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Paragon Skirmisher Killmark[TRID] Killmark
VS BR 129

KDR: 1.01

Score: 35.9m

Last Seen: Sep 17th, 2019 6:48 PM
- OFFLINE - 52.9 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 783
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS C-4 NS-7 PDW NS Baron G5 VX6-7 Blueshift VM5 Serpent VE92 L100 Python HEAT Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $270,216 MLG Score: 216
Fun Score: N/A
Cheeseburgers Flipped: 1367TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.444%20.053%49023119123,3980.6926790.318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.913%0.603B+-0.155C-2.188F--HEAD ++ (~7.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.274C*13.10.082C+40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.578%1.231%279312112,76315466081.78719454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.488%0.764B++-0.331C-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.621B+27.30.485B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.91%1.475%248712075,222338323021.5436227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.122%0.437B-0.63D1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.349C**10.90.086C+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.144%5.192%244121052026273440.197944151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.722%-0.092C+0.114C+-0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.8-0.175C48.8-0.238C90.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.806%75.362%24412102,7643963220.697276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.184%0.874B*0.539B+-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.30.264C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.423%14.541%24612087,15922401683.19598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.269%0.571B+-0.019C+0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.393B3.90.203C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 783
35.9m311.1%320 (19.2k)264 (15.8k)1.0103364,22863,5711.13308129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214216524.876%15.447%38402:0833

10% Engineer29% Heavy Assault6% Infiltrator46% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2013 8:53 PMOct 12th, 2013 10:40 PMSep 19th, 2019 5:42 AM (13h) (PST)Sep 17th, 2019 3:12 PM (2d) (PST)Sep 17th, 2019 2:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5672792880.4740.4690.0731.6820.067216

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,03516,76817,26728284101415,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2260.5h/94.2d 7,803 9,921 14,280 228.1k 3,629 6,462 9,109 76.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,190
