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Paragon Kingforever4[HARM] Kingforever4
VS BR 153

KDR: 3.16

Score: 54.6m

Last Seen: Oct 28th, 2019 5:54 PM
-

Prestige 1, Battle Rank 100 (153 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 58
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron Laser Cannon Dual Photon Pods Supernova PC Maelstrom Turbo Laser Eridani SX5 Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 266TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.457%23.002%58617120211,4341.137942.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.395%0.805B++0.316C*-2.047F--HEAD ++ (~10.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.388C**11.50.192C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.107%1.025%460412158,490220342393.85209200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.885%-0.292C-0.504D0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.20.013C+55-0.039C+106.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.426%0.47%40305121448,09226481822618.1548264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.746%2.186A*-1.285D**0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.855B*3.40.716B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.37%1.466%183812112,388207016171.15307148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.264%1.158B**-0.717D-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.696B+21.40.556B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.864%50.135%18341215742956110.77534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.456%-0.02C+-1.114D*-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.063C+3.7-0.152C6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.907%19.027%183312161,398677262.06499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.104%0.205C++0.736B++-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.41B3.40.295C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 58
54.6m267.1%399 (23.9k)347 (20.8k)3.1598688,92828,1434.0151153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219667119.339%4.768%9205:3514

78% Engineer8% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2015 6:09 PMAug 2nd, 2017 6:23 PMNov 16th, 2019 11:14 PM (17h) (PST)Oct 28th, 2019 2:57 PM (20d) (PST)Oct 28th, 2019 1:54 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,193711,1220.5660.1790.0272.0120.188327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,5804,23467,346341121211120,827

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2620.4h/109.2d 24,069 4,240 32,790 316.4k 1,722 6,663 29,502 187.6m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:626
Deaths:685
KDR:0.914
Accuracy:52.167% D
HSR:20.288% B+
Pandora VX25
B**
Kills:434
Deaths:353
KDR:1.229
Accuracy:35.760% C
HSR:19.585% B**
Solstice VE3
C+
Kills:387
Deaths:579
KDR:0.668
Accuracy:22.235% C+
HSR:14.729% D-
Thanatos VE70
B+
Kills:338
Deaths:425
KDR:0.795
Accuracy:43.542% B+
HSR:15.976% C+
Serpent VE92
B+
Kills:68
Deaths:59
KDR:1.153
Accuracy:26.381% B+
HSR:17.647% C-
VE-LR Obelisk
N/A
