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Immortal Harbinger KitaAranisa[VoGu] KitaAranisa
VS BR 67

KDR: 0.87

Score: 41.4m

Last Seen: Jan 20th, 2019 4:16 PM
- OFFLINE - 50.6 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Miller
Level Progress (to 68): 48%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS H-V45 Supernova FPC NS-11A Corvus VA55 C-4 Equinox VE2 Burst Terminus VX-9 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $47,538 MLG Score: 38
Fun Score: N/A
Cheeseburgers Flipped: 1312TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.914%21.948%4593199114,0060.785310.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.334%-0.032C+0.194C++0.386C**HEAD ++ (~11.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.125C++13.70.042C+51.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.25%0.739%383101954113053570.414559151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.286%-1.175D*-0.795D--0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.5-0.22C51.60.026C+144.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.569%2.305%158810143,384184416911.83415200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.082%-1.591F-0.199C-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.2-0.791D-17-0.357C-52.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.488%2.386%1091010121,50915739170.959313164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.287%-0.341C--0.503D-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.402B230.417B47.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.901%87.931%10911021348167210.20801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.019C+1.363A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.411B20.362C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.328%13.919%109410181,6381124361.45729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.437%-0.174C-0.122C+0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.315C*3.60.268C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.4m671.8%283 (17k)256 (15.4k)0.8672532,39737,3561.106767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102259712.579%14.27%17904:206

54% Combat Medic27% Engineer6% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 10:44 PMJan 16th, 2019 9:52 PMJan 23rd, 2019 7:59 AM (29d) (PST)Jan 20th, 2019 12:34 PM (32d) (PST)Jan 20th, 2019 12:16 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3121621500.2000.2310.0291.5990.03838

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,7469,7409,0061214296215,330

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2699h/112.5d 8,945 4,623 15,160 258.9k 4,563 7,049 6,142 50.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:568
Deaths:889
KDR:0.639
Accuracy:18.585% D-
HSR:22.007% C+
Lasher X2
B+
Kills:195
Deaths:450
KDR:0.433
Accuracy:20.557% D
HSR:5.128% B+
Ursa
