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LaneSmash Champion KinestarNC[AMOL] KinestarNC
NC BR 98

KDR: 5.39

Score: 18m

Last Seen: Nov 9th, 2019 2:08 PM
- OFFLINE - 11.1 hour(s)

Battle Rank 107 (98 total) - New Conglomerate on Miller - Outfit Member of Dame amol muyayo[AMOL] Dame amol muyayo
NC outfit on Miller

Members: 11
Level Progress (to 108): 13%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Breaker Rocket Pods M30 Mustang AH M20 Mustang SAS-R GD-22S EM6 S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,445,501 MLG Score: 6751
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.451%44.576%135713120616,9713.880861.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.031%1.812A++3.606M**-2.275F--HEAD ++ (~29.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.66B+7.70.46B+17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.537%1.536%63785121421,164494477242.8421443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.744%0.548B+-0.046C+0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.75B++17.10.677B+23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.896%2.458%479312161,0173414452.9824228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.283%0.478B+-0.06C+-0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++3.90.685B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.169%11.531%188312165033371871.48817268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.908%-0.004C+1.753A++0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.708B++12.60.684B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.781%82.314%188312162,71453715.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.489%1.176B**0.985B*-1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+1.90.388C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dame amol muyayo[AMOL] Dame amol muyayo
NC outfit on Miller

Members: 11
18m195.8%651 (39.1k)567 (34k)5.3902948,4218,9835.7519898 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219541434.334%21.953%75403:328

41% Engineer35% Heavy Assault11% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2013 3:14 AMJan 8th, 2017 9:46 PMNov 11th, 2019 7:20 AM (15h) (PST)Nov 9th, 2019 11:06 AM (2d) (PST)Nov 9th, 2019 10:08 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6201991,4211.5250.2830.3353.3700.1966751

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,18311,96485,2199217202021233,995

