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Primarch Skirmisher Killmark[TRID] Killmark
VS BR 99

KDR: 1.01

Score: 34.3m

Last Seen: Jun 15th, 2019 3:32 PM
- ONLINE NOW

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 1027
Level Progress (to 100): 9%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS C-4 NS Baron G5 VX6-7 Serpent VE92 Blueshift VM5 L100 Python HEAT Dual Photon Pods NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $267,714 MLG Score: 214
Fun Score: N/A
Cheeseburgers Flipped: 1333TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.123%19.788%47723118721,3870.6745840.336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.924%0.571B+-0.165C-2.217F--HEAD ++ (~7.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.271C*13.10.084C+41.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.578%1.231%286312072,76315096081.83101454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.488%0.76B++-0.335C-0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.62B+27.30.485B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.487%1.598%229612044,756330722611.43816210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.252%0.438B-0.619D1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.346C**11.50.083C+13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.253%4.912%244120650925733410.197747149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.667%-0.087C+0.126C++-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140-0.175C49.3-0.242C90.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.764%75.419%24412062,7463764220.729543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.218%0.87B*0.541B+-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.419B2.30.263C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.423%14.541%24612047,15920911683.42372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.269%0.576B+-0.011C+0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.394B3.90.203C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 1027
34.3m308.3%318 (19.1k)264 (15.8k)1.0103360,75160,1301.1370999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210202024.702%15.407%38102:1031

10% Engineer30% Heavy Assault6% Infiltrator44% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2013 8:53 PMOct 12th, 2013 10:40 PMJun 16th, 2019 3:18 PM (2d) (PST)Jun 15th, 2019 12:00 PM (3d) (PST)Jun 15th, 2019 11:32 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5732752980.4670.4620.0721.6450.067214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,40516,49817,9072828499415,827

