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Veteran KiyoneMakibi[] KiyoneMakibi
NC BR 121

KDR: 6.09

Score: 30.5m

Last Seen: Jul 30th, 2020 5:55 AM
- OFFLINE - 10.9 hour(s)

Battle Rank 116 (121 total) - New Conglomerate on Connery
Level Progress (to 117): 86%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper Titan-150 HEAT AF-41 Hacksaw AF-41 Hacksaw NCM3 Raven L100 Python HEAT L100 Python AP NCM3 Raven
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $411,579 MLG Score: 329
Fun Score: N/A
Cheeseburgers Flipped: 5242TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.083%14.83%2831013392,6231.552994.534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.431%-0.421C---0.944D--0.324C*HEAD + (~5.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-0.08C+15.3-0.07C+64.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.171%0.886%774213471,4672205536.66818265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.324%-0.429C---0.63D0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.20.192C++43.50.182C++87.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.113%1.585%33217134213,565359525037.7855258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.441%-1.544F-0.591D0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-1.231D*21.5-0.728D-64.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.31%1.22%3211348822781690.29496448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.454D-0.798D--1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.506B+18.60.537B+40.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.679%71.13%3231346478164142.89697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.518%0.107C+0.263C*2.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.146C4.1-0.272C7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.084%10.526%32113485718300.309783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.459F-0.836D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.2-0.462D4.60.049C+14.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.5m564%237 (14.2k)238 (14.3k)6.087435,5205,8359.14225121 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349121024.168%6.121%14821:4410

41% Engineer9% Heavy Assault6% Infiltrator13% Light Assault31% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 5:09 AMJun 7th, 2016 1:34 AMJul 30th, 2020 8:45 PM (56d) (PST)Jul 30th, 2020 1:55 AM (56d) (PST)Jul 30th, 2020 1:55 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9621048580.2770.0460.0172.1040.096329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,6966,21351,4831731126614,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2136h/89d 17,825 2,174 9,546 269.7k 1,931 6,768 12,296 123.2m

