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Signifer Kinkaid[GOKU] Kinkaid
VS BR 57

KDR: 2.62

Score: 113.3m

Last Seen: May 30th, 2020 1:26 AM
- OFFLINE - 937.6 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Emerald
Level Progress (to 58): 63%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Ghost Solstice VE3 CAS30 Tank Buster Light PPA Zenith VX-5 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,590,021 MLG Score: 1271
Fun Score: N/A
Cheeseburgers Flipped: 504TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.429%24.169%68742130763,5622.8054-0.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.759%1.389A0.46B+-0.618DHEAD ++ (~9.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.54B+9.70.322C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.088%0.904%403513445,753195327422.94572210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.606%0.197C++-0.614D0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.30.487B+32.50.388C**50.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.111%1.831%328813415,244202216182.59347324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.108%-0.478D-0.432C--0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.498B+70.441B12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.401%1.864%4761713329,333208425854.47626361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.492%-0.538D-0.642D0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.69B+11.30.718B++26

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.414%73.1%476313464,0262303401.7474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.418%1.123B**0.389C**0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.537B+20.389C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.338%11.544%476313461,438163340.880049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.218%0.623B+-0.638D0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.539B+30.386C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
113.3m423.8%709 (42.5k)585 (35.1k)2.61764118,32545,2032.9919557 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349489025.169%17.219%43304:1847

9% Combat Medic29% Engineer32% Heavy Assault7% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2013 11:57 PMMar 25th, 2016 11:44 PMMay 30th, 2020 2:41 AM (74d) (PST)May 29th, 2020 10:42 PM (74d) (PST)May 29th, 2020 9:26 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6641585060.6110.2330.1052.8770.0681271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,8509,48730,36337146173435,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3229.5h/134.6d 16,920 20,374 35,456 557.4k 4,779 11,374 13,221 128.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:16,173
Deaths:5,502
KDR:2.939
Accuracy:28.964% B*
HSR:28.152% C+
Betelgeuse 54-A
C*
Kills:6,379
Deaths:2,132
KDR:2.992
Accuracy:29.532% C*
HSR:30.397% C-
Flare VE6
C+
Kills:1,425
Deaths:672
KDR:2.121
Accuracy:25.310% C+
HSR:19.509% D--
Pulsar LSW
C+
Kills:1,279
Deaths:560
KDR:2.284
Accuracy:25.483% C+
HSR:19.156% D--
NS-15M1
C
Kills:1,206
Deaths:435
KDR:2.772
Accuracy:24.489% C
HSR:17.993% D--
NS-15M2
B+
Kills:1,201
Deaths:297
KDR:4.044
Accuracy:30.678% B+
HSR:29.309% C+
VX29 Polaris
C-
Kills:1,185
Deaths:484
KDR:2.448
Accuracy:23.805% C-
HSR:17.300% D--
Ursa
C
Kills:1,165
Deaths:472
KDR:2.468
Accuracy:24.571% C
HSR:21.288% D
NS-15MP
C+
Kills:1,165
Deaths:295
KDR:3.949
Accuracy:29.724% C+
HSR:32.017% C+
SVA-88
C+
Kills:1,161
Deaths:546
KDR:2.126
