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LaneSmash Champion Kinestar[] Kinestar
VS BR 194

KDR: 6.32

Score: 100.8m

Last Seen: Mar 19th, 2020 2:17 PM
- OFFLINE - 3498.8 hour(s)

Battle Rank 120 (194 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Hornet Missiles Saron Laser Cannon Betelgeuse 54-A Light PPA Parallax VX3 S12 Renegade Dual Photon Pods V26 Maelstrom Turbo Laser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,983,184 MLG Score: 3184
Fun Score: N/A
Cheeseburgers Flipped: 896TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.025%25.87%67331131855,3043.529522.786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.582%0.924B*0.716B++-0.493DHEAD ++ (~12.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.503B+9.60.329C**27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.504%3.332%36725134469,41322822296330.4043302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.977%-0.288C1.64A+-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.70.417B32.70.386C**62

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.64%3.412%595813419,233220824674.18161374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.578%-0.039C+0.59B+-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.678B+50.597B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.127%2.747%5111613338,518164021345.19074399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.875%-0.748D--0.429C--0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.7B++10.10.748B++25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.09%74.828%5116134317,1421952258.78176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.639%1.074B**0.5B+-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+20.365C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.236%14.155%51111348219105800.206799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.21C-0.129C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.142C++4.40.09C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.8m158.8%553 (33.2k)503 (30.2k)6.31588237,89437,6666.90312194 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13492053531.301%13.876%43405:1936

26% Engineer20% Heavy Assault14% Infiltrator36% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2013 12:05 PMMay 1st, 2017 10:58 AMApr 12th, 2020 4:43 PM (121d) (PST)Mar 19th, 2020 10:21 AM (146d) (PST)Mar 19th, 2020 10:17 AM (146d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5471301,4171.1860.1880.1652.2130.2083184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,7997,80584,9947111101331230,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3342.9h/139.3d 22,119 33,009 48,362 444k 3,322 7,264 41,692 310.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:29,964
Deaths:8,128
KDR:3.687
Accuracy:25.966% D
HSR:29.672% D
SVA-88
C
Kills:3,688
Deaths:1,105
KDR:3.338
Accuracy:25.075% C
HSR:23.346% D
NS-15M2
C+
Kills:2,287
Deaths:616
KDR:3.713
Accuracy:27.675% C+
HSR:24.399% D
NS-15M1
C+
Kills:1,819
Deaths:821
KDR:2.216
Accuracy:26.129% C+