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2169.9h/90.4d 7,622 9,360 13,398 214.2k 3,483 6,135 8,735 74.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,190
Deaths:2,193
KDR:0.543
Accuracy:19.311% F
HSR:22.773% D--
Orion VS54
C++
Kills:1,183
Deaths:1,210
KDR:0.978
Accuracy:21.632% C++
HSR:16.822% D*
Pulsar LSW
C-
Kills:1,179
Deaths:1,395
KDR:0.845
Accuracy:19.261% D
HSR:20.696% C-
VX29 Polaris
C++
Kills:1,168
Deaths:1,355
KDR:0.862
Accuracy:24.154% C++
HSR:22.260% C+
SVA-88
C
Kills:1,165
Deaths:2,447
KDR:0.476
Accuracy:21.925% C
HSR:21.888% C-
Flare VE6
B+
Kills:1,160
Deaths:1,211
KDR:0.958
Accuracy:25.029% B+
HSR:22.069% C
Ursa
C
Kills:1,065
Deaths:2,353
KDR:0.453
Accuracy:20.842% C
HSR:22.629% C
Kills:8,110
Deaths (as Heavy Assault):12,164
Deaths (to Heavy Assaults):15,765
KDR:0.66672
Kill Difference:4,054
Playtime:654.554 hours
Usage:30%
Score:10.430m
Score/min:266
Accuracy (listed only):21.736%
HSR (listed only):21.305%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:1,741
Deaths:2,742
KDR:0.635
Accuracy:48.158% B+
HSR:13.900% C+
VX6-7
B*
Kills:1,702
Deaths:2,166
KDR:0.786
Accuracy:28.562% B*
HSR:17.450% D
Serpent VE92
B+
Kills:1,555
Deaths:2,319
KDR:0.671
Accuracy:26.392% B+
HSR:21.222% C*
Pulsar C
B+
Kills:1,240
Deaths:1,195
KDR:1.038
Accuracy:26.914% B+
HSR:19.194% D
Nova
C+
Kills:1,209
Deaths:1,318
KDR:0.917
Accuracy:45.585% C+
HSR:13.813% C
Pandora VX25
C*
Kills:1,198
Deaths:1,019
KDR:1.176
Accuracy:42.436% C*
HSR:15.442% C++
Chaos
B
Kills:1,195
Deaths:1,691
KDR:0.707
Accuracy:49.202% D
HSR:17.071% B
Phobos VX86
C**
Kills:1,195
Deaths:1,422
KDR:0.840
Accuracy:61.917% C**
HSR:14.979% C+
Solstice VE3
B**
Kills:1,192
Deaths:1,523
KDR:0.783
Accuracy:28.017% B**
HSR:16.862% C--
NSX Tanto
C++
Kills:1,189
Deaths:1,907
KDR:0.623
Accuracy:26.871% C++
HSR:20.101% D
Thanatos VE70
B+
Kills:1,188
Deaths:1,416
KDR:0.839
Accuracy:44.517% B+
HSR:13.384% D
Deimos VA29
B+
Kills:1,174
Deaths:1,080
KDR:1.087
Accuracy:68.136% B+
HSR:12.521% D
Eidolon VE33
C++
Kills:576
Deaths:1,065
KDR:0.541
Accuracy:28.819% C++
HSR:22.396% C-
Solstice Burst
A
Kills:54
Deaths:98
KDR:0.551
Accuracy:33.314% A
HSR:24.074% C+
Kills:16,408
Deaths (as Engineer):20,961
Deaths (to Engineers):11,874
KDR:0.78279
Kill Difference:4,553
Playtime:222.837 hours
Usage:10%
Score:3.757m
Score/min:281
Accuracy (listed only):39.917%
HSR (listed only):17.315%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B+
Kills:1,741
Deaths:2,742
KDR:0.635
Accuracy:48.158% B+
HSR:13.900% C+
VX6-7
B*
Kills:1,702
Deaths:2,166
KDR:0.786
Accuracy:28.562% B*
