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Immortal KingOfMuffinCountry[VEP] KingOfMuffinCountry
VS BR 114

KDR: 1.23

Score: 26.4m

Last Seen: Aug 18th, 2019 9:33 AM
- OFFLINE - 20.2 hour(s)

Battle Rank 115 (114 total) - Vanu Sovereignty on Cobalt
Level Progress (to 116): 13%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Betelgeuse 54-A Solstice SF L100 Python AP Lasher X2 L100 Python HEAT C-4 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $293,985 MLG Score: 235
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.912%16.677%41515119911,0150.5651910.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.89%0.721B++-0.634D-2.127F--HEAD + (~4.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.224C++14.4-0.007C+43.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.363%2.062%29112131947951280.243719150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.274C0.116C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.65B+19.40.63B+37.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.879%1.056%10088120614,201206340776.88033348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.174%0.078C+-0.954D--0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.625B+60.516B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.555%5.647%125912051,52313845851.10043260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.626%-0.341C-0.296C*-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.30.096C+35.60.12C+73.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.818%69.767%125112136452202120.292783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.915D--0.17C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.15C3.3-0.033C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.049%19.942%125412103,78113811092.73787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.935%-0.463D1.185B**-0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.213C++3.80.232C++6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.4m253.3%349 (20.9k)301 (18.1k)1.2265447,76938,9461.56342114 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214227017.375%8.84%15402:1514

6% Combat Medic51% Engineer35% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 8:53 PMJun 24th, 2016 8:38 PMAug 18th, 2019 8:58 PM (4h) (PST)Aug 18th, 2019 7:38 AM (17h) (PST)Aug 18th, 2019 5:33 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9172506670.5450.4440.0481.6270.098235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,04115,00940,0323327398618,044

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1462h/60.9d 13,120 4,223 16,979 142.7k 2,176 4,266 8,558 80.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:2,853
Deaths:3,207
KDR:0.890
Accuracy:24.411% C-
HSR:18.892% D**
VE-H Maw
B+
Kills:1,185
Deaths:1,099
KDR:1.078
Accuracy:27.864% B+
HSR:12.405% F
SVA-88
C+
Kills:1,185
Deaths:1,304
KDR:0.909
Accuracy:23.388% C+
HSR:19.663% D
Pulsar LSW
B+
Kills:1,179
Deaths:1,214
KDR:0.971
Accuracy:26.485% B+
HSR:16.879% D--