Accuracy:25.308% C+
HSR:15.418% D**
NS-15M AE
C+
Kills:1,148
Deaths:274
KDR:4.190
Accuracy:28.746% C+
HSR:24.565% D
VE-H Maw
C++
Kills:246
Deaths:109
KDR:2.257
Accuracy:27.377% C
HSR:32.520% C++
Kills:33,733
Deaths (as Heavy Assault):11,778
Deaths (to Heavy Assaults):12,763
KDR:2.86407
Kill Difference:21,955
Playtime:1,022.673 hours
Usage:32%
Score:30.499m
Score/min:497
Accuracy (listed only):26.999%
HSR (listed only):23.969%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:2,319
Deaths:1,362
KDR:1.703
Accuracy:27.653% C**
HSR:20.397% C+
Zenith VX-5
C*
Kills:1,735
Deaths:904
KDR:1.919
Accuracy:28.791% C*
HSR:21.729% C
VX6-7
C
Kills:1,713
Deaths:1,215
KDR:1.410
Accuracy:25.862% C
HSR:17.105% D-
Pulsar C
C+
Kills:1,443
Deaths:920
KDR:1.568
Accuracy:27.222% C+
HSR:19.473% D--
NS-11C
C++
Kills:1,352
Deaths:659
KDR:2.052
Accuracy:27.970% C++
HSR:22.115% C++
Serpent VE92
C+
Kills:1,301
Deaths:925
KDR:1.406
Accuracy:26.469% C+
HSR:20.907% C
NS-11CP
C++
Kills:1,257
Deaths:495
KDR:2.539
Accuracy:31.067% C++
HSR:24.821% C+
Solstice SF
C*
Kills:1,188
Deaths:596
KDR:1.993
Accuracy:27.788% C*
HSR:3.788% F-
Solstice Burst
C**
Kills:1,162
Deaths:365
KDR:3.184
Accuracy:30.485% C**
HSR:28.141% C++
Nova
C+
Kills:1,158
Deaths:668
KDR:1.734
Accuracy:47.454% C+
HSR:11.054% D-
NS Baron G5
B**
Kills:1,133
Deaths:491
KDR:2.308
Accuracy:56.704% B**
HSR:12.710% D
VE-C Horizon
C+
Kills:612
Deaths:222
KDR:2.757
Accuracy:37.160% C+
HSR:23.366% C--
Deimos VA29
C*
Kills:212
Deaths:132
KDR:1.606
Accuracy:68.216% C*
HSR:14.623% D
Eidolon VE33
C+
Kills:211
Deaths:90
KDR:2.344
Accuracy:30.699% C+
HSR:21.327% D
Eclipse VE3A
B++
Kills:132
Deaths:77
KDR:1.714
Accuracy:31.642% B++
HSR:14.394% D*
Phobos VX86
D
Kills:68
Deaths:50
KDR:1.360
Accuracy:55.973% D
HSR:10.294% D--
Kills:16,996
Deaths (as Engineer):9,171
Deaths (to Engineers):10,146
KDR:1.85323
Kill Difference:7,825
Playtime:952.142 hours
Usage:29%
Score:41.221m
Score/min:722
Accuracy (listed only):36.322%
HSR (listed only):17.890%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C**
Kills:2,319
Deaths:1,362
KDR:1.703
Accuracy:27.653% C**
HSR:20.397% C+
Zenith VX-5
C*
Kills:1,735
Deaths:904
KDR:1.919
Accuracy:28.791% C*
HSR:21.729% C
VX6-7
C
Kills:1,713
Deaths:1,215
KDR:1.410
Accuracy:25.862% C
HSR:17.105% D-
Sirius SX12
B++
Kills:1,690
Deaths:805
KDR:2.099
Accuracy:30.419% B++
HSR:19.704% C+
Pulsar C
C+
Kills:1,443
Deaths:920
KDR:1.568
Accuracy:27.222% C+
HSR:19.473% D--
NS-11C
C++
Kills:1,352
Deaths:659
KDR:2.052
Accuracy:27.970% C++
HSR:22.115% C++
Serpent VE92
C+
Kills:1,301
Deaths:925
KDR:1.406
Accuracy:26.469% C+
HSR:20.907% C
NS-11CP
C++
Kills:1,257
Deaths:495
KDR:2.539
Accuracy:31.067% C++
HSR:24.821% C+
Solstice SF
C*
Kills:1,188
Deaths:596
KDR:1.993
Accuracy:27.788% C*
HSR:3.788% F-
Eridani SX5
C*
Kills:1,183
Deaths:454
KDR:2.606
Accuracy:30.229% C*
HSR:23.415% C+
NS-7 PDW
B++
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:31.525% B++
HSR:22.680% C*
Solstice Burst
C**
Kills:1,162
Deaths:365
KDR:3.184
Accuracy:30.485% C**
HSR:28.141% C++
Nova
C+
Kills:1,158
Deaths:668
KDR:1.734
Accuracy:47.454% C+
HSR:11.054% D-
NS Baron G5
B**
Kills:1,133
Deaths:491
KDR:2.308
Accuracy:56.704% B**
HSR:12.710% D
VE-C Horizon
C+
Kills:612
Deaths:222
KDR:2.757
Accuracy:37.160% C+
HSR:23.366% C--
Deimos VA29
C*
Kills:212
Deaths:132
KDR:1.606
Accuracy:68.216% C*
HSR:14.623% D
Eclipse VE3A
B++
Kills:132
Deaths:77
KDR:1.714
Accuracy:31.642% B++
HSR:14.394% D*
