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Veteran KirikoMasa[HMRD] KirikoMasa
TR BR 102

KDR: 4.2

Score: 19.8m

Last Seen: Feb 16th, 2019 6:41 AM
- OFFLINE - 23 hour(s)

Battle Rank 106 (102 total) - Terran Republic on Connery - Outfit Member of Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 80
Level Progress (to 107): 72%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT C75 Viper Hellfire Rocket Pods MRC3 Mercy MRC3 Mercy L100 Python HEAT L100 Python AP M6 Onslaught
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $424,089 MLG Score: 339
Fun Score: N/A
Cheeseburgers Flipped: 2991TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.952%13.863%2491010122,2651.262542.937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.549%-0.609D-1.049D*0.229C++HEAD + (~4.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.3-0.141C15.3-0.073C+70

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.456%1.17%1526210201,96619675610.0306260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.198%0.634B+-0.4C--1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.90.516B+33.90.36C**44.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.033%1.691%2619610167,216280298625.7714242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.268%-1.157D*-0.59D0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.9-0.448C--16.2-0.296C39.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.267%6.667%2611021602142020.2790730%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.918D--0.583B+-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.5-0.964D--61.1-0.55D171.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.37%87.967%261102124119741.22335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.102B**1.366A-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.296C*2.90.074C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 80
19.8m629%237 (14.2k)235 (14.1k)4.1999323,0665,4926.32338102 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022105722.794%7.184%16415:236

