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KiloMilo[XXDE] KiloMilo
VS BR 113

KDR: 1.19

Score: 25.4m

Last Seen: Jun 24th, 2018 8:26 AM
- OFFLINE - 33.3 hour(s)

Battle Rank 108 (113 total) - Vanu Sovereignty on Miller - Outfit Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
Level Progress (to 109): 72%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lasher X2 Solstice SF Flare VE6 Serpent VE92 Parallax VX3 H-V45 Phaseshift VX-S VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KiloMilo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $230,184 MLG Score: 184
Fun Score: N/A
Cheeseburgers Flipped: 385TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.737%18.962%3743196613,7221.123740.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.392%-0.232C-0.218C-0.517DHEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.128C++12.90.091C+52.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.853%0.725%351996138483520.285124260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.291C-0.836D--2.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
950.399B33.10.366C**61.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.741%4.198%33399426211012470.23775106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.165%-0.095C+0.928B*-1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.579B+6.40.484B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.269%68.789%059923,6591403272.60798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.988%0.015C+0.103C+0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.094C+3.10.012C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.957%20.741%0199613572710.18544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.522D1.318A-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.047C+4.80.001C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
25.4m401.4%319 (19.1k)260 (15.6k)1.1939528,04623,4901.37493113 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS99771513.608%21.461%29204:107

15% Combat Medic31% Engineer18% Heavy Assault29% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2013 6:25 PMDec 28th, 2013 6:43 PMJun 24th, 2018 10:34 AM (1d) (PST)Jun 24th, 2018 4:27 AM (1d) (PST)Jun 24th, 2018 4:26 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3371451920.2870.2400.0621.2480.024184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,2398,71911,5201714475115,575

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1630h/67.9d 4,251 6,019 11,630 122k 3,381 4,863 2,356 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C*
Kills:1,852
Deaths:1,407
KDR:1.316
Accuracy:24.289% C+
HSR:4.266% C*
Flare VE6
C
Kills:1,161
Deaths:804
KDR:1.444
Accuracy:19.155% C--
HSR:21.103% C
VX29 Polaris
D
Kills:1,054
Deaths:839
KDR:1.256
Accuracy:17.863% D--
HSR:17.837% D
NS-15M1
C-
