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Justicar A.S.P. Operative Kissmyorbs[RMSC] Kissmyorbs
VS BR 40

KDR: 0.72

Score: 21m

Last Seen: Jun 18th, 2019 7:32 AM
- OFFLINE - 409 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Emerald
Level Progress (to 41): 96%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Pulsar LSW Lasher X2 Orion VS54 NS-15M2 Flare VE6 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-53,793 MLG Score: -43
Fun Score: N/A
Cheeseburgers Flipped: 412TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.312%16.501%48413120119,1750.883681-0.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.695%1.589A+-0.664D0.127C++HEAD (~1.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.43B12.40.128C++30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.085%2.273%64212123526013820.5856992%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.853%-0.661D0.631B+-1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
345.6-1.141D*107.4-1.027D*238.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.36%2.03%173121119715132860.13011969%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.213%0.2C++-0.597D-1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.7-0.219C55.9-0.401C--89.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.327%70.886%171121379140500.0561878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.953B*0.247C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.152C++3.5-0.089C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.279%13.223%1711213847124760.678686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.061C+-0.279C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.092C+5.1-0.041C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21m383.2%176 (10.6k)116 (7k)0.71756227,43638,2350.82657240 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121462623.161%13.344%30904:437

13% Engineer73% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 5:07 PMJun 14th, 2018 7:40 AMJun 29th, 2019 7:43 PM (54d) (PST)Jun 18th, 2019 3:42 AM (66d) (PST)Jun 18th, 2019 3:32 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
177117600.1520.2120.0200.6470.017-43

