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Kinkaid[GOKU] Kinkaid
VS BR 200

KDR: 2.67

Score: 108.5m

Last Seen: Dec 2nd, 2018 2:31 AM
- OFFLINE - 281.7 hour(s)

Battle Rank 117 (200 total) - Vanu Sovereignty on Emerald - Outfit Officer of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 39
Level Progress (to 118): 66%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Solstice VE3 Ghost CAS30 Tank Buster Light PPA VX6-7 Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,462,419 MLG Score: 1169
Fun Score: N/A
Cheeseburgers Flipped: 467TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.141%23.527%6624198156,5572.87412-0.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.765%1.392A0.453B+-0.669DHEAD ++ (~9.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.547B+9.50.331C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.969%0.918%408510175,557185726932.99246206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.613%0.16C++-0.636D0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.478B+32.70.381C**51.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.902%1.871%333810145,077191615922.64841319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.119%-0.483D-0.494D0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.489B+7.10.434B12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.566%1.851%5001710059,240197825574.67138361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.461%-0.517D-0.637D0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.688B+11.20.713B++25.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.755%75.036%500310192,7682023171.36759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.316%1.156B**0.518B+0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+1.90.404B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.994%11.4%500310191,386137131.01094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.412%0.635B+-0.617D0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.538B+30.385C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 39
108.5m435.7%736 (44.2k)610 (36.6k)2.67424107,53940,2133.0793200 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022424724.802%15.977%39604:2544

9% Combat Medic31% Engineer30% Heavy Assault7% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2013 11:57 PMMar 25th, 2016 11:44 PMDec 12th, 2018 11:10 AM (1d) (PST)Dec 2nd, 2018 1:45 AM (12d) (PST)Dec 1st, 2018 10:31 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731485250.6040.2260.0972.9420.0711169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3898,85631,53336146176436,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2966.5h/123.6d 16,289 17,181 31,560 523.6k 4,313 10,260 12,611 119.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:13,376
Deaths:4,279
KDR:3.126
Accuracy:28.619% A++
HSR:27.445% B+
Betelgeuse 54-A
B++
Kills:4,877
Deaths:1,426
KDR:3.420
Accuracy:29.020% B++
HSR:30.593% C++
Flare VE6
B+
Kills:1,417
Deaths:669
KDR:2.118
Accuracy:25.313% B+
HSR:19.548% D
Pulsar LSW
B+
Kills:1,277
Deaths:559
KDR:2.284
Accuracy:25.550% B+
HSR:19.186% D
NS-15M1
B+
Kills:1,206
Deaths:435
KDR:2.772
Accuracy:24.489% B+
HSR:17.993% D
NS-15M2
A+
Kills:1,201
Deaths:297
KDR:4.044
Accuracy:30.678% A+
HSR:29.309% B+
VX29 Polaris
C++
Kills:1,185
Deaths:484
KDR:2.448
Accuracy:23.805% C++
HSR:17.300% D
Lasher X2
C++
Kills:1,175
Deaths:547
KDR:2.148
Accuracy:26.466% C++
HSR:3.660% C+
NS-15MP
