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Kjng[GETR] Kjng
TR BR 190

KDR: 0.62

Score: 94.7m

Last Seen: Nov 4th, 2018 5:39 PM
- OFFLINE - 900 hour(s)

Battle Rank 116 (190 total) - Terran Republic on Cobalt
Level Progress (to 117): 32%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS LC2 Lynx TAR TRAC-5 S C-4 T5 AMC Cycler TRV MANA Anti-Personnel Turret Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-23,769 MLG Score: -19
Fun Score: N/A
Cheeseburgers Flipped: 1863TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.438%17.378%3032599725,2730.5715930.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.439%-0.704D--0.5D0.307C*HEAD ++ (~8.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-0.146C15-0.049C+70.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.598%1.923%243101946822457310.20846364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.349%-0.51D0.286C*-0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
431-1.683F-140.5-1.659F-290.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.601%2.21%86610163,755495434630.757973108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.477%-0.805D--0.277C0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.2-0.739D-21.9-0.749D-45.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.398%2.29%521310092,052433211400.473575180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.716%-0.439C---0.524D0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.041C+35.50.093C+77.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.123%76.597%52410181,910461350.414047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.994%-0.139C0.621B+0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.196C++2.70.149C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.09%20%5211021260352850.0736961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.772F-1.106B**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.934D--5.1-0.057C+20.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
94.7m556.3%231 (13.9k)210 (12.6k)0.61881459,83596,6930.813285190 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102245610.269%13.549%13904:4014

12% Combat Medic49% Engineer9% Heavy Assault6% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 10:25 PMAug 31st, 2014 5:13 PMDec 2nd, 2018 10:58 PM (9d) (PST)Nov 4th, 2018 5:24 PM (37d) (PST)Nov 4th, 2018 1:39 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
209132770.1320.2140.0180.8810.026-19

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,5367,9404,596813153212,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7530.2h/313.8d 18,804 8,107 59,151 398.1k 23,821 20,077 11,733 94.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:1,050
Deaths:1,852
