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KiloMilo[XXDE] KiloMilo
VS BR 112

KDR: 1.19

Score: 24.9m

Last Seen: Jul 2nd, 2017 10:43 AM
- OFFLINE - 512.1 hour(s)

Rank 112 (108) of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
, on Miller
Level Progress (to 109): 11%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lasher X2 Solstice SF Flare VE6 Serpent VE92 Parallax VX3 H-V45 Phaseshift VX-S VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 375TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.717%18.908%3733190713,3751.123570.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.394%-0.202C-0.165C-0.504DHEAD ++ (~9.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.134C++12.90.089C+52.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.853%0.725%351937138477520.288703260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.314C-0.893D---2.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
950.388C**33.10.356C**61.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.686%4.264%33393525810802470.238668104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.236%-0.077C+0.808B++-1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.585B+6.50.492B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.324%68.698%059333,5781355272.64059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.982%-0.015C+0.105C+0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.07C+3.1-0.006C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.964%18.644%0193711870410.167376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.512D1.007B**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.07C+4.9-0.023C+9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
24.9m405.1%319 (19.1k)260 (15.6k)1.1896827,25222,9071.37006112 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS93867413.546%21.444%29004:117

15% Combat Medic31% Engineer18% Heavy Assault30% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2013 6:25 PMDec 28th, 2013 6:43 PMJul 22nd, 2017 5:31 PM (20h) (PST)Jul 2nd, 2017 6:44 AM (21d) (PST)Jul 2nd, 2017 6:43 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3361441920.2840.2390.0611.2490.024180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,1528,64711,5051714475115,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1597.4h/66.6d 4,132 5,844 11,285 119.7k 3,344 4,741 2,298 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:1,833
Deaths:1,393
KDR:1.316
Accuracy:24.234% C+
HSR:4.201% C++
Flare VE6
C
Kills:1,161
Deaths:804
KDR:1.444
Accuracy:19.155% C-
HSR:21.103% C
VX29 Polaris
D
Kills:987
Deaths:781
KDR:1.264
Accuracy:17.861% D-
HSR:17.427% D
NS-15M1
C
Kills:464
Deaths:380
KDR:1.221
Accuracy:18.565% D
HSR:18.535% C
Ursa
C
Kills:392
Deaths:272
KDR:1.441
Accuracy:16.961% D-
