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Gunner Klomann666[M60A] Klomann666
NC BR 132

KDR: 3.33

Score: 38.2m

Last Seen: Feb 13th, 2019 12:59 PM
- OFFLINE - 938.1 hour(s)

Battle Rank 120 (132 total) - New Conglomerate on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C150 Dalton SAS-R CAS30 Tank Buster NS-44 Commissioner M60-A Bulldog C85 Canister-H The Moonshot
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,274,769 MLG Score: 1019
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.227%29.166%79421101211,8461.713091.619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.138%1.201B**1.304A-0.932D--HEAD ++ (~15.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.554B+9.10.364C**24.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.45%1.403%438610275,629163933633.43232167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.665%-0.102C+-0.184C0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.298C*41.20.222C++71.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.327%2.169%1137510288,344116353037.16839157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.326%0.432B-0.286C-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.735B++4.60.63B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.397%3.145%161914101912,8791125818711.448157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.778%0.393B-0.311C0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.84B++7.70.806B++11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.219%77.571%1619710266,884723249.50829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.588%0.329C**0.684B+0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B20.359C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.091%17.627%16192103129537920.778364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.634%0.804B++0.616B+0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.565B+2.90.395B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.2m232.9%343 (20.6k)314 (18.8k)3.3319856,53716,9684.31848132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033430718.851%17.744%33407:0916

62% Engineer9% Heavy Assault16% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2015 7:18 AMOct 25th, 2018 1:24 PMMar 8th, 2019 2:39 PM (16d) (PST)Feb 13th, 2019 9:45 AM (39d) (PST)Feb 13th, 2019 8:59 AM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
986609260.4650.1400.0831.4780.1691019

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,1763,57455,6022885891018,844

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2025.1h/84.4d 16,739 10,032 20,886 179.5k 931 4,462 20,542 119.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:1,136
Deaths:1,224
KDR:0.928
Accuracy:23.897% B
HSR:20.070% C+
Gauss Compact Burst
B+
Kills:688
Deaths:588
KDR:1.170
Accuracy:24.199% C-
HSR:27.616% B+
Warden
C+
Kills:397
Deaths:390
KDR:1.018
Accuracy:26.649% C+
HSR:22.922% C
GD-66 Claw
B**
Kills:232