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
529.1h/22d 3,249 10,630 10,499 107k 461 1,566 6,223 51.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M*
Kills:11,912
Deaths:3,345
KDR:3.561
Accuracy:30.637% B**
HSR:50.537% M*
GD-22S
A*
Kills:1,240
Deaths:435
KDR:2.851
Accuracy:31.548% A+
HSR:38.307% A*
EM6
B**
Kills:1,219
Deaths:447
KDR:2.727
Accuracy:27.167% B**
HSR:28.220% B++
NC6 Gauss SAW
A+
Kills:744
Deaths:289
KDR:2.574
Accuracy:28.694% A+
HSR:27.688% B++
Kills:15,115
Deaths (as Heavy Assault):4,516
Deaths (to Heavy Assaults):2,706
KDR:3.34699
Kill Difference:10,599
Playtime:187.072 hours
Usage:35%
Score:5.452m
Score/min:486
Accuracy (listed only):29.511%
HSR (listed only):36.188%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:173
Deaths:129
KDR:1.341
Accuracy:25.925% B++
HSR:23.699% B
Razor GD-23
A*
Kills:146
Deaths:80
KDR:1.825
Accuracy:32.934% A++
HSR:32.192% A*
AC-X11
A++
Kills:142
Deaths:49
KDR:2.898
Accuracy:29.710% B*
HSR:31.690% A++
Kills:461
Deaths (as Engineer):258
Deaths (to Engineers):1,623
KDR:1.78682
Kill Difference:203
Playtime:219.283 hours
Usage:41%
Score:9.046m
Score/min:688
Accuracy (listed only):29.523%
HSR (listed only):29.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C++
Kills:321
Deaths:146
KDR:2.199
Accuracy:27.817% C++
HSR:21.184% C++
AF-19 Mercenary
B++
Kills:173
Deaths:129
KDR:1.341
Accuracy:25.925% B++
HSR:23.699% B
Razor GD-23
A*
Kills:146
Deaths:80
KDR:1.825
Accuracy:32.934% A++
HSR:32.192% A*
AC-X11
A++
Kills:142
Deaths:49
KDR:2.898
Accuracy:29.710% B*
HSR:31.690% A++
Kills:782
Deaths (as Light Assault):404
Deaths (to Light Assaults):1,426
KDR:1.93564
Kill Difference:378
Playtime:47.248 hours
Usage:9%
Score:1.530m
Score/min:540
Accuracy (listed only):29.097%
HSR (listed only):27.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,588
Deaths:329
KDR:4.827
Accuracy:42.191% B+
HSR:80.416% A
NC14 Bolt Driver
B**
Kills:682
Deaths:168
KDR:4.060
Accuracy:43.056% B**
HSR:79.472% B+
NS-44 Commissioner
B*
Kills:476
Deaths:258
KDR:1.845
Accuracy:43.508% B*
HSR:28.782% B*
NSX Daimyo
B+
Kills:444
Deaths:79
KDR:5.620
Accuracy:44.144% B+
HSR:93.469% C+
AF-4G Cyclone
C++
Kills:321
Deaths:146
KDR:2.199
Accuracy:27.817% C++
HSR:21.184% C++
NC4 Mag-Shot
B**
Kills:285
Deaths:193
KDR:1.477
Accuracy:33.845% B**
HSR:22.807% B+
NSX Tomoe
A
Kills:136
Deaths:58
KDR:2.345
Accuracy:34.599% A
HSR:50.735% A
Impetus
A
Kills:98
Deaths:28
KDR:3.500
Accuracy:42.261% A
HSR:31.633% B+
NS-AM7 Archer
B+
Kills:79
Deaths:79
KDR:1
Accuracy:63.121% B+
HSR:21.519% B+
Kills:4,109
Deaths (as Infiltrator):1,338
Deaths (to Infiltrators):1,286
KDR:3.071
Kill Difference:2,771
Playtime:56.863 hours
Usage:11%
Score:1.404m
Score/min:411
Accuracy (listed only):41.616%
HSR (listed only):47.779%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:460
Deaths:121
KDR:3.802
Accuracy:31.915% D
HSR:19.348% B*
NCM1 Scattercannon
B*
Kills:401
Deaths:79
KDR:5.076
Accuracy:26.582% D--
HSR:18.953% B*
NCM2 Falcon
A*
Kills:211
Deaths:52
KDR:4.058
Accuracy:47.824% B*
HSR:9.479% A*
NCM2 Falcon
A++
Kills:169
Deaths:50
KDR:3.380
Accuracy:48.764% B++
HSR:8.284% A++
AF-23 Grinder
C**
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.579% C+
HSR:16% C**
Kills:1,316
Deaths (as MAX Suit):166
Deaths (to MAX Suits):406
KDR:7.92771