B+
Kills:1,165
Deaths:295
KDR:3.949
Accuracy:29.724% B+
HSR:32.017% C**
Ursa
B+
Kills:1,165
Deaths:472
KDR:2.468
Accuracy:24.571% B+
HSR:21.288% C
SVA-88
B+
Kills:1,161
Deaths:546
KDR:2.126
Accuracy:25.308% B+
HSR:15.418% D*
NS-15M AE
B++
Kills:1,148
Deaths:274
KDR:4.190
Accuracy:28.746% B++
HSR:24.565% C
Kills:30,353
Deaths (as Heavy Assault):10,283
Deaths (to Heavy Assaults):11,212
KDR:2.95177
Kill Difference:20,070
Playtime:898.158 hours
Usage:30%
Score:28.196m
Score/min:523
Accuracy (listed only):26.857%
HSR (listed only):21.527%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:2,300
Deaths:1,338
KDR:1.719
Accuracy:27.641% B*
HSR:20.304% C++
VX6-7
C**
Kills:1,672
Deaths:1,172
KDR:1.427
Accuracy:25.797% C**
HSR:17.046% D
Pulsar C
B+
Kills:1,404
Deaths:905
KDR:1.551
Accuracy:27.174% B+
HSR:19.302% D
NS-11C
B*
Kills:1,304
Deaths:605
KDR:2.155
Accuracy:28.039% B*
HSR:21.933% B+
NS-11CP
B+
Kills:1,239
Deaths:452
KDR:2.741
Accuracy:31.164% B+
HSR:25.101% C**
Zenith VX-5
B+
Kills:1,223
Deaths:653
KDR:1.873
Accuracy:28.355% B+
HSR:21.096% C+
Solstice SF
B++
Kills:1,188
Deaths:596
KDR:1.993
Accuracy:27.788% B++
HSR:3.788% F--
Solstice Burst
B*
Kills:1,162
Deaths:365
KDR:3.184
Accuracy:30.485% B*
HSR:28.141% B++
Nova
C*
Kills:1,158
Deaths:668
KDR:1.734
Accuracy:47.454% C*
HSR:11.054% D-
Serpent VE92
B+
Kills:1,150
Deaths:833
KDR:1.381
Accuracy:26.263% B+
HSR:19.217% C+
NS Baron G5
A
Kills:1,131
Deaths:488
KDR:2.318
Accuracy:57.371% A
HSR:12.644% C
Eidolon VE33
B+
Kills:211
Deaths:90
KDR:2.344
Accuracy:30.699% B+
HSR:21.327% D
Deimos VA29
B++
Kills:165
Deaths:87
KDR:1.897
Accuracy:69.102% B++
HSR:13.939% C
Eclipse VE3A
B**
Kills:93
Deaths:53
KDR:1.755
Accuracy:31.620% B**
HSR:13.979% D--
Phobos VX86
C+
Kills:63
Deaths:46
KDR:1.370
Accuracy:58.065% C+
HSR:11.111% D-
Kills:15,463
Deaths (as Engineer):8,351
Deaths (to Engineers):9,457
KDR:1.85163
Kill Difference:7,112
Playtime:925.671 hours
Usage:31%
Score:40.759m
Score/min:734
Accuracy (listed only):36.468%
HSR (listed only):17.332%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:2,300
Deaths:1,338
KDR:1.719
Accuracy:27.641% B*
HSR:20.304% C++
VX6-7
C**
Kills:1,672
Deaths:1,172
KDR:1.427
Accuracy:25.797% C**
HSR:17.046% D
Sirius SX12
B**
Kills:1,577
Deaths:725
KDR:2.175
Accuracy:30.243% B**
HSR:19.150% C*
Pulsar C
B+
Kills:1,404
Deaths:905
KDR:1.551
Accuracy:27.174% B+
HSR:19.302% D
NS-11C
B*
Kills:1,304
Deaths:605
KDR:2.155
Accuracy:28.039% B*
HSR:21.933% B+
NS-11CP
B+
Kills:1,239
Deaths:452
KDR:2.741
Accuracy:31.164% B+
HSR:25.101% C**
Zenith VX-5
B+
Kills:1,223
Deaths:653
KDR:1.873
Accuracy:28.355% B+
HSR:21.096% C+
Solstice SF
B++
Kills:1,188
Deaths:596
KDR:1.993
Accuracy:27.788% B++
HSR:3.788% F--
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:30.264% B*
HSR:23.435% B+
NS-7 PDW
A
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:31.556% A
HSR:22.680% B*
Solstice Burst
B*
Kills:1,162
Deaths:365
KDR:3.184
Accuracy:30.485% B*
HSR:28.141% B++
Nova
C*
Kills:1,158
Deaths:668
KDR:1.734
Accuracy:47.454% C*
HSR:11.054% D-
Serpent VE92
B+
Kills:1,150
Deaths:833
KDR:1.381
Accuracy:26.263% B+
HSR:19.217% C+
NS Baron G5
A
Kills:1,131
Deaths:488
KDR:2.318
Accuracy:57.371% A
HSR:12.644% C
Deimos VA29
B++
Kills:165
Deaths:87
KDR:1.897
Accuracy:69.102% B++
HSR:13.939% C
MKV Suppressed
B*
Kills:94
Deaths:66
KDR:1.424
Accuracy:29.950% B*
HSR:17.021% C
Eclipse VE3A
B**
Kills:93
Deaths:53
KDR:1.755