Kills:50
Deaths:55
KDR:0.909
Accuracy:33.107% N/A
HSR:26% N/A
Kills:1,903
Deaths (as Engineer):2,156
Deaths (to Engineers):8,314
KDR:0.88265
Kill Difference:253
Playtime:2,054.809 hours
Usage:78%
Score:46.812m
Score/min:380
Accuracy (listed only):35.532%
HSR (listed only):19.037%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B**
Kills:1,183
Deaths:867
KDR:1.364
Accuracy:23.569% C
HSR:36.095% B**
SVA-88
C
Kills:1,159
Deaths:1,013
KDR:1.144
Accuracy:21.968% C
HSR:22.865% C
Orion VS54
C+
Kills:1,158
Deaths:1,162
KDR:0.997
Accuracy:20.602% C+
HSR:18.480% D-
NS-15M2
B+
Kills:398
Deaths:257
KDR:1.549
Accuracy:25.375% C**
HSR:29.146% B+
Flare VE6
B+
Kills:180
Deaths:174
KDR:1.034
Accuracy:17.122% D--
HSR:28.889% B+
NSX-P Naginata
B
Kills:165
Deaths:130
KDR:1.269
Accuracy:18.756% D-
HSR:31.515% B
Pulsar LSW
C-
Kills:89
Deaths:81
KDR:1.099
Accuracy:18.688% D-
HSR:21.348% C-
Kills:4,332
Deaths (as Heavy Assault):3,684
Deaths (to Heavy Assaults):6,223
KDR:1.1759
Kill Difference:648
Playtime:214.818 hours
Usage:8%
Score:3.163m
Score/min:245
Accuracy (listed only):20.868%
HSR (listed only):26.905%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:1,390
Deaths:1,101
KDR:1.262
Accuracy:27.159% C++
HSR:19.640% C+
VE-S Canis
B+
Kills:1,207
Deaths:985
KDR:1.225
Accuracy:27.033% C+
HSR:24.441% B+
Sirius SX12
C**
Kills:1,164
Deaths:1,184
KDR:0.983
Accuracy:25.499% C*
HSR:20.103% C**
MKV Suppressed
A+
Kills:1,153
Deaths:1,208
KDR:0.954
Accuracy:28.010% B+
HSR:29.575% A+
Deimos VA29
B+
Kills:626
Deaths:685
KDR:0.914
Accuracy:52.167% D
HSR:20.288% B+
Pandora VX25
B**
Kills:434
Deaths:353
KDR:1.229
Accuracy:35.760% C
HSR:19.585% B**
Solstice VE3
C+
Kills:387
Deaths:579
KDR:0.668
Accuracy:22.235% C+
HSR:14.729% D-
Thanatos VE70
B+
Kills:338
Deaths:425
KDR:0.795
Accuracy:43.542% B+
HSR:15.976% C+
NS-7 PDW
B++
Kills:127
Deaths:90
KDR:1.411
Accuracy:28.324% B++
HSR:22.835% B++
Serpent VE92
B+
Kills:68
Deaths:59
KDR:1.153
Accuracy:26.381% B+
HSR:17.647% C-
Kills:6,894
Deaths (as Light Assault):6,669
Deaths (to Light Assaults):4,499
KDR:1.03374
Kill Difference:225
Playtime:68.441 hours
Usage:3%
Score:0.954m
Score/min:232
Accuracy (listed only):31.611%
HSR (listed only):20.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,390
Deaths:1,101
KDR:1.262
Accuracy:27.159% C++
HSR:19.640% C+
VE-S Canis
B+
Kills:1,207
Deaths:985
KDR:1.225
Accuracy:27.033% C+
HSR:24.441% B+
Sirius SX12
C**
Kills:1,164
Deaths:1,184
KDR:0.983
Accuracy:25.499% C*
HSR:20.103% C**
MKV Suppressed
A+
Kills:1,153
Deaths:1,208
KDR:0.954
Accuracy:28.010% B+
HSR:29.575% A+
NS-44 Commissioner
C**
Kills:636
Deaths:783
KDR:0.812
Accuracy:36.965% C++
HSR:24.214% C**
Artemis VX26
C-
Kills:597
Deaths:660
KDR:0.905
Accuracy:25.278% C-
HSR:16.583% D--
NS-AM7 Archer
C
Kills:449
Deaths:1,270
KDR:0.354
Accuracy:56.189% C
HSR:4.454% D**
XM98
C++
Kills:254
Deaths:196
KDR:1.296
Accuracy:38.050% C++
HSR:72.835% C+
Ghost
C--
Kills:195
Deaths:180
KDR:1.083
Accuracy:35.588% C--
HSR:56.923% D*
Phaseshift VX-S
C+
Kills:171
Deaths:145
KDR:1.179