MKV Suppressed
B
Kills:94
Deaths:66
KDR:1.424
Accuracy:29.950% B
HSR:17.021% D
Phobos VX86
D
Kills:68
Deaths:50
KDR:1.360
Accuracy:55.973% D
HSR:10.294% D--
Kills:20,916
Deaths (as Light Assault):10,815
Deaths (to Light Assaults):8,570
KDR:1.93398
Kill Difference:10,101
Playtime:633.786 hours
Usage:20%
Score:22.960m
Score/min:604
Accuracy (listed only):35.399%
HSR (listed only):18.302%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,690
Deaths:805
KDR:2.099
Accuracy:30.419% B++
HSR:19.704% C+
Terminus VX-9
B+
Kills:1,432
Deaths:703
KDR:2.037
Accuracy:29.755% B+
HSR:27.654% C
H-V45
D
Kills:1,208
Deaths:734
KDR:1.646
Accuracy:24.018% D
HSR:10.513% F
CME
B+
Kills:1,189
Deaths:647
KDR:1.838
Accuracy:31.163% B+
HSR:18.755% D-
Eridani SX5
C*
Kills:1,183
Deaths:454
KDR:2.606
Accuracy:30.229% C*
HSR:23.415% C+
Corvus VA55
B
Kills:1,173
Deaths:467
KDR:2.512
Accuracy:29.077% B
HSR:22.251% D
NS-7 PDW
B++
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:31.525% B++
HSR:22.680% C*
Equinox VE2 Burst
C
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:28.734% C
HSR:26.529% C--
Pulsar VS1
C
Kills:1,159
Deaths:582
KDR:1.991
Accuracy:25.128% C
HSR:17.084% D-
Equinox VE2
D--
Kills:1,158
Deaths:825
KDR:1.404
Accuracy:23.289% D--
HSR:9.845% D**
Nova
C+
Kills:1,158
Deaths:668
KDR:1.734
Accuracy:47.454% C+
HSR:11.054% D-
NS Baron G5
B**
Kills:1,133
Deaths:491
KDR:2.308
Accuracy:56.704% B**
HSR:12.710% D
NS-11P
B++
Kills:727
Deaths:316
KDR:2.301
Accuracy:30.857% B++
HSR:25.310% C+
Deimos VA29
C*
Kills:212
Deaths:132
KDR:1.606
Accuracy:68.216% C*
HSR:14.623% D
MKV Suppressed
B
Kills:94
Deaths:66
KDR:1.424
Accuracy:29.950% B
HSR:17.021% D
Phobos VX86
D
Kills:68
Deaths:50
KDR:1.360
Accuracy:55.973% D
HSR:10.294% D--
NS-11A
D-
Kills:56
Deaths:20
KDR:2.800
Accuracy:23.024% D-
HSR:16.071% D--
Kills:15,965
Deaths (as Combat Medic):7,838
Deaths (to Combat Medics):4,922
KDR:2.03687
Kill Difference:8,127
Playtime:304.377 hours
Usage:9%
Score:9.877m
Score/min:541
Accuracy (listed only):35.030%
HSR (listed only):17.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:3,471
Deaths:909
KDR:3.818
Accuracy:41.886% C+
HSR:70.383% C
Sirius SX12
B++
Kills:1,690
Deaths:805
KDR:2.099
Accuracy:30.419% B++
HSR:19.704% C+
NS-44 Commissioner
D-
Kills:1,235
Deaths:996
KDR:1.240
Accuracy:32.933% D-
HSR:16.842% D--
Eridani SX5
C*
Kills:1,183
Deaths:454
KDR:2.606
Accuracy:30.229% C*
HSR:23.415% C+
NS-30 Vandal
B+
Kills:1,167
Deaths:458
KDR:2.548
Accuracy:38.904% B+
HSR:24.422% C--
NS-7 PDW
B++
Kills:1,164
Deaths:409
KDR:2.846
Accuracy:31.525% B++
HSR:22.680% C*
Artemis VX26
B+
Kills:1,158
Deaths:417
KDR:2.777
Accuracy:32.496% B+
HSR:24.180% C+
Nyx VX31
C*
Kills:706
Deaths:250
KDR:2.824
Accuracy:38.070% C*
HSR:27.620% C-
NS-44B Commissioner
C**
Kills:413
Deaths:361
KDR:1.144
Accuracy:47.001% C**
HSR:15.981% D*
Phaseshift VX-S
A+
Kills:340
Deaths:47
KDR:7.234
Accuracy:50.631% A+
HSR:93.235% B**
Parallax VX3
B*
Kills:215
Deaths:31
KDR:6.935
Accuracy:42.679% C**
HSR:85.116% B*
NS-45 Pilot
C
Kills:159
Deaths:187
KDR:0.850
Accuracy:28.625% D-
HSR:28.302% C
MKV Suppressed
B
Kills:94
Deaths:66
KDR:1.424
Accuracy:29.950% B
HSR:17.021% D
NS CandyCannon 3000
C*
Kills:87
Deaths:151
KDR:0.576
Accuracy:37.445% C*
HSR:28.736% C--
Beamer VS3
D
Kills:79
Deaths:78
KDR:1.013
Accuracy:24.309% D
HSR:13.924% D*
NS-44L Blackhand
B*
Kills:51
Deaths:18
KDR:2.833
Accuracy:50.674% B*
HSR:52.941% B++
Kills:13,212
Deaths (as Infiltrator):5,637
