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Kjng[GETR] Kjng
TR BR 195

KDR: 0.61

Score: 101.3m

Last Seen: May 28th, 2020 6:41 PM
- OFFLINE - 77.5 hour(s)

Battle Rank 120 (195 total) - Terran Republic on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS LC2 Lynx TAR TRAC-5 S Cycler TRV C-4 T5 AMC MANA Anti-Personnel Turret Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-28,773 MLG Score: -23
Fun Score: N/A
Cheeseburgers Flipped: 1878TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.479%17.525%30625132426,4370.5472930.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.43%-0.731D--0.539D0.325C**HEAD ++ (~8.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.9-0.16C15-0.052C+70.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.525%1.883%233134647823657360.20211465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.184%-0.498D0.294C*-0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
427.6-1.633F139.1-1.614F288.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.742%2.096%87613434,007529135910.757181112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.407%-0.804D--0.261C0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.7-0.682D21.2-0.699D43.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.625%2.354%511313362,124461511720.460139181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.542%-0.425C---0.524D0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.70.046C+36.30.099C+78.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.887%77.043%51413452,056512360.401327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.939%-0.162C0.643B+0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.21C++2.70.167C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.09%20%5111348260379550.0684932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.788F-1.009B**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.949D--5.1-0.058C+20.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.3m574.5%238 (14.3k)215 (12.9k)0.61168963,968104,5760.801408195 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134965710.225%13.516%13804:3014

13% Combat Medic49% Engineer9% Heavy Assault6% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 10:25 PMAug 31st, 2014 5:13 PMMay 30th, 2020 12:13 PM (67d) (PST)May 28th, 2020 3:13 PM (69d) (PST)May 28th, 2020 2:41 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
213135780.1360.2220.0180.9310.026-23

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,7738,1014,672813156212,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7846.1h/326.9d 19,840 8,646 65,641 438.4k 24,595 20,898 12,347 100.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D**
Kills:1,082
Deaths:1,938
KDR:0.558
Accuracy:15.972% D**
HSR:17.006% D**
T16 Rhino
D--
