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LaneSmash Champion Kinestar[] Kinestar
VS BR 194

KDR: 6.32

Score: 100.7m

Last Seen: Sep 3rd, 2018 6:21 PM
- OFFLINE - 2388.8 hour(s)

Battle Rank 120 (194 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Hornet Missiles Saron Laser Cannon Betelgeuse 54-A Light PPA Parallax VX3 S12 Renegade Dual Photon Pods Maelstrom Turbo Laser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,981,933 MLG Score: 3183
Fun Score: N/A
Cheeseburgers Flipped: 895TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.025%25.857%6733199155,2163.532922.79

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.582%0.977B*0.814B++-0.535DHEAD ++ (~12.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.509B+9.60.33C**27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.495%3.337%36695101769,31922812294230.3897302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.972%-0.31C1.582A+-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.70.41B32.70.382C**62

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.64%3.412%596810149,233220524674.1873374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.578%-0.021C+0.493B+-0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.68B+50.599B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.127%2.747%5131610068,518163421345.20979399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.875%-0.743D--0.407C--0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.694B+10.10.741B++25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.097%74.825%5136101617,1361949258.7922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.634%1.058B**0.504B+-0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.51B+20.359C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.12%14.419%51311021215105800.203022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.188C-0.012C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.144C++4.40.088C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.7m158.7%553 (33.2k)503 (30.2k)6.32255237,61437,5826.91073194 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10222051531.298%13.872%43405:1936

26% Engineer20% Heavy Assault14% Infiltrator36% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2013 12:05 PMMay 1st, 2017 10:58 AMSep 4th, 2018 7:48 AM (99d) (PST)Sep 3rd, 2018 2:24 PM (99d) (PST)Sep 3rd, 2018 2:21 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5471301,4171.1860.1880.1652.2120.2083183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,7997,79385,0067111101331230,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3339.5h/139.1d 22,105 32,962 48,298 443.3k 3,322 7,257 41,657 309.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:29,906
Deaths:8,086
KDR:3.698
Accuracy:25.973% C+
HSR:29.663% C+
SVA-88
B+
Kills:3,688
Deaths:1,105
KDR:3.338
Accuracy:25.075% B+
HSR:23.346% C
NS-15M2
B*
Kills:2,287
Deaths:616
KDR:3.713
Accuracy:27.675% B*
HSR:24.399% C+
NS-15M1
B++
Kills:1,809
Deaths:816
KDR:2.217
Accuracy:26.104% B++
HSR:19.514% C
