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KipiKDuR[DIG] KipiKDuR
VS BR 116

KDR: 1.69

Score: 27.6m

Last Seen: Dec 5th, 2018 5:40 PM
- OFFLINE - 6248.4 hour(s)

Battle Rank 105 (116 total) - Vanu Sovereignty on Miller
Level Progress (to 106): 49%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods L100 Python HESH NS-15M1 Light PPA SVA-88 Frag Grenade NS-11C Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $355,284 MLG Score: 284
Fun Score: N/A
Cheeseburgers Flipped: 731TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.909%20.169%34122119215,1571.559680.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.845%-0.826D--0.105C+0.018C+HEAD ++ (~11.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.8-0.26C15.9-0.112C+78

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.86%1.859%1282412109,415870181610.8218518%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.122%-0.368C-0.249C++0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.648B+19.20.637B+37.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.242%1.902%443812065,67913588744.18188649%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.835%-1.043D*-0.424C--0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.466B+6.20.502B+14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.155%2.012%98412108459064900.932671172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.596%-0.558D-0.601D0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.564B+15.70.606B+36.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.032%15.19%981121323763830.371473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.54D0.109C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-0.646D7.6-0.564D14.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.6m271.4%245 (14.7k)249 (14.9k)1.6909141,79624,7182.33332116 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121460418.724%9.171%17204:2910

10% Combat Medic50% Engineer33% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:13 PMMay 19th, 2018 6:58 PMJan 3rd, 2019 3:30 PM (231d) (PST)Dec 5th, 2018 2:34 PM (260d) (PST)Dec 5th, 2018 1:40 PM (260d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721724000.3770.2230.0351.1760.056284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,30910,31623,9932313271314,911

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1848.3h/77d 15,879 3,833 7,752 130.4k 3,584 4,690 6,262 63.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:3,244
Deaths:3,001
KDR:1.081
Accuracy:16.556% D*
HSR:20.253% C
SVA-88
D
Kills:1,831
Deaths:887
KDR:2.064
Accuracy:15.468% F
HSR:20.098% D
Orion VS54
D
Kills:1,344
Deaths:1,271
KDR:1.057
Accuracy:16.676% D-
HSR:20.015% D
Ursa
C
Kills:765
Deaths:634
KDR:1.207
Accuracy:16.747% D--
HSR:21.699% C
Flare VE6
C+
Kills:551
Deaths:183
KDR:3.011
Accuracy:17.076% D--
HSR:24.138% C+
Pulsar LSW
C*
Kills:387
Deaths:478
KDR:0.810
Accuracy:16.099% D*
HSR:26.098% C*
VE-H Maw
D-
Kills:299
Deaths:321