Deaths:2,193
KDR:0.543
Accuracy:19.311% F
HSR:22.773% D--
Orion VS54
C++
Kills:1,183
Deaths:1,211
KDR:0.977
Accuracy:21.617% C++
HSR:16.822% D*
Pulsar LSW
C--
Kills:1,179
Deaths:1,395
KDR:0.845
Accuracy:19.261% D
HSR:20.696% C--
VX29 Polaris
C++
Kills:1,168
Deaths:1,355
KDR:0.862
Accuracy:24.154% C++
HSR:22.260% C+
SVA-88
C
Kills:1,165
Deaths:2,447
KDR:0.476
Accuracy:21.925% C
HSR:21.888% C-
Flare VE6
B+
Kills:1,160
Deaths:1,211
KDR:0.958
Accuracy:25.029% B+
HSR:22.069% C
Ursa
C
Kills:1,110
Deaths:2,450
KDR:0.453
Accuracy:20.926% C
HSR:22.703% C
Kills:8,155
Deaths (as Heavy Assault):12,262
Deaths (to Heavy Assaults):16,734
KDR:0.66506
Kill Difference:4,107
Playtime:656.777 hours
Usage:29%
Score:10.465m
Score/min:266
Accuracy (listed only):21.746%
HSR (listed only):21.316%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:1,741
Deaths:2,742
KDR:0.635
Accuracy:48.158% B+
HSR:13.900% C+
VX6-7
B*
Kills:1,702
Deaths:2,166
KDR:0.786
Accuracy:28.562% B*
HSR:17.450% D
Serpent VE92
B+
Kills:1,555
Deaths:2,319
KDR:0.671
Accuracy:26.392% B+
HSR:21.222% C*
Pulsar C
B+
Kills:1,240
Deaths:1,195
KDR:1.038
Accuracy:26.914% B+
HSR:19.194% D
Nova
C+
Kills:1,209
Deaths:1,318
KDR:0.917
Accuracy:45.585% C+
HSR:13.813% C
Pandora VX25
C*
Kills:1,198
Deaths:1,019
KDR:1.176
Accuracy:42.436% C*
HSR:15.442% C+
Chaos
C*
Kills:1,195
Deaths:1,691
KDR:0.707
Accuracy:49.202% D
HSR:17.071% C*
Phobos VX86
C*
Kills:1,195
Deaths:1,422
KDR:0.840
Accuracy:61.917% C*
HSR:14.979% C
Solstice VE3
B**
Kills:1,192
Deaths:1,523
KDR:0.783
Accuracy:28.017% B**
HSR:16.862% C--
NSX Tanto
C++
Kills:1,189
Deaths:1,907
KDR:0.623
Accuracy:26.871% C++
HSR:20.101% D
Thanatos VE70
B+
Kills:1,188
Deaths:1,416
KDR:0.839
Accuracy:44.517% B+
HSR:13.384% D
Deimos VA29
B+
Kills:1,174
Deaths:1,080
KDR:1.087
Accuracy:68.136% B+
HSR:12.521% D
Eidolon VE33
C*
Kills:584
Deaths:1,076
KDR:0.543
Accuracy:28.951% C*
HSR:22.603% C-
Solstice Burst
A
Kills:54
Deaths:98
KDR:0.551
Accuracy:33.314% A
HSR:24.074% C+
Kills:16,416
Deaths (as Engineer):20,972
Deaths (to Engineers):12,306
KDR:0.78276
Kill Difference:4,556
Playtime:223.644 hours
Usage:10%
Score:3.773m
Score/min:281
Accuracy (listed only):39.927%
HSR (listed only):17.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:3,149
Deaths:4,997
KDR:0.630
Accuracy:26.632% B
HSR:21.150% B+
NS Baron G5
B+
Kills:1,741
Deaths:2,742
KDR:0.635
Accuracy:48.158% B+
HSR:13.900% C+
VX6-7
B*
Kills:1,702
Deaths:2,166
KDR:0.786
Accuracy:28.562% B*
HSR:17.450% D
Serpent VE92
B+