HSR:19.626% D-
Orion VS54
C--
Kills:1,578
Deaths:825
KDR:1.913
Accuracy:21.951% C--
HSR:18.378% D*
Flare VE6
C-
Kills:1,344
Deaths:347
KDR:3.873
Accuracy:23.618% C-
HSR:16.890% D*
Ursa
C--
Kills:1,162
Deaths:355
KDR:3.273
Accuracy:23.230% C--
HSR:16.351% D*
NSX Naginata
A+
Kills:460
Deaths:184
KDR:2.500
Accuracy:27.381% C**
HSR:45.217% A+
Pulsar LSW
C-
Kills:432
Deaths:139
KDR:3.108
Accuracy:23.410% C--
HSR:24.306% C-
Kills:42,734
Deaths (as Heavy Assault):12,520
Deaths (to Heavy Assaults):10,192
KDR:3.41326
Kill Difference:30,214
Playtime:672.336 hours
Usage:20%
Score:17.186m
Score/min:426
Accuracy (listed only):24.937%
HSR (listed only):24.243%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,464
Deaths:780
KDR:1.877
Accuracy:25.804% C
HSR:18.853% D--
NS-11C
C+
Kills:1,333
Deaths:811
KDR:1.644
Accuracy:26.389% C+
HSR:20.705% C+
Eidolon VE33
C++
Kills:1,253
Deaths:345
KDR:3.632
Accuracy:30.520% C+
HSR:28.891% C++
Serpent VE92
C+
Kills:1,159
Deaths:761
KDR:1.523
Accuracy:25.853% C+
HSR:17.343% D-
Zenith VX-5
C
Kills:815
Deaths:530
KDR:1.538
Accuracy:26.238% C
HSR:20.491% C--
Pandora VX25
C--
Kills:219
Deaths:122
KDR:1.795
Accuracy:39.236% D
HSR:14.155% C--
Solstice Burst
C
Kills:160
Deaths:56
KDR:2.857
Accuracy:27.869% C
HSR:19.375% D--
Solstice VE3
C--
Kills:134
Deaths:90
KDR:1.489
Accuracy:23.091% C--
HSR:10.448% F
NS Baron G5
B+
Kills:57
Deaths:23
KDR:2.478
Accuracy:53.565% B+
HSR:15.790% C+
Kills:6,594
Deaths (as Engineer):3,518
Deaths (to Engineers):9,462
KDR:1.87436
Kill Difference:3,076
Playtime:860.229 hours
Usage:26%
Score:23.988m
Score/min:465
Accuracy (listed only):30.952%
HSR (listed only):18.450%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,464
Deaths:780
KDR:1.877
Accuracy:25.804% C
HSR:18.853% D--
NS-11C
C+
Kills:1,333
Deaths:811
KDR:1.644
Accuracy:26.389% C+
HSR:20.705% C+
Serpent VE92
C+
Kills:1,159
Deaths:761
KDR:1.523
Accuracy:25.853% C+
HSR:17.343% D-
Sirius SX12
C**
Kills:1,113
Deaths:597
KDR:1.864
Accuracy:28.410% C**
HSR:18.598% C
Zenith VX-5
C
Kills:815
Deaths:530
KDR:1.538
Accuracy:26.238% C
HSR:20.491% C--
Pandora VX25
C--
Kills:219
Deaths:122
KDR:1.795
Accuracy:39.236% D
HSR:14.155% C--
NS-7 PDW
C--
Kills:211
Deaths:120
KDR:1.758
Accuracy:21.691% D*
HSR:16.588% C--
Solstice Burst
C
Kills:160
Deaths:56
KDR:2.857
Accuracy:27.869% C
HSR:19.375% D--
Solstice VE3
C--
Kills:134
Deaths:90
KDR:1.489
Accuracy:23.091% C--
HSR:10.448% F
NS Baron G5
B+
Kills:57
Deaths:23
KDR:2.478
Accuracy:53.565% B+
HSR:15.790% C+
Kills:6,665
Deaths (as Light Assault):3,890
Deaths (to Light Assaults):6,802
KDR:1.71337
Kill Difference:2,775
Playtime:1,189.231 hours
Usage:36%
Score:45.999m
Score/min:645
Accuracy (listed only):29.814%
HSR (listed only):17.234%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:8,795
Deaths:1,841
KDR:4.777
Accuracy:44.303% B+
HSR:82.035% B+
Ghost
C
Kills:4,149
Deaths:864
KDR:4.802
Accuracy:40.911% C
HSR:68.016% D
NS-44 Commissioner
C++
Kills:1,234
Deaths:810
KDR:1.523
Accuracy:40.752% C++
HSR:15.154% D*
