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Kjng[GETR] Kjng
TR BR 190

KDR: 0.62

Score: 95.3m

Last Seen: Apr 14th, 2019 4:49 PM
- OFFLINE - 195.7 hour(s)

Battle Rank 117 (190 total) - Terran Republic on Cobalt - Outfit Leader of German Tactical Resistance[GETR] German Tactical Resistance
TR outfit on Cobalt

Members: 51
Level Progress (to 118): 12%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS LC2 Lynx TAR TRAC-5 S C-4 T5 AMC Cycler TRV MANA Anti-Personnel Turret Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-25,020 MLG Score: -20
Fun Score: N/A
Cheeseburgers Flipped: 1863TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.448%17.38%30325101025,4370.5697620.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.437%-0.712D--0.513D0.311C*HEAD ++ (~8.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.9-0.149C15-0.048C+70.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.63%1.903%243103247322617320.20910765%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.217%-0.502D0.279C*-0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
427.6-1.651F-139.5-1.632F288.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.63%2.202%86610293,770500934700.752645109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.48%-0.807D--0.257C0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67-0.734D-21.9-0.744D-45.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.556%2.262%521310222,078439011490.473348181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.676%-0.428C---0.536D0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.80.051C+35.60.101C+77.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.126%76.884%52410311,951469050.415903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.972%-0.135C0.639B+0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.205C++2.70.157C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.09%20%5211034260355450.073157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.777F-1.081B**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.934D--5.1-0.056C+20.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Tactical Resistance[GETR] German Tactical Resistance
TR outfit on Cobalt

Members: 51
95.3m557.3%231 (13.9k)210 (12.6k)0.61755560,26697,5880.81137190 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103546710.274%13.585%14004:3914

12% Combat Medic49% Engineer9% Heavy Assault6% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 10:25 PMAug 31st, 2014 5:13 PMApr 21st, 2019 2:59 PM (1d) (PST)Apr 14th, 2019 3:08 PM (8d) (PST)Apr 14th, 2019 12:49 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
209133760.1330.2150.0180.8840.026-20