Kills:1,555
Deaths:2,319
KDR:0.671
Accuracy:26.392% B+
HSR:21.222% C*
Pulsar C
B+
Kills:1,240
Deaths:1,195
KDR:1.038
Accuracy:26.914% B+
HSR:19.194% D
Nova
C+
Kills:1,209
Deaths:1,318
KDR:0.917
Accuracy:45.585% C+
HSR:13.813% C
Pandora VX25
C*
Kills:1,198
Deaths:1,019
KDR:1.176
Accuracy:42.436% C*
HSR:15.442% C+
Chaos
C*
Kills:1,195
Deaths:1,691
KDR:0.707
Accuracy:49.202% D
HSR:17.071% C*
Phobos VX86
C*
Kills:1,195
Deaths:1,422
KDR:0.840
Accuracy:61.917% C*
HSR:14.979% C
Solstice VE3
B**
Kills:1,192
Deaths:1,523
KDR:0.783
Accuracy:28.017% B**
HSR:16.862% C--
NSX Tanto
C++
Kills:1,189
Deaths:1,907
KDR:0.623
Accuracy:26.871% C++
HSR:20.101% D
Thanatos VE70
B+
Kills:1,188
Deaths:1,416
KDR:0.839
Accuracy:44.517% B+
HSR:13.384% D
Deimos VA29
B+
Kills:1,174
Deaths:1,080
KDR:1.087
Accuracy:68.136% B+
HSR:12.521% D
MKV Suppressed
C+
Kills:1,168
Deaths:1,386
KDR:0.843
Accuracy:25.948% C+
HSR:16.695% C-
Eridani SX5
C+
Kills:1,156
Deaths:1,796
KDR:0.644
Accuracy:23.109% D
HSR:18.772% C+
Sirius SX12
C+
Kills:989
Deaths:1,156
KDR:0.856
Accuracy:22.247% C-
HSR:17.290% C+
Solstice Burst
A
Kills:54
Deaths:98
KDR:0.551
Accuracy:33.314% A
HSR:24.074% C+
Kills:22,294
Deaths (as Light Assault):29,231
Deaths (to Light Assaults):11,010
KDR:0.76268
Kill Difference:6,937
Playtime:1,030.650 hours
Usage:46%
Score:15.861m
Score/min:256
Accuracy (listed only):36.939%
HSR (listed only):17.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:3,149
Deaths:4,997
KDR:0.630
Accuracy:26.632% B
HSR:21.150% B+
NS Baron G5
B+
Kills:1,741
Deaths:2,742
KDR:0.635
Accuracy:48.158% B+
HSR:13.900% C+
Nova
C+
Kills:1,209
Deaths:1,318
KDR:0.917
Accuracy:45.585% C+
HSR:13.813% C
Pandora VX25
C*
Kills:1,198
Deaths:1,019
KDR:1.176
Accuracy:42.436% C*
HSR:15.442% C+
Chaos
C*
Kills:1,195
Deaths:1,691
KDR:0.707
Accuracy:49.202% D
HSR:17.071% C*
Phobos VX86
C*
Kills:1,195
Deaths:1,422
KDR:0.840
Accuracy:61.917% C*
HSR:14.979% C
Thanatos VE70
B+
Kills:1,188
Deaths:1,416
KDR:0.839
Accuracy:44.517% B+
HSR:13.384% D
Deimos VA29
B+
Kills:1,174
Deaths:1,080
KDR:1.087
Accuracy:68.136% B+
HSR:12.521% D
MKV Suppressed
C+
Kills:1,168
Deaths:1,386
KDR:0.843
Accuracy:25.948% C+
HSR:16.695% C-
Eridani SX5
C+
Kills:1,156
Deaths:1,796
KDR:0.644
Accuracy:23.109% D
HSR:18.772% C+
Sirius SX12
C+
Kills:989
Deaths:1,156
KDR:0.856
Accuracy:22.247% C-
HSR:17.290% C+
Corvus VA55
C--
Kills:249
Deaths:409
KDR:0.609
Accuracy:21.771% C--
HSR:19.277% D
Kills:15,611
Deaths (as Combat Medic):20,432
Deaths (to Combat Medics):7,205
KDR:0.76405
Kill Difference:4,821
Playtime:30.546 hours
Usage:1%
Score:0.493m
Score/min:269
