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Veteran KirikoMasa[HMRD] KirikoMasa
TR BR 101

KDR: 4.15

Score: 19.4m

Last Seen: Dec 14th, 2018 5:55 AM
- OFFLINE - 18.2 hour(s)

Battle Rank 105 (101 total) - Terran Republic on Connery - Outfit Member of Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 78
Level Progress (to 106): 2%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT C75 Viper Hellfire Rocket Pods MRC3 Mercy MRC3 Mercy L100 Python HEAT M6 Onslaught M6 Onslaught
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $419,085 MLG Score: 335
Fun Score: N/A
Cheeseburgers Flipped: 2904TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.951%13.863%2491010122,2651.287662.862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.555%-0.603D-1.045D*0.221C++HEAD + (~4.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.3-0.139C15.3-0.073C+70

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.449%1.186%1504210201,9391957469.89286260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.198%0.63B+-0.39C--1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
780.515B+33.90.359C**44.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.881%1.735%2536610166,974278286525.0863243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.26%-1.169D*-0.581D0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.7-0.469D16.4-0.308C40.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.664%6.667%2511021602132020.2816930%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.972D--0.596B+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.1-0.901D--57.5-0.469D166.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.536%87.815%251102123819341.23316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.124B**1.359A-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.295C*2.90.07C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 78
19.4m624.9%237 (14.2k)236 (14.2k)4.1496822,4005,3986.25861101 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022101222.797%7.161%16315:235

