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Executor KingCoontheGoon[GOLD] KingCoontheGoon
NC BR 147

KDR: 4.24

Score: 49.5m

Last Seen: Mar 14th, 2020 12:32 AM
- OFFLINE - 39.9 hour(s)

Prestige 1, Battle Rank 100 (147 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock AF-34 Mattock Titan-150 HESH GD-7F M20 Mustang Tomcat A2AM Pods NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $215,172 MLG Score: 172
Fun Score: N/A
Cheeseburgers Flipped: 348TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.542%18.836%500612262,3201.478652.761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.308%1.031B**-0.33C-0.409BHEAD + (~5.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.44B110.228C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.071%0.864%700312291,1581808536.43333136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.443%-0.656D-0.659D0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.90.292C*35.70.329C**79.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.873%0.292%4996312297,192342347321.0292207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.68%2.601M-1.436D**0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.858B*3.70.703B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.916%6.065%241612266763433791.97084178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.325%-0.12C+0.378C**0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.562B+18.40.542B+34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.056%14.286%2411123115418710.823529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.135C-0.093C+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.29C*3.70.23C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.5m1647.5%926 (55.6k)854 (51.2k)4.2400920,7514,8946.92235147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232121310.201%6.159%6311:544

86% Engineer15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2014 7:39 AMFeb 9th, 2020 1:28 AMMar 15th, 2020 4:29 PM (14d) (PST)Mar 13th, 2020 8:41 PM (16d) (PST)Mar 13th, 2020 8:32 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
625825430.3580.0840.0227.5090.098172

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5104,89632,6142151451651,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
966h/40.2d 13,127 1,278 35,930 435.2k 916 1,731 5,664 36.2m

