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Veteran KiyoneMakibi[] KiyoneMakibi
NC BR 115

KDR: 5.74

Score: 26.9m

Last Seen: Aug 2nd, 2018 6:15 AM
- OFFLINE - 8.8 hour(s)

Battle Rank 110 (115 total) - New Conglomerate on Connery
Level Progress (to 111): 23%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper Titan-150 HEAT AF-41 Hacksaw AF-41 Hacksaw NCM3 Raven NCM3 Raven Breaker Rocket Pods Skyguard
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $397,818 MLG Score: 318
Fun Score: N/A
Cheeseburgers Flipped: 4380TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.777%14.464%272810142,4891.619394.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.096%-0.44C---0.951D--0.56B+HEAD + (~5.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.031C+14.5-0.016C+62.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.556%1.033%720210201,2581984876.32161258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.234%-0.515D-0.532D0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.10.164C++43.70.173C++90.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.592%1.859%29776101611,138321422434.5901264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.796%-1.587F-0.505D1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.5-1.392D**22.7-0.815D-69.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.835%1.408%3011021712441380.28979651%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.585D-0.751D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.463B+18.90.518B+44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.046%81.791%302102033514222.35915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.162%1.5A+0.963B*0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.304C*3.10.027C+3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.154%10.714%30110215617100.327485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.433D**-0.753D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.439C--4.60.054C+14.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.9m517.5%245 (14.7k)247 (14.8k)5.7424530,0335,2308.62562115 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102293223.631%6.127%14520:506

42% Engineer9% Heavy Assault13% Light Assault30% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 5:09 AMJun 7th, 2016 1:34 AMAug 2nd, 2018 7:27 AM (130d) (PST)Aug 2nd, 2018 2:15 AM (130d) (PST)Aug 2nd, 2018 2:15 AM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9351068290.2750.0480.0171.9220.096318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,0776,35149,7261731115614,799

