Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 26 (19,843)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Veteran KirikoMasa[] KirikoMasa
TR BR 108

KDR: 4.56

Score: 22.6m

Last Seen: Jun 26th, 2020 6:01 AM
- OFFLINE - 3.2 hour(s)

Battle Rank 111 (108 total) - Terran Republic on Connery
Level Progress (to 112): 81%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT Hellfire Rocket Pods C75 Viper L100 Python AP MRC3 Mercy MRC3 Mercy L100 Python HEAT M6 Onslaught
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KirikoMasa



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 3551TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.021%14.1%2541213322,3831.228983.327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.663%-0.64D-1.089D*0.24C++HEAD + (~5.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.4-0.153C15.8-0.074C+71.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.688%1.063%1473313412,72921287712.8726311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.885%-0.456D-0.388C-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.9-0.102C+56.8-0.107C+117

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.769%1.428%2908613388,821315376427.9146234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.436%-1.127D*-0.609D0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.3-0.424C--15.6-0.291C36.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.802%5.97%2611343672382190.28033530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.972D--0.468B+-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240-0.939D--64.3-0.49D175.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.727%76.945%2621342347212171.62911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.42%1.003B**1.31A-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.301C*3.90.095C+7.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m662%232 (13.9k)230 (13.8k)4.555927,5456,0466.79077108 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1344126922.722%7.145%16216:088

32% Engineer14% Heavy Assault20% Light Assault27% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 7:51 AMMay 20th, 2017 5:36 AMJun 26th, 2020 2:18 AM (6d) (PST)Jun 26th, 2020 2:02 AM (6d) (PST)Jun 26th, 2020 2:01 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8661157510.2810.0620.0202.4390.088346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,9836,88445,0991741146513,814

