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Justicar A.S.P. Operative Kissmyorbs[RMSC] Kissmyorbs
VS BR 40

KDR: 0.72

Score: 21m

Last Seen: Apr 17th, 2019 5:14 AM
- OFFLINE - 197.3 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Emerald - Outfit Member of RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 64
Level Progress (to 41): 31%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Pulsar LSW Lasher X2 Orion VS54 NS-15M2 Flare VE6 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-52,542 MLG Score: -42
Fun Score: N/A
Cheeseburgers Flipped: 409TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.32%16.484%48313102219,1520.884415-0.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.695%1.603A+-0.65D0.124C+HEAD (~1.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.432B12.40.129C++30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.1%2.273%64210333525973820.58862992%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.847%-0.663D0.619B+-1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
345.4-1.141D*107.4-1.026D*238

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.36%2.03%183103219715092860.13046469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.213%0.203C++-0.594D-1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.7-0.226C55.9-0.411C--89.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.327%70.886%181103479139900.0564286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.947B*0.246C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.15C++3.5-0.091C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.268%13.239%1811034846124460.680064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.069C+-0.261C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.093C+5.1-0.042C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 64
21m382.4%176 (10.6k)117 (7k)0.71829727,39838,1430.82743940 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103562523.164%13.337%30904:437

13% Engineer73% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 5:07 PMJun 14th, 2018 7:40 AMApr 23rd, 2019 6:39 PM (1d) (PST)Apr 17th, 2019 2:25 AM (8d) (PST)Apr 17th, 2019 1:14 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
177117600.1530.2120.0200.6480.017-42

