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Lt. General Loyal Soldier KiwiJackalTR[CIK] KiwiJackalTR
TR BR 92

KDR: 4.44

Score: 12.4m

Last Seen: May 23rd, 2020 11:29 PM
- OFFLINE - 8.5 hour(s)

Battle Rank 92 - Terran Republic on Connery
Level Progress (to 93): 41%
Level 100 Progress: 66% 398h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP P2-120 AP L100 Python HESH M2 Mutilator M2 Mutilator NS-11C M12 Kobalt T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $344,025 MLG Score: 275
Fun Score: N/A
Cheeseburgers Flipped: 1188TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.006%18.271%311912742,3372.028652.41

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.633%-0.902D---0.457D0.168C++HEAD ++ (~9.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.2-0.11C+13.80.044C+67.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.862%0.758%74821281396721355.5291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.245%0.185C++-0.74D--1.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.7-0.671D90.1-0.988D--141.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.73%3.166%3060712765,117215148523.8344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.813%-0.028C+0.963B*0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.699B+6.30.622B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.38%13.258%657812751,3351443319.2069402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.137%-1.507F1.88A++-0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.7-0.168C250.305C*97.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.668%52.778%6572128139617422.26286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.691%-0.397C---1.079D*-0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.5-0.18C3.8-0.187C7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.541%7.609%657112829210750.859813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.428D**-1.365D**-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.8-1.132D*6.8-0.409C--21


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m475.6%271 (16.3k)236 (14.2k)4.4387214,8123,3375.8408892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR128399714.526%9.884%14415:383

60% Engineer6% Heavy Assault11% Light Assault17% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2013 4:09 AMOct 7th, 2018 2:40 AMMay 28th, 2020 6:48 PM (2d) (PST)May 23rd, 2020 9:03 PM (7d) (PST)May 23rd, 2020 7:29 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
540874530.2830.0640.0281.6060.055275

