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Executor KingCoontheGoon[USPS] KingCoontheGoon
NC BR 141

KDR: 4.09

Score: 44.4m

Last Seen: May 18th, 2019 12:43 AM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 100 (141 total) - New Conglomerate on Emerald - Outfit Officer of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 37
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-34 Mattock AF-34 Mattock Titan-150 HESH GD-7F M20 Mustang NS-15M2 Tomcat A2AM Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $205,164 MLG Score: 164
Fun Score: N/A
Cheeseburgers Flipped: 309TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.344%18.596%490611912,1081.461862.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.306%1.022B**-0.319C0.407BHEAD + (~5.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.435B11.10.221C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.435%0.86%502311946981476204.71622112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.622%-0.733D--0.679D0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.10.199C++39.30.259C*89.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.545%0.314%5052311946,368298308321.3691206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.772%2.59A**-1.464F0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*3.80.698B+1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.139%5.484%255511926203073472.01299178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.056%-0.003C+0.231C++0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.577B+18.20.541B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.056%14.286%2551119615417310.890173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.116C+-0.056C+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.293C*3.70.23C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 37
44.4m1782.1%957 (57.4k)880 (52.8k)4.0866217,7404,3416.72564141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC119710699.538%6.37%6111:384

85% Engineer15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2014 7:39 AMJan 29th, 2017 3:55 AMMay 21st, 2019 3:33 PM (2d) (PST)May 17th, 2019 9:25 PM (6d) (PST)May 17th, 2019 8:43 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
613835300.3510.0860.0227.9660.096164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7624,97831,7842151478652,812

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
841.3h/35.1d 11,456 1,130 29,526 402.1k 776 1,595 4,823 30.9m