33% Engineer15% Heavy Assault20% Light Assault26% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 7:51 AMMay 20th, 2017 5:36 AMDec 14th, 2018 3:29 PM (1d) (PST)Dec 14th, 2018 1:55 AM (2d) (PST)Dec 14th, 2018 1:55 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8241157090.2720.0650.0192.2360.086335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,4646,91342,5511641134514,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1374.7h/57.3d 11,384 1,604 5,771 184.4k 1,716 4,122 7,105 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:691
Deaths:503
KDR:1.374
Accuracy:14.138% D
HSR:8.828% D--
T9 CARV
C--
Kills:451
Deaths:217
KDR:2.078
Accuracy:16.620% C--
HSR:14.191% D*
NS-15M1
D--
Kills:345
Deaths:180
KDR:1.917
Accuracy:16.724% D--
HSR:15.073% D--
TMG-50
D
Kills:52
Deaths:32
KDR:1.625
Accuracy:13.914% D*
HSR:19.231% D
Kills:1,539
Deaths (as Heavy Assault):932
Deaths (to Heavy Assaults):1,214
KDR:1.65129
Kill Difference:607
Playtime:209.368 hours
Usage:15%
Score:2.560m
Score/min:204
Accuracy (listed only):15.349%
HSR (listed only):14.330%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:297
Deaths:357
KDR:0.832
Accuracy:21.110% C
HSR:10.101% D*
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.446% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
Kills:1,088
Deaths (as Engineer):1,039
Deaths (to Engineers):1,423
KDR:1.04716
Kill Difference:49
Playtime:452.677 hours
Usage:33%
Score:7.260m
Score/min:267
Accuracy (listed only):18.832%
HSR (listed only):14.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:297
Deaths:357
KDR:0.832
Accuracy:21.110% C
HSR:10.101% D*
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.446% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:1,613
Deaths (as Light Assault):1,538
Deaths (to Light Assaults):1,028
KDR:1.04876
Kill Difference:75
Playtime:270.718 hours
Usage:20%
Score:3.021m
Score/min:186
Accuracy (listed only):19.644%
HSR (listed only):12.201%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
RAMS .50M
B**
Kills:238
Deaths:29
KDR:8.207
Accuracy:42.536% B+
HSR:87.815% B**
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:763
Deaths (as Infiltrator):528
Deaths (to Infiltrators):651
KDR:1.44508
Kill Difference:235
Playtime:58.067 hours
Usage:4%
Score:0.591m
Score/min:170
Accuracy (listed only):26.179%
HSR (listed only):29.249%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
T1 Cycler
D-
Kills:101
Deaths:66
KDR:1.530
Accuracy:17.997% D-
HSR:13.861% D*
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:626
Deaths (as Combat Medic):565
Deaths (to Combat Medics):409
KDR:1.10796
Kill Difference:61
Playtime:17.271 hours
Usage:1%
Score:0.197m
Score/min:190
Accuracy (listed only):20.044%
HSR (listed only):10.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C--
Kills:1,189
Deaths:344
KDR:3.456
Accuracy:12.648% D-
HSR:17.830% C--
MRC3 Mercy
C
Kills:1,119
Deaths:348
KDR:3.216
Accuracy:12.735% D
HSR:18.946% C
M6 Onslaught
C
Kills:824
Deaths:218
KDR:3.780
Accuracy:15.368% C
HSR:15.777% D
M6 Onslaught
C
Kills:758
Deaths:221
KDR:3.430
Accuracy:15.741% C
HSR:14.776% D--
MR1 Fracture
C
Kills:436
Deaths:212
KDR:2.057
Accuracy:33.695% C
HSR:2.752% C--
M3 Pounder HEG
B++
Kills:392
Deaths:122
KDR:3.213
Accuracy:43.427% B++
HSR:1.531% D*
MR1 Fracture
C
Kills:381
Deaths:201
KDR:1.896
Accuracy:34.149% C
HSR:2.100% D-
M3 Pounder HEG
B
Kills:304
Deaths:93
KDR:3.269
Accuracy:42.862% B
HSR:2.303% D
NS-10 Burster
D--
Kills:245
Deaths:106
KDR:2.311
