Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 7 (19,985)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (121 days). The data shown below may not be accurate.

Executor KingCoontheGoon[GOLD] KingCoontheGoon
NC BR 149

KDR: 4.37

Score: 51.3m

Last Seen: May 26th, 2020 2:46 AM
- OFFLINE - 59.8 hour(s)

Prestige 1, Battle Rank 100 (149 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock AF-34 Mattock Titan-150 HESH GD-7F M20 Mustang Tomcat A2AM Pods NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KingCoontheGoon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 349TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.591%18.798%500613432,3461.475472.894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.338%1.033B**-0.347C-0.39BHEAD + (~5.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.441B110.228C++30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.746%0.711%868313461,5471989947.81313155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.269%-0.58D-0.793D-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.90.366C**32.70.386C**70.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.079%0.281%5173313467,837361376921.7091208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.332%2.62M-1.435D**-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.859B*3.70.705B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.985%6.056%229613436773613801.87017178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.292%-0.114C+0.37C**0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.561B+18.50.541B+34.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.056%14.286%2291134815418710.819149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.142C-0.104C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.287C*3.70.229C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.3m1588.1%915 (54.9k)845 (50.7k)4.3692422,1045,0597.19806149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349125410.713%5.854%6312:034

86% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2014 7:39 AMFeb 9th, 2020 1:28 AMMay 27th, 2020 5:42 PM (120d) (PST)May 25th, 2020 10:46 PM (121d) (PST)May 25th, 2020 10:46 PM (121d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
652785740.3640.0830.0217.3920.102177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1254,70134,4242251444650,671

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1012.9h/42.2d 14,311 1,294 37,396 449.3k 969 1,770 6,184 39.6m

