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Immortal KingOfMuffinCountry[VEP] KingOfMuffinCountry
VS BR 109

KDR: 1.26

Score: 23.6m

Last Seen: Apr 18th, 2019 8:35 PM
- OFFLINE - 13.2 hour(s)

Battle Rank 111 (109 total) - Vanu Sovereignty on Cobalt - Outfit Member of ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 273
Level Progress (to 112): 60%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Betelgeuse 54-A Solstice SF L100 Python AP L100 Python HEAT Lasher X2 VE-H Maw SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 118TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.834%16.662%41415102010,7730.6611230.598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.826%0.728B++-0.623D-2.154F--HEAD + (~4.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.224C++14.4-0.008C+43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.745%1.714%29110341757441240.235215140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.28C0.105C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.65B+19.60.63B+36.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.641%1.095%10358102713,613191539527.10491344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.176%0.07C+-0.968D--0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.621B+6.10.514B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.52%5.649%134910261,48712665721.17364260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.59%-0.339C-0.315C*-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1080.091C+35.10.113C+72.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.285%68.75%134110344641907100.243314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.012D*0.106C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.21C3.4-0.063C+8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.633%18.627%134310321,5301111441.3759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.63%-0.65D0.808B++-1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.02C+4.50.068C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 273
23.6m251.9%337 (20.2k)291 (17.5k)1.2590742,10233,4391.62768109 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035203016.984%8.09%13702:2510

6% Combat Medic54% Engineer33% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 8:53 PMJun 24th, 2016 8:38 PMApr 19th, 2019 2:25 AM (2d) (PST)Apr 18th, 2019 5:48 PM (2d) (PST)Apr 18th, 2019 4:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9172316860.5200.4130.0421.5580.099217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,04013,87241,1683125393617,486

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1350.4h/56.3d 12,326 3,406 15,319 126.2k 2,000 3,871 8,005 74.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:2,726
Deaths:3,003
KDR:0.908
Accuracy:24.353% C-
HSR:18.635% D**
Lasher X2
A
Kills:1,976
Deaths:2,610
KDR:0.757
Accuracy:35.110% A
HSR:1.923% D*
VE-H Maw
B+
Kills:1,185
Deaths:1,099
KDR:1.078
Accuracy:27.864% B+
HSR:12.405% D**
SVA-88
C+
Kills:1,185
Deaths:1,304
KDR:0.909
Accuracy:23.388% C+
HSR:19.663% D
Pulsar LSW
B++
Kills:1,179
Deaths:1,214
KDR:0.971
Accuracy:26.485% B++
HSR:16.879% D--
Orion VS54
B+
Kills:1,171
Deaths:1,422
KDR:0.823
Accuracy:23.871% B+
HSR:16.482% D*
Flare VE6
C+
Kills:1,147
Deaths:1,372
KDR:0.836
Accuracy:21.721% C+
HSR:15.780% D*
Ursa
B**
Kills:165
Deaths:183
KDR:0.902
Accuracy:28.821% B**
HSR:23.030% C+
Kills:10,734
Deaths (as Heavy Assault):12,207
Deaths (to Heavy Assaults):9,119
KDR:0.87933
Kill Difference:1,473
Playtime:439.944 hours
Usage:33%
Score:7.733m
Score/min:293
Accuracy (listed only):26.452%
HSR (listed only):15.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,173
Deaths:3,255
KDR:0.668
Accuracy:26.784% B+
HSR:10.032% D*
Deimos VA29
B++
Kills:928
Deaths:1,715
KDR:0.541
Accuracy:34.875% F--
HSR:20.582% B++
NS Baron G5
C++
Kills:436
Deaths:630
KDR:0.692
Accuracy:33.503% D--
HSR:14.908% C++
Thanatos VE70
C**
Kills:433
Deaths:941
KDR:0.460
Accuracy:32.656% D
HSR:17.321% C**
Pulsar C
D
Kills:307
Deaths:709
KDR:0.433
Accuracy:20.109% D
HSR:16.938% D--
Solstice VE3
B+
Kills:260
Deaths:61
KDR:4.262
Accuracy:25.422% B+
HSR:15.385% D
Pandora VX25
D
Kills:169
Deaths:254
KDR:0.665
Accuracy:32.731% D
HSR:11.243% D--
NSX-P Tanto
C
Kills:70
Deaths:102
KDR:0.686
Accuracy:24.432% C
HSR:21.429% C--
Kills:4,776
Deaths (as Engineer):7,667
Deaths (to Engineers):6,123
KDR:0.62293
Kill Difference:2,891
Playtime:732.966 hours
Usage:54%
Score:12.608m
Score/min:287
Accuracy (listed only):28.814%
HSR (listed only):15.980%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,173
Deaths:3,255
KDR:0.668
Accuracy:26.784% B+
HSR:10.032% D*
Deimos VA29
B++
Kills:928
Deaths:1,715
KDR:0.541
Accuracy:34.875% F--
HSR:20.582% B++
NS Baron G5
C++
Kills:436
Deaths:630
KDR:0.692
Accuracy:33.503% D--
HSR:14.908% C++
Thanatos VE70
C**
Kills:433
Deaths:941
KDR:0.460
Accuracy:32.656% D
HSR:17.321% C**
VE-S Canis
C++
Kills:332
Deaths:330
KDR:1.006
Accuracy:27.649% C++
HSR:12.048% D--
Pulsar C
D
Kills:307
Deaths:709
KDR:0.433
Accuracy:20.109% D
HSR:16.938% D--
Solstice VE3
B+
Kills:260
Deaths:61
KDR:4.262
Accuracy:25.422% B+
HSR:15.385% D
Pandora VX25
D
Kills:169
Deaths:254
KDR:0.665
Accuracy:32.731% D
HSR:11.243% D--
NSX-P Tanto
C
Kills:70
Deaths:102
KDR:0.686
Accuracy:24.432% C
HSR:21.429% C--
Kills:5,108
Deaths (as Light Assault):7,997
Deaths (to Light Assaults):4,887
KDR:0.63874
Kill Difference:2,889
Playtime:42.627 hours
Usage:3%
Score:0.586m
Score/min:229
Accuracy (listed only):28.685%
HSR (listed only):15.543%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:928
Deaths:1,715
KDR:0.541
Accuracy:34.875% F--
HSR:20.582% B++
H-V45
B
Kills:695
Deaths:935
KDR:0.743
Accuracy:25.820% B
HSR:15.971% D
NS Baron G5
C++
Kills:436
Deaths:630
KDR:0.692
Accuracy:33.503% D--
HSR:14.908% C++
Thanatos VE70
C**
Kills:433
Deaths:941
KDR:0.460
Accuracy:32.656% D
HSR:17.321% C**
VE-S Canis
C++
Kills:332
Deaths:330
KDR:1.006
Accuracy:27.649% C++
HSR:12.048% D--
Pandora VX25
D
Kills:169
Deaths:254
KDR:0.665
Accuracy:32.731% D
HSR:11.243% D--
Kills:2,993
Deaths (as Combat Medic):4,805
Deaths (to Combat Medics):3,579
KDR:0.62289
Kill Difference:1,812
Playtime:82.228 hours
Usage:6%
Score:2.122m
Score/min:430
Accuracy (listed only):31.206%
HSR (listed only):15.346%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
D
Kills:464
Deaths:231
KDR:2.009
Accuracy:28.285% D*
HSR:68.750% D
VE-S Canis
C++
Kills:332
Deaths:330
KDR:1.006
Accuracy:27.649% C++
HSR:12.048% D--
NS-AM7 Archer
B
Kills:134
Deaths:249
KDR:0.538
Accuracy:61.515% B
HSR:7.463% D--
NS-357 Underboss
D
Kills:116
Deaths:281
KDR:0.413
Accuracy:28.493% D--
HSR:16.379% D
Beamer VS3
C*
Kills:101
Deaths:199
KDR:0.508
Accuracy:28.681% C*
HSR:8.911% F-
Kills:1,147
Deaths (as Infiltrator):1,290
Deaths (to Infiltrators):5,000
KDR:0.88915
Kill Difference:143
Playtime:33.786 hours
Usage:3%
Score:0.290m
Score/min:143
Accuracy (listed only):34.925%
HSR (listed only):22.710%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:225
Deaths:100
KDR:2.250
Accuracy:14.842% D-
HSR:19.556% C
Blueshift VM5
C++
Kills:213
Deaths:100
KDR:2.130
Accuracy:14.942% D--
HSR:21.596% C++
Comet VM2
B**
Kills:92
Deaths:117
KDR:0.786
Accuracy:38.547% C-
HSR:6.522% B**
Quasar VM1
C-
Kills:55
Deaths:48
KDR:1.146
Accuracy:13.607% C-
HSR:12.727% D*
Kills:585
Deaths (as MAX Suit):182.500
Deaths (to MAX Suits):1,942
KDR:3.20548
Kill Difference:402.500
Playtime:14.740 hours
Usage:1%
Score:0.274m
Score/min:310
Accuracy (listed only):20.485%
HSR (listed only):15.100%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:175
V. Kills:16 N/A
Deaths:152
KDR:1.151
Accuracy:34.745% D-
KPH:19.100 D-
VKPH:1.700 D
Dual Photon Pods
S
Kills:130
V. Kills:49 260%
Deaths:10
KDR:13
Accuracy:50.858% C+
KPH:261 M*
VKPH:98.400 S
Saron Laser Cannon
C**
Kills:60
V. Kills:44 133%
Deaths:151
KDR:0.397
Accuracy:33.487% C**
KPH:5.900 D
VKPH:4.300 D
Kills:365 (235 + 0)
Deaths:313
KDR:1.166
VKDR:0.348
Vehicle Kills:109
Kill Difference:52
Playtime:19.842 hours
Usage:1%
Score:0.144m
Score/min:121
Piloting Accuracy:33.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,773
V. Kills:1,207 N/A
Deaths:676
KDR:10.019
Accuracy:53.002% B+
KPH:85.200 A+
VKPH:15.200 A++
L100 Python AP
M*
Kills:2,125
V. Kills:867 245%
Deaths:352
KDR:6.037
Accuracy:61.588% B+
KPH:70.100 M*
VKPH:28.600 A++
L100 Python HEAT
C**
Kills:2,033
V. Kills:850 239%
Deaths:702
KDR:2.896
Accuracy:53.103% C++
KPH:31.100 C++
VKPH:13 C**
Skyguard
A
Kills:250
V. Kills:143 174%
Deaths:73
KDR:3.425
Accuracy:28.350% C+
KPH:22.600 A
VKPH:12.900 B*
C75 Viper
B
Kills:147
V. Kills:44 327%
Deaths:6
KDR:24.500
Accuracy:37.799% C+
KPH:31.900 C++
VKPH:9.500 B
Kills:11,328 (11,328 + 0)
Deaths:1,809
KDR:6.262
VKDR:1.720
Vehicle Kills:3,111
Kill Difference:9,519
Playtime:190.898 hours
Usage:14%
Score:2.873m
Score/min:251
Driving Accuracy:37.799%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:987
V. Kills:535 184%
Deaths:271
KDR:3.642
Accuracy:51.856% C
KPH:30.500 B+
VKPH:16.600 B
Supernova VPC
B*
Kills:849
V. Kills:152 N/A
Deaths:81
KDR:10.482
Accuracy:45.521% D
KPH:59.200 B*
VKPH:10.600 B++
Supernova PC
B+
Kills:449
V. Kills:154 290%
Deaths:69
KDR:6.507
Accuracy:50.040% C++
KPH:27 B+
VKPH:9.300 C*
Saron HRB
B+
Kills:203
V. Kills:116 174%
Deaths:51
KDR:3.980
Accuracy:47.814% B+
KPH:24.800 C+
VKPH:14.200 C+
E540 Halberd
B
Kills:84
V. Kills:46 179%
Deaths:16
KDR:5.250
Accuracy:43.305% D
KPH:34.200 C**
VKPH:18.700 B
M20 Basilisk
B
Kills:80
V. Kills:22 348%
Deaths:18
KDR:4.444
Accuracy:26.948% C-
KPH:22 B
VKPH:6 C
Kills:2,652 (2,285 + 367)
Deaths:506
KDR:5.241
VKDR:2.026
Vehicle Kills:1,025
Kill Difference:2,146
Playtime:77.573 hours
Usage:6%
Score:1.108m
Score/min:238
Driving Accuracy:50.040%
Gunner Accuracy:26.948%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:96
V. Kills:12 N/A
Deaths:14
KDR:6.857
Accuracy:36.354% C+
KPH:62.100 D
VKPH:7.800 B
Aphelion VEX-4H
D*
Kills:81
V. Kills:73 109%
Deaths:75
KDR:1.080
Accuracy:39.528% D
KPH:14.400 D**
VKPH:13 D*
Kills:177 (0 + 177)
Deaths:89
KDR:1.989
VKDR:0.955
Vehicle Kills:85
Kill Difference:88
Playtime:7.155 hours
Usage:1%
Score:0.099m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:39.528%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:372
V. Kills:82 448%
Deaths:90
KDR:4.133
Accuracy:42.805% B*
KPH:37 B+
VKPH:8.200 B+
M20 Basilisk
B+
Kills:190
V. Kills:66 284%
Deaths:57
KDR:3.333
Accuracy:35.323% C-
KPH:24.800 B+
VKPH:8.600 C*
M12 Kobalt
B+
Kills:176
V. Kills:16 N/A
Deaths:25
KDR:7.040
Accuracy:19.077% C++
KPH:48.300 C-
VKPH:4.400 B+
M20 Basilisk
C+
Kills:162
V. Kills:64 249%
Deaths:48
KDR:3.375
Accuracy:32.990% D
KPH:20.100 C+
VKPH:7.900 C
M40 Fury
C
Kills:124
V. Kills:46 264%
Deaths:52
KDR:2.385
Accuracy:43.691% B++
KPH:24 D--
VKPH:8.900 C
M40 Fury
D
Kills:76
V. Kills:18 400%
Deaths:22
KDR:3.455
Accuracy:31.462% C--
KPH:25.600 D
VKPH:6.100 D
Kills:1,100 (0 + 1,100)
Deaths:294
KDR:3.741
VKDR:0.993
Vehicle Kills:292
Kill Difference:806
Playtime:37.529 hours
Usage:3%
Score:0.367m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:31.462%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:159
V. Kills:18 N/A
Deaths:116
KDR:1.371
Accuracy:38.179% C--
KPH:26.700 D
VKPH:3 B*
V30-F Starfall
C-
Kills:82
V. Kills:49 164%
Deaths:111
KDR:0.739
Accuracy:51.525% F
KPH:22.700 C-
VKPH:13.600 C-
Kills:241 (241 + 0)
Deaths:227
KDR:1.062
VKDR:0.295
Vehicle Kills:67
Kill Difference:14
Playtime:9.564 hours
Usage:1%
Score:0.059m
Score/min:103
Driving Accuracy:51.525%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,9806,77367610.019C+8.7653.002%B+N/A85.2A+15.2A++29179.5h3.2B6B+
Betelgeuse 54-A 2,8152,7263,0030.908D0.3524.353%C-18.635%D**47C--1.5A+12258h13.5D**55.2D-
Solstice SF 2,3662,1733,2550.668C0.5926.784%B+10.032%D*18.8C+1.7M55115.5h14.2C+53.1C*
L100 Python AP 2,9922,1253526.037C**4.7861.588%B+1.082%D--70.1M*28.6A++35230.3h4.8B*7.8B**
L100 Python HEAT 2,8832,0337022.896C1.6453.103%C++3.492%B++31.1C++13C**15565.4h6.4C++12C*
Lasher X2 2,0371,9762,6100.757C0.5035.11%A1.923%D*37.7B+1.2B++10352.4h20.1C++57.1B++
VE-H Maw 1,2161,1851,0991.078C0.1827.864%B+12.405%D**48.6C+1.3B**15424.4h11.9C+42.6C*
SVA-88 1,2141,1851,3040.909C0.3523.388%C+19.663%D42.2C+1A11028.1h14.1D60.4C+
Pulsar LSW 1,2101,1791,2140.971C-0.2926.485%B++16.879%D--41.5C+1.1A+12028.4h14.3C-54.1C*
Orion VS54 1,1931,1711,4220.823C0.4423.871%B+16.482%D*29.3C+N/A10839.9h15.2C-63.8C*
Flare VE6 1,1681,1471,3720.836C--0.4221.721%C+15.78%D*29.9CN/A8838.4h14D--64.4C
C-4 1,3981,1318491.332C+0.0730.547%B*N/A128.5B**30.3C++8518.8h1.2B+3.8B*
Supernova FPC 1,5229872713.642C2.3851.856%C2.634%C*30.6B+16.6B24932.3h5.7C+10.9C+
Spear Anti-Vehicle Phalanx Turret 1,5299871417C+5.7444.757%C+4.863%B+40.5C*22.2C++25024.4h10C+22.2C++
Nemesis VSH9 1,5339401,1110.846C**0.4164.109%C*N/A24.3B+15.3B*19738.7h7.1B+11.1B+
Deimos VA29 9549281,7150.541D0.7234.875%F--20.582%B++20.2DN/A6346h3.4D**9.7F-
Supernova VPC 1,0018498110.481C+9.2245.521%DN/A59.4B*10.6B++21914.3h3.6C+7.9C
MANA Anti-Personnel Turret 7267155481.305N/A0.0520.908%UN/A7150U110U13152300.1h26T*124.5T*
H-V45 7206959350.743C0.5225.82%B15.971%D32.2C++1.2A*10921.6h17.1D*66.1C+
Frag Grenade 5985871587N/A585.7447.016%C*N/A489.2C+9.2C++15861.2h3.4B+7.2B+
XM98 4734642312.009C+0.7528.285%D*68.75%D24.3C+N/A7019.1h3.4D*11.9D*
Supernova PC 603449696.507C*5.2550.04%C++N/A27B+9.3C*18016.6h4.2B++8.5B++
NS Baron G5 4444366300.692C-0.5733.503%D--14.908%C++30.7C+N/A7914.2h4.7C++14C+
Thanatos VE70 4454339410.46C--0.8032.656%D17.321%C**14.3DN/A4630.2h6.6D-20.3D
Proximity Mine 402400954.211C++2.9538.585%CN/A160B*N/A4402.5h1.9C++5C+
Force-Blade 38638027,7700.014C1.2525.171%C4.737%C0.5C+N/A1782.8h3C+11.9C+
M60-G Bulldog 454372904.133C+2.8742.805%B*2.957%C+37.2B+8.2B+14510h7.2C**16.9B++
NS Decimator 5123703790.976C+0.2859.766%C+N/A34.3C+13.1C24210.8h5.2C+8.8C+
VE-S Canis 3453323301.006C+0.2527.649%C++12.048%D--40C+1.6A*1428.3h15.7D56.8C+
Tank Mine 436325754.333B*3.0747.642%B**N/A216.7A*74B+16361.5h1.8C**3.8A+
Pulsar C 3243077090.433C--0.8320.109%D16.938%D--9.5DN/A3632.4h19D**94.3D--
Solstice VE3 273260614.262S3.0025.422%B+15.385%D13.3CN/A11719.5h18.1C71.1C*
Skyguard 393250733.425C**2.1728.35%C+1.6%C22.5A12.9B*19611.1h104.4B+368.4B+
Blueshift VM5 2322251002.25C+0.9914.842%D-19.556%C34.6C++1.1B**1116.5h24.2F--163D*
Blueshift VM5 2172131002.13C+0.8714.942%D--21.596%C++32.8C+N/A1016.5h25.8F*172.8F
Saron HRB 319203513.98C2.7247.814%B+1.97%B+24.8C+14.1C3058.2h25.3C52.8C++
MANA Anti-Vehicle Turret 3851992720.732D-0.5359.996%C*2.01%D--1990C1860C1359930.1h13.7F-22.8D-
M20 Basilisk 256190573.333C*2.0735.323%C-4.211%D24.7B+8.6C*1977.7h72.1B*204.2B+
S1 2871883570.527C0.7358.881%C*2.66%C+19.6C10.3C2729.6h8.3D14.1C
M12 Kobalt 192176257.04C--5.7819.077%C++18.75%C*48.9C-4.4B+1443.6h30.4F159.3C
Light PPA 1911751521.151C--0.1134.745%D-1.714%B++19.2D-1.8D719.1h19.6C56.4C
Pandora VX25 1751692540.665C--0.5932.731%D11.243%D--33.8C+1.2B**1005h5.5D16.7D
Ursa 1691651830.902C0.3628.821%B**23.03%C+35.1C+N/A1094.7h14.6D-50.6C*
M20 Basilisk 226162483.375B2.1232.99%D7.407%B++20C+7.9C1578.1h87.8B+266.1C*
S12 Renegade 1771591161.371C-0.1138.179%C--5.66%C*26.5D3B*746h4.2D11.1C-
C75 Viper 191147624.5S23.2437.799%C+N/A32C*9.6B+3834.6h10.8B++28.7B+
NS-AM7 Archer 1981342490.538C++0.7261.515%B7.463%D--8.9B+4.2B**6415.1h22.5C+36.6C++
Dual Photon Pods 1791301013B**11.7450.858%C+N/A260M*98S17040.5h33.5D-65.9C--
M40 Fury 170124522.385D1.1343.691%B++2.419%B+23.8D--8.8C1685.2h31.3F--71.7D**
Rocklet Rifle 2081222270.537C0.7254.736%C*N/A23.9C16.9D4565.1h51.1D-93.3C
Spear Anti-Vehicle Phalanx Tower 166118259M+57.7442.243%D-5.932%B*45.4C++18.5C-2322.6h6.2B*14.6B++
NS-357 Underboss 1211162810.413D0.8528.493%D--16.379%D21.1DN/A585.5h5.8D**20.5D*
Aspis Anti-Aircraft Phalanx Turret 209106362.944C+1.6818.832%D--N/A9C8.7C-12511.8h159C+844.4C
Beamer VS3 1071011990.508C0.7528.681%C*8.911%F-11.2DN/A599h20.3F--70.8C--
Proton II PPA-H 10896146.857C5.6036.354%C+3.125%A64D8B+3831.5h15D--41.1D
Comet VM2 107921170.786C+0.4738.547%C-6.522%B**13.3B+2.2D--1306.9h21.1C**54.6C*
E540 Halberd 13084165.25C3.9943.305%D1.19%D33.6C*18.4C**5382.5h6.6C--15.2C--
V30-F Starfall 131821110.739C--0.5251.525%F1.22%B++22.8C-13.6C-1523.6h19C36.8D-
Aphelion VEX-4H 15481751.08C0.1839.528%D2.469%C14.5D**13D*1875.6h104D*263.2D**
M20 Basilisk 10280184.444A3.1826.948%C-11.25%M+22.2B+6.1C1233.6h65.9B+244.5B+
M40 Fury 9476223.455C-2.2031.462%C--N/A25.3D6D1683h17.5C55.5C
NSX-P Tanto 75701020.686C0.5724.432%C21.429%C--24.1C+1.7A1212.9h17.1C69.8C+
Saron Laser Cannon 104601510.397C0.8633.487%C**N/A5.9D4.3D8810.2h246.3D--735.5D
Anti-Vehicle Grenade 7559159N/A57.7442.209%D--N/A196.7D-53.3C--15080.3h6.9C-16.4D
Quasar VM1 5655481.146C0.1113.607%C-12.727%D*18.3CN/A1443h19.1D-140C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter24520.3h
Restoration Kit132740.4h
Nano-Armor Kit1,1291,081,63788.1h
Snowman Soldier92220.2h
Spawn Beacon201,7291.3h
Anti-Vehicle MANA Turret332,0252.2h
Nanite Revive Grenade09390.3h
Medical Applicator908233,18717.4h
Deconstruction Tool0930.1h
Spear Anti-Vehicle Tower2580.3h
Spitfire Auto-Turret3860.1h
Rampart Wall0640.6h
Ammunition Package555,7902.1h
Anti-Infantry MANA Turret551,3111.7h
Nano-Repair Grenade06580.2h
Shield Recharging Field212,4920.7h

Check the help document for the dictionary if you want to learn more about words used here.


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