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General Loyal Soldier KiwiJackalTR[CIK] KiwiJackalTR
TR BR 94

KDR: 4.6

Score: 13.2m

Last Seen: Jul 29th, 2020 6:20 AM
- OFFLINE - 375.8 hour(s)

Battle Rank 94 - Terran Republic on Connery
Level Progress (to 95): 27%
Level 100 Progress: 70% 348h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP P2-120 AP L100 Python HESH M2 Mutilator M2 Mutilator NS-11C M12 Kobalt T5 AMC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $349,029 MLG Score: 279
Fun Score: N/A
Cheeseburgers Flipped: 1197TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.345%18.805%326913402,6272.187342.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.687%-0.758D--0.346C-0.143C++HEAD ++ (~10.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.8-0.024C+13.20.078C+62.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.969%0.661%74621347454821605.46988282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.388%0.184C++-0.839D--1.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.2-0.424C--90.1-0.693D141.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.533%2.871%3253713425,852229169325.4435345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.749%-0.437C--0.24C++0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.556B+6.20.5B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.577%13.032%775913401,4811503569.80795415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.884%-1.261D**2.055A*0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.3-0.083C+29.40.269C*100.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.705%52.868%7752134740119422.06701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.775%-0.341C--0.912D---0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.5-0.159C3.8-0.179C7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.541%7.609%775113489211650.786325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.421D**-1.404D**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.8-1.123D*6.8-0.408C--21


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m470.1%271 (16.3k)236 (14.2k)4.6027916,1883,5176.0241794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349108914.751%9.631%14215:523

