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KiloMilo[XXDE] KiloMilo
VS BR 112

KDR: 1.19

Score: 25m

Last Seen: Sep 15th, 2017 5:28 PM
- OFFLINE - 95.6 hour(s)

Rank 112 (108) of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
, on Miller
Level Progress (to 109): 29%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lasher X2 Solstice SF Flare VE6 Serpent VE92 Parallax VX3 H-V45 Phaseshift VX-S VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $226,431 MLG Score: 181
Fun Score: N/A
Cheeseburgers Flipped: 375TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.732%18.914%3733191713,5031.125810.065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.376%-0.212C-0.177C-0.491DHEAD ++ (~9.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.132C++12.90.089C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.853%0.725%351947138480520.2875260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.313C-0.874D---2.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
950.388C**33.10.356C**61.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.672%4.247%33394525910842470.23871104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.246%-0.089C+0.823B++-1.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.58B+6.40.487B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.332%68.738%059433,5891369272.62162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.979%-0.006C+0.108C+0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.076C+3.1-0.001C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.829%19.328%0194711971310.1669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.525D1.124B**-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.067C+4.9-0.016C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
25m404.2%319 (19.1k)260 (15.6k)1.1905527,47923,0811.37108112 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94868513.543%21.409%29004:117

15% Combat Medic31% Engineer18% Heavy Assault29% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2013 6:25 PMDec 28th, 2013 6:43 PMSep 19th, 2017 10:00 AM (2h) (PST)Sep 15th, 2017 2:38 PM (4d) (PST)Sep 15th, 2017 1:28 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3361441920.2850.2390.0611.2490.024181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,1458,66611,4791714475115,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1606.4h/66.9d 4,167 5,883 11,404 120.4k 3,357 4,770 2,312 32.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:1,844
Deaths:1,403
KDR:1.314
Accuracy:24.312% C+
HSR:4.176% C++
Flare VE6
C
Kills:1,161
Deaths:804
KDR:1.444
Accuracy:19.155% C--
HSR:21.103% C
VX29 Polaris
D
Kills:1,009
Deaths:790
KDR:1.277
Accuracy:17.882% D-
HSR:17.443% D
NS-15M1
C
Kills:464
Deaths:380
KDR:1.221
Accuracy:18.565% D
HSR:18.535% C
Ursa