Orion VS54
B+
Kills:1,171
Deaths:1,423
KDR:0.823
Accuracy:23.873% B+
HSR:16.482% D*
Flare VE6
C+
Kills:1,147
Deaths:1,372
KDR:0.836
Accuracy:21.721% C+
HSR:15.780% D*
Ursa
B**
Kills:165
Deaths:183
KDR:0.902
Accuracy:28.821% B**
HSR:23.030% C+
Kills:8,885
Deaths (as Heavy Assault):9,802
Deaths (to Heavy Assaults):10,840
KDR:0.90645
Kill Difference:917
Playtime:516.639 hours
Usage:35%
Score:9.608m
Score/min:310
Accuracy (listed only):25.223%
HSR (listed only):17.590%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,248
Deaths:3,275
KDR:0.686
Accuracy:26.829% B+
HSR:9.920% D*
Phobos VX86
B*
Kills:1,192
Deaths:1,634
KDR:0.729
Accuracy:41.975% D**
HSR:21.812% B*
Thanatos VE70
C*
Kills:1,184
Deaths:1,801
KDR:0.657
Accuracy:34.167% D
HSR:17.230% C*
Deimos VA29
B**
Kills:1,182
Deaths:2,060
KDR:0.574
Accuracy:35.590% F--
HSR:22.589% B**
NS Baron G5
C
Kills:1,080
Deaths:1,475
KDR:0.732
Accuracy:34.754% D-
HSR:13.148% C
Pulsar C
D-
Kills:307
Deaths:709
KDR:0.433
Accuracy:20.109% D-
HSR:16.938% D--
Solstice VE3
B+
Kills:260
Deaths:61
KDR:4.262
Accuracy:25.422% B+
HSR:15.385% D-
Pandora VX25
D
Kills:223
Deaths:311
KDR:0.717
Accuracy:33.532% D
HSR:10.314% D*
NSX-P Tanto
C
Kills:70
Deaths:102
KDR:0.686
Accuracy:24.432% C
HSR:21.429% D
Kills:7,746
Deaths (as Engineer):11,428
Deaths (to Engineers):6,871
KDR:0.67781
Kill Difference:3,682
Playtime:750.429 hours
Usage:51%
Score:13.138m
Score/min:292
Accuracy (listed only):30.757%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,248
Deaths:3,275
KDR:0.686
Accuracy:26.829% B+
HSR:9.920% D*
Phobos VX86
B*
Kills:1,192
Deaths:1,634
KDR:0.729
Accuracy:41.975% D**
HSR:21.812% B*
Thanatos VE70
C*
Kills:1,184
Deaths:1,801
KDR:0.657
Accuracy:34.167% D
HSR:17.230% C*
Deimos VA29
B**
Kills:1,182
Deaths:2,060
KDR:0.574
Accuracy:35.590% F--
HSR:22.589% B**
NS Baron G5
C
Kills:1,080
Deaths:1,475
KDR:0.732
Accuracy:34.754% D-
HSR:13.148% C
VE-S Canis
C++
Kills:332
Deaths:330
KDR:1.006
Accuracy:27.649% C++
HSR:12.048% D--
Pulsar C
D-
Kills:307
Deaths:709
KDR:0.433
Accuracy:20.109% D-
HSR:16.938% D--
Solstice VE3
B+
Kills:260
Deaths:61
KDR:4.262
Accuracy:25.422% B+
HSR:15.385% D-
Pandora VX25
D
Kills:223
Deaths:311
KDR:0.717
Accuracy:33.532% D
HSR:10.314% D*
NSX-P Tanto
C
Kills:70
Deaths:102
KDR:0.686
Accuracy:24.432% C
HSR:21.429% D
Kills:8,078
Deaths (as Light Assault):11,758
Deaths (to Light Assaults):5,800
KDR:0.68702
Kill Difference:3,680
Playtime:46.291 hours
Usage:3%
Score:0.653m
Score/min:235
Accuracy (listed only):30.446%
HSR (listed only):16.081%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B*
Kills:1,192
Deaths:1,634
KDR:0.729
Accuracy:41.975% D**
HSR:21.812% B*
Thanatos VE70
C*
Kills:1,184
Deaths:1,801
KDR:0.657
Accuracy:34.167% D
HSR:17.230% C*
Deimos VA29
B**
Kills:1,182
Deaths:2,060
KDR:0.574
Accuracy:35.590% F--
HSR:22.589% B**
NS Baron G5
C
Kills:1,080
Deaths:1,475
KDR:0.732
Accuracy:34.754% D-
HSR:13.148% C
H-V45
B
Kills:701
Deaths:948
KDR:0.739
Accuracy:25.726% B
