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Veteran KirikoMasa[HMRD] KirikoMasa
TR BR 103

KDR: 4.28

Score: 20.5m

Last Seen: Jun 24th, 2019 4:57 AM
- OFFLINE - 17.5 hour(s)

Battle Rank 107 (103 total) - Terran Republic on Connery - Outfit Member of Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 107
Level Progress (to 108): 84%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT C75 Viper Hellfire Rocket Pods MRC3 Mercy MRC3 Mercy L100 Python AP L100 Python HEAT M6 Onslaught
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $425,340 MLG Score: 340
Fun Score: N/A
Cheeseburgers Flipped: 3103TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.95%13.863%2491012002,2651.23773.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.549%-0.62D-1.061D*0.231C++HEAD + (~4.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.3-0.144C15.3-0.073C+70

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.916%1.062%1302312072,26020077711.3290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.003%-0.467D-0.48D0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.8-0.11C+58.8-0.113C+119.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.26%1.625%2682612047,569289315726.1903240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.306%-1.142D*-0.601D0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.9-0.423C--16.1-0.281C38.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.195%6.667%2511209602202050.27272729%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.925D--0.557B+-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.3-0.957D--61.1-0.537D172.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.047%87.449%251120924719841.24121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.063B**1.325A-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.292C*2.90.075C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunk Division[HMRD] Drunk Division
TR outfit on Connery

Members: 107
20.5m634.7%236 (14.2k)234 (14k)4.2751424,0225,6196.42103 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210109522.843%7.143%16315:386

33% Engineer15% Heavy Assault19% Light Assault27% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 7:51 AMMay 20th, 2017 5:36 AMJun 24th, 2019 12:13 PM (1d) (PST)Jun 24th, 2019 12:57 AM (2d) (PST)Jun 24th, 2019 12:57 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8391157240.2750.0640.0202.2980.087340