HSR:17.450% D
Serpent VE92
B+
Kills:1,555
Deaths:2,319
KDR:0.671
Accuracy:26.392% B+
HSR:21.222% C*
NS-7 PDW
C++
Kills:1,269
Deaths:2,249
KDR:0.564
Accuracy:24.342% C+
HSR:18.361% C++
Pulsar C
B+
Kills:1,240
Deaths:1,195
KDR:1.038
Accuracy:26.914% B+
HSR:19.194% D
Nova
C+
Kills:1,209
Deaths:1,318
KDR:0.917
Accuracy:45.585% C+
HSR:13.813% C
Pandora VX25
C*
Kills:1,198
Deaths:1,019
KDR:1.176
Accuracy:42.436% C*
HSR:15.442% C++
Chaos
B
Kills:1,195
Deaths:1,691
KDR:0.707
Accuracy:49.202% D
HSR:17.071% B
Phobos VX86
C**
Kills:1,195
Deaths:1,422
KDR:0.840
Accuracy:61.917% C**
HSR:14.979% C+
Solstice VE3
B**
Kills:1,192
Deaths:1,523
KDR:0.783
Accuracy:28.017% B**
HSR:16.862% C--
NSX Tanto
C++
Kills:1,189
Deaths:1,907
KDR:0.623
Accuracy:26.871% C++
HSR:20.101% D
Thanatos VE70
B+
Kills:1,188
Deaths:1,416
KDR:0.839
Accuracy:44.517% B+
HSR:13.384% D
Deimos VA29
B+
Kills:1,174
Deaths:1,080
KDR:1.087
Accuracy:68.136% B+
HSR:12.521% D
MKV Suppressed
C+
Kills:1,168
Deaths:1,386
KDR:0.843
Accuracy:25.948% C+
HSR:16.695% C-
Eridani SX5
C+
Kills:1,156
Deaths:1,796
KDR:0.644
Accuracy:23.109% D
HSR:18.772% C+
Sirius SX12
C+
Kills:913
Deaths:1,085
KDR:0.841
Accuracy:22.262% C-
HSR:17.306% C+
Solstice Burst
A
Kills:54
Deaths:98
KDR:0.551
Accuracy:33.314% A
HSR:24.074% C+
Kills:20,338
Deaths (as Light Assault):26,412
Deaths (to Light Assaults):10,256
KDR:0.77003
Kill Difference:6,074
Playtime:948.730 hours
Usage:44%
Score:14.495m
Score/min:255
Accuracy (listed only):36.805%
HSR (listed only):17.126%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B+
Kills:1,741
Deaths:2,742
KDR:0.635
Accuracy:48.158% B+
HSR:13.900% C+
NS-7 PDW
C++
Kills:1,269
Deaths:2,249
KDR:0.564
Accuracy:24.342% C+
HSR:18.361% C++
Nova
C+
Kills:1,209
Deaths:1,318
KDR:0.917
Accuracy:45.585% C+
HSR:13.813% C
Pandora VX25
C*
Kills:1,198
Deaths:1,019
KDR:1.176
Accuracy:42.436% C*
HSR:15.442% C++
Chaos
B
Kills:1,195
Deaths:1,691
KDR:0.707
Accuracy:49.202% D
HSR:17.071% B
Phobos VX86
C**
Kills:1,195
Deaths:1,422
KDR:0.840
Accuracy:61.917% C**
HSR:14.979% C+
Thanatos VE70
B+
Kills:1,188
Deaths:1,416
KDR:0.839
Accuracy:44.517% B+
HSR:13.384% D
Deimos VA29
B+
Kills:1,174
Deaths:1,080
KDR:1.087
Accuracy:68.136% B+
HSR:12.521% D
MKV Suppressed
C+
Kills:1,168
Deaths:1,386
KDR:0.843
Accuracy:25.948% C+
HSR:16.695% C-
Eridani SX5
C+
Kills:1,156
Deaths:1,796
KDR:0.644
Accuracy:23.109% D
HSR:18.772% C+
Sirius SX12
C+
Kills:913
Deaths:1,085
KDR:0.841
Accuracy:22.262% C-
HSR:17.306% C+
Corvus VA55
C--
Kills:249
Deaths:409
KDR:0.609
Accuracy:21.771% C--
HSR:19.277% D
Kills:13,655
