Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 19 (19,766)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (62 days). The data shown below may not be accurate.

Guerilla LaneSmash Champion KinestarNC[AMOL] KinestarNC
NC BR 13

KDR: 5.34

Score: 18.3m

Last Seen: Apr 4th, 2020 4:53 PM
- OFFLINE - 1491 hour(s)

Prestige 1, Battle Rank 13 - New Conglomerate on Miller
Level Progress (to 14): 48%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Breaker Rocket Pods M30 Mustang AH M20 Mustang SAS-R GD-22S EM6 S12 Renegade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KinestarNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,384,202 MLG Score: 6702
Fun Score: N/A
Cheeseburgers Flipped: 112TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.431%44.525%135513127017,2153.858131.486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.006%1.779A++3.525M**-2.215F--HEAD ++ (~29.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.656B+7.70.457B+17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.447%1.516%62235127821,445511481641.8848445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.783%0.552B+-0.048C+0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.752B++17.10.679B+23.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.862%2.456%467312801,0183504452.90857228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.304%0.467B+-0.03C+-0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++3.90.684B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.169%11.531%187312805033411911.47507262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.908%-0.005C+1.697A++0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.71B++12.60.687B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.622%82.336%187312802,72354714.97806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.526%1.155B**0.984B*-1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+1.90.39C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.3m196.4%652 (39.1k)567 (34k)5.344649,0269,1735.703813 (13)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283546734.322%21.911%75203:318

41% Engineer36% Heavy Assault11% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2013 3:14 AMJan 8th, 2017 9:46 PMMay 3rd, 2020 10:36 PM (33d) (PST)Apr 4th, 2020 1:00 PM (62d) (PST)Apr 4th, 2020 12:53 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6162011,4151.5200.2840.3333.3690.1956702

