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Paragon A.S.P. Operative Kingforever4[HARM] Kingforever4
VS BR 170

KDR: 3.7

Score: 72.3m

Last Seen: Jun 17th, 2020 6:35 PM
- OFFLINE - 282.2 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron Laser Cannon Supernova PC Dual Photon Pods Aphelion VEX-4H V26 Maelstrom Turbo Laser Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 280TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.487%22.95%58517133211,7211.098292.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.326%0.819B++0.277C*-1.73F-HEAD ++ (~10.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.388C**11.60.19C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.872%1.002%436413458,779238543933.68092200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.922%-0.355C--0.522D0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.60.011C+54.4-0.023C+106.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.151%0.42%43416134370,44532452663021.7021265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.938%1.561A+-1.344D**2.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*3.40.728B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.311%1.48%1561013392,837249518931.13662150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.748%0.285C*-0.735D-0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.434B26.80.335C**41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.775%50.334%156413457491057110.708609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.363%-0.029C+-1.075D*-0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.053C+3.6-0.139C6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.767%18.867%156313461,553739292.09865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.508%0.164C++0.788B++-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.20.336C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.3m281.6%424 (25.4k)372 (22.3k)3.70374117,07931,6114.76609170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349840117.724%3.938%7006:0815

81% Engineer7% Heavy Assault7% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2015 6:09 PMMay 16th, 2020 9:06 PMJul 14th, 2020 12:59 PM (136d) (PST)Jun 17th, 2020 4:01 PM (163d) (PST)Jun 17th, 2020 2:35 PM (163d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,278631,2150.6030.1630.0242.2680.202277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,6563,77172,885361011361222,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3235.6h/134.8d 33,582 4,611 41,451 440.2k 1,974 7,686 39,236 248m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C++
Kills:781
Deaths:814
KDR:0.959
Accuracy:53.736% D*
HSR:19.718% C++
Pandora VX25
B++
Kills:434
Deaths:353
KDR:1.229
Accuracy:35.760% D-
HSR:19.585% B++
Solstice VE3