C
Kills:392
Deaths:272
KDR:1.441
Accuracy:16.961% D-
HSR:20.663% C
Orion VS54
C-
Kills:380
Deaths:290
KDR:1.310
Accuracy:18.087% C-
HSR:17.368% D-
Lasher X2 AE
C
Kills:243
Deaths:221
KDR:1.100
Accuracy:23.752% D
HSR:3.292% C
NSX Naginata
B**
Kills:59
Deaths:32
KDR:1.844
Accuracy:18.136% D
HSR:35.593% B**
Kills:5,552
Deaths (as Heavy Assault):4,192
Deaths (to Heavy Assaults):6,371
KDR:1.32443
Kill Difference:1,360
Playtime:285.713 hours
Usage:18%
Score:4.447m
Score/min:259
Accuracy (listed only):19.606%
HSR (listed only):17.272%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C**
Kills:1,177
Deaths:1,469
KDR:0.801
Accuracy:19.406% D-
HSR:17.757% C**
Serpent VE92
C+
Kills:1,159
Deaths:1,322
KDR:0.877
Accuracy:17.370% D*
HSR:18.637% C+
VX6-7
C++
Kills:845
Deaths:968
KDR:0.873
Accuracy:18.832% D--
HSR:20.473% C++
NS-11C
D
Kills:558
Deaths:609
KDR:0.916
Accuracy:18.573% D--
HSR:14.695% D
Solstice Burst
D--
Kills:244
Deaths:349
KDR:0.699
Accuracy:19.607% D*
HSR:16.393% D--
Pulsar C
D-
Kills:238
Deaths:244
KDR:0.975
Accuracy:19.130% D-
HSR:17.647% D-
Solstice VE3
B+
Kills:171
Deaths:177
KDR:0.966
Accuracy:18.722% D
HSR:22.222% B+
Thanatos VE70
B*
Kills:119
Deaths:118
KDR:1.008
Accuracy:34.829% C--
HSR:19.328% B*
Kills:4,511
Deaths (as Engineer):5,256
Deaths (to Engineers):4,495
KDR:0.85826
Kill Difference:745
Playtime:492.601 hours
Usage:31%
Score:8.230m
Score/min:278
Accuracy (listed only):20.809%
HSR (listed only):18.394%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C**
Kills:1,177
Deaths:1,469
KDR:0.801
Accuracy:19.406% D-
HSR:17.757% C**
Serpent VE92
C+
Kills:1,159
Deaths:1,322
KDR:0.877
Accuracy:17.370% D*
HSR:18.637% C+
VX6-7
C++
Kills:845
Deaths:968
KDR:0.873
Accuracy:18.832% D--
HSR:20.473% C++
NS-11C
D
Kills:558
Deaths:609
KDR:0.916
Accuracy:18.573% D--
HSR:14.695% D
Eridani SX5
B
Kills:490
Deaths:466
KDR:1.052
Accuracy:27.560% B
HSR:16.327% C
Sirius SX12
C++
Kills:283
Deaths:253
KDR:1.119
Accuracy:21.654% C-
HSR:17.315% C++
Solstice Burst
D--
Kills:244
Deaths:349
KDR:0.699
Accuracy:19.607% D*
HSR:16.393% D--
Pulsar C
D-
Kills:238
Deaths:244
KDR:0.975
Accuracy:19.130% D-
HSR:17.647% D-
Solstice VE3
B+
Kills:171
Deaths:177
KDR:0.966
Accuracy:18.722% D
HSR:22.222% B+
NS-7 PDW
C++
Kills:125
Deaths:115
KDR:1.087
Accuracy:24.863% C++
HSR:12% D-
Thanatos VE70
B*
Kills:119
Deaths:118
KDR:1.008
Accuracy:34.829% C--
HSR:19.328% B*
Kills:5,409
Deaths (as Light Assault):6,090
Deaths (to Light Assaults):3,852
KDR:0.88818
Kill Difference:681
Playtime:69.018 hours
Usage:4%
Score:0.726m
Score/min:175
Accuracy (listed only):21.868%
HSR (listed only):17.527%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,158
Deaths:277
KDR:4.181
Accuracy:38.178% C+
HSR:77.202% C+
Phaseshift VX-S
C+
Kills:1,156
Deaths:371
KDR:3.116
