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Veteran KirikoMasa[HMRD] KirikoMasa
TR BR 104

KDR: 4.3

Score: 20.8m

Last Seen: Aug 24th, 2019 6:00 AM
- OFFLINE - 21.4 hour(s)

Battle Rank 108 (104 total) - Terran Republic on Connery - Outfit Member of Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 89
Level Progress (to 109): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT C75 Viper Hellfire Rocket Pods MRC3 Mercy MRC3 Mercy L100 Python AP L100 Python HEAT M6 Onslaught
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $426,591 MLG Score: 341
Fun Score: N/A
Cheeseburgers Flipped: 3147TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.95%13.863%2491012042,2651.224323.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.549%-0.623D-1.066D*0.232C++HEAD + (~4.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.3-0.146C15.3-0.073C+70

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.987%1.176%1305312112,29520378511.3054292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.991%-0.467D-0.448C--0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.1-0.108C+59.1-0.11C+120

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.315%1.585%2680612087,759296325326.1246238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.366%-1.137D*-0.607D0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.4-0.418C--15.9-0.28C38.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.703%6.452%2511213622232070.27678630%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.924D--0.547B+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.4-0.952D--60-0.531D173.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.993%87.55%251121324920041.23881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.049B**1.326A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.293C*2.90.078C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 89
20.8m637.8%236 (14.2k)234 (14k)4.3037724,5105,6956.45988104 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214111722.835%7.14%16315:387

33% Engineer15% Heavy Assault19% Light Assault27% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 7:51 AMMay 20th, 2017 5:36 AMAug 24th, 2019 10:50 PM (23h) (PST)Aug 24th, 2019 4:23 AM (2d) (PST)Aug 24th, 2019 2:00 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8421157270.2760.0640.0202.3180.087341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,4986,89943,5991741139514,054