KDR:0.931
Accuracy:21.035% D-
HSR:17.057% D--
NSX Naginata
B**
Kills:95
Deaths:156
KDR:0.609
Accuracy:13.922% F
HSR:35.790% B**
Kills:8,516
Deaths (as Heavy Assault):6,931
Deaths (to Heavy Assaults):6,687
KDR:1.22868
Kill Difference:1,585
Playtime:606.407 hours
Usage:33%
Score:7.741m
Score/min:213
Accuracy (listed only):16.697%
HSR (listed only):23.143%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,591
Deaths:1,864
KDR:0.854
Accuracy:18.012% D*
HSR:15.399% D
Serpent VE92
C+
Kills:613
Deaths:879
KDR:0.697
Accuracy:17.618% D*
HSR:18.923% C+
Solstice VE3
C--
Kills:612
Deaths:168
KDR:3.643
Accuracy:18.212% D-
HSR:17.157% C--
Nova
C++
Kills:237
Deaths:292
KDR:0.812
Accuracy:35.032% D-
HSR:15.190% C++
VX6-7
B
Kills:176
Deaths:198
KDR:0.889
Accuracy:16.894% D**
HSR:23.296% B
VE-LR Obelisk
B++
Kills:104
Deaths:79
KDR:1.316
Accuracy:28.611% C--
HSR:37.500% B++
Eidolon VE33
C**
Kills:83
Deaths:12
KDR:6.917
Accuracy:27.679% C+
HSR:27.711% C**
Kills:3,416
Deaths (as Engineer):3,492
Deaths (to Engineers):5,895
KDR:0.97824
Kill Difference:76
Playtime:930.013 hours
Usage:50%
Score:14.926m
Score/min:267
Accuracy (listed only):23.151%
HSR (listed only):22.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:1,591
Deaths:1,864
KDR:0.854
Accuracy:18.012% D*
HSR:15.399% D
Serpent VE92
C+
Kills:613
Deaths:879
KDR:0.697
Accuracy:17.618% D*
HSR:18.923% C+
Solstice VE3
C--
Kills:612
Deaths:168
KDR:3.643
Accuracy:18.212% D-
HSR:17.157% C--
MKV Suppressed
C*
Kills:295
Deaths:454
KDR:0.650
Accuracy:16.351% F-
HSR:20.678% C*
Nova
C++
Kills:237
Deaths:292
KDR:0.812
Accuracy:35.032% D-
HSR:15.190% C++
Eridani SX5
C+
Kills:198
Deaths:193
KDR:1.026
Accuracy:12.781% F*
HSR:20.202% C+
Sirius SX12
D-
Kills:180
Deaths:175
KDR:1.029
Accuracy:17.149% D**
HSR:12.778% D-
VX6-7
B
Kills:176
Deaths:198
KDR:0.889
Accuracy:16.894% D**
HSR:23.296% B
NSX Tengu
D--
Kills:71
Deaths:174
KDR:0.408
Accuracy:23.456% F-
HSR:14.085% D--
Kills:3,973
Deaths (as Light Assault):4,397
Deaths (to Light Assaults):3,826
KDR:0.90357
Kill Difference:424
Playtime:19.534 hours
Usage:1%
Score:0.134m
Score/min:115
Accuracy (listed only):19.501%
HSR (listed only):17.523%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C
Kills:1,213
Deaths:1,382
KDR:0.878
Accuracy:17.001% D**
HSR:20.115% C
Terminus VX-9
C-
Kills:720
Deaths:796
KDR:0.905
Accuracy:16.531% F-
HSR:22.917% C-
H-V45
C+
Kills:543
Deaths:647
KDR:0.839
Accuracy:17.769% D*
HSR:21.179% C+
MKV Suppressed
C*
Kills:295
Deaths:454
KDR:0.650
Accuracy:16.351% F-
HSR:20.678% C*
Nova
C++
Kills:237
Deaths:292
KDR:0.812
Accuracy:35.032% D-
HSR:15.190% C++
Eridani SX5
C+
Kills:198
Deaths:193
KDR:1.026
Accuracy:12.781% F*
HSR:20.202% C+
Sirius SX12
D-
Kills:180
Deaths:175
KDR:1.029
Accuracy:17.149% D**
HSR:12.778% D-
Pulsar VS1
C
Kills:165
Deaths:135
KDR:1.222
Accuracy:18.757% D--
HSR:18.788% C
NSX Tengu
D--
Kills:71
Deaths:174
KDR:0.408
Accuracy:23.456% F-
HSR:14.085% D--
Kills:3,622
