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Immortal KingOfMuffinCountry[VEP] KingOfMuffinCountry
VS BR 109

KDR: 1.26

Score: 23.2m

Last Seen: Feb 19th, 2019 4:16 PM
- OFFLINE - 6.8 hour(s)

Battle Rank 111 (109 total) - Vanu Sovereignty on Cobalt - Outfit Member of ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 326
Level Progress (to 112): 3%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Betelgeuse 54-A Solstice SF L100 Python AP L100 Python HEAT Lasher X2 VE-H Maw SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $270,216 MLG Score: 216
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.791%16.645%41315100710,6820.6741130.589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.691%0.726B++-0.628D-2.091F--HEAD + (~4.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.222C++14.4-0.01C+43.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.723%1.714%29110211757231240.241713140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.289C0.101C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.651B+19.60.632B+36.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.553%1.101%10458101413,354185738957.1873343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.205%0.062C+-0.971D--0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+6.10.509B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.593%5.461%136910131,46512285621.19203260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.501%-0.329C-0.277C*-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.90.089C+35.20.108C+72.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.429%68.337%136110214391856100.23653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.971D--0.038C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.213C3.4-0.076C+8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.064%18.427%136310191,2971078341.20204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.29%-0.716D-0.675B+-1.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.134C4.8-0.012C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 326
23.2m251.4%337 (20.2k)292 (17.5k)1.2635141,10732,5341.63484109 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022199316.942%8.035%13602:2610

6% Combat Medic55% Engineer32% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 8:53 PMJun 24th, 2016 8:38 PMFeb 19th, 2019 3:40 PM (1d) (PST)Feb 19th, 2019 1:05 PM (1d) (PST)Feb 19th, 2019 12:16 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9192306890.5180.4100.0421.5520.099216

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,13213,79641,3363125293617,520

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1322.4h/55.1d 12,081 3,303 15,007 123.1k 1,955 3,767 7,861 72.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:2,695
Deaths:2,953
KDR:0.913
Accuracy:24.361% C-
HSR:18.553% D**
Lasher X2
A
Kills:1,954
Deaths:2,584
KDR:0.756
Accuracy:35.041% A
