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Paragon A.S.P. Operative Kingforever4[HARM] Kingforever4
VS BR 149

KDR: 3.04

Score: 51.6m

Last Seen: Sep 17th, 2019 4:11 PM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 100 (149 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 60
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron Laser Cannon Dual Photon Pods Supernova PC Eridani SX5 Maelstrom Turbo Laser Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 266TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.4%23.059%58617119711,3751.141271.894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.441%0.805B++0.316C*-2.047F--HEAD ++ (~10.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.388C**11.50.192C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.446%1.035%469412108,307213741413.88722201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.817%-0.292C-0.504D0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.20.013C+55.2-0.039C+105

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.517%0.486%38475120943,41525091660517.3037261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.774%2.186A*-1.285D**0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.855B*3.40.716B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.393%1.49%189812062,349197115821.19118148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.233%1.158B**-0.717D-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.696B+21.50.556B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.859%50%18941210738943110.78178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.459%-0.02C+-1.114D*-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.063C+3.7-0.152C6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.224%18.993%189312111,390672252.06845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.976%0.205C++0.736B++-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.41B3.40.295C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 60
51.6m263.8%398 (23.9k)346 (20.8k)3.0350883,31927,4523.84839149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214628319.805%5.041%10005:2614

77% Engineer9% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2015 6:09 PMAug 2nd, 2017 6:23 PMSep 18th, 2019 2:40 PM (1d) (PST)Sep 17th, 2019 1:22 PM (2d) (PST)Sep 17th, 2019 12:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,175741,1010.5590.1840.0281.9630.185345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,5104,41966,091341121181120,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2485.9h/103.6d 22,327 4,200 31,222 292.7k 1,663 6,440 27,629 175.3m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:626
Deaths:685
KDR:0.914
Accuracy:52.184% D
HSR:20.288% B+
Pandora VX25
B**
Kills:426
Deaths:336
KDR:1.268
Accuracy:36.301% C
HSR:19.484% B**
Solstice VE3
C+
Kills:387
Deaths:579
KDR:0.668
Accuracy:22.235% C+
HSR:14.729% D-
Thanatos VE70
B+
Kills:338
Deaths:425
KDR:0.795
Accuracy:43.554% B+
HSR:15.976% C+
Serpent VE92
B+
Kills:68
Deaths:56
KDR:1.214
Accuracy:26.265% B+