Accuracy (listed only):39.971%
HSR (listed only):16.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:3,149
Deaths:4,997
KDR:0.630
Accuracy:26.632% B
HSR:21.150% B+
Parallax VX3
B+
Kills:1,175
Deaths:1,065
KDR:1.103
Accuracy:42.694% B+
HSR:80.426% B
Ghost
B+
Kills:1,172
Deaths:1,032
KDR:1.136
Accuracy:40.589% C**
HSR:73.550% B+
MKV Suppressed
C+
Kills:1,168
Deaths:1,386
KDR:0.843
Accuracy:25.948% C+
HSR:16.695% C-
Eridani SX5
C+
Kills:1,156
Deaths:1,796
KDR:0.644
Accuracy:23.109% D
HSR:18.772% C+
Sirius SX12
C+
Kills:989
Deaths:1,156
KDR:0.856
Accuracy:22.247% C-
HSR:17.290% C+
NS-357 Underboss
C*
Kills:424
Deaths:625
KDR:0.678
Accuracy:38.485% C*
HSR:21.226% C+
Manticore SX40
C++
Kills:354
Deaths:597
KDR:0.593
Accuracy:23.679% D-
HSR:22.881% C++
V10
C+
Kills:328
Deaths:300
KDR:1.093
Accuracy:38.932% C
HSR:77.134% C+
Beamer VS3
C+
Kills:126
Deaths:249
KDR:0.506
Accuracy:25.183% C
HSR:22.222% C+
NS-AM7 Archer
B**
Kills:112
Deaths:268
KDR:0.418
Accuracy:67.522% B**
HSR:8.036% D--
VA39 Spectre
B*
Kills:89
Deaths:167
KDR:0.533
Accuracy:37.141% B*
HSR:25.843% D--
Kills:10,242
Deaths (as Infiltrator):13,638
Deaths (to Infiltrators):9,917
KDR:0.75099
Kill Difference:3,396
Playtime:138.100 hours
Usage:6%
Score:1.631m
Score/min:197
Accuracy (listed only):34.347%
HSR (listed only):33.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,598
Deaths:1,145
KDR:1.396
Accuracy:18.914% C+
HSR:23.467% B+
Blueshift VM5
C++
Kills:1,231
Deaths:940
KDR:1.310
Accuracy:19.574% C+
HSR:22.096% C++
Quasar VM1
B++
Kills:1,159
Deaths:650
KDR:1.783
Accuracy:19.489% B++
HSR:20.017% C*
Cosmos VM3
B+
Kills:1,156
Deaths:593
KDR:1.949
Accuracy:19.583% B+
HSR:20.502% C**
Cosmos VM3
B+
Kills:1,152
Deaths:613
KDR:1.879
Accuracy:19.974% B+
HSR:21.875% B+
Comet VM2
B+
Kills:624
Deaths:690
KDR:0.904
Accuracy:47.487% B+
HSR:3.365% C
Comet VM2
B**
Kills:174
Deaths:252
KDR:0.690
Accuracy:56.041% B**
HSR:5.172% B+
Vortex VM21
B+
Kills:97
Deaths:187
KDR:0.519
Accuracy:46.284% B+
HSR:1.031% D*
Vortex VM21
A++
Kills:89
Deaths:200
KDR:0.445
Accuracy:45.637% B+
HSR:7.865% A++
NS-10 Burster
B*
Kills:60
Deaths:81
KDR:0.741
Accuracy:36.105% B*
HSR:8.333% B++
Quasar VM1
B++
Kills:60
Deaths:33
KDR:1.818
Accuracy:21.051% B++
HSR:20% C
NS-10 Burster
B*
Kills:59
Deaths:88
KDR:0.670
Accuracy:34.821% B*
HSR:6.780% C+
Kills:7,459
Deaths (as MAX Suit):2,736
Deaths (to MAX Suits):2,902
KDR:2.72624
Kill Difference:4,723
Playtime:171.183 hours
Usage:8%
Score:3.636m
Score/min:354
Accuracy (listed only):32.080%
HSR (listed only):13.375%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:1,311
V. Kills:279 468%