D
Kills:387
Deaths:579
KDR:0.668
Accuracy:22.235% D
HSR:14.729% D--
Thanatos VE70
C+
Kills:338
Deaths:425
KDR:0.795
Accuracy:43.542% C+
HSR:15.976% C+
NS Baron G5
B+
Kills:311
Deaths:288
KDR:1.080
Accuracy:25.695% F--
HSR:18.328% B+
Serpent VE92
C-
Kills:91
Deaths:87
KDR:1.046
Accuracy:24.533% C-
HSR:17.582% D
VE-LR Obelisk
N/A
Kills:50
Deaths:55
KDR:0.909
Accuracy:33.221% N/A
HSR:26% N/A
Kills:2,392
Deaths (as Engineer):2,601
Deaths (to Engineers):9,805
KDR:0.91965
Kill Difference:209
Playtime:2,635.433 hours
Usage:81%
Score:64.023m
Score/min:405
Accuracy (listed only):34.103%
HSR (listed only):18.846%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B+
Kills:1,183
Deaths:867
KDR:1.364
Accuracy:23.569% D--
HSR:36.095% B+
SVA-88
D
Kills:1,159
Deaths:1,013
KDR:1.144
Accuracy:21.968% D-
HSR:22.865% D
Orion VS54
D
Kills:1,158
Deaths:1,162
KDR:0.997
Accuracy:20.602% D
HSR:18.480% D*
NS-15M2
C+
Kills:536
Deaths:400
KDR:1.340
Accuracy:23.047% D-
HSR:29.851% C+
Flare VE6
C+
Kills:180
Deaths:174
KDR:1.034
Accuracy:17.122% F
HSR:28.889% C+
NSX-P Naginata
C+
Kills:165
Deaths:130
KDR:1.269
Accuracy:18.756% D**
HSR:31.515% C+
Pulsar LSW
D
Kills:89
Deaths:81
KDR:1.099
Accuracy:18.688% D**
HSR:21.348% D
Kills:4,470
Deaths (as Heavy Assault):3,827
Deaths (to Heavy Assaults):6,763
KDR:1.16802
Kill Difference:643
Playtime:224.042 hours
Usage:7%
Score:3.328m
Score/min:248
Accuracy (listed only):20.536%
HSR (listed only):27.006%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C
Kills:1,398
Deaths:1,109
KDR:1.261
Accuracy:27.167% C
HSR:19.814% C-
VE-S Canis
C+
Kills:1,207
Deaths:985
KDR:1.225
Accuracy:27.033% D
HSR:24.441% C+
Sirius SX12
C+
Kills:1,164
Deaths:1,184
KDR:0.983
Accuracy:25.499% C
HSR:20.103% C+
MKV Suppressed
B*
Kills:1,153
Deaths:1,208
KDR:0.954
Accuracy:28.010% C+
HSR:29.575% B*
Deimos VA29
C++
Kills:781
Deaths:814
KDR:0.959
Accuracy:53.736% D*
HSR:19.718% C++
Pandora VX25
B++
Kills:434
Deaths:353
KDR:1.229
Accuracy:35.760% D-
HSR:19.585% B++
Solstice VE3
D
Kills:387
Deaths:579
KDR:0.668
Accuracy:22.235% D
HSR:14.729% D--
Thanatos VE70
C+
Kills:338
Deaths:425
KDR:0.795
Accuracy:43.542% C+
HSR:15.976% C+
NS Baron G5
B+
Kills:311
Deaths:288
KDR:1.080
Accuracy:25.695% F--
HSR:18.328% B+
NS-7 PDW
C*
Kills:127
Deaths:90
KDR:1.411
Accuracy:28.324% C++
HSR:22.835% C*
Serpent VE92
C-
Kills:91
Deaths:87
KDR:1.046
Accuracy:24.533% C-
HSR:17.582% D
Kills:7,391
Deaths (as Light Assault):7,122
Deaths (to Light Assaults):4,840
KDR:1.03777
Kill Difference:269
Playtime:75.626 hours
Usage:2%
Score:1.087m
Score/min:240
Accuracy (listed only):31.048%
HSR (listed only):20.244%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:1,398
Deaths:1,109
KDR:1.261
Accuracy:27.167% C
HSR:19.814% C-
VE-S Canis
C+
Kills:1,207