Deaths:170
KDR:1.365
Accuracy:58.810% C+
HSR:19.828% B**
NSX Tanto
B**
Kills:163
Deaths:46
KDR:3.543
Accuracy:31.353% B**
HSR:25.153% C+
AF-4A Bandit
C+
Kills:162
Deaths:131
KDR:1.237
Accuracy:22.763% D
HSR:22.222% C+
Mauler S6
C**
Kills:63
Deaths:125
KDR:0.504
Accuracy:42.875% C**
HSR:9.524% D*
Kills:2,841
Deaths (as Engineer):2,674
Deaths (to Engineers):4,962
KDR:1.06245
Kill Difference:167
Playtime:1,255.472 hours
Usage:62%
Score:27.129m
Score/min:360
Accuracy (listed only):32.935%
HSR (listed only):21.048%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,162
Deaths:459
KDR:2.532
Accuracy:27.675% B+
HSR:29.948% B+
NC6 Gauss SAW
A
Kills:1,154
Deaths:583
KDR:1.979
Accuracy:26.943% A
HSR:29.463% B**
GD-22S
B+
Kills:1,147
Deaths:546
KDR:2.101
Accuracy:26.106% B+
HSR:27.637% B+
NS-15M2
B**
Kills:949
Deaths:398
KDR:2.384
Accuracy:25.060% C*
HSR:34.036% B**
NC05 Jackhammer
A**
Kills:189
Deaths:83
KDR:2.277
Accuracy:64.452% A**
HSR:14.286% C+
NSX Naginata
A++
Kills:175
Deaths:48
KDR:3.646
Accuracy:20.515% C
HSR:40% A++
Kills:4,776
Deaths (as Heavy Assault):2,117
Deaths (to Heavy Assaults):3,316
KDR:2.25602
Kill Difference:2,659
Playtime:190.740 hours
Usage:9%
Score:2.907m
Score/min:254
Accuracy (listed only):31.792%
HSR (listed only):29.228%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B
Kills:1,136
Deaths:1,224
KDR:0.928
Accuracy:23.897% B
HSR:20.070% C+
Gauss Compact Burst
B+
Kills:688
Deaths:588
KDR:1.170
Accuracy:24.199% C-
HSR:27.616% B+
GD-66 Claw
B**
Kills:232
Deaths:170
KDR:1.365
Accuracy:58.810% C+
HSR:19.828% B**
NS-7 PDW
C+
Kills:230
Deaths:255
KDR:0.902
Accuracy:24.705% C+
HSR:16.957% C+
NSX Tanto
B**
Kills:163
Deaths:46
KDR:3.543
Accuracy:31.353% B**
HSR:25.153% C+
AF-4A Bandit
C+
Kills:162
Deaths:131
KDR:1.237
Accuracy:22.763% D
HSR:22.222% C+
Mauler S6
C**
Kills:63
Deaths:125
KDR:0.504
Accuracy:42.875% C**
HSR:9.524% D*
AF-4 Cyclone
B**
Kills:63
Deaths:40
KDR:1.575
Accuracy:24.231% C
HSR:25.397% B**
Kills:2,737
Deaths (as Light Assault):2,579
Deaths (to Light Assaults):3,346
KDR:1.06126
Kill Difference:158
Playtime:227.430 hours
Usage:11%
Score:3.606m
Score/min:264
Accuracy (listed only):31.604%
HSR (listed only):20.846%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:1,727
Deaths:792
KDR:2.181
Accuracy:35.338% D
HSR:68.848% C+
NS-44 Commissioner
B*
Kills:1,587
Deaths:1,642
KDR:0.967
Accuracy:37.061% C++
HSR:27.914% B*
The Moonshot
B
Kills:1,347
Deaths:160
KDR:8.419
Accuracy:41.152% C
HSR:82.108% B
EM4 Longshot
C+
Kills:1,186
Deaths:122
KDR:9.721
Accuracy:35.913% D
HSR:77.993% C+
Impetus
B**
Kills:1,167
Deaths:300
KDR:3.890
Accuracy:36.203% B
HSR:36.761% B**
LA80
B+
Kills:1,159
Deaths:68
KDR:17.044
Accuracy:39.567% C
HSR:82.054% B+
NC14 Bolt Driver
C**
Kills:1,150
Deaths:183
KDR:6.284
Accuracy:36.016% C++
HSR:76.696% C**
NSX Tomoe
B+
Kills:576
Deaths:187
KDR:3.080
Accuracy:30.952% B
HSR:43.056% B+
NS-30 Vandal
B**
Kills:355
Deaths:100