Deaths (to Infiltrators):5,599
KDR:2.3438
Kill Difference:7,575
Playtime:237.554 hours
Usage:7%
Score:5.718m
Score/min:401
Accuracy (listed only):36.736%
HSR (listed only):35.281%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,374
Deaths:367
KDR:3.744
Accuracy:21.665% C+
HSR:20.742% C-
Blueshift VM5
C+
Kills:1,355
Deaths:367
KDR:3.692
Accuracy:22.539% C+
HSR:19.631% D
Cosmos VM3
C+
Kills:491
Deaths:170
KDR:2.888
Accuracy:19.275% C+
HSR:18.126% C
Quasar VM1
C+
Kills:368
Deaths:131
KDR:2.809
Accuracy:18.618% C+
HSR:13.044% D*
Comet VM2
C
Kills:155
Deaths:75
KDR:2.067
Accuracy:47.465% C
HSR:2.581% D-
Comet VM2
C
Kills:144
Deaths:81
KDR:1.778
Accuracy:44.685% C
HSR:3.472% C
Cosmos VM3
B++
Kills:137
Deaths:45
KDR:3.044
Accuracy:25.321% B++
HSR:18.248% C
NS-10 Burster
B**
Kills:92
Deaths:39
KDR:2.359
Accuracy:36.842% B+
HSR:8.696% B**
NS-10 Burster
B+
Kills:73
Deaths:39
KDR:1.872
Accuracy:36.338% B+
HSR:2.740% D--
Kills:4,189
Deaths (as MAX Suit):657
Deaths (to MAX Suits):2,491
KDR:6.37595
Kill Difference:3,532
Playtime:63.100 hours
Usage:2%
Score:2.993m
Score/min:791
Accuracy (listed only):30.305%
HSR (listed only):11.920%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,982
V. Kills:48 N/A
Deaths:454
KDR:4.366
Accuracy:47.055% B+
KPH:64.900 C+
VKPH:1.600 D--
Dual Photon Pods
M*
Kills:994
V. Kills:91 N/A
Deaths:42
KDR:23.667
Accuracy:63.805% B**
KPH:346.400 M*
VKPH:31.700 B*
Saron Laser Cannon
C+
Kills:430
V. Kills:406 106%
Deaths:294
KDR:1.463
Accuracy:32.749% C*
KPH:11 C--
VKPH:10.400 C+
V26 Maelstrom Turbo Laser
D
Kills:323
V. Kills:268 120%
Deaths:319
KDR:1.013
Accuracy:30.938% C
KPH:8.800 D
VKPH:7.300 D
Hornet Missiles
C**
Kills:185
V. Kills:102 180%
Deaths:23
KDR:8.043
Accuracy:66.202% C**
KPH:79.100 C+
VKPH:43.600 C+
Photon A2A Missile Pods
C**
Kills:161
V. Kills:184 87%
Deaths:24
KDR:6.708
Accuracy:81.056% B+
KPH:47.900 C
VKPH:54.700 C**
Kills:4,075 (2,735 + 0)
Deaths:1,156
KDR:3.525
VKDR:0.951
Vehicle Kills:1,099
Kill Difference:2,919
Playtime:114.729 hours
Usage:4%
Score:3.471m
Score/min:504
Piloting Accuracy:30.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:2,024
V. Kills:1,734 117%
Deaths:1,412
KDR:1.433
Accuracy:43.698% C-
KPH:7.900 C
VKPH:6.800 C+
L105 Zephyr
U
Kills:1,388
V. Kills:66 N/A
Deaths:70
KDR:19.829
Accuracy:49.706% B+
KPH:4,996,800 U
VKPH:237,600 U
C150 Dalton
U
Kills:898
V. Kills:658 136%
Deaths:176
KDR:5.102
Accuracy:31.077% D
KPH:3,232,800 U
VKPH:2,368,800 U
AP30 Shredder
U
Kills:493
V. Kills:287 171%
Deaths:99
KDR:4.980
Accuracy:25.922% F
KPH:1,774,800 U
VKPH:1,033,200 U
Dual-75 Duster
D
Kills:115
V. Kills:6 N/A
Deaths:12
KDR:9.583
Accuracy:36.911% D
KPH:57.900 D
VKPH:3 D-
L-24R Spur
C--
Kills:54
V. Kills:7 N/A
Deaths:15
KDR:3.600
Accuracy:27.438% F-
KPH:12.300 D**
VKPH:1.600 C--
Kills:4,972 (2,078 + 2,894)
Deaths:1,784
KDR:2.787
VKDR:1.546
Vehicle Kills:2,758
Kill Difference:3,188
Playtime:261.546 hours
Usage:8%
Score:6.984m
Score/min:445
Piloting Accuracy:27.438%
Gunner Accuracy:36.911%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:676
V. Kills:74 N/A
Deaths:57
KDR:11.860
Accuracy:49.701% C
KPH:77 B
VKPH:8.400 C
C75 Viper
B++
Kills:470
V. Kills:67 N/A
Deaths:39
KDR:12.051
Accuracy:36.856% D
KPH:60 B++
VKPH:8.600 C
L100 Python AP
C*
Kills:240
V. Kills:169 141%
Deaths:44
KDR:5.455
Accuracy:52.809% C--
KPH:33 C--
VKPH:23.200 C*
L100 Python HEAT
C-
Kills:201
V. Kills:54 365%
Deaths:40
KDR:5.025
Accuracy:49.412% C-
KPH:31.500 C--
VKPH:8.500 D--
Skyguard