Accuracy:33.235% C
HSR:72.578% C+
Ghost
C+
Kills:813
Deaths:445
KDR:1.827
Accuracy:39.177% C+
HSR:57.319% D-
Phantom VA23
C+
Kills:703
Deaths:560
KDR:1.255
Accuracy:29.466% D-
HSR:27.738% C+
Eridani SX5
B
Kills:490
Deaths:466
KDR:1.052
Accuracy:27.560% B
HSR:16.327% C
NS-30 Vandal
D
Kills:377
Deaths:389
KDR:0.969
Accuracy:25.163% D*
HSR:20.690% D
NS-357 Underboss
C
Kills:318
Deaths:366
KDR:0.869
Accuracy:30.205% D
HSR:16.981% C
Cerberus
C-
Kills:287
Deaths:386
KDR:0.744
Accuracy:28.108% C-
HSR:17.073% C-
Nyx VX31
C++
Kills:285
Deaths:310
KDR:0.919
Accuracy:32.932% C+
HSR:29.474% C++
Sirius SX12
C++
Kills:283
Deaths:253
KDR:1.119
Accuracy:21.654% C-
HSR:17.315% C++
XM98
C*
Kills:280
Deaths:110
KDR:2.545
Accuracy:38.806% C*
HSR:73.929% C+
Artemis VX26
D
Kills:263
Deaths:220
KDR:1.195
Accuracy:20.911% D*
HSR:17.110% D
VA39 Spectre
C
Kills:182
Deaths:127
KDR:1.433
Accuracy:30.312% C
HSR:33.517% C
NS-44 Commissioner
D
Kills:162
Deaths:166
KDR:0.976
Accuracy:29.529% D
HSR:15.432% D-
Spiker
D
Kills:159
Deaths:236
KDR:0.674
Accuracy:22.978% D-
HSR:15.094% D
Beamer VS3
C+
Kills:157
Deaths:208
KDR:0.755
Accuracy:24.301% C-
HSR:21.019% C+
NS-61 Emissary
C++
Kills:145
Deaths:145
KDR:1
Accuracy:24.594% D
HSR:16.552% C++
NS-7 PDW
C++
Kills:125
Deaths:115
KDR:1.087
Accuracy:24.863% C++
HSR:12% D-
NS-AM7 Archer
C++
Kills:84
Deaths:154
KDR:0.545
Accuracy:49.924% D-
HSR:22.619% C++
NS-44 Commissioner AE
C
Kills:70
Deaths:63
KDR:1.111
Accuracy:31.609% D*
HSR:21.429% C
Kills:7,497
Deaths (as Infiltrator):5,367
Deaths (to Infiltrators):3,755
KDR:1.39687
Kill Difference:2,130
Playtime:473.017 hours
Usage:29%
Score:5.821m
Score/min:205
Accuracy (listed only):30.175%
HSR (listed only):30.070%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:1,157
Deaths:1,225
KDR:0.944
Accuracy:20.296% D
HSR:19.533% C++
CME
D--
Kills:655
Deaths:657
KDR:0.997
Accuracy:20.248% D--
HSR:14.199% D--
Eridani SX5
B
Kills:490
Deaths:466
KDR:1.052
Accuracy:27.560% B
HSR:16.327% C
Corvus VA55
D
Kills:461
Deaths:438
KDR:1.053
Accuracy:19.758% D
HSR:17.137% D
Equinox VE2 Burst
D
Kills:374
Deaths:424
KDR:0.882
Accuracy:18.551% D**
HSR:19.251% D
NS-11A
D-
Kills:352
Deaths:340
KDR:1.035
Accuracy:19.589% D-
HSR:13.636% D--
Sirius SX12
C++
Kills:283
Deaths:253
KDR:1.119
Accuracy:21.654% C-
HSR:17.315% C++
NS-7 PDW
C++
Kills:125
Deaths:115
KDR:1.087
Accuracy:24.863% C++
HSR:12% D-
Thanatos VE70
B*
Kills:119
Deaths:118
KDR:1.008
Accuracy:34.829% C--
HSR:19.328% B*
Kills:4,016
Deaths (as Combat Medic):4,036
Deaths (to Combat Medics):2,556
KDR:0.99504
Kill Difference:20
Playtime:242.060 hours
Usage:15%
Score:5.001m
Score/min:344
Accuracy (listed only):23.039%
HSR (listed only):16.525%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:258
Deaths:130
KDR:1.985
Accuracy:14.632% C