KDR:0.567
Accuracy:15.942% D*
HSR:16.667% D--
T16 Rhino
D
Kills:963
Deaths:1,546
KDR:0.623
Accuracy:14.373% D*
HSR:17.757% D
TMG-50
D
Kills:686
Deaths:836
KDR:0.821
Accuracy:10.705% F-
HSR:19.825% D
T9 CARV
C
Kills:481
Deaths:807
KDR:0.596
Accuracy:14.892% D-
HSR:20.166% C
T7 Mini-Chaingun
B**
Kills:428
Deaths:759
KDR:0.564
Accuracy:10.403% D*
HSR:17.056% B**
NS-15M2
D--
Kills:167
Deaths:433
KDR:0.386
Accuracy:17.414% D*
HSR:17.365% D--
Kills:3,775
Deaths (as Heavy Assault):6,233
Deaths (to Heavy Assaults):25,916
KDR:0.60565
Kill Difference:2,458
Playtime:667.546 hours
Usage:9%
Score:7.237m
Score/min:181
Accuracy (listed only):13.955%
HSR (listed only):18.139%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C--
Kills:6,638
Deaths:12,213
KDR:0.544
Accuracy:18.446% D--
HSR:18.364% C--
TRAC-5 S
C++
Kills:3,926
Deaths:11,476
KDR:0.342
Accuracy:17.593% D--
HSR:17.117% C++
T5 AMC
C+
Kills:1,923
Deaths:1,902
KDR:1.011
Accuracy:15.233% F
HSR:19.969% C+
LC3 Jaguar
D
Kills:1,481
Deaths:2,370
KDR:0.625
Accuracy:17.485% D*
HSR:15.868% D
NS-11C
D-
Kills:1,203
Deaths:2,833
KDR:0.425
Accuracy:18.944% D--
HSR:14.381% D-
HC1 Cougar
D*
Kills:1,163
Deaths:2,376
KDR:0.489
Accuracy:18.194% D*
HSR:14.789% D*
TRAC-Shot
B+
Kills:314
Deaths:728
KDR:0.431
Accuracy:17.467% F-
HSR:20.701% B+
AS16 NightHawk
A+
Kills:260
Deaths:266
KDR:0.977
Accuracy:20.090% F-
HSR:20% A+
AMR-66
C*
Kills:128
Deaths:228
KDR:0.561
Accuracy:16.661% F
HSR:25.781% C*
TRAC-5
A
Kills:107
Deaths:56
KDR:1.911
Accuracy:10.914% F--
HSR:26.168% A
Kills:17,143
Deaths (as Engineer):34,448
Deaths (to Engineers):22,262
KDR:0.49765
Kill Difference:17,305
Playtime:3,707.178 hours
Usage:49%
Score:50.242m
Score/min:226
Accuracy (listed only):17.103%
HSR (listed only):19.314%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C--
Kills:6,638
Deaths:12,213
KDR:0.544
Accuracy:18.446% D--
HSR:18.364% C--
TRAC-5 S
C++
Kills:3,926
Deaths:11,476
KDR:0.342
Accuracy:17.593% D--
HSR:17.117% C++
T5 AMC
C+
Kills:1,923
Deaths:1,902
KDR:1.011
Accuracy:15.233% F
HSR:19.969% C+
LC3 Jaguar
D
Kills:1,481
Deaths:2,370
KDR:0.625
Accuracy:17.485% D*
HSR:15.868% D
NS-11C
D-
Kills:1,203
Deaths:2,833
KDR:0.425
Accuracy:18.944% D--
HSR:14.381% D-
HC1 Cougar
D*
Kills:1,163
Deaths:2,376
KDR:0.489
Accuracy:18.194% D*
HSR:14.789% D*
NS-7G PDW
C+
Kills:973
Deaths:1,818
KDR:0.535
Accuracy:18.902% D--
HSR:16.752% C+
TRAC-Shot
B+
Kills:314
Deaths:728
KDR:0.431
Accuracy:17.467% F-
HSR:20.701% B+
AS16 NightHawk
A+
Kills:260
Deaths:266
KDR:0.977
Accuracy:20.090% F-
HSR:20% A+
SMG-46 Armistice
D
Kills:132
Deaths:306
KDR:0.431
Accuracy:16.469% F-
HSR:12.121% D
TRAC-5
A
Kills:107
Deaths:56
KDR:1.911
Accuracy:10.914% F--
HSR:26.168% A
Kills:18,120