Deaths:144
KDR:9.104
Accuracy:64.741% A+
KPH:132.900 B**
VKPH:28.300 B*
Light PPA
A+
Kills:1,206
V. Kills:87 N/A
Deaths:484
KDR:2.492
Accuracy:51.919% A+
KPH:41.100 C+
VKPH:3 C+
Saron Laser Cannon
B+
Kills:246
V. Kills:198 124%
Deaths:744
KDR:0.331
Accuracy:34.890% B+
KPH:6 D
VKPH:4.900 D
Antares LC
C*
Kills:115
V. Kills:98 116%
Deaths:281
KDR:0.409
Accuracy:33.056% C*
KPH:4.600 D--
VKPH:3.900 D--
Coyote Missiles
A++
Kills:100
V. Kills:48 204%
Deaths:32
KDR:3.125
Accuracy:66.450% A++
KPH:75.600 B*
VKPH:36.300 B*
M202 Wyrm
B+
Kills:64
V. Kills:28 221%
Deaths:4
KDR:16
Accuracy:58.367% B+
KPH:110.700 C+
VKPH:48.400 C
Kills:3,042 (1,567 + 0)
Deaths:1,689
KDR:1.801
VKDR:0.437
Vehicle Kills:738
Kill Difference:1,353
Playtime:106.678 hours
Usage:5%
Score:1.006m
Score/min:157
Piloting Accuracy:33.056%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:126
V. Kills:16 N/A
Deaths:18
KDR:7
Accuracy:36.795% D
KPH:453,600 U
VKPH:57,600 U
Kills:126 (0 + 126)
Deaths:18
KDR:7
VKDR:0.889
Vehicle Kills:16
Kill Difference:108
Playtime:0.001 hours
Usage:0%
Score:0.035m
Score/min:1,054,980
Piloting Accuracy:N/A%
Gunner Accuracy:36.795%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,329
V. Kills:578 230%
Deaths:362
KDR:3.671
Accuracy:69.520% A++
KPH:46.100 B**
VKPH:20 A++
L100 Python HESH
B+
Kills:1,060
V. Kills:176 N/A
Deaths:220
KDR:4.818
Accuracy:60.456% A
KPH:62.400 B+
VKPH:10.400 B+
L100 Python AP
B++
Kills:744
V. Kills:658 113%
Deaths:477
KDR:1.560
Accuracy:67.179% A
KPH:24.800 C--
VKPH:21.900 B++
Skyguard
A
Kills:311
V. Kills:200 155%
Deaths:136
KDR:2.287
Accuracy:37.450% A
KPH:18.600 B+
VKPH:11.900 B+
C75 Viper
B++
Kills:298
V. Kills:117 253%
Deaths:89
KDR:3.348
Accuracy:47.032% B++
KPH:30 C+
VKPH:11.800 B++
Kills:3,742 (3,742 + 0)
Deaths:1,284
KDR:2.914
VKDR:1.347
Vehicle Kills:1,729
Kill Difference:2,458
Playtime:102.521 hours
Usage:5%
Score:1.738m
Score/min:283
Driving Accuracy:47.032%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,119
V. Kills:420 266%
Deaths:379
KDR:2.953
Accuracy:61.431% A
KPH:31.500 B*
VKPH:11.800 B*
Supernova FPC
A*
Kills:361
V. Kills:152 236%
Deaths:85
KDR:4.247
Accuracy:69.305% A++
KPH:48.100 A*
VKPH:20.300 B**
Saron HRB
A+
Kills:138
V. Kills:81 168%
Deaths:33
KDR:4.182
Accuracy:44.860% C++
KPH:40.200 A+
VKPH:23.600 B**
Kills:1,618 (1,480 + 138)
Deaths:497
KDR:3.256
VKDR:1.314
Vehicle Kills:653
Kill Difference:1,121
Playtime:46.449 hours
Usage:2%
Score:0.886m
Score/min:318
Driving Accuracy:69.305%
Gunner Accuracy:44.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:231
V. Kills:72 316%
Deaths:72
KDR:3.208
