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Veteran KirikoMasa[HMRD] KirikoMasa
TR BR 104

KDR: 4.34

Score: 21m

Last Seen: Oct 14th, 2019 6:03 AM
- OFFLINE - 8.9 hour(s)

Battle Rank 108 (104 total) - Terran Republic on Connery - Outfit Member of Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 152
Level Progress (to 109): 75%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT C75 Viper Hellfire Rocket Pods MRC3 Mercy MRC3 Mercy L100 Python AP L100 Python HEAT M6 Onslaught
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $426,591 MLG Score: 341
Fun Score: N/A
Cheeseburgers Flipped: 3192TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.95%13.863%2491012062,2651.215783.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.549%-0.623D-1.066D*0.232C++HEAD + (~4.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.3-0.146C15.3-0.073C+70

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.96%1.15%1327312132,34720479711.5049294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.978%-0.467D-0.448C--0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.7-0.108C+58.9-0.11C+119.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.388%1.563%2699612107,872300331226.24238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.303%-1.137D*-0.607D0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.8-0.418C--16.1-0.28C38.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.703%6.452%2511215622262070.27312830%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.924D--0.547B+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.4-0.952D--60-0.531D173.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.681%87.402%251121525420151.26368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.049B**1.326A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.293C*2.90.078C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 152
21m642%235 (14.1k)233 (14k)4.3378724,8435,7276.50812104 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1216112922.814%7.145%16315:387

33% Engineer15% Heavy Assault19% Light Assault27% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 7:51 AMMay 20th, 2017 5:36 AMOct 14th, 2019 10:00 PM (1d) (PST)Oct 14th, 2019 2:04 AM (2d) (PST)Oct 14th, 2019 2:03 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8431157280.2760.0640.0202.3320.087341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5696,87243,6971741140513,991