VA39 Spectre
B++
Kills:1,179
Deaths:288
KDR:4.094
Accuracy:40.221% B++
HSR:29.856% D-
V10
B+
Kills:1,175
Deaths:165
KDR:7.121
Accuracy:41.504% C
HSR:84.085% B+
XM98
C++
Kills:1,164
Deaths:188
KDR:6.191
Accuracy:41.152% C++
HSR:77.577% C++
Sirius SX12
C**
Kills:1,113
Deaths:597
KDR:1.864
Accuracy:28.410% C**
HSR:18.598% C
Spiker
C+
Kills:945
Deaths:464
KDR:2.037
Accuracy:28.855% C
HSR:23.280% C+
Parsec VX3-A
C++
Kills:680
Deaths:88
KDR:7.727
Accuracy:34.366% F-
HSR:80.441% C++
NS-30 Vandal
C+
Kills:595
Deaths:176
KDR:3.381
Accuracy:36.656% C+
HSR:25.714% C
NS-357 Underboss
C
Kills:558
Deaths:387
KDR:1.442
Accuracy:38.260% C
HSR:17.384% D-
Phantom VA23
C**
Kills:466
Deaths:154
KDR:3.026
Accuracy:40.152% C**
HSR:27.039% D
NS-7 PDW
C--
Kills:211
Deaths:120
KDR:1.758
Accuracy:21.691% D*
HSR:16.588% C--
NSX Tomoe
B**
Kills:194
Deaths:65
KDR:2.985
Accuracy:33.438% B+
HSR:55.155% B**
Beamer VS3
C+
Kills:116
Deaths:115
KDR:1.009
Accuracy:27.589% C+
HSR:9.483% F-
Artemis VX26
B*
Kills:97
Deaths:41
KDR:2.366
Accuracy:33.434% B*
HSR:21.650% C--
Kills:22,671
Deaths (as Infiltrator):6,363
Deaths (to Infiltrators):5,085
KDR:3.56294
Kill Difference:16,308
Playtime:470.795 hours
Usage:14%
Score:9.838m
Score/min:348
Accuracy (listed only):35.731%
HSR (listed only):40.753%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:1,113
Deaths:597
KDR:1.864
Accuracy:28.410% C**
HSR:18.598% C
Corvus VA55
B
Kills:257
Deaths:135
KDR:1.904
Accuracy:29.054% B
HSR:19.066% D-
Pandora VX25
C--
Kills:219
Deaths:122
KDR:1.795
Accuracy:39.236% D
HSR:14.155% C--
NS-7 PDW
C--
Kills:211
Deaths:120
KDR:1.758
Accuracy:21.691% D*
HSR:16.588% C--
H-V45
C--
Kills:196
Deaths:75
KDR:2.613
Accuracy:24.455% C--
HSR:18.878% D
NS-11P
D-
Kills:104
Deaths:69
KDR:1.507
Accuracy:22.683% D-
HSR:13.462% D**
Pulsar VS1
C+
Kills:88
Deaths:72
KDR:1.222
Accuracy:25.554% C+
HSR:10.227% F
Terminus VX-9
C+
Kills:78
Deaths:28
KDR:2.786
Accuracy:27.877% C+
HSR:25.641% C-
NS Baron G5
B+
Kills:57
Deaths:23
KDR:2.478
Accuracy:53.565% B+
HSR:15.790% C+
Kills:2,323
Deaths (as Combat Medic):1,241
Deaths (to Combat Medics):3,413
KDR:1.87188
Kill Difference:1,082
Playtime:28.267 hours
Usage:1%
Score:0.623m
Score/min:367
Accuracy (listed only):30.280%
HSR (listed only):16.934%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:2,370
Deaths:550
KDR:4.309
Accuracy:23.441% C**
HSR:21.519% C
Blueshift VM5
C**
Kills:2,324
Deaths:532
KDR:4.368
Accuracy:23.815% C**
HSR:23.021% C+
Comet VM2
A+
Kills:980
Deaths:441
KDR:2.222
Accuracy:45.377% C
HSR:7.143% A+
Comet VM2
A+
Kills:931
Deaths:392
KDR:2.375
Accuracy:47.822% C
HSR:7.841% A+
Nebula VM20
B*
Kills:310
Deaths:83
KDR:3.735
Accuracy:19.951% C
HSR:28.065% B*
Nebula VM20
C*
Kills:309
Deaths:85
KDR:3.635
Accuracy:20.382% C+
HSR:23.625% C*
Quasar VM1
C
Kills:174
Deaths:105
KDR:1.657
Accuracy:16.939% C
HSR:16.092% D-
NS-10 Burster
A*
Kills:167
Deaths:128
KDR:1.305
Accuracy:37.888% B*
HSR:13.773% A*
NS-10 Burster
B*
Kills:122
Deaths:92
KDR:1.326
Accuracy:39.056% B*
HSR:6.557% B