HSR:23.256% B**
Cosmos VM3
B++
Kills:206
Deaths:112
KDR:1.839
Accuracy:14.314% C-
HSR:21.845% B++
Comet VM2
A++
Kills:151
Deaths:147
KDR:1.027
Accuracy:35.967% D
HSR:7.947% A++
Nebula VM20
B**
Kills:147
Deaths:64
KDR:2.297
Accuracy:15.359% C--
HSR:23.810% B**
Nebula VM20
D
Kills:126
Deaths:64
KDR:1.969
Accuracy:15.632% D
HSR:15.873% D
Quasar VM1
B**
Kills:103
Deaths:48
KDR:2.146
Accuracy:16.827% B
HSR:23.301% B**
Comet VM2
C**
Kills:97
Deaths:117
KDR:0.829
Accuracy:36.697% D-
HSR:5.155% C**
Kills:1,088
Deaths (as MAX Suit):341
Deaths (to MAX Suits):1,613
KDR:3.19062
Kill Difference:747
Playtime:47.007 hours
Usage:3%
Score:0.822m
Score/min:291
Accuracy (listed only):21.347%
HSR (listed only):17.312%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:138
V. Kills:32 418%
Deaths:132
KDR:1.045
Accuracy:34.853% D-
KPH:12.100 D--
VKPH:2.800 C
Kills:138 (138 + 0)
Deaths:132
KDR:1.045
VKDR:0.242
Vehicle Kills:32
Kill Difference:6
Playtime:11.370 hours
Usage:1%
Score:0.038m
Score/min:56
Piloting Accuracy:34.853%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:74
V. Kills:19 370%
Deaths:13
KDR:5.692
Accuracy:36.642% D*
KPH:26.100 D--
VKPH:6.700 C++
Kills:74 (74 + 0)
Deaths:13
KDR:5.692
VKDR:1.462
Vehicle Kills:19
Kill Difference:61
Playtime:2.836 hours
Usage:0%
Score:0.032m
Score/min:189
Driving Accuracy:36.642%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:125
V. Kills:99 125%
Deaths:73
KDR:1.712
Accuracy:41.571% D**
KPH:11.200 D--
VKPH:8.900 D**
Saron HRB
D-
Kills:88
V. Kills:71 122%
Deaths:35
KDR:2.514
Accuracy:34.960% D-
KPH:12.500 D*
VKPH:10.100 D-
Supernova PC
C--
Kills:60
V. Kills:26 222%
Deaths:9
KDR:6.667
Accuracy:38.471% D*
KPH:14.300 D
VKPH:6.200 C--
Kills:273 (185 + 88)
Deaths:117
KDR:2.333
VKDR:1.675
Vehicle Kills:196
Kill Difference:156
Playtime:22.396 hours
Usage:1%
Score:0.312m
Score/min:232
Driving Accuracy:38.471%
Gunner Accuracy:34.960%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:60
V. Kills:6 N/A
Deaths:5
KDR:12
Accuracy:17.492% F-
KPH:38.100 D*
VKPH:3.800 D
Kills:60 (0 + 60)
Deaths:5
KDR:12
VKDR:1.200
Vehicle Kills:6
Kill Difference:55
Playtime:1.573 hours
Usage:0%
Score:0.018m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:17.492%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,8661,8441,4031.314B+0.1224.312%C+4.176%C++29.4C++N/A11562.8h20C+82.4C++
Solstice SF 1,1911,1771,4690.801C+0.3919.406%D-17.757%C**13.1C-N/A5090.1h12.9C+66.6C+
Flare VE6 1,1661,1618041.444C+0.2519.155%C--21.103%C26C-N/A9544.7h11.4C+59.6C+
Serpent VE92 1,1741,1591,3220.877C+0.3117.37%D*18.637%C+13.9DN/A5683.1h14.5C+83.7C--
Parallax VX3 1,1651,1582774.181B2.9938.178%C+77.202%C+19.9C--N/A7558.3h2.3C+6C++
H-V45 1,1721,1571,2250.944C+0.2520.296%D19.533%C++16.1DN/A6672h14.6C72.1C