Accuracy:22.471% D--
HSR:2.041% D--
NS-10 Burster
C
Kills:221
Deaths:106
KDR:2.085
Accuracy:22.537% D-
HSR:5.430% C
NS-20 Gorgon
C+
Kills:112
Deaths:48
KDR:2.333
Accuracy:24.488% C+
HSR:16.964% C
NS-20 Gorgon
C+
Kills:94
Deaths:35
KDR:2.686
Accuracy:24.086% C+
HSR:15.957% D
M1 Heavy Cycler
C+
Kills:72
Deaths:29
KDR:2.483
Accuracy:13.652% C+
HSR:16.667% C
Kills:6,147
Deaths (as MAX Suit):1,041.500
Deaths (to MAX Suits):345
KDR:5.90206
Kill Difference:5,105.500
Playtime:363.725 hours
Usage:26%
Score:5.798m
Score/min:266
Accuracy (listed only):24.451%
HSR (listed only):10.236%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,783
V. Kills:464 383%
Deaths:76
KDR:23.461
Accuracy:48.831% C++
KPH:56.600 C
VKPH:14.700 C++
M18 Rotary
D-
Kills:214
V. Kills:230 93%
Deaths:173
KDR:1.237
Accuracy:26.098% D-
KPH:2.400 D--
VKPH:2.600 D--
M14 Banshee
D--
Kills:156
V. Kills:24 N/A
Deaths:38
KDR:4.105
Accuracy:22.816% D*
KPH:9.300 D*
VKPH:1.400 D--
M18 Locust
D-
Kills:54
V. Kills:54 98%
Deaths:55
KDR:0.982
Accuracy:25.866% D-
KPH:2.500 D*
VKPH:2.500 D*
Kills:2,207 (424 + 0)
Deaths:342
KDR:6.453
VKDR:2.257
Vehicle Kills:772
Kill Difference:1,865
Playtime:157.842 hours
Usage:11%
Score:0.984m
Score/min:104
Piloting Accuracy:25.866%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:2,109
V. Kills:452 466%
Deaths:61
KDR:34.574
Accuracy:31.426% D
KPH:32.900 C*
VKPH:7.100 C+
L100 Python HEAT
C
Kills:826
V. Kills:285 289%
Deaths:28
KDR:29.500
Accuracy:48.294% C
KPH:27.300 C
VKPH:9.400 C-
L100 Python AP
C-
Kills:724
V. Kills:419 172%
Deaths:26
KDR:27.846
Accuracy:51.687% C-
KPH:21.900 D
VKPH:12.700 D-
Skyguard
D
Kills:336
V. Kills:318 105%
Deaths:31
KDR:10.839
Accuracy:23.372% D-
KPH:7.400 D-
VKPH:7 D
Kills:3,995 (3,995 + 0)
Deaths:146
KDR:27.363
VKDR:10.096
Vehicle Kills:1,474
Kill Difference:3,849
Playtime:172.554 hours
Usage:13%
Score:1.595m
Score/min:154
Driving Accuracy:23.372%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:2,304
V. Kills:812 283%
Deaths:82
KDR:28.098
Accuracy:38.640% C
KPH:26.300 C++
VKPH:9.300 C+
P2-120 AP
C
Kills:675
V. Kills:575 117%
Deaths:26
KDR:25.962
Accuracy:41.094% C-
KPH:18.200 D-
VKPH:15.500 C
Kills:2,979 (2,979 + 0)
Deaths:108
KDR:27.583
VKDR:12.843
Vehicle Kills:1,387
Kill Difference:2,871
Playtime:124.724 hours
Usage:9%
Score:1.624m
Score/min:217
Driving Accuracy:41.094%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D--
Kills:60
V. Kills:31 188%
Deaths:6
KDR:10
Accuracy:25.664% F*
KPH:22.800 D--
VKPH:11.800 D*
Kills:60 (0 + 60)
Deaths:6
KDR:10
VKDR:5.167
Vehicle Kills:31
Kill Difference:54
Playtime:2.634 hours
Usage:0%
Score:0.103m
Score/min:654
Driving Accuracy:N/A%
Gunner Accuracy:25.664%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 3,1162,3048228.098M**23.9538.64%C2.04%D26.3C++9.3C+18187.7h7C**18C*
C75 Viper 2,5612,1096134.574S30.4231.426%D1.233%C33C*7.1C+16164h11B+35.1C*
Hellfire Rocket Pods 2,2471,7837623.461A*19.3148.831%C++1.234%C**56.6C14.7C++33431.5h32.8D67.3C
MRC3 Mercy 1,2251,1893443.456B++0.6912.648%D-17.83%C--13.1D--N/A4791.1h22.1C-174.7C-
MRC3 Mercy 1,1541,1193483.216B+0.9312.735%D18.946%C13.5D--N/A4582.7h21.9D172.1C-
L100 Python HEAT 1,1118262829.5S25.3548.294%CN/A27.4C+9.4C-15130.2h6.1C+12.6C+
M6 Onslaught 8448242183.78B**0.3715.368%C15.777%D18.4D-N/A7344.9h21.5D140C+
M6 Onslaught 7797582213.43B++0.7215.741%C14.776%D--16.2D--N/A6546.9h24.8F157.3C-
L100 Python AP 1,1437242627.846S23.7051.687%C-1.657%D21.9D12.7D-14533.1h7.7C-14.8C--