KDR:3.550
Accuracy:36.621% B+
HSR:34.648% B**
NSX Daimyo
B+
Kills:239
Deaths:55
KDR:4.345
Accuracy:44.387% B+
HSR:95.816% B+
NS-7 PDW
C+
Kills:230
Deaths:255
KDR:0.902
Accuracy:24.705% C+
HSR:16.957% C+
NS-AM7 Archer
B+
Kills:213
Deaths:469
KDR:0.454
Accuracy:47.656% D**
HSR:22.535% B+
LA8 Rebel
B
Kills:196
Deaths:244
KDR:0.803
Accuracy:30.086% C+
HSR:23.980% B
NC4 Mag-Shot
B**
Kills:165
Deaths:207
KDR:0.797
Accuracy:28.395% C++
HSR:26.061% B**
NS-61 Emissary
C**
Kills:77
Deaths:44
KDR:1.750
Accuracy:29.882% C**
HSR:16.883% C++
AF-8 RailJack
C*
Kills:76
Deaths:20
KDR:3.800
Accuracy:28.182% D*
HSR:76.316% C*
AF-4 Cyclone
B**
Kills:63
Deaths:40
KDR:1.575
Accuracy:24.231% C
HSR:25.397% B**
Kills:11,513
Deaths (as Infiltrator):4,888
Deaths (to Infiltrators):2,689
KDR:2.35536
Kill Difference:6,625
Playtime:330.912 hours
Usage:16%
Score:4.331m
Score/min:218
Accuracy (listed only):34.491%
HSR (listed only):49.060%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B**
Kills:232
Deaths:170
KDR:1.365
Accuracy:58.810% C+
HSR:19.828% B**
NS-7 PDW
C+
Kills:230
Deaths:255
KDR:0.902
Accuracy:24.705% C+
HSR:16.957% C+
NC1 Gauss Rifle
B*
Kills:84
Deaths:76
KDR:1.105
Accuracy:24.867% B+
HSR:26.191% B*
Mauler S6
C**
Kills:63
Deaths:125
KDR:0.504
Accuracy:42.875% C**
HSR:9.524% D*
AF-4 Cyclone
B**
Kills:63
Deaths:40
KDR:1.575
Accuracy:24.231% C
HSR:25.397% B**
Kills:672
Deaths (as Combat Medic):666
Deaths (to Combat Medics):1,151
KDR:1.00901
Kill Difference:6
Playtime:10.194 hours
Usage:1%
Score:0.137m
Score/min:225
Accuracy (listed only):35.098%
HSR (listed only):19.579%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,284
V. Kills:90 N/A
Deaths:110
KDR:11.673
Accuracy:53.732% C
KPH:81.500 B**
VKPH:5.700 C**
Breaker Rocket Pods
A
Kills:977
V. Kills:205 474%
Deaths:36
KDR:27.139
Accuracy:56.667% B*
KPH:142.900 B+
VKPH:30 A
Vortek Rotary
B++
Kills:889
V. Kills:819 108%
Deaths:348
KDR:2.555
Accuracy:30.024% C+
KPH:17.900 C**
VKPH:16.500 B++
M20 Mustang
B++
Kills:692
V. Kills:791 87%
Deaths:409
KDR:1.692
Accuracy:29.209% C
KPH:12.600 C+
VKPH:14.400 B++
M20 Kestrel
B*
Kills:190
V. Kills:208 91%
Deaths:58
KDR:3.276
Accuracy:30.742% C++
KPH:21.800 C++
VKPH:23.900 B*
Kills:4,032 (3,055 + 0)
Deaths:961
KDR:4.196
VKDR:2.199
Vehicle Kills:2,113
Kill Difference:3,071
Playtime:136.005 hours
Usage:7%
Score:2.117m
Score/min:259
Piloting Accuracy:30.742%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:4,989
V. Kills:4,597 109%
Deaths:602
KDR:8.287
Accuracy:25.896% D*
KPH:42.100 B+
VKPH:38.800 A
CAS30 Tank Buster
B**
Kills:1,617
V. Kills:1,360 119%
Deaths:445
KDR:3.634
Accuracy:54.765% B**
KPH:11.300 B++
VKPH:9.500 B+
L105 Zephyr
B**
Kills:394
V. Kills:80 486%
Deaths:23
KDR:17.130
Accuracy:58.008% A*
KPH:76.300 B++
VKPH:15.500 B**
AP30 Shredder
A++
Kills:293
V. Kills:212 138%
Deaths:35
KDR:8.371
Accuracy:32.036% C*
KPH:48.100 B**
VKPH:34.800 A++
L-30R Vektor
B+
Kills:170