HSR:1.945% D--
VE-H Maw
B+
Kills:1,185
Deaths:1,099
KDR:1.078
Accuracy:27.864% B+
HSR:12.405% F
SVA-88
C+
Kills:1,185
Deaths:1,304
KDR:0.909
Accuracy:23.388% C+
HSR:19.663% D
Pulsar LSW
B++
Kills:1,179
Deaths:1,214
KDR:0.971
Accuracy:26.485% B++
HSR:16.879% D--
Orion VS54
B+
Kills:1,171
Deaths:1,422
KDR:0.823
Accuracy:23.871% B+
HSR:16.482% D*
Flare VE6
C+
Kills:1,147
Deaths:1,372
KDR:0.836
Accuracy:21.721% C+
HSR:15.780% D*
Ursa
B**
Kills:165
Deaths:183
KDR:0.902
Accuracy:28.821% B**
HSR:23.030% C+
Kills:10,681
Deaths (as Heavy Assault):12,131
Deaths (to Heavy Assaults):8,875
KDR:0.88047
Kill Difference:1,450
Playtime:429.294 hours
Usage:32%
Score:7.577m
Score/min:294
Accuracy (listed only):26.444%
HSR (listed only):15.592%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,166
Deaths:3,248
KDR:0.667
Accuracy:26.779% B+
HSR:10.065% D*
Deimos VA29
B++
Kills:695
Deaths:1,413
KDR:0.492
Accuracy:33.696% F--
HSR:20.863% B++
Thanatos VE70
C**
Kills:433
Deaths:941
KDR:0.460
Accuracy:32.656% D
HSR:17.321% C**
NS Baron G5
C**
Kills:352
Deaths:477
KDR:0.738
Accuracy:33.511% D--
HSR:15.909% C**
Pulsar C
D-
Kills:307
Deaths:709
KDR:0.433
Accuracy:20.109% D-
HSR:16.938% D--
Solstice VE3
B+
Kills:260
Deaths:61
KDR:4.262
Accuracy:25.422% B+
HSR:15.385% D
Pandora VX25
D
Kills:169
Deaths:254
KDR:0.665
Accuracy:32.731% D
HSR:11.243% D--
NSX-P Tanto
C
Kills:70
Deaths:102
KDR:0.686
Accuracy:24.432% C
HSR:21.429% C--
Kills:4,452
Deaths (as Engineer):7,205
Deaths (to Engineers):5,956
KDR:0.6179
Kill Difference:2,753
Playtime:722.517 hours
Usage:55%
Score:12.419m
Score/min:286
Accuracy (listed only):28.667%
HSR (listed only):16.144%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,166
Deaths:3,248
KDR:0.667
Accuracy:26.779% B+
HSR:10.065% D*
Deimos VA29
B++
Kills:695
Deaths:1,413
KDR:0.492
Accuracy:33.696% F--
HSR:20.863% B++
Thanatos VE70
C**
Kills:433
Deaths:941
KDR:0.460
Accuracy:32.656% D
HSR:17.321% C**
NS Baron G5
C**
Kills:352
Deaths:477
KDR:0.738
Accuracy:33.511% D--
HSR:15.909% C**
VE-S Canis
C++
Kills:332
Deaths:330
KDR:1.006
Accuracy:27.649% C++
HSR:12.048% D--
Pulsar C
D-
Kills:307
Deaths:709
KDR:0.433
Accuracy:20.109% D-
HSR:16.938% D--
Solstice VE3
B+
Kills:260
Deaths:61
KDR:4.262
Accuracy:25.422% B+
HSR:15.385% D
Pandora VX25
D
Kills:169
Deaths:254
KDR:0.665
Accuracy:32.731% D
HSR:11.243% D--
NSX-P Tanto
C
Kills:70
Deaths:102
KDR:0.686
Accuracy:24.432% C
HSR:21.429% C--
Kills:4,784
Deaths (as Light Assault):7,535
Deaths (to Light Assaults):4,756
KDR:0.6349
Kill Difference:2,751
Playtime:39.610 hours
Usage:3%
Score:0.546m
Score/min:230
Accuracy (listed only):28.554%
HSR (listed only):15.689%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:695
Deaths:1,413
KDR:0.492
Accuracy:33.696% F--
HSR:20.863% B++
H-V45
B
Kills:683
Deaths:921
KDR:0.742
Accuracy:25.907% B
HSR:15.666% D
Thanatos VE70
C**
Kills:433
Deaths:941
KDR:0.460