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1499h/62.5d 12,429 1,775 6,369 209.8k 1,822 4,471 7,833 75.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:451
Deaths:217
KDR:2.078
Accuracy:16.620% C--
HSR:14.191% D*
NS-15M1
D--
Kills:345
Deaths:180
KDR:1.917
Accuracy:16.724% D--
HSR:15.073% D--
TMG-50
D
Kills:52
Deaths:32
KDR:1.625
Accuracy:14.002% D*
HSR:19.231% D
Kills:848
Deaths (as Heavy Assault):429
Deaths (to Heavy Assaults):1,278
KDR:1.97669
Kill Difference:419
Playtime:227.058 hours
Usage:15%
Score:2.734m
Score/min:201
Accuracy (listed only):15.782%
HSR (listed only):16.165%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:310
Deaths:406
KDR:0.764
Accuracy:21.545% C
HSR:10.968% D--
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.436% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
Kills:1,101
Deaths (as Engineer):1,088
Deaths (to Engineers):1,481
KDR:1.01195
Kill Difference:13
Playtime:496.393 hours
Usage:33%
Score:7.878m
Score/min:264
Accuracy (listed only):18.939%
HSR (listed only):14.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:310
Deaths:406
KDR:0.764
Accuracy:21.545% C
HSR:10.968% D--
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.436% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:1,626
Deaths (as Light Assault):1,587
Deaths (to Light Assaults):1,081
KDR:1.02457
Kill Difference:39
Playtime:292.008 hours
Usage:19%
Score:3.211m
Score/min:183
Accuracy (listed only):19.705%
HSR (listed only):12.325%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
RAMS .50M
B**
Kills:254
Deaths:30
KDR:8.467
Accuracy:41.681% B+
HSR:87.402% B**
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:779
Deaths (as Infiltrator):529
Deaths (to Infiltrators):690
KDR:1.47259
Kill Difference:250
Playtime:63.846 hours
Usage:4%
Score:0.628m
Score/min:164
Accuracy (listed only):25.965%
HSR (listed only):29.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
T1 Cycler
D-
Kills:101
Deaths:66
KDR:1.530
Accuracy:17.997% D-
HSR:13.861% D*
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:626
Deaths (as Combat Medic):565
Deaths (to Combat Medics):422
KDR:1.10796
Kill Difference:61
Playtime:17.324 hours
Usage:1%
Score:0.197m
Score/min:190
Accuracy (listed only):20.044%
HSR (listed only):10.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:1,339
Deaths:403
KDR:3.323
Accuracy:12.448% D--
HSR:18.895% C
MRC3 Mercy
C+
Kills:1,296
Deaths:412
KDR:3.146
Accuracy:12.430% D-
HSR:19.753% C+
M6 Onslaught
C
Kills:941
Deaths:246
KDR:3.825
Accuracy:15.090% C
HSR:15.728% D-
M6 Onslaught
C-
Kills:869
Deaths:249
KDR:3.490
Accuracy:15.460% C-
HSR:15.190% D--
MR1 Fracture
C
Kills:480
Deaths:221
KDR:2.172
Accuracy:33.698% C
HSR:2.708% C--
M3 Pounder HEG
B+
Kills:431
Deaths:136
KDR:3.169
Accuracy:43.443% B+
HSR:1.392% D*
MR1 Fracture
C
Kills:410
Deaths:210
KDR:1.952
Accuracy:34.152% C
HSR:1.951% D-
M3 Pounder HEG
C*
Kills:338
Deaths:105
KDR:3.219
Accuracy:42.969% C*
HSR:2.071% D
NS-10 Burster
D--
Kills:265
Deaths:107
KDR:2.477
Accuracy:22.804% D--
HSR:1.887% D*
NS-10 Burster
C
Kills:243
Deaths:107
KDR:2.271
Accuracy:22.799% D-
HSR:4.938% C
NS-20 Gorgon
C
Kills:151
Deaths:60
KDR:2.517
Accuracy:23.605% C
HSR:15.894% D
NS-20 Gorgon
C+
Kills:106
Deaths:40
KDR:2.650
Accuracy:24.061% C+
HSR:16.038% C--
M1 Heavy Cycler
C+
Kills:72
Deaths:29
KDR:2.483
Accuracy:13.652% C+
HSR:16.667% C
Kills:6,941