Orion VS54
C**
Kills:1,578
Deaths:825
KDR:1.913
Accuracy:21.951% C**
HSR:18.378% D-
Flare VE6
C*
Kills:1,344
Deaths:347
KDR:3.873
Accuracy:23.618% C*
HSR:16.890% D--
Ursa
C++
Kills:1,162
Deaths:355
KDR:3.273
Accuracy:23.230% C++
HSR:16.351% D*
NSX Naginata
A*
Kills:460
Deaths:184
KDR:2.500
Accuracy:27.381% B**
HSR:45.217% A*
Pulsar LSW
C++
Kills:432
Deaths:139
KDR:3.108
Accuracy:23.410% C++
HSR:24.306% C++
Lasher X2
A+
Kills:342
Deaths:160
KDR:2.138
Accuracy:36.468% A+
HSR:2.924% D
Kills:43,008
Deaths (as Heavy Assault):12,633
Deaths (to Heavy Assaults):10,168
KDR:3.40442
Kill Difference:30,375
Playtime:671.027 hours
Usage:20%
Score:17.152m
Score/min:426
Accuracy (listed only):26.088%
HSR (listed only):22.099%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,446
Deaths:778
KDR:1.859
Accuracy:25.728% C**
HSR:18.741% D
NS-11C
B+
Kills:1,333
Deaths:811
KDR:1.644
Accuracy:26.389% B+
HSR:20.705% B
Eidolon VE33
B+
Kills:1,253
Deaths:345
KDR:3.632
Accuracy:30.520% B+
HSR:28.891% B+
Serpent VE92
B+
Kills:1,159
Deaths:761
KDR:1.523
Accuracy:25.853% B+
HSR:17.343% C-
Zenith VX-5
C*
Kills:815
Deaths:530
KDR:1.538
Accuracy:26.238% C*
HSR:20.491% C+
Pandora VX25
C+
Kills:215
Deaths:121
KDR:1.777
Accuracy:39.120% C+
HSR:14.419% C+
Solstice Burst
C**
Kills:160
Deaths:56
KDR:2.857
Accuracy:27.869% C**
HSR:19.375% D
Solstice VE3
C++
Kills:134
Deaths:90
KDR:1.489
Accuracy:23.091% C++
HSR:10.448% F
NS Baron G5
B**
Kills:57
Deaths:23
KDR:2.478
Accuracy:53.565% B**
HSR:15.790% C**
Kills:6,572
Deaths (as Engineer):3,515
Deaths (to Engineers):9,450
KDR:1.8697
Kill Difference:3,057
Playtime:858.905 hours
Usage:26%
Score:23.931m
Score/min:464
Accuracy (listed only):30.930%
HSR (listed only):18.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:1,446
Deaths:778
KDR:1.859
Accuracy:25.728% C**
HSR:18.741% D
NS-11C
B+
Kills:1,333
Deaths:811
KDR:1.644
Accuracy:26.389% B+
HSR:20.705% B
Serpent VE92
B+
Kills:1,159
Deaths:761
KDR:1.523
Accuracy:25.853% B+
HSR:17.343% C-
Sirius SX12
B++
Kills:1,112
Deaths:595
KDR:1.869
Accuracy:28.396% B++
HSR:18.615% C++
Zenith VX-5
C*
Kills:815
Deaths:530
KDR:1.538
Accuracy:26.238% C*
HSR:20.491% C+
Pandora VX25
C+
Kills:215
Deaths:121
KDR:1.777
Accuracy:39.120% C+
HSR:14.419% C+
NS-7 PDW
C+
Kills:211
Deaths:120
KDR:1.758
Accuracy:21.691% D
HSR:16.588% C+
Solstice Burst
C**
Kills:160
Deaths:56
KDR:2.857
Accuracy:27.869% C**
HSR:19.375% D
Solstice VE3
C++
Kills:134
Deaths:90
KDR:1.489
Accuracy:23.091% C++
HSR:10.448% F
NS Baron G5
B**
Kills:57
Deaths:23
KDR:2.478
Accuracy:53.565% B**
HSR:15.790% C**
Kills:6,642
Deaths (as Light Assault):3,885
Deaths (to Light Assaults):6,791
KDR:1.70965
Kill Difference:2,757
Playtime:1,189.016 hours
Usage:36%
Score:45.984m
Score/min:645
Accuracy (listed only):29.794%
HSR (listed only):17.251%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:8,795
Deaths:1,841
KDR:4.777
Accuracy:44.303% B*
HSR:82.035% B+
Ghost
B
Kills:4,143
Deaths:861
KDR:4.812
Accuracy:40.931% B
HSR:67.994% C+
NS-44 Commissioner
B+
Kills:1,233