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,5367,9524,584813153212,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7568.3h/315.3d 18,914 8,187 59,728 401.5k 23,890 20,174 11,778 94.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:1,052
Deaths:1,853
KDR:0.568
Accuracy:15.954% D*
HSR:16.635% D--
T16 Rhino
D
Kills:963
Deaths:1,546
KDR:0.623
Accuracy:14.373% D*
HSR:17.757% D
TMG-50
D
Kills:686
Deaths:836
KDR:0.821
Accuracy:10.705% F-
HSR:19.825% D
T9 CARV
C-
Kills:481
Deaths:807
KDR:0.596
Accuracy:14.892% D-
HSR:20.166% C-
T7 Mini-Chaingun
B**
Kills:434
Deaths:775
KDR:0.560
Accuracy:10.497% D*
HSR:16.820% B**
NS-15M2
D--
Kills:167
Deaths:433
KDR:0.386
Accuracy:17.414% D*
HSR:17.365% D--
Kills:3,783
Deaths (as Heavy Assault):6,250
Deaths (to Heavy Assaults):26,140
KDR:0.60528
Kill Difference:2,467
Playtime:668.174 hours
Usage:9%
Score:7.249m
Score/min:181
Accuracy (listed only):13.972%
HSR (listed only):18.095%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:6,656
Deaths:12,252
KDR:0.543
Accuracy:18.460% D--
HSR:18.344% D
TRAC-5 S
C++
Kills:3,964
Deaths:11,605
KDR:0.342
Accuracy:17.621% D--
HSR:17.180% C++
T5 AMC
C+
Kills:1,923
Deaths:1,902
KDR:1.011
Accuracy:15.233% F
HSR:19.969% C+
LC3 Jaguar
D-
Kills:1,481
Deaths:2,370
KDR:0.625
Accuracy:17.485% D*
HSR:15.868% D-
NS-11C
D-
Kills:1,203
Deaths:2,833
KDR:0.425
Accuracy:18.944% D--
HSR:14.381% D-
HC1 Cougar
D*
Kills:1,163
Deaths:2,376
KDR:0.489
Accuracy:18.194% D*
HSR:14.789% D*
TRAC-Shot
B+
Kills:314
Deaths:728
KDR:0.431
Accuracy:17.467% F-
HSR:20.701% B+
AS16 NightHawk
A+
Kills:260
Deaths:266
KDR:0.977
Accuracy:20.090% F-
HSR:20% A+
AMR-66
C*
Kills:128
Deaths:228
KDR:0.561
Accuracy:16.661% F
HSR:25.781% C*
TRAC-5
A
Kills:107
Deaths:56
KDR:1.911
Accuracy:10.914% F-
HSR:26.168% A
Kills:17,199
Deaths (as Engineer):34,616
Deaths (to Engineers):22,435
KDR:0.49685
Kill Difference:17,417
Playtime:3,727.128 hours
Usage:49%
Score:50.529m
Score/min:226
Accuracy (listed only):17.107%
HSR (listed only):19.318%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:6,656
Deaths:12,252
KDR:0.543
Accuracy:18.460% D--
HSR:18.344% D
TRAC-5 S
C++
Kills:3,964
Deaths:11,605
KDR:0.342
Accuracy:17.621% D--
HSR:17.180% C++
T5 AMC
C+
Kills:1,923
Deaths:1,902
KDR:1.011
Accuracy:15.233% F
HSR:19.969% C+
LC3 Jaguar
D-
Kills:1,481
Deaths:2,370
KDR:0.625
Accuracy:17.485% D*
HSR:15.868% D-
NS-11C
D-
Kills:1,203
Deaths:2,833
KDR:0.425
Accuracy:18.944% D--
HSR:14.381% D-
HC1 Cougar
D*
Kills:1,163
Deaths:2,376
KDR:0.489
Accuracy:18.194% D*
HSR:14.789% D*
NS-7G PDW
C+
Kills:1,008
Deaths:1,944
KDR:0.519
Accuracy:18.794% D-
HSR:16.964% C+
TRAC-Shot
B+
Kills:314
Deaths:728
KDR:0.431
Accuracy:17.467% F-
HSR:20.701% B+
AS16 NightHawk
A+
Kills:260
Deaths:266
KDR:0.977
Accuracy:20.090% F-
HSR:20% A+
SMG-46 Armistice
D
Kills:132
Deaths:306
KDR:0.431
Accuracy:16.469% F
HSR:12.121% D
