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Kinkaid[GOKU] Kinkaid
VS BR 200

KDR: 2.66

Score: 109.2m

Last Seen: Jun 23rd, 2019 4:18 AM
- OFFLINE - 33.2 hour(s)

Battle Rank 118 (200 total) - Vanu Sovereignty on Emerald - Outfit Officer of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 64
Level Progress (to 119): 76%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Ghost Solstice VE3 CAS30 Tank Buster Light PPA VX6-7 Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,481,184 MLG Score: 1184
Fun Score: N/A
Cheeseburgers Flipped: 472TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.225%23.641%66741116957,8582.86468-0.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.76%1.374A0.423B-0.646DHEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.545B+9.60.33C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.982%0.912%407512055,590187626942.97974207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.617%0.17C++-0.625D0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.60.481B+32.60.384C**51

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.914%1.866%332812025,092193015952.63834319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.117%-0.49D-0.457D0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.489B+7.10.435B12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.562%1.849%4951711939,250199725624.62963361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.461%-0.521D-0.641D0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.692B+11.20.718B++25.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.745%74.626%495312072,8732071201.38725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.311%1.147B**0.516B+0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+1.90.406B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.092%11.461%495312071,396140930.990071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.467%0.628B+-0.641D0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.539B+30.386C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 64
109.2m434%731 (43.9k)605 (36.3k)2.66127109,20041,0333.06056200 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210432724.873%16.161%40204:2444

9% Combat Medic31% Engineer31% Heavy Assault7% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2013 11:57 PMMar 25th, 2016 11:44 PMJun 23rd, 2019 12:34 AM (1d) (PST)Jun 23rd, 2019 1:32 AM (1d) (PST)Jun 23rd, 2019 12:18 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6711495220.6050.2270.0982.9310.0701184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2498,95431,29536146176436,317

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3007.7h/125.3d 16,384 17,648 32,068 528.9k 4,393 10,421 12,669 121.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:14,284
Deaths:4,661
KDR:3.065
Accuracy:28.759% A+
HSR:27.611% B+
Betelgeuse 54-A
B++
Kills:4,975
Deaths:1,462
KDR:3.403
Accuracy:29.114% B++
HSR:30.613% C+
Flare VE6
B+
Kills:1,425
Deaths:672
KDR:2.121
Accuracy:25.310% B+
HSR:19.509% D
Pulsar LSW
B+
Kills:1,277
Deaths:559
KDR:2.284
Accuracy:25.550% B+
HSR:19.186% D
NS-15M1
B
Kills:1,206
Deaths:435
KDR:2.772
Accuracy:24.489% B
HSR:17.993% D
NS-15M2
A
Kills:1,201
Deaths:297
KDR:4.044
Accuracy:30.678% A
HSR:29.309% B+
VX29 Polaris
C++
Kills:1,185
Deaths:484
KDR:2.448
Accuracy:23.805% C++
HSR:17.300% D
Ursa
B
Kills:1,165
Deaths:472
KDR:2.468
Accuracy:24.571% B
HSR:21.288% C-