Deaths:803
KDR:1.535
Accuracy:40.738% B+
HSR:15.085% D--
VA39 Spectre
A
Kills:1,179
Deaths:288
KDR:4.094
Accuracy:40.221% A
HSR:29.856% D
V10
B++
Kills:1,175
Deaths:165
KDR:7.121
Accuracy:41.504% C++
HSR:84.085% B++
XM98
B+
Kills:1,164
Deaths:188
KDR:6.191
Accuracy:41.152% B+
HSR:77.577% B
Sirius SX12
B++
Kills:1,112
Deaths:595
KDR:1.869
Accuracy:28.396% B++
HSR:18.615% C++
Spiker
B
Kills:945
Deaths:464
KDR:2.037
Accuracy:28.855% C+
HSR:23.280% B
Parsec VX3-A
C*
Kills:680
Deaths:88
KDR:7.727
Accuracy:34.394% D*
HSR:80.441% C*
NS-30 Vandal
B++
Kills:595
Deaths:176
KDR:3.381
Accuracy:36.656% B++
HSR:25.714% C+
NS-357 Underboss
C**
Kills:558
Deaths:387
KDR:1.442
Accuracy:38.260% C**
HSR:17.384% C-
Phantom VA23
B*
Kills:466
Deaths:154
KDR:3.026
Accuracy:40.152% B*
HSR:27.039% C
NS-7 PDW
C+
Kills:211
Deaths:120
KDR:1.758
Accuracy:21.691% D
HSR:16.588% C+
NSX Tomoe
A++
Kills:194
Deaths:65
KDR:2.985
Accuracy:33.438% B*
HSR:55.155% A++
Beamer VS3
C++
Kills:116
Deaths:115
KDR:1.009
Accuracy:27.589% C++
HSR:9.483% F
Artemis VX26
A
Kills:97
Deaths:41
KDR:2.366
Accuracy:33.434% A
HSR:21.650% C+
Kills:22,663
Deaths (as Infiltrator):6,351
Deaths (to Infiltrators):5,073
KDR:3.56841
Kill Difference:16,312
Playtime:470.493 hours
Usage:14%
Score:9.831m
Score/min:348
Accuracy (listed only):35.732%
HSR (listed only):40.749%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,112
Deaths:595
KDR:1.869
Accuracy:28.396% B++
HSR:18.615% C++
Corvus VA55
B**
Kills:257
Deaths:135
KDR:1.904
Accuracy:29.054% B**
HSR:19.066% D
Pandora VX25
C+
Kills:215
Deaths:121
KDR:1.777
Accuracy:39.120% C+
HSR:14.419% C+
NS-7 PDW
C+
Kills:211
Deaths:120
KDR:1.758
Accuracy:21.691% D
HSR:16.588% C+
H-V45
C++
Kills:196
Deaths:75
KDR:2.613
Accuracy:24.455% C++
HSR:18.878% C
NS-11P
C+
Kills:104
Deaths:69
KDR:1.507
Accuracy:22.683% C+
HSR:13.462% D-
Pulsar VS1
B+
Kills:88
Deaths:72
KDR:1.222
Accuracy:25.554% B+
HSR:10.227% D**
Terminus VX-9
B+
Kills:78
Deaths:28
KDR:2.786
Accuracy:27.877% B+
HSR:25.641% C+
NS Baron G5
B**
Kills:57
Deaths:23
KDR:2.478
Accuracy:53.565% B**
HSR:15.790% C**
Kills:2,318
Deaths (as Combat Medic):1,238
Deaths (to Combat Medics):3,401
KDR:1.87237
Kill Difference:1,080
Playtime:28.267 hours
Usage:1%
Score:0.623m
Score/min:367
Accuracy (listed only):30.266%
HSR (listed only):16.965%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:2,365
Deaths:548
KDR:4.316
Accuracy:23.450% B**
HSR:21.522% C++
Blueshift VM5
B*
Kills:2,315
Deaths:530
KDR:4.368
Accuracy:23.807% B*
HSR:23.067% B+
Comet VM2
A
Kills:980
Deaths:441
KDR:2.222
Accuracy:45.377% C**
HSR:7.143% A
Comet VM2
A++
Kills:931
Deaths:392
KDR:2.375
Accuracy:47.822% C**
HSR:7.841% A++
Nebula VM20
B++
Kills:297
Deaths:84
KDR:3.536
Accuracy:20.349% B+
HSR:23.906% B++
Nebula VM20
A
Kills:296
Deaths:82
KDR:3.610
Accuracy:20.003% B
HSR:27.365% A
Quasar VM1
C**
Kills:174
Deaths:105
KDR:1.657
Accuracy:16.939% C**
HSR:16.092% C--
NS-10 Burster
A+
Kills:167
Deaths:128
KDR:1.305
Accuracy:37.888% A
HSR:13.773% A+
NS-10 Burster
A+
Kills:122