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4105,20527,205174296314,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
873.4h/36.4d 4,679 1,464 6,385 84.1k 1,672 2,143 2,879 28.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:447
Deaths:264
KDR:1.693
Accuracy:13.614% D*
HSR:15.884% D--
Kills:447
Deaths (as Heavy Assault):264
Deaths (to Heavy Assaults):821
KDR:1.69318
Kill Difference:183
Playtime:50.919 hours
Usage:6%
Score:0.568m
Score/min:186
Accuracy (listed only):13.614%
HSR (listed only):15.884%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:726
Deaths:534
KDR:1.360
Accuracy:17.919% D**
HSR:20.248% C++
T5 AMC
D--
Kills:529
Deaths:350
KDR:1.511
Accuracy:17.064% D*
HSR:14.745% D--
MG-HBR1 Dragoon
D
Kills:230
Deaths:78
KDR:2.949
Accuracy:24.170% D**
HSR:23.044% D
FA1 Barrage
F
Kills:92
Deaths:92
KDR:1
Accuracy:24.541% F
HSR:7.609% F
Kills:1,577
Deaths (as Engineer):1,054
Deaths (to Engineers):762
KDR:1.4962
Kill Difference:523
Playtime:526.537 hours
Usage:60%
Score:7.795m
Score/min:247
Accuracy (listed only):20.923%
HSR (listed only):16.411%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:726
Deaths:534
KDR:1.360
Accuracy:17.919% D**
HSR:20.248% C++
T5 AMC
D--
Kills:529
Deaths:350
KDR:1.511
Accuracy:17.064% D*
HSR:14.745% D--
NSX-P Tengu
C+
Kills:187
Deaths:166
KDR:1.127
Accuracy:28.244% D*
HSR:21.390% C+
FA1 Barrage
F
Kills:92
Deaths:92
KDR:1
Accuracy:24.541% F
HSR:7.609% F
MG-S1 Jackal
C++
Kills:83
Deaths:60
KDR:1.383
Accuracy:19.458% D*
HSR:21.687% C++
NS-7 PDW
C+
Kills:67
Deaths:44
KDR:1.523
Accuracy:17.523% D**
HSR:17.911% C+
Kills:1,684
Deaths (as Light Assault):1,246
Deaths (to Light Assaults):548
KDR:1.35152
Kill Difference:438
Playtime:98.959 hours
Usage:11%
Score:0.723m
Score/min:122
Accuracy (listed only):20.791%
HSR (listed only):17.265%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C+
Kills:199
Deaths:38
KDR:5.237
Accuracy:32.065% C+
HSR:24.623% D*
M77-B
B++
Kills:197
Deaths:28
KDR:7.036
Accuracy:34.020% D
HSR:81.218% B++
NSX-P Tengu
C+
Kills:187
Deaths:166
KDR:1.127
Accuracy:28.244% D*
HSR:21.390% C+
NS-30 Vandal
C*
Kills:115
Deaths:36
KDR:3.194
Accuracy:22.659% F-
HSR:29.565% C*
NS-61 Emissary
D*
Kills:86
Deaths:49
KDR:1.755
Accuracy:16.237% F-
HSR:10.465% D*
MG-S1 Jackal
C++
Kills:83
Deaths:60
KDR:1.383
Accuracy:19.458% D*
HSR:21.687% C++
NS-7 PDW
C+
Kills:67
Deaths:44
KDR:1.523
Accuracy:17.523% D**
HSR:17.911% C+
NS-44 Commissioner
F-
Kills:54
Deaths:72
KDR:0.750
Accuracy:20.302% F-
HSR:9.259% F-
Kills:988
Deaths (as Infiltrator):493
Deaths (to Infiltrators):460
KDR:2.00406
Kill Difference:495
Playtime:44.198 hours
Usage:5%
Score:0.420m
Score/min:158
Accuracy (listed only):23.813%
HSR (listed only):27.015%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D
Kills:985
Deaths:400
KDR:2.463
Accuracy:9.359% D**
HSR:15.736% D
M2 Mutilator
D
Kills:919
Deaths:399
KDR:2.303
Accuracy:9.529% D*
HSR:16.431% D
M1 Heavy Cycler
B+
Kills:189
Deaths:85
KDR:2.224
Accuracy:7.999% F-
HSR:21.693% B+
M1 Heavy Cycler
D
Kills:186
Deaths:88
KDR:2.114
Accuracy:8.244% D**
HSR:14.516% D
NS-10 Burster
C+
Kills:148
Deaths:61
KDR:2.426
Accuracy:29.953% C+
HSR:3.378% D
NS-10 Burster
C++
Kills:140
Deaths:61
KDR:2.295
Accuracy:29.782% C++
HSR:1.429% D*
M3 Pounder HEG
D
Kills:94
Deaths:20
KDR:4.700
Accuracy:30.367% D*
HSR:2.128% D
M3 Pounder HEG
D*
Kills:75
Deaths:22
KDR:3.409
Accuracy:29.630% D*
HSR:1.333% D*
Kills:2,736
Deaths (as MAX Suit):568
Deaths (to MAX Suits):174
KDR:4.8169
Kill Difference:2,168
Playtime:148.843 hours
Usage:17%
Score:2.858m
Score/min:320
Accuracy (listed only):19.358%
HSR (listed only):9.581%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M