HSR:20.663% C
Orion VS54
C-
Kills:380
Deaths:290
KDR:1.310
Accuracy:18.087% C-
HSR:17.368% D-
Lasher X2 AE
C
Kills:240
Deaths:220
KDR:1.091
Accuracy:23.752% D
HSR:3.333% C
NSX Naginata
B**
Kills:59
Deaths:32
KDR:1.844
Accuracy:18.136% D
HSR:35.593% B**
Kills:5,516
Deaths (as Heavy Assault):4,172
Deaths (to Heavy Assaults):6,318
KDR:1.32215
Kill Difference:1,344
Playtime:284.140 hours
Usage:18%
Score:4.424m
Score/min:259
Accuracy (listed only):19.594%
HSR (listed only):17.278%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C**
Kills:1,177
Deaths:1,469
KDR:0.801
Accuracy:19.406% D-
HSR:17.757% C**
Serpent VE92
C++
Kills:1,159
Deaths:1,322
KDR:0.877
Accuracy:17.370% D*
HSR:18.637% C++
VX6-7
C++
Kills:841
Deaths:956
KDR:0.880
Accuracy:18.829% D--
HSR:20.452% C++
NS-11C
D
Kills:525
Deaths:576
KDR:0.911
Accuracy:18.482% D--
HSR:14.667% D
Solstice Burst
D--
Kills:244
Deaths:349
KDR:0.699
Accuracy:19.607% D*
HSR:16.393% D--
Pulsar C
D-
Kills:238
Deaths:244
KDR:0.975
Accuracy:19.130% D-
HSR:17.647% D-
Solstice VE3
B+
Kills:171
Deaths:177
KDR:0.966
Accuracy:18.722% D
HSR:22.222% B+
Thanatos VE70
B++
Kills:118
Deaths:118
KDR:1
Accuracy:34.964% C--
HSR:18.644% B++
Kills:4,473
Deaths (as Engineer):5,211
Deaths (to Engineers):4,474
KDR:0.85838
Kill Difference:738
Playtime:490.542 hours
Usage:31%
Score:8.193m
Score/min:278
Accuracy (listed only):20.814%
HSR (listed only):18.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C**
Kills:1,177
Deaths:1,469
KDR:0.801
Accuracy:19.406% D-
HSR:17.757% C**
Serpent VE92
C++
Kills:1,159
Deaths:1,322
KDR:0.877
Accuracy:17.370% D*
HSR:18.637% C++
VX6-7
C++
Kills:841
Deaths:956
KDR:0.880
Accuracy:18.829% D--
HSR:20.452% C++
NS-11C
D
Kills:525
Deaths:576
KDR:0.911
Accuracy:18.482% D--
HSR:14.667% D
Eridani SX5
B
Kills:490
Deaths:466
KDR:1.052
Accuracy:27.560% B
HSR:16.327% C
Sirius SX12
C++
Kills:283
Deaths:253
KDR:1.119
Accuracy:21.654% C-
HSR:17.315% C++
Solstice Burst
D--
Kills:244
Deaths:349
KDR:0.699
Accuracy:19.607% D*
HSR:16.393% D--
Pulsar C
D-
Kills:238
Deaths:244
KDR:0.975
Accuracy:19.130% D-
HSR:17.647% D-
Solstice VE3
B+
Kills:171
Deaths:177
KDR:0.966
Accuracy:18.722% D
HSR:22.222% B+
NS-7 PDW
C++
Kills:125
Deaths:115
KDR:1.087
Accuracy:24.863% C++
HSR:12% D-
Thanatos VE70
B++
Kills:118
Deaths:118
KDR:1
Accuracy:34.964% C--
HSR:18.644% B++
Kills:5,371
Deaths (as Light Assault):6,045
Deaths (to Light Assaults):3,825
KDR:0.8885
Kill Difference:674
Playtime:68.359 hours
Usage:4%
Score:0.724m
Score/min:176
Accuracy (listed only):21.872%
HSR (listed only):17.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,158
Deaths:277
KDR:4.181
Accuracy:38.178% C+
HSR:77.202% C++
Phaseshift VX-S
C+
Kills:1,156
Deaths:371
KDR:3.116
Accuracy:33.235% C
HSR:72.578% C+
Ghost
C+
