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Paragon A.S.P. Operative Kingforever4[HARM] Kingforever4
VS BR 158

KDR: 3.31

Score: 59.1m

Last Seen: Jan 17th, 2020 2:11 PM
- OFFLINE - 84.2 hour(s)

Prestige 1, Battle Rank 100 (158 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 76
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron Laser Cannon Dual Photon Pods Supernova PC Maelstrom Turbo Laser Eridani SX5 Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $390,312 MLG Score: 312
Fun Score: N/A
Cheeseburgers Flipped: 272TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.495%22.985%58617121511,5161.12342.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.391%0.826B++0.308C*-1.793F-HEAD ++ (~10.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.39B11.50.192C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.982%1.021%454412288,620225643063.82092200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.917%-0.337C--0.513D0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.90.005C+54.7-0.034C+106.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.605%0.459%39556122654,52528282053319.2804266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.912%2.171A*-1.328D**0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.862B*3.50.73B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.888%1.513%163912232,511220116731.14033150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.736%0.845B*-0.738D-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.608B+24.90.469B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.775%50.334%16341228749992110.75504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.363%-0.016C+-1.09D*-0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.055C+3.6-0.144C6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.913%19%163312291,400696262.01149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.102%0.107C+0.843B*-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.404B3.40.308C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 76
59.1m267%404 (24.2k)353 (21.2k)3.3071596,70129,2404.21228158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232717518.815%4.519%8505:4514

79% Engineer8% Heavy Assault8% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2015 6:09 PMAug 2nd, 2017 6:23 PMJan 20th, 2020 4:53 PM (4h) (PST)Jan 17th, 2020 12:49 PM (3d) (PST)Jan 17th, 2020 10:11 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,220691,1510.5770.1740.0262.0510.192312

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,2034,13169,072351021231121,165

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2794.2h/116.4d 26,466 4,370 35,254 343.9k 1,788 7,057 32,108 204.5m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:628