B
Kills:161
V. Kills:122 131%
Deaths:36
KDR:4.472
Accuracy:29.785% C
KPH:16.100 C+
VKPH:12.200 B
Kills:1,748 (1,748 + 0)
Deaths:216
KDR:8.093
VKDR:2.250
Vehicle Kills:486
Kill Difference:1,532
Playtime:40.266 hours
Usage:1%
Score:1.360m
Score/min:563
Driving Accuracy:29.785%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B++
Kills:1,220
V. Kills:51 N/A
Deaths:45
KDR:27.111
Accuracy:26.454% C+
KPH:92.400 B++
VKPH:3.900 C+
Supernova PC
A
Kills:1,184
V. Kills:200 N/A
Deaths:115
KDR:10.296
Accuracy:48.489% C
KPH:49.400 A
VKPH:8.300 C
Supernova VPC
B*
Kills:1,163
V. Kills:101 N/A
Deaths:64
KDR:18.172
Accuracy:52.929% C+
KPH:73.700 B*
VKPH:6.400 D
Supernova FPC
B++
Kills:1,149
V. Kills:831 138%
Deaths:170
KDR:6.759
Accuracy:44.871% D*
KPH:29.700 C
VKPH:21.500 B++
E540 Halberd
C+
Kills:971
V. Kills:542 179%
Deaths:60
KDR:16.183
Accuracy:37.494% F-
KPH:31.200 C--
VKPH:17.400 C+
Saron HRB
C+
Kills:623
V. Kills:406 153%
Deaths:68
KDR:9.162
Accuracy:43.223% C--
KPH:29.100 C+
VKPH:19 C+
M12 Kobalt
C++
Kills:120
V. Kills:12 N/A
Deaths:3
KDR:40
Accuracy:11.786% D*
KPH:45.500 D-
VKPH:4.500 C++
Kills:6,430 (3,496 + 2,934)
Deaths:525
KDR:12.248
VKDR:4.082
Vehicle Kills:2,143
Kill Difference:5,905
Playtime:146.758 hours
Usage:5%
Score:6.550m
Score/min:744
Driving Accuracy:44.871%
Gunner Accuracy:11.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:940
V. Kills:39 N/A
Deaths:65
KDR:14.462
Accuracy:35.299% D
KPH:146.800 B*
VKPH:6.100 C
M40 Fury-H
A++
Kills:441
V. Kills:20 N/A
Deaths:43
KDR:10.256
Accuracy:31.735% D**
KPH:186.900 A++
VKPH:8.500 D
Saron HRB-H
C*
Kills:155
V. Kills:104 148%
Deaths:23
KDR:6.739
Accuracy:56.790% C+
KPH:43 C+
VKPH:28.900 C*
E540 Halberd-H
B
Kills:109
V. Kills:40 266%
Deaths:10
KDR:10.900
Accuracy:61% C*
KPH:63.600 B
VKPH:23.300 C+
Kills:1,645 (0 + 1,645)
Deaths:141
KDR:11.667
VKDR:1.440
Vehicle Kills:203
Kill Difference:1,504
Playtime:14.083 hours
Usage:0%
Score:0.849m
Score/min:1,005
Driving Accuracy:N/A%
Gunner Accuracy:61%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:768
V. Kills:104 N/A
Deaths:55
KDR:13.964
Accuracy:35.696% C
KPH:83.100 B**
VKPH:11.200 C++
M40 Fury
C++
Kills:459
V. Kills:73 N/A
Deaths:46
KDR:9.978
Accuracy:34.073% D
KPH:64.700 C++
VKPH:10.300 C
M12 Kobalt
B*
Kills:183
V. Kills:3 N/A
Deaths:5
KDR:36.600
Accuracy:23.962% B*
KPH:114.300 B*
VKPH:1.900 D
M12 Kobalt
C-
Kills:179
V. Kills:7 N/A
Deaths:8
KDR:22.375
Accuracy:18.209% C-
KPH:58 C--
VKPH:2.300 D
M60-G Bulldog
C+
Kills:116
V. Kills:13 N/A
Deaths:12
KDR:9.667
Accuracy:38.566% C+
KPH:38.600 C+
VKPH:4.300 D
M20 Basilisk
B+
Kills:58
V. Kills:18 305%
Deaths:10
KDR:5.800
Accuracy:41.745% C+
KPH:32.500 B+
VKPH:10.100 B+
Kills:1,763 (0 + 1,763)
Deaths:136
KDR:12.963
VKDR:1.603
Vehicle Kills:218
Kill Difference:1,627
Playtime:25.811 hours
Usage:1%
Score:1.088m
Score/min:703
Driving Accuracy:N/A%
Gunner Accuracy:41.745%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:112
V. Kills:6 N/A
Deaths:47
KDR:2.383
Accuracy:39.267% D
KPH:37.100 D
VKPH:2 C+
Kills:112 (112 + 0)
Deaths:47
KDR:2.383
VKDR:0.128
Vehicle Kills:6
Kill Difference:65
Playtime:3.020 hours
Usage:0%
Score:0.038m
Score/min:210
Driving Accuracy:39.267%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:76
V. Kills:8 N/A
Deaths:6
KDR:12.667
Accuracy:27.432% D*
KPH:44 D-
VKPH:4.600 D
Kills:76 (0 + 76)
Deaths:6
KDR:12.667
VKDR:1.333
Vehicle Kills:8
Kill Difference:70
Playtime:1.729 hours
Usage:0%
Score:0.028m
Score/min:271