TRAC-5
A
Kills:107
Deaths:56
KDR:1.911
Accuracy:10.914% F-
HSR:26.168% A
Kills:18,211
Deaths (as Light Assault):36,638
Deaths (to Light Assaults):16,705
KDR:0.49705
Kill Difference:18,427
Playtime:1,574.308 hours
Usage:21%
Score:15.303m
Score/min:162
Accuracy (listed only):17.243%
HSR (listed only):17.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D
Kills:4,151
Deaths:9,489
KDR:0.437
Accuracy:18.918% D--
HSR:16.020% D
Cycler TRV
D
Kills:1,764
Deaths:3,105
KDR:0.568
Accuracy:18.236% D--
HSR:15.420% D
NS-7G PDW
C+
Kills:1,008
Deaths:1,944
KDR:0.519
Accuracy:18.794% D-
HSR:16.964% C+
SABR-13
D
Kills:620
Deaths:1,187
KDR:0.522
Accuracy:20.292% D*
HSR:20% D
TORQ-9
D--
Kills:430
Deaths:784
KDR:0.548
Accuracy:18.194% D*
HSR:16.047% D--
AS16 NightHawk
A+
Kills:260
Deaths:266
KDR:0.977
Accuracy:20.090% F-
HSR:20% A+
NS-11A
D--
Kills:199
Deaths:373
KDR:0.534
Accuracy:16.401% F
HSR:14.573% D--
SMG-46 Armistice
D
Kills:132
Deaths:306
KDR:0.431
Accuracy:16.469% F
HSR:12.121% D
Kills:8,564
Deaths (as Combat Medic):17,454
Deaths (to Combat Medics):10,380
KDR:0.49066
Kill Difference:8,890
Playtime:936.135 hours
Usage:12%
Score:15.923m
Score/min:283
Accuracy (listed only):18.424%
HSR (listed only):16.393%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,174
Deaths:732
KDR:1.604
Accuracy:39.518% C++
HSR:82.368% B+
NS-7G PDW
C+
Kills:1,008
Deaths:1,944
KDR:0.519
Accuracy:18.794% D-
HSR:16.964% C+
NS-44 Commissioner
D
Kills:357
Deaths:728
KDR:0.490
Accuracy:24.398% D**
HSR:16.807% D
TSAR-42
D--
Kills:353
Deaths:383
KDR:0.922
Accuracy:31.340% D--
HSR:59.207% D--
SR-7
C*
Kills:235
Deaths:195
KDR:1.205
Accuracy:31.749% D*
HSR:80.426% C*
M77-B
D
Kills:189
Deaths:143
KDR:1.322
Accuracy:25% F-
HSR:71.429% D
HSR-1
C
Kills:143
Deaths:175
KDR:0.817
Accuracy:19.684% F--
HSR:25.874% C
SMG-46 Armistice
D
Kills:132
Deaths:306
KDR:0.431
Accuracy:16.469% F
HSR:12.121% D
TX1 Repeater
B+
Kills:120
Deaths:206
KDR:0.583
Accuracy:20.342% D
HSR:24.167% B+
TX2 Emperor
C+
Kills:109
Deaths:263
KDR:0.414
Accuracy:16.982% F
HSR:20.184% C+
SOAS-20
F
Kills:80
Deaths:169
KDR:0.473
Accuracy:14.838% F*
HSR:10% F
Kills:3,900
Deaths (as Infiltrator):5,244
Deaths (to Infiltrators):12,267
KDR:0.74371
Kill Difference:1,344
Playtime:448.378 hours
Usage:6%
Score:3.007m
Score/min:112
Accuracy (listed only):23.556%
HSR (listed only):38.140%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
D
Kills:1,122
Deaths:820
KDR:1.368
Accuracy:9.589% F
HSR:16.043% D
M2 Mutilator
C-
Kills:996
Deaths:635
KDR:1.569
Accuracy:7.971% F
HSR:16.667% C-
MRC3 Mercy
D
Kills:995
Deaths:680
KDR:1.463
Accuracy:13.569% D
HSR:15.276% D--
MRC3 Mercy
C
Kills:927
Deaths:680
KDR:1.363
Accuracy:13.362% D
HSR:19.310% C
M6 Onslaught
B+
Kills:423
Deaths:335
KDR:1.263
Accuracy:11.951% D--