Accuracy:35.802% C+
HSR:25.731% T-
NS-7 PDW
B++
Kills:127
Deaths:90
KDR:1.411
Accuracy:28.324% B++
HSR:22.835% B++
VA39 Spectre
C+
Kills:122
Deaths:155
KDR:0.787
Accuracy:31.098% C+
HSR:26.230% D--
Beamer VS3
B+
Kills:89
Deaths:160
KDR:0.556
Accuracy:24.204% C--
HSR:25.843% B+
Kills:7,554
Deaths (as Infiltrator):8,117
Deaths (to Infiltrators):3,525
KDR:0.93064
Kill Difference:563
Playtime:231.685 hours
Usage:9%
Score:2.876m
Score/min:207
Accuracy (listed only):32.246%
HSR (listed only):28.416%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:550
Deaths:324
KDR:1.698
Accuracy:17.990% B+
HSR:21.091% B+
Cosmos VM3
B+
Kills:404
Deaths:225
KDR:1.796
Accuracy:17.628% C++
HSR:21.535% B+
Nebula VM20
A*
Kills:158
Deaths:70
KDR:2.257
Accuracy:20.343% B+
HSR:31.646% A*
Nebula VM20
B+
Kills:146
Deaths:65
KDR:2.246
Accuracy:20.538% B
HSR:23.288% B+
Blueshift VM5
A++
Kills:142
Deaths:65
KDR:2.185
Accuracy:20.938% C*
HSR:30.282% A++
Blueshift VM5
B**
Kills:116
Deaths:64
KDR:1.813
Accuracy:20.454% C*
HSR:27.586% B**
Comet VM2
A+
Kills:63
Deaths:100
KDR:0.630
Accuracy:55.588% A+
HSR:3.175% C--
Kills:1,579
Deaths (as MAX Suit):456.500
Deaths (to MAX Suits):654
KDR:3.45893
Kill Difference:1,122.500
Playtime:33.361 hours
Usage:1%
Score:0.647m
Score/min:323
Accuracy (listed only):24.783%
HSR (listed only):22.657%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:3,418
V. Kills:2,253 152%
Deaths:1,893
KDR:1.806
Accuracy:31.427% C+
KPH:22.800 B*
VKPH:15 B*
Dual Photon Pods
B
Kills:2,749
V. Kills:804 341%
Deaths:569
KDR:4.831
Accuracy:65.456% A+
KPH:72.900 C+
VKPH:21.300 B
Maelstrom Turbo Laser
B+
Kills:1,390
V. Kills:1,049 132%
Deaths:879
KDR:1.581
Accuracy:33.412% B
KPH:20.700 C**
VKPH:15.600 B+
Hornet Missiles
C++
Kills:1,275
V. Kills:906 141%
Deaths:235
KDR:5.426
Accuracy:75.053% A+
KPH:61 C+
VKPH:43.300 C++
Light PPA
B**
Kills:933
V. Kills:66 N/A
Deaths:202
KDR:4.619
Accuracy:48.119% B**
KPH:78.700 B**
VKPH:5.600 B*
Coyote Missiles
A+
Kills:712
V. Kills:399 178%
Deaths:123
KDR:5.789
Accuracy:61.568% B**
KPH:73.100 B**
VKPH:41 A+
Antares LC
C+
Kills:541
V. Kills:458 118%
Deaths:445
KDR:1.216
Accuracy:33.952% B
KPH:14.900 C
VKPH:12.600 C+
M202 Wyrm
C-
Kills:296
V. Kills:120 245%
Deaths:29
KDR:10.207
Accuracy:51.777% C-
KPH:84.300 C-
VKPH:34.200 D
Photon A2A Missile Pods
B*
Kills:97
V. Kills:48 198%
Deaths:33
KDR:2.939
Accuracy:84.135% B*
KPH:45.400 C+
VKPH:22.500 D
Kills:11,411 (6,282 + 0)
Deaths:4,408
KDR:2.589
VKDR:1.385
Vehicle Kills:6,103
Kill Difference:7,003
Playtime:339.533 hours
Usage:13%
Score:4.740m
Score/min:233
Piloting Accuracy:33.952%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:68
V. Kills:91 74%
Deaths:25
KDR:2.720
Accuracy:44.855% B*
KPH:18.600 D-
VKPH:24.900 C+
Kills:68 (0 + 68)
Deaths:25
KDR:2.720
VKDR:3.640
Vehicle Kills:91
Kill Difference:43
Playtime:3.660 hours
Usage:0%
Score:0.075m
Score/min:340
Piloting Accuracy:N/A%
Gunner Accuracy:44.855%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:148
V. Kills:58 251%
Deaths:86
KDR:1.721
Accuracy:48.562% B*
KPH:24.400 C
