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Veteran KirikoMasa[HMRD] KirikoMasa
TR BR 103

KDR: 4.23

Score: 20.1m

Last Seen: Apr 20th, 2019 5:00 AM
- OFFLINE - 13.8 hour(s)

Battle Rank 107 (103 total) - Terran Republic on Connery - Outfit Member of Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 131
Level Progress (to 108): 23%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT C75 Viper Hellfire Rocket Pods MRC3 Mercy MRC3 Mercy L100 Python AP L100 Python HEAT M6 Onslaught
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $424,089 MLG Score: 339
Fun Score: N/A
Cheeseburgers Flipped: 3037TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.952%13.863%2491010252,2651.252072.979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.549%-0.613D-1.052D*0.23C++HEAD + (~4.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.3-0.142C15.3-0.072C+70

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.996%1.083%1300310322,21719776411.2538290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.049%-0.464D-0.476D0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.7-0.102C+58.6-0.106C+119.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.131%1.658%2623610297,357285306625.7238240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.301%-1.148D*-0.606D0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.5-0.435C--16.2-0.289C39.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.195%6.667%2511034602162030.27649829%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.926D--0.57B+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.3-0.962D--61.1-0.543D172.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.199%88.066%251103424319741.2335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.078B**1.37A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.295C*2.90.075C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 131
20.1m631%236 (14.2k)235 (14.1k)4.2309423,4695,5476.36416103 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035107022.827%7.154%16315:236

