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Harbinger KiloWhiskey[BJTC] KiloWhiskey
VS BR 124

KDR: 3.5

Score: 32.2m

Last Seen: Jun 14th, 2018 5:42 AM
- OFFLINE - 6046.9 hour(s)

Battle Rank 106 (124 total) - Vanu Sovereignty on Emerald
Level Progress (to 107): 33%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 MANA Anti-Vehicle Turret Proximity Mine NS-10 Burster NS-10 Burster Supernova VPC Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $298,989 MLG Score: 239
Fun Score: N/A
Cheeseburgers Flipped: 5477TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.877%13.64%2301310092,3241.416212.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.755%-0.819D--1.083D*0.078C+HEAD + (~5.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.6-0.358C-17.2-0.201C84.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.061%1.57%310410181,2743316553.83735194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.229%-1.738F--0.673D1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.7-4.865T*52.3-3.172T-174.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.762%3.226%65110211553313210.46686848%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.335C**-0.289C-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.662B+15.90.596B+24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.897%73.196%651102119419021.01571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.031B**0.397B-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.206C++3.3-0.033C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.972%9.94%654101866422073.01818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.203%-1.285D**-0.913D---0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22-0.669D5.7-0.179C16.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.2m510.2%234 (14k)251 (15.1k)3.497323,3066,6645.47224124 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102216019.854%8.423%16719:146

45% Engineer8% Heavy Assault7% Light Assault32% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:34 AMMay 8th, 2016 5:25 AMJul 12th, 2018 1:11 PM (223d) (PST)Jun 14th, 2018 2:19 AM (252d) (PST)Jun 14th, 2018 1:42 AM (252d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6661345320.1820.0520.0151.3210.077239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,9568,01031,946113179515,072

