Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Archon Killjaden111[x00x] Killjaden111
VS BR 81

KDR: 2.94

Score: 7.6m

Last Seen: Sep 7th, 2019 10:44 PM
- OFFLINE - 202.1 hour(s)

Battle Rank 81 - Vanu Sovereignty on Emerald - Outfit Member of Recursion[x00x] Recursion
VS outfit on Emerald

Members: 29
Level Progress (to 82): 76%
Level 100 Progress: 41% 465h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar C SVA-88 Solstice VE3 Serpent VE92 NS-15MB Proton II PPA NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Killjaden111



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,439,450 MLG Score: 1950
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.64%25.184%72113120115,3994.40979-1.469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.515%1.354A0.593B+-1.169D*HEAD ++ (~10.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.522B+100.299C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.08%0.901%9711213111141300.787234358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.294C-0.596D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.775B++12.80.763B++23.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.924%3.757%14221212346246671.4065509%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.304%-1.171D*0.771B++0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.411B6.60.475B+16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.934%2.288%186112134372041242.13171350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.041D*-0.533D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.594B+12.10.697B+36.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.754%71.351%1862121237036701.00817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.441%0.917B*0.273C*-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.382C**2.40.211C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.927%20.69%186112138731300.277955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.696B+1.195B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.404B3.90.193C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[x00x] Recursion
VS outfit on Emerald

Members: 29
7.6m230.5%402 (24.1k)324 (19.4k)2.9407218,9506,4443.1126681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214143223.051%22.76%52503:403

16% Engineer44% Heavy Assault24% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2013 2:17 AMApr 23rd, 2017 2:29 AMSep 15th, 2019 9:36 AM (18h) (PST)Sep 7th, 2019 7:25 PM (8d) (PST)Sep 7th, 2019 6:44 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6491994500.8030.2730.1831.9270.0331950

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,94911,92327,026481611116219,444

