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Executor KingCoontheGoon[USPS] KingCoontheGoon
NC BR 135

KDR: 3.99

Score: 40.1m

Last Seen: Dec 13th, 2018 5:11 AM
- OFFLINE - 46.8 hour(s)

Prestige 1, Battle Rank 100 (135 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock AF-34 Mattock Titan-150 HESH GD-7F Tomcat A2AM Pods M20 Mustang NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $212,670 MLG Score: 170
Fun Score: N/A
Cheeseburgers Flipped: 279TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.089%17.764%463610161,6551.314542.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.414%0.973B*-0.461D0.324C*HEAD + (~4.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.426B11.20.217C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.381%0.792%319110213791213973.1065695%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.854D---0.75D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.50.05C+45.10.153C++108.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.288%0.347%5177310195,759262277921.9809207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.04%2.582A**-1.47F0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*3.80.7B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.576%4.348%275510175982773402.15108175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.87%0.041C+0.002C+0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.586B+17.80.545B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.565%14.765%2751102114915210.980263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.099C+0.057C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.33C**3.80.224C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 39
40.1m1936.7%1046 (62.8k)958 (57.5k)3.9918315,1493,7956.58841135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10229289.759%6.304%6210:594

84% Engineer16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2014 7:39 AMJan 29th, 2017 3:55 AMDec 14th, 2018 5:28 AM (17h) (PST)Dec 13th, 2018 1:25 AM (2d) (PST)Dec 13th, 2018 1:11 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
632865460.3620.0910.0238.9210.099170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9465,18332,7632251535657,476

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
698.4h/29.1d 9,854 955 24,259 373.8k 620 1,399 4,152 26.5m