C
Kills:166
Deaths:286
KDR:0.580
Accuracy:18.214% D
HSR:22.289% C
NS-15M1
D
Kills:142
Deaths:198
KDR:0.717
Accuracy:19.459% D
HSR:18.310% D
Orion VS54
D
Kills:64
Deaths:101
KDR:0.634
Accuracy:17.950% D
HSR:20.313% D
Kills:1,135
Deaths (as Heavy Assault):1,924
Deaths (to Heavy Assaults):10,519
KDR:0.58992
Kill Difference:789
Playtime:115.953 hours
Usage:4%
Score:1.463m
Score/min:210
Accuracy (listed only):18.953%
HSR (listed only):17.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:825
Deaths:1,155
KDR:0.714
Accuracy:55.849% C
HSR:14.424% C
Serpent VE92
B+
Kills:635
Deaths:849
KDR:0.748
Accuracy:20.088% D
HSR:21.890% B+
Eidolon VE33
B+
Kills:524
Deaths:932
KDR:0.562
Accuracy:23.839% D
HSR:29.771% B+
NS-11C
C
Kills:340
Deaths:519
KDR:0.655
Accuracy:21.974% C
HSR:16.765% C
Thanatos VE70
D-
Kills:336
Deaths:473
KDR:0.710
Accuracy:30.926% D-
HSR:10.417% D*
Pandora VX25
B++
Kills:240
Deaths:351
KDR:0.684
Accuracy:31.311% D-
HSR:17.917% B++
Phobos VX86
C--
Kills:237
Deaths:267
KDR:0.888
Accuracy:50.276% D
HSR:13.080% C--
Solstice SF
B+
Kills:185
Deaths:213
KDR:0.869
Accuracy:23.588% C+
HSR:19.460% B+
VX6-7
B+
Kills:167
Deaths:217
KDR:0.770
Accuracy:23.563% C+
HSR:23.952% B+
Solstice VE3
C+
Kills:138
Deaths:128
KDR:1.078
Accuracy:17.994% D-
HSR:18.841% C+
VE-LR Obelisk
C+
Kills:134
Deaths:132
KDR:1.015
Accuracy:23.633% D*
HSR:32.090% C+
Solstice Burst
B
Kills:129
Deaths:166
KDR:0.777
Accuracy:22.979% D
HSR:26.357% B
Zenith VX-5
C
Kills:80
Deaths:126
KDR:0.635
Accuracy:21.901% D
HSR:20% C
NSX Tanto
A+
Kills:80
Deaths:169
KDR:0.473
Accuracy:22.008% D
HSR:35% A+
Pulsar C
A+
Kills:74
Deaths:144
KDR:0.514
Accuracy:21.143% D
HSR:31.081% A+
NS Baron G5AE
D-
Kills:70
Deaths:104
KDR:0.673
Accuracy:38.730% D-
HSR:5.714% F-
Kills:4,194
Deaths (as Engineer):5,945
Deaths (to Engineers):8,060
KDR:0.70547
Kill Difference:1,751
Playtime:729.275 hours
Usage:27%
Score:11.654m
Score/min:266
Accuracy (listed only):28.113%
HSR (listed only):21.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C
Kills:825
Deaths:1,155
KDR:0.714
Accuracy:55.849% C
HSR:14.424% C
Serpent VE92
B+
Kills:635
Deaths:849
KDR:0.748
Accuracy:20.088% D
HSR:21.890% B+
Sirius SX12
D
Kills:500
Deaths:554
KDR:0.903
Accuracy:20.344% D
HSR:14.400% D
NS-11C
C
Kills:340
Deaths:519
KDR:0.655
Accuracy:21.974% C
HSR:16.765% C
Thanatos VE70
D-
Kills:336
Deaths:473
KDR:0.710
Accuracy:30.926% D-
HSR:10.417% D*
VE-S Canis
D
Kills:270
Deaths:360
KDR:0.750
Accuracy:22.483% D
HSR:14.815% D
Pandora VX25
B++
Kills:240
Deaths:351
KDR:0.684
Accuracy:31.311% D-
HSR:17.917% B++
Phobos VX86
C--
Kills:237
Deaths:267
KDR:0.888
Accuracy:50.276% D
HSR:13.080% C--
Solstice SF
B+
Kills:185
Deaths:213
KDR:0.869
Accuracy:23.588% C+
HSR:19.460% B+
VX6-7
B+
Kills:167
Deaths:217
KDR:0.770
Accuracy:23.563% C+
HSR:23.952% B+
NSX Tengu
D
Kills:147
Deaths:336
KDR:0.438