Kills:813
Deaths:445
KDR:1.827
Accuracy:39.166% C+
HSR:57.319% D-
Phantom VA23
C+
Kills:702
Deaths:556
KDR:1.263
Accuracy:29.437% D-
HSR:27.635% C+
Eridani SX5
B
Kills:490
Deaths:466
KDR:1.052
Accuracy:27.560% B
HSR:16.327% C
NS-30 Vandal
D
Kills:377
Deaths:389
KDR:0.969
Accuracy:25.163% D*
HSR:20.690% D
NS-357 Underboss
C
Kills:317
Deaths:366
KDR:0.866
Accuracy:30.188% D
HSR:17.035% C
Nyx VX31
C++
Kills:285
Deaths:310
KDR:0.919
Accuracy:32.932% C+
HSR:29.474% C++
Cerberus
C--
Kills:285
Deaths:384
KDR:0.742
Accuracy:28.079% C--
HSR:17.193% C--
Sirius SX12
C++
Kills:283
Deaths:253
KDR:1.119
Accuracy:21.654% C-
HSR:17.315% C++
XM98
C*
Kills:269
Deaths:110
KDR:2.445
Accuracy:38.842% C*
HSR:73.606% C+
Artemis VX26
D
Kills:263
Deaths:220
KDR:1.195
Accuracy:20.911% D*
HSR:17.110% D
VA39 Spectre
C
Kills:182
Deaths:127
KDR:1.433
Accuracy:30.312% C
HSR:33.517% C
NS-44 Commissioner
D
Kills:162
Deaths:166
KDR:0.976
Accuracy:29.558% D
HSR:15.432% D-
Spiker
D
Kills:159
Deaths:235
KDR:0.677
Accuracy:22.978% D-
HSR:15.094% D
Beamer VS3
C+
Kills:157
Deaths:208
KDR:0.755
Accuracy:24.301% C
HSR:21.019% C+
NS-61 Emissary
C++
Kills:145
Deaths:145
KDR:1
Accuracy:24.594% D
HSR:16.552% C++
NS-7 PDW
C++
Kills:125
Deaths:115
KDR:1.087
Accuracy:24.863% C++
HSR:12% D-
NS-AM7 Archer
C+
Kills:84
Deaths:154
KDR:0.545
Accuracy:49.924% D-
HSR:22.619% C+
NS-44 Commissioner AE
C
Kills:68
Deaths:61
KDR:1.115
Accuracy:31.920% D*
HSR:22.059% C
Kills:7,480
Deaths (as Infiltrator):5,358
Deaths (to Infiltrators):3,726
KDR:1.39604
Kill Difference:2,122
Playtime:471.835 hours
Usage:30%
Score:5.812m
Score/min:205
Accuracy (listed only):30.190%
HSR (listed only):30.089%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:1,157
Deaths:1,225
KDR:0.944
Accuracy:20.296% D
HSR:19.533% C++
CME
D--
Kills:655
Deaths:657
KDR:0.997
Accuracy:20.248% D--
HSR:14.199% D--
Eridani SX5
B
Kills:490
Deaths:466
KDR:1.052
Accuracy:27.560% B
HSR:16.327% C
Corvus VA55
D
Kills:451
Deaths:427
KDR:1.056
Accuracy:19.818% D
HSR:17.295% D
NS-11A
D-
Kills:352
Deaths:340
KDR:1.035
Accuracy:19.589% D-
HSR:13.636% D-
Equinox VE2 Burst
D-
Kills:321
Deaths:375
KDR:0.856
Accuracy:17.962% F
HSR:18.380% D-
Sirius SX12
C++
Kills:283
Deaths:253
KDR:1.119
Accuracy:21.654% C-
HSR:17.315% C++
NS-7 PDW
C++
Kills:125
Deaths:115
KDR:1.087
Accuracy:24.863% C++
HSR:12% D-
Thanatos VE70
B++
Kills:118
Deaths:118
KDR:1
Accuracy:34.964% C--
HSR:18.644% B++
Kills:3,952
Deaths (as Combat Medic):3,976
Deaths (to Combat Medics):2,536
KDR:0.99396
Kill Difference:24
Playtime:238.581 hours
Usage:15%
Score:4.931m
Score/min:344
Accuracy (listed only):22.995%
HSR (listed only):16.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:258
Deaths:130
KDR:1.985
Accuracy:14.632% C
HSR:23.256% B**
Cosmos VM3
B++