Accuracy:31.620% B**
HSR:13.979% D--
Phobos VX86
C+
Kills:63
Deaths:46
KDR:1.370
Accuracy:58.065% C+
HSR:11.111% D-
Kills:19,269
Deaths (as Light Assault):9,913
Deaths (to Light Assaults):7,546
KDR:1.94381
Kill Difference:9,356
Playtime:599.067 hours
Usage:20%
Score:22.321m
Score/min:621
Accuracy (listed only):35.463%
HSR (listed only):17.830%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,577
Deaths:725
KDR:2.175
Accuracy:30.243% B**
HSR:19.150% C*
H-V45
C+
Kills:1,195
Deaths:729
KDR:1.639
Accuracy:23.974% C+
HSR:10.042% D**
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:30.264% B*
HSR:23.435% B+
Corvus VA55
B**
Kills:1,171
Deaths:464
KDR:2.524
Accuracy:29.058% B**
HSR:22.203% C+
NS-7 PDW
A
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:31.556% A
HSR:22.680% B*
Equinox VE2 Burst
B
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:28.734% B
HSR:26.529% C+
Pulsar VS1
B
Kills:1,159
Deaths:582
KDR:1.991
Accuracy:25.128% B
HSR:17.084% C--
Equinox VE2
C-
Kills:1,158
Deaths:825
KDR:1.404
Accuracy:23.289% C-
HSR:9.845% D**
Nova
C*
Kills:1,158
Deaths:668
KDR:1.734
Accuracy:47.454% C*
HSR:11.054% D-
NS Baron G5
A
Kills:1,131
Deaths:488
KDR:2.318
Accuracy:57.371% A
HSR:12.644% C
Terminus VX-9
B*
Kills:713
Deaths:313
KDR:2.278
Accuracy:29.313% B*
HSR:23.843% C
NS-11P
A++
Kills:696
Deaths:292
KDR:2.384
Accuracy:30.917% A++
HSR:25% B**
CME
B+
Kills:662
Deaths:345
KDR:1.919
Accuracy:28.837% B+
HSR:15.408% D--
Deimos VA29
B++
Kills:165
Deaths:87
KDR:1.897
Accuracy:69.102% B++
HSR:13.939% C
MKV Suppressed
B*
Kills:94
Deaths:66
KDR:1.424
Accuracy:29.950% B*
HSR:17.021% C
Phobos VX86
C+
Kills:63
Deaths:46
KDR:1.370
Accuracy:58.065% C+
HSR:11.111% D-
NS-11A
C
Kills:56
Deaths:20
KDR:2.800
Accuracy:23.024% C
HSR:16.071% D
Kills:14,505
Deaths (as Combat Medic):6,980
Deaths (to Combat Medics):4,284
KDR:2.07808
Kill Difference:7,525
Playtime:265.131 hours
Usage:9%
Score:9.310m
Score/min:585
Accuracy (listed only):35.075%
HSR (listed only):17.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,216
Deaths:555
KDR:3.993
Accuracy:41.888% B+
HSR:71.255% B
Sirius SX12
B**
Kills:1,577
Deaths:725
KDR:2.175
Accuracy:30.243% B**
HSR:19.150% C*
NS-44 Commissioner
C
Kills:1,232
Deaths:992
KDR:1.242
Accuracy:32.973% C
HSR:16.883% D
Eridani SX5
B*
Kills:1,182
Deaths:452
KDR:2.615
Accuracy:30.264% B*
HSR:23.435% B+
NS-30 Vandal
B**
Kills:1,167
Deaths:458
KDR:2.548
Accuracy:38.904% B**
HSR:24.422% C
NS-7 PDW
A
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:31.556% A
HSR:22.680% B*
Artemis VX26
B**
Kills:1,158
Deaths:417
KDR:2.777
Accuracy:32.496% B**
HSR:24.180% C**
Nyx VX31
B++
Kills:678
Deaths:228
KDR:2.974
Accuracy:38.067% B++
HSR:27.876% C+
NS-44B Commissioner
B++
Kills:341
Deaths:285
KDR:1.196
Accuracy:46.216% B++
HSR:15.836% D-
Phaseshift VX-S
A++
Kills:340
Deaths:47
KDR:7.234
Accuracy:50.631% A++
HSR:93.235% A
Parallax VX3
B**
Kills:212
Deaths:31
KDR:6.839
Accuracy:43.601% B++
HSR:85.377% B**
MKV Suppressed
B*
Kills:94
Deaths:66
KDR:1.424
Accuracy:29.950% B*
HSR:17.021% C
NS CandyCannon 3000
C++
Kills:87
Deaths:151
KDR:0.576
Accuracy:37.445% C++
HSR:28.736% C-
NS-45 Pilot
B++
Kills:85
Deaths:87
KDR:0.977
Accuracy:27.500% D
HSR:31.765% B++
Beamer VS3
C-
Kills:79
Deaths:78
KDR:1.013
Accuracy:24.309% C-
HSR:13.924% D*
NS-44L Blackhand
B**
Kills:51
Deaths:18
KDR:2.833
Accuracy:50.674% B**
HSR:52.941% B*
Kills:11,663
Deaths (as Infiltrator):4,999