Kills:464
Deaths:380
KDR:1.221
Accuracy:18.565% D
HSR:18.535% C-
Ursa
C-
Kills:392
Deaths:272
KDR:1.441
Accuracy:16.961% D--
HSR:20.663% C-
Orion VS54
C-
Kills:380
Deaths:290
KDR:1.310
Accuracy:18.087% C-
HSR:17.368% D--
Lasher X2 AE
C
Kills:243
Deaths:221
KDR:1.100
Accuracy:23.752% D
HSR:3.292% C
NSX Naginata
B**
Kills:59
Deaths:32
KDR:1.844
Accuracy:18.136% D
HSR:35.593% B**
Kills:5,605
Deaths (as Heavy Assault):4,245
Deaths (to Heavy Assaults):6,456
KDR:1.32038
Kill Difference:1,360
Playtime:290.370 hours
Usage:18%
Score:4.522m
Score/min:260
Accuracy (listed only):19.601%
HSR (listed only):17.332%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:1,177
Deaths:1,469
KDR:0.801
Accuracy:19.406% D-
HSR:17.757% C*
Serpent VE92
C+
Kills:1,159
Deaths:1,322
KDR:0.877
Accuracy:17.370% D*
HSR:18.637% C+
VX6-7
C++
Kills:919
Deaths:1,047
KDR:0.878
Accuracy:18.757% D--
HSR:20.784% C++
NS-11C
D
Kills:592
Deaths:635
KDR:0.932
Accuracy:18.781% D--
HSR:15.034% D
Solstice Burst
D*
Kills:244
Deaths:349
KDR:0.699
Accuracy:19.607% D*
HSR:16.393% D*
Pulsar C
D-
Kills:238
Deaths:244
KDR:0.975
Accuracy:19.130% D-
HSR:17.647% D-
Solstice VE3
B+
Kills:171
Deaths:177
KDR:0.966
Accuracy:18.722% D
HSR:22.222% B+
Thanatos VE70
B**
Kills:135
Deaths:129
KDR:1.047
Accuracy:34.957% C-
HSR:20.741% B**
Kills:4,635
Deaths (as Engineer):5,372
Deaths (to Engineers):4,546
KDR:0.86281
Kill Difference:737
Playtime:498.706 hours
Usage:31%
Score:8.311m
Score/min:278
Accuracy (listed only):20.841%
HSR (listed only):18.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:1,177
Deaths:1,469
KDR:0.801
Accuracy:19.406% D-
HSR:17.757% C*
Serpent VE92
C+
Kills:1,159
Deaths:1,322
KDR:0.877
Accuracy:17.370% D*
HSR:18.637% C+
VX6-7
C++
Kills:919
Deaths:1,047
KDR:0.878
Accuracy:18.757% D--
HSR:20.784% C++
NS-11C
D
Kills:592
Deaths:635
KDR:0.932
Accuracy:18.781% D--
HSR:15.034% D
Eridani SX5
C**
Kills:490
Deaths:466
KDR:1.052
Accuracy:27.560% C**
HSR:16.327% C
Sirius SX12
C+
Kills:283
Deaths:253
KDR:1.119
Accuracy:21.654% C--
HSR:17.315% C+
Solstice Burst
D*
Kills:244
Deaths:349
KDR:0.699
Accuracy:19.607% D*
HSR:16.393% D*
Pulsar C
D-
Kills:238
Deaths:244
KDR:0.975
Accuracy:19.130% D-
HSR:17.647% D-
Solstice VE3
B+
Kills:171
Deaths:177
KDR:0.966
Accuracy:18.722% D
HSR:22.222% B+
Thanatos VE70
B**
Kills:135
Deaths:129
KDR:1.047
Accuracy:34.957% C-
HSR:20.741% B**
NS-7 PDW
C++
Kills:125
Deaths:115
KDR:1.087
Accuracy:24.863% C++
HSR:12% D-
Kills:5,533
Deaths (as Light Assault):6,206
Deaths (to Light Assaults):3,925
KDR:0.89156
Kill Difference:673
Playtime:71.779 hours
Usage:4%
Score:0.763m
Score/min:177
Accuracy (listed only):21.892%
HSR (listed only):17.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,158
Deaths:277
KDR:4.181
Accuracy:38.178% C+
HSR:77.202% C+
Phaseshift VX-S
C+
Kills:1,156
Deaths:371
