36.982% B++
HSR:22.353% D--
NSX Tanto
C*
Kills:70
Deaths:55
KDR:1.273
Accuracy:27.318% C*
HSR:21.429% D
Kills:12,410
Deaths (as Engineer):10,492
Deaths (to Engineers):6,983
KDR:1.18281
Kill Difference:1,918
Playtime:1,192.893 hours
Usage:49%
Score:24.051m
Score/min:336
Accuracy (listed only):29.076%
HSR (listed only):16.106%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:6,249
Deaths:4,107
KDR:1.522
Accuracy:24.055% C+
HSR:15.475% D-
Pulsar C
C
Kills:1,195
Deaths:1,254
KDR:0.953
Accuracy:22.387% C
HSR:20.335% C-
Serpent VE92
C++
Kills:1,159
Deaths:1,023
KDR:1.133
Accuracy:23.897% C++
HSR:13.978% D--
NS-11C
C
Kills:1,158
Deaths:1,309
KDR:0.885
Accuracy:22.506% C
HSR:13.040% D--
Zenith VX-5
C+
Kills:1,153
Deaths:1,243
KDR:0.928
Accuracy:24.550% C+
HSR:16.652% D
Eclipse VE3A
D
Kills:769
Deaths:1,000
KDR:0.769
Accuracy:24.474% D
HSR:15.215% D-
Thanatos VE70
B+
Kills:279
Deaths:256
KDR:1.090
Accuracy:43.571% B+
HSR:11.828% D-
NS Baron G5
C++
Kills:125
Deaths:95
KDR:1.316
Accuracy:44.490% C++
HSR:9.600% D--
NSX Tanto
C*
Kills:70
Deaths:55
KDR:1.273
Accuracy:27.318% C*
HSR:21.429% D
Kills:12,157
Deaths (as Light Assault):10,342
Deaths (to Light Assaults):5,802
KDR:1.1755
Kill Difference:1,815
Playtime:452.520 hours
Usage:19%
Score:7.203m
Score/min:265
Accuracy (listed only):28.583%
HSR (listed only):15.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C+
Kills:1,165
Deaths:1,079
KDR:1.080
Accuracy:23.431% D
HSR:21.545% C+
Terminus VX-9
D
Kills:1,162
Deaths:1,231
KDR:0.944
Accuracy:23.102% D
HSR:18.847% D--
Pulsar VS1
B++
Kills:1,159
Deaths:664
KDR:1.745
Accuracy:24.918% C**
HSR:25.539% B++
Equinox VE2 Burst
C-
Kills:1,158
Deaths:815
KDR:1.421
Accuracy:23.095% D-
HSR:23.575% C-
H-V45
C
Kills:1,150
Deaths:1,259
KDR:0.913
Accuracy:22.505% C
HSR:17.130% D
Darkstar
C+
Kills:559
Deaths:292
KDR:1.914
Accuracy:26.601% C+
HSR:18.426% D
Corvus VA55
D
Kills:361
Deaths:326
KDR:1.107
Accuracy:19.978% D-
HSR:17.729% D
Thanatos VE70
B+
Kills:279
Deaths:256
KDR:1.090
Accuracy:43.571% B+
HSR:11.828% D-
NS Baron G5
C++
Kills:125
Deaths:95
KDR:1.316
Accuracy:44.490% C++
HSR:9.600% D--
Kills:7,118
Deaths (as Combat Medic):6,017
Deaths (to Combat Medics):3,215
KDR:1.18298
Kill Difference:1,101
Playtime:388.373 hours
Usage:16%
Score:11.004m
Score/min:472
Accuracy (listed only):27.966%
HSR (listed only):18.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C
Kills:971
Deaths:864
KDR:1.124
Accuracy:34.117% C
HSR:11.329% D*
NS-44P Commissioner
D
Kills:312
Deaths:370
KDR:0.843
Accuracy:22.074% F-
HSR:19.551% D
NS-44L Blackhand
D-
Kills:306
Deaths:385
KDR:0.795
Accuracy:26.747% F
HSR:30.392% D-
Beamer VS3
C--
Kills:195
Deaths:189
KDR:1.032
Accuracy:19.203% D*
HSR:18.462% C--
NS-61 Emissary
F
Kills:55
Deaths:78
KDR:0.705
Accuracy:12.545% F--
HSR:7.273% F
Kills:1,839
Deaths (as Infiltrator):1,886
Deaths (to Infiltrators):3,355
KDR:0.97508
Kill Difference:47