HSR:16.120% D
VE-S Canis
C++
Kills:332
Deaths:330
KDR:1.006
Accuracy:27.649% C++
HSR:12.048% D--
Pandora VX25
D
Kills:223
Deaths:311
KDR:0.717
Accuracy:33.532% D
HSR:10.314% D*
Kills:5,894
Deaths (as Combat Medic):8,559
Deaths (to Combat Medics):4,268
KDR:0.68863
Kill Difference:2,665
Playtime:85.376 hours
Usage:6%
Score:2.194m
Score/min:428
Accuracy (listed only):33.342%
HSR (listed only):16.180%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
D
Kills:645
Deaths:332
KDR:1.943
Accuracy:28.818% D*
HSR:69.767% D
VE-S Canis
C++
Kills:332
Deaths:330
KDR:1.006
Accuracy:27.649% C++
HSR:12.048% D--
NS-357 Underboss
D
Kills:205
Deaths:434
KDR:0.472
Accuracy:31.575% D
HSR:13.171% D--
NS-AM7 Archer
B+
Kills:154
Deaths:299
KDR:0.515
Accuracy:61.847% B+
HSR:7.143% D*
Beamer VS3
C*
Kills:101
Deaths:199
KDR:0.508
Accuracy:28.681% C*
HSR:8.911% F-
Soldier Soaker
C
Kills:62
Deaths:98
KDR:0.633
Accuracy:31.352% C
HSR:8.065% D--
Kills:1,499
Deaths (as Infiltrator):1,692
Deaths (to Infiltrators):5,749
KDR:0.88593
Kill Difference:193
Playtime:40.374 hours
Usage:3%
Score:0.394m
Score/min:163
Accuracy (listed only):34.987%
HSR (listed only):19.851%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:306
Deaths:143
KDR:2.140
Accuracy:14.923% D--
HSR:19.281% C
Blueshift VM5
C**
Kills:292
Deaths:143
KDR:2.042
Accuracy:15.004% D--
HSR:22.945% C**
Comet VM2
B
Kills:122
Deaths:149
KDR:0.819
Accuracy:40.442% C
HSR:4.918% B
Quasar VM1
C--
Kills:55
Deaths:48
KDR:1.146
Accuracy:13.607% C--
HSR:12.727% D*
Kills:775
Deaths (as MAX Suit):241.500
Deaths (to MAX Suits):2,220
KDR:3.20911
Kill Difference:533.500
Playtime:18.444 hours
Usage:1%
Score:0.392m
Score/min:354
Accuracy (listed only):20.994%
HSR (listed only):14.968%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:194
V. Kills:18 N/A
Deaths:157
KDR:1.236
Accuracy:34.363% D-
KPH:20.200 D-
VKPH:1.900 D
Dual Photon Pods
S
Kills:134
V. Kills:50 263%
Deaths:10
KDR:13.400
Accuracy:50.963% C+
KPH:264.600 M**
VKPH:98.700 S
Saron Laser Cannon
C**
Kills:62
V. Kills:45 135%
Deaths:154
KDR:0.403
Accuracy:33.417% C**
KPH:6 D
VKPH:4.400 D
Kills:390 (256 + 0)
Deaths:321
KDR:1.215
VKDR:0.352
Vehicle Kills:113
Kill Difference:69
Playtime:20.411 hours
Usage:1%
Score:0.150m
Score/min:122
Piloting Accuracy:33.417%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:7,206
V. Kills:1,285 N/A
Deaths:725
KDR:9.939
Accuracy:53.108% B+
KPH:85.700 A+
VKPH:15.300 A++
L100 Python AP
M++
Kills:2,179
V. Kills:885 246%
Deaths:360
KDR:6.053
Accuracy:61.531% B+
KPH:70.400 M++
VKPH:28.600 A++
L100 Python HEAT
C*
Kills:2,033
V. Kills:850 239%
Deaths:702
KDR:2.896
Accuracy:53.103% C++
KPH:31.100 C++
VKPH:13 C*
Skyguard
A
Kills:250
V. Kills:143 174%
Deaths:73
KDR:3.425
Accuracy:28.350% C+
KPH:22.600 A
VKPH:12.900 B**
C75 Viper
C**
Kills:147
V. Kills:44 327%
Deaths:6
KDR:24.500
Accuracy:37.799% C
KPH:31.900 C++
VKPH:9.500 C**
Kills:11,815 (11,815 + 0)
Deaths:1,866
KDR:6.332
VKDR:1.719
Vehicle Kills:3,207
Kill Difference:9,949