Deaths (as Combat Medic):4,248
Deaths (to Combat Medics):2,313
KDR:0.85264
Kill Difference:626
Playtime:179.303 hours
Usage:10%
Score:2.840m
Score/min:264
Accuracy (listed only):19.425%
HSR (listed only):18.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C*
Kills:295
Deaths:454
KDR:0.650
Accuracy:16.351% F-
HSR:20.678% C*
Eridani SX5
C+
Kills:198
Deaths:193
KDR:1.026
Accuracy:12.781% F*
HSR:20.202% C+
Sirius SX12
D-
Kills:180
Deaths:175
KDR:1.029
Accuracy:17.149% D**
HSR:12.778% D-
NS-44 Commissioner
C
Kills:148
Deaths:296
KDR:0.500
Accuracy:19.343% F-
HSR:20.270% C
NSX Tengu
D--
Kills:71
Deaths:174
KDR:0.408
Accuracy:23.456% F-
HSR:14.085% D--
Kills:892
Deaths (as Infiltrator):1,292
Deaths (to Infiltrators):4,198
KDR:0.6904
Kill Difference:400
Playtime:14.289 hours
Usage:1%
Score:0.120m
Score/min:140
Accuracy (listed only):17.816%
HSR (listed only):17.603%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:376
Deaths:354
KDR:1.062
Accuracy:34.842% D-
HSR:4.521% C++
Comet VM2
C*
Kills:317
Deaths:342
KDR:0.927
Accuracy:35.448% D--
HSR:4.732% C*
Blueshift VM5
C++
Kills:252
Deaths:143
KDR:1.762
Accuracy:10.852% F-
HSR:21.825% C++
Nebula VM20
B+
Kills:185
Deaths:112
KDR:1.652
Accuracy:10.289% F
HSR:22.703% B+
Nebula VM20
A++
Kills:184
Deaths:113
KDR:1.628
Accuracy:10.636% F
HSR:30.435% A++
Cosmos VM3
C
Kills:134
Deaths:75
KDR:1.787
Accuracy:8.942% F-
HSR:17.911% C
Blueshift VM5
C+
Kills:119
Deaths:55
KDR:2.164
Accuracy:10.860% F-
HSR:20.168% C+
Vortex VM21
A*
Kills:100
Deaths:129
KDR:0.775
Accuracy:26.381% F
HSR:9% A*
Vortex VM21
A
Kills:94
Deaths:128
KDR:0.734
Accuracy:26.591% F
HSR:6.383% A
NS-10 Burster
C+
Kills:53
Deaths:44
KDR:1.205
Accuracy:29.943% C+
HSR:5.660% C+
Kills:1,814
Deaths (as MAX Suit):747.500
Deaths (to MAX Suits):1,403
KDR:2.42676
Kill Difference:1,066.500
Playtime:91.536 hours
Usage:5%
Score:1.798m
Score/min:327
Accuracy (listed only):20.478%
HSR (listed only):14.334%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:5,277
V. Kills:932 N/A
Deaths:419
KDR:12.594
Accuracy:51.994% C+
KPH:51.300 C-
VKPH:9.100 D
Light PPA
C+
Kills:2,923
V. Kills:253 N/A
Deaths:359
KDR:8.142
Accuracy:35.654% D
KPH:35.800 C
VKPH:3.100 C+
Maelstrom Turbo Laser
C*
Kills:1,129
V. Kills:441 255%
Deaths:315
KDR:3.584
Accuracy:23.604% D*
KPH:18.800 C*
VKPH:7.400 C-
Hornet Missiles
C
Kills:382
V. Kills:99 382%
Deaths:79
KDR:4.835
Accuracy:51.859% D*
KPH:40.700 C
VKPH:10.600 D--
Antares LC
C+
Kills:130
V. Kills:64 200%
Deaths:153
KDR:0.850
Accuracy:30.238% C+
KPH:8.500 D
VKPH:4.200 D--
Photon A2A Missile Pods
D-
Kills:116
V. Kills:121 95%
Deaths:12
KDR:9.667
Accuracy:61.385% F*
KPH:17.200 D--
VKPH:18 D-
Kills:9,957 (4,182 + 0)
Deaths:1,337
KDR:7.447
VKDR:1.429
Vehicle Kills:1,910
Kill Difference:8,620
Playtime:275.873 hours
Usage:15%
Score:3.935m
Score/min:238
Piloting Accuracy:30.238%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:86
V. Kills:69 123%
Deaths:106
KDR:0.811
