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Commissar Imperator KiroMaXx[2iz] KiroMaXx
TR BR 80

KDR: 5.96

Score: 7.7m

Last Seen: Sep 7th, 2019 11:18 AM
- OFFLINE - 301.7 hour(s)

Battle Rank 80 - Terran Republic on Miller - Outfit Leader of 3gud5u[2iz] 3gud5u
TR outfit on Miller

Members: 1
Level Progress (to 81): 70%
Level 100 Progress: 41% 566h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TS2 Inquisitor T4 AMP Chainblade TX1 Repeater The President TX2 Emperor NS-TMC-01 "His Regards" NS Harrower
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,239,639 MLG Score: 3389
Fun Score: N/A
Cheeseburgers Flipped: 180TIME WITH MEDKIT: 8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
44.477%20.962%93211120318,5006.47079-0.512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.264%4.539S-0.079C+-3.162T-BODY (~1.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.742B++8.50.402B10.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.988%1.108%3899212121,173406329.3251833%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.244%-0.024C+-0.454D1.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.762B++14.70.731B++24

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.474%1.802%7111213111219370.504546292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.051C+-0.467D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.76B++3.70.7B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.642%48.8%02121225016831.47929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.736%0.065C+-0.942D--0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.231C5.4-0.355C-9.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3gud5u[2iz] 3gud5u
TR outfit on Miller

Members: 1
7.7m142.6%330 (19.8k)297 (17.8k)5.9591528,1514,7246.0709180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214336935.493%15.779%56005:2811

92% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2015 10:37 AMNov 23rd, 2015 1:40 PMSep 19th, 2019 12:11 AM (20h) (PST)Sep 7th, 2019 7:27 AM (13d) (PST)Sep 7th, 2019 7:18 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6562324241.0920.1830.1721.5840.0203389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,34813,93425,41465111095117,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
429.8h/17.9d 528 4,442 6,150 40.9k 357 1,178 504 16.9m