Kill Difference:1,150
Playtime:13.802 hours
Usage:3%
Score:0.501m
Score/min:605
Accuracy (listed only):38.133%
HSR (listed only):14.413%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:8,355
V. Kills:1,294 N/A
Deaths:107
KDR:78.084
Accuracy:67.528% A*
KPH:712.700 S
VKPH:110.400 S
M30 Mustang AH
S
Kills:7,105
V. Kills:272 N/A
Deaths:467
KDR:15.214
Accuracy:68.103% A++
KPH:190.300 S
VKPH:7.300 B++
M20 Mustang
M++
Kills:4,589
V. Kills:2,533 181%
Deaths:742
KDR:6.185
Accuracy:36.564% B**
KPH:46.900 M++
VKPH:25.900 A**
Vortek Rotary
M
Kills:1,055
V. Kills:615 171%
Deaths:155
KDR:6.806
Accuracy:39.417% A+
KPH:51.400 M
VKPH:30 A**
Hornet Missiles
S
Kills:608
V. Kills:248 244%
Deaths:12
KDR:50.667
Accuracy:69.678% A
KPH:353.300 S
VKPH:144.100 M**
Kills:21,712 (12,749 + 0)
Deaths:1,483
KDR:14.641
VKDR:3.346
Vehicle Kills:4,962
Kill Difference:20,229
Playtime:169.138 hours
Usage:32%
Score:5.923m
Score/min:584
Piloting Accuracy:39.417%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:139
V. Kills:32 421%
Deaths:6
KDR:23.167
Accuracy:30.779% C+
KPH:212.100 U
VKPH:48.800 M**
C150 Dalton
A++
Kills:86
V. Kills:86 99%
Deaths:10
KDR:8.600
Accuracy:36.490% C
KPH:47.100 B*
VKPH:47.100 A++
CAS30 Tank Buster
B++
Kills:60
V. Kills:57 103%
Deaths:41
KDR:1.463
Accuracy:61.970% A++
KPH:10.100 B+
VKPH:9.600 B++
Kills:285 (60 + 225)
Deaths:57
KDR:5
VKDR:3.070
Vehicle Kills:175
Kill Difference:228
Playtime:8.427 hours
Usage:2%
Score:0.204m
Score/min:403
Piloting Accuracy:61.970%
Gunner Accuracy:36.490%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:218
V. Kills:26 N/A
Deaths:5
KDR:43.600
Accuracy:40.317% C*
KPH:83.600 M++
VKPH:10 B+
Kills:218 (218 + 0)
Deaths:5
KDR:43.600
VKDR:5.200
Vehicle Kills:26
Kill Difference:213
Playtime:2.608 hours
Usage:0%
Score:0.058m
Score/min:371
Driving Accuracy:40.317%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:609
V. Kills:367 165%
Deaths:60
KDR:10.150
Accuracy:49.438% C+
KPH:45.500 A*
VKPH:27.400 M
C85 Canister
S
Kills:303
V. Kills:7 N/A
Deaths:5
KDR:60.600
Accuracy:54.038% A++
KPH:348.800 S
VKPH:8.100 A+
Titan-150 HEAT
B**
Kills:190
V. Kills:50 373%
Deaths:17
KDR:11.177
Accuracy:44.493% C
KPH:33.400 B**
VKPH:8.800 C+
M20 Basilisk
S
Kills:61
V. Kills:15 381%
Deaths:1
KDR:61
Accuracy:38.783% B**
KPH:80.600 S
VKPH:19.800 A**
Kills:1,163 (799 + 364)
Deaths:83
KDR:14.012
VKDR:5.289
Vehicle Kills:439
Kill Difference:1,080
Playtime:20.696 hours
Usage:4%
Score:0.489m
Score/min:394
Driving Accuracy:44.493%
Gunner Accuracy:38.783%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:1,159
V. Kills:15 N/A
Deaths:160
KDR:7.244
Accuracy:60.891% A*
KPH:190.900 S
VKPH:2.500 B+
Kills:1,159 (1,159 + 0)
Deaths:160
KDR:7.244
VKDR:0.094
Vehicle Kills:15
Kill Difference:999
Playtime:6.071 hours
Usage:1%
Score:0.152m
Score/min:416
Driving Accuracy:60.891%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,94011,9123,3453.561B+1.8330.637%B**50.537%M*122A**N/A31697.6h7.6A24.7B*
Breaker Rocket Pods 9,6498,35510778.084S72.6967.528%A*1.017%C+714.1S110.6S264511.7h8A11.9B**
M30 Mustang AH 7,3777,10546715.214A9.8268.103%A++N/A190.5S7.3B++51137.3h4.9B++7.3B++
M20 Mustang 7,1224,5897426.185A++0.7936.564%B**3.203%B++46.9M++25.9A**36597.8h48B**131.1B**
SAS-R 1,5891,5883294.827B*0.5642.191%B+80.416%A97.4A**N/A25516.3h1.8B*4.3B++