Playtime:29.404 hours
Usage:1%
Score:0.218m
Score/min:124
Accuracy (listed only):22.937%
HSR (listed only):17.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:472
Deaths:252
KDR:1.873
Accuracy:16.505% D
HSR:19.915% C+
Blueshift VM5
C-
Kills:459
Deaths:252
KDR:1.821
Accuracy:16.823% D
HSR:18.736% C-
Cosmos VM3
C+
Kills:442
Deaths:209
KDR:2.115
Accuracy:14.057% D
HSR:19.683% C+
Quasar VM1
C++
Kills:271
Deaths:132
KDR:2.053
Accuracy:15.898% C++
HSR:18.819% C++
Cosmos VM3
B+
Kills:158
Deaths:80
KDR:1.975
Accuracy:12.353% D-
HSR:21.519% B+
NS-10 Burster
C++
Kills:137
Deaths:112
KDR:1.223
Accuracy:29.354% C++
HSR:5.109% C--
Vortex VM21
C+
Kills:133
Deaths:136
KDR:0.978
Accuracy:40.368% C+
HSR:1.504% D--
NS-10 Burster
C**
Kills:128
Deaths:112
KDR:1.143
Accuracy:29.692% C+
HSR:7.031% C**
Vortex VM21
C+
Kills:112
Deaths:125
KDR:0.896
Accuracy:40.478% C+
HSR:2.679% C-
Comet VM2
B+
Kills:91
Deaths:89
KDR:1.022
Accuracy:46.822% B+
HSR:1.099% D**
Comet VM2
A*
Kills:82
Deaths:75
KDR:1.093
Accuracy:49.219% B+
HSR:8.537% A*
Kills:2,485
Deaths (as MAX Suit):787
Deaths (to MAX Suits):2,451
KDR:3.15756
Kill Difference:1,698
Playtime:84.890 hours
Usage:3%
Score:2.205m
Score/min:433
Accuracy (listed only):28.324%
HSR (listed only):11.330%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:9,192
V. Kills:352 N/A
Deaths:1,785
KDR:5.150
Accuracy:48.490% B**
KPH:72.500 B*
VKPH:2.800 C
Hornet Missiles
C+
Kills:719
V. Kills:503 143%
Deaths:248
KDR:2.899
Accuracy:70.583% B**
KPH:48.300 C
VKPH:33.800 C+
Dual Photon Pods
A
Kills:615
V. Kills:286 214%
Deaths:115
KDR:5.348
Accuracy:59.223% B*
KPH:71.600 C+
VKPH:33.300 A
Saron Laser Cannon
B+
Kills:280
V. Kills:171 163%
Deaths:401
KDR:0.698
Accuracy:34.822% B+
KPH:6.100 D
VKPH:3.700 D-
Kills:10,806 (9,472 + 0)
Deaths:2,549
KDR:4.239
VKDR:0.515
Vehicle Kills:1,312
Kill Difference:8,257
Playtime:196.452 hours
Usage:8%
Score:2.760m
Score/min:234
Piloting Accuracy:34.822%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:116
V. Kills:11 N/A
Deaths:15
KDR:7.733
Accuracy:40.041% C
KPH:417,600 U
VKPH:39,600 U
C150 Dalton
B**
Kills:87
V. Kills:28 300%
Deaths:10
KDR:8.700
Accuracy:48.854% B**
KPH:22.100 D
VKPH:7.100 D*
Kills:203 (0 + 203)
Deaths:25
KDR:8.120
VKDR:1.560
Vehicle Kills:39
Kill Difference:178
Playtime:3.940 hours
Usage:0%
Score:0.092m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:48.854%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:490
V. Kills:72 N/A
Deaths:64
KDR:7.656
Accuracy:52.314% B+
KPH:34.500 D
VKPH:5.100 D-
L100 Python AP
C--
Kills:190
V. Kills:128 147%
Deaths:59
KDR:3.220
Accuracy:61.414% B+
KPH:22.200 D
VKPH:15 C--
Skyguard
C
Kills:89
V. Kills:73 120%
Deaths:34
KDR:2.618
Accuracy:29.939% C++
KPH:10.600 C--
VKPH:8.700 C
Kills:769 (769 + 0)
Deaths:157
KDR:4.898
VKDR:1.739
Vehicle Kills:273
Kill Difference:612
Playtime:31.143 hours
Usage:1%
Score:0.426m
Score/min:228