Kills:963
Deaths:1,546
KDR:0.623
Accuracy:14.373% F
HSR:17.757% D--
TMG-50
D--
Kills:686
Deaths:836
KDR:0.821
Accuracy:10.705% F--
HSR:19.825% D--
T9 CARV
D
Kills:481
Deaths:807
KDR:0.596
Accuracy:14.892% D**
HSR:20.166% D
NS-15M2
D**
Kills:169
Deaths:444
KDR:0.381
Accuracy:17.481% F-
HSR:17.160% D**
Kills:3,381
Deaths (as Heavy Assault):5,571
Deaths (to Heavy Assaults):28,209
KDR:0.60689
Kill Difference:2,190
Playtime:677.591 hours
Usage:9%
Score:7.377m
Score/min:181
Accuracy (listed only):14.684%
HSR (listed only):18.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D-
Kills:6,768
Deaths:12,671
KDR:0.534
Accuracy:18.420% F
HSR:18.410% D-
TRAC-5 S
C+
Kills:4,362
Deaths:13,332
KDR:0.327
Accuracy:17.814% D**
HSR:17.492% C+
T5 AMC
C
Kills:1,923
Deaths:1,902
KDR:1.011
Accuracy:15.233% F--
HSR:19.969% C
LC3 Jaguar
D--
Kills:1,481
Deaths:2,370
KDR:0.625
Accuracy:17.485% F-
HSR:15.868% D--
NS-11C
D--
Kills:1,203
Deaths:2,833
KDR:0.425
Accuracy:18.944% F
HSR:14.381% D--
HC1 Cougar
F
Kills:1,163
Deaths:2,376
KDR:0.489
Accuracy:18.194% F-
HSR:14.789% F
TRAC-Shot
C++
Kills:314
Deaths:728
KDR:0.431
Accuracy:17.467% F--
HSR:20.701% C++
AS16 NightHawk
B**
Kills:260
Deaths:266
KDR:0.977
Accuracy:20.090% F**
HSR:20% B**
AMR-66
C+
Kills:128
Deaths:228
KDR:0.561
Accuracy:16.661% F--
HSR:25.781% C+
TRAC-5
B*
Kills:107
Deaths:56
KDR:1.911
Accuracy:10.914% F--
HSR:26.168% B*
Kills:17,709
Deaths (as Engineer):36,762
Deaths (to Engineers):23,494
KDR:0.48172
Kill Difference:19,053
Playtime:3,873.886 hours
Usage:49%
Score:53.645m
Score/min:231
Accuracy (listed only):17.122%
HSR (listed only):19.356%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D-
Kills:6,768
Deaths:12,671
KDR:0.534
Accuracy:18.420% F
HSR:18.410% D-
TRAC-5 S
C+
Kills:4,362
Deaths:13,332
KDR:0.327
Accuracy:17.814% D**
HSR:17.492% C+
T5 AMC
C
Kills:1,923
Deaths:1,902
KDR:1.011
Accuracy:15.233% F--
HSR:19.969% C
LC3 Jaguar
D--
Kills:1,481
Deaths:2,370
KDR:0.625
Accuracy:17.485% F-
HSR:15.868% D--
NS-11C
D--
Kills:1,203
Deaths:2,833
KDR:0.425
Accuracy:18.944% F
HSR:14.381% D--
HC1 Cougar
F
Kills:1,163
Deaths:2,376
KDR:0.489
Accuracy:18.194% F-
HSR:14.789% F
NS-7G PDW
C--
Kills:1,009
Deaths:1,950
KDR:0.517
Accuracy:18.800% F-
HSR:17.047% C--
TRAC-Shot
C++
Kills:314
Deaths:728
KDR:0.431
Accuracy:17.467% F--
HSR:20.701% C++
AS16 NightHawk
B**
Kills:260
Deaths:266
KDR:0.977
Accuracy:20.090% F**
HSR:20% B**
SMG-46 Armistice
D-
Kills:132
Deaths:306
KDR:0.431
Accuracy:16.469% F--
HSR:12.121% D-
TRAC-5
B*
Kills:107
Deaths:56
KDR:1.911
Accuracy:10.914% F--
HSR:26.168% B*
Kills:18,722
Deaths (as Light Assault):38,790
Deaths (to Light Assaults):17,747
KDR:0.48265
Kill Difference:20,068
Playtime:1,587.501 hours
Usage:20%
Score:15.474m
Score/min:162
Accuracy (listed only):17.257%