Playtime:196.180 hours
Usage:13%
Score:3.007m
Score/min:255
Driving Accuracy:37.799%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,003
V. Kills:542 185%
Deaths:272
KDR:3.688
Accuracy:52.020% C+
KPH:30.800 B+
VKPH:16.600 C*
Supernova VPC
B++
Kills:934
V. Kills:174 N/A
Deaths:87
KDR:10.736
Accuracy:45.886% C--
KPH:56.700 B++
VKPH:10.600 B++
Supernova PC
B+
Kills:449
V. Kills:154 290%
Deaths:69
KDR:6.507
Accuracy:50.040% C++
KPH:27 B+
VKPH:9.300 C*
Saron HRB
B+
Kills:205
V. Kills:116 175%
Deaths:51
KDR:4.020
Accuracy:47.690% B+
KPH:24.200 C+
VKPH:13.700 C
E540 Halberd
B
Kills:95
V. Kills:48 194%
Deaths:17
KDR:5.588
Accuracy:44.134% C--
KPH:35.200 B
VKPH:17.800 C*
M20 Basilisk
B+
Kills:83
V. Kills:23 346%
Deaths:18
KDR:4.611
Accuracy:27.254% C-
KPH:22.600 B+
VKPH:6.300 C+
Kills:2,769 (2,386 + 383)
Deaths:514
KDR:5.387
VKDR:2.056
Vehicle Kills:1,057
Kill Difference:2,255
Playtime:80.519 hours
Usage:6%
Score:1.171m
Score/min:242
Driving Accuracy:50.040%
Gunner Accuracy:27.254%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:96
V. Kills:12 N/A
Deaths:14
KDR:6.857
Accuracy:36.354% C+
KPH:62.100 D
VKPH:7.800 B+
Aphelion VEX-4H
D*
Kills:81
V. Kills:73 109%
Deaths:75
KDR:1.080
Accuracy:39.954% D
KPH:14.300 D**
VKPH:12.900 D*
Kills:177 (0 + 177)
Deaths:89
KDR:1.989
VKDR:0.955
Vehicle Kills:85
Kill Difference:88
Playtime:7.195 hours
Usage:0%
Score:0.101m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:39.954%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:373
V. Kills:82 449%
Deaths:90
KDR:4.144
Accuracy:42.889% B*
KPH:37.100 B+
VKPH:8.200 B+
M12 Kobalt
C**
Kills:193
V. Kills:17 N/A
Deaths:27
KDR:7.148
Accuracy:19.478% C*
KPH:46.900 C--
VKPH:4.100 C**
M20 Basilisk
B
Kills:190
V. Kills:66 284%
Deaths:57
KDR:3.333
Accuracy:35.653% C
KPH:24.400 B
VKPH:8.500 C*
M20 Basilisk
C+
Kills:162
V. Kills:64 249%
Deaths:48
KDR:3.375
Accuracy:33.000% D
KPH:20.100 C+
VKPH:7.900 C
M40 Fury
C
Kills:126
V. Kills:47 263%
Deaths:53
KDR:2.377
Accuracy:45.054% B*
KPH:23.900 D*
VKPH:8.900 C
M40 Fury
D
Kills:76
V. Kills:18 400%
Deaths:22
KDR:3.455
Accuracy:31.414% C--
KPH:25.500 D
VKPH:6 D
Kills:1,120 (0 + 1,120)
Deaths:297
KDR:3.771
VKDR:0.990
Vehicle Kills:294
Kill Difference:823
Playtime:38.263 hours
Usage:3%
Score:0.378m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:31.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:208
V. Kills:21 N/A
Deaths:142
KDR:1.465
Accuracy:38.076% C-
KPH:29.500 D
VKPH:3 B*
V30-F Starfall
C+
Kills:127
V. Kills:75 167%
Deaths:160
KDR:0.794
Accuracy:55.833% D-
KPH:25.700 C+
VKPH:15.200 C+
Kills:335 (335 + 0)
Deaths:302
KDR:1.109
VKDR:0.318
Vehicle Kills:96
Kill Difference:33
Playtime:12.005 hours
Usage:1%
Score:0.086m
Score/min:119
Driving Accuracy:55.833%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,4917,2067259.939C+8.7153.108%B+N/A85.7A+15.3A++29584.1h3.2C*6B+
Betelgeuse 54-A 2,9452,8533,2070.89D0.3424.411%C-18.892%D**47.2D1.5A12560.5h13.6D**55.5D-