33% Engineer15% Heavy Assault20% Light Assault27% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 7:51 AMMay 20th, 2017 5:36 AMFeb 16th, 2019 10:19 PM (1d) (PST)Feb 16th, 2019 4:35 AM (2d) (PST)Feb 16th, 2019 2:41 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8281167120.2730.0650.0202.2640.087339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6616,93542,7261641136514,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1405.9h/58.6d 11,662 1,657 5,920 191k 1,739 4,210 7,300 69.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:692
Deaths:505
KDR:1.370
Accuracy:14.118% D
HSR:8.815% D--
T9 CARV
C--
Kills:451
Deaths:217
KDR:2.078
Accuracy:16.620% C--
HSR:14.191% D*
NS-15M1
D--
Kills:345
Deaths:180
KDR:1.917
Accuracy:16.724% D--
HSR:15.073% D--
TMG-50
D
Kills:52
Deaths:32
KDR:1.625
Accuracy:14.002% D*
HSR:19.231% D
Kills:1,540
Deaths (as Heavy Assault):934
Deaths (to Heavy Assaults):1,236
KDR:1.64882
Kill Difference:606
Playtime:214.079 hours
Usage:15%
Score:2.603m
Score/min:203
Accuracy (listed only):15.366%
HSR (listed only):14.327%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:302
Deaths:364
KDR:0.830
Accuracy:21.452% C
HSR:10.265% D*
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.446% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
Kills:1,093
Deaths (as Engineer):1,046
Deaths (to Engineers):1,432
KDR:1.04493
Kill Difference:47
Playtime:463.860 hours
Usage:33%
Score:7.431m
Score/min:267
Accuracy (listed only):18.918%
HSR (listed only):14.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:302
Deaths:364
KDR:0.830
Accuracy:21.452% C
HSR:10.265% D*
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.446% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:1,618
Deaths (as Light Assault):1,545
Deaths (to Light Assaults):1,043
KDR:1.04725
Kill Difference:73
Playtime:274.454 hours
Usage:20%
Score:3.070m
Score/min:186
Accuracy (listed only):19.693%
HSR (listed only):12.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
RAMS .50M
A
Kills:241
Deaths:29
KDR:8.310
Accuracy:42.370% B+
HSR:87.967% A
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:766
Deaths (as Infiltrator):528
Deaths (to Infiltrators):664
KDR:1.45076
Kill Difference:238
Playtime:58.876 hours
Usage:4%
Score:0.597m
Score/min:169
Accuracy (listed only):26.137%
HSR (listed only):29.287%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
T1 Cycler
D-
Kills:101
Deaths:66
KDR:1.530
Accuracy:17.997% D-
HSR:13.861% D*
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:626
Deaths (as Combat Medic):565
Deaths (to Combat Medics):414
KDR:1.10796
Kill Difference:61
Playtime:17.271 hours
Usage:1%
Score:0.197m
Score/min:190
Accuracy (listed only):20.044%
HSR (listed only):10.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C-
Kills:1,229
Deaths:364
KDR:3.376
Accuracy:12.703% D-
HSR:18.145% C-
MRC3 Mercy
C+
Kills:1,163
Deaths:368
KDR:3.160
Accuracy:12.737% D-
HSR:19.433% C+
M6 Onslaught
C
Kills:871
Deaths:231
KDR:3.771
Accuracy:15.195% C
HSR:16.074% D
M6 Onslaught
C
Kills:800
Deaths:234
KDR:3.419
Accuracy:15.584% C
HSR:15.250% D--
MR1 Fracture
C
Kills:443
Deaths:214
KDR:2.070
Accuracy:33.671% C
HSR:2.709% C--
M3 Pounder HEG
B+
Kills:409
Deaths:127
KDR:3.220
Accuracy:43.383% B+
HSR:1.467% D--
MR1 Fracture
C
Kills:390
Deaths:203
KDR:1.921
Accuracy:34.152% C
HSR:2.051% D-
M3 Pounder HEG
C**
Kills:316
Deaths:97
KDR:3.258
Accuracy:42.871% C**
HSR:2.215% D
NS-10 Burster
D--
Kills:246
Deaths:107
KDR:2.299
Accuracy:22.432% D--
HSR:2.033% D--
NS-10 Burster
C
Kills:227