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:789
Deaths:702
KDR:1.124
Accuracy:25.747% C**
HSR:19.392% C+
AF-19 Mercenary
C**
Kills:223
Deaths:232
KDR:0.961
Accuracy:23.738% C**
HSR:12.556% D**
Mauler S6
C+
Kills:154
Deaths:108
KDR:1.426
Accuracy:40.056% C+
HSR:14.286% C+
Razor GD-23
B+
Kills:116
Deaths:87
KDR:1.333
Accuracy:26.775% B+
HSR:11.207% F-
Kills:1,282
Deaths (as Engineer):1,129
Deaths (to Engineers):981
KDR:1.13552
Kill Difference:153
Playtime:714.553 hours
Usage:85%
Score:24.142m
Score/min:563
Accuracy (listed only):29.079%
HSR (listed only):14.360%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:567
Deaths:166
KDR:3.416
Accuracy:30.207% A
HSR:20.282% D
NC6 Gauss SAW
B+
Kills:270
Deaths:164
KDR:1.646
Accuracy:22.729% B+
HSR:21.111% C
Kills:837
Deaths (as Heavy Assault):330
Deaths (to Heavy Assaults):888
KDR:2.53636
Kill Difference:507
Playtime:42.155 hours
Usage:5%
Score:0.545m
Score/min:215
Accuracy (listed only):26.468%
HSR (listed only):20.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:789
Deaths:702
KDR:1.124
Accuracy:25.747% C**
HSR:19.392% C+
AF-19 Mercenary
C**
Kills:223
Deaths:232
KDR:0.961
Accuracy:23.738% C**
HSR:12.556% D**
Mauler S6
C+
Kills:154
Deaths:108
KDR:1.426
Accuracy:40.056% C+
HSR:14.286% C+
Razor GD-23
B+
Kills:116
Deaths:87
KDR:1.333
Accuracy:26.775% B+
HSR:11.207% F-
Kills:1,282
Deaths (as Light Assault):1,129
Deaths (to Light Assaults):628
KDR:1.13552
Kill Difference:153
Playtime:11.645 hours
Usage:1%
Score:0.136m
Score/min:194
Accuracy (listed only):29.079%
HSR (listed only):14.360%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C+
Kills:154
Deaths:108
KDR:1.426
Accuracy:40.056% C+
HSR:14.286% C+
NC1 Gauss Rifle
B++
Kills:143
Deaths:117
KDR:1.222
Accuracy:26.045% B++
HSR:18.182% C
Kills:297
Deaths (as Combat Medic):225
Deaths (to Combat Medics):327
KDR:1.32
Kill Difference:72
Playtime:28.339 hours
Usage:3%
Score:18.131m
Score/min:10,663
Accuracy (listed only):33.050%
HSR (listed only):16.234%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):336
KDR:0
Kill Difference:UNR
Playtime:6.992 hours
Usage:1%
Score:0.143m
Score/min:342
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,743
Deaths:256
KDR:6.809
Accuracy:37.942% B+
HSR:15.089% C
AF-34 Mattock
B+
Kills:1,680
Deaths:256
KDR:6.563
Accuracy:40.863% B+
HSR:17.024% C+
AF-41 Hacksaw
A++
Kills:58
Deaths:10
KDR:5.800
Accuracy:50.417% A++
HSR:13.793% C+
Kills:3,481
Deaths (as MAX Suit):261
Deaths (to MAX Suits):303
KDR:13.33716
Kill Difference:3,220
Playtime:38.749 hours
Usage:5%
Score:1.334m
Score/min:574
Accuracy (listed only):43.074%
HSR (listed only):15.302%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B
Kills:586
V. Kills:288 203%
Deaths:132
KDR:4.439
Accuracy:30.030% C+
KPH:17.500 B
VKPH:8.600 C+
Tomcat A2AM Pods
A++
Kills:547
V. Kills:260 210%
Deaths:20
KDR:27.350
Accuracy:76.326% C
KPH:112.900 A++
VKPH:53.700 B+
M20 Kestrel
B**
Kills:69
V. Kills:35 192%
Deaths:5
KDR:13.800
Accuracy:30.350% C++
KPH:35.900 B**
VKPH:18.200 B
Vortek Rotary
B
Kills:56
V. Kills:28 193%
Deaths:24
KDR:2.333
Accuracy:32.376% C**
KPH:18.600 B
VKPH:9.300 C+
M30 Mustang AH
B++
Kills:56
V. Kills:2 N/A
Deaths:5
KDR:11.200
Accuracy:61.002% B++
KPH:45.100 C+
VKPH:1.600 D--
Kills:1,314 (767 + 0)
Deaths:186
KDR:7.065
VKDR:3.296
Vehicle Kills:613
Kill Difference:1,128
Playtime:44.411 hours
Usage:5%
Score:0.718m
Score/min:270
Piloting Accuracy:61.002%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D--
Kills:85
V. Kills:42 198%
Deaths:63
KDR:1.349
Accuracy:36.662% C
KPH:3.100 D--
VKPH:1.500 D--
Kills:85 (85 + 0)
Deaths:63
KDR:1.349
VKDR:0.667
Vehicle Kills:42
Kill Difference:22
Playtime:27.750 hours
Usage:3%
Score:0.032m
Score/min:19
Piloting Accuracy:36.662%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:76
V. Kills:22 330%
Deaths:13
KDR:5.846
Accuracy:54.377% A++
KPH:32.600 C*
VKPH:9.500 B+
L100 Python AP
S
Kills:52
V. Kills:23 217%
Deaths:4
KDR:13
Accuracy:62.692% B*
KPH:86.700 S
VKPH:38.400 M*
Kills:128 (128 + 0)
Deaths:17
KDR:7.529
VKDR:2.647
Vehicle Kills:45
Kill Difference:111
Playtime:2.928 hours
Usage:0%
Score:0.107m
Score/min:610
Driving Accuracy:62.692%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:5,057
V. Kills:2,774 182%
Deaths:419
KDR:12.069
Accuracy:68.719% A*
KPH:41.900 A++
VKPH:23 A++
Titan-150 HESH
A*
Kills:1,235
V. Kills:259 475%
Deaths:67
KDR:18.433
Accuracy:65.602% A*
KPH:70.600 A++
VKPH:14.800 A+
Enforcer ML85
B*
Kills:184
V. Kills:150 122%