HSR (listed only):17.904%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D--
Kills:4,391
Deaths:10,207
KDR:0.430
Accuracy:18.916% F
HSR:16.238% D--
Cycler TRV
D-
Kills:2,325
Deaths:4,757
KDR:0.489
Accuracy:18.319% F
HSR:16.731% D-
NS-7G PDW
C--
Kills:1,009
Deaths:1,950
KDR:0.517
Accuracy:18.800% F-
HSR:17.047% C--
SABR-13
D-
Kills:647
Deaths:1,255
KDR:0.516
Accuracy:20.247% F
HSR:20.402% D-
TORQ-9
D**
Kills:457
Deaths:853
KDR:0.536
Accuracy:18.142% F-
HSR:15.974% D**
AS16 NightHawk
B**
Kills:260
Deaths:266
KDR:0.977
Accuracy:20.090% F**
HSR:20% B**
NS-11A
D*
Kills:199
Deaths:373
KDR:0.534
Accuracy:16.401% F--
HSR:14.573% D*
SMG-46 Armistice
D-
Kills:132
Deaths:306
KDR:0.431
Accuracy:16.469% F--
HSR:12.121% D-
Kills:9,420
Deaths (as Combat Medic):19,967
Deaths (to Combat Medics):11,222
KDR:0.47178
Kill Difference:10,547
Playtime:1,038.760 hours
Usage:13%
Score:18.373m
Score/min:295
Accuracy (listed only):18.423%
HSR (listed only):16.636%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,183
Deaths:742
KDR:1.594
Accuracy:39.350% C
HSR:82.418% B+
NS-7G PDW
C--
Kills:1,009
Deaths:1,950
KDR:0.517
Accuracy:18.800% F-
HSR:17.047% C--
TSAR-42
D
Kills:449
Deaths:477
KDR:0.941
Accuracy:31.136% F-
HSR:63.474% D
NS-44 Commissioner
D--
Kills:357
Deaths:744
KDR:0.480
Accuracy:24.269% F-
HSR:16.807% D--
SR-7
C++
Kills:235
Deaths:195
KDR:1.205
Accuracy:31.749% F-
HSR:80.426% C++
M77-B
D-
Kills:189
Deaths:143
KDR:1.322
Accuracy:25% F--
HSR:71.429% D-
HSR-1
C--
Kills:143
Deaths:175
KDR:0.817
Accuracy:19.684% T-
HSR:25.874% C--
SMG-46 Armistice
D-
Kills:132
Deaths:306
KDR:0.431
Accuracy:16.469% F--
HSR:12.121% D-
TX1 Repeater
C++
Kills:120
Deaths:206
KDR:0.583
Accuracy:20.342% D--
HSR:24.167% C++
TX2 Emperor
C+
Kills:109
Deaths:263
KDR:0.414
Accuracy:16.982% F-
HSR:20.184% C+
SOAS-20
F
Kills:80
Deaths:169
KDR:0.473
Accuracy:14.838% T
HSR:10% F
Kills:4,006
Deaths (as Infiltrator):5,370
Deaths (to Infiltrators):13,198
KDR:0.746
Kill Difference:1,364
Playtime:456.526 hours
Usage:6%
Score:3.091m
Score/min:113
Accuracy (listed only):23.511%
HSR (listed only):38.540%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
D*
Kills:1,139
Deaths:848
KDR:1.343
Accuracy:9.651% F-
HSR:16.242% D*
M2 Mutilator
D
Kills:996
Deaths:635
KDR:1.569
Accuracy:7.971% F-
HSR:16.667% D
MRC3 Mercy
D*
Kills:995
Deaths:680
KDR:1.463
Accuracy:13.569% D*
HSR:15.276% D*
MRC3 Mercy
C
Kills:927
Deaths:680
KDR:1.363
Accuracy:13.362% D*
HSR:19.310% C
M6 Onslaught
C+
Kills:439
Deaths:363
KDR:1.209
Accuracy:12.039% D**
HSR:22.096% C+
M1 Heavy Cycler
C+
Kills:268
Deaths:152
KDR:1.763
Accuracy:7.356% F-
HSR:19.030% C+
NS-10 Burster
D
Kills:190
Deaths:195
KDR:0.974
Accuracy:21.768% D**
HSR:3.158% D
MR1 Fracture
C+
Kills:190
Deaths:276
KDR:0.688
Accuracy:30.420% D*