Deaths (as Combat Medic):17,613
Deaths (to Combat Medics):6,766
KDR:0.77528
Kill Difference:3,958
Playtime:30.546 hours
Usage:1%
Score:0.493m
Score/min:269
Accuracy (listed only):39.782%
HSR (listed only):15.960%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,269
Deaths:2,249
KDR:0.564
Accuracy:24.342% C+
HSR:18.361% C++
Parallax VX3
B+
Kills:1,175
Deaths:1,065
KDR:1.103
Accuracy:42.694% B+
HSR:80.426% C**
Ghost
B+
Kills:1,172
Deaths:1,032
KDR:1.136
Accuracy:40.589% C**
HSR:73.550% B+
MKV Suppressed
C+
Kills:1,168
Deaths:1,386
KDR:0.843
Accuracy:25.948% C+
HSR:16.695% C-
Eridani SX5
C+
Kills:1,156
Deaths:1,796
KDR:0.644
Accuracy:23.109% D
HSR:18.772% C+
Sirius SX12
C+
Kills:913
Deaths:1,085
KDR:0.841
Accuracy:22.262% C-
HSR:17.306% C+
NS-357 Underboss
C**
Kills:424
Deaths:619
KDR:0.685
Accuracy:38.567% C**
HSR:21.226% C+
Manticore SX40
C*
Kills:354
Deaths:597
KDR:0.593
Accuracy:23.679% D-
HSR:22.881% C*
V10
C+
Kills:310
Deaths:273
KDR:1.136
Accuracy:38.478% C
HSR:77.742% C+
Beamer VS3
C+
Kills:125
Deaths:248
KDR:0.504
Accuracy:25.146% C
HSR:22.400% C+
NS-AM7 Archer
B**
Kills:111
Deaths:266
KDR:0.417
Accuracy:67.523% B**
HSR:8.108% D--
VA39 Spectre
B*
Kills:89
Deaths:167
KDR:0.533
Accuracy:37.141% B*
HSR:25.843% D*
Kills:8,266
Deaths (as Infiltrator):10,783
Deaths (to Infiltrators):9,410
KDR:0.76658
Kill Difference:2,517
Playtime:137.193 hours
Usage:6%
Score:1.626m
Score/min:198
Accuracy (listed only):34.123%
HSR (listed only):33.609%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,453
Deaths:1,047
KDR:1.388
Accuracy:18.648% C+
HSR:22.987% B+
Quasar VM1
B*
Kills:1,159
Deaths:650
KDR:1.783
Accuracy:19.489% B*
HSR:20.017% C**
Cosmos VM3
B+
Kills:1,156
Deaths:593
KDR:1.949
Accuracy:19.583% B+
HSR:20.502% C**
Cosmos VM3
B+
Kills:1,152
Deaths:613
KDR:1.879
Accuracy:19.974% B+
HSR:21.875% B+
Blueshift VM5
C++
Kills:1,097
Deaths:842
KDR:1.303
Accuracy:19.283% C+
HSR:21.878% C++
Comet VM2
B+
Kills:624
Deaths:690
KDR:0.904
Accuracy:47.487% B+
HSR:3.365% C-
Comet VM2
B**
Kills:174
Deaths:252
KDR:0.690
Accuracy:56.041% B**
HSR:5.172% B+
Vortex VM21
B+
Kills:97
Deaths:184
KDR:0.527
Accuracy:46.309% B+
HSR:1.031% D*
Vortex VM21
A++
Kills:87
Deaths:197
KDR:0.442
Accuracy:45.674% B+
HSR:8.046% A++
NS-10 Burster
B*
Kills:60
Deaths:81
KDR:0.741
Accuracy:36.105% B*
HSR:8.333% B++
Quasar VM1
B++
Kills:60
Deaths:33
KDR:1.818
Accuracy:21.051% B++
HSR:20% C+
NS-10 Burster
B*
Kills:59
Deaths:88
KDR:0.670
Accuracy:34.821% B*
HSR:6.780% C+
Kills:7,178
Deaths (as MAX Suit):2,635
Deaths (to MAX Suits):2,828
KDR:2.7241
Kill Difference:4,543