Deaths (to Infiltrators):4,938
KDR:2.33307
Kill Difference:6,664
Playtime:204.301 hours
Usage:7%
Score:5.104m
Score/min:416
Accuracy (listed only):36.670%
HSR (listed only):35.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,233
Deaths:309
KDR:3.990
Accuracy:21.162% B+
HSR:20.114% C+
Blueshift VM5
B+
Kills:1,232
Deaths:309
KDR:3.987
Accuracy:22.100% B+
HSR:18.994% C
Cosmos VM3
B
Kills:441
Deaths:147
KDR:3
Accuracy:18.015% B
HSR:18.141% C
Quasar VM1
B++
Kills:368
Deaths:131
KDR:2.809
Accuracy:18.618% B++
HSR:13.044% D*
Comet VM2
C**
Kills:153
Deaths:70
KDR:2.186
Accuracy:47.681% C**
HSR:2.614% D-
Comet VM2
C*
Kills:136
Deaths:76
KDR:1.789
Accuracy:44.741% C*
HSR:3.676% C
Cosmos VM3
B**
Kills:94
Deaths:22
KDR:4.273
Accuracy:20.818% B**
HSR:20.213% C*
NS-10 Burster
B**
Kills:81
Deaths:36
KDR:2.250
Accuracy:36.140% B**
HSR:6.173% C+
NS-10 Burster
B**
Kills:62
Deaths:36
KDR:1.722
Accuracy:35.607% B**
HSR:3.226% D-
Kills:3,800
Deaths (as MAX Suit):568
Deaths (to MAX Suits):2,354
KDR:6.69014
Kill Difference:3,232
Playtime:58.504 hours
Usage:2%
Score:2.834m
Score/min:807
Accuracy (listed only):29.431%
HSR (listed only):11.799%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,866
V. Kills:42 N/A
Deaths:444
KDR:4.203
Accuracy:47.216% B*
KPH:63.100 B+
VKPH:1.400 D-
Dual Photon Pods
S
Kills:989
V. Kills:91 N/A
Deaths:42
KDR:23.548
Accuracy:63.725% A
KPH:344.600 S
VKPH:31.700 B**
Saron Laser Cannon
C*
Kills:408
V. Kills:393 104%
Deaths:289
KDR:1.412
Accuracy:32.536% C++
KPH:11 C+
VKPH:10.600 C*
Maelstrom Turbo Laser
C-
Kills:315
V. Kills:264 119%
Deaths:319
KDR:0.987
Accuracy:30.986% C+
KPH:8.600 C--
VKPH:7.200 C-
Hornet Missiles
B+
Kills:185
V. Kills:102 180%
Deaths:23
KDR:8.043
Accuracy:66.361% B+
KPH:79.100 C*
VKPH:43.600 C*
Photon A2A Missile Pods
B+
Kills:160
V. Kills:183 87%
Deaths:24
KDR:6.667
Accuracy:81.171% C*
KPH:47.600 C+
VKPH:54.400 B+
Kills:3,923 (2,589 + 0)
Deaths:1,141
KDR:3.438
VKDR:0.942
Vehicle Kills:1,075
Kill Difference:2,782
Playtime:111.576 hours
Usage:4%
Score:3.429m
Score/min:512
Piloting Accuracy:30.986%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,979
V. Kills:1,710 116%
Deaths:1,410
KDR:1.404
Accuracy:43.535% C+
KPH:7.900 C+
VKPH:6.900 C+
L105 Zephyr
U
Kills:1,388
V. Kills:66 N/A
Deaths:70
KDR:19.829
Accuracy:49.733% B*
KPH:4,996,800 U
VKPH:237,600 U
C150 Dalton
U
Kills:897
V. Kills:658 136%
Deaths:176
KDR:5.097
Accuracy:31.134% D
KPH:3,229,200 U
VKPH:2,368,800 U
AP30 Shredder
U
Kills:481
V. Kills:282 170%
Deaths:98
KDR:4.908
Accuracy:26.247% D*
KPH:1,731,600 U
VKPH:1,015,200 U
Dual-75 Duster
C
Kills:105
V. Kills:5 N/A
Deaths:12
KDR:8.750
Accuracy:38.349% C+
KPH:58.400 C
VKPH:2.800 C
Kills:4,850 (1,979 + 2,871)
Deaths:1,766
KDR:2.746
VKDR:1.541
Vehicle Kills:2,721
Kill Difference:3,084
Playtime:250.866 hours
Usage:8%
Score:6.938m
Score/min:461
Piloting Accuracy:43.535%
Gunner Accuracy:38.349%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:542
V. Kills:65 N/A
Deaths:54
KDR:10.037
Accuracy:49.353% C++
KPH:71 B*
VKPH:8.500 C++
C75 Viper
A++
Kills:468
V. Kills:66 N/A
Deaths:39
KDR:12
Accuracy:36.706% C
KPH:60 A++
VKPH:8.500 C*
L100 Python AP
B*
Kills:238
V. Kills:168 141%
Deaths:44
KDR:5.409
Accuracy:52.800% C-
KPH:32.800 B+
VKPH:23.200 B*
L100 Python HEAT
C++
Kills:201
V. Kills:54 365%
Deaths:40
KDR:5.025
Accuracy:49.412% C
KPH:31.500 C++
VKPH:8.500 D
Skyguard
B++
Kills:161
V. Kills:122 131%
Deaths:36
KDR:4.472