Accuracy:36.827% C
KPH:26.900 B+
VKPH:8.400 C*
M20 Basilisk
C
Kills:80
V. Kills:37 211%
Deaths:39
KDR:2.051
Accuracy:33.168% D
KPH:16.400 C-
VKPH:7.600 C
M12 Kobalt
B*
Kills:71
V. Kills:6 N/A
Deaths:10
KDR:7.100
Accuracy:22.120% B++
KPH:62.800 C+
VKPH:5.300 B*
M40 Fury
A+
Kills:65
V. Kills:26 241%
Deaths:17
KDR:3.824
Accuracy:53.511% A++
KPH:53.300 C+
VKPH:21.300 A+
Kills:447 (0 + 447)
Deaths:138
KDR:3.239
VKDR:1.022
Vehicle Kills:141
Kill Difference:309
Playtime:15.821 hours
Usage:1%
Score:0.194m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:53.511%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 5,5213,9192,5531.535C++0.5229.846%B++N/A122.9B*50.2A+90231.9h1.1B*3.6B*
NS-7 PDW 3,2953,1494,9970.63C0.3826.632%B21.15%B+23.1C+1.1A*66136.4h14.3C**53.8B+
NS Baron G5 1,7901,7412,7420.635D0.3848.158%B+13.9%C+25.6CN/A7367.9h4.9C+10.2C+
VX6-7 1,7301,7022,1660.786C0.2228.562%B*17.45%D18.5C--N/A6392.2h14.8C52C*
Blueshift VM5 1,6441,5981,1451.396C0.3918.914%C+23.467%B+27.7CN/A7757.6h14.4B+76.3B
Serpent VE92 1,6081,5552,3190.671C0.3426.392%B+21.222%C*22.7CN/A9368.5h11.6B+43.8B+
L100 Python HEAT 1,9071,3293623.671C2.6669.52%A++N/A46.1B**20.1A++26328.8h5.7B8.2B*
Dual Photon Pods 1,5901,3111449.104B+8.0964.741%A+1.678%B++132.4B**28.2B*7279.9h17.9B+27.7B++
Pulsar C 1,2561,2401,1951.038C+0.0326.914%B+19.194%D26.6C+N/A11746.7h10.5B+38.9B+
Blueshift VM5 1,2591,2319401.31C-0.3019.574%C+22.096%C++29.2CN/A8042.1h15.6C*79.6C**
Nova 1,2291,2091,3180.917C0.0945.585%C+13.813%C36.2C+N/A7833.4h4.5C++9.9C**
Light PPA 1,2931,2064842.492C1.4851.919%A+N/A41C+3C+12329.4h14C++27B
Pandora VX25 1,2411,1981,0191.176C+0.1742.436%C*15.442%C+40.9C++1.5A+11829.3h4.4C++10.4B
Chaos 1,2341,1951,6910.707D0.3049.202%D17.071%C*24.3D--N/A6949.2h4.7D9.6D
Phobos VX86 1,2301,1951,4220.84C0.1761.917%C*14.979%C35.1C1B+10534h2.7C4.4C++
Solstice VE3 1,2071,1921,5230.783C+0.2328.017%B**16.862%C--18.3C+N/A9265.3h13.5B+48.3B
Betelgeuse 54-A 1,2281,1902,1930.543D0.4719.311%F22.773%D--24.1D*N/A8349.4h14.1F72.8F-
NSX Tanto 1,2231,1891,9070.623C--0.3926.871%C++20.101%D23.5CN/A6350.7h13.7C++51.1C++
Thanatos VE70 1,2001,1881,4160.839C+0.1744.517%B+13.384%D29.4C++N/A9940.4h4.5B10.2B+
Orion VS54 1,1901,1831,2110.977C0.0321.617%C++16.822%D*27.7C+N/A15342.7h12B+55.7C++
Pulsar LSW 1,1891,1791,3950.845C--0.1719.261%D20.696%C--28C--N/A13342.1h12.4C++64.1C+
Parallax VX3 1,1781,1751,0651.103C--0.0942.694%B+80.426%B22.8CN/A7451.5h2.2C++5.1B+
Deimos VA29 1,1931,1741,0801.087C+0.0868.136%B+12.521%D47C++N/A15125h2.2B+3.3B+
Ghost 1,1841,1721,0321.136C--0.1340.589%C**73.55%B+31.9CN/A8836.7h2.2C*5.4B