HSR:3.684% C+
MR1 Fracture
C+
Kills:172
Deaths:276
KDR:0.623
Accuracy:30.373% D*
HSR:3.488% C+
NS-10 Burster
D-
Kills:170
Deaths:195
KDR:0.872
Accuracy:21.843% D**
HSR:2.941% D-
M3 Pounder HEG
A*
Kills:68
Deaths:73
KDR:0.932
Accuracy:17.774% T
HSR:5.882% A*
Kills:5,554
Deaths (as MAX Suit):2,186.500
Deaths (to MAX Suits):7,875
KDR:2.54013
Kill Difference:3,367.500
Playtime:235.138 hours
Usage:3%
Score:3.356m
Score/min:238
Accuracy (listed only):16.921%
HSR (listed only):11.616%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:219
V. Kills:106 205%
Deaths:63
KDR:3.476
Accuracy:32.504% F--
KPH:30.400 D--
VKPH:14.700 C
M18 Rotary
C++
Kills:131
V. Kills:226 58%
Deaths:1,059
KDR:0.124
Accuracy:33.694% C++
KPH:1.100 D*
VKPH:1.800 D*
M14 Banshee
D*
Kills:128
V. Kills:20 N/A
Deaths:227
KDR:0.564
Accuracy:22.119% F
KPH:4.700 D**
VKPH:0.700 D*
Tomcat A2AM Pods
D-
Kills:82
V. Kills:90 90%
Deaths:29
KDR:2.828
Accuracy:76.348% C
KPH:17.400 D--
VKPH:19.100 D-
Coyote Missiles
D
Kills:66
V. Kills:53 122%
Deaths:30
KDR:2.200
Accuracy:48.233% D*
KPH:21.400 D-
VKPH:17.200 D
Kills:626 (259 + 0)
Deaths:1,408
KDR:0.445
VKDR:0.352
Vehicle Kills:495
Kill Difference:782
Playtime:166.292 hours
Usage:2%
Score:0.614m
Score/min:61
Piloting Accuracy:22.119%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:404
V. Kills:50 N/A
Deaths:45
KDR:8.978
Accuracy:35.082% D*
KPH:41.400 D
VKPH:5.100 D-
CAS30 Tank Buster
D*
Kills:126
V. Kills:253 50%
Deaths:728
KDR:0.173
Accuracy:31.200% F
KPH:1.100 D**
VKPH:2.300 D*
C150 Dalton
D--
Kills:87
V. Kills:57 150%
Deaths:31
KDR:2.806
Accuracy:48.761% B*
KPH:16.900 D--
VKPH:11.100 D--
Kills:617 (126 + 491)
Deaths:804
KDR:0.767
VKDR:0.448
Vehicle Kills:360
Kill Difference:187
Playtime:125.377 hours
Usage:2%
Score:0.542m
Score/min:72
Piloting Accuracy:31.200%
Gunner Accuracy:48.761%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:823
V. Kills:289 284%
Deaths:196
KDR:4.199
Accuracy:31.768% D--
KPH:16.500 D--
VKPH:5.800 D
L100 Python AP
F
Kills:377
V. Kills:484 78%
Deaths:229
KDR:1.646
Accuracy:58.142% C++
KPH:8.500 F-
VKPH:10.900 F
Skyguard
D*
Kills:223
V. Kills:331 67%
Deaths:131
KDR:1.702
Accuracy:28.633% C-
KPH:3.400 F
VKPH:5 D*
L100 Python HESH
D**
Kills:132
V. Kills:14 N/A
Deaths:22
KDR:6
Accuracy:32.624% F-
KPH:20 F
VKPH:2.100 D**
Kills:1,555 (1,555 + 0)
Deaths:578
KDR:2.690
VKDR:1.934
Vehicle Kills:1,118
Kill Difference:977
Playtime:166.404 hours
Usage:2%
Score:1.071m
Score/min:107
Driving Accuracy:32.624%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C--
Kills:1,318
V. Kills:814 162%
Deaths:395
KDR:3.337
Accuracy:38.328% D
KPH:14.700 D*
VKPH:9.100 C--
P2-120 AP
D*
Kills:1,134
V. Kills:1,622 70%
Deaths:424
KDR:2.675
Accuracy:43.201% D
KPH:8.700 F-
VKPH:12.400 D*
E540 Halberd
D**
Kills:209