Playtime:166.934 hours
Usage:8%
Score:3.542m
Score/min:354
Accuracy (listed only):32.039%
HSR (listed only):13.332%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:1,311
V. Kills:279 468%
Deaths:144
KDR:9.104
Accuracy:64.741% A+
KPH:132.900 B**
VKPH:28.300 B*
Light PPA
A+
Kills:1,206
V. Kills:87 N/A
Deaths:484
KDR:2.492
Accuracy:51.919% A+
KPH:41.100 C+
VKPH:3 C+
Saron Laser Cannon
B+
Kills:246
V. Kills:198 124%
Deaths:744
KDR:0.331
Accuracy:34.890% B+
KPH:6.100 D
VKPH:4.900 D
Coyote Missiles
A++
Kills:100
V. Kills:48 204%
Deaths:32
KDR:3.125
Accuracy:66.450% A++
KPH:75.600 A
VKPH:36.300 B**
Antares LC
C*
Kills:93
V. Kills:87 106%
Deaths:261
KDR:0.356
Accuracy:33.292% C*
KPH:4.300 D--
VKPH:4 D*
Kills:2,956 (1,545 + 0)
Deaths:1,665
KDR:1.775
VKDR:0.420
Vehicle Kills:699
Kill Difference:1,291
Playtime:102.720 hours
Usage:5%
Score:0.971m
Score/min:157
Piloting Accuracy:33.292%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:126
V. Kills:16 N/A
Deaths:18
KDR:7
Accuracy:36.795% D
KPH:453,600 U
VKPH:57,600 U
Kills:126 (0 + 126)
Deaths:18
KDR:7
VKDR:0.889
Vehicle Kills:16
Kill Difference:108
Playtime:0.001 hours
Usage:0%
Score:0.035m
Score/min:1,054,980
Piloting Accuracy:N/A%
Gunner Accuracy:36.795%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,329
V. Kills:578 230%
Deaths:362
KDR:3.671
Accuracy:69.520% A++
KPH:46.100 B**
VKPH:20 A++
L100 Python HESH
B+
Kills:1,034
V. Kills:171 N/A
Deaths:216
KDR:4.787
Accuracy:60.375% A
KPH:61.900 B+
VKPH:10.200 B+
L100 Python AP
B++
Kills:744
V. Kills:658 113%
Deaths:477
KDR:1.560
Accuracy:67.179% A
KPH:24.800 C-
VKPH:21.900 B++
Skyguard
A
Kills:311
V. Kills:200 155%
Deaths:136
KDR:2.287
Accuracy:37.495% A
KPH:18.600 B+
VKPH:11.900 B+
C75 Viper
B++
Kills:219
V. Kills:87 249%
Deaths:81
KDR:2.704
Accuracy:46.519% B++
KPH:27.600 C+
VKPH:11 B++
Kills:3,637 (3,637 + 0)
Deaths:1,272
KDR:2.859
VKDR:1.332
Vehicle Kills:1,694
Kill Difference:2,365
Playtime:100.234 hours
Usage:5%
Score:1.711m
Score/min:284
Driving Accuracy:46.519%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:1,119
V. Kills:420 266%
Deaths:379
KDR:2.953
Accuracy:61.431% A
KPH:31.500 B*
VKPH:11.800 B**
Supernova FPC
A*
Kills:348
V. Kills:146 237%
Deaths:84
KDR:4.143
Accuracy:68.971% A++
KPH:48.100 A*
VKPH:20.200 B**
Saron HRB
A+
Kills:138
V. Kills:81 168%
Deaths:33
KDR:4.182
Accuracy:44.836% C++
KPH:40.200 A+
VKPH:23.600 B**
Kills:1,605 (1,467 + 138)
Deaths:496
KDR:3.236
VKDR:1.304
Vehicle Kills:647
Kill Difference:1,109
Playtime:46.156 hours
Usage:2%
Score:0.880m
Score/min:318
Driving Accuracy:68.971%
