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Paragon A.S.P. Operative Kingforever4[HARM] Kingforever4
VS BR 140

KDR: 2.78

Score: 44.1m

Last Seen: Jul 15th, 2019 11:44 PM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 100 (140 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 66
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron Laser Cannon Dual Photon Pods Supernova PC Eridani SX5 Maelstrom Turbo Laser Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $465,372 MLG Score: 372
Fun Score: N/A
Cheeseburgers Flipped: 260TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.319%23.037%58316119811,1171.149041.629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.562%0.805B++0.316C*-2.047F--HEAD ++ (~10.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.388C**11.50.192C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.58%1.041%479412108,162206240583.95829201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.786%-0.292C-0.504D0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.20.013C+55.1-0.039C+104.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.465%0.561%34145120934,21322261304515.3697262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.769%2.186A*-1.285D**0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*3.50.716B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.674%1.542%207712072,140175614601.21799146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.535%1.158B**-0.717D-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.696B+17.70.556B+18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.859%50%20741210738913110.80744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.459%-0.02C+-1.114D*-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.063C+3.7-0.152C6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.914%18.519%207312111,215636211.90738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.288%0.205C++0.736B++-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.41B3.40.295C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 66
44.1m248.5%381 (22.9k)329 (19.7k)2.7779371,70425,8123.51038140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214551920.669%5.612%11605:1114

75% Engineer9% Heavy Assault10% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2015 6:09 PMAug 2nd, 2017 6:23 PMJul 16th, 2019 2:41 AM (1d) (PST)Jul 15th, 2019 8:28 PM (1d) (PST)Jul 15th, 2019 7:44 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,118791,0390.5350.1930.0301.7660.175372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,0514,72462,327321221061119,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2234.3h/93.1d 18,906 4,024 25,130 236.7k 1,534 5,929 23,522 149.8m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:626
Deaths:685
KDR:0.914
Accuracy:52.184% D
HSR:20.288% B+
Solstice VE3
C+
Kills:387
Deaths:579
KDR:0.668
Accuracy:22.235% C+
HSR:14.729% D-
Thanatos VE70
B+
Kills:338
Deaths:425
KDR:0.795
Accuracy:43.565% B+
HSR:15.976% C+
Pandora VX25
B+
Kills:251
Deaths:189