Kills:225
V. Kills:18 N/A
Deaths:3
KDR:75
Accuracy:41.998% D
KPH:256.400 M
VKPH:20.500 B+
M18 Needler
B**
Kills:171
V. Kills:117 145%
Deaths:58
KDR:2.948
Accuracy:38.478% B**
KPH:4.600 D-
VKPH:3.200 D--
Kills:396 (171 + 0)
Deaths:61
KDR:6.492
VKDR:2.213
Vehicle Kills:135
Kill Difference:335
Playtime:37.860 hours
Usage:4%
Score:0.165m
Score/min:72
Piloting Accuracy:38.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,792
V. Kills:675 265%
Deaths:56
KDR:32
Accuracy:44.684% D*
KPH:29.700 C
VKPH:11.200 D*
L100 Python HESH
C+
Kills:1,168
V. Kills:114 N/A
Deaths:18
KDR:64.889
Accuracy:45.098% C-
KPH:54.200 C+
VKPH:5.300 D
Skyguard
B++
Kills:148
V. Kills:71 206%
Deaths:5
KDR:29.600
Accuracy:30.186% C++
KPH:18.900 B++
VKPH:9.100 C+
C75 Viper
C
Kills:77
V. Kills:12 N/A
Deaths:8
KDR:9.625
Accuracy:26.585% D*
KPH:26.800 C
VKPH:4.200 D-
Kills:3,185 (3,185 + 0)
Deaths:87
KDR:36.609
VKDR:10.023
Vehicle Kills:872
Kill Difference:3,098
Playtime:92.514 hours
Usage:11%
Score:0.926m
Score/min:167
Driving Accuracy:26.585%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,712
V. Kills:574 298%
Deaths:45
KDR:38.044
Accuracy:40.898% C--
KPH:37.200 B+
VKPH:12.500 D-
MR11 Gatekeeper
C++
Kills:245
V. Kills:154 158%
Deaths:40
KDR:6.125
Accuracy:41.245% C++
KPH:22.400 C+
VKPH:14.100 C
P2-120 HESH
C--
Kills:126
V. Kills:17 N/A
Deaths:4
KDR:31.500
Accuracy:30.333% D**
KPH:39.800 C--
VKPH:5.400 D
G40-F Ranger
C+
Kills:116
V. Kills:59 193%
Deaths:2
KDR:58
Accuracy:29.265% C
KPH:45.300 C+
VKPH:23 C+
P2-120 HEAT
C-
Kills:94
V. Kills:22 409%
Deaths:3
KDR:31.333
Accuracy:32.441% D--
KPH:21 C-
VKPH:4.900 D*
E540 Halberd
B+
Kills:64
V. Kills:24 256%
Deaths:3
KDR:21.333
Accuracy:41.240% C+
KPH:33.600 B+
VKPH:12.600 C+
G30 Vulcan
D
Kills:61
V. Kills:26 226%
Deaths:17
KDR:3.588
Accuracy:19.210% D*
KPH:16 D
VKPH:6.800 D*
P525 Marauder
B*
Kills:52
V. Kills:3 N/A
Deaths:6
KDR:8.667
Accuracy:27.565% B*
KPH:72.600 C+
VKPH:4.200 C+
Kills:2,470 (1,932 + 538)
Deaths:120
KDR:20.583
VKDR:7.325
Vehicle Kills:879
Kill Difference:2,350
Playtime:73.625 hours
Usage:8%
Score:0.993m
Score/min:225
Driving Accuracy:32.441%
Gunner Accuracy:27.565%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D--
Kills:74
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:14.465% F
KPH:51.500 D*
VKPH:2.100 D--
Kills:74 (0 + 74)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:74
Playtime:1.436 hours
Usage:0%
Score:0.013m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:14.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:550
V. Kills:35 N/A
Deaths:18
KDR:30.556
Accuracy:16.266% C
KPH:42.700 D
VKPH:2.700 C
M12 Kobalt
C--
Kills:224
V. Kills:14 N/A
Deaths:13
KDR:17.231
Accuracy:16.283% C
KPH:36.900 D--
VKPH:2.300 C--
M20 Basilisk
C+
Kills:153
V. Kills:34 437%
Deaths:21
KDR:7.286
Accuracy:27.061% D**
KPH:20.800 C+
VKPH:4.600 D-
M20 Basilisk
B++
Kills:122
V. Kills:20 N/A
Deaths:5
KDR:24.400
Accuracy:29.200% D*
KPH:30.500 B++
VKPH:5 D--
M40 Fury
D
Kills:109
V. Kills:22 474%
Deaths:16
KDR:6.813
Accuracy:23.908% D**
KPH:29.100 D
VKPH:5.900 D
Kills:1,158 (0 + 1,158)
Deaths:73
KDR:15.863
VKDR:1.712
Vehicle Kills:125
Kill Difference:1,085
Playtime:34.049 hours
Usage:4%
Score:0.281m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:23.908%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,4671,7925632M**27.5644.684%D*3.181%B29.7C11.2D*15660.3h4B**8.9B+
P2-120 AP 2,2861,7124538.044M**33.6140.898%C--2.57%C37.1B+12.5D-21346.1h5.3B*13B+
L100 Python HESH 1,2821,1681864.889S60.4545.098%C-3.682%A*54.1C+5.3D17421.6h2.8B+6.2B
M2 Mutilator 1,0049854002.463B+1.989.359%D**15.736%D12.9D*N/A5876.2h17.2C+184.1D
M2 Mutilator 9279193992.303B2.149.529%D*16.431%D12.1D*N/A5276h18.6C195.2D-