Deaths:985
KDR:1.225
Accuracy:27.033% D
HSR:24.441% C+
Sirius SX12
C+
Kills:1,164
Deaths:1,184
KDR:0.983
Accuracy:25.499% C
HSR:20.103% C+
MKV Suppressed
B*
Kills:1,153
Deaths:1,208
KDR:0.954
Accuracy:28.010% C+
HSR:29.575% B*
NS-44 Commissioner
C+
Kills:658
Deaths:824
KDR:0.799
Accuracy:36.330% C-
HSR:24.316% C+
Artemis VX26
D-
Kills:597
Deaths:660
KDR:0.905
Accuracy:25.278% D-
HSR:16.583% D*
NS-AM7 Archer
C-
Kills:545
Deaths:1,623
KDR:0.336
Accuracy:55.489% C-
HSR:4.037% D**
XM98
C-
Kills:261
Deaths:198
KDR:1.318
Accuracy:37.467% C-
HSR:72.797% C-
Ghost
D--
Kills:195
Deaths:180
KDR:1.083
Accuracy:35.588% D--
HSR:56.923% F-
Phaseshift VX-S
D
Kills:171
Deaths:145
KDR:1.179
Accuracy:35.802% D
HSR:25.731% T*
NS-7 PDW
C*
Kills:127
Deaths:90
KDR:1.411
Accuracy:28.324% C++
HSR:22.835% C*
VA39 Spectre
D
Kills:122
Deaths:155
KDR:0.787
Accuracy:31.098% D
HSR:26.230% D*
Beamer VS3
C*
Kills:89
Deaths:160
KDR:0.556
Accuracy:24.204% D
HSR:25.843% C*
Kills:7,687
Deaths (as Infiltrator):8,521
Deaths (to Infiltrators):3,836
KDR:0.90212
Kill Difference:834
Playtime:241.170 hours
Usage:7%
Score:2.974m
Score/min:205
Accuracy (listed only):32.099%
HSR (listed only):28.402%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:550
Deaths:324
KDR:1.698
Accuracy:17.990% C+
HSR:21.091% C++
Cosmos VM3
B
Kills:404
Deaths:225
KDR:1.796
Accuracy:17.628% C--
HSR:21.535% B
Nebula VM20
A+
Kills:165
Deaths:72
KDR:2.292
Accuracy:20.175% C
HSR:31.515% A+
Blueshift VM5
B**
Kills:155
Deaths:78
KDR:1.987
Accuracy:20.706% C
HSR:30.323% B**
Nebula VM20
C++
Kills:149
Deaths:67
KDR:2.224
Accuracy:20.306% C
HSR:24.161% C++
Blueshift VM5
B+
Kills:121
Deaths:77
KDR:1.571
Accuracy:20.235% C
HSR:26.446% B+
Comet VM2
B*
Kills:66
Deaths:104
KDR:0.635
Accuracy:55.095% B*
HSR:3.030% D
Kills:1,610
Deaths (as MAX Suit):473.500
Deaths (to MAX Suits):709
KDR:3.40021
Kill Difference:1,136.500
Playtime:35.005 hours
Usage:1%
Score:0.685m
Score/min:326
Accuracy (listed only):24.590%
HSR (listed only):22.586%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:3,596
V. Kills:2,349 153%
Deaths:1,893
KDR:1.900
Accuracy:31.170% C+
KPH:23.300 B+
VKPH:15.200 B+
Dual Photon Pods
C++
Kills:2,760
V. Kills:808 341%
Deaths:569
KDR:4.851
Accuracy:65.478% A
KPH:73 C-
VKPH:21.400 C++
V26 Maelstrom Turbo Laser
C*
Kills:1,461
V. Kills:1,086 134%
Deaths:879
KDR:1.662
Accuracy:33.390% C*
KPH:21.300 C+
VKPH:15.800 C*
Hornet Missiles
C+
Kills:1,279
V. Kills:908 141%
Deaths:235
KDR:5.443
Accuracy:75.035% A+
KPH:61.200 C-
VKPH:43.400 C+
Light PPA
B+
Kills:962
V. Kills:69 N/A
Deaths:202
KDR:4.762
Accuracy:47.941% B++
KPH:76.500 C*
VKPH:5.500 B+
Coyote Missiles
B**
Kills:718
V. Kills:401 179%
Deaths:123
KDR:5.837
Accuracy:61.551% B**
KPH:72.900 B++
VKPH:40.700 B**
Antares LC
C--