KDR:1.328
Accuracy:35.032% C--
HSR:17.530% B+
VE-LR Obelisk
N/A
Kills:50
Deaths:55
KDR:0.909
Accuracy:33.107% N/A
HSR:26% N/A
Kills:1,652
Deaths (as Engineer):1,933
Deaths (to Engineers):7,265
KDR:0.85463
Kill Difference:281
Playtime:1,680.456 hours
Usage:75%
Score:36.561m
Score/min:363
Accuracy (listed only):37.225%
HSR (listed only):18.904%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B**
Kills:1,183
Deaths:867
KDR:1.364
Accuracy:23.569% C
HSR:36.095% B**
SVA-88
C
Kills:1,159
Deaths:1,013
KDR:1.144
Accuracy:21.968% C
HSR:22.865% C
Orion VS54
C+
Kills:1,158
Deaths:1,162
KDR:0.997
Accuracy:20.602% C+
HSR:18.480% D-
NS-15M2
B
Kills:239
Deaths:154
KDR:1.552
Accuracy:25.679% B
HSR:26.778% C++
Flare VE6
B+
Kills:180
Deaths:174
KDR:1.034
Accuracy:17.122% D--
HSR:28.889% B+
NSX-P Naginata
C**
Kills:164
Deaths:129
KDR:1.271
Accuracy:18.696% D-
HSR:31.098% C**
Pulsar LSW
C
Kills:89
Deaths:80
KDR:1.113
Accuracy:18.776% D-
HSR:21.348% C
Kills:4,172
Deaths (as Heavy Assault):3,579
Deaths (to Heavy Assaults):5,877
KDR:1.16569
Kill Difference:593
Playtime:209.966 hours
Usage:9%
Score:3.073m
Score/min:244
Accuracy (listed only):20.916%
HSR (listed only):26.507%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:1,387
Deaths:1,092
KDR:1.270
Accuracy:27.107% C++
HSR:19.683% C+
VE-S Canis
B+
Kills:1,207
Deaths:985
KDR:1.225
Accuracy:27.033% C+
HSR:24.441% B+
Sirius SX12
B
Kills:1,164
Deaths:1,184
KDR:0.983
Accuracy:25.499% C*
HSR:20.103% B
MKV Suppressed
A++
Kills:1,153
Deaths:1,208
KDR:0.954
Accuracy:28.010% B+
HSR:29.575% A++
Deimos VA29
B+
Kills:626
Deaths:685
KDR:0.914
Accuracy:52.184% D
HSR:20.288% B+
Solstice VE3
C+
Kills:387
Deaths:579
KDR:0.668
Accuracy:22.235% C+
HSR:14.729% D-
Thanatos VE70
B+
Kills:338
Deaths:425
KDR:0.795
Accuracy:43.565% B+
HSR:15.976% C+
Pandora VX25
B+
Kills:251
Deaths:189
KDR:1.328
Accuracy:35.032% C--
HSR:17.530% B+
NS-7 PDW
B*
Kills:127
Deaths:90
KDR:1.411
Accuracy:28.324% B++
HSR:22.835% B*
Kills:6,640
Deaths (as Light Assault):6,437
Deaths (to Light Assaults):4,225
KDR:1.03154
Kill Difference:203
Playtime:65.259 hours
Usage:3%
Score:0.887m
Score/min:227
Accuracy (listed only):32.110%
HSR (listed only):20.573%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,387
Deaths:1,092
KDR:1.270
Accuracy:27.107% C++
HSR:19.683% C+
VE-S Canis
B+
Kills:1,207
Deaths:985
KDR:1.225
Accuracy:27.033% C+
HSR:24.441% B+
Sirius SX12
B
Kills:1,164
Deaths:1,184
KDR:0.983
Accuracy:25.499% C*
HSR:20.103% B
MKV Suppressed
A++
Kills:1,153
Deaths:1,208
KDR:0.954
Accuracy:28.010% B+
HSR:29.575% A++
NS-44 Commissioner
B
Kills:628
Deaths:773
KDR:0.812
Accuracy:36.812% C++
HSR:24.522% B
Artemis VX26
C-
Kills:596
Deaths:659
KDR:0.904
Accuracy:25.298% C-
HSR:16.611% D-
NS-AM7 Archer
C
Kills:371
Deaths:1,013
KDR:0.366
Accuracy:56.493% C
HSR:4.043% D**
XM98
C++
Kills:250
Deaths:195
KDR:1.282
Accuracy:38.065% C++
HSR:72.800% C+
Ghost
C--
Kills:195
Deaths:180
KDR:1.083
Accuracy:35.588% C--
HSR:56.923% D*
Phaseshift VX-S
C+
Kills:171
Deaths:145
KDR:1.179