Accuracy:29.725% C++
KPH:16.100 B
VKPH:12.200 B++
Kills:1,610 (1,610 + 0)
Deaths:213
KDR:7.559
VKDR:2.230
Vehicle Kills:475
Kill Difference:1,397
Playtime:39.023 hours
Usage:1%
Score:1.324m
Score/min:566
Driving Accuracy:29.725%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:1,220
V. Kills:51 N/A
Deaths:45
KDR:27.111
Accuracy:26.454% B+
KPH:92.400 A
VKPH:3.900 C++
Supernova PC
M
Kills:1,184
V. Kills:200 N/A
Deaths:115
KDR:10.296
Accuracy:48.489% C+
KPH:49.400 M
VKPH:8.300 C+
Supernova VPC
A++
Kills:1,163
V. Kills:101 N/A
Deaths:64
KDR:18.172
Accuracy:52.929% C**
KPH:73.700 A++
VKPH:6.400 C
Supernova FPC
A+
Kills:1,120
V. Kills:816 137%
Deaths:169
KDR:6.627
Accuracy:44.394% D--
KPH:29.400 B+
VKPH:21.400 A+
E540 Halberd
C++
Kills:948
V. Kills:532 178%
Deaths:60
KDR:15.800
Accuracy:37.490% D**
KPH:30.700 C+
VKPH:17.200 C++
Saron HRB
B+
Kills:622
V. Kills:405 153%
Deaths:68
KDR:9.147
Accuracy:43.234% C+
KPH:29.100 B+
VKPH:19 B+
M12 Kobalt
B+
Kills:120
V. Kills:12 N/A
Deaths:3
KDR:40
Accuracy:11.786% D--
KPH:45.500 D
VKPH:4.500 B+
Kills:6,377 (3,467 + 2,910)
Deaths:524
KDR:12.170
VKDR:4.040
Vehicle Kills:2,117
Kill Difference:5,853
Playtime:145.962 hours
Usage:5%
Score:6.528m
Score/min:745
Driving Accuracy:44.394%
Gunner Accuracy:11.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:914
V. Kills:38 N/A
Deaths:65
KDR:14.062
Accuracy:35.104% C+
KPH:144.400 B**
VKPH:6 C+
M40 Fury-H
A*
Kills:441
V. Kills:20 N/A
Deaths:43
KDR:10.256
Accuracy:31.735% D--
KPH:186.900 A*
VKPH:8.500 C--
Saron HRB-H
B+
Kills:154
V. Kills:104 147%
Deaths:23
KDR:6.696
Accuracy:56.775% C++
KPH:43.200 B
VKPH:29.200 B+
E540 Halberd-H
B**
Kills:101
V. Kills:37 266%
Deaths:10
KDR:10.100
Accuracy:61.860% B+
KPH:63.200 B**
VKPH:23.100 C++
Kills:1,610 (0 + 1,610)
Deaths:141
KDR:11.418
VKDR:1.411
Vehicle Kills:199
Kill Difference:1,469
Playtime:13.852 hours
Usage:0%
Score:0.836m
Score/min:1,006
Driving Accuracy:N/A%
Gunner Accuracy:61.860%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:768
V. Kills:104 N/A
Deaths:55
KDR:13.964
Accuracy:35.696% C+
KPH:83.100 A+
VKPH:11.200 B+
M40 Fury
B+
Kills:459
V. Kills:73 N/A
Deaths:46
KDR:9.978
Accuracy:34.073% C
KPH:64.700 B+
VKPH:10.300 C+
M12 Kobalt
A
Kills:174
V. Kills:2 N/A
Deaths:5
KDR:34.800
Accuracy:23.711% A
KPH:114.400 A
VKPH:1.300 D-
M12 Kobalt
C+
Kills:173
V. Kills:6 N/A
Deaths:8
KDR:21.625
Accuracy:18.329% C+
KPH:59.300 C+
VKPH:2.100 C--
M60-G Bulldog
B+
Kills:108
V. Kills:12 N/A
Deaths:12
KDR:9
Accuracy:37.739% C**
KPH:37.800 B+
VKPH:4.200 C--
M20 Basilisk
B**
Kills:58
V. Kills:18 305%
Deaths:10
KDR:5.800
Accuracy:41.055% C**
KPH:32.800 B**
VKPH:10.200 B++
Kills:1,740 (0 + 1,740)
Deaths:136
KDR:12.794
VKDR:1.581
Vehicle Kills:215
Kill Difference:1,604
Playtime:25.403 hours
Usage:1%
Score:1.081m
Score/min:709
Driving Accuracy:N/A%
Gunner Accuracy:41.055%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:112
V. Kills:6 N/A
Deaths:45
KDR:2.489
Accuracy:41.268% C+
KPH:39 C
VKPH:2.100 C++
Kills:112 (112 + 0)
Deaths:45
KDR:2.489
VKDR:0.133
Vehicle Kills:6
Kill Difference:67
Playtime:2.874 hours
Usage:0%
Score:0.038m
Score/min:220
Driving Accuracy:41.268%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:67
V. Kills:7 N/A
Deaths:5
KDR:13.400
Accuracy:26.655% D--
KPH:43.100 D
VKPH:4.500 C--
Kills:67 (0 + 67)
Deaths:5
KDR:13.400
VKDR:1.400
Vehicle Kills:7
Kill Difference:62
Playtime:1.556 hours
Usage:0%
Score:0.025m