V. Kills:83 202%
Deaths:29
KDR:5.862
Accuracy:33.534% D
KPH:15.700 B+
VKPH:7.700 C++
Kills:7,463 (1,787 + 5,676)
Deaths:1,134
KDR:6.581
VKDR:5.584
Vehicle Kills:6,332
Kill Difference:6,329
Playtime:283.388 hours
Usage:14%
Score:4.902m
Score/min:288
Piloting Accuracy:33.534%
Gunner Accuracy:32.036%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:900
V. Kills:105 N/A
Deaths:22
KDR:40.909
Accuracy:53.436% B+
KPH:91.800 A+
VKPH:10.700 B++
L100 Python AP
B+
Kills:730
V. Kills:582 125%
Deaths:55
KDR:13.273
Accuracy:46.362% D--
KPH:25.700 C
VKPH:20.500 B+
C75 Viper
C*
Kills:245
V. Kills:77 314%
Deaths:46
KDR:5.326
Accuracy:36.087% C+
KPH:26.600 C+
VKPH:8.400 C*
Kills:1,875 (1,875 + 0)
Deaths:123
KDR:15.244
VKDR:6.211
Vehicle Kills:764
Kill Difference:1,752
Playtime:47.383 hours
Usage:2%
Score:0.821m
Score/min:289
Driving Accuracy:36.087%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:5,748
V. Kills:3,994 144%
Deaths:359
KDR:16.011
Accuracy:45.104% D
KPH:30.500 B++
VKPH:21.200 A+
E540 Halberd
A+
Kills:1,221
V. Kills:752 162%
Deaths:87
KDR:14.035
Accuracy:52.541% B**
KPH:36.300 B++
VKPH:22.300 A+
Titan-150 HEAT
A+
Kills:721
V. Kills:518 139%
Deaths:91
KDR:7.923
Accuracy:50.813% B+
KPH:21.500 C++
VKPH:15.400 A+
Enforcer ML85
B+
Kills:589
V. Kills:431 136%
Deaths:57
KDR:10.333
Accuracy:45.677% B+
KPH:27.500 B+
VKPH:20.100 B+
C85 Canister
A
Kills:264
V. Kills:19 N/A
Deaths:1
KDR:264
Accuracy:45.278% B++
KPH:107.500 B*
VKPH:7.700 A
Kills:8,543 (6,469 + 2,074)
Deaths:595
KDR:14.358
VKDR:9.603
Vehicle Kills:5,714
Kill Difference:7,948
Playtime:279.533 hours
Usage:14%
Score:5.123m
Score/min:305
Driving Accuracy:50.813%
Gunner Accuracy:45.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:1,366
V. Kills:118 N/A
Deaths:60
KDR:22.767
Accuracy:57.229% B++
KPH:139.700 B+
VKPH:12.100 B*
Enforcer ML65-H
A+
Kills:820
V. Kills:604 136%
Deaths:88
KDR:9.318
Accuracy:65.470% B*
KPH:57.400 A+
VKPH:42.300 B**
E540 Halberd-H
A++
Kills:767
V. Kills:449 170%
Deaths:58
KDR:13.224
Accuracy:60.908% B+
KPH:61.400 B**
VKPH:35.900 A++
M40 Fury-H
C**
Kills:428
V. Kills:94 451%
Deaths:39
KDR:10.974
Accuracy:47.680% B*
KPH:71.900 C
VKPH:15.800 C**
M96 Mjolnir-H
B+
Kills:318
V. Kills:257 123%
Deaths:63
KDR:5.048
Accuracy:58.271% B**
KPH:47.800 C+
VKPH:38.600 B+
M60-G Bulldog-H
B**
Kills:87
V. Kills:19 435%
Deaths:4
KDR:21.750
Accuracy:51.445% B+
KPH:73.300 C+
VKPH:16 B**
Kills:3,786 (0 + 3,786)
Deaths:312
KDR:12.135
VKDR:4.939
Vehicle Kills:1,541
Kill Difference:3,474
Playtime:50.347 hours
Usage:2%
Score:1.349m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:51.445%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:94
V. Kills:30 303%
Deaths:7
KDR:13.429
Accuracy:32.019% C
KPH:40.900 C+
VKPH:13 B*
M20 Basilisk
B*
Kills:87
V. Kills:44 193%
Deaths:16
KDR:5.438
Accuracy:46.769% B**
KPH:20.400 C+
VKPH:10.300 B*
M20 Basilisk
A+
Kills:78
V. Kills:46 166%
Deaths:16
KDR:4.875
Accuracy:49.160% A
