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Commissar Imperator KiroMaXx[2iz] KiroMaXx
TR BR 77

KDR: 5.95

Score: 6.8m

Last Seen: Nov 8th, 2018 8:14 AM
- OFFLINE - 180.3 hour(s)

Battle Rank 77 - Terran Republic on Miller - Outfit Leader of 3gud5u[2iz] 3gud5u
TR outfit on Miller

Members: 1
Level Progress (to 78): 66%
Level 100 Progress: 36% 632h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TS2 Inquisitor T4 AMP Chainblade The President TX1 Repeater TX2 Emperor NS-TMC-01 "His Regards" NS Harrower
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,931,893 MLG Score: 3143
Fun Score: N/A
Cheeseburgers Flipped: 179TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
44.48%20.138%89611100816,5816.35287-0.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.257%4.599S-0.066C+-3.267T*BODY (~2.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.745B++8.50.403B10.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.876%1.107%3997210171,084355730.97141869%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.857%-0.062C+-0.467D1.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.762B++14.10.733B++24.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.455%1.835%7411018109208330.524038321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.036C+-0.528D-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++3.80.701B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.323%54.19%02101717914221.26056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.342%0.19C++-0.857D--0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.156C4.1-0.302C7.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3gud5u[2iz] 3gud5u
TR outfit on Miller

Members: 1
6.8m141.4%318 (19.1k)286 (17.2k)5.9527825,4664,2786.0698977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1019299434.974%15.158%53005:3310

91% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2015 10:37 AMNov 23rd, 2015 1:40 PMNov 14th, 2018 6:01 AM (1d) (PST)Nov 8th, 2018 4:41 AM (7d) (PST)Nov 8th, 2018 4:14 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6472114361.0700.1800.1621.5410.0203143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,83912,67826,16164111092117,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
396.9h/16.5d 501 3,860 5,562 36.7k 330 1,085 485 15.4m