Score/min:271
Piloting Accuracy:N/A%
Gunner Accuracy:26.655%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 13,50213,3764,2793.126A0.4528.619%A++27.445%B+51.6B**N/A198259.4h9.5B**33.2B
Betelgeuse 54-A 4,9244,8771,4263.42C*0.7529.02%B++30.593%C++58.8C+N/A27883h9.3B*32.2B*
Solstice VE3 2,3252,3001,3381.719A+0.9627.641%B*20.304%C++21.9C*N/A123104.8h11.1B*40.2B+
Ghost 2,2332,2165553.993B+1.3241.888%B+71.255%B52.3B++N/A21642.4h1.9B++4.6B++
CAS30 Tank Buster 3,6891,9791,4101.404C++1.2743.535%C+N/A7.9C+6.9C+219249.1h44.9B+103.1B+
Light PPA 1,9081,8664444.203C+1.5347.216%B*N/A63B+1.4D-45929.6h7.1B*15B++
VX6-7 1,6851,6721,1721.427C++1.2525.797%C**17.046%D21CN/A12479.6h10.8B++42B+
Sticky Grenade 1,6131,60511605N/A1,602.3363.534%AN/A2292.9M+11.4C+157830.7h1.1A1.7B**
Sirius SX12 1,5841,5777252.175B**0.5030.243%B**19.15%C*38.7B+N/A19140.8h9.6A31.9B*
C-4 1,9391,5336792.258B++0.4224.992%C+N/A100.9B+26.7C+163615.2h1B**3.9B++
Flare VE6 1,4281,4176692.118B++0.5625.313%B+19.548%D44.4C*N/A28231.9h9B++35.6B+
Tank Mine 2,2561,4083124.513B**1.8431.668%C+N/A105.9C++63.8C+196313.3h1.3B**4.1A
Pulsar C 1,4131,4049051.551C*1.1227.174%B+19.302%D22.1CN/A15863.4h9.3B*34.1B+
L105 Zephyr 1,4541,3887019.829A17.1549.733%B*N/A13880U660U83525200.1h4A+8.1B**
NS-11C 1,3281,3046052.155A0.5228.039%B*21.933%B+25.6C+N/A21851h11.1B*39.7B++
Pulsar LSW 1,2841,2775592.284B++0.3925.55%B+19.186%D48C**N/A28726.6h9.8B*38.3B++
NS-11CP 1,2631,2394522.741B*0.0731.164%B+25.101%C**35.3C-N/A8535.1h10.6B+34.1B+
Blueshift VM5 1,2351,2333093.99B++1.3221.162%B+20.114%C+49.7B**N/A32724.8h11.6A54.6B++
Blueshift VM5 1,2401,2323093.987B++1.3122.1%B+18.994%C49.7B**N/A33024.8h12.1A54.8B*
NS-44 Commissioner 1,2471,2329921.242B1.4332.973%C16.883%D35.1C++N/A21235.1h2.9B**8.9B+
Frag Grenade 1,2361,23111231N/A1,228.3359.368%A++N/A1119.1A**4.5D71761.1h2A+3.4A
Zenith VX-5 1,2491,2236531.873B++0.8028.355%B+21.096%C+31C+N/A23539.4h11.2B++39.6B+
Proton II PPA 1,2711,2204527.111B*24.4426.454%B+N/A92.4A3.9C++68313.2h5.8A21.9B**
NS-15M1 1,2131,2064352.772B**0.1024.489%B+17.993%D43.4C*N/A30827.8h10.1B*41.2B+
NS-15M2 1,2101,2012974.044A1.3730.678%A+29.309%B+50.9BN/A18023.6h9.1B**29.5B*
H-V45 1,2001,1957291.639C*1.0423.974%C+10.042%D**33.9C*N/A14935.3h11.2B*46.8B+
Solstice SF 1,2071,1885961.993B**0.6827.788%B++3.788%F--40.1AN/A12729.6h6.9B*24.7B**
VX29 Polaris 1,1881,1854842.448B*0.2323.805%C++17.3%D38.1C+N/A24931.1h10.4B++43.5B+
Supernova PC 1,3841,18411510.296B++7.6248.489%C+1.943%C49.3M8.3C+68324h2.7A+5.6A
Eridani SX5 1,1931,1824522.615A+0.0630.264%B*23.435%B+47.7B+N/A23924.8h9.4B*31B++
Lasher X2 1,1961,1755472.148A++0.5326.466%C++3.66%C+39.7B+N/A30129.6h15B**56.9B++
Corvus VA55 1,1841,1714642.524A++0.1529.058%B**22.203%C+40.8B++N/A29328.7h10.3B*35.3B*
NS-30 Vandal 1,1801,1674582.548B+0.1338.904%B**24.422%C46.7B+N/A14025h4.4B**11.3B*
NS-15MP 1,1761,1652953.949B**1.2729.724%B+32.017%C**64C+N/A17018.2h9.2B*30.8B+
Ursa 1,1721,1654722.468A0.2124.571%B+21.288%C45BN/A36125.9h9.2B*37.2B+
NS-7 PDW 1,1811,1644092.846A*0.1731.556%A22.68%B*46.4B**N/A31825.1h10.9B**34.5B*
Supernova VPC 1,2641,1636418.172B+15.5052.929%C**1.462%C+73.6A++6.4C76915.8h2.3B**4.3B*
Solstice Burst 1,1701,1623653.184A0.5130.485%B*28.141%B++41.5C++N/A24528h10.3B**33.8B*
Equinox VE2 Burst 1,1751,1614692.475B+0.2028.734%B26.529%C+43C+N/A30127h10.2B**35.5B++
SVA-88 1,1671,1615462.126C*0.5525.308%B+15.418%D*46.4C++N/A30925h10.2B++40.5B+