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,5977,0033,59491313916,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3009.5h/125.4d 4,168 3,661 10,617 116.8k 3,486 7,473 3,039 31.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:7,453
Deaths:9,975
KDR:0.747
Accuracy:32.096% A
HSR:18.288% F
SVA-88
C*
Kills:3,343
Deaths:3,272
KDR:1.022
Accuracy:24.395% C*
HSR:15.226% D**
Pulsar LSW
A
Kills:1,794
Deaths:2,486
KDR:0.722
Accuracy:30.595% A
HSR:15.831% D*
Orion VS54
B**
Kills:1,215
Deaths:1,411
KDR:0.861
Accuracy:26.000% B**
HSR:18.683% D-
NS-15M2
B**
Kills:1,207
Deaths:1,716
KDR:0.703
Accuracy:29.752% B**
HSR:13.505% D**
Flare VE6
B*
Kills:1,159
Deaths:1,309
KDR:0.885
Accuracy:27.607% B*
HSR:16.221% D*
VE-H Maw
B**
Kills:926
Deaths:1,300
KDR:0.712
Accuracy:31.779% B**
HSR:11.123% F
NSX Naginata
A++
Kills:615
Deaths:983
KDR:0.626
Accuracy:31.152% A++
HSR:19.024% D*
Kills:17,712
Deaths (as Heavy Assault):22,452
Deaths (to Heavy Assaults):11,791
KDR:0.78888
Kill Difference:4,740
Playtime:2,207.690 hours
Usage:73%
Score:15.740m
Score/min:119
Accuracy (listed only):29.172%
HSR (listed only):15.988%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:847
Deaths:1,253
KDR:0.676
Accuracy:42.279% C*
HSR:13.223% C--
NSX Tanto
B*
Kills:150
Deaths:248
KDR:0.605
Accuracy:30.384% B*
HSR:18% D--
Solstice SF
D**
Kills:64
Deaths:209
KDR:0.306
Accuracy:14.639% F-
HSR:7.813% D**
Kills:1,061
Deaths (as Engineer):1,710
Deaths (to Engineers):7,551
KDR:0.62047
Kill Difference:649
Playtime:386.425 hours
Usage:13%
Score:2.311m
Score/min:100
Accuracy (listed only):29.100%
HSR (listed only):13.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C*
Kills:847
Deaths:1,253
KDR:0.676
Accuracy:42.279% C*
HSR:13.223% C--
Sirius SX12
B+
Kills:747
Deaths:1,431
KDR:0.522
Accuracy:27.649% B+
HSR:13.922% D
NSX Tanto
B*
Kills:150
Deaths:248
KDR:0.605
Accuracy:30.384% B*
HSR:18% D--
Solstice SF
D**
Kills:64
Deaths:209
KDR:0.306
Accuracy:14.639% F-
HSR:7.813% D**
Kills:1,808
Deaths (as Light Assault):3,141
Deaths (to Light Assaults):5,575
KDR:0.57561
Kill Difference:1,333
Playtime:70.671 hours
Usage:2%
Score:0.455m
Score/min:107
Accuracy (listed only):28.738%
HSR (listed only):13.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:847
Deaths:1,253
KDR:0.676
Accuracy:42.279% C*
HSR:13.223% C--
Sirius SX12
B+
Kills:747
Deaths:1,431
KDR:0.522
Accuracy:27.649% B+
HSR:13.922% D
H-V45
B+
Kills:378
Deaths:649
KDR:0.582
Accuracy:26.792% B+
HSR:9.524% F
Equinox VE2
B**
Kills:60
Deaths:131
KDR:0.458
Accuracy:31.559% B**
HSR:8.333% F
Kills:2,032
Deaths (as Combat Medic):3,464
Deaths (to Combat Medics):4,585
KDR:0.58661
Kill Difference:1,432
Playtime:127.406 hours
Usage:4%
Score:1.174m
Score/min:154
Accuracy (listed only):32.070%
HSR (listed only):11.251%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:747
Deaths:1,431
KDR:0.522
Accuracy:27.649% B+
HSR:13.922% D
NS-44 Commissioner
C*
Kills:122
Deaths:446
KDR:0.274
Accuracy:35.438% C+
HSR:23.771% C*
Parallax VX3
B
Kills:79
Deaths:50
KDR:1.580
Accuracy:41.327% B
HSR:70.886% D-
NSX Tomoe
A
Kills:66
Deaths:185
KDR:0.357
Accuracy:35.470% A
HSR:21.212% D**
Kills:1,014
Deaths (as Infiltrator):2,112
Deaths (to Infiltrators):4,695
KDR:0.48011
Kill Difference:1,098
Playtime:149.577 hours
Usage:5%
Score:0.728m
Score/min:81
Accuracy (listed only):34.971%
HSR (listed only):32.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:410
Deaths:372
KDR:1.102
Accuracy:27.293% A+
HSR:11.707% F-
Blueshift VM5
A+
Kills:373
Deaths:372
KDR:1.003
Accuracy:26.724% A+
HSR:14.477% D*
Quasar VM1
A+
Kills:315
Deaths:330
KDR:0.955
Accuracy:22.834% A+
HSR:13.651% D--
Quasar VM1
B**
Kills:278
Deaths:327
KDR:0.850
Accuracy:22.618% B**
HSR:14.748% D*
Kills:1,376
Deaths (as MAX Suit):700.500
Deaths (to MAX Suits):2,681
KDR:1.96431
Kill Difference:675.500
Playtime:51.544 hours
Usage:2%
Score:0.607m
Score/min:196
Accuracy (listed only):24.867%
HSR (listed only):13.646%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:217
V. Kills:130 166%
Deaths:15
KDR:14.467
Accuracy:37.813% F
KPH:9.700 D*
VKPH:5.800 D--
Maelstrom Turbo Laser
D--
Kills:135
V. Kills:194 69%
Deaths:139
KDR:0.971
Accuracy:29.743% C
KPH:2.300 D--
VKPH:3.300 D--
Kills:352 (135 + 0)
Deaths:154
KDR:2.286
VKDR:2.104
Vehicle Kills:324
Kill Difference:198
Playtime:82.053 hours
Usage:3%
Score:0.219m
Score/min:44
Piloting Accuracy:29.743%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:69
V. Kills:41 164%
Deaths:37
KDR:1.865
Accuracy:37.691% D
KPH:16.600 D-