Piloting Accuracy:N/A%
Gunner Accuracy:27.432%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 16,35516,1735,5022.939C*0.3228.964%B*28.152%C+50.6C+N/A186319.6h9.6B+33.1C+
Betelgeuse 54-A 6,4556,3792,1322.992C+0.3729.532%C*30.397%C-56.4DN/A246113.2h9.8C++33C**
Ghost 3,5113,4719093.818C+1.2041.886%C+70.383%C52.3CN/A19066.4h2C+4.8C++
Solstice VE3 2,3452,3191,3621.703B++0.9127.653%C**20.397%C+22CN/A125105.4h11.1B+40.2C+
CAS30 Tank Buster 3,7582,0241,4121.433C+1.1843.698%C-N/A7.9C6.8C+215255.2h45B+103.1B
Light PPA 2,0301,9824544.366C1.7547.055%B+N/A64.8C+1.6D--45530.6h7.2B++15.3B++
Zenith VX-5 1,7811,7359041.919C*0.7028.791%C*21.729%C34.2C-N/A20950.8h11.2C**38.8B
VX6-7 1,7291,7131,2151.41C+1.2125.862%C17.105%D-21.1DN/A12381.3h10.9C**42.3C++
Sirius SX12 1,6991,6908052.099B+0.5230.419%B++19.704%C+38CN/A18344.5h9.7C*32B+
Sticky Grenade 1,6171,60911609N/A1,606.3863.38%B**N/A2298.6A**11.4C155990.7h1.1A1.7B**
C-4 1,9531,5476792.278C**0.3425.243%CN/A101.8C+26.7C165115.2h1B*3.9B
Pulsar C 1,4521,4439201.568C+1.0527.222%C+19.473%D--22.5DN/A16064.2h9.3B+34.1B
Tank Mine 2,2981,4413194.517B+1.9032.154%C--N/A107.5C64C+196013.4h1.3B**4.1B*
Terminus VX-9 1,4791,4327032.037C+0.5829.755%B+27.654%C39.9C1.3B*15335.9h11.7C+39.3C**
Flare VE6 1,4361,4256722.121C++0.5025.31%C+19.509%D--44.4C--N/A28332.1h9B35.7C*
L105 Zephyr 1,4541,3887019.829A17.2149.706%B+N/A13880U660U83584600.1h4A8.1B**
Blueshift VM5 1,3821,3743673.744C**1.1321.665%C+20.742%C-49.6C**N/A31227.7h11.9B**55.1B+
Blueshift VM5 1,3671,3553673.692C**1.0722.539%C+19.631%D49.1C*N/A31227.6h12.6B**56B+
NS-11C 1,3761,3526592.052B+0.5727.97%C++22.115%C++25.1C--N/A21153.8h11.2B+40B+
Serpent VE92 1,3121,3019251.406C+1.2126.469%C+20.907%C21.6DN/A17460.2h11C**41.4C**
Plasma Grenade 1,2881,28311283N/A1,280.3859.42%AN/A1069.2A*4.2C--69941.2h2A+3.4A
Pulsar LSW 1,2871,2795602.284C++0.3325.483%C+19.156%D--47.9CN/A29026.7h9.8B+38.4C*
NS-11CP 1,2831,2574952.539C*0.0831.067%C++24.821%C+33.6D-N/A8237.4h10.7C**34.4C**
NS-44 Commissioner 1,2501,2359961.24C+1.3832.933%D-16.842%D--35C-N/A21335.3h3B+9C++
Proton II PPA 1,2711,2204527.111C*24.4926.454%C+N/A92.4B++3.9C+68313.2h5.8B**21.9B**
H-V45 1,2141,2087341.646C+0.9724.018%D10.513%F33.9C-N/A15135.6h11.2B46.6C++
NS-15M1 1,2131,2064352.772C**0.1524.489%C17.993%D--43.4C-N/A30927.8h10.1B+41.2C**
NS-15M2 1,2101,2012974.044B+1.4330.678%B+29.309%C+50.9C-N/A18523.6h9.1B*29.5B+
CME 1,2211,1896471.838B*0.7831.163%B+18.755%D-38C1B15331.3h12.4C++39.8C**
Solstice SF 1,2071,1885961.993B++0.6227.788%C*3.788%F-40B+N/A12829.7h6.9B+24.7B++
VX29 Polaris 1,1881,1854842.448C*0.1723.805%C-17.3%D--38.1DN/A25131.1h10.4B43.5C++
Supernova PC 1,3841,18411510.296C++7.6848.489%C1.943%C+49.3A8.3C68424h2.7A5.6B**
Eridani SX5 1,1941,1834542.606B++0.0130.229%C*23.415%C+47.5CN/A23924.9h9.4B+31B+
Lasher X2 1,1971,1765482.146B+0.4726.452%C--3.656%C+39.6CN/A30429.7h15.1B*57.1C**
Corvus VA55 1,1861,1734672.512B*0.1129.077%B22.251%D40.9C+N/A29428.7h10.3B35.4B+
NS-30 Vandal 1,1801,1674582.548C+0.0738.904%B+24.422%C--46.7CN/A14125h4.4B++11.3B+
Ursa 1,1721,1654722.468B++0.1524.571%C21.288%D45CN/A36225.9h9.2B+37.2C*
NS-15MP 1,1761,1652953.949B1.3329.724%C+32.017%C+64C--N/A17018.2h9.2B++30.8B+
NS-7 PDW 1,1811,1644092.846B*0.2331.525%B++22.68%C*46.4C++N/A31925.1h10.9B++34.5B+
Supernova VPC 1,2641,1636418.172C+15.5552.929%C+1.462%C++73.6B*6.4D76915.8h2.3B**4.3B++
Solstice Burst 1,1701,1623653.184B+0.5730.485%C**28.141%C++41.5CN/A24528h10.3B+33.8B+