Solstice SF 2,4452,2483,2750.686C0.5426.829%B+9.92%D*19.3C+1.7M57116.2h13.9C+51.7C*
L100 Python AP 3,0642,1793606.053B4.8361.531%B+1.056%D-70.3M++28.5A++35831h4.8B+7.7B++
Lasher X2 2,1652,0932,7390.764C0.4635.286%A1.959%D--38.5B+1.3B+10554.4h20C+56.6B+
L100 Python HEAT 2,8832,0337022.896C1.6753.103%C++3.492%B++31.1C++13C*15765.4h6.4C+12C*
C-4 1,8201,4771,0771.371C+0.1430.855%B*N/A135.5A31.5C++87010.9h1.2B+3.8B*
Phobos VX86 1,2251,1921,6340.729C-0.5041.975%D**21.812%B*50.5C*1.4B**15223.6h2.8C-6.6D
VE-H Maw 1,2161,1851,0991.078C0.1527.864%B+12.405%F48.6C+1.3B*15724.4h11.9C42.6C*
SVA-88 1,2141,1851,3040.909C0.3223.388%C+19.663%D42.2C+1A11228.1h14.1D60.4C+
Thanatos VE70 1,2271,1841,8010.657C0.5734.167%D17.23%C*27.2C+1A7043.5h5.1C+15C+
Deimos VA29 1,2081,1822,0600.574D0.6535.59%F--22.589%B**22.6DN/A7052.2h3.2D*9.1F
Pulsar LSW 1,2101,1791,2140.971C-0.2626.485%B+16.879%D--41.5C+1.1A12228.4h14.3C--54.1C*
Orion VS54 1,1931,1711,4230.823C0.4023.873%B+16.482%D*29.2C+N/A11340.1h15.2C-63.8C+
Flare VE6 1,1681,1471,3720.836C--0.3921.721%C+15.78%D*29.9CN/A8938.4h14D--64.4C
NS Baron G5 1,1051,0801,4750.732C-0.4934.754%D-13.148%C40C**N/A13727h4.4C**12.6C+
Supernova FPC 1,5451,0032723.688C2.4652.02%C+2.692%C**30.8B+16.6C*25632.6h5.7C+10.9C+
Spear Anti-Vehicle Phalanx Turret 1,5429971417.071C+5.8444.84%C+4.814%B+40.7C++22.2C++25324.5h9.9C+22.1C++
Nemesis VSH9 1,5869731,1500.846C**0.3864.084%C*N/A24.4C**15.4C*20139.9h7.1B+11B++
Supernova VPC 1,1089348710.736C+9.5145.886%C--N/A56.6B+10.5B++22016.5h3.7C8C
MANA Anti-Personnel Turret 7937825751.36N/A0.1321.115%UN/A7820U110U14653200.1h25.7T*121.7T*
Frag Grenade 7997751775N/A773.7748.824%B+N/A516.7C++16B*16601.5h3.4B+7B+
H-V45 7267019480.739C0.4925.726%B16.12%D32.2C+1.1A++11121.8h17D*66.3C+
XM98 6566453321.943C+0.7228.818%D*69.767%D26.4C+N/A7824.4h3.3D--11.6D*
NS Decimator 6314514461.011C+0.2260.565%C+N/A35.8C+14.3C27012.6h5.1C+8.5C+
Supernova PC 603449696.507C*5.2850.04%C++N/A27B+9.3C*18416.6h4.2B++8.5B++
Proximity Mine 422419984.276C++3.0538.781%CN/A161.2B*1.2B**4512.6h1.9C++4.9C+
Force-Blade 42241633,0700.013C1.2127.794%C+4.567%C0.5CN/A1873.8h3.3C11.9C+
M60-G Bulldog 455373904.144C+2.9242.889%B*2.949%C+36.9B+8.1B+14510.1h7.3C*16.9B+
Tank Mine 459342834.12B*2.8947.372%B**N/A213.8A*73.1B16661.6h1.8C*3.9A
VE-S Canis 3453323301.006C+0.2227.649%C++12.048%D--40C+1.6A++1518.3h15.7D56.8C+
Pulsar C 3243077090.433C-0.7920.109%D-16.938%D--9.5D-N/A3732.4h19F94.3D*
Blueshift VM5 3193061432.14C+0.9114.923%D--19.281%C35.6C++1.5A++1108.6h22.5F-150.6D*
Blueshift VM5 3012921432.042C+0.8215.004%D--22.945%C**34.4C+1.1B**1078.5h23.8F-158.7D**
Solstice VE3 273260614.262S3.0425.422%B+15.385%D-13.3CN/A12519.6h18.1C71.1C++
Skyguard 393250733.425C*2.2028.35%C+1.6%C22.5B**12.9B**19711.1h104.4B+368.4B+
Pandora VX25 2302233110.717C0.5133.532%D10.314%D*37.8C+1.2B**1185.9h5C15C
S12 Renegade 2292081421.465C0.2438.076%C-8.173%B*29.3D3B*867.1h4.1D10.8C
NS-357 Underboss 2112054340.472C--0.7531.575%D13.171%D--25.6C--N/A748h5.6D*17.8D-
