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Immortal Sweetheart Kinkybomb[] Kinkybomb
VS BR 70

KDR: 6.5

Score: 5.2m

Last Seen: Aug 16th, 2018 2:23 AM
- OFFLINE - 296.4 hour(s)

Battle Rank 70 - Vanu Sovereignty on Emerald
Level Progress (to 71): 2%
Level 100 Progress: 28% 925h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS VA39 Spectre Artemis VX26 NS-44P Commissioner Lumine Edge Quasar VM1 Blackheart Blueshift VM5 Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,760,957 MLG Score: 2207
Fun Score: N/A
Cheeseburgers Flipped: 389TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.086%24.907%575412101,8752.564983.938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.818%0.376C**0.617B+-1.404D**HEAD ++ (~13.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.361C**110.23C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.523%3.704%295112138137622.13158129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.308C*-0.184C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.584B+19.70.507B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.798%59.468%295112134,1351164935.6465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.122C+-0.495D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.325C4.7-0.474D8.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.2m326.4%246 (14.8k)219 (13.1k)6.502819,2731,4267.2426470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121489124.606%36.73%90416:402

83% Infiltrator12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2016 2:50 AMFeb 7th, 2017 4:16 AMAug 17th, 2018 7:15 PM (333d) (PST)Aug 15th, 2018 10:24 PM (335d) (PST)Aug 15th, 2018 10:23 PM (335d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
437713660.3900.0600.1431.3660.0292207

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2424,28121,961234982213,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
396.6h/16.5d 1,055 3,406 3,818 32.5k 373 1,719 687 10.4m

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A++
Kills:4,135
Deaths:283
KDR:14.611
Accuracy:35.798% B+
HSR:59.468% A++
Artemis VX26
C**
Kills:1,158
Deaths:367
KDR:3.155
Accuracy:22.697% D--
HSR:24.957% C**
NS-44P Commissioner
C*
Kills:420
Deaths:195
KDR:2.154
Accuracy:37.806% C
HSR:28.095% C*
Eridani SX5
C*
Kills:240
Deaths:104
KDR:2.308
Accuracy:20.766% D--
HSR:21.667% C*
NS-61 Emissary
C+
Kills:57
Deaths:25
KDR:2.280
Accuracy:28.094% C+
HSR:14.035% C-
Kills:6,010
Deaths (as Infiltrator):974
Deaths (to Infiltrators):315
KDR:6.17043
Kill Difference:5,036
Playtime:329.611 hours
Usage:83%
Score:4.064m
Score/min:206
Accuracy (listed only):29.032%
HSR (listed only):29.644%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):306
KDR:0
Kill Difference:UNR
Playtime:5.577 hours
Usage:1%
Score:0.076m
Score/min:226
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):193
KDR:0
Kill Difference:UNR
Playtime:7.066 hours
Usage:2%
Score:0.133m
Score/min:314
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:372
Deaths:98
KDR:3.796
Accuracy:15.953% C+
HSR:20.161% C**
Blueshift VM5
C+
Kills:314
Deaths:90
KDR:3.489
Accuracy:17.420% C-
HSR:20.701% C+
NS-10 Burster
C
Kills:114
Deaths:14
KDR:8.143
Accuracy:27.766% C
HSR:1.754% D*
NS-10 Burster
C
Kills:110
Deaths:15
KDR:7.333
Accuracy:27.715% C
HSR:1.818% D*
Comet VM2
D-
Kills:95
Deaths:24
KDR:3.958
Accuracy:35.576% D-
HSR:1.053% F
Vortex VM21
C
Kills:64
Deaths:15
KDR:4.267
Accuracy:33.982% D-
HSR:3.125% C
Comet VM2
C
Kills:56
Deaths:21
KDR:2.667
Accuracy:36.181% D--
HSR:3.571% C
Vortex VM21
D--
Kills:54
Deaths:15
KDR:3.600
Accuracy:33.215% D--
HSR:0% F
Kills:1,179
Deaths (as MAX Suit):146
Deaths (to MAX Suits):54
KDR:8.07534
Kill Difference:1,033
Playtime:48.715 hours
Usage:12%
Score:0.912m
Score/min:312
Accuracy (listed only):28.476%
HSR (listed only):6.523%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:81
V. Kills:37 213%
Deaths:3
KDR:27
Accuracy:39.523% C--
KPH:28.500 B
VKPH:13 C
Kills:81 (0 + 81)
Deaths:3
KDR:27
VKDR:12.333
Vehicle Kills:37
Kill Difference:78
Playtime:2.838 hours
Usage:1%
Score:0.028m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:39.523%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 4,1844,13528314.611S8.1135.798%B+59.468%A++26C*N/A65158.9h4.7B++13.1B++
Artemis VX26 1,1711,1583673.155A+3.3522.697%D--24.957%C**19.8DN/A4658.5h12.8C+56.3C
NS-44P Commissioner 4244201952.154B*4.3537.806%C28.095%C*21.5DN/A5619.5h3.6C+9.4C++
Lumine Edge 3913823631.052M**5.4548.097%A++12.042%D4.6C+N/A1383.8h1.2B+2.5B++
Quasar VM1 377372983.796A+2.7115.953%C+20.161%C**25.7C*N/A7514.5h13.7B+86C**
Blackheart 352349645.453S1.0559.413%B**53.295%A+12.8DN/A4927.2h2.5B4.2B+
Blueshift VM5 322314903.489B+3.0117.42%C-20.701%C+26C-N/A7012.1h16.3C+93.7C+
Eridani SX5 2442401042.308B**4.1920.766%D--21.667%C*21.1DN/A5411.4h15.8D-76.2D
Damascus Edge 2031986840.289S6.2146.015%A+7.576%C+1.1C+N/A3179.3h1.9B+4.2B++
Spear Anti-Vehicle Phalanx Turret 191122620.333A*13.8348.373%B4.098%C++35.9C+20.3C+2163.4h10.2C+21.2C++
NS-10 Burster 204114148.143S1.6427.766%C1.754%D*5.5C+4.3C**5720.9h126.1B+454B
NS-10 Burster 200110157.333S0.8327.715%C1.818%D*5.2C4.3B+5821h129.2C*466C++
Proximity Mine 106105715M**8.5048.416%B++N/A95.5DN/A2991.1h2C4.2B+
Comet VM2 13095243.958M**2.5435.576%D-1.053%F14.8B++5.5B++916.4h18.9B+53.2C++
Saron HRB 11881327S20.5039.523%C--3.704%A*28.9B+13.2C1612.8h19.7B+49.7C*
MAX Punch 70701480.473A**6.0345.923%C+N/A1.4C+N/A448.3h1.5C++3.3C**
Vortex VM21 10064154.267M2.2433.982%D-3.125%C8.4C++4.7C+867.6h22.6B**66.6B+
Heartstring 6262232.696A++3.8154.412%B*58.065%A**14.8C--N/A334.2h2.4B4.4B++
NS-61 Emissary 5757252.28A*4.2228.094%C+14.035%C-33.5BN/A1011.7h9.3B++33B++
Comet VM2 8556212.667A*3.8436.181%D--3.571%C10.8C+5.6C**575.2h27.9C++77.1C
Vortex VM21 9154153.6A++2.9033.215%D--N/A7.1C-4.9C-907.6h26.1B+78.4B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator65,5640.4h
Motion Spotter58,5845.4h
G30 Walker0620h
Ammunition Package01390.1h
Nano-Armor Kit717,6621.1h
Recon Detection Device66,8349.6h

Check the help document for the dictionary if you want to learn more about words used here.


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