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:924
Deaths:836
KDR:1.105
Accuracy:25.991% C
HSR:19.697% C--
AF-19 Mercenary
C
Kills:223
Deaths:232
KDR:0.961
Accuracy:23.738% C
HSR:12.556% F
Mauler S6
C+
Kills:154
Deaths:108
KDR:1.426
Accuracy:40.056% C-
HSR:14.286% C+
Razor GD-23
C+
Kills:138
Deaths:101
KDR:1.366
Accuracy:27.664% C+
HSR:10.870% F-
Gauss Compact S
B+
Kills:54
Deaths:111
KDR:0.486
Accuracy:25.753% C+
HSR:24.074% B+
Kills:1,493
Deaths (as Engineer):1,388
Deaths (to Engineers):1,182
KDR:1.07565
Kill Difference:105
Playtime:869.974 hours
Usage:86%
Score:30.656m
Score/min:587
Accuracy (listed only):28.640%
HSR (listed only):16.297%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:599
Deaths:179
KDR:3.346
Accuracy:30.343% B+
HSR:20.033% D*
NC6 Gauss SAW
C
Kills:285
Deaths:179
KDR:1.592
Accuracy:23.009% C
HSR:20.702% D-
Kills:884
Deaths (as Heavy Assault):358
Deaths (to Heavy Assaults):1,051
KDR:2.46927
Kill Difference:526
Playtime:44.703 hours
Usage:4%
Score:0.580m
Score/min:216
Accuracy (listed only):26.676%
HSR (listed only):20.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:924
Deaths:836
KDR:1.105
Accuracy:25.991% C
HSR:19.697% C--
AF-19 Mercenary
C
Kills:223
Deaths:232
KDR:0.961
Accuracy:23.738% C
HSR:12.556% F
Mauler S6
C+
Kills:154
Deaths:108
KDR:1.426
Accuracy:40.056% C-
HSR:14.286% C+
Razor GD-23
C+
Kills:138
Deaths:101
KDR:1.366
Accuracy:27.664% C+
HSR:10.870% F-
Gauss Compact S
B+
Kills:54
Deaths:111
KDR:0.486
Accuracy:25.753% C+
HSR:24.074% B+
Kills:1,493
Deaths (as Light Assault):1,388
Deaths (to Light Assaults):676
KDR:1.07565
Kill Difference:105
Playtime:14.955 hours
Usage:1%
Score:0.173m
Score/min:192
Accuracy (listed only):28.640%
HSR (listed only):16.297%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C++
Kills:177
Deaths:139
KDR:1.273
Accuracy:26.683% C++
HSR:20.904% C--
Mauler S6
C+
Kills:154
Deaths:108
KDR:1.426
Accuracy:40.056% C-
HSR:14.286% C+
Kills:331
Deaths (as Combat Medic):247
Deaths (to Combat Medics):372
KDR:1.34008
Kill Difference:84
Playtime:32.456 hours
Usage:3%
Score:18.262m
Score/min:9,378
Accuracy (listed only):33.369%
HSR (listed only):17.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):372
KDR:0
Kill Difference:UNR
Playtime:7.985 hours
Usage:1%
Score:0.156m
Score/min:325
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:1,796
Deaths:265
KDR:6.777
Accuracy:38.237% C*
HSR:15.089% C--
AF-34 Mattock
C*
Kills:1,733
Deaths:265
KDR:6.540
Accuracy:41.169% C*
HSR:17.080% C-
NCM1 Scattercannon
A+
Kills:203
Deaths:18
KDR:11.278
Accuracy:58.619% A+
HSR:19.212% B+
NCM1 Scattercannon
A++
Kills:178
Deaths:19
KDR:9.368
Accuracy:60.789% A++
HSR:15.730% C+
AF-41 Hacksaw
A++
Kills:58
Deaths:10
KDR:5.800
Accuracy:50.417% A++
HSR:13.793% C
Kills:3,968
Deaths (as MAX Suit):288.500
Deaths (to MAX Suits):347
KDR:13.7539
Kill Difference:3,679.500
Playtime:43.716 hours
Usage:4%
Score:1.500m
Score/min:572
Accuracy (listed only):49.846%
HSR (listed only):16.181%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:904
V. Kills:443 204%
Deaths:135
KDR:6.696
Accuracy:31.085% C++
KPH:21.700 C+
VKPH:10.600 C
Tomcat A2AM Pods
A
Kills:630
V. Kills:294 214%
Deaths:20
KDR:31.500
Accuracy:73.747% C--
KPH:119.400 A
VKPH:55.700 B+
Vortek Rotary
C+
Kills:341
V. Kills:170 199%
Deaths:48
KDR:7.104