EngineerCLASS DETAILS: Engineer
GD-7F
D*
Kills:724
Deaths:582
KDR:1.244
Accuracy:20.578% D*
HSR:14.227% D*
Gauss Compact S
D
Kills:621
Deaths:503
KDR:1.235
Accuracy:22.865% D
HSR:7.407% F
AF-19 Mercenary
D
Kills:233
Deaths:106
KDR:2.198
Accuracy:18.154% D*
HSR:19.313% D
AF-57 Piston
D--
Kills:57
Deaths:66
KDR:0.864
Accuracy:24.084% F-
HSR:10.526% D--
Kills:1,635
Deaths (as Engineer):1,257
Deaths (to Engineers):1,666
KDR:1.30072
Kill Difference:378
Playtime:865.481 hours
Usage:41%
Score:13.427m
Score/min:259
Accuracy (listed only):21.420%
HSR (listed only):12.868%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D*
Kills:367
Deaths:131
KDR:2.802
Accuracy:15.185% F
HSR:17.166% D*
EM6
D*
Kills:245
Deaths:126
KDR:1.944
Accuracy:16.467% F
HSR:19.184% D*
NS-15M1
D*
Kills:147
Deaths:105
KDR:1.400
Accuracy:19.396% D*
HSR:10.204% F-
MGR-L1 Promise
D*
Kills:56
Deaths:35
KDR:1.600
Accuracy:20.812% D*
HSR:19.643% D*
Kills:815
Deaths (as Heavy Assault):397
Deaths (to Heavy Assaults):1,217
KDR:2.0529
Kill Difference:418
Playtime:192.674 hours
Usage:9%
Score:1.811m
Score/min:157
Accuracy (listed only):17.965%
HSR (listed only):16.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D*
Kills:724
Deaths:582
KDR:1.244
Accuracy:20.578% D*
HSR:14.227% D*
Gauss Compact S
D
Kills:621
Deaths:503
KDR:1.235
Accuracy:22.865% D
HSR:7.407% F
Blitz GD-10
D--
Kills:505
Deaths:390
KDR:1.295
Accuracy:19.051% D**
HSR:11.089% D--
AF-19 Mercenary
D
Kills:233
Deaths:106
KDR:2.198
Accuracy:18.154% D*
HSR:19.313% D
MKV Suppressed
D--
Kills:181
Deaths:142
KDR:1.275
Accuracy:22.116% D*
HSR:14.365% D--
AF-4 Cyclone
F-
Kills:87
Deaths:90
KDR:0.967
Accuracy:18.970% F-
HSR:5.747% F-
AF-57 Piston
D--
Kills:57
Deaths:66
KDR:0.864
Accuracy:24.084% F-
HSR:10.526% D--
Kills:2,408
Deaths (as Light Assault):1,879
Deaths (to Light Assaults):1,104
KDR:1.28153
Kill Difference:529
Playtime:271.286 hours
Usage:13%
Score:2.933m
Score/min:180
Accuracy (listed only):20.831%
HSR (listed only):11.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D--
Kills:505
Deaths:390
KDR:1.295
Accuracy:19.051% D**
HSR:11.089% D--
AF-8 RailJack
B+
Kills:202
Deaths:22
KDR:9.182
Accuracy:41.588% C*
HSR:80.693% B+
EM4 Longshot
B**
Kills:185
Deaths:28
KDR:6.607
Accuracy:48.198% B**
HSR:81.622% C*
MKV Suppressed
D--
Kills:181
Deaths:142
KDR:1.275
Accuracy:22.116% D*
HSR:14.365% D--
Gauss SPR
D-
Kills:91
Deaths:12
KDR:7.583
Accuracy:26.654% D**
HSR:28.571% D-
AF-4 Cyclone
F-
Kills:87
Deaths:90
KDR:0.967
Accuracy:18.970% F-
HSR:5.747% F-
NS-61 Emissary
B+
Kills:78
Deaths:78
KDR:1
Accuracy:25.333% D
HSR:23.077% B+
Kills:1,329
Deaths (as Infiltrator):762
Deaths (to Infiltrators):660
KDR:1.74409
Kill Difference:567
Playtime:136.795 hours
Usage:6%
Score:1.306m
Score/min:159
Accuracy (listed only):28.844%
HSR (listed only):35.023%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,412
Deaths:536
KDR:4.500
Accuracy:23.193% D*
HSR:15.257% C+
AF-41 Hacksaw
C
Kills:2,378
Deaths:526
KDR:4.521
Accuracy:24.071% D*
HSR:14.718% C
NCM3 Raven
C
Kills:1,777
Deaths:390
KDR:4.556
Accuracy:40.703% C
HSR:1.463% D--
NCM3 Raven
C
Kills:1,584
Deaths:388
KDR:4.082
Accuracy:41.103% C
HSR:1.831% D
NS-10 Burster
D
Kills:557
Deaths:141
KDR:3.950
Accuracy:22.710% F
HSR:2.693% D
NS-10 Burster
C
Kills:549
Deaths:142
KDR:3.866
Accuracy:22.726% F
HSR:3.643% C
NS-20 Gorgon
C
Kills:528
Deaths:179
KDR:2.950
Accuracy:21.301% D-
HSR:20.265% C
NS-20 Gorgon
D
Kills:502
Deaths:178
KDR:2.820
Accuracy:20.527% D-
HSR:18.128% D
NCM2 Falcon