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3206,91143,4091741138514,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1455.1h/60.6d 12,052 1,716 6,134 200.7k 1,781 4,352 7,592 73.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:451
Deaths:217
KDR:2.078
Accuracy:16.620% C--
HSR:14.191% D*
NS-15M1
D--
Kills:345
Deaths:180
KDR:1.917
Accuracy:16.724% D*
HSR:15.073% D--
TMG-50
D
Kills:52
Deaths:32
KDR:1.625
Accuracy:14.002% D*
HSR:19.231% D
Kills:848
Deaths (as Heavy Assault):429
Deaths (to Heavy Assaults):1,262
KDR:1.97669
Kill Difference:419
Playtime:221.223 hours
Usage:15%
Score:2.682m
Score/min:202
Accuracy (listed only):15.782%
HSR (listed only):16.165%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:307
Deaths:378
KDR:0.812
Accuracy:21.435% C
HSR:10.749% D--
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.436% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
Kills:1,098
Deaths (as Engineer):1,060
Deaths (to Engineers):1,459
KDR:1.03585
Kill Difference:38
Playtime:481.015 hours
Usage:33%
Score:7.665m
Score/min:266
Accuracy (listed only):18.911%
HSR (listed only):14.218%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
LC3 Jaguar
D
Kills:326
Deaths:308
KDR:1.058
Accuracy:20.539% D
HSR:15.951% D
TRAC-5 S
C
Kills:307
Deaths:378
KDR:0.812
Accuracy:21.435% C
HSR:10.749% D--
LC2 Lynx
C+
Kills:259
Deaths:245
KDR:1.057
Accuracy:17.436% D*
HSR:20.463% C+
TRAC-5
D--
Kills:206
Deaths:129
KDR:1.597
Accuracy:16.234% D--
HSR:9.709% F
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:1,623
Deaths (as Light Assault):1,559
Deaths (to Light Assaults):1,060
KDR:1.04105
Kill Difference:64
Playtime:283.125 hours
Usage:19%
Score:3.138m
Score/min:185
Accuracy (listed only):19.689%
HSR (listed only):12.293%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
RAMS .50M
B**
Kills:247
Deaths:29
KDR:8.517
Accuracy:42.047% B+
HSR:87.449% B**
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:772
Deaths (as Infiltrator):528
Deaths (to Infiltrators):674
KDR:1.46212
Kill Difference:244
Playtime:61.124 hours
Usage:4%
Score:0.614m
Score/min:168
Accuracy (listed only):26.057%
HSR (listed only):29.158%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:369
Deaths:325
KDR:1.135
Accuracy:20.118% D
HSR:8.943% D*
T1 Cycler
D-
Kills:101
Deaths:66
KDR:1.530
Accuracy:17.997% D-
HSR:13.861% D*
MKV Suppressed
C+
Kills:84
Deaths:99
KDR:0.848
Accuracy:25.177% C+
HSR:11.905% D*
SMG-46 Armistice
D*
Kills:72
Deaths:75
KDR:0.960
Accuracy:16.885% F
HSR:8.333% D*
Kills:626
Deaths (as Combat Medic):565
Deaths (to Combat Medics):420
KDR:1.10796
Kill Difference:61
Playtime:17.316 hours
Usage:1%
Score:0.197m
Score/min:190
Accuracy (listed only):20.044%
HSR (listed only):10.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:1,277
Deaths:389
KDR:3.283
Accuracy:12.628% D-
HSR:18.637% C
MRC3 Mercy
C+
Kills:1,225
Deaths:394
KDR:3.109
Accuracy:12.634% D-
HSR:19.592% C+
M6 Onslaught
C
Kills:914
Deaths:242
KDR:3.777
Accuracy:15.159% C
HSR:15.864% D
M6 Onslaught
C
Kills:844
Deaths:245
KDR:3.445
Accuracy:15.515% C
HSR:15.284% D-
MR1 Fracture
C
Kills:469
Deaths:220
KDR:2.132
Accuracy:33.737% C
HSR:2.772% D
M3 Pounder HEG
B+
Kills:423
Deaths:132
KDR:3.205
Accuracy:43.394% B+
HSR:1.418% D*
MR1 Fracture
C
Kills:401
Deaths:209
KDR:1.919
Accuracy:34.215% C
HSR:1.995% D-
M3 Pounder HEG
C**
Kills:325
Deaths:101
KDR:3.218
Accuracy:42.969% C**
HSR:2.154% D
NS-10 Burster
D--
Kills:257
Deaths:107
KDR:2.402
Accuracy:22.621% D--
HSR:1.946% D*
NS-10 Burster
C
Kills:234
Deaths:107
KDR:2.187
Accuracy:22.664% D-