Deaths (as Light Assault):36,344
Deaths (to Light Assaults):16,573
KDR:0.49857
Kill Difference:18,224
Playtime:1,569.137 hours
Usage:21%
Score:15.224m
Score/min:162
Accuracy (listed only):17.249%
HSR (listed only):17.839%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D
Kills:4,047
Deaths:9,241
KDR:0.438
Accuracy:18.901% D-
HSR:15.987% D
Cycler TRV
D
Kills:1,764
Deaths:3,105
KDR:0.568
Accuracy:18.236% D-
HSR:15.420% D
NS-7G PDW
C+
Kills:973
Deaths:1,818
KDR:0.535
Accuracy:18.902% D--
HSR:16.752% C+
SABR-13
D
Kills:616
Deaths:1,172
KDR:0.526
Accuracy:20.278% D*
HSR:19.968% D
TORQ-9
D--
Kills:429
Deaths:781
KDR:0.549
Accuracy:18.314% D*
HSR:16.084% D--
AS16 NightHawk
A+
Kills:260
Deaths:266
KDR:0.977
Accuracy:20.090% F-
HSR:20% A+
NS-11A
D--
Kills:199
Deaths:373
KDR:0.534
Accuracy:16.401% F
HSR:14.573% D--
SMG-46 Armistice
D
Kills:132
Deaths:306
KDR:0.431
Accuracy:16.469% F-
HSR:12.121% D
Kills:8,420
Deaths (as Combat Medic):17,062
Deaths (to Combat Medics):10,287
KDR:0.49349
Kill Difference:8,642
Playtime:926.283 hours
Usage:12%
Score:15.696m
Score/min:282
Accuracy (listed only):18.449%
HSR (listed only):16.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,153
Deaths:721
KDR:1.599
Accuracy:39.610% C*
HSR:82.220% B+
NS-7G PDW
C+
Kills:973
Deaths:1,818
KDR:0.535
Accuracy:18.902% D--
HSR:16.752% C+
NS-44 Commissioner
D
Kills:357
Deaths:727
KDR:0.491
Accuracy:24.403% D*
HSR:16.807% D
TSAR-42
D--
Kills:333
Deaths:366
KDR:0.910
Accuracy:31.213% D--
HSR:57.357% D--
SR-7
C*
Kills:235
Deaths:195
KDR:1.205
Accuracy:31.749% D*
HSR:80.426% C*
M77-B
C--
Kills:189
Deaths:143
KDR:1.322
Accuracy:25% F-
HSR:71.429% C--
HSR-1
C
Kills:143
Deaths:175
KDR:0.817
Accuracy:19.684% F--
HSR:25.874% C
SMG-46 Armistice
D
Kills:132
Deaths:306
KDR:0.431
Accuracy:16.469% F-
HSR:12.121% D
TX1 Repeater
B+
Kills:120
Deaths:206
KDR:0.583
Accuracy:20.342% D
HSR:24.167% B+
TX2 Emperor
C+
Kills:109
Deaths:263
KDR:0.414
Accuracy:16.982% F
HSR:20.184% C+
SOAS-20
F
Kills:80
Deaths:169
KDR:0.473
Accuracy:14.838% F*
HSR:10% F
Kills:3,824
Deaths (as Infiltrator):5,089
Deaths (to Infiltrators):12,115
KDR:0.75142
Kill Difference:1,265
Playtime:445.981 hours
Usage:6%
Score:2.978m
Score/min:111
Accuracy (listed only):23.563%
HSR (listed only):37.940%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
D-
Kills:1,122
Deaths:820
KDR:1.368
Accuracy:9.589% D**
HSR:16.043% D-
M2 Mutilator
C-
Kills:996
Deaths:635
KDR:1.569
Accuracy:7.971% F
HSR:16.667% C-
MRC3 Mercy
D
Kills:995
Deaths:680
KDR:1.463
Accuracy:13.569% D
HSR:15.276% D--
MRC3 Mercy
C
Kills:927
Deaths:680
KDR:1.363
Accuracy:13.362% D
HSR:19.310% C
M6 Onslaught
B++
Kills:423
Deaths:335
KDR:1.263
Accuracy:11.951% D--
HSR:22.695% B++
M1 Heavy Cycler
C**
Kills:268