B
Kills:326
Deaths:96
KDR:3.396
Accuracy:46.461% B
HSR:4.601% C+
NCM2 Falcon
C++
Kills:215
Deaths:88
KDR:2.443
Accuracy:47.497% C++
HSR:3.721% C
NCM1 Scattercannon
C++
Kills:129
Deaths:19
KDR:6.789
Accuracy:44.814% C++
HSR:8.527% F-
Kills:10,957
Deaths (as MAX Suit):1,341.500
Deaths (to MAX Suits):282
KDR:8.16772
Kill Difference:9,615.500
Playtime:656.449 hours
Usage:31%
Score:10.922m
Score/min:277
Accuracy (listed only):32.282%
HSR (listed only):8.622%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,299
V. Kills:366 354%
Deaths:64
KDR:20.297
Accuracy:48.223% D
KPH:68.900 D
VKPH:19.400 C++
Vortek Rotary
D*
Kills:168
V. Kills:153 109%
Deaths:186
KDR:0.903
Accuracy:24.679% D**
KPH:2.400 D*
VKPH:2.200 D*
M20 Kestrel
D--
Kills:115
V. Kills:103 111%
Deaths:87
KDR:1.322
Accuracy:25.612% D--
KPH:2.800 D**
VKPH:2.500 F
Hornet Missiles
C+
Kills:65
V. Kills:51 125%
Deaths:2
KDR:32.500
Accuracy:60.699% C+
KPH:59.800 C--
VKPH:46.900 C+
Kills:1,647 (283 + 0)
Deaths:339
KDR:4.858
VKDR:1.985
Vehicle Kills:673
Kill Difference:1,308
Playtime:129.493 hours
Usage:6%
Score:0.910m
Score/min:117
Piloting Accuracy:25.612%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:4,454
V. Kills:742 N/A
Deaths:87
KDR:51.195
Accuracy:31.599% D--
KPH:34.500 C
VKPH:5.800 D
L100 Python HEAT
D
Kills:1,710
V. Kills:675 253%
Deaths:43
KDR:39.767
Accuracy:46.615% D
KPH:24.300 D-
VKPH:9.600 D
L100 Python AP
C
Kills:1,595
V. Kills:871 183%
Deaths:28
KDR:56.964
Accuracy:52.968% C
KPH:24.600 D--
VKPH:13.400 D*
Skyguard
D*
Kills:1,400
V. Kills:1,144 122%
Deaths:92
KDR:15.217
Accuracy:21.966% D**
KPH:8.100 D*
VKPH:6.600 D*
L100 Python HESH
C
Kills:275
V. Kills:72 377%
Deaths:3
KDR:91.667
Accuracy:41.917% D--
KPH:31 D*
VKPH:8.100 C
Kills:9,434 (9,434 + 0)
Deaths:253
KDR:37.289
VKDR:13.850
Vehicle Kills:3,504
Kill Difference:9,181
Playtime:445.829 hours
Usage:21%
Score:4.008m
Score/min:150
Driving Accuracy:41.917%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:3,587
V. Kills:1,254 286%
Deaths:137
KDR:26.183
Accuracy:45.446% C
KPH:21.900 C--
VKPH:7.700 D
Titan-150 AP
D
Kills:544
V. Kills:492 110%
Deaths:28
KDR:19.429
Accuracy:49.084% C+
KPH:14.700 D*
VKPH:13.300 D
Enforcer ML85
D
Kills:82
V. Kills:70 115%
Deaths:4
KDR:20.500
Accuracy:31.310% D**
KPH:14.700 D*
VKPH:12.600 D
Kills:4,213 (4,131 + 82)
Deaths:169
KDR:24.929
VKDR:10.746
Vehicle Kills:1,816
Kill Difference:4,044
Playtime:206.292 hours
Usage:10%
Score:2.264m
Score/min:183
Driving Accuracy:49.084%
Gunner Accuracy:31.310%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 5,1964,4548751.195S45.1131.599%D--1.167%C+34.5C5.8D162129h9.7C*30.8C+
Titan-150 HEAT 4,8413,58713726.182A*20.0945.446%C2.425%C+21.9C--7.7D149163.7h4.3C*9.4C++
AF-41 Hacksaw 2,4512,4125364.5B1.5923.193%D*15.257%C+17D*N/A62141.6h9C-38.8D*
AF-41 Hacksaw 2,4142,3785264.521B+1.5724.071%D*14.718%C16.8D*N/A61141.2h9.3C38.5D*
NCM3 Raven 3,1691,7773904.556S1.5340.703%C1.463%D--7.5D--5.9C-80236.3h33.5D-82.2D
L100 Python HEAT 2,3851,7104339.767M**33.6846.615%D1.462%D24.3D-9.6D14570.3h6.2C13.4D
L100 Python AP 2,4661,5952856.964M**50.8852.968%CN/A24.6D--13.4D*15564.9h7.2D**13.7D**
NCM3 Raven 2,8641,5843884.082S2.0141.103%C1.831%D6.7D*5.4C--74235.3h37.7D-91.6D
Skyguard 2,5441,4009215.217A*9.1321.966%D**2.071%C++8.1D*6.6D*136172.8h146.8D*668.5F-
Breaker Rocket Pods 1,6651,2996420.297B**14.2148.223%DN/A69.1D19.5C++42818.8h25.8F--53.4F
Spear Anti-Vehicle Phalanx Turret 1,2898561945.053S38.9747.056%C+2.22%D-28.6D-14.5D--28429.9h11.3D*24D-