HSR:17.647% C-
VE-LR Obelisk
N/A
Kills:50
Deaths:55
KDR:0.909
Accuracy:33.107% N/A
HSR:26% N/A
Kills:1,895
Deaths (as Engineer):2,136
Deaths (to Engineers):7,969
KDR:0.88717
Kill Difference:241
Playtime:1,923.191 hours
Usage:77%
Score:43.859m
Score/min:380
Accuracy (listed only):35.608%
HSR (listed only):19.021%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B**
Kills:1,183
Deaths:867
KDR:1.364
Accuracy:23.569% C
HSR:36.095% B**
SVA-88
C
Kills:1,159
Deaths:1,013
KDR:1.144
Accuracy:21.968% C
HSR:22.865% C
Orion VS54
C+
Kills:1,158
Deaths:1,162
KDR:0.997
Accuracy:20.602% C+
HSR:18.480% D-
NS-15M2
B+
Kills:382
Deaths:245
KDR:1.559
Accuracy:25.430% C**
HSR:29.058% B+
Flare VE6
B+
Kills:180
Deaths:174
KDR:1.034
Accuracy:17.122% D--
HSR:28.889% B+
NSX-P Naginata
C**
Kills:164
Deaths:129
KDR:1.271
Accuracy:18.696% D-
HSR:31.098% C**
Pulsar LSW
C
Kills:89
Deaths:81
KDR:1.099
Accuracy:18.688% D-
HSR:21.348% C
Kills:4,315
Deaths (as Heavy Assault):3,671
Deaths (to Heavy Assaults):6,123
KDR:1.17543
Kill Difference:644
Playtime:214.220 hours
Usage:9%
Score:3.152m
Score/min:245
Accuracy (listed only):20.868%
HSR (listed only):26.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:1,387
Deaths:1,095
KDR:1.267
Accuracy:27.100% C++
HSR:19.683% C+
VE-S Canis
B+
Kills:1,207
Deaths:985
KDR:1.225
Accuracy:27.033% C+
HSR:24.441% B+
Sirius SX12
C**
Kills:1,164
Deaths:1,184
KDR:0.983
Accuracy:25.499% C*
HSR:20.103% C**
MKV Suppressed
A+
Kills:1,153
Deaths:1,208
KDR:0.954
Accuracy:28.010% B+
HSR:29.575% A+
Deimos VA29
B+
Kills:626
Deaths:685
KDR:0.914
Accuracy:52.184% D
HSR:20.288% B+
Pandora VX25
B**
Kills:426
Deaths:336
KDR:1.268
Accuracy:36.301% C
HSR:19.484% B**
Solstice VE3
C+
Kills:387
Deaths:579
KDR:0.668
Accuracy:22.235% C+
HSR:14.729% D-
Thanatos VE70
B+
Kills:338
Deaths:425
KDR:0.795
Accuracy:43.554% B+
HSR:15.976% C+
NS-7 PDW
B*
Kills:127
Deaths:90
KDR:1.411
Accuracy:28.324% B++
HSR:22.835% B*
Serpent VE92
B+
Kills:68
Deaths:56
KDR:1.214
Accuracy:26.265% B+
HSR:17.647% C-
Kills:6,883
Deaths (as Light Assault):6,643
Deaths (to Light Assaults):4,430
KDR:1.03613
Kill Difference:240
Playtime:67.906 hours
Usage:3%
Score:0.948m
Score/min:233
Accuracy (listed only):31.650%
HSR (listed only):20.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,387
Deaths:1,095
KDR:1.267
Accuracy:27.100% C++
HSR:19.683% C+
VE-S Canis
B+
Kills:1,207
Deaths:985
KDR:1.225
Accuracy:27.033% C+
HSR:24.441% B+
Sirius SX12
C**
Kills:1,164
Deaths:1,184
KDR:0.983
Accuracy:25.499% C*
HSR:20.103% C**
MKV Suppressed
A+
Kills:1,153
Deaths:1,208
KDR:0.954
Accuracy:28.010% B+
HSR:29.575% A+
NS-44 Commissioner
C**
Kills:632
Deaths:779
KDR:0.811
Accuracy:36.832% C++
HSR:24.367% C**
Artemis VX26
C-
Kills:597
Deaths:660
KDR:0.905
Accuracy:25.278% C-
HSR:16.583% D-
NS-AM7 Archer
C
Kills:413
Deaths:1,166
KDR:0.354
Accuracy:56.669% C
HSR:4.358% D**
XM98
C++
Kills:250
Deaths:195
KDR:1.282
Accuracy:38.065% C++
HSR:72.800% C
Ghost
C--
Kills:195
Deaths:180
KDR:1.083
Accuracy:35.588% C--
HSR:56.923% D*
Phaseshift VX-S
C+
Kills:171
Deaths:145