Vortex VM21
C
Kills:69
Deaths:40
KDR:1.725
Accuracy:42.231% C
HSR:1.449% D-
Vortex VM21
C+
Kills:53
Deaths:40
KDR:1.325
Accuracy:42.265% C
HSR:3.774% C+
Kills:7,809
Deaths (as MAX Suit):1,244
Deaths (to MAX Suits):2,182
KDR:6.27733
Kill Difference:6,565
Playtime:112.274 hours
Usage:3%
Score:3.209m
Score/min:476
Accuracy (listed only):32.651%
HSR (listed only):13.896%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
S
Kills:40,784
V. Kills:9,073 449%
Deaths:520
KDR:78.431
Accuracy:71.816% B**
KPH:456.900 S
VKPH:101.600 A*
Saron Laser Cannon
A*
Kills:35,646
V. Kills:17,308 206%
Deaths:4,099
KDR:8.696
Accuracy:33.554% C**
KPH:47.400 A*
VKPH:23 A+
Light PPA
M**
Kills:20,156
V. Kills:754 N/A
Deaths:701
KDR:28.753
Accuracy:48.495% B++
KPH:232.900 M**
VKPH:8.700 A++
Dual Photon Pods
C+
Kills:7,206
V. Kills:1,483 486%
Deaths:430
KDR:16.758
Accuracy:58.347% B
KPH:100.700 C+
VKPH:20.700 C+
V26 Maelstrom Turbo Laser
B**
Kills:5,093
V. Kills:2,299 221%
Deaths:889
KDR:5.729
Accuracy:28.981% D
KPH:37.800 B**
VKPH:17.100 B
Coyote Missiles
C+
Kills:1,174
V. Kills:401 292%
Deaths:214
KDR:5.486
Accuracy:53.877% C+
KPH:34.100 C-
VKPH:11.700 D--
Antares LC
A++
Kills:928
V. Kills:595 156%
Deaths:99
KDR:9.374
Accuracy:35.103% B
KPH:52.600 A
VKPH:33.800 A++
Kills:110,987 (61,823 + 0)
Deaths:6,952
KDR:15.965
VKDR:4.590
Vehicle Kills:31,913
Kill Difference:104,035
Playtime:1,186.044 hours
Usage:35%
Score:38.495m
Score/min:541
Piloting Accuracy:35.103%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:2,215
V. Kills:396 N/A
Deaths:45
KDR:49.222
Accuracy:26.155% F
KPH:7,974,000 U
VKPH:1,425,600 U
CAS30 Tank Buster
B++
Kills:1,312
V. Kills:1,112 118%
Deaths:461
KDR:2.846
Accuracy:47.573% C+
KPH:12.500 B+
VKPH:10.600 B++
C150 Dalton
U
Kills:1,298
V. Kills:1,003 129%
Deaths:103
KDR:12.602
Accuracy:30.733% D-
KPH:4,672,800 U
VKPH:3,610,800 U
L105 Zephyr
U
Kills:583
V. Kills:55 N/A
Deaths:18
KDR:32.389
Accuracy:52.259% B*
KPH:2,098,800 U
VKPH:198,000 U
Kills:5,408 (1,312 + 4,096)
Deaths:627
KDR:8.625
VKDR:4.093
Vehicle Kills:2,566
Kill Difference:4,781
Playtime:104.819 hours
Usage:3%
Score:2.708m
Score/min:431
Piloting Accuracy:47.573%
Gunner Accuracy:52.259%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:2,163
V. Kills:206 N/A
Deaths:65
KDR:33.277
Accuracy:40.441% C
KPH:96.200 A*
VKPH:9.200 C+
L100 Python HEAT
B++
Kills:1,163
V. Kills:273 424%
Deaths:86
KDR:13.523
Accuracy:50.885% C
KPH:55.500 B++
VKPH:13 C+
L100 Python HESH
A+
Kills:1,023
V. Kills:70 N/A
Deaths:30
KDR:34.100
Accuracy:51.455% C+
KPH:110.100 A+
VKPH:7.500 C--
L100 Python AP
A+
Kills:453
V. Kills:256 176%
Deaths:27
KDR:16.778
Accuracy:53.009% C--
KPH:57 B*
VKPH:32.200 A+
Skyguard
C*
Kills:134
V. Kills:95 140%
Deaths:16
KDR:8.375
Accuracy:32.069% C++
KPH:16.500 C+
VKPH:11.700 C*
Kills:4,936 (4,936 + 0)
Deaths:224
KDR:22.036
VKDR:4.018
Vehicle Kills:900
Kill Difference:4,712
Playtime:68.804 hours
Usage:2%
Score:1.612m
Score/min:390
Driving Accuracy:32.069%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,576