NS-15MP
B
Kills:1,165
Deaths:295
KDR:3.949
Accuracy:29.724% B
HSR:32.017% C*
SVA-88
B
Kills:1,161
Deaths:546
KDR:2.126
Accuracy:25.308% B
HSR:15.418% D*
NS-15M AE
B+
Kills:1,148
Deaths:274
KDR:4.190
Accuracy:28.746% B+
HSR:24.565% C
Kills:30,192
Deaths (as Heavy Assault):10,157
Deaths (to Heavy Assaults):11,493
KDR:2.97253
Kill Difference:20,035
Playtime:922.103 hours
Usage:31%
Score:28.651m
Score/min:518
Accuracy (listed only):26.914%
HSR (listed only):23.164%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:2,317
Deaths:1,350
KDR:1.716
Accuracy:27.655% B*
HSR:20.371% C++
VX6-7
C**
Kills:1,695
Deaths:1,189
KDR:1.426
Accuracy:25.941% C**
HSR:17.168% D
Pulsar C
B+
Kills:1,409
Deaths:909
KDR:1.550
Accuracy:27.170% B+
HSR:19.305% D
NS-11C
B*
Kills:1,315
Deaths:622
KDR:2.114
Accuracy:28.051% B*
HSR:22.129% B+
NS-11CP
B+
Kills:1,239
Deaths:452
KDR:2.741
Accuracy:31.164% B+
HSR:25.101% C**
Zenith VX-5
B+
Kills:1,228
Deaths:656
KDR:1.872
Accuracy:28.353% B+
HSR:21.091% C+
Solstice SF
B++
Kills:1,188
Deaths:596
KDR:1.993
Accuracy:27.788% B++
HSR:3.788% F--
Solstice Burst
B*
Kills:1,162
Deaths:365
KDR:3.184
Accuracy:30.485% B*
HSR:28.141% B+
Nova
C*
Kills:1,158
Deaths:668
KDR:1.734
Accuracy:47.454% C*
HSR:11.054% D-
Serpent VE92
B+
Kills:1,150
Deaths:833
KDR:1.381
Accuracy:26.263% B+
HSR:19.217% C+
NS Baron G5
A
Kills:1,131
Deaths:488
KDR:2.318
Accuracy:57.371% A
HSR:12.644% C
Eidolon VE33
B+
Kills:211
Deaths:90
KDR:2.344
Accuracy:30.699% B+
HSR:21.327% D
Deimos VA29
B++
Kills:175
Deaths:100
KDR:1.750
Accuracy:69.320% B++
HSR:14.286% C
Eclipse VE3A
B**
Kills:124
Deaths:75
KDR:1.653
Accuracy:31.276% B**
HSR:14.516% D--
Phobos VX86
C+
Kills:63
Deaths:46
KDR:1.370
Accuracy:58.065% C+
HSR:11.111% D-
Kills:15,565
Deaths (as Engineer):8,439
Deaths (to Engineers):9,577
KDR:1.84441
Kill Difference:7,126
Playtime:930.698 hours
Usage:31%
Score:40.841m
Score/min:731
Accuracy (listed only):36.470%
HSR (listed only):17.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:2,317
Deaths:1,350
KDR:1.716
Accuracy:27.655% B*
HSR:20.371% C++
VX6-7
C**
Kills:1,695
Deaths:1,189
KDR:1.426
Accuracy:25.941% C**
HSR:17.168% D
Sirius SX12
B**
Kills:1,582
Deaths:729
KDR:2.170
Accuracy:30.234% B**
HSR:19.216% C*
Pulsar C
B+
Kills:1,409
Deaths:909
KDR:1.550
Accuracy:27.170% B+
HSR:19.305% D
NS-11C
B*
Kills:1,315
Deaths:622
KDR:2.114
Accuracy:28.051% B*
HSR:22.129% B+
NS-11CP
B+
Kills:1,239
Deaths:452
KDR:2.741
Accuracy:31.164% B+
HSR:25.101% C**
Zenith VX-5
B+
Kills:1,228
Deaths:656
KDR:1.872
Accuracy:28.353% B+
HSR:21.091% C+
Solstice SF
B++
Kills:1,188
Deaths:596
KDR:1.993
Accuracy:27.788% B++
HSR:3.788% F--
Eridani SX5
B++
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:30.264% B++
HSR:23.435% B+
NS-7 PDW
A
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:31.556% A
HSR:22.680% B*
Solstice Burst
B*
Kills:1,162
Deaths:365
KDR:3.184
Accuracy:30.485% B*
HSR:28.141% B+
Nova
C*
Kills:1,158
Deaths:668
KDR:1.734
Accuracy:47.454% C*
HSR:11.054% D-
Serpent VE92
B+
Kills:1,150
Deaths:833
KDR:1.381
Accuracy:26.263% B+
HSR:19.217% C+
NS Baron G5
A
Kills:1,131
Deaths:488
KDR:2.318
Accuracy:57.371% A
HSR:12.644% C
Deimos VA29
B++
Kills:175
Deaths:100
KDR:1.750
Accuracy:69.320% B++
HSR:14.286% C
Eclipse VE3A
B**
Kills:124
Deaths:75
KDR:1.653
Accuracy:31.276% B**
HSR:14.516% D--
MKV Suppressed
B*
Kills:94
Deaths:66
KDR:1.424
Accuracy:29.950% B*
HSR:17.021% C