HSR:22.695% B+
M1 Heavy Cycler
C**
Kills:268
Deaths:152
KDR:1.763
Accuracy:7.356% F
HSR:19.030% C**
NS-10 Burster
D
Kills:190
Deaths:194
KDR:0.979
Accuracy:21.764% D*
HSR:3.158% D
MR1 Fracture
C+
Kills:187
Deaths:264
KDR:0.708
Accuracy:30.111% D
HSR:3.743% C+
NS-10 Burster
D-
Kills:170
Deaths:194
KDR:0.876
Accuracy:21.840% D--
HSR:2.941% D-
MR1 Fracture
C+
Kills:166
Deaths:264
KDR:0.629
Accuracy:30.001% D
HSR:3.614% C+
M3 Pounder HEG
A++
Kills:68
Deaths:73
KDR:0.932
Accuracy:17.785% F--
HSR:5.882% A++
Kills:5,512
Deaths (as MAX Suit):2,145.500
Deaths (to MAX Suits):7,669
KDR:2.5691
Kill Difference:3,366.500
Playtime:233.372 hours
Usage:3%
Score:3.320m
Score/min:237
Accuracy (listed only):16.845%
HSR (listed only):11.669%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:214
V. Kills:104 204%
Deaths:63
KDR:3.397
Accuracy:32.542% F-
KPH:29.900 D-
VKPH:14.500 C+
M18 Rotary
B
Kills:131
V. Kills:226 58%
Deaths:1,059
KDR:0.124
Accuracy:33.833% B
KPH:1.100 D--
VKPH:1.800 D*
M14 Banshee
D*
Kills:128
V. Kills:20 N/A
Deaths:227
KDR:0.564
Accuracy:22.101% D**
KPH:4.800 D*
VKPH:0.700 D*
Tomcat A2AM Pods
D
Kills:82
V. Kills:90 90%
Deaths:29
KDR:2.828
Accuracy:76.348% D
KPH:17.400 D-
VKPH:19.100 D
Coyote Missiles
C
Kills:66
V. Kills:53 122%
Deaths:30
KDR:2.200
Accuracy:48.407% D-
KPH:21.400 C
VKPH:17.200 C-
Kills:621 (259 + 0)
Deaths:1,408
KDR:0.441
VKDR:0.350
Vehicle Kills:493
Kill Difference:787
Playtime:165.319 hours
Usage:2%
Score:0.604m
Score/min:61
Piloting Accuracy:22.101%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:404
V. Kills:50 N/A
Deaths:45
KDR:8.978
Accuracy:35.082% D-
KPH:41.400 C
VKPH:5.100 D
CAS30 Tank Buster
D*
Kills:123
V. Kills:252 49%
Deaths:728
KDR:0.169
Accuracy:30.892% F
KPH:1.100 D*
VKPH:2.300 D*
C150 Dalton
B++
Kills:87
V. Kills:57 150%
Deaths:31
KDR:2.806
Accuracy:48.761% B++
KPH:16.900 D--
VKPH:11.100 D--
Kills:614 (123 + 491)
Deaths:804
KDR:0.764
VKDR:0.447
Vehicle Kills:359
Kill Difference:190
Playtime:124.698 hours
Usage:2%
Score:0.536m
Score/min:72
Piloting Accuracy:30.892%
Gunner Accuracy:48.761%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:745
V. Kills:251 296%
Deaths:189
KDR:3.942
Accuracy:31.352% D
KPH:16.100 D
VKPH:5.400 D
L100 Python AP
D*
Kills:371
V. Kills:482 77%
Deaths:229
KDR:1.620
Accuracy:58.289% C**
KPH:8.400 F
VKPH:10.900 D*
Skyguard
D--
Kills:216
V. Kills:328 66%
Deaths:131
KDR:1.649
Accuracy:28.614% C+
KPH:3.300 D**
VKPH:5 D--
L100 Python HESH
D**
Kills:124
V. Kills:12 N/A
Deaths:22
KDR:5.636
Accuracy:32.317% F-
KPH:19.200 D**
VKPH:1.900 F
Kills:1,456 (1,456 + 0)
Deaths:571
KDR:2.550
VKDR:1.879
Vehicle Kills:1,073
Kill Difference:885
Playtime:162.272 hours
Usage:2%
Score:1.021m
Score/min:105
Driving Accuracy:32.317%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:1,288
