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Executor KingCoontheGoon[USPS] KingCoontheGoon
NC BR 137

KDR: 4.06

Score: 41.9m

Last Seen: Jan 16th, 2019 2:56 AM
- OFFLINE - 737.8 hour(s)

Prestige 1, Battle Rank 100 (137 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 34
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock AF-34 Mattock Titan-150 HESH GD-7F Tomcat A2AM Pods M20 Mustang NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 283TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.36%18.668%492610161,9071.411552.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.402%1.03B**-0.31C0.334C**HEAD + (~5.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.433B11.10.218C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.348%0.907%413210205511365414.0219102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.533%-0.871D---0.572D1.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.10.195C++38.20.286C*91.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.517%0.326%5230310196,131276295022.1336208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.074%2.588A**-1.47F0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*3.80.698B+1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.553%4.793%262510176052943412.05085177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.874%0.038C+0.108C+0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.585B+180.544B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.565%14.765%2621102114915810.937107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.095C+0.048C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.33C**3.80.224C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 34
41.9m1803.9%991 (59.5k)966 (58k)4.0593616,4124,0436.72422137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10229749.891%6.252%6210:454

90% Engineer16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2014 7:39 AMJan 29th, 2017 3:55 AMFeb 13th, 2019 8:10 AM (2d) (PST)Jan 16th, 2019 12:49 AM (31d) (PST)Jan 15th, 2019 10:56 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
668875810.3780.0930.0248.7110.105180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,0945,19234,9022361523657,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
723.1h/30.1d 10,774 1,026 26,506 377.9k 700 1,497 4,537 29m