MKV Suppressed 1,1901,1681,3860.843C0.1725.948%C+16.695%C-23.8CN/A9049.1h15.1C+58.3C++
Frag Grenade 1,2061,16811168N/A1,166.9954.045%B**N/A614.7B+20A22351.9h3.3B+6B++
VX29 Polaris 1,1831,1681,3550.862C--0.1524.154%C++22.26%C+26.6DN/A9843.9h13C+54C++
SVA-88 1,1931,1652,4470.476D0.5321.925%C21.888%C-16.9D--N/A4768.9h14.6D-66.7C
Flare VE6 1,1661,1601,2110.958C-0.0525.029%B+22.069%C27.3C--N/A11842.5h10.1B40.3B+
Quasar VM1 1,1681,1596501.783C*0.7719.489%B++20.017%C*28.7B+N/A11040.4h12.5B*64.2B+
Eridani SX5 1,1721,1561,7960.644C-0.3723.109%D18.772%C+11.6D-N/A3599.9h14.6C--63.2C
Cosmos VM3 1,1721,1565931.949C+0.9419.583%B+20.502%C**37.8B+N/A14230.6h12.9B+65.7B+
Cosmos VM3 1,1691,1526131.879C++0.8719.974%B+21.875%B+32.1C++N/A10235.9h12.4B+62C**
Supernova PC 1,5391,1193792.953C1.9461.431%A2.055%C+31.5B*11.8B*24535.5h4.6B+7.5B*
Ursa 1,1571,1102,4500.453D-0.5620.926%C22.703%C22DN/A6650.5h13.2C--63.1C+
L100 Python HESH 1,2361,0602204.818C--3.8160.456%A1.509%C+62.4B+10.4B+25217h3B+4.9B*
Sirius SX12 1,0569891,1560.856C+0.1522.247%C-17.29%C+48.2B*3.3S15420.5h16.8C75.4C+
Spear Anti-Vehicle Phalanx Turret 1,2728911954.569C3.5651.13%B++3.479%C59.4A25.4B45315h6.7B++13.2B++
NS Decimator 1,1708071,6380.493D0.5271.649%A1.611%C-32.5C+14.6C+33124.8h4.3B6B++
L100 Python AP 1,4027444771.56D0.5567.179%A2.957%C**24.8C--21.9B++33530h7.3C10.9C++
Rocklet Rifle 1,1776748450.798C*0.2170.138%A++N/A47.8A+35.7B**51614.1h28.5B*40.6B*
MANA Anti-Personnel Turret 6516385321.199N/A0.1920.908%UN/A6380U130U13034900.1h22.6T*107.9T*
Comet VM2 8066246900.904C+0.1147.487%B+3.365%C13.4B+3.9C+9946.5h15.5B++32.6B++
Force-Blade 66962256,0930.011C1.0035.158%B+4.019%C-0.4CN/A11600.9h2.4C**6.9B+
Eidolon VE33 5985841,0760.543C--0.4728.951%C*22.603%C-19.3CN/A5930.3h9.6C+33.2C*
NS-357 Underboss 4304246250.678C0.3338.485%C*21.226%C+54.4B+N/A1617.8h4.6C11.9C++
Supernova FPC 513361854.247C3.2469.305%A++N/A48.1A*20.3B**4757.5h4B*5.8A
Manticore SX40 3613545970.593C0.4223.679%D-22.881%C++30C+N/A9811.8h7.2B30.5C+
Nemesis VSH9 5713479230.376D0.6369.91%B**2.017%C17.7C+11.4C+27219.6h6.3B*9B**
V10 3323283001.093D-0.0838.932%C77.134%C+27.8CN/A8011.8h2.3C+5.9C++
Skyguard 5113111362.287C1.2837.45%A2.572%B+18.6B+12B+24916.7h98.6B+263.4B**
C75 Viper 415298893.348C+2.3447.032%B++N/A30.1C+11.8B++2919.9h11.2B+23.9B++
Corvus VA55 2542494090.609D0.4021.771%C--19.277%D20.4C-N/A7512.2h12.5C+57.4C+
Saron Laser Cannon 4442467440.331C0.6834.89%B+1.626%C6D4.9D9240.7h142.2C+407.5C*
M20 Basilisk 303231723.208C++2.2036.827%C5.195%C+26.9B+8.4C*1898.6h63.9B++173.6B++
MANA Anti-Vehicle Turret 3231952240.871D0.1454.644%C+3.59%C1950B1280C**1341280.1h6.7B+12.3B+