Gunner Accuracy:44.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:230
V. Kills:71 319%
Deaths:72
KDR:3.194
Accuracy:36.838% C
KPH:27.100 B+
VKPH:8.400 C++
M20 Basilisk
C
Kills:80
V. Kills:37 211%
Deaths:38
KDR:2.105
Accuracy:33.258% D
KPH:16.500 C-
VKPH:7.600 C
M40 Fury
A++
Kills:65
V. Kills:26 241%
Deaths:17
KDR:3.824
Accuracy:53.511% A++
KPH:53.300 C+
VKPH:21.300 A++
M12 Kobalt
B**
Kills:61
V. Kills:6 N/A
Deaths:10
KDR:6.100
Accuracy:22.350% B++
KPH:56 C
VKPH:5.500 B**
Kills:436 (0 + 436)
Deaths:137
KDR:3.182
VKDR:1.022
Vehicle Kills:140
Kill Difference:299
Playtime:15.653 hours
Usage:1%
Score:0.191m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:22.350%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,8393,3642,2831.473C++0.4629.657%B++N/A117.2B*51.4A+91428.7h1.1B*3.8B*
NS Baron G5 1,7901,7412,7420.635D0.3848.158%B+13.9%C+25.6CN/A7367.9h4.9C+10.2C+
VX6-7 1,7301,7022,1660.786C0.2228.562%B*17.45%D18.5DN/A6392.2h14.8C52C*
Serpent VE92 1,6081,5552,3190.671C0.3426.392%B+21.222%C*22.7CN/A9368.5h11.6B+43.8B+
Blueshift VM5 1,4901,4531,0471.388C-0.3818.648%C+22.987%B+26.9C-N/A7654h14.5B+77.9C**
L100 Python HEAT 1,9071,3293623.671C2.6669.52%A++N/A46.1B**20.1A++26328.8h5.7C**8.2B*
Dual Photon Pods 1,5901,3111449.104B+8.0964.741%A+1.678%B+132.4B**28.2B*7269.9h17.9B+27.7B++
NS-7 PDW 1,3171,2692,2490.564C-0.4524.342%C+18.361%C++18.4C-N/A5668.9h15.4C+63.5C++
Pulsar C 1,2561,2401,1951.038C+0.0326.914%B+19.194%D26.6C+N/A11646.7h10.5B+38.9B+
Nova 1,2291,2091,3180.917C0.0945.585%C+13.813%C36.2C+N/A7833.4h4.5C++9.9C*
Light PPA 1,2931,2064842.492C1.4851.919%A+N/A41C+3C+12229.4h14C++27B
Pandora VX25 1,2411,1981,0191.176C++0.1742.436%C*15.442%C++40.9C++1.5A++11729.3h4.4C++10.4B
Chaos 1,2341,1951,6910.707D0.3049.202%D17.071%B24.3D--N/A6949.2h4.7D9.6D
Phobos VX86 1,2301,1951,4220.84C0.1761.917%C**14.979%C+35.1C1B++10534h2.7C4.4C++
Solstice VE3 1,2071,1921,5230.783C+0.2328.017%B**16.862%C--18.3C+N/A9165.3h13.5B+48.3B+
Betelgeuse 54-A 1,2281,1902,1930.543D0.4719.311%F22.773%D--24.1D*N/A8149.3h14.1F-72.8F-
NSX Tanto 1,2231,1891,9070.623C--0.3926.871%C++20.101%D23.5CN/A6350.7h13.7C++51.1C++
Thanatos VE70 1,2001,1881,4160.839C+0.1744.517%B+13.384%D29.4C++N/A9940.4h4.5B10.2B+
Orion VS54 1,1901,1831,2100.978C0.0321.632%C++16.822%D*27.8C+N/A15142.6h12B55.6C++
Pulsar LSW 1,1891,1791,3950.845C--0.1719.261%D20.696%C-28C--N/A13242.1h12.4C++64.1C+
Parallax VX3 1,1781,1751,0651.103C--0.0942.694%B+80.426%C**22.8CN/A7451.5h2.2C++5.1B+
Deimos VA29 1,1931,1741,0801.087C+0.0868.136%B+12.521%D47C++N/A15125h2.2B+3.3B+
Ghost 1,1841,1721,0321.136C-0.1340.589%C**73.55%B+31.9CN/A8736.7h2.2C*5.4B