KDR:3.116
Accuracy:33.235% C
HSR:72.578% C+
Ghost
C++
Kills:834
Deaths:453
KDR:1.841
Accuracy:39.197% C++
HSR:57.434% D--
Phantom VA23
C
Kills:716
Deaths:570
KDR:1.256
Accuracy:29.545% D-
HSR:27.374% C
Eridani SX5
C**
Kills:490
Deaths:466
KDR:1.052
Accuracy:27.560% C**
HSR:16.327% C
NS-30 Vandal
D
Kills:377
Deaths:389
KDR:0.969
Accuracy:25.163% D*
HSR:20.690% D
NS-357 Underboss
C-
Kills:318
Deaths:366
KDR:0.869
Accuracy:30.205% D
HSR:16.981% C-
XM98
C++
Kills:316
Deaths:116
KDR:2.724
Accuracy:38.308% C++
HSR:74.684% C+
Cerberus
C-
Kills:300
Deaths:399
KDR:0.752
Accuracy:28.199% C-
HSR:16.667% D
Nyx VX31
C+
Kills:285
Deaths:310
KDR:0.919
Accuracy:32.932% C+
HSR:29.474% C+
Sirius SX12
C+
Kills:283
Deaths:253
KDR:1.119
Accuracy:21.654% C--
HSR:17.315% C+
Artemis VX26
D
Kills:263
Deaths:220
KDR:1.195
Accuracy:20.911% D*
HSR:17.110% D
VA39 Spectre
C
Kills:195
Deaths:134
KDR:1.455
Accuracy:30.043% C
HSR:35.385% C
NS-44 Commissioner
D
Kills:170
Deaths:174
KDR:0.977
Accuracy:29.668% D
HSR:14.706% D--
Spiker
D
Kills:162
Deaths:241
KDR:0.672
Accuracy:23.025% D-
HSR:15.432% D
Beamer VS3
C+
Kills:157
Deaths:208
KDR:0.755
Accuracy:24.301% C-
HSR:21.019% C+
NS-61 Emissary
C++
Kills:150
Deaths:147
KDR:1.020
Accuracy:24.791% C--
HSR:16.667% C++
NS-7 PDW
C++
Kills:125
Deaths:115
KDR:1.087
Accuracy:24.863% C++
HSR:12% D-
NS-AM7 Archer
B+
Kills:84
Deaths:154
KDR:0.545
Accuracy:49.924% D--
HSR:22.619% B+
NS-44 Commissioner AE
C
Kills:73
Deaths:66
KDR:1.106
Accuracy:31.965% D*
HSR:21.918% C
Kills:7,612
Deaths (as Infiltrator):5,429
Deaths (to Infiltrators):3,832
KDR:1.4021
Kill Difference:2,183
Playtime:480.389 hours
Usage:29%
Score:5.903m
Score/min:205
Accuracy (listed only):30.183%
HSR (listed only):30.179%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,157
Deaths:1,225
KDR:0.944
Accuracy:20.296% D
HSR:19.533% C+
CME
D--
Kills:655
Deaths:657
KDR:0.997
Accuracy:20.248% D--
HSR:14.199% D--
Eridani SX5
C**
Kills:490
Deaths:466
KDR:1.052
Accuracy:27.560% C**
HSR:16.327% C
Corvus VA55
D
Kills:482
Deaths:462
KDR:1.043
Accuracy:20.042% D
HSR:17.635% D
Equinox VE2 Burst
D-
Kills:374
Deaths:424
KDR:0.882
Accuracy:18.551% F
HSR:19.251% D-
NS-11A
D-
Kills:352
Deaths:340
KDR:1.035
Accuracy:19.589% D-
HSR:13.636% D--
Sirius SX12
C+
Kills:283
Deaths:253
KDR:1.119
Accuracy:21.654% C--
HSR:17.315% C+
Thanatos VE70
B**
Kills:135
Deaths:129
KDR:1.047
Accuracy:34.957% C-
HSR:20.741% B**
NS-7 PDW
C++
Kills:125
Deaths:115
KDR:1.087
Accuracy:24.863% C++
HSR:12% D-
Kills:4,053
Deaths (as Combat Medic):4,071
Deaths (to Combat Medics):2,608
KDR:0.99558
Kill Difference:18
Playtime:243.361 hours
Usage:15%
Score:5.032m
Score/min:345
Accuracy (listed only):23.085%
HSR (listed only):16.737%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:258
Deaths:130
KDR:1.985
Accuracy:14.632% C