Accuracy:25.910% F
HSR:17.007% D
Solstice VE3
C+
Kills:138
Deaths:128
KDR:1.078
Accuracy:17.994% D-
HSR:18.841% C+
Solstice Burst
B
Kills:129
Deaths:166
KDR:0.777
Accuracy:22.979% D
HSR:26.357% B
NS-7 PDW
B+
Kills:95
Deaths:144
KDR:0.660
Accuracy:24.812% C++
HSR:21.053% B+
Eridani SX5
D
Kills:90
Deaths:130
KDR:0.692
Accuracy:23.199% D
HSR:13.333% D-
Zenith VX-5
C
Kills:80
Deaths:126
KDR:0.635
Accuracy:21.901% D
HSR:20% C
NSX Tanto
A+
Kills:80
Deaths:169
KDR:0.473
Accuracy:22.008% D
HSR:35% A+
Pulsar C
A+
Kills:74
Deaths:144
KDR:0.514
Accuracy:21.143% D
HSR:31.081% A+
NS Baron G5AE
D-
Kills:70
Deaths:104
KDR:0.673
Accuracy:38.730% D-
HSR:5.714% F-
Kills:4,638
Deaths (as Light Assault):6,405
Deaths (to Light Assaults):5,954
KDR:0.72412
Kill Difference:1,767
Playtime:111.493 hours
Usage:4%
Score:1.230m
Score/min:184
Accuracy (listed only):27.320%
HSR (listed only):18.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:500
Deaths:554
KDR:0.903
Accuracy:20.344% D
HSR:14.400% D
Parallax VX3
A
Kills:348
Deaths:261
KDR:1.333
Accuracy:34.901% D
HSR:87.931% A
VE-S Canis
D
Kills:270
Deaths:360
KDR:0.750
Accuracy:22.483% D
HSR:14.815% D
NS-44 Commissioner
D--
Kills:231
Deaths:315
KDR:0.733
Accuracy:23.602% D**
HSR:14.719% D--
NS-44 Commissioner AE
D--
Kills:165
Deaths:207
KDR:0.797
Accuracy:29.074% D**
HSR:17.576% D--
Cerberus
D
Kills:160
Deaths:222
KDR:0.721
Accuracy:21.819% D**
HSR:17.500% D
Spiker
C--
Kills:159
Deaths:234
KDR:0.679
Accuracy:17.158% F-
HSR:16.981% C--
NSX Tengu
D
Kills:147
Deaths:336
KDR:0.438
Accuracy:25.910% F
HSR:17.007% D
NS-7 PDW
B+
Kills:95
Deaths:144
KDR:0.660
Accuracy:24.812% C++
HSR:21.053% B+
Eridani SX5
D
Kills:90
Deaths:130
KDR:0.692
Accuracy:23.199% D
HSR:13.333% D-
NS-30 Vandal
F-
Kills:69
Deaths:106
KDR:0.651
Accuracy:21.070% F-
HSR:11.594% F-
Kills:2,234
Deaths (as Infiltrator):2,869
Deaths (to Infiltrators):5,089
KDR:0.77867
Kill Difference:635
Playtime:122.625 hours
Usage:5%
Score:1.201m
Score/min:163
Accuracy (listed only):24.034%
HSR (listed only):22.446%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:3,164
Deaths:3,412
KDR:0.927
Accuracy:21.333% D
HSR:20.986% C+
NS-11A
C+
Kills:1,424
Deaths:1,823
KDR:0.781
Accuracy:19.969% D-
HSR:20.716% C+
Corvus VA55
C**
Kills:1,303
Deaths:1,582
KDR:0.824
Accuracy:23.602% C+
HSR:24.866% C**
Equinox VE2 Burst
C
Kills:1,161
Deaths:1,347
KDR:0.862
Accuracy:21.178% D*
HSR:24.203% C
Terminus VX-9
C+
Kills:1,062
Deaths:1,561
KDR:0.680
Accuracy:19.804% D*
HSR:25.989% C+
Deimos VA29
C
Kills:825
Deaths:1,155
KDR:0.714
Accuracy:55.849% C
HSR:14.424% C
CME
C
Kills:536
Deaths:861
KDR:0.623
Accuracy:22.319% D-
HSR:20.896% C
Sirius SX12
D
Kills:500
Deaths:554
KDR:0.903
Accuracy:20.344% D
HSR:14.400% D
Thanatos VE70
D-
Kills:336
Deaths:473
KDR:0.710
Accuracy:30.926% D-
HSR:10.417% D*
Pulsar VS1
B+
Kills:291
Deaths:56
KDR:5.196