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
A**
Kills:8,512
Deaths:1,388
KDR:6.133
Accuracy:45.192% A**
HSR:22.098% B
T4 AMP
M
Kills:2,053
Deaths:484
KDR:4.242
Accuracy:43.610% M
HSR:19.873% C++
TX1 Repeater
M**
Kills:1,695
Deaths:383
KDR:4.426
Accuracy:45.201% M**
HSR:19.233% C
The President
A*
Kills:1,685
Deaths:340
KDR:4.956
Accuracy:45.628% A*
HSR:14.421% D*
TX2 Emperor
M++
Kills:1,420
Deaths:251
KDR:5.657
Accuracy:50.657% M++
HSR:23.310% B+
NS-44 Commissioner
M
Kills:1,183
Deaths:203
KDR:5.828
Accuracy:58.503% M
HSR:28.994% B**
NS-357 Underboss
M+
Kills:1,162
Deaths:266
KDR:4.368
Accuracy:60.434% M+
HSR:18.847% C
PDW-16 Hailstorm
B**
Kills:410
Deaths:75
KDR:5.467
Accuracy:29.720% B**
HSR:16.585% C++
SMG-46 Armistice
B*
Kills:206
Deaths:37
KDR:5.568
Accuracy:30.428% B*
HSR:15.049% C
TRAP-M1
A
Kills:141
Deaths:27
KDR:5.222
Accuracy:35.972% A
HSR:30.497% B++
SR-7
C++
Kills:109
Deaths:11
KDR:9.909
Accuracy:40.882% C++
HSR:72.477% D
MG-S1 Jackal
A
Kills:95
Deaths:22
KDR:4.318
Accuracy:34.050% A
HSR:13.684% D--
Kills:18,671
Deaths (as Infiltrator):3,487
Deaths (to Infiltrators):1,184
KDR:5.35446
Kill Difference:15,184
Playtime:395.682 hours
Usage:92%
Score:7.026m
Score/min:296
Accuracy (listed only):43.356%
HSR (listed only):24.589%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:79
Deaths:38
KDR:2.079
Accuracy:19.679% C++
HSR:18.987% D
Kills:79
Deaths (as Heavy Assault):38
Deaths (to Heavy Assaults):1,237
KDR:2.07895
Kill Difference:41
Playtime:3.722 hours
Usage:1%
Score:0.035m
Score/min:158
Accuracy (listed only):19.679%
HSR (listed only):18.987%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:410
Deaths:75
KDR:5.467
Accuracy:29.720% B**
HSR:16.585% C++
SMG-46 Armistice
B*
Kills:206
Deaths:37
KDR:5.568
Accuracy:30.428% B*
HSR:15.049% C
MG-S1 Jackal
A
Kills:95
Deaths:22
KDR:4.318
Accuracy:34.050% A
HSR:13.684% D--
Kills:711
Deaths (as Light Assault):134
Deaths (to Light Assaults):736
KDR:5.30597
Kill Difference:577
Playtime:2.171 hours
Usage:1%
Score:0.004m
Score/min:33
Accuracy (listed only):31.399%
HSR (listed only):15.106%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):854
KDR:0
Kill Difference:UNR
Playtime:2.845 hours
Usage:1%
Score:0.062m
Score/min:363
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B+
Kills:679
Deaths:151
KDR:4.497
Accuracy:18.792% B+
HSR:17.526% C-
M6 Onslaught
C**
Kills:635
Deaths:151
KDR:4.205
Accuracy:18.834% C**
HSR:18.268% C
MRC3 Mercy
B+
Kills:194
Deaths:50
KDR:3.880
Accuracy:19.215% B+
HSR:23.196% B+
MRC3 Mercy
B+
Kills:156
Deaths:50
KDR:3.120
Accuracy:19.047% B+
HSR:18.590% C-
M1 Heavy Cycler
B*
Kills:97
Deaths:23
KDR:4.217
Accuracy:19.372% B*
HSR:16.495% D
M1 Heavy Cycler
B**
Kills:89
Deaths:23
KDR:3.870
Accuracy:19.340% B**
HSR:20.225% B+
Kills:1,850
Deaths (as MAX Suit):224
Deaths (to MAX Suits):131
KDR:8.25893
Kill Difference:1,626
Playtime:22.499 hours
Usage:5%
Score:0.535m
Score/min:397
Accuracy (listed only):19.100%
HSR (listed only):19.050%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:753
V. Kills:33 N/A
Deaths:76
KDR:9.908
Accuracy:33.265% B++
KPH:55.900 B+
VKPH:2.500 C-
Hellfire Rocket Pods
M**
Kills:420
V. Kills:21 N/A
Deaths:10
KDR:42
Accuracy:62.238% A++
KPH:307.900 M**
VKPH:15.400 C++
Kills:1,173 (753 + 0)
Deaths:86
KDR:13.640
VKDR:0.628
Vehicle Kills:54
Kill Difference:1,087
Playtime:14.834 hours
Usage:3%
Score:0.172m
Score/min:193
Piloting Accuracy:33.265%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:62
V. Kills:7 N/A
Deaths:8
KDR:7.750
Accuracy:46.032% B++
KPH:54.800 A+
VKPH:6.200 C-
L100 Python HESH
N/A
Kills:50
V. Kills:6 N/A
Deaths:4
KDR:12.500
Accuracy:65.560% N/A
KPH:78.100 N/A
VKPH:9.400 N/A
Kills:112 (112 + 0)
Deaths:12
KDR:9.333
VKDR:1.083
Vehicle Kills:13