Deaths:107
KDR:2.122
Accuracy:22.493% D-
HSR:5.286% C
NS-20 Gorgon
C+
Kills:119
Deaths:51
KDR:2.333
Accuracy:24.170% C+
HSR:15.966% D
NS-20 Gorgon
C+
Kills:97
Deaths:37
KDR:2.622
Accuracy:24.096% C+
HSR:15.464% D
M1 Heavy Cycler
C+
Kills:72
Deaths:29
KDR:2.483
Accuracy:13.652% C+
HSR:16.667% C
Kills:6,382
Deaths (as MAX Suit):1,084.500
Deaths (to MAX Suits):349
KDR:5.88474
Kill Difference:5,297.500
Playtime:374.580 hours
Usage:27%
Score:5.942m
Score/min:264
Accuracy (listed only):24.395%
HSR (listed only):10.212%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,806
V. Kills:470 383%
Deaths:76
KDR:23.763
Accuracy:48.847% C++
KPH:57.400 C
VKPH:14.900 C++
M18 Rotary
D-
Kills:219
V. Kills:234 93%
Deaths:174
KDR:1.259
Accuracy:26.172% D-
KPH:2.500 D-
VKPH:2.600 D--
M14 Banshee
D--
Kills:160
V. Kills:24 N/A
Deaths:38
KDR:4.211
Accuracy:22.832% D*
KPH:9.300 D*
VKPH:1.400 D--
M18 Locust
D--
Kills:54
V. Kills:54 98%
Deaths:55
KDR:0.982
Accuracy:25.866% D--
KPH:2.500 D*
VKPH:2.500 D*
Kills:2,239 (433 + 0)
Deaths:343
KDR:6.528
VKDR:2.280
Vehicle Kills:782
Kill Difference:1,896
Playtime:159.939 hours
Usage:11%
Score:0.993m
Score/min:103
Piloting Accuracy:25.866%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:2,109
V. Kills:452 466%
Deaths:61
KDR:34.574
Accuracy:31.421% D
KPH:32.900 C*
VKPH:7 C+
L100 Python HEAT
C+
Kills:901
V. Kills:309 291%
Deaths:29
KDR:31.069
Accuracy:47.879% C
KPH:27.600 C+
VKPH:9.500 C-
L100 Python AP
C-
Kills:880
V. Kills:495 177%
Deaths:27
KDR:32.593
Accuracy:52.183% C-
KPH:23.100 C--
VKPH:13 D-
Skyguard
D
Kills:347
V. Kills:323 107%
Deaths:31
KDR:11.194
Accuracy:23.488% D-
KPH:7.500 D-
VKPH:7 D
L100 Python HESH
C+
Kills:87
V. Kills:19 435%
Deaths:
KDR:
Accuracy:41.877% D
KPH:35.900 D
VKPH:7.800 C+
Kills:4,324 (4,324 + 0)
Deaths:148
KDR:29.216
VKDR:10.797
Vehicle Kills:1,598
Kill Difference:4,176
Playtime:183.644 hours
Usage:13%
Score:1.714m
Score/min:156
Driving Accuracy:41.877%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:2,304
V. Kills:812 283%
Deaths:82
KDR:28.098
Accuracy:38.640% C
KPH:26.300 C++
VKPH:9.300 C+
P2-120 AP
C
Kills:675
V. Kills:575 117%
Deaths:26
KDR:25.962
Accuracy:41.094% C--
KPH:18.200 D-
VKPH:15.500 C
Kills:2,979 (2,979 + 0)
Deaths:108
KDR:27.583
VKDR:12.843
Vehicle Kills:1,387
Kill Difference:2,871
Playtime:124.724 hours
Usage:9%
Score:1.626m
Score/min:217
Driving Accuracy:41.094%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D--
Kills:60
V. Kills:31 188%
Deaths:7
KDR:8.571
Accuracy:26.267% F*
KPH:22.400 D--
VKPH:11.600 D*
Kills:60 (0 + 60)
Deaths:7
KDR:8.571
VKDR:4.429
Vehicle Kills:31
Kill Difference:53
Playtime:2.679 hours
Usage:0%
Score:0.108m
Score/min:670
Driving Accuracy:N/A%
Gunner Accuracy:26.267%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 3,1162,3048228.098M**23.9038.64%C2.04%D26.3C++9.3C+18187.7h7C**18C*
C75 Viper 2,5612,1096134.574S30.3731.421%D1.233%C32.9C*7C+16264.2h11B+35.1C*
Hellfire Rocket Pods 2,2761,8067623.763A*19.5648.847%C++1.218%C**57.3C14.9C++33731.5h32.9C67.3C
MRC3 Mercy 1,2671,2293643.376B+0.8212.703%D-18.145%C-13.1D--N/A4794.1h22.2C-175C-
MRC3 Mercy 1,1991,1633683.16B+1.0412.737%D-19.433%C+13.5D--N/A4585.9h22C--172.6C-
L100 Python HEAT 1,2109012931.069S26.8747.879%C0.999%D--27.6C+9.5C-15532.6h6.1C++12.7C+
L100 Python AP 1,3758802732.593S28.3952.183%C-1.364%D-23.1C--13D-14438.1h7.4C14.1C
M6 Onslaught 8938712313.771B*0.4315.195%C16.074%D18.4D-N/A7247.4h21.3D139.9C+
M6 Onslaught 8248002343.419B++0.7815.584%C15.25%D--16.2D--N/A6549.4h24.5D**157.2C-