KDR:1.179
Accuracy:35.802% C+
HSR:25.731% T-
NS-7 PDW
B*
Kills:127
Deaths:90
KDR:1.411
Accuracy:28.324% B++
HSR:22.835% B*
VA39 Spectre
C+
Kills:122
Deaths:155
KDR:0.787
Accuracy:31.098% C+
HSR:26.230% D--
Beamer VS3
B+
Kills:89
Deaths:160
KDR:0.556
Accuracy:24.204% C--
HSR:25.843% B+
Kills:7,507
Deaths (as Infiltrator):8,002
Deaths (to Infiltrators):3,472
KDR:0.93814
Kill Difference:495
Playtime:230.201 hours
Usage:9%
Score:2.861m
Score/min:207
Accuracy (listed only):32.269%
HSR (listed only):28.421%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:550
Deaths:324
KDR:1.698
Accuracy:17.990% B+
HSR:21.091% B+
Cosmos VM3
B+
Kills:404
Deaths:225
KDR:1.796
Accuracy:17.628% C++
HSR:21.535% B+
Nebula VM20
A*
Kills:158
Deaths:70
KDR:2.257
Accuracy:20.343% B+
HSR:31.646% A*
Nebula VM20
B+
Kills:146
Deaths:65
KDR:2.246
Accuracy:20.538% B+
HSR:23.288% B+
Blueshift VM5
A++
Kills:142
Deaths:65
KDR:2.185
Accuracy:20.938% C*
HSR:30.282% A++
Blueshift VM5
B**
Kills:116
Deaths:64
KDR:1.813
Accuracy:20.454% C*
HSR:27.586% B**
Comet VM2
A+
Kills:63
Deaths:100
KDR:0.630
Accuracy:55.588% A+
HSR:3.175% C--
Kills:1,579
Deaths (as MAX Suit):456.500
Deaths (to MAX Suits):648
KDR:3.45893
Kill Difference:1,122.500
Playtime:33.354 hours
Usage:1%
Score:0.647m
Score/min:323
Accuracy (listed only):24.783%
HSR (listed only):22.657%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:3,276
V. Kills:2,175 151%
Deaths:1,893
KDR:1.731
Accuracy:31.762% C+
KPH:22.700 B*
VKPH:15.100 B*
Dual Photon Pods
C**
Kills:2,749
V. Kills:804 341%
Deaths:569
KDR:4.831
Accuracy:65.456% A+
KPH:72.900 C+
VKPH:21.300 C**
Maelstrom Turbo Laser
B++
Kills:1,349
V. Kills:1,030 131%
Deaths:879
KDR:1.535
Accuracy:33.592% B+
KPH:20.400 C**
VKPH:15.600 B++
Hornet Missiles
C++
Kills:1,275
V. Kills:906 141%
Deaths:235
KDR:5.426
Accuracy:75.053% A+
KPH:61 C+
VKPH:43.300 C++
Light PPA
B**
Kills:933
V. Kills:66 N/A
Deaths:202
KDR:4.619
Accuracy:48.119% B**
KPH:78.700 B**
VKPH:5.600 B**
Coyote Missiles
A
Kills:708
V. Kills:397 178%
Deaths:123
KDR:5.756
Accuracy:61.617% B**
KPH:72.900 B*
VKPH:40.900 A
Antares LC
C+
Kills:536
V. Kills:455 118%
Deaths:445
KDR:1.204
Accuracy:33.919% B
KPH:14.800 C
VKPH:12.600 C+
M202 Wyrm
C
Kills:255
V. Kills:104 243%
Deaths:29
KDR:8.793
Accuracy:53.294% C
KPH:77.400 C--
VKPH:31.600 D
Photon A2A Missile Pods
B*
Kills:94
V. Kills:47 196%
Deaths:33
KDR:2.848
Accuracy:84.190% B*
KPH:45.300 C
VKPH:22.600 D
Kills:11,175 (6,094 + 0)
Deaths:4,408
KDR:2.535
VKDR:1.358
Vehicle Kills:5,984
Kill Difference:6,767
Playtime:332.105 hours
Usage:13%
Score:4.605m
Score/min:231
Piloting Accuracy:33.919%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:68
V. Kills:91 74%
Deaths:25
KDR:2.720
Accuracy:44.855% B++
KPH:18.600 D-
VKPH:24.900 C+
Kills:68 (0 + 68)
Deaths:25
KDR:2.720
VKDR:3.640
Vehicle Kills:91
Kill Difference:43
Playtime:3.660 hours
Usage:0%
Score:0.070m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:44.855%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:148
V. Kills:58 251%
Deaths:86
KDR:1.721