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1636.7h/68.2d 13,512 1,968 7,039 239.5k 1,931 4,867 8,633 85.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:451
Deaths:217
KDR:2.078
Accuracy:16.620% D
HSR:14.191% D**
NS-15M1
D--
Kills:345
Deaths:180
KDR:1.917
Accuracy:16.724% D*
HSR:15.073% D--
MG-H1 Watchman
D*
Kills:66
Deaths:55
KDR:1.200
Accuracy:17.063% D*
HSR:18.182% D*
TMG-50
D
Kills:52
Deaths:32
KDR:1.625
Accuracy:14.002% D**
HSR:19.231% D
Kills:914
Deaths (as Heavy Assault):484
Deaths (to Heavy Assaults):1,326
KDR:1.88843
Kill Difference:430
Playtime:236.021 hours
Usage:14%
Score:2.833m
Score/min:200
Accuracy (listed only):16.102%
HSR (listed only):16.669%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D-
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D-
HSR:15.951% D-
TRAC-5 S
C-
Kills:316
Deaths:439
KDR:0.720
Accuracy:21.449% C-
HSR:10.760% D--
LC2 Lynx
C
Kills:259
Deaths:246
KDR:1.053
Accuracy:17.378% D**
HSR:20.463% C
TRAC-5
D*
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D*
HSR:9.709% F
Kills:1,107
Deaths (as Engineer):1,122
Deaths (to Engineers):1,540
KDR:0.98663
Kill Difference:15
Playtime:527.399 hours
Usage:32%
Score:8.262m
Score/min:261
Accuracy (listed only):18.900%
HSR (listed only):14.221%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D-
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D-
HSR:8.943% D*
LC3 Jaguar
D-
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D-
HSR:15.951% D-
TRAC-5 S
C-
Kills:316
Deaths:439
KDR:0.720
Accuracy:21.449% C-
HSR:10.760% D--
LC2 Lynx
C
Kills:259
Deaths:246
KDR:1.053
Accuracy:17.378% D**
HSR:20.463% C
TRAC-5
D*
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D*
HSR:9.709% F
MKV Suppressed
C
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F-
HSR:8.333% D*
Kills:1,632
Deaths (as Light Assault):1,621
Deaths (to Light Assaults):1,108
KDR:1.00679
Kill Difference:11
Playtime:326.017 hours
Usage:20%
Score:3.525m
Score/min:180
Accuracy (listed only):19.683%
HSR (listed only):12.295%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D-
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D-
HSR:8.943% D*
RAMS .50M
B**
Kills:268
Deaths:31
KDR:8.645
Accuracy:42.003% B
HSR:87.313% B**
MKV Suppressed
C
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C
HSR:11.905% D*
99SV
B++
Kills:79
Deaths:8
KDR:9.875
Accuracy:29.501% C-
HSR:41.772% B++
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F-
HSR:8.333% D*
NS-61 Emissary
C*
Kills:52
Deaths:50
KDR:1.040
Accuracy:24.171% D
HSR:19.231% C*
Kills:924
Deaths (as Infiltrator):588
Deaths (to Infiltrators):733
KDR:1.57143
Kill Difference:336
Playtime:82.331 hours
Usage:5%
Score:0.826m
Score/min:167
Accuracy (listed only):26.309%
HSR (listed only):29.583%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D-
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D-
HSR:8.943% D*
T1 Cycler
D--
Kills:101
Deaths:66
KDR:1.530
Accuracy:17.997% D--
HSR:13.861% D*
MKV Suppressed
C
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F-
HSR:8.333% D*
Kills:626
Deaths (as Combat Medic):565
Deaths (to Combat Medics):432
KDR:1.10796
Kill Difference:61
Playtime:17.414 hours
Usage:1%
Score:0.198m
Score/min:189
Accuracy (listed only):20.044%
HSR (listed only):10.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C--
Kills:1,608
Deaths:480
KDR:3.350
Accuracy:12.287% D*
HSR:18.906% C--
MRC3 Mercy
C
Kills:1,516
Deaths:486
KDR:3.119
Accuracy:12.227% D*
HSR:19.723% C
M6 Onslaught
D
Kills:1,028
Deaths:272
KDR:3.779
Accuracy:14.844% D
HSR:16.440% D-
M6 Onslaught
D
Kills:961
Deaths:274
KDR:3.507
Accuracy:15.183% D
HSR:14.984% D*
MR1 Fracture
C-
Kills:510
Deaths:228
KDR:2.237
Accuracy:33.974% C-
HSR:2.549% D
M3 Pounder HEG
B+
Kills:476
Deaths:150
KDR:3.173
Accuracy:43.642% B+
HSR:1.261% D*
MR1 Fracture
C-