NS-11C 7517265341.36C++3.0817.919%D**20.248%C++7D-N/A21103.6h15.3C85.3D
M12 Kobalt 5855501830.556B++26.1216.266%C20.182%B+42.6D2.7C12512.9h16.4B+101.1C*
T5 AMC 5445293501.511B++2.9317.064%D*14.745%D--6.7D--N/A2279.3h16.5C-96.6D-
T9 CARV 4514472641.693C*2.7513.614%D*15.884%D--13.7DN/A6432.7h13.7C++100.9C
MR11 Gatekeeper 399245406.125C++1.6941.245%C++2.041%C+22.5C+14.1C18910.9h49.8C++120.7C*
MG-HBR1 Dragoon 237230782.949B*1.4924.17%D**23.044%D13.3D-N/A3317.3h7.5C+30.9D
Hellfire Rocket Pods 243225375S70.5641.998%DN/A250M20B+11520.9h18.7C++44.4C*
M12 Kobalt 2382241317.231C+12.7916.283%C15.179%D36.7D--2.3C--1416.1h16.9C*103.9C++
99SV 201199385.237A*0.8032.065%C+24.623%D*25.5C+N/A707.8h5.1C**15.8C**
M77-B 197197287.036A*2.6034.02%D81.218%B++17.9DN/A6611h2.4C++7.1C+
M1 Heavy Cycler 189189852.224C**2.217.999%F-21.693%B+13.5D*N/A6014h16.1C*201.7D**
NSX-P Tengu 1881871661.127C++3.3128.244%D*21.39%C+6.4D*N/A1829h15.9C--56.1D
M1 Heavy Cycler 193186882.114B+2.328.244%D**14.516%D12.8D-N/A6214.5h17.3C**209.4D
M18 Needler 288171582.948C**1.4938.478%B**1.17%D4.6D-3.2D--4737h184C478.1C++
M20 Basilisk 187153217.286A2.8527.061%D**6.536%C*21C+4.7D-1147.3h49.7A+183.8B++
Skyguard 219148529.6U25.1630.186%C++1.351%D19B++9.1C+1987.8h73.2B**242.4B**
NS-10 Burster 282148612.426A2.0129.953%C+3.378%D4D3.6C+8936.9h142.9B+477.2B+
NS-10 Burster 261140612.295A+2.1429.782%C++1.429%D*3.8D3.3C+8736.9h152.8C+513.2C++
Spear Anti-Vehicle Phalanx Turret 172133526.6M++22.1642.724%C+5.263%B++39.1C+11.5D--2143.4h6.2B*14.5B++
P2-120 HESH 143126431.5B*27.0630.333%D**3.175%M**39.4C--5.3D2633.2h4.2B+13.8C
M20 Basilisk 142122524.4S19.9629.2%D*11.475%A*30.5B++5D--1954h36.7A*125.7B**
G40-F Ranger 175116258S53.5629.265%CN/A44.6C+22.7C+2832.6h37.7B*128.7B++
NS-30 Vandal 116115363.194B+1.2422.659%F-29.565%C*16D--N/A867.2h8.2F-36.3F--
M40 Fury 131109166.813C+2.3723.908%D**1.835%C++28.7D5.8D1633.8h8.7B*36.5C*
Tank Mine 13696137.385A*2.9549.127%B**N/A137.1B+57.1C15340.7h2.3D4.8B++
P2-120 HEAT 11694331.333M**26.8932.441%D--10.638%S20.9C-4.9D*3984.5h7C++21.4C-
M3 Pounder HEG 10794204.7A+0.2630.367%D*2.128%D12.7D-1.8D*847.4h18.1C+59.8C-
C-4 12992611.508C+2.9320.528%D-N/A35.4D--14.2D--4742.6h1.5C+7.4C--
FA1 Barrage 9792921C++3.4424.541%F7.609%F7.7D*N/A4111.9h6.8D*27.8F-
NS-61 Emissary 8686491.755A2.6816.237%F-10.465%D*19.1C-N/A524.5h12.5C*76.7D
MG-S1 Jackal 8483601.383C++3.0619.458%D*21.687%C++7.6D--N/A1910.9h15.5C79.6D-
C75 Viper 897789.625B*5.1926.585%D*2.597%A26.6C4.1D-2542.9h9B+34C++
M3 Pounder HEG 8975223.409B**1.0329.63%D*1.333%D*9.6D--1.8D--897.8h22.9D--77.2D--
M12 Kobalt-H 7774174A**69.5614.465%F18.919%B52.9D*2.1D--1541.4h17C117.4D-
Xiphos Anti-Personnel Phalanx Tower 9369169C++64.5628.041%C+4.348%A25.6D--8.9C++1212.7h122.3F*436.2F
NSX Masamune 11269651.062C*3.3851.941%D-N/A16.8D-10.5C1174.1h19.4D37.3D-
NS-7 PDW 6867441.523B+2.9217.523%D**17.911%C+8.7D--N/A387.7h15.1C+86D
E540 Halberd 8864321.333A+16.8941.24%C+1.563%D-33.7B+12.6C+3041.9h5.4C**13.1B
G30 Vulcan 8761173.588C+0.8519.21%D*6.557%A++16.1D6.8D*1443.8h111C-577.7D*
NS-44 Commissioner 5454720.75C3.6920.302%F-9.259%F-9.5D--N/A415.7h5.5D**27F*
P525 Marauder 555268.667C4.2327.565%B*1.923%C*74.3C++4.3C+3040.7h7.8D28.1C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit225606,64140.2h
Anti-Vehicle MANA Turret1830.1h
Medical Applicator135,2170.9h
Motion Spotter03800.3h
Welding Device03270h
Spitfire Auto-Turret61,8811.2h
Recon Detection Device14050.7h
Medical Kit273380.8h
Ammunition Package85,9142.2h
Nano-Repair Grenade01080h

Check the help document for the dictionary if you want to learn more about words used here.


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