V. Kills:169 123%
Deaths:78
KDR:2.679
Accuracy:35.140% D*
KPH:10.300 F-
VKPH:8.300 D**
P2-120 HESH
D*
Kills:139
V. Kills:36 376%
Deaths:30
KDR:4.633
Accuracy:32.243% D**
KPH:16.500 F
VKPH:4.300 D*
G30 Vulcan
D*
Kills:88
V. Kills:101 86%
Deaths:41
KDR:2.146
Accuracy:28.385% C-
KPH:5.700 D**
VKPH:6.500 D*
MR11 Gatekeeper
D-
Kills:62
V. Kills:57 107%
Deaths:18
KDR:3.444
Accuracy:38.720% D
KPH:12.100 F
VKPH:11.100 D-
Kills:2,950 (2,591 + 359)
Deaths:986
KDR:2.992
VKDR:2.839
Vehicle Kills:2,799
Kill Difference:1,964
Playtime:269.832 hours
Usage:3%
Score:2.853m
Score/min:176
Driving Accuracy:32.243%
Gunner Accuracy:38.720%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D--
Kills:286
V. Kills:14 N/A
Deaths:29
KDR:9.862
Accuracy:28.209% D*
KPH:64.600 D--
VKPH:3.200 D--
G20 Vulcan-H
D*
Kills:188
V. Kills:163 115%
Deaths:99
KDR:1.899
Accuracy:40.005% D**
KPH:19.100 D**
VKPH:16.600 D*
M40 Fury-H
D
Kills:179
V. Kills:35 N/A
Deaths:36
KDR:4.972
Accuracy:31.817% D*
KPH:54.100 D-
VKPH:10.600 D
E540 Halberd-H
C-
Kills:175
V. Kills:175 99%
Deaths:55
KDR:3.182
Accuracy:55.284% C--
KPH:20.400 D**
VKPH:20.400 C-
Kills:828 (0 + 828)
Deaths:219
KDR:3.781
VKDR:1.767
Vehicle Kills:387
Kill Difference:609
Playtime:26.164 hours
Usage:0%
Score:0.492m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:55.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:289
V. Kills:65 438%
Deaths:55
KDR:5.255
Accuracy:32.187% D-
KPH:28.700 D--
VKPH:6.500 D-
M60-G Bulldog
D*
Kills:168
V. Kills:27 N/A
Deaths:42
KDR:4
Accuracy:19.997% F-
KPH:9.700 D**
VKPH:1.600 D*
M20 Basilisk
D*
Kills:110
V. Kills:86 126%
Deaths:60
KDR:1.833
Accuracy:30.833% D*
KPH:5.700 D**
VKPH:4.400 D*
M40 Fury
D**
Kills:86
V. Kills:15 N/A
Deaths:23
KDR:3.739
Accuracy:22.541% F-
KPH:23.100 F
VKPH:4 D**
M20 Basilisk
D*
Kills:72
V. Kills:54 131%
Deaths:36
KDR:2
Accuracy:29.999% D**
KPH:5.400 F
VKPH:4.100 D*
M12 Kobalt
D
Kills:69
V. Kills:8 N/A
Deaths:16
KDR:4.313
Accuracy:14.089% D*
KPH:17 F
VKPH:2 D
Kills:794 (0 + 794)
Deaths:232
KDR:3.422
VKDR:1.099
Vehicle Kills:255
Kill Difference:562
Playtime:67.760 hours
Usage:1%
Score:0.463m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:14.089%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:301
V. Kills:45 N/A
Deaths:604
KDR:0.498
Accuracy:27.138% F--
KPH:4 D*
VKPH:0.600 D
M12 Kobalt-F
D--
Kills:170
V. Kills:12 N/A
Deaths:612
KDR:0.278
Accuracy:12.431% F
KPH:2.200 D--
VKPH:0.200 D*
S12 Renegade
D**
Kills:52
V. Kills:2 N/A
Deaths:133
KDR:0.391
Accuracy:19.563% F*
KPH:3.500 D**
VKPH:0.100 D**
Kills:523 (523 + 0)
Deaths:1,349
KDR:0.388
VKDR:0.044
Vehicle Kills:59
Kill Difference:826
Playtime:167.274 hours
Usage:2%
Score:0.116m
Score/min:12
Driving Accuracy:19.563%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 6,8466,76812,6710.534C0.0818.42%F18.41%D-9.6D--N/A32707.7h14.9C-80.9D--