Accuracy:35.802% C+
HSR:25.731% T-
NS-7 PDW
B*
Kills:127
Deaths:90
KDR:1.411
Accuracy:28.324% B++
HSR:22.835% B*
VA39 Spectre
C+
Kills:122
Deaths:155
KDR:0.787
Accuracy:31.098% C+
HSR:26.230% D--
Beamer VS3
B+
Kills:89
Deaths:160
KDR:0.556
Accuracy:24.204% C-
HSR:25.843% B+
Kills:7,460
Deaths (as Infiltrator):7,839
Deaths (to Infiltrators):3,347
KDR:0.95165
Kill Difference:379
Playtime:228.932 hours
Usage:10%
Score:2.846m
Score/min:207
Accuracy (listed only):32.256%
HSR (listed only):28.411%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:550
Deaths:324
KDR:1.698
Accuracy:17.990% B+
HSR:21.091% B+
Cosmos VM3
B+
Kills:404
Deaths:225
KDR:1.796
Accuracy:17.628% C++
HSR:21.535% B+
Nebula VM20
A*
Kills:153
Deaths:67
KDR:2.284
Accuracy:20.513% B+
HSR:31.373% A*
Nebula VM20
B+
Kills:138
Deaths:62
KDR:2.226
Accuracy:20.567% B+
HSR:22.464% B+
Blueshift VM5
A+
Kills:99
Deaths:44
KDR:2.250
Accuracy:18.665% C
HSR:29.293% A+
Blueshift VM5
B++
Kills:77
Deaths:43
KDR:1.791
Accuracy:18.578% C+
HSR:24.675% B++
Comet VM2
A+
Kills:63
Deaths:100
KDR:0.630
Accuracy:55.588% A+
HSR:3.175% C--
Kills:1,484
Deaths (as MAX Suit):432.500
Deaths (to MAX Suits):614
KDR:3.43121
Kill Difference:1,051.500
Playtime:32.613 hours
Usage:1%
Score:0.621m
Score/min:318
Accuracy (listed only):24.218%
HSR (listed only):21.944%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:3,159
V. Kills:2,111 150%
Deaths:1,871
KDR:1.688
Accuracy:31.807% C+
KPH:22.500 B*
VKPH:15 B*
Dual Photon Pods
C**
Kills:2,746
V. Kills:804 341%
Deaths:569
KDR:4.826
Accuracy:65.448% A+
KPH:72.800 C+
VKPH:21.300 C**
Maelstrom Turbo Laser
B++
Kills:1,324
V. Kills:1,014 130%
Deaths:876
KDR:1.511
Accuracy:33.791% B+
KPH:20.200 B+
VKPH:15.500 B++
Hornet Missiles
C++
Kills:1,257
V. Kills:893 141%
Deaths:234
KDR:5.372
Accuracy:75.204% A+
KPH:60.600 C+
VKPH:43.100 C++
Light PPA
B**
Kills:933
V. Kills:66 N/A
Deaths:202
KDR:4.619
Accuracy:48.119% B**
KPH:78.700 B**
VKPH:5.600 B**
Coyote Missiles
A
Kills:678
V. Kills:381 177%
Deaths:123
KDR:5.512
Accuracy:61.675% B**
KPH:70 B**
VKPH:39.300 A
Antares LC
C+
Kills:532
V. Kills:453 117%
Deaths:445
KDR:1.196
Accuracy:33.990% B
KPH:14.700 C
VKPH:12.500 C+
M202 Wyrm
C+
Kills:191
V. Kills:79 239%
Deaths:28
KDR:6.821
Accuracy:55.406% C+
KPH:68.400 D
VKPH:28.300 D
Photon A2A Missile Pods
B*
Kills:94
V. Kills:47 196%
Deaths:33
KDR:2.848
Accuracy:84.043% B*
KPH:45.300 C+
VKPH:22.600 D
Kills:10,914 (5,948 + 0)
Deaths:4,381
KDR:2.491
VKDR:1.335
Vehicle Kills:5,848
Kill Difference:6,533
Playtime:327.049 hours
Usage:15%
Score:4.472m
Score/min:228
Piloting Accuracy:33.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:68
V. Kills:91 74%
Deaths:25
KDR:2.720
Accuracy:45.548% B++
KPH:18.800 D-
VKPH:25.100 C+
Kills:68 (0 + 68)
Deaths:25
KDR:2.720
VKDR:3.640
Vehicle Kills:91
Kill Difference:43
Playtime:3.626 hours
Usage:0%
Score:0.064m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:45.548%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:148
V. Kills:58 251%
Deaths:86
KDR:1.721
Accuracy:48.562% B*