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:687
Deaths:621
KDR:1.106
Accuracy:25.788% C**
HSR:19.651% C+
AF-19 Mercenary
C**
Kills:223
Deaths:232
KDR:0.961
Accuracy:23.738% C**
HSR:12.556% D**
Mauler S6
C**
Kills:149
Deaths:106
KDR:1.406
Accuracy:42.565% C**
HSR:14.765% C+
Razor GD-23
B+
Kills:116
Deaths:87
KDR:1.333
Accuracy:26.775% B+
HSR:11.207% F
Kills:1,175
Deaths (as Engineer):1,046
Deaths (to Engineers):925
KDR:1.12333
Kill Difference:129
Playtime:651.808 hours
Usage:90%
Score:22.186m
Score/min:567
Accuracy (listed only):29.716%
HSR (listed only):14.545%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:476
Deaths:144
KDR:3.306
Accuracy:30.778% A
HSR:21.008% D
NC6 Gauss SAW
B+
Kills:270
Deaths:164
KDR:1.646
Accuracy:22.729% B+
HSR:21.111% C
Kills:746
Deaths (as Heavy Assault):308
Deaths (to Heavy Assaults):824
KDR:2.42208
Kill Difference:438
Playtime:39.484 hours
Usage:5%
Score:0.476m
Score/min:201
Accuracy (listed only):26.753%
HSR (listed only):21.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:687
Deaths:621
KDR:1.106
Accuracy:25.788% C**
HSR:19.651% C+
AF-19 Mercenary
C**
Kills:223
Deaths:232
KDR:0.961
Accuracy:23.738% C**
HSR:12.556% D**
Mauler S6
C**
Kills:149
Deaths:106
KDR:1.406
Accuracy:42.565% C**
HSR:14.765% C+
Razor GD-23
B+
Kills:116
Deaths:87
KDR:1.333
Accuracy:26.775% B+
HSR:11.207% F
Kills:1,175
Deaths (as Light Assault):1,046
Deaths (to Light Assaults):588
KDR:1.12333
Kill Difference:129
Playtime:11.437 hours
Usage:2%
Score:0.134m
Score/min:195
Accuracy (listed only):29.716%
HSR (listed only):14.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C**
Kills:149
Deaths:106
KDR:1.406
Accuracy:42.565% C**
HSR:14.765% C+
NC1 Gauss Rifle
B++
Kills:135
Deaths:104
KDR:1.298
Accuracy:26.180% B++
HSR:17.037% D
Kills:284
Deaths (as Combat Medic):210
Deaths (to Combat Medics):309
KDR:1.35238
Kill Difference:74
Playtime:24.416 hours
Usage:3%
Score:17.869m
Score/min:12,198
Accuracy (listed only):34.372%
HSR (listed only):15.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):308
KDR:0
Kill Difference:UNR
Playtime:6.720 hours
Usage:1%
Score:0.142m
Score/min:352
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,612
Deaths:239
KDR:6.745
Accuracy:36.989% B+
HSR:14.764% C
AF-34 Mattock
B+
Kills:1,555
Deaths:239
KDR:6.506
Accuracy:39.778% B+
HSR:17.106% C+
Kills:3,167
Deaths (as MAX Suit):239
Deaths (to MAX Suits):270
KDR:13.25105
Kill Difference:2,928
Playtime:35.504 hours
Usage:5%
Score:1.118m
Score/min:525
Accuracy (listed only):38.383%
HSR (listed only):15.935%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Tomcat A2AM Pods
A*
Kills:509
V. Kills:239 212%
Deaths:16
KDR:31.813
Accuracy:77.048% C
KPH:123.100 A*
VKPH:57.800 B++
M20 Mustang
C*
Kills:497
V. Kills:247 200%
Deaths:120
KDR:4.142
Accuracy:29.106% C
KPH:16.300 C*
VKPH:8.100 C
M30 Mustang AH
B++
Kills:54
V. Kills:2 N/A
Deaths:5
KDR:10.800
Accuracy:61.726% B++
KPH:47.700 C+
VKPH:1.800 D-
Kills:1,060 (551 + 0)
Deaths:141
KDR:7.518
VKDR:3.461
Vehicle Kills:488
Kill Difference:919
Playtime:35.669 hours
Usage:5%
Score:0.565m
Score/min:264
Piloting Accuracy:61.726%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C+
Kills:60
V. Kills:30 194%
Deaths:40
KDR:1.500
Accuracy:38.211% C+
KPH:3.400 D
VKPH:1.700 D
Kills:60 (60 + 0)
Deaths:40
KDR:1.500
VKDR:0.750
Vehicle Kills:30
Kill Difference:20
Playtime:17.514 hours
Usage:2%
Score:0.023m
Score/min:22
Piloting Accuracy:38.211%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:70
V. Kills:21 318%
Deaths:13
KDR:5.385
Accuracy:53.337% A++
KPH:31.100 C++
VKPH:9.300 B+
Kills:70 (70 + 0)
Deaths:13
KDR:5.385
VKDR:1.615
Vehicle Kills:21
Kill Difference:57
Playtime:2.250 hours
Usage:0%
Score:0.049m
Score/min:360
Driving Accuracy:53.337%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:4,826
V. Kills:2,665 181%
Deaths:411
KDR:11.742
Accuracy:68.763% A*
KPH:41.600 A++
VKPH:23 A++
Titan-150 HESH
A*
Kills:1,235
V. Kills:259 475%
Deaths:67
KDR:18.433
Accuracy:65.602% A*
KPH:70.600 A++
VKPH:14.800 A+
Enforcer ML85
B**
Kills:184
V. Kills:150 122%
Deaths:35