62% Engineer11% Light Assault16% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2013 4:09 AMOct 7th, 2018 2:40 AMJul 30th, 2020 8:45 PM (59d) (PST)Jul 29th, 2020 2:46 AM (61d) (PST)Jul 29th, 2020 2:20 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
546834630.2900.0630.0281.6280.057279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7565,01027,746174298314,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
932h/38.8d 4,999 1,559 6,809 91k 1,791 2,247 3,174 30.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D*
Kills:448
Deaths:265
KDR:1.691
Accuracy:13.608% F
HSR:16.071% D*
Kills:448
Deaths (as Heavy Assault):265
Deaths (to Heavy Assaults):850
KDR:1.69057
Kill Difference:183
Playtime:51.219 hours
Usage:5%
Score:0.572m
Score/min:186
Accuracy (listed only):13.608%
HSR (listed only):16.071%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:755
Deaths:578
KDR:1.306
Accuracy:18.053% F
HSR:20% C
T5 AMC
D*
Kills:529
Deaths:350
KDR:1.511
Accuracy:17.064% F-
HSR:14.745% D*
MG-HBR1 Dragoon
D-
Kills:467
Deaths:165
KDR:2.830
Accuracy:24.931% F
HSR:24.197% D-
FA1 Barrage
F
Kills:92
Deaths:92
KDR:1
Accuracy:24.541% F-
HSR:7.609% F
Kills:1,843
Deaths (as Engineer):1,185
Deaths (to Engineers):805
KDR:1.55527
Kill Difference:658
Playtime:575.409 hours
Usage:62%
Score:8.500m
Score/min:246
Accuracy (listed only):21.147%
HSR (listed only):16.638%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:755
Deaths:578
KDR:1.306
Accuracy:18.053% F
HSR:20% C
T5 AMC
D*
Kills:529
Deaths:350
KDR:1.511
Accuracy:17.064% F-
HSR:14.745% D*
NSX-P Tengu
C
Kills:187
Deaths:170
KDR:1.100
Accuracy:28.298% F
HSR:21.390% C
FA1 Barrage
F
Kills:92
Deaths:92
KDR:1
Accuracy:24.541% F-
HSR:7.609% F
MG-S1 Jackal
C
Kills:91
Deaths:62
KDR:1.468
Accuracy:19.818% F-
HSR:20.879% C
NS-7 PDW
C
Kills:67
Deaths:44
KDR:1.523
Accuracy:17.523% F-
HSR:17.911% C
Kills:1,721
Deaths (as Light Assault):1,296
Deaths (to Light Assaults):575
KDR:1.32793
Kill Difference:425
Playtime:105.648 hours
Usage:11%
Score:0.788m
Score/min:124
Accuracy (listed only):20.883%
HSR (listed only):17.089%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C-
Kills:201
Deaths:38
KDR:5.289
Accuracy:32.024% C-
HSR:24.876% D*
M77-B
B+
Kills:200
Deaths:28
KDR:7.143
Accuracy:34.216% D-
HSR:81% B+
NSX-P Tengu
C
Kills:187
Deaths:170
KDR:1.100
Accuracy:28.298% F
HSR:21.390% C
NS-30 Vandal
C+
Kills:115
Deaths:36
KDR:3.194
Accuracy:22.659% F--
HSR:29.565% C+
NS-61 Emissary
D**
Kills:101
Deaths:59
KDR:1.712
Accuracy:16.941% F-
HSR:9.901% D**
MG-S1 Jackal
C
Kills:91
Deaths:62
KDR:1.468
Accuracy:19.818% F-
HSR:20.879% C
NS-7 PDW
C
Kills:67
Deaths:44
KDR:1.523
Accuracy:17.523% F-
HSR:17.911% C
NS-44 Commissioner
F-
Kills:54
Deaths:72
KDR:0.750
Accuracy:20.302% F--
HSR:9.259% F-
Kills:1,016
Deaths (as Infiltrator):509
Deaths (to Infiltrators):493
KDR:1.99607
Kill Difference:507
Playtime:44.877 hours
Usage:5%
Score:0.429m
Score/min:159
Accuracy (listed only):23.973%
HSR (listed only):26.848%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D-
Kills:987
Deaths:402
KDR:2.455
Accuracy:9.353% F
HSR:15.704% D-
M2 Mutilator
D
Kills:921
Deaths:401
KDR:2.297
Accuracy:9.526% D**
HSR:16.395% D
M1 Heavy Cycler
C++
Kills:189
Deaths:85
KDR:2.224
Accuracy:7.999% F-
HSR:21.693% C++
M1 Heavy Cycler
D-
Kills:186
Deaths:88
KDR:2.114
Accuracy:8.244% F
HSR:14.516% D-
NS-10 Burster
C
Kills:152
Deaths:62
KDR:2.452
Accuracy:30.088% C
HSR:3.289% D
NS-10 Burster
C
Kills:148
Deaths:62
KDR:2.387
Accuracy:29.957% C
HSR:1.351% D**
M3 Pounder HEG
D
Kills:94
Deaths:20
KDR:4.700
Accuracy:30.526% F
HSR:2.128% D
M3 Pounder HEG
D*
Kills:75
Deaths:22
KDR:3.409
Accuracy:29.840% F
HSR:1.333% D*
Kills:2,752
Deaths (as MAX Suit):571
Deaths (to MAX Suits):178
KDR:4.81961
Kill Difference:2,181
Playtime:149.958 hours
Usage:16%
Score:2.878m