Accuracy:20.645% F--
KPH:3.700 D
VKPH:3 D--
L105 Zephyr
D
Kills:64
V. Kills:8 N/A
Deaths:12
KDR:5.333
Accuracy:33.506% D*
KPH:31.400 D
VKPH:3.900 D
C150 Dalton
U
Kills:57
V. Kills:32 173%
Deaths:5
KDR:11.400
Accuracy:54.745% A++
KPH:205,200 U
VKPH:115,200 U
Kills:207 (86 + 121)
Deaths:123
KDR:1.683
VKDR:0.886
Vehicle Kills:109
Kill Difference:84
Playtime:25.369 hours
Usage:1%
Score:0.237m
Score/min:156
Piloting Accuracy:20.645%
Gunner Accuracy:54.745%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,782
V. Kills:270 N/A
Deaths:147
KDR:25.728
Accuracy:47.963% C+
KPH:60.500 B+
VKPH:4.300 D--
L100 Python HEAT
B**
Kills:319
V. Kills:76 414%
Deaths:59
KDR:5.407
Accuracy:47.582% C-
KPH:43.600 B**
VKPH:10.400 C
L100 Python AP
C-
Kills:242
V. Kills:124 194%
Deaths:65
KDR:3.723
Accuracy:46.162% D*
KPH:25.500 C-
VKPH:13.100 D-
C75 Viper
C**
Kills:148
V. Kills:30 477%
Deaths:22
KDR:6.727
Accuracy:31.536% D-
KPH:34.700 C**
VKPH:7 C
Skyguard
D**
Kills:70
V. Kills:60 115%
Deaths:29
KDR:2.414
Accuracy:21.088% D**
KPH:5.100 D**
VKPH:4.300 F
Kills:4,561 (4,561 + 0)
Deaths:322
KDR:14.165
VKDR:1.739
Vehicle Kills:560
Kill Difference:4,239
Playtime:97.379 hours
Usage:5%
Score:1.609m
Score/min:275
Driving Accuracy:21.088%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:429
V. Kills:242 177%
Deaths:116
KDR:3.698
Accuracy:33.595% D*
KPH:17.600 D
VKPH:9.900 D
Supernova VPC
C++
Kills:396
V. Kills:27 N/A
Deaths:32
KDR:12.375
Accuracy:44.967% D
KPH:45.200 C++
VKPH:3.100 D*
Supernova PC
B++
Kills:377
V. Kills:81 460%
Deaths:27
KDR:13.963
Accuracy:45.430% C
KPH:30.800 B++
VKPH:6.600 D
Supernova FPC
C
Kills:345
V. Kills:206 167%
Deaths:69
KDR:5
Accuracy:44.854% D--
KPH:23.300 C
VKPH:13.900 C
E540 Halberd
C
Kills:182
V. Kills:99 182%
Deaths:36
KDR:5.056
Accuracy:40.258% D--
KPH:26.400 C--
VKPH:14.400 C
Proton II PPA
C
Kills:108
V. Kills:4 N/A
Deaths:14
KDR:7.714
Accuracy:16.280% D*
KPH:48.300 C
VKPH:1.800 D--
Kills:1,837 (1,118 + 719)
Deaths:294
KDR:6.248
VKDR:2.241
Vehicle Kills:659
Kill Difference:1,543
Playtime:69.254 hours
Usage:4%
Score:1.291m
Score/min:311
Driving Accuracy:44.854%
Gunner Accuracy:16.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
N/A
Kills:50
V. Kills:13 357%
Deaths:9
KDR:5.556
Accuracy:33.924% N/A
KPH:30 N/A
VKPH:7.800 N/A
Kills:50 (0 + 50)
Deaths:9
KDR:5.556
VKDR:1.444
Vehicle Kills:13
Kill Difference:41
Playtime:1.668 hours
Usage:0%
Score:0.043m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:33.924%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:126
V. Kills:9 N/A
Deaths:7
KDR:18
Accuracy:20.421% D**
KPH:28.500 C+
VKPH:2 D--
Kills:126 (0 + 126)
Deaths:7
KDR:18
VKDR:1.286
Vehicle Kills:9
Kill Difference:119
Playtime:4.423 hours
Usage:0%
Score:0.052m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:20.421%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 6,2095,27741912.594B**10.9051.994%C+1.554%B+51.3C-9.1D335102.8h15.3B*29.5B++