Deaths:688
KDR:0.913
Accuracy:52.160% D
HSR:20.223% B+
Pandora VX25
B**
Kills:434
Deaths:353
KDR:1.229
Accuracy:35.760% C
HSR:19.585% B**
Solstice VE3
C+
Kills:387
Deaths:579
KDR:0.668
Accuracy:22.235% C+
HSR:14.729% D-
Thanatos VE70
B+
Kills:338
Deaths:425
KDR:0.795
Accuracy:43.542% B+
HSR:15.976% C+
NS Baron G5
B+
Kills:109
Deaths:118
KDR:0.924
Accuracy:21.507% F--
HSR:16.514% B+
Serpent VE92
B+
Kills:74
Deaths:69
KDR:1.072
Accuracy:25.931% B+
HSR:17.568% C--
VE-LR Obelisk
N/A
Kills:50
Deaths:55
KDR:0.909
Accuracy:33.221% N/A
HSR:26% N/A
Kills:2,020
Deaths (as Engineer):2,287
Deaths (to Engineers):8,752
KDR:0.88325
Kill Difference:267
Playtime:2,217.504 hours
Usage:79%
Score:51.221m
Score/min:385
Accuracy (listed only):33.479%
HSR (listed only):18.656%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B**
Kills:1,183
Deaths:867
KDR:1.364
Accuracy:23.569% C
HSR:36.095% B**
SVA-88
C
Kills:1,159
Deaths:1,013
KDR:1.144
Accuracy:21.968% C
HSR:22.865% C
Orion VS54
C+
Kills:1,158
Deaths:1,162
KDR:0.997
Accuracy:20.602% C+
HSR:18.480% D-
NS-15M2
B+
Kills:431
Deaths:279
KDR:1.545
Accuracy:24.786% C++
HSR:29.466% B+
Flare VE6
B+
Kills:180
Deaths:174
KDR:1.034
Accuracy:17.122% D--
HSR:28.889% B+
NSX-P Naginata
B
Kills:165
Deaths:130
KDR:1.269
Accuracy:18.756% D-
HSR:31.515% B
Pulsar LSW
C-
Kills:89
Deaths:81
KDR:1.099
Accuracy:18.688% D-
HSR:21.348% C-
Kills:4,365
Deaths (as Heavy Assault):3,706
Deaths (to Heavy Assaults):6,388
KDR:1.17782
Kill Difference:659
Playtime:216.050 hours
Usage:8%
Score:3.180m
Score/min:245
Accuracy (listed only):20.784%
HSR (listed only):26.951%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:1,393
Deaths:1,106
KDR:1.259
Accuracy:27.151% C++
HSR:19.670% C+
VE-S Canis
B+
Kills:1,207
Deaths:985
KDR:1.225
Accuracy:27.033% C+
HSR:24.441% B+
Sirius SX12
C**
Kills:1,164
Deaths:1,184
KDR:0.983
Accuracy:25.499% C++
HSR:20.103% C**
MKV Suppressed
A+
Kills:1,153
Deaths:1,208
KDR:0.954
Accuracy:28.010% B+
HSR:29.575% A+
Deimos VA29
B+
Kills:628
Deaths:688
KDR:0.913
Accuracy:52.160% D
HSR:20.223% B+
Pandora VX25
B**
Kills:434
Deaths:353
KDR:1.229
Accuracy:35.760% C
HSR:19.585% B**
Solstice VE3
C+
Kills:387
Deaths:579
KDR:0.668
Accuracy:22.235% C+
HSR:14.729% D-
Thanatos VE70
B+
Kills:338
Deaths:425
KDR:0.795
Accuracy:43.542% B+
HSR:15.976% C+
NS-7 PDW
B++
Kills:127
Deaths:90
KDR:1.411
Accuracy:28.324% B++
HSR:22.835% B++
NS Baron G5
B+
Kills:109
Deaths:118
KDR:0.924
Accuracy:21.507% F--
HSR:16.514% B+
Serpent VE92
B+
Kills:74
Deaths:69
KDR:1.072
Accuracy:25.931% B+
HSR:17.568% C--
Kills:7,014
Deaths (as Light Assault):6,805
Deaths (to Light Assaults):4,612
KDR:1.03071
Kill Difference:209
Playtime:69.236 hours
Usage:2%