Driving Accuracy:29.939%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:285
V. Kills:161 176%
Deaths:64
KDR:4.453
Accuracy:45.659% C*
KPH:25.200 C++
VKPH:14.200 C+
Proton II PPA
C+
Kills:68
V. Kills:3 N/A
Deaths:12
KDR:5.667
Accuracy:22.291% C
KPH:50.400 C+
VKPH:2.200 D
Kills:353 (0 + 353)
Deaths:76
KDR:4.645
VKDR:2.158
Vehicle Kills:164
Kill Difference:277
Playtime:12.672 hours
Usage:1%
Score:0.255m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:22.291%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:745
V. Kills:77 N/A
Deaths:55
KDR:13.546
Accuracy:29.556% D-
KPH:72.100 B++
VKPH:7.400 D
M40 Fury
A
Kills:734
V. Kills:90 N/A
Deaths:58
KDR:12.655
Accuracy:33.308% C
KPH:77.300 A
VKPH:9.500 C+
M12 Kobalt
C++
Kills:245
V. Kills:6 N/A
Deaths:16
KDR:15.313
Accuracy:15.929% C-
KPH:67.400 C++
VKPH:1.700 D
M60-G Bulldog
B++
Kills:167
V. Kills:31 N/A
Deaths:41
KDR:4.073
Accuracy:42.172% B++
KPH:31.900 C*
VKPH:5.900 C+
M12 Kobalt
B++
Kills:104
V. Kills:2 N/A
Deaths:10
KDR:10.400
Accuracy:18.566% C++
KPH:95.300 B++
VKPH:1.800 D
M20 Basilisk
C
Kills:84
V. Kills:45 183%
Deaths:34
KDR:2.471
Accuracy:38.042% C+
KPH:12.200 D
VKPH:6.500 C
M20 Basilisk
C++
Kills:75
V. Kills:40 183%
Deaths:19
KDR:3.947
Accuracy:39.301% C+
KPH:19.400 C+
VKPH:10.300 C++
G30 Walker
B+
Kills:52
V. Kills:40 127%
Deaths:8
KDR:6.500
Accuracy:27.544% C
KPH:15.700 C++
VKPH:12.100 B+
Kills:2,206 (0 + 2,206)
Deaths:241
KDR:9.154
VKDR:1.373
Vehicle Kills:331
Kill Difference:1,965
Playtime:43.866 hours
Usage:2%
Score:0.978m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:27.544%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 9,5449,1921,7855.15C*3.2348.49%B**1.382%C++72.5B*2.8C234126.8h7.2B++14.9B++
VX6-7 6,2956,2494,1071.522C*0.4024.055%C+15.475%D-22.1CN/A68282.7h11.7B+48.4B
Betelgeuse 54-A 3,1613,1447804.031B2.1127.259%C*25.509%D70.5C*N/A28044.6h9.9B+36.3B+
C-4 3,0252,3711,4561.628C*0.2925.739%C+N/A90.2C**24.9C82926.3h1.1B*4.3B++
Pulsar LSW 1,3161,3053983.279A+1.3627.821%B*20.383%C--57.5B+N/A18522.7h11.1B+40.1B+
NS-15M1 1,3101,3004422.941B**1.0226.284%B++24%C*54.9B+N/A19323.7h11B+41.8B+
Pulsar C 1,2121,1951,2540.953C+0.9722.387%C20.335%C-16.8C-N/A8371.1h11.1B49.6C*
CME 1,1841,1651,0791.08C0.8423.431%D21.545%C+23.8C-N/A7048.9h12.5B+53.6C++
SVA-88 1,1681,1653223.618B**1.7028.151%B**23.09%C64B++N/A20318.2h11.1B39.3B+
Orion VS54 1,1701,1653133.722A++1.8030.18%A++22.403%C67A++N/A28517.4h10B*33.1B
NS-15M2 1,1751,1652754.236A+2.3130.035%B**24.721%C+64.7B*N/A17218h10.6B++35.2B++
Terminus VX-9 1,1801,1621,2310.944C0.9823.102%D18.847%D--21.7DN/A9553.6h11.7B50.6C++
Serpent VE92 1,1741,1591,0231.133C++0.7923.897%C++13.978%D--26.5C+N/A13043.7h10.9B++45.7B+
Pulsar VS1 1,1691,1596641.745B*0.1824.918%C**25.539%B++32B+N/A9836.2h11.1B**44.6B*
NS-11C 1,1711,1581,3090.885C+1.0422.506%C13.04%D--15.3C--N/A6975.9h13.2B+58.6C**
Equinox VE2 Burst 1,1741,1588151.421C+0.5023.095%D-23.575%C-30.2C--N/A9738.3h11.9B+51.4C+