GD-22S 1,2441,2404352.851B*2.5431.548%A+38.307%A*107.8M+N/A28311.5h8.5B**27B*
EM6 1,2221,2194472.727B++2.6627.167%B**28.22%B++96A*N/A23412.7h8.7B**32B++
S12 Renegade 1,1741,1591607.244B**1.8560.891%A*3.02%D190S2.5B+4166.1h2.8B+4.6B**
Vortek Rotary 1,6701,0551556.806A*1.4239.417%A+4.076%B**51.5M30A**44720.5h35.3B**89.4B**
NC6 Gauss SAW 7497442892.574A2.8228.694%A+27.688%B++80.9A*N/A2719.2h7.7B*27B*
NC14 Bolt Driver 6826821684.06A1.3343.056%B**79.472%B+50.5A++N/A16113.5h2B*4.6B**
Titan-150 AP 9766096010.15B+4.7649.438%C+3.612%B+45.4A*27.4M42513.4h3.8B+7.7B++
Hornet Missiles 8566081250.667S45.2869.678%A1.316%C357.6S145.9M**21851.7h6.5B**9.4B**
Shrike 7225092072.459M++2.9362.208%B++3.536%B+46.3A++19.4B**32811h4.6B**7.3B**
NS-44 Commissioner 4764762581.845B*3.5543.508%B*28.782%B*69AN/A2046.9h3.2B++7.4B++
NCM1 Scattercannon 4604601213.802A1.5931.915%D19.348%B*57.5MN/A1798h5.9B*18.5B
NSX Daimyo 444444795.62B*0.2344.144%B+93.469%C+111A*N/A2704h2.3B+5.3B+
NCM1 Scattercannon 407401795.076A+0.3126.582%D--18.953%B*74.3A*1.1A+2215.4h4.4B**16.4C**
AF-4G Cyclone 3213211462.199B+3.1927.817%C++21.184%C++30.6C--N/A7610.5h10.4C+37.5C++
C85 Canister 310303560.6M55.2154.038%A++15.182%B+336.7S7.8A+9450.9h4.4B*8.1B**
NC4 Mag-Shot 2852851931.477B**3.9133.845%B**22.807%B+57A++N/A1625h6B*17.6B++
C75 Viper 244218543.6S38.2140.317%C*N/A83.8M++10B+3712.6h4.9A+12.2A
NCM2 Falcon 230211524.058A**1.3347.824%B*9.479%A*44.9M**4C1814.7h5.2A10.9B**
Titan-150 HEAT 2401901711.176A5.7944.493%C1.053%D*33.3B**8.8C+2205.7h3.2B**7.3B**
AF-19 Mercenary 1741731291.341B++4.0525.925%B++23.699%B12.4C-N/A7514h10.7B++41.2B++
NCM2 Falcon 187169503.38M++2.0148.764%B++8.284%A++37.6S4C1634.5h6.5A13.4B**
Razor GD-23 146146801.825B**3.5732.934%A++32.192%A*19.7CN/A637.4h9.8B*29.7B*
AC-X11 142142492.898A++2.4929.71%B*31.69%A++74.7A*N/A2871.9h8B*27B++
AP30 Shredder 171139623.167A*17.7830.779%C+3.597%B**198.6U45.7M*19690.7h23A+74.8A+
NSX Tomoe 137136582.345B+3.0534.599%A50.735%A75.6A+N/A2521.8h12.9B+37.2B++
Impetus 9898283.5B**1.8942.261%A31.633%B+98A**N/A2741h4.2B+10B++
Frag Grenade 9695195N/A89.6140.943%DN/A475C+5D22640.2h2.9B*7.1B+
C150 Dalton 17286108.6B3.2136.49%CN/A47.8B*47.8A++5891.8h4.9C+13.4C+
NS-AM7 Archer 8579791A4.3963.121%B+21.519%B+8.7BN/A679.1h7.9B**12.5B**
AF-23 Grinder 7575302.5C++2.8935.579%C+16%C**46.9B**N/A1971.6h6.3C**17.6B
NS Decimator 10174223.364M+2.0360.092%C+N/A56.9A20.8B+5801.3h3.5B*5.9B++
Mag-Cutter 73727,0810.01C5.3812.818%D*2.778%D0.3C--N/A1287.7h2B+15.3C+
M60-A Bulldog 8070611.667A6.2839.183%B+N/A46.7B+6.7C*2701.5h4.7B*11.9B++
MANA Anti-Personnel Turret 6362134.769N/A0.6236.288%UN/A620U10U1451300.1h20.3T*55.9T*
M20 Basilisk 7661161U55.6138.783%B**11.475%A**76.3M**18.8A*5070.8h29.8A++76.8A+
CAS30 Tank Buster 11760411.463C*3.9361.97%A++1.667%B+10.2B+9.7B++1725.9h45.8C++73.9B+
Tank Mine 7355318.333S12.94160.204%SN/A183.3A+60C+14120.3h2.9F1.8A**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15380.2h
Nano-Armor Kit83172,03115h
Medical Kit1241,2256.9h
Medical Applicator175,9630.7h
Restoration Kit3583,71223.7h
Motion Spotter51,1980.7h
Recon Detection Device81050.3h
Ammunition Package11120h
Anti-Infantry MANA Turret31290.2h

Check the help document for the dictionary if you want to learn more about words used here.


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