VX29 Polaris 1,1831,1681,3550.862C--0.1524.154%C++22.26%C+26.6DN/A9843.9h13C+54C++
MKV Suppressed 1,1901,1681,3860.843C0.1725.948%C+16.695%C-23.8CN/A8949.1h15.1C+58.3C++
SVA-88 1,1931,1652,4470.476D0.5321.925%C21.888%C-16.9D--N/A4768.9h14.6D--66.7C
Flare VE6 1,1661,1601,2110.958C-0.0525.029%B+22.069%C27.3C--N/A11842.5h10.1B40.3B+
Quasar VM1 1,1681,1596501.783C++0.7719.489%B*20.017%C**28.7B+N/A11040.4h12.5B*64.2B+
Eridani SX5 1,1721,1561,7960.644C--0.3723.109%D18.772%C+11.6D-N/A3499.9h14.6D63.2C
Cosmos VM3 1,1721,1565931.949C+0.9419.583%B+20.502%C**37.8B+N/A14230.6h12.9B65.7B+
Cosmos VM3 1,1691,1526131.879C+0.8719.974%B+21.875%B+32.1C++N/A10235.9h12.4B++62B
Supernova PC 1,5391,1193792.953C1.9461.431%A2.055%C+31.5B*11.8B**24535.5h4.6B+7.5B*
Blueshift VM5 1,1211,0978421.303C-0.2919.283%C+21.878%C++28.5CN/A7938.5h15.6C*81.1C*
Ursa 1,1101,0652,3530.453D-0.5620.842%C22.629%C21.8DN/A6548.8h13.2C--63.4C+
Frag Grenade 1,0921,06311063N/A1,061.9953.404%B**N/A590.6B+16.1B**21281.8h3.3B+6.2B++
L100 Python HESH 1,2051,0342164.787C--3.7860.375%A1.547%C+61.9B+10.2B+25116.7h3B+5B*
Sirius SX12 9809131,0850.841C+0.1722.262%C-17.306%C+48.8B**3.6S15718.7h17.5C--78.6C
Spear Anti-Vehicle Phalanx Turret 1,2658871954.549C3.5451.128%B++3.495%C59.1A25.2B45115h6.7B+13.2B++
NS Decimator 1,1688051,6350.492D0.5271.673%A1.615%C-32.6C+14.7C+33024.7h4.3B6B++
L100 Python AP 1,4027444771.56D0.5567.179%A2.957%C++24.8C-21.9B++33430h7.3C10.9C*
MANA Anti-Personnel Turret 6486355301.198N/A0.1920.898%UN/A6350U130U12894500.1h22.6T*108.3T*
Comet VM2 8066246900.904C+0.1147.487%B+3.365%C-13.4B3.9C+9946.5h15.5B++32.6B++
Rocklet Rifle 1,0515987910.756C++0.2570.472%A*N/A46A+34.8B*51113h30.2B++42.8B*
Eidolon VE33 5895761,0650.541C-0.4728.819%C++22.396%C-19.1CN/A5830.1h9.6C+33.3C*
Force-Blade 50646052,7690.009C-1.0031.721%C++4.565%C0.3C-N/A11524.7h2.6C++8.3C*
NS-357 Underboss 4304246190.685C0.3338.567%C**21.226%C+54.4B+N/A1627.8h4.6C11.8C*
Manticore SX40 3613545970.593C0.4223.679%D-22.881%C*30C+N/A9811.8h7.2B30.5C+
Supernova FPC 494348844.143C3.1368.971%A++N/A48.3A*20.3B**4817.2h4B*5.8A
Nemesis VSH9 5713479190.378D0.6370.023%B**2.017%C17.8C+11.5C+27219.5h6.3B*9B**
Skyguard 5113111362.287C1.2837.495%A2.572%B+18.6B+12B+24816.7h98.6B++263.1B**
V10 3143102731.136D-0.1338.478%C77.742%C+28.2CN/A8311h2.3C+5.9C++
Corvus VA55 2542494090.609C--0.4021.771%C--19.277%D20.4C-N/A7412.2h12.5C+57.4C+
Saron Laser Cannon 4442467440.331C0.6834.89%B+1.626%C-6.1D4.9D9240.6h142.2C+407.5C*
M20 Basilisk 301230723.194C++2.1836.838%C5.217%C27.1B+8.4C++1908.5h63.4B++172.1B++