Accuracy:31.988% C+
KPH:24.900 C+
VKPH:12.400 C
M30 Mustang AH
C+
Kills:302
V. Kills:13 N/A
Deaths:7
KDR:43.143
Accuracy:56.703% C
KPH:70.200 C+
VKPH:3 D-
M20 Kestrel
C+
Kills:162
V. Kills:82 195%
Deaths:5
KDR:32.400
Accuracy:29.874% C
KPH:26.200 C+
VKPH:13.300 D
Kills:2,339 (1,709 + 0)
Deaths:215
KDR:10.879
VKDR:4.660
Vehicle Kills:1,002
Kill Difference:2,124
Playtime:71.079 hours
Usage:7%
Score:1.176m
Score/min:276
Piloting Accuracy:29.874%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C+
Kills:166
V. Kills:74 221%
Deaths:72
KDR:2.306
Accuracy:39.167% C+
KPH:4.500 D*
VKPH:2 D*
Kills:166 (166 + 0)
Deaths:72
KDR:2.306
VKDR:1.028
Vehicle Kills:74
Kill Difference:94
Playtime:37.036 hours
Usage:4%
Score:0.058m
Score/min:26
Piloting Accuracy:39.167%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:123
V. Kills:47 256%
Deaths:14
KDR:8.786
Accuracy:56.322% A+
KPH:43.200 C+
VKPH:16.500 B**
L100 Python AP
M+
Kills:52
V. Kills:23 217%
Deaths:4
KDR:13
Accuracy:62.692% B*
KPH:86.700 M+
VKPH:38.400 A**
Kills:175 (175 + 0)
Deaths:18
KDR:9.722
VKDR:3.889
Vehicle Kills:70
Kill Difference:157
Playtime:3.446 hours
Usage:0%
Score:0.138m
Score/min:667
Driving Accuracy:62.692%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:6,470
V. Kills:3,433 188%
Deaths:436
KDR:14.839
Accuracy:69.188% A*
KPH:45.100 B**
VKPH:23.900 B**
Titan-150 HESH
A++
Kills:1,244
V. Kills:261 475%
Deaths:67
KDR:18.567
Accuracy:65.766% A++
KPH:70.500 B**
VKPH:14.800 B**
Enforcer ML85
B+
Kills:207
V. Kills:162 127%
Deaths:35
KDR:5.914
Accuracy:52.811% B**
KPH:28.700 C++
VKPH:22.500 B+
E540 Halberd
A+
Kills:92
V. Kills:36 249%
Deaths:6
KDR:15.333
Accuracy:58.152% A+
KPH:39.400 C**
VKPH:15.400 C+
Kills:8,013 (7,714 + 299)
Deaths:544
KDR:14.730
VKDR:7.154
Vehicle Kills:3,892
Kill Difference:7,469
Playtime:170.726 hours
Usage:17%
Score:4.867m
Score/min:475
Driving Accuracy:65.766%
Gunner Accuracy:58.152%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:145
V. Kills:7 N/A
Deaths:11
KDR:13.182
Accuracy:47.818% D
KPH:100.900 C
VKPH:4.900 D
Kills:145 (0 + 145)
Deaths:11
KDR:13.182
VKDR:0.636
Vehicle Kills:7
Kill Difference:134
Playtime:1.438 hours
Usage:0%
Score:0.030m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:47.818%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:174
V. Kills:31 N/A
Deaths:8
KDR:21.750
Accuracy:43.868% B++
KPH:69.600 B+
VKPH:12.400 B+
M12 Kobalt
B
Kills:118
V. Kills:4 N/A
Deaths:2
KDR:59
Accuracy:21.956% B
KPH:84.300 C++
VKPH:2.900 C+
M40 Fury
B+
Kills:106
V. Kills:15 N/A
Deaths:8
KDR:13.250
Accuracy:40.404% C**
KPH:76.300 B+
VKPH:10.800 C+
M20 Basilisk
C
Kills:83
V. Kills:31 259%
Deaths:10
KDR:8.300
Accuracy:39.909% C+
KPH:19.800 C-
VKPH:7.400 C
G40-F Ranger
B**
Kills:67
V. Kills:32 203%
Deaths:2
KDR:33.500
Accuracy:46.019% B**
KPH:32.400 B*
VKPH:15.500 C+
M12 Kobalt
B**
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:24.697% B**
KPH:87.300 C++
VKPH:0 F
Kills:599 (0 + 599)
Deaths:31
KDR:19.323
VKDR:3.645
Vehicle Kills:113
Kill Difference:568
Playtime:12.123 hours
Usage:1%
Score:0.496m
Score/min:682
Driving Accuracy:N/A%
Gunner Accuracy:24.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,9036,47043614.839B+10.4769.188%A*N/A45.1B**23.9B**416143.5h3.7B5.4B**
AF-34 Mattock 1,8161,7962656.777B+2.4138.237%C*15.089%C--53.5C++N/A15533.6h6.3C+16.5C*