HSR:23.256% B*
Cosmos VM3
B++
Kills:206
Deaths:112
KDR:1.839
Accuracy:14.314% C-
HSR:21.845% B++
Comet VM2
A+
Kills:158
Deaths:150
KDR:1.053
Accuracy:35.947% D
HSR:7.595% A+
Nebula VM20
B++
Kills:149
Deaths:65
KDR:2.292
Accuracy:15.581% C-
HSR:23.490% B++
Nebula VM20
C--
Kills:129
Deaths:65
KDR:1.985
Accuracy:15.843% C--
HSR:15.504% D-
Quasar VM1
B**
Kills:103
Deaths:48
KDR:2.146
Accuracy:16.827% C**
HSR:23.301% B**
Comet VM2
B++
Kills:103
Deaths:120
KDR:0.858
Accuracy:36.721% D-
HSR:5.825% B++
Kills:1,106
Deaths (as MAX Suit):345
Deaths (to MAX Suits):1,637
KDR:3.2058
Kill Difference:761
Playtime:48.226 hours
Usage:3%
Score:0.856m
Score/min:296
Accuracy (listed only):21.409%
HSR (listed only):17.259%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:138
V. Kills:32 418%
Deaths:132
KDR:1.045
Accuracy:34.853% D-
KPH:12.100 D--
VKPH:2.800 C
Kills:138 (138 + 0)
Deaths:132
KDR:1.045
VKDR:0.242
Vehicle Kills:32
Kill Difference:6
Playtime:11.386 hours
Usage:1%
Score:0.038m
Score/min:56
Piloting Accuracy:34.853%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:77
V. Kills:19 385%
Deaths:14
KDR:5.500
Accuracy:37.007% D*
KPH:26.600 D--
VKPH:6.600 C
Kills:77 (77 + 0)
Deaths:14
KDR:5.500
VKDR:1.357
Vehicle Kills:19
Kill Difference:63
Playtime:2.896 hours
Usage:0%
Score:0.033m
Score/min:190
Driving Accuracy:37.007%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:125
V. Kills:99 125%
Deaths:73
KDR:1.712
Accuracy:41.571% D**
KPH:11.100 D*
VKPH:8.800 D*
Saron HRB
D-
Kills:88
V. Kills:71 122%
Deaths:35
KDR:2.514
Accuracy:34.960% D--
KPH:12.500 D*
VKPH:10.100 D-
Supernova PC
D
Kills:60
V. Kills:26 222%
Deaths:9
KDR:6.667
Accuracy:38.471% D*
KPH:14.300 D
VKPH:6.200 D
Kills:273 (185 + 88)
Deaths:117
KDR:2.333
VKDR:1.675
Vehicle Kills:196
Kill Difference:156
Playtime:22.482 hours
Usage:1%
Score:0.312m
Score/min:232
Driving Accuracy:38.471%
Gunner Accuracy:34.960%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:60
V. Kills:6 N/A
Deaths:5
KDR:12
Accuracy:17.460% F--
KPH:36.200 D*
VKPH:3.600 D
Kills:60 (0 + 60)
Deaths:5
KDR:12
VKDR:1.200
Vehicle Kills:6
Kill Difference:55
Playtime:1.658 hours
Usage:0%
Score:0.018m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:17.460%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,8741,8521,4071.316B+0.1224.289%C+4.266%C*29.4C+N/A11563.1h20.1C+82.6C++
Solstice SF 1,1911,1771,4690.801C+0.3919.406%D-17.757%C*13.1C-N/A5090.1h12.9C+66.6C
Flare VE6 1,1661,1618041.444C++0.2519.155%C--21.103%C26C--N/A9544.7h11.4C+59.6C+
Serpent VE92 1,1741,1591,3220.877C+0.3217.37%D*18.637%C+13.9DN/A5683.1h14.5C+83.7D
Parallax VX3 1,1651,1582774.181B2.9938.178%C+77.202%C+19.9C--N/A7558.3h2.3C+6C++
H-V45 1,1721,1571,2250.944C+0.2520.296%D19.533%C+16.1DN/A6672h14.6C72.1C
Phaseshift VX-S 1,1681,1563713.116C++1.9233.235%C72.578%C+16.4DN/A4870.5h3.8C11.4C
