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Archon Killjaden111[O0] Killjaden111
VS BR 79

KDR: 2.8

Score: 6.5m

Last Seen: Apr 14th, 2019 9:19 PM
- OFFLINE - 153.6 hour(s)

Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Member of Recursion[O0] Recursion
VS outfit on Emerald

Members: 36
Level Progress (to 80): 29%
Level 100 Progress: 35% 564h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar C Solstice VE3 Serpent VE92 SVA-88 Proton II PPA NS-357 Underboss Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,935,297 MLG Score: 1547
Fun Score: N/A
Cheeseburgers Flipped: 160TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.829%24.338%67713102212,8734.18226-1.381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.514%1.312A0.554B+-1.199D*HEAD ++ (~10.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.516B+10.10.296C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.262%0.962%9311034104134300.776119335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.33C--0.587D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.773B++12.50.764B++24

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.924%3.757%15021033346234671.47863509%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.304%-1.168D*0.743B++0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.412B6.60.476B+16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.927%2.288%194110344371971242.21827350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.043D*-0.529D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.592B+12.10.695B+36.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.922%70.671%1942103328332300.873457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.009%0.887B*0.232C++-0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.379C**2.50.211C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.927%20.69%194110348727400.316364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.707B++1.218B**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.405B3.90.193C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0] Recursion
VS outfit on Emerald

Members: 36
6.5m247.6%365 (21.9k)288 (17.3k)2.8014916,1735,7732.9819979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035114122.044%21.629%47703:552

17% Engineer41% Heavy Assault25% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2013 2:17 AMApr 23rd, 2017 2:29 AMApr 20th, 2019 9:44 AM (16h) (PST)Apr 14th, 2019 5:51 PM (6d) (PST)Apr 14th, 2019 5:19 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5981854130.7140.2550.1541.8440.0311547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,89711,10124,79643159111217,272