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,96712,03284,9359117202021234,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
537.4h/22.4d 3,295 10,742 10,631 108.6k 468 1,589 6,289 52.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M+
Kills:12,130
Deaths:3,443
KDR:3.523
Accuracy:30.603% B*
HSR:50.346% M+
GD-22S
A++
Kills:1,240
Deaths:435
KDR:2.851
Accuracy:31.548% A
HSR:38.307% A++
EM6
B++
Kills:1,219
Deaths:447
KDR:2.727
Accuracy:27.167% B++
HSR:28.220% B+
NC6 Gauss SAW
A
Kills:744
Deaths:289
KDR:2.574
Accuracy:28.694% A
HSR:27.688% B+
Kills:15,333
Deaths (as Heavy Assault):4,614
Deaths (to Heavy Assaults):2,759
KDR:3.32315
Kill Difference:10,719
Playtime:190.965 hours
Usage:36%
Score:5.576m
Score/min:487
Accuracy (listed only):29.503%
HSR (listed only):36.140%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:173
Deaths:129
KDR:1.341
Accuracy:25.925% B+
HSR:23.699% C**
Razor GD-23
A++
Kills:148
Deaths:81
KDR:1.827
Accuracy:32.961% A+
HSR:32.432% A++
AC-X11
A+
Kills:143
Deaths:51
KDR:2.804
Accuracy:29.658% B++
HSR:31.469% A+
Kills:464
Deaths (as Engineer):261
Deaths (to Engineers):1,661
KDR:1.77778
Kill Difference:203
Playtime:222.647 hours
Usage:41%
Score:9.192m
Score/min:688
Accuracy (listed only):29.514%
HSR (listed only):29.200%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C+
Kills:326
Deaths:150
KDR:2.173
Accuracy:27.743% C+
HSR:21.779% C+
AF-19 Mercenary
B+
Kills:173
Deaths:129
KDR:1.341
Accuracy:25.925% B+
HSR:23.699% C**
Razor GD-23
A++
Kills:148
Deaths:81
KDR:1.827
Accuracy:32.961% A+
HSR:32.432% A++
AC-X11
A+
Kills:143
Deaths:51
KDR:2.804
Accuracy:29.658% B++
HSR:31.469% A+
Kills:790
Deaths (as Light Assault):411
Deaths (to Light Assaults):1,446
KDR:1.92214
Kill Difference:379
Playtime:47.299 hours
Usage:9%
Score:1.532m
Score/min:540
Accuracy (listed only):29.072%
HSR (listed only):27.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,597
Deaths:334
KDR:4.781
Accuracy:41.945% C**
HSR:80.463% B**
NC14 Bolt Driver
B**
Kills:682
Deaths:168
KDR:4.060
Accuracy:43.056% B**
HSR:79.472% B+
NS-44 Commissioner
B*
Kills:490
Deaths:270
KDR:1.815
Accuracy:43.490% B++
HSR:29.592% B*
NSX Daimyo
C*
Kills:444
Deaths:79
KDR:5.620
Accuracy:44.050% C*
HSR:93.469% C
AF-4G Cyclone
C+
Kills:326
Deaths:150
KDR:2.173
Accuracy:27.743% C+
HSR:21.779% C+
NC4 Mag-Shot
B*
Kills:285
Deaths:193
KDR:1.477
Accuracy:33.845% B*
HSR:22.807% B+
NSX Tomoe
B**
Kills:137
Deaths:59
KDR:2.322
Accuracy:34.656% B**
HSR:51.095% B**
Impetus
B**
Kills:101
Deaths:29
KDR:3.483
Accuracy:41.115% B**
HSR:30.693% C*
NS-AM7 Archer
B+
Kills:79
Deaths:111
KDR:0.712
Accuracy:63.169% B+
HSR:21.519% C**
Kills:4,141
Deaths (as Infiltrator):1,393
Deaths (to Infiltrators):1,317
KDR:2.97272
Kill Difference:2,748
Playtime:57.498 hours
Usage:11%
Score:1.418m
Score/min:411
Accuracy (listed only):41.452%
HSR (listed only):47.877%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:460
Deaths:121
KDR:3.802
Accuracy:31.915% D
HSR:19.348% B*
NCM1 Scattercannon
B++
Kills:401
Deaths:79
KDR:5.076
Accuracy:26.582% D**
HSR:18.953% B++
NCM2 Falcon
A*
Kills:219
Deaths:56
KDR:3.911
Accuracy:48.943% B*
HSR:9.589% A*
NCM2 Falcon
A+
Kills:170
Deaths:54
KDR:3.148
Accuracy:49.856% B++
HSR:8.235% A+
AF-23 Grinder
C*
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.579% C
HSR:16% C*
Kills:1,325
Deaths (as MAX Suit):170
