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Commander KingenTR[3EPG] KingenTR
TR BR 54

KDR: 5.44

Score: 2.9m

Last Seen: Nov 4th, 2018 4:18 PM
- OFFLINE - 318.9 hour(s)

Battle Rank 54 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1241
Level Progress (to 55): 32%
Level 100 Progress: 16% 532h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9 CARV M14 Banshee TRAC-5 P2-120 HEAT M6 Onslaught M6 Onslaught C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,701,709 MLG Score: 2959
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.258%25.378%793410174,8316.15414-0.715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.78%2.008A*0.752B++0.791B++HEAD ++ (~9.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.571B+10.10.295C*22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.126%1.314%716711020989162261.81254300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.456D-0.277C-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.796B++10.80.795B++21.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.104%2.538%2257210197886010713.1333730%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.542%0.81B++-0.078C+-0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++5.60.554B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.887%41.063%0110202079812.09091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.291C*-1.69F--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.326C-4.8-0.522D8.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1241
2.9m157.8%499 (29.9k)376 (22.6k)5.43878,5171,5665.6749754 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102189727.243%17.894%48704:592

14% Engineer53% Heavy Assault22% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 7th, 2016 2:32 PMOct 31st, 2018 2:49 PMNov 15th, 2018 3:33 PM (2d) (PST)Nov 4th, 2018 12:18 PM (13d) (PST)Nov 4th, 2018 12:18 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7992175821.0950.2010.1961.7740.0292959

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,96513,00134,964661212106222,578