Deaths:92
KDR:1.326
Accuracy:39.056% A+
HSR:6.557% C++
Vortex VM21
C++
Kills:69
Deaths:40
KDR:1.725
Accuracy:42.231% C++
HSR:1.449% D--
Vortex VM21
C*
Kills:53
Deaths:40
KDR:1.325
Accuracy:42.265% C*
HSR:3.774% C+
Kills:7,769
Deaths (as MAX Suit):1,241
Deaths (to MAX Suits):2,180
KDR:6.26027
Kill Difference:6,528
Playtime:112.091 hours
Usage:3%
Score:3.197m
Score/min:475
Accuracy (listed only):32.653%
HSR (listed only):13.863%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
S
Kills:40,780
V. Kills:9,071 450%
Deaths:520
KDR:78.423
Accuracy:71.816% B**
KPH:456.800 S
VKPH:101.600 A*
Saron Laser Cannon
M*
Kills:35,622
V. Kills:17,296 206%
Deaths:4,099
KDR:8.690
Accuracy:33.549% C**
KPH:47.400 M*
VKPH:23 A*
Light PPA
S
Kills:20,105
V. Kills:751 N/A
Deaths:701
KDR:28.681
Accuracy:48.491% B**
KPH:233.200 S
VKPH:8.700 A*
Dual Photon Pods
B++
Kills:7,187
V. Kills:1,477 486%
Deaths:430
KDR:16.714
Accuracy:58.310% B++
KPH:100.400 B+
VKPH:20.600 C*
Maelstrom Turbo Laser
A*
Kills:5,093
V. Kills:2,299 221%
Deaths:889
KDR:5.729
Accuracy:28.981% C
KPH:37.800 A*
VKPH:17.100 B**
Coyote Missiles
C+
Kills:1,174
V. Kills:401 292%
Deaths:214
KDR:5.486
Accuracy:53.876% C+
KPH:34.100 C
VKPH:11.700 D
Antares LC
M
Kills:910
V. Kills:586 155%
Deaths:99
KDR:9.192
Accuracy:35.051% B+
KPH:52.200 M
VKPH:33.600 A*
Kills:110,871 (61,730 + 0)
Deaths:6,952
KDR:15.948
VKDR:4.586
Vehicle Kills:31,881
Kill Difference:103,919
Playtime:1,185.007 hours
Usage:35%
Score:38.456m
Score/min:541
Piloting Accuracy:35.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:2,215
V. Kills:396 N/A
Deaths:45
KDR:49.222
Accuracy:26.155% D*
KPH:7,974,000 U
VKPH:1,425,600 U
CAS30 Tank Buster
B*
Kills:1,312
V. Kills:1,112 118%
Deaths:461
KDR:2.846
Accuracy:47.573% C*
KPH:12.500 B*
VKPH:10.600 B++
C150 Dalton
U
Kills:1,298
V. Kills:1,003 129%
Deaths:103
KDR:12.602
Accuracy:30.733% D
KPH:4,672,800 U
VKPH:3,610,800 U
L105 Zephyr
U
Kills:583
V. Kills:55 N/A
Deaths:18
KDR:32.389
Accuracy:52.259% B**
KPH:2,098,800 U
VKPH:198,000 U
Kills:5,408 (1,312 + 4,096)
Deaths:627
KDR:8.625
VKDR:4.093
Vehicle Kills:2,566
Kill Difference:4,781
Playtime:104.819 hours
Usage:3%
Score:2.708m
Score/min:431
Piloting Accuracy:47.573%
Gunner Accuracy:52.259%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:2,163
V. Kills:206 N/A
Deaths:65
KDR:33.277
Accuracy:40.441% C++
KPH:96.200 M**
VKPH:9.200 B+
L100 Python HEAT
A++
Kills:1,163
V. Kills:273 424%
Deaths:86
KDR:13.523
Accuracy:50.885% C+
KPH:55.500 A++
VKPH:13 B
L100 Python HESH
A**
Kills:1,023
V. Kills:70 N/A
Deaths:30
KDR:34.100
Accuracy:51.455% B
KPH:110.100 A**
VKPH:7.500 C+
L100 Python AP
A**
Kills:453
V. Kills:256 176%
Deaths:27
KDR:16.778
Accuracy:53.009% C
KPH:57 A**
VKPH:32.200 A**
Skyguard
B+
Kills:134
V. Kills:95 140%
Deaths:16
KDR:8.375
Accuracy:32.069% B+
KPH:16.500 B+
VKPH:11.700 B+
Kills:4,936 (4,936 + 0)
Deaths:224
KDR:22.036
VKDR:4.018
Vehicle Kills:900
Kill Difference:4,712
Playtime:68.804 hours
Usage:2%
Score:1.612m
Score/min:390