VX29 Polaris 1,0701,0548391.256C+0.0617.863%D--17.837%D25.5DN/A9141.4h15.5D-86.6D
VX6-7 9369191,0470.878C0.3218.757%D--20.784%C++15.3DN/A4660.2h16.9D-90D-
Ghost 8368344531.841C0.6539.197%C++57.434%D--17.9D-N/A7246.6h2.6C6.6C+
Phantom VA23 7277165701.256C0.0629.545%D-27.374%C20.8D-N/A7134.5h5.5D18.5D
CME 6646556570.997C0.2020.248%D--14.199%D--16.6D-N/A6639.5h15.1C74.7D
NS-11C 5985926350.932C+0.2618.781%D--15.034%D14.4DN/A6941.1h15C+80C
MANA Anti-Personnel Turret 5565472262.42N/A1.2314.014%UN/A5470U90U12113400.1h24.9T*177.7T*
Proximity Mine 5445441104.945B3.7540.677%CN/A120.9C+N/A4484.5h2.1D5.2C
Eridani SX5 4904904661.052C+0.1427.56%C**16.327%C18.1DN/A6727.1h12.3C++44.5C**
Corvus VA55 4974824621.043C+0.1520.042%D17.635%D19C-N/A6825.4h14D69.9C--
Tank Mine 7914673501.334D0.1423.505%DN/A66.7D46.3D8757h2.3C--9.7F
NS-15M1 4714643801.221C+0.0318.565%D18.535%C-23DN/A13120.2h14.3C-77.1C
C-4 6034343681.179C+0.0126.143%C**N/A56.4C--21.9C--5577.7h1.8C-7C+
Ursa 3993922721.441C*0.2516.961%D--20.663%C-25.5C--N/A9215.4h13.3D78.6D
Orion VS54 3833802901.31C+0.1218.087%C-17.368%D--24.1CN/A14615.8h14.6C80.9C+
NS-30 Vandal 3843773890.969C-0.2225.163%D*20.69%D17.9D-N/A7621.1h6.1C+24.4D
Equinox VE2 Burst 3833744240.882C-0.3118.551%F19.251%D-15.1D--N/A4124.8h17D**91.5F-
NS-11A 3553523401.035C+0.1619.589%D-13.636%D--18.1DN/A8319.4h15.8D80.8D
NS-357 Underboss 3193183660.869C+0.3230.205%D16.981%C-28.1CN/A11011.3h3.9B+12.8C++
XM98 3193161162.724B1.5338.308%C++74.684%C+19C-N/A6216.6h2.8C7.3C+
Cerberus 3043003990.752C0.4428.199%C-16.667%D14DN/A6121.5h7.1C-25C
Sticky Grenade 2962951295N/A293.8143.971%D-N/A590D2D--19190.5h2.9D6.5D
Nyx VX31 2862853100.919C--0.2732.932%C+29.474%C+18.4D-N/A5915.5h6C+18.1C+
Sirius SX12 2852832531.119C++0.0721.654%C--17.315%C+19C-N/A10414.9h15.6C+71.9C+
Artemis VX26 2652632201.195C+0.0020.911%D*17.11%D22.9C--N/A6811.5h12.8C+61D
Cosmos VM3 2602581301.985C+0.7914.632%C23.256%B*19.1D-N/A7913.5h15.7D107.6C
Solstice Burst 2442443490.699C--0.4919.607%D*16.393%D*12.1D-N/A4920.2h18.1D*92.4D*
Lasher X2 AE 2452432211.1C+0.0923.752%D3.292%C28.6C-N/A798.5h21.5C-90.4C
Pulsar C 2432382440.975C+0.2219.13%D-17.647%D-13.8DN/A6517.2h13.6C+71C
Cosmos VM3 2072061121.839C+0.6514.314%C-21.845%B++19.6DN/A8010.5h15.8C-110.7C+
Force-Blade 26719911,0380.018C+1.1836.166%B+N/A0.3CN/A2689.5h3.4C9.5C++
Lumine Edge 1981952,0120.097C+1.1018.698%D16.923%C++1.1C--N/A3182.1h1.4C++7.4C++
VA39 Spectre 1981951341.455C++0.2630.043%C35.385%C16.4CN/A5811.9h6.5C+21.7C+
Solstice VE3 1711711770.966C**0.2318.722%D22.222%B+13.7CN/A15312.5h13.1B+69.8C*
NS-44 Commissioner 1701701740.977C++0.2229.668%D14.706%D--27.4C+N/A1346.2h3B*10.1B
Spiker 1651622410.672C0.5223.025%D-15.432%D15.3DN/A4610.6h11.6C--50.5D
Nemesis VSH9 2591612390.674C+0.5254.012%D*3.106%C*10.7C-6.5C-16915h9.5C-17.6D-