Deaths:152
KDR:1.763
Accuracy:7.356% F
HSR:19.030% C**
NS-10 Burster
D
Kills:190
Deaths:194
KDR:0.979
Accuracy:21.764% D--
HSR:3.158% D
MR1 Fracture
C+
Kills:187
Deaths:263
KDR:0.711
Accuracy:30.089% D
HSR:3.743% C+
NS-10 Burster
D-
Kills:170
Deaths:194
KDR:0.876
Accuracy:21.840% D--
HSR:2.941% D-
MR1 Fracture
C+
Kills:166
Deaths:263
KDR:0.631
Accuracy:29.984% D
HSR:3.614% C+
M3 Pounder HEG
A++
Kills:68
Deaths:73
KDR:0.932
Accuracy:17.785% F--
HSR:5.882% A++
Kills:5,512
Deaths (as MAX Suit):2,144.500
Deaths (to MAX Suits):7,626
KDR:2.5703
Kill Difference:3,367.500
Playtime:233.351 hours
Usage:3%
Score:3.320m
Score/min:237
Accuracy (listed only):16.842%
HSR (listed only):11.669%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:210
V. Kills:103 202%
Deaths:61
KDR:3.443
Accuracy:32.407% F-
KPH:29.400 D-
VKPH:14.400 C+
M18 Rotary
B+
Kills:131
V. Kills:226 58%
Deaths:1,059
KDR:0.124
Accuracy:33.848% B+
KPH:1.100 D*
VKPH:1.800 D*
M14 Banshee
D*
Kills:127
V. Kills:20 N/A
Deaths:225
KDR:0.564
Accuracy:21.594% D**
KPH:4.700 D*
VKPH:0.700 D*
Tomcat A2AM Pods
D-
Kills:82
V. Kills:90 90%
Deaths:29
KDR:2.828
Accuracy:76.348% D
KPH:17.400 D--
VKPH:19.100 D-
Coyote Missiles
C
Kills:66
V. Kills:53 122%
Deaths:30
KDR:2.200
Accuracy:48.407% D
KPH:21.400 C
VKPH:17.200 C-
Kills:616 (258 + 0)
Deaths:1,404
KDR:0.439
VKDR:0.350
Vehicle Kills:492
Kill Difference:788
Playtime:165.066 hours
Usage:2%
Score:0.602m
Score/min:61
Piloting Accuracy:21.594%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:404
V. Kills:50 N/A
Deaths:45
KDR:8.978
Accuracy:35.082% D-
KPH:41.400 C
VKPH:5.100 D
CAS30 Tank Buster
D*
Kills:123
V. Kills:252 49%
Deaths:728
KDR:0.169
Accuracy:30.892% D**
KPH:1.100 D*
VKPH:2.300 D*
C150 Dalton
B++
Kills:87
V. Kills:57 150%
Deaths:31
KDR:2.806
Accuracy:48.761% B++
KPH:16.900 D--
VKPH:11.100 D--
Kills:614 (123 + 491)
Deaths:804
KDR:0.764
VKDR:0.447
Vehicle Kills:359
Kill Difference:190
Playtime:124.698 hours
Usage:2%
Score:0.536m
Score/min:72
Piloting Accuracy:30.892%
Gunner Accuracy:48.761%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:743
V. Kills:250 296%
Deaths:184
KDR:4.038
Accuracy:31.297% D
KPH:16 D
VKPH:5.400 C--
L100 Python AP
D*
Kills:371
V. Kills:482 77%
Deaths:228
KDR:1.627
Accuracy:58.265% C**
KPH:8.400 F-
VKPH:10.900 D*
Skyguard
D--
Kills:216
V. Kills:328 66%
Deaths:131
KDR:1.649
Accuracy:28.614% C+
KPH:3.300 D**
VKPH:5 D--
L100 Python HESH
D**
Kills:124
V. Kills:12 N/A
Deaths:22
KDR:5.636
Accuracy:32.317% F
KPH:19.200 D**
VKPH:1.900 F
Kills:1,454 (1,454 + 0)
Deaths:565
KDR:2.573
VKDR:1.897
Vehicle Kills:1,072
Kill Difference:889
Playtime:162.210 hours
Usage:2%
Score:1.018m
Score/min:105
Driving Accuracy:32.317%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:1,288