V. Kills:1,361 189%
Deaths:216
KDR:11.926
Accuracy:47.521% D--
KPH:45 B*
VKPH:23.800 B**
Proton II PPA
M++
Kills:1,437
V. Kills:73 N/A
Deaths:31
KDR:46.355
Accuracy:30.299% B+
KPH:181.300 M++
VKPH:9.200 A**
Supernova VPC
B**
Kills:1,212
V. Kills:79 N/A
Deaths:60
KDR:20.200
Accuracy:51.160% C
KPH:78.900 B**
VKPH:5.100 D-
M12 Kobalt
S
Kills:541
V. Kills:31 N/A
Deaths:9
KDR:60.111
Accuracy:17.073% C+
KPH:310 S
VKPH:17.800 S
Supernova PC
B*
Kills:509
V. Kills:127 398%
Deaths:65
KDR:7.831
Accuracy:48.970% C
KPH:41.200 B*
VKPH:10.300 C+
Saron HRB
C++
Kills:442
V. Kills:173 254%
Deaths:32
KDR:13.813
Accuracy:38.239% D*
KPH:32.600 C++
VKPH:12.800 C
E540 Halberd
C+
Kills:121
V. Kills:59 202%
Deaths:15
KDR:8.067
Accuracy:45.614% D
KPH:37.400 C+
VKPH:18.200 C+
Kills:6,838 (4,297 + 2,541)
Deaths:428
KDR:15.977
VKDR:4.446
Vehicle Kills:1,903
Kill Difference:6,410
Playtime:111.494 hours
Usage:3%
Score:2.800m
Score/min:419
Driving Accuracy:48.970%
Gunner Accuracy:45.614%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:306
V. Kills:10 N/A
Deaths:6
KDR:51
Accuracy:36.666% C--
KPH:236.900 M
VKPH:7.700 C*
E540 Halberd-H
D
Kills:162
V. Kills:86 186%
Deaths:15
KDR:10.800
Accuracy:53.078% D--
KPH:34 D-
VKPH:18.100 D
Aphelion VEX-4H
A**
Kills:53
V. Kills:28 183%
Deaths:8
KDR:6.625
Accuracy:49.945% C**
KPH:103.100 A**
VKPH:54.500 A*
Kills:521 (0 + 521)
Deaths:29
KDR:17.966
VKDR:4.276
Vehicle Kills:124
Kill Difference:492
Playtime:6.567 hours
Usage:0%
Score:0.201m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:49.945%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:184
V. Kills:27 N/A
Deaths:9
KDR:20.444
Accuracy:38.697% C+
KPH:98.200 A
VKPH:14.400 C**
M40 Fury
C*
Kills:165
V. Kills:29 N/A
Deaths:17
KDR:9.706
Accuracy:34.242% D
KPH:61.500 C*
VKPH:10.800 C++
M12 Kobalt
A*
Kills:86
V. Kills:9 N/A
Deaths:6
KDR:14.333
Accuracy:16.084% D
KPH:87 C++
VKPH:9.100 A*
M20 Basilisk
A*
Kills:72
V. Kills:18 379%
Deaths:6
KDR:12
Accuracy:32.999% D--
KPH:56.300 A*
VKPH:14.100 B**
M20 Basilisk
B+
Kills:55
V. Kills:13 393%
Deaths:14
KDR:3.929
Accuracy:35.077% D-
KPH:32.200 B+
VKPH:7.600 C+
M12 Kobalt
A*
Kills:51
V. Kills:9 N/A
Deaths:4
KDR:12.750
Accuracy:18.309% C-
KPH:52.500 D
VKPH:9.300 A*
Kills:613 (0 + 613)
Deaths:56
KDR:10.946
VKDR:1.875
Vehicle Kills:105
Kill Difference:557
Playtime:9.501 hours
Usage:0%
Score:0.299m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:18.309%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:8,489
V. Kills:93 N/A
Deaths:1,325
KDR:6.407
Accuracy:55.507% A
KPH:142.900 A*
VKPH:1.600 C
M40 Fury-F
S
Kills:2,075
V. Kills:240 N/A
Deaths:367
KDR:5.654
Accuracy:50.035% C+
KPH:115.300 S
VKPH:13.300 B++
M12 Kobalt-F
A++
Kills:1,425
V. Kills:32 N/A
Deaths:254
KDR:5.610
Accuracy:28.381% B+
KPH:88.200 A++
VKPH:2 C*
M20 Basilisk-F
A+
Kills:73
V. Kills:5 N/A
Deaths:23
KDR:3.174
Accuracy:31.717% D*
KPH:53.200 A+
VKPH:3.600 D
Kills:12,062 (12,062 + 0)
Deaths:1,969
KDR:6.126
VKDR:0.188
Vehicle Kills:370
Kill Difference:10,093