Pulsar VS1 1,1661,1595821.991B**0.6825.128%B17.084%C--36.3B++N/A31931.9h11.3B**44.8B*
Equinox VE2 1,1661,1588251.404C*1.2723.289%C-9.845%D**33.8C*N/A13934.3h9.2A39.3B+
Nova 1,1611,1586681.734B0.9447.454%C*11.054%D-42.1C**N/A15127.5h3.2B*6.7B*
Artemis VX26 1,1651,1584172.777A0.1032.496%B**24.18%C**50.3B*N/A24523h8.3A+25.6B**
Serpent VE92 1,1581,1508331.381B1.2926.263%B+19.217%C+20.4CN/A17656.3h11B++42.1B+
NS-15M AE 1,1561,1482744.19B**1.5228.746%B++24.565%C63.8B+N/A46918h8.9B**31.1B++
NS Baron G5 1,1461,1314882.318A+0.3657.371%A12.644%C42.4B+N/A20126.7h3.4B**5.9C+
Supernova FPC 1,9361,1201696.627C*3.9544.394%D--2.321%C+29.3B+21.4A+108338.2h4.6B+10.5C++
S1 1,4311,0748101.326B**1.3561.766%B+2.328%C34.9B++11.6C+58730.8h3.8A6.1B**
Nemesis VSH9 1,4341,0575381.965A*0.7165.526%B+3.974%B++26.8B*9.5C+36239.5h4.1A++6.3A++
Dual Photon Pods 1,0809894223.548M20.8763.725%AN/A341S31.4B**32112.9h10.1A15.9B**
NS Decimator 1,2399824842.029A0.6562.236%C*3.36%B*40.9B+10.7C--63224h3.1B**5B**
E540 Halberd 1,4809486015.8B++13.1337.49%D**1.899%C-30.7C+17.2C++55430.9h6.2C+16.6D-
Proton II PPA-H 9529146514.062C*11.3935.104%C+1.313%C-145.1B**6C+9096.3h6.4B**18.4B++
C150 Dalton 1,5558971765.097C+2.4231.134%DN/A8970U6580U171326200.1h4.3C++13.8C+
NS Decimator-B 1,2018604182.057B+0.6261.225%C2.907%C*34.8C-13.8C-22924.7h3.7C**6C*
Proximity Mine 8528522054.156C++1.4854.857%A+N/A103.9CN/A6138.2h1.8C**3.3B**
M40 Fury 8727685513.964A11.2935.696%C+N/A83.5A+11.3B+8349.2h11B+30.7B+
Terminus VX-9 7327133132.278B+0.4029.313%B*23.843%C42.2C*1.1A+22516.9h11.8C**40.2B+
NS-11P 7046962922.384B**0.2930.917%A++25%B**41.2B++N/A13516.9h11B**35.7B**
Lancer VS22 1,4706943561.949A++0.7349.705%FN/A14.7C*16.4B++52647.3h11.7B++23.5B+
Nyx VX31 6916782282.974B+0.3038.067%B++27.876%C+49.9B+1A++19813.6h4.2B*11.1B*
Anti-Vehicle Grenade 7336671667N/A664.3365.143%A++N/A952.9M94.3C+93930.7h2.7A+4.1A
CME 6726623451.919B+0.7628.837%B+15.408%D--36.2C++N/A20218.3h11.7B++40.7B++
Saron HRB 1,027622689.147B*6.4743.234%C+N/A29.1B+18.9B+56621.4h20B+46.3B+
L100 Python HESH 6075425410.037C+7.3649.353%C++1.107%C--71.3B*8.6C++3967.6h2.7B+5.4B++
AP30 Shredder 763481984.908C+2.2326.247%D*N/A4810U2820U104201100.1h59.6B**226.9B+
C75 Viper 5344683912A++9.3336.706%C1.282%C60A++8.5C*6267.8h6A16.3B**
M40 Fury 532459469.978B7.3034.073%CN/A64.6B+10.3C+7907.1h12.3C**36C*
Cosmos VM3 4464411473B+0.3318.015%B18.141%C38.3B++N/A20211.5h11.3B*62.9B+
M40 Fury-H 4614414310.256C+7.5831.735%D--1.587%B183.8A*8.3C--12312.4h5.9B+18.6C**
Saron Laser Cannon 8014082891.412C+1.2632.536%C++2.451%C++11C+10.6C*39837h99.5B+305.8B+
The Kraken 5373681742.115C**0.5662.652%C*1.087%D--34.7C15.9C+20310.6h3.9C**6.3B
Quasar VM1 3723681312.809B*0.1318.618%B++13.044%D*36.1AN/A22210.2h11.4B**61.2B+
NS-44B Commissioner 3413412851.196C*1.4846.216%B++15.836%D-59.8BN/A1625.7h2.8B*6.2B++
Phaseshift VX-S 340340477.234A+4.5650.631%A++93.235%A41.5B++N/A3288.2h1.5B**3B**
Maelstrom Turbo Laser 5793153190.987C1.6930.986%C+1.905%C-8.7C--7.3C-30936.4h92.2B297.4B+
M60-A Bulldog 354315466.848C**4.1732.068%C--2.222%B40.9C*5.1C14007.7h4.9B++15.3B
MANA Anti-Personnel Turret 301297694.304N/A1.6324.925%UN/A2970U40U15988400.1h17.8T*71.4T*
MANA Anti-Vehicle Turret 4622551421.796D0.8848.833%D*3.529%C+2550B++2070B**15916630.1h7.1B14.5C++
L100 Python AP 406238445.409C**2.7352.8%C-4.202%B++33.1B+23.3B**9787.2h6.3C**11.9C++
Parallax VX3 212212316.839B**4.1643.601%B++85.377%B**53A+N/A3974h1.9B+4.3B++