Deaths (to MAX Suits):416
KDR:7.79412
Kill Difference:1,155
Playtime:14.049 hours
Usage:3%
Score:0.507m
Score/min:602
Accuracy (listed only):38.575%
HSR (listed only):14.425%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:8,412
V. Kills:1,297 N/A
Deaths:107
KDR:78.617
Accuracy:67.496% A*
KPH:716.800 S
VKPH:110.500 S
M30 Mustang AH
M++
Kills:7,256
V. Kills:280 N/A
Deaths:467
KDR:15.538
Accuracy:67.932% A+
KPH:189.700 M++
VKPH:7.300 B+
M20 Mustang
A**
Kills:4,636
V. Kills:2,553 182%
Deaths:742
KDR:6.248
Accuracy:36.515% B**
KPH:46.900 A**
VKPH:25.800 A++
Vortek Rotary
A*
Kills:1,081
V. Kills:628 172%
Deaths:155
KDR:6.974
Accuracy:38.984% A
KPH:51.800 A*
VKPH:30.100 A++
Hornet Missiles
S
Kills:608
V. Kills:248 244%
Deaths:12
KDR:50.667
Accuracy:69.678% B**
KPH:353.300 S
VKPH:144.100 M*
Kills:21,993 (12,973 + 0)
Deaths:1,483
KDR:14.830
VKDR:3.376
Vehicle Kills:5,006
Kill Difference:20,510
Playtime:171.386 hours
Usage:32%
Score:6.001m
Score/min:584
Piloting Accuracy:38.984%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:139
V. Kills:32 421%
Deaths:6
KDR:23.167
Accuracy:30.779% C++
KPH:212.100 S
VKPH:48.800 M*
C150 Dalton
A+
Kills:93
V. Kills:90 102%
Deaths:10
KDR:9.300
Accuracy:36.860% C+
KPH:49.700 B+
VKPH:48.100 A+
CAS30 Tank Buster
B+
Kills:60
V. Kills:57 103%
Deaths:41
KDR:1.463
Accuracy:61.970% A++
KPH:10.100 C**
VKPH:9.600 B+
Kills:292 (60 + 232)
Deaths:57
KDR:5.123
VKDR:3.140
Vehicle Kills:179
Kill Difference:235
Playtime:8.471 hours
Usage:2%
Score:0.206m
Score/min:406
Piloting Accuracy:61.970%
Gunner Accuracy:36.860%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:219
V. Kills:26 N/A
Deaths:5
KDR:43.800
Accuracy:40.233% C++
KPH:83.800 A**
VKPH:10 B
Kills:219 (219 + 0)
Deaths:5
KDR:43.800
VKDR:5.200
Vehicle Kills:26
Kill Difference:214
Playtime:2.613 hours
Usage:0%
Score:0.058m
Score/min:372
Driving Accuracy:40.233%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:609
V. Kills:367 165%
Deaths:60
KDR:10.150
Accuracy:49.438% C+
KPH:45.500 A++
VKPH:27.400 A**
C85 Canister
S
Kills:303
V. Kills:7 N/A
Deaths:5
KDR:60.600
Accuracy:54.038% A+
KPH:348.800 S
VKPH:8.100 B*
Titan-150 HEAT
B*
Kills:190
V. Kills:50 373%
Deaths:17
KDR:11.177
Accuracy:44.493% C
KPH:33.400 B*
VKPH:8.800 C+
M20 Basilisk
S
Kills:61
V. Kills:15 381%
Deaths:1
KDR:61
Accuracy:38.783% B**
KPH:80.600 S
VKPH:19.800 A*
Kills:1,163 (799 + 364)
Deaths:83
KDR:14.012
VKDR:5.289
Vehicle Kills:439
Kill Difference:1,080
Playtime:20.696 hours
Usage:4%
Score:0.489m
Score/min:394
Driving Accuracy:44.493%
Gunner Accuracy:38.783%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M**
Kills:1,168
V. Kills:15 N/A
Deaths:163
KDR:7.166
Accuracy:60.810% A*
KPH:190.900 M**
VKPH:2.500 B+
Kills:1,168 (1,168 + 0)
Deaths:163
KDR:7.166
VKDR:0.092
Vehicle Kills:15
Kill Difference:1,005
Playtime:6.119 hours
Usage:1%
Score:0.154m
Score/min:419
Driving Accuracy:60.810%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 12,15912,1303,4433.523B1.8230.603%B*50.346%M+121.1A++N/A316100.2h7.6B**24.9B*
Breaker Rocket Pods 9,7098,41210778.617S73.2767.496%A*1.01%C+719S110.9S265911.7h8.1B**11.9B*
M30 Mustang AH 7,5367,25646715.537B*10.1967.932%A+N/A189.9M*7.3B+51038.2h4.9B++7.3B++
M20 Mustang 7,1894,6367426.248B**0.9036.515%B**3.171%B*46.9A**25.8A++36698.8h48B*131.4B**
SAS-R 1,5981,5973344.781B+0.5641.945%C**80.463%B**96.8A++N/A25516.5h1.8B++4.4B+