VKPH:9.600 C*
L100 Python AP
B**
Kills:93
V. Kills:64 143%
Deaths:37
KDR:2.514
Accuracy:64.461% B*
KPH:34.700 C*
VKPH:23.800 B**
Kills:241 (241 + 0)
Deaths:123
KDR:1.959
VKDR:0.992
Vehicle Kills:122
Kill Difference:118
Playtime:8.748 hours
Usage:0%
Score:0.313m
Score/min:597
Driving Accuracy:64.461%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:33,613
V. Kills:14,511 232%
Deaths:3,125
KDR:10.756
Accuracy:63.229% B**
KPH:49.900 A*
VKPH:21.600 A
Supernova VPC
A+
Kills:11,885
V. Kills:2,748 432%
Deaths:819
KDR:14.512
Accuracy:64.056% A+
KPH:60 B*
VKPH:13.900 A+
Supernova PC
A*
Kills:2,353
V. Kills:823 286%
Deaths:324
KDR:7.262
Accuracy:67.739% A*
KPH:45.200 A*
VKPH:15.800 A*
E540 Halberd
A
Kills:689
V. Kills:318 216%
Deaths:94
KDR:7.330
Accuracy:54.766% B**
KPH:43.800 A
VKPH:20.200 B++
Saron HRB
B*
Kills:662
V. Kills:363 182%
Deaths:142
KDR:4.662
Accuracy:50.481% B*
KPH:29.600 B+
VKPH:16.300 C++
G40-F Ranger
B
Kills:216
V. Kills:118 182%
Deaths:13
KDR:16.615
Accuracy:31.564% C++
KPH:48.100 B
VKPH:26.300 C**
Aphelion VEX-4
C++
Kills:115
V. Kills:83 137%
Deaths:24
KDR:4.792
Accuracy:38.280% B+
KPH:25.100 C+
VKPH:18.100 C++
Kills:49,533 (47,851 + 1,682)
Deaths:4,541
KDR:10.908
VKDR:4.176
Vehicle Kills:18,964
Kill Difference:44,992
Playtime:970.382 hours
Usage:37%
Score:17.117m
Score/min:294
Driving Accuracy:67.739%
Gunner Accuracy:38.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:939
V. Kills:430 218%
Deaths:128
KDR:7.336
Accuracy:47.415% C*
KPH:76.300 A++
VKPH:34.900 B++
Saron HRB-H
A+
Kills:409
V. Kills:308 132%
Deaths:67
KDR:6.104
Accuracy:62.245% B++
KPH:53.200 B**
VKPH:40 A+
Proton II PPA-H
B+
Kills:305
V. Kills:27 N/A
Deaths:38
KDR:8.026
Accuracy:46.468% B**
KPH:96.400 C*
VKPH:8.500 B+
E540 Halberd-H
B**
Kills:226
V. Kills:93 240%
Deaths:30
KDR:7.533
Accuracy:65.024% B**
KPH:61.300 B*
VKPH:25.200 B+
G40-F Ranger
B+
Kills:144
V. Kills:74 192%
Deaths:21
KDR:6.857
Accuracy:36.801% B+
KPH:28.900 D
VKPH:14.900 D-
M20 Basilisk-H
C
Kills:61
V. Kills:19 305%
Deaths:16
KDR:3.813
Accuracy:45.527% C+
KPH:39.100 C-
VKPH:12.200 C
M12 Kobalt-H
B**
Kills:57
V. Kills:4 N/A
Deaths:4
KDR:14.250
Accuracy:20.404% C--
KPH:125.800 C+
VKPH:8.800 B**
Kills:2,141 (0 + 2,141)
Deaths:304
KDR:7.043
VKDR:3.141
Vehicle Kills:955
Kill Difference:1,837
Playtime:33.838 hours
Usage:1%
Score:0.860m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:20.404%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:61
V. Kills:31 191%
Deaths:43
KDR:1.419
Accuracy:43.889% B+
KPH:14 D
VKPH:7.100 C+
Kills:61 (0 + 61)
Deaths:43
KDR:1.419
VKDR:0.721
Vehicle Kills:31
Kill Difference:18
Playtime:4.347 hours
Usage:0%
Score:0.076m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:43.889%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:75
V. Kills:26 278%
Deaths:123
KDR:0.610
Accuracy:42.232% D
KPH:13.200 D
VKPH:4.600 C-
Kills:75 (75 + 0)
Deaths:123
KDR:0.610
VKDR:0.211
Vehicle Kills:26
Kill Difference:48
Playtime:5.698 hours
Usage:0%
Score:0.034m
Score/min:99