Score:0.969m
Score/min:233
Accuracy (listed only):30.650%
HSR (listed only):20.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,393
Deaths:1,106
KDR:1.259
Accuracy:27.151% C++
HSR:19.670% C+
VE-S Canis
B+
Kills:1,207
Deaths:985
KDR:1.225
Accuracy:27.033% C+
HSR:24.441% B+
Sirius SX12
C**
Kills:1,164
Deaths:1,184
KDR:0.983
Accuracy:25.499% C++
HSR:20.103% C**
MKV Suppressed
A+
Kills:1,153
Deaths:1,208
KDR:0.954
Accuracy:28.010% B+
HSR:29.575% A+
NS-44 Commissioner
C*
Kills:644
Deaths:798
KDR:0.807
Accuracy:36.765% C+
HSR:24.379% C*
Artemis VX26
C-
Kills:597
Deaths:660
KDR:0.905
Accuracy:25.278% C-
HSR:16.583% D--
NS-AM7 Archer
C
Kills:481
Deaths:1,382
KDR:0.348
Accuracy:56.173% C
HSR:4.366% D**
XM98
C+
Kills:261
Deaths:198
KDR:1.318
Accuracy:37.467% C+
HSR:72.797% C+
Ghost
D
Kills:195
Deaths:180
KDR:1.083
Accuracy:35.588% D
HSR:56.923% D*
Phaseshift VX-S
C+
Kills:171
Deaths:145
KDR:1.179
Accuracy:35.802% C+
HSR:25.731% T-
NS-7 PDW
B++
Kills:127
Deaths:90
KDR:1.411
Accuracy:28.324% B++
HSR:22.835% B++
VA39 Spectre
C+
Kills:122
Deaths:155
KDR:0.787
Accuracy:31.098% C+
HSR:26.230% D--
Beamer VS3
B+
Kills:89
Deaths:160
KDR:0.556
Accuracy:24.204% C--
HSR:25.843% B+
Kills:7,604
Deaths (as Infiltrator):8,251
Deaths (to Infiltrators):3,628
KDR:0.92159
Kill Difference:647
Playtime:236.918 hours
Usage:8%
Score:2.927m
Score/min:206
Accuracy (listed only):32.184%
HSR (listed only):28.421%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:550
Deaths:324
KDR:1.698
Accuracy:17.990% B+
HSR:21.091% B+
Cosmos VM3
B+
Kills:404
Deaths:225
KDR:1.796
Accuracy:17.628% C+
HSR:21.535% B+
Nebula VM20
A*
Kills:165
Deaths:72
KDR:2.292
Accuracy:20.175% C**
HSR:31.515% A*
Nebula VM20
B++
Kills:149
Deaths:67
KDR:2.224
Accuracy:20.306% C**
HSR:24.161% B++
Blueshift VM5
A+
Kills:143
Deaths:67
KDR:2.134
Accuracy:20.855% C++
HSR:30.070% A+
Blueshift VM5
B**
Kills:116
Deaths:66
KDR:1.758
Accuracy:20.369% C++
HSR:27.586% B**
Comet VM2
A
Kills:66
Deaths:104
KDR:0.635
Accuracy:55.197% A
HSR:3.030% D
Kills:1,593
Deaths (as MAX Suit):462.500
Deaths (to MAX Suits):670
KDR:3.44432
Kill Difference:1,130.500
Playtime:34.078 hours
Usage:1%
Score:0.669m
Score/min:327
Accuracy (listed only):24.645%
HSR (listed only):22.713%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:3,503
V. Kills:2,300 152%
Deaths:1,893
KDR:1.851
Accuracy:31.285% C+
KPH:23.100 B*
VKPH:15.100 B*
Dual Photon Pods
C*
Kills:2,758
V. Kills:807 341%
Deaths:569
KDR:4.847
Accuracy:65.475% A+
KPH:73 C+
VKPH:21.400 C*
Maelstrom Turbo Laser
B+
Kills:1,412
V. Kills:1,061 133%
Deaths:879
KDR:1.606
Accuracy:33.386% C**
KPH:20.900 C*
VKPH:15.700 B+
Hornet Missiles
C*
Kills:1,275
V. Kills:906 141%
Deaths:235
KDR:5.426
Accuracy:75.056% A+
KPH:61 C+