33% Engineer15% Heavy Assault19% Light Assault27% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 7:51 AMMay 20th, 2017 5:36 AMApr 20th, 2019 12:50 AM (2d) (PST)Apr 20th, 2019 1:27 AM (2d) (PST)Apr 20th, 2019 1:00 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8331157180.2740.0650.0202.2770.087339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,9846,91743,0671641137514,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1427.3h/59.5d 11,833 1,679 6,007 195k 1,758 4,269 7,430 71.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:692
Deaths:505
KDR:1.370
Accuracy:14.118% D
HSR:8.815% D--
T9 CARV
C--
Kills:451
Deaths:217
KDR:2.078
Accuracy:16.620% C--
HSR:14.191% D*
NS-15M1
D--
Kills:345
Deaths:180
KDR:1.917
Accuracy:16.724% D--
HSR:15.073% D--
TMG-50
D
Kills:52
Deaths:32
KDR:1.625
Accuracy:14.002% D*
HSR:19.231% D
Kills:1,540
Deaths (as Heavy Assault):934
Deaths (to Heavy Assaults):1,247
KDR:1.64882
Kill Difference:606
Playtime:217.325 hours
Usage:15%
Score:2.648m
Score/min:203
Accuracy (listed only):15.366%
HSR (listed only):14.327%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:303
Deaths:370
KDR:0.819
Accuracy:21.402% C
HSR:10.561% D--
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.446% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
Kills:1,094
Deaths (as Engineer):1,052
Deaths (to Engineers):1,445
KDR:1.03992
Kill Difference:42
Playtime:471.300 hours
Usage:33%
Score:7.527m
Score/min:266
Accuracy (listed only):18.905%
HSR (listed only):14.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:303
Deaths:370
KDR:0.819
Accuracy:21.402% C
HSR:10.561% D--
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.446% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:1,619
Deaths (as Light Assault):1,551
Deaths (to Light Assaults):1,047
KDR:1.04384
Kill Difference:68
Playtime:277.710 hours
Usage:19%
Score:3.096m
Score/min:186
Accuracy (listed only):19.686%
HSR (listed only):12.266%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
RAMS .50M
A
Kills:243
Deaths:29
KDR:8.379
Accuracy:42.199% B+
HSR:88.066% A
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:768
Deaths (as Infiltrator):528
Deaths (to Infiltrators):668
KDR:1.45455
Kill Difference:240
Playtime:60.635 hours
Usage:4%
Score:0.610m
Score/min:168
Accuracy (listed only):26.095%
HSR (listed only):29.312%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
T1 Cycler
D-
Kills:101
Deaths:66
KDR:1.530
Accuracy:17.997% D-
HSR:13.861% D*
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:626
Deaths (as Combat Medic):565
Deaths (to Combat Medics):418
KDR:1.10796
Kill Difference:61
Playtime:17.271 hours
Usage:1%
Score:0.197m
Score/min:190
Accuracy (listed only):20.044%
HSR (listed only):10.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C-
Kills:1,242
Deaths:373
KDR:3.330
Accuracy:12.704% D-
HSR:18.358% C-
MRC3 Mercy
C+
Kills:1,187
Deaths:378
KDR:3.140
Accuracy:12.742% D-
HSR:19.545% C+
M6 Onslaught
C
Kills:892
Deaths:239
KDR:3.732
Accuracy:15.230% C
HSR:15.807% D-
M6 Onslaught
C
Kills:811
Deaths:242
KDR:3.351
Accuracy:15.598% C
HSR:15.167% D--
MR1 Fracture
C
Kills:454
Deaths:217
KDR:2.092
Accuracy:33.651% C
HSR:2.863% C-
M3 Pounder HEG
B+
Kills:419
Deaths:129
KDR:3.248
Accuracy:43.388% B+
HSR:1.432% D*
MR1 Fracture
C
Kills:396
Deaths:206
KDR:1.922
Accuracy:34.144% C
HSR:2.020% D-
M3 Pounder HEG
C**
Kills:322
Deaths:99
KDR:3.253
Accuracy:42.977% C**
HSR:2.174% D
NS-10 Burster
D--
Kills:248
Deaths:107
KDR:2.318
Accuracy:22.457% D--
HSR:2.016% D--
NS-10 Burster
C
Kills:229