V. Kills:800 161%
Deaths:391
KDR:3.294
Accuracy:38.195% C-
KPH:14.600 D-
VKPH:9.100 C
P2-120 AP
D
Kills:1,026
V. Kills:1,560 66%
Deaths:420
KDR:2.443
Accuracy:43.199% C
KPH:8.200 F
VKPH:12.400 D
E540 Halberd
D--
Kills:200
V. Kills:167 119%
Deaths:78
KDR:2.564
Accuracy:35.025% D
KPH:10.100 F
VKPH:8.400 D--
P2-120 HESH
D-
Kills:139
V. Kills:36 376%
Deaths:30
KDR:4.633
Accuracy:32.243% D--
KPH:16.500 D**
VKPH:4.300 D-
G30 Vulcan
D-
Kills:86
V. Kills:100 85%
Deaths:40
KDR:2.150
Accuracy:28.233% C+
KPH:5.600 D**
VKPH:6.500 D-
Kills:2,739 (2,453 + 286)
Deaths:959
KDR:2.856
VKDR:2.777
Vehicle Kills:2,663
Kill Difference:1,780
Playtime:257.181 hours
Usage:3%
Score:2.661m
Score/min:172
Driving Accuracy:32.243%
Gunner Accuracy:28.233%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:286
V. Kills:14 N/A
Deaths:29
KDR:9.862
Accuracy:28.209% D-
KPH:64.600 D
VKPH:3.200 D--
G20 Vulcan-H
D-
Kills:183
V. Kills:159 114%
Deaths:96
KDR:1.906
Accuracy:39.623% D--
KPH:18.900 D*
VKPH:16.400 D-
M40 Fury-H
D
Kills:179
V. Kills:35 N/A
Deaths:36
KDR:4.972
Accuracy:31.897% D--
KPH:54.300 D
VKPH:10.600 D
E540 Halberd-H
C+
Kills:175
V. Kills:175 99%
Deaths:55
KDR:3.182
Accuracy:55.284% C
KPH:20.400 D*
VKPH:20.400 C+
Kills:823 (0 + 823)
Deaths:216
KDR:3.810
VKDR:1.773
Vehicle Kills:383
Kill Difference:607
Playtime:25.986 hours
Usage:0%
Score:0.472m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:55.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:288
V. Kills:64 443%
Deaths:55
KDR:5.236
Accuracy:32.208% C
KPH:28.700 D
VKPH:6.400 D
M60-G Bulldog
D--
Kills:168
V. Kills:27 N/A
Deaths:42
KDR:4
Accuracy:19.920% D**
KPH:9.800 D--
VKPH:1.600 D*
M20 Basilisk
D-
Kills:98
V. Kills:82 118%
Deaths:59
KDR:1.661
Accuracy:30.495% D-
KPH:5.200 D*
VKPH:4.300 D-
M40 Fury
D*
Kills:86
V. Kills:15 N/A
Deaths:23
KDR:3.739
Accuracy:22.541% D**
KPH:23.100 D*
VKPH:4 D*
M20 Basilisk
D*
Kills:70
V. Kills:52 132%
Deaths:35
KDR:2
Accuracy:29.623% D--
KPH:5.400 D**
VKPH:4 D*
M12 Kobalt
D
Kills:54
V. Kills:6 N/A
Deaths:15
KDR:3.600
Accuracy:12.224% D--
KPH:17.100 D*
VKPH:1.900 D
Kills:764 (0 + 764)
Deaths:229
KDR:3.336
VKDR:1.074
Vehicle Kills:246
Kill Difference:535
Playtime:66.058 hours
Usage:1%
Score:0.444m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:12.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:298
V. Kills:44 N/A
Deaths:587
KDR:0.508
Accuracy:27.131% F-
KPH:4 D--
VKPH:0.600 D*
M12 Kobalt-F
D--
Kills:162
V. Kills:12 N/A
Deaths:583
KDR:0.278
Accuracy:12.778% D**
KPH:2.200 D--
VKPH:0.200 D*
S12 Renegade
D*
Kills:52
V. Kills:2 N/A
Deaths:133
KDR:0.391
Accuracy:19.563% F--
KPH:3.500 D**
VKPH:0.100 D*
Kills:512 (512 + 0)
Deaths:1,303
KDR:0.393
VKDR:0.045
Vehicle Kills:58
Kill Difference:791
Playtime:164.443 hours