VKPH:43.300 C*
Light PPA
B**
Kills:947
V. Kills:68 N/A
Deaths:202
KDR:4.688
Accuracy:48.255% B**
KPH:79.100 B*
VKPH:5.700 B*
Coyote Missiles
A
Kills:713
V. Kills:399 178%
Deaths:123
KDR:5.797
Accuracy:61.533% B**
KPH:72.800 B**
VKPH:40.700 A
Antares LC
C+
Kills:541
V. Kills:458 118%
Deaths:445
KDR:1.216
Accuracy:33.952% C*
KPH:14.900 C
VKPH:12.600 C+
M202 Wyrm
C-
Kills:315
V. Kills:128 244%
Deaths:29
KDR:10.862
Accuracy:51.323% D
KPH:83.800 C-
VKPH:34 D
Photon A2A Missile Pods
B*
Kills:102
V. Kills:51 196%
Deaths:33
KDR:3.091
Accuracy:83.746% B*
KPH:42.900 C
VKPH:21.500 D
Kills:11,566 (6,403 + 0)
Deaths:4,408
KDR:2.624
VKDR:1.402
Vehicle Kills:6,178
Kill Difference:7,158
Playtime:342.175 hours
Usage:12%
Score:4.812m
Score/min:234
Piloting Accuracy:33.952%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:68
V. Kills:91 74%
Deaths:25
KDR:2.720
Accuracy:44.855% B*
KPH:18.600 D-
VKPH:24.900 C+
Kills:68 (0 + 68)
Deaths:25
KDR:2.720
VKDR:3.640
Vehicle Kills:91
Kill Difference:43
Playtime:3.660 hours
Usage:0%
Score:0.080m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:44.855%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:148
V. Kills:58 251%
Deaths:86
KDR:1.721
Accuracy:48.562% B*
KPH:24.400 C
VKPH:9.600 C**
Skyguard
B**
Kills:133
V. Kills:70 187%
Deaths:5
KDR:26.600
Accuracy:26.285% C--
KPH:21.900 B**
VKPH:11.500 B+
L100 Python AP
B**
Kills:93
V. Kills:64 143%
Deaths:37
KDR:2.514
Accuracy:64.461% B*
KPH:34.700 C*
VKPH:23.800 B**
Kills:374 (374 + 0)
Deaths:128
KDR:2.922
VKDR:1.500
Vehicle Kills:192
Kill Difference:246
Playtime:14.814 hours
Usage:1%
Score:0.445m
Score/min:501
Driving Accuracy:64.461%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:38,115
V. Kills:16,516 231%
Deaths:3,125
KDR:12.197
Accuracy:63.124% B**
KPH:50.400 A*
VKPH:21.800 A
Supernova VPC
A
Kills:13,681
V. Kills:3,000 456%
Deaths:819
KDR:16.705
Accuracy:63.595% A+
KPH:60.900 B*
VKPH:13.300 A
Supernova PC
A*
Kills:2,355
V. Kills:825 285%
Deaths:324
KDR:7.269
Accuracy:67.598% A*
KPH:45 A*
VKPH:15.800 A++
E540 Halberd
B**
Kills:714
V. Kills:327 218%
Deaths:94
KDR:7.596
Accuracy:54.471% B**
KPH:42.700 B**
VKPH:19.500 B++
Saron HRB
B*
Kills:673
V. Kills:370 181%
Deaths:142
KDR:4.739
Accuracy:50.484% B*
KPH:29.800 B+
VKPH:16.400 C++
G40-F Ranger
C++
Kills:237
V. Kills:131 180%
Deaths:13
KDR:18.231
Accuracy:32.198% C+
KPH:47.900 C++
VKPH:26.500 C+
Aphelion VEX-4
C*
Kills:115
V. Kills:83 137%
Deaths:24
KDR:4.792
Accuracy:38.280% B+
KPH:25.100 C+
VKPH:18.100 C*
G30 Walker
C
Kills:51
V. Kills:27 182%
Deaths:20
KDR:2.550
Accuracy:26.269% C+
KPH:17.300 C-
VKPH:9.200 C
Kills:55,941 (54,151 + 1,790)
Deaths:4,561
KDR:12.265
VKDR:4.665
Vehicle Kills:21,279
Kill Difference:51,380
Playtime:1,085.540 hours