L100 Python HESH 4,0523,78214725.728A+24.0447.963%C+1.216%C60.5B+4.3D--30862.5h2.9B6B+
NS-15M1 3,3003,2443,0011.081C0.6116.556%D*20.253%C23.8DN/A79136.4h16D--96.7D-
Light PPA 3,1762,9233598.142B++6.4535.654%D1.061%C35.8C3.1C+19481.6h11.3B31.7C*
SVA-88 1,8441,8318872.064C++0.3715.468%F20.098%D28DN/A13365.5h13.3C-85.8D--
Frag Grenade 1,6481,62911629N/A1,627.3145.438%C+N/A1086A**12.7B+30021.5h2.1A+4.6B**
NS-11C 1,6151,5911,8640.854C+0.8418.012%D*15.399%D13.1DN/A57121.9h19.7D--109.4D--
Lasher X2 1,5301,4989491.579B*0.1122.807%C-3.271%C22.8C-N/A12765.7h22.7C--99.5C
Orion VS54 1,3521,3441,2711.057C+0.6316.676%D-20.015%D27.7C+N/A13348.6h13.9C+83.1C+
NS-11A 1,2351,2131,3820.878C0.8117.001%D**20.115%C22.3C-N/A6754.5h18.6D**109.6F
Maelstrom Turbo Laser 1,5701,1293153.584B*1.8923.604%D*5.403%A++18.8C*7.4C-16660h56.2B*238.1B+
Ursa 7707656341.207C+0.4816.747%D--21.699%C31.9CN/A12424h13.2C--78.5D
Terminus VX-9 7327207960.905C0.7916.531%F-22.917%C-22.9DN/A6031.5h15.3D--92.8F-
NS Decimator 9427056071.161C++0.5350.648%D*1.986%C+23.9D8D--17629.5h4.3B8.5C+
Serpent VE92 6266138790.697C0.9917.618%D*18.923%C+15.1DN/A7540.5h16.5D93.9D-
Solstice VE3 6176121683.643S1.9518.212%D-17.157%C--9.1DN/A9567.4h15.7C++85.9C+
Flare VE6 5555511833.011A++1.3217.076%D--24.138%C+21.4DN/A15825.7h13.3D77.8D
H-V45 5515436470.839C0.8517.769%D*21.179%C+18.1DN/A8630h16.3D-91.8D*
Tank Mine 8234791363.522B+1.8320.491%D--N/A90.4C64.9C++7825.3h1A+4.7B*
Saron HRB 6714291163.698C2.0133.595%D*2.331%B++17.7D10D23624.3h24C+71.5D
Proximity Mine 397396814.889B3.2043.09%C++N/A141.4B+N/A5172.8h1.3A++2.9A
Supernova VPC 4233963212.375C++10.6844.967%D1.263%C45C++3.1D*3538.8h2.9B+6.5C++
Pulsar LSW 3953874780.81D0.8816.099%D*26.098%C*23.6DN/A8216.4h17.8F110.4D**
Hornet Missiles 481382794.835C+3.1451.859%D*1.571%C+40.6C10.5D--2639.4h7B+13.6B+
Supernova PC 4583772713.963A12.2745.43%C3.448%B*30.9B++6.6D28812.2h3.6B**8B*
Comet VM2 5183763541.062C*0.6334.842%D-4.521%C++10.3C+3.9C+9436.4h27.2C78C-
Spear Anti-Vehicle Phalanx Turret 4673462812.357B*10.6742.37%C4.913%B+45.5B+15.9C--4047.6h6.1B*14.5B++
Supernova FPC 551345695C+3.3144.854%D--4.928%A++23.3C13.9C46014.8h5.1C*11.4C
L100 Python HEAT 395319595.407C*3.7247.582%C-3.448%B++43.7B**10.4C2357.3h4.6B*9.7B+
Comet VM2 4683173420.927C+0.7635.448%D--4.732%C*9.2C-4.4C8134.5h32.3C91.1D
VE-H Maw 3032993210.931C--0.7621.035%D-17.057%D--23.7D-N/A5512.6h16.1F76.7D--
MKV Suppressed 2992954540.65C--1.0416.351%F-20.678%C*14D-N/A4621h22.7F138.8F-
Blueshift VM5 2572521431.762C0.0710.852%F-21.825%C++17.9D--N/A8614.1h17.7C163.5F
L100 Python AP 366242653.723C+2.0346.162%D*5.372%A++25.5C-13.1D-2569.5h6.9C+14.9D
Nova 2402372920.812C-0.8835.032%D-15.19%C++24.2C--N/A1119.8h7.6F21.7F
NS Annihilator 4412203020.728C**0.9675.954%D*N/A8.7C8.7C++14625.3h11.1C**14.7C++
Eridani SX5 1991981931.026C+0.6612.781%F*20.202%C+9.4D--N/A4721h12.8C+99.9D**
MANA Anti-Vehicle Turret 3081871211.545C0.1543.132%D--1.604%D--1870A+1210B+463230.1h7.9B+18.3C+