Deaths (as MAX Suit):1,162.500
Deaths (to MAX Suits):358
KDR:5.97075
Kill Difference:5,778.500
Playtime:399.809 hours
Usage:27%
Score:6.325m
Score/min:264
Accuracy (listed only):24.355%
HSR (listed only):10.239%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,903
V. Kills:492 386%
Deaths:76
KDR:25.040
Accuracy:48.954% C++
KPH:59.100 C
VKPH:15.300 C++
M18 Rotary
D-
Kills:238
V. Kills:244 97%
Deaths:183
KDR:1.301
Accuracy:26.301% D-
KPH:2.500 D-
VKPH:2.600 D--
M14 Banshee
D-
Kills:206
V. Kills:33 N/A
Deaths:39
KDR:5.282
Accuracy:23.504% D*
KPH:10.100 D*
VKPH:1.600 D-
M18 Locust
D--
Kills:59
V. Kills:57 102%
Deaths:57
KDR:1.035
Accuracy:25.957% D--
KPH:2.600 D*
VKPH:2.500 D*
Kills:2,406 (503 + 0)
Deaths:355
KDR:6.777
VKDR:2.327
Vehicle Kills:826
Kill Difference:2,051
Playtime:169.967 hours
Usage:11%
Score:1.040m
Score/min:102
Piloting Accuracy:25.957%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:2,109
V. Kills:452 466%
Deaths:61
KDR:34.574
Accuracy:31.408% D
KPH:32.900 C*
VKPH:7 C
L100 Python AP
C
Kills:1,235
V. Kills:657 188%
Deaths:32
KDR:38.594
Accuracy:52.654% C
KPH:24.500 D
VKPH:13 D-
L100 Python HEAT
C
Kills:1,028
V. Kills:361 284%
Deaths:31
KDR:33.161
Accuracy:48.124% C
KPH:26.800 C
VKPH:9.400 C--
Skyguard
D
Kills:398
V. Kills:350 113%
Deaths:32
KDR:12.438
Accuracy:23.804% D-
KPH:8 D-
VKPH:7.100 D
L100 Python HESH
B
Kills:167
V. Kills:50 327%
Deaths:2
KDR:83.500
Accuracy:45% C
KPH:32 D-
VKPH:9.600 B
Kills:4,937 (4,937 + 0)
Deaths:158
KDR:31.247
VKDR:11.835
Vehicle Kills:1,870
Kill Difference:4,779
Playtime:207.759 hours
Usage:14%
Score:1.914m
Score/min:154
Driving Accuracy:45%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:2,348
V. Kills:837 280%
Deaths:82
KDR:28.634
Accuracy:38.638% C
KPH:26.300 C++
VKPH:9.400 C+
P2-120 AP
C
Kills:754
V. Kills:604 125%
Deaths:28
KDR:26.929
Accuracy:41.116% D
KPH:19.100 D-
VKPH:15.300 C
Kills:3,102 (3,102 + 0)
Deaths:110
KDR:28.200
VKDR:13.100
Vehicle Kills:1,441
Kill Difference:2,992
Playtime:128.854 hours
Usage:9%
Score:1.686m
Score/min:218
Driving Accuracy:41.116%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D--
Kills:62
V. Kills:32 188%
Deaths:7
KDR:8.857
Accuracy:25.703% F**
KPH:21.700 D--
VKPH:11.200 D**
Kills:62 (0 + 62)
Deaths:7
KDR:8.857
VKDR:4.571
Vehicle Kills:32
Kill Difference:55
Playtime:2.858 hours
Usage:0%
Score:0.113m
Score/min:659
Driving Accuracy:N/A%
Gunner Accuracy:25.703%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 3,1852,3488228.634M++24.3038.638%C2.002%D26.3C++9.4C+18089.3h7C**18.1C++
C75 Viper 2,5612,1096134.574S30.2431.408%D1.233%C32.9C*7C16264.2h11B+35.2C*
Hellfire Rocket Pods 2,3951,9037625.039A*20.7048.954%C++1.209%C**59.1C15.3C++34232.2h33C-67.3C
MRC3 Mercy 1,3811,3394033.323B+1.0112.448%D--18.895%C13D*N/A46102.7h22.5D180.7D
MRC3 Mercy 1,3341,2964123.146B+1.1912.43%D-19.753%C+13.6D--N/A4695.2h22.1D177.8D
L100 Python AP 1,8921,2353238.594S34.2652.654%C1.053%D-24.5D13D-14450.5h7.2C13.6C-
L100 Python HEAT 1,3891,0283133.161S28.8248.124%CN/A26.8C9.4C--14938.3h6.4C+13.3C+
M6 Onslaught 9669412463.825B*0.5115.09%C15.728%D-18.5D-N/A7250.9h21.3D140.9C
M6 Onslaught 8948692493.49B++0.8515.46%C-15.19%D--16.5D--N/A6452.8h24.2D*156.3C--
P2-120 AP 1,3587542826.929M22.5941.116%D2.52%C19.1D-15.3C30439.5h12.5F--30.4F-
T7 Mini-Chaingun 6976935051.372B+2.9714.129%D8.802%D*19.6DN/A8835.4h16C+113C+
MR1 Fracture 9134802212.172A*2.1733.698%C2.708%C--4.7D--4.2C-60102.8h73.7D-218.7D