Phobos VX86
C+
Kills:63
Deaths:46
KDR:1.370
Accuracy:58.065% C+
HSR:11.111% D-
Kills:19,376
Deaths (as Light Assault):10,005
Deaths (to Light Assaults):7,693
KDR:1.93663
Kill Difference:9,371
Playtime:601.030 hours
Usage:20%
Score:22.354m
Score/min:620
Accuracy (listed only):35.464%
HSR (listed only):17.904%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,582
Deaths:729
KDR:2.170
Accuracy:30.234% B**
HSR:19.216% C*
H-V45
C+
Kills:1,195
Deaths:729
KDR:1.639
Accuracy:23.974% C+
HSR:10.042% D**
Eridani SX5
B++
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:30.264% B++
HSR:23.435% B+
Corvus VA55
B**
Kills:1,171
Deaths:464
KDR:2.524
Accuracy:29.058% B**
HSR:22.203% C+
NS-7 PDW
A
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:31.556% A
HSR:22.680% B*
Equinox VE2 Burst
C*
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:28.734% C*
HSR:26.529% C+
Pulsar VS1
B
Kills:1,159
Deaths:582
KDR:1.991
Accuracy:25.128% B
HSR:17.084% D
Equinox VE2
C-
Kills:1,158
Deaths:825
KDR:1.404
Accuracy:23.289% C-
HSR:9.845% D**
Nova
C*
Kills:1,158
Deaths:668
KDR:1.734
Accuracy:47.454% C*
HSR:11.054% D-
NS Baron G5
A
Kills:1,131
Deaths:488
KDR:2.318
Accuracy:57.371% A
HSR:12.644% C
CME
B++
Kills:819
Deaths:428
KDR:1.914
Accuracy:30.395% B++
HSR:16.484% D-
Terminus VX-9
B++
Kills:713
Deaths:313
KDR:2.278
Accuracy:29.313% B++
HSR:23.843% C
NS-11P
A++
Kills:696
Deaths:292
KDR:2.384
Accuracy:30.917% A++
HSR:25% B*
Deimos VA29
B++
Kills:175
Deaths:100
KDR:1.750
Accuracy:69.320% B++
HSR:14.286% C
MKV Suppressed
B*
Kills:94
Deaths:66
KDR:1.424
Accuracy:29.950% B*
HSR:17.021% C
Phobos VX86
C+
Kills:63
Deaths:46
KDR:1.370
Accuracy:58.065% C+
HSR:11.111% D-
NS-11A
C
Kills:56
Deaths:20
KDR:2.800
Accuracy:23.024% C
HSR:16.071% D
Kills:14,677
Deaths (as Combat Medic):7,080
Deaths (to Combat Medics):4,394
KDR:2.07302
Kill Difference:7,597
Playtime:271.050 hours
Usage:9%
Score:9.384m
Score/min:577
Accuracy (listed only):35.179%
HSR (listed only):17.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,321
Deaths:602
KDR:3.855
Accuracy:41.917% B+
HSR:70.918% C*
Sirius SX12
B**
Kills:1,582
Deaths:729
KDR:2.170
Accuracy:30.234% B**
HSR:19.216% C*
NS-44 Commissioner
C
Kills:1,232
Deaths:992
KDR:1.242
Accuracy:32.968% C
HSR:16.883% D
Eridani SX5
B++
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:30.264% B++
HSR:23.435% B+
NS-30 Vandal
B**
Kills:1,167
Deaths:458
KDR:2.548
Accuracy:38.904% B**
HSR:24.422% C
NS-7 PDW
A
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:31.556% A
HSR:22.680% B*
Artemis VX26
B**
Kills:1,158
Deaths:417
KDR:2.777
Accuracy:32.496% B**
HSR:24.180% C*
Nyx VX31
B++
Kills:678
Deaths:228
KDR:2.974
Accuracy:38.067% B++
HSR:27.876% C+
NS-44B Commissioner
B++
Kills:342
Deaths:288
KDR:1.188
Accuracy:46.172% B++
HSR:16.082% D-
Phaseshift VX-S
A*
Kills:340
Deaths:47
KDR:7.234
Accuracy:50.631% A*
HSR:93.235% A
Parallax VX3
B*
Kills:212
Deaths:31
KDR:6.839
Accuracy:43.601% B++
HSR:85.377% B*
NS-45 Pilot
B+
Kills:117
Deaths:127
KDR:0.921
Accuracy:27.343% D
HSR:29.915% B+
MKV Suppressed
B*
Kills:94
Deaths:66
KDR:1.424
Accuracy:29.950% B*
HSR:17.021% C
NS CandyCannon 3000
C++
Kills:87
Deaths:151
KDR:0.576
Accuracy:37.445% C++
HSR:28.736% C
Beamer VS3
C-
Kills:79
Deaths:78
KDR:1.013
Accuracy:24.309% C-
HSR:13.924% D*
NS-44L Blackhand
B**
Kills:51
Deaths:18
KDR:2.833
Accuracy:50.674% B**
HSR:52.941% B*
Kills:11,806
Deaths (as Infiltrator):5,093