Playtime:94.921 hours
Usage:3%
Score:1.928m
Score/min:338
Driving Accuracy:31.717%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 49,85740,78452078.431S72.1271.816%B**2.038%B+456.7S101.6A*208189.3h4.5A6.3A
Saron Laser Cannon 52,95435,6464,0998.696B**2.3833.554%C**4.758%A*47.4A*23A+377752.1h49.1B*146.3B**
Betelgeuse 54-A 30,10729,9648,1283.687C++2.6325.966%D29.672%D122.7B+N/A305244.3h9.4B+36.4C+
Light PPA 20,91020,15670128.753M22.4448.495%B++1.131%C+233M**8.7A++70886.5h7.2B++14.8B++
Parallax VX3 8,8008,7951,8414.777C++1.5444.303%B+82.035%B+57.6B++N/A152152.6h1.9B4.2B+
S12 Renegade 8,5828,4891,3256.407C*0.0955.507%A4.217%C142.9A*1.6C35959.4h2.8B+5.1B*
Dual Photon Pods 8,6897,20643016.758A10.4458.347%B1.804%A100.6C+20.7C+62671.6h13.9B++23.8B+
V26 Maelstrom Turbo Laser 7,3925,0938895.729B*0.5928.981%D4.869%A++37.8B**17.1B363134.6h45.6B*157.4B++
Ghost 4,1584,1498644.802C**1.5140.911%C68.016%D79.3B+N/A21852.3h1.9C*4.7C++
SVA-88 3,6953,6881,1053.338B+2.9825.075%C23.346%D81.8B+N/A25645.1h9.8B+39B
Supernova FPC 3,9372,57621611.926C++5.6147.521%D--5.124%A*45B*23.8B**41157.3h3.8B+8C*
Blueshift VM5 2,3792,3705504.309B+2.0123.441%C**21.519%C50.7BN/A17846.7h15C+64B
Blueshift VM5 2,3362,3245324.368B+1.9523.815%C**23.021%C+51.2BN/A17945.4h15.2C++63.6C**
NS-15M2 2,2902,2876163.713C**2.6027.675%C+24.399%D122.3B**N/A38118.7h10.3B37.1C**
AP30 Shredder 2,6112,2154549.222M**42.9126.155%F1.806%C+22150U3960U59264800.1h19.3A*73.7A+
C75 Viper 2,3692,1636533.277S26.9640.441%C1.202%C+96.1A*9.2C+39922.5h4.5A+11.1B+
M40 Fury-F 2,3152,0753675.654A++0.6650.035%C+N/A115.3S13.3B++39118h5.2B*10.3B*
NS-15M1 1,8241,8198212.216C+4.1026.129%C+19.626%D-42.5C--N/A16442.8h11.4C+43.6C++
Orion VS54 1,5841,5788251.913C+4.4021.951%C--18.378%D*45.9CN/A23834.4h11.7C+53.5C+
Pulsar C 1,4741,4647801.877C+4.4425.804%C18.853%D--19.5DN/A7674.9h10C**38.9C++
Proton II PPA 1,5101,4373146.355B**40.0430.299%B+2.018%C++181.9M++9.2A**5877.9h5.7A18.9B**
M12 Kobalt-F 1,4571,4252545.61A+0.7128.381%B+5.123%D88A++2C*21716.2h9.7B++34.2B++
Flare VE6 1,3461,3443473.873A2.4423.618%C-16.89%D*98.8B*N/A42713.6h9.1C**38.6C++
NS-11C 1,3641,3338111.644C++4.6726.389%C+20.705%C+17.8DN/A6275h12.3C*46.6C*
CAS30 Tank Buster 2,4241,3124612.846B+3.4747.573%C+N/A12.5B+10.6B++162104.8h31.2A65.7B*
C150 Dalton 2,3011,29810312.602B+6.2930.733%D-N/A12980U10030U89952000.1h3.6C+11.6C--
Eidolon VE33 1,2571,2533453.632A2.6830.52%C+28.891%C++104.4A++N/A32912h6.1B++19.9B+
NS-44 Commissioner 1,2351,2348101.523C*4.7940.752%C++15.154%D*63C**N/A18419.6h3.2B7.9C**
Supernova VPC 1,2911,2126020.2C++13.8851.16%C2.145%B*78.7B**5.1D-32015.4h2.1A4B*
VA39 Spectre 1,1861,1792884.094B++2.2240.221%B++29.856%D-84.8A*N/A27713.9h4B*10B++
V10 1,1781,1751657.121B**0.8141.504%C84.085%B+77.8B*N/A23515.1h1.7B++4.1B+
Coyote Missiles 1,5751,1742145.486B+0.8353.877%C+N/A34.1C-11.7D--23734.4h21.4B**39.8B**
XM98 1,1641,1641886.191A0.1241.152%C++77.577%C++82A++N/A28314.2h1.9B+4.5B+
L100 Python HEAT 1,4361,1638613.523B7.2150.885%C4.385%A+55.4B++13C+28121h3.4A6.8C**