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
A**
Kills:6,712
Deaths:1,120
KDR:5.993
Accuracy:45.319% A**
HSR:20.516% C*
T4 AMP
M
Kills:2,042
Deaths:478
KDR:4.272
Accuracy:43.651% M
HSR:19.883% C++
The President
A*
Kills:1,685
Deaths:340
KDR:4.956
Accuracy:45.628% A*
HSR:14.421% D*
TX1 Repeater
M**
Kills:1,619
Deaths:359
KDR:4.510
Accuracy:45.174% M**
HSR:18.654% C
TX2 Emperor
M++
Kills:1,420
Deaths:250
KDR:5.680
Accuracy:50.708% M++
HSR:23.310% B+
NS-44 Commissioner
M
Kills:1,178
Deaths:202
KDR:5.832
Accuracy:58.479% M
HSR:28.947% B**
NS-357 Underboss
M+
Kills:1,162
Deaths:266
KDR:4.368
Accuracy:60.434% M+
HSR:18.847% C
PDW-16 Hailstorm
B**
Kills:396
Deaths:70
KDR:5.657
Accuracy:29.535% B**
HSR:16.162% C+
SMG-46 Armistice
B**
Kills:206
Deaths:37
KDR:5.568
Accuracy:30.428% B**
HSR:15.049% C+
SR-7
C++
Kills:108
Deaths:11
KDR:9.818
Accuracy:41.344% C++
HSR:73.148% D
MG-S1 Jackal
A+
Kills:82
Deaths:20
KDR:4.100
Accuracy:34.617% A+
HSR:12.195% D*
TRAP-M1
B**
Kills:71
Deaths:9
KDR:7.889
Accuracy:34.720% B**
HSR:25.352% C+
Kills:16,681
Deaths (as Infiltrator):3,162
Deaths (to Infiltrators):1,070
KDR:5.27546
Kill Difference:13,519
Playtime:363.074 hours
Usage:91%
Score:6.181m
Score/min:284
Accuracy (listed only):43.337%
HSR (listed only):23.874%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:79
Deaths:38
KDR:2.079
Accuracy:19.679% C*
HSR:18.987% D
Kills:79
Deaths (as Heavy Assault):38
Deaths (to Heavy Assaults):1,124
KDR:2.07895
Kill Difference:41
Playtime:3.720 hours
Usage:1%
Score:0.035m
Score/min:158
Accuracy (listed only):19.679%
HSR (listed only):18.987%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):792
KDR:0
Kill Difference:UNR
Playtime:2.837 hours
Usage:1%
Score:0.062m
Score/min:362
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:396
Deaths:70
KDR:5.657
Accuracy:29.535% B**
HSR:16.162% C+
SMG-46 Armistice
B**
Kills:206
Deaths:37
KDR:5.568
Accuracy:30.428% B**
HSR:15.049% C+
MG-S1 Jackal
A+
Kills:82
Deaths:20
KDR:4.100
Accuracy:34.617% A+
HSR:12.195% D*
Kills:684
Deaths (as Light Assault):127
Deaths (to Light Assaults):661
KDR:5.38583
Kill Difference:557
Playtime:2.116 hours
Usage:1%
Score:0.004m
Score/min:33
Accuracy (listed only):31.527%
HSR (listed only):14.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B+
Kills:677
Deaths:150
KDR:4.513
Accuracy:18.809% B+
HSR:17.430% C-
M6 Onslaught
B
Kills:630
Deaths:150
KDR:4.200
Accuracy:18.832% B
HSR:18.413% C
MRC3 Mercy
B+
Kills:192
Deaths:49
KDR:3.918
Accuracy:19.328% B+
HSR:22.917% B+
MRC3 Mercy
B++
Kills:156
Deaths:49
KDR:3.184
Accuracy:19.140% B++
HSR:18.590% C
M1 Heavy Cycler
B*
Kills:97
Deaths:23
KDR:4.217
Accuracy:19.372% B*
HSR:16.495% C--
M1 Heavy Cycler
A
Kills:89
Deaths:23
KDR:3.870
Accuracy:19.340% A
HSR:20.225% B+
Kills:1,841
Deaths (as MAX Suit):222
Deaths (to MAX Suits):122
KDR:8.29279
Kill Difference:1,619
Playtime:22.379 hours
Usage:6%
Score:0.533m
Score/min:397
Accuracy (listed only):19.137%
HSR (listed only):19.011%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:674
V. Kills:29 N/A
Deaths:74
KDR:9.108
Accuracy:31.569% B+
KPH:54.800 B+
VKPH:2.400 C--
Hellfire Rocket Pods
M**
Kills:410
V. Kills:19 N/A
Deaths:10
KDR:41
Accuracy:62.278% A++
KPH:302.800 M**
VKPH:14 C+
Kills:1,084 (674 + 0)
Deaths:84
KDR:12.905
VKDR:0.571
Vehicle Kills:48
Kill Difference:1,000
Playtime:13.655 hours
Usage:3%
Score:0.152m
Score/min:185
Piloting Accuracy:31.569%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:55
V. Kills:4 N/A
Deaths:8
KDR:6.875
Accuracy:44.476% B++
KPH:51.500 A