Kills:206
Deaths:112
KDR:1.839
Accuracy:14.314% C-
HSR:21.845% B++
Comet VM2
A+
Kills:151
Deaths:147
KDR:1.027
Accuracy:35.967% D
HSR:7.947% A+
Nebula VM20
B**
Kills:147
Deaths:64
KDR:2.297
Accuracy:15.359% C--
HSR:23.810% B**
Nebula VM20
C--
Kills:126
Deaths:64
KDR:1.969
Accuracy:15.632% C--
HSR:15.873% D
Quasar VM1
B**
Kills:103
Deaths:48
KDR:2.146
Accuracy:16.827% B
HSR:23.301% B**
Comet VM2
C*
Kills:97
Deaths:117
KDR:0.829
Accuracy:36.697% D-
HSR:5.155% C*
Kills:1,088
Deaths (as MAX Suit):341
Deaths (to MAX Suits):1,601
KDR:3.19062
Kill Difference:747
Playtime:47.007 hours
Usage:3%
Score:0.822m
Score/min:291
Accuracy (listed only):21.347%
HSR (listed only):17.312%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:138
V. Kills:32 418%
Deaths:132
KDR:1.045
Accuracy:34.853% D-
KPH:12.100 D--
VKPH:2.800 C
Kills:138 (138 + 0)
Deaths:132
KDR:1.045
VKDR:0.242
Vehicle Kills:32
Kill Difference:6
Playtime:11.370 hours
Usage:1%
Score:0.038m
Score/min:56
Piloting Accuracy:34.853%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:73
V. Kills:19 365%
Deaths:12
KDR:6.083
Accuracy:36.685% D*
KPH:26.100 D-
VKPH:6.800 C++
Kills:73 (73 + 0)
Deaths:12
KDR:6.083
VKDR:1.583
Vehicle Kills:19
Kill Difference:61
Playtime:2.799 hours
Usage:0%
Score:0.032m
Score/min:191
Driving Accuracy:36.685%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:125
V. Kills:99 125%
Deaths:73
KDR:1.712
Accuracy:41.571% D*
KPH:11.200 D--
VKPH:8.900 D*
Saron HRB
D-
Kills:88
V. Kills:71 122%
Deaths:35
KDR:2.514
Accuracy:34.960% D-
KPH:12.500 D*
VKPH:10.100 D-
Supernova PC
C--
Kills:60
V. Kills:26 222%
Deaths:9
KDR:6.667
Accuracy:38.471% D--
KPH:14.300 D
VKPH:6.200 C--
Kills:273 (185 + 88)
Deaths:117
KDR:2.333
VKDR:1.675
Vehicle Kills:196
Kill Difference:156
Playtime:22.396 hours
Usage:1%
Score:0.312m
Score/min:232
Driving Accuracy:38.471%
Gunner Accuracy:34.960%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:60
V. Kills:6 N/A
Deaths:5
KDR:12
Accuracy:17.492% F-
KPH:38.100 D*
VKPH:3.800 C--
Kills:60 (0 + 60)
Deaths:5
KDR:12
VKDR:1.200
Vehicle Kills:6
Kill Difference:55
Playtime:1.573 hours
Usage:0%
Score:0.018m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:17.492%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,8551,8331,3931.316B+0.1324.234%C+4.201%C++29.4C++N/A11662.4h19.9C+82.3C++
Solstice SF 1,1911,1771,4690.801C+0.3919.406%D-17.757%C**13.1C-N/A5090.1h12.9C+66.6C+
Flare VE6 1,1661,1618041.444C++0.2519.155%C-21.103%C26C--N/A9544.7h11.4C+59.6C+
Serpent VE92 1,1741,1591,3220.877C+0.3117.37%D*18.637%C++13.9DN/A5683.1h14.5C+83.7C--
Parallax VX3 1,1651,1582774.181B2.9938.178%C+77.202%C++19.9C--N/A7558.3h2.3C+6C++
H-V45 1,1721,1571,2250.944C+0.2520.296%D19.533%C++16.1DN/A6672h14.6C-72.1C
Phaseshift VX-S 1,1681,1563713.116C++1.9333.235%C72.578%C+16.4DN/A4870.5h3.8C11.4C