HSR:5.128% C
NS-20 Gorgon
C+
Kills:132
Deaths:55
KDR:2.400
Accuracy:24.046% C+
HSR:16.667% C
NS-20 Gorgon
C+
Kills:102
Deaths:39
KDR:2.615
Accuracy:24.359% C+
HSR:14.706% D-
M1 Heavy Cycler
C+
Kills:72
Deaths:29
KDR:2.483
Accuracy:13.652% C+
HSR:16.667% C
Kills:6,675
Deaths (as MAX Suit):1,134.500
Deaths (to MAX Suits):354
KDR:5.88365
Kill Difference:5,540.500
Playtime:388.569 hours
Usage:27%
Score:6.162m
Score/min:264
Accuracy (listed only):24.430%
HSR (listed only):10.218%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,849
V. Kills:482 383%
Deaths:76
KDR:24.329
Accuracy:48.934% C++
KPH:58.300 C
VKPH:15.200 C++
M18 Rotary
D-
Kills:227
V. Kills:238 95%
Deaths:182
KDR:1.247
Accuracy:26.111% D-
KPH:2.500 D--
VKPH:2.600 D--
M14 Banshee
D--
Kills:184
V. Kills:29 N/A
Deaths:39
KDR:4.718
Accuracy:23.459% D*
KPH:9.700 D*
VKPH:1.500 D--
M18 Locust
D--
Kills:57
V. Kills:56 100%
Deaths:56
KDR:1.018
Accuracy:25.904% D--
KPH:2.500 D*
VKPH:2.500 D*
Kills:2,317 (468 + 0)
Deaths:353
KDR:6.564
VKDR:2.280
Vehicle Kills:805
Kill Difference:1,964
Playtime:165.282 hours
Usage:11%
Score:1.015m
Score/min:102
Piloting Accuracy:25.904%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:2,109
V. Kills:452 466%
Deaths:61
KDR:34.574
Accuracy:31.421% D
KPH:32.900 C*
VKPH:7 C+
L100 Python AP
C
Kills:1,073
V. Kills:587 182%
Deaths:31
KDR:34.613
Accuracy:52.948% C
KPH:23.700 D
VKPH:13 D-
L100 Python HEAT
C
Kills:958
V. Kills:330 289%
Deaths:30
KDR:31.933
Accuracy:47.456% C
KPH:27.400 C
VKPH:9.400 C--
Skyguard
D
Kills:369
V. Kills:335 110%
Deaths:32
KDR:11.531
Accuracy:23.654% D-
KPH:7.800 D-
VKPH:7.100 D
L100 Python HESH
C*
Kills:139
V. Kills:37 366%
Deaths:2
KDR:69.500
Accuracy:43.759% C--
KPH:32.400 D-
VKPH:8.600 C*
Kills:4,648 (4,648 + 0)
Deaths:156
KDR:29.795
VKDR:11.160
Vehicle Kills:1,741
Kill Difference:4,492
Playtime:196.095 hours
Usage:13%
Score:1.812m
Score/min:154
Driving Accuracy:43.759%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:2,308
V. Kills:813 284%
Deaths:82
KDR:28.146
Accuracy:38.658% C
KPH:26.200 C++
VKPH:9.200 C+
P2-120 AP
C
Kills:752
V. Kills:602 125%
Deaths:28
KDR:26.857
Accuracy:41.047% C--
KPH:19.100 D-
VKPH:15.300 C
Kills:3,060 (3,060 + 0)
Deaths:110
KDR:27.818
VKDR:12.864
Vehicle Kills:1,415
Kill Difference:2,950
Playtime:127.446 hours
Usage:9%
Score:1.671m
Score/min:218
Driving Accuracy:41.047%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D--
Kills:60
V. Kills:31 188%
Deaths:7
KDR:8.571
Accuracy:26.195% F*
KPH:21.700 D--
VKPH:11.200 D*
Kills:60 (0 + 60)
Deaths:7
KDR:8.571
VKDR:4.429
Vehicle Kills:31
Kill Difference:53
Playtime:2.767 hours
Usage:0%
Score:0.110m
Score/min:662
Driving Accuracy:N/A%
Gunner Accuracy:26.195%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 3,1212,3088228.146M++23.8738.658%C2.036%D26.2C++9.2C+18188h7C*18C++
C75 Viper 2,5612,1096134.574S30.3031.421%D1.233%C32.9C*7C+16264.2h11B+35.1C*
Hellfire Rocket Pods 2,3311,8497624.329A*20.0548.934%C++1.19%C*58.3C15.2C++34131.7h33C--67.4C
MRC3 Mercy 1,3161,2773893.283B+0.9912.628%D-18.637%C13D*N/A4698h22.4D177.4D
MRC3 Mercy 1,2611,2253943.109B+1.1712.634%D-19.592%C+13.6D--N/A4690.3h22D173.9D
L100 Python AP 1,6601,0733134.613S30.3452.948%C1.212%D-23.7D13D-14245.2h7.4C13.9C-
L100 Python HEAT 1,2889583031.933S27.6647.456%CN/A27.4C9.5C-15134.9h6.1C+12.9C+
M6 Onslaught 9379142423.777B*0.5015.159%C15.864%D18.4D-N/A7249.6h21.3D140.2C+
M6 Onslaught 8688442453.445B++0.8315.515%C15.284%D-16.4D--N/A6551.6h24.2D*156.1C-
P2-120 AP 1,3547522826.857M22.5841.047%C--2.527%C19.1D-15.3C30239.4h12.5F-30.4F-