Driving Accuracy:42.232%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 48,12433,6133,12510.756B+7.6063.229%B**N/A49.9A*21.6A270673.1h3.4B**5.3A
Supernova VPC 14,63311,88581914.512B11.3564.056%A+N/A60B*13.9A+236198.1h3B+4.7B*
Saron Laser Cannon 5,6713,4181,8931.806C+1.3531.427%C+N/A22.8B*15B*196150.2h86.1B++274B++
Dual Photon Pods 3,5532,7495694.831C+1.6765.456%A+N/A72.9C+21.3B33337.7h18.7B+28.6B++
Supernova PC 3,1762,3533247.262B4.1067.739%A*N/A45.2A*15.8A*22952.1h4.6B+6.7B**
Maelstrom Turbo Laser 2,4391,3908791.581C+1.5833.412%B1.223%D20.7C**15.6B+16467.3h80.2B+240.2B+
Eridani SX5 1,4141,3901,1011.262C++1.9027.159%C++19.64%C+29.1CN/A7647.8h11.3B41.7B
Hornet Missiles 2,1811,2752355.426C++2.2775.053%A+N/A61C+43.3C++47320.9h11.7C+15.5B
VE-S Canis 1,2261,2079851.225C++1.9327.033%C+24.441%B+40.5C+N/A9829.8h10B+36.9B+
VE-H Maw 1,2101,1838671.364C+1.8023.569%C36.095%B**56.6C*1.3B*15420.9h9.5B+40.3C**
Sirius SX12 1,1751,1641,1840.983C+2.1825.499%C*20.103%C**18.7C-N/A4962.3h13.7B+53.8B
SVA-88 1,1731,1591,0131.144C2.0221.968%C22.865%C29.2DN/A7739.7h11.3C**51.4C++
Orion VS54 1,1761,1581,1620.997C+2.1620.602%C+18.48%D-22.6CN/A8351.3h11.4B+55.3C++
MKV Suppressed 1,1781,1531,2080.954C+2.2128.01%B+29.575%A+19.7DN/A5858.6h13.9C*49.8B
Aphelion VEX-4H 1,3699391287.336C*4.1847.415%C*3.727%B76.3A++35B++46512.3h39.4B*83.1B*
Light PPA 9999332024.619C++1.4648.119%B**1.179%C+79.1B**5.6B*22811.8h10.2B+21.3B+
Coyote Missiles 1,1117121235.789M+2.6361.568%B**N/A73.4B**41.1A+5529.7h23.6B**38.3B**
E540 Halberd 1,007689947.33C+4.1754.766%B**N/A43.9A20.3B*155415.7h4.1A7.6A
C-4 1,0016753701.824C**1.3434.061%A+N/A112.5B++54.3A++11946h1.2B+3.4B*
Saron HRB 1,0256621424.662C+1.5050.481%B*N/A29.7B+16.3C++72622.3h18.1B++36B**
NS-44 Commissioner 6506367830.812C+2.3536.965%C++24.214%C**36.1C++N/A11117.6h3.5B+9.6B
Deimos VA29 6396266850.914C2.2552.167%D20.288%B+12.6D*N/A4149.5h2.5C+4.8C+
Artemis VX26 6115976600.905C2.2525.278%C-16.583%D--20.4DN/A4829.2h12.5C+49.5C+
Quasar VM1 5545503241.698C++1.4617.99%B+21.091%B+29.4B+N/A8918.7h12.3B*68.4B+
Antares LC 9995414451.216C+1.9433.952%BN/A14.9C12.7C+14736.2h116.3C*342.6B
Tank Mine 708498865.791A++2.63165.189%SN/A207.5A*87.5B*18502.4h4.1T*2.5A*
NS-AM7 Archer 7084491,2700.354C2.8156.189%C4.454%D**2.5D--1.4D-19180.4h18.1C**32.2C*
Pandora VX25 4404343531.229C++1.9335.76%C19.585%B**40.2C+N/A12110.8h3.5B*9.8B+
Saron HRB-H 717409676.104C*2.9462.245%B++1.711%C*53.1B**40A+4527.7h22.2B+35.6B++
Cosmos VM3 4144042251.796C+1.3617.628%C++21.535%B+31.3C+N/A9212.9h13B+73.8B+
NS-15M2 4123982571.549C+1.6125.375%C**29.146%B+58.5B+2.1M+1996.8h11B+43.4B+
Solstice VE3 4023875790.668C+2.4922.235%C+14.729%D-6.3DN/A3761.8h17C+76.3C+
Thanatos VE70 3443384250.795C+2.3643.542%B+15.976%C+15.6DN/A5821.6h4.8C*10.9B+
Proton II PPA-H 332305388.026C4.8746.468%B**1.311%C95.3C*8.4B+3443.2h10.9C++23.4B+
M202 Wyrm 4162962910.207C++7.0551.777%C-2.027%C--84.6C-34.3D5183.5h33.8B65.2C**
XM98 2552541961.296C-1.8638.05%C++72.835%C+24.9C+N/A7510.2h2.2B+5.7B+
Lumine Edge 23522711,5680.02C3.1415.259%D--15.859%C+0.3C-N/A1659.7h1.3B8.3C+