Kills:553
V. Kills:463 119%
Deaths:445
KDR:1.243
Accuracy:33.872% C++
KPH:15.100 D
VKPH:12.700 C--
M202 Wyrm
C-
Kills:323
V. Kills:133 241%
Deaths:29
KDR:11.138
Accuracy:51.405% D
KPH:84.300 C-
VKPH:34.700 D
Photon A2A Missile Pods
B+
Kills:126
V. Kills:62 200%
Deaths:33
KDR:3.818
Accuracy:80.724% B+
KPH:49.700 C
VKPH:24.500 D
Kills:11,778 (6,572 + 0)
Deaths:4,408
KDR:2.672
VKDR:1.424
Vehicle Kills:6,279
Kill Difference:7,370
Playtime:346.964 hours
Usage:11%
Score:4.955m
Score/min:238
Piloting Accuracy:33.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:75
V. Kills:96 77%
Deaths:25
KDR:3
Accuracy:44.626% B++
KPH:19.600 D*
VKPH:25.200 C
Kills:75 (0 + 75)
Deaths:25
KDR:3
VKDR:3.840
Vehicle Kills:96
Kill Difference:50
Playtime:3.817 hours
Usage:0%
Score:0.097m
Score/min:423
Piloting Accuracy:N/A%
Gunner Accuracy:44.626%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:216
V. Kills:110 195%
Deaths:5
KDR:43.200
Accuracy:25.327% D--
KPH:23.500 B*
VKPH:12 C**
C75 Viper
C++
Kills:196
V. Kills:81 239%
Deaths:86
KDR:2.279
Accuracy:50.258% B++
KPH:29.200 C--
VKPH:12.100 C++
L100 Python AP
C**
Kills:93
V. Kills:64 143%
Deaths:37
KDR:2.514
Accuracy:64.242% B*
KPH:34.100 C-
VKPH:23.500 C**
Kills:505 (505 + 0)
Deaths:128
KDR:3.945
VKDR:1.992
Vehicle Kills:255
Kill Difference:377
Playtime:18.635 hours
Usage:1%
Score:0.622m
Score/min:557
Driving Accuracy:64.242%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:50,355
V. Kills:21,863 230%
Deaths:3,125
KDR:16.114
Accuracy:62.543% B**
KPH:51.200 A
VKPH:22.200 B*
Supernova VPC
B*
Kills:16,674
V. Kills:3,476 480%
Deaths:819
KDR:20.359
Accuracy:63.287% B**
KPH:62.300 B
VKPH:13 B*
Supernova PC
A++
Kills:2,911
V. Kills:1,036 281%
Deaths:324
KDR:8.985
Accuracy:67.148% A++
KPH:47.100 B**
VKPH:16.800 B**
E540 Halberd
B+
Kills:787
V. Kills:357 220%
Deaths:94
KDR:8.372
Accuracy:54.486% B+
KPH:43.100 B+
VKPH:19.600 C*
Saron HRB
B
Kills:689
V. Kills:377 182%
Deaths:142
KDR:4.852
Accuracy:50.482% B
KPH:29.800 C+
VKPH:16.300 C+
G40-F Ranger
C+
Kills:310
V. Kills:169 182%
Deaths:13
KDR:23.846
Accuracy:32.756% C
KPH:51.700 C+
VKPH:28.200 C+
Aphelion VEX-4
C+
Kills:153
V. Kills:92 165%
Deaths:24
KDR:6.375
Accuracy:35.149% C+
KPH:29.100 C+
VKPH:17.500 C+
G30 Walker
C
Kills:72
V. Kills:39 180%
Deaths:20
KDR:3.600
Accuracy:25.801% D
KPH:22.300 C
VKPH:12.100 C
M12 Kobalt
C+
Kills:66
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:20.734% B*
KPH:53 D
VKPH:4 C+
Kills:72,017 (69,940 + 2,077)
Deaths:4,561
KDR:15.790
VKDR:6.011
Vehicle Kills:27,414
Kill Difference:67,456
Playtime:1,369.641 hours
Usage:42%
Score:25.449m
Score/min:310
Driving Accuracy:67.148%
Gunner Accuracy:20.734%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:1,463
V. Kills:601 243%
Deaths:128
KDR:11.430