T7 Mini-Chaingun 6966925051.37B+2.8314.118%D8.815%D--19.5DN/A8735.4h16C+113.1C+
P2-120 AP 1,2506752625.962M+21.7641.094%C--2.815%C18.2D-15.5C30337h13.3F--32.4F-
T9 CARV 4544512172.078B+2.1216.62%C--14.191%D*15.3DN/A9929.5h16.1C96.6C+
MR1 Fracture 8574432142.07A*2.1333.671%C2.709%C--4.5D--4.2C5898.8h76.3D--226.7D
M3 Pounder HEG 6524091273.22B**0.9843.383%B+1.467%D--8.6D--5.1B**8947.8h32.8F--75.7D
MR1 Fracture 7843902031.921A*2.2834.152%C2.051%D-4.1D--4.2C5394.3h84.9D*248.7D
PDW-16 Hailstorm 3753693251.135C++3.0620.118%D8.943%D*13.8DN/A5826.8h15.6C+77.7C+
Spear Anti-Vehicle Phalanx Turret 583350843.75S39.5544.428%C++3.429%C23.3D-15.5C--27615h14D-31.6D
Skyguard 6703473111.194S6.9923.488%D-2.594%B+7.5D-7D15246.4h164D698D--
NS-15M1 3533451801.917B+2.2816.724%D--15.073%D--12.8D--N/A5326.9h14.8D88.3D
LC3 Jaguar 3263263081.058C+3.1420.539%D15.951%D13.1DN/A6124.8h14C+68.3C+
M3 Pounder HEG 498316973.258B**0.9442.871%C**2.215%D10D--5.7B**10031.7h33.3F-77.7D
TRAC-5 S 3263023640.83C+3.3721.452%C10.265%D*6.9D-N/A3343.7h15.6C--72.7C
T2 Striker 5602681911.403A*2.8041.029%D*N/A6.1D-6.7D-16643.9h52.9C129D
LC2 Lynx 2592592451.057C+3.1417.446%D*20.463%C+6.8D--N/A3138.2h15.9C+91.4C-
NS-10 Burster 4322461072.299A+1.9022.432%D--2.033%D--3.4D2.6D6872.5h179C+798D
RAMS .50M 245241298.31A+4.1142.37%B+87.967%A13.9D-N/A6917.3h2.9D-6.9C+
NS-10 Burster 4142271072.121A++2.0822.493%D-5.286%C3.1D-2.5D7173.9h197.4D877.4D--
M18 Rotary 4532191741.259C+2.9426.172%D-N/A2.5D-2.6D--4689.3h280.3D*1070.9F
TRAC-5 2122061291.597B**2.6016.234%D--9.709%F9.7DN/A8821.2h14B+86.2C+
M14 Banshee 184160384.211C+0.0122.832%D*N/A9.3D*1.4D--5217.2h45.3D-198.4D--
Claymore 158158722.571A*18.3740.664%B*N/A143.6C++N/A5741.1h1.2C++3.1B+
Tank Mine 245155217.381M3.1848.752%B**N/A140.9B*81.8B++23341.1h2.4D4.9B*
C-4 209131881.489C++2.7132.172%B**N/A54.6D32.5C*11262.4h2.1D--6.6C+
NS-20 Gorgon 135119512.333B*1.8724.17%C+15.966%D8.8D-1.2C3213.5h54C+223.4C+
MANA Anti-Vehicle Turret 240115254.6A*0.4054.774%C++2.609%D28C30.5C*6424.1h10.4C+19C++
T1 Cycler 101101661.53B+2.6717.997%D-13.861%D*11.1D-N/A1009.1h15.4C+85.3C
NS Annihilator 21999711.394A*2.8173.617%F-N/A8.4C10.2B+15911.8h10.5B+14.2C*
NS-20 Gorgon 11597372.622A+1.5824.096%C+15.464%D9.8D1.8B+359.9h49.5C+205.5C++
MAX Punch 123961,0920.088C+4.1136.349%DN/A0.3C--N/A1353h2.3C+6.3C+
L100 Python HESH 10687187S82.8041.877%DN/A36.3D7.9C+2582.4h4C-9.6D
MKV Suppressed 8484990.848C3.3525.177%C+11.905%D*9.4D--N/A548.9h18.6D73.9C
M1 Heavy Cycler 7472292.483B**1.7213.652%C+16.667%C8.7D*N/A898.3h20.1C147.1C++
SMG-46 Armistice 7372750.96C+3.2416.885%F8.333%D*13.3DN/A755.4h16.7C98.7D-
Aspis Anti-Aircraft Phalanx Turret 16571611.833M++7.6322.088%DN/A8.2C--10.8C+2598.7h188.3D852.3C-
NS Decimator 11170820.854C+3.3563.252%B2.857%B+13.2D*7.7D-2855.3h8.1F-12.8D**
Frag Grenade 6767167N/A62.8036.047%D*N/A670B*N/A38460.1h3.2B++9C++
G20 Vulcan-H 916078.571A4.3726.267%F*6.667%A**22.2D--11.5D*6702.7h61.1A232.5C+
M18 Locust 10854550.982C-3.2225.866%D--N/A2.5D*2.5D*4021.9h282.8C-1093.4D*
ML-7 9952173.059M**1.1461.603%B+N/A13.3D-12.1C+5323.9h8.4D13.7C+
TMG-50 5252321.625B+2.5714.002%D*19.231%D11.8D--N/A1174.4h13.3C94.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01270.1h
Restoration Kit1740.1h
Nano-Armor Kit76151,91313.2h
Anti-Vehicle MANA Turret31911.2h
Spawn Beacon2580.3h
Nanite Revive Grenade0660h
Medical Applicator1511,4502.1h
Ammunition Package63971h
Recon Detection Device14531.1h

Check the help document for the dictionary if you want to learn more about words used here.


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