Deaths (to Infiltrators):5,035
KDR:2.31808
Kill Difference:6,713
Playtime:207.790 hours
Usage:7%
Score:5.153m
Score/min:413
Accuracy (listed only):36.658%
HSR (listed only):35.428%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,256
Deaths:317
KDR:3.962
Accuracy:21.171% B+
HSR:20.143% C+
Blueshift VM5
B+
Kills:1,250
Deaths:317
KDR:3.943
Accuracy:22.122% B+
HSR:19.040% C
Cosmos VM3
C*
Kills:441
Deaths:147
KDR:3
Accuracy:18.015% C*
HSR:18.141% C
Quasar VM1
B+
Kills:368
Deaths:131
KDR:2.809
Accuracy:18.618% B+
HSR:13.044% D*
Comet VM2
C**
Kills:153
Deaths:70
KDR:2.186
Accuracy:47.681% C**
HSR:2.614% D
Comet VM2
C*
Kills:136
Deaths:76
KDR:1.789
Accuracy:44.741% C*
HSR:3.676% C
Cosmos VM3
B++
Kills:94
Deaths:22
KDR:4.273
Accuracy:20.818% B++
HSR:20.213% C**
NS-10 Burster
B*
Kills:83
Deaths:37
KDR:2.243
Accuracy:36.231% B*
HSR:6.024% C+
NS-10 Burster
B**
Kills:62
Deaths:37
KDR:1.676
Accuracy:35.702% B**
HSR:3.226% D-
Kills:3,843
Deaths (as MAX Suit):577
Deaths (to MAX Suits):2,380
KDR:6.66031
Kill Difference:3,266
Playtime:59.119 hours
Usage:2%
Score:2.848m
Score/min:803
Accuracy (listed only):29.455%
HSR (listed only):11.791%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,892
V. Kills:42 N/A
Deaths:444
KDR:4.261
Accuracy:47.158% B*
KPH:63.600 B+
VKPH:1.400 D-
Dual Photon Pods
S
Kills:994
V. Kills:91 N/A
Deaths:42
KDR:23.667
Accuracy:63.773% A
KPH:346.400 S
VKPH:31.700 A
Saron Laser Cannon
C*
Kills:410
V. Kills:394 104%
Deaths:292
KDR:1.404
Accuracy:32.560% C++
KPH:11 C+
VKPH:10.600 C*
Maelstrom Turbo Laser
C-
Kills:315
V. Kills:264 119%
Deaths:319
KDR:0.987
Accuracy:30.986% C+
KPH:8.600 C--
VKPH:7.200 C-
Hornet Missiles
B+
Kills:185
V. Kills:102 180%
Deaths:23
KDR:8.043
Accuracy:66.361% B+
KPH:79.100 C*
VKPH:43.600 C*
Photon A2A Missile Pods
B+
Kills:160
V. Kills:183 87%
Deaths:24
KDR:6.667
Accuracy:81.184% B
KPH:47.600 C+
VKPH:54.400 B+
Kills:3,956 (2,617 + 0)
Deaths:1,144
KDR:3.458
VKDR:0.941
Vehicle Kills:1,076
Kill Difference:2,812
Playtime:111.941 hours
Usage:4%
Score:3.438m
Score/min:512
Piloting Accuracy:30.986%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,979
V. Kills:1,710 116%
Deaths:1,411
KDR:1.403
Accuracy:43.533% C+
KPH:7.900 C+
VKPH:6.900 C+
L105 Zephyr
U
Kills:1,388
V. Kills:66 N/A
Deaths:70
KDR:19.829
Accuracy:49.733% B*
KPH:4,996,800 U
VKPH:237,600 U
C150 Dalton
U
Kills:897
V. Kills:658 136%
Deaths:176
KDR:5.097
Accuracy:31.134% D
KPH:3,229,200 U
VKPH:2,368,800 U
AP30 Shredder
U
Kills:483
V. Kills:283 170%
Deaths:98
KDR:4.929
Accuracy:26.256% D*
KPH:1,738,800 U
VKPH:1,018,800 U
Dual-75 Duster
C+
Kills:105
V. Kills:5 N/A
Deaths:12
KDR:8.750
Accuracy:38.349% C+
KPH:58.400 C
VKPH:2.800 D
Kills:4,852 (1,979 + 2,873)
Deaths:1,767
KDR:2.746
VKDR:1.540
Vehicle Kills:2,722
Kill Difference:3,085
Playtime:251.011 hours
Usage:8%
Score:6.939m
Score/min:461
Piloting Accuracy:43.533%
Gunner Accuracy:38.349%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:553
V. Kills:66 N/A
Deaths:55
KDR:10.055
Accuracy:49.477% C++
KPH:72.200 B*
VKPH:8.600 C++
C75 Viper
A++
Kills:469
V. Kills:66 N/A
Deaths:39
KDR:12.026
Accuracy:36.789% C
KPH:59.900 A++
VKPH:8.400 C++
L100 Python AP
B*
Kills:238
V. Kills:168 141%
Deaths:44
KDR:5.409
Accuracy:52.800% C-
KPH:32.800 C++
VKPH:23.200 B*
L100 Python HEAT
C++
Kills:201
V. Kills:54 365%
Deaths:40
KDR:5.025
Accuracy:49.412% C
KPH:31.500 C++
VKPH:8.500 D
Skyguard
B++
Kills:161