AF-34 Mattock 1,7621,7332656.54B+2.1741.169%C*17.08%C-51.4C++N/A15633.7h7.1C++17.3C**
Titan-150 HESH 1,5051,2446718.567C++14.2065.766%A++N/A70.7B**14.8B**31717.6h2.8C**4.3B*
GD-7F 9379248361.105C3.2625.991%C19.697%C--9.2D--N/A2799.9h11.7C++44.9C++
M20 Mustang 1,3479041356.696B+2.3331.085%C++N/A21.7C+10.6C20441.6h40.6B*130.8B**
Tomcat A2AM Pods 9246302031.5A**27.1373.747%C--N/A118.9A55.5B+9935.3h5.8B**7.9B**
NS-15M2 6075991793.346C*1.0230.343%B+20.033%D*30.9D-N/A7419.4h11.6C+38.3C*
C-4 5865251663.163B++1.2128.522%C+N/A107.1C+12.4D*7154.9h0.9B**3.3B+
Vortek Rotary 511341487.104B**2.7331.988%C+1.173%C-24.9C+12.4C24713.7h35.9B++112.3B+
M30 Mustang AH 315302743.143A**38.7756.703%CN/A70.2C+3D-2724.3h5.2B++9.1B+
NC6 Gauss SAW 2872851791.592C+2.7823.009%C20.702%D-24.6DN/A11811.6h8.4C*36.7C++
AF-19 Mercenary 2282232320.961C3.4123.738%C12.556%F8.5DN/A4226.2h11.1C++46.6C++
Enforcer ML85 369207355.914C+1.5452.811%B**N/A28.8C++22.5B+19187.2h12.8C24.2B+
NCM1 Scattercannon 2052031811.278S6.9158.619%A+19.212%B+67.7B*N/A1783h6C+10.2B++
NCM1 Scattercannon 178178199.368S5.0060.789%A++15.73%C+53.9B**N/A1793.3h7.5C+12.4B++
NC1 Gauss Rifle 1791771391.273C+3.1026.683%C++20.904%C--13.8D-N/A5812.8h10.4B39.1B
M40 Fury 205174821.75A++17.3843.868%B++N/A69.6B+12.4B+5212.5h10.1B+22.9B++
L-30R Vektor 240166722.306C--2.0639.167%C+N/A4.5D*2D*2637h38B**97B**
M20 Kestrel 244162532.4U28.0329.874%CN/A26.1C+13.2D2126.2h44.2B**148B*
Mauler S6 1551541081.426C++2.9440.056%C-14.286%C+19.3DN/A628h3.7B++9.3B
C85 Canister-H 1521451113.182C+8.8147.818%D8.966%D103.6C5D3431.4h5.1B+10.6B+
Razor GD-23 1391381011.366C+3.0027.664%C+10.87%F-18.4DN/A587.5h10B36.2C**
C75 Viper 170123148.786C++4.4256.322%A+N/A43.9C+16.8A4252.8h10.3C++18.3B++
M12 Kobalt 122118259A++54.6321.956%B12.712%F84.3C++2.9C+9051.4h15.2B+69.1B+
M40 Fury 121106813.25B8.8840.404%C**1.887%B+75.7B+10.7C+5971.4h10.2B+25.2B+
E540 Halberd 12892615.333C**10.9658.152%A+N/A40C**15.7C+8712.3h4.7B+8B*
M20 Basilisk 11483108.3A3.9339.909%C+3.614%D--19.8C-7.4C6964.2h74.7C**187.2C**
Mag-Cutter 74726420.112A*4.263.73%F-61.111%U0.9C++N/A153978.3h1.7B++46.5F--
Orbital Strike Uplink 8369169N/A64.63509.091%UN/A690U140U91540.1h0.8T*0.2T*
G40-F Ranger 9967233.5S29.1346.019%B**N/A31.9B++15.2C+4782.1h75.3A163.7B**
Tank Mine 8166416.5S12.13326.471%UN/A165B+37.5D--18880.4h5T*1.5A**
AF-41 Hacksaw 5958105.8B++1.4350.417%A++13.793%C44.6BN/A2411.3h8.3C16.6B+
Gauss Compact S 54541110.486D3.8825.753%C+24.074%B+5.8D-N/A299.3h8.7B33.8C**
L100 Python AP 7552413C*8.6362.692%B*N/A86.7M+38.3A**18090.6h3.1B**5A
M12 Kobalt 5151151A46.6324.697%B**13.726%D*85C+N/A16470.6h18.8C+76.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9841,161,699125.6h
Anti-Vehicle MANA Turret0960.3h
Spawn Beacon91,9421h
M20 Wyvern0600h
Nanite Revive Grenade0650h
Medical Kit142460.5h
Medical Applicator70120,3257h
Restoration Kit5780.1h
Deconstruction Tool02250.2h
Welding Device01810h
Spitfire Auto-Turret0570.2h
Recon Detection Device0980.3h
Ammunition Package162,4831.2h
Anti-Infantry MANA Turret0530.1h
LA7 Buzzard1991.4h
LB00 Python AP0650h
Nano-Repair Grenade01,4750.4h
WLT-Howler Mining Laser5235,71620.1h
Hardlight Barrier217891.7h
Router11150.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 4.50s on queries, 3.81s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.