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:581
Deaths:554
KDR:1.049
Accuracy:25.805% B
HSR:18.761% C+
AF-19 Mercenary
B
Kills:223
Deaths:232
KDR:0.961
Accuracy:23.738% B
HSR:12.556% D**
Mauler S6
C**
Kills:149
Deaths:106
KDR:1.406
Accuracy:42.565% C**
HSR:14.765% C+
Razor GD-23
B+
Kills:116
Deaths:87
KDR:1.333
Accuracy:26.775% B+
HSR:11.207% F-
Kills:1,069
Deaths (as Engineer):979
Deaths (to Engineers):855
KDR:1.09193
Kill Difference:90
Playtime:589.411 hours
Usage:84%
Score:20.513m
Score/min:580
Accuracy (listed only):29.721%
HSR (listed only):14.322%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:344
Deaths:115
KDR:2.991
Accuracy:30.849% A+
HSR:19.477% D
NC6 Gauss SAW
B+
Kills:270
Deaths:164
KDR:1.646
Accuracy:22.729% B+
HSR:21.111% C
Kills:614
Deaths (as Heavy Assault):279
Deaths (to Heavy Assaults):771
KDR:2.20072
Kill Difference:335
Playtime:34.562 hours
Usage:5%
Score:0.415m
Score/min:200
Accuracy (listed only):26.789%
HSR (listed only):20.294%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B
Kills:581
Deaths:554
KDR:1.049
Accuracy:25.805% B
HSR:18.761% C+
AF-19 Mercenary
B
Kills:223
Deaths:232
KDR:0.961
Accuracy:23.738% B
HSR:12.556% D**
Mauler S6
C**
Kills:149
Deaths:106
KDR:1.406
Accuracy:42.565% C**
HSR:14.765% C+
Razor GD-23
B+
Kills:116
Deaths:87
KDR:1.333
Accuracy:26.775% B+
HSR:11.207% F-
Kills:1,069
Deaths (as Light Assault):979
Deaths (to Light Assaults):559
KDR:1.09193
Kill Difference:90
Playtime:11.376 hours
Usage:2%
Score:0.133m
Score/min:195
Accuracy (listed only):29.721%
HSR (listed only):14.322%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C**
Kills:149
Deaths:106
KDR:1.406
Accuracy:42.565% C**
HSR:14.765% C+
NC1 Gauss Rifle
B++
Kills:121
Deaths:96
KDR:1.260
Accuracy:25.860% B++
HSR:16.529% D
Kills:270
Deaths (as Combat Medic):202
Deaths (to Combat Medics):288
KDR:1.33663
Kill Difference:68
Playtime:22.934 hours
Usage:3%
Score:17.836m
Score/min:12,962
Accuracy (listed only):34.212%
HSR (listed only):15.647%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):291
KDR:0
Kill Difference:UNR
Playtime:6.607 hours
Usage:1%
Score:0.141m
Score/min:356
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,578
Deaths:238
KDR:6.630
Accuracy:37.014% B+
HSR:14.829% C
AF-34 Mattock
B+
Kills:1,532
Deaths:238
KDR:6.437
Accuracy:39.880% B+
HSR:17.363% C+
Kills:3,110
Deaths (as MAX Suit):238
Deaths (to MAX Suits):256
KDR:13.06723
Kill Difference:2,872
Playtime:34.949 hours
Usage:5%
Score:1.103m
Score/min:526
Accuracy (listed only):38.447%
HSR (listed only):16.096%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Tomcat A2AM Pods
A*
Kills:391
V. Kills:182 214%
Deaths:10
KDR:39.100
Accuracy:76.520% C
KPH:141.100 A*
VKPH:65.700 B*
M20 Mustang
C++
Kills:379
V. Kills:190 198%
Deaths:103
KDR:3.680
Accuracy:29.381% C
KPH:14.600 C++
VKPH:7.300 C
M30 Mustang AH
N/A
Kills:50
V. Kills:1 N/A
Deaths:5
KDR:10
Accuracy:61.240% N/A
KPH:45 N/A
VKPH:0.900 N/A
Kills:820 (429 + 0)
Deaths:118
KDR:6.949
VKDR:3.161
Vehicle Kills:373
Kill Difference:702
Playtime:29.918 hours
Usage:4%
Score:0.462m
Score/min:257
Piloting Accuracy:61.240%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:70
V. Kills:21 318%
Deaths:13
KDR:5.385
Accuracy:53.337% A++
KPH:31.100 C++
VKPH:9.300 B+
Kills:70 (70 + 0)
Deaths:13
KDR:5.385
VKDR:1.615
Vehicle Kills:21
Kill Difference:57
Playtime:2.250 hours
Usage:0%
Score:0.047m
Score/min:345
Driving Accuracy:53.337%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:4,454
V. Kills:2,494 179%
Deaths:398
KDR:11.191
Accuracy:68.582% A*
KPH:41.200 A++
VKPH:23.100 A++
Titan-150 HESH
A*
Kills:1,235
V. Kills:259 475%
Deaths:67
KDR:18.433
Accuracy:65.602% A*
KPH:70.600 A++
VKPH:14.800 A+
Enforcer ML85
B**
Kills:184
V. Kills:150 122%
Deaths:35
KDR:5.257
Accuracy:51.967% A
KPH:28.500 B+
VKPH:23.200 B**
E540 Halberd
A++
Kills:92
V. Kills:36 249%