Usage:39%
Score:19.314m
Score/min:297
Driving Accuracy:67.598%
Gunner Accuracy:26.269%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:945
V. Kills:432 218%
Deaths:128
KDR:7.383
Accuracy:47.166% C++
KPH:76 A*
VKPH:34.800 B*
Saron HRB-H
A++
Kills:409
V. Kills:308 132%
Deaths:67
KDR:6.104
Accuracy:62.245% B*
KPH:53.200 B**
VKPH:40 A++
Proton II PPA-H
B+
Kills:305
V. Kills:27 N/A
Deaths:38
KDR:8.026
Accuracy:46.468% B**
KPH:96.400 C*
VKPH:8.500 B+
E540 Halberd-H
B**
Kills:236
V. Kills:97 241%
Deaths:30
KDR:7.867
Accuracy:65.006% B**
KPH:61.100 B*
VKPH:25.100 B+
G40-F Ranger
B+
Kills:174
V. Kills:91 189%
Deaths:21
KDR:8.286
Accuracy:37.601% B+
KPH:29.300 C--
VKPH:15.300 D
M12 Kobalt-H
B*
Kills:63
V. Kills:4 N/A
Deaths:4
KDR:15.750
Accuracy:19.212% D
KPH:122.800 C+
VKPH:7.800 B*
M20 Basilisk-H
C
Kills:61
V. Kills:19 305%
Deaths:16
KDR:3.813
Accuracy:45.527% C+
KPH:39.100 C
VKPH:12.200 C
Kills:2,193 (0 + 2,193)
Deaths:304
KDR:7.214
VKDR:3.217
Vehicle Kills:978
Kill Difference:1,889
Playtime:35.153 hours
Usage:1%
Score:0.896m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:45.527%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:61
V. Kills:31 191%
Deaths:43
KDR:1.419
Accuracy:43.867% B+
KPH:14 D
VKPH:7.100 C+
Kills:61 (0 + 61)
Deaths:43
KDR:1.419
VKDR:0.721
Vehicle Kills:31
Kill Difference:18
Playtime:4.351 hours
Usage:0%
Score:0.079m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:43.867%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:75
V. Kills:26 278%
Deaths:123
KDR:0.610
Accuracy:42.232% D
KPH:13.200 D
VKPH:4.600 C
Kills:75 (75 + 0)
Deaths:123
KDR:0.610
VKDR:0.211
Vehicle Kills:26
Kill Difference:48
Playtime:5.698 hours
Usage:0%
Score:0.035m
Score/min:103
Driving Accuracy:42.232%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 54,63138,1153,12512.197B++8.8963.124%B**N/A50.4A*21.8A274756.6h3.3A5.3A
Supernova VPC 16,68113,68181916.705B+13.4063.595%A+N/A60.9B*13.3A234224.8h2.9B+4.5B*
Saron Laser Cannon 5,8033,5031,8931.851C+1.4631.285%C+N/A23.1B*15.2B*198151.8h85B++271.9B++
Dual Photon Pods 3,5652,7585694.847C1.5465.475%A+N/A73C+21.3C*33537.8h18.7B+28.6B++
Supernova PC 3,1802,3553247.269C**3.9667.598%A*N/A45A*15.8A++23052.3h4.6B+6.8B**
Maelstrom Turbo Laser 2,4731,4128791.606C+1.7033.386%C**1.204%D20.9C*15.7B+16667.5h79.4B+237.9B+
Eridani SX5 1,4171,3931,1061.259C++2.0527.151%C++19.67%C+29CN/A7648h11.3B41.7B
Hornet Missiles 2,1811,2752355.426C++2.1275.056%A+N/A61C+43.3C*47520.9h11.7C+15.5B
VE-S Canis 1,2261,2079851.225C++2.0827.033%C+24.441%B+40.5C+N/A9829.8h10B+36.9B+
VE-H Maw 1,2101,1838671.364C+1.9423.569%C36.095%B**56.6C*1.3B++15520.9h9.5B+40.3C**
Sirius SX12 1,1751,1641,1840.983C+2.3225.499%C++20.103%C**18.7C--N/A5062.3h13.7B53.8B