Usage:2%
Score:0.113m
Score/min:11
Driving Accuracy:19.563%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 6,7266,65612,2520.543C-0.0718.46%D--18.344%D9.6D-N/A32696.7h14.9C*80.5C+
TAR 4,2244,1519,4890.437D0.1818.918%D--16.02%D11D--N/A35377.8h15.3D81.1D
TRAC-5 S 4,0503,96411,6050.342D0.2817.621%D--17.18%C++5.4D--N/A18740.5h15.7C--88.8D
C-4 3,2932,0563,0680.67C--0.0519.029%D*N/A33.3D--20D41561.8h1.4C**7.3C
T5 AMC 1,9481,9231,9021.011C+0.3915.233%F19.969%C+6.5D--N/A50295.8h14.2C*93.1D
Cycler TRV 1,7681,7643,1050.568D0.0518.236%D--15.42%D12.3D-N/A44143.6h14.4C79.2C--
MANA Anti-Personnel Turret 1,6461,6351,3081.25N/A0.6315.795%UN/A16350U110U33508500.1h23.2T*146.8T*
Claymore 1,5801,5792466.419C+5.8043.282%AN/A110.4C-N/A31914.3h1.2C++2.8B*
LC3 Jaguar 1,4951,4812,3700.625C0.0117.485%D*15.868%D-8.2D--N/A25181.2h14.4C+82.5D
P2-120 HEAT 2,0881,2883913.294C2.6838.195%C-2.252%C--14.6D-9.1C16688.1h8.6C22.5C
Frag Grenade 1,2231,21811218N/A1,217.3852.721%B**N/A870A++3.6D-33361.4h2.4A4.5B**
NS-11C 1,2361,2032,8330.425D0.1918.944%D--14.381%D-6.8D-N/A25177.1h16.4C86.6C
RAMS .50M 1,1761,1747321.604C0.9939.518%C++82.368%B+12.8D--N/A3991.7h2.4C+6.1C++
HC1 Cougar 1,1731,1632,3760.489C--0.1318.194%D*14.789%D*7.9D--N/A30147.8h13.9C76.7C--
M6 Onslaught 1,1331,1228201.368C0.759.589%F16.043%D19.5D-N/A7557.5h19C++198.4D--
MSW-R 1,0761,0521,8530.568C--0.0515.954%D*16.635%D--13.9D--N/A5575.6h15D-93.8D--
P2-120 AP 2,5861,0264202.443D1.8343.199%C2.047%D8.2F12.5D167125.3h13.1F--30.3F-
NS-7G PDW 1,0171,0081,9440.519C0.1018.794%D-16.964%C+8.2D-N/A23123.5h17.3C92C
M2 Mutilator 1,0149966351.569C+0.957.971%F16.667%C-18.3DN/A9154.5h16.9C*211.7D-
MRC3 Mercy 9999956801.463C0.8513.569%D15.276%D--18DN/A6355.3h20C++147.5C+
T16 Rhino 9859631,5460.623C--0.0114.373%D*17.757%D12.1D--N/A4579.8h17.2D--119.7D--
MRC3 Mercy 9359276801.363C0.7513.362%D19.31%C16.8DN/A6155.3h21.3C159.1C
Tank Mine 1,4758445251.608C--0.9921.425%D-N/A58.2D--43.5D78314.5h1.5B++6.8C+
C75 Viper 9967451893.942C+3.3231.352%D1.074%C--16.1D5.4D11246.4h12.3C**39.3C++
TMG-50 6916868360.821C0.2010.705%F-19.825%D9.9D--N/A6669.3h12.4C+115.5D*
Sticky Grenade 6486471647N/A646.3857.961%B++N/A1078.3C**1.7D*40110.6h1.7B++2.9B++
SABR-13 6226201,1870.522C-0.1020.292%D*20%D9.1D*N/A3068.5h16.2D*79.7F
M9 SKEP Launcher 1,0034961,6320.304C--0.3172.268%B+1.008%D-8.7D8.9C12757h12.5D*17.3D
T9 CARV 4954818070.596C0.0214.892%D-20.166%C-13.1DN/A11636.6h18D121.1D
T7 Mini-Chaingun 4414347750.56C--0.0610.497%D*16.82%B**13.8D--N/A7431.5h20.6D196.7D--
TORQ-9 4324307840.548C--0.0718.194%D*16.047%D--11.7D--N/A5136.6h18D-99.1D*
M6 Onslaught 4324233351.263C-0.6511.951%D--22.695%B+20.3DN/A6620.8h17.6B147.4C
L105 Zephyr 454404458.978C+8.3635.082%D-N/A41.2C5.1D2199.8h5B++14.3C**
L100 Python AP 8533712291.62D1.0058.289%C**5.121%A8.4F10.9D*13344.1h10.5D*18.1D*