Accuracy:48.562% B*
KPH:24.400 C
VKPH:9.600 C**
L100 Python AP
B**
Kills:93
V. Kills:64 143%
Deaths:37
KDR:2.514
Accuracy:64.461% B*
KPH:34.700 C*
VKPH:23.800 B**
Kills:241 (241 + 0)
Deaths:123
KDR:1.959
VKDR:0.992
Vehicle Kills:122
Kill Difference:118
Playtime:8.748 hours
Usage:0%
Score:0.292m
Score/min:557
Driving Accuracy:64.461%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:30,485
V. Kills:13,127 232%
Deaths:3,125
KDR:9.755
Accuracy:63.161% B**
KPH:49.900 A*
VKPH:21.500 A
Supernova VPC
A++
Kills:10,377
V. Kills:2,547 407%
Deaths:819
KDR:12.670
Accuracy:64.754% A+
KPH:59.600 B*
VKPH:14.600 A++
Supernova PC
A*
Kills:2,312
V. Kills:806 286%
Deaths:324
KDR:7.136
Accuracy:67.717% A*
KPH:45.100 A*
VKPH:15.700 A++
E540 Halberd
B**
Kills:672
V. Kills:312 215%
Deaths:94
KDR:7.149
Accuracy:54.701% B**
KPH:43.500 B**
VKPH:20.200 B++
Saron HRB
B++
Kills:647
V. Kills:358 180%
Deaths:142
KDR:4.556
Accuracy:50.171% B++
KPH:29.300 B+
VKPH:16.200 C++
G40-F Ranger
C**
Kills:192
V. Kills:105 181%
Deaths:13
KDR:14.769
Accuracy:31.989% C++
KPH:46.100 C**
VKPH:25.200 C++
Aphelion VEX-4
C*
Kills:97
V. Kills:80 120%
Deaths:24
KDR:4.042
Accuracy:38.897% B+
KPH:22.700 C
VKPH:18.700 C*
Kills:44,782 (43,174 + 1,608)
Deaths:4,541
KDR:9.862
VKDR:3.817
Vehicle Kills:17,335
Kill Difference:40,241
Playtime:881.795 hours
Usage:35%
Score:15.685m
Score/min:296
Driving Accuracy:67.717%
Gunner Accuracy:38.897%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:939
V. Kills:430 218%
Deaths:128
KDR:7.336
Accuracy:47.415% C*
KPH:76.300 A++
VKPH:35 B++
Saron HRB-H
A+
Kills:409
V. Kills:308 132%
Deaths:67
KDR:6.104
Accuracy:62.245% B++
KPH:53.200 B**
VKPH:40 A+
Proton II PPA-H
B+
Kills:305
V. Kills:27 N/A
Deaths:38
KDR:8.026
Accuracy:46.468% B**
KPH:96.600 C*
VKPH:8.500 B+
E540 Halberd-H
B*
Kills:226
V. Kills:93 240%
Deaths:30
KDR:7.533
Accuracy:65.024% B*
KPH:61.300 B*
VKPH:25.200 B+
G40-F Ranger
B+
Kills:138
V. Kills:70 194%
Deaths:21
KDR:6.571
Accuracy:36.935% B+
KPH:28.200 D
VKPH:14.300 D-
M20 Basilisk-H
C
Kills:61
V. Kills:19 305%
Deaths:16
KDR:3.813
Accuracy:45.527% C+
KPH:39.100 C-
VKPH:12.200 C
M12 Kobalt-H
A
Kills:56
V. Kills:4 N/A
Deaths:4
KDR:14
Accuracy:20.484% C-
KPH:124.400 C+
VKPH:8.900 A
Kills:2,134 (0 + 2,134)
Deaths:304
KDR:7.020
VKDR:3.128
Vehicle Kills:951
Kill Difference:1,830
Playtime:33.750 hours
Usage:1%
Score:0.839m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:20.484%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:61
V. Kills:31 191%
Deaths:43
KDR:1.419
Accuracy:43.889% B+
KPH:14 D
VKPH:7.100 C+
Kills:61 (0 + 61)
Deaths:43
KDR:1.419
VKDR:0.721
Vehicle Kills:31
Kill Difference:18
Playtime:4.347 hours
Usage:0%
Score:0.073m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:43.889%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:75
V. Kills:26 278%
Deaths:123
KDR:0.610
Accuracy:42.232% D
KPH:13.200 D
VKPH:4.600 C
Kills:75 (75 + 0)
Deaths:123
KDR:0.610
VKDR:0.211
Vehicle Kills:26
Kill Difference:48
Playtime:5.698 hours
Usage:0%
Score:0.033m
Score/min:98