Deaths:35
KDR:5.257
Accuracy:51.956% A
KPH:28.500 B+
VKPH:23.200 B*
E540 Halberd
A++
Kills:92
V. Kills:36 249%
Deaths:6
KDR:15.333
Accuracy:58.152% A++
KPH:39.400 B**
VKPH:15.400 C++
Kills:6,568 (6,292 + 276)
Deaths:527
KDR:12.463
VKDR:6.108
Vehicle Kills:3,219
Kill Difference:6,041
Playtime:146.906 hours
Usage:17%
Score:3.986m
Score/min:452
Driving Accuracy:65.602%
Gunner Accuracy:58.152%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:145
V. Kills:7 N/A
Deaths:11
KDR:13.182
Accuracy:47.818% C
KPH:100.900 C+
VKPH:4.900 D
Kills:145 (0 + 145)
Deaths:11
KDR:13.182
VKDR:0.636
Vehicle Kills:7
Kill Difference:134
Playtime:1.438 hours
Usage:0%
Score:0.029m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:47.818%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:174
V. Kills:31 N/A
Deaths:8
KDR:21.750
Accuracy:43.868% B**
KPH:69.600 B**
VKPH:12.400 B++
M12 Kobalt
B*
Kills:116
V. Kills:4 N/A
Deaths:2
KDR:58
Accuracy:21.528% B++
KPH:92.200 B*
VKPH:3.200 B+
M40 Fury
B*
Kills:106
V. Kills:15 N/A
Deaths:8
KDR:13.250
Accuracy:40.404% B+
KPH:76.300 B*
VKPH:10.800 C+
M20 Basilisk
C++
Kills:79
V. Kills:31 247%
Deaths:10
KDR:7.900
Accuracy:39.907% C**
KPH:19.300 C+
VKPH:7.600 C++
Kills:475 (0 + 475)
Deaths:28
KDR:16.964
VKDR:2.893
Vehicle Kills:81
Kill Difference:447
Playtime:9.233 hours
Usage:1%
Score:0.359m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:39.907%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,8315,05741912.069B*7.9868.719%A*N/A41.9A++23A++397120.6h3.9B+5.7A
AF-34 Mattock 1,7621,7432566.809B**2.7237.942%B+15.089%C53.1B+N/A15532.8h6.3C16.6C**
AF-34 Mattock 1,7091,6802566.563A2.4840.863%B+17.024%C+51.2B+N/A15532.8h7.1C17.3C**
Titan-150 HESH 1,4941,2356718.433B*14.3565.602%A*N/A70.6A++14.8A+31517.5h2.8B++4.2B**
GD-7F 8017897021.124C++2.9625.747%C**19.392%C+9.2D-N/A2785.3h11.8B+45.8B+
M20 Mustang 8745861324.439B**0.3530.03%C+N/A17.5B8.6C+17033.4h41.7B**138.9B**
NS-15M2 5745671663.416B**0.6730.207%A20.282%D31.2CN/A7418.2h11.7B+38.8B++
Tomcat A2AM Pods 8075472027.35S23.2676.326%CN/A114A++54.2B+9334.8h6B**7.8A
C-4 4504031323.053B**1.0328.09%B+N/A118.5B**13.8D--8263.4h1B**3.5B**
NC6 Gauss SAW 2722701641.646B+2.4422.729%B+21.111%C24.3CN/A11411.1h8.5B++37.3B+
AF-19 Mercenary 2282232320.961C*3.1323.738%C**12.556%D**8.5DN/A3926.2h11.1B+46.6B+
Enforcer ML85 334184355.257C++1.1751.956%AN/A28.3B+23.1B*17226.5h13.1C+25.1B++
M40 Fury 205174821.75M+17.6643.868%B**N/A69.6B**12.4B++5192.5h10.1B+22.9B*
Mauler S6 1551541081.426B+2.6640.056%C+14.286%C+19.3C-N/A608h3.7B**9.3B+
C85 Canister-H 1521451113.182C++9.1047.818%C8.966%D103.6C+5D3391.4h5.1B+10.6B+
NC1 Gauss Rifle 1441431171.222C*2.8626.045%B++18.182%C12.3DN/A5411.6h10.8B*41.5B++
Razor GD-23 117116871.333B+2.7526.775%B+11.207%F-19CN/A606.1h10.2B*38.1B+
M12 Kobalt 120116258M**53.9121.528%B++12.931%D*89.2B++3.1B8931.3h14.8B*68.8B++
M40 Fury 121106813.25B**9.1640.404%B+1.887%C++75.7B*10.7C+5971.4h10.2B+25.2B++
E540 Halberd 12892615.333B*11.2558.152%A++N/A40B**15.7C*8202.3h4.7B*8A
L-30R Vektor 12785631.349C2.7436.662%CN/A3.1D--1.5D--1927.7h47.3B*129.1B++
M20 Basilisk 11079107.9A**3.8139.907%C**3.797%D-19.3C+7.6C++6694.1h75.8B+189.9B++
C75 Viper 9876135.846B+1.7654.377%A++1.316%C+33C*9.6B+3912.3h12.8C++23.4B++
Mag-Cutter 74726020.12M*3.973.73%F-61.111%S1BN/A160575.1h1.7B*46.5F*
M20 Kestrel 10469513.8M**9.7130.35%C++N/A36.3B**18.4B3231.9h28.7B**94.6B**
AF-41 Hacksaw 5958105.8B**1.7150.417%A++13.793%C+58A++1A++3101h8.3D16.6B++
Tank Mine 7358414.5S10.41384.722%UN/A145B*37.5D-17800.4h4.8T*1.2M+
Vortek Rotary 8456242.333C*1.7532.376%C**1.786%C18.7B9.3C+2833h47.3B++146.2B++
M30 Mustang AH 5856511.2B*7.1161.002%B++1.786%B++46.7C+1.7D--2441.2h6.1B+10B+
Orbital Strike Uplink 6453153N/A48.91510%UN/A530U110U83020.1h1T*0.2T*
L100 Python AP 7552413A++8.9162.692%B*N/A86.7S38.3M*14550.6h3.1A+5A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,4980.8h
M20 Wyvern0600h
Anti-Vehicle MANA Turret0960.2h
Nano-Armor Kit7321,025,228111.8h
Medical Kit122260.4h
Medical Applicator64103,9256.2h
Restoration Kit5780.1h
Deconstruction Tool02250.2h
Welding Device01810h
Recon Detection Device0980.3h
Ammunition Package162,3651.1h
Anti-Infantry MANA Turret0530.1h
Router1770.1h
Nano-Repair Grenade01,3030.4h
Hardlight Barrier207541.6h
LB00 Python AP0650h
LA7 Buzzard1601.2h
WLT-Howler Mining Laser5235,71617.4h

Check the help document for the dictionary if you want to learn more about words used here.


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