E540 Halberd-H 319226307.533C+4.3765.024%B**N/A61.1B*25.1B+6173.7h4.8B++7.5B*
G40-F Ranger 3342161316.615A+13.4631.564%C++N/A48B26.2C*4364.5h52.4B*166.1B++
Spear Anti-Vehicle Phalanx Turret 331211375.703C+2.5457.008%A2.37%D-46.9B+26.7B+4754.5h7.7B+13.6B++
Nemesis VSH9 5292084910.424C-2.7472.002%A2.885%C**12.4C19.1B**19916.8h11.9D**16.5D
Ghost 1981951801.083C--2.0835.588%C--56.923%D*21.9DN/A848.9h2.8D7.8C-
Flare VE6 1851801741.034C2.1317.122%D--28.889%B+27.7C-N/A926.5h10.5C*61.2C+
Phaseshift VX-S 1751711451.179D1.9835.802%C+25.731%T-20.6C--N/A558.3h5.5D**15.3D-
NSX-P Naginata 1681651301.269C+1.8918.756%D-31.515%B48.5C++N/A1873.4h9.1B**48.3B+
Nebula VM20 166158702.257C++0.9020.343%B+31.646%A*35.1C++1.8A**1514.5h13.9B*68.3B++
Lancer VS22 255155921.685B**1.4760.554%C+N/A31.6B**20.4B+2854.9h7.3B*12.1B++
C75 Viper 206148861.721C--1.4448.562%B*2.027%B*24.3C9.5C*3576.1h15.2C+31.2B
Nebula VM20 149146652.246C++0.9120.538%B23.288%B+34C+N/A1544.3h14.7B++71.6B+
G40-F Ranger 218144216.857C3.7036.801%B+N/A28.8D14.8D-2505h83.7C--227.5C+
Blueshift VM5 146142652.185C+0.9720.938%C*30.282%A++41.8B+1.2B**1183.4h16.4C++78.2B
NS-7 PDW 130127901.411B++1.7528.324%B++22.835%B++45.4B*1.1A*1762.8h11.4B*40.4B++
VA39 Spectre 1251221550.787C-2.3731.098%C+26.23%D--15.3C--N/A808h5.5B17.8C**
Blueshift VM5 120116641.813C+1.3520.454%C*27.586%B**35.2C++1.2B*1193.3h19D92.7C+
Aphelion VEX-4 198115244.792C++1.6338.28%B+6.087%B**25C+18C++5174.6h60.5C++157.9B
Rocklet Rifle 2301131140.991B+2.1750.433%CN/A40.4B**41.8A+11082.8h18.5A+36.8B**
Proximity Mine 113113571.982D1.1860.44%A*N/A86.9DN/A3131.3h1.9C++3.2A
Photon A2A Missile Pods 14597332.939C0.2284.135%B*N/A46.2C+22.9D4162.1h11.5D*13.7D--
L100 Python AP 15793372.514C--0.6564.461%B*2.151%C+34.4C*23.7B**11382.7h5.7C**8.8B+
Beamer VS3 90891600.556C2.6024.204%C--25.843%B+28.7C++N/A1303.1h7.1B*29.3C++
Pulsar LSW 9089811.099C2.0618.688%D-21.348%C-18.9D-N/A904.7h13.4C+71.8C
M40 Fury-F 101751230.61C-2.5542.232%DN/A13.2D4.6C-995.7h8.6B+20.4B
C150 Dalton 15968252.72C--0.4444.855%B*N/A18.4D-24.6C+3403.7h6.6D**14.7C--
Serpent VE92 7368591.153C++2.0126.381%B+17.647%C-35.8C**2.6S2861.9h10B*38.1B++
Comet VM2 105631000.63C2.5355.588%A+3.175%C--9.8C6.6A1216.4h27.5C49.4C**
M20 Basilisk-H 8061163.813C0.6545.527%C+4.918%C38.1C-11.9C-1981.6h65.7C++144.4C*
M20 Basilisk 9261431.419D1.7443.889%B+6.557%B14.2C--7.2C+2904.3h110.7C252.3C*
M12 Kobalt-H 6157414.25C+11.0920.404%C--17.544%C++114C+8B*4450.5h17.5C85.9C
VE-LR Obelisk 5150550.909C-2.2533.107%C*26%D41.7BN/A2981.2h5.8B+17.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62,4431.1h
Anti-Vehicle MANA Turret1670.1h
Nano-Armor Kit2,6722,592,085230.4h
Medical Applicator10123,0972.7h
Spitfire Auto-Turret18791.3h
NS Patriot Flare Gun1640.1h
Motion Spotter212,0351.5h
Deconstruction Tool03880h
Recon Detection Device582,0923.8h
Ammunition Package212,6552.1h
Medical Kit2042,0793.1h
Anti-Infantry MANA Turret3900.3h
Nano-Repair Grenade02,3820.7h
L-24R Spur0910h
M20 Drake0670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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