KPH:24.400 C
VKPH:9.600 C**
L100 Python AP
B**
Kills:93
V. Kills:64 143%
Deaths:37
KDR:2.514
Accuracy:64.461% B*
KPH:34.700 C**
VKPH:23.800 B**
Kills:241 (241 + 0)
Deaths:123
KDR:1.959
VKDR:0.992
Vehicle Kills:122
Kill Difference:118
Playtime:8.748 hours
Usage:0%
Score:0.249m
Score/min:475
Driving Accuracy:64.461%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:23,208
V. Kills:10,029 231%
Deaths:2,783
KDR:8.339
Accuracy:63.037% B**
KPH:49 A*
VKPH:21.200 A
Supernova VPC
A+
Kills:8,515
V. Kills:2,108 404%
Deaths:743
KDR:11.460
Accuracy:64.914% A++
KPH:58.200 B*
VKPH:14.400 A+
Supernova PC
A*
Kills:2,249
V. Kills:783 287%
Deaths:316
KDR:7.117
Accuracy:67.608% A*
KPH:44.600 A*
VKPH:15.500 A*
E540 Halberd
B**
Kills:626
V. Kills:291 214%
Deaths:92
KDR:6.804
Accuracy:54.446% B*
KPH:43.600 B**
VKPH:20.300 B+
Saron HRB
B++
Kills:625
V. Kills:350 178%
Deaths:140
KDR:4.464
Accuracy:50.020% B++
KPH:28.900 B+
VKPH:16.200 C++
Aphelion VEX-4
C*
Kills:94
V. Kills:79 118%
Deaths:24
KDR:3.917
Accuracy:38.893% B+
KPH:22.100 C
VKPH:18.600 C*
G40-F Ranger
C
Kills:73
V. Kills:46 155%
Deaths:12
KDR:6.083
Accuracy:30.869% C+
KPH:30.400 C-
VKPH:19.200 C
Kills:35,390 (33,972 + 1,418)
Deaths:4,110
KDR:8.611
VKDR:3.330
Vehicle Kills:13,686
Kill Difference:31,280
Playtime:713.311 hours
Usage:32%
Score:12.400m
Score/min:290
Driving Accuracy:67.608%
Gunner Accuracy:30.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:829
V. Kills:401 206%
Deaths:120
KDR:6.908
Accuracy:47.399% C*
KPH:73.700 A++
VKPH:35.700 B*
Saron HRB-H
A++
Kills:409
V. Kills:308 132%
Deaths:67
KDR:6.104
Accuracy:62.217% B*
KPH:53.500 B**
VKPH:40.300 A++
Proton II PPA-H
B++
Kills:304
V. Kills:27 N/A
Deaths:38
KDR:8
Accuracy:46.479% B**
KPH:96.400 C*
VKPH:8.600 B++
E540 Halberd-H
B*
Kills:200
V. Kills:80 247%
Deaths:29
KDR:6.897
Accuracy:64.706% B*
KPH:59.900 B*
VKPH:23.900 C**
G40-F Ranger
B+
Kills:107
V. Kills:54 195%
Deaths:18
KDR:5.944
Accuracy:36.921% B+
KPH:25.600 D-
VKPH:12.900 D--
M20 Basilisk-H
C-
Kills:61
V. Kills:19 305%
Deaths:16
KDR:3.813
Accuracy:45.527% C+
KPH:39.100 C-
VKPH:12.200 C-
M12 Kobalt-H
A
Kills:54
V. Kills:4 N/A
Deaths:4
KDR:13.500
Accuracy:20.149% D
KPH:123.600 C+
VKPH:9.200 A
Kills:1,964 (0 + 1,964)
Deaths:292
KDR:6.726
VKDR:3.058
Vehicle Kills:893
Kill Difference:1,672
Playtime:31.555 hours
Usage:1%
Score:0.765m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:20.149%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:61
V. Kills:31 191%
Deaths:43
KDR:1.419
Accuracy:43.593% B+
KPH:14.200 D
VKPH:7.200 C+
Kills:61 (0 + 61)
Deaths:43
KDR:1.419
VKDR:0.721
Vehicle Kills:31
Kill Difference:18
Playtime:4.303 hours
Usage:0%
Score:0.067m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:43.593%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:75
V. Kills:26 278%
Deaths:123
KDR:0.610
Accuracy:42.232% D
KPH:13.200 D
VKPH:4.600 C
Kills:75 (75 + 0)
Deaths:123
KDR:0.610
VKDR:0.211
Vehicle Kills:26
Kill Difference:48
Playtime:5.698 hours
Usage:0%
Score:0.031m
Score/min:89