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
129.7h/5.4d 370 1,524 1,831 13.8k 164 526 226 6.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:2,577
Deaths:524
KDR:4.918
Accuracy:31.952% A*
HSR:27.823% B+
T9 CARV
A*
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:29.293% A*
HSR:24.806% B
Kills:3,738
Deaths (as Heavy Assault):824
Deaths (to Heavy Assaults):524
KDR:4.53641
Kill Difference:2,914
Playtime:69.181 hours
Usage:53%
Score:1.455m
Score/min:350
Accuracy (listed only):30.623%
HSR (listed only):26.315%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:981
Deaths:237
KDR:4.139
Accuracy:32.254% A*
HSR:19.572% C++
Kills:981
Deaths (as Light Assault):237
Deaths (to Light Assaults):218
KDR:4.13924
Kill Difference:744
Playtime:28.778 hours
Usage:22%
Score:0.661m
Score/min:383
Accuracy (listed only):32.254%
HSR (listed only):19.572%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:981
Deaths:237
KDR:4.139
Accuracy:32.254% A*
HSR:19.572% C++
Kills:981
Deaths (as Engineer):237
Deaths (to Engineers):199
KDR:4.13924
Kill Difference:744
Playtime:18.191 hours
Usage:14%
Score:0.451m
Score/min:414
Accuracy (listed only):32.254%
HSR (listed only):19.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B**
Kills:207
Deaths:27
KDR:7.667
Accuracy:36.887% B**
HSR:41.063% B+
TX1 Repeater
B*
Kills:112
Deaths:81
KDR:1.383
Accuracy:29.535% B*
HSR:25.893% B++
Kills:319
Deaths (as Infiltrator):108
Deaths (to Infiltrators):208
KDR:2.9537
Kill Difference:211
Playtime:3.750 hours
Usage:3%
Score:0.067m
Score/min:297
Accuracy (listed only):33.211%
HSR (listed only):33.478%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A+
Kills:358
Deaths:57
KDR:6.281
Accuracy:23.667% A+
HSR:18.436% C+
M6 Onslaught
A+
Kills:297
Deaths:47
KDR:6.319
Accuracy:24.478% A+
HSR:21.212% B
M1 Heavy Cycler
A++
Kills:178
Deaths:48
KDR:3.708
Accuracy:21.840% A++
HSR:15.169% D
M3 Pounder HEG
A
Kills:73
Deaths:38
KDR:1.921
Accuracy:48.932% A
HSR:1.370% D*
Kills:906
Deaths (as MAX Suit):95
Deaths (to MAX Suits):86
KDR:9.53684
Kill Difference:811
Playtime:8.403 hours
Usage:6%
Score:0.289m
Score/min:573
Accuracy (listed only):29.729%
HSR (listed only):14.047%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:989
V. Kills:18 N/A
Deaths:45
KDR:21.978
Accuracy:33.126% B++
KPH:109.600 A*
VKPH:2 D
Hellfire Rocket Pods
S
Kills:102
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:58.777% A
KPH:351.400 S
VKPH:6.900 D-
Kills:1,091 (989 + 0)
Deaths:45
KDR:24.244
VKDR:0.444
Vehicle Kills:20
Kill Difference:1,046
Playtime:9.316 hours
Usage:7%
Score:0.192m
Score/min:344
Piloting Accuracy:33.126%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:261
V. Kills:35 N/A
Deaths:9
KDR:29
Accuracy:46.646% B*
KPH:107.400 S
VKPH:14.400 A++
Kills:261 (261 + 0)
Deaths:9
KDR:29
VKDR:3.889
Vehicle Kills:35
Kill Difference:252
Playtime:2.431 hours
Usage:2%
Score:0.053m
Score/min:362
Driving Accuracy:46.646%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:527
V. Kills:62 N/A
Deaths:22
KDR:23.955
Accuracy:51.008% B**
KPH:80.900 S
VKPH:9.500 C+
P2-120 HESH
M+
Kills:125
V. Kills:10 N/A
Deaths:6
KDR:20.833
Accuracy:51.299% A
KPH:114.100 M+
VKPH:9.100 C++
Kills:652 (652 + 0)
Deaths:28
KDR:23.286
VKDR:2.571
Vehicle Kills:72
Kill Difference:624
Playtime:7.611 hours
Usage:6%
Score:0.127m
Score/min:277
Driving Accuracy:51.299%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,5962,5775244.918A0.5231.952%A*27.823%B+59.8B**N/A16243.1h9.8B**30.8B**
T9 CARV 1,1671,1613003.87A*1.5729.293%A*24.806%B64.1A*N/A16918.1h10.3B**35.3B**
M14 Banshee 1,0079894521.978A++16.5433.126%B++1.314%C**109.9A*2D3029h10.8B*32.6B*
TRAC-5 9869812374.139S1.3032.254%A*19.572%C++43.6A++N/A12922.5h10.5B**32.6B**
P2-120 HEAT 5895272223.955M++18.5251.008%B**3.605%C**81.1S9.5C+2746.5h4.9B**9.6A
M6 Onslaught 359358576.281A**0.8423.667%A+18.436%C+59.7A++N/A1756h18.3C++77.1B++
M6 Onslaught 300297476.319A**0.8824.478%A+21.212%B63.2A*N/A1994.7h18.9C+77.2B++
C75 Viper 296261929S23.5646.646%B*N/A108.8S14.6A++3622.4h7B**15A
ML-7 249215524.135S1.3069.31%A+1.86%D65.2M**10.3C3253.3h3.8A+5.5A+
99SV 208207277.667M**2.2336.887%B**41.063%B+55.9A*N/A1473.7h4.8B+13B++
M1 Heavy Cycler 180178483.708A*1.7321.84%A++15.169%D49.4M+N/A1423.6h15.5B++71B*
P2-120 HESH 135125620.833B++15.3951.299%AN/A113.6M+9.1C++2981.1h3.6B**7.1B**
Frag Grenade 1211201120N/A114.5663.005%A*N/A600B+5C--25560.2h3.3B+5.2B*
TX1 Repeater 113112811.383B*4.0629.535%B*25.893%B++74.7A**N/A2161.5h9.9B*33.4B
Hellfire Rocket Pods 1041021102U96.5658.777%A1.961%A+340S6.7D-16310.3h10.2A17.3B**
M3 Pounder HEG 7473381.921C**3.5248.932%A1.37%D*34.8A*N/A1182.1h10.4B**21.2B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator19000h
Nano-Armor Kit1137,7661.9h
Medical Kit1311,4552.1h
Ammunition Package0850h

Check the help document for the dictionary if you want to learn more about words used here.


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