Driving Accuracy:42.232%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 43,61230,4853,1259.755B+6.7263.161%B**N/A49.9A*21.5A272610.4h3.4A5.4A
Supernova VPC 12,92410,37781912.67C++9.6364.754%A+N/A59.6B*14.6A++241174.1h3.1C**4.8B++
Saron Laser Cannon 5,4513,2761,8931.731C+1.3031.762%C+N/A22.7B*15.1B*194144.3h87.7B+276.1B++
Dual Photon Pods 3,5532,7495694.831C+1.8065.456%A+N/A72.9C+21.3C**33237.7h18.7B+28.6B++
Supernova PC 3,1182,3123247.136C**4.1067.717%A*N/A45.2A*15.7A++22451.2h4.6B+6.7B**
Eridani SX5 1,4101,3871,0951.267C++1.7727.1%C++19.683%C+29.2CN/A7647.5h11.3B41.6B
Maelstrom Turbo Laser 2,3791,3498791.535C+1.5033.592%B+1.26%D20.4C**15.6B++16266.1h81.6B+242.9B+
Hornet Missiles 2,1811,2752355.426C++2.3975.053%A+N/A61C+43.3C++47120.9h11.7C+15.5C**
VE-S Canis 1,2261,2079851.225C++1.8127.033%C+24.441%B+40.5C+N/A9729.8h10B+36.9B+
VE-H Maw 1,2101,1838671.364C+1.6723.569%C36.095%B**56.6C*1.3B*15320.9h9.5B+40.3C**
Sirius SX12 1,1751,1641,1840.983C+2.0525.499%C*20.103%C**18.7C--N/A4962.3h13.7B53.8B
SVA-88 1,1731,1591,0131.144C1.8921.968%C22.865%C29.2DN/A7739.7h11.3C**51.4C++
Orion VS54 1,1761,1581,1620.997C2.0420.602%C+18.48%D-22.6CN/A8251.3h11.4B+55.3C++
MKV Suppressed 1,1781,1531,2080.954C+2.0828.01%B+29.575%A+19.7DN/A5858.6h13.9C*49.8B
Aphelion VEX-4H 1,3699391287.336C*4.3047.415%C*3.727%B76.3A++35B++46112.3h39.4B*83.1B*
Light PPA 9999332024.619C++1.5848.119%B**1.179%C+79.1B**5.6B**22711.8h10.2B+21.3B+
Coyote Missiles 1,1057081235.756A2.7261.617%B**N/A73B*40.9A5509.7h23.7B**38.4B**
E540 Halberd 984672947.149C+4.1154.701%B**N/A43.4B**20.1B++143415.5h4.2A7.7A
Saron HRB 1,0056471424.556C+1.5250.171%B++N/A29.3B+16.2C++72022.1h18.2B++36.3B*
NS-44 Commissioner 6466327790.811C+2.2236.832%C++24.367%C**36.1C++N/A11117.5h3.5B+9.6B+
Deimos VA29 6396266850.914C2.1252.184%D20.288%B+12.6D*N/A4149.5h2.5C+4.8C+
C-4 9286213441.805C**1.2334.086%A+N/A108.9B+53.9A++12005.7h1.2B+3.4B*
Artemis VX26 6115976600.905C2.1325.278%C-16.583%D-20.4DN/A4829.2h12.5C+49.5C+
Quasar VM1 5545503241.698C++1.3417.99%B+21.091%B+29.4B+N/A8818.7h12.3B*68.4B+
Antares LC 9915364451.204C1.8333.919%BN/A14.8C12.6C+14536.2h116.8C*344.3B
Tank Mine 669467865.43A+2.39155.439%SN/A194.6A++84.2B*17532.4h4.1T*2.7A*
Pandora VX25 4324263361.268C++1.7736.301%C19.484%B**40.6C++N/A12110.5h3.5B*9.6B+
NS-AM7 Archer 6494131,1660.354C2.6856.669%C4.358%D**2.4D--1.4D-18171.4h18.4C**32.5C*
Saron HRB-H 717409676.104C*3.0762.245%B++1.711%C++53.1B**40A+4477.7h22.2B+35.6B++
Cosmos VM3 4144042251.796C+1.2417.628%C++21.535%B+31.3C+N/A9112.9h13B+73.8B
Solstice VE3 4023875790.668C+2.3722.235%C+14.729%D-6.3DN/A3661.8h17C+76.3C+
NS-15M2 3953822451.559C+1.4825.43%C**29.058%B+57.9B+2M+2006.6h11.1B+43.5B+
Thanatos VE70 3443384250.795C+2.2443.554%B+15.976%C+15.6DN/A5721.6h4.8C++10.9B+
Proton II PPA-H 332305388.026C4.9946.468%B**1.311%C95.3C++8.4B+3363.2h10.9C+23.4B+
M202 Wyrm 359255298.793C+5.7653.294%C2.353%C77.3C--31.5D4843.3h32.5B+60.9B+
XM98 2512501951.282C-1.7538.065%C++72.8%C24.8C+N/A7410.1h2.2B+5.7B+
E540 Halberd-H 319226307.533C+4.5065.024%B*N/A61.1B*25.1B+5743.7h4.8B++7.5B*