GD-22S 1,2441,2404352.851B++2.4931.548%A38.307%A++107.8A*N/A28311.5h8.5B**27B*
EM6 1,2221,2194472.727B+2.6227.167%B++28.22%B+96A+N/A23412.7h8.7B*32B++
S12 Renegade 1,1831,1681637.166B*1.8260.81%A*3.168%D191.5M**2.5B+4196.1h2.8B+4.6B**
Vortek Rotary 1,7091,0811556.974A+1.6338.984%A3.978%A52A*30.2A++45020.8h34.9B*89.4B**
NC6 Gauss SAW 7497442892.574B**2.7728.694%A27.688%B+80.9A++N/A2729.2h7.7B++27B++
NC14 Bolt Driver 6826821684.06B*1.2843.056%B**79.472%B+50.5AN/A16113.5h2B*4.6B*
Titan-150 AP 9766096010.15B4.8149.438%C+3.612%B++45.4A++27.4A**42513.4h3.8B+7.7B+
Hornet Missiles 8566081250.667S45.3269.678%B**1.316%C357.6S145.9M*21851.7h6.5B**9.4B**
Shrike 7225092072.459M++2.8962.208%B++3.536%B46.3A++19.4B*32811h4.6B*7.3B**
NS-44 Commissioner 4904902701.815B++3.5343.49%B++29.592%B*67.1B*N/A2017.3h3.2B+7.4B++
NCM1 Scattercannon 4604601213.802B*1.5431.915%D19.348%B*57.5A*N/A1798h5.9B*18.5C**
NSX Daimyo 444444795.62B+0.2844.05%C*93.469%C108.3AN/A2694.1h2.3C**5.3C**
NCM1 Scattercannon 407401795.076B**0.2726.582%D**18.953%B++74.3A++1.1B++2215.4h4.4B**16.4C++
AF-4G Cyclone 3263261502.173C++3.1727.743%C+21.779%C+31DN/A7710.5h10.4C+37.3C+
C85 Canister 310303560.6A*55.2654.038%A+15.182%B+336.7S7.8B++9450.9h4.4B*8.1B*
NC4 Mag-Shot 2852851931.477B*3.8733.845%B*22.807%B+57AN/A1625h6B*17.6B++
NCM2 Falcon 239219563.911A*1.4348.943%B*9.589%A*44.7M+4.1C1824.9h5.5B**11.2B**
C75 Viper 245219543.8S38.4640.233%C++N/A84.2A**10B3712.6h4.9A+12.2A
Titan-150 HEAT 2401901711.176B*5.8344.493%C1.053%D*33.3B*8.8C+2205.7h3.2B**7.3B*
AF-19 Mercenary 1741731291.341B+4.0025.925%B+23.699%C**12.4C--N/A7614h10.7B+41.2B+
NCM2 Falcon 189170543.148A*2.2049.856%B++8.235%A+35.4M++4C1604.8h7.1A14.3B**
Razor GD-23 148148811.827B**3.5232.961%A+32.432%A++20CN/A647.4h9.8B++29.6B++
AC-X11 143143512.804A2.5429.658%B++31.469%A+75.3A+N/A2871.9h8B++27B+
AP30 Shredder 171139623.167B*17.8230.779%C++3.597%A198.6S45.7M+19690.7h23A+74.8A+
NSX Tomoe 138137592.322C**3.0234.656%B**51.095%B**76.1B**N/A2551.8h12.9C*37.3B+
Impetus 101101293.483B*1.8641.115%B**30.693%C*101A*N/A2691h4.3C**10.5B+
Frag Grenade 9695195N/A89.6640.943%D-N/A475C5D22790.2h2.9B++7.1C*
NS Decimator 12994303.133A++2.2161.228%C+1.064%D-58.8B**21.9B+5721.6h3.4B++5.5B++
C150 Dalton 18393109.3C++3.9636.86%C+N/A48.9B+47.4A+5961.9h4.6C12.6C
NS-AM7 Archer 85791110.712B+4.6363.169%B+21.519%C**8.1C+N/A639.7h7.9B*12.5B**
AF-23 Grinder 7575302.5C+2.8435.579%C16%C*46.9B*N/A1981.6h6.3C**17.6C**
Mag-Cutter 73727,1880.01C5.3312.783%D*2.778%C--0.2CN/A1290.4h2B+15.3C
M60-A Bulldog 8171611.833B+6.4939.329%C*N/A47.3C++6.7C+2701.5h4.6B++11.7B+
MANA Anti-Personnel Turret 6362134.769N/A0.5836.442%UN/A620U10U1471500.1h20.5T*56.2T*
M20 Basilisk 7661161U55.6638.783%B**11.475%A*76.3S18.8A++5070.8h29.8A++76.8A+
CAS30 Tank Buster 11760411.463C+3.8861.97%A++1.667%B++10.2C**9.7B+1735.9h45.8B73.9B++
Tank Mine 7355511M**5.66158.586%SN/A183.3A60C+12490.3h2.9F1.8A**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit87172,65515.2h
Spawn Beacon15400.2h
Medical Kit1251,2307h
Medical Applicator175,9630.7h
Restoration Kit3683,79124.4h
Motion Spotter51,2200.7h
Recon Detection Device81050.3h
Ammunition Package11120h
Anti-Infantry MANA Turret31300.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.13s
Server spent 2.90s on queries, 1.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.