Zenith VX-5 1,1771,1531,2430.928C0.9924.55%C+16.652%D20.5C--N/A7856.3h11.9B+48.4C**
H-V45 1,1601,1501,2590.913C1.0122.505%C17.13%D22.7CN/A10150.7h12.2B+54.3C*
Ursa 1,1401,1372724.18M*2.2627.808%B*24.802%C++58.3B*N/A16719.5h9B*32.3B++
NS-357 Underboss 9729718641.124C++0.8034.117%C11.329%D*30.9CN/A10431.4h3.9B+11.4C**
M60-A Bulldog 1,0089293923.821B21.9055.622%B**2.906%B+65.9A5.6B+28114.1h4.4B*7.9B**
M60-A Bulldog 9448831367.923M66.0058.291%A3.171%B++73A++5C*31312.1h4.4B++7.6B**
Eclipse VE3A 7797691,0000.769C1.1524.474%D15.215%D-9.3D*N/A2782.8h10B++40.8B+
Tank Mine 1,1817493791.976C0.0524.188%DN/A76.4D44.1D9839.8h1.5B++6.1C*
M40 Fury 8227455513.545B*11.6229.556%D-1.611%C72.3B++7.5D41810.3h8.1B++27.4B+
Sticky Grenade 7437401740N/A738.0853.531%C*N/A1057.1C**4.3D-45180.7h1.7B++3.1B+
M40 Fury 8247345812.655A10.7333.308%C1.907%C*77.3A9.5C+3889.5h8.2B++24.8B*
NS Decimator 9467303691.978B**0.0666.619%B++2.466%C++45.1B++13.3C31916.2h3.8B++5.7B*
Hornet Missiles 1,2227192482.899C0.9870.583%B**1.113%C--48.3C33.8C+50214.9h10.3C++14.6B+
Auraxium Slasher 68067812,8200.053B1.8721.254%D12.684%B+1CN/A3653.1h2.2C++10.4C+
Frag Grenade 6576541654N/A652.0852.945%B**N/A654B*3D-32241h2.9B*5.4B*
Dual Photon Pods 9016151155.348C+3.4359.223%B*1.463%C**71.5C+33.3A6798.6h23.8C+40.2B
Darkstar 5635592921.914B0.0126.601%C+18.426%D42C+N/A12413.3h11.9B+44.9B
L100 Python HESH 562490647.656C5.7352.314%B+2.653%B**34.5D5.1D-17114.2h3.1B+6B+
Blueshift VM5 4754722521.873C+0.0516.505%D19.915%C+33.2C+N/A18914.2h15.1C**91.6C+
Blueshift VM5 4624592521.821C+0.1016.823%D18.736%C-32.3C+N/A18914.2h15.8C*93.7C+
Cosmos VM3 4444422092.115C++0.1914.057%D19.683%C+26.6C+N/A9016.6h14.3C+101.4C+
Proximity Mine 4074071952.087D0.1744.028%C*N/A90.4DN/A4624.5h1.7B++3.9B++
Corvus VA55 3663613261.107C++0.8119.978%D-17.729%D19.6C-N/A9618.4h13C+64.9C
NS-44P Commissioner 3123123700.843C1.0822.074%F-19.551%D10.7D--N/A4629.1h4.9D--22.3F--
NS-44L Blackhand 3073063850.795C1.1326.747%F30.392%D-15.4C--N/A6919.9h4.7C+17.4D
Saron HRB 446285644.453C+2.5345.659%C*2.456%B*25.2C++14.2C+34011.3h15.9B**34.8B**
Saron Laser Cannon 4512804010.698C1.2234.822%B+3.929%B**6.1D3.7D-6746.2h78.3B++224.9B*
Thanatos VE70 2812792561.09C**0.8343.571%B+11.828%D-21CN/A11913.3h4.1B++9.4B++
Lasher X2 2772763390.814C+1.1124.42%C+2.536%D27.6C+N/A19110h20.4C+83.6C++
Quasar VM1 2712711322.053B+0.1315.898%C++18.819%C++26.6BN/A12410.2h14.6C**92C*
M12 Kobalt 2512451615.313C**13.3915.929%C-17.551%C+68.1C++1.7D2283.6h13.5B**85B+
VE-H Maw 234231583.983A*2.0628.188%B+17.749%D--60.8BN/A2723.8h10.5C*37.1B
Beamer VS3 1981951891.032B+0.8919.203%D*18.462%C--22.2C+N/A838.8h7.7B+40C+
L100 Python AP 318190593.22C1.3061.414%B+3.684%B+22.1D14.9C--3078.6h8C-13C+
Eidolon VE33 1681681331.263C*0.6625.611%C17.262%D*15.1C-N/A8111.1h8.7B34.1C*
M60-G Bulldog 198167414.073C+2.1542.172%B++2.395%C32.1C*6C+3325.2h8C+19B+
Cosmos VM3 159158801.975C++0.0512.353%D-21.519%B+23.2CN/A1026.8h15.3C+124.1C+