Driving Accuracy:42.232%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 33,23723,2082,7838.339B5.5663.037%B**N/A49A*21.2A266473.9h3.5B**5.5A
Supernova VPC 10,6238,51574311.46C+8.6864.914%A++N/A58.2B*14.4A+237146.3h3.2C++4.9B++
Saron Laser Cannon 5,2703,1591,8711.688C+1.0931.807%C+N/A22.5B*15B*192140.5h88.5B+278.3B++
Dual Photon Pods 3,5502,7465694.826C+2.0565.448%A+N/A72.8C+21.3C**33037.7h18.7B+28.6B++
Supernova PC 3,0322,2493167.117C**4.3467.608%A*N/A44.5A*15.5A*21950.5h4.6B+6.8B**
Eridani SX5 1,4101,3871,0921.27C++1.5127.107%C++19.683%C+29.3CN/A7647.4h11.3B41.5B
Maelstrom Turbo Laser 2,3381,3248761.511C+1.2733.791%B+1.284%D20.2B+15.5B++16065.6h82.2B+243.3B+
Hornet Missiles 2,1501,2572345.372C++2.5975.204%A+N/A60.7C+43.1C++46720.7h11.7C+15.6B
VE-S Canis 1,2261,2079851.225C++1.5527.033%C+24.441%B+40.5C+N/A9629.8h10B+36.9B+
VE-H Maw 1,2101,1838671.364C+1.4123.569%C36.095%B**56.6C*1.3B*15120.9h9.5B+40.3C**
Sirius SX12 1,1751,1641,1840.983C+1.7925.499%C*20.103%B18.7C--N/A4962.3h13.7B53.8B
SVA-88 1,1731,1591,0131.144C1.6321.968%C22.865%C29.2DN/A7739.7h11.3C**51.4C++
Orion VS54 1,1761,1581,1620.997C1.7820.602%C+18.48%D-22.6CN/A8151.3h11.4B+55.3C++
MKV Suppressed 1,1781,1531,2080.954C+1.8228.01%B+29.575%A++19.7DN/A5858.6h13.9C*49.8B
Light PPA 9999332024.619C+1.8448.119%B**1.179%C+79.1B**5.6B**22311.8h10.2B+21.3B+
Aphelion VEX-4H 1,2308291206.908C*4.1347.399%C*3.378%C++74A++35.8B*46111.2h40.8B++86B*
Coyote Missiles 1,0596781235.512B**2.7361.675%B**N/A69.9B**39.3A5329.7h24.4B**39.5B**
NS-44 Commissioner 6426287730.812C+1.9736.812%C++24.522%B36.5C++N/A11117.2h3.5B+9.6B+
Deimos VA29 6396266850.914C1.8652.184%D20.288%B+12.6D*N/A4049.5h2.5C+4.8C+
E540 Halberd 917626926.804C+4.0354.446%B*N/A43.5B**20.2B+116514.4h4.2A7.7A
Saron HRB 9756251404.464C+1.6950.02%B++N/A28.9B+16.2C++71021.6h18.2B++36.4B*
Artemis VX26 6105966590.904C1.8725.298%C-16.611%D-20.4DN/A4729.2h12.5C+49.4C+
Quasar VM1 5545503241.698C++1.0817.99%B+21.091%B+29.4B+N/A8718.7h12.3B*68.4B+
Antares LC 9855324451.196C+1.5833.99%BN/A14.7C12.5C+14436.1h117.4C*345.4B
Tank Mine 649450865.233A2.46134.005%SN/A187.5A++82.9B++16382.4h3.7T2.8A++
Saron HRB-H 717409676.104C*3.3362.217%B*1.711%C*53.8B**40.5A++4437.6h22.1B+35.5B++
Cosmos VM3 4144042251.796C+0.9817.628%C++21.535%B+31.3C+N/A9112.9h13C**73.8B
C-4 5883912271.722C*1.0637.366%A*N/A105.7B+53.2A++12683.7h1.3B+3.6B*
Solstice VE3 4023875790.668C+2.1122.235%C+14.729%D-6.3D-N/A3561.8h17C+76.3C+
NS-AM7 Archer 5823711,0130.366C2.4156.493%C4.043%D**2.4D--1.3D-17157.7h18.5C*32.7C*
Thanatos VE70 3443384250.795C+1.9843.565%B+15.976%C+15.6DN/A5721.6h4.8C++10.9B+
Proton II PPA-H 331304388C5.2246.479%B**1.316%C95C++8.4B+3313.2h10.9C+23.4B+
Pandora VX25 2532511891.328C++1.4535.032%C--17.53%B+39.8C++N/A1206.3h3.7B++10.6C**
XM98 2512501951.282C1.5038.065%C++72.8%C+24.8C+N/A7310.1h2.2B+5.7B+
NS-15M2 2512391541.552C+1.2325.679%B26.778%C++62.9B++3.2S2413.8h11.2B+43.6B+
Spear Anti-Vehicle Phalanx Turret 331211365.861C+3.0856.953%A2.37%D-46.9B+26.7B+4544.5h7.7B+13.5B++