Ursa 1,1661,1623553.273A++3.0423.23%C--16.351%D*62.5C++N/A19518.6h9.7C*41.6C++
Serpent VE92 1,1741,1597611.523C+4.7925.853%C+17.343%D-9.1D--N/A38127.1h12.9C49.7C+
Sirius SX12 1,1141,1135971.864C**4.4528.41%C**18.598%C48.4C+N/A16423h13.6C+47.8C++
NS Decimator 1,4191,0275531.857C*4.4654.236%D--3.408%A+37.9C14.5C--32027.1h4C++7.4C+
L100 Python HESH 1,0931,0233034.1B+27.7851.455%C+2.835%A++110A+7.5C--3689.3h2.1A4B**
Comet VM2 1,1409804412.222A4.0945.377%C7.143%A+28.2A++4.6C+15034.7h10.8B**23.9B+
S1 1,3739566841.398B+4.9256.915%C4.184%B**29.1C12.7C31132.8h5.2B+9.2C++
Spiker 9549454642.037B+4.2828.855%C23.28%C+42.2C+N/A11222.4h6.7B++23.3B+
Comet VM2 1,0909313922.375A3.9447.822%C7.841%A+29.5A*5C16131.6h11.2B**23.5B**
Antares LC 1,523928999.374M++3.0635.103%B3.879%A*52.7A33.8A++51917.6h59B+168.2B++
Zenith VX-5 8278155301.538C+4.7826.238%C20.491%C--10.9D--N/A3174.9h12.7C48.2C+
M60-A Bulldog 9018001942.105A++35.7950.072%B*N/A137.9M+17.4A++6855.8h3.9B**7.8B**
Parsec VX3-A 681680887.727C++1.4134.366%F-80.441%C++72.3B+N/A1939.4h1.9D5.6F
NS-30 Vandal 5965951763.381C++2.9336.656%C+25.714%C77.3B+N/A2127.7h4.8C**13C**
L105 Zephyr 6385831832.389M+26.0752.259%B*N/A5830U550U19533100.1h4A7.7B**
NS-357 Underboss 5595583871.442C++4.8738.26%C17.384%D-44.6CN/A14612.5h3.5B+9.1C*
M12 Kobalt 572541960.111B*53.8017.073%C+14.787%C+318.2S18.2S7221.7h8.9A++52.3B*
Plasma Grenade 5175141514N/A507.6840.758%D*N/A428.3D-2.5D18401.2h3.5C-8.5D
Supernova PC 636509657.831C+1.5248.97%C4.126%A++41B++10.2C+32112.4h3.1B**6.4B*
C-4 7445022072.425B3.8928.665%C++N/A38.9D--18.8D57412.9h1.4C4.9C+
Phantom VA23 4704661543.026C+3.2940.152%C**27.039%D89.6B*N/A2145.2h3.9B9.6B+
NSX Naginata 4614601842.5B+3.8227.381%C**45.217%A+95.8B++N/A2254.8h9.7B+35.4B+
L100 Python AP 7094532716.778B++10.4653.009%C--6.402%M57.3B*32.4A+5927.9h4.8C**9.1C+
Saron HRB 6154423213.813A7.5038.239%D*4.299%M+32.5C++12.7C-45413.6h12.5A32.6B*
Pulsar LSW 4384321393.108B++3.2123.41%C--24.306%C-100.5B*1.4B*4994.3h10.8C++45.9C+
Nemesis VSH9 5334062501.624B++4.6965.172%C+5.911%A*33.8B+10.6C54812h3.7A++5.7A+
Anti-Vehicle Grenade 3943751375N/A368.6862.091%B**N/A750A+38D33560.5h3.2B**5.1B**
Lasher X2 3443421602.138B+4.1836.468%B++2.924%D67.1B+N/A3195.1h16B+44B++
Tank Mine 500318516.235A+0.0896.393%M**N/A151.4B+86.7B+18742.1h2.8D**2.9A++
Nebula VM20 311310833.735B+2.5819.951%C28.065%B*54.4BN/A1995.7h12.4B62.1B+
Nebula VM20 311309853.635B+2.6820.382%C+23.625%C*53.3BN/A1805.8h13.1B+64.4B+
Proton II PPA-H 316306651A*44.6836.666%C--1.307%C+235.4A**7.7C*8311.3h5.8A15.7B*
Corvus VA55 2612571351.904B4.4129.054%B19.066%D-36.2CN/A2087.1h11.5C+39.7C*
Spear Anti-Vehicle Phalanx Turret 3302321416.571B*10.2642.104%D-3.448%C+64.4B+27.2C++7343.6h5.3B**12.7C*
Pandora VX25 2192191221.795C*4.5239.236%D14.155%C--53.4C+N/A2074.1h4.4C11.2C
NS-7 PDW 2112111201.758C*4.5621.691%D*16.588%C--16.2D-N/A13413h11.2B+51.7C+
H-V45 200196752.613C**3.7024.455%C--18.878%D70B++1.4B**5172.8h10.2B++41.6C**
NSX Tomoe 194194652.985C++3.3333.438%B+55.155%B**71.9B+N/A2242.7h11.6B34.6B+