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2133.8h/88.9d 13,161 1,963 5,329 169.2k 2,126 6,805 9,848 85.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:432
Deaths:135
KDR:3.200
Accuracy:18.421% D--
HSR:10.880% F
NS-11C
D**
Kills:416
Deaths:384
KDR:1.083
Accuracy:15.965% D**
HSR:10.817% D**
Pulsar C
D-
Kills:296
Deaths:78
KDR:3.795
Accuracy:19.773% D-
HSR:17.905% D-
Nova
D
Kills:257
Deaths:160
KDR:1.606
Accuracy:28.677% D**
HSR:11.284% D
Pandora VX25
F
Kills:187
Deaths:156
KDR:1.199
Accuracy:22.924% F
HSR:8.021% F-
Eidolon VE33
D**
Kills:181
Deaths:126
KDR:1.437
Accuracy:16.235% F-
HSR:15.470% D**
Thanatos VE70
C--
Kills:111
Deaths:64
KDR:1.734
Accuracy:21.601% F-
HSR:13.514% C--
Phobos VX86
F
Kills:109
Deaths:97
KDR:1.124
Accuracy:30.718% F--
HSR:6.422% F
Solstice VE3
D**
Kills:85
Deaths:
KDR:
Accuracy:15.472% D**
HSR:11.765% D**
VX6-7
F-
Kills:77
Deaths:92
KDR:0.837
Accuracy:14.116% F-
HSR:3.896% F**
Kills:2,151
Deaths (as Engineer):1,292
Deaths (to Engineers):1,957
KDR:1.66486
Kill Difference:859
Playtime:955.902 hours
Usage:45%
Score:12.070m
Score/min:210
Accuracy (listed only):20.390%
HSR (listed only):10.997%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:335
Deaths:41
KDR:8.171
Accuracy:15.696% D**
HSR:16.716% D*
Ursa
D*
Kills:144
Deaths:7
KDR:20.571
Accuracy:15.853% D*
HSR:15.972% D*
Pulsar LSW
D-
Kills:69
Deaths:39
KDR:1.769
Accuracy:12.480% F-
HSR:17.391% D-
Kills:548
Deaths (as Heavy Assault):87
Deaths (to Heavy Assaults):1,699
KDR:6.29885
Kill Difference:461
Playtime:174.168 hours
Usage:8%
Score:1.033m
Score/min:99
Accuracy (listed only):14.676%
HSR (listed only):16.693%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D--
Kills:432
Deaths:135
KDR:3.200
Accuracy:18.421% D--
HSR:10.880% F
NS-11C
D**
Kills:416
Deaths:384
KDR:1.083
Accuracy:15.965% D**
HSR:10.817% D**
Pulsar C
D-
Kills:296
Deaths:78
KDR:3.795
Accuracy:19.773% D-
HSR:17.905% D-
Nova
D
Kills:257
Deaths:160
KDR:1.606
Accuracy:28.677% D**
HSR:11.284% D
Pandora VX25
F
Kills:187
Deaths:156
KDR:1.199
Accuracy:22.924% F
HSR:8.021% F-
Thanatos VE70
C--
Kills:111
Deaths:64
KDR:1.734
Accuracy:21.601% F-
HSR:13.514% C--
Phobos VX86
F
Kills:109
Deaths:97
KDR:1.124
Accuracy:30.718% F--
HSR:6.422% F
Solstice VE3
D**
Kills:85
Deaths:
KDR:
Accuracy:15.472% D**
HSR:11.765% D**
VX6-7
F-
Kills:77
Deaths:92
KDR:0.837
Accuracy:14.116% F-
HSR:3.896% F**
NS-7B PDW
D**
Kills:58
Deaths:41
KDR:1.415
Accuracy:13.979% F-
HSR:8.621% D**
Kills:2,028
Deaths (as Light Assault):1,207
Deaths (to Light Assaults):1,128
KDR:1.6802
Kill Difference:821
Playtime:150.999 hours
Usage:7%
Score:0.995m
Score/min:110
Accuracy (listed only):20.165%
HSR (listed only):10.312%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:194
Deaths:43
KDR:4.512
Accuracy:41.897% B+
HSR:73.196% C--
NS-30 Vandal
D-
Kills:80
Deaths:19
KDR:4.211
Accuracy:26.260% D*
HSR:18.750% D-
Nyx VX31
D*
Kills:74
Deaths:29
KDR:2.552
Accuracy:20.149% F--
HSR:17.568% D*
NS-7B PDW
D**
Kills:58
Deaths:41
KDR:1.415
Accuracy:13.979% F-
HSR:8.621% D**
Kills:406
Deaths (as Infiltrator):132
Deaths (to Infiltrators):730
KDR:3.07576
Kill Difference:274
Playtime:114.929 hours
Usage:5%
Score:0.929m
Score/min:135
Accuracy (listed only):25.571%
HSR (listed only):29.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
D
Kills:257
Deaths:160
KDR:1.606
Accuracy:28.677% D**
HSR:11.284% D
Pandora VX25
F
Kills:187
Deaths:156
KDR:1.199
Accuracy:22.924% F
HSR:8.021% F-
Thanatos VE70
C--
Kills:111
Deaths:64
KDR:1.734
Accuracy:21.601% F-
HSR:13.514% C--
Phobos VX86
F
Kills:109
Deaths:97
KDR:1.124
Accuracy:30.718% F--
HSR:6.422% F
NS-11A
D*
Kills:92
Deaths:58
KDR:1.586
Accuracy:17.679% D*
HSR:10.870% D**
H-V45
D**
Kills:70
Deaths:60
KDR:1.167