Kills:437
Deaths:217
KDR:2.014
Accuracy:34.396% C-
HSR:1.831% D--
M3 Pounder HEG
C++
Kills:378
Deaths:118
KDR:3.203
Accuracy:43.192% C++
HSR:1.852% D-
NS-10 Burster
D-
Kills:308
Deaths:117
KDR:2.632
Accuracy:22.968% D*
HSR:2.597% D-
NS-10 Burster
C--
Kills:284
Deaths:117
KDR:2.427
Accuracy:22.971% D--
HSR:4.225% C--
NS-20 Gorgon
C
Kills:163
Deaths:67
KDR:2.433
Accuracy:23.895% C
HSR:15.337% D-
NS-20 Gorgon
C+
Kills:117
Deaths:48
KDR:2.438
Accuracy:24.375% C+
HSR:17.949% C
M1 Heavy Cycler
C
Kills:72
Deaths:29
KDR:2.483
Accuracy:13.652% C
HSR:16.667% C
Kills:7,858
Deaths (as MAX Suit):1,301.500
Deaths (to MAX Suits):364
KDR:6.03765
Kill Difference:6,556.500
Playtime:444.703 hours
Usage:27%
Score:6.965m
Score/min:261
Accuracy (listed only):24.431%
HSR (listed only):10.332%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:2,122
V. Kills:541 392%
Deaths:76
KDR:27.921
Accuracy:48.721% C+
KPH:62.500 C
VKPH:15.900 C+
M14 Banshee
D
Kills:352
V. Kills:56 N/A
Deaths:39
KDR:9.026
Accuracy:23.727% D*
KPH:12 D*
VKPH:1.900 D
M18 Rotary
D--
Kills:255
V. Kills:252 101%
Deaths:183
KDR:1.393
Accuracy:26.211% D--
KPH:2.600 D--
VKPH:2.500 D--
M18 Locust
D*
Kills:91
V. Kills:74 121%
Deaths:57
KDR:1.596
Accuracy:24.577% D*
KPH:3 D*
VKPH:2.500 D**
Kills:2,820 (698 + 0)
Deaths:355
KDR:7.944
VKDR:2.600
Vehicle Kills:923
Kill Difference:2,465
Playtime:192.709 hours
Usage:12%
Score:1.151m
Score/min:100
Piloting Accuracy:24.577%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:2,121
V. Kills:456 464%
Deaths:61
KDR:34.771
Accuracy:31.428% D-
KPH:32.900 C+
VKPH:7.100 C
L100 Python AP
C
Kills:1,665
V. Kills:868 192%
Deaths:32
KDR:52.031
Accuracy:52.818% C
KPH:25.900 D
VKPH:13.500 D-
L100 Python HEAT
C
Kills:1,312
V. Kills:485 270%
Deaths:31
KDR:42.323
Accuracy:49.079% C
KPH:26.800 C-
VKPH:9.900 C--
Skyguard
D
Kills:456
V. Kills:380 120%
Deaths:32
KDR:14.250
Accuracy:23.761% D--
KPH:8.700 D-
VKPH:7.200 D
L100 Python HESH
C++
Kills:192
V. Kills:50 376%
Deaths:2
KDR:96
Accuracy:44.963% C--
KPH:35.200 D-
VKPH:9.200 C++
Kills:5,746 (5,746 + 0)
Deaths:158
KDR:36.367
VKDR:14.171
Vehicle Kills:2,239
Kill Difference:5,588
Playtime:235.834 hours
Usage:14%
Score:2.162m
Score/min:153
Driving Accuracy:44.963%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:2,349
V. Kills:838 280%
Deaths:82
KDR:28.646
Accuracy:38.612% C
KPH:26.300 C+
VKPH:9.400 C
P2-120 AP
C-
Kills:918
V. Kills:686 134%
Deaths:28
KDR:32.786
Accuracy:42.393% C-
KPH:20.300 D-
VKPH:15.200 C-
Kills:3,267 (3,267 + 0)
Deaths:110
KDR:29.700
VKDR:13.855
Vehicle Kills:1,524
Kill Difference:3,157
Playtime:134.511 hours
Usage:8%
Score:1.767m
Score/min:219
Driving Accuracy:42.393%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D*
Kills:67
V. Kills:35 186%
Deaths:7
KDR:9.571
Accuracy:26.802% F**
KPH:21.800 D*
VKPH:11.400 D**
Kills:67 (0 + 67)
Deaths:7
KDR:9.571
VKDR:5
Vehicle Kills:35
Kill Difference:60
Playtime:3.067 hours
Usage:0%
Score:0.121m
Score/min:660
Driving Accuracy:N/A%
Gunner Accuracy:26.802%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 3,1872,3498228.646M**24.0938.612%C2.001%D26.3C+9.4C18189.4h7C++18.1C+
Hellfire Rocket Pods 2,6632,1227627.921A*23.3748.721%C+1.131%C*62.4C15.9C+35334h32.9C-67.5C
C75 Viper 2,5772,1216134.77S30.2131.428%D-1.226%C32.9C+7.1C16564.5h11C*35.1C+
L100 Python AP 2,5331,6653252.031S47.4852.818%CN/A25.9D13.5D-14764.3h6.9D13.1D
MRC3 Mercy 1,6641,6084803.35B1.2112.287%D*18.906%C--13.3D*N/A47121.3h22.6D183.7D-
MRC3 Mercy 1,5691,5164863.119C**1.4412.227%D*19.723%C13.4D*N/A45112.9h22.8D-186.4D--
L100 Python HEAT 1,7971,3123142.323S37.7749.079%CN/A26.8C-9.9C--14149h6.8D13.8C-
M6 Onslaught 1,0541,0282723.779B*0.7814.844%D16.44%D-18.1D--N/A6956.8h21.6D-145.5C
M6 Onslaught 9969612743.507B++1.0515.183%D14.984%D*16.5D*N/A6358.4h24D**158.2D-