Nebula VM20 1891851121.652C+0.0410.289%F22.703%B+22.3DN/A968.3h16.5C+160.4D--
Nebula VM20 1851841131.628C0.0610.636%F30.435%A++22.4DN/A818.2h16.4C++154D-
E540 Halberd 281182365.056C3.3740.258%D--2.747%C*26.4C--14.3C2696.9h5.8C++14.5C-
Sirius SX12 1821801751.029C+0.6617.149%D**12.778%D-12.2DN/A10114.8h20.1D--117D*
VX6-7 1781761980.889C0.8016.894%D**23.296%B26.7CN/A1626.6h16.2D96.1D*
Pulsar VS1 1651651351.222C**0.4718.757%D--18.788%C32.4B+N/A2405.1h16.1C85.7C--
C75 Viper 178148226.727B+5.0431.536%D-N/A34.4C**7C3264.3h11.3B+35.8C++
NS-44 Commissioner 1491482960.5C-1.1919.343%F-20.27%C12.8D-N/A5511.6h4.5C23.2F
Cosmos VM3 138134751.787C+0.108.942%F-17.911%C15.6D--N/A958.6h17.2D--192.1F-
Antares LC 1941301530.85C0.8430.238%C+3.846%A+8.5D4.2D--9015.3h166C548.9C
M60-G Bulldog 135126718S16.3120.421%D**N/A28.6C+2D--1944.4h6.4B+31.3C-
Blueshift VM5 120119552.164C+0.4710.86%F-20.168%C+25.9C--N/A1204.6h14.6B+134.7D-
Photon A2A Missile Pods 237116129.667B**7.9861.385%F*N/A17.3D-18.1D-2146.7h6.3B**10.3B+
Lancer VS22 2981132480.456C1.2354.799%D-N/A8.1C--13.3C+26513.9h24.5C++44.7C+
Proton II PPA 112108147.714C6.0216.28%D*N/A49.1C1.8D--2212.2h10.2C+62.6D
VE-LR Obelisk 110104791.316C+0.3728.611%C--37.5%B++26C1.5A774h9D-31.4D
Vortex VM21 1951001290.775C0.9226.381%F9%A*4.7D4.5C8121.3h45.3C*171.8C+
NS-R3 Swarm 203971840.527C+1.1661.789%C--N/A6.1C-6.7C+7615.9h31.1C50.4C
C-4 14895941.011C0.6834.634%A+N/A67.9C37.9B+18221.4h1.5C++4.3B++
NSX Naginata 99951560.609D1.0813.922%F35.79%B**16.4D--N/A415.8h20.4F-146.8F-
Vortex VM21 188941280.734C0.9626.591%F6.383%A4.5D-4.5D8320.9h49C+184.4C--
CAS30 Tank Buster 155861060.811C0.8820.645%F--1.163%C+3.7D3D--10523.3h41.9B+203D
Hades VSH4 15684253.36S1.6764.622%C-N/A11.8C10.1C+2817.1h9.7C14.9C
Eidolon VE33 8483126.917S5.2327.679%C+27.711%C**4.6D--N/A9118.2h13.5D*48.8C--
Nemesis VSH9 126791010.782C*0.9150.693%F1.266%D10.4C6.2C2507.6h6.5B*12.8C*
NSX Tengu 75711740.408D1.2823.456%F-14.085%D--11.6D--N/A276.1h29.1T124.1T
Skyguard 13070292.414C0.7221.088%D**2.857%B++5.1D**4.3F14713.8h218.6F--1036.4T
MANA Anti-Personnel Turret 6867292.31N/A0.6211.417%UN/A670U10U3224600.1h24.6T*215.7T*
L105 Zephyr 7264125.333C3.6433.506%D*N/A32D4D2442h8.1D24.1D-
C150 Dalton 8957511.4B++9.7154.745%A++N/A570U320U5992200.1h6.6D*12C++
NS-10 Burster 9453441.205C*0.4929.943%C+5.66%C+7.9B**6.1A+1916.7h136B454.1B
E540 Halberd-H 635095.556C3.8733.924%F**4%A+29.4D7.6F4321.7h5B+14.7D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73320.5h
Anti-Vehicle MANA Turret162212h
Equinox VE2 Burst01140h
Nano-Armor Kit332421,43457.5h
Nanite Revive Grenade09000.2h
Medical Applicator395198,29015.7h
Spitfire Auto-Turret42970.5h
Saron Laser Cannon0500.1h
Shield Recharging Field531,6561h
Ammunition Package482,3792.1h
Medical Kit982,0023.7h
Anti-Infantry MANA Turret111210.9h

Check the help document for the dictionary if you want to learn more about words used here.


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