Comet VM2 2221581501.053C*0.1435.947%D7.595%A+10.4C+4.2C+12815.2h25.4C+70.8C
Beamer VS3 1601572080.755C+0.4424.301%C-21.019%C+19.1CN/A768.2h9.7C++39.9C+
Hunter QCX 1591543940.391C-0.8011.267%F-20.13%C-4.6DN/A2033.2h4.9C*43.1D
NS-61 Emissary 1511501471.02C**0.1724.791%C--16.667%C++25.4C+N/A665.9h11.6B+47C**
Nebula VM20 150149652.292C++1.1015.581%C-23.49%B++26.1CN/A1045.7h16.8C+107.9C+
Light PPA 1701381321.045C0.1534.853%D-N/A12.1D--2.8C5611.4h33.1F-95D**
Thanatos VE70 1361351291.047C++0.1534.957%C-20.741%B**20.8CN/A1336.5h4.8C++13.8C+
Lancer VS22 2861342730.491C0.7057.427%DN/A8.5D9.6D14815.8h37.3C65C
Nebula VM20 130129651.985C+0.7915.843%C--15.504%D-22.6DN/A805.7h19.7D-124.6C
Supernova FPC 224125731.712D0.5241.571%D**4.8%A11.2D*8.8D*22411.2h7.5D-18.1D**
NS-7 PDW 1271251151.087C*0.1124.863%C++12%D-21.6CN/A1355.8h15.7C+63C++
Spear Anti-Vehicle Phalanx Turret 203108119.818B+8.6236.986%D2.778%D24D21.1C+2984.5h12.7D34.2D-
MANA Anti-Vehicle Turret 184105981.071D0.1246.115%D**3.81%B1050C790D835360.1h14.8C+32.1D-
Quasar VM1 103103482.146B+0.9516.827%C**23.301%B**21.5C+N/A1524.8h16.5C98.1C++
Comet VM2 1691031200.858C+0.3436.721%D-5.825%B++7.6D4.9C+8313.5h36.7D99.9D-
Saron HRB 15988352.514C--1.3234.96%D--N/A12.6D*10.1D-2417h24.5C70.1D
NS-AM7 Archer 102841540.545C*0.6549.924%D--22.619%B+6.8C+1.5D3812.3h15.7B+31.4C**
L100 Python HESH 9677145.5C--4.3137.007%D*2.597%B++26.6D--6.6C1892.9h5.4D*14.5F-
NS-44 Commissioner AE 7573661.106C+0.0931.965%D*21.918%C30.4DN/A852.4h3.9C-12.3D
S1 8262680.912B0.2847.145%D*8.065%M++18.8C-6.1D-4503.3h6.8C+14.4C
Frag Grenade 6161161N/A59.8144.928%C+N/A305DN/A30750.2h4.6D10.2C
Supernova PC 866096.667C*5.4738.471%D*5%A++14.3D6.2D2364.2h5.5C+14.4D
Proton II PPA-H 6660512C+10.8117.46%F--N/A35.3D*3.5D1821.7h12.2D70.1F--
NS Annihilator 12559690.855B*0.3477.295%DN/A7.3D8.1C1738.1h13.6C--17.5D
NSX Naginata 5959321.844B+0.6518.136%D35.593%B**28.1C--N/A1262.1h14.5C--80.2C
NS Decimator 7657401.425B+0.2341.128%F--7.018%M*20.4D6.8D--3002.8h5.2C+12.8D*
Damascus Edge 63567,3830.008D1.1911.066%D*3.571%C--0.1C--N/A0399.9h2.9D26.6D*

Consumables
  Name Deaths Consumed Time Equipped
Auraxium Force-Blade198597.7h
Motion Spotter395,3024.3h
Restoration Kit182490.5h
Nano-Armor Kit570659,43140.1h
Decoy Grenade04810.1h
Anti-Vehicle MANA Turret95971.5h
Spawn Beacon73730.8h
AE Medical Applicator195119,6277.1h
AE Nano-Armor Kit3141,4192.2h
Nanite Revive Grenade03,2130.9h
Medical Applicator372193,61713.7h
Deconstruction Tool02,5160.1h
Spitfire Auto-Turret41690.3h
Anti-Infantry MANA Turret331,5333.2h
Ammunition Package235,1723h
Shield Recharging Field446,1281.9h
Medical Kit651,4471.9h
Recon Detection Device596,56610.7h

Check the help document for the dictionary if you want to learn more about words used here.


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