Deaths:107
KDR:2.140
Accuracy:22.520% D-
HSR:5.240% C
NS-20 Gorgon
C+
Kills:124
Deaths:52
KDR:2.385
Accuracy:23.978% C+
HSR:16.129% C--
NS-20 Gorgon
C+
Kills:98
Deaths:37
KDR:2.649
Accuracy:23.958% C+
HSR:15.306% D
M1 Heavy Cycler
C+
Kills:72
Deaths:29
KDR:2.483
Accuracy:13.652% C+
HSR:16.667% C
Kills:6,494
Deaths (as MAX Suit):1,107.500
Deaths (to MAX Suits):352
KDR:5.86366
Kill Difference:5,386.500
Playtime:380.349 hours
Usage:27%
Score:6.034m
Score/min:264
Accuracy (listed only):24.384%
HSR (listed only):10.210%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,830
V. Kills:476 384%
Deaths:76
KDR:24.079
Accuracy:48.904% C++
KPH:57.800 C
VKPH:15 C++
M18 Rotary
D-
Kills:220
V. Kills:234 94%
Deaths:176
KDR:1.250
Accuracy:26.182% D-
KPH:2.400 D--
VKPH:2.600 D--
M14 Banshee
D-
Kills:167
V. Kills:26 N/A
Deaths:39
KDR:4.282
Accuracy:23.082% D*
KPH:9.400 D*
VKPH:1.500 D-
M18 Locust
D--
Kills:57
V. Kills:56 100%
Deaths:56
KDR:1.018
Accuracy:25.810% D--
KPH:2.600 D*
VKPH:2.500 D*
Kills:2,274 (444 + 0)
Deaths:347
KDR:6.553
VKDR:2.282
Vehicle Kills:792
Kill Difference:1,927
Playtime:162.191 hours
Usage:11%
Score:1.002m
Score/min:103
Piloting Accuracy:25.810%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:2,109
V. Kills:452 466%
Deaths:61
KDR:34.574
Accuracy:31.421% D
KPH:32.900 C**
VKPH:7 C+
L100 Python AP
C
Kills:976
V. Kills:545 179%
Deaths:30
KDR:32.533
Accuracy:52.489% C
KPH:23.400 D
VKPH:13.100 D-
L100 Python HEAT
C
Kills:909
V. Kills:313 289%
Deaths:29
KDR:31.345
Accuracy:47.916% C
KPH:27.500 C
VKPH:9.500 C--
Skyguard
D
Kills:354
V. Kills:328 108%
Deaths:31
KDR:11.419
Accuracy:23.540% D-
KPH:7.500 D-
VKPH:7 D
L100 Python HESH
C+
Kills:127
V. Kills:31 397%
Deaths:1
KDR:127
Accuracy:43.988% C--
KPH:33.600 D
VKPH:8.200 C+
Kills:4,475 (4,475 + 0)
Deaths:152
KDR:29.441
VKDR:10.980
Vehicle Kills:1,669
Kill Difference:4,323
Playtime:189.652 hours
Usage:13%
Score:1.762m
Score/min:155
Driving Accuracy:43.988%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:2,306
V. Kills:812 284%
Deaths:82
KDR:28.122
Accuracy:38.656% C
KPH:26.300 C++
VKPH:9.200 C+
P2-120 AP
C
Kills:703
V. Kills:584 120%
Deaths:26
KDR:27.039
Accuracy:41.048% C--
KPH:18.700 D-
VKPH:15.500 C
Kills:3,009 (3,009 + 0)
Deaths:108
KDR:27.861
VKDR:12.926
Vehicle Kills:1,396
Kill Difference:2,901
Playtime:125.419 hours
Usage:9%
Score:1.645m
Score/min:219
Driving Accuracy:41.048%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D--
Kills:60
V. Kills:31 188%
Deaths:7
KDR:8.571
Accuracy:26.195% F*
KPH:21.700 D--
VKPH:11.200 D**
Kills:60 (0 + 60)
Deaths:7
KDR:8.571
VKDR:4.429
Vehicle Kills:31
Kill Difference:53
Playtime:2.767 hours
Usage:0%
Score:0.108m
Score/min:652
Driving Accuracy:N/A%
Gunner Accuracy:26.195%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 3,1182,3068228.122S23.8938.656%C2.038%D26.3C++9.2C+18187.8h7B18C*
C75 Viper 2,5612,1096134.574S30.3431.421%D1.233%C32.9C**7C+16264.2h11B+35.1C**
Hellfire Rocket Pods 2,3061,8307624.079A*19.8548.904%C++1.202%C**57.7C15C++33831.7h32.8C67.1C
MRC3 Mercy 1,2801,2423733.33B+0.9012.704%D-18.358%C-13D--N/A4695.7h22.4C-176.5C-
MRC3 Mercy 1,2231,1873783.14B+1.0912.742%D-19.545%C+13.5D--N/A4687.8h22C--172.6C-
L100 Python AP 1,5219763032.533S28.3052.489%C1.23%D-23.4D13.1D-14441.7h7.4C14C
L100 Python HEAT 1,2229092931.345S27.1147.916%CN/A27.5C9.5C--15433.1h6.1C+12.8C+
M6 Onslaught 9158922393.732B*0.5015.23%C15.807%D-18.5D-N/A7348.2h21.2D139.3C+
M6 Onslaught 8358112423.351B++0.8815.598%C15.167%D--16.2D--N/A6450.2h24.6D*157.7C
P2-120 AP 1,2877032627.038M++22.8141.048%C--2.703%C18.7D-15.5C30637.6h13F--31.7F-