Score/min:320
Accuracy (listed only):19.441%
HSR (listed only):9.551%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:240
V. Kills:19 N/A
Deaths:3
KDR:80
Accuracy:42.508% D*
KPH:273.500 A++
VKPH:21.700 B
M18 Needler
B*
Kills:214
V. Kills:141 151%
Deaths:58
KDR:3.690
Accuracy:38.581% B*
KPH:5.300 D--
VKPH:3.500 D--
Kills:454 (214 + 0)
Deaths:61
KDR:7.443
VKDR:2.623
Vehicle Kills:160
Kill Difference:393
Playtime:41.264 hours
Usage:4%
Score:0.185m
Score/min:75
Piloting Accuracy:38.581%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,175
V. Kills:782 278%
Deaths:56
KDR:38.839
Accuracy:44.191% D**
KPH:31.900 D
VKPH:11.500 D**
L100 Python HESH
D
Kills:1,173
V. Kills:116 N/A
Deaths:18
KDR:65.167
Accuracy:45.055% D
KPH:53.700 D
VKPH:5.300 D-
Skyguard
B+
Kills:214
V. Kills:101 210%
Deaths:5
KDR:42.800
Accuracy:30.431% C+
KPH:23 B+
VKPH:10.900 C+
C75 Viper
D
Kills:77
V. Kills:12 N/A
Deaths:8
KDR:9.625
Accuracy:26.585% D**
KPH:26.800 D
VKPH:4.200 D--
Kills:3,639 (3,639 + 0)
Deaths:87
KDR:41.828
VKDR:11.621
Vehicle Kills:1,011
Kill Difference:3,552
Playtime:102.128 hours
Usage:11%
Score:1.050m
Score/min:171
Driving Accuracy:26.585%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,993
V. Kills:643 309%
Deaths:45
KDR:44.289
Accuracy:40.936% D-
KPH:38.300 C+
VKPH:12.400 D*
MR11 Gatekeeper
C
Kills:245
V. Kills:154 158%
Deaths:40
KDR:6.125
Accuracy:41.352% C
KPH:22.200 C-
VKPH:14 C--
G40-F Ranger
C
Kills:132
V. Kills:68 191%
Deaths:2
KDR:66
Accuracy:29.132% D
KPH:44.900 C
VKPH:23.100 C--
P2-120 HESH
D-
Kills:126
V. Kills:17 N/A
Deaths:4
KDR:31.500
Accuracy:30.333% F
KPH:39.800 D-
VKPH:5.400 D--
P2-120 HEAT
D
Kills:94
V. Kills:22 409%
Deaths:3
KDR:31.333
Accuracy:32.441% D*
KPH:21 D
VKPH:4.900 D**
G30 Vulcan
D
Kills:66
V. Kills:26 244%
Deaths:17
KDR:3.882
Accuracy:18.799% F
KPH:16.400 D
VKPH:6.500 D*
E540 Halberd
C++
Kills:64
V. Kills:24 256%
Deaths:3
KDR:21.333
Accuracy:41.302% C--
KPH:32.800 C++
VKPH:12.300 D
P525 Marauder
C+
Kills:52
V. Kills:3 N/A
Deaths:6
KDR:8.667
Accuracy:27.565% B+
KPH:72.600 C
VKPH:4.200 C+
Kills:2,772 (2,213 + 559)
Deaths:120
KDR:23.100
VKDR:7.975
Vehicle Kills:957
Kill Difference:2,652
Playtime:80.324 hours
Usage:9%
Score:1.087m
Score/min:226
Driving Accuracy:32.441%
Gunner Accuracy:27.565%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D*
Kills:86
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:14.729% F
KPH:54.900 D*
VKPH:1.900 D*
G20 Vulcan-H
D*
Kills:66
V. Kills:40 161%
Deaths:21
KDR:3.143
Accuracy:42.827% D--
KPH:24 D*
VKPH:14.600 D*
Kills:152 (0 + 152)
Deaths:21
KDR:7.238
VKDR:2.048
Vehicle Kills:43
Kill Difference:131
Playtime:4.316 hours
Usage:0%
Score:0.075m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:42.827%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:614
V. Kills:38 N/A
Deaths:18
KDR:34.111
Accuracy:16.357% D
KPH:45.200 D-
VKPH:2.800 C
M12 Kobalt
D
Kills:226
V. Kills:14 N/A
Deaths:13
KDR:17.385
Accuracy:16.317% D
KPH:36.300 D*
VKPH:2.200 D
M20 Basilisk
C
Kills:157
V. Kills:34 449%
Deaths:21
KDR:7.476
Accuracy:27.209% F-
KPH:20.900 C
VKPH:4.500 D--
M20 Basilisk
B
Kills:127
V. Kills:21 N/A
Deaths:5
KDR:25.400
Accuracy:28.939% D**
KPH:30.800 B
VKPH:5.100 D*
M40 Fury
D-
Kills:109
V. Kills:22 474%
Deaths:16
KDR:6.813
Accuracy:23.940% F-
KPH:29 D--
VKPH:5.900 D-
Kills:1,233 (0 + 1,233)
Deaths:73
KDR:16.890
VKDR:1.767
Vehicle Kills:129
Kill Difference:1,160
Playtime:35.222 hours
Usage:4%
Score:0.297m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:23.940%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,9572,1755638.839A*34.2444.191%D**2.713%B31.9D11.5D**16168.1h3.7B+8.4C*
P2-120 AP 2,6361,9934544.289M**39.6940.936%D-2.358%C+38.3C+12.4D*21452h5B+12.2C**
L100 Python HESH 1,2891,1731865.167M**60.5645.055%D3.751%A**53.6D5.3D-17321.9h2.8C**6.3C+