V. Kills:800 161%
Deaths:388
KDR:3.320
Accuracy:38.172% C
KPH:14.600 D-
VKPH:9.100 C+
P2-120 AP
D
Kills:1,013
V. Kills:1,554 65%
Deaths:416
KDR:2.435
Accuracy:43.139% C
KPH:8.100 F
VKPH:12.400 D
E540 Halberd
D--
Kills:192
V. Kills:164 116%
Deaths:77
KDR:2.494
Accuracy:34.916% D
KPH:9.800 F
VKPH:8.400 D--
P2-120 HESH
D-
Kills:139
V. Kills:36 376%
Deaths:30
KDR:4.633
Accuracy:32.243% D--
KPH:16.500 D**
VKPH:4.300 D-
G30 Vulcan
D--
Kills:86
V. Kills:100 85%
Deaths:40
KDR:2.150
Accuracy:27.984% C+
KPH:5.600 F
VKPH:6.500 D--
Kills:2,718 (2,440 + 278)
Deaths:951
KDR:2.858
VKDR:2.791
Vehicle Kills:2,654
Kill Difference:1,767
Playtime:256.261 hours
Usage:3%
Score:2.646m
Score/min:172
Driving Accuracy:32.243%
Gunner Accuracy:27.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:286
V. Kills:14 N/A
Deaths:28
KDR:10.214
Accuracy:28.240% D-
KPH:64.800 D
VKPH:3.200 D-
G20 Vulcan-H
D-
Kills:183
V. Kills:159 114%
Deaths:96
KDR:1.906
Accuracy:39.523% D--
KPH:19 D*
VKPH:16.500 D-
M40 Fury-H
C--
Kills:179
V. Kills:35 N/A
Deaths:36
KDR:4.972
Accuracy:31.897% D*
KPH:54.300 D
VKPH:10.600 C--
E540 Halberd-H
C
Kills:172
V. Kills:174 98%
Deaths:55
KDR:3.127
Accuracy:55.410% C
KPH:20.200 D*
VKPH:20.400 C
Kills:820 (0 + 820)
Deaths:215
KDR:3.814
VKDR:1.777
Vehicle Kills:382
Kill Difference:605
Playtime:25.867 hours
Usage:0%
Score:0.470m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:55.410%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:288
V. Kills:64 443%
Deaths:55
KDR:5.236
Accuracy:32.241% C
KPH:28.700 D
VKPH:6.400 D
M60-G Bulldog
D*
Kills:167
V. Kills:26 N/A
Deaths:41
KDR:4.073
Accuracy:19.906% D**
KPH:9.700 D*
VKPH:1.500 D*
M20 Basilisk
D-
Kills:91
V. Kills:80 112%
Deaths:57
KDR:1.596
Accuracy:30.310% D-
KPH:4.800 D**
VKPH:4.300 D-
M40 Fury
D*
Kills:86
V. Kills:15 N/A
Deaths:23
KDR:3.739
Accuracy:22.541% D**
KPH:23.100 D*
VKPH:4 D*
M20 Basilisk
D--
Kills:66
V. Kills:50 129%
Deaths:35
KDR:1.886
Accuracy:29.015% D--
KPH:5.100 D**
VKPH:3.900 D--
M12 Kobalt
C--
Kills:51
V. Kills:6 N/A
Deaths:13
KDR:3.923
Accuracy:11.943% D--
KPH:16.600 D**
VKPH:2 C--
Kills:749 (0 + 749)
Deaths:224
KDR:3.344
VKDR:1.076
Vehicle Kills:241
Kill Difference:525
Playtime:65.746 hours
Usage:1%
Score:0.439m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:11.943%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:298
V. Kills:44 N/A
Deaths:587
KDR:0.508
Accuracy:27.131% F-
KPH:4 D*
VKPH:0.600 D*
M12 Kobalt-F
D-
Kills:160
V. Kills:12 N/A
Deaths:582
KDR:0.275
Accuracy:12.838% D*
KPH:2.100 D--
VKPH:0.200 D-
Kills:458 (458 + 0)
Deaths:1,169
KDR:0.392
VKDR:0.048
Vehicle Kills:56
Kill Difference:711
Playtime:149.399 hours
Usage:2%
Score:0.102m
Score/min:11