VX29 Polaris 1,0009877811.264C+0.0717.861%D-17.427%D25.5DN/A9238.7h15.4D-86.3D
VX6-7 8568419560.88C0.3118.829%D--20.452%C++15DN/A4655.9h16.9D-89.6D
Ghost 8158134451.827C+0.6439.166%C+57.319%D-17.9D-N/A7245.5h2.6C6.6C+
Phantom VA23 7137025561.263C0.0729.437%D-27.635%C+21D-N/A7333.5h5.4D18.5D
CME 6646556570.997C0.1920.248%D--14.199%D--16.6D-N/A6639.5h15.1C--74.7D
Proximity Mine 5345341084.944B3.7540.967%CN/A118.7C+N/A4494.5h2.1D5.2C-
MANA Anti-Personnel Turret 5385302202.409N/A1.2214.044%UN/A5300U80U11884500.1h24.9T*177.1T*
NS-11C 5305255760.911C+0.2818.482%D--14.667%D13.7DN/A7038.3h15C+81C
Eridani SX5 4904904661.052C+0.1427.56%B16.327%C18.1DN/A6727h12.3C++44.5C**
NS-15M1 4714643801.221C+0.0318.565%D18.535%C23C--N/A13120.2h14.3C77.1C
Corvus VA55 4664514271.056C+0.1319.818%D17.295%D19C-N/A7023.7h13.7C-69.3C-
Tank Mine 7634463391.316C--0.1323.705%DN/A66.6D47.3D8986.7h2.3C+9.7D--
C-4 5704063511.157C+0.0326.24%B+N/A54.9C22.2C--5577.4h1.8C+7C**
Ursa 3993922721.441C++0.2516.961%D-20.663%C25.5C-N/A9115.4h13.3D78.6C-
Orion VS54 3833802901.31C+0.1218.087%C-17.368%D-24.1CN/A14415.8h14.6C80.9C+
NS-30 Vandal 3843773890.969C0.2225.163%D*20.69%D17.9D-N/A7621.1h6.1C24.4D
NS-11A 3553523401.035C+0.1519.589%D-13.636%D-18.1DN/A8319.4h15.8D80.8D
Equinox VE2 Burst 3283213750.856C-0.3317.962%F18.38%D-14.1D--N/A4022.8h17D*94.9F
NS-357 Underboss 3183173660.866C+0.3230.188%D17.035%C28.1CN/A10911.3h3.9B+12.8C++
Nyx VX31 2862853100.919C-0.2732.932%C+29.474%C++18.4DN/A5915.5h6C18.1C+
Cerberus 2892853840.742C0.4528.079%C--17.193%C--13.6DN/A6120.9h7.1C--25.4C
Sirius SX12 2852832531.119C++0.0721.654%C-17.315%C++19CN/A10414.9h15.6C+71.9C+
Sticky Grenade 2812801280N/A278.8145.111%DN/A560D-2D20440.5h2.8D6.1C--
XM98 2722691102.445C*1.2638.842%C*73.606%C+17.9C-N/A6115h2.9C-7.4C+
Artemis VX26 2652632201.195C+0.0120.911%D*17.11%D22.9C-N/A6711.5h12.8C+61D
Cosmos VM3 2602581301.985C+0.8014.632%C23.256%B**19.1DN/A7913.5h15.7D107.6C
Solstice Burst 2442443490.699C-0.4919.607%D*16.393%D--12.1D-N/A4920.2h18.1D*92.4D*
Lasher X2 AE 2422402201.091C+0.1023.752%D3.333%C28.6C-N/A778.4h21.5D90.6C
Pulsar C 2432382440.975C+0.2119.13%D-17.647%D-13.8DN/A6417.2h13.6C71C
Cosmos VM3 2072061121.839C+0.6514.314%C-21.845%B++19.6DN/A8010.5h15.8C-110.7C+
Force-Blade 26719910,9850.018C+1.1736.281%BN/A0.3CN/A2687.2h3.4C9.4C*
VA39 Spectre 1851821271.433C++0.2430.312%C33.517%C16.4CN/A5911.1h6.6C+21.8C+
Solstice VE3 1711711770.966C**0.2218.722%D22.222%B+13.7CN/A15012.5h13.1B+69.8C*
NS-44 Commissioner 1621621660.976C++0.2129.558%D15.432%D-27C+N/A1346h3B*10.2B
Lumine Edge 1641611,8970.085C+1.1019.004%D15.528%C+0.9C--N/A3174h1.4C*7.5C++
Nemesis VSH9 2591612390.674C+0.5254.012%D*3.106%C+10.7C6.5D16915h9.5C17.6D