KPH:26.700 B+
VKPH:15.700 A+
M40 Fury
C+
Kills:60
V. Kills:14 400%
Deaths:2
KDR:30
Accuracy:32.906% C
KPH:43.500 C
VKPH:10.200 C+
Kills:319 (0 + 319)
Deaths:41
KDR:7.780
VKDR:3.268
Vehicle Kills:134
Kill Difference:278
Playtime:10.869 hours
Usage:1%
Score:0.192m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:32.906%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:178
V. Kills:10 N/A
Deaths:73
KDR:2.438
Accuracy:48.927% B++
KPH:48.800 C+
VKPH:2.700 B+
M40 Fury-F
D
Kills:88
V. Kills:31 275%
Deaths:58
KDR:1.517
Accuracy:44.734% C
KPH:9.600 D
VKPH:3.400 D
Kills:266 (266 + 0)
Deaths:131
KDR:2.031
VKDR:0.313
Vehicle Kills:41
Kill Difference:135
Playtime:12.781 hours
Usage:1%
Score:0.069m
Score/min:90
Driving Accuracy:44.734%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:150
V. Kills:79 188%
Deaths:14
KDR:10.714
Accuracy:31.758% D
KPH:44.200 A
VKPH:23.300 B**
CAS 14-E
B
Kills:145
V. Kills:10 N/A
Deaths:1
KDR:145
Accuracy:29.168% D
KPH:84.400 B
VKPH:5.800 C+
Kills:295 (0 + 295)
Deaths:15
KDR:19.667
VKDR:5.933
Vehicle Kills:89
Kill Difference:280
Playtime:5.111 hours
Usage:0%
Score:0.081m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:29.168%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,7425,74835916.011A+12.6845.104%D2.07%C-30.5B++21.2A+297188.4h4.2B+9.3B
C150 Dalton 9,5864,9896028.287B4.9625.896%D*N/A42.1B+38.8A478118.4h3.1B*12C++
SAS-R 1,7361,7277922.181C+1.1535.338%D68.848%C+24.7DN/A5769.9h2.3C++6.6C+
CAS30 Tank Buster 2,9771,6174453.634B**0.3054.765%B**1.361%C*11.3B++9.5B+133142.8h43C++78.6B+
NS-44 Commissioner 1,6001,5871,6420.967C+2.3637.061%C++27.914%B*28.5C+N/A8155.6h3.7C**10B
M60-A Bulldog 1,9831,52313411.366B**8.0338.8%B+1.313%C47.9B+14.5A*25631.8h4.8B++12.4B++
C85 Canister-H 1,4841,3666022.767B+19.4457.229%B++15.447%B**139.4B+12B*3479.8h4.9B++8.5B*
The Moonshot 1,3491,3471608.419B*5.0941.152%C82.108%B70.9B++N/A16919h1.7B+4.1C**
M30 Mustang AH 1,3741,28411011.673B*8.3453.732%CN/A81.3B**5.7C**28015.8h10C+18.7C+
E540 Halberd 1,9731,2218714.034B*10.7052.541%B**3.44%C++36.2B++22.3A+44133.7h5.8C+11.1B+
EM4 Longshot 1,1901,1861229.721A*6.3935.913%D77.993%C+42.7B++N/A9727.8h1.9B+5.4C*
M12 Kobalt 1,2361,1819131.222A127.8924.598%B+24.894%A+168.7A7.9B**3977h16.4B66.8B+
Impetus 1,1731,1673003.89A+0.5636.203%B36.761%B**52.1B+N/A11322.4h3.7B**10.3B++
LA1 Anchor 1,1711,1624592.532C++0.8027.675%B+29.948%B+66B++N/A15917.6h9.1B+33.1B+
LA80 1,1611,1596817.044S13.7139.567%C82.054%B+53.4B++N/A11521.7h1.8B++4.6B+
NC6 Gauss SAW 1,1661,1545831.979B*1.3526.943%A29.463%B**39.8B+N/A12829h8.5B+31.5B++
NC14 Bolt Driver 1,1561,1501836.284A**2.9536.016%C++76.696%C**35.2B*N/A9132.7h2.2B++6.2B+
GD-22S 1,1611,1475462.101B+1.2326.106%B+27.637%B+43.6C**N/A11926.3h9.7B++37.3B+
AF-19 Mercenary 1,1661,1361,2240.928C*2.4023.897%B20.07%C+15.2CN/A5774.6h12.6B52.5B+
Breaker Rocket Pods 1,1829773627.139M+23.8156.667%B*1.126%C++143.7B+30.1A7116.8h10.7B*18.9B++