T9 CARV 4544512172.078B++2.2616.62%C--14.191%D*15.3DN/A10029.5h16.1C96.6C+
M3 Pounder HEG 6874311363.169B**1.1743.443%B+1.392%D*8.6D--5.1B**8950.2h33.1F--76.3D-
MR1 Fracture 8164102101.952A*2.3934.152%C1.951%D-4.2D--4.1C5398h84.5D*247.4D
Skyguard 7483983212.438S8.1023.804%D-2.261%C++8D-7.1D15249.5h156.3D656.5D--
Spear Anti-Vehicle Phalanx Turret 623376847S42.6644.606%C++3.191%C-23.8D-15.6D27115.8h13.7D*30.8D-
PDW-16 Hailstorm 3753693251.135C*3.2020.118%D8.943%D*13.8DN/A5826.8h15.6C+77.7C+
NS-15M1 3533451801.917B2.4216.724%D--15.073%D--12.8D--N/A5326.9h14.8D88.3D
M3 Pounder HEG 5313381053.219B**1.1242.969%C*2.071%D10D--5.7B**9833.9h33.5F-78D-
LC3 Jaguar 3263263081.058C+3.2820.539%D15.951%D13.1DN/A6224.8h14C+68.3C
TRAC-5 S 3353104060.764C+3.5721.545%C10.968%D--6.6D--N/A3246.9h16.1D74.9C
T2 Striker 6042962011.473A*2.8641.094%D*N/A6.2D6.5D15947.7h53C-128.9D-
NS-10 Burster 4622651072.477A+1.8622.804%D--1.887%D*3.4D-2.6D-6777h181C793.5D
LC2 Lynx 2592592451.057C+3.2817.436%D*20.463%C+6.8D--N/A3238.2h15.9C+91.5C--
RAMS .50M 258254308.467A+4.1341.681%B+87.402%B**13.9D--N/A6818.3h2.9D--6.9C
NS-10 Burster 4382431072.271A++2.0722.799%D-4.938%C3.1D-2.5D7078.4h200.1D-877.6D--
M18 Rotary 4822381831.301C+3.0426.301%D-N/A2.5D-2.6D--4694.4h278.8D**1060F-
M14 Banshee 239206395.282C+0.9423.504%D*N/A10.1D*1.6D-5320.4h44.6D-189.7D*
TRAC-5 2122061291.597B**2.7416.234%D--9.709%F9.7DN/A8921.2h14B86.2C+
Tank Mine 268172247.167A**2.8346.065%B*N/A132.3B+73.8B+21911.3h2.3D5B++
L100 Python HESH 217167283.5S79.1645%CN/A32.1D-9.6B1845.2h4.6D--10.2D-
Claymore 165165918.333A++14.0038.636%B++N/A137.5C+N/A5611.2h1.2C++3.2B+
NS-20 Gorgon 171151602.517B**1.8223.605%C15.894%D9.6D-1.3C3315.7h49.8C+211C++
C-4 220138891.551C++2.7933.145%AN/A55.2D32.8C**11542.5h2.1D--6.4C+
MANA Anti-Vehicle Turret 240115254.6A++0.2654.624%C++2.609%D27.4C29.8C++6474.2h10.4C+19.1C++
NS-20 Gorgon 126106402.65A1.6924.061%C+16.038%C--9.7D-1.8B3410.9h51C+212.2C+
T1 Cycler 101101661.53B+2.8117.997%D-13.861%D*11.1D-N/A1039.1h15.4C+85.3C
NS Annihilator 21999711.394A++2.9473.588%F--N/A8.3C--10.1B+16211.9h10.5B+14.3C++
MAX Punch 126991,1720.084C+4.2536.058%C--N/A0.3DN/A1377.9h2.3C+6.3C+
MKV Suppressed 8484990.848C3.4925.177%C+11.905%D*9.3D--N/A549h18.6D73.9C
SMG-46 Armistice 7372750.96C+3.3816.885%F8.333%D*12.9D-N/A755.6h16.7C98.7D-
M1 Heavy Cycler 7472292.483B*1.8513.652%C+16.667%C8.7D*N/A908.3h20.1C147.1C+
Aspis Anti-Aircraft Phalanx Turret 16571611.833M+7.5022.159%DN/A8D10.6C+2548.9h192.5D--868.8D
NS Decimator 11170840.833C3.5063.044%C**2.857%B+12.7D**7.5D--2885.5h8.3F--13.1F
Frag Grenade 6767167N/A62.6635.843%D*N/A670B*N/A38440.1h3.3B+9.1C++
G20 Vulcan-H 946278.857A4.5225.703%F**6.452%A**21.4D--11D**6592.9h60A233.4C+
M18 Locust 11659571.035C3.3025.957%D--N/A2.6D*2.5D*4022.9h272.1D1048.2D*
TMG-50 5252321.625B+2.7114.002%D*19.231%D11.8D--N/A1184.4h13.3C94.9D
ML-7 9952173.059M**1.2861.603%B+N/A13.3D-12.1C+5493.9h8.4D13.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3580.3h
Nano-Armor Kit77158,11413.6h
Anti-Vehicle MANA Turret31961.2h
Nanite Revive Grenade0660h
Restoration Kit1740.1h
Motion Spotter01900.2h
Medical Applicator1511,4502.1h
Ammunition Package64351.1h
Recon Detection Device15101.2h

Check the help document for the dictionary if you want to learn more about words used here.


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