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
393.3h/16.4d 1,108 4,313 4,212 45.5k 590 1,204 781 15.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:8,753
Deaths:2,091
KDR:4.186
Accuracy:29.444% A++
HSR:27.785% B+
SVA-88
A
Kills:1,181
Deaths:248
KDR:4.762
Accuracy:29.963% A
HSR:25.487% C+
NS-15MB
A
Kills:559
Deaths:103
KDR:5.427
Accuracy:33.998% A
HSR:30.769% C++
Flare VE6
C+
Kills:301
Deaths:96
KDR:3.135
Accuracy:22.477% C+
HSR:18.272% D-
Kills:10,794
Deaths (as Heavy Assault):2,538
Deaths (to Heavy Assaults):1,904
KDR:4.25296
Kill Difference:8,256
Playtime:173.484 hours
Usage:44%
Score:4.735m
Score/min:455
Accuracy (listed only):28.971%
HSR (listed only):25.578%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,507
Deaths:260
KDR:5.796
Accuracy:35.396% A*
HSR:24.685% C*
Solstice VE3
B
Kills:1,081
Deaths:828
KDR:1.306
Accuracy:24.703% B
HSR:12.118% D**
Serpent VE92
B
Kills:879
Deaths:341
KDR:2.578
Accuracy:25.565% B
HSR:18.544% C
Sirius SX12
C
Kills:207
Deaths:128
KDR:1.617
Accuracy:22.766% C
HSR:14.010% D
Thanatos VE70
B**
Kills:87
Deaths:44
KDR:1.977
Accuracy:49.927% B**
HSR:20.690% B*
Eridani SX5G
B**
Kills:65
Deaths:15
KDR:4.333
Accuracy:33.914% B**
HSR:24.615% B+
Kills:3,826
Deaths (as Light Assault):1,616
Deaths (to Light Assaults):1,227
KDR:2.36757
Kill Difference:2,210
Playtime:96.296 hours
Usage:24%
Score:1.536m
Score/min:266
Accuracy (listed only):32.045%
HSR (listed only):19.110%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:221
Deaths:171
KDR:1.292
Accuracy:22.617% C+
HSR:14.480% D-
Sirius SX12
C
Kills:207
Deaths:128
KDR:1.617
Accuracy:22.766% C
HSR:14.010% D
NS-11P
C**
Kills:134
Deaths:44
KDR:3.045
Accuracy:24.436% C**
HSR:12.687% D--
Thanatos VE70
B**
Kills:87
Deaths:44
KDR:1.977
Accuracy:49.927% B**
HSR:20.690% B*
Eridani SX5G
B**
Kills:65
Deaths:15
KDR:4.333
Accuracy:33.914% B**
HSR:24.615% B+
Kills:714
Deaths (as Combat Medic):402
Deaths (to Combat Medics):761
KDR:1.77612
Kill Difference:312
Playtime:19.623 hours
Usage:5%
Score:0.201m
Score/min:171
Accuracy (listed only):30.732%
HSR (listed only):17.296%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,507
Deaths:260
KDR:5.796
Accuracy:35.396% A*
HSR:24.685% C*
Solstice VE3
B
Kills:1,081
Deaths:828
KDR:1.306
Accuracy:24.703% B
HSR:12.118% D**
Serpent VE92
B
Kills:879
Deaths:341
KDR:2.578
Accuracy:25.565% B
HSR:18.544% C
Thanatos VE70
B**
Kills:87
Deaths:44
KDR:1.977
Accuracy:49.927% B**
HSR:20.690% B*
Kills:3,554
Deaths (as Engineer):1,473
Deaths (to Engineers):1,198
KDR:2.41276
Kill Difference:2,081
Playtime:63.797 hours
Usage:16%
Score:0.663m
Score/min:173
Accuracy (listed only):33.898%
HSR (listed only):19.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A++
Kills:386
Deaths:216
KDR:1.787
Accuracy:44.893% B**
HSR:34.974% A++
Sirius SX12
C
Kills:207
Deaths:128
KDR:1.617
Accuracy:22.766% C
HSR:14.010% D
Parallax VX3
C*
Kills:194
Deaths:98
KDR:1.980
Accuracy:40.308% C*
HSR:70.103% D-
Ghost
B*
Kills:176
Deaths:24
KDR:7.333
Accuracy:44.385% B*
HSR:72.727% B+
Beamer VS3
D
Kills:125
Deaths:145
KDR:0.862
Accuracy:20.080% D*
HSR:18.400% D
Eridani SX5G
B**
Kills:65
Deaths:15
KDR:4.333
Accuracy:33.914% B**
HSR:24.615% B+
Kills:1,153
Deaths (as Infiltrator):626
Deaths (to Infiltrators):878
KDR:1.84185
Kill Difference:527
Playtime:17.016 hours
Usage:4%
Score:0.165m
Score/min:162
Accuracy (listed only):34.391%
HSR (listed only):39.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:246
Deaths:73
KDR:3.370
Accuracy:16.364% C
HSR:17.480% D
Quasar VM1
C++
Kills:233
Deaths:82
KDR:2.841
Accuracy:16.399% C++
HSR:13.734% D--
NS-10 Burster
C+
Kills:55
Deaths:59
KDR:0.932
Accuracy:24.177% D
HSR:7.273% C+
NS-10 Burster
D
Kills:53
Deaths:59
KDR:0.898
Accuracy:25.191% D
HSR:0% F
Kills:587
Deaths (as MAX Suit):136.500
Deaths (to MAX Suits):364
KDR:4.30037
Kill Difference:450.500
Playtime:20.138 hours
Usage:5%
Score:0.346m
Score/min:286
Accuracy (listed only):20.533%
HSR (listed only):9.622%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:111
V. Kills:7 N/A