NS-44 Commissioner 3593577280.49C-0.1324.398%D**16.807%D8.2D--N/A3143.8h3.5B+14.5C
NS Annihilator 7933555610.633C++0.0277.551%D-N/A5.6D--6.9C-11363.2h15.9D*20.6D**
TSAR-42 3553533830.922C--0.3031.34%D--59.207%D--11D*N/A3932.2h3.2D**10.3D*
TRAC-Shot 3153147280.431D0.1917.467%F-20.701%B+6.6D*N/A2447.6h16.9F-96.6F*
M40 Fury-F 3422985870.508D0.1127.131%F-1.007%C+4D--N/A1674.3h6.4B++23.5C*
M40 Fury 352288555.236C4.6232.208%C1.042%D28.8D6.4D18910h13.9C++43.1C++
P525 Marauder-H 300286299.862C9.2428.209%D-N/A65D3.2D--2194.4h6.3B22.4C+
NS Decimator 5672768380.329D-0.2953.783%D-2.536%C**10.9D**11.5C--16525.3h8.8F--16.3F--
M1 Heavy Cycler 2722681521.763B+1.157.356%F19.03%C**14DN/A11819.1h17.1B+232.8D
AS16 NightHawk 2652602660.977C+0.3620.09%F-20%A+8.6D*N/A8330.4h5.1C25.5F
SR-7 2352351951.205D0.5931.749%D*80.426%C*8.9D*N/A2926.4h2.6C--8.3D-
Skyguard 5442161311.649C--1.0328.614%C+N/A3.3D**5D--8165.4h206D**719.9D*
T2 Striker 4642153750.573C++0.0459.416%B*N/A8.9C--10.3C+36724.2h36.4B+61.3B++
Hellfire Rocket Pods 318214633.397C-2.7832.542%F-1.402%B++29.7D-14.4C+4287.2h37.7D116D*
Spear Anti-Vehicle Phalanx Turret 332208533.925C--3.3139.72%C-3.846%C+33C19.7C+4916.3h8.5C++21.3C++
E540 Halberd 367200782.564C--1.9535.025%D3%C+10.1F8.4D--25219.8h7.4D-21.2D--
NS-11A 2001993730.534D0.0816.401%F14.573%D--9.7D--N/A5220.6h17.7D--107.7F
NS-10 Burster 3391901940.979C+0.3621.764%D*3.158%D4.1C3.2C7546.8h141.1B+648.4C+
M77-B 1901891431.322C--0.7025%F-71.429%D4.2D**N/A3544.8h3.4D*13.7F-
MR1 Fracture 2941872640.708C+0.0930.111%D3.743%C+7.1C4.1C-9426.3h33.9B*112.7B+
G20 Vulcan-H 342183961.906C--1.2939.623%D--4.372%B**18.9D*16.4D-3529.7h122.5C-309.2D-
M40 Fury-H 214179364.972D4.3531.897%D--1.117%C+54.2D10.6D3003.3h10.3C+32.4D
E540 Halberd-H 350175553.182D2.5655.284%C2.286%C**20.3D*20.3C2928.6h8.3D15D
NS-10 Burster 3181701940.876C+0.2621.84%D--2.941%D-3.6D3.2C+7746.8h160C+732.8C-
M60-G Bulldog 195168424C+3.3819.92%D**N/A9.8D--1.6D*6317.2h7.1C**35.6D
M60-A Bulldog 186168198.842C+8.2239.687%D1.19%D--20.2D2.2D978.3h6C++15.2C+
NS-15M2 1731674330.386D0.2317.414%D*17.365%D--10.5D*N/A4615.9h20.2F-115.8D**
MR1 Fracture 2761662640.629C+0.0130.001%D3.614%C+6.3C-4.2C8826.5h38B*126.6B+
M12 Kobalt-F 1741625830.278D0.3412.778%D**17.284%B**2.2D--N/A775.3h18.1C141.5D--
HSR-1 1431431750.817D0.2019.684%F--25.874%C6.8D**N/A4121.1h8.4F-42.9T-
P2-120 HESH 175139304.633C-4.0232.243%D--N/A16.5D**4.3D-1108.4h6.8D*21.1D**
M60-A Bulldog 157135216.429C5.8140.204%DN/A17.8D2.9C857.6h6.4C+16C
SMG-46 Armistice 1341323060.431D0.1916.469%F12.121%D5.7D*N/A4623h16.4C99.7D-
M18 Rotary 3571311,0590.124D0.4933.833%B1.527%C--1.1D--1.8D*31123.5h411.8F*1217F-
M14 Banshee 1481282270.564C0.0522.101%D**3.125%M*4.8D*N/A2726.9h31.1C+140.6C-