Accuracy:17.957% D*
HSR:25.086% B+
VE-S Canis
D
Kills:270
Deaths:360
KDR:0.750
Accuracy:22.483% D
HSR:14.815% D
Pandora VX25
B++
Kills:240
Deaths:351
KDR:0.684
Accuracy:31.311% D-
HSR:17.917% B++
Phobos VX86
C--
Kills:237
Deaths:267
KDR:0.888
Accuracy:50.276% D
HSR:13.080% C--
NSX Tengu
D
Kills:147
Deaths:336
KDR:0.438
Accuracy:25.910% F
HSR:17.007% D
Equinox VE2
B+
Kills:112
Deaths:185
KDR:0.605
Accuracy:21.521% D-
HSR:24.107% B+
NS-7 PDW
B+
Kills:95
Deaths:144
KDR:0.660
Accuracy:24.812% C++
HSR:21.053% B+
Eridani SX5
D
Kills:90
Deaths:130
KDR:0.692
Accuracy:23.199% D
HSR:13.333% D-
NSX Yumi
D
Kills:85
Deaths:209
KDR:0.407
Accuracy:16.249% F--
HSR:18.824% D
NS Baron G5AE
D-
Kills:70
Deaths:104
KDR:0.673
Accuracy:38.730% D-
HSR:5.714% F-
Kills:11,948
Deaths (as Combat Medic):14,910
Deaths (to Combat Medics):3,917
KDR:0.80134
Kill Difference:2,962
Playtime:1,448.654 hours
Usage:54%
Score:22.439m
Score/min:258
Accuracy (listed only):26.725%
HSR (listed only):18.307%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:835
Deaths:405
KDR:2.062
Accuracy:15.818% C-
HSR:18.084% C-
Nebula VM20
C
Kills:602
Deaths:323
KDR:1.864
Accuracy:15.779% D
HSR:18.605% C
Cosmos VM3
B**
Kills:373
Deaths:260
KDR:1.435
Accuracy:14.542% C
HSR:25.469% B**
Blueshift VM5
A
Kills:290
Deaths:247
KDR:1.174
Accuracy:14.085% D--
HSR:27.241% A
NS-10 Burster
C*
Kills:189
Deaths:303
KDR:0.624
Accuracy:26.228% D
HSR:6.878% C*
Comet VM2
C
Kills:189
Deaths:315
KDR:0.600
Accuracy:39.499% C
HSR:1.058% D**
NS-10 Burster
C
Kills:187
Deaths:312
KDR:0.599
Accuracy:25.751% C--
HSR:5.882% C
Quasar VM1
B**
Kills:161
Deaths:152
KDR:1.059
Accuracy:12.638% D
HSR:23.603% B**
Comet VM2
C--
Kills:148
Deaths:298
KDR:0.497
Accuracy:40.479% C--
HSR:2.027% D--
NS-20 Gorgon
B++
Kills:57
Deaths:47
KDR:1.213
Accuracy:23.605% C-
HSR:22.807% B++
Vortex VM21
B++
Kills:51
Deaths:115
KDR:0.443
Accuracy:26.444% D**
HSR:5.882% B++
Kills:3,082
Deaths (as MAX Suit):1,388.500
Deaths (to MAX Suits):2,347
KDR:2.21966
Kill Difference:1,693.500
Playtime:164.326 hours
Usage:6%
Score:3.389m
Score/min:344
Accuracy (listed only):23.170%
HSR (listed only):14.322%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C-
Kills:214
V. Kills:87 243%
Deaths:54
KDR:3.963
Accuracy:50.040% D**
KPH:34.900 C-
VKPH:14.200 D--
Dual Photon Pods
C--
Kills:210
V. Kills:88 236%
Deaths:75
KDR:2.800
Accuracy:42.822% D--
KPH:27.900 D-
VKPH:11.700 C--
Light PPA
D
Kills:209
V. Kills:43 475%
Deaths:227
KDR:0.921
Accuracy:29.608% D**
KPH:9.800 D*
VKPH:2 D
Maelstrom Turbo Laser
D--
Kills:122
V. Kills:110 110%
Deaths:473
KDR:0.258
Accuracy:21.922% F
KPH:2.900 D--
VKPH:2.600 D*
Kills:755 (331 + 0)
Deaths:829
KDR:0.911
VKDR:0.396
Vehicle Kills:328
Kill Difference:74
Playtime:76.717 hours
Usage:3%
Score:0.497m
Score/min:108
Piloting Accuracy:21.922%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:161
V. Kills:31 N/A
Deaths:32
KDR:5.031
Accuracy:30.439% D**
KPH:579,600 U
VKPH:111,600 U
C150 Dalton
U
Kills:76
V. Kills:50 149%
Deaths:35
KDR:2.171
Accuracy:43.815% B+
KPH:273,600 U
VKPH:180,000 U
Kills:237 (0 + 237)
Deaths:67
KDR:3.537
VKDR:1.209
Vehicle Kills:81
Kill Difference:170
Playtime:0.001 hours
Usage:0%
Score:0.178m
Score/min:3,556,200
Piloting Accuracy:N/A%
Gunner Accuracy:43.815%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:390
V. Kills:84 459%
Deaths:79
KDR:4.937
Accuracy:34.622% F
KPH:37.800 D
VKPH:8.100 C+
Skyguard
D--
Kills:266
V. Kills:218 121%
Deaths:151
KDR:1.762
Accuracy:22.131% D*
KPH:7.200 D--
VKPH:5.900 D--
L100 Python AP
D
Kills:151
V. Kills:102 147%
Deaths:67
KDR:2.254
Accuracy:38.798% F-
KPH:20.600 D
VKPH:13.900 D
L100 Python HEAT
D-
Kills:118
V. Kills:56 207%
Deaths:25
KDR:4.720
Accuracy:36.091% F
KPH:15.300 D--
VKPH:7.300 D-
C75 Viper
D-
Kills:78
V. Kills:25 300%
Deaths:24
KDR:3.250
Accuracy:24.814% D**
KPH:13.300 D-
VKPH:4.300 D-
Kills:1,003 (1,003 + 0)
Deaths:346
KDR:2.899
VKDR:1.402
Vehicle Kills:485
Kill Difference:657
Playtime:68.111 hours
Usage:3%
Score:0.771m
Score/min:189
Driving Accuracy:24.814%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:1,480
V. Kills:908 163%
Deaths:484
KDR:3.058
Accuracy:38.972% F
KPH:16.900 D
VKPH:10.400 D--
Supernova PC
D-
Kills:613
V. Kills:226 270%
Deaths:159
KDR:3.855
Accuracy:33.218% F
KPH:13 D-
VKPH:4.800 D--
Saron HRB
D
Kills:516
V. Kills:357 144%
Deaths:148
KDR:3.486
Accuracy:36.359% D-
KPH:14.500 D--
VKPH:10 D
Supernova VPC
D*
Kills:288
V. Kills:72 395%
Deaths:85
KDR:3.388
Accuracy:32.694% F-
KPH:12.900 D**
VKPH:3.200 D*
E540 Halberd
D
Kills:157
V. Kills:80 194%
Deaths:38
KDR:4.132
Accuracy:36.157% F
KPH:22.900 D
VKPH:11.700 D
Proton II PPA
C+
Kills:102
V. Kills:12 N/A
Deaths:13
KDR:7.846
Accuracy:15.803% D*
KPH:28.600 D--
VKPH:3.400 C+
Kills:3,156 (2,381 + 775)
Deaths:927
KDR:3.405
VKDR:1.785
Vehicle Kills:1,655
Kill Difference:2,229
Playtime:202.785 hours
Usage:8%
Score:2.298m
Score/min:189
Driving Accuracy:32.694%
Gunner Accuracy:15.803%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:139
V. Kills:66 207%
Deaths:32
KDR:4.344
Accuracy:45.060% F
KPH:30.700 D
VKPH:14.600 D-
Proton II PPA-H
C+
Kills:68
V. Kills:12 N/A
Deaths:20
KDR:3.400
Accuracy:22.209% F
KPH:33.200 D*
VKPH:5.900 C+
Kills:207 (0 + 207)
Deaths:52
KDR:3.981
VKDR:1.500
Vehicle Kills:78
Kill Difference:155
Playtime:6.577 hours
Usage:0%
Score:0.088m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:22.209%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:121
V. Kills:31 378%
Deaths:23
KDR:5.261
Accuracy:23.208% D*
KPH:17 D--
VKPH:4.400 D
M20 Basilisk
C--
Kills:120
V. Kills:76 156%
Deaths:47
KDR:2.553
Accuracy:33.873% D
KPH:9.400 D--
VKPH:5.900 C--
M60-G Bulldog
D-
Kills:68
V. Kills:14 453%
Deaths:20
KDR:3.400
Accuracy:26.938% D-
KPH:12 D--
VKPH:2.500 D-
M20 Basilisk
C-
Kills:57
V. Kills:26 211%
Deaths:19
KDR:3
Accuracy:35.108% C-
KPH:11.600 D-
VKPH:5.300 D-
Kills:366 (0 + 366)
Deaths:109
KDR:3.358
VKDR:1.349
Vehicle Kills:147
Kill Difference:257
Playtime:30.489 hours
Usage:1%
Score:0.243m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:35.108%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:78
V. Kills:11 N/A
Deaths:131
KDR:0.595
Accuracy:22.577% F--
KPH:3.800 D**
VKPH:0.500 D*
M40 Fury-F
D*
Kills:68
V. Kills:16 400%
Deaths:135
KDR:0.504
Accuracy:25.490% F-
KPH:3.500 D*
VKPH:0.800 D*
Kills:146 (146 + 0)
Deaths:266
KDR:0.549
VKDR:0.102
Vehicle Kills:27
Kill Difference:120
Playtime:39.828 hours
Usage:1%
Score:0.054m
Score/min:23
Driving Accuracy:25.490%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 3,2133,1643,4120.927C0.0621.333%D20.986%C+12DN/A40264.4h14C+65.6C+
Supernova FPC 2,3881,4804843.058C2.1938.972%F3.041%B17D10.4D--22887.3h4.9B+12.5C
NS-11A 1,4451,4241,8230.781C0.0919.969%D-20.716%C+13.3D-N/A71106.8h14.3C+71.5C
Corvus VA55 1,3251,3031,5820.824C0.0423.602%C+24.866%C**13.2DN/A7298.6h12.3C++52.1C++
C-4 1,8651,2871,3930.924C0.0624.413%C+N/A50.3D22.6C-61225.6h1.5C++6.3C++
Equinox VE2 Burst 1,1911,1611,3470.862C-0.0121.178%D*24.203%C13.3D*N/A6387.2h15.1D71.1D-
Terminus VX-9 1,0801,0621,5610.68D0.1919.804%D*25.989%C+12.3D--N/A7086.5h14.8D74.5D-
Nebula VM20 8508354052.062C+1.1915.818%C-18.084%C-18.2D-N/A6845.8h16.2C++102.5C+
Deimos VA29 8418251,1550.714C-0.1555.849%C14.424%C16.6D-N/A6049.7h2.7C4.8C+
Tank Mine 1,1046871923.578B+2.7119.47%D--N/A69.4D42.1D9739.9h1.8C**9.2D**
Proximity Mine 6456441424.535C*3.6729.6%D**N/A76.7D-N/A3288.4h2C6.8D*
Serpent VE92 6506358490.748C0.1220.088%D21.89%B+10.7D-N/A4759.6h14.5C+72C
Supernova PC 8396131593.855C+2.9933.218%F3.1%B+13D-4.8D--11447.1h4.4B+13.2C
Nebula VM20 6146023231.864C+1.0015.779%D18.605%C15.6D--N/A4838.7h18.3C116C
VX29 Polaris 5925688890.639D0.2318.585%D-22.007%C+15.5D--N/A4736.6h15.4D-82.7D
CME 5485368610.623D0.2422.319%D-20.896%C11.6D--N/A5846.2h16.3D73D
Eidolon VE33 5435249320.562C0.3123.839%D29.771%B+10.4DN/A2950.6h12.3D51.6D
Saron HRB 8735161483.486C2.6236.359%D-1.744%C++14.5D--10D24335.7h17.5B*48B
Sirius SX12 5045005540.903C+0.0420.344%D14.4%D17.1C--N/A9129.3h13B+64.1C++
L100 Python HESH 474390794.937C--4.0734.622%FN/A37.9D8.2C+19910.3h3.8C+11.1D--
Cosmos VM3 3753732601.435C+0.5714.542%C25.469%B**20.4DN/A13718.3h14.5C++99.9C+
Parallax VX3 3483482611.333C-0.4734.901%D87.931%A12.8D-N/A6127.2h2B+5.8C*
NS-11C 3523405190.655C0.2121.974%C16.765%C10.9DN/A6931.2h15.7C+71.3C+
Thanatos VE70 3443364730.71C+0.1630.926%D-10.417%D*12.1D-N/A4127.8h4.9C++15.9C
Frag Grenade 3002961296N/A295.1331.791%FN/A422.9C5.7C17770.7h3.4B+10.8C
Pulsar VS1 302291565.196S4.3317.957%D*25.086%B+7.5D--N/A6738.6h17.3D96.2D-
Blueshift VM5 2972902471.174C--0.3114.085%D--27.241%A17.6D-N/A10716.5h16.8C+119.1C--
Supernova VPC 360288853.388D2.5232.694%F-N/A12.9D**3.2D*8222.3h4.9D**15F--
VE-S Canis 2792703600.75C0.1222.483%D14.815%D15.4DN/A5617.5h13.8C61.2C
Skyguard 4842661511.762C-0.8922.131%D*N/A7.2D--5.9D--14836.9h159D718.4D*
Lumine Edge 2772663,7360.071C+0.8023.221%C15.414%C+1.4C-N/A5191.7h1.4C++6C*
Pandora VX25 2512403510.684C-0.1831.311%D-17.917%B++11.9D--N/A4620.1h5.5D17.6D
Phobos VX86 2372372670.888C0.0250.276%D13.08%C--19.6D-N/A5812.1h2.7C5.3C+
NS-44 Commissioner 2372313150.733C+0.1323.602%D**14.719%D--21.2C-N/A9310.9h3.5B+14.8C
Hornet Missiles 301214543.963C+3.1050.04%D**2.804%B**35.1C-14.3D--2956.1h8.7B17.3C*
Dual Photon Pods 298210752.8C--1.9342.822%D--N/A28D-11.7C--3347.5h33.3D-77.8D--
Light PPA 2522092270.921D0.0529.608%D**N/A9.8D*2D5421.4h21.9D74D-
Lasher X2 2001954500.433D0.4320.557%D5.128%B+13.1DN/A8614.9h25.7D--125.2D
NS-10 Burster 3371893030.624D0.2426.228%D6.878%C*4.1D3.2C-9246.4h159.2C+606.8C
Comet VM2 3091893150.6C0.2739.499%C1.058%D**7.6D4.8B12225h23.8C+60.2C+
NS-10 Burster 3371873120.599C-0.2725.751%C--5.882%C3.8D3.1C9448.8h164.4C--638.5C-
Solstice SF 1861852130.869C+0.0023.588%C+19.46%B+13.1C-N/A6314.1h12.4C++52.5C*
Nemesis VSH9 2651693700.457C0.4154.247%D*1.183%D-11.8C6.7D21014.3h8.5C+15.7C-
VX6-7 1751672170.77C0.1023.563%C+23.952%B+15.2DN/A7611h14.5C61.4C+
Ursa 1721662860.58D0.2918.214%D22.289%C13.1D--N/A5612.7h13.4C--73.3C
NS-44 Commissioner AE 1671652070.797C0.0729.074%D**17.576%D--28DN/A795.9h3B+10.3C
Quasar VM1 1671611521.059C0.1912.638%D23.603%B**12.5D-N/A7712.9h18.6D147.4C
L105 Zephyr 192161325.031C4.1630.439%D**N/A1610U310U9492800.1h8.1D26.5D*
Cerberus 1651602220.721C0.1521.819%D**17.5%D23.2CN/A986.9h5.7B26C
Spiker 1601592340.679C0.1917.158%F-16.981%C--24.5CN/A1286.5h6.6B++38.6C+
E540 Halberd 237157384.132C3.2636.157%F1.274%D22.8D11.6D-2886.9h5.9C+16.2D-
L100 Python AP 253151672.254C-1.3938.798%F-2.649%C+20.7D14D3987.3h5B*13C+
Comet VM2 2581482980.497D0.3740.479%C--2.027%D--6.2D--4.6C+9624h30.7C+75.9C+
NSX Tengu 1491473360.438D0.4325.91%F17.007%D8.1D--N/A2218.1h18.7D-72D*
NS-15M1 1531421980.717C--0.1519.459%D18.31%D15.1D-1.2A*969.4h15.3D78.6C
E540 Halberd-H 205139324.344C3.4845.06%FN/A30.9D14.7D-2264.5h5.4B+11.9C+
Solstice VE3 1401381281.078B+0.2117.994%D-18.841%C+6.2DN/A10522.1h15.7C++87.5C+
The Slasher 18513713,9240.01D-0.8627.273%DN/A0.2C-N/A1640.8h3.2D--11.6C
VE-LR Obelisk 1371341321.015C-0.1523.633%D*32.09%C+17.4DN/A517.7h7.2C+30.4C--
Solstice Burst 1321291660.777C--0.0922.979%D26.357%B10.8D--N/A5312h13.6C++59.3C+
Maelstrom Turbo Laser 2321224730.258C--0.6121.922%F1.639%D2.9D--2.6D*6741.7h133.9C+610.8D
M60-G Bulldog 152121235.261C++4.3923.208%D*3.306%C*17D--4.4D987.1h6.9C*29.6C-
M20 Basilisk 196120472.553C+1.6933.873%D8.333%B**9.4D--5.9C--12112.8h115.5C340.9C-
L100 Python HEAT 174118254.72C++3.8536.091%F1.695%D15.3D--7.3D-1457.7h5.6B+15.6C-
Equinox VE2 1121121850.605D0.2621.521%D-24.107%B+11.7DN/A489.6h15.5D72.2D
Spear Anti-Vehicle Phalanx Turret 212110176.471C+5.6040.133%CN/A23.4D-21.7C+3464.7h9.3C++23.3C+
Proton II PPA 114102137.846C6.9815.803%D*3.922%A++28.3D--3.3C+1683.6h11.8C-74.6D*
MANA Anti-Vehicle Turret 17999881.125D0.2647.524%D*5.051%A+990D800D1768180.1h8.1B+17.1B
NS-7 PDW 99951440.66C0.2124.812%C++21.053%B+11.9DN/A738h16C+64.4C++
Eridani SX5 92901300.692C0.1823.199%D13.333%D-14.5DN/A946.2h12.7C+54.7C+
Force-Blade 1429011,0670.008C-0.8625.235%CN/A0.1DN/A1696.9h4.8F18.9D
NS Decimator 133891970.452D0.4249.511%D*3.371%B*17.8D--8.8D2965h5.1C+10.3D
NSX Yumi 87852090.407D0.4616.249%F--18.824%D8.3D*N/A2210.3h18.8F-115.8T
Zenith VX-5 82801260.635C--0.2321.901%D20%C11.6D-N/A796.9h14C+63.9C+
NSX Tanto 84801690.473D0.3922.008%D35%A+9D-N/A298.9h17.2C77.9C
C75 Viper 10378243.25C+2.3824.814%D**1.282%C+13.2D-4.2D-2245.9h12.8C**51.6C--
S12 Renegade 89781310.595C--0.2722.577%F--2.564%D-3.8D**N/A2220.3h4.9D*21.7T
C150 Dalton 12676352.171D1.3043.815%B+N/A760U500U8288200.1h9.4F*21.4F
Pulsar C 75741440.514C0.3521.143%D31.081%A+10.1DN/A1327.3h11.6C*55.1C++
NS Baron G5AE 71701040.673D0.1938.73%D-5.714%F-11.7D--N/A346h5.4D-13.9C+
NS-30 Vandal 70691060.651D0.2221.07%F-11.594%F-11D*N/A616.3h6.7D31.7D**
M60-G Bulldog 8268203.4C2.5326.938%D-1.471%D-11.9D--2.5D-1545.7h8.2C+30.4C
M40 Fury-F 84681350.504C--0.3625.49%F-N/A3.5D*N/A2419.6h10C**39.1D
Proton II PPA-H 8068203.4D2.5322.209%F1.471%C34D*6C+2132h13.5D60.7F
Orion VS54 65641010.634C-0.2317.95%D20.313%D13.6DN/A4104.7h19.1D**106.4C
M20 Basilisk 8357193C++2.1335.108%C-5.263%C+11.6D-5.3D-1884.9h94B267.8C*
NS-20 Gorgon 6257471.213C++0.3523.605%C-22.807%B++14.3C1.3C524h48.3C++204.6C++
MAX Punch 62531,5160.035D0.8328.455%D*N/A0.3CN/A1153.5h2C++7C+
Vortex VM21 85511150.443C--0.4226.444%D**5.882%B++5.3C--3.5D1049.6h27.8B*105.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade01,2060.3h
Nanite Revive Grenade02,9250.8h
Anti-Vehicle MANA Turret223932.8h
RD-GG Recon Device392,9416h
NS Patriot Flare Gun11550.2h
Motion Spotter81,0080.8h
Nano-Armor Kit517514,79964.7h
Spawn Beacon181,0122.3h
Medical Applicator2,309678,467100.2h
AE Medical Applicator1,414363,20138.4h
Repair Module0680.4h
Turret AI Module1850.5h
AE Nano-Armor Kit287321,10726.9h
Spitfire Auto-Turret179262.1h
NS Deep Freeze0820.3h
Restoration Kit21130.2h
Deconstruction Tool01,7420.3h
Spear Anti-Vehicle Tower1540.5h
M12 Kobalt1920h
Ammunition Package634,0732.8h
Shield Recharging Field787,1222.9h
Medical Kit226930.8h
Anti-Infantry MANA Turret51810.7h
WLT-Howler Mining Laser1222,9525.9h
Nano-Repair Grenade01530h
Hardlight Barrier302611h
Recon Detection Device211,1992.9h

Check the help document for the dictionary if you want to learn more about words used here.


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