Deaths:63
KDR:1.762
Accuracy:35.080% D-
KPH:23.500 D
VKPH:1.500 D-
Kills:111 (111 + 0)
Deaths:63
KDR:1.762
VKDR:0.111
Vehicle Kills:7
Kill Difference:48
Playtime:4.731 hours
Usage:1%
Score:0.022m
Score/min:78
Piloting Accuracy:35.080%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:68
V. Kills:38 174%
Deaths:11
KDR:6.182
Accuracy:33.355% C--
KPH:15.800 D--
VKPH:8.800 D*
Kills:68 (0 + 68)
Deaths:11
KDR:6.182
VKDR:3.455
Vehicle Kills:38
Kill Difference:57
Playtime:4.303 hours
Usage:1%
Score:0.032m
Score/min:124
Piloting Accuracy:N/A%
Gunner Accuracy:33.355%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:186
V. Kills:32 N/A
Deaths:26
KDR:7.154
Accuracy:26.727% D*
KPH:20.100 C--
VKPH:3.500 D--
L100 Python HEAT
C+
Kills:160
V. Kills:32 485%
Deaths:20
KDR:8
Accuracy:38.901% D*
KPH:30.400 C+
VKPH:6.100 D*
Kills:346 (346 + 0)
Deaths:46
KDR:7.522
VKDR:1.391
Vehicle Kills:64
Kill Difference:300
Playtime:14.513 hours
Usage:4%
Score:0.071m
Score/min:82
Driving Accuracy:38.901%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:437
V. Kills:34 N/A
Deaths:23
KDR:19
Accuracy:24.934% C++
KPH:41.900 C--
VKPH:3.300 C
Kills:437 (0 + 437)
Deaths:23
KDR:19
VKDR:1.478
Vehicle Kills:34
Kill Difference:414
Playtime:10.420 hours
Usage:3%
Score:0.072m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:24.934%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,7918,7532,0914.186A++1.2529.444%A++27.785%B+85.5A*N/A251102.4h9.6B**32.7B
Pulsar C 1,5201,5072605.796M2.8635.396%A*24.685%C*144.9S1.3A*50710.4h8.8B*24.8B**
SVA-88 1,1901,1812484.762A+1.8229.963%A25.487%C+116.9MN/A38310.1h10.3B++34.5B++
Solstice VE3 1,0881,0818281.306B*1.6324.703%B12.118%D**21.6C++N/A5750h13.4B+54.2C**
Serpent VE92 8868793412.578A0.3625.565%B18.544%C36.2C**N/A10124.3h11.8B+46B+
NS-15MB 5665591035.427M++2.4933.998%A30.769%C++155.3M1.9A*3283.6h9.5B*27.8B*
Proton II PPA 4714372319B16.0624.934%C++2.288%C*42C--3.3C11510.4h12.1C-48.5C+
NS-357 Underboss 3863862161.787B*1.1544.893%B**34.974%A++85.8A+N/A3164.5h3.1B**6.8B**
Flare VE6 301301963.135A++0.1922.477%C+18.272%D-64B*N/A2054.7h9.2B++41.1B+
Nebula VM20 247246733.37B+0.4316.364%C17.48%D37.8C**N/A976.5h14B++85.5C**
S1 3412351821.291B**1.6555.745%C+1.277%D-28.3C*12.8C+2308.3h5.4B++9.7B+
Quasar VM1 240233822.841B*0.1016.399%C++13.734%D--30.7B+N/A907.6h13.8B+83.9C**
Pulsar VS1 2252211711.292B+1.6522.617%C+14.48%D-18.4CN/A5812h12.9B++56.8B
Sirius SX12 2082071281.617B+1.3222.766%C14.01%D29.6C+N/A947h14.1C**62C++
NS Decimator 282195792.468A++0.4760.745%C+2.051%C+62.9A++28.1A+5103.1h3.3B**5.4B*
C-4 2601941131.717C*1.2220.047%D--N/A62.6C-21.3C--4793.1h1.3B+6.5C+
Parallax VX3 194194981.98C0.9640.308%C*70.103%D-24.3CN/A708h2.8D7C
C75 Viper 218186267.154B++4.2126.727%D*3.226%A*20C--3.4D--689.3h9.3B*34.6C*
Ghost 176176247.333A++4.3944.385%B*72.727%B+103.5MN/A4071.7h1.9B++4.3B++
L100 Python HEAT 192160208B*5.0638.901%D*4.375%A30.2C+6D*1065.3h3.5A8.9B++
Frag Grenade 1461461146N/A143.0648.972%B+N/A486.7C+N/A18600.3h3.6C*7.3B+
NS-11P 134134443.045A++0.1024.436%C**12.687%D--49.6B**N/A1322.7h14.5C+59.5C**
Beamer VS3 1261251450.862C*2.0820.08%D*18.4%D18.7CN/A546.7h10.4C+52C
Light PPA 118111631.762C1.1835.08%D-N/A23.6D1.5D-784.7h12.8C*36.6C++
Thanatos VE70 8787441.977A0.9649.927%B**20.69%B*58A+N/A2541.5h3.9B++7.9B*
C150 Dalton 10668116.182C+3.2433.355%C--N/A15.8D--8.8D*1234.3h7.6F-22.7F-
Eridani SX5G 6565154.333M1.3933.914%B**24.615%B+108.3A++N/A2920.6h9.6B+28.3B++
Hades VSH4 9055521.058B**1.8866.817%C+3.636%B++15.7C+10C+1773.5h8.1C**12.1B
NS-10 Burster 9355590.932C+2.0124.177%D7.273%C+5.1C3.5C+6110.8h102.5B*424.1B
NS-10 Burster 8653590.898C2.0425.191%DN/A5.1C3.2C-5910.4h109.1B**432.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43700.3h
Medical Applicator4236,8102.7h
Motion Spotter0670h
Ammunition Package1760.2h
Nano-Armor Kit7592,3815.6h
Medical Kit5273,20415.5h
Recon Detection Device22530.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.79s
Server spent 2.63s on queries, 1.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.