VKPH:9.800 D
Kills:69 (0 + 69)
Deaths:37
KDR:1.865
VKDR:1.108
Vehicle Kills:41
Kill Difference:32
Playtime:4.169 hours
Usage:0%
Score:0.044m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:37.691%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:87
V. Kills:17 N/A
Deaths:49
KDR:1.776
Accuracy:31.159% D
KPH:18 D--
VKPH:3.500 D*
M60-G Bulldog
D-
Kills:67
V. Kills:28 231%
Deaths:57
KDR:1.175
Accuracy:45.412% B**
KPH:6.800 D**
VKPH:2.900 D-
M20 Basilisk
C+
Kills:61
V. Kills:28 210%
Deaths:61
KDR:1
Accuracy:37.802% C+
KPH:5.800 D*
VKPH:2.700 D**
G40-F Ranger
C-
Kills:56
V. Kills:34 160%
Deaths:19
KDR:2.947
Accuracy:29.219% C-
KPH:7.100 D*
VKPH:4.300 D**
Kills:271 (0 + 271)
Deaths:186
KDR:1.457
VKDR:0.575
Vehicle Kills:107
Kill Difference:85
Playtime:33.045 hours
Usage:1%
Score:0.127m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:29.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,6307,4539,9750.747D0.0332.096%A18.288%F8.9FN/A23832.9h12.9D*40.1C*
SVA-88 3,3463,3433,2721.022C0.3024.395%C*15.226%D**15.3D--N/A44218.5h11B+45B+
Pulsar LSW 1,8071,7942,4860.722D0.0030.595%A15.831%D*13D--N/A32138h12.4C++40.4B+
Lasher X2 1,3001,2732,3760.536D0.1829.806%B+3.928%C+7.7D*N/A21165.1h13.6A45.7B*
Orion VS54 1,2181,2151,4110.861C0.1426%B**18.683%D-15.3DN/A7179.4h11.9B+45.9C*
NS-15M2 1,2221,2071,7160.703C-0.0129.752%B**13.505%D**16.9D-N/A4571.4h12.9C+43.2B+
Flare VE6 1,1661,1591,3090.885C--0.1727.607%B*16.221%D*16.4D-N/A5170.6h10.1B36.6B+
VE-H Maw 9619261,3000.712D0.0131.779%B**11.123%F5.5D**N/A15169.9h12.6C-39.8C**
Pandora VX25 8538471,2530.676C-0.0442.279%C*13.223%C--11.9D--N/A3271.2h5.1C12C++
Sirius SX12 7607471,4310.522C-0.2027.649%B+13.922%D5.9D--N/A19126h17.6C-63.8C++
Nemesis VSH9 1,3797102,4760.287D0.4370.697%B**2.535%C+8.5C8.1C+10083.1h9.4C13.2C++
NSX Naginata 6256159830.626D0.0931.152%A++19.024%D*6.9D*N/A1889.5h12.7C+40.8B+
C-4 1,1396071,1050.549D0.1723.619%CN/A20.3D**17.8D26929.9h2D-8.3D
Blueshift VM5 4144103721.102C--0.3827.293%A+11.707%F-17.9D--N/A5822.9h13.8B++50.5B*
H-V45 3833786490.582C0.1426.792%B+9.524%F7.9D--N/A2648.1h14.3C53.2C**
Blueshift VM5 3833733721.003D0.2926.724%A+14.477%D*16.3D--N/A4822.9h14.8B55.3B++
Quasar VM1 3203153300.955C0.2422.834%A+13.651%D--18.6CN/A6816.9h12.5B*54.8B+
Quasar VM1 2822783270.85D0.1322.618%B**14.748%D*16.5D--N/A4716.8h13.9C+61.6B+
NS Decimator 4012647680.344D-0.3762.829%C*2.273%C++14.9D*7.7D--13917.7h5C+7.9C++
Dual Photon Pods 3472171514.467A13.7537.813%F1.382%C*9.7D*5.8D--7922.4h35.3D*93.2D**
NSX Masamune 3502167890.274D0.4465.725%B*1.852%C+8.7D*5.4D6824.9h16.1C24.6C+
NSX Tanto 1511502480.605C--0.1130.384%B*18%D--7.5D--N/A2119.9h13.9C++45.9C*
Tank Mine 2171361121.214D0.5035.036%C++N/A45.3D*27D*5363h2.5D--7.2C-
Maelstrom Turbo Laser 3291351390.971C0.2529.743%C3.704%B*2.3D--3.3D--3259.6h223.4D**751.2D*
NS-44 Commissioner 1221224460.274D0.4435.438%C+23.771%C*1.5D*N/A680.5h5.3D*15.1C-
Proximity Mine 112112422.667C1.9542.424%C+N/A56D**N/A2012h2.3D--5.3C
Frag Grenade 1071071107N/A106.2851.446%B*N/A1070A**N/A34480.1h2.3A4.5B**
M40 Fury 10487491.776D1.0631.159%DN/A18.1D--3.5D*1114.8h18C57.6C-
Force-Blade 828219,0930.004D0.7116.095%D*2.439%D0.1DN/A01117.8h2.6C++16.4C-
Anti-Vehicle Grenade 8679179N/A78.2846.776%C--N/A263.3C--23.3D-15670.3h5.4C*11.6C++
Parallax VX3 7979501.58C0.8641.327%B70.886%D-8.9D*N/A318.9h3.5F-8.4D
Saron HRB 11069371.865D1.1537.691%D1.449%C+16.4D-9.8D1764.2h20.3B+54C++
M60-G Bulldog 9567571.175D--0.4645.412%B**1.493%D-6.8D**2.9D-499.8h14.6F--32.2C--
NSX Tomoe 66661850.357D0.3635.47%A21.212%D**3.7D**N/A1017.9h19D--53.7C+
Solstice SF 65642090.306D0.4114.639%F-7.813%D**3.5D--N/A1718.5h12.7C+86.7D-
M20 Basilisk 8961611D-0.2837.802%C+3.279%D--5.8D*2.7D**6410.5h141.4D374D
Equinox VE2 60601310.458D0.2631.559%B**8.333%F6.9D*N/A238.7h12.7C++40.1B+
G40-F Ranger 9056192.947D2.2329.219%C-N/A7.1D*4.3D**547.9h77.6B**265.7B*
MANA Anti-Vehicle Turret 8255600.917D0.2046.94%D7.273%A++550D270D2030250.1h10.6D22.6D
Spear Anti-Vehicle Phalanx Turret 725168.5C*7.7830.455%D**N/A15D*6.2D**1393.4h7.9B+25.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon412,1072.9h
Nano-Armor Kit409255,55154h
Anti-Vehicle MANA Turret72590.7h
Nanite Revive Grenade03550.1h
Medical Applicator491103,02113.8h
Spitfire Auto-Turret101800.4h
VS Patriot Flare Gun0700.2h
Motion Spotter69751.3h
Ammunition Package791,3042.9h
Anti-Infantry MANA Turret52210.5h
IPC Targeting Dart1510.4h
Shield Recharging Field224100.6h
Recon Detection Device02060.4h

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