P2-120 AP 1,6049182832.786M+28.2342.393%C-2.07%C-20.4D-15.2C-29545.1h11.9F--28.2F-
T7 Mini-Chaingun 6996945071.369C**3.1914.221%D8.79%D*19.5DN/A8835.5h16.2C+113.6C+
MR1 Fracture 9625102282.237A*2.3233.974%C-2.549%D4.7D*4.1C--60109h74.4D*219.1D-
M3 Pounder HEG 7584761503.173B*1.3843.642%B+1.261%D*8.6D--5.1B*8755.1h33.4F*76.6D--
Skyguard 8364563214.25S9.6923.761%D--1.974%C+8.7D-7.2D15352.6h145.4C--612D--
T9 CARV 4544512172.078B2.4816.62%D14.191%D**15.2DN/A10129.6h16.1D96.6C
MR1 Fracture 8604372172.014A*2.5434.396%C-1.831%D--4.2D*4.1C-53104.1h85.1D**247.4D--
Spear Anti-Vehicle Phalanx Turret 652395849.375S44.8244.573%C+3.038%C--23.9D--15.6D26616.5h13.7F30.6D--
M3 Pounder HEG 5933781183.203B++1.3543.192%C++1.852%D-9.9D*5.6B**9538.3h33.9F--78.6D--
PDW-16 Hailstorm 3753693251.135C++3.4220.118%D-8.943%D*13.8DN/A5826.8h15.6C+77.7C
M14 Banshee 408352399.026C*4.4723.727%D*N/A12D*1.9D5229.4h40.3D--170D*
NS-15M1 3533451801.917C*2.6416.724%D*15.073%D--12.8D--N/A5326.9h14.8D-88.3D--
LC3 Jaguar 3263263081.058C+3.5020.539%D-15.951%D-13.1DN/A6324.8h14C68.3C
TRAC-5 S 3423164390.72C3.8421.449%C-10.76%D--6.3D--N/A3050h16.4D--76.5D
NS-10 Burster 5243081172.632A1.9222.968%D*2.597%D-3.6D-2.5D--6584.8h176.4C767.8D-
T2 Striker 6173032121.429A++3.1340.822%D**N/A6D--6.2D*15450.6h55D-134.8D*
NS-10 Burster 4982841172.427A+2.1322.971%D--4.225%C--3.3D--2.5D6886.2h193.8D--843.6D*
RAMS .50M 273268318.645A+4.0942.003%B87.313%B**13.6D--N/A6619.7h3D**7.1C-
LC2 Lynx 2592592461.053C+3.5017.378%D**20.463%C6.7D--N/A3238.4h16C91.9D
M18 Rotary 5072551831.393C3.1626.211%D--N/A2.6D--2.5D--4599.5h279.1F-1064.8F--
TRAC-5 2122061291.597B**2.9616.234%D*9.709%F9.7DN/A9221.2h14C*86.2C
L100 Python HESH 242192296S91.4444.963%C--N/A34.9D-9.1C++1955.5h4.4D--9.8D-
Tank Mine 291190365.278B**0.7244.953%B++N/A126.7C**67.3C++19751.5h2.3D5.1B+
Claymore 1741741115.818A11.2636.752%BN/A133.8C+N/A5301.3h1.2C++3.4B+
NS-20 Gorgon 185163672.433B*2.1223.895%C15.337%D-9.4D--1.3C3217.3h52.2C+218.5C+
C-4 238151901.678C++2.8834.43%AN/A58.1D33.5C**11812.6h2.1D**6C+
NS-20 Gorgon 140117482.438B**2.1224.375%C+17.949%C9.4D--1.8C**3312.5h54.3C+222.7C+
MANA Anti-Vehicle Turret 242116254.64A*0.0854.529%C+2.586%C--27.6C-30C++6504.2h10.4C+19C+
MAX Punch 1311041,3110.079C4.4835.143%DN/A0.2D-N/A1422.5h2.2C+6.4C+
T1 Cycler 101101661.53C**3.0317.997%D--13.861%D*11.1D-N/A1079.1h15.4C85.3D
NS Annihilator 21999711.394A++3.1673.588%F-N/A8.3D10.1B+16911.9h10.5B+14.3C++
M18 Locust 16591571.596C-2.9624.577%D*N/A3D*2.5D**3929.9h235.3C--957.4D*
MKV Suppressed 8484990.848C-3.7125.177%C11.905%D*9.2D*N/A559.1h18.6D--73.9C
99SV 917989.875S5.3229.501%C-41.772%B++13.6D2.1M+725.8h7.2D*24.3D
Aspis Anti-Aircraft Phalanx Turret 17175612.5M*7.9422.243%DN/A8.1D10.3C2499.3h188.1D-845.6D
M1 Heavy Cycler 7472292.483B*2.0713.652%C16.667%C8.7D*N/A918.3h20.1C147.1C+
SMG-46 Armistice 7372750.96C+3.6016.885%F-8.333%D*12.9D-N/A795.6h16.7D98.7D*
NS Decimator 11271840.845C3.7163.394%C*2.817%B+12.9D**7.5D--2945.5h8.4F--13.2F-
G20 Vulcan-H 1026779.571A+5.0226.802%F**5.97%A*21.6D*11.3D**6593.1h64.3B**240C
Frag Grenade 6767167N/A62.4435.749%D**N/A670B+N/A38340.1h3.3C**9.3C
MG-H1 Watchman 6666551.2C+3.3617.063%D*18.182%D*7.5D*N/A308.8h27.7T-162.4F--
TMG-50 5252321.625C++2.9314.002%D**19.231%D11.8D--N/A1204.4h13.3D94.9D*
NS-61 Emissary 5352501.04C*3.5224.171%D19.231%C*4.3D*N/A1612h19.2D79.4D
ML-7 9952173.059M*1.5061.603%B+N/A13.3D--12.1C+5683.9h8.4D13.7C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit80162,52813.8h
Anti-Vehicle MANA Turret32001.2h
Spawn Beacon3580.3h
Nanite Revive Grenade0710h
Medical Applicator1511,4502.1h
Motion Spotter02480.2h
Restoration Kit2740.1h
Recon Detection Device15761.3h
Ammunition Package64801.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.14s
Server spent 4.06s on queries, 2.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.