SVA-88 1,1731,1591,0131.144C2.1621.968%C22.865%C29.2DN/A7739.7h11.3C**51.4C++
Orion VS54 1,1761,1581,1620.997C2.3120.602%C+18.48%D-22.6CN/A8451.3h11.4B+55.3C++
MKV Suppressed 1,1781,1531,2080.954C+2.3528.01%B+29.575%A+19.7DN/A5858.6h13.9C*49.8C**
Light PPA 1,0159472024.688C++1.3848.255%B**1.162%C+78.9B*5.7B*23112h10.2B21.2B+
Aphelion VEX-4H 1,3779451287.383C*4.0847.166%C++3.704%B76.2A*34.8B*46512.4h39.3B*83.2B*
C-4 1,0897354331.697C*1.6133.463%AN/A106.5B+51.3A+11436.9h1.2B+3.5B*
E540 Halberd 1,041714947.596C+4.2954.471%B**N/A42.8B**19.6B++168616.7h4.1A7.6A
Coyote Missiles 1,1127131235.797M*2.4961.533%B**N/A72.8B**40.7A5509.8h23.6B**38.4B**
Saron HRB 1,0436731424.739C+1.4350.484%B*N/A29.8B+16.4C++73122.6h18B++35.7B**
NS-44 Commissioner 6586447980.807C+2.5036.765%C+24.379%C*35C+N/A10818.4h3.5B+9.6B
Deimos VA29 6416286880.913C2.3952.16%D20.223%B+12.7D--N/A4149.6h2.5C+4.8C+
Artemis VX26 6115976600.905C2.4025.278%C-16.583%D--20.4DN/A4829.2h12.5C+49.5C+
Quasar VM1 5545503241.698C++1.6117.99%B+21.091%B+29.4B+N/A9018.7h12.3B*68.4B+
Antares LC 9995414451.216C2.0933.952%C*N/A14.9C12.7C+14736.2h116.3C++342.6C**
Tank Mine 727513865.965A++2.66177.599%UN/A213.8A*89.2B*19252.4h4.3T*2.4A*
NS-AM7 Archer 7604811,3820.348C2.9656.173%C4.366%D**2.5D--1.5D19189.7h18.1C*32.2C*
Pandora VX25 4404343531.229C++2.0835.76%C19.585%B**40.2C+N/A12110.8h3.5B*9.8B+
NS-15M2 4464312791.545C+1.7624.786%C++29.466%B+56.7B2A**1907.6h10.8B+43.4B+
Saron HRB-H 717409676.104C*2.8062.245%B*1.711%C*53.1B**40A++4617.7h22.2B+35.6B++
Cosmos VM3 4144042251.796C+1.5117.628%C+21.535%B+31.3C+N/A9212.9h13B+73.8B
Solstice VE3 4023875790.668C+2.6422.235%C+14.729%D-6.3DN/A3861.8h17C+76.3C+
Thanatos VE70 3443384250.795C+2.5143.542%B+15.976%C+15.6DN/A5821.6h4.8C*10.9B+
M202 Wyrm 4433152910.862C+7.5551.323%D1.905%C-82.9C-33.7D5123.8h33.5B+65.3B
Proton II PPA-H 332305388.026C4.7246.468%B**1.311%C95.3C*8.4B+3483.2h10.9C+23.4B+
Lumine Edge 29328512,8980.022C3.2917.011%D--17.193%C*0.4C--N/A1705.7h1.2B+7.3C+
XM98 2622611981.318C-1.9937.467%C+72.797%C+25.3C+N/A7610.3h2.2B+5.8B+
G40-F Ranger 3682371318.231A+14.9232.198%C+N/A47.4C++26.2C+4365h53.6B++166.4B+
E540 Halberd-H 333236307.867C+4.5665.006%B**N/A60.5B*24.9B+6483.9h4.9B+7.5B*
Spear Anti-Vehicle Phalanx Turret 331211375.703C+2.4057.018%A2.37%D-46.9B+26.7B+4824.5h7.7B+13.6B++
Nemesis VSH9 5292084910.424C-2.8872.002%A2.885%C++12.4C19.1B**20116.8h11.9D**16.5D
Ghost 1981951801.083C--2.2235.588%D56.923%D*21.9DN/A878.9h2.8D7.8C--
Flare VE6 1851801741.034C2.2717.122%D--28.889%B+27.7C-N/A936.5h10.5C*61.2C+
G40-F Ranger 265174218.286C4.9837.601%B+N/A29.5C--15.4D2495.9h81.9C217.9C+
Phaseshift VX-S 1751711451.179D2.1335.802%C+25.731%T-20.6DN/A568.3h5.5D**15.3D