Driving Accuracy:12.838%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 6,7066,63812,2130.544C-0.0718.446%D--18.364%C--9.5D-N/A32695.6h14.8C*80.5C+
TAR 4,1124,0479,2410.438C--0.1818.901%D-15.987%D10.9D--N/A35370.9h15.4D81.3D
TRAC-5 S 4,0103,92611,4760.342D0.2817.593%D--17.117%C++5.4D--N/A18733.8h15.6D88.8D
C-4 3,2832,0483,0490.672C--0.0519.041%D*N/A33.2D--20D41561.6h1.4C*7.2C+
T5 AMC 1,9481,9231,9021.011C+0.3915.233%F19.969%C+6.5D--N/A50295.8h14.2C*93.1D
Cycler TRV 1,7681,7643,1050.568D0.0518.236%D-15.42%D12.3D-N/A44143.6h14.4C79.2C-
MANA Anti-Personnel Turret 1,6371,6261,2931.258N/A0.6415.807%UN/A16260U110U33212200.1h23.2T*147T*
Claymore 1,5781,5772456.437C+5.8243.366%B**N/A110.3C--N/A31914.3h1.2C++2.8B*
LC3 Jaguar 1,4951,4812,3700.625C-0.0117.485%D*15.868%D8.2D--N/A25181.2h14.4C82.5D
P2-120 HEAT 2,0881,2883883.32C2.7038.172%C2.252%C--14.6D-9.1C+16688h8.6C22.5C
NS-11C 1,2361,2032,8330.425D0.1918.944%D--14.381%D-6.8D--N/A25177.1h16.4C86.6C-
Frag Grenade 1,2071,20311203N/A1,202.3852.642%B**N/A925.4A++3.1D-33621.3h2.4A4.5B**
HC1 Cougar 1,1731,1632,3760.489C--0.1318.194%D*14.789%D*7.9D--N/A30147.8h13.9C76.7D
RAMS .50M 1,1551,1537211.599C-0.9839.61%C*82.22%B+12.7D--N/A3891h2.4C+6.1C++
M6 Onslaught 1,1331,1228201.368C0.759.589%D**16.043%D-19.5D-N/A7557.5h19C+198.4D--
MSW-R 1,0741,0501,8520.567C-0.0515.942%D*16.667%D--13.9D--N/A5475.6h15D-93.9D-
P2-120 AP 2,5671,0134162.435D1.8243.139%C2.073%D8.1F12.5D167124.8h13.1F--30.5F
M2 Mutilator 1,0149966351.569C+0.957.971%F16.667%C-18.3DN/A9154.5h16.9C*211.7D--
MRC3 Mercy 9999956801.463C0.8413.569%D15.276%D--18DN/A6355.3h20C+147.5C+
NS-7G PDW 9809731,8180.535C-0.0818.902%D--16.752%C+8.1D-N/A22119.9h16.9C89.5C
T16 Rhino 9859631,5460.623D0.0014.373%D*17.757%D12.1D--N/A4579.8h17.2D--119.7D--
MRC3 Mercy 9359276801.363C0.7413.362%D19.31%C16.8D-N/A6155.3h21.3C159.1C
Tank Mine 1,4718415221.611C-0.9921.467%D-N/A58D--43.4D78514.5h1.5B++6.8C+
C75 Viper 9937431844.038C+3.4231.297%D1.077%C--16D5.4C--11146.3h12.3C**39.4C+
TMG-50 6916868360.821C0.2010.705%F-19.825%D9.9D--N/A6669.3h12.4C+115.5D*
Sticky Grenade 6346331633N/A632.3857.898%B+N/A1055C*1.7D--40410.6h1.7B+2.9B+
SABR-13 6186161,1720.526C--0.0920.278%D*19.968%D9D*N/A3068.1h16.2D*79.7D*
M9 SKEP Launcher 1,0034961,6270.305C--0.3172.294%B+1.008%D--8.7C-8.9C+12757h12.5D*17.2D-
T9 CARV 4954818070.596C0.0214.892%D-20.166%C13.1DN/A11636.6h18D-121.1D
TORQ-9 4314297810.549C--0.0718.314%D*16.084%D--11.8D--N/A5136.5h18.1D-98.6D*
T7 Mini-Chaingun 4354287590.564C--0.0510.403%D*17.056%B**13.7D--N/A7331.3h20.5D-197.3D*
M6 Onslaught 4324233351.263C-0.6411.951%D--22.695%B++20.3DN/A6620.8h17.6B147.4C+
L105 Zephyr 454404458.978C+8.3635.082%D-N/A41.2C5.1D2199.8h5B++14.3C*