Spiker 1621592350.677C0.5122.978%D-15.094%D15.1DN/A4510.5h11.6D--50.6D
Beamer VS3 1601572080.755C+0.4324.301%C21.019%C+19.1CN/A768.2h9.7C++39.9C+
Hunter QCX 1591543940.391C-0.8011.267%F-20.13%D4.6DN/A2033.2h4.9C++43.1D-
Comet VM2 2131511471.027C++0.1635.967%D7.947%A+10.2C+4.2C+12814.8h25.1C69.9C
Nebula VM20 148147642.297C++1.1115.359%C--23.81%B**25.8CN/A1045.7h16.6C+108.1C+
NS-61 Emissary 1461451451C*0.1924.594%D16.552%C++25C+N/A645.8h11.5B+46.7C++
Light PPA 1701381321.045C0.1434.853%D-N/A12.1D--2.8C5611.4h33.1F-95F
Lancer VS22 2861342730.491C+0.7057.363%DN/A8.5C9.6D14815.8h37.2C+64.9C
Nebula VM20 127126641.969C+0.7815.632%C--15.873%D22.1DN/A785.7h19.7D-126.1C
Supernova FPC 224125731.712C-0.5241.571%D*4.8%B*11.2D--8.8D**22511.2h7.5C-18.1D--
NS-7 PDW 1271251151.087C*0.1024.863%C++12%D-21.6C+N/A1345.8h15.7C+63C++
Thanatos VE70 1191181181C++0.1934.964%C--18.644%B++20.7CN/A1435.7h4.9C+14C+
MANA Anti-Vehicle Turret 184105961.094C++0.1046.074%C3.81%D1050S790C*833530.1h14.8C*32C+
Spear Anti-Vehicle Phalanx Turret 197104119.455B+8.2736.705%D2.885%D-23.6D21.1C+3024.4h12.7D34.6D-
Quasar VM1 103103482.146B+0.9616.827%B23.301%B**21.5C+N/A1504.8h16.5C98.1C++
Comet VM2 161971170.829C+0.3636.697%D-5.155%C*7.4D4.9C+8313.1h36.6D99.6D-
Saron HRB 15988352.514C-1.3234.96%D-N/A12.6D*10.1D-2417h24.5C70.1D
NS-AM7 Archer 102841540.545B+0.6449.924%D-22.619%C+6.8C+1.5C-3812.3h15.7B31.4C**
L100 Python HESH 9273126.083C4.8936.685%D*2.74%C**26.1D-6.8C++1912.8h5.4D**14.7F-
NS-44 Commissioner AE 7068611.115C+0.0731.92%D*22.059%C29.6DN/A852.3h4D12.5D-
Frag Grenade 6161161N/A59.8144.928%C+N/A305DN/A30460.2h4.6D10.2C
Proton II PPA-H 6660512C+10.8117.492%F-N/A37.5D*3.8C--1891.6h11.4D*65.3F--
Supernova PC 866096.667C*5.4838.471%D--5%A++14.3D6.2C--2354.2h5.5C+14.4D
NSX Naginata 5959321.844B0.6518.136%D35.593%B**28.1C--N/A1222.1h14.5D80.2C--
Damascus Edge 62557,2300.008D1.1811.005%D**3.636%C-0.1C-N/A0393.3h2.9D26.6D*
S1 6952650.8C*0.3946.375%D*9.615%M*17.3C--5.7D-4843h7.1C+15.4D
NS Decimator 6952381.368B++0.1841.185%F--7.692%M+20D6.5D--3182.6h5.2C++12.7D--

Consumables
  Name Deaths Consumed Time Equipped
Auraxium Force-Blade198597.7h
Restoration Kit182240.5h
Motion Spotter395,0984.2h
Nano-Armor Kit570659,42440.1h
Decoy Grenade04660.1h
Anti-Vehicle MANA Turret95871.5h
Spawn Beacon73670.8h
AE Nano-Armor Kit2330,3991.6h
Medical Applicator372193,61713.7h
Nanite Revive Grenade03,0920.9h
Deconstruction Tool02,5160.1h
Spitfire Auto-Turret41690.3h
AE Medical Applicator177112,1816.7h
Anti-Infantry MANA Turret331,4913.2h
Ammunition Package234,9813h
Shield Recharging Field445,9441.8h
Medical Kit651,4471.9h
Recon Detection Device586,32410.3h

Check the help document for the dictionary if you want to learn more about words used here.


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