AMR-66 1321282280.561C0.0616.661%F25.781%C*7D-N/A3918.3h12D71.9D*
L100 Python HESH 136124225.636C-5.0232.317%F-3.226%A+19.1D**1.8F1106.5h3B+9.3C--
CAS30 Tank Buster 3751237280.169D0.4530.892%FN/A1.1D*2.3D*45109.8h94.1D*304.7F
TX1 Repeater 1201202060.583C+0.0320.342%D24.167%B+22.6CN/A1395.3h13C**63.8C+
TX2 Emperor 1121092630.414C--0.2016.982%F20.184%C+8.1D--N/A3913.5h10C+58.7D-
TRAC-5 107107561.911A++1.2910.914%F-26.168%A4.1D--N/A13526.2h14.7C**134.9D--
M20 Basilisk 18098591.661D1.0430.495%D-5.102%C5.2D*4.3D-11118.9h140.6D--461.2D*
C150 Dalton 14487312.806C--2.1948.761%B++1.149%B+17.1D-11.2D--3695.1h8.4F-17.2D--
M40 Fury 10186233.739C--3.1222.541%D**1.163%D23.2D*4.1D*2023.7h13.1C++57.9D
G30 Vulcan 18686402.15C1.5328.233%C+3.488%C+5.5D**6.5D-18215.5h137.6D-487.5C-
MANA Anti-Vehicle Turret 161831250.664C--0.0532.302%F--4.819%B17.7D16.6D7524.7h9.4C*29.2D-
Tomcat A2AM Pods 17282292.828C--2.2176.348%DN/A17.4D-19.1D3644.7h9.8C-12.9D
SOAS-20 81801690.473D0.1414.838%F*10%F6.5D**N/A2612.4h15.8D-106.4T
Aspis Anti-Aircraft Phalanx Turret 14271312.29C-1.6724.079%CN/A12C*12C*3075.9h118.5B*491.9B+
M20 Basilisk 12270352C-1.3829.623%D--4.286%D5.4D**4D*10013h153D*516.6F
Xiphos Anti-Personnel Phalanx Tower 6969169B+68.3813.323%D**N/A690A*N/A32920.1h1.2B+9.2B+
M3 Pounder HEG 8868730.932C-0.3117.785%F--5.882%A++8.1D*2.4D-1098.4h18.1C++102D**
Coyote Missiles 11966302.2C1.5848.407%D-N/A21.3C17.1C-2523.1h56D115.6D
Hunter QCX 65652910.223D0.392.507%F--26.154%C+2.1D*N/A731.3h5.3C*210.5T*
C-4 ARX 8258990.586D0.0320.054%D**N/A26.4F10.9D**1912.2h1.3C+6.4D
M12 Kobalt 6054153.6D2.9812.224%D--16.667%C17.4D*1.9D793.1h25.5D*208.5D-
S12 Renegade 54521330.391D0.2319.563%F--11.539%B**3.5D**N/A1214.9h4.3D22T

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter111,1121.4h
Anti-Vehicle MANA Turret465224.6h
Nano-Armor Kit6,4373,935,996386.4h
Spawn Beacon35819,02421.2h
Turret AI Module32191.7h
Repair Module11400.9h
Skywall Shield Emitter21461h
Structure Shield Module21711.3h
Cortium Silo11321.2h
Reinforcements Module0710.4h
Blast Wall0520.6h
Nanite Revive Grenade011,8773.4h
Medical Applicator3,506724,39987h
Nanite Healing Grenade03100.1h
Welding Device06,7060.6h
Spear Anti-Vehicle Tower31200.8h
Spitfire Auto-Turret541,1272.3h
Bunker51311.8h
Rampart Wall42473h
Xiphos Anti-Personnel Tower01090.8h
Hoplon Anti-Aircraft Phalanx Tower21381h
Ammunition Package19115,5719h
Shield Recharging Field491,1470.9h
Anti-Infantry MANA Turret4206,24426.8h
Vehicle Gate1831.1h
Pillbox0520.6h
Elysium Spawn Tube1710.7h
IPC Targeting Dart3570.2h
Infantry Tower1550.8h
WLT-Howler Mining Laser01080.1h
Nano-Repair Grenade01120h
Recon Detection Device534,4309.4h
Smoke Grenade03510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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