Deaths:6
KDR:15.333
Accuracy:58.152% A++
KPH:39.400 B**
VKPH:15.400 C++
Kills:5,965 (5,689 + 276)
Deaths:506
KDR:11.789
VKDR:5.808
Vehicle Kills:2,939
Kill Difference:5,459
Playtime:134.377 hours
Usage:19%
Score:3.651m
Score/min:453
Driving Accuracy:65.602%
Gunner Accuracy:58.152%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:145
V. Kills:7 N/A
Deaths:11
KDR:13.182
Accuracy:47.818% C+
KPH:100.900 C+
VKPH:4.900 D
Kills:145 (0 + 145)
Deaths:11
KDR:13.182
VKDR:0.636
Vehicle Kills:7
Kill Difference:134
Playtime:1.438 hours
Usage:0%
Score:0.029m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:47.818%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:174
V. Kills:31 N/A
Deaths:8
KDR:21.750
Accuracy:43.868% B**
KPH:69.800 B**
VKPH:12.400 B++
M40 Fury
B*
Kills:106
V. Kills:15 N/A
Deaths:8
KDR:13.250
Accuracy:40.091% B+
KPH:76.900 B*
VKPH:10.900 C+
M12 Kobalt
B*
Kills:97
V. Kills:4 N/A
Deaths:2
KDR:48.500
Accuracy:22.371% B**
KPH:87.900 B*
VKPH:3.600 B*
M20 Basilisk
C++
Kills:76
V. Kills:31 238%
Deaths:10
KDR:7.600
Accuracy:39.718% C*
KPH:19.800 C+
VKPH:8.100 C++
Kills:453 (0 + 453)
Deaths:28
KDR:16.179
VKDR:2.893
Vehicle Kills:81
Kill Difference:425
Playtime:8.814 hours
Usage:1%
Score:0.342m
Score/min:647
Driving Accuracy:N/A%
Gunner Accuracy:39.718%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,9484,45439811.191B*7.2068.582%A*N/A41.2A++23.1A++404108.1h3.9B5.7B**
AF-34 Mattock 1,5941,5782386.63B**2.6437.014%B+14.829%C51.9B+N/A14530.4h6.2C16.8C*
AF-34 Mattock 1,5611,5322386.437B**2.4539.88%B+17.363%C+50.4B+1B*14630.4h7C17.5C**
Titan-150 HESH 1,4941,2356718.433B*14.4465.602%A*N/A70.6A++14.8A+31217.5h2.8B+4.2B**
GD-7F 5925815541.049C+2.9425.805%B18.761%C+9.4D-N/A2862.1h12.3B+47.6B+
Tomcat A2AM Pods 5733911039.1S35.1176.52%CN/A139.6A*65B*11972.8h5.9B**7.7B**
M20 Mustang 5693791033.68B++0.3129.381%CN/A14.6C++7.3C15926h45.1B**153.5B**
NS-15M2 3473441152.991B++1.0030.849%A+19.477%D29.2C-N/A6911.8h12.1C**39.2B+
NC6 Gauss SAW 2722701641.646B+2.3522.729%B+21.111%C24.3CN/A10711.1h8.5B++37.3B+
C-4 284241822.939B**1.0526.254%C*N/A114.8B*20.5D9272.1h0.9B**3.6B*
AF-19 Mercenary 2282232320.961C*3.0323.738%B12.556%D**8.5DN/A3726.2h11.1B+46.6B+
Enforcer ML85 334184355.257C++1.2751.967%AN/A28.3B+23.1B**15456.5h13.1C+25.1B++
M40 Fury 205174821.75M+17.7643.868%B**N/A69.6B**12.4B++5172.5h10.1B++22.9B*
Mauler S6 1501491061.406B+2.5942.565%C**14.765%C+19.6C-N/A607.6h3.8B*8.8B++
C85 Canister-H 1521451113.182C+9.1947.818%C+8.966%D103.6C+5D3341.4h5.1B+10.6B+
NC1 Gauss Rifle 122121961.26C**2.7325.86%B++16.529%D12.5DN/A549.7h10.4B*40.1B*
Razor GD-23 117116871.333B+2.6626.775%B+11.207%F-19CN/A596.1h10.2B++38.1B+
M40 Fury 121106813.25B**9.2640.091%B+1.887%C++75.7B*10.7C+5981.4h10B+25B++
M12 Kobalt 10197248.5M*44.5122.371%B**8.247%F--88.2B*3.6B*8811.1h16.2B++72.3B++
E540 Halberd 12892615.333A11.3458.152%A++N/A40B**15.7C++7652.3h4.7B*8A
M20 Basilisk 10776107.6A**3.6139.718%C*2.632%D*20C+8.2C*6813.8h73B183.9B++
Mag-Cutter 74725980.12M++3.873.73%F-61.111%S1B+N/A163373.9h1.7B*46.5F--
C75 Viper 9170135.385C*1.3953.337%A++1.429%C+30.4C+9.1B+3452.3h13C++24.4B++
Orbital Strike Uplink 6453153N/A49.01657.143%UN/A530U110U133050.1h0.9T*0.1T*
M30 Mustang AH 5150510B++6.0161.24%B++2%B*45.5C+N/A2081.1h6.3B+10.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0960.2h
Restoration Kit4740.1h
LB00 Python AP0650h
LA7 Buzzard0570.9h
M20 Wyvern0600h
Spawn Beacon81,2000.7h
Nano-Armor Kit653852,12496.6h
Medical Kit111690.4h
Medical Applicator5636,9483.8h
Nano-Repair Grenade01,0930.3h
Deconstruction Tool02250.2h
Recon Detection Device0980.3h
Ammunition Package152,1031h
Anti-Infantry MANA Turret0530.1h
WLT-Howler Mining Laser4827,79912.9h
Hardlight Barrier176841.4h

Check the help document for the dictionary if you want to learn more about words used here.


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