Saron HRB 321205514.02C2.7947.69%B+1.951%B24.1C+13.6C3028.5h25.8C-54.1C+
MANA Anti-Vehicle Turret 3932042750.742D-0.4860.32%B+1.961%D--2040A++1890A405150.1h13.7F-22.7C--
Light PPA 2121941571.236C--0.0134.363%D-2.062%A20.2D-1.9D739.6h19.4C56.6C-
M12 Kobalt 210193277.148C--5.9219.478%C*17.617%C+47.1C--4.1C**1504.1h32.2F-165.5C-
M20 Basilisk 256190573.333C*2.1135.653%C4.211%D24.4B8.5C*1987.8h74.2B+208.1B+
S1 2871883570.527C0.7058.881%C*2.66%C+19.6C10.3C2889.6h8.3D14.1C
Ursa 1691651830.902C0.3228.821%B**23.03%C+35.1C+N/A1144.7h14.6D-50.6C*
M20 Basilisk 226162483.375C**2.1533%D7.407%B++20C+7.9C1598.1h88.1B+266.9C*
NS-AM7 Archer 2331542990.515C++0.7161.847%B+7.143%D*8.7B4.5A6217.7h23C+37.1C+
C75 Viper 191147624.5S23.2737.799%CN/A32C++9.6C**3964.6h10.8B+28.7B+
Dual Photon Pods 1841341013.4B**12.1750.963%C+N/A268M**100S16980.5h34D--66.6D
Rocklet Rifle 2231302540.512C0.7154.199%C++N/A22.8C-16.3D4585.7h51.4D--94.9C-
V30-F Starfall 2021271600.794C-0.4355.833%D-N/A25.9C+15.3C+1654.9h19.4C34.7D
M40 Fury 173126532.377D1.1545.054%B*2.381%B+23.8D*8.9C1695.3h33.2F--73.7D**
Comet VM2 1471221490.819C+0.4140.442%C4.918%B14.5B+3D1418.4h22.8C++56.4C++
Spear Anti-Vehicle Phalanx Tower 166118259M57.7742.243%D-5.932%B**45.4C++18.5C-2352.6h6.2B*14.6B++
Aspis Anti-Aircraft Phalanx Turret 213109363.028C+1.8018.857%D--N/A9.2C8.7C-12711.9h155C+822.2C
Beamer VS3 1071011990.508C0.7228.681%C*8.911%F-11.2DN/A619h20.3F*70.8D
Proton II PPA-H 10896146.857C5.6336.354%C+3.125%A+64C--8B+3941.5h15D--41.1D
E540 Halberd 14395175.588C4.3644.134%C--1.053%D-35.2B17.8C*5482.7h6.7D15.1D
NS-R3 Swarm 141881160.759B+0.4772.42%A++N/A14.7A+8.8B+1826h23.1B+31.9B*
M20 Basilisk 10683184.611B*3.3827.254%C-12.048%M++22.4B+6.2C1283.7h64.7B++237.2B+
Aphelion VEX-4H 15481751.08C-0.1539.954%D2.469%C14.5D**13D*1915.6h106D**265.3F
M40 Fury 9476223.455C-2.2331.414%C--N/A25.3D6D1693h17.5C55.8C
NSX-P Tanto 75701020.686C0.5424.432%C21.429%D24.1C+1.7A*1342.9h17.1C69.8C+
NS-03 Thumper 66651500.433C0.7931.433%C1.538%D25C+N/A1112.6h10.1C32.1C
Soldier Soaker 6362980.633C-0.5931.352%C8.065%D--103.3A++1.7B**3790.6h6.2C+19.8C++
Saron Laser Cannon 107621540.403C0.8233.417%C**N/A6D4.4D9010.3h239.5D--716.7D
Anti-Vehicle Grenade 7559159N/A57.7742.209%D--N/A196.7D-53.3C--15560.3h6.9C--16.4D
Quasar VM1 5655481.146C0.0813.607%C--12.727%D*18.3C-N/A1653h19.1D-140C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon212,0191.5h
Medical Applicator944240,36017.9h
Nanite Revive Grenade09880.3h
Anti-Vehicle MANA Turret342,0732.3h
Nano-Armor Kit1,1651,104,43990.4h
Rampart Wall0640.6h
Restoration Kit132740.4h
Motion Spotter25980.4h
Deconstruction Tool0930.1h
Spitfire Auto-Turret3990.1h
Spear Anti-Vehicle Tower2590.3h
Shield Recharging Field212,4920.7h
Ammunition Package575,9902.1h
Anti-Infantry MANA Turret581,3711.7h
Nano-Repair Grenade07160.2h
Snowman Soldier92220.2h

Check the help document for the dictionary if you want to learn more about words used here.


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