Phaseshift VX-S 1,1681,1563713.116C++1.9333.235%C72.578%C+16.4DN/A4870.5h3.8C11.4C
VX29 Polaris 1,0231,0097901.277C+0.0917.882%D-17.443%D25.7DN/A9239.3h15.4D-86D
VX6-7 8608459680.873C0.3218.832%D--20.473%C++15DN/A4656.5h17D-90.1D
Ghost 8158134451.827C+0.6439.177%C+57.319%D-17.8D-N/A7245.6h2.6C6.6C+
Phantom VA23 7147035601.255C0.0629.466%D-27.738%C+20.7DN/A7234h5.5D18.5D
CME 6646556570.997C0.1920.248%D--14.199%D--16.6D-N/A6639.5h15.1C-74.7D
NS-11C 5645586090.916C+0.2718.573%D--14.695%D14DN/A6939.8h14.9C++80.3C
MANA Anti-Personnel Turret 5495412212.448N/A1.2614.088%UN/A5410U80U12028800.1h24.7T*175.3T*
Proximity Mine 5345341084.944B3.7540.937%CN/A118.7C+N/A4484.5h2.1D5.2C
Eridani SX5 4904904661.052C+0.1427.56%B16.327%C18.1DN/A6727h12.3C++44.5C**
NS-15M1 4714643801.221C+0.0318.565%D18.535%C23DN/A13120.2h14.3C77.1C
Corvus VA55 4764614381.053C+0.1419.758%D17.137%D19C-N/A6924.3h13.7C69.2C
Tank Mine 7724533431.321C--0.1323.627%DN/A66.6D46.9D8946.8h2.3C9.7D*
C-4 5844193611.161C+0.0326.193%B+N/A55.1C21.7D5527.6h1.8C+7.1C++
Ursa 3993922721.441C*0.2516.961%D-20.663%C25.5C-N/A9215.4h13.3D78.6C-
Orion VS54 3833802901.31C+0.1218.087%C-17.368%D-24.1CN/A14415.8h14.6C80.9C+
NS-30 Vandal 3843773890.969C0.2225.163%D*20.69%D17.9D-N/A7621.1h6.1C24.4D
Equinox VE2 Burst 3833744240.882C-0.3118.551%D**19.251%D15.1D--N/A4124.8h17D*91.5D**
NS-11A 3553523401.035C+0.1619.589%D-13.636%D--18.1DN/A8319.4h15.8D80.8D
NS-357 Underboss 3193183660.869C+0.3230.205%D16.981%C28.1CN/A11011.3h3.9B+12.8C++
Cerberus 2912873860.744C0.4528.108%C-17.073%C-13.5DN/A6021.2h7.1C-25.3C
Nyx VX31 2862853100.919C-0.2732.932%C+29.474%C++18.4DN/A5915.5h6C18.1C+
Sticky Grenade 2842831283N/A281.8144.837%DN/A566D-2D--20030.5h2.8D6.3C--
Sirius SX12 2852832531.119C++0.0721.654%C-17.315%C++19CN/A10414.9h15.6C+71.9C+
XM98 2832801102.545C**1.3538.806%C*73.929%C+18.2C-N/A6115.4h2.9C--7.4C+
Artemis VX26 2652632201.195C+0.0020.911%D*17.11%D22.9C-N/A6811.5h12.8C+61D
Cosmos VM3 2602581301.985C+0.7914.632%C23.256%B**19.1D-N/A7913.5h15.7D107.6C
Solstice Burst 2442443490.699C--0.4919.607%D*16.393%D--12.1D-N/A4920.2h18.1D--92.4D*
Lasher X2 AE 2452432211.1C+0.0923.752%D3.292%C28.6C-N/A788.5h21.5D90.4C
Pulsar C 2432382440.975C+0.2219.13%D-17.647%D-13.8DN/A6417.2h13.6C71C
Cosmos VM3 2072061121.839C+0.6514.314%C-21.845%B++19.6DN/A8010.5h15.8C-110.7C+
Force-Blade 26719910,9940.018C+1.1736.166%B+N/A0.3C-N/A2687.7h3.4C9.5C++
VA39 Spectre 1851821271.433C++0.2430.312%C33.517%C16.4CN/A5911.1h6.6C+21.8C+
Solstice VE3 1711711770.966C**0.2218.722%D22.222%B+13.7CN/A15112.5h13.1B+69.8C*
NS-44 Commissioner 1621621660.976C++0.2129.529%D15.432%D-27C+N/A1346h3B*10.2B
Lumine Edge 1641611,9040.085C+1.1118.973%D15.528%C+0.9C--N/A3175.2h1.4C*7.5C++
Nemesis VSH9 2591612390.674C+0.5254.012%D*3.106%C++10.7C-6.5D16915h9.5C17.6D-