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1819.3h/75.8d 15,079 1,840 8,075 209.8k 1,653 5,738 10,505 102m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:724
Deaths:582
KDR:1.244
Accuracy:20.581% D
HSR:14.227% D--
Gauss Compact S
C+
Kills:572
Deaths:434
KDR:1.318
Accuracy:23.043% C+
HSR:7.343% F-
AF-19 Mercenary
C
Kills:233
Deaths:105
KDR:2.219
Accuracy:18.154% D
HSR:19.313% C
AF-57 Piston
D-
Kills:56
Deaths:65
KDR:0.862
Accuracy:24.154% F
HSR:10.714% D-
Kills:1,585
Deaths (as Engineer):1,186
Deaths (to Engineers):1,545
KDR:1.33642
Kill Difference:399
Playtime:772.556 hours
Usage:42%
Score:12.248m
Score/min:264
Accuracy (listed only):21.483%
HSR (listed only):12.899%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:367
Deaths:131
KDR:2.802
Accuracy:15.185% D-
HSR:17.166% D--
EM6
D
Kills:245
Deaths:126
KDR:1.944
Accuracy:16.467% D--
HSR:19.184% D
NS-15M1
D
Kills:147
Deaths:105
KDR:1.400
Accuracy:19.396% D
HSR:10.204% F
Kills:759
Deaths (as Heavy Assault):362
Deaths (to Heavy Assaults):1,114
KDR:2.09669
Kill Difference:397
Playtime:160.664 hours
Usage:9%
Score:1.546m
Score/min:160
Accuracy (listed only):17.016%
HSR (listed only):15.518%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:724
Deaths:582
KDR:1.244
Accuracy:20.581% D
HSR:14.227% D--
Gauss Compact S
C+
Kills:572
Deaths:434
KDR:1.318
Accuracy:23.043% C+
HSR:7.343% F-
Blitz GD-10
D--
Kills:505
Deaths:390
KDR:1.295
Accuracy:19.051% D--
HSR:11.089% D--
AF-19 Mercenary
C
Kills:233
Deaths:105
KDR:2.219
Accuracy:18.154% D
HSR:19.313% C
MKV Suppressed
D
Kills:181
Deaths:140
KDR:1.293
Accuracy:22.133% D
HSR:14.365% D
AF-4 Cyclone
D*
Kills:87
Deaths:90
KDR:0.967
Accuracy:18.970% D*
HSR:5.747% F-
AF-57 Piston
D-
Kills:56
Deaths:65
KDR:0.862
Accuracy:24.154% F
HSR:10.714% D-
Kills:2,358
Deaths (as Light Assault):1,806
Deaths (to Light Assaults):1,042
KDR:1.30565
Kill Difference:552
Playtime:234.119 hours
Usage:13%
Score:2.625m
Score/min:187
Accuracy (listed only):20.870%
HSR (listed only):11.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D--
Kills:505
Deaths:390
KDR:1.295
Accuracy:19.051% D--
HSR:11.089% D--
EM4 Longshot
A+
Kills:185
Deaths:28
KDR:6.607
Accuracy:48.198% A+
HSR:81.622% B+
MKV Suppressed
D
Kills:181
Deaths:140
KDR:1.293
Accuracy:22.133% D
HSR:14.365% D
AF-8 RailJack
B*
Kills:150
Deaths:17
KDR:8.824
Accuracy:42.083% B*
HSR:82% B*
AF-4 Cyclone
D*
Kills:87
Deaths:90
KDR:0.967
Accuracy:18.970% D*
HSR:5.747% F-
Kills:1,108
Deaths (as Infiltrator):665
Deaths (to Infiltrators):589
KDR:1.66617
Kill Difference:443
Playtime:91.006 hours
Usage:5%
Score:0.865m
Score/min:158
Accuracy (listed only):30.087%
HSR (listed only):38.964%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:2,053
Deaths:430
KDR:4.774
Accuracy:21.610% D-
HSR:15.051% C++
AF-41 Hacksaw
C
Kills:1,997
Deaths:420
KDR:4.755
Accuracy:22.461% D-
HSR:14.322% C
NCM3 Raven
C++
Kills:1,622
Deaths:360
KDR:4.506
Accuracy:40.223% C++
HSR:1.541% D-
NCM3 Raven
C++
Kills:1,412
Deaths:358
KDR:3.944
Accuracy:40.648% C++
HSR:1.912% D
NS-10 Burster
C--
Kills:459
Deaths:112
KDR:4.098
Accuracy:22.137% D*
HSR:3.922% C--
NS-10 Burster
D-
Kills:442
Deaths:111
KDR:3.982
Accuracy:22.113% D--
HSR:2.941% D-
NS-20 Gorgon