GD-7F 7317245821.244C4.8420.578%D*14.227%D*10.9D--N/A4466.6h14.6D-71D--
Gauss Compact S 6516215031.235C++4.8522.865%D7.407%F8.1D-N/A3776.2h10.2C+44.8C+
NS-10 Burster 9655571413.95M+2.1422.71%F2.693%D3.2D*2.3D*59176.6h205.3F904F--
NS-10 Burster 9445491423.866A++2.2222.726%F3.643%C3.1D**2.2D**57176.4h208.5F917.4F--
Titan-150 AP 1,0365442819.429B*13.3449.084%C+2.022%C+14.7D*13.3D26737h8.3T*16.9F*
NS-20 Gorgon 6055281792.95B**3.1421.301%D-20.265%C9.3D*1.4C+3056.5h49.2D231.1D--
Blitz GD-10 5105053901.295C+4.7919.051%D**11.089%D--14.7D-N/A6134.4h15.2C80C--
NS-20 Gorgon 5535021782.82B**3.2720.527%D-18.128%D9.1D*N/A2955h48.6D237D*
NC6 Gauss SAW 3713671312.802B+3.2915.185%F17.166%D*14.5D--N/A11725.3h10.7D70.4D--
NCM2 Falcon 568326963.396B++2.6946.461%B4.601%C+8.3D-6.2B+10939.2h19F-40.9D*
NC15 Phoenix 651314615.148A*0.9458.208%B*N/A7.1D-7.6D13444.3h20.5T*35.2F**
L100 Python HESH 347275391.667S85.5841.917%D--N/A30.9D*8.1C2248.9h4.3F10.3D**
Bouncing Betty 2552552311.087M++5.0044.202%CN/A106.3DN/A3872.4h2C4.5C+
MANA Anti-Vehicle Turret 524250269.615U3.5351.252%UN/A2500U2740U33018500.1h10.6T*20.8T*
EM6 2522451261.944C+4.1416.467%F19.184%D*13.1D*N/A6518.7h16F*97.4F--
AF-19 Mercenary 2352331062.198B+3.8918.154%D*19.313%D9DN/A9225.8h12.4C+68.3C
Tank Mine 352231564.125B+1.9642.113%C++N/A105C55C-14832.2h2.7D*6.3D
NCM2 Falcon 373215882.443A3.6447.497%C++3.721%C6.8D*5C+7831.4h26.3F-55.5F
AF-8 RailJack 205202229.182M++3.0941.588%C*80.693%B+10.7D*N/A4418.9h3.5F*8.4D--
EM4 Longshot 185185286.607B+0.5248.198%B**81.622%C*14.1D*N/A6713.1h2.9F--6D
MKV Suppressed 1811811421.275C4.8122.116%D*14.365%D--13.6D*N/A5613.3h15.7D71.1D--
MAX Punch 2151711,3480.127C**5.9638.312%C-N/A0.3D-N/A1631.2h2.4C++6.3C+
Vortek Rotary 3211681860.903D5.1824.679%D**1.786%C+2.4D*2.2D*6568.8h180.7T*732.4T*
C-4 224161981.643C+4.4432.505%B+N/A47.4D--18.5D11663.4h2.1F--6.5C--
NS-15M1 1501471051.4C4.6919.396%D*10.204%F-12.1D*N/A4812.1h20.2T*104.3F*
Aspis Anti-Aircraft Phalanx Turret 2711331013.3A*7.2119.961%D**N/A6.7D*6.9D*19819.9h190.9F-956.4F-
NCM1 Scattercannon 130129196.789M0.7044.814%C++8.527%F-15.9D--N/A998.1h14.2T-31.7D**
M20 Kestrel 218115871.322D-4.7725.612%D--N/A2.8D**2.5F4340.7h223.9T*874.3T*
Gauss SPR 10291127.583A*1.5026.654%D**28.571%D-15.4D--1.9M405.9h7.7T29.1T
Frag Grenade 8787187N/A80.9133.256%F--N/A870B**N/A27940.1h3.3C+9.9D--
AF-4 Cyclone 8887900.967C--5.1218.97%F-5.747%F-11.3D--N/A787.7h14.5F--76.6F--
NS Decimator 12684332.545B++3.5462.143%C+1.19%D13.8F6.9D*2606.1h8.3F--13.3F-
Enforcer ML85 15282420.5A*14.4131.31%D**1.22%D14.6D*12.5D6105.6h18.6F-59.5T
NS-61 Emissary 8078781C+5.0925.333%D23.077%B+3.3D*N/A1023.5h21D82.7D-
NS-R3 Swarm 13272292.483M++3.6061.607%DN/A4.5D*3.7D**6116.1h27.9C45.3C
Hornet Missiles 11665232.5M++26.4160.699%C+1.538%C+59.1C--46.4C+7731.1h17.4F*28.6F--
AF-57 Piston 5757660.864C--5.2224.084%F-10.526%D--13.9D--N/A824.1h4.6C--19.2F-
Shrike 8256282B**4.0955.981%C3.571%B++13D*6D--7124.3h8.4D**14.9D*
MGR-L1 Promise 5856351.6C+4.4920.812%D*19.643%D*7.5D**N/A257.5h40.6T*194.9T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit115245,82921.7h
Anti-Vehicle MANA Turret62722.3h
Nanite Revive Grenade0800h
Medical Applicator711,6411.8h
Motion Spotter15900.6h
Restoration Kit51340.3h
Spitfire Auto-Turret01000.2h
Recon Detection Device21,0902.4h
Ammunition Package67240.9h
Anti-Infantry MANA Turret0760.3h

Check the help document for the dictionary if you want to learn more about words used here.


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