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,6427,0243,61891313917,004

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2993.1h/124.7d 4,163 3,654 10,591 116.4k 3,481 7,437 3,031 31.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:7,445
Deaths:9,946
KDR:0.749
Accuracy:32.125% A
HSR:18.281% F
SVA-88
C*
Kills:3,343
Deaths:3,272
KDR:1.022
Accuracy:24.395% C*
HSR:15.226% D**
Pulsar LSW
A+
Kills:1,794
Deaths:2,486
KDR:0.722
Accuracy:30.595% A+
HSR:15.831% D*
Lasher X2
B+
Kills:1,273
Deaths:2,376
KDR:0.536
Accuracy:29.806% B+
HSR:3.928% C+
Orion VS54
B**
Kills:1,215
Deaths:1,411
KDR:0.861
Accuracy:26.000% B**
HSR:18.683% D-
NS-15M2
B**
Kills:1,207
Deaths:1,716
KDR:0.703
Accuracy:29.752% B**
HSR:13.505% D**
Flare VE6
B*
Kills:1,159
Deaths:1,309
KDR:0.885
Accuracy:27.607% B*
HSR:16.221% D*
VE-H Maw
B**
Kills:911
Deaths:1,281
KDR:0.711
Accuracy:31.789% B**
HSR:10.757% F
NSX Naginata
A++
Kills:615
Deaths:983
KDR:0.626
Accuracy:31.152% A++
HSR:19.024% D*
Kills:18,962
Deaths (as Heavy Assault):24,780
Deaths (to Heavy Assaults):11,773
KDR:0.76521
Kill Difference:5,818
Playtime:2,194.867 hours
Usage:73%
Score:15.707m
Score/min:119
Accuracy (listed only):29.247%
HSR (listed only):14.606%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C**
Kills:846
Deaths:1,247
KDR:0.678
Accuracy:42.268% C**
HSR:13.239% C--
NSX Tanto
B*
Kills:150
Deaths:247
KDR:0.607
Accuracy:30.384% B*
HSR:18% D--
Solstice SF
F
Kills:64
Deaths:209
KDR:0.306
Accuracy:14.639% F-
HSR:7.813% F
Kills:1,060
Deaths (as Engineer):1,703
Deaths (to Engineers):7,534
KDR:0.62243
Kill Difference:643
Playtime:385.388 hours
Usage:13%
Score:2.301m
Score/min:100
Accuracy (listed only):29.097%
HSR (listed only):13.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C**
Kills:846
Deaths:1,247
KDR:0.678
Accuracy:42.268% C**
HSR:13.239% C--
Sirius SX12
B+
Kills:747
Deaths:1,426
KDR:0.524
Accuracy:27.663% B+
HSR:13.922% D
NSX Tanto
B*
Kills:150
Deaths:247
KDR:0.607
Accuracy:30.384% B*
HSR:18% D--
Solstice SF
F
Kills:64
Deaths:209
KDR:0.306
Accuracy:14.639% F-
HSR:7.813% F
Kills:1,807
Deaths (as Light Assault):3,129
Deaths (to Light Assaults):5,560
KDR:0.5775
Kill Difference:1,322
Playtime:69.799 hours
Usage:2%
Score:0.454m
Score/min:108
Accuracy (listed only):28.738%
HSR (listed only):13.243%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C**
Kills:846
Deaths:1,247
KDR:0.678
Accuracy:42.268% C**
HSR:13.239% C--
Sirius SX12
B+
Kills:747
Deaths:1,426
KDR:0.524
Accuracy:27.663% B+
HSR:13.922% D
H-V45
B+
Kills:378
Deaths:649
KDR:0.582
Accuracy:26.792% B+
HSR:9.524% F
Equinox VE2
B**
Kills:60
Deaths:131
KDR:0.458
Accuracy:31.559% B**
HSR:8.333% F-
Kills:2,031
Deaths (as Combat Medic):3,453
Deaths (to Combat Medics):4,574
KDR:0.58818
Kill Difference:1,422
Playtime:127.406 hours
Usage:4%
Score:1.174m
Score/min:154
Accuracy (listed only):32.070%
HSR (listed only):11.255%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:747
Deaths:1,426
KDR:0.524
Accuracy:27.663% B+
HSR:13.922% D
NS-44 Commissioner
C*
Kills:122
Deaths:441
KDR:0.277
Accuracy:35.438% C+
HSR:23.771% C*
Parallax VX3
B
Kills:79
Deaths:50
KDR:1.580
Accuracy:41.327% B
HSR:70.886% D-
NSX Tomoe
A
Kills:66
Deaths:184
KDR:0.359
Accuracy:35.470% A
HSR:21.212% D**
Kills:1,014
Deaths (as Infiltrator):2,101
Deaths (to Infiltrators):4,676
KDR:0.48263
Kill Difference:1,087
Playtime:148.327 hours
Usage:5%
Score:0.719m
Score/min:81
Accuracy (listed only):34.975%
HSR (listed only):32.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:410
Deaths:369
KDR:1.111
Accuracy:27.412% A+
HSR:11.707% F
Blueshift VM5
A++
Kills:372
Deaths:369
KDR:1.008
Accuracy:26.832% A++
HSR:14.516% D*
Quasar VM1
A+
Kills:315
Deaths:330
KDR:0.955
Accuracy:22.834% A+
HSR:13.651% D--
Quasar VM1
B**
Kills:278
Deaths:327
KDR:0.850
Accuracy:22.618% B**
HSR:14.748% D*
Kills:1,375
Deaths (as MAX Suit):697.500
Deaths (to MAX Suits):2,676
KDR:1.97133
Kill Difference:677.500
Playtime:51.254 hours
Usage:2%
Score:0.606m
Score/min:197
Accuracy (listed only):24.924%
HSR (listed only):13.656%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:217
V. Kills:130 166%
Deaths:15
KDR:14.467
Accuracy:37.813% F
KPH:9.700 D*
VKPH:5.800 D--
Maelstrom Turbo Laser
D--
Kills:135
V. Kills:194 69%
Deaths:137
KDR:0.985
Accuracy:29.760% C
KPH:2.300 D--
VKPH:3.300 D--
Kills:352 (135 + 0)
Deaths:152
KDR:2.316
VKDR:2.132
Vehicle Kills:324
Kill Difference:200
Playtime:81.876 hours
Usage:3%
Score:0.219m
Score/min:45
Piloting Accuracy:29.760%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:69
V. Kills:41 164%