C+
Kills:331
Deaths:116
KDR:2.853
Accuracy:20.530% D
HSR:19.033% C+
NS-20 Gorgon
C+
Kills:315
Deaths:116
KDR:2.716
Accuracy:20.072% D
HSR:18.413% C+
NCM2 Falcon
B+
Kills:277
Deaths:87
KDR:3.184
Accuracy:45.179% B+
HSR:5.054% C+
NCM2 Falcon
B+
Kills:187
Deaths:80
KDR:2.338
Accuracy:46.378% B+
HSR:4.278% C+
NCM1 Scattercannon
B++
Kills:129
Deaths:19
KDR:6.789
Accuracy:44.814% B++
HSR:8.527% F
Kills:9,224
Deaths (as MAX Suit):1,104.500
Deaths (to MAX Suits):268
KDR:8.35129
Kill Difference:8,119.500
Playtime:548.584 hours
Usage:30%
Score:9.556m
Score/min:290
Accuracy (listed only):31.469%
HSR (listed only):8.636%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:1,116
V. Kills:321 347%
Deaths:64
KDR:17.438
Accuracy:47.538% C+
KPH:63.100 C
VKPH:18.200 C*
Vortek Rotary
D--
Kills:142
V. Kills:137 103%
Deaths:174
KDR:0.816
Accuracy:24.248% D*
KPH:2.300 D--
VKPH:2.200 D*
M20 Kestrel
D--
Kills:85
V. Kills:88 96%
Deaths:86
KDR:0.988
Accuracy:25.505% D
KPH:2.500 D--
VKPH:2.600 D--
Kills:1,343 (227 + 0)
Deaths:324
KDR:4.145
VKDR:1.685
Vehicle Kills:546
Kill Difference:1,019
Playtime:113.598 hours
Usage:6%
Score:0.785m
Score/min:115
Piloting Accuracy:25.505%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:4,431
V. Kills:732 N/A
Deaths:87
KDR:50.931
Accuracy:31.563% D
KPH:34.600 C**
VKPH:5.700 C-
Skyguard
D-
Kills:1,107
V. Kills:1,002 110%
Deaths:90
KDR:12.300
Accuracy:21.702% D*
KPH:7.200 D--
VKPH:6.500 D-
L100 Python HEAT
C-
Kills:1,059
V. Kills:400 264%
Deaths:34
KDR:31.147
Accuracy:46.286% C-
KPH:22.800 C--
VKPH:8.600 D
L100 Python AP
D-
Kills:484
V. Kills:368 131%
Deaths:21
KDR:23.048
Accuracy:51.041% C-
KPH:17.600 D--
VKPH:13.400 D-
Kills:7,081 (7,081 + 0)
Deaths:232
KDR:30.522
VKDR:10.784
Vehicle Kills:2,502
Kill Difference:6,849
Playtime:355.932 hours
Usage:20%
Score:3.252m
Score/min:152
Driving Accuracy:51.041%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:3,587
V. Kills:1,254 286%
Deaths:137
KDR:26.183
Accuracy:45.446% C+
KPH:21.900 C++
VKPH:7.700 C
Titan-150 AP
C
Kills:470
V. Kills:459 102%
Deaths:27
KDR:17.407
Accuracy:48.872% C+
KPH:13.800 D--
VKPH:13.500 C
Enforcer ML85
D
Kills:71
V. Kills:63 111%
Deaths:4
KDR:17.750
Accuracy:29.835% D**
KPH:14 D--
VKPH:12.400 D
Kills:4,128 (4,057 + 71)
Deaths:168
KDR:24.571
VKDR:10.571
Vehicle Kills:1,776
Kill Difference:3,960
Playtime:202.826 hours
Usage:11%
Score:2.195m
Score/min:180
Driving Accuracy:48.872%
Gunner Accuracy:29.835%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 5,1634,4318750.931S45.1931.563%D1.174%C34.6C**5.7C-161128h9.7B++30.7B+
Titan-150 HEAT 4,8413,58713726.182S20.4445.446%C+2.425%C21.9C++7.7C148163.7h4.3B+9.4B+
AF-41 Hacksaw 2,0792,0534304.774B*0.9721.61%D-15.051%C++17.9D-N/A68114.7h7.5C34.9D-
AF-41 Hacksaw 2,0221,9974204.755B*0.9922.461%D-14.322%C17.5D-N/A66114.3h7.9C35D-
NCM3 Raven 2,9251,6223604.506S1.2440.223%C++1.541%D-7.7D6.2C+85210.9h32.2C80C+
NCM3 Raven 2,5891,4123583.944S1.8040.648%C++1.912%D6.7D5.6C+77210.3h37.1D91.4C
Breaker Rocket Pods 1,4371,1166417.438A11.7047.538%C+N/A63.1C18.1C*41717.7h25.6D--53.9D
Skyguard 2,1091,1079012.3S6.5621.702%D*2.349%C*7.2D--6.5D-137154h162.5D-749D**
L100 Python HEAT 1,4591,0593431.147S25.4046.286%C-2.361%C22.8C--8.6D16146.5h5.9C+12.9C+