M2 Mutilator 1,0069874022.455C++2.159.353%F15.704%D-12.9D**N/A5876.4h17.2C184.1D--
M2 Mutilator 9299214012.297C+2.319.526%D**16.395%D12.1D*N/A5276.1h18.6D195.1D-
NS-11C 7817555781.306C+3.3018.053%F20%C6.8D--N/A20111h15.5D85.7D**
M12 Kobalt 6526141834.111C**29.5116.357%D20.195%C*45.1D-2.8C13213.6h16.1C*98.6C+
T5 AMC 5445293501.511B+3.0917.064%F-14.745%D*6.7D*N/A2279.3h16.5D*96.6F-
MG-HBR1 Dragoon 4844671652.83B*1.7724.931%F24.197%D-13.3D--N/A3735.1h6.7C+27D
T9 CARV 4524482651.691C+2.9113.608%F16.071%D*13.7D--N/A6532.7h13.7C-100.9D-
MR11 Gatekeeper 399245406.125C1.5241.352%C2.041%C++22.3C-14C--18711h50.2C+121.3C+
Hellfire Rocket Pods 259240380S75.4042.508%D*N/A266.7A++21.1C**12180.9h18.4C+43.2C+
M12 Kobalt 2402261317.385C12.7816.317%D15.044%D--36.5D*2.3D1396.2h17.2C105.6C
Skyguard 315214542.8U38.2030.431%C+N/A23B+10.9C+2119.3h61.8B++203.1B**
M18 Needler 355214583.69C+0.9138.581%B*N/A5.3D--3.5D--5040.4h170.5C-441.9C+
99SV 203201385.289A++0.6932.024%C-24.876%D*25.8C-N/A737.8h5.1C+15.8C+
M77-B 200200287.143A*2.5434.216%D-81%B+17.9D--N/A6611.2h2.5C7.2C-
M1 Heavy Cycler 189189852.224C+2.387.999%F-21.693%C++13.5FN/A6114h16.1C+201.7F
NSX-P Tengu 1881871701.1C3.5028.298%F21.39%C6.3D*N/A1729.9h16D56.5D*
M1 Heavy Cycler 193186882.114C++2.498.244%F14.516%D-12.8D--N/A6214.5h17.3C+209.4D*
M20 Basilisk 191157217.476B+2.8727.209%F-7.006%B+20.9C4.5D--1157.5h50.4B**185.1C**
NS-10 Burster 288152622.452B++2.1530.088%C3.289%D4D-3.6C8837.8h143.4B+476.7B
NS-10 Burster 272148622.387B*2.2229.957%C1.351%D**3.9D-3.3C-8837.8h149.3C++498.2C++
Spear Anti-Vehicle Phalanx Turret 184142528.4A*23.8044.016%C-4.93%B++39.4C--11.7D*2143.6h6.3B+14.4B+
G40-F Ranger 200132266S61.4029.132%DN/A45.5C23.4C--2832.9h38.1B*130.7B+
M20 Basilisk 148127525.4S20.8028.939%D**11.024%A++31B5.1D*1994.1h36A++124.5B**
P2-120 HESH 143126431.5B+26.9030.333%F3.175%S39.4D-5.3D--2773.2h4.2C*13.8D
NS-30 Vandal 116115363.194C++1.4122.659%F--29.565%C+16D*N/A877.2h8.2F--36.3T-
M40 Fury 131109166.813C2.2123.94%F-1.835%B28.7D--5.8D--1633.8h8.8B*36.6C+
NS-61 Emissary 101101591.712B++2.8916.941%F-9.901%D**17.7DN/A515.7h12.2C++72.2D
C-4 13596621.548C+3.0520.64%D--N/A35.6D*14.4D--4772.7h1.5D7.2D
Tank Mine 13696137.385A*2.7850.437%B++N/A137.1C++57.1C15620.7h2.4D4.8B+
P2-120 HEAT 11694331.333M++26.7332.441%D*10.638%S20.9D4.9D**4064.5h7C+21.4D
M3 Pounder HEG 10794204.7B**0.1030.526%F2.128%D12.5D--1.7D**847.5h18.5C60.5D-
FA1 Barrage 9792921C+3.6024.541%F-7.609%F7.7D*N/A4112h6.8F27.8F*
MG-S1 Jackal 9291621.468C+3.1319.818%F-20.879%C8.1D*N/A2111.2h15.1D**76.2F
M12 Kobalt-H 8986186M++81.4014.729%F17.442%C+53.8D*1.9D*1631.6h16.2C-110.3D--
C75 Viper 897789.625C*5.0226.585%D**2.597%A++26.6D4.1D--2702.9h9C++34C+
M3 Pounder HEG 8975223.409B+1.1929.84%F1.333%D*9.5D*1.8D*887.9h23.3D*78.1D**
Xiphos Anti-Personnel Phalanx Tower 9369169C64.4028.041%C-4.348%A*25.6D--8.9C1212.7h122.3T436.2F-
NSX Masamune 11269651.062C+3.5451.941%D--N/A16.8D*10.5C-1174.1h19.4D*37.3F
NS-7 PDW 6867441.523C+3.0817.523%F-17.911%C8.7D*N/A397.7h15.1D86D*
G30 Vulcan 9266173.882C0.7218.799%F7.576%A*16.5D6.5D*1404h106.5C566.4D*
G20 Vulcan-H 10666213.143C-1.4642.827%D--1.515%D-24.4D*14.8D*3632.7h129.4D--302.1D**
E540 Halberd 8864321.333A16.7341.302%C--1.563%D32C+12D3052h5.5C+13.2C+
NS-44 Commissioner 5454720.75C3.8520.302%F--9.259%F-9.5D*N/A425.7h5.5F-27T
P525 Marauder 555268.667D4.0627.565%B+1.923%C++74.3C+4.3C+3060.7h7.8D-28.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit243643,70742.4h
Anti-Vehicle MANA Turret1850.1h
Motion Spotter03840.3h
Medical Applicator156,4281.2h
Welding Device03270h
Spitfire Auto-Turret72,0651.3h
Recon Detection Device14100.7h
Medical Kit273450.9h
Ammunition Package96,3332.3h
Nano-Repair Grenade01240h

Check the help document for the dictionary if you want to learn more about words used here.


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