S1 2511914550.42C--0.5963.089%B++4.188%B*24.8C+7.8D4267.7h5B*8B*
Proximity Mine 175174951.832D0.8248.178%B++N/A96.7C--N/A3531.8h2.1C--4.3B
Comet VM2 2801742520.69C0.3256.041%B**5.172%B+9.8C6B+10317.7h26C*46.4B+
Sticky Grenade 1691631163N/A161.9959.181%B*N/A815C30A++27680.2h2.6C4.3C++
Anti-Vehicle Grenade 1801551155N/A153.9958.638%B*N/A516.7B++83.3C+32480.3h4.6B+7.8B++
Tank Mine 222155542.87C++1.8655.07%A+N/A129.2B+55.8C13961.2h2C+3.7A+
Hades VSH4 2461464560.32C--0.6977.771%AN/A15.5C+10.6C+2269.4h8.4C*10.8B+
Saron HRB 219138334.182C+3.1744.86%C++2.174%B+40.6A+23.8B**7273.4h22.2C++49.4C**
L105 Zephyr 142126187C+5.9936.795%DN/A1260U160U3516600.1h5.8B+15.9C*
Beamer VS3 1291262490.506C0.5025.183%C22.222%C+28C++N/A1574.5h9.3C++36.8C+
Antares LC 2131152810.409D0.6033.056%C*N/A4.6D--3.9D--4724.9h152.2C+460.3C+
NS-AM7 Archer 1571122680.418C+0.5967.522%B**8.036%D--11.4B**4.6A799.8h18.1C**26.8B+
Coyote Missiles 148100323.125C*2.1166.45%A++N/A76.9B**36.9B**4691.3h42.9C++64.5B+
Vortex VM21 199971870.519C--0.4946.284%B+1.031%D*5.7D6C+9417.1h60.9D131.5C+
MAX Punch 101952,7430.035D0.9843.377%C+N/A0.6CN/A2163.8h1.8C++4.1C++
VA39 Spectre 92891670.533D0.4837.141%B*25.843%D--14.4DN/A936.2h7.1C--19.2C++
Vortex VM21 160892000.445C--0.5745.637%B+7.865%A++4.9D3.9C--6618h78.5D-172C
Lancer VS22 182815380.151D0.8670.561%B**1.235%C+5.9D7.4D12913.7h68.6F97.2D*
M20 Basilisk 11780392.051C-1.0433.168%D5%C+16.3C-7.6C1554.9h73.4B++221.2B+
M12 Kobalt 7771107.1C--6.0922.12%B++11.268%D**64.5C+5.5B*3081.1h23.6D106.8C*
Aspis Anti-Aircraft Phalanx Turret 13066391.692D0.6831.26%B*1.515%C-13.2B+12.8B2725h145.6C*465.9B+
M40 Fury 9165173.824C-2.8153.511%A++N/A54.2C++21.7A+4041.2h30.2F-56.5D
M202 Wyrm 9264416B+14.9958.367%B+1.563%D-106.7C+46.7C7750.6h47.3C81C+
NS-10 Burster 9260810.741C-0.2736.105%B*8.333%B++6.3C**3.4C1089.5h137.2C**380B++
Quasar VM1 6060331.818C+0.8121.051%B++20%C40B+N/A1761.5h11.9B++56.5B++
NS-10 Burster 10559880.67C-0.3434.821%B*6.78%C+5.7C+4.4B+13510.4h144.8C+415.7B+
Solstice Burst 5554980.551D0.4633.314%A24.074%C+15D-N/A513.6h21.4F-64.4C

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E01090h
Spawn Beacon219341.4h
Anti-Vehicle MANA Turret293401.7h
Nano-Armor Kit583437,30827.7h
Nanite Revive Grenade01090h
Medical Applicator18033,3773.9h
Motion Spotter103900.3h
Deconstruction Tool0730h
S12 Renegade5860.8h
Recon Detection Device101640.5h
Ammunition Package382671.2h
Anti-Infantry MANA Turret949872.5h

Check the help document for the dictionary if you want to learn more about words used here.


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