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
377.7h/15.7d 1,042 3,498 3,509 41.8k 555 1,074 706 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:7,534
Deaths:1,865
KDR:4.040
Accuracy:28.939% A+
HSR:27.303% B
SVA-88
B++
Kills:673
Deaths:140
KDR:4.807
Accuracy:27.075% B++
HSR:23.774% C
Flare VE6
C+
Kills:301
Deaths:96
KDR:3.135
Accuracy:22.477% C+
HSR:18.272% D-
NS-15MB
B++
Kills:138
Deaths:13
KDR:10.615
Accuracy:31.589% B++
HSR:34.783% B
Kills:8,646
Deaths (as Heavy Assault):2,114
Deaths (to Heavy Assaults):1,686
KDR:4.08988
Kill Difference:6,532
Playtime:154.105 hours
Usage:41%
Score:3.778m
Score/min:409
Accuracy (listed only):27.520%
HSR (listed only):26.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,223
Deaths:202
KDR:6.054
Accuracy:35.479% A*
HSR:24.366% C*
Solstice VE3
B
Kills:1,081
Deaths:828
KDR:1.306
Accuracy:24.703% B
HSR:12.118% D*
Serpent VE92
B+
Kills:879
Deaths:341
KDR:2.578
Accuracy:25.565% B+
HSR:18.544% C
Sirius SX12
C
Kills:207
Deaths:128
KDR:1.617
Accuracy:22.766% C
HSR:14.010% D
Thanatos VE70
B**
Kills:87
Deaths:44
KDR:1.977
Accuracy:49.927% B**
HSR:20.690% B**
Eridani SX5G
B**
Kills:65
Deaths:15
KDR:4.333
Accuracy:33.914% B**
HSR:24.615% B+
Kills:3,542
Deaths (as Light Assault):1,558
Deaths (to Light Assaults):1,081
KDR:2.27343
Kill Difference:1,984
Playtime:93.314 hours
Usage:25%
Score:1.413m
Score/min:252
Accuracy (listed only):32.059%
HSR (listed only):19.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:207
Deaths:128
KDR:1.617
Accuracy:22.766% C
HSR:14.010% D
Pulsar VS1
C
Kills:200
Deaths:170
KDR:1.176
Accuracy:21.976% C
HSR:14.500% D-
NS-11P
C**
Kills:134
Deaths:44
KDR:3.045
Accuracy:24.436% C**
HSR:12.687% D--
Thanatos VE70
B**
Kills:87
Deaths:44
KDR:1.977
Accuracy:49.927% B**
HSR:20.690% B**
Eridani SX5G
B**
Kills:65
Deaths:15
KDR:4.333
Accuracy:33.914% B**
HSR:24.615% B+
Kills:693
Deaths (as Combat Medic):401
Deaths (to Combat Medics):660
KDR:1.72818
Kill Difference:292
Playtime:19.425 hours
Usage:5%
Score:0.192m
Score/min:165
Accuracy (listed only):30.604%
HSR (listed only):17.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,223
Deaths:202
KDR:6.054
Accuracy:35.479% A*
HSR:24.366% C*
Solstice VE3
B
Kills:1,081
Deaths:828
KDR:1.306
Accuracy:24.703% B
HSR:12.118% D*
Serpent VE92
B+
Kills:879
Deaths:341
KDR:2.578
Accuracy:25.565% B+
HSR:18.544% C
Thanatos VE70
B**
Kills:87
Deaths:44
KDR:1.977
Accuracy:49.927% B**
HSR:20.690% B**
Kills:3,270
Deaths (as Engineer):1,415
Deaths (to Engineers):1,137
KDR:2.31095
Kill Difference:1,855
Playtime:63.700 hours
Usage:17%
Score:0.662m
Score/min:173
Accuracy (listed only):33.919%
HSR (listed only):18.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A+
Kills:313
Deaths:166
KDR:1.886
Accuracy:45.338% B**
HSR:34.185% A+
Sirius SX12
C
Kills:207
Deaths:128
KDR:1.617
Accuracy:22.766% C
HSR:14.010% D
Parallax VX3
C++
Kills:194
Deaths:98
KDR:1.980
Accuracy:40.308% C++
HSR:70.103% D-
Beamer VS3
C--
Kills:125
Deaths:145
KDR:0.862
Accuracy:20.080% D*
HSR:18.400% C--
Ghost
B+
Kills:89
Deaths:11
KDR:8.091
Accuracy:43.164% B+
HSR:71.910% B
Eridani SX5G
B**
Kills:65
Deaths:15
KDR:4.333
Accuracy:33.914% B**
HSR:24.615% B+
Kills:993
Deaths (as Infiltrator):563
Deaths (to Infiltrators):795
KDR:1.76377
Kill Difference:430
Playtime:15.904 hours
Usage:4%
Score:0.132m
Score/min:139
Accuracy (listed only):34.262%
HSR (listed only):38.871%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:246
Deaths:73
KDR:3.370
Accuracy:16.364% C
HSR:17.480% D
Quasar VM1
C*
Kills:233
Deaths:82
KDR:2.841
Accuracy:16.399% C*
HSR:13.734% D--
NS-10 Burster
C+
Kills:55
Deaths:59
KDR:0.932
Accuracy:24.177% D
HSR:7.273% C+
NS-10 Burster
D
Kills:53
Deaths:59
KDR:0.898
Accuracy:25.191% D
HSR:0% F
Kills:587
Deaths (as MAX Suit):136.500
Deaths (to MAX Suits):332
KDR:4.30037
Kill Difference:450.500
Playtime:20.095 hours
Usage:5%
Score:0.346m
Score/min:287
Accuracy (listed only):20.533%
HSR (listed only):9.622%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:104