NS-15M2 9629493982.384B+0.9525.06%C*34.036%B**55.5B+N/A13917.1h11.6B+46.5B+
L100 Python HESH 1,0059002240.909M++37.5853.436%B+2.333%B++91.8A+10.7B++3549.8h2.7B++5B++
Vortek Rotary 1,7088893482.555C**0.7830.024%C+2.7%C**17.9C**16.5B++26049.7h60.6B+201.7B+
Enforcer ML65-H 1,424820889.318A+5.9965.47%B*1.098%D57.3A+42.2B**51614.3h11.3B*17.2B**
C-4 1,1897686061.267C+2.0620.16%D--N/A49.5D27.2C+48915.5h1.2B++6C++
E540 Halberd-H 1,2167675813.224B*9.8960.908%B+1.173%D61.4B**35.9A++44912.5h5.9C*9.7B+
L100 Python AP 1,3127305513.273A++9.9446.362%D--3.288%C**25.7C20.5B+28628.4h6.4C+13.8C
Titan-150 HEAT 1,239721917.923B++4.5950.813%B+2.219%C-21.5C++15.4A+23033.6h6C11.8C+
M20 Mustang 1,4836924091.692C+1.6429.209%C1.445%C12.6C+14.4B++19155h109.9C*376.2C++
Gauss Compact Burst 7166885881.17C+2.1624.199%C-27.616%B+11.5D--N/A3159.8h14.3D59C
Enforcer ML85 1,0205895710.333A7.0045.677%B+3.056%B+27.4B+20B+28821.5h12B26.3B++
NSX Tomoe 5785761873.08B**0.2530.952%B43.056%B+67AN/A1568.6h11.3B*36.5B++
M40 Fury-H 5224283910.974C+7.6447.68%B*N/A71.3C15.7C**2746h9.3C19.5C*
Warden 4213973901.018C++2.3126.649%C+22.922%C13.5C-N/A3929.4h10.9C+40.8C++
L105 Zephyr 4743942317.13B++13.8058.008%A*1.523%B**75.8B++15.4B**3795.2h5.5B+9.4B*
Shrike 5403744820.776C*2.5640.579%F-1.872%D17D7.5D15822h4.7B**11.5C*
NS-30 Vandal 3573551003.55A0.2236.621%B+34.648%B**39.4C++N/A979h4.8B++13.1B++
Spear Anti-Vehicle Phalanx Turret 6003413210.656B++7.3240.073%C2.639%D29.4C-22.3C++30411.6h10.3C25.6C
Tank Mine 5633231651.958C1.3739.536%B+N/A68.7D51.1C7964.7h2.6D--6.7C+
NS Decimator 5143202011.592B++1.7436.791%F**1.563%D22.9D13.9C17814h3.1B**8.4C+
M96 Mjolnir-H 575318635.048B+1.7258.271%B**N/A47.5C+38.4B+6266.7h34.2C*58.6B++
AP30 Shredder 505293358.371B+5.0432.036%C*1.024%D48B**34.8A++4576.1h56.1B++175B*
Frag Grenade 2882871287N/A283.6740.989%DN/A410C1.4D*12170.7h3.8C++9.3C+
C85 Canister 2832641264U260.6745.278%B++20.833%A++105.6B++7.6A2782.5h5.6B++12.3B++
G30 Walker 376260643.333S40.0034.944%D6.538%A++32.9C+14.7C-1947.9h100.3A287B**
C75 Viper 322245465.326B1.9936.087%C+N/A26.6C+8.4C*2289.2h13C++36C++
NSX Daimyo 239239554.345C**1.0144.387%B+95.816%B+61.3BN/A1353.9h2.5C++5.7C**
GD-66 Claw 2342321701.365C++1.9758.81%C+19.828%B**36.3C+N/A1016.4h2.2B+3.8B
NS-7 PDW 2382302550.902C+2.4324.705%C+16.957%C+13.1DN/A4717.5h15.2C++61.5C*
NS-AM7 Archer 3502134690.454C+2.8847.656%D**22.535%B+4.6C--3C**4346h19.6C*41.1C+
LA8 Rebel 2001962440.803C+2.5330.086%C+23.98%B21.1CN/A559.3h6.8C+22.5C++
MANA Anti-Vehicle Turret 354190563.393A0.0650.528%CN/A1900D1640C--5289570.1h9.8A*19.4C**
M20 Kestrel 398190583.276B+0.0630.742%C++1.579%C+21.8C++23.9B*2988.7h104.5C++339.9C*
NC05 Jackhammer 193189832.277B**1.0564.452%A**14.286%C+57.3B++1.2A++1683.3h4.1B++6.4B*
S12 Renegade 188178732.438C+0.8948.927%B++2.809%D49.4C+2.8B+1153.6h2.6B*5.2B*
NSX Naginata 180175483.646A*0.3120.515%C40%A++72.9A2.1M*1882.4h9.2B*44.8B+