Accuracy:17.097% D**
HSR:10% D**
NS-7B PDW
D**
Kills:58
Deaths:41
KDR:1.415
Accuracy:13.979% F-
HSR:8.621% D**
Kills:884
Deaths (as Combat Medic):636
Deaths (to Combat Medics):649
KDR:1.38994
Kill Difference:248
Playtime:35.225 hours
Usage:2%
Score:0.453m
Score/min:214
Accuracy (listed only):21.811%
HSR (listed only):9.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:2,750
Deaths:827
KDR:3.325
Accuracy:17.331% C--
HSR:15.055% D*
Blueshift VM5
C--
Kills:2,741
Deaths:835
KDR:3.283
Accuracy:16.769% C--
HSR:17.184% D
NS-10 Burster
C--
Kills:1,534
Deaths:471
KDR:3.257
Accuracy:21.097% D*
HSR:5.020% C--
NS-10 Burster
C
Kills:1,369
Deaths:471
KDR:2.907
Accuracy:21.200% D*
HSR:5.040% C
Cosmos VM3
D-
Kills:440
Deaths:209
KDR:2.105
Accuracy:12.173% D-
HSR:12.500% D**
Cosmos VM3
D--
Kills:414
Deaths:203
KDR:2.039
Accuracy:12.065% D--
HSR:14.734% D--
Vortex VM21
D
Kills:269
Deaths:194
KDR:1.387
Accuracy:33.596% D-
HSR:2.230% D
Vortex VM21
C
Kills:255
Deaths:193
KDR:1.321
Accuracy:33.642% D
HSR:3.137% C
Comet VM2
C+
Kills:209
Deaths:126
KDR:1.659
Accuracy:31.546% D*
HSR:4.306% C+
Comet VM2
C
Kills:197
Deaths:127
KDR:1.551
Accuracy:31.803% D**
HSR:3.553% C
Nebula VM20
C+
Kills:94
Deaths:44
KDR:2.136
Accuracy:14.719% D
HSR:20.213% C+
Nebula VM20
C++
Kills:93
Deaths:39
KDR:2.385
Accuracy:19.280% C++
HSR:12.903% D**
Quasar VM1
B+
Kills:53
Deaths:7
KDR:7.571
Accuracy:14.305% C
HSR:20.755% B+
Kills:10,418
Deaths (as MAX Suit):1,873
Deaths (to MAX Suits):446
KDR:5.5622
Kill Difference:8,545
Playtime:685.885 hours
Usage:32%
Score:16.680m
Score/min:405
Accuracy (listed only):21.502%
HSR (listed only):10.510%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:362
V. Kills:331 109%
Deaths:83
KDR:4.361
Accuracy:22.317% D*
KPH:7.100 D--
VKPH:6.500 D-
L100 Python HESH
C+
Kills:282
V. Kills:39 N/A
Deaths:6
KDR:47
Accuracy:48.409% C+
KPH:23.700 D*
VKPH:3.300 D*
L100 Python HEAT
C+
Kills:140
V. Kills:130 107%
Deaths:4
KDR:35
Accuracy:47.307% C-
KPH:11.200 D*
VKPH:10.400 C+
Kills:784 (784 + 0)
Deaths:93
KDR:8.430
VKDR:5.376
Vehicle Kills:500
Kill Difference:691
Playtime:75.694 hours
Usage:4%
Score:0.974m
Score/min:214
Driving Accuracy:47.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:490
V. Kills:129 377%
Deaths:31
KDR:15.806
Accuracy:45.687% D
KPH:12.100 F
VKPH:3.200 D*
Kills:490 (490 + 0)
Deaths:31
KDR:15.806
VKDR:4.161
Vehicle Kills:129
Kill Difference:459
Playtime:40.379 hours
Usage:2%
Score:0.274m
Score/min:113
Driving Accuracy:45.687%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:155
V. Kills:78 196%
Deaths:7
KDR:22.143
Accuracy:39.762% F-
KPH:26.300 D
VKPH:13.200 D--
Kills:155 (0 + 155)
Deaths:7
KDR:22.143
VKDR:11.143
Vehicle Kills:78
Kill Difference:148
Playtime:5.894 hours
Usage:0%
Score:0.091m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:39.762%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:375
V. Kills:117 318%
Deaths:180
KDR:2.083
Accuracy:24.234% F--
KPH:5.200 D--
VKPH:1.600 D--
Kills:375 (375 + 0)
Deaths:180
KDR:2.083
VKDR:0.650
Vehicle Kills:117
Kill Difference:195
Playtime:72.589 hours
Usage:3%
Score:0.149m
Score/min:34
Driving Accuracy:24.234%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 2,7812,7508273.325B+0.1717.331%C--15.055%D*21.6DN/A99127.3h16C++92C+
Blueshift VM5 2,7622,7418353.283B+0.2116.769%C--17.184%D21.3DN/A99128.6h15.8C++94.2C+
MANA Anti-Vehicle Turret 5,7852,35117713.282S9.7854.271%D3.19%C*23510S34340U37707240.1h9B+16.6C**
Proximity Mine 1,6601,6594041.475U37.9821.417%F--N/A130.6C*N/A36112.7h0.9M+4B+
NS-10 Burster 2,8371,5344713.257M**0.2421.097%D*5.02%C--3.8D3.3C+93399.5h179.4D-850.2D*
NS-10 Burster 2,5591,3694712.907A**0.5921.2%D*5.04%C3.4D-3D86399.5h200.3D*945F