C75 Viper 306219812.704C1.6946.519%B++N/A27.7C+11B++3217.9h11.8B+25.3B++
MANA Anti-Vehicle Turret 3231952240.871D0.1454.477%D3.59%C*1950C1280C1338640.1h6.6B+12.2B+
S1 2511914550.42C--0.5963.089%B++4.188%B*24.8C+7.8D4237.7h5B*8B*
Comet VM2 2801742520.69C0.3256.041%B**5.172%B+9.8C6B+10317.7h26C++46.4B+
Proximity Mine 173172951.811D0.8048.033%B+N/A95.6DN/A3511.8h2.1D4.3C**
Sticky Grenade 1691631163N/A161.9959.265%B*N/A815C30A++27230.2h2.6C4.3C++
Anti-Vehicle Grenade 1801551155N/A153.9958.638%B*N/A516.7B+83.3C+31940.3h4.6B+7.8B++
Tank Mine 216150542.778C++1.7754.021%A+N/A125B+55C13361.2h2.1C3.8A+
Hades VSH4 2461464540.322C--0.6977.828%AN/A15.7C+10.8C+2259.3h8.3C*10.7B+
Saron HRB 219138334.182C+3.1744.836%C++2.174%B+40.6A+23.8B**7263.4h22.1C++49.4C*
L105 Zephyr 142126187C+5.9936.795%DN/A1260U160U3516600.1h5.8B+15.9C++
Beamer VS3 1281252480.504C0.5125.146%C22.4%C+28.4C++N/A1554.4h9.3C++36.9C+
NS-AM7 Archer 1551112660.417C+0.5967.523%B**8.108%D--11.4B**4.5A799.7h18C**26.7B+
Coyote Missiles 148100323.125C++2.1166.45%A++N/A76.9A36.9B**4691.3h42.9C++64.5B+
Vortex VM21 199971840.527D0.4846.309%B+1.031%D*5.7D6C+9516.9h60.7C-131C+
MAX Punch 100942,6350.036D0.9743.684%C+N/A0.6C-N/A2159.7h1.8C++4C*
Antares LC 180932610.356D0.6533.292%C*N/A4.3D--4D*4921.6h170.6C512.3C+
VA39 Spectre 92891670.533D0.4837.141%B*25.843%D*14.4DN/A906.2h7.1C--19.2C++
Vortex VM21 157871970.442C-0.5745.674%B+8.046%A++4.9D3.9D6617.9h80.1D-175.4C+
Lancer VS22 182815380.151D0.8670.561%B**1.235%C+5.9D--7.4D--12913.7h68.6F-97.2D*
M20 Basilisk 11780382.105C-1.0933.258%D5%C16.3C-7.6C1544.9h73.3B*220.5B+
Aspis Anti-Aircraft Phalanx Turret 13066391.692D0.6831.268%B*1.515%C-13.2B+12.8B2725h145.3C**464.6B+
M40 Fury 9165173.824C--2.8153.511%A++N/A54.2C+21.7A++4041.2h30.2F--56.5D
M12 Kobalt 6761106.1D5.0922.35%B++9.836%F55.5C5.5B**3001.1h26.4D--118C++
NS-10 Burster 9260810.741C-0.2736.105%B*8.333%B++6.3C**3.4C1089.5h137.2C**380B+
Quasar VM1 6060331.818C+0.8121.051%B++20%C+40B+N/A1741.5h11.9B++56.5B++
NS-10 Burster 10559880.67C-0.3434.821%B*6.78%C+5.7C+4.4B+13510.4h144.8C+415.7B
Solstice Burst 5554980.551D0.4633.314%A24.074%C+15D-N/A503.6h21.4F--64.4C

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E01090h
Spawn Beacon219221.4h
Anti-Vehicle MANA Turret293391.7h
Nano-Armor Kit581435,81627.6h
Nanite Revive Grenade01090h
Medical Applicator18033,3773.9h
Motion Spotter103900.3h
Deconstruction Tool0730h
S12 Renegade5860.8h
Recon Detection Device101640.5h
Ammunition Package382671.2h
Anti-Infantry MANA Turret949822.5h

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