Deaths:37
KDR:1.865
Accuracy:37.691% D
KPH:16.600 D
VKPH:9.800 D
Kills:69 (0 + 69)
Deaths:37
KDR:1.865
VKDR:1.108
Vehicle Kills:41
Kill Difference:32
Playtime:4.169 hours
Usage:0%
Score:0.044m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:37.691%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:87
V. Kills:17 N/A
Deaths:49
KDR:1.776
Accuracy:31.159% D
KPH:18 D--
VKPH:3.500 D*
M60-G Bulldog
D-
Kills:67
V. Kills:28 231%
Deaths:57
KDR:1.175
Accuracy:45.412% B**
KPH:6.800 D**
VKPH:2.900 D-
M20 Basilisk
C+
Kills:61
V. Kills:28 210%
Deaths:61
KDR:1
Accuracy:37.802% C+
KPH:5.800 D*
VKPH:2.700 D*
G40-F Ranger
C-
Kills:56
V. Kills:34 160%
Deaths:19
KDR:2.947
Accuracy:29.219% C-
KPH:7.200 D*
VKPH:4.300 D*
Kills:271 (0 + 271)
Deaths:186
KDR:1.457
VKDR:0.575
Vehicle Kills:107
Kill Difference:85
Playtime:32.944 hours
Usage:1%
Score:0.127m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:29.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,6217,4459,9460.749D0.0332.125%A18.281%F9FN/A23827.1h12.9D--40.1C*
SVA-88 3,3463,3433,2721.022C0.3024.395%C*15.226%D**15.3D--N/A44218.5h11B+45B
Pulsar LSW 1,8071,7942,4860.722D0.0030.595%A+15.831%D*13D--N/A32138h12.4C++40.4B+
Lasher X2 1,3001,2732,3760.536D0.1829.806%B+3.928%C+7.7D*N/A22164.6h13.6A45.7B*
Orion VS54 1,2181,2151,4110.861C0.1426%B**18.683%D-15.3DN/A7179.2h11.9B+45.9B+
NS-15M2 1,2221,2071,7160.703C-0.0229.752%B**13.505%D**16.9D-N/A4571.4h12.9C++43.2B+
Flare VE6 1,1661,1591,3090.885C-0.1727.607%B*16.221%D*16.4D-N/A5170.6h10.1B36.6B+
VE-H Maw 9469111,2810.711D0.0131.789%B**10.757%F5.5D**N/A15166.6h12.6C39.8C**
Pandora VX25 8528461,2470.678C--0.0442.268%C**13.239%C--11.9D--N/A3271h5.1C12C++
Sirius SX12 7607471,4260.524C-0.1927.663%B+13.922%D5.9D--N/A19125.6h17.6C-63.8C++
Nemesis VSH9 1,3767082,4710.287D0.4370.713%B**2.542%C+8.7C--8.2C10281.5h9.4C-13.3C++
NSX Naginata 6256159830.626D0.0931.152%A++19.024%D*6.9D**N/A1889.5h12.7C+40.8B+
C-4 1,1396071,1040.55D0.1723.596%CN/A20.4D*17.9D27029.8h1.9D8.2D
Blueshift VM5 4144103691.111C--0.3927.412%A+11.707%F18.1D-N/A5922.6h13.7B*50.1B*
H-V45 3833786490.582C0.1426.792%B+9.524%F7.9D--N/A2648.1h14.3C53.2C**
Blueshift VM5 3813723691.008D0.2926.832%A++14.516%D*16.5D--N/A4822.6h14.8B+55.1B++
Quasar VM1 3203153300.955C0.2422.834%A+13.651%D--18.6CN/A6816.9h12.5B*54.8B+
Quasar VM1 2822783270.85D0.1322.618%B**14.748%D*16.5D--N/A4716.8h13.9C++61.6B+
NS Decimator 4012647680.344D-0.3763.009%C**2.273%C++14.9D*7.7D--13917.7h5C+7.9C++
Dual Photon Pods 3472171514.467B**13.7537.813%F1.382%C*9.7D*5.8D--7922.4h35.3D--93.2D**
NSX Masamune 3502167890.274D-0.4465.725%B*1.852%C+8.7D*5.4D6824.9h16.1C24.6C+
NSX Tanto 1511502470.607C--0.1130.384%B*18%D--7.8D--N/A2119.3h13.9C++45.9B+
Maelstrom Turbo Laser 3291351370.985C0.2729.76%C3.704%B++2.3D--3.3D--3259.4h223.4D**750.7D*
Tank Mine 2111321111.189D0.4735.294%C++N/A44D*26.3D*5223h2.6D--7.3C-
NS-44 Commissioner 1221224410.277D0.4435.438%C+23.771%C*1.5D*N/A679.5h5.3D--15.1C-
Proximity Mine 110110402.75C2.0342.123%C+N/A55D**N/A2052h2.2D5.3C
Frag Grenade 1071071107N/A106.2851.446%B*N/A1070A**N/A34480.1h2.3A4.5B**
M40 Fury 10487491.776D1.0631.159%DN/A18.1D--3.5D*1114.8h18C57.6C-
Force-Blade 828219,0930.004D0.7116.095%D*2.439%D0.1DN/A01117.8h2.6C++16.4C
Parallax VX3 7979501.58C0.8641.327%B70.886%D-8.9D*N/A318.9h3.5F-8.4D
Anti-Vehicle Grenade 8679179N/A78.2846.659%C--N/A263.3C--23.3D-15670.3h5.4C**11.6C++
Saron HRB 11069371.865D1.1537.691%D1.449%C+16.4D-9.8D1764.2h20.3B+54C++
M60-G Bulldog 9567571.175D*0.4645.412%B**1.493%D-6.8D**2.9D-499.8h14.6F--32.2C--
NSX Tomoe 66661840.359D0.3635.47%A21.212%D**3.7D**N/A1017.7h19D--53.7C+
Solstice SF 65642090.306D0.4114.639%F-7.813%F3.5D--N/A1718.5h12.7C+86.7D
M20 Basilisk 8961611D-0.2837.802%C+3.279%D--5.8D*2.7D*6510.5h141.4D--374D
Equinox VE2 60601310.458D0.2631.559%B**8.333%F-6.9D*N/A238.7h12.7C++40.1B+
G40-F Ranger 9056192.947C--2.2329.219%C-N/A7.2D*4.4D*557.8h77.6B**265.7B*
MANA Anti-Vehicle Turret 8255600.917D0.2046.94%D7.273%M+550D-270D--2030250.1h10.6D-22.6D
Spear Anti-Vehicle Phalanx Turret 705068.333C*7.6130.282%D**N/A14.7D*5.9D**1363.4h7.9B+26.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72590.7h
VS Patriot Flare Gun0700.2h
Motion Spotter69601.3h
Spawn Beacon392,0932.8h
Nano-Armor Kit406254,85753.8h
Nanite Revive Grenade03550.1h
Medical Applicator491103,02113.8h
Spitfire Auto-Turret101730.4h
Ammunition Package791,2972.9h
Anti-Infantry MANA Turret52210.5h
IPC Targeting Dart1510.4h
Shield Recharging Field224100.6h
Recon Detection Device02060.4h

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