Driving Accuracy:32.069%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,576
V. Kills:1,361 189%
Deaths:216
KDR:11.926
Accuracy:47.521% D
KPH:45 A*
VKPH:23.800 A++
Proton II PPA
S
Kills:1,437
V. Kills:73 N/A
Deaths:31
KDR:46.355
Accuracy:30.299% B**
KPH:181.300 S
VKPH:9.200 M+
Supernova VPC
A++
Kills:1,212
V. Kills:79 N/A
Deaths:60
KDR:20.200
Accuracy:51.160% C++
KPH:78.900 A++
VKPH:5.100 D
M12 Kobalt
S
Kills:541
V. Kills:31 N/A
Deaths:9
KDR:60.111
Accuracy:17.073% B
KPH:310 S
VKPH:17.800 S
Supernova PC
A++
Kills:509
V. Kills:127 398%
Deaths:65
KDR:7.831
Accuracy:48.970% C+
KPH:41.200 A++
VKPH:10.300 B++
Saron HRB
B*
Kills:442
V. Kills:173 254%
Deaths:32
KDR:13.813
Accuracy:38.239% D
KPH:32.600 B*
VKPH:12.800 C
E540 Halberd
B+
Kills:121
V. Kills:59 202%
Deaths:15
KDR:8.067
Accuracy:45.614% C
KPH:37.400 B+
VKPH:18.200 C*
Kills:6,838 (4,297 + 2,541)
Deaths:428
KDR:15.977
VKDR:4.446
Vehicle Kills:1,903
Kill Difference:6,410
Playtime:111.494 hours
Usage:3%
Score:2.800m
Score/min:419
Driving Accuracy:48.970%
Gunner Accuracy:45.614%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M++
Kills:306
V. Kills:10 N/A
Deaths:6
KDR:51
Accuracy:36.666% C+
KPH:236.900 M++
VKPH:7.700 B
E540 Halberd-H
C-
Kills:162
V. Kills:86 186%
Deaths:15
KDR:10.800
Accuracy:53.078% D
KPH:34 C-
VKPH:18.100 C-
Aphelion VEX-4H
M**
Kills:53
V. Kills:28 183%
Deaths:8
KDR:6.625
Accuracy:49.945% B+
KPH:103.100 M**
VKPH:54.500 A**
Kills:521 (0 + 521)
Deaths:29
KDR:17.966
VKDR:4.276
Vehicle Kills:124
Kill Difference:492
Playtime:6.567 hours
Usage:0%
Score:0.201m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:49.945%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:184
V. Kills:27 N/A
Deaths:9
KDR:20.444
Accuracy:38.697% C*
KPH:98.200 A++
VKPH:14.400 B+
M40 Fury
B++
Kills:165
V. Kills:29 N/A
Deaths:17
KDR:9.706
Accuracy:34.242% C
KPH:61.500 B++
VKPH:10.800 C**
M12 Kobalt
M
Kills:86
V. Kills:9 N/A
Deaths:6
KDR:14.333
Accuracy:16.084% C
KPH:87 B+
VKPH:9.100 M
M20 Basilisk
M+
Kills:72
V. Kills:18 379%
Deaths:6
KDR:12
Accuracy:32.999% D
KPH:56.300 M+
VKPH:14.100 B*
M20 Basilisk
B**
Kills:55
V. Kills:13 393%
Deaths:14
KDR:3.929
Accuracy:35.077% C-
KPH:32.300 B**
VKPH:7.600 C+
M12 Kobalt
M
Kills:51
V. Kills:9 N/A
Deaths:4
KDR:12.750
Accuracy:18.309% C+
KPH:52.500 C
VKPH:9.300 M
Kills:613 (0 + 613)
Deaths:56
KDR:10.946
VKDR:1.875
Vehicle Kills:105
Kill Difference:557
Playtime:9.501 hours
Usage:0%
Score:0.299m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:18.309%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:8,483
V. Kills:93 N/A
Deaths:1,325
KDR:6.402
Accuracy:55.515% A+
KPH:143 M
VKPH:1.600 C
M40 Fury-F
S
Kills:2,075
V. Kills:240 N/A
Deaths:367
KDR:5.654
Accuracy:50.035% C++
KPH:115.300 S
VKPH:13.300 A+
M12 Kobalt-F
A*
Kills:1,425
V. Kills:32 N/A
Deaths:254
KDR:5.610
Accuracy:28.381% B*
KPH:88.200 A*
VKPH:2 B+
M20 Basilisk-F
B+
Kills:73
V. Kills:5 N/A
Deaths:23
KDR:3.174
Accuracy:31.717% D*
KPH:53.200 B+
VKPH:3.600 C
Kills:12,056 (12,056 + 0)
Deaths:1,969
KDR:6.123
VKDR:0.188
Vehicle Kills:370
Kill Difference:10,087