Eidolon VE33 212211902.344B**0.3330.699%B+21.327%D30.1B+N/A2307h6.6B*21.4B++
L100 Python HEAT 255201405.025C++2.3549.412%C2.488%C+31.4C++8.4D2786.4h3.8B**7.6B**
Hornet Missiles 287185238.043B++5.3766.361%B+1.622%C+80.4C**44.3C*15882.3h9C**13.5B+
Spear Anti-Vehicle Phalanx Turret 270178822.25A**19.5850.778%B++5.056%B+71.2A++36.8A+13022.5h6.1B*11.9B**
M12 Kobalt 176174534.8B*32.1323.711%A16.092%C-116A1.3D-6071.5h17.8C*75.3B+
M12 Kobalt 179173821.625B**18.9518.329%C+16.185%C59.7C+2.1C--2972.9h16.5B+90.1B+
M60-A Bulldog 1781661016.6C+13.9340.15%D1.807%C-33.9C+2.4D3344.9h4.8B+12B
Deimos VA29 165165871.897B+0.7869.102%B++13.939%C45.8C*N/A2493.6h2B++2.9B+
Skyguard 283161364.472B*1.8029.725%C++1.242%D16.1B12.2B++53210h114.4B+385B+
Photon A2A Missile Pods 343160246.667B+3.9981.171%C*N/A47.1C+53.8B+13793.4h7.6B+9.4B+
Saron HRB-H 258154236.696B4.0256.775%C++1.299%C42.8C**28.9B+9913.6h20.1B+35.3B+
Comet VM2 201153702.186A0.4947.681%C**2.614%D-17.6B**5.5C**3828.7h16.3B**34.1B*
M60-A Bulldog 159148916.444C++13.7736.608%D-N/A32.2C+2.4C--3214.6h4.3B++11.8B+
Comet VM2 182136761.789B**0.8944.741%C*3.676%C14.8B++5B4039.2h17.4B+38.8B+
M12 Kobalt 132120340A37.3311.786%D--16.667%B++46.2D4.6B+2832.6h19.1C+162C
S12 Renegade 118112452.489C+0.1941.268%C+1.786%D--38.6C2.1C++2202.9h3.3C*8C*
M60-G Bulldog 120108129B**6.3337.739%C**4.63%B**37.2B+4.1C--5842.9h6.8B17.9B+
Dual-75 Duster 110105128.75C+6.0838.349%C+N/A58.3C2.8C7231.8h5B+13B+
E540 Halberd-H 1381011010.1C*7.4361.86%B+N/A63.1B**23.1C++10891.6h4.5B*7.3B**
C-4 ARX 132100681.471C1.2021.539%D*N/A76.9D24.6D8241.3h1B++4.6C*
Cosmos VM3 9594224.273A+1.6020.818%B**20.213%C*52.2A++N/A5281.8h11B**53B+
MKV Suppressed 9694661.424B+1.2529.95%B*17.021%C31.3C+N/A3563h12.1B+40.6B+
Eclipse VE3A 9593531.755C++0.9231.62%B**13.979%D--29.1CN/A2433.2h10.1B++31.8B*
The Slasher 91888750.101B**2.5753.623%A+N/A1.7CN/A852.9h2.1C**3.9B+
NS CandyCannon 3000 88871510.576C+2.1037.445%C++28.736%C-9.8C-N/A408.9h3.9B+10.4B+
NS-45 Pilot 8685870.977C+1.7027.5%D31.765%B++77.3B*N/A2321.1h6B++21.6B+
NS-10 Burster 14681362.25A++0.4236.14%B**6.173%C+8.8A+7.1A*3049.2h131.5B+364B++
Icikill 928017,3600.005D-2.6712.846%D*10%C+0.1C--N/A01006.9h3D*23.1D*
Beamer VS3 7979781.013B1.6624.309%C-13.924%D*43.9B**N/A4311.8h7.8B+32.1C++
CAS 14-E 7467513.4C++10.7326.655%D--1.493%C41.9D4.4D2711.6h30.1C++112.9C+
Phobos VX86 6363461.37C++1.3058.065%C+11.111%D-37.1C+N/A3971.7h2.3B3.9C**
NS-10 Burster 11362361.722A0.9535.607%B**3.226%D-6.7B+5.5A3149.2h169.5D476C*
Force-Blade 845913,3150.004D2.6719.322%D-N/A0.1C-N/A1712.8h3.2C16.5C
M20 Basilisk 7658105.8A+3.1341.055%C**6.897%B+32.2B**10B+6991.8h69.1B*168.4B*
NS-11A 5656202.8A0.1323.024%C16.071%D37.3BN/A9391.5h8.3A++36.1B**
NS-44L Blackhand 5151182.833A+0.1650.674%B**52.941%B*63.8A*N/A3310.8h3.7B+7.3B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1071,1951.4h
Motion Spotter455,5053.6h
Nano-Armor Kit557673,24354.2h
Anti-Vehicle MANA Turret306203.3h
Spawn Beacon132,0341.7h
Nanite Revive Grenade07790.2h
Medical Applicator287121,76210.2h
Deconstruction Tool03630.1h
Spitfire Auto-Turret265621.1h
Rocklet Rifle0760.1h
Ammunition Package191,8500.9h
Medical Kit1,62012,26436.5h
Anti-Infantry MANA Turret194921.4h
Nano-Repair Grenade0860h
Recon Detection Device155571.2h
Shield Recharging Field172,0120.9h

Check the help document for the dictionary if you want to learn more about words used here.


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