Equinox VE2 Burst 1,1751,1614692.475C+0.1428.734%C26.529%C--43DN/A30227h10.2B+35.5B
SVA-88 1,1671,1615462.126C+0.4925.308%C+15.418%D**46.4C-N/A31225h10.2B+40.5C*
Pulsar VS1 1,1661,1595821.991B++0.6325.128%C17.084%D-36.3C+N/A32231.9h11.3B+44.8B
Equinox VE2 1,1661,1588251.404C+1.2123.289%D--9.845%D**33.8CN/A14034.3h9.2B*39.3C*
Artemis VX26 1,1651,1584172.777B+0.1632.496%B+24.18%C+50.3C+N/A24623h8.3B**25.6B*
Nova 1,1611,1586681.734C++0.8847.454%C+11.054%D-42.1C+N/A15127.5h3.2B*6.7B++
Supernova FPC 1,9801,1491706.759C4.1444.871%D*2.263%C**29.7C21.5B++107438.7h4.7C+10.4D
NS-15M AE 1,1561,1482744.19B++1.5728.746%C+24.565%D63.8CN/A47018h8.9B*31.1B+
NS Baron G5 1,1481,1334912.308A++0.3156.704%B**12.71%D42C+N/A20027h3.4B*6C++
S1 1,4311,0748101.326B1.2961.766%C*2.328%C34.9C++11.6C--59030.8h3.8B**6.1B+
Nemesis VSH9 1,4451,0645431.959B**0.6665.626%C+3.947%B*26.6C++9.5C36140h4.2A+6.3A+
Dual Photon Pods 1,0859944223.667A*21.0563.805%B**N/A342.8M*31.4B*32262.9h10.1B**15.9B**
NS Decimator 1,2399824842.029C**0.5962.236%C+3.36%A40.7C10.7D-63924.1h3.1B+5B+
E540 Halberd 1,5139716016.183C++13.5737.494%F-1.854%C+31.2C--17.4C+55331.1h6.1D16.4F
Proton II PPA-H 9799406514.462C+11.8435.299%D1.277%C146.9B*6.1C9136.4h6.4B**18.3B++
C150 Dalton 1,5568981765.102C2.4831.077%DN/A8980U6580U171610600.1h4.3D13.8D--
Proximity Mine 8638632074.169C+1.5554.748%B**N/A104DN/A6138.3h1.8C++3.3B++
NS Decimator-B 1,2018604182.057C+0.5661.225%D2.907%B+34.8D*13.8D23024.7h3.7C+6C
M40 Fury 8727685513.964B++11.3535.696%CN/A83.5B**11.3C++8349.2h11B+30.7B
NS-11P 7367273162.301B+0.3230.857%B++25.31%C+40.8CN/A13517.8h11B+35.7B+
Nyx VX31 7197062502.824C+0.2138.07%C*27.62%C-48.7C+N/A19214.5h4.2B*11.1B++
Lancer VS22 1,4726953581.941B+0.6849.691%D*N/A14.6C16.4C+52447.5h11.7B+23.5B
L100 Python HESH 7506765711.86C9.2449.701%C1.036%C76.8B8.4C3998.8h2.6B+5.2B+
Anti-Vehicle Grenade 7336671667N/A664.3865.155%A+N/A952.9A**94.3C+94060.7h2.7A4.1A
The Kraken 1,0146652912.285C+0.3360.783%CN/A33.1D-17.4C-22320.1h4.2C+6.8C+
Saron HRB 1,029623689.162B+6.5443.223%C--N/A29.1C+19C+56721.4h20C++46.3C+
VE-C Horizon 6286122222.757B+0.1437.16%C+23.366%C--72C+1.9C**1888.5h13C++35C++
AP30 Shredder 780493994.98C-2.3625.922%FN/A4930U2870U104863100.1h60.7B++234C+
Cosmos VM3 4994911702.888C*0.2719.275%C+18.126%C40.6C+N/A20512.1h11.9B+61.7B
C75 Viper 5374703912.051B*9.4336.856%D1.277%C+60.3B++8.6C6287.8h6B**16.3B+
M40 Fury 532459469.978C+7.3634.073%DN/A64.6C+10.3C7907.1h12.3C++36C+
M40 Fury-H 4614414310.256C--7.6431.735%D**1.587%B++183.8A++8.3D12332.4h5.9B*18.6C*
Saron Laser Cannon 8364302941.463C1.1532.749%C*2.326%B+11C--10.4C+38339.1h98.8C*301.8B
NS-44B Commissioner 4144133611.144C1.4747.001%C**15.981%D*59CN/A1637h2.9B+6.2B+
Quasar VM1 3723681312.809B+0.1918.618%C+13.044%D*36.1C**N/A22610.2h11.4B++61.2C++
Phaseshift VX-S 340340477.234A4.6250.631%A+93.235%B**41.5C+N/A3308.2h1.5B**3B**
MANA Anti-Personnel Turret 338334764.395N/A1.7825.411%UN/A3340U40U16771100.1h17.6T*69.4T*
V26 Maelstrom Turbo Laser 5913233191.013C-1.6030.938%C1.858%C+8.8D7.3D31036.5h90.6C+292.7C+
M60-A Bulldog 360321466.978C4.3632.307%D-2.181%C**40.1C4.9D-13668h5C++15.6C
MANA Anti-Vehicle Turret 4622551421.796D0.8248.89%F-3.529%M++2550A+2070B**15950130.1h7.1C+14.5D
VE-H Maw 2512461092.257C+0.3627.377%C32.52%C++36.7D-N/A1096.7h9.1C*33.3C++
L100 Python AP 409240445.455C2.8452.809%C--4.167%A32.9C--23.2C*9807.3h6.3C--11.9C
Parallax VX3 215215316.935B+4.3242.679%C**85.116%B*51.2B+N/A3754.2h1.9B4.5B
Deimos VA29 2122121321.606C+1.0168.216%C*14.623%D37.2DN/A1875.7h2.1C*3.1C**