TAR 4,4764,39110,2070.43D0.1818.916%F16.238%D--11.1D*N/A35397h15.4F81.6F-
TRAC-5 S 4,4684,36213,3320.327D0.2817.814%D**17.492%C+5.5D--N/A19794.2h15.7D*88D*
Cycler TRV 2,3462,3254,7570.489D0.1218.319%F16.731%D-12.5D*N/A46186.5h14.3D-78.3F
C-4 3,4082,1453,1940.672D0.0618.959%D*N/A34D*20D41863.1h1.4C7.2D-
T5 AMC 1,9481,9231,9021.011C+0.4015.233%F--19.969%C6.5D--N/A50295.8h14.2C93.1F
MANA Anti-Personnel Turret 1,7911,7761,4811.199N/A0.5915.652%UN/A17760U150U36561200.1h23.5T*149.9T*
Claymore 1,6131,6122905.559C4.9542.471%B*N/A104.7DN/A30415.4h1.2C+2.8B++
LC3 Jaguar 1,4951,4812,3700.625D0.0117.485%F-15.868%D--8.2D--N/A25181.2h14.4C82.5D*
P2-120 HEAT 2,1321,3183953.337D2.7338.328%D2.2%C-14.7D*9.1C--16689.9h8.5D22.3D-
Frag Grenade 1,2741,26711267N/A1,266.3953%B++N/A905B**5D-33431.4h2.4B**4.5B*
NS-11C 1,2361,2032,8330.425D0.1918.944%F14.381%D--6.8D--N/A25177.1h16.4D--86.6D**
RAMS .50M 1,1851,1837421.594C--0.9839.35%C82.418%B+12.7D*N/A3992.8h2.4D6.1C
HC1 Cougar 1,1731,1632,3760.489D-0.1218.194%F-14.789%F7.9D--N/A30147.8h13.9D--76.7D**
M6 Onslaught 1,1511,1398481.343D0.739.651%F-16.242%D*19.5D*N/A7558.4h19.1C-198.2F-
P2-120 AP 2,7561,1344242.675D-2.0643.201%D1.94%C8.7F-12.4D*171130.6h12.4F**28.8F*
MSW-R 1,1061,0821,9380.558D0.0515.972%D**17.006%D**14D*N/A5677.5h15.1F-94.7F--
NS-7G PDW 1,0181,0091,9500.517C0.0918.8%F-17.047%C--8.1D*N/A23124.1h17.3F91.9D**
M2 Mutilator 1,0149966351.569C0.967.971%F-16.667%D18.3D--N/A9154.5h16.9C+211.7D**
MRC3 Mercy 9999956801.463C0.8513.569%D*15.276%D*18D*N/A6355.3h20C--147.5D-
T16 Rhino 9859631,5460.623D0.0114.373%F17.757%D--12.1D*N/A4579.8h17.2F-119.7F--
MRC3 Mercy 9359276801.363C-0.7513.362%D*19.31%C16.7D*N/A6255.4h21.3D--159.1D*
Tank Mine 1,4968595281.627D1.0221.413%D*N/A58.8D*43.6D-78614.6h1.4B*6.8D--
C75 Viper 1,1128231964.199C3.5931.768%D--N/A16.5D--5.8D11349.8h12.3C+38.8C
Sticky Grenade 7417381738N/A737.3957.265%B+N/A1054.3C++4.3D--38470.7h1.7B+3B+
TMG-50 6916868360.821D0.2110.705%F--19.825%D--9.9D*N/A6769.4h12.4C-115.5F*
SABR-13 6506471,2550.516D0.1020.247%F20.402%D-9.1D**N/A3071.4h16.2F-80.1F--
M9 SKEP Launcher 1,0285111,7040.3D-0.3171.741%C**N/A8.7D8.8C12658.9h12.5F17.5D**
T9 CARV 4954818070.596C--0.0214.892%D**20.166%D13.1D--N/A11936.6h18F121.1D*
TORQ-9 4614578530.536C--0.0818.142%F-15.974%D**11.9D*N/A5438.3h18.1F-99.6F-
TSAR-42 4524494770.941D0.3331.136%F-63.474%D12.1D*N/A4237.1h3F--9.8F--
T7 Mini-Chaingun 4534457890.564D0.0510.571%F16.405%C**13.8D*N/A7432.2h20.6F-194.8F--
M6 Onslaught 4484393631.209D0.6012.039%D**22.096%C+20.2D*N/A6521.7h18C+149.2D
L105 Zephyr 454404458.978C8.3735.082%D*N/A41.2D5.1D-2229.8h5B+14.3C++
L100 Python AP 8613772291.646C--1.0358.142%C++5.04%A++8.5F-10.9F13544.4h10.5F--18F**