Accuracy:32.656% D
HSR:17.321% C**
NS Baron G5
C**
Kills:352
Deaths:477
KDR:0.738
Accuracy:33.511% D--
HSR:15.909% C**
VE-S Canis
C++
Kills:332
Deaths:330
KDR:1.006
Accuracy:27.649% C++
HSR:12.048% D--
Pandora VX25
D
Kills:169
Deaths:254
KDR:0.665
Accuracy:32.731% D
HSR:11.243% D--
Kills:2,664
Deaths (as Combat Medic):4,336
Deaths (to Combat Medics):3,478
KDR:0.61439
Kill Difference:1,672
Playtime:80.453 hours
Usage:6%
Score:2.084m
Score/min:432
Accuracy (listed only):31.025%
HSR (listed only):15.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
D
Kills:439
Deaths:215
KDR:2.042
Accuracy:28.429% D*
HSR:68.337% D
VE-S Canis
C++
Kills:332
Deaths:330
KDR:1.006
Accuracy:27.649% C++
HSR:12.048% D--
NS-AM7 Archer
C*
Kills:103
Deaths:216
KDR:0.477
Accuracy:60.418% C*
HSR:8.738% D--
Beamer VS3
C*
Kills:101
Deaths:199
KDR:0.508
Accuracy:28.681% C*
HSR:8.911% F-
NS-357 Underboss
D
Kills:99
Deaths:238
KDR:0.416
Accuracy:29.011% D-
HSR:15.152% D
Kills:1,074
Deaths (as Infiltrator):1,198
Deaths (to Infiltrators):4,875
KDR:0.89649
Kill Difference:124
Playtime:31.861 hours
Usage:2%
Score:0.270m
Score/min:141
Accuracy (listed only):34.838%
HSR (listed only):22.637%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:223
Deaths:99
KDR:2.253
Accuracy:14.808% D--
HSR:19.731% C
Blueshift VM5
C++
Kills:210
Deaths:99
KDR:2.121
Accuracy:14.906% D--
HSR:21.905% C++
Comet VM2
B**
Kills:92
Deaths:117
KDR:0.786
Accuracy:38.547% C-
HSR:6.522% B**
Quasar VM1
C-
Kills:55
Deaths:48
KDR:1.146
Accuracy:13.607% C-
HSR:12.727% D*
Kills:580
Deaths (as MAX Suit):181.500
Deaths (to MAX Suits):1,890
KDR:3.19559
Kill Difference:398.500
Playtime:14.701 hours
Usage:1%
Score:0.273m
Score/min:309
Accuracy (listed only):20.467%
HSR (listed only):15.221%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:175
V. Kills:16 N/A
Deaths:151
KDR:1.159
Accuracy:34.723% D-
KPH:19.200 D-
VKPH:1.800 D
Dual Photon Pods
S
Kills:130
V. Kills:49 260%
Deaths:10
KDR:13
Accuracy:50.990% C+
KPH:261 M*
VKPH:98.400 S
Saron Laser Cannon
C**
Kills:60
V. Kills:44 133%
Deaths:148
KDR:0.405
Accuracy:33.532% C**
KPH:5.900 D
VKPH:4.400 D
Kills:365 (235 + 0)
Deaths:309
KDR:1.181
VKDR:0.353
Vehicle Kills:109
Kill Difference:56
Playtime:19.699 hours
Usage:1%
Score:0.143m
Score/min:121
Piloting Accuracy:33.532%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:6,582
V. Kills:1,172 N/A
Deaths:648
KDR:10.157
Accuracy:53.048% B+
KPH:86 A+
VKPH:15.300 A*
L100 Python AP
M*
Kills:2,084
V. Kills:853 244%
Deaths:342
KDR:6.094
Accuracy:61.933% B+
KPH:70.400 M*
VKPH:28.800 A*
L100 Python HEAT
B
Kills:2,033
V. Kills:850 239%
Deaths:702
KDR:2.896
Accuracy:53.103% C++
KPH:31.100 C++
VKPH:13 B
Skyguard
A
Kills:248
V. Kills:142 173%
Deaths:73
KDR:3.397
Accuracy:28.317% C+
KPH:22.500 A
VKPH:12.900 B*
C75 Viper
B+
Kills:147
V. Kills:44 327%
Deaths:5
KDR:29.400
Accuracy:37.938% C+
KPH:32 C++
VKPH:9.600 B+