V. Kills:122 131%
Deaths:36
KDR:4.472
Accuracy:29.725% C++
KPH:16.100 C**
VKPH:12.200 B++
Kills:1,622 (1,622 + 0)
Deaths:214
KDR:7.579
VKDR:2.224
Vehicle Kills:476
Kill Difference:1,408
Playtime:39.084 hours
Usage:1%
Score:1.327m
Score/min:566
Driving Accuracy:29.725%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:1,220
V. Kills:51 N/A
Deaths:45
KDR:27.111
Accuracy:26.454% B
KPH:92.400 B**
VKPH:3.900 C++
Supernova PC
A**
Kills:1,184
V. Kills:200 N/A
Deaths:115
KDR:10.296
Accuracy:48.489% C+
KPH:49.400 A**
VKPH:8.300 C+
Supernova VPC
A+
Kills:1,163
V. Kills:101 N/A
Deaths:64
KDR:18.172
Accuracy:52.929% C*
KPH:73.700 A+
VKPH:6.400 C
Supernova FPC
A
Kills:1,123
V. Kills:818 137%
Deaths:169
KDR:6.645
Accuracy:44.362% D*
KPH:29.400 B+
VKPH:21.400 A
E540 Halberd
C++
Kills:948
V. Kills:532 178%
Deaths:60
KDR:15.800
Accuracy:37.490% D**
KPH:30.700 C+
VKPH:17.200 C++
Saron HRB
B+
Kills:622
V. Kills:405 153%
Deaths:68
KDR:9.147
Accuracy:43.234% C+
KPH:29.100 B+
VKPH:19 B+
M12 Kobalt
B+
Kills:120
V. Kills:12 N/A
Deaths:3
KDR:40
Accuracy:11.786% D--
KPH:45.500 D
VKPH:4.500 B+
Kills:6,380 (3,470 + 2,910)
Deaths:524
KDR:12.176
VKDR:4.044
Vehicle Kills:2,119
Kill Difference:5,856
Playtime:146.061 hours
Usage:5%
Score:6.530m
Score/min:745
Driving Accuracy:44.362%
Gunner Accuracy:11.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:916
V. Kills:38 N/A
Deaths:65
KDR:14.092
Accuracy:35.157% C
KPH:144.700 A
VKPH:6 C+
M40 Fury-H
A*
Kills:441
V. Kills:20 N/A
Deaths:43
KDR:10.256
Accuracy:31.735% D--
KPH:186.900 A*
VKPH:8.500 C-
Saron HRB-H
B+
Kills:154
V. Kills:104 147%
Deaths:23
KDR:6.696
Accuracy:56.775% C++
KPH:43.200 B
VKPH:29.200 B+
E540 Halberd-H
B**
Kills:109
V. Kills:40 266%
Deaths:10
KDR:10.900
Accuracy:61% B+
KPH:63.600 B**
VKPH:23.300 C*
Kills:1,620 (0 + 1,620)
Deaths:141
KDR:11.489
VKDR:1.433
Vehicle Kills:202
Kill Difference:1,479
Playtime:13.972 hours
Usage:0%
Score:0.842m
Score/min:1,004
Driving Accuracy:N/A%
Gunner Accuracy:61%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:768
V. Kills:104 N/A
Deaths:55
KDR:13.964
Accuracy:35.696% C+
KPH:83.100 A+
VKPH:11.200 B+
M40 Fury
B+
Kills:459
V. Kills:73 N/A
Deaths:46
KDR:9.978
Accuracy:34.073% C
KPH:64.700 B+
VKPH:10.300 C+
M12 Kobalt
B**
Kills:178
V. Kills:3 N/A
Deaths:5
KDR:35.600
Accuracy:23.918% B**
KPH:115.300 B**
VKPH:1.900 D
M12 Kobalt
C+
Kills:174
V. Kills:6 N/A
Deaths:8
KDR:21.750
Accuracy:18.268% C+
KPH:58.800 C+
VKPH:2 D
M60-G Bulldog
B+
Kills:109
V. Kills:12 N/A
Deaths:12
KDR:9.083
Accuracy:37.963% C**
KPH:37.200 B+
VKPH:4.100 C--
M20 Basilisk
B**
Kills:58
V. Kills:18 305%
Deaths:10
KDR:5.800
Accuracy:41.055% C*
KPH:32.800 B**
VKPH:10.200 B++
Kills:1,746 (0 + 1,746)
Deaths:136
KDR:12.838
VKDR:1.588
Vehicle Kills:216
Kill Difference:1,610
Playtime:25.539 hours
Usage:1%
Score:1.083m
Score/min:707
Driving Accuracy:N/A%
Gunner Accuracy:41.055%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:112
V. Kills:6 N/A
Deaths:45
KDR:2.489
Accuracy:41.268% C+
KPH:38.900 C
VKPH:2.100 C++
Kills:112 (112 + 0)
Deaths:45
KDR:2.489
VKDR:0.133
Vehicle Kills:6
Kill Difference:67
Playtime:2.876 hours
Usage:0%
Score:0.038m
Score/min:220
Driving Accuracy:41.268%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:72
V. Kills:7 N/A
Deaths:6
KDR:12
Accuracy:26.933% D--
KPH:43.700 D
VKPH:4.300 D
Kills:72 (0 + 72)
Deaths:6
KDR:12
VKDR:1.167
Vehicle Kills:7
Kill Difference:66