NS-44 Commissioner 3593577440.48D0.1324.269%F-16.807%D--8D*N/A3144.8h3.6C+14.8D--
NS Annihilator 7933555610.633C--0.0277.551%D-N/A5.6D*6.9D-11463.2h15.9F20.6F-
TRAC-Shot 3153147280.431D0.1817.467%F--20.701%C++6.6D**N/A2447.6h16.9F--96.6T*
M40 Fury-F 3463016040.498D--0.1127.138%F--0.997%C*4D*N/A1675.2h6.4B++23.7C+
M40 Fury 354289555.255C-4.6432.187%D-1.038%D28.6D--6.4D-19010.1h13.8C+43C
P525 Marauder-H 300286299.862C--9.2528.209%D*N/A65D--3.2D--2244.4h6.3C**22.4C
NS Decimator 5732808480.33D-0.2853.911%D*2.5%B+11F11.5D-16725.5h8.7F*16.2T-
M1 Heavy Cycler 2722681521.763C+1.157.356%F-19.03%C+14D-N/A11919.1h17.1C++232.8D**
AS16 NightHawk 2652602660.977C0.3720.09%F**20%B**8.6D*N/A8430.4h5.1D-25.5T*
SR-7 2352351951.205D-0.5931.749%F-80.426%C++8.9D**N/A2926.4h2.6D--8.3F
Skyguard 5542231311.702D1.0928.633%C-N/A3.4F5D*8365.6h202D*705.4F
Hellfire Rocket Pods 325219633.476D2.8632.504%F--1.37%B**30.4D--14.7C4347.2h37.2C114.5D*
Spear Anti-Vehicle Phalanx Turret 345217573.807D3.2040.182%D-3.687%C+32.9D-19.4D4796.6h8.6C+21.3C-
T2 Striker 4672173820.568C--0.0459.145%B++N/A8.9D--10.2C--36524.5h36.5C++61.8B+
E540 Halberd 378209782.679D2.0735.14%D*2.871%C+10.3F-8.3D**25320.3h7.2D*20.6F
NS-11A 2001993730.534D-0.0816.401%F--14.573%D*9.7D*N/A5420.6h17.7F--107.7T-
NS-10 Burster 3391901950.974C0.3621.768%D**3.158%D4.1D3.2D7546.8h141.2B+648.5C-
MR1 Fracture 2991902760.688C--0.0830.42%D*3.684%C+7.1D-4.1D-9426.8h34.3B+112.8C++
M77-B 1901891431.322D0.7125%F--71.429%D-4.2D**N/A3544.8h3.4F-13.7T
G20 Vulcan-H 351188991.899C-1.2940.005%D**4.255%B**19.2D**16.6D*3709.8h123D-307.4D**
M40 Fury-H 214179364.972D4.3631.817%D*1.117%C**54.2D-10.6D3023.3h10.4C32.5D--
E540 Halberd-H 350175553.182D--2.5755.284%C--2.286%B+20.3D**20.3C-3008.6h8.3D15D--
MR1 Fracture 2851722760.623D0.0130.373%D*3.488%C+6.4D-4.2D8927h37.7B+124.3C++
M60-A Bulldog 190171199C8.3939.413%D--1.17%D-19.7D2.2D958.7h6.1C+15.5C-
M12 Kobalt-F 1821706120.278D-0.3312.431%F18.235%A++2.2D--N/A777.2h17.8C143D**
NS-10 Burster 3181701950.872C0.2621.843%D**2.941%D-3.6D--3.2C--7746.8h160.1C+732.9D--
NS-15M2 1751694440.381D0.2317.481%F-17.16%D**10.5D**N/A4816.1h20.5T*117.1T-
M60-G Bulldog 195168424C3.3919.997%F-N/A9.8D**1.6D*6417.2h7.1C+35.7F
M60-A Bulldog 169144216.857C6.2540.843%D-N/A18.5D-3.2C-877.8h6.5C15.8C--
HSR-1 1431431750.817D0.2119.684%T-25.874%C--6.8D**N/A4221.1h8.4F**42.9T*
P2-120 HESH 175139304.633D4.0232.243%D**N/A16.5F4.3D*1148.4h6.8F21.1F--
L100 Python HESH 146132226D5.3932.624%F-3.03%A+20F2.1D**1156.6h2.9C*8.9D-
SMG-46 Armistice 1341323060.431D-0.1816.469%F--12.121%D-5.7D*N/A4623h16.4D--99.7F
M18 Rotary 3571311,0590.124D0.4933.694%C++1.527%C1.1D*1.8D*31124.2h414.8T*1231.1T*
M14 Banshee 1481282270.564D0.0522.119%F3.125%S4.7D**N/A2727h31.2D-141.1D**
AMR-66 1321282280.561D0.0516.661%F--25.781%C+7D--N/A4018.4h12D**71.9F--