Force-Blade 1491498,3310.018C+1.9027.864%C+N/A0.3CN/A1507.5h2B+7.3B+
NS-10 Burster 2501371121.223B+0.7029.354%C++5.109%C--6.2C**5.1B**14122h105.7B*360.1B++
Vortex VM21 2391331360.978C++0.9440.368%C+1.504%D--6.4C5.1C++9520.8h53.3C++132.1C*
NS-10 Burster 2061281121.143C++0.7829.692%C+7.031%C**5.8C++3.6C+10421.9h114.3B*384.8B++
Spear Anti-Vehicle Phalanx Turret 1771251210.417B+8.5041.049%C4.8%B50B++20.8C+5902.5h6.8B++16.6B+
NS Baron G5 128125951.316C**0.6144.49%C++9.6%D--33.8C++N/A2093.7h4.4B9.9C++
L105 Zephyr 127116157.733C+5.8140.041%CN/A1160U110U4891400.1h5B*12.5B+
Vortex VM21 2211121250.896C+1.0340.478%C+2.679%C-6D5.8C+10418.8h58.6C144.7C+
M12 Kobalt 1061041010.4C8.4818.566%C++18.269%C+94.5B++1.8D3741.1h14.2B*76.6B+
Comet VM2 11691891.022C*0.9046.822%B+1.099%D**11.2C+3.1C--1818.1h17.2B+36.8B+
MANA Anti-Personnel Turret 9089372.405N/A0.4818.596%UN/A890U10U3950000.1h23T*123.9T*
Skyguard 16289342.618C+0.7029.939%C++1.124%D10.6C--8.7C2448.4h152.8C--510.5C+
Flare VE6 8787910.956C0.9716.076%D*27.586%B+17.4D-N/A1685h12.4C76.9D
C150 Dalton 11587108.7B6.7848.854%B**N/A22.3D7.2D*1823.9h4.7C+9.5B+
VE-LR Obelisk 8585175A*3.0836.982%B++22.353%D--42.5B+N/A902h5.6B+15B++
M20 Basilisk 12984342.471C+0.5538.042%C+5.952%C++12.2D6.5C3256.9h133.6D351.2C--
Comet VM2 10282751.093C++0.8349.219%B+8.537%A*14.4B+3.5D1955.7h16.9B*34.4B*
M20 Basilisk 11575193.947B++2.0339.301%C+5.333%C+19.2C+10.3C++4923.9h94.8B241.2B+
A30 Walker 16475203.75B+1.8325.788%C+N/A5.9D7C17912.7h244.8D949.3C
Lancer VS22 14674770.961B0.9651.986%D*N/A12.3C+12C+4126h14.1B+27.2B+
VX29 Polaris 7272243A1.0829.303%B**18.056%D51.4BN/A4061.4h12.3C++42B+
MANA Anti-Vehicle Turret 11772292.483C+0.5655.164%D1.389%D*720D450D2182330.1h6.5B+11.8B++
NSX Tanto 7170551.273C++0.6527.318%C*21.429%D15.2DN/A754.6h14.9C+54.5C++
Proton II PPA 7168125.667C--3.7522.291%C1.471%D52.3C+2.3D2981.3h8.4B+37.9B
Lumine Edge 56565,6090.01C1.9111.918%D**5.357%F0.2DN/A1248.8h2.6F--21.9F-
NS-61 Emissary 5655780.705C+1.2212.545%F--7.273%F14.9DN/A543.7h11.9B+95.2D*
Aspis Anti-Aircraft Phalanx Turret 10252114.727B+2.8124.537%C+1.923%C+14.9B*14.3B++3443.5h96.3A+392.5B*
G30 Walker 925286.5A4.5827.544%C1.923%D--15.8C++12.1B+3563.3h169.6B*615.7B+
The Slasher 5151650.785U1.1453.623%A+1.961%D--9.1B**N/A215.6h2.2C++4.1B+
NS-15M AE 5251124.25B**2.3326.68%C*15.686%D*46.4C+N/A3031.1h12.7C47.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spiker01480.2h
Nano-Armor Kit1,0321,092,30996.5h
Anti-Vehicle MANA Turret162760.8h
Spawn Beacon171,2081h
NS-TMC-01 "His Regards"42604.3h
Nanite Revive Grenade06,2971.8h
Spitfire Auto-Turret451,0302h
Ammunition Package822,5042.8h
Shield Recharging Field1859,6325.8h
Medical Kit4585,0808.7h
Medical Applicator989237,91626.7h
Recon Detection Device41550.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 0.82s on queries, 0.47s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.