Playtime:94.847 hours
Usage:3%
Score:1.927m
Score/min:339
Driving Accuracy:31.717%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 49,85140,78052078.423U72.1071.816%B**2.038%B+456.7S101.6A*208189.3h4.5B*6.3B**
Saron Laser Cannon 52,91835,6224,0998.69A*2.3733.549%C**4.761%A+47.4M*23A*377751.6h49.1B**146.3B**
Betelgeuse 54-A 30,04829,9068,0863.698C**2.6225.973%C+29.663%C+122.9A++N/A305243.4h9.4B*36.3B+
Light PPA 20,85620,10570128.68M22.3648.491%B**1.134%C233.2S8.7A*70886.2h7.2B*14.8B++
Parallax VX3 8,8008,7951,8414.777B+1.5544.303%B*82.035%B+57.6A++N/A152152.6h1.9B+4.2B++
S12 Renegade 8,5768,4831,3256.402B+0.0855.515%A+4.208%C143.1M1.6C36059.3h2.8B++5.1B*
Dual Photon Pods 8,6647,18743016.714A+10.3958.31%B++1.809%B++100.4B+20.6C*62471.6h13.9B**23.8B*
Maelstrom Turbo Laser 7,3925,0938895.729A0.5928.981%C4.869%A37.8A*17.1B**363134.6h45.6B**157.4B*
Ghost 4,1524,1438614.812B++1.5140.931%B67.994%C+79.4A++N/A21852.2h1.9B++4.7B+
SVA-88 3,6953,6881,1053.338B*2.9825.075%B+23.346%C81.8A+N/A25645.1h9.8B*39B+
Supernova FPC 3,9372,57621611.926B**5.6047.521%D5.124%A++45A*23.8A++41157.3h3.8B**8B++
Blueshift VM5 2,3742,3655484.316B*2.0123.45%B**21.522%C++50.8AN/A17846.6h15C**63.9B+
Blueshift VM5 2,3272,3155304.368B*1.9523.807%B*23.067%B+51B**N/A17945.4h15.2B63.7B+
NS-15M2 2,2902,2876163.713B**2.6127.675%B*24.399%C+122.3M++N/A38118.7h10.3B*37.1B++
AP30 Shredder 2,6112,2154549.222M*42.9026.155%D*1.806%C+22150U3960U59264800.1h19.3A++73.7A+
C75 Viper 2,3692,1636533.277S26.9540.441%C++1.202%C96.1M**9.2B+39922.5h4.5A++11.1A
M40 Fury-F 2,3152,0753675.654A*0.6750.035%C++N/A115.3S13.3A+39118h5.2B**10.3B**
NS-15M1 1,8141,8098162.217B+4.1126.104%B++19.514%C42.4C++N/A16442.7h11.4B+43.6B+
Orion VS54 1,5841,5788251.913B+4.4121.951%C**18.378%D-45.9B++N/A23734.4h11.7B+53.5C++
Pulsar C 1,4561,4467781.859B+4.4625.728%C**18.741%D19.3CN/A7574.8h10B+39B+
Proton II PPA 1,5101,4373146.355A*40.0330.299%B**2.018%C+181.9S9.2M+5877.9h5.7A18.9B**
M12 Kobalt-F 1,4571,4252545.61A++0.7128.381%B*5.123%D88A*2B+21716.2h9.7B*34.2B*
Flare VE6 1,3461,3443473.873A**2.4523.618%C*16.89%D--98.8A*N/A42713.6h9.1B++38.6B+
NS-11C 1,3641,3338111.644B++4.6826.389%B+20.705%B17.8CN/A6275h12.3B+46.6B+
CAS30 Tank Buster 2,4241,3124612.846A3.4847.573%C*N/A12.5B*10.6B++162104.8h31.2B*65.7B*
C150 Dalton 2,3011,29810312.602B**6.2830.733%DN/A12980U10030U89952000.1h3.6B+11.6C*
Eidolon VE33 1,2571,2533453.632A*2.6930.52%B+28.891%B+104.4SN/A32912h6.1B**19.9B*
NS-44 Commissioner 1,2341,2338031.535B+4.7940.738%B+15.085%D--62.9AN/A18419.6h3.2B++7.9B++
Supernova VPC 1,2911,2126020.2B*13.8851.16%C++2.145%B+78.7A++5.1D32015.4h2.1A4B**
VA39 Spectre 1,1861,1792884.094A++2.2340.221%A29.856%D84.8SN/A27713.9h4B**10B**
V10 1,1781,1751657.121A+0.8041.504%C++84.085%B++77.8A*N/A23515.1h1.7B*4.1B++
Coyote Missiles 1,5751,1742145.486B**0.8453.876%C+N/A34.1C11.7D23734.4h21.4B**39.8B**
XM98 1,1641,1641886.191A*0.1341.152%B+77.577%B82M**N/A28314.2h1.9B**4.5B*
L100 Python HEAT 1,4361,1638613.523A*7.2050.885%C+4.385%B**55.4A++13B28121h3.4A6.8B**