Nemesis VSH9 5292084910.424C-2.3572.007%A2.885%C++12.4C19.1B+19416.8h11.9D**16.5D
Lumine Edge 2132069,1180.023C2.7520.465%D15.534%C+0.4C--N/A1561.4h1.3C**6.3C++
E540 Halberd-H 280200296.897C+4.1264.706%B*N/A60.6B*24.2C**5153.3h4.8B++7.5B**
Ghost 1981951801.083C--1.6935.588%C--56.923%D*21.9DN/A788.9h2.8D7.8C-
M202 Wyrm 270191286.821C+4.0455.406%C+2.618%C+68.2D28.2D4092.8h33.6B60.6B+
Flare VE6 1851801741.034C1.7417.122%D--28.889%B+27.7C-N/A886.5h10.5C*61.2C+
Phaseshift VX-S 1751711451.179D1.6035.802%C+25.731%T-20.6C--N/A558.3h5.5D**15.3D-
NSX-P Naginata 1671641291.271C+1.5118.696%D-31.098%C**49.7C++N/A1803.3h9.1B**48.4B+
Nebula VM20 161153672.284C++0.4920.513%B+31.373%A*34.8C++1.8A**1504.4h13.8B++67.3B++
C75 Viper 206148861.721C--1.0648.562%B*2.027%B++24.3C9.5C**3176.1h15.2C+31.2B
Lancer VS22 237144881.636B**1.1460.275%C+N/A31.3A*20.2B**2704.6h7.3B*12.1B++
Nebula VM20 141138622.226C++0.5520.567%B+22.464%B+32.9C+N/A1524.2h14.8B+72.1B+
NS-7 PDW 130127901.411B+1.3728.324%B++22.835%B*45.4B**1.1A*1652.8h11.4B*40.4B++
VA39 Spectre 1251221550.787C-1.9931.098%C+26.23%D--15.3C--N/A738h5.5B17.8C**
Proximity Mine 111111571.947D0.8359.392%A*N/A92.5DN/A3101.2h1.9C+3.3B**
Rocklet Rifle 2261111001.11B*1.6751.485%C+N/A48.3A+50A*12142.3h17.2A++33.4B**
G40-F Ranger 161107185.944C--3.1736.921%B+N/A25.5D-12.9D--2274.2h90.7D245.7C
Blueshift VM5 10299442.25C+0.5318.665%C29.293%A+35.4C++1.1B**1042.8h14.4B+77.3C**
Photon A2A Missile Pods 14194332.848C0.0784.043%B*N/A44.8C+22.4D4142.1h11.5D*13.7D--
Aphelion VEX-4 17394243.917C+1.1438.893%B+5.319%B++21.9C18.4C*5094.3h67.7C+174C*
L100 Python AP 15793372.514C-0.2664.461%B*2.151%C34.4C**23.7B**8322.7h5.7B8.8B+
Beamer VS3 90891600.556C2.2224.204%C-25.843%B+28.7C++N/A1263.1h7.1B*29.3C*
Pulsar LSW 9089801.113C1.6618.776%D-21.348%C19.3D-N/A814.6h13.4C71.4C
Blueshift VM5 8177431.791C0.9918.578%C+24.675%B++28.5C1.5A++982.7h17.6C-94.8C+
M40 Fury-F 101751230.61C--2.1742.232%DN/A13.2D4.6C895.7h8.6B+20.4B
G40-F Ranger 11973126.083C3.3130.869%C+N/A30.4C-19.2C3322.4h67.2C**217.8C**
C150 Dalton 15968252.72C-0.0645.548%B++N/A18.9D-25.3C+2923.6h6.5D*14.4C
Comet VM2 105631000.63C2.1555.588%A+3.175%C--9.8C6.6B**1156.4h27.5C49.4C**
M20 Basilisk-H 8061163.813C1.0445.527%C+4.918%C38.1C--11.9C-1961.6h65.7C++144.4C++
M20 Basilisk 9261431.419D1.3643.593%B+6.557%B14.2D7.2C+2584.3h109C250C*
M12 Kobalt-H 5854413.5C10.7220.149%D18.519%C**135C++10A+3770.4h17.5C87C
VE-LR Obelisk 5150550.909C-1.8733.107%C*26%D41.7BN/A2301.2h5.8B+17.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,7270.9h
Anti-Vehicle MANA Turret1670.1h
Nano-Armor Kit1,0882,005,703168.7h
Motion Spotter212,0351.5h
Medical Applicator10022,7862.7h
Spitfire Auto-Turret05130.8h
NS Patriot Flare Gun1640.1h
Deconstruction Tool03880h
Recon Detection Device552,0743.7h
Ammunition Package202,3192h
Medical Kit2022,0473h
Anti-Infantry MANA Turret3860.3h
Nano-Repair Grenade02,1410.6h
L-24R Spur0910h
M20 Drake0670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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