KDR:5.257
Accuracy:51.956% A
KPH:28.500 B++
VKPH:23.200 B**
E540 Halberd
A++
Kills:92
V. Kills:36 249%
Deaths:6
KDR:15.333
Accuracy:58.152% A++
KPH:39.400 B**
VKPH:15.400 C++
Kills:6,337 (6,061 + 276)
Deaths:519
KDR:12.210
VKDR:5.992
Vehicle Kills:3,110
Kill Difference:5,818
Playtime:142.269 hours
Usage:20%
Score:3.839m
Score/min:450
Driving Accuracy:65.602%
Gunner Accuracy:58.152%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:145
V. Kills:7 N/A
Deaths:11
KDR:13.182
Accuracy:47.818% C
KPH:100.900 C+
VKPH:4.900 D
Kills:145 (0 + 145)
Deaths:11
KDR:13.182
VKDR:0.636
Vehicle Kills:7
Kill Difference:134
Playtime:1.438 hours
Usage:0%
Score:0.029m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:47.818%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:174
V. Kills:31 N/A
Deaths:8
KDR:21.750
Accuracy:43.868% B**
KPH:69.700 B**
VKPH:12.400 B++
M40 Fury
B*
Kills:106
V. Kills:15 N/A
Deaths:8
KDR:13.250
Accuracy:40.091% B+
KPH:76.900 B*
VKPH:10.900 C+
M12 Kobalt
B*
Kills:102
V. Kills:4 N/A
Deaths:2
KDR:51
Accuracy:22.356% B*
KPH:89.700 B*
VKPH:3.500 B++
M20 Basilisk
C++
Kills:78
V. Kills:31 244%
Deaths:10
KDR:7.800
Accuracy:39.820% C**
KPH:19.600 C+
VKPH:7.800 C++
Kills:460 (0 + 460)
Deaths:28
KDR:16.429
VKDR:2.893
Vehicle Kills:81
Kill Difference:432
Playtime:8.995 hours
Usage:1%
Score:0.349m
Score/min:647
Driving Accuracy:N/A%
Gunner Accuracy:39.820%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,4914,82641111.742B*7.6868.763%A*N/A41.6A++23A++396116h3.9B++5.7A
AF-34 Mattock 1,6291,6122396.745A2.6936.989%B+14.764%C52.2B+N/A14530.9h6.2C16.8C*
AF-34 Mattock 1,5841,5552396.506A2.4539.778%B+17.106%C+50.3B+N/A14630.9h7C17.6C**
Titan-150 HESH 1,4941,2356718.433B*14.3765.602%A*N/A70.6A++14.8A+31417.5h2.8B+4.2B**
GD-7F 6986876211.106C+2.9525.788%C**19.651%C+9.2D-N/A2774.9h12B+46.5B+
Tomcat A2AM Pods 7485091631.813S27.7577.048%CN/A124.1A*58.3B++10064.1h5.9A7.6A
M20 Mustang 7444971204.142B*0.0829.106%CN/A16.3C*8.1C16430.4h41.7B**143.2B**
NS-15M2 4834761443.306B**0.7530.778%A21.008%D30.1C-N/A6815.8h11.9B38.6B+
C-4 3693231013.198A0.8627.148%C**N/A115.4B*16.4D-8312.8h1B**3.6B*
NC6 Gauss SAW 2722701641.646B+2.4122.729%B+21.111%C24.3CN/A10911.1h8.5B+37.3B+
AF-19 Mercenary 2282232320.961C*3.1023.738%C**12.556%D**8.5DN/A3826.2h11.1B+46.6B+
Enforcer ML85 334184355.257C++1.2051.956%AN/A28.3B+23.1B**16526.5h13.1C+25.1B++
M40 Fury 205174821.75M++17.6943.868%B**N/A69.6B**12.4B++5192.5h10.1B++22.9B*
Mauler S6 1501491061.406B+2.6542.565%C**14.765%C+19.6C-N/A607.6h3.8B*8.8B++
C85 Canister-H 1521451113.182C+9.1247.818%C8.966%D103.6C+5D3341.4h5.1B+10.6B+
NC1 Gauss Rifle 1361351041.298C**2.7626.18%B++17.037%D12.7DN/A5310.6h10.6B*40.3B*
Razor GD-23 117116871.333B+2.7326.775%B+11.207%F19CN/A596.1h10.2B*38.1B+
M40 Fury 121106813.25B**9.1940.091%B+1.887%C+75.7B*10.7C+6011.4h10B+25B++
M12 Kobalt 106102251M*46.9422.356%B*9.804%F-92.7B*3.6B++9001.1h15.9B++70.9B++
E540 Halberd 12892615.333B**11.2758.152%A++N/A40B**15.7C*7882.3h4.7B*8A
M20 Basilisk 10978107.8A**3.7439.82%C**3.846%D19.5C+7.8C++6714h73.2B++183.9B++
Mag-Cutter 74725980.12M**3.943.73%F-61.111%S1B+N/A162474.3h1.7B++46.5F-
C75 Viper 9170135.385C*1.3353.337%A++1.429%C+30.4C++9.1B+3602.3h13C++24.4B++
L-30R Vektor 9060401.5C2.5638.211%C+N/A3.4D1.7D2217.5h46.6B*121.9B++
Tank Mine 7056414S9.94385.507%UN/A140B++35D--17150.4h4.8T*1.2M+
M30 Mustang AH 5654510.8B*6.7461.726%B++1.852%B++49.1C+1.8D-2301.1h6.1B+9.9B+
Orbital Strike Uplink 6453153N/A48.94637.5%UN/A530U110U89730.1h1T*0.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0960.2h
Restoration Kit5780.1h
LB00 Python AP0650h
LA7 Buzzard0570.9h
M20 Wyvern0600h
Spawn Beacon81,3600.7h
Nano-Armor Kit685923,760103.9h
Medical Kit122110.4h
Medical Applicator5637,8293.9h
Welding Device01470h
Nano-Repair Grenade01,2050.3h
Deconstruction Tool02250.2h
Recon Detection Device0980.3h
Ammunition Package162,2451.1h
Anti-Infantry MANA Turret0530.1h
WLT-Howler Mining Laser5131,02615.7h
Hardlight Barrier197231.5h
Router1690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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