T7 Mini-Chaingun 6966925051.37B+2.9114.118%D8.815%D--19.5DN/A8735.4h16C+113.1C+
MR1 Fracture 8974692202.132A*2.1433.737%C2.772%D4.6D--4.2C-59101.3h74.4D--220.6D
T9 CARV 4544512172.078B+2.2016.62%C--14.191%D*15.3DN/A9929.5h16.1C96.6C+
M3 Pounder HEG 6744231323.205B**1.0743.394%B+1.418%D*8.6D--5.1B**8949.1h33F*76.1D-
MR1 Fracture 8034012091.919A*2.3634.215%C1.995%D-4.1D*4.2C5396.7h85.3D*249.4D-
Spear Anti-Vehicle Phalanx Turret 615371846.375S42.1044.62%C++3.235%C-23.9D-15.7C--27615.5h13.7D-30.6D
Skyguard 7043693211.531S7.2623.654%D-2.439%C*7.8D-7.1D15447.5h160.1D676.7D--
PDW-16 Hailstorm 3753693251.135C++3.1420.118%D8.943%D*13.8DN/A5826.8h15.6C+77.7C+
NS-15M1 3533451801.917B2.3616.724%D*15.073%D--12.8D--N/A5326.9h14.8D88.3D
LC3 Jaguar 3263263081.058C+3.2220.539%D15.951%D13.1DN/A6224.8h14C+68.3C
M3 Pounder HEG 5113251013.218B**1.0642.969%C**2.154%D9.9D--5.7B**9832.9h34F--79.1D-
TRAC-5 S 3323073780.812C+3.4621.435%C10.749%D--6.7D--N/A3245.5h15.8D73.6C
T2 Striker 5852831981.429A*2.8540.903%D*N/A6.2D--6.6D--16146h53.2C-130.1D-
LC2 Lynx 2592592451.057C+3.2217.436%D*20.463%C+6.8D--N/A3238.2h15.9C+91.5C--
NS-10 Burster 4492571072.402A+1.8722.621%D--1.946%D*3.4D-2.6D-6775.2h180.1C796.1D
RAMS .50M 251247298.517A+4.2442.047%B+87.449%B**13.9D--N/A6917.8h2.9D--7C
NS-10 Burster 4252341072.187A++2.0922.664%D-5.128%C3.1D-2.5D7076.6h201D--886.9D*
M18 Rotary 4652271821.247C+3.0326.111%D-N/A2.5D--2.6D--4692.1h280.2D**1073.3F-
TRAC-5 2122061291.597B**2.6816.234%D--9.709%F9.7DN/A8921.2h14B86.2C+
M14 Banshee 213184394.718C+0.4423.459%D*N/A9.7D*1.5D--5218.9h45.6D-194.5D*
Tank Mine 258164237.13A**2.8547.466%B**N/A136.7B++78.3B+22831.2h2.3D4.9B*
Claymore 160160722.857M18.5840.244%B*N/A145.5C++N/A5841.1h1.2C++3.1B+
L100 Python HESH 176139269.5S65.2243.759%C--N/A32.3D-8.6C*1954.3h4.6D*10.6D-
C-4 214134891.506C++2.7732.874%AN/A53.6D32C*11372.5h2.1D--6.5C+
NS-20 Gorgon 149132552.4B**1.8824.046%C+16.667%C9.1D-1.2C-3214.5h52.6C+218.7C+
MANA Anti-Vehicle Turret 240115254.6A++0.3254.624%C++2.609%D27.4C29.8C++6434.2h10.4C+19.1C++
NS-20 Gorgon 122102392.615A+1.6624.359%C+14.706%D-9.9D-1.9B+3610.3h50.8C+208.6C+
T1 Cycler 101101661.53B+2.7517.997%D-13.861%D*11.1D-N/A1029.1h15.4C+85.3C
NS Annihilator 21999711.394A++2.8873.588%F-N/A8.3C--10.1B+16011.9h10.5B+14.3C++
MAX Punch 126991,1440.087C+4.1936.246%C--N/A0.3DN/A1366.7h2.3C+6.2C+
MKV Suppressed 8484990.848C3.4325.177%C+11.905%D*9.4D--N/A548.9h18.6D-73.9C
SMG-46 Armistice 7372750.96C+3.3216.885%F8.333%D*12.9D-N/A745.6h16.7C98.7D-
M1 Heavy Cycler 7472292.483B**1.7913.652%C+16.667%C8.7D*N/A908.3h20.1C147.1C+
Aspis Anti-Aircraft Phalanx Turret 16571611.833M++7.5622.198%DN/A8.1D10.7C+2578.8h191.3D-861.6D
NS Decimator 11170830.843C3.4362.91%C**2.857%B+13D**7.6D--2835.4h8.2F--13.1F
Frag Grenade 6767167N/A62.7235.809%D*N/A670B*N/A38260.1h3.2B+9C++
G20 Vulcan-H 916078.571A4.3026.195%F*6.667%A**21.4D--11.1D**6612.8h61.1A233.3C+
M18 Locust 11357561.018C3.2625.904%D--N/A2.5D*2.5D*4022.5h275.6D1064.1D*
TMG-50 5252321.625B+2.6514.002%D*19.231%D11.8D--N/A1184.4h13.3C94.9D-
ML-7 9952173.059S1.2261.603%B+N/A13.3D--12.1C+5443.9h8.4D13.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2580.3h
Anti-Vehicle MANA Turret31961.2h
Nano-Armor Kit77154,51213.4h
Nanite Revive Grenade0660h
Medical Applicator1511,4502.1h
Restoration Kit1740.1h
Motion Spotter01270.1h
Ammunition Package64111h
Recon Detection Device14531.1h

Check the help document for the dictionary if you want to learn more about words used here.


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