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:922
Deaths:831
KDR:1.110
Accuracy:25.992% C*
HSR:19.740% C+
AF-19 Mercenary
C*
Kills:223
Deaths:232
KDR:0.961
Accuracy:23.738% C*
HSR:12.556% F
Mauler S6
C+
Kills:154
Deaths:108
KDR:1.426
Accuracy:40.056% C+
HSR:14.286% C
Razor GD-23
B+
Kills:121
Deaths:94
KDR:1.287
Accuracy:27.025% B+
HSR:10.744% F-
Kills:1,420
Deaths (as Engineer):1,265
Deaths (to Engineers):1,123
KDR:1.12253
Kill Difference:155
Playtime:827.875 hours
Usage:86%
Score:28.961m
Score/min:583
Accuracy (listed only):29.202%
HSR (listed only):14.331%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:592
Deaths:177
KDR:3.345
Accuracy:30.330% B**
HSR:19.932% D-
NC6 Gauss SAW
B+
Kills:285
Deaths:179
KDR:1.592
Accuracy:23.009% B+
HSR:20.702% C-
Kills:877
Deaths (as Heavy Assault):356
Deaths (to Heavy Assaults):1,025
KDR:2.46348
Kill Difference:521
Playtime:44.104 hours
Usage:5%
Score:0.564m
Score/min:213
Accuracy (listed only):26.669%
HSR (listed only):20.317%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:922
Deaths:831
KDR:1.110
Accuracy:25.992% C*
HSR:19.740% C+
AF-19 Mercenary
C*
Kills:223
Deaths:232
KDR:0.961
Accuracy:23.738% C*
HSR:12.556% F
Mauler S6
C+
Kills:154
Deaths:108
KDR:1.426
Accuracy:40.056% C+
HSR:14.286% C
Razor GD-23
B+
Kills:121
Deaths:94
KDR:1.287
Accuracy:27.025% B+
HSR:10.744% F-
Kills:1,420
Deaths (as Light Assault):1,265
Deaths (to Light Assaults):667
KDR:1.12253
Kill Difference:155
Playtime:12.806 hours
Usage:1%
Score:0.145m
Score/min:188
Accuracy (listed only):29.202%
HSR (listed only):14.331%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:177
Deaths:139
KDR:1.273
Accuracy:26.683% B++
HSR:20.904% C+
Mauler S6
C+
Kills:154
Deaths:108
KDR:1.426
Accuracy:40.056% C+
HSR:14.286% C
Kills:331
Deaths (as Combat Medic):247
Deaths (to Combat Medics):364
KDR:1.34008
Kill Difference:84
Playtime:30.915 hours
Usage:3%
Score:18.194m
Score/min:9,808
Accuracy (listed only):33.369%
HSR (listed only):17.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):363
KDR:0
Kill Difference:UNR
Playtime:7.881 hours
Usage:1%
Score:0.155m
Score/min:329
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:1,796
Deaths:265
KDR:6.777
Accuracy:38.237% B
HSR:15.089% C
AF-34 Mattock
B+
Kills:1,733
Deaths:265
KDR:6.540
Accuracy:41.169% B+
HSR:17.080% C
NCM1 Scattercannon
A++
Kills:201
Deaths:17
KDR:11.824
Accuracy:58.646% A++
HSR:19.403% B*
NCM1 Scattercannon
A++
Kills:176
Deaths:18
KDR:9.778
Accuracy:60.621% A++
HSR:15.909% C++
AF-41 Hacksaw
A+
Kills:58
Deaths:10
KDR:5.800
Accuracy:50.417% A+
HSR:13.793% C
Kills:3,964
Deaths (as MAX Suit):287.500
Deaths (to MAX Suits):340
KDR:13.78783
Kill Difference:3,676.500
Playtime:43.589 hours
Usage:5%
Score:1.496m
Score/min:572
Accuracy (listed only):49.818%
HSR (listed only):16.255%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:681
V. Kills:335 203%
Deaths:135
KDR:5.044
Accuracy:30.396% C+
KPH:18.500 B+
VKPH:9.100 C+
Tomcat A2AM Pods
A++
Kills:610
V. Kills:284 214%
Deaths:20
KDR:30.500
Accuracy:74.973% C
KPH:120.900 A++
VKPH:56.300 B+
Vortek Rotary
B++
Kills:318
V. Kills:158 200%
Deaths:48
KDR:6.625
Accuracy:31.842% C*
KPH:24.100 B++
VKPH:12 C++
M30 Mustang AH
B
Kills:159
V. Kills:5 N/A
Deaths:7