V. Kills:7 N/A
Deaths:62
KDR:1.677
Accuracy:34.262% D-
KPH:22.500 D
VKPH:1.500 D-
Kills:104 (104 + 0)
Deaths:62
KDR:1.677
VKDR:0.113
Vehicle Kills:7
Kill Difference:42
Playtime:4.632 hours
Usage:1%
Score:0.021m
Score/min:74
Piloting Accuracy:34.262%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:68
V. Kills:38 174%
Deaths:11
KDR:6.182
Accuracy:33.355% C-
KPH:15.800 D--
VKPH:8.800 D*
Kills:68 (0 + 68)
Deaths:11
KDR:6.182
VKDR:3.455
Vehicle Kills:38
Kill Difference:57
Playtime:4.303 hours
Usage:1%
Score:0.032m
Score/min:124
Piloting Accuracy:N/A%
Gunner Accuracy:33.355%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:186
V. Kills:32 N/A
Deaths:26
KDR:7.154
Accuracy:26.727% D*
KPH:20.100 C--
VKPH:3.500 D--
L100 Python HEAT
C++
Kills:160
V. Kills:32 485%
Deaths:20
KDR:8
Accuracy:38.901% D*
KPH:30.400 C++
VKPH:6.100 D*
Kills:346 (346 + 0)
Deaths:46
KDR:7.522
VKDR:1.391
Vehicle Kills:64
Kill Difference:300
Playtime:14.513 hours
Usage:4%
Score:0.071m
Score/min:81
Driving Accuracy:38.901%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:437
V. Kills:34 N/A
Deaths:23
KDR:19
Accuracy:24.927% C++
KPH:41.900 C-
VKPH:3.300 C
Kills:437 (0 + 437)
Deaths:23
KDR:19
VKDR:1.478
Vehicle Kills:34
Kill Difference:414
Playtime:10.419 hours
Usage:3%
Score:0.072m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:24.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7,5607,5341,8654.04A++1.2428.939%A+27.303%B80.1A*N/A22594.1h9.6B**33.3B*
Pulsar C 1,2321,2232026.054M**3.2535.479%A*24.366%C*145.6S1.1A++4958.4h8.8B*24.8B*
Solstice VE3 1,0881,0818281.306B*1.5024.703%B12.118%D*21.6C*N/A5650h13.4B+54.2B+
Serpent VE92 8868793412.578A+0.2225.565%B+18.544%C36.2BN/A10024.3h11.8B+46B+
SVA-88 6776731404.807A+2.0127.075%B++23.774%C96.1A++N/A2787h10.3B+38.2B+
Proton II PPA 4714372319B16.2024.927%C++2.288%C**42C-3.3C11510.4h12.1C-48.5C+
NS-357 Underboss 3133131661.886B*0.9245.338%B**34.185%A+86.9A+N/A2893.6h3.1B**6.8B**
Flare VE6 301301963.135A++0.3322.477%C+18.272%D-64B*N/A1974.7h9.2B++41.1B+
Nebula VM20 247246733.37B*0.5716.364%C17.48%D37.8BN/A976.5h14B++85.5C**
S1 3412351821.291B**1.5155.745%C+1.277%D-28.3C**12.8C+2288.3h5.4B++9.7B+
Quasar VM1 240233822.841B*0.0416.399%C*13.734%D--30.7B++N/A907.6h13.8B+83.9B
Sirius SX12 2082071281.617B+1.1822.766%C14.01%D29.6C++N/A937h14.1C**62C*
Pulsar VS1 2032001701.176C*1.6321.976%C14.5%D-16.9C-N/A4811.8h13.1B+59.7B
Parallax VX3 194194981.98C0.8240.308%C++70.103%D-24.3CN/A708h2.8D7C
C-4 2601941131.717C*1.0819.873%D--N/A64.7C22C--4743h1.3B+6.5C+
C75 Viper 218186267.154B++4.3526.727%D*3.226%A*20C--3.4D--679.3h9.3B*34.6C**
L100 Python HEAT 192160208B*5.2038.901%D*4.375%A30.2C++6D*1065.3h3.5A8.9B*
NS-15MB 1401381310.615S7.8131.589%B++34.783%B153.3A*2.2M*3380.9h8.6B*27.1B++
NS-11P 134134443.045A++0.2424.436%C**12.687%D--49.6AN/A1312.7h14.5C+59.5C**
Beamer VS3 1261251450.862C*1.9420.08%D*18.4%C--18.9CN/A546.6h10.4C+52C
NS Decimator 150106671.582B++1.2259.19%C+N/A46.1B++19.1B3962.3h3.6B++6.1B++
Light PPA 111104621.677C1.1234.262%D-N/A22.6D1.5D-744.6h12.5C**36.6C++
Frag Grenade 1031031103N/A100.2046.931%C*N/A515C++N/A16520.2h3.6C**7.6B+
Ghost 8989118.091A++5.2943.164%B+71.91%B98.9MN/A5060.9h1.8B*4.2B++
Thanatos VE70 8787441.977A0.8249.927%B**20.69%B**58A++N/A2461.5h3.9B++7.9B*
C150 Dalton 10668116.182C++3.3833.355%C-N/A15.8D--8.8D*1234.3h7.6F-22.7F-
Eridani SX5G 6565154.333A**1.5333.914%B**24.615%B+108.3A++N/A2960.6h9.6B+28.3B++
NS-10 Burster 9355590.932C+1.8724.177%D7.273%C+5.1C3.5C+6110.8h102.5B*424.1B+
Hades VSH4 9055521.058B**1.7466.817%C+3.636%B++15.7C+10C+1773.5h8.1C**12.1B
NS-10 Burster 8653590.898C1.9025.191%DN/A5.1C+3.2C-5910.4h109.1B**432.9B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator4136,6932.6h
Spawn Beacon43260.3h
Nano-Armor Kit7492,3335.6h
Medical Kit4222,54612.3h
Recon Detection Device22530.4h
Ammunition Package1710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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