Lumine Edge 22721910,6610.021C3.0115.97%D--15.982%C+0.3DN/A1626.5h1.3C**8C+
Spear Anti-Vehicle Phalanx Turret 331211375.703C+2.6757.008%A2.37%D-46.9B+26.7B+4684.5h7.7B+13.6B++
Nemesis VSH9 5292084910.424C--2.6172.002%A2.885%C++12.4C19.1B+19716.8h11.9D**16.5D
Ghost 1981951801.083C--1.9535.588%C--56.923%D*21.9DN/A828.9h2.8D7.8C-
G40-F Ranger 2971921314.769B**11.7331.989%C++N/A45.7C**25C++4204.2h53.7B*167.8B++
Flare VE6 1851801741.034C2.0017.122%D--28.889%B+27.7C-N/A916.5h10.5C*61.2C+
Phaseshift VX-S 1751711451.179D1.8635.802%C+25.731%T-20.6C--N/A558.3h5.5D**15.3D-
NSX-P Naginata 1671641291.271C+1.7618.696%D-31.098%C**49.7C++N/A1873.3h9.1B**48.4B+
Nebula VM20 166158702.257C++0.7820.343%B+31.646%A*35.1C++1.8A*1504.5h13.9B++68.3B+
Lancer VS22 255155891.742B**1.2960.596%C+N/A32.3A20.8B+2834.8h7.1B*11.7B++
C75 Viper 206148861.721C--1.3148.562%B*2.027%B++24.3C9.5C**3446.1h15.2C+31.2B
Nebula VM20 149146652.246C++0.7920.538%B+23.288%B+34C+N/A1534.3h14.7B+71.6B+
Blueshift VM5 146142652.185C+0.8520.938%C*30.282%A++43B+1.2A1173.3h16.4C+78.2C**
G40-F Ranger 208138216.571C-3.5436.935%B+N/A28.2D14.3D-2434.9h85.8D232.2C+
NS-7 PDW 130127901.411B+1.6228.324%B++22.835%B*45.4B**1.1A*1702.8h11.4B*40.4B++
VA39 Spectre 1251221550.787C-2.2531.098%C+26.23%D--15.3C--N/A768h5.5B17.8C**
Blueshift VM5 120116641.813C1.2220.454%C*27.586%B**35.2C++1.2B**1163.3h19D-92.7C+
Rocklet Rifle 2301131131B+2.0450.457%CN/A43.5A45A++11822.6h18.5A+36.8B**
Proximity Mine 111111571.947D1.0959.945%A*N/A92.5DN/A3191.2h2C3.3B**
Aphelion VEX-4 17797244.042C+1.0138.897%B+5.155%B+22.6C18.6C*5324.3h65.7C+168.9C*
Photon A2A Missile Pods 14194332.848C0.1984.19%B*N/A44.8C22.4D4152.1h11.7D*13.9D--
L100 Python AP 15793372.514C-0.5264.461%B*2.151%C34.4C*23.7B**10372.7h5.7B8.8B+
Beamer VS3 90891600.556C2.4824.204%C--25.843%B+28.7C++N/A1293.1h7.1B++29.3C++
Pulsar LSW 9089811.099C1.9418.688%D-21.348%C18.9D-N/A854.7h13.4C71.8C
M40 Fury-F 101751230.61C--2.4342.232%DN/A13.2D4.6C985.7h8.6B+20.4B+
C150 Dalton 15968252.72C--0.3244.855%B++N/A18.4D-24.6C+3183.7h6.6D*14.7C-
Serpent VE92 7368561.214C++1.8226.265%B+17.647%C-37.8B2.8S2901.8h9.9B*37.8B++
Comet VM2 105631000.63C2.4155.588%A+3.175%C--9.8C6.6A1206.4h27.5C49.4C**
M20 Basilisk 9261431.419D1.6243.889%B+6.557%B14.2D7.2C+2814.3h110.7C+252.3C*
M20 Basilisk-H 8061163.813C0.7845.527%C+4.918%C38.1C--11.9C-1981.6h65.7C++144.4C*
M12 Kobalt-H 6056414C10.9620.484%C-17.857%C++112C8B*4160.5h17.7C86.3C
VE-LR Obelisk 5150550.909C-2.1333.107%C*26%D41.7BN/A2711.2h5.8B+17.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62,2131h
Anti-Vehicle MANA Turret1670.1h
Nano-Armor Kit2,0112,386,731208.8h
Motion Spotter212,0351.5h
Medical Applicator10023,0242.7h
Spitfire Auto-Turret17421.1h
NS Patriot Flare Gun1640.1h
Deconstruction Tool03880h
Recon Detection Device572,0833.7h
Ammunition Package212,4872.1h
Medical Kit2042,0683h
Anti-Infantry MANA Turret3900.3h
Nano-Repair Grenade02,3120.6h
L-24R Spur0910h
M20 Drake0670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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