T7 Mini-Chaingun 6966925051.37B+2.8614.118%D8.815%D--19.5DN/A8735.4h16C+113.1C+
MR1 Fracture 8734542172.092A*2.1433.651%C2.863%C-4.5D--4.2C5999.9h75.5D-224.3D
T9 CARV 4544512172.078B+2.1516.62%C--14.191%D*15.3DN/A9929.5h16.1C96.6C+
M3 Pounder HEG 6674191293.248B**0.9843.388%B+1.432%D*8.6D--5.1B**8948.5h32.7F--75.4D
MR1 Fracture 7963962061.922A*2.3134.144%C2.02%D-4.2D--4.2C5395.3h84.8D*248.4D
PDW-16 Hailstorm 3753693251.135C*3.1020.118%D8.943%D*13.8DN/A5826.8h15.6C++77.7C+
Spear Anti-Vehicle Phalanx Turret 592357844.625S40.3944.477%C++3.361%C23.5D-15.5C--27515.2h14D31.4D
Skyguard 6823543111.419S7.1923.54%D-2.542%B7.5D-7D15247h162.9D691.9D--
NS-15M1 3533451801.917B+2.3116.724%D--15.073%D--12.8D-N/A5326.9h14.8C--88.3D
LC3 Jaguar 3263263081.058C+3.1720.539%D15.951%D13.1DN/A6124.8h14C+68.3C+
M3 Pounder HEG 506322993.253B**0.9842.977%C**2.174%D9.9D--5.7B**9832.4h33.6F-78.1D
TRAC-5 S 3273033700.819C+3.4121.402%C10.561%D--6.8D-N/A3344.4h15.6C--73.1C
T2 Striker 5712751951.41A*2.8240.991%D--N/A6.2D-6.6D-16444.7h52.8C128.7D
LC2 Lynx 2592592451.057C+3.1717.446%D*20.463%C+6.8D--N/A3238.2h15.9C+91.4C-
NS-10 Burster 4362481072.318A+1.9122.457%D--2.016%D--3.4D2.6D6873.6h180.7C804.7D
RAMS .50M 247243298.379A+4.1542.199%B+88.066%A13.9D-N/A6917.5h2.9D-7C+
NS-10 Burster 4172291072.14A++2.0922.52%D-5.24%C3.1D-2.5D7175h199.1D-884.1D--
M18 Rotary 4542201761.25C+2.9826.182%D-N/A2.4D--2.6D--4690.5h283.1D**1081.2F
TRAC-5 2122061291.597B**2.6316.234%D--9.709%F9.7DN/A8821.2h14B+86.2C+
M14 Banshee 193167394.282C+0.0523.082%D*N/A9.4D*1.5D-5317.7h46.2D-200.2D*
Claymore 160160722.857A**18.6340.244%B*N/A145.5C++N/A5841.1h1.2C++3.1B++
Tank Mine 249158227.182A**2.9548.272%B**N/A131.7B+75.8B+23261.2h2.4D4.9B*
C-4 212133881.511C++2.7232.411%AN/A55.4D32.9C**11262.4h2.1D--6.5C+
L100 Python HESH 1581271127U122.7743.988%C--N/A33.4D8.2C+2013.8h4.6D--10.3D-
NS-20 Gorgon 140124522.385B**1.8523.978%C+16.129%C--8.9D-1.2C-3213.9h52.5C+219.1C++
MANA Anti-Vehicle Turret 240115254.6A*0.3754.624%C++2.609%D27.4C29.8C++6424.2h10.4C+19.1C++
T1 Cycler 101101661.53B+2.7017.997%D-13.861%D*11.1D-N/A1019.1h15.4C+85.3C
NS Annihilator 21999711.394A*2.8473.588%F-N/A8.3C10.1B+16011.9h10.5B+14.3C*
NS-20 Gorgon 11698372.649A+1.5823.958%C+15.306%D9.9D-1.8B+369.9h49.2C+205.3C++
MAX Punch 123961,1150.086C+4.1436.17%DN/A0.3C--N/A1358.7h2.3C+6.4C+
MKV Suppressed 8484990.848C3.3825.177%C+11.905%D*9.4D--N/A548.9h18.6D73.9C
SMG-46 Armistice 7372750.96C+3.2716.885%F8.333%D*13.1DN/A755.5h16.7C98.7D-
M1 Heavy Cycler 7472292.483B**1.7513.652%C+16.667%C8.7D*N/A898.3h20.1C147.1C++
Aspis Anti-Aircraft Phalanx Turret 16571611.833M+7.6022.148%DN/A8.2C--10.8C+2588.7h189.6D-856.3C--
NS Decimator 11170830.843C3.3962.979%C**2.857%B+13D**7.6D--2835.4h8.2F-13D**
Frag Grenade 6767167N/A62.7735.987%D*N/A670B*N/A37830.1h3.2B++9C++
G20 Vulcan-H 916078.571A4.3426.195%F*6.667%A**21.4D--11.1D**6522.8h61.1A233.3C+
M18 Locust 11357561.018C3.2125.81%D--N/A2.6D*2.5D*4022.3h269.8D1045.4D*
ML-7 9952173.059S1.1761.603%B+N/A13.3D-12.1C+5363.9h8.4D13.7C+
TMG-50 5252321.625B+2.6114.002%D*19.231%D11.8D--N/A1174.4h13.3C94.9D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31931.2h
Motion Spotter01270.1h
Restoration Kit1740.1h
Spawn Beacon2580.3h
Nano-Armor Kit76152,87713.3h
Nanite Revive Grenade0660h
Medical Applicator1511,4502.1h
Ammunition Package64051h
Recon Detection Device14531.1h

Check the help document for the dictionary if you want to learn more about words used here.


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