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1479.4h/61.6d 12,279 1,750 6,287 205.7k 1,806 4,419 7,744 74.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:451
Deaths:217
KDR:2.078
Accuracy:16.620% C--
HSR:14.191% D*
NS-15M1
D--
Kills:345
Deaths:180
KDR:1.917
Accuracy:16.724% D*
HSR:15.073% D--
TMG-50
D
Kills:52
Deaths:32
KDR:1.625
Accuracy:14.002% D*
HSR:19.231% D
Kills:848
Deaths (as Heavy Assault):429
Deaths (to Heavy Assaults):1,275
KDR:1.97669
Kill Difference:419
Playtime:225.558 hours
Usage:15%
Score:2.725m
Score/min:201
Accuracy (listed only):15.782%
HSR (listed only):16.165%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:309
Deaths:395
KDR:0.782
Accuracy:21.460% C
HSR:11.003% D--
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.436% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
Kills:1,100
Deaths (as Engineer):1,077
Deaths (to Engineers):1,473
KDR:1.02136
Kill Difference:23
Playtime:490.977 hours
Usage:33%
Score:7.830m
Score/min:266
Accuracy (listed only):18.917%
HSR (listed only):14.282%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:309
Deaths:395
KDR:0.782
Accuracy:21.460% C
HSR:11.003% D--
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.436% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:1,625
Deaths (as Light Assault):1,576
Deaths (to Light Assaults):1,075
KDR:1.03109
Kill Difference:49
Playtime:286.404 hours
Usage:19%
Score:3.165m
Score/min:184
Accuracy (listed only):19.693%
HSR (listed only):12.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
RAMS .50M
B**
Kills:249
Deaths:29
KDR:8.586
Accuracy:41.993% B+
HSR:87.550% B**
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:774
Deaths (as Infiltrator):528
Deaths (to Infiltrators):685
KDR:1.46591
Kill Difference:246
Playtime:62.421 hours
Usage:4%
Score:0.620m
Score/min:165
Accuracy (listed only):26.043%
HSR (listed only):29.183%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
T1 Cycler
D-
Kills:101
Deaths:66
KDR:1.530
Accuracy:17.997% D-
HSR:13.861% D*
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:626
Deaths (as Combat Medic):565
Deaths (to Combat Medics):422
KDR:1.10796
Kill Difference:61
Playtime:17.322 hours
Usage:1%
Score:0.197m
Score/min:190
Accuracy (listed only):20.044%
HSR (listed only):10.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:1,305
Deaths:399
KDR:3.271
Accuracy:12.577% D-
HSR:18.621% C
MRC3 Mercy
C+
Kills:1,263
Deaths:407
KDR:3.103
Accuracy:12.586% D-
HSR:19.873% C+
M6 Onslaught
C
Kills:931
Deaths:243
KDR:3.831
Accuracy:15.163% C
HSR:15.790% D-
M6 Onslaught
C
Kills:864
Deaths:246
KDR:3.512
Accuracy:15.514% C
HSR:15.278% D--
MR1 Fracture
C
Kills:477
Deaths:220
KDR:2.168
Accuracy:33.735% C
HSR:2.725% C--
M3 Pounder HEG
B+
Kills:429
Deaths:135
KDR:3.178
Accuracy:43.451% B+
HSR:1.399% D*
MR1 Fracture
C
Kills:407
Deaths:209
KDR:1.947
Accuracy:34.212% C
HSR:1.966% D-
M3 Pounder HEG
C*
Kills:330
Deaths:104
KDR:3.173
Accuracy:42.982% C*
HSR:2.121% D
NS-10 Burster
D--
Kills:262
Deaths:107
KDR:2.449
Accuracy:22.739% D--
HSR:1.908% D*
NS-10 Burster
C
Kills:239
Deaths:107
KDR:2.234
Accuracy:22.750% D-
HSR:5.021% C
NS-20 Gorgon
C
Kills:145
Deaths:59
KDR:2.458
Accuracy:23.819% C
HSR:15.862% D
NS-20 Gorgon
C+
Kills:103
Deaths:40
KDR:2.575
Accuracy:24.006% C+
HSR:14.563% D
M1 Heavy Cycler
C+
Kills:72
Deaths:29
KDR:2.483
Accuracy:13.652% C+
HSR:16.667% C
Kills:6,827