Playtime:1.647 hours
Usage:0%
Score:0.027m
Score/min:271
Piloting Accuracy:N/A%
Gunner Accuracy:26.933%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 14,41914,2844,6613.065B*0.4028.759%A+27.611%B+51.6B*N/A195276.8h9.5B**33.2B
Betelgeuse 54-A 5,0234,9751,4623.403C++0.7429.114%B++30.613%C+59.1C+N/A27784.2h9.4B++32.1B++
Ghost 2,3412,3216023.855B+1.1941.917%B+70.918%C*51.8B+N/A21144.8h1.9B++4.6B+
Solstice VE3 2,3432,3171,3501.716A0.9527.655%B*20.371%C++22C++N/A123105.1h11.1B*40.2B+
CAS30 Tank Buster 3,6891,9791,4111.403C++1.2643.533%C+N/A7.9C+6.9C+219249.2h44.9B+103.2B+
Light PPA 1,9341,8924444.261C+1.6047.158%B*N/A63.5B+1.4D-45929.8h7.1B++15B++
VX6-7 1,7091,6951,1891.426C++1.2425.941%C**17.168%D21.1C-N/A12380.3h10.9B+41.9B+
Sticky Grenade 1,6141,60611606N/A1,603.3463.49%AN/A2294.3M11.4C+157510.7h1.1B**1.7B**
Sirius SX12 1,5891,5827292.17B**0.4930.234%B**19.216%C*38.5B+N/A19141.1h9.6A31.9B*
C-4 1,9391,5336792.258B+0.4024.992%C+N/A100.9B+26.7C+163915.2h1B**3.9B*
Flare VE6 1,4361,4256722.121B++0.5425.31%B+19.509%D44.4C++N/A28132.1h9B++35.7B+
Tank Mine 2,2611,4133154.486B**1.8231.805%C+N/A105.4C+63.3C+195913.4h1.3B**4.1A
Pulsar C 1,4181,4099091.55C**1.1127.17%B+19.305%D22.2CN/A15863.6h9.3B*34.1B++
L105 Zephyr 1,4541,3887019.829A17.1749.733%B*N/A13880U660U83525200.1h4A8.1B**
NS-11C 1,3391,3156222.114A0.5528.051%B*22.129%B+25.5C+N/A21751.6h11.2B*39.9B++
Pulsar LSW 1,2841,2775592.284B++0.3825.55%B+19.186%D48C*N/A28726.6h9.8B*38.3B++
Blueshift VM5 1,2591,2563173.962B++1.3021.171%B+20.143%C+49.8B**N/A32525.2h11.5A54.5B++
Blueshift VM5 1,2581,2503173.943B+1.2822.122%B+19.04%C49.8B**N/A32825.1h12.2A54.9B*
NS-11CP 1,2631,2394522.741B*0.0831.164%B+25.101%C**35.2C--N/A8535.2h10.6B+34.1B+
NS-44 Commissioner 1,2471,2329921.242C**1.4232.968%C16.883%D35.1C++N/A21235.1h3B*9B+
Frag Grenade 1,2371,23211232N/A1,229.3459.335%A++N/A1026.7A**4.2D71711.2h2A++3.4A
Zenith VX-5 1,2541,2286561.872B++0.7928.353%B+21.091%C+30.9C+N/A23539.7h11.2B++39.6B+
Proton II PPA 1,2711,2204527.111B*24.4526.454%BN/A92.4B**3.9C++68313.2h5.8B**21.9B**
NS-15M1 1,2131,2064352.772B**0.1124.489%B17.993%D43.4C++N/A30827.8h10.1B*41.2B+
NS-15M2 1,2101,2012974.044A1.3830.678%A29.309%B+50.9C**N/A18123.6h9.1B**29.5B*
H-V45 1,2001,1957291.639C*1.0223.974%C+10.042%D**33.9C++N/A14935.3h11.2B*46.8B+
Solstice SF 1,2071,1885961.993B**0.6727.788%B++3.788%F--40.1AN/A12729.6h6.9B++24.7B**
VX29 Polaris 1,1881,1854842.448B*0.2123.805%C++17.3%D38.1C+N/A24931.1h10.4B++43.5B+
Supernova PC 1,3841,18411510.296B++7.6348.489%C+1.943%C49.3A**8.3C+68324h2.7A+5.6A
Eridani SX5 1,1931,1824522.615A0.0530.264%B++23.435%B+47.7B+N/A23924.8h9.4B*31B++
Lasher X2 1,1971,1765472.15A++0.5126.438%C++3.656%C+39.6B+N/A30229.7h15.1B**57B+
Corvus VA55 1,1841,1714642.524A++0.1429.058%B**22.203%C+40.8B++N/A29328.7h10.3B*35.3B*
NS-30 Vandal 1,1801,1674582.548B+0.1138.904%B**24.422%C46.7BN/A14125h4.4B**11.3B*
Ursa 1,1721,1654722.468A0.1924.571%B21.288%C-45C**N/A36125.9h9.2B++37.2B+
NS-15MP 1,1761,1652953.949B*1.2929.724%B32.017%C*64C+N/A17018.2h9.2B*30.8B+
NS-7 PDW 1,1811,1644092.846A**0.1831.556%A22.68%B*46.4B**N/A31825.1h10.9B**34.5B*
Supernova VPC 1,2641,1636418.172B++15.5152.929%C*1.462%C+73.6A+6.4C76915.8h2.3B**4.3B*
Solstice Burst 1,1701,1623653.184B**0.5230.485%B*28.141%B+41.5C++N/A24528h10.3B**33.8B*
Equinox VE2 Burst 1,1751,1614692.475B0.1928.734%C*26.529%C+43C+N/A30127h10.2B*35.5B++