Spear Anti-Vehicle Phalanx Turret 1,1737811843.389S37.6544.706%C*2.305%D--29.5C--14.8D29826.5h10.1C22.7C+
GD-7F 7317245821.244C*4.5020.581%D14.227%D--10.9D-N/A4466.6h14.6C+71C
Gauss Compact S 5985724341.318B+4.4223.043%C+7.343%F-8.7DN/A4065.6h9.9B+42.9B
Blitz GD-10 5105053901.295C**4.4519.051%D--11.089%D--14.8DN/A6134.1h15.2C++80C+
L100 Python AP 8524842123.048S17.3151.041%C-1.24%D--17.6D--13.4D-18027.5h9.7D*19F
Titan-150 AP 9294702717.407A++11.6648.872%C+2.34%C13.8D--13.5C26734.1h8.7D*17.7F
NS-10 Burster 8094591124.098S1.6422.137%D*3.922%C--3.1D--2.4D--62146.2h199.4D900.8D--
NS-10 Burster 7924421113.982S1.7622.113%D--2.941%D-3D--2.4D63146.4h206.5D--934D*
NC6 Gauss SAW 3713671312.802A+2.9415.185%D-17.166%D--14.6DN/A11225.2h10.7C+70.4C+
NS-20 Gorgon 3793311162.853A*2.8920.53%D19.033%C+9D1.3C+2936.6h47.7C+232.4C+
NS-20 Gorgon 3403151162.716A++3.0320.072%D18.413%C+8.8D-N/A2735.9h48.6C+241.9C+
NCM2 Falcon 493277873.184A++2.5645.179%B+5.054%C+7.9D6.2B++11235.1h18.9D*41.7C-
NC15 Phoenix 550255564.554M*1.1958.801%B++N/A6.9D8C-14136.8h20.8F**35.4F--
MANA Anti-Vehicle Turret 524250269.615U3.8751.069%C*2.8%C*2500S2740S32809600.1h10.5B+20.6B+
EM6 2522451261.944B3.8016.467%D--19.184%D13.1D--N/A6418.7h16D**97.4D-
AF-19 Mercenary 2352331052.219A++3.5218.154%D19.313%C9.1DN/A8925.5h12.4B68.3C++
Bouncing Betty 2182181812.111M+6.3746.095%C**N/A114.7C+N/A4331.9h1.9C++4.2B
NCM2 Falcon 326187802.338A++3.4046.378%B+4.278%C+6.8D-5C+8127.7h25.7D*55.4C--
EM4 Longshot 185185286.607B**0.8648.198%A+81.622%B+14.1D--N/A6613.1h2.9D*6C+
Tank Mine 284182365.056A0.6944.024%B*N/A101.1C+56.7C+16111.8h2.9D**6.5C+
MKV Suppressed 1811811401.293C**4.4522.133%D14.365%D13.6D-N/A5513.3h15.7C+70.9C+
C-4 214155951.632C*4.1131.579%B**N/A48.4D18.4D11123.2h2D-6.4C+
AF-8 RailJack 152150178.824M3.0842.083%B*82%B*11.4D--N/A4913.2h3.3D*7.9C+
NS-15M1 1501471051.4C+4.3419.396%D10.204%F12.1D--N/A4812.1h20.2F--104.3D--
MAX Punch 1871461,1060.132B5.6139.613%C-N/A0.3CN/A1524.5h2.5C+6.4C+
Vortek Rotary 2791421740.816C4.9324.248%D*2.113%C+2.3D--2.2D*6762.3h185.3F-764.3F--
NCM1 Scattercannon 130129196.789A**1.0544.814%B++8.527%F15.9DN/A988.1h14.2F--31.7D
Aspis Anti-Aircraft Phalanx Turret 2601261012.6M**6.8619.221%D--N/A6.7D-7.2D-20118.7h184.2D-958.5D
AF-4 Cyclone 8887900.967C+4.7818.97%D*5.747%F-11.3D-N/A747.7h14.5D-76.6D--
M20 Kestrel 17385860.988C4.7525.505%DN/A2.5D--2.6D--4633.6h235.5D**923.2F
Frag Grenade 8484184N/A78.2633.208%FN/A840A+N/A29160.1h3.1B++9.5C+
NS Decimator 11276322.375A++3.3760.476%C+1.316%D13.1D*6.2D--2445.8h8.4F--13.8F
Enforcer ML85 13471417.75M++12.0129.835%D**1.408%D13.9D--12.4D6535.1h18.9D*63.2F--
AF-57 Piston 5656650.862C4.8824.154%F10.714%D-14D-N/A794h4.6C++19D
Shrike 7753271.963A*3.7855.556%C+3.774%B+12.6D--5.7D--6574.2h8.6D-15.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13650.3h
Restoration Kit31230.3h
Nano-Armor Kit106222,47820.4h
Anti-Vehicle MANA Turret62602.3h
Nanite Revive Grenade0660h
Medical Applicator79,7361.7h
Ammunition Package64890.8h
Anti-Infantry MANA Turret0760.3h
Recon Detection Device17401.6h

Check the help document for the dictionary if you want to learn more about words used here.


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