KDR:22.714
Accuracy:53.404% C
KPH:62.700 B
VKPH:2 D-
M20 Kestrel
B+
Kills:127
V. Kills:64 195%
Deaths:5
KDR:25.400
Accuracy:29.780% C+
KPH:28.600 B+
VKPH:14.400 C+
Kills:1,895 (1,285 + 0)
Deaths:215
KDR:8.814
VKDR:3.935
Vehicle Kills:846
Kill Difference:1,680
Playtime:61.945 hours
Usage:6%
Score:1.001m
Score/min:269
Piloting Accuracy:29.780%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:157
V. Kills:71 218%
Deaths:72
KDR:2.181
Accuracy:38.934% C+
KPH:4.400 D-
VKPH:2 D
Kills:157 (157 + 0)
Deaths:72
KDR:2.181
VKDR:0.986
Vehicle Kills:71
Kill Difference:85
Playtime:36.002 hours
Usage:4%
Score:0.055m
Score/min:26
Piloting Accuracy:38.934%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:89
V. Kills:30 287%
Deaths:14
KDR:6.357
Accuracy:54.943% A++
KPH:35.100 C*
VKPH:11.800 B**
L100 Python AP
M**
Kills:52
V. Kills:23 217%
Deaths:4
KDR:13
Accuracy:62.692% B*
KPH:86.700 M**
VKPH:38.400 M++
Kills:141 (141 + 0)
Deaths:18
KDR:7.833
VKDR:2.944
Vehicle Kills:53
Kill Difference:123
Playtime:3.133 hours
Usage:0%
Score:0.123m
Score/min:656
Driving Accuracy:62.692%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:5,859
V. Kills:3,154 186%
Deaths:436
KDR:13.438
Accuracy:68.995% A**
KPH:43.900 A++
VKPH:23.600 A++
Titan-150 HESH
A++
Kills:1,244
V. Kills:261 475%
Deaths:67
KDR:18.567
Accuracy:65.766% A*
KPH:70.500 A+
VKPH:14.800 A++
Enforcer ML85
B**
Kills:207
V. Kills:162 127%
Deaths:35
KDR:5.914
Accuracy:52.811% A+
KPH:28.700 B+
VKPH:22.500 B**
E540 Halberd
A++
Kills:92
V. Kills:36 249%
Deaths:6
KDR:15.333
Accuracy:58.152% A++
KPH:39.400 B*
VKPH:15.400 C++
Kills:7,402 (7,103 + 299)
Deaths:544
KDR:13.607
VKDR:6.642
Vehicle Kills:3,613
Kill Difference:6,858
Playtime:160.603 hours
Usage:17%
Score:4.507m
Score/min:468
Driving Accuracy:65.766%
Gunner Accuracy:58.152%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:145
V. Kills:7 N/A
Deaths:11
KDR:13.182
Accuracy:47.818% C
KPH:100.900 C+
VKPH:4.900 D
Kills:145 (0 + 145)
Deaths:11
KDR:13.182
VKDR:0.636
Vehicle Kills:7
Kill Difference:134
Playtime:1.438 hours
Usage:0%
Score:0.029m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:47.818%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:174
V. Kills:31 N/A
Deaths:8
KDR:21.750
Accuracy:43.868% B*
KPH:69.600 B++
VKPH:12.400 B++
M12 Kobalt
B++
Kills:118
V. Kills:4 N/A
Deaths:2
KDR:59
Accuracy:21.708% B++
KPH:84.600 B+
VKPH:2.900 C*
M40 Fury
B++
Kills:106
V. Kills:15 N/A
Deaths:8
KDR:13.250
Accuracy:40.404% B+
KPH:76.300 B++
VKPH:10.800 C+
M20 Basilisk
C+
Kills:82
V. Kills:31 256%
Deaths:10
KDR:8.200
Accuracy:39.868% C*
KPH:19.700 C+
VKPH:7.500 C+
G40-F Ranger
A+
Kills:64
V. Kills:31 200%
Deaths:2
KDR:32
Accuracy:45.525% A+
KPH:31.200 B**
VKPH:15.100 B+
M12 Kobalt
A+
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:24.697% A+
KPH:87.300 B+
VKPH:0 F
Kills:595 (0 + 595)
Deaths:31
KDR:19.194
VKDR:3.613
Vehicle Kills:112
Kill Difference:564
Playtime:12.073 hours
Usage:1%
Score:0.491m
Score/min:677
Driving Accuracy:N/A%
Gunner Accuracy:24.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,0135,85943613.438B*9.2068.995%A**N/A43.9A++23.6A++411133.4h3.8B+5.5A
AF-34 Mattock 1,8161,7962656.777B*2.5438.237%B15.089%C53.5B+N/A15533.6h6.3C++16.5B