SVA-88 1,1671,1615462.126C++0.5425.308%B15.418%D*46.4C+N/A30925h10.2B++40.5B+
Pulsar VS1 1,1661,1595821.991B**0.6725.128%B17.084%D36.3B++N/A32031.9h11.3B**44.8B++
Equinox VE2 1,1661,1588251.404C*1.2623.289%C-9.845%D**33.8C++N/A13934.3h9.2A39.3B+
Nova 1,1611,1586681.734C**0.9347.454%C*11.054%D-42.1C**N/A15127.5h3.2B*6.7B++
Artemis VX26 1,1651,1584172.777A0.1232.496%B**24.18%C*50.3B*N/A24523h8.3A+25.6B**
Serpent VE92 1,1581,1508331.381C**1.2826.263%B+19.217%C+20.4CN/A17656.3h11B++42.1B+
NS-15M AE 1,1561,1482744.19B**1.5328.746%B+24.565%C63.8C**N/A46918h8.9B**31.1B++
NS Baron G5 1,1461,1314882.318A+0.3457.371%A12.644%C42.4B+N/A20126.7h3.4B**5.9C+
Supernova FPC 1,9411,1231696.645C++3.9844.362%D*2.315%C+29.3B+21.4A108138.3h4.6B+10.5C+
S1 1,4311,0748101.326B**1.3461.766%B+2.328%C34.9B++11.6C+58830.8h3.8A+6.1B**
Nemesis VSH9 1,4341,0575381.965A*0.7065.521%B+3.974%B++26.8B+9.5C+36239.5h4.1A++6.3A++
Dual Photon Pods 1,0859944223.667A**21.0163.773%AN/A342.8S31.4B**32182.9h10.1A+15.9B**
NS Decimator 1,2399824842.029B**0.6362.236%C*3.36%B*40.9B+10.7D63324h3.1B**5B**
E540 Halberd 1,4809486015.8B++13.1437.49%D**1.899%C30.7C+17.2C++55430.9h6.2C16.6D-
Proton II PPA-H 9549166514.092C*11.4335.157%C1.31%C145.4A6C+9106.3h6.4B**18.3B++
C150 Dalton 1,5558971765.097C+2.4431.134%DN/A8970U6580U171326200.1h4.3C++13.8C
NS Decimator-B 1,2018604182.057B0.6061.225%C2.907%C**34.8C-13.8C-22924.7h3.7C**6C*
Proximity Mine 8528522064.136C++1.4754.87%A+N/A103.9CN/A6138.2h1.8C**3.3B**
CME 8328194281.914B+0.7530.395%B++16.484%D-35.9C++N/A17622.8h12.4B+40.7B+
M40 Fury 8727685513.964A11.3035.696%C+N/A83.5A++11.3B+8349.2h11B+30.7B+
Terminus VX-9 7327133132.278B+0.3829.313%B++23.843%C42.2C++1.1B**22616.9h11.8C**40.2B+
NS-11P 7046962922.384B**0.2830.917%A++25%B*41.2B++N/A13616.9h11B**35.7B**
Lancer VS22 1,4726953571.947A0.7149.684%FN/A14.7C++16.4B+52547.4h11.7B+23.5B+
Nyx VX31 6916782282.974B+0.3138.067%B++27.876%C+49.9B+1A19813.6h4.2B*11.1B*
Anti-Vehicle Grenade 7336671667N/A664.3465.143%A+N/A952.9A**94.3C+93950.7h2.7A+4.1A
Saron HRB 1,027622689.147B*6.4943.234%C+N/A29.1B+18.9B+56621.4h20B46.3B
L100 Python HESH 6195535510.055C+7.3949.477%C++1.085%C-71.8B*8.6C++3997.7h2.6B*5.4B++
AP30 Shredder 766483984.929C+2.2726.256%D*N/A4830U2830U104276500.1h59.6B**227.2B+
C75 Viper 5354693912.026A++9.3636.789%C1.279%C+60.1A++8.5C++6247.8h6A16.3B**
M40 Fury 532459469.978B+7.3234.073%CN/A64.6B+10.3C+7907.1h12.3C**36C*
M40 Fury-H 4614414310.256C+7.5931.735%D--1.587%B+183.8A*8.3C-12312.4h5.9B+18.6C*
Cosmos VM3 4464411473B+0.3418.015%C*18.141%C38.3B+N/A20211.5h11.3B*62.9B+
The Kraken 6044141912.168B+0.4961.912%C+N/A33.1C--15.2C+20512.5h4.1C++6.6C++
Saron Laser Cannon 8044102921.404C+1.2632.56%C++2.439%C++11C+10.6C*39737.2h99.3B+305.1B+
Quasar VM1 3723681312.809B*0.1518.618%B+13.044%D*36.1B**N/A22210.2h11.4B**61.2B+
NS-44B Commissioner 3423422881.188C**1.4746.172%B++16.082%D-60B+N/A1625.7h2.9B*6.2B++
Phaseshift VX-S 340340477.234A+4.5750.631%A*93.235%A41.5B++N/A3288.2h1.5B**3B**
MANA Anti-Personnel Turret 330326744.405N/A1.7425.515%UN/A3260U40U16508400.1h17.8T*69.9T*
M60-A Bulldog 354315466.848C*4.1932.068%D2.222%B+40.9C++5.1C14007.7h4.9B++15.3C**
Maelstrom Turbo Laser 5793153190.987C1.6730.986%C+1.905%C-8.7C--7.3C-30936.4h92.2B297.4B
MANA Anti-Vehicle Turret 4622551421.796C-0.8748.833%D3.529%C*2550B*2070A15917930.1h7.1B+14.5B
L100 Python AP 406238445.409C++2.7552.8%C-4.202%B*33.1C*23.3B*9797.2h6.3C++11.9C+