Spiker 1621592360.674C0.5222.978%D-15.094%D15.1D-N/A4510.5h11.6D--50.6D
Beamer VS3 1601572080.755C+0.4424.301%C-21.019%C+19.1CN/A768.2h9.7C++39.9C+
Hunter QCX 1591543940.391C0.8011.267%F-20.13%D4.6DN/A2033.2h4.9C++43.1D-
Comet VM2 2131511471.027C++0.1635.967%D7.947%A++10.2C+4.2C+12814.8h25.1C69.9C
Nebula VM20 148147642.297C++1.1115.359%C--23.81%B**25.8CN/A1045.7h16.6C+108.1C+
NS-61 Emissary 1461451451C**0.1924.594%D16.552%C++25C+N/A655.8h11.5B+46.7C++
Light PPA 1701381321.045C0.1534.853%D-N/A12.1D--2.8C5611.4h33.1F-95F
Lancer VS22 2861342730.491C+0.7057.363%DN/A8.5C--9.6D14815.8h37.2C64.9C
Nebula VM20 127126641.969C+0.7815.632%D15.873%D22.1DN/A785.7h19.7D-126.1C
NS-7 PDW 1271251151.087C*0.1024.863%C++12%D-21.6C+N/A1345.8h15.7C+63C*
Supernova FPC 224125731.712C--0.5241.571%D**4.8%B*11.2D--8.8D**22511.2h7.5D18.1D*
Thanatos VE70 1201191181.008C+0.1834.829%C--19.328%B*20.9CN/A1425.7h4.9C+14C+
MANA Anti-Vehicle Turret 184105961.094C0.1046.074%C3.81%C-1050C+790C++834450.1h14.8C+32C
Spear Anti-Vehicle Phalanx Turret 197104119.455B+8.2636.768%D2.885%D-23.6D-21.1C+3014.4h12.8D-34.8D--
Quasar VM1 103103482.146B+0.9616.827%B23.301%B**21.5C+N/A1504.8h16.5C98.1C*
Comet VM2 161971170.829C0.3636.697%D-5.155%C**7.4D4.9C+8313.1h36.6D99.6D-
Saron HRB 15988352.514C-1.3234.96%D-N/A12.6D*10.1D-2417h24.5C70.1D
NS-AM7 Archer 102841540.545B+0.6549.924%D-22.619%C++6.8C+1.5C-3812.3h15.7B31.4C**
L100 Python HESH 9374135.692C-4.5036.642%D*2.703%C*26.4D--6.8C++1892.8h5.3D**14.6F-
NS-44 Commissioner AE 7270631.111C+0.0831.609%D*21.429%C30.4DN/A862.3h3.9D12.4D-
S1 8262670.925B+0.2747.191%D*8.065%M+19.4C6.3D4523.2h6.8C+14.4C-
Frag Grenade 6161161N/A59.8144.928%C+N/A305DN/A30540.2h4.6D10.2C
Proton II PPA-H 6660512C+10.8117.492%F-N/A37.5D*3.8D1901.6h11.4D*65.3F--
Supernova PC 866096.667C*5.4838.471%D*5%A++14.3D6.2C--2364.2h5.5C+14.4D
NSX Naginata 5959321.844B0.6518.136%D35.593%B**28.1C--N/A1232.1h14.5D80.2C-
Damascus Edge 63567,3350.008D1.1811.029%D**3.571%C-0.1C-N/A0397.4h2.9D26.6D**
NS Decimator 7455401.375B++0.1841.295%F--7.273%M20.4D7D-3062.7h5.2C++12.6D--

Consumables
  Name Deaths Consumed Time Equipped
Auraxium Force-Blade198597.7h
Restoration Kit182360.5h
Motion Spotter395,1124.2h
Spawn Beacon73670.8h
Nano-Armor Kit570659,43140.1h
Decoy Grenade04670.1h
Anti-Vehicle MANA Turret95881.5h
AE Nano-Armor Kit2433,1971.8h
Medical Applicator372193,61713.7h
Nanite Revive Grenade03,1860.9h
Deconstruction Tool02,5160.1h
Spitfire Auto-Turret41690.3h
AE Medical Applicator193118,6727.1h
Anti-Infantry MANA Turret331,5033.2h
Ammunition Package235,0493h
Shield Recharging Field446,1241.9h
Medical Kit651,4471.9h
Recon Detection Device586,33510.3h

Check the help document for the dictionary if you want to learn more about words used here.


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