T7 Mini-Chaingun 6956915031.374B+2.7814.138%D8.828%D--19.6DN/A8735.3h16C+112.9C+
P2-120 AP 1,2506752625.962M++21.8141.094%C-2.815%C18.2D-15.5C30337h13.3F--32.4F-
T9 CARV 4544512172.078B++2.0716.62%C--14.191%D*15.3DN/A9829.5h16.1C96.6C+
MR1 Fracture 8454362122.057A*2.0933.695%C2.752%C--4.5D--4.2C5897.1h76.1D--225.9D
M3 Pounder HEG 6253921223.213B**0.9443.427%B++1.531%D*8.4D--5B**8946.8h33.5F--77.1D-
MR1 Fracture 7693812011.896A*2.2534.149%C2.1%D-4.1D--4.2C5392.5h85.2D*249.4D
PDW-16 Hailstorm 3753693251.135C++3.0120.118%D8.943%D*13.8DN/A5826.8h15.6C+77.7C+
NS-15M1 3533451801.917B+2.2316.724%D--15.073%D--12.8D--N/A5326.9h14.8D88.3D
Spear Anti-Vehicle Phalanx Turret 571342748.857S44.7144.356%C++3.509%C23.1D-15.5C--27614.8h14.1D--31.9D-
Skyguard 6543363110.839S6.6923.372%D-2.679%B+7.4D-7D15245.2h165D706.1D--
LC3 Jaguar 3263263081.058C+3.0920.539%D15.951%D13.1DN/A6124.8h14C+68.3C+
M3 Pounder HEG 480304933.269B**0.8842.862%B2.303%D9.9D--5.7B**10030.8h33.6F-78.4D
TRAC-5 S 3202973570.832C+3.3221.11%C10.101%D*6.9D-N/A3342.8h15.2C-72.2C
LC2 Lynx 2592592451.057C+3.0917.446%D*20.463%C+6.8D--N/A3138.2h15.9C+91.4C
T2 Striker 5422581901.358A*2.7941.201%D--N/A6D6.6D16743.1h54C-131.1D
NS-10 Burster 4302451062.311A+1.8422.471%D--2.041%D--3.5D2.6D-6970.9h175.7C+781.9D
RAMS .50M 242238298.207A+4.0642.536%B+87.815%B**13.9D--N/A7017.1h2.9D--6.9C+
NS-10 Burster 4052211062.085A+2.0622.537%D-5.43%C3.1D-2.5D7272.2h198.3D-879.8D--
M18 Rotary 4442141731.237C+2.9126.098%D-N/A2.4D--2.6D--4787.6h280.6D**1075.1F-
TRAC-5 2122061291.597B**2.5516.234%D--9.709%F9.7DN/A8721.2h14B+86.2C+
Claymore 158158722.571A**18.4241.004%B*N/A143.6C++N/A5791.1h1.2C++3B++
M14 Banshee 180156384.105C+0.0422.816%D*N/A9.2D*1.4D--5316.9h45.8D-200.5D--
Tank Mine 243154179.059M*4.9148.777%B**N/A140B*80.9B++23901.1h2.3C--4.8B*
C-4 203127871.46C++2.6931.739%B**N/A52.9D31.7C*11012.4h2.1D--6.7C+
MANA Anti-Vehicle Turret 240115254.6A++0.4554.897%C++2.609%D28C30.5C*6454.1h10.4C+18.9C++
NS-20 Gorgon 128112482.333B*1.8224.488%C+16.964%C9D-1.3C3312.4h53.6C+218.8C++
T1 Cycler 101101661.53B+2.6217.997%D-13.861%D*11.1D-N/A999.1h15.4C+85.3C
NS Annihilator 21999711.394A*2.7673.617%F-N/A8.4C-10.2B+15611.8h10.5B+14.2C++
NS-20 Gorgon 11294352.686B**1.4624.086%C+15.957%D10.3D2B*369.1h47.5C++197C++
MAX Punch 116911,0490.087C+4.0636.724%DN/A0.3DN/A1342.3h2.3C+6.4C+
MKV Suppressed 8484990.848C3.3025.177%C+11.905%D*9.4D--N/A548.9h18.6D73.9C
M1 Heavy Cycler 7472292.483B**1.6713.652%C+16.667%C8.7D*N/A898.3h20.1C147.1C++
SMG-46 Armistice 7372750.96C+3.1916.885%F8.333%D*13.6DN/A745.3h16.7C98.7D-
NS Decimator 11170820.854C+3.3063.17%B2.857%B+13.2D*7.7D-2825.3h8.1F-12.8D**
Aspis Anti-Aircraft Phalanx Turret 16269611.5M+7.3522.088%DN/A8D10.8C+2598.6h192.5D-871.5C--
Frag Grenade 6767167N/A62.8536.227%D*N/A670B++N/A37700.1h3.2B+8.9C++
G20 Vulcan-H 9160610A++5.8525.664%F*6.667%A**23.1D--11.9D*6532.6h57.5A224.1C++
M18 Locust 10854550.982C3.1725.866%D-N/A2.5D*2.5D*4021.9h282.8C-1093.4D*
TMG-50 5252321.625B+2.5213.914%D*19.231%D11.8D--N/A1164.4h13.1C93.8D
ML-7 9952173.059M**1.0961.603%B+N/A13.3D-12.1C+5253.9h8.4D13.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01270.1h
Restoration Kit1730.1h
Nano-Armor Kit74150,19213.1h
Anti-Vehicle MANA Turret31841.2h
Spawn Beacon2580.3h
Nanite Revive Grenade0660h
Medical Applicator1511,4502.1h
Ammunition Package63911h
Recon Detection Device14531.1h

Check the help document for the dictionary if you want to learn more about words used here.


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