L-30R Vektor 253170295.862B**2.5333.534%D2.941%B+15.7B+7.7C++12310.8h53B++158B+
NC4 Mag-Shot 1661652070.797C++2.5328.395%C++26.061%B**19CN/A698.7h7.3B+25.6C++
NSX Tanto 164163463.543A**0.2131.353%B**25.153%C+65.2AN/A1722.5h10.8B+34.4B+
AF-4A Bandit 1641621311.237C+2.0922.763%D22.222%C+28.9CN/A955.6h12.1C53.3C
M20 Wyvern 2291501410.714B++7.3831.758%D2.667%C-44.1A23.2B**2683.4h48.8B**153.7B++
CAS 14-E 1551451145S141.6729.168%DN/A85.3B5.9C+2521.7h26.1B89.4C++
NSX Masamune 192145961.51B**1.8244.217%D**2.759%B++27.4C+8.9C-1575.3h9.1B+20.5C*
The Slasher 1011003130.319S3.0140.779%B+2%D--6.1B+N/A1216.4h1.6B*3.9B+
Aspis Anti-Aircraft Phalanx Turret 20196118.727A**5.4023.776%C1.042%D13.7B+15B*2457h104.4B**439.2B+
M40 Fury 12494713.429A+10.1032.019%CN/A40.9C+13B*2932.3h12.4C**38.6C*
M60-A Bulldog 10494518.8C++15.4750.792%B+N/A49.5B+5.3B+1331.9h5.1B+10.1B+
M60-G Bulldog 11290245M**41.6742.115%DN/A81.8C++20B*3611.1h5.2B+12.4B+
M40 Fury-F 11988581.517C*1.8144.734%CN/A9.7D3.4D809.1h12.3C+27.5C+
M60-G Bulldog-H 10687421.75B**18.4251.445%B+N/A72.5C+15.8B**2601.2h4.1B+8B++
M20 Basilisk 13187165.438A2.1146.769%B**6.897%B20.2C+10.2B*2584.3h107.7C230.4B+
NC1 Gauss Rifle 8484761.105C++2.2324.867%B+26.191%B*25.5C++N/A2123.3h12.2B49.2B+
Sticky Grenade 8382182N/A78.6746.723%DN/A410D*5D8080.2h3.4D-7.3D
M20 Basilisk 12478164.875B**1.5449.16%A2.564%D*26.9B+15.9A+3762.9h91.2C*185.5B*
NS-61 Emissary 7777441.75A+1.5829.882%C**16.883%C++26.6C++N/A1012.9h12.2B40.8B+
AF-8 RailJack 7776203.8B+0.4728.182%D*76.316%C*19.5CN/A1043.9h2.4C++8.7C
Bouncing Betty 7474421.762D1.5759.146%A++N/A105.7CN/A3990.7h1.3A++2.2A++
Hyena Missile Launcher 12971332.152B++1.1842.035%AN/A15.4C+12.6C++2644.6h34.8B+82.8B*
NCM1 Scattercannon 6765292.241C**1.0924.852%D*24.615%A*19.7CN/A743.3h6.5B+26C+
Mauler S6 63631250.504C2.8342.875%C**9.524%D*15.4DN/A664.1h5.6C13C*
AF-4 Cyclone 6663401.575C**1.7624.231%C25.397%B**28.6C+1.4M*1982.2h10.5B43.4C*
NC15 Phoenix 10661441.386C**1.9539.239%F-N/A10.7C7.9C-1865.7h7.4B*19C*
M40 Fury 7460230S26.6732.906%C1.667%C+42.9C10C+2361.4h12.4C*37.7C++
M20 Basilisk 9359414.75B**11.4243.182%D--1.695%D*22.7D-13.1D-2202.6h108.6C*251.6C+
M20 Drake 11056163.5A++0.1725.013%CN/A18.1C++17.4B+2623.1h51B++203.8B+
Mag-Cutter 62555,8930.009C3.325.508%F-N/A0.1DN/A0387.4h3.5C--64.4T*
M60-A Bulldog 5550510C+6.6741.086%C-2%C33.3C+3.3C+991.5h5.9C++14.4C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret168981.5h
Nano-Armor Kit1,0561,541,514164.1h
Spawn Beacon258491.6h
Medical Kit3423,72426.7h
Medical Applicator5828,0792.8h
Spitfire Auto-Turret02730.2h
Motion Spotter124,8113.4h
Auraxium Mag-Cutter571387.4h
Deconstruction Tool01410h
Ammunition Package533,1872h
Anti-Infantry MANA Turret4830.3h
WLT-Howler Mining Laser01450.1h
Nano-Repair Grenade0840h
Recon Detection Device372,6564.5h

Check the help document for the dictionary if you want to learn more about words used here.


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