VKPH:3.700 D--
L100 Python HESH
N/A
Kills:50
V. Kills:6 N/A
Deaths:4
KDR:12.500
Accuracy:65.560% N/A
KPH:78.100 N/A
VKPH:9.400 N/A
Kills:105 (105 + 0)
Deaths:12
KDR:8.750
VKDR:0.833
Vehicle Kills:10
Kill Difference:93
Playtime:1.708 hours
Usage:0%
Score:0.025m
Score/min:244
Driving Accuracy:65.560%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A**
Kills:115
V. Kills:61 185%
Deaths:10
KDR:11.500
Accuracy:43.229% B+
KPH:38.500 A**
VKPH:20.400 B+
P2-120 HESH
C*
Kills:109
V. Kills:8 N/A
Deaths:9
KDR:12.111
Accuracy:40.455% C+
KPH:52.600 C*
VKPH:3.900 D-
Kills:224 (109 + 115)
Deaths:19
KDR:11.789
VKDR:3.632
Vehicle Kills:69
Kill Difference:205
Playtime:5.063 hours
Usage:1%
Score:0.075m
Score/min:247
Driving Accuracy:40.455%
Gunner Accuracy:43.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TS2 Inquisitor 6,7216,7121,1205.993S0.0445.319%A**20.516%C*77.3A+N/A17886.8h8.6B++18.9B**
T4 AMP 2,0482,0424784.272M*1.6843.651%M19.883%C++47.8B++N/A10842.7h12B++27.5B**
Chainblade 1,9171,8941,6561.144U4.8168.587%M*N/A12.5UN/A27151.5h1.6B**2.4C++
The President 1,6861,6853404.956M*1.0045.628%A*14.421%D*51.1CN/A10533h10.7C**23.4A
TX1 Repeater 1,6241,6193594.51S1.4445.174%M**18.654%C49.2B**N/A10532.9h10.5B++23.2B+
TX2 Emperor 1,4211,4202505.68S0.2750.708%M++23.31%B+61.2A+N/A13723.2h6.8B**13.4C*
NS-TMC-01 "His Regards" 1,2161,2001,0361.158U4.7970.251%M**N/A14.4SN/A3283.2h1.6B*2.3B++
NS Harrower 1,1941,1879531.246U4.7172.714%MN/A14.7B++N/A3281h1.7B++2.3B+
NS-44 Commissioner 1,1791,1782025.832S0.1258.479%M28.947%B**65.8AN/A14217.9h2.6A4.4A
NS-357 Underboss 1,1641,1622664.368M**1.5860.434%M+18.847%C59.9B*N/A12219.4h3.3B**5.5B**
M6 Onslaught 6866771504.513A+1.4418.809%B+17.43%C-44.8B*N/A11215.1h15.2B*80.6B+
M14 Banshee 703674749.108B+3.1631.569%B+1.632%B++54.8B+2.4C--12612.3h16B+50.7B+
M6 Onslaught 6406301504.2A1.7518.832%B18.413%C41.4B++N/A9815.2h16.3B++86.6B+
Hellfire Rocket Pods 4294101041S35.0562.278%A++N/A292.9M**13.6C+7251.4h10.8A17.4B**
PDW-16 Hailstorm 396396705.657S0.3029.535%B**16.162%C+86.1M++N/A1854.6h9.9B**33.6B*
Auraxium Chainblade 2942872071.386U4.5768.817%M++N/A18.8SN/A4815.3h1.6B**2.3B+
SMG-46 Armistice 206206375.568S0.3830.428%B**15.049%C+82.4M+N/A2012.5h10.4B**34B*
MRC3 Mercy 196192493.918B*2.0319.328%B+22.917%B+51.9A++1.1B**1153.7h15.2B**78.6B*
Spear Anti-Vehicle Phalanx Turret 2861741174U168.0566.191%A**4.598%C*96.7M**62.2M**6291.8h5.6B++8.4A
MRC3 Mercy 158156493.184B+2.7719.14%B++18.59%C41.1B**N/A933.8h18.6C*96.9B+
MR11 Gatekeeper 1761151011.5A*5.5543.229%B+N/A38.3A**20.3B+2623h29.4A+68.1A
P2-120 HESH 117109912.111C+6.1640.455%C+1.835%A51.9C++3.8D--2272.1h3.8B*9.3B++
SR-7 109108119.818A*3.8741.344%C++73.148%D56.8B**N/A1281.9h1.9B+4.5B+
M1 Heavy Cycler 9797234.217A++1.7419.372%B*16.495%C--51.1A++N/A1321.9h11.1A+57.4B**
M1 Heavy Cycler 8989233.87A*2.0819.34%A20.225%B+46.8MN/A1221.9h12A+62B*
MG-S1 Jackal 8282204.1M1.8534.617%A+12.195%D*102.5M+N/A2350.8h7.9B+22.8B**
T9 CARV 8179382.079B++3.8719.679%C*18.987%D28.2C++N/A1452.8h10.9B*55.3B+
TRAP-M1 727197.889S1.9434.72%B**25.352%C+50.7B+N/A1121.4h7.5B*21.7B*
C75 Viper 595586.875B+0.9244.476%B++N/A50A3.6D--1821.1h5.7A12.8A
L100 Python HESH 5650412.5C*6.5565.56%A*2%B+83.3A10B+3460.6h3.2C*4.8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5820,81531.9h
T7 Mini-Chaingun0890h
Medical Applicator11,7440.1h
Nano-Armor Kit39,1780.6h
Medical Kit5903,80927.6h

Check the help document for the dictionary if you want to learn more about words used here.


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