L100 Python AP 8533712281.627D1.0158.265%C**5.121%A8.4F-10.9D*13244.1h10.5F-18.1D*
NS-44 Commissioner 3593577270.491C-0.1324.403%D*16.807%D8.2D--N/A3143.6h3.5B+14.5C
NS Annihilator 7933555610.633C++0.0177.551%D-N/A5.6D--6.9D11363.2h15.9D*20.6D**
TSAR-42 3353333660.91C0.2931.213%D--57.357%D--10.5D*N/A3731.7h3.3D**10.5D*
TRAC-Shot 3153147280.431D0.1917.467%F-20.701%B+6.6D*N/A2447.6h16.9F-96.6F*
M40 Fury-F 3422985870.508C--0.1127.131%F-1.007%C+4D*N/A1674.3h6.4B++23.5C++
M40 Fury 352288555.236C4.6232.241%C1.042%D28.8D6.4D19010h13.9C++43C++
P525 Marauder-H 3002862810.214C9.6028.24%D-N/A65D3.2D-2194.4h6.3C**22.4C+
NS Decimator 5662758260.333D-0.2953.949%D-2.545%C*11D**11.6C-16525h8.7F--16.1F--
M1 Heavy Cycler 2722681521.763B+1.147.356%F19.03%C**14DN/A11819.1h17.1B232.8D
AS16 NightHawk 2652602660.977C+0.3620.09%F-20%A+8.6D*N/A8330.4h5.1C+25.5F
SR-7 2352351951.205D0.5931.749%D*80.426%C*8.9D*N/A2926.4h2.6C--8.3D-
Skyguard 5442161311.649C-1.0328.614%C+N/A3.3D**5D--8165.4h206D*719.9D--
T2 Striker 4642153750.573C++0.0559.416%B*N/A8.9C10.3C+36724.2h36.4B+61.3B++
Hellfire Rocket Pods 313210613.443C2.8232.407%F-1.429%B+29.6D-14.5C+4267.1h38.1D*117.4D**
Spear Anti-Vehicle Phalanx Turret 329205523.942C--3.3239.517%C-3.415%C-32.5C19.7C+4936.3h8.5C++21.4C++
NS-11A 2001993730.534D0.0816.401%F14.573%D--9.7D--N/A5220.6h17.7D*107.7D**
E540 Halberd 356192772.494C--1.8834.916%D3.125%C+9.8F8.4D--25319.5h7.6D--21.7D--
NS-10 Burster 3391901940.979C+0.3621.764%D--3.158%D4.1C-3.2C7546.8h141.1B+648.4C+
M77-B 1901891431.322C--0.7025%F-71.429%C--4.2D**N/A3544.8h3.4D*13.7F-
MR1 Fracture 2941872630.711C+0.0930.089%D3.743%C+7.1C4.1C-9426.3h33.9B*112.6B+
G20 Vulcan-H 342183961.906C-1.2939.523%D--4.372%B**19.1D*16.6D-3519.6h121.6C-307.7D
M40 Fury-H 214179364.972D4.3531.897%D*1.117%C+54.2D10.6C--3003.3h10.3C+32.4D-
E540 Halberd-H 346172553.127D2.5155.41%C2.326%C++20.2D*20.5C2928.5h8.3D15D
NS-10 Burster 3181701940.876C+0.2621.84%D--2.941%D-3.6D3.2C+7746.8h160C+732.8C-
M60-G Bulldog 193167414.073C+3.4519.906%D**N/A9.7D*1.5D*6317.2h7.1C*35.7D-
NS-15M2 1731674330.386D0.2317.414%D*17.365%D--10.5D*N/A4615.9h20.2F-115.8D**
M60-A Bulldog 183166198.737C8.1239.497%D-1.205%D--20D2D968.3h6.1C+15.3C
MR1 Fracture 2761662630.631C+0.0129.984%D3.614%C+6.3C-4.2C8826.5h37.9B*126.6B+
M12 Kobalt-F 1721605820.275D0.3412.838%D*16.875%A2.1D--N/A775.1h18.3C142.2D*
HSR-1 1431431750.817D0.2019.684%F--25.874%C6.8D**N/A4121.1h8.4F-42.9T-
P2-120 HESH 175139304.633D4.0132.243%D--N/A16.5D**4.3D-1098.4h6.8D*21.1D**
M60-A Bulldog 157135216.429C5.8140.204%DN/A17.8D2.9C857.6h6.4C+16C
SMG-46 Armistice 1341323060.431D0.1916.469%F-12.121%D5.7D*N/A4623h16.4C99.7D-
M18 Rotary 3571311,0590.124D0.4933.848%B+1.527%C--1.1D*1.8D*31123.4h411.8F**1216.5F--