Accuracy:45.956% C+
KPH:85 A++
VKPH:34.900 B+
Saron HRB-H
A
Kills:545
V. Kills:373 146%
Deaths:67
KDR:8.134
Accuracy:62.916% B++
KPH:56.300 B+
VKPH:38.600 A
Proton II PPA-H
B+
Kills:306
V. Kills:27 N/A
Deaths:38
KDR:8.053
Accuracy:46.485% B++
KPH:96.400 C
VKPH:8.500 B+
E540 Halberd-H
B*
Kills:247
V. Kills:103 238%
Deaths:30
KDR:8.233
Accuracy:65.282% B*
KPH:59.900 C*
VKPH:25 C+
G40-F Ranger
C*
Kills:186
V. Kills:99 186%
Deaths:21
KDR:8.857
Accuracy:36.978% C*
KPH:29.500 D
VKPH:15.700 D-
G30 Walker
C+
Kills:65
V. Kills:33 191%
Deaths:3
KDR:21.667
Accuracy:31.343% D-
KPH:35.200 C
VKPH:17.900 C+
M12 Kobalt-H
B+
Kills:64
V. Kills:4 N/A
Deaths:4
KDR:16
Accuracy:18.794% D*
KPH:115 C--
VKPH:7.200 B+
M20 Basilisk-H
C
Kills:61
V. Kills:19 305%
Deaths:16
KDR:3.813
Accuracy:45.527% C
KPH:39.100 D
VKPH:12.200 D
Kills:2,937 (0 + 2,937)
Deaths:307
KDR:9.567
VKDR:4.101
Vehicle Kills:1,259
Kill Difference:2,630
Playtime:44.462 hours
Usage:1%
Score:1.226m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:45.527%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:62
V. Kills:31 194%
Deaths:43
KDR:1.442
Accuracy:43.715% C++
KPH:14.100 D
VKPH:7 C
Kills:62 (0 + 62)
Deaths:43
KDR:1.442
VKDR:0.721
Vehicle Kills:31
Kill Difference:19
Playtime:4.409 hours
Usage:0%
Score:0.086m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:43.715%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:75
V. Kills:26 278%
Deaths:123
KDR:0.610
Accuracy:42.232% D
KPH:13.200 D-
VKPH:4.600 C-
Kills:75 (75 + 0)
Deaths:123
KDR:0.610
VKDR:0.211
Vehicle Kills:26
Kill Difference:48
Playtime:5.698 hours
Usage:0%
Score:0.044m
Score/min:128
Driving Accuracy:42.232%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 72,21850,3553,12516.114B+12.4162.543%B**N/A51.2A22.2B*285983.3h3.2B**5.1A
Supernova VPC 20,15016,67481920.359C++16.6663.287%B**N/A62.3B13B*239267.5h2.8C**4.4B++
Saron Laser Cannon 5,9453,5961,8931.9C+1.8031.17%C+N/A23.3B+15.2B+202154.1h83.9B+269.1B+
Supernova PC 3,9472,9113248.985C+5.2867.148%A++N/A47.1B**16.8B**24861.8h4.4C*6.5B*
Dual Photon Pods 3,5682,7605694.851D1.1565.478%AN/A73C-21.4C++33837.8h18.7C++28.6B+
Aphelion VEX-4H 2,0641,46312811.43C++7.7345.956%C+4.238%B+85.1A++34.9B+50017.2h35.4C*77B+
V26 Maelstrom Turbo Laser 2,5471,4618791.662C2.0433.39%C*1.164%D21.3C+15.8C*16868.7h78.4C*234.8B
Eridani SX5 1,4231,3981,1091.261C2.4427.167%C19.814%C-29DN/A7648.2h11.3C+41.7C+
Hornet Missiles 2,1871,2792355.443C1.7475.035%A+N/A61.2C-43.4C+48120.9h11.6C15.5C*
VE-S Canis 1,2261,2079851.225C2.4827.033%D24.441%C+40.5C--N/A10129.8h10C++36.9C+
VE-H Maw 1,2101,1838671.364C--2.3423.569%D--36.095%B+56.6C-1.3C+15820.9h9.5C+40.3C
Sirius SX12 1,1751,1641,1840.983C2.7225.499%C20.103%C+18.7DN/A5062.3h13.7C+53.8C+
SVA-88 1,1731,1591,0131.144C--2.5621.968%D-22.865%D29.2D-N/A7839.7h11.3C+51.4C