Eidolon VE33 212211902.344B+0.2730.699%C+21.327%D30.1CN/A2367h6.6B+21.4B+
L100 Python HEAT 255201405.025C2.4149.412%C-2.488%C++31.4C--8.4D--2796.4h3.8B**7.6C*
Spear Anti-Vehicle Phalanx Turret 2931931019.3B**16.6851.641%C*4.663%B+74.2B*38.5B**12892.6h6B++11.5C**
Hornet Missiles 287185238.043C+5.4366.202%C**1.622%C++80.4C+44.3C+15952.3h9B13.6B+
M12 Kobalt 186183536.6B+33.9823.962%B*16.393%D114.4B*1.9D5971.6h18C+75.3B+
M12 Kobalt 186179822.375C+19.7618.209%C-15.643%D57.7C--2.3D2953.1h16.7C**91.9C++
M60-A Bulldog 1781661016.6C13.9840.08%D--1.807%C33.9C2.4D3344.9h4.8B+12.1C+
Skyguard 283161364.472C+1.8529.785%C1.242%C--16.1C+12.2B53210h114.8C+385.6C+
Photon A2A Missile Pods 345161246.708C++4.0981.056%B+N/A47.4C54.1C**13833.4h7.6B+9.4B++
NS-45 Pilot 1611591870.85C-1.7728.625%D-28.302%C79.5C+1C+2382h6.2C++21.7C+
Saron HRB-H 259155236.739C+4.1256.79%C+1.935%B+43.1C+28.9C*9833.6h20.3B+35.8B+
Comet VM2 204155752.067B*0.5547.465%C2.581%D-17.2C**5.4C+3739h16.7B+35.1B++
NS-03 Thumper 162152931.634B+0.9828.408%D-1.974%C*42.2C+2.8A1093.6h7.2C+25.2C
M60-A Bulldog 161149916.556C+13.9436.857%D*N/A31.7C2.6D3214.7h4.4B*11.9C++
Comet VM2 195144811.778B++0.8444.685%C3.472%C15.2C+5.4C++3999.5h17.1B+38.2C++
Cosmos VM3 139137453.044B+0.4325.321%B++18.248%C54.8B+N/A4452.5h14C+55.1C++
Eclipse VE3A 134132771.714C++0.9031.642%B++14.394%D*30.7DN/A2134.3h9.7B++30.8B++
C-4 ARX 166128861.488C1.1323.116%DN/A75.3D-22.4D7391.7h1.1C*4.7C+
M12 Kobalt 132120340B37.3811.786%D*16.667%B+46.2D-4.6C++2832.6h19.1C--162D
M60-G Bulldog 129116129.667B++7.0538.566%C+4.31%A38.7C+4.3D5653h6.9C+17.8C++
Dual-75 Duster 121115129.583C-6.9736.911%DN/A57.5D3D-6762h4.9B+13.3C++
S12 Renegade 118112472.383C0.2339.267%D1.786%D-37.3D2C+2103h3.3C+8.5C
E540 Halberd-H 1491091010.9C8.2861%C*N/A64.1B23.5C+10721.7h4.5B+7.3B++
MKV Suppressed 9694661.424C+1.1929.95%B17.021%D31.3DN/A3623h12.1C*40.6B
NS-10 Burster 16092392.359B+0.2636.842%B+8.696%B**9.2B++6.8A+28710h127.8C**346.9B+
The Slasher 91888750.101B**2.5253.623%A+N/A1.7CN/A852.9h2.1C++3.9B+
NS CandyCannon 3000 88871510.576C2.0437.445%C*28.736%C--9.8DN/A408.9h3.9B++10.4B+
Icikill 968421,3670.004D--2.6112.064%D**9.524%C+0.1C--N/A01190.6h3F-24.6D--
Beamer VS3 7979781.013C+1.6024.309%D13.924%D*43.9C*N/A4411.8h7.8C**32.1C++
CAS 14-E 8476612.667C10.0527.432%D*1.316%C-44.7D-4.7D2711.7h30.8C+112.1C--
NS-10 Burster 13073391.872B+0.7536.338%B+2.74%D--7.3C++5.7B*30010h159D-437.6C+
Phobos VX86 6968501.36C+1.2655.973%D10.294%D--35.8DN/A3731.9h2.4C+4.3C+
Force-Blade 845913,4100.004D2.6119.302%D--N/A0.1DN/A1718h3.2D16.5D
M20 Basilisk 7658105.8B+3.1841.745%C+6.897%B32.2B+10B+7001.8h71.3B170.7B
NS-11A 5656202.8B++0.1823.024%D-16.071%D--31.1DN/A7921.8h8.3A+36.1B+
L-24R Spur 6154153.6D0.9827.438%F-N/A12.3D**1.6C--674.4h51.5D--187.6F
NS-44L Blackhand 5151182.833B++0.2250.674%B*52.941%B++63.8B*N/A3370.8h3.7C*7.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit594695,29556.1h
Spawn Beacon182,6952.2h
Anti-Vehicle MANA Turret316223.3h
Motion Spotter506,2913.9h
Restoration Kit1441,7061.9h
Medical Applicator311129,55110.8h
Nanite Revive Grenade01,0330.3h
Deconstruction Tool03630.1h
Spitfire Auto-Turret296341.3h
Rocklet Rifle0760.1h
Recon Detection Device155571.2h
Shield Recharging Field172,0240.9h
Medical Kit1,87614,48239.8h
Ammunition Package211,9081h
Anti-Infantry MANA Turret205271.5h
Nano-Repair Grenade01870.1h
Router31400.3h

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