Nebula VM20 174165722.292C++1.0220.175%C**31.515%A*35.9C++2A**1514.6h13.9B*68.7B+
NSX-P Naginata 1681651301.269C+2.0418.756%D-31.515%B48.5C++N/A1923.4h9.1B*48.3B+
Lancer VS22 261159951.674B*1.6360.544%C+N/A31.8A+20.4B++2865h7.3B++12B++
Nebula VM20 152149672.224C++1.0820.306%C**24.161%B++33.9C+N/A1554.4h15B+73.8B+
C75 Viper 206148861.721C--1.5948.562%B*2.027%B++24.3C9.5C**3706.1h15.2C+31.2B
Blueshift VM5 147143672.134C+1.1720.855%C++30.07%A+42.1B+1.2B**1213.4h16.3C++78.4B
Skyguard 203133526.6S23.2926.285%C--3.008%B*21.8B**11.5B+3046.1h80.7B**306.8B++
NS-7 PDW 130127901.411B++1.9028.324%B++22.835%B++45.4B*1.1A*1812.8h11.4B*40.4B++
VA39 Spectre 1251221550.787C2.5231.098%C+26.23%D--15.3C-N/A838h5.5B+17.8C**
Blueshift VM5 120116661.758C1.5520.369%C++27.586%B**35.2C+1.2B**1193.3h19.1D-93.6C+
Aphelion VEX-4 198115244.792C+1.4838.28%B+6.087%B**25C+18C*5184.6h60.5C++157.9B+
Proximity Mine 115115581.983D1.3261.475%A*N/A88.5DN/A3181.3h2C3.2B**
Rocklet Rifle 2301131150.983B+2.3250.617%C+N/A37.7B*39A10603h19.2A+38B**
NS Baron G5 1131091180.924C+2.3821.507%F--16.514%B+23.7C--N/A804.6h3.8B++17.7C+
Photon A2A Missile Pods 153102333.091C0.2283.746%B*N/A42.5C21.3D3992.4h11.3D*13.5D-
VE-A Lacerta 10197881.102C2.2129.677%C+41.237%A+46.2C1.9C*1092.1h10.1B+34.1B+
L100 Python AP 15793372.514C--0.7964.461%B*2.151%C+34.4C*23.7B**12392.7h5.7C**8.8B+
Beamer VS3 90891600.556C2.7524.204%C--25.843%B+28.7C++N/A1333.1h7.1B*29.3C++
Pulsar LSW 9089811.099C2.2118.688%D-21.348%C-18.9D-N/A964.7h13.4C+71.8C
M40 Fury-F 101751230.61C--2.7042.232%DN/A13.2D4.6C1035.7h8.6B+20.4B
Serpent VE92 7974691.072C+2.2425.931%B+17.568%C--35.2C*2.4S2792.1h9.7B*37.4B+
C150 Dalton 15968252.72D0.5944.855%B*N/A18.4D-24.6C+3663.7h6.6D**14.7C--
Comet VM2 109661040.635C2.6755.197%A3.03%D10.2C6.6A1256.5h27C48.8C*
M12 Kobalt-H 6763415.75C+12.4419.212%D19.048%B+126C+8B*4340.5h16.7C+87C
M20 Basilisk 9261431.419D1.8943.867%B+6.557%B13.9D7C+3014.4h110.7C+252.4C*
M20 Basilisk-H 8061163.813C0.5145.527%C+4.918%C38.1C11.9C2001.6h65.7C++144.4C++
G30 Walker 7851202.55D0.7626.269%C+1.961%D17.6C-9.3C3142.9h175.6C+668.6C+
VE-LR Obelisk 5150550.909C--2.4033.221%C++26%D41.7BN/A3121.2h5.9B+17.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72,9111.3h
Anti-Vehicle MANA Turret1670.1h
Nano-Armor Kit3,5252,855,992258.3h
Medical Applicator12127,1903.2h
Spitfire Auto-Turret11,0201.4h
Restoration Kit61000.1h
NS Patriot Flare Gun1640.1h
Motion Spotter222,0371.5h
Deconstruction Tool03880h
Recon Detection Device632,0973.9h
Ammunition Package222,8072.2h
Medical Kit2052,0893.1h
Anti-Infantry MANA Turret3900.3h
Nano-Repair Grenade02,5840.7h
L-24R Spur0910h
M20 Drake0670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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