Parallax VX3 212212316.839B**4.1843.601%B++85.377%B*53A+N/A3974h1.9B+4.3B++
Eidolon VE33 212211902.344B**0.3230.699%B+21.327%D30.1BN/A2317h6.6B*21.4B++
L100 Python HEAT 255201405.025C++2.3649.412%C2.488%C+31.4C++8.4D2796.4h3.8B**7.6B**
Hornet Missiles 287185238.043B+5.3866.361%B+1.622%C+80.4C*44.3C*15922.3h9B13.5B+
Spear Anti-Vehicle Phalanx Turret 272179822.375A*19.7150.749%B+5.028%B+71.6A++37.2A+13022.5h6.1B++11.9B*
M12 Kobalt 181178535.6B*32.9423.918%B**15.73%C--118.7A2D6071.5h18C++75.2B+
Deimos VA29 1751751001.75B+0.9169.32%B++14.286%C38.9C+N/A2064.5h2B++2.9B+
M12 Kobalt 180174821.75B*19.0918.268%C+16.092%C58C+2D2963h16.5B+90.3B+
M60-A Bulldog 1781661016.6C+13.9440.16%D1.807%C33.9C+2.4D3344.9h4.8B++12B
Skyguard 283161364.472B++1.8129.725%C++1.242%D16.1C**12.2B++53210h114.4C**385B
Photon A2A Missile Pods 343160246.667B4.0181.184%BN/A47.1C+53.8B13803.4h7.6B+9.4B++
Saron HRB-H 258154236.696B4.0356.775%C++1.299%C42.8B28.9B+9913.6h20.1B+35.3B++
Comet VM2 201153702.186A+0.4847.681%C**2.614%D17.6B*5.5C**3828.7h16.3B*34.1B*
M60-A Bulldog 159148916.444C++13.7836.587%D--N/A31.5C+2.3D3204.7h4.3B**11.8B+
Comet VM2 182136761.789B**0.8744.741%C*3.676%C14.8B+5B+4039.2h17.4B+38.8B+
Eclipse VE3A 126124751.653C++1.0131.276%B**14.516%D--28.8CN/A2064.3h9.9B*31.6B*
M12 Kobalt 132120340B**37.3411.786%D--16.667%B++46.2D4.6B+2832.6h19.1C+162C-
NS-45 Pilot 1191171270.921C+1.7427.343%D29.915%B+78B*1.3A2271.5h6B++22.1C**
S12 Renegade 118112452.489C+0.1741.268%C+1.786%D*38.6C2.1C++2202.9h3.3C++8C*
E540 Halberd-H 1491091010.9C**8.2461%B+N/A64.1B**23.5C**10611.7h4.5B*7.3B**
M60-G Bulldog 121109129.083A++6.4237.963%C**4.587%B**37.6B+4.1C--5702.9h6.9B18.1B+
Dual-75 Duster 110105128.75C+6.0938.349%C+N/A58.3C2.8D7231.8h5B+13B+
C-4 ARX 132100681.471C1.1921.444%D**N/A76.9D24.6D8191.3h1B++4.6C*
Cosmos VM3 9594224.273A++1.6120.818%B++20.213%C**52.2A+N/A5301.8h11B**53B+
MKV Suppressed 9694661.424B+1.2429.95%B*17.021%C31.3C+N/A3573h12.1B+40.6B+
The Slasher 91888750.101B**2.5653.623%A+N/A1.7CN/A852.9h2.1C**3.9C++
NS CandyCannon 3000 88871510.576C+2.0937.445%C++28.736%C9.8C--N/A408.9h3.9B+10.4B+
NS-10 Burster 14983372.243A+0.4236.231%B*6.024%C+8.8A7A*2989.4h130B+358.7B++
Icikill 928018,1070.004D-2.6612.728%D**10%C+0.1C+N/A01039.4h3D--23.3F
Beamer VS3 7979781.013B1.6524.309%C-13.924%D*43.9B*N/A4361.8h7.8B+32.1C++
CAS 14-E 7972612C+9.3426.933%D--1.389%C-45D4.4D2711.6h29.5C*109.6C+
Phobos VX86 6363461.37C++1.2958.065%C+11.111%D-37.1CN/A4021.7h2.3B3.9C**
NS-10 Burster 11362371.676B**0.9935.702%B**3.226%D-6.6B5.4B**3079.4h171.7D480.8C++
Force-Blade 845913,3160.004D2.6619.322%D-N/A0.1DN/A1713.1h3.2C16.5C
M20 Basilisk 7658105.8A+3.1441.055%C*6.897%B+32.2B**10B+7021.8h69.1B+168.4B*
NS-11A 5656202.8B**0.1423.024%C16.071%D31.1C+N/A7731.8h8.3A++36.1B**
NS-44L Blackhand 5151182.833A0.1750.674%B**52.941%B*63.8A*N/A3320.8h3.7B+7.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132,1301.8h
Anti-Vehicle MANA Turret306203.3h
Nano-Armor Kit560676,30854.5h
Nanite Revive Grenade08020.2h
Medical Applicator289122,62410.3h
Spitfire Auto-Turret265651.2h
Rocklet Rifle0760.1h
Motion Spotter485,6023.6h
Restoration Kit1131,2531.5h
Deconstruction Tool03630.1h
Shield Recharging Field172,0120.9h
Recon Detection Device155571.2h
Ammunition Package191,8680.9h
Medical Kit1,67912,63937.2h
Anti-Infantry MANA Turret205171.5h
Nano-Repair Grenade0980h

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