Ursa 1,1661,1623553.273A*3.0523.23%C++16.351%D*62.5B**N/A19518.6h9.7B+41.6B+
Serpent VE92 1,1741,1597611.523B+4.8025.853%B+17.343%C-9.1D-N/A38127.1h12.9C*49.7B
Sirius SX12 1,1131,1125951.869B++4.4528.396%B++18.615%C++48.3B**N/A16423h13.6B+47.8B+
L100 Python HESH 1,0931,0233034.1A*27.7851.455%B2.835%B**110A**7.5C+3689.3h2.1B++4B**
NS Decimator 1,4111,0215491.86B**4.4654.224%D3.428%B*37.8C**14.4C+32027h4B+7.4B
Comet VM2 1,1409804412.222A++4.1045.377%C**7.143%A28.2M++4.6C++15034.7h10.8A23.9B**
S1 1,3739566841.398A4.9256.915%C+4.184%B*29.1B12.7C+31132.8h5.2B++9.2B+
Spiker 9549454642.037B**4.2928.855%C+23.28%B42.2C**N/A11222.4h6.7B++23.3B+
Comet VM2 1,0909313922.375A+3.9547.822%C**7.841%A++29.5M++5C+16131.6h11.2A23.5B**
Antares LC 1,496910999.192S2.8735.051%B+3.956%A+52.3M33.7A**52017.4h59.3B++169.1B*
Zenith VX-5 8278155301.538B4.7826.238%C*20.491%C+10.9D-N/A3174.8h12.7C*48.2C**
M60-A Bulldog 9018001942.105S35.7850.072%AN/A137.9S17.4M++6855.8h3.9A7.8A
Parsec VX3-A 681680887.727B++1.4034.394%D*80.441%C*72.3AN/A1939.4h1.9C+5.5D
NS-30 Vandal 5965951763.381B**2.9436.656%B++25.714%C+77.3A++N/A2127.7h4.8B++13B++
L105 Zephyr 6385831832.389M26.0752.259%B**N/A5830U550U19520300.1h4A+7.7A
NS-357 Underboss 5595583871.442B+4.8838.26%C**17.384%C-44.6C*N/A14612.5h3.5B*9.1B+
M12 Kobalt 572541960.111A**53.7917.073%B14.787%C**318.2S18.2S7221.7h8.9A+52.3B**
Frag Grenade 5175141514N/A507.6840.758%DN/A428.3C2.5D--18371.2h3.5C**8.5C++
Supernova PC 636509657.831B1.5148.97%C+4.126%A41A++10.2B+32112.4h3.1A6.4B**
C-4 7445022072.425B++3.9028.665%B+N/A38.9D-18.8D57412.9h1.4C*4.9B+
Phantom VA23 4704661543.026C*3.3040.152%B*27.039%C89.6A*N/A2145.2h3.9B++9.6B++
NSX Naginata 4614601842.5B**3.8227.381%B**45.217%A*95.8A*N/A2244.8h9.7B++35.4B++
L100 Python AP 7094532716.778M++10.4653.009%C6.402%A++57.3A**32.4A**5927.9h4.8B*9.1B++
Saron HRB 6154423213.813A++7.4938.239%D4.299%M32.5B*12.7C45413.6h12.5A+32.6B**
Pulsar LSW 4384321393.108A3.2123.41%C++24.306%C++100.5A*1.4A**4994.3h10.8B+45.9B+
Nemesis VSH9 5334062501.624A++4.7065.172%B5.911%A++33.8A+10.6C+54812h3.7A++5.7A++
Anti-Vehicle Grenade 3943751375N/A368.6862.091%AN/A750A++38D33400.5h3.2A5.1B**
Lasher X2 3443421602.138A++4.1836.468%A+2.924%D67.1A*N/A3185.1h16B*44B*
Tank Mine 500318506.36A*0.0496.393%SN/A159B**91B**19002h2.8D*2.9A++
Proton II PPA-H 316306651M++44.6836.666%C+1.307%C-235.4M++7.7B8311.3h5.8A15.7B*
Nebula VM20 299297843.536B++2.7920.349%B+23.906%B++52.1AN/A1785.7h13.1B*64.6B++
Nebula VM20 297296823.61B*2.7120.003%B27.365%A53.8AN/A1965.5h12.5B**62.6B++
Corvus VA55 2612571351.904B**4.4229.054%B**19.066%D36.2B+N/A2087.1h11.5B39.7B++
Spear Anti-Vehicle Phalanx Turret 3302321416.571A+10.2542.104%C+3.448%C64.4A+27.2B+7343.6h5.3B**12.7B*
Pandora VX25 2152151211.777B*4.5539.12%C+14.419%C+52.4B++N/A2054.1h4.4C*11.3C*
NS-7 PDW 2112111201.758B**4.5621.691%D16.588%C+16.2C--N/A13413h11.2B*51.7B+
H-V45 200196752.613B*3.7124.455%C++18.878%C70A*1.4M++5172.8h10.2B**41.6B++
NSX Tomoe 194194652.985B++3.3433.438%B*55.155%A++71.9A+N/A2242.7h11.6B++34.6B*