Supernova VPC 6194903115.806B+12.3145.687%DN/A12.1F3.2D*11340.4h4.2D-9.1D
Cosmos VM3 4454402092.105C*1.3912.173%D-12.5%D**15.8D-N/A7227.9h12.3B++101.2C+
Serpent VE92 4384321353.2A*0.3018.421%D--10.88%F4.5D--N/A5295.5h17.5D-95.1D-
NS-11C 4244163841.083C++2.4115.965%D**10.817%D**3.5D--N/A19120.4h17.9D112.4D--
Cosmos VM3 4194142032.039C++1.4612.065%D--14.734%D--15.3D*N/A6927.1h12.7B+105.4C+
M40 Fury-F 4923751802.083B1.4124.234%F--1.6%B++5.2D--1.6D--3472.6h8.3B+34.4C-
Skyguard 693362834.361B*0.8622.317%D*1.934%C+7.1D--6.5D-22051.3h172.6D--773.4D**
SVA-88 338335418.171M*4.6715.696%D**16.716%D*8D*N/A7741.8h18.3F--116.4F-
Pulsar C 299296783.795A++0.3019.773%D-17.905%D-3.9D--N/A5175.1h20.1F-101.7D*
L100 Python HESH 321282647M++43.5048.409%C+2.128%B+23.7D*3.3D*22811.9h3.5C++7.2C++
Vortex VM21 6032691941.387C**2.1133.596%D-2.23%D3.8D--4.7C-9471.7h112.2F-334F
Nova 2602571601.606C*1.8928.677%D**11.284%D4.6D*N/A3855.4h7.8F-27.3F--
Vortex VM21 5082551931.321B+2.1833.642%D3.137%C3.6D--3.5D7571.7h116.9F-347.5D*
C-4 3022131091.954B+1.5417.3%D**N/A42.6D-17.8D6955h1.3B+7.4C
Comet VM2 4112091261.659B**1.8431.546%D*4.306%C+4.9D*4.8C**8442.5h52.7F**167F**
Tank Mine 3402091316.077S12.5818.09%D*N/A95C+59.5C+11762.2h1.2A6.7C+
Comet VM2 3801971271.551B++1.9531.803%D**3.553%C4.7D*4.4C7541.5h55.3F-173.9F*
Parallax VX3 194194434.512B+1.0141.897%B+73.196%C--12D--N/A5616.1h3.3D**7.8C--
Pandora VX25 1891871561.199C++2.3022.924%F8.021%F-4.8D*N/A2339.1h4.4C++19.1D-
MAX Punch 2001861,8960.098C+3.4039.173%C--N/A0.3CN/A1676.3h2.8C+7.2C+
Eidolon VE33 1841811261.437B2.0616.235%F-15.47%D**2.7D*N/A2867.3h15.6F96F*
Saron HRB-H 233155722.143M*18.6539.762%F-3.226%A++26.3D13.2D--2585.9h15.9B**40B+
Ursa 147144720.571U17.0715.853%D*15.972%D*9.8D--N/A9814.7h17F107.3D*
L100 Python HEAT 270140435S31.5047.307%C-2.143%C11.2D*10.4C+17812.5h7.8D16.4D
Thanatos VE70 112111641.734B**1.7621.601%F-13.514%C--6.4D--N/A3417.4h5.8C--26.9F
Phobos VX86 110109971.124C+2.3730.718%F--6.422%F4.7D**N/A2423.4h2.9C--9.6F
Aspis Anti-Aircraft Phalanx Turret 25499109.9M6.4022.968%CN/A5.3D--8.2D29818.8h266.3F*1159.4D*
Nebula VM20 9594442.136C+1.3614.719%D20.213%C+16.2D--N/A1425.8h19.7D-133.9D
Nebula VM20 9393392.385C*1.1119.28%C++12.903%D**20.2DN/A1084.6h18.1C94C++
NS-11A 9492581.586C*1.9117.679%D*10.87%D**7.6D*N/A6312.1h18.8D**106.6D**
Solstice VE3 8885185U81.5015.472%D**11.765%D**6.9DN/A10212.4h17.1C+110.5C
Spear Anti-Vehicle Phalanx Turret 93281327M++23.5068.654%A**1.235%D**10.5D**110.5S7397.7h58.9T*85.7T*
NS-30 Vandal 8280194.211A+0.7126.26%D*18.75%D-10.3D*N/A457.8h9.6F--36.7F-
MANA Anti-Personnel Turret 8279179N/A75.5020.261%UN/A790U30U2685600.1h98.6T*486.8T*
VX6-7 8077920.837C2.6614.116%F-3.896%F**1.7D*N/A1344.9h19.5D**137.9F--
Nyx VX31 7574292.552C*0.9520.149%F--17.568%D*7.5D*N/A459.9h7.7D--38.2F--
H-V45 7070601.167C+2.3317.097%D**10%D**7.6D--N/A749.2h15.5D90.7D*
Pulsar LSW 6969391.769C**1.7312.48%F-17.391%D-7D*N/A569.8h13.7C109.6D*
Nemesis VSH9 15669154.6S1.1051.88%D**N/A5D6.3D28913.8h13F-25.1F*
NS-7B PDW 5858411.415C*2.0813.979%F-8.621%D**4D--N/A1614.5h15.2C+109D-
Quasar VM1 545377.571S4.0714.305%C20.755%B+18.9CN/A3092.8h16.2C+113.6C+
Frag Grenade 5252152N/A48.5014.839%T*N/A520C++N/A38670.1h2.2A+14.9D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2246111h
Motion Spotter24540.4h
Restoration Kit41130.3h
Equinox V0790.3h
Nano-Armor Kit58366,431103.1h
Spawn Beacon31371.8h
Nanite Revive Grenade01500h
NS CandyCannon 3001660.2h
Medical Kit24201h
Anti-Infantry MANA Turret03081.2h
Medical Applicator5024,2452.8h
Ammunition Package06720.7h
Recon Detection Device02090.4h
AP30 Shredder0860h

Check the help document for the dictionary if you want to learn more about words used here.


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