Kill Difference:100
Playtime:1.772 hours
Usage:0%
Score:0.027m
Score/min:256
Driving Accuracy:65.560%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A
Kills:117
V. Kills:61 189%
Deaths:10
KDR:11.700
Accuracy:43.753% B+
KPH:37.600 A
VKPH:19.600 B+
P2-120 HESH
C*
Kills:111
V. Kills:9 N/A
Deaths:9
KDR:12.333
Accuracy:40.474% C+
KPH:53.400 C*
VKPH:4.300 D-
Kills:228 (111 + 117)
Deaths:19
KDR:12
VKDR:3.684
Vehicle Kills:70
Kill Difference:209
Playtime:5.190 hours
Usage:1%
Score:0.077m
Score/min:246
Driving Accuracy:40.474%
Gunner Accuracy:43.753%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M
Kills:63
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:34.477% A**
KPH:271.900 M
VKPH:4.300 C
Kills:63 (0 + 63)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:63
Playtime:0.232 hours
Usage:0%
Score:0.008m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:34.477%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TS2 Inquisitor 8,5218,5121,3886.133S0.1745.192%A**22.098%B81.6A++N/A200104.3h8.6B+19B**
T4 AMP 2,0592,0534844.242M++1.7243.61%M19.873%C++47.9B++N/A10842.9h12.1B*27.6B**
Chainblade 1,9171,8941,6561.144U4.8268.587%M*N/A12.5UN/A27151.6h1.6B*2.4B*
TX1 Repeater 1,7001,6953834.426S1.5345.201%M**19.233%C49.6B**N/A10634.2h10.5B++23.2B**
The President 1,6861,6853404.956M1.0045.628%A*14.421%D*51.1CN/A10533h10.7C*23.4A+
TX2 Emperor 1,4211,4202515.657S0.3050.657%M++23.31%B+61.2A+N/A13723.2h6.8B**13.5B*
NS-TMC-01 "His Regards" 1,2161,2001,0361.158U4.8070.251%M**N/A14.4SN/A3283.2h1.6B++2.3B++
NS Harrower 1,1941,1879531.246U4.7172.714%MN/A14.7C++N/A3281h1.7B++2.3B++
NS-44 Commissioner 1,1841,1832035.828S0.1358.503%M28.994%B**66.1AN/A14217.9h2.6A4.4A
NS-357 Underboss 1,1641,1622664.368M*1.5960.434%M+18.847%C59.9B+N/A12319.4h3.3B**5.5A
Auraxium Chainblade 7997906501.215U4.7470.548%M++N/A17.5UN/A4845.1h1.5B**2.2B+
M14 Banshee 786753769.908B+3.9533.265%B++1.594%B*55.8B+2.4C--13613.5h16.8B+50.4B+
M6 Onslaught 6886791514.497A1.4618.792%B+17.526%C-44.7B*N/A11215.2h15.1B**80.6B+
M6 Onslaught 6456351514.205B**1.7518.834%C**18.268%C41.8B+N/A9815.2h16.2B++86.2B+
Hellfire Rocket Pods 4414201042S36.0462.238%A++N/A300M**15C++7551.4h11B+17.6B*
PDW-16 Hailstorm 410410755.467S0.4929.72%B**16.585%C++87.2M++N/A1944.7h10B**33.7B*
SMG-46 Armistice 206206375.568S0.3930.428%B*15.049%C82.4MN/A2042.5h10.4B**34B*
MRC3 Mercy 198194503.88B++2.0819.215%B+23.196%B+52.4A++1.1B**1163.7h15.1B**78.5B++
Spear Anti-Vehicle Phalanx Turret 302184292U86.0466.172%A*4.348%C*96.8M**62.1S6391.9h5.6B*8.4A
MRC3 Mercy 158156503.12B+2.8419.047%B+18.59%C-41.1B*N/A923.8h18.7C*97.9B+
TRAP-M1 143141275.222M+0.7435.972%A30.497%B++56.4B*N/A1542.5h8.1B+22.4B++
MR11 Gatekeeper 1781171011.7A++5.7443.753%B+N/A37.7A19.7B+2543.1h30.4A69.5A
P2-120 HESH 120111912.333C+6.3740.474%C+1.802%A52.9C++4.3D-2342.1h3.7B*9.1B++
SR-7 110109119.909A*3.9540.882%C++72.477%D57.4B**N/A1281.9h1.9B+4.6B+
M1 Heavy Cycler 9797234.217A++1.7419.372%B*16.495%D51.1A++N/A1321.9h11.1A+57.4B**
MG-S1 Jackal 9595224.318M+1.6434.05%A13.684%D--95A**N/A2621h7.7B+22.5B*
M1 Heavy Cycler 8989233.87A*2.0919.34%B**20.225%B+46.8A**N/A1231.9h12A+62B*
T9 CARV 8179382.079B++3.8819.679%C++18.987%D28.2C+N/A1602.8h10.9B*55.3B+
M12 Kobalt-H 6463163A*57.0434.477%A**20.635%B++315M*5C+5590.2h12.8B+37B**
C75 Viper 696287.75B++1.7946.032%B++N/A56.4A+6.4C2011.1h5.6B**12.2A
L100 Python HESH 5650412.5C++6.5465.56%A++2%B+83.3A10B+3510.6h3.2C*4.8B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator11,7440.1h
T7 Mini-Chaingun0890h
Motion Spotter6023,34034h
Nano-Armor Kit39,2850.6h
Medical Kit6944,70234.4h

Check the help document for the dictionary if you want to learn more about words used here.


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