Kills:11,094 (11,094 + 0)
Deaths:1,770
KDR:6.268
VKDR:1.729
Vehicle Kills:3,061
Kill Difference:9,324
Playtime:187.225 hours
Usage:14%
Score:2.822m
Score/min:251
Driving Accuracy:37.938%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:985
V. Kills:534 184%
Deaths:270
KDR:3.648
Accuracy:51.812% C+
KPH:30.500 B+
VKPH:16.500 B
Supernova VPC
B*
Kills:826
V. Kills:146 N/A
Deaths:79
KDR:10.456
Accuracy:45.534% D
KPH:59.300 B*
VKPH:10.500 B*
Supernova PC
B+
Kills:449
V. Kills:154 290%
Deaths:69
KDR:6.507
Accuracy:50.040% C++
KPH:27 B+
VKPH:9.300 C**
Saron HRB
B+
Kills:203
V. Kills:116 174%
Deaths:51
KDR:3.980
Accuracy:47.874% B+
KPH:24.900 C+
VKPH:14.200 C+
E540 Halberd
C**
Kills:84
V. Kills:46 179%
Deaths:16
KDR:5.250
Accuracy:43.305% D
KPH:34.300 C**
VKPH:18.800 C**
M20 Basilisk
B+
Kills:79
V. Kills:22 343%
Deaths:18
KDR:4.389
Accuracy:26.763% C-
KPH:21.800 B+
VKPH:6.100 C
Kills:2,626 (2,260 + 366)
Deaths:503
KDR:5.221
VKDR:2.024
Vehicle Kills:1,018
Kill Difference:2,123
Playtime:77.101 hours
Usage:6%
Score:1.096m
Score/min:237
Driving Accuracy:50.040%
Gunner Accuracy:26.763%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:96
V. Kills:12 N/A
Deaths:14
KDR:6.857
Accuracy:36.354% C+
KPH:62.100 D
VKPH:7.800 B+
Aphelion VEX-4H
D*
Kills:81
V. Kills:73 109%
Deaths:75
KDR:1.080
Accuracy:39.528% D
KPH:14.400 D**
VKPH:13 D*
Kills:177 (0 + 177)
Deaths:89
KDR:1.989
VKDR:0.955
Vehicle Kills:85
Kill Difference:88
Playtime:7.155 hours
Usage:1%
Score:0.099m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:39.528%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:372
V. Kills:82 448%
Deaths:90
KDR:4.133
Accuracy:42.805% B*
KPH:37 B+
VKPH:8.200 B+
M20 Basilisk
B
Kills:188
V. Kills:66 281%
Deaths:56
KDR:3.357
Accuracy:35.309% C
KPH:24.600 B
VKPH:8.600 C*
M12 Kobalt
C*
Kills:165
V. Kills:13 N/A
Deaths:24
KDR:6.875
Accuracy:19.421% C*
KPH:48.700 C-
VKPH:3.800 C*
M20 Basilisk
C+
Kills:162
V. Kills:64 249%
Deaths:48
KDR:3.375
Accuracy:32.990% D
KPH:20.100 C+
VKPH:7.900 C
M40 Fury
C-
Kills:116
V. Kills:42 270%
Deaths:49
KDR:2.367
Accuracy:42.241% B+
KPH:23.200 D--
VKPH:8.400 C-
M40 Fury
D
Kills:76
V. Kills:18 400%
Deaths:22
KDR:3.455
Accuracy:31.462% D
KPH:25.600 D
VKPH:6.100 D
Kills:1,079 (0 + 1,079)
Deaths:289
KDR:3.734
VKDR:0.986
Vehicle Kills:285
Kill Difference:790
Playtime:37.105 hours
Usage:3%
Score:0.362m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:31.462%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:138
V. Kills:17 N/A
Deaths:93
KDR:1.484
Accuracy:38.389% C-
KPH:30.500 D
VKPH:3.800 A+
V30-F Starfall
D
Kills:69
V. Kills:42 160%
Deaths:90
KDR:0.767
Accuracy:49.494% F-
KPH:21.600 D
VKPH:13.100 D
Kills:207 (207 + 0)
Deaths:183
KDR:1.131
VKDR:0.322
Vehicle Kills:59
Kill Difference:24
Playtime:7.718 hours
Usage:1%
Score:0.051m
Score/min:110
Driving Accuracy:49.494%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,7546,58264810.157C+8.8953.048%B+N/A85.9A+15.3A*29476.6h3.2B6B+
Betelgeuse 54-A 2,7842,6952,9530.913D0.3524.361%C-18.553%D**47.2C--1.6A++12357.1h13.4D**55.1D
Solstice SF 2,3592,1663,2480.667C0.6026.779%B+10.065%D*18.8C+1.7M55115.2h14.2C+53.2C++
L100 Python AP 2,9372,0843426.094B+4.8361.933%B+1.104%D--70.4M*28.8A*35429.6h4.8B*7.7B*
L100 Python HEAT 2,8832,0337022.896C1.6353.103%C++3.492%B+31.1C++13B15565.4h6.4C+12C*
Lasher X2 2,0151,9542,5840.756C0.5135.041%A1.945%D--37.6C**1.2B+10352h20C+57.1B++
VE-H Maw 1,2161,1851,0991.078C0.1927.864%B+12.405%F48.6C+1.3B**15424.4h11.9C42.6C*
SVA-88 1,2141,1851,3040.909C-0.3523.388%C+19.663%D42.2C+1A+11028.1h14.1D60.4C+
Pulsar LSW 1,2101,1791,2140.971C-0.2926.485%B++16.879%D--41.5C+1.1A+12028.4h14.3C-54.1C*
Orion VS54 1,1931,1711,4220.823C0.4423.871%B+16.482%D*29.3C+N/A10739.9h15.2C-63.8C++
Flare VE6 1,1681,1471,3720.836C--0.4321.721%C+15.78%D*29.9CN/A8838.4h14D--64.4C
C-4 1,3281,0757951.352C+0.0930.646%B*N/A128B**30.1C++8648.4h1.2B+3.8B*
Spear Anti-Vehicle Phalanx Turret 1,5299871417C+5.7444.735%C++4.863%B+40.5C*22.2C++25024.4h9.9C+22.2C++
Supernova FPC 1,5199852703.648C2.3851.812%C+2.64%C++30.5B+16.5B24732.3h5.7C+11C+
Nemesis VSH9 1,5129271,0920.849C**0.4164.127%C*N/A24.3B+15.4B*19838.1h7.1B+11B+
Supernova VPC 9728267910.456C+9.1945.534%DN/A59.4B*10.5B*21913.9h3.6C8C
MANA Anti-Personnel Turret 7207095431.306N/A0.0420.918%UN/A7090U110U12997000.1h26.1T*124.6T*
Deimos VA29 7116951,4130.492D0.7733.696%F--20.863%B++17.6D-N/A6039.4h3.5D**10.3F--
H-V45 7086839210.742C0.5225.907%B15.666%D32.2C+1.2A*10921.2h17.2D*66.4C+
Frag Grenade 5605501550N/A548.7446.302%C++N/A500C++9.1C++15551.1h3.4B+7.4B+
Supernova PC 603449696.507C*5.2450.04%C++N/A27B+9.3C**18016.6h4.2B++8.5B++
XM98 4484392152.042C+0.7828.429%D*68.337%D24.4C+N/A7118h3.4D*11.9D**
Thanatos VE70 4454339410.46C--0.8032.656%D17.321%C**14.3DN/A4630.2h6.6D--20.3D-
Proximity Mine 399397934.269C++3.0138.469%C-N/A165.4B*N/A4422.4h1.9C++5C+
M60-G Bulldog 454372904.133C+2.8742.805%B*2.957%C+37.2B+8.2B+14510h7.2C*16.9B+
Force-Blade 37336726,9900.014C1.2525.209%C4.632%C0.5C+N/A1763.7h3C+12.1C+
NS Decimator 4963583710.965C+0.3059.573%C+N/A34.1C+13.1C24110.5h5.2C+8.8C+
NS Baron G5 3593524770.738C-0.5333.511%D--15.909%C**31.7C+N/A8311.1h4.7C++13.9C+
VE-S Canis 3453323301.006C+0.2627.649%C++12.048%D--40C+1.6A*1418.3h15.7D56.8C+
Tank Mine 432322694.667B**3.4047.67%B**N/A214.7A*73.3B+16591.5h1.8C**3.8A+
Pulsar C 3243077090.433C-0.8320.109%D-16.938%D--9.5DN/A3632.4h19F94.3D--
Solstice VE3 273260614.262S3.0025.422%B+15.385%D13.4CN/A11719.4h18.1C71.1C++
Skyguard 390248733.397B2.1328.317%C+1.613%C22.5A12.9B*19611h105B+370.8B+
Blueshift VM5 230223992.253C+0.9914.808%D--19.731%C34.3C++1.1B**1106.5h24.2F--163.1D**
Blueshift VM5 214210992.121C+0.8614.906%D--21.905%C++32.8C+N/A1006.4h25.9F*173.9F
Saron HRB 319203513.98C2.7247.874%B+1.97%B24.8C+14.1C3038.2h25.2C52.7C++
MANA Anti-Vehicle Turret 3801962700.726D--0.5459.969%C2.041%D1960C--1840C808320.1h13.7C++22.8C+
M20 Basilisk 254188563.357C*2.0935.309%C4.255%D24.7B8.7C*1957.6h72.8B++206.2B+
S1 2871883570.527C0.7458.881%C*2.66%C+19.6C10.3C2699.6h8.3D14.1C
Light PPA 1911751511.159C--0.1034.723%D-1.714%B++19.2D-1.8D719.1h19.6C56.3C-
Pandora VX25 1751692540.665D0.6032.731%D11.243%D--33.8C+1.2A995h5.5D16.7C--
Ursa 1691651830.902C0.3628.821%B**23.03%C+35.1C+N/A1094.7h14.6D--50.6C*
M12 Kobalt 178165246.875D5.6119.421%C*17.576%C+48.5C-3.8C*1503.4h31F-159.7C-
M20 Basilisk 226162483.375B2.1132.99%D7.407%B++20C+7.9C1578.1h87.8B+266.1C*
C75 Viper 191147529.4S28.1437.938%C+N/A32C++9.6B+3804.6h10.8B+28.5B+
S12 Renegade 155138931.484C0.2238.389%C-5.797%C++30.7D3.8A+884.5h4.1D10.8C-
Dual Photon Pods 1791301013B**11.7450.99%C+N/A260M*98S16940.5h33.5D-65.7C--
Spear Anti-Vehicle Phalanx Tower 166118259M57.7442.243%D-5.932%B*45.4C++18.5C-2322.6h6.2B*14.6B++
M40 Fury 158116492.367D1.1042.241%B+2.586%B+23.2D--8.4C-1635h30.5F72.1D**
Rocklet Rifle 1871101950.564C0.7055.195%C*N/A23.9C16.7D4714.6h51.6D--93.5C
Aspis Anti-Aircraft Phalanx Turret 209106362.944C+1.6818.82%D--N/A9C8.7C-12611.8h158.8C+844C
NS-AM7 Archer 1541032160.477C+0.7960.418%C*8.738%D--7.7C++3.8B++6213.3h24.4C+40.4C+
Beamer VS3 1071011990.508C0.7628.681%C*8.911%F-11.2DN/A599h20.3F*70.8D
NS-357 Underboss 104992380.416D0.8529.011%D-15.152%D21.1D1.1A604.7h5.8D**20D*
Proton II PPA-H 10896146.857C5.5936.354%C+3.125%A64D8B+3821.5h15D--41.1D
Comet VM2 107921170.786C+0.4838.547%C-6.522%B**13.3B+2.2D--1286.9h21.1C*54.6C++
E540 Halberd 13084165.25C3.9943.305%D1.19%D-33.6C*18.4C*5322.5h6.6C--15.2D
Aphelion VEX-4H 15481751.08C0.1839.528%D2.469%C14.5D**13D*1875.6h104D*263.2D**
M20 Basilisk 10179184.389B+3.1326.763%C-11.392%M21.9B+6.1C1233.6h65.2B++243.7B+
M40 Fury 9476223.455C--2.1931.462%DN/A25.3D6D1683h17.5C55.5C
NSX-P Tanto 75701020.686C0.5824.432%C21.429%C--24.1C+1.7A1202.9h17.1C69.8C+
V30-F Starfall 11169900.767C--0.5049.494%F-N/A21.6D13.1D1413.2h19.1C38.7D--
Saron Laser Cannon 104601480.405C0.8633.532%C**N/A5.9D4.4D8910.1h246.2D--734.1D
Anti-Vehicle Grenade 7559159N/A57.7442.209%D--N/A196.7D-53.3D14950.3h6.9C-16.4D
Quasar VM1 5655481.146C0.1213.607%C-12.727%D*18.3CN/A1413h19.1D-140C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23880.3h
Restoration Kit132740.4h
Nano-Armor Kit1,1221,071,60587h
Snowman Soldier92220.2h
Spawn Beacon201,6931.3h
Anti-Vehicle MANA Turret331,9952.2h
Nanite Revive Grenade09290.3h
Medical Applicator894229,19517.1h
Deconstruction Tool0930.1h
Spear Anti-Vehicle Tower2580.3h
Spitfire Auto-Turret3800.1h
Rampart Wall0640.6h
Anti-Infantry MANA Turret551,2941.6h
Ammunition Package555,6762h
Nano-Repair Grenade06370.2h
Shield Recharging Field212,4920.7h

Check the help document for the dictionary if you want to learn more about words used here.


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