M40 Fury 211184920.444B++14.1338.697%C+N/A96.8A14.2C*6241.9h9.9B+25.5B+
Quasar VM1 1751741051.657C4.6616.939%C16.092%D-23.5C--N/A1637.4h14.3C+84.2C+
NS-10 Burster 2761671281.305C+5.0137.888%B*13.773%A*10.4B**6.8A++19316.1h102B*269.3B+
M40 Fury 194165179.706C++3.3934.242%DN/A61.1C*10.7C+5142.7h11.7B34.2C++
E540 Halberd-H 2481621510.8C4.4853.078%D--N/A33.8D-17.9D3424.8h5.5C+10.3C
Solstice Burst 160160562.857B+3.4627.869%C19.375%D--72.7C**N/A2372.2h12.2C+43.6C+
Force-Blade 15915510,5240.015C6.3027.746%CN/A0.2C--N/A1737.8h1.9B+6.7B
Skyguard 229134168.375B+2.0632.069%C++N/A16.5C+11.7C*4788.1h109.1C++340.1C**
Solstice VE3 135134901.489B+4.8323.091%C--10.448%F11.5DN/A29911.7h13.5C++58.5C+
NS-10 Burster 224122921.326C+4.9939.056%B*6.557%B9.1B++7.6A*21013.4h123.9B+317.2B++
E540 Halberd 180121158.067C-1.7545.614%D8.264%S37.8C+18.4C+6733.2h5.8C12.7D
M60-A Bulldog 129120340B+33.6842.95%D4.167%A*35.3C2.6D2153.4h5.5C++12.8C+
Beamer VS3 1191161151.009C+5.3127.589%C+9.483%F-36.3C+N/A2293.2h8.7C++31.5C++
MANA Anti-Personnel Turret 110110353.143N/A3.1724.87%UN/A1100UN/A5566500.1h26.5T*106.4T*
M60-A Bulldog 110105521C+14.6849.004%C+1.905%C33.9C1.6D--2133.1h5.4C*11C**
NS-11P 104104691.507C+4.8122.683%D-13.462%D**33.5DN/A2533.1h13.4C--59.1D
Artemis VX26 9797412.366C**3.9533.434%B*21.65%C--69.3B+N/A5031.4h12.6C-37.6C*
Pulsar VS1 8888721.222C+5.0925.554%C+10.227%F35.2C+N/A5852.5h15.6D-61C
M12 Kobalt 9586614.333C8.0216.084%D17.442%C-86C++9A*3641h15B+93.1C++
Terminus VX-9 7978282.786C*3.5327.877%C+25.641%C-55.7C++N/A6831.4h10.2B+36.7B+
M20 Basilisk-F 7873233.174A++3.1431.717%D*N/A52.1A+3.6D1711.4h12.9B*40.7B**
M20 Basilisk 9072612M**5.6832.999%D--5.556%C+55.4A*13.8B*5591.3h37.9A+114.8B**
Vortex VM21 10769401.725C4.5942.231%C1.449%D-12.3C++6.8C+1245.6h27.7B65.5C**
Aspis Anti-Aircraft Phalanx Turret 1356479.143A++2.8329.781%C++N/A20.6B**22.9A++9173.1h118.3B*397.1C**
A30 Walker 13857124.75B+1.5728.563%C**3.509%A*11C+15.6A++2405.2h168.1C++588.5B
NS Baron G5 5757232.478A*3.8453.565%B+15.79%C+71.3B*N/A4410.8h4.9C--9.1C+
M20 Basilisk 6855143.929C+2.3935.077%D-7.273%B+32.4B+7.6C+6191.7h53.5B++152.6B+
MANA Anti-Vehicle Turret 8855163.438C+2.8847.383%F--14.545%U550D-330D--5364350.1h6.1B12.9C
Aphelion VEX-4H 815386.625C+0.3149.945%C**11.321%S106M56A*12620.5h42.8C++85.8C**
Vortex VM21 7353401.325C4.9942.265%C3.774%C+9.3C+3.5D--1065.7h36.9C++87.3C++
M12 Kobalt 6051412.75C-6.4318.309%C-19.608%C++51D9A*3171h18.4C+100.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit432697,74859.4h
Anti-Vehicle MANA Turret62120.8h
Spawn Beacon31,2120.8h
NS-TMC-01 "His Regards"0530.1h
Nanite Revive Grenade03310.1h
Medical Applicator15256,0477.3h
Restoration Kit6769,23362.9h
Motion Spotter163,4512.5h
Deconstruction Tool11,1070.2h
Recon Detection Device242,4714.1h
Medical Kit4515,49642.9h
Ammunition Package11230.1h
Anti-Infantry MANA Turret7950.6h

Check the help document for the dictionary if you want to learn more about words used here.


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