Deaths (as MAX Suit):1,152.500
Deaths (to MAX Suits):357
KDR:5.92364
Kill Difference:5,674.500
Playtime:394.155 hours
Usage:27%
Score:6.255m
Score/min:264
Accuracy (listed only):24.399%
HSR (listed only):10.138%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,868
V. Kills:486 384%
Deaths:76
KDR:24.579
Accuracy:48.956% C++
KPH:58.100 C
VKPH:15.100 C++
M18 Rotary
D-
Kills:234
V. Kills:242 96%
Deaths:183
KDR:1.279
Accuracy:26.284% D-
KPH:2.500 D-
VKPH:2.600 D--
M14 Banshee
D-
Kills:193
V. Kills:29 N/A
Deaths:39
KDR:4.949
Accuracy:23.445% D*
KPH:10 D*
VKPH:1.500 D-
M18 Locust
D--
Kills:57
V. Kills:56 100%
Deaths:57
KDR:1
Accuracy:25.851% D--
KPH:2.500 D*
VKPH:2.500 D*
Kills:2,352 (484 + 0)
Deaths:355
KDR:6.625
VKDR:2.290
Vehicle Kills:813
Kill Difference:1,997
Playtime:167.149 hours
Usage:11%
Score:1.028m
Score/min:103
Piloting Accuracy:25.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:2,109
V. Kills:452 466%
Deaths:61
KDR:34.574
Accuracy:31.408% D
KPH:32.900 C*
VKPH:7 C
L100 Python AP
C
Kills:1,184
V. Kills:634 186%
Deaths:32
KDR:37
Accuracy:53.130% C
KPH:24.400 D
VKPH:13.100 D-
L100 Python HEAT
C
Kills:1,009
V. Kills:353 285%
Deaths:31
KDR:32.548
Accuracy:47.841% C
KPH:26.900 C
VKPH:9.400 C--
Skyguard
D
Kills:378
V. Kills:338 112%
Deaths:32
KDR:11.813
Accuracy:23.616% D-
KPH:7.800 D-
VKPH:7 D
L100 Python HESH
C**
Kills:157
V. Kills:46 334%
Deaths:2
KDR:78.500
Accuracy:44.908% C
KPH:32.200 D-
VKPH:9.400 C**
Kills:4,837 (4,837 + 0)
Deaths:158
KDR:30.614
VKDR:11.538
Vehicle Kills:1,823
Kill Difference:4,679
Playtime:203.371 hours
Usage:14%
Score:1.881m
Score/min:154
Driving Accuracy:44.908%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:2,327
V. Kills:827 281%
Deaths:82
KDR:28.378
Accuracy:38.792% C
KPH:26.300 C++
VKPH:9.300 C+
P2-120 AP
C
Kills:752
V. Kills:602 125%
Deaths:28
KDR:26.857
Accuracy:41.047% D
KPH:19.100 D-
VKPH:15.300 C
Kills:3,079 (3,079 + 0)
Deaths:110
KDR:27.991
VKDR:12.991
Vehicle Kills:1,429
Kill Difference:2,969
Playtime:128.038 hours
Usage:9%
Score:1.679m
Score/min:218
Driving Accuracy:41.047%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D--
Kills:62
V. Kills:32 188%
Deaths:7
KDR:8.857
Accuracy:25.703% F**
KPH:21.700 D--
VKPH:11.200 D**
Kills:62 (0 + 62)
Deaths:7
KDR:8.857
VKDR:4.571
Vehicle Kills:32
Kill Difference:55
Playtime:2.858 hours
Usage:0%
Score:0.112m
Score/min:652
Driving Accuracy:N/A%
Gunner Accuracy:25.703%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 3,1542,3278228.378M++24.0738.792%C2.02%D26.3C++9.3C+18188.6h7C**18C++
C75 Viper 2,5612,1096134.574S30.2731.408%D1.233%C32.9C*7C16264.2h11B+35.2C*
Hellfire Rocket Pods 2,3541,8687624.579A*20.2848.956%C++1.231%B58C15.1C++33932.2h33C-67.5C
MRC3 Mercy 1,3461,3053993.271B+1.0312.577%D-18.621%C13.1D--N/A46100h22.5D178.7D
MRC3 Mercy 1,3011,2634073.103B+1.2012.586%D-19.873%C+13.6D--N/A4692.6h22D175.2D
L100 Python AP 1,8181,1843237S32.7053.13%C1.098%D-24.4D13D-14548.6h7.1C13.5C
L100 Python HEAT 1,3621,0093132.548S28.2447.841%CN/A26.9C9.4C--15037.5h6.3C+13.1C+
M6 Onslaught 9569312433.831B*0.4715.163%C15.79%D-18.5D-N/A7250.4h21.3D140.7C+
M6 Onslaught 8898642463.512B++0.7915.514%C15.278%D--16.5D--N/A6552.4h24.2D*155.8C-
P2-120 AP 1,3547522826.857M22.5541.047%D2.527%C19.1D-15.3C30439.4h12.5F--30.4F-
T7 Mini-Chaingun 6976935051.372B+2.9314.129%D8.802%D*19.6DN/A8835.4h16C+113C+
MR1 Fracture 9094772202.168A*2.1433.735%C2.725%C--4.7D--4.2C-60101.9h73.6D-218.3D
T9 CARV 4544512172.078B++2.2316.62%C--14.191%D*15.3DN/A10029.5h16.1C96.6C+
M3 Pounder HEG 6844291353.178B**1.1343.451%B+1.399%D*8.6D--5.1B**9049.6h32.9F--75.7D-
MR1 Fracture 8114072091.947A*2.3634.212%C1.966%D-4.2D--4.2C5397.3h84.6D*247.3D
Skyguard 7163783211.813S7.5123.616%D-2.381%C**7.8D-7D15348.3h158.6D671.4D--
Spear Anti-Vehicle Phalanx Turret 623376847S42.7044.675%C++3.191%C-23.9D-15.7D27215.7h13.7D*30.7D-
PDW-16 Hailstorm 3753693251.135C*3.1720.118%D8.943%D*13.8DN/A5826.8h15.6C+77.7C+
NS-15M1 3533451801.917B2.3916.724%D*15.073%D--12.8D--N/A5326.9h14.8D88.3D
M3 Pounder HEG 5183301043.173B**1.1342.982%C*2.121%D9.9D--5.6B**9833.3h33.8F--78.7D-
LC3 Jaguar 3263263081.058C+3.2520.539%D15.951%D13.1DN/A6224.8h14C+68.3C
TRAC-5 S 3343093950.782C+3.5221.46%C11.003%D--6.7D--N/A3246.4h16D74.5C
T2 Striker 6002932011.458A*2.8541.084%D*N/A6.2D6.5D16047.1h52.9C-128.8D-
NS-10 Burster 4582621072.449A+1.8522.739%D--1.908%D*3.4D-2.6D-6876.3h181C795.8D
LC2 Lynx 2592592451.057C+3.2517.436%D*20.463%C+6.8D--N/A3238.2h15.9C+91.5C--
RAMS .50M 253249298.586A++4.2841.993%B+87.55%B**13.9D--N/A6917.9h2.9D--7C
NS-10 Burster 4332391072.234A++2.0722.75%D-5.021%C3.1D-2.5D7077.7h201.3D--884.7D--
M18 Rotary 4762341831.279C+3.0226.284%D-N/A2.5D-2.6D--4693h279.1D**1061.9F-
TRAC-5 2122061291.597B**2.7116.234%D--9.709%F9.7DN/A8921.2h14B86.2C+
M14 Banshee 222193394.949C+0.6523.445%D*1.036%C+10.1D*1.5D-5419.2h44.3D-189.1D*
Tank Mine 267171247.125A*2.8246.635%B**N/A142.5B++80B++22551.2h2.3D5B++
Claymore 165165820.625A*16.3239.382%B*N/A150C*N/A5741.1h1.2C++3.1B++
L100 Python HESH 203157278.5S74.2044.908%CN/A32D-9.4C**1894.9h4.7D*10.4D-
NS-20 Gorgon 165145592.458B**1.8523.819%C15.862%D9.5D-1.3C3315.2h50.6C+212.3C+
C-4 220138891.551C++2.7533.068%AN/A55.2D32.8C**11562.5h2.1D--6.4C+
MANA Anti-Vehicle Turret 240115254.6A++0.3054.624%C++2.609%D27.4C29.8C++6474.2h10.4C+19.1C++
NS-20 Gorgon 123103402.575A1.7324.006%C+14.563%D9.7D-1.9B+3510.6h51.2C+213.4C+
T1 Cycler 101101661.53B+2.7717.997%D-13.861%D*11.1D-N/A1039.1h15.4C+85.3C
NS Annihilator 21999711.394A++2.9173.588%F-N/A8.3C--10.1B+16111.9h10.5B+14.3C++
MAX Punch 126991,1620.085C+4.2236.129%C--N/A0.3DN/A1372.3h2.3C+6.3C+
MKV Suppressed 8484990.848C3.4625.177%C+11.905%D*9.3D--N/A549h18.6D73.9C
SMG-46 Armistice 7372750.96C+3.3416.885%F8.333%D*12.9D-N/A755.6h16.7C98.7D-
M1 Heavy Cycler 7472292.483B*1.8213.652%C+16.667%C8.7D*N/A908.3h20.1C147.1C+
Aspis Anti-Aircraft Phalanx Turret 16571611.833M+7.5322.13%DN/A8D10.6C+2558.9h191.8D-866.8D
NS Decimator 11170840.833C3.4763.003%C**2.857%B+13D**7.6D--2845.4h8.3F--13.1F
Frag Grenade 6767167N/A62.7035.738%D*N/A670B*N/A38400.1h3.3B+9.1C++
G20 Vulcan-H 946278.857A4.5525.703%F**6.452%A**21.4D--11D**6512.9h60A233.4C+
M18 Locust 11357571C3.3025.851%D--N/A2.5D*2.5D*4022.7h276.7D1070.5D*
ML-7 9952173.059M**1.2461.603%B+N/A13.3D-12.1C+5473.9h8.4D13.7C+
TMG-50 5252321.625B+2.6814.002%D*19.231%D11.8D--N/A1184.4h13.3C94.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3580.3h
Anti-Vehicle MANA Turret31961.2h
Nano-Armor Kit77157,72513.5h
Nanite Revive Grenade0660h
Medical Applicator1511,4502.1h
Restoration Kit1740.1h
Motion Spotter01840.1h
Ammunition Package64291.1h
Recon Detection Device15041.2h

Check the help document for the dictionary if you want to learn more about words used here.


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