AF-34 Mattock 1,7621,7332656.54B**2.3041.169%B+17.08%C51.4B+N/A15633.7h7.1C++17.3B+
Titan-150 HESH 1,5051,2446718.567B+14.3365.766%A*N/A70.7A+14.8A++31517.6h2.8B+4.3B**
GD-7F 9359228311.11C+3.1325.992%C*19.74%C+9.3D-N/A2799.5h11.7B+44.9B+
M20 Mustang 1,0166811355.044B**0.8030.396%C+N/A18.6B+9.1C+18636.7h42.3B**139.2B**
Tomcat A2AM Pods 8946102030.5S26.2674.973%CN/A122A++56.8B+9995h5.7B**7.6A
NS-15M2 5995921773.345B++0.9030.33%B**19.932%D-31.3DN/A7518.9h11.6C**38.2B+
C-4 5655081613.155B**1.0928.734%B+N/A115.5B+13D*7584.4h0.9B**3.3B*
Vortek Rotary 476318486.625A2.3831.842%C*1.258%D24.1B++12C++23013.2h36.7B**115.1B**
NC6 Gauss SAW 2872851791.592C**2.6523.009%B+20.702%C-24.6CN/A11611.6h8.4B+36.7B+
AF-19 Mercenary 2282232320.961C++3.2823.738%C*12.556%F8.5DN/A4226.2h11.1B+46.6B+
Enforcer ML85 369207355.914C*1.6752.811%A+N/A28.8B+22.5B**17727.2h12.8C+24.2B++
NCM1 Scattercannon 2032011711.824S7.5858.646%A++19.403%B*69.3A++N/A1822.9h6C++10.2B*
NC1 Gauss Rifle 1791771391.273C++2.9726.683%B++20.904%C+13.8DN/A5812.8h10.4B*39.1B++
NCM1 Scattercannon 176176189.778S5.5460.621%A++15.909%C++55A*N/A1823.2h7.5C**12.4B*
M40 Fury 205174821.75A*17.5143.868%B*N/A69.6B++12.4B++5212.5h10.1B+22.9B*
M30 Mustang AH 164159722.714A+18.4753.404%C1.258%C+63.6B2D-2702.5h5.4B++10.1B+
L-30R Vektor 228157722.181C+2.0638.934%C+N/A4.4D-2D2636h38.9B**99.9B**
Mauler S6 1551541081.426B+2.8140.056%C+14.286%C19.3C--N/A618h3.7B*9.3B+
C85 Canister-H 1521451113.182C+8.9447.818%C8.966%D103.6C+5D3411.4h5.1B+10.6B+
M20 Kestrel 191127525.4M**21.1629.78%C+N/A28.9B++14.5C+2464.4h37.5B*125.8B*
Razor GD-23 122121941.287C**2.9527.025%B+10.744%F-18.1CN/A576.7h10.3C*38.2B+
M12 Kobalt 122118259S54.7621.708%B++12.712%D*84.3B+2.9C*8841.4h14.9B*68.8B+
M40 Fury 121106813.25B*9.0140.404%B+1.887%C++75.7B++10.7C+5971.4h10.2B+25.2B++
E540 Halberd 12892615.333B*11.0958.152%A++N/A40B**15.7C*8422.3h4.7B++8A
C75 Viper 11989146.357B+2.1254.943%A++1.124%C35.6C*12B**4072.5h11.9C*21.6B++
M20 Basilisk 11382108.2A**3.9639.868%C*3.659%D-19.5C+7.4C+6964.2h75.3B+188.9B+
Mag-Cutter 74726250.115M4.133.73%F-61.111%S0.9BN/A157176.8h1.7B*46.5F*
Orbital Strike Uplink 8369169N/A64.76509.091%UN/A690U140U90480.1h0.8T*0.2T*
Tank Mine 8065416.25S12.01331.915%UN/A162.5B**37.5D-18120.4h4.8T*1.4M
G40-F Ranger 9564232S27.7645.525%A+N/A30.5B**14.8B4662.1h76.9B**168.8B**
AF-41 Hacksaw 5958105.8B**1.5650.417%A+13.793%C44.6B*N/A2411.3h8.3C+16.6B++
L100 Python AP 7552413B**8.7662.692%B*N/A86.7M**38.3M++17010.6h3.1A5A+
M12 Kobalt 5151151S46.7624.697%A+13.726%D*85BN/A16340.6h18.8C+76.1B+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0600h
Spawn Beacon91,8481h
Nano-Armor Kit9221,148,089123.3h
Anti-Vehicle MANA Turret0960.3h
Nanite Revive Grenade0590h
Medical Kit142440.5h
Medical Applicator69108,7466.5h
Spitfire Auto-Turret0560.2h
Restoration Kit5780.1h
Deconstruction Tool02250.2h
Welding Device01810h
Recon Detection Device0980.3h
Ammunition Package162,4681.2h
Anti-Infantry MANA Turret0530.1h
Nano-Repair Grenade01,4480.4h
Hardlight Barrier217891.7h
Router11110.2h
LA7 Buzzard1601.3h
LB00 Python AP0650h
WLT-Howler Mining Laser5235,71619.1h

Check the help document for the dictionary if you want to learn more about words used here.


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