Orion VS54 1,1761,1581,1620.997C-2.7120.602%D18.48%D*22.5D-N/A8751.4h11.4C+55.3C+
MKV Suppressed 1,1781,1531,2080.954D2.7528.01%C+29.575%B*19.7D-N/A5858.6h13.9C49.8C+
Light PPA 1,0319622024.762C1.0647.941%B++1.143%C+76.3C*5.5B+22912.6h10.3C**21.4B+
C-4 1,2748675491.579C+2.1233.419%B++N/A103.2C+48.5B**11558.4h1.2C**3.6B+
E540 Halberd 1,144787948.372C-4.6754.486%B+N/A43B+19.5C++207518.3h3.9A7.2B**
Deimos VA29 7977818140.959C-2.7453.736%D*19.718%C++14.8D*N/A4652.8h2.4C-4.5D
Coyote Missiles 1,1197181235.837B+2.1361.551%B**N/A72.5B++40.5B**5519.9h23.7B**38.5B**
Saron HRB 1,0666891424.852C1.1550.482%BN/A29.8C+16.3C+79023.1h17.9B+35.5B++
NS-44 Commissioner 6746588240.799C2.9036.33%C-24.316%C+33.6C--N/A10719.6h3.5C+9.7C+
Artemis VX26 6115976600.905D2.8025.278%D-16.583%D*20.4D-N/A4829.2h12.5C-49.5C--
Tank Mine 787557866.477A+2.77209.67%UN/A232.1A++95.8B*21642.4h4.7T*2.2A*
Antares LC 1,0165534451.243D2.4633.872%C++N/A15.1D12.7C--15136.6h114.9C+339.1C+
Quasar VM1 5545503241.698C2.0117.99%C+21.091%C++29.4C+N/A9118.7h12.3B+68.4C++
NS-AM7 Archer 8575451,6230.336C3.3755.489%C-4.037%D**2.5D-1.5D19214h17.8C+32.1C+
Saron HRB-H 918545678.134C++4.4362.916%B++1.651%C*56.2B+38.5A4969.7h21C**33.4B+
NS-15M2 5515364001.34C2.3623.047%D-29.851%C+49.6C-1.4B16610.8h11C++47.6C+
Pandora VX25 4404343531.229C2.4735.76%D-19.585%B++40.2C-N/A12410.8h3.5B++9.8C+
Cosmos VM3 4144042251.796C1.9117.628%C--21.535%B31.3C-N/A9212.9h13C++73.8C+
Solstice VE3 4023875790.668C-3.0422.235%D14.729%D--6.3D-N/A4061.8h17C-76.3C+
Lumine Edge 36635815,7070.023C3.6817.388%D--16.76%C++0.4C--N/A1824.2h1.2B+7C+
Thanatos VE70 3443384250.795C2.9143.542%C+15.976%C+15.6D-N/A5921.6h4.8C10.9C+
M202 Wyrm 4563232911.138D7.4351.405%D1.858%C85C-35D5223.8h34.5C**67.1C*
NS Baron G5 3173112881.08C2.6225.695%F--18.328%B+20.7D-N/A7315h3.3B**13C+
G40-F Ranger 4793101323.846C**20.1432.756%CN/A51.7C+28.2C+5146h51.7B+157.7B+
Proton II PPA-H 333306388.053C--4.3546.485%B++1.307%C+95.6C8.4B3693.2h10.8C23.3C**
XM98 2622611981.318D-2.3937.467%C-72.797%C-25.3DN/A7810.3h2.2C++5.8C+
E540 Halberd-H 350247308.233C-4.5365.282%B*N/A60.2C*25.1C+7554.1h5C**7.6B+
Skyguard 326216543.2S39.5025.327%D--1.852%C++23.5B*12C**2989.2h73.4B**290B+
Spear Anti-Vehicle Phalanx Turret 336214375.784C--2.0857.364%B*2.336%D-47.6C+27.1C+5064.5h7.8C++13.6C*
Nemesis VSH9 5292084910.424D3.2872.002%B*2.885%C++12.4C-19.1C*21016.8h11.9F-16.5D*
C75 Viper 277196862.279D-1.4250.258%B++1.531%B+29.3C--12.1C++4456.7h13.4C26.7C++
Ghost 1981951801.083D2.6235.588%D--56.923%F-21.9D*N/A958.9h2.8D**7.8D*
G40-F Ranger 285186218.857D5.1536.978%C*N/A29.5D15.7D-2586.3h80.7D-218.3C-
Flare VE6 1851801741.034D2.6717.122%F28.889%C+27.7D-N/A976.5h10.5C61.2D--
Lancer VS22 2891771091.624C*2.0858.543%C+N/A27.7B+17.5C++2726.4h7.2B++12.3B++
Phaseshift VX-S 1751711451.179D--2.5235.802%D25.731%T*20.6D-N/A588.3h5.5F--15.3F-
NSX-P Naginata 1681651301.269C--2.4318.756%D**31.515%C+48.5DN/A2053.4h9.1B+48.3C+
Nebula VM20 174165722.292C+1.4120.175%C31.515%A+35.9C-2A+1544.6h13.9B68.7C**
Blueshift VM5 159155781.987C1.7220.706%C30.323%B**40.8C+1.1B+1193.8h16.3C78.6C+
Aphelion VEX-4 245153246.375C+2.6735.149%C+5.229%B++28.9C+17.4C+6105.3h50.2C**142.8C**
Nebula VM20 152149672.224C1.4820.306%C24.161%C++33.9DN/A1554.4h15C+73.8C+
NS-7 PDW 130127901.411C+2.2928.324%C++22.835%C*45.4C+1.1B**1892.8h11.4B+40.4B+
Photon A2A Missile Pods 188126333.818C-0.1180.724%B+N/A50.4C24.8D4562.5h10.4D12.9D
Rocklet Rifle 2481231290.953C+2.7549.431%C-N/A34.2C+34.7B+9863.6h19.1A+38.6B+
VA39 Spectre 1251221550.787D2.9231.098%D26.23%D*15.1D-N/A898.1h5.5C+17.8C
Blueshift VM5 126121771.571C--2.1320.235%C26.446%B+32.7D1.4B**1133.7h19.8D**97.9D-
VE-A Lacerta 125121951.274C-2.4327.998%C-43.802%A+50.4C1.7C*1432.4h9.5B+33.8B
Proximity Mine 121121582.086D1.6263.661%A*N/A93.1D-N/A3451.3h1.9C+3B*
L100 Python AP 15793372.514D1.1964.242%B*2.151%C+34.4C-23.7C**17032.7h5.7C+8.9C++
Serpent VE92 9791871.046C2.6624.533%C-17.582%D27.6D1.8A2083.3h9.8B++40C**
Beamer VS3 90891600.556C--3.1524.204%D25.843%C*28.7CN/A1483.1h7.1B+29.3C*
Pulsar LSW 9089811.099D2.6018.688%D**21.348%D18.9D*N/A1054.7h13.4D-71.8D
C150 Dalton 17175253D0.7044.626%B++N/A19.7D*25.3C4233.8h6.2F-13.9D--
M40 Fury-F 101751230.61D3.0942.232%DN/A13.2D-4.6C-1285.7h8.6B20.4C++
G30 Walker 11172203.6D-0.1025.801%D1.389%D**22.5C12.2C3323.2h140.6C*545C++
Comet VM2 109661040.635D3.0755.095%B*3.03%D10.2D6.6B++1326.5h27D48.9C+
M12 Kobalt 7166166B**62.3020.734%B*18.182%B++55D4.2C+6031.2h32.3T*155.7D
G30 Walker 9865321.667B**17.9631.343%D-3.077%C36.1C18.3C++2871.8h133.9C*427.2C+
M12 Kobalt-H 6864416D12.3018.794%D*18.75%C++106.7D6.7C**4430.6h16.8D89.6D-
M20 Basilisk 9362431.442D*2.2643.715%C++6.452%C++14.1D7C3264.4h109.8C251.2C+
M20 Basilisk-H 8061163.813D0.1145.527%C4.918%C+38.1D11.9D2111.6h65.7C144.4C--
VE-LR Obelisk 5150550.909D2.7933.221%C26%D--41.7CN/A3811.2h5.9C+17.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5,3703,539,408331.3h
Anti-Vehicle MANA Turret2860.2h
Spawn Beacon83,8661.7h
Nanite Revive Grenade0510h
Medical Applicator12628,1073.3h
NS Patriot Flare Gun1640.1h
Motion Spotter222,0381.5h
Restoration Kit61360.1h
Deconstruction Tool03880h
Spitfire Auto-Turret41,2311.9h
Recon Detection Device642,1034.2h
Ammunition Package253,1162.7h
Medical Kit2142,1333.1h
Anti-Infantry MANA Turret41130.4h
L-24R Spur0910h
M20 Drake0670.1h
Nano-Repair Grenade03,2020.9h

Check the help document for the dictionary if you want to learn more about words used here.


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