M40 Fury 211184920.444A++14.1238.697%C*N/A96.8A++14.2B+6241.9h9.9B+25.5B++
Quasar VM1 1751741051.657C++4.6716.939%C**16.092%C--23.5C++N/A1637.4h14.3C**84.2C**
NS-10 Burster 2761671281.305B+5.0237.888%A13.773%A+10.4A*6.8A*19316.1h102B*269.3B**
M40 Fury 194165179.706B+3.3834.242%CN/A61.1B+10.7C**5142.7h11.7B+34.2B+
E540 Halberd-H 2481621510.8C*4.4853.078%DN/A33.8C-17.9C-3424.8h5.5B+10.3C**
Solstice Burst 160160562.857B**3.4727.869%C**19.375%D72.7AN/A2362.2h12.2B+43.6B+
Force-Blade 15915510,5240.015C6.3127.746%C+N/A0.2CN/A1737.8h1.9B++6.7C**
Solstice VE3 135134901.489B**4.8323.091%C++10.448%F11.5C-N/A29811.7h13.5B+58.5C**
Skyguard 229134168.375M2.0532.069%B+N/A16.5B+11.7B+4788.1h109.1B+340.1B++
NS-10 Burster 224122921.326B5.0039.056%A+6.557%C++9.1A++7.6A**21013.4h123.9B+317.2B*
E540 Halberd 180121158.067C+1.7445.614%C8.264%M*37.8B+18.4C*6733.2h5.8C++12.7C++
M60-A Bulldog 129120340B**33.6842.95%C4.167%A+35.3C+2.6C--2153.4h5.5C**12.8C*
Beamer VS3 1191161151.009B5.3127.589%C++9.483%F36.3B+N/A2293.2h8.7C**31.5C++
MANA Anti-Personnel Turret 110110353.143N/A3.1824.87%UN/A1100UN/A5563900.1h26.5T*106.4T*
M60-A Bulldog 110105521B14.6849.004%C**1.905%C33.9C+1.6D2133.1h5.4B11B+
NS-11P 104104691.507B4.8222.683%C+13.462%D-33.5BN/A2533.1h13.4B59.1C**
Artemis VX26 9797412.366B*3.9633.434%A21.65%C+69.3A++N/A5031.4h12.6C+37.6B+
Pulsar VS1 8888721.222C**5.1025.554%B+10.227%D**35.2B++N/A5832.5h15.6C+61C**
M12 Kobalt 9586614.333C+8.0116.084%C17.442%C+86B+9M3641h15B++93.1B
Terminus VX-9 7978282.786B*3.5427.877%B+25.641%C+55.7B*N/A6831.4h10.2B*36.7B++
M20 Basilisk-F 7873233.174A*3.1531.717%D*N/A52.1B+3.6C1711.4h12.9B+40.7B++
M20 Basilisk 9072612S5.6832.999%D5.556%C+55.4M+13.8B++5591.3h37.9A++114.8A
Vortex VM21 10769401.725C++4.6042.231%C++1.449%D--12.3B++6.8C*1245.6h27.7B+65.5B+
Aspis Anti-Aircraft Phalanx Turret 1356479.143A*2.8229.781%B++N/A20.6A*22.9A**9173.1h118.3B*397.1B++
NS Baron G5 5757232.478A++3.8453.565%B**15.79%C**71.3A++N/A4410.8h4.9C+9.1C+
A30 Walker 13857124.75B**1.5728.563%B+3.509%A*11B+15.6A++2405.2h168.1B++588.5B*
M20 Basilisk 6855143.929B+2.3935.077%C-7.273%B+32.4B**7.6C+6201.7h53.5A152.6B*
MANA Anti-Vehicle Turret 8855163.438C2.8847.383%D**14.545%S550D330D5364350.1h6.1B+12.9C*
Aphelion VEX-4H 815386.625C*0.3049.945%B+11.321%S106M**56A**12620.5h42.8B++85.8B*
Vortex VM21 7353401.325C++5.0042.265%C*3.774%C+9.3B+3.5D1065.7h36.9B+87.3B+
M12 Kobalt 6051412.75C++6.4318.309%C+19.608%B51C9A**3171h18.4C*100.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit428697,11459.3h
Restoration Kit6739,20462.7h
Motion Spotter163,4492.5h
Anti-Vehicle MANA Turret62120.8h
Spawn Beacon31,2120.8h
NS-TMC-01 "His Regards"0530.1h
Nanite Revive Grenade03310.1h
Medical Applicator15256,0477.3h
Deconstruction Tool11,1070.2h
Ammunition Package11230.1h
Medical Kit4515,49342.9h
Anti-Infantry MANA Turret7950.6h
Recon Detection Device242,4714.1h

Check the help document for the dictionary if you want to learn more about words used here.


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