CAS30 Tank Buster 3791267280.173D0.4431.2%FN/A1.1D**2.3D*45110.5h93.7D*300.2F--
TX1 Repeater 1201202060.583C-0.0320.342%D--24.167%C++22.6C--N/A1445.3h13C+63.8C
M20 Basilisk 196110601.833D1.2230.833%D*5.455%C5.7D**4.4D*11419.4h134.1F435F-
TX2 Emperor 1121092630.414D0.2016.982%F-20.184%C+8.1D*N/A3913.5h10D-58.7F-
TRAC-5 107107561.911A1.3010.914%F--26.168%B*4.1D-N/A14026.3h14.7C+134.9D**
G30 Vulcan 18988412.146C--1.5328.385%C-3.409%C+5.6F6.5D*18515.6h135.7D-478D-
C150 Dalton 14487312.806D--2.1948.761%B*1.149%B*17.1D--11.2D--3755.1h8.4F**17.2F-
M40 Fury 10186233.739D3.1322.541%F-1.163%C-23.2F4.1D**2063.7h13.1C+57.9D**
MANA Anti-Vehicle Turret 163841280.656D0.0432.599%F--4.762%B17.5D*16.5D-7394.8h9.7C+29.7D--
Tomcat A2AM Pods 17282292.828C--2.2276.348%CN/A17.4D--19.1D-3654.7h9.8D12.9D-
SOAS-20 81801690.473D--0.1414.838%T10%F6.5D**N/A2612.4h15.8D106.4T*
Aspis Anti-Aircraft Phalanx Turret 15278332.364D-1.7524.333%D-N/A12.6C11.9C3026.2h116.6B++479.3C++
M20 Basilisk 12672362D1.3929.999%D**4.167%D5.5F4.1D*10413.2h156.3F-521.1F*
Xiphos Anti-Personnel Phalanx Tower 6969169C+68.3913.323%FN/A690AN/A32920.1h1.2B+9.2B+
M12 Kobalt 7769164.313D-3.7014.089%D*15.942%D16.8F2D854.1h30.8T218.8F--
M3 Pounder HEG 8868730.932D0.3217.774%T5.882%A*8.1F2.4D--1098.4h18.1C102F**
Coyote Missiles 11966302.2D1.5948.233%D*N/A21.3D-17.1D2603.1h56.4D**117D**
Hunter QCX 65653550.183D-0.431.884%F*26.154%B1.7D--N/A638.4h5.4C*285T*
MR11 Gatekeeper 11962183.444C--2.8338.72%DN/A12.2F11.2D-2755.1h40.6C**104.8C*
C-4 ARX 8258990.586D-0.0320.054%D**N/A26.4F10.9D**2032.2h1.3C--6.4D-
S12 Renegade 54521330.391D-0.2219.563%F*11.539%A**3.5D**N/A1214.9h4.3D-22T-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6,9824,099,870400.5h
Anti-Vehicle MANA Turret465364.7h
Spawn Beacon37320,74322h
Repair Module11400.9h
Turret AI Module32191.7h
Structure Shield Module21711.3h
Skywall Shield Emitter21461h
Rampart Wall42473h
Bunker51311.8h
Reinforcements Module0710.4h
Nanite Revive Grenade013,8483.9h
Nanite Healing Grenade03100.1h
Medical Applicator3,998811,92996.1h
Blast Wall0520.6h
Cortium Silo11321.2h
Motion Spotter111,1761.5h
Welding Device06,7060.6h
Xiphos Anti-Personnel Tower01090.8h
Hoplon Anti-Aircraft Phalanx Tower21381h
Spitfire Auto-Turret541,1272.3h
Spear Anti-Vehicle Tower31200.8h
Ammunition Package21016,5239.3h
Recon Detection Device534,4359.4h
Shield Recharging Field531,2371h
Smoke Grenade03510.1h
Anti-Infantry MANA Turret4696,81428.1h
Infantry Tower1550.8h
WLT-Howler Mining Laser01080.1h
Elysium Spawn Tube1710.7h
Pillbox0520.6h
Nano-Repair Grenade01120h
IPC Targeting Dart3570.2h
Vehicle Gate1831.1h

Check the help document for the dictionary if you want to learn more about words used here.


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