AMR-66 1321282280.561C-0.0616.661%F25.781%C*7D-N/A3918.3h12D71.9D**
M14 Banshee 1471272250.564C-0.0521.594%D**3.15%M*4.8D*N/A2726.7h30.1C+139.2C
L100 Python HESH 136124225.636C-5.0232.317%F3.226%A+19.1D**1.8F1106.5h3B+9.3C-
CAS30 Tank Buster 3751237280.169D0.4530.892%D**N/A1.1D*2.3D*45109.8h94.1D304.7D**
TX1 Repeater 1201202060.583C+0.0420.342%D24.167%B+22.6C+N/A1375.3h13C**63.8C+
TX2 Emperor 1121092630.414C--0.2016.982%F20.184%C+8.1D--N/A3913.5h10C+58.7C
TRAC-5 107107561.911A+1.2910.914%F--26.168%A4.1D--N/A13426.2h14.7C**134.9D--
M20 Basilisk 17191571.596D0.9830.31%D-5.495%C+4.8D**4.3D-10918.8h148.6D*490.2F
C150 Dalton 14487312.806C--2.1948.761%B++1.149%B+17.1D-11.2D--3685.1h8.4F-17.2D-
G30 Vulcan 18686402.15C1.5327.984%C+3.488%C+5.5F6.5D--18215.5h135.4D-483.8C-
M40 Fury 10186233.739C--3.1222.541%D**1.163%D23.2D*4.1D*2023.7h13.1C++57.9D-
MANA Anti-Vehicle Turret 161831240.669C-0.0532.227%F--4.819%B+17.7D16.6D7544.7h9.4C*29D-
Tomcat A2AM Pods 17282292.828D2.2176.348%DN/A17.4D--19.1D-3644.7h9.8D12.9D-
SOAS-20 81801690.473D0.1514.838%F*10%F6.5D**N/A2612.4h15.8D-106.4F**
Aspis Anti-Aircraft Phalanx Turret 14271312.29C-1.6724%CN/A12C*12C*3075.9h117.9B*491.2B+
Xiphos Anti-Personnel Phalanx Tower 6969169C**68.3813.323%D**N/A690A++N/A32920.1h1.2B+9.2B+
M3 Pounder HEG 8868730.932C-0.3117.785%F--5.882%A++8.1D*2.4D-1088.4h18.1C++102D**
Coyote Missiles 11966302.2C1.5848.407%DN/A21.3C17.1C-2523.1h56D115.6D
M20 Basilisk 11666351.886C--1.2729.015%D--4.545%C-5.1D**3.9D--9912.9h156.6D*539.8F-
Hunter QCX 65652840.229D0.392.589%F*26.154%C+2.1D--N/A730.6h5.3C*203.2T*
C-4 ARX 7956930.602D0.0220.588%D**N/A26.7F11D**1952.1h1.3C+6.1D
M12 Kobalt 5751133.923D3.3011.943%D--17.647%C+16.5D**1.9C--773.1h24.9D*208.2D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter111,0921.4h
Nano-Armor Kit6,3973,913,017384.6h
Anti-Vehicle MANA Turret455114.2h
Spawn Beacon35818,79421.1h
Turret AI Module32171.7h
Repair Module11380.9h
Skywall Shield Emitter21451h
Structure Shield Module21711.3h
Cortium Silo11301.1h
Reinforcements Module0690.4h
Blast Wall0510.6h
Nanite Revive Grenade011,6413.3h
Medical Applicator3,471717,74086.3h
Nanite Healing Grenade03100.1h
Welding Device06,4720.5h
Spear Anti-Vehicle Tower31190.8h
Spitfire Auto-Turret531,1242.3h
Bunker51291.7h
Rampart Wall42423h
Xiphos Anti-Personnel Tower01080.8h
Hoplon Anti-Aircraft Phalanx Tower21361h
Ammunition Package19015,4488.9h
Shield Recharging Field491,1470.9h
Anti-Infantry MANA Turret4196,21226.8h
Pillbox0510.6h
Elysium Spawn Tube1690.7h
IPC Targeting Dart3570.2h
Vehicle Gate1811.1h
WLT-Howler Mining Laser01080.1h
Infantry Tower1530